itowns 2.43.2-next.1 → 2.43.2-next.10
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +2 -0
- package/dist/debug.js +1 -1
- package/dist/debug.js.map +1 -1
- package/dist/itowns.js +1 -1
- package/dist/itowns.js.map +1 -1
- package/dist/itowns_widgets.js +1 -1
- package/dist/itowns_widgets.js.map +1 -1
- package/examples/3dtiles_25d.html +1 -1
- package/examples/3dtiles_basic.html +2 -2
- package/examples/3dtiles_batch_table.html +1 -3
- package/examples/3dtiles_pointcloud.html +9 -15
- package/examples/copc_simple_loader.html +1 -1
- package/examples/entwine_3d_loader.html +1 -1
- package/examples/entwine_simple_loader.html +1 -1
- package/examples/js/plugins/COGParser.js +84 -50
- package/examples/js/plugins/COGSource.js +7 -4
- package/examples/layers/JSONLayers/OPENSM.json +1 -1
- package/examples/potree_25d_map.html +1 -1
- package/examples/potree_3d_map.html +1 -1
- package/examples/source_file_cog.html +22 -5
- package/lib/Controls/FirstPersonControls.js +0 -1
- package/lib/Controls/FlyControls.js +0 -1
- package/lib/Converter/Feature2Mesh.js +2 -4
- package/lib/Converter/textureConverter.js +1 -1
- package/lib/Core/3DTiles/C3DTBatchTable.js +1 -1
- package/lib/Core/3DTiles/C3DTFeature.js +0 -1
- package/lib/Core/Feature.js +1 -2
- package/lib/Core/Geographic/CoordStars.js +0 -1
- package/lib/Core/Label.js +0 -1
- package/lib/Core/MainLoop.js +0 -1
- package/lib/Core/Prefab/Globe/Atmosphere.js +0 -4
- package/lib/Core/Prefab/Globe/GlobeLayer.js +3 -3
- package/lib/Core/Style.js +2 -4
- package/lib/Core/View.js +2 -4
- package/lib/Layer/C3DTilesLayer.js +3 -1
- package/lib/Layer/ElevationLayer.js +2 -3
- package/lib/Layer/GeoidLayer.js +1 -2
- package/lib/Layer/LabelLayer.js +8 -17
- package/lib/Layer/Layer.js +4 -2
- package/lib/Layer/PointCloudLayer.js +4 -7
- package/lib/Layer/ReferencingLayerProperties.js +3 -3
- package/lib/Layer/TiledGeometryLayer.js +2 -3
- package/lib/Parser/GeoJsonParser.js +2 -3
- package/lib/Parser/LASParser.js +2 -3
- package/lib/Parser/deprecated/LegacyGLTFLoader.js +1 -2
- package/lib/Process/FeatureProcessing.js +1 -2
- package/lib/Process/LayeredMaterialNodeProcessing.js +3 -9
- package/lib/Process/ObjectRemovalHelper.js +1 -2
- package/lib/Provider/3dTilesProvider.js +1 -0
- package/lib/Renderer/ColorLayersOrdering.js +1 -2
- package/lib/Renderer/Label2DRenderer.js +1 -4
- package/lib/Renderer/PointsMaterial.js +14 -9
- package/lib/Renderer/RenderMode.js +0 -1
- package/lib/ThreeExtended/loaders/DDSLoader.js +11 -1
- package/lib/ThreeExtended/loaders/DRACOLoader.js +0 -1
- package/lib/ThreeExtended/loaders/GLTFLoader.js +1 -0
- package/lib/Utils/DEMUtils.js +2 -2
- package/lib/Utils/OrientationUtils.js +0 -1
- package/lib/Utils/gui/Searchbar.js +1 -2
- package/package.json +8 -7
package/lib/Layer/Layer.js
CHANGED
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@@ -66,6 +66,7 @@ class Layer extends THREE.EventDispatcher {
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* @param {boolean} [config.addLabelLayer.performance=false] - In case label layer adding, so remove labels that have no chance of being visible.
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* Indeed, even in the best case, labels will never be displayed. By example, if there's many labels.
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* @param {boolean} [config.addLabelLayer.forceClampToTerrain=false] - use elevation layer to clamp label on terrain.
