isodoodle 0.1.0

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package/LICENSE ADDED
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+ MIT License
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+
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+ Copyright (c) 2025 owen-lacey
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+
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+ Permission is hereby granted, free of charge, to any person obtaining a copy
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+ of this software and associated documentation files (the "Software"), to deal
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+ in the Software without restriction, including without limitation the rights
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+ to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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+ copies of the Software, and to permit persons to whom the Software is
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+ furnished to do so, subject to the following conditions:
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+
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+ The above copyright notice and this permission notice shall be included in all
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+ copies or substantial portions of the Software.
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+
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+ THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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+ IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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+ FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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+ AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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+ LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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+ OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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+ SOFTWARE.
package/README.md ADDED
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+ # Isodoodle
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+
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+ A minimal TypeScript library for drawing SVGs on an isometric grid.
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+
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+ ## Installation
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+
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+ ```bash
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+ npm install isodoodle
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+ ```
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+
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+ ## Usage
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+
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+ ```typescript
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+ import { isodoodle } from 'isodoodle';
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+
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+ // Draw an isometric diamond
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+ const svg = isodoodle({ scale: 20, stroke: '#333' })
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+ .ne(2).se(2).sw(2).nw(2).close()
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+ .toSvgString();
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+
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+ // Insert into DOM
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+ document.body.innerHTML = svg;
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+ ```
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+
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+ ## API
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+
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+ ### Factory Function
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+
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+ ```typescript
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+ isodoodle(options?: IsoDoodleOptions): IsoDoodle
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+ ```
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+
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+ Creates a new IsoDoodle instance.
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+
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+ ### Options
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+
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+ | Option | Type | Default | Description |
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+ |--------|------|---------|-------------|
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+ | `scale` | number | 20 | Pixels per unit |
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+ | `stroke` | string | '#000' | Stroke color |
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+ | `strokeWidth` | number | 1 | Stroke width |
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+ | `fill` | string | 'none' | Fill color |
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+ | `width` | number | auto | SVG width |
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+ | `height` | number | auto | SVG height |
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+ | `padding` | number | 10 | Padding around drawing |
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+
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+ ### Direction Methods
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+
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+ All direction methods accept an optional `distance` parameter (default: 1).
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+
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+ - `.n(distance?)` - Move North (up)
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+ - `.ne(distance?)` - Move Northeast
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+ - `.se(distance?)` - Move Southeast
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+ - `.s(distance?)` - Move South (down)
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+ - `.sw(distance?)` - Move Southwest
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+ - `.nw(distance?)` - Move Northwest
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+
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+ ### Path Control
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+
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+ - `.moveTo(x, y)` - Jump to position without drawing (in scaled units)
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+ - `.close()` - Close current path
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+ - `.path(options?)` - Start new path with optional style overrides
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+
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+ ### Output Methods
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+
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+ - `.toSvgString()` - Returns SVG markup string
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+ - `.toElement()` - Returns SVGSVGElement (browser only)
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+ - `.toPathData()` - Returns just the path `d` attribute
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+
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+ ## Examples
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+
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+ ### Isometric Cube
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+
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+ ```typescript
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+ const cube = isodoodle({ scale: 30, stroke: '#333' })
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+ // Top face
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+ .moveTo(0, 0)
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+ .ne(2).se(2).sw(2).nw(2).close()
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+ // Left face
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+ .path({ fill: '#ccc' })
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+ .moveTo(0, 0)
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+ .nw(2).s(2).se(2).n(2).close()
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+ // Right face
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+ .path({ fill: '#999' })
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+ .moveTo(0, 0)
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+ .ne(2).s(2).sw(2).n(2).close()
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+ .toSvgString();
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+ ```
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+
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+ ### Multiple Shapes
