itowns 2.43.2-next.16 → 2.43.2-next.17

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@@ -72,12 +72,12 @@ class C3DTFeature {
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  target.min.y = Infinity;
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  target.min.z = Infinity;
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  this.groups.forEach(group => {
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- const positionIndexStart = group.start * 3;
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- const positionIndexCount = (group.start + group.count) * 3;
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- for (let index = positionIndexStart; index < positionIndexCount; index += 3) {
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- const x = this.object3d.geometry.attributes.position.array[index];
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- const y = this.object3d.geometry.attributes.position.array[index + 1];
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- const z = this.object3d.geometry.attributes.position.array[index + 2];
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+ const positionIndexStart = group.start * this.object3d.geometry.attributes.position.itemSize;
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+ const positionIndexCount = (group.start + group.count) * this.object3d.geometry.attributes.position.itemSize;
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+ for (let index = positionIndexStart; index < positionIndexCount; index++) {
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+ const x = this.object3d.geometry.attributes.position.getX(index);
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+ const y = this.object3d.geometry.attributes.position.getY(index);
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+ const z = this.object3d.geometry.attributes.position.getZ(index);
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  target.max.x = Math.max(x, target.max.x);
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  target.max.y = Math.max(y, target.max.y);
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  target.max.z = Math.max(z, target.max.z);
@@ -243,7 +243,7 @@ class C3DTilesLayer extends GeometryLayer {
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  // face is a Face3 object of THREE which is a
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  // triangular face. face.a is its first vertex
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  const vertex = closestIntersect.face.a;
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- const batchID = closestIntersect.object.geometry.attributes._BATCHID.array[vertex];
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+ const batchID = closestIntersect.object.geometry.attributes._BATCHID.getX(vertex);
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  return this.tilesC3DTileFeatures.get(tileId).get(batchID);
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  }
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package/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "itowns",
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- "version": "2.43.2-next.16",
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+ "version": "2.43.2-next.17",
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  "description": "A JS/WebGL framework for 3D geospatial data visualization",
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  "type": "module",
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  "main": "lib/Main.js",