itowns 2.42.1-next.9 → 2.43.1-next.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/changelog.md +90 -0
- package/dist/debug.js +1 -1
- package/dist/debug.js.map +1 -1
- package/dist/itowns.js +1 -1
- package/dist/itowns.js.map +1 -1
- package/dist/itowns_widgets.js +1 -1
- package/dist/itowns_widgets.js.map +1 -1
- package/examples/{.eslintrc.js → .eslintrc.cjs} +1 -1
- package/examples/effects_stereo.html +2 -2
- package/examples/misc_collada.html +2 -2
- package/examples/source_stream_wfs_25d.html +11 -11
- package/examples/source_stream_wfs_3d.html +1 -1
- package/examples/view_25d_map.html +2 -2
- package/examples/view_3d_map.html +2 -2
- package/examples/view_3d_map_webxr.html +1 -1
- package/examples/view_3d_mns_map.html +2 -2
- package/examples/view_immersive.html +1 -1
- package/examples/view_multi_25d.html +2 -2
- package/examples/widgets_searchbar.html +2 -2
- package/lib/Controls/FirstPersonControls.js +5 -12
- package/lib/Controls/FlyControls.js +4 -13
- package/lib/Controls/GlobeControls.js +33 -43
- package/lib/Controls/PlanarControls.js +9 -20
- package/lib/Controls/StateControl.js +2 -11
- package/lib/Controls/StreetControls.js +14 -24
- package/lib/Converter/Feature2Mesh.js +28 -38
- package/lib/Converter/Feature2Texture.js +15 -25
- package/lib/Converter/convertToTile.js +16 -26
- package/lib/Converter/textureConverter.js +9 -19
- package/lib/Core/3DTiles/C3DTBatchTable.js +5 -13
- package/lib/Core/3DTiles/C3DTBatchTableHierarchyExtension.js +1 -8
- package/lib/Core/3DTiles/C3DTBoundingVolume.js +17 -27
- package/lib/Core/3DTiles/C3DTExtensions.js +1 -8
- package/lib/Core/3DTiles/C3DTFeature.js +3 -10
- package/lib/Core/3DTiles/C3DTilesEnums.js +3 -11
- package/lib/Core/3DTiles/C3DTileset.js +7 -16
- package/lib/Core/3DTiles/utils/BinaryPropertyAccessor.js +5 -11
- package/lib/Core/AnimationPlayer.js +2 -11
- package/lib/Core/Deprecated/Undeprecator.js +9 -20
- package/lib/Core/EntwinePointTileNode.js +6 -16
- package/lib/Core/Feature.js +16 -30
- package/lib/Core/Geographic/CoordStars.js +3 -12
- package/lib/Core/Geographic/Coordinates.js +12 -22
- package/lib/Core/Geographic/Crs.js +7 -15
- package/lib/Core/Geographic/Extent.js +36 -47
- package/lib/Core/Geographic/GeoidGrid.js +6 -16
- package/lib/Core/Label.js +7 -17
- package/lib/Core/MainLoop.js +7 -16
- package/lib/Core/Math/Ellipsoid.js +6 -17
- package/lib/Core/Picking.js +10 -20
- package/lib/Core/PointCloudNode.js +2 -11
- package/lib/Core/PotreeNode.js +4 -13
- package/lib/Core/Prefab/Globe/Atmosphere.js +17 -26
- package/lib/Core/Prefab/Globe/BuilderEllipsoidTile.js +6 -16
- package/lib/Core/Prefab/Globe/GlobeLayer.js +19 -28
- package/lib/Core/Prefab/Globe/SkyShader.js +2 -11
- package/lib/Core/Prefab/GlobeView.js +27 -45
- package/lib/Core/Prefab/Planar/PlanarLayer.js +11 -20
- package/lib/Core/Prefab/Planar/PlanarTileBuilder.js +6 -16
- package/lib/Core/Prefab/PlanarView.js +10 -25
- package/lib/Core/Prefab/TileBuilder.js +13 -22
- package/lib/Core/Prefab/computeBufferTileGeometry.js +12 -16
- package/lib/Core/Scheduler/Cache.js +2 -10
- package/lib/Core/Scheduler/CancelledCommandException.js +1 -8
- package/lib/Core/Scheduler/Scheduler.js +15 -23
- package/lib/Core/Style.js +24 -38
- package/lib/Core/System/Capabilities.js +2 -13
- package/lib/Core/TileGeometry.js +13 -15
- package/lib/Core/TileMesh.js +6 -15
- package/lib/Core/View.js +43 -58
- package/lib/Layer/C3DTilesLayer.js +29 -41
- package/lib/Layer/ColorLayer.js +10 -16
- package/lib/Layer/ElevationLayer.js +7 -14
- package/lib/Layer/EntwinePointTileLayer.js +9 -18
- package/lib/Layer/FeatureGeometryLayer.js +9 -16
- package/lib/Layer/GeoidLayer.js +6 -15
- package/lib/Layer/GeometryLayer.js +11 -17
- package/lib/Layer/InfoLayer.js +5 -14
- package/lib/Layer/LabelLayer.js +22 -32
- package/lib/Layer/Layer.js +16 -26
- package/lib/Layer/LayerUpdateState.js +1 -8
- package/lib/Layer/LayerUpdateStrategy.js +7 -18
- package/lib/Layer/OrientedImageLayer.js +15 -25
- package/lib/Layer/PointCloudLayer.js +9 -19
- package/lib/Layer/PotreeLayer.js +8 -18
- package/lib/Layer/RasterLayer.js +9 -17
- package/lib/Layer/ReferencingLayerProperties.js +1 -8
- package/lib/Layer/TiledGeometryLayer.js +37 -33
- package/lib/Main.js +87 -708
- package/lib/MainBundle.js +4 -34
- package/lib/Parser/B3dmParser.js +80 -131
- package/lib/Parser/CameraCalibrationParser.js +5 -14
- package/lib/Parser/GDFParser.js +11 -22
- package/lib/Parser/GLTFParser.js +88 -0
- package/lib/Parser/GTXParser.js +9 -21
- package/lib/Parser/GeoJsonParser.js +14 -22
- package/lib/Parser/GpxParser.js +7 -14
- package/lib/Parser/ISGParser.js +19 -28
- package/lib/Parser/KMLParser.js +7 -14
- package/lib/Parser/LASLoader.js +20 -21
- package/lib/Parser/LASParser.js +6 -15
- package/lib/Parser/MapBoxUrlParser.js +2 -9
- package/lib/Parser/PntsParser.js +4 -14
- package/lib/Parser/PotreeBinParser.js +8 -16
- package/lib/Parser/PotreeCinParser.js +3 -12
- package/lib/Parser/ShapefileParser.js +11 -18
- package/lib/Parser/VectorTileParser.js +23 -31
- package/lib/Parser/XbilParser.js +5 -13
- package/lib/Parser/deprecated/LegacyGLTFLoader.js +2 -12
- package/lib/Process/3dTilesProcessing.js +14 -27
- package/lib/Process/FeatureProcessing.js +14 -22
- package/lib/Process/LayeredMaterialNodeProcessing.js +14 -26
- package/lib/Process/ObjectRemovalHelper.js +2 -9
- package/lib/Process/handlerNodeError.js +1 -7
- package/lib/Provider/3dTilesProvider.js +32 -29
- package/lib/Provider/DataSourceProvider.js +2 -9
- package/lib/Provider/Fetcher.js +40 -22
- package/lib/Provider/PointCloudProvider.js +7 -19
- package/lib/Provider/TileProvider.js +4 -12
- package/lib/Provider/URLBuilder.js +4 -12
- package/lib/Renderer/Camera.js +7 -17
- package/lib/Renderer/Color.js +3 -11
- package/lib/Renderer/ColorLayersOrdering.js +14 -22
- package/lib/Renderer/CommonMaterial.js +3 -12
- package/lib/Renderer/Label2DRenderer.js +5 -16
- package/lib/Renderer/LayeredMaterial.js +33 -53
- package/lib/Renderer/OBB.js +12 -21
- package/lib/Renderer/OrientedImageCamera.js +2 -11
- package/lib/Renderer/OrientedImageMaterial.js +17 -35
- package/lib/Renderer/PointsMaterial.js +37 -60
- package/lib/Renderer/RasterTile.js +16 -29
- package/lib/Renderer/RenderMode.js +2 -9
- package/lib/Renderer/Shader/ShaderChunk.js +5 -23