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+
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+ ```typescript
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+ const shapes = isodoodle({ scale: 20 })
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+ .ne(1).se(1).sw(1).nw(1).close()
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+ .path({ stroke: 'red' })
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+ .moveTo(3, 0)
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+ .ne(1).se(1).sw(1).nw(1).close()
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+ .toSvgString();
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+ ```
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+
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+ ## Isometric Geometry
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+
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+ The library uses standard isometric projection where the X and Y axes are at 30° angles from horizontal:
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+
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+ ```
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+ N
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+ |
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+ NW | NE
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+ \ | /
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+ \ | /
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+ \|/
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+ -------.-------
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+ /|\
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+ / | \
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+ / | \
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+ SW | SE
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+ |
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+ S
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+ ```
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+
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+ ## License
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+
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+ MIT
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+ /**
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+ * Isodoodle - A minimal library for drawing SVGs on an isometric grid
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+ */
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+ /** Unit vectors for each direction in screen coordinates (Y positive downward) */
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+ export declare const DIRECTIONS: {
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+ readonly N: {
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+ readonly x: 0;
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+ readonly y: -1;
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+ };
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+ readonly S: {
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+ readonly x: 0;
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+ readonly y: 1;
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+ };
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+ readonly NE: {
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+ readonly x: number;
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+ readonly y: -0.5;
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+ };
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+ readonly SE: {
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+ readonly x: number;
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+ readonly y: 0.5;
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+ };
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+ readonly SW: {
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+ readonly x: number;
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+ readonly y: 0.5;
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+ };
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+ readonly NW: {
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+ readonly x: number;
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+ readonly y: -0.5;
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+ };
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+ };
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+ export type Direction = keyof typeof DIRECTIONS;
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+ export interface Point {
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+ x: number;
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+ y: number;
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+ }
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+ export interface IsoDoodleOptions {
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+ /** Pixels per unit (default: 20) */
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+ scale?: number;
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+ /** Stroke color (default: '#000') */
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+ stroke?: string;
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+ /** Stroke width (default: 1) */
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+ strokeWidth?: number;
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+ /** Fill color (default: 'none') */
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+ fill?: string;
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+ /** SVG width (auto if omitted) */
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+ width?: number;
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+ /** SVG height (auto if omitted) */
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+ height?: number;
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+ /** Padding around the drawing (default: 10) */
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+ padding?: number;
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+ }
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+ export interface PathOptions {
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+ stroke?: string;
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+ strokeWidth?: number;
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+ fill?: string;
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+ }
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+ export declare class IsoDoodle {
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+ private options;
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+ private currentX;
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+ private currentY;
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+ private paths;
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+ private currentPath;
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+ private minX;
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+ private maxX;
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+ private minY;
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+ private maxY;
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+ constructor(options?: IsoDoodleOptions);
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+ private step;
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+ private updateBounds;
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+ /** Move North (up) */
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+ n(distance?: number): this;
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+ /** Move South (down) */
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+ s(distance?: number): this;
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+ /** Move Northeast */
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+ ne(distance?: number): this;
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+ /** Move Southeast */
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+ se(distance?: number): this;
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+ /** Move Southwest */
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+ sw(distance?: number): this;
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+ /** Move Northwest */
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+ nw(distance?: number): this;
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+ /** Jump to absolute position without drawing using isometric coordinates (n, ne, nw) */
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+ moveTo(n: number, ne: number, nw: number): this;
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+ /** Move relative to current position without drawing using isometric coordinates (n, ne, nw) */
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+ move(n: number, ne: number, nw: number): this;
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+ /** Close current path */
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+ close(): this;
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+ /** Start a new path with optional style overrides */
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+ path(options?: PathOptions): this;
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+ private buildPathD;
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+ /** Returns just the path `d` attribute for the current path */
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+ toPathData(): string;
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+ /** Returns SVG markup string */
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+ toSvgString(): string;
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+ /** Returns SVGSVGElement (browser only) */
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+ toElement(): SVGSVGElement;
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+ }
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+ /** Factory function to create an IsoDoodle instance */
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+ export declare function isodoodle(options?: IsoDoodleOptions): IsoDoodle;
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+ export default isodoodle;
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+ //# sourceMappingURL=index.d.ts.map
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package/dist/index.js ADDED
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+ /**
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+ * Isodoodle - A minimal library for drawing SVGs on an isometric grid
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+ */
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+ const SQRT3_2 = Math.sqrt(3) / 2; // ≈ 0.866
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+ /** Unit vectors for each direction in screen coordinates (Y positive downward) */
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+ export const DIRECTIONS = {
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+ N: { x: 0, y: -1 },
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+ S: { x: 0, y: 1 },
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+ NE: { x: SQRT3_2, y: -0.5 },
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+ SE: { x: SQRT3_2, y: 0.5 },
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+ SW: { x: -SQRT3_2, y: 0.5 },
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+ NW: { x: -SQRT3_2, y: -0.5 },
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+ };
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+ export class IsoDoodle {
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+ options;
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+ currentX = 0;
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+ currentY = 0;
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+ paths = [];
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+ currentPath;
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+ minX = 0;
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+ maxX = 0;
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+ minY = 0;
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+ maxY = 0;
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+ constructor(options = {}) {
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+ this.options = {
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+ scale: options.scale ?? 20,
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+ stroke: options.stroke ?? '#000',
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+ strokeWidth: options.strokeWidth ?? 1,
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+ fill: options.fill ?? 'none',
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+ padding: options.padding ?? 10,
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+ width: options.width,
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+ height: options.height,
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+ };
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+ this.currentPath = {
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+ segments: [],
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+ options: {
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+ stroke: this.options.stroke,
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+ strokeWidth: this.options.strokeWidth,
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+ fill: this.options.fill,
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+ },
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+ };
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+ }
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+ step(direction, distance, draw) {
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+ const dir = DIRECTIONS[direction];
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+ const dx = dir.x * distance * this.options.scale;
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+ const dy = dir.y * distance * this.options.scale;
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+ // Start a new path with M if this is the first segment
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+ if (this.currentPath.segments.length === 0) {
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+ this.currentPath.segments.push({ type: 'M', x: this.currentX, y: this.currentY });
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+ }
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+ this.currentX += dx;
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+ this.currentY += dy;
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+ if (draw) {
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+ this.currentPath.segments.push({ type: 'L', x: this.currentX, y: this.currentY });
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+ }
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+ else {
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+ this.currentPath.segments.push({ type: 'M', x: this.currentX, y: this.currentY });
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+ }
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+ this.updateBounds();
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+ return this;
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+ }
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+ updateBounds() {
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+ this.minX = Math.min(this.minX, this.currentX);
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+ this.maxX = Math.max(this.maxX, this.currentX);
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+ this.minY = Math.min(this.minY, this.currentY);
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+ this.maxY = Math.max(this.maxY, this.currentY);
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+ }
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+ /** Move North (up) */
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+ n(distance = 1) {
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+ return this.step('N', distance, true);
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+ }
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+ /** Move South (down) */
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+ s(distance = 1) {
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+ return this.step('S', distance, true);
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+ }
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+ /** Move Northeast */
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+ ne(distance = 1) {
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+ return this.step('NE', distance, true);
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+ }
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+ /** Move Southeast */
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+ se(distance = 1) {
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+ return this.step('SE', distance, true);
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+ }
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+ /** Move Southwest */
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+ sw(distance = 1) {
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+ return this.step('SW', distance, true);
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+ }
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+ /** Move Northwest */
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+ nw(distance = 1) {
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+ return this.step('NW', distance, true);
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+ }
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+ /** Jump to absolute position without drawing using isometric coordinates (n, ne, nw) */
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+ moveTo(n, ne, nw) {
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+ // Calculate screen position by combining direction vectors
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+ // N: (0, -1), NE: (SQRT3_2, -0.5), NW: (-SQRT3_2, -0.5)
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+ const x = (ne - nw) * SQRT3_2 * this.options.scale;
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+ const y = (-n - 0.5 * (ne + nw)) * this.options.scale;
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+ this.currentX = x;
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+ this.currentY = y;
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+ this.currentPath.segments.push({ type: 'M', x: this.currentX, y: this.currentY });
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+ this.updateBounds();
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+ return this;
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+ }
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+ /** Move relative to current position without drawing using isometric coordinates (n, ne, nw) */
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+ move(n, ne, nw) {
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+ // Calculate offset by combining direction vectors
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+ const dx = (ne - nw) * SQRT3_2 * this.options.scale;
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+ const dy = (-n - 0.5 * (ne + nw)) * this.options.scale;
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+ this.currentX += dx;
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+ this.currentY += dy;
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+ this.currentPath.segments.push({ type: 'M', x: this.currentX, y: this.currentY });
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+ this.updateBounds();
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+ return this;
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+ }
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+ /** Close current path */
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+ close() {
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+ this.currentPath.segments.push({ type: 'Z' });
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+ return this;
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+ }
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+ /** Start a new path with optional style overrides */
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+ path(options) {
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+ // Save current path if it has content
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+ if (this.currentPath.segments.length > 0) {
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+ this.paths.push(this.currentPath);
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+ }
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+ this.currentPath = {
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+ segments: [],
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+ options: {
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+ stroke: options?.stroke ?? this.options.stroke,
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+ strokeWidth: options?.strokeWidth ?? this.options.strokeWidth,
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+ fill: options?.fill ?? this.options.fill,
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+ },
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+ };
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+ return this;
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+ }
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+ buildPathD(segments) {
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+ return segments
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+ .map((seg) => {
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+ switch (seg.type) {
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+ case 'M':
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+ return `M ${seg.x.toFixed(2)} ${seg.y.toFixed(2)}`;
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+ case 'L':
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+ return `L ${seg.x.toFixed(2)} ${seg.y.toFixed(2)}`;
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+ case 'Z':
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+ return 'Z';
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+ }
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+ })
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+ .join(' ');
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+ }
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+ /** Returns just the path `d` attribute for the current path */
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+ toPathData() {
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+ return this.buildPathD(this.currentPath.segments);
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+ }
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+ /** Returns SVG markup string */
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+ toSvgString() {
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+ const padding = this.options.padding;
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+ const width = this.options.width ?? this.maxX - this.minX + padding * 2;
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+ const height = this.options.height ?? this.maxY - this.minY + padding * 2;
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+ // Calculate offset to ensure all content is visible
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+ const offsetX = -this.minX + padding;
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+ const offsetY = -this.minY + padding;
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+ // Collect all paths including current
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+ const allPaths = [...this.paths];
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+ if (this.currentPath.segments.length > 0) {
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+ allPaths.push(this.currentPath);
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+ }
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+ const pathElements = allPaths
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+ .map((p) => {
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+ const d = this.buildPathD(p.segments.map((seg) => ({
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+ ...seg,
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+ x: seg.x !== undefined ? seg.x + offsetX : undefined,
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+ y: seg.y !== undefined ? seg.y + offsetY : undefined,
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+ })));
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+ return ` <path d="${d}" stroke="${p.options.stroke}" stroke-width="${p.options.strokeWidth}" fill="${p.options.fill}" />`;
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+ })
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+ .join('\n');
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+ return `<svg xmlns="http://www.w3.org/2000/svg" width="${width}" height="${height}" viewBox="0 0 ${width} ${height}">
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+ ${pathElements}
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+ </svg>`;
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+ }
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+ /** Returns SVGSVGElement (browser only) */
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+ toElement() {
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+ const parser = new DOMParser();
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+ const doc = parser.parseFromString(this.toSvgString(), 'image/svg+xml');
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+ return doc.documentElement;
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+ }
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+ }
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+ /** Factory function to create an IsoDoodle instance */
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+ export function isodoodle(options) {
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+ return new IsoDoodle(options);
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+ }
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+ export default isodoodle;
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+ //# sourceMappingURL=index.js.map
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+ 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package/package.json ADDED
@@ -0,0 +1,33 @@
1
+ {
2
+ "name": "isodoodle",
3
+ "version": "0.1.0",
4
+ "description": "A minimal TypeScript library for drawing SVGs on an isometric grid",
5
+ "type": "module",
6
+ "main": "./dist/index.js",
7
+ "types": "./dist/index.d.ts",
8
+ "exports": {
9
+ ".": {
10
+ "types": "./dist/index.d.ts",
11
+ "import": "./dist/index.js"
12
+ }
13
+ },
14
+ "files": [
15
+ "dist"
16
+ ],
17
+ "scripts": {
18
+ "build": "tsc",
19
+ "prepublishOnly": "npm run build"
20
+ },
21
+ "keywords": [
22
+ "svg",
23
+ "isometric",
24
+ "drawing",
25
+ "graphics",
26
+ "typescript"
27
+ ],
28
+ "author": "owen-lacey",
29
+ "license": "MIT",
30
+ "devDependencies": {
31
+ "typescript": "^5.3.0"
32
+ }
33
+ }