isard 1.9.0 → 1.11.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/CHANGELOG.md +86 -0
- package/README.md +9 -4
- package/dist/basemap/vectortiles/requests.d.ts +8 -1
- package/dist/basemap/vectortiles/requests.js +32 -4
- package/dist/basemap/vectortiles/requests.js.map +1 -1
- package/dist/basemap/vectortiles/vectors.d.ts +8 -1
- package/dist/basemap/vectortiles/vectors.js +26 -2
- package/dist/basemap/vectortiles/vectors.js.map +1 -1
- package/dist/basemap/vectortiles.d.ts +15 -9
- package/dist/basemap/vectortiles.js +3 -1
- package/dist/basemap/vectortiles.js.map +1 -1
- package/dist/basemap.worker.js +2 -2
- package/dist/basemap.worker.js.map +4 -4
- package/dist/bind/layers.js +10 -2
- package/dist/bind/layers.js.map +1 -1
- package/dist/data/tileset.d.ts +21 -0
- package/dist/data/tileset.js +101 -0
- package/dist/data/tileset.js.map +1 -0
- package/dist/decoder.worker.js +3 -3
- package/dist/decoder.worker.js.map +3 -3
- package/dist/engine-loader.d.ts +2 -2
- package/dist/engine-loader.js +9 -3
- package/dist/engine-loader.js.map +1 -1
- package/dist/index.d.ts +3 -3
- package/dist/index.js +1 -0
- package/dist/index.js.map +1 -1
- package/dist/isard_bg.wasm +0 -0
- package/dist/isard_core_bg.wasm +0 -0
- package/dist/isard_tess_bg.wasm +0 -0
- package/dist/layers/features.d.ts +7 -0
- package/dist/layers/features.js +21 -5
- package/dist/layers/features.js.map +1 -1
- package/dist/layers/layers.js +2 -0
- package/dist/layers/layers.js.map +1 -1
- package/dist/layers/tiles3d.d.ts +6 -0
- package/dist/layers/tiles3d.js +57 -3
- package/dist/layers/tiles3d.js.map +1 -1
- package/dist/layers/vectors.d.ts +3 -0
- package/dist/layers/vectors.js +4 -0
- package/dist/layers/vectors.js.map +1 -1
- package/dist/map/events.js +1 -0
- package/dist/map/events.js.map +1 -1
- package/dist/map/quality.d.ts +33 -0
- package/dist/map/quality.js +61 -0
- package/dist/map/quality.js.map +1 -0
- package/dist/map.d.ts +22 -1
- package/dist/map.js +87 -8
- package/dist/map.js.map +1 -1
- package/dist/react/IsardMap.d.ts +1 -0
- package/dist/react/IsardMap.js +2 -0
- package/dist/react/IsardMap.js.map +1 -1
- package/dist/react/VectorGeometry.d.ts +4 -0
- package/dist/react/VectorGeometry.js +6 -3
- package/dist/react/VectorGeometry.js.map +1 -1
- package/dist/react/VectorTiles.d.ts +5 -1
- package/dist/react/VectorTiles.js +8 -0
- package/dist/react/VectorTiles.js.map +1 -1
- package/dist/react/index.d.ts +1 -1
- package/dist/react/index.js +1 -1
- package/dist/react/index.js.map +1 -1
- package/dist/types.d.ts +22 -0
- package/dist/types.js.map +1 -1
- package/dist/ui/interaction.d.ts +4 -0
- package/dist/ui/interaction.js +53 -2
- package/dist/ui/interaction.js.map +1 -1
- package/dist/wasm/isard.d.ts +30 -6
- package/dist/wasm/isard.js +61 -7
- package/dist/wasm/isard_core.d.ts +20 -6
- package/dist/wasm/isard_core.js +41 -7
- package/dist/workers/basemap/protocol.d.ts +3 -0
- package/package.json +1 -1
package/dist/engine-loader.d.ts
CHANGED
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@@ -44,6 +44,6 @@ export declare const gridUrl: (options: Pick<GeoMapOptions, "gridWasmUrl" | "ass
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/** The decoding workers of 3D Tiles and point clouds, running the full engine's module, unless turned off (`workers:
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* false` or 0, or no workers in this environment) */
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export declare const startTileLoader: (module: WebAssembly.Module, options: Pick<GeoMapOptions, "workers" | "workerUrl" | "decoders" | "pointsWasmUrl" | "assetsUrl">, engine: Engine) => TileLoader | undefined;
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/** The engine of a destroyed
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* bounds, which late callers read */
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/** The engine of a map that has none, destroyed or while its context is lost: every method a no-op returning
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* undefined, but the camera (the last one set: the next engine takes it) and the bounds, which late callers read */