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+
* @param {number} [config.subdivisionThreshold=256] - set the texture size and, if applied to the globe, affects the tile subdivision.
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*
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* @example
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* // Add and create a new Layer
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@@ -100,8 +101,7 @@ class Layer extends THREE.EventDispatcher {
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super();
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this.isLayer = true;
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if (config.style && !(config.style instanceof Style)) {
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-
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-
if (typeof ((_config$style$fill = config.style.fill) === null || _config$style$fill === void 0 ? void 0 : _config$style$fill.pattern) === 'string') {
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+
if (typeof config.style.fill?.pattern === 'string') {
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console.warn('Using style.fill.pattern = { source: Img|url } is adviced');
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config.style.fill.pattern = {
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source: config.style.fill.pattern
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@@ -110,6 +110,8 @@ class Layer extends THREE.EventDispatcher {
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config.style = new Style(config.style);
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}
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this.style = config.style || new Style();
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this.subdivisionThreshold = config.subdivisionThreshold || 256;
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this.sizeDiagonalTexture = (2 * (this.subdivisionThreshold * this.subdivisionThreshold)) ** 0.5;
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Object.assign(this, config);
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Object.defineProperty(this, 'id', {
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value: id,
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@@ -73,16 +73,13 @@ function markForDeletion(elt) {
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}
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}
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function changeIntensityRange(layer) {
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-
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(_layer$material$inten = layer.material.intensityRange) === null || _layer$material$inten === void 0 ? void 0 : _layer$material$inten.set(layer.minIntensityRange, layer.maxIntensityRange);
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layer.material.intensityRange?.set(layer.minIntensityRange, layer.maxIntensityRange);
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}
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function changeElevationRange(layer) {
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-
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(_layer$material$eleva = layer.material.elevationRange) === null || _layer$material$eleva === void 0 ? void 0 : _layer$material$eleva.set(layer.minElevationRange, layer.maxElevationRange);
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layer.material.elevationRange?.set(layer.minElevationRange, layer.maxElevationRange);
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}
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function changeAngleRange(layer) {
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-
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(_layer$material$angle = layer.material.angleRange) === null || _layer$material$angle === void 0 ? void 0 : _layer$material$angle.set(layer.minAngleRange, layer.maxAngleRange);
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layer.material.angleRange?.set(layer.minAngleRange, layer.maxAngleRange);
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}
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/**
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@@ -176,7 +173,7 @@ class PointCloudLayer extends GeometryLayer {
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if (this.material) {
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this.material.visible = this.visible;
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this.material.opacity = this.opacity;
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-
this.material.transparent = this.opacity < 1;
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this.material.transparent = this.opacity < 1 || this.material.userData.needTransparency[this.material.mode];
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this.material.size = this.pointSize;
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this.material.scale = context.camera.preSSE;
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if (this.material.updateUniforms) {
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@@ -1,6 +1,5 @@
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// next step is move these properties to Style class
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// and hide transparent mechanism
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-
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function ReferLayerProperties(material, layer) {
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if (layer && layer.isGeometryLayer) {
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let transparent = material.transparent;
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@@ -44,9 +43,10 @@ function ReferLayerProperties(material, layer) {
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});
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Object.defineProperty(material, 'transparent', {
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get: () => {
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-
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const needTransparency = material.userData.needTransparency?.[material.mode] || material.layer.opacity < 1.0;
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if (transparent != needTransparency) {
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material.needsUpdate = true;
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-
transparent =
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transparent = needTransparency;
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}
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return transparent;
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}
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@@ -4,7 +4,6 @@ import { InfoTiledGeometryLayer } from "./InfoLayer.js";
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import Picking from "../Core/Picking.js";
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import convertToTile from "../Converter/convertToTile.js";
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import ObjectRemovalHelper from "../Process/ObjectRemovalHelper.js";
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-
import { SIZE_DIAGONAL_TEXTURE } from "../Process/LayeredMaterialNodeProcessing.js";
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import { ImageryLayers } from "./Layer.js";
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import { CACHE_POLICIES } from "../Core/Scheduler/Cache.js";
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const subdivisionVector = new THREE.Vector3();
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@@ -89,7 +88,7 @@ class TiledGeometryLayer extends GeometryLayer {
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this.object3d.add(...level0s);
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this.object3d.updateMatrixWorld();
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}));
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-
this.maxScreenSizeNode = this.sseSubdivisionThreshold * (
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this.maxScreenSizeNode = this.sseSubdivisionThreshold * (this.sizeDiagonalTexture * 2);
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}
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get hideSkirt() {
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return this._hideSkirt;
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@@ -408,7 +407,7 @@ class TiledGeometryLayer extends GeometryLayer {
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// The screen space error is calculated to have a correct texture display.