- package/lib/Renderer/Shader/ShaderUtils.js +2 -9
- package/lib/Renderer/SphereHelper.js +2 -11
- package/lib/Renderer/WebXR.js +2 -11
- package/lib/Renderer/c3DEngine.js +20 -53
- package/lib/Source/C3DTilesGoogleSource.js +76 -0
- package/lib/Source/C3DTilesIonSource.js +6 -13
- package/lib/Source/C3DTilesSource.js +5 -12
- package/lib/Source/EntwinePointTileSource.js +12 -19
- package/lib/Source/FileSource.js +7 -14
- package/lib/Source/OrientedImageSource.js +6 -14
- package/lib/Source/PotreeSource.js +9 -16
- package/lib/Source/Source.js +26 -39
- package/lib/Source/TMSSource.js +11 -22
- package/lib/Source/VectorTilesSource.js +75 -34
- package/lib/Source/WFSSource.js +7 -14
- package/lib/Source/WMSSource.js +5 -12
- package/lib/Source/WMTSSource.js +3 -10
- package/lib/ThreeExtended/capabilities/WebGL.js +1 -8
- package/lib/ThreeExtended/libs/ktx-parse.module.js +2 -256
- package/lib/ThreeExtended/libs/zstddec.module.js +2 -8
- package/lib/ThreeExtended/loaders/DDSLoader.js +10 -16
- package/lib/ThreeExtended/loaders/DRACOLoader.js +14 -19
- package/lib/ThreeExtended/loaders/GLTFLoader.js +124 -129
- package/lib/ThreeExtended/loaders/KTX2Loader.js +73 -78
- package/lib/ThreeExtended/utils/BufferGeometryUtils.js +40 -59
- package/lib/ThreeExtended/utils/WorkerPool.js +2 -9
- package/lib/Utils/CameraUtils.js +32 -44
- package/lib/Utils/DEMUtils.js +8 -19
- package/lib/Utils/FeaturesUtils.js +8 -16
- package/lib/Utils/Gradients.js +3 -12
- package/lib/Utils/OrientationUtils.js +8 -18
- package/lib/Utils/ThreeUtils.js +2 -9
- package/lib/Utils/gui/C3DTilesStyle.js +7 -15
- package/lib/Utils/gui/Main.js +7 -48
- package/lib/Utils/gui/Minimap.js +12 -20
- package/lib/Utils/gui/Navigation.js +6 -14
- package/lib/Utils/gui/Scale.js +11 -19
- package/lib/Utils/gui/Searchbar.js +5 -13
- package/lib/Utils/gui/Widget.js +1 -8
- package/lib/Utils/placeObjectOnGround.js +13 -23
- package/package.json +13 -8
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var _interopRequireDefault = require("@babel/runtime/helpers/interopRequireDefault");
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var THREE = _interopRequireWildcard(require("three"));
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var _Capabilities = _interopRequireDefault(require("../Core/System/Capabilities"));
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var _ShaderUtils = _interopRequireDefault(require("./Shader/ShaderUtils"));
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function _getRequireWildcardCache(nodeInterop) { if (typeof WeakMap !== "function") return null; var cacheBabelInterop = new WeakMap(); var cacheNodeInterop = new WeakMap(); return (_getRequireWildcardCache = function (nodeInterop) { return nodeInterop ? cacheNodeInterop : cacheBabelInterop; })(nodeInterop); }
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function _interopRequireWildcard(obj, nodeInterop) { if (!nodeInterop && obj && obj.__esModule) { return obj; } if (obj === null || typeof obj !== "object" && typeof obj !== "function") { return { default: obj }; } var cache = _getRequireWildcardCache(nodeInterop); if (cache && cache.has(obj)) { return cache.get(obj); } var newObj = {}; var hasPropertyDescriptor = Object.defineProperty && Object.getOwnPropertyDescriptor; for (var key in obj) { if (key !== "default" && Object.prototype.hasOwnProperty.call(obj, key)) { var desc = hasPropertyDescriptor ? Object.getOwnPropertyDescriptor(obj, key) : null; if (desc && (desc.get || desc.set)) { Object.defineProperty(newObj, key, desc); } else { newObj[key] = obj[key]; } } } newObj.default = obj; if (cache) { cache.set(obj, newObj); } return newObj; }
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import * as THREE from 'three';
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import Capabilities from "../Core/System/Capabilities.js";
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/* babel-plugin-inline-import './Shader/ProjectiveTextureVS.glsl' */
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const textureVS = "#include <itowns/
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const textureVS = "#include <itowns/precision_qualifier>\n#include <itowns/projective_texturing_pars_vertex>\n#include <common>\n#include <logdepthbuf_pars_vertex>\n\nvarying vec3 vNormal;\n\nvoid main() {\n #include <begin_vertex>\n #include <project_vertex>\n vNormal = normal;\n #include <itowns/projective_texturing_vertex>\n #include <logdepthbuf_vertex>\n}\n";
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/* babel-plugin-inline-import './Shader/ProjectiveTextureFS.glsl' */
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const textureFS = "#include <itowns/
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const textureFS = "#include <itowns/precision_qualifier>\n#include <logdepthbuf_pars_fragment>\n#include <itowns/projective_texturing_pars_fragment>\nvarying vec3 vNormal;\n\n#ifdef USE_BASE_MATERIAL\nstruct noPT {\n vec3 lightDirection;\n vec3 ambient;\n float opacity;\n};\n\nuniform noPT noProjectiveMaterial;\n#endif\n\nvoid main(void)\n{\n #include <logdepthbuf_fragment>\n #ifdef USE_BASE_MATERIAL\n float nDotVP = (max(0.1, dot(vNormal, normalize(noProjectiveMaterial.lightDirection))));\n vec4 color = vec4(noProjectiveMaterial.ambient + nDotVP, 0.0);\n #else\n vec4 color = vec4(0.0);\n #endif\n\n #pragma unroll_loop\n for (int i = 0; i < ORIENTED_IMAGES_COUNT; i++) {\n color = projectiveTextureColor(projectiveTextureCoords[ ORIENTED_IMAGES_COUNT - 1 - i ], projectiveTextureDistortion[ ORIENTED_IMAGES_COUNT - 1 - i ], projectiveTexture[ ORIENTED_IMAGES_COUNT - 1 - i ], mask[ORIENTED_IMAGES_COUNT - 1 - i], color);\n }\n\n #ifdef USE_BASE_MATERIAL\n color.a = color.a < 1.0 ? max(noProjectiveMaterial.opacity, color.a) : 1.0 ;\n gl_FragColor = vec4(color.rgb, color.a * opacity);\n #else\n gl_FragColor = vec4(color.rgb / color.a, opacity);\n #endif\n\n}\n";
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import ShaderUtils from "./Shader/ShaderUtils.js";
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const noMask = new THREE.DataTexture(new Uint8Array([255, 255, 255, 255]), 1, 1, THREE.RGBAFormat, THREE.UnsignedByteType);