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export declare const destroyedEngine: (camera: Camera) => Engine;
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package/dist/engine-loader.js
CHANGED
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@@ -154,13 +154,19 @@ export const startTileLoader = (module, options, engine) => {
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return undefined;
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return new TileLoader(module, assetUrl('decoder.worker.js', workerUrl, options.assetsUrl), workers, { ...DEFAULT_DECODERS, ...decoders }, engine.textureFormats(), pointsUrl(options));
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};
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/** The engine of a destroyed
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* bounds, which late callers read */
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/** The engine of a map that has none, destroyed or while its context is lost: every method a no-op returning
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* undefined, but the camera (the last one set: the next engine takes it) and the bounds, which late callers read */
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export const destroyedEngine = (camera) => {
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const state = { camera };
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return new Proxy({}, {
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get: (_, name) => {
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if (name === 'camera')
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return () => camera;
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return () => state.camera;
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if (name === 'setCamera') {
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return (lon, lat, zoom, pitch, bearing) => {
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state.camera = { ...state.camera, center: [lon, lat], zoom, pitch, bearing };
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};
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}
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if (name === 'bounds')
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return () => Float64Array.of(-180, -85, 180, 85);
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return () => undefined;
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@@ -1 +1 @@
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1
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-
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* The two builds of the engine, downloaded, compiled and instantiated once per page; the decoding workers of 3D Tiles\n * that run the full one; the engine of a destroyed map.\n */\n\nimport { defaultWorkerCount } from './basemap/workerpool.ts';\nimport { DEFAULT_DECODERS } from './decoding/decoders.ts';\nimport { TileLoader } from './decoding/loader.ts';\nimport type { GeoMapOptions } from './types.ts';\nimport type { Camera, Engine } from './wasm/isard.js';\n\n/** The class of an engine build: its constructor and its static `customMatrix` (custom layers) */\nexport type EngineClass = (new (\n canvas: HTMLCanvasElement,\n redraw: () => void,\n) => Engine) &\n Pick<typeof Engine, 'customMatrix' | 'geoidHeight'>;\n\n/** An engine loaded: its compiled module and its class */\nexport interface Bindings {\n module: WebAssembly.Module;\n Engine: EngineClass;\n}\n\n/** `core`: the engine without 3D Tiles; `full`: with them */\nexport type EngineKind = 'core' | 'full';\n\n/** The two builds of the engine, each compiled once per page: `core` without 3D Tiles (a third smaller), loaded by\n * every map; `full` with them, loaded for the first 3D Tiles layer, its module shared with the decoding workers. The\n * core engine has the same API but the 3D Tiles methods: its class is typed as the full one. */\nconst engines: { core?: Promise<Bindings>; full?: Promise<Bindings> } = {};\n/** The modules compiled (downloaded and compiled off the main thread, not instantiated): `tiles3d: 'preload'`\n * compiles the full engine ahead, its first 3D Tiles layer then only instantiates it */\nconst modules: { core?: Promise<WebAssembly.Module>; full?: Promise<WebAssembly.Module> } = {};\n\n/** @internal Forgets the engines loaded (tests) */\nexport const forgetEngines = (): void => {\n (['core', 'full'] as const).forEach((kind) => {\n delete engines[kind];\n delete modules[kind];\n });\n};\n\n/** The files a map loads at run time, next to the module unless given elsewhere */\nexport type AssetFile =\n | 'isard_bg.wasm'\n | 'isard_core_bg.wasm'\n | 'isard_points_bg.wasm'\n | 'isard_tess_bg.wasm'\n | 'isard_grid_bg.wasm'\n | 'decoder.worker.js'\n | 'basemap.worker.js';\n\n/** The folder the assets are served from for the whole page, as `isard/vite` sets it; undefined: next to the module */\nconst pageAssets = (): string | undefined => {\n const url: unknown = Reflect.get(globalThis, 'isardAssetsUrl');\n\n return typeof url === 'string' ? url : undefined;\n};\n\n/**\n * Where a file of isard is loaded from: its own option, else in the folder `assetsUrl` (the option, or the page's\n * as `isard/vite` sets it), else next to the module (`import.meta.url`)\n */\nexport const assetUrl = (\n file: AssetFile,\n explicit: string | URL | undefined,\n assetsUrl?: string | URL,\n): string | URL => {\n if (explicit) return explicit;\n\n const folder = assetsUrl ?? pageAssets();\n\n if (folder) {\n const base = typeof document === 'undefined' ? undefined : document.baseURI;\n const dir = String(folder).endsWith('/') ? String(folder) : `${String(folder)}/`;\n\n return new URL(file, base ? new URL(dir, base) : dir);\n }\n switch (file) {\n case 'isard_bg.wasm':\n return new URL('./isard_bg.wasm', import.meta.url);\n case 'isard_core_bg.wasm':\n return new URL('./isard_core_bg.wasm', import.meta.url);\n case 'isard_points_bg.wasm':\n return new URL('./isard_points_bg.wasm', import.meta.url);\n case 'isard_tess_bg.wasm':\n return new URL('./isard_tess_bg.wasm', import.meta.url);\n case 'isard_grid_bg.wasm':\n return new URL('./isard_grid_bg.wasm', import.meta.url);\n case 'decoder.worker.js':\n return new URL('./decoder.worker.js', import.meta.url);\n default:\n return new URL('./basemap.worker.js', import.meta.url);\n }\n};\n\n/** Where a build of the engine is loaded from: the option, the assets' folder, or next to the module */\nexport const engineUrl = (\n kind: EngineKind,\n options: Pick<GeoMapOptions, 'wasmUrl' | 'coreWasmUrl' | 'assetsUrl'>,\n): string | URL => {\n return kind === 'full'\n ? assetUrl('isard_bg.wasm', options.wasmUrl, options.assetsUrl)\n : assetUrl('isard_core_bg.wasm', options.coreWasmUrl, options.assetsUrl);\n};\n\n/** Downloads and compiles a build (once per page, unless it failed: a later call tries again) */\nconst compileEngine = (kind: EngineKind, url: string | URL): Promise<WebAssembly.Module> => {\n const compiled = modules[kind];\n\n if (compiled) return compiled;\n\n const compiling = compile(url).catch((error: unknown) => {\n // A later call tries again (a network error, a wrong URL fixed)\n delete modules[kind];\n throw error;\n });\n\n modules[kind] = compiling;\n\n return compiling;\n};\n\n/** A build compiled and instantiated with its bindings (once per page, unless it failed) */\nexport const loadEngine = (kind: EngineKind, url: string | URL): Promise<Bindings> => {\n const loaded = engines[kind];\n\n if (loaded) return loaded;\n\n const loading = (async () => {\n // The bindings by dynamic import: an application bundles the ones it loads only\n const [module, bindings] = await Promise.all([\n compileEngine(kind, url),\n kind === 'core' ? import('./wasm/isard_core.js') : import('./wasm/isard.js'),\n ]);\n\n await bindings.default({ module_or_path: module });\n\n return { module, Engine: bindings.Engine as unknown as EngineClass };\n })().catch((error: unknown) => {\n delete engines[kind];\n throw error;\n });\n\n engines[kind] = loading;\n\n return loading;\n};\n\n/** The full engine for a map on the core one, resolved in a task of its own, not in the one that instantiated it:\n * the map rebuilt on it there, two shorter tasks */\nexport const loadFullEngineLater = (url: string | URL): Promise<Bindings> => {\n return loadEngine('full', url).then(\n (bindings) => new Promise<Bindings>((resolve) => setTimeout(() => resolve(bindings), 0)),\n );\n};\n\n/** Downloads