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// For the projection of a texture's texel to be less than or equal to one pixel
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-
const sse = node.screenSize / (
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const sse = node.screenSize / (this.sizeDiagonalTexture * 2);
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return this.sseSubdivisionThreshold < sse;
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}
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}
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@@ -132,8 +132,7 @@ function toFeatureType(jsonType) {
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const keyProperties = ['type', 'geometry', 'properties'];
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const firstCoordinates = a => a === undefined || Array.isArray(a) && !isNaN(a[0]) ? a : firstCoordinates(a[0]);
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function jsonFeatureToFeature(crsIn, json, collection) {
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-
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if (!((_json$geometry = json.geometry) !== null && _json$geometry !== void 0 && _json$geometry.type)) {
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if (!json.geometry?.type) {
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console.warn('No geometry provided');
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return null;
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}
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@@ -142,7 +141,7 @@ function jsonFeatureToFeature(crsIn, json, collection) {
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const feature = collection.requestFeatureByType(featureType);
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const coordinates = jsonType != 'point' ? json.geometry.coordinates : [json.geometry.coordinates];
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const properties = json.properties || {};
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-
feature.hasRawElevationData =
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feature.hasRawElevationData = firstCoordinates(coordinates)?.length === 3;
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// copy other properties
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for (const key of Object.keys(json)) {
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package/lib/Parser/LASParser.js
CHANGED
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@@ -89,13 +89,12 @@ export default {
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* header of the file is contained in `userData`.
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*/
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parse(data) {
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var _options$out, _options$in;
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let options = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : {};
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if (
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if (options.out?.skip) {
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console.warn("Warning: options 'skip' not supported anymore");
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}
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return lasLoader.parseFile(data, {
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colorDepth:
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colorDepth: options.in?.colorDepth
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}).then(parsedData => {
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const geometry = buildBufferGeometry(parsedData.attributes);
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geometry.userData.header = parsedData.header;
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@@ -321,7 +321,6 @@ threeExamples.LegacyGLTFLoader = function () {
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1029: THREE.FrontSide // Culling back
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//1032: THREE.NoSide // Culling front and back, what to do?
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};
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var WEBGL_DEPTH_FUNCS = {
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512: THREE.NeverDepth,
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513: THREE.LessDepth,
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@@ -355,7 +354,6 @@ threeExamples.LegacyGLTFLoader = function () {
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//32771: CONSTANT_ALPHA,
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//32772: ONE_MINUS_CONSTANT_COLOR
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};
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var WEBGL_TYPE_SIZES = {
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'SCALAR': 1,
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'VEC2': 2,
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// According to COLLADA spec...
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// aspectRatio = xfov / yfov
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var _camera = new THREE.PerspectiveCamera(THREE.MathUtils.radToDeg(yfov * aspectRatio), aspectRatio, camera.perspective.znear || 1, camera.perspective.zfar || 2e6);
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if (camera.name !== undefined) _camera.name = camera.name;
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if (camera.extras) _camera.userData = camera.extras;
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@@ -17,9 +17,8 @@ export default {
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if (node.layerUpdateState[layer.id] === undefined) {
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node.layerUpdateState[layer.id] = new LayerUpdateState();
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} else if (!node.layerUpdateState[layer.id].canTryUpdate()) {
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var _node$link$layer$id;
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// toggle visibility features
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node.link[layer.id]?.forEach(f => {
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f.layer.object3d.add(f);
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f.meshes.position.z = geoidLayerIsVisible(layer.parent) ? node.geoidHeight : 0;
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f.meshes.updateMatrixWorld();
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@@ -1,8 +1,6 @@
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import { chooseNextLevelToFetch } from "../Layer/LayerUpdateStrategy.js";
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import LayerUpdateState from "../Layer/LayerUpdateState.js";
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import handlingError from "./handlerNodeError.js";
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export const SIZE_TEXTURE_TILE = 256;
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export const SIZE_DIAGONAL_TEXTURE = (2 * (SIZE_TEXTURE_TILE * SIZE_TEXTURE_TILE)) ** 0.5;
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function materialCommandQueuePriorityFunction(material) {
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// We know that 'node' is visible because commands can only be
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// issued for visible nodes.