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const shaderMaterial = new THREE.ShaderMaterial();
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* To get a more comprehensive support of camera Micmac models, you can consider using [three-photogrammetric-camera]{@link https://github.com/mbredif/three-photogrammetric-camera} instead.
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class OrientedImageMaterial extends THREE.
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class OrientedImageMaterial extends THREE.ShaderMaterial {
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this.fragmentShader = ShaderUtils.unrollLoops(textureFS, this.defines);
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export default OrientedImageMaterial;
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function _getRequireWildcardCache(nodeInterop) { if (typeof WeakMap !== "function") return null; var cacheBabelInterop = new WeakMap(); var cacheNodeInterop = new WeakMap(); return (_getRequireWildcardCache = function (nodeInterop) { return nodeInterop ? cacheNodeInterop : cacheBabelInterop; })(nodeInterop); }
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const PointsVS = "#include <itowns/precision_qualifier>\n#if defined(USE_TEXTURES_PROJECTIVE)\n#include <itowns/projective_texturing_pars_vertex>\n#endif\n#include <common>\n#include <logdepthbuf_pars_vertex>\n\n#define NB_CLASS 8.\n\nuniform float size;\nuniform float scale;\n\nuniform bool picking;\nuniform int mode;\nuniform float opacity;\nuniform vec4 overlayColor;\n\nuniform vec2 elevationRange;\nuniform vec2 intensityRange;\nuniform vec2 angleRange;\n\nuniform bool applyOpacityClassication;\n\nuniform sampler2D classificationTexture;\nuniform sampler2D discreteTexture;\nuniform sampler2D gradientTexture;\nuniform int sizeMode;\nuniform float minAttenuatedSize;\nuniform float maxAttenuatedSize;\n\nattribute vec3 color;\nattribute vec2 range;\nattribute vec4 unique_id;\nattribute float intensity;\nattribute float classification;\nattribute float pointSourceID;\n\nattribute float returnNumber;\nattribute float numberOfReturns;\nattribute float scanAngle;\n\n#if defined(NORMAL_OCT16)\nattribute vec2 oct16Normal;\n#elif defined(NORMAL_SPHEREMAPPED)\nattribute vec2 sphereMappedNormal;\n#endif\n\nvarying vec4 vColor;\n\n// see https://web.archive.org/web/20150303053317/http://lgdv.cs.fau.de/get/1602\n// and implementation in PotreeConverter (BINPointReader.cpp) and potree (BinaryDecoderWorker.js)\n#if defined(NORMAL_OCT16)\nvec3 decodeOct16Normal(vec2 encodedNormal) {\n vec2 nNorm = 2. * (encodedNormal / 255.) - 1.;\n vec3 n;\n n.z = 1. - abs(nNorm.x) - abs(nNorm.y);\n if (n.z >= 0.) {\n n.x = nNorm.x;\n n.y = nNorm.y;\n } else {\n n.x = sign(nNorm.x) - sign(nNorm.x) * sign(nNorm.y) * nNorm.y;\n n.y = sign(nNorm.y) - sign(nNorm.y) * sign(nNorm.x) * nNorm.x;\n }\n return normalize(n);\n}\n#elif defined(NORMAL_SPHEREMAPPED)\n// see http://aras-p.info/texts/CompactNormalStorage.html method #4\n// or see potree's implementation in BINPointReader.cpp\nvec3 decodeSphereMappedNormal(vec2 encodedNormal) {\n vec2 fenc = 2. * encodedNormal / 255. - 1.;\n float f = dot(fenc,fenc);\n float g = 2. * sqrt(1. - f);\n vec3 n;\n n.xy = fenc * g;\n n.z = 1. - 2. * f;\n return n;\n}\n#endif\n\nvoid main() {\n\n#if defined(NORMAL_OCT16)\n vec3 normal = decodeOct16Normal(oct16Normal);\n#elif defined(NORMAL_SPHEREMAPPED)\n vec3 normal = decodeSphereMappedNormal(sphereMappedNormal);\n#elif defined(NORMAL)\n // nothing to do\n#else\n // default to color\n vec3 normal = color;\n#endif\n\n if (picking) {\n vColor = unique_id;\n } else {\n vColor.a = opacity;\n if (applyOpacityClassication || mode == PNTS_MODE_CLASSIFICATION) {\n vec2 uv = vec2(classification/255., 0.5);\n vColor = texture2D(classificationTexture, uv);\n vColor.a *= opacity;\n }\n\n if (mode == PNTS_MODE_NORMAL) {\n vColor.rgb = abs(normal);\n } else if (mode == PNTS_MODE_COLOR) {\n // default to color mode\n vColor.rgb = mix(color, overlayColor.rgb, overlayColor.a);\n } else if (mode == PNTS_MODE_RETURN_NUMBER) {\n vec2 uv = vec2(returnNumber/255., 0.5);\n vColor = texture2D(discreteTexture, uv);\n } else if (mode == PNTS_MODE_RETURN_TYPE) {\n float returnType;\n if (returnNumber > numberOfReturns) {\n returnType = 4.;\n } else if (returnNumber == 1.) {\n if (numberOfReturns == 1.) {\n // single\n returnType = 0.;\n } else {\n // first\n returnType = 1.;\n }\n } else {\n if (returnNumber == numberOfReturns) {\n // last\n returnType = 3.;\n } else {\n // intermediate\n returnType = 2.;\n }\n }\n vec2 uv = vec2(returnType/255., 0.5);\n vColor = texture2D(discreteTexture, uv);\n } else if (mode == PNTS_MODE_RETURN_COUNT) {\n vec2 uv = vec2(numberOfReturns/255., 0.5);\n vColor = texture2D(discreteTexture, uv);\n } else if (mode == PNTS_MODE_POINT_SOURCE_ID) {\n vec2 uv = vec2(mod(pointSourceID, NB_CLASS)/255., 0.5);\n vColor = texture2D(discreteTexture, uv);\n } else if (mode == PNTS_MODE_SCAN_ANGLE) {\n float i = (scanAngle - angleRange.x) / (angleRange.y - angleRange.x);\n vec2 uv = vec2(i, (1. - i));\n vColor = texture2D(gradientTexture, uv);\n } else if (mode == PNTS_MODE_INTENSITY) {\n float i = (intensity - intensityRange.x) / (intensityRange.y - intensityRange.x);\n vec2 uv = vec2(i, (1. - i));\n vColor = texture2D(gradientTexture, uv);\n } else if (mode == PNTS_MODE_ELEVATION) {\n float i = (position.z - elevationRange.x) / (elevationRange.y - elevationRange.x);\n vec2 uv = vec2(i, (1. - i));\n vColor = texture2D(gradientTexture, uv);\n }\n }\n\n #include <begin_vertex>\n #include <project_vertex>\n\n gl_PointSize = size;\n\n if (sizeMode == PNTS_SIZE_MODE_ATTENUATED) {\n bool isPerspective = isPerspectiveMatrix(projectionMatrix);\n\n if (isPerspective) {\n gl_PointSize *= scale / -mvPosition.z;\n gl_PointSize = clamp(gl_PointSize, minAttenuatedSize, maxAttenuatedSize);\n }\n }\n\n#if defined(USE_TEXTURES_PROJECTIVE)\n #include <itowns/projective_texturing_vertex>\n#endif\n #include <logdepthbuf_vertex>\n}\n";
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/* babel-plugin-inline-import './Shader/PointsFS.glsl' */