and compiles the full engine when the page is idle, without running it; a failure is left to the first\n * 3D Tiles layer, which tries again */\nexport const preloadFullEngine = (url: string | URL, wanted: () => boolean): void => {\n const start = () => {\n if (wanted()) compileEngine('full', url).catch(() => undefined);\n };\n\n if (typeof requestIdleCallback === 'function') requestIdleCallback(start, { timeout: 2000 });\n else setTimeout(start, 0);\n};\n\nconst compile = async (url: string | URL): Promise<WebAssembly.Module> => {\n const response = await fetch(url);\n\n // The engine named: a page fails here first\n if (!response.ok) throw new Error(`isard: failed to load the engine from ${url}: ${response.status}`);\n try {\n return await WebAssembly.compileStreaming(response.clone());\n } catch {\n // Servers that do not send application/wasm\n return WebAssembly.compile(await response.arrayBuffer());\n }\n};\n\n/** Where the workers load the point cloud module from (`isard_points_bg.wasm`, the LAZ decoder): the option, or next\n * to the module; absolute, the workers being elsewhere */\nexport const pointsUrl = (options: Pick<GeoMapOptions, 'pointsWasmUrl' | 'assetsUrl'>): string => {\n const url = assetUrl('isard_points_bg.wasm', options.pointsWasmUrl, options.assetsUrl);\n const base = typeof document === 'undefined' ? undefined : document.baseURI;\n\n return base ? new URL(url, base).href : String(url);\n};\n\n/** Where the basemap workers load the tessellation module from (`isard_tess_bg.wasm`: the vector tiles of `vectors()`\n * made ready for the GPU off the main thread): the option, or next to the module; absolute, the workers being\n * elsewhere */\nexport const tessUrl = (options: Pick<GeoMapOptions, 'tessWasmUrl' | 'assetsUrl'>): string => {\n const url = assetUrl('isard_tess_bg.wasm', options.tessWasmUrl, options.assetsUrl);\n const base = typeof document === 'undefined' ? undefined : document.baseURI;\n\n return base ? new URL(url, base).href : String(url);\n};\n\n/** Where the workers load the grid module from (`isard_grid_bg.wasm`: GRIB2 and NetCDF files read into grids): the\n * option, or next to the module (absolute: the workers resolve it against their own URL otherwise) */\nexport const gridUrl = (options: Pick<GeoMapOptions, 'gridWasmUrl' | 'assetsUrl'>): string => {\n const url = assetUrl('isard_grid_bg.wasm', options.gridWasmUrl, options.assetsUrl);\n const base = typeof document === 'undefined' ? undefined : document.baseURI;\n\n return base ? new URL(url, base).href : String(url);\n};\n\n/** The decoding workers of 3D Tiles and point clouds, running the full engine's module, unless turned off (`workers:\n * false` or 0, or no workers in this environment) */\nexport const startTileLoader = (\n module: WebAssembly.Module,\n options: Pick<GeoMapOptions, 'workers' | 'workerUrl' | 'decoders' | 'pointsWasmUrl' | 'assetsUrl'>,\n engine: Engine,\n): TileLoader | undefined => {\n const { workers: count, workerUrl, decoders } = options;\n const workers = count ?? defaultWorkerCount();\n\n if (workers === false || workers <= 0 || typeof Worker === 'undefined') return undefined;\n\n return new TileLoader(\n module,\n assetUrl('decoder.worker.js', workerUrl, options.assetsUrl),\n workers,\n { ...DEFAULT_DECODERS, ...decoders },\n engine.textureFormats(),\n pointsUrl(options),\n );\n};\n\n/** The engine of a destroyed map: every method a no-op returning undefined, but the camera (the last one) and the\n * bounds, which late callers read */\nexport const destroyedEngine = (camera: Camera): Engine => {\n return new Proxy(\n {},\n {\n get: (_, name) => {\n if (name === 'camera') return () => camera;\n if (name === 'bounds') return () => Float64Array.of(-180, -85, 180, 85);\n\n return () => undefined;\n },\n },\n ) as Engine;\n};\n"]}
|
|
1
|
+