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@@ -62,14 +60,12 @@ export function updateLayeredMaterialNodeImagery(context, layer, node, parent) {
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return;
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} // ok, we're going to inherit our parent's texture
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}
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if (!nodeLayer) {
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var _parent$material;
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// Create new raster node
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nodeLayer = layer.setupRasterNode(node);
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// Init the node by parent
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const parentLayer =
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const parentLayer = parent.material?.getLayer(layer.id);
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nodeLayer.initFromParent(parentLayer, extentsDestination);
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}
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@@ -158,9 +154,8 @@ export function updateLayeredMaterialNodeElevation(context, layer, node, parent)
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nodeLayer = layer.setupRasterNode(node);
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}
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if (node.layerUpdateState[layer.id] === undefined) {
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var _parent$material2;
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node.layerUpdateState[layer.id] = new LayerUpdateState();
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const parentLayer =
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const parentLayer = parent.material?.getLayer(layer.id);
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nodeLayer.initFromParent(parentLayer, extentsDestination);
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if (nodeLayer.level >= layer.source.zoom.min) {
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context.view.notifyChange(node, false);
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@@ -210,8 +205,7 @@ export function removeLayeredMaterialNodeLayer(layerId) {
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* @param {TileMesh} node - The node to udpate.
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*/
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return function (node) {
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if ((_node$material = node.material) !== null && _node$material !== void 0 && _node$material.removeLayer) {
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if (node.material?.removeLayer) {
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if (node.material.elevationLayerIds.indexOf(layerId) > -1) {
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node.setBBoxZ({
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min: 0,
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// see https://github.com/iTowns/itowns/issues/869
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// obj.geometry = null;
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}
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-
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if (obj.material) {
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if (Array.isArray(obj.material)) {
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for (const material of obj.material) {
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@@ -82,7 +81,7 @@ export default {
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// of the objects which have their own removal logic
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let toRemove = obj.children.filter(c => c.layer && c.layer.id === layer.id);
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const linked = obj.link && obj.link[layer.id];
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if (linked
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if (linked?.children.length) {