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const PointsFS = "#include <itowns/precision_qualifier>\n#include <logdepthbuf_pars_fragment>\n#if defined(USE_TEXTURES_PROJECTIVE)\n#include <itowns/projective_texturing_pars_fragment>\n#endif\n\nvarying vec4 vColor;\nuniform bool picking;\nuniform int shape;\n\nvoid main() {\n #include <logdepthbuf_fragment>\n //square shape does not require any change.\n if (shape == PNTS_SHAPE_CIRCLE) {\n //circular rendering in glsl\n if ((length(gl_PointCoord - 0.5) > 0.5) || (vColor.a == 0.0)) {\n discard;\n }\n }\n\n#if defined(USE_TEXTURES_PROJECTIVE)\n vec4 color = vColor;\n if (!picking) {\n #pragma unroll_loop\n for (int i = 0; i < ORIENTED_IMAGES_COUNT; i++) {\n color = projectiveTextureColor(projectiveTextureCoords[ ORIENTED_IMAGES_COUNT - 1 - i ], projectiveTextureDistortion[ ORIENTED_IMAGES_COUNT - 1 - i ], projectiveTexture[ ORIENTED_IMAGES_COUNT - 1 - i ], mask[ORIENTED_IMAGES_COUNT - 1 - i], color);\n }\n gl_FragColor = vec4(color.rgb, color.a * opacity);\n } else {\n gl_FragColor = color;\n }\n#else\n gl_FragColor = vColor;\n#endif\n}\n";
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CommonMaterial.setUniformProperty(this, 'opacity', this.opacity);
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CommonMaterial.setUniformProperty(this, 'classificationTexture', texture);
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this.gradient = Object.values(gradients)[0];
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this.uniforms.projectiveTextureDistortion = oiMaterial.uniforms.projectiveTextureDistortion;
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this.defines.DEBUG_ALPHA_BORDER = oiMaterial.defines.DEBUG_ALPHA_BORDER;
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this.defines.USE_TEXTURES_PROJECTIVE = true;
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this.defines.USE_BASE_MATERIAL = true;
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// three loop unrolling of ShaderMaterial only supports integer
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// bounds, see https://github.com/mrdoob/three.js/issues/28020
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this.fragmentShader = ShaderUtils.unrollLoops(PointsFS, this.defines);
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} else {
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}
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if (_Capabilities.default.isLogDepthBufferSupported()) {
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this.defines.USE_LOGDEPTHBUF = 1;
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}
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}
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recomputeClassification() {
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recomputeTexture(this.classificationScheme, this.classificationTexture, 32);
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}
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onBeforeCompile(shader, renderer) {
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}
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}
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copy(source) {
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super.copy(source);
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if (source.uniforms.projectiveTextureAlphaBorder) {
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@@ -466,5 +444,4 @@ class PointsMaterial extends THREE.RawShaderMaterial {
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this.gradientTexture = generateGradientTexture(value);
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}
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}
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exports.default = _default;
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export default PointsMaterial;
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@@ -1,18 +1,8 @@
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});
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exports.default = exports.RasterElevationTile = exports.RasterColorTile = exports.EMPTY_TEXTURE_ZOOM = void 0;
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var THREE = _interopRequireWildcard(require("three"));
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var _LayeredMaterial = require("./LayeredMaterial");
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var _XbilParser = require("../Parser/XbilParser");
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var _Crs = _interopRequireDefault(require("../Core/Geographic/Crs"));
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function _getRequireWildcardCache(nodeInterop) { if (typeof WeakMap !== "function") return null; var cacheBabelInterop = new WeakMap(); var cacheNodeInterop = new WeakMap(); return (_getRequireWildcardCache = function (nodeInterop) { return nodeInterop ? cacheNodeInterop : cacheBabelInterop; })(nodeInterop); }
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function _interopRequireWildcard(obj, nodeInterop) { if (!nodeInterop && obj && obj.__esModule) { return obj; } if (obj === null || typeof obj !== "object" && typeof obj !== "function") { return { default: obj }; } var cache = _getRequireWildcardCache(nodeInterop); if (cache && cache.has(obj)) { return cache.get(obj); } var newObj = {}; var hasPropertyDescriptor = Object.defineProperty && Object.getOwnPropertyDescriptor; for (var key in obj) { if (key !== "default" && Object.prototype.hasOwnProperty.call(obj, key)) { var desc = hasPropertyDescriptor ? Object.getOwnPropertyDescriptor(obj, key) : null; if (desc && (desc.get || desc.set)) { Object.defineProperty(newObj, key, desc); } else { newObj[key] = obj[key]; } } } newObj.default = obj; if (cache) { cache.set(obj, newObj); } return newObj; }
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const EMPTY_TEXTURE_ZOOM = -1;
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exports.EMPTY_TEXTURE_ZOOM = EMPTY_TEXTURE_ZOOM;
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import * as THREE from 'three';
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import { ELEVATION_MODES } from "./LayeredMaterial.js";
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import { checkNodeElevationTextureValidity, insertSignificantValuesFromParent, computeMinMaxElevation } from "../Parser/XbilParser.js";