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* The two builds of the engine, downloaded, compiled and instantiated once per page; the decoding workers of 3D Tiles\n * that run the full one; the engine of a destroyed map.\n */\n\nimport { defaultWorkerCount } from './basemap/workerpool.ts';\nimport { DEFAULT_DECODERS } from './decoding/decoders.ts';\nimport { TileLoader } from './decoding/loader.ts';\nimport type { GeoMapOptions } from './types.ts';\nimport type { Camera, Engine } from './wasm/isard.js';\n\n/** The class of an engine build: its constructor and its static `customMatrix` (custom layers) */\nexport type EngineClass = (new (\n canvas: HTMLCanvasElement,\n redraw: () => void,\n) => Engine) &\n Pick<typeof Engine, 'customMatrix' | 'geoidHeight'>;\n\n/** An engine loaded: its compiled module and its class */\nexport interface Bindings {\n module: WebAssembly.Module;\n Engine: EngineClass;\n}\n\n/** `core`: the engine without 3D Tiles; `full`: with them */\nexport type EngineKind = 'core' | 'full';\n\n/** The two builds of the engine, each compiled once per page: `core` without 3D Tiles (a third smaller), loaded by\n * every map; `full` with them, loaded for the first 3D Tiles layer, its module shared with the decoding workers. The\n * core engine has the same API but the 3D Tiles methods: its class is typed as the full one. */\nconst engines: { core?: Promise<Bindings>; full?: Promise<Bindings> } = {};\n/** The modules compiled (downloaded and compiled off the main thread, not instantiated): `tiles3d: 'preload'`\n * compiles the full engine ahead, its first 3D Tiles layer then only instantiates it */\nconst modules: { core?: Promise<WebAssembly.Module>; full?: Promise<WebAssembly.Module> } = {};\n\n/** @internal Forgets the engines loaded (tests) */\nexport const forgetEngines = (): void => {\n (['core', 'full'] as const).forEach((kind) => {\n delete engines[kind];\n delete modules[kind];\n });\n};\n\n/** The files a map loads at run time, next to the module unless given elsewhere */\nexport type AssetFile =\n | 'isard_bg.wasm'\n | 'isard_core_bg.wasm'\n | 'isard_points_bg.wasm'\n | 'isard_tess_bg.wasm'\n | 'isard_grid_bg.wasm'\n | 'decoder.worker.js'\n | 'basemap.worker.js';\n\n/** The folder the assets are served from for the whole page, as `isard/vite` sets it; undefined: next to the module */\nconst pageAssets = (): string | undefined => {\n const url: unknown = Reflect.get(globalThis, 'isardAssetsUrl');\n\n return typeof url === 'string' ? url : undefined;\n};\n\n/**\n * Where a file of isard is loaded from: its own option, else in the folder `assetsUrl` (the option, or the page's\n * as `isard/vite` sets it), else next to the module (`import.meta.url`)\n */\nexport const assetUrl = (\n file: AssetFile,\n explicit: string | URL | undefined,\n assetsUrl?: string | URL,\n): string | URL => {\n if (explicit) return explicit;\n\n const folder = assetsUrl ?? pageAssets();\n\n if (folder) {\n const base = typeof document === 'undefined' ? undefined : document.baseURI;\n const dir = String(folder).endsWith('/') ? String(folder) : `${String(folder)}/`;\n\n return new URL(file, base ? new URL(dir, base) : dir);\n }\n switch (file) {\n case 'isard_bg.wasm':\n return new URL('./isard_bg.wasm', import.meta.url);\n case 'isard_core_bg.wasm':\n return new URL('./isard_core_bg.wasm', import.meta.url);\n case 'isard_points_bg.wasm':\n return new URL('./isard_points_bg.wasm', import.meta.url);\n case 'isard_tess_bg.wasm':\n return new URL('./isard_tess_bg.wasm', import.meta.url);\n case 'isard_grid_bg.wasm':\n return new URL('./isard_grid_bg.wasm', import.meta.url);\n case 'decoder.worker.js':\n return new URL('./decoder.worker.js', import.meta.url);\n default:\n return new URL('./basemap.worker.js', import.meta.url);\n }\n};\n\n/** Where a build of the engine is loaded from: the option, the assets' folder, or next to the module */\nexport const engineUrl = (\n kind: EngineKind,\n options: Pick<GeoMapOptions, 'wasmUrl' | 'coreWasmUrl' | 'assetsUrl'>,\n): string | URL => {\n return kind === 'full'\n ? assetUrl('isard_bg.wasm', options.wasmUrl, options.assetsUrl)\n : assetUrl('isard_core_bg.wasm', options.coreWasmUrl, options.assetsUrl);\n};\n\n/** Downloads and compiles a build (once per page, unless it failed: a later call tries again) */\nconst compileEngine = (kind: EngineKind, url: string | URL): Promise<WebAssembly.Module> => {\n const compiled = modules[kind];\n\n if (compiled) return compiled;\n\n const compiling = compile(url).catch((error: unknown) => {\n // A later call tries again (a network error, a wrong URL fixed)\n delete modules[kind];\n throw