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toRemove = toRemove.concat(linked.children);
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delete obj.link[layer.id];
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}
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@@ -114,6 +114,7 @@ function executeCommand(command) {
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} else if (magic == 'b3dm') {
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func = supportedFormats.b3dm;
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} else if (magic == 'pnts') {
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layer.hasPnts = true;
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func = supportedFormats.pnts;
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} else if (magic == 'glTF') {
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func = supportedFormats.gltf;
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@@ -2,8 +2,7 @@ import { ImageryLayers } from "../Layer/Layer.js";
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function updateLayersOrdering(geometryLayer, imageryLayers) {
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import * as THREE from 'three';
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/* babel-plugin-inline-import './Shader/PointsVS.glsl' */
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const PointsVS = "#include <itowns/precision_qualifier>\n#if defined(USE_TEXTURES_PROJECTIVE)\n#include <itowns/projective_texturing_pars_vertex>\n#endif\n#include <common>\n#include <logdepthbuf_pars_vertex>\n\n#define NB_CLASS 8.\n\nuniform float size;\nuniform float scale;\n\nuniform bool picking;\nuniform int mode;\nuniform float opacity;\nuniform vec4 overlayColor;\n\nuniform vec2 elevationRange;\nuniform vec2 intensityRange;\nuniform vec2 angleRange;\n\nuniform
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const PointsVS = "#include <itowns/precision_qualifier>\n#if defined(USE_TEXTURES_PROJECTIVE)\n#include <itowns/projective_texturing_pars_vertex>\n#endif\n#include <common>\n#include <logdepthbuf_pars_vertex>\n\n#define NB_CLASS 8.\n\nuniform float size;\nuniform float scale;\n\nuniform bool picking;\nuniform int mode;\nuniform float opacity;\nuniform vec4 overlayColor;\n\nuniform vec2 elevationRange;\nuniform vec2 intensityRange;\nuniform vec2 angleRange;\n\nuniform sampler2D classificationTexture;\nuniform sampler2D discreteTexture;\nuniform sampler2D gradientTexture;\nuniform int sizeMode;\nuniform float minAttenuatedSize;\nuniform float maxAttenuatedSize;\n\nattribute vec3 color;\nattribute vec2 range;\nattribute vec4 unique_id;\nattribute float intensity;\nattribute float classification;\nattribute float pointSourceID;\n\nattribute float returnNumber;\nattribute float numberOfReturns;\nattribute float scanAngle;\n\n#if defined(NORMAL_OCT16)\nattribute vec2 oct16Normal;\n#elif defined(NORMAL_SPHEREMAPPED)\nattribute vec2 sphereMappedNormal;\n#endif\n\nvarying vec4 vColor;\n\n// see https://web.archive.org/web/20150303053317/http://lgdv.cs.fau.de/get/1602\n// and implementation in PotreeConverter (BINPointReader.cpp) and potree (BinaryDecoderWorker.js)\n#if defined(NORMAL_OCT16)\nvec3 decodeOct16Normal(vec2 encodedNormal) {\n vec2 nNorm = 2. * (encodedNormal / 255.) - 1.;\n vec3 n;\n n.z = 1. - abs(nNorm.x) - abs(nNorm.y);\n if (n.z >= 0.) {\n n.x = nNorm.x;\n n.y = nNorm.y;\n } else {\n n.x = sign(nNorm.x) - sign(nNorm.x) * sign(nNorm.y) * nNorm.y;\n n.y = sign(nNorm.y) - sign(nNorm.y) * sign(nNorm.x) * nNorm.x;\n }\n return normalize(n);\n}\n#elif defined(NORMAL_SPHEREMAPPED)\n// see http://aras-p.info/texts/CompactNormalStorage.html method #4\n// or see potree's implementation in BINPointReader.cpp\nvec3 decodeSphereMappedNormal(vec2 encodedNormal) {\n vec2 fenc = 2. * encodedNormal / 255. - 1.;\n float f = dot(fenc,fenc);\n float g = 2. * sqrt(1. - f);\n vec3 n;\n n.xy = fenc * g;\n n.z = 1. - 2. * f;\n return n;\n}\n#endif\n\nvoid main() {\n\n#if defined(NORMAL_OCT16)\n vec3 normal = decodeOct16Normal(oct16Normal);\n#elif defined(NORMAL_SPHEREMAPPED)\n vec3 normal = decodeSphereMappedNormal(sphereMappedNormal);\n#elif defined(NORMAL)\n // nothing to do\n#else\n // default to color\n vec3 normal = color;\n#endif\n\n if (picking) {\n vColor = unique_id;\n } else {\n vColor.a = 1.0;\n if (mode == PNTS_MODE_CLASSIFICATION) {\n vec2 uv = vec2(classification/255., 0.5);\n vColor = texture2D(classificationTexture, uv);\n } else if (mode == PNTS_MODE_NORMAL) {\n vColor.rgb = abs(normal);\n } else if (mode == PNTS_MODE_COLOR) {\n // default to color mode\n vColor.rgb = mix(color, overlayColor.rgb, overlayColor.a);\n } else if (mode == PNTS_MODE_RETURN_NUMBER) {\n vec2 uv = vec2(returnNumber/255., 0.5);\n vColor = texture2D(discreteTexture, uv);\n } else if (mode == PNTS_MODE_RETURN_TYPE) {\n float returnType;\n if (returnNumber > numberOfReturns) {\n returnType = 4.;\n } else if (returnNumber == 1.) {\n if (numberOfReturns == 1.) {\n // single\n returnType = 0.;\n } else {\n // first\n returnType = 1.;\n }\n } else {\n if (returnNumber == numberOfReturns) {\n // last\n returnType = 3.;\n } else {\n // intermediate\n returnType = 2.;\n }\n }\n vec2 uv = vec2(returnType/255., 0.5);\n vColor = texture2D(discreteTexture, uv);\n } else if (mode == PNTS_MODE_RETURN_COUNT) {\n vec2 uv = vec2(numberOfReturns/255., 0.5);\n vColor = texture2D(discreteTexture, uv);\n } else if (mode == PNTS_MODE_POINT_SOURCE_ID) {\n vec2 uv = vec2(mod(pointSourceID, NB_CLASS)/255., 0.5);\n vColor = texture2D(discreteTexture, uv);\n } else if (mode == PNTS_MODE_SCAN_ANGLE) {\n float i = (scanAngle - angleRange.x) / (angleRange.y - angleRange.x);\n vec2 uv = vec2(i, (1. - i));\n vColor = texture2D(gradientTexture, uv);\n } else if (mode == PNTS_MODE_INTENSITY) {\n float i = (intensity - intensityRange.x) / (intensityRange.y - intensityRange.x);\n vec2 uv = vec2(i, (1. - i));\n vColor = texture2D(gradientTexture, uv);\n } else if (mode == PNTS_MODE_ELEVATION) {\n float i = (position.z - elevationRange.x) / (elevationRange.y - elevationRange.x);\n vec2 uv = vec2(i, (1. - i));\n vColor = texture2D(gradientTexture, uv);\n }\n\n vColor.a *= opacity;\n }\n\n #include <begin_vertex>\n #include <project_vertex>\n\n gl_PointSize = size;\n\n if (sizeMode == PNTS_SIZE_MODE_ATTENUATED) {\n bool isPerspective = isPerspectiveMatrix(projectionMatrix);\n\n if (isPerspective) {\n gl_PointSize *= scale / -mvPosition.z;\n gl_PointSize = clamp(gl_PointSize, minAttenuatedSize, maxAttenuatedSize);\n }\n }\n\n#if defined(USE_TEXTURES_PROJECTIVE)\n #include <itowns/projective_texturing_vertex>\n#endif\n #include <logdepthbuf_vertex>\n}\n";
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/* babel-plugin-inline-import './Shader/PointsFS.glsl' */
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const PointsFS = "#include <itowns/precision_qualifier>\n#include <logdepthbuf_pars_fragment>\n#if defined(USE_TEXTURES_PROJECTIVE)\n#include <itowns/projective_texturing_pars_fragment>\n#endif\n\nvarying vec4 vColor;\nuniform bool picking;\nuniform int shape;\n\nvoid main() {\n #include <logdepthbuf_fragment>\n //square shape does not require any change.\n if (shape == PNTS_SHAPE_CIRCLE) {\n //circular rendering in glsl\n if ((length(gl_PointCoord - 0.5) > 0.5) || (vColor.a == 0.0)) {\n discard;\n }\n }\n\n#if defined(USE_TEXTURES_PROJECTIVE)\n vec4 color = vColor;\n if (!picking) {\n #pragma unroll_loop\n for (int i = 0; i < ORIENTED_IMAGES_COUNT; i++) {\n color = projectiveTextureColor(projectiveTextureCoords[ ORIENTED_IMAGES_COUNT - 1 - i ], projectiveTextureDistortion[ ORIENTED_IMAGES_COUNT - 1 - i ], projectiveTexture[ ORIENTED_IMAGES_COUNT - 1 - i ], mask[ORIENTED_IMAGES_COUNT - 1 - i], color);\n }\n gl_FragColor = vec4(color.rgb, color.a * opacity);\n } else {\n gl_FragColor = color;\n }\n#else\n gl_FragColor = vColor;\n#endif\n}\n";
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import ShaderUtils from "./Shader/ShaderUtils.js";
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class PointsMaterial extends THREE.ShaderMaterial {
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* @param {boolean} [options.applyOpacityClassication=false] apply opacity classification on all display mode.
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@@ -339,7 +340,6 @@ class PointsMaterial extends THREE.ShaderMaterial {
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|
|
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|
|
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|
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const needTransparency = recomputeTexture(this.discreteScheme, this.discreteTexture);
|
|
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|
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this.userData.needTransparency[PNTS_MODE.RETURN_NUMBER] = needTransparency;
|
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|
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|
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|
|
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|
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|
|
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406
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|
|
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|
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|
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|
|
@@ -17,23 +17,29 @@ class DDSLoader extends CompressedTextureLoader {
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|
|
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|
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|
|
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|
+
|
|
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21
|
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|
|
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|
|
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// const DDSD_WIDTH = 0x4;
|
|
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|
|
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|
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|
|
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|
+
|
|
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|
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|
|
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|
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|
|
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|
+
|
|
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30
|
// const DDSCAPS_COMPLEX = 0x8;
|
|
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31
|
// const DDSCAPS_MIPMAP = 0x400000;
|
|
29
32
|
// const DDSCAPS_TEXTURE = 0x1000;
|
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|
+
|
|
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|
// const DDSCAPS2_VOLUME = 0x200000;
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|
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+
|
|
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|
|
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37
|
// const DDPF_ALPHA = 0x2;
|
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// const DDPF_RGB = 0x40;
|
|
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|
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|
|
36
41
|
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|
|
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|
+
|
|
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43
|
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|
|
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44
|
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|
|
39
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}
|
|
@@ -66,7 +72,6 @@ class DDSLoader extends CompressedTextureLoader {
|
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|
66
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|
dst++; //a
|
|
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|
}
|
|
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|
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|
|
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|
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|
|
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|
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|
|
71
76
|
}
|
|
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|
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|
|
@@ -78,11 +83,16 @@ class DDSLoader extends CompressedTextureLoader {
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|
const extendedHeaderLengthInt = 5; // The extended header length in 32 bit ints
|
|
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// Offsets into the header array
|
|
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+
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|
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|
// const off_pfFlags = 20;
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|
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|
+
|
|
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|
// const off_caps = 27;
|
|
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|
+
|
|
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|
// const off_caps3 = 29;
|
|
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|
// const off_caps4 = 30;
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|
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|
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|
|
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|
// If fourCC = DX10, the extended header starts after 32
|
|
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|
+
|
|
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|
// Parse header
|
|
87
97
|
|
|
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98
|
const header = new Int32Array(buffer, 0, headerLengthInt);
|
|
@@ -2627,6 +2627,7 @@ class GLTFParser {
|
|
|
2627
2627
|
|
|
2628
2628
|
// Removes dangling associations, associations that reference a node that
|
|
2629
2629
|
// didn't make it into the scene.
|
|
2630
|
+
|
|
2630
2631
|
parser.associations = (node => {
|
|
2631
2632
|
const reducedAssociations = new Map();
|
|
2632
2633
|
for (const [key, value] of parser.associations) {
|
package/lib/Utils/DEMUtils.js
CHANGED
|
@@ -255,6 +255,7 @@ function _readZCorrect(layer, texture, uv, tileDimensions, tileOwnerDimensions)
|
|
|
255
255
|
|
|
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|
// Determine if we're going to read the vertices from the top-left or lower-right triangle
|
|
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|
// (low-right = on the line 21-22 or under the diagonal lu = 1 - lv)
|
|
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|
+
|
|
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|
const tri = new THREE.Triangle(new THREE.Vector3(u1, v2), new THREE.Vector3(u2, v1), lv == 1 || lu / (1 - lv) >= 1 ? new THREE.Vector3(u2, v2) : new THREE.Vector3(u1, v1));
|
|
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|
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|
// bary holds the respective weight of each vertices of the triangles
|
|
@@ -287,11 +288,10 @@ function offsetInExtent(point, extent) {
|
|
|
287
288
|
return target.set(originX, originY);
|
|
288
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|
}
|
|
289
290
|
function _readZ(layer, method, coord, nodes, cache) {
|
|
290
|
-
var _cache$tile;
|
|
291
291
|
const pt = coord.as(layer.extent.crs, temp.coord1);
|
|
292
292
|
let tileWithValidElevationTexture = null;
|
|
293
293
|
// first check in cache
|
|
294
|
-
if (cache
|
|
294
|
+
if (cache?.tile?.material) {
|
|
295
295
|
tileWithValidElevationTexture = tileAt(pt, cache.tile);
|
|
296
296
|
}
|
|
297
297
|
for (let i = 0; !tileWithValidElevationTexture && i < nodes.length; i++) {
|
|
@@ -71,7 +71,6 @@ export default {
|
|
|
71
71
|
// return this.setFromEuler(euler.set(pitch, roll, heading , 'ZXY')).conjugate();
|
|
72
72
|
return target.setFromEuler(euler.set(-pitch, -roll, -heading, 'YXZ')); // optimized version of above
|
|
73
73
|
},
|
|
74
|
-
|
|
75
74
|
/**
|
|
76
75
|
* From
|
|
77
76
|
* [DocMicMac](https://github.com/micmacIGN/Documentation/raw/master/DocMicMac.pdf),
|
|
@@ -9,7 +9,6 @@ const DEFAULT_OPTIONS = {
|
|
|
9
9
|
placeholder: 'Search location'
|
|
10
10
|
};
|
|
11
11
|
function addActive(htmlElements, index) {
|
|
12
|
-
var _htmlElements$index;
|
|
13
12
|
if (!htmlElements) {
|
|
14
13
|
return index;
|
|
15
14
|
}
|
|
@@ -19,7 +18,7 @@ function addActive(htmlElements, index) {
|
|
|
19
18
|
} else if (index < 0) {
|
|
20
19
|
index = htmlElements.length - 1;
|
|
21
20
|
}
|
|
22
|
-
|
|
21
|
+
htmlElements[index]?.classList.add('active');
|
|
23
22
|
return index;
|
|
24
23
|
}
|
|
25
24
|
function removeAllActives(htmlElements) {
|
package/package.json
CHANGED
|
@@ -1,6 +1,6 @@
|
|
|
1
1
|
{
|
|
2
2
|
"name": "itowns",
|
|
3
|
-
"version": "2.43.2-next.
|
|
3
|
+
"version": "2.43.2-next.10",
|
|
4
4
|
"description": "A JS/WebGL framework for 3D geospatial data visualization",
|
|
5
5
|
"type": "module",
|
|
6
6
|
"main": "lib/Main.js",
|
|
@@ -72,10 +72,11 @@
|
|
|
72
72
|
"three": "^0.159.0"
|
|
73
73
|
},
|
|
74
74
|
"devDependencies": {
|
|
75
|
-
"@babel/cli": "^7.
|
|
76
|
-
"@babel/
|
|
77
|
-
"@babel/
|
|
78
|
-
"@babel/
|
|
75
|
+
"@babel/cli": "^7.24.6",
|
|
76
|
+
"@babel/core": "^7.24.6",
|
|
77
|
+
"@babel/plugin-transform-runtime": "^7.24.6",
|
|
78
|
+
"@babel/preset-env": "^7.24.6",
|
|
79
|
+
"@babel/register": "^7.24.6",
|
|
79
80
|
"@types/three": "^0.159.0",
|
|
80
81
|
"@xmldom/xmldom": "^0.8.10",
|
|
81
82
|
"babel-inline-import-loader": "^1.0.1",
|
|
@@ -96,7 +97,7 @@
|
|
|
96
97
|
"cross-env": "^7.0.3",
|
|
97
98
|
"eslint": "^8.55.0",
|
|
98
99
|
"eslint-config-airbnb-base": "^15.0.0",
|
|
99
|
-
"eslint-import-resolver-
|
|
100
|
+
"eslint-import-resolver-babel-module": "^5.3.2",
|
|
100
101
|
"eslint-plugin-import": "^2.29.0",
|
|
101
102
|
"eslint-webpack-plugin": "^4.0.1",
|
|
102
103
|
"github-url-from-git": "^1.5.0",
|
|
@@ -108,7 +109,7 @@
|
|
|
108
109
|
"mocha": "^10.2.0",
|
|
109
110
|
"node-fetch": "^2.7.0",
|
|
110
111
|
"proj4": "^2.9.2",
|
|
111
|
-
"puppeteer": "^
|
|
112
|
+
"puppeteer": "^22.11.2",
|
|
112
113
|
"q": "^1.5.1",
|
|
113
114
|
"replace-in-file": "^7.0.2",
|
|
114
115
|
"sinon": "^17.0.1",
|