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import CRS from "../Core/Geographic/Crs.js";
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export const EMPTY_TEXTURE_ZOOM = -1;
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const pitch = new THREE.Vector4();
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function getIndiceWithPitch(i, pitch, w) {
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// Return corresponding indice in parent tile using pitch
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@@ -39,7 +29,7 @@ class RasterTile extends THREE.EventDispatcher {
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constructor(material, layer) {
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this.layer = layer;
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|
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this.crs = layer.parent.tileMatrixSets.indexOf(
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|
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this.crs = layer.parent.tileMatrixSets.indexOf(CRS.formatToTms(layer.crs));
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if (this.crs == -1) {
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|
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@@ -95,7 +85,7 @@ class RasterTile extends THREE.EventDispatcher {
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|
}
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|
setTexture(index, texture, offsetScale) {
|
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this.level = texture && index == 0 ? texture.extent.zoom : this.level;
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|
+
this.level = texture && texture.extent && index == 0 ? texture.extent.zoom : this.level;
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|
this.textures[index] = texture || null;
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|
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|
|
@@ -107,9 +97,8 @@ class RasterTile extends THREE.EventDispatcher {
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}
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class RasterColorTile extends RasterTile {
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|
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export default RasterTile;
|
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|
+
export class RasterColorTile extends RasterTile {
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class RasterElevationTile extends RasterTile {
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insertSignificantValuesFromParent(dataElevation, parentDataElevation && dataParent(texture, parentTexture, parentDataElevation, pitch), nodatavalue);
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});
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exports.default = void 0;
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const MODES = {
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FINAL: 0,
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// final color
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export default {
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};
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};
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});
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exports.default = void 0;
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var THREE = _interopRequireWildcard(require("three"));
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function _getRequireWildcardCache(nodeInterop) { if (typeof WeakMap !== "function") return null; var cacheBabelInterop = new WeakMap(); var cacheNodeInterop = new WeakMap(); return (_getRequireWildcardCache = function (nodeInterop) { return nodeInterop ? cacheNodeInterop : cacheBabelInterop; })(nodeInterop); }
|
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|
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function _interopRequireWildcard(obj, nodeInterop) { if (!nodeInterop && obj && obj.__esModule) { return obj; } if (obj === null || typeof obj !== "object" && typeof obj !== "function") { return { default: obj }; } var cache = _getRequireWildcardCache(nodeInterop); if (cache && cache.has(obj)) { return cache.get(obj); } var newObj = {}; var hasPropertyDescriptor = Object.defineProperty && Object.getOwnPropertyDescriptor; for (var key in obj) { if (key !== "default" && Object.prototype.hasOwnProperty.call(obj, key)) { var desc = hasPropertyDescriptor ? Object.getOwnPropertyDescriptor(obj, key) : null; if (desc && (desc.get || desc.set)) { Object.defineProperty(newObj, key, desc); } else { newObj[key] = obj[key]; } } } newObj.default = obj; if (cache) { cache.set(obj, newObj); } return newObj; }
|
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|
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import * as THREE from 'three';
|
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/* babel-plugin-inline-import './Chunk/color_layers_pars_fragment.glsl' */
|
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|
const color_layers_pars_fragment = "struct Layer {\n int textureOffset;\n int crs;\n int effect_type;\n float effect_parameter;\n float opacity;\n bool transparent;\n};\n\n#include <itowns/custom_header_colorLayer>\n\nuniform sampler2D colorTextures[NUM_FS_TEXTURES];\nuniform vec4 colorOffsetScales[NUM_FS_TEXTURES];\nuniform Layer colorLayers[NUM_FS_TEXTURES];\nuniform int colorTextureCount;\n\nvec3 uvs[NUM_CRS];\n\nfloat getBorderDistance(vec2 uv) {\n vec2 p2 = min(uv, 1. -uv);\n return min(p2.x, p2.y);\n}\n\nfloat tolerance = 0.99;\n\nvec4 applyWhiteToInvisibleEffect(vec4 color) {\n float a = dot(color.rgb, vec3(0.333333333));\n if (a >= tolerance) {\n color.a = 0.0;\n }\n return color;\n}\n\nvec4 applyLightColorToInvisibleEffect(vec4 color, float intensity) {\n float a = max(0.05,1. - length(color.xyz - 1.));\n color.a *= 1.0 - pow(abs(a), intensity);\n color.rgb *= color.rgb * color.rgb;\n return color;\n}\n\n#if defined(DEBUG)\nuniform bool showOutline;\nuniform vec3 outlineColors[NUM_CRS];\nuniform float outlineWidth;\n\nvec4 getOutlineColor(vec3 outlineColor, vec2 uv) {\n float alpha = 1. - clamp(getBorderDistance(uv) / outlineWidth, 0., 1.);\n return vec4(outlineColor, alpha);\n}\n#endif\n\nuniform float minBorderDistance;\nvec4 getLayerColor(int textureOffset, sampler2D tex, vec4 offsetScale, Layer layer) {\n if ( textureOffset >= colorTextureCount ) return vec4(0);\n\n vec3 uv;\n // #pragma unroll_loop\n for ( int i = 0; i < NUM_CRS; i ++ ) {\n if ( i == layer.crs ) uv = uvs[ i ];\n }\n\n float borderDistance = getBorderDistance(uv.xy);\n if (textureOffset != layer.textureOffset + int(uv.z) || borderDistance < minBorderDistance ) return vec4(0);\n vec4 color = texture2D(tex, pitUV(uv.xy, offsetScale));\n if (layer.effect_type == 3) {\n #include <itowns/custom_body_colorLayer>\n } else {\n if (layer.transparent && color.a != 0.0) {\n color.rgb /= color.a;\n }\n\n if (layer.effect_type == 1) {\n color = applyLightColorToInvisibleEffect(color, layer.effect_parameter);\n } else if (layer.effect_type == 2) {\n color = applyWhiteToInvisibleEffect(color);\n }\n }\n color.a *= layer.opacity;\n return color;\n}\n";
|
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/* babel-plugin-inline-import './Chunk/elevation_pars_vertex.glsl' */
|
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|
-
const elevation_pars_vertex = "#if NUM_VS_TEXTURES > 0\n struct Layer {\n float scale;\n float bias;\n int mode;\n float zmin;\n float zmax;\n };\n\n uniform Layer elevationLayers[NUM_VS_TEXTURES];\n uniform sampler2D elevationTextures[NUM_VS_TEXTURES];\n uniform vec4 elevationOffsetScales[NUM_VS_TEXTURES];\n uniform int elevationTextureCount;\n uniform float geoidHeight;\n\n highp float decode32(highp vec4 rgba) {\n highp float Sign = 1.0 - step(128.0,rgba[0])*2.0;\n highp float Exponent = 2.0 * mod(rgba[0],128.0) + step(128.0,rgba[1]) - 127.0;\n highp float Mantissa = mod(rgba[1],128.0)*65536.0 + rgba[2]*256.0 +rgba[3] + float(0x800000);\n highp float Result = Sign * exp2(Exponent) * (Mantissa * exp2(-23.0 ));\n return Result;\n }\n\n float getElevationMode(vec2 uv, sampler2D tex, int mode) {\n if (mode == ELEVATION_RGBA)\n return decode32(texture2D( tex, uv ).abgr * 255.0);\n if (mode == ELEVATION_DATA || mode == ELEVATION_COLOR)\n
|
|
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|
+
const elevation_pars_vertex = "#if NUM_VS_TEXTURES > 0\n struct Layer {\n float scale;\n float bias;\n int mode;\n float zmin;\n float zmax;\n };\n\n uniform Layer elevationLayers[NUM_VS_TEXTURES];\n uniform sampler2D elevationTextures[NUM_VS_TEXTURES];\n uniform vec4 elevationOffsetScales[NUM_VS_TEXTURES];\n uniform int elevationTextureCount;\n uniform float geoidHeight;\n\n highp float decode32(highp vec4 rgba) {\n highp float Sign = 1.0 - step(128.0,rgba[0])*2.0;\n highp float Exponent = 2.0 * mod(rgba[0],128.0) + step(128.0,rgba[1]) - 127.0;\n highp float Mantissa = mod(rgba[1],128.0)*65536.0 + rgba[2]*256.0 +rgba[3] + float(0x800000);\n highp float Result = Sign * exp2(Exponent) * (Mantissa * exp2(-23.0 ));\n return Result;\n }\n\n float getElevationMode(vec2 uv, sampler2D tex, int mode) {\n if (mode == ELEVATION_RGBA)\n return decode32(texture2D( tex, uv ).abgr * 255.0);\n if (mode == ELEVATION_DATA || mode == ELEVATION_COLOR)\n return texture2D( tex, uv ).r;\n return 0.;\n }\n\n float getElevation(vec2 uv, sampler2D tex, vec4 offsetScale, Layer layer) {\n // Elevation textures are inverted along the y-axis\n uv = vec2(uv.x, 1.0 - uv.y);\n uv = uv * offsetScale.zw + offsetScale.xy;\n float d = clamp(getElevationMode(uv, tex, layer.mode), layer.zmin, layer.zmax);\n return d * layer.scale + layer.bias;\n }\n#endif\n";
|
|
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6
|
/* babel-plugin-inline-import './Chunk/elevation_vertex.glsl' */
|
|
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7
|
const elevation_vertex = "#if NUM_VS_TEXTURES > 0\n if(elevationTextureCount > 0) {\n float elevation = getElevation(uv, elevationTextures[0], elevationOffsetScales[0], elevationLayers[0]);\n transformed += elevation * normal;\n }\n#endif\n";
|
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|
/* babel-plugin-inline-import './Chunk/geoid_vertex.glsl' */
|
|
@@ -26,7 +18,7 @@ const lighting_pars_fragment = "uniform bool lightingEnabled;\nuniform vec3 ligh
|
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/* babel-plugin-inline-import './Chunk/mode_pars_fragment.glsl' */
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19
|
const mode_pars_fragment = "#if MODE == MODE_ID || MODE == MODE_DEPTH\n#include <packing>\n#endif\n\n#if MODE == MODE_ID\nuniform int objectId;\n#endif\n";
|
|
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|
/* babel-plugin-inline-import './Chunk/mode_depth_fragment.glsl' */
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|
-
const mode_depth_fragment = "#if defined(USE_LOGDEPTHBUF)
|
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|
+
const mode_depth_fragment = "#if defined(USE_LOGDEPTHBUF)\ngl_FragColor = packDepthToRGBA(gl_FragDepthEXT);\n#else\nfloat fragCoordZ = 0.5 * vHighPrecisionZW[0] / vHighPrecisionZW[1] + 0.5;\ngl_FragColor = packDepthToRGBA(fragCoordZ);\n#endif\n";
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|
/* babel-plugin-inline-import './Chunk/mode_id_fragment.glsl' */
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|
const mode_id_fragment = "// 16777216.0 == 256.0 * 256.0 * 256.0\ngl_FragColor = packDepthToRGBA(float(objectId) / 16777216.0);\n";
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|
/* babel-plugin-inline-import './Chunk/overlay_fragment.glsl' */
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|
@@ -37,18 +29,12 @@ const overlay_pars_fragment = "uniform vec3 overlayColor;\nuniform float overla
|
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|
const pitUV = "vec2 pitUV(vec2 uv, vec4 pit)\n{\n return uv * pit.zw + vec2(pit.x, 1.0 - pit.w - pit.y);\n}\n\n";
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/* babel-plugin-inline-import './Chunk/precision_qualifier.glsl' */
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const precision_qualifier = "precision highp float;\nprecision highp int;\n";
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/* babel-plugin-inline-import './Chunk/project_pars_vertex.glsl' */
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|
-
const project_pars_vertex = "attribute vec3 position;\nuniform mat4 projectionMatrix;\nuniform mat4 modelViewMatrix;\n";
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/* babel-plugin-inline-import './Chunk/projective_texturing_vertex.glsl' */
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|
const projective_texturing_vertex = "for(int i = 0; i < ORIENTED_IMAGES_COUNT; ++i)\n projectiveTextureCoords[i] = projectiveTextureMatrix[i] * mvPosition;\n";
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/* babel-plugin-inline-import './Chunk/projective_texturing_pars_vertex.glsl' */
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35
|
const projective_texturing_pars_vertex = "uniform mat4 projectiveTextureMatrix[ORIENTED_IMAGES_COUNT];\nvarying vec4 projectiveTextureCoords[ORIENTED_IMAGES_COUNT];\n";
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/* babel-plugin-inline-import './Chunk/projective_texturing_pars_fragment.glsl' */
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37
|
const projective_texturing_pars_fragment = "uniform sampler2D projectiveTexture[ORIENTED_IMAGES_COUNT];\nuniform sampler2D mask[ORIENTED_IMAGES_COUNT];\nvarying vec4 projectiveTextureCoords[ORIENTED_IMAGES_COUNT];\nuniform float projectiveTextureAlphaBorder;\nuniform float opacity;\nuniform bool boostLight;\n\nstruct Distortion {\n vec2 size;\n#if USE_DISTORTION\n vec2 pps;\n vec4 polynom;\n vec3 l1l2;\n#endif\n};\n\nuniform Distortion projectiveTextureDistortion[ORIENTED_IMAGES_COUNT];\n\nfloat getAlphaBorder(vec2 p)\n{\n vec2 d = clamp(projectiveTextureAlphaBorder * min(p, 1. - p), 0., 1.);\n return min(d.x, d.y);\n}\n\n#if USE_DISTORTION\nvoid distort(inout vec2 p, vec4 polynom, vec2 pps)\n{\n vec2 v = p - pps;\n float v2 = dot(v, v);\n if (v2 > polynom.w) {\n p = vec2(-1.);\n }\n else {\n p += (v2 * (polynom.x + v2 * (polynom.y + v2 * polynom.z) ) ) * v;\n }\n}\n\nvoid distort(inout vec2 p, vec4 polynom, vec3 l1l2, vec2 pps)\n{\n if ((l1l2.x == 0.) && (l1l2.y == 0.)) {\n distort(p, polynom, pps);\n } else {\n vec2 AB = (p - pps) / l1l2.z;\n float R = length(AB);\n float lambda = atan(R) / R;\n vec2 ab = lambda * AB;\n float rho2 = dot(ab, ab);\n float r357 = 1. + rho2* (polynom.x + rho2* (polynom.y + rho2 * polynom.z));\n p = pps + l1l2.z * (r357 * ab + vec2(dot(l1l2.xy, ab), l1l2.y * ab.x));\n }\n}\n#endif\n\nvec4 mixBaseColor(vec4 aColor, vec4 baseColor) {\n #ifdef USE_BASE_MATERIAL\n baseColor.rgb = aColor.a == 1.0 ? aColor.rgb : mix(baseColor, aColor, aColor.a).rgb;\n baseColor.a = min(1.0, aColor.a + baseColor.a);\n #else\n baseColor.rgb += aColor.rgb * aColor.a;\n baseColor.a += aColor.a;\n #endif\n return baseColor;\n}\n\nvec4 projectiveTextureColor(vec4 coords, Distortion distortion, sampler2D tex, sampler2D mask, vec4 baseColor) {\n vec3 p = coords.xyz / coords.w;\n if(p.z * p.z < 1.) {\n#if USE_DISTORTION\n p.xy *= distortion.size;\n distort(p.xy, distortion.polynom, distortion.l1l2, distortion.pps);\n p.xy /= distortion.size;\n#endif\n\n float d = getAlphaBorder(p.xy) * texture2D(mask, p.xy).r;\n\n if(d > 0.) {\n\n#if DEBUG_ALPHA_BORDER\n vec3 r = texture2D(tex, p.xy).rgb;\n return mixBaseColor(vec4( r.r * d, r.g, r.b, 1.0), baseColor);\n#else\n vec4 color = texture2D(tex, p.xy);\n color.a *= d;\n if (boostLight) {\n return mixBaseColor(vec4(sqrt(color.rgb), color.a), baseColor);\n } else {\n return mixBaseColor(color, baseColor);\n }\n#endif\n\n }\n }\n return mixBaseColor(vec4(0.), baseColor);\n}\n";
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/* babel-plugin-inline-import './Chunk/WebGL2_pars_vertex.glsl' */
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const WebGL2_pars_vertex = "// Copy from GLSL 3.0 conversion for built-in materials and ShaderMaterial in THREE.WebGLProgram\n// https://github.com/mrdoob/three.js/blob/696d7836d1fc56c4702a475e6991c4adef7357f4/src/renderers/webgl/WebGLProgram.js#L682\n#if defined(WEBGL2)\n#define attribute in\n#define varying out\n#define texture2D texture\n#endif\n";
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/* babel-plugin-inline-import './Chunk/WebGL2_pars_fragment.glsl' */
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const WebGL2_pars_fragment = "// Copy from GLSL 3.0 conversion for built-in materials and ShaderMaterial in THREE.WebGLProgram\n// https://github.com/mrdoob/three.js/blob/696d7836d1fc56c4702a475e6991c4adef7357f4/src/renderers/webgl/WebGLProgram.js#L682\n#if defined(WEBGL2)\n#define varying in\nout highp vec4 pc_fragColor;\n#define gl_FragColor pc_fragColor\n#define gl_FragDepthEXT gl_FragDepth\n#define texture2D texture\n#define textureCube texture\n#define texture2DProj textureProj\n#define texture2DLodEXT textureLod\n#define texture2DProjLodEXT textureProjLod\n#define textureCubeLodEXT textureLod\n#define texture2DGradEXT textureGrad\n#define texture2DProjGradEXT textureProjGrad\n#define textureCubeGradEXT textureGrad\n#endif\n";
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const custom_header_colorLayer = '// no custom header';
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const itownsShaderChunk = {
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exports.default = void 0;
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const pattern_gl_Position = 'gl_Position.*(?![^]*gl_Position)';
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|
const pattern_Main = '[^\\w]*main[^\\w]*(void)?[^\\w]*{';
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const rePosition = new RegExp(pattern_gl_Position);
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export default {
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patchMaterialForLogDepthSupport(material) {
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|
// Check if the shader does not already use the log depth buffer
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|
if (material.vertexShader.includes('USE_LOGDEPTHBUF') || material.vertexShader.includes('logdepthbuf_pars_vertex')) {
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|
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return string.replace(/#pragma unroll_loop\s+for\s*\(\s*int\s+i\s*=\s*([\w\d]+);\s*i\s+<\s+([\w\d]+);\s*i\s*\+\+\s*\)\s*\{\n([^}]*)\}/g, replace);
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-
"use strict";
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2
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-
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3
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-
Object.defineProperty(exports, "__esModule", {
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4
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-
value: true
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|
5
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-
});
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6
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-
exports.default = void 0;
|
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7
|
-
var THREE = _interopRequireWildcard(require("three"));
|
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8
|
-
function _getRequireWildcardCache(nodeInterop) { if (typeof WeakMap !== "function") return null; var cacheBabelInterop = new WeakMap(); var cacheNodeInterop = new WeakMap(); return (_getRequireWildcardCache = function (nodeInterop) { return nodeInterop ? cacheNodeInterop : cacheBabelInterop; })(nodeInterop); }
|
|
9
|
-
function _interopRequireWildcard(obj, nodeInterop) { if (!nodeInterop && obj && obj.__esModule) { return obj; } if (obj === null || typeof obj !== "object" && typeof obj !== "function") { return { default: obj }; } var cache = _getRequireWildcardCache(nodeInterop); if (cache && cache.has(obj)) { return cache.get(obj); } var newObj = {}; var hasPropertyDescriptor = Object.defineProperty && Object.getOwnPropertyDescriptor; for (var key in obj) { if (key !== "default" && Object.prototype.hasOwnProperty.call(obj, key)) { var desc = hasPropertyDescriptor ? Object.getOwnPropertyDescriptor(obj, key) : null; if (desc && (desc.get || desc.set)) { Object.defineProperty(newObj, key, desc); } else { newObj[key] = obj[key]; } } } newObj.default = obj; if (cache) { cache.set(obj, newObj); } return newObj; }
|
|
10
1
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/*
|
|
11
2
|
* To change this license header, choose License Headers in Project Properties.
|
|
12
3
|
* To change this template file, choose Tools | Templates
|
|
13
4
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* and open the template in the editor.
|
|
14
5
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*/
|
|
15
6
|
|
|
7
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+
import * as THREE from 'three';
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|
16
8
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function SphereHelper(radius) {
|
|
17
9
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THREE.Mesh.call(this);
|
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18
10
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this.geometry = new THREE.SphereGeometry(radius, 8, 8);
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@@ -28,5 +20,4 @@ SphereHelper.prototype.update = function (radius) {
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|
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28
20
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this.geometry.dispose();
|
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29
21
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this.geometry = new THREE.SphereGeometry(radius, 8, 8);
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30
22
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};
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31
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-
|
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32
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-
exports.default = _default;
|
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23
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+
export default SphereHelper;
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package/lib/Renderer/WebXR.js
CHANGED
|
@@ -1,12 +1,4 @@
|
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1
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-
|
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2
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-
|
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3
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-
Object.defineProperty(exports, "__esModule", {
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4
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-
value: true
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5
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-
});
|
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6
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-
exports.default = void 0;
|
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7
|
-
var THREE = _interopRequireWildcard(require("three"));
|
|
8
|
-
function _getRequireWildcardCache(nodeInterop) { if (typeof WeakMap !== "function") return null; var cacheBabelInterop = new WeakMap(); var cacheNodeInterop = new WeakMap(); return (_getRequireWildcardCache = function (nodeInterop) { return nodeInterop ? cacheNodeInterop : cacheBabelInterop; })(nodeInterop); }
|
|
9
|
-
function _interopRequireWildcard(obj, nodeInterop) { if (!nodeInterop && obj && obj.__esModule) { return obj; } if (obj === null || typeof obj !== "object" && typeof obj !== "function") { return { default: obj }; } var cache = _getRequireWildcardCache(nodeInterop); if (cache && cache.has(obj)) { return cache.get(obj); } var newObj = {}; var hasPropertyDescriptor = Object.defineProperty && Object.getOwnPropertyDescriptor; for (var key in obj) { if (key !== "default" && Object.prototype.hasOwnProperty.call(obj, key)) { var desc = hasPropertyDescriptor ? Object.getOwnPropertyDescriptor(obj, key) : null; if (desc && (desc.get || desc.set)) { Object.defineProperty(newObj, key, desc); } else { newObj[key] = obj[key]; } } } newObj.default = obj; if (cache) { cache.set(obj, newObj); } return newObj; }
|
|
1
|
+
import * as THREE from 'three';
|
|
10
2
|
async function shutdownXR(session) {
|
|
11
3
|
if (session) {
|
|
12
4
|
await session.end();
|
|
@@ -56,5 +48,4 @@ const initializeWebXR = (view, options) => {
|
|
|
56
48
|
});
|
|
57
49
|
});
|
|
58
50
|
};
|
|
59
|
-
|
|
60
|
-
exports.default = _default;
|
|
51
|
+
export default initializeWebXR;
|