error;\n });\n\n modules[kind] = compiling;\n\n return compiling;\n};\n\n/** A build compiled and instantiated with its bindings (once per page, unless it failed) */\nexport const loadEngine = (kind: EngineKind, url: string | URL): Promise<Bindings> => {\n const loaded = engines[kind];\n\n if (loaded) return loaded;\n\n const loading = (async () => {\n // The bindings by dynamic import: an application bundles the ones it loads only\n const [module, bindings] = await Promise.all([\n compileEngine(kind, url),\n kind === 'core' ? import('./wasm/isard_core.js') : import('./wasm/isard.js'),\n ]);\n\n await bindings.default({ module_or_path: module });\n\n return { module, Engine: bindings.Engine as unknown as EngineClass };\n })().catch((error: unknown) => {\n delete engines[kind];\n throw error;\n });\n\n engines[kind] = loading;\n\n return loading;\n};\n\n/** The full engine for a map on the core one, resolved in a task of its own, not in the one that instantiated it:\n * the map rebuilt on it there, two shorter tasks */\nexport const loadFullEngineLater = (url: string | URL): Promise<Bindings> => {\n return loadEngine('full', url).then(\n (bindings) => new Promise<Bindings>((resolve) => setTimeout(() => resolve(bindings), 0)),\n );\n};\n\n/** Downloads and compiles the full engine when the page is idle, without running it; a failure is left to the first\n * 3D Tiles layer, which tries again */\nexport const preloadFullEngine = (url: string | URL, wanted: () => boolean): void => {\n const start = () => {\n if (wanted()) compileEngine('full', url).catch(() => undefined);\n };\n\n if (typeof requestIdleCallback === 'function') requestIdleCallback(start, { timeout: 2000 });\n else setTimeout(start, 0);\n};\n\nconst compile = async (url: string | URL): Promise<WebAssembly.Module> => {\n const response = await fetch(url);\n\n // The engine named: a page fails here first\n if (!response.ok) throw new Error(`isard: failed to load the engine from ${url}: ${response.status}`);\n try {\n return await WebAssembly.compileStreaming(response.clone());\n } catch {\n // Servers that do not send application/wasm\n return WebAssembly.compile(await response.arrayBuffer());\n }\n};\n\n/** Where the workers load the point cloud module from (`isard_points_bg.wasm`, the LAZ decoder): the option, or next\n * to the module; absolute, the workers being elsewhere */\nexport const pointsUrl = (options: Pick<GeoMapOptions, 'pointsWasmUrl' | 'assetsUrl'>): string => {\n const url = assetUrl('isard_points_bg.wasm', options.pointsWasmUrl, options.assetsUrl);\n const base = typeof document === 'undefined' ? undefined : document.baseURI;\n\n return base ? new URL(url, base).href : String(url);\n};\n\n/** Where the basemap workers load the tessellation module from (`isard_tess_bg.wasm`: the vector tiles of `vectors()`\n * made ready for the GPU off the main thread): the option, or next to the module; absolute, the workers being\n * elsewhere */\nexport const tessUrl = (options: Pick<GeoMapOptions, 'tessWasmUrl' | 'assetsUrl'>): string => {\n const url = assetUrl('isard_tess_bg.wasm', options.tessWasmUrl, options.assetsUrl);\n const base = typeof document === 'undefined' ? undefined : document.baseURI;\n\n return base ? new URL(url, base).href : String(url);\n};\n\n/** Where the workers load the grid module from (`isard_grid_bg.wasm`: GRIB2 and NetCDF files read into grids): the\n * option, or next to the module (absolute: the workers resolve it against their own URL otherwise) */\nexport const gridUrl = (options: Pick<GeoMapOptions, 'gridWasmUrl' | 'assetsUrl'>): string => {\n const url = assetUrl('isard_grid_bg.wasm', options.gridWasmUrl, options.assetsUrl);\n const base = typeof document === 'undefined' ? undefined : document.baseURI;\n\n return base ? new URL(url, base).href : String(url);\n};\n\n/** The decoding workers of 3D Tiles and point clouds, running the full engine's module, unless turned off (`workers:\n * false` or 0, or no workers in this environment) */\nexport const startTileLoader = (\n module: WebAssembly.Module,\n options: Pick<GeoMapOptions, 'workers' | 'workerUrl' | 'decoders' | 'pointsWasmUrl' | 'assetsUrl'>,\n engine: Engine,\n): TileLoader | undefined => {\n const { workers: count, workerUrl, decoders } = options;\n const workers = count ?? defaultWorkerCount();\n\n if (workers === false || workers <= 0 || typeof Worker === 'undefined') return undefined;\n\n return new TileLoader(\n module,\n assetUrl('decoder.worker.js', workerUrl, options.assetsUrl),\n workers,\n { ...DEFAULT_DECODERS, ...decoders },\n engine.textureFormats(),\n pointsUrl(options),\n );\n};\n\n/** The engine of a map that has none, destroyed or while its context is lost: every method a no-op returning\n * undefined, but the camera (the last one set: the next engine takes it) and the bounds, which late callers read */\nexport const destroyedEngine = (camera: Camera): Engine => {\n const state = { camera };\n\n return new Proxy(\n {},\n {\n get: (_, name) => {\n if (name === 'camera') return () => state.camera;\n if (name === 'setCamera') {\n return (lon: number, lat: number, zoom: number, pitch: number, bearing: number) => {\n state.camera = { ...state.camera, center: [lon, lat], zoom, pitch, bearing };\n };\n }\n if (name === 'bounds') return () => Float64Array.of(-180, -85, 180, 85);\n\n return () => undefined;\n },\n },\n ) as Engine;\n};\n"]}
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package/dist/index.d.ts
CHANGED
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@@ -24,8 +24,8 @@ export type { LampsOptions } from './basemap/vectortiles/lamps.ts';
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export type { StreetWindLayer, StreetWindOptions } from './basemap/vectortiles/street-wind.ts';
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25
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export type { LoadedStyle } from './basemap/vectortiles/style.ts';
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26
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export type { TreesOptions } from './basemap/vectortiles/trees.ts';
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export type
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28
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-
export type { VectorTilesOptions } from './basemap/vectortiles.ts';
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+
export { isStreet, type VectorsOptions } from './basemap/vectortiles/vectors.ts';
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28
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+
export type { VectorRasterOptions, VectorTilesOptions } from './basemap/vectortiles.ts';
|
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29
29
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export { OPENFREEMAP_STYLES, PLAN_STYLES, VectorTiles } from './basemap/vectortiles.ts';
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30
30
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export { parseWmtsGrid, wmtsGrid } from './basemap/wmts.ts';
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export { type ColladaImages, colladaImages, loadCollada, parseCollada } from './data/collada.ts';
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@@ -67,7 +67,7 @@ export { type VectorFeature, VectorLayer, type VectorSublayer } from './layers/v
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67
67
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export type { HoverPicking } from './map/hover-pick.ts';
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68
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export { GeoMap, type LayerSpec } from './map.ts';
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69
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export { PANORAMAX_API, type PanoramaxPicture, type PanoramaxSequenceOptions, panoramaxPanoramas, panoramaxPhoto, panoramaxPicture, panoramaxSequence, panoramaxStyle, } from './panoramax.ts';
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70
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-
export type { AnimationOptions, AtmosphereOptions, Basemap, BasemapName, BodyOptions, CelestialBody, FeatureHit, FirstPersonView, FlyToOptions, GeoMapOptions, LoadingMode, LonLat, MapEvents, MapHoverFeatureEvent, MapPointerEvent, NetworkOptions, NetworkStyle, PickOptions, Placement, Point, Projection, RasterGrid, RasterOptions, RasterStyle, SunOptions, SwipeOptions, TerrainEncoding, TerrainModel, TerrainOptions, Tiles3dOptions, Tiles3dStyle, ViewshedOptions, } from './types.ts';
|
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70
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+
export type { AnimationOptions, AtmosphereOptions, Basemap, BasemapName, BodyOptions, CelestialBody, FeatureColor, FeatureHit, FirstPersonView, FlyToOptions, GeoMapOptions, LoadingMode, LonLat, MapEvents, MapHoverFeatureEvent, MapPointerEvent, NetworkOptions, NetworkStyle, PickOptions, Placement, Point, Projection, Quality, RasterGrid, RasterOptions, RasterStyle, SunOptions, SwipeOptions, TerrainEncoding, TerrainModel, TerrainOptions, Tiles3dOptions, Tiles3dStyle, ViewshedOptions, } from './types.ts';
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71
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export { AttributionControl, type AttributionOptions, type Control, type ControlPosition, NavigationControl, type NavigationOptions, } from './ui/controls.ts';
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72
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export { MinimapControl, type MinimapOptions } from './ui/minimap.ts';
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export { type Anchor, Marker, type MarkerEvent, type MarkerEvents, type MarkerOptions, Panel, type PanelOptions, Popup, type PopupEvents, type PopupOptions, } from './ui/overlay.ts';
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package/dist/index.js
CHANGED
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@@ -15,6 +15,7 @@ export { OPENFREEMAP_ATTRIBUTION, TERRAIN_TILES_ATTRIBUTION } from "./basemap/ba
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15
15
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export { coniferModel, treeModel } from "./basemap/models/trees.js";
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16
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export { PMTiles, tileIdToZxy, zxyToTileId, } from "./basemap/pmtiles.js";
|
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17
17
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export { basicStyle } from "./basemap/pmtileslayer.js";
|
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18
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+
export { isStreet } from "./basemap/vectortiles/vectors.js";
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18
19
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export { OPENFREEMAP_STYLES, PLAN_STYLES, VectorTiles } from "./basemap/vectortiles.js";
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20
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export { parseWmtsGrid, wmtsGrid } from "./basemap/wmts.js";
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export { colladaImages, loadCollada, parseCollada } from "./data/collada.js";
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package/dist/index.js.map
CHANGED
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@@ -1 +1 @@
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|
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1
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+
{"version":3,"file":"index.js","sourceRoot":"","sources":["../src/index.ts"],"names":[],"mappings":"AAAA;;;;;;;;;;;;GAYG;AACH,OAAO,EAAE,uBAAuB,EAAE,yBAAyB,EAAE,MAAM,uBAAuB,CAAC;AAE3F,OAAO,EAAE,YAAY,EAAmB,SAAS,EAAE,MAAM,2BAA2B,CAAC;AACrF,OAAO,EACL,OAAO,EAIP,WAAW,EACX,WAAW,GACZ,MAAM,sBAAsB,CAAC;AAC9B,OAAO,EAAE,UAAU,EAAuB,MAAM,2BAA2B,CAAC;AAiB5E,OAAO,EAAE,QAAQ,EAAuB,MAAM,kCAAkC,CAAC;AAEjF,OAAO,EAAE,kBAAkB,EAAE,WAAW,EAAE,WAAW,EAAE,MAAM,0BAA0B,CAAC;AACxF,OAAO,EAAE,aAAa,EAAE,QAAQ,EAAE,MAAM,mBAAmB,CAAC;AAC5D,OAAO,EAAsB,aAAa,EAAE,WAAW,EAAE,YAAY,EAAE,MAAM,mBAAmB,CAAC;AACjG,OAAO,EAGL,MAAM,EACN,qBAAqB,EACrB,WAAW,EACX,SAAS,EACT,kBAAkB,GACnB,MAAM,eAAe,CAAC;AACvB,OAAO,EAAE,QAAQ,EAAE,MAAM,eAAe,CAAC;AACzC,OAAO,EAOL,OAAO,EACP,OAAO,GACR,MAAM,eAAe,CAAC;AACvB,OAAO,EAAE,QAAQ,EAAE,MAAM,eAAe,CAAC;AACzC,OAAO,EAAE,aAAa,EAAoC,MAAM,oBAAoB,CAAC;AAErF,OAAO,EACL,gBAAgB,EAEhB,WAAW,EACX,eAAe,EACf,WAAW,EAEX,oBAAoB,EACpB,gBAAgB,EAChB,gBAAgB,EAChB,iBAAiB,EACjB,eAAe,EACf,WAAW,EAEX,aAAa,GACd,MAAM,oBAAoB,CAAC;AAC5B,OAAO,EAAa,MAAM,EAAE,UAAU,EAAE,MAAM,YAAY,CAAC;AAE3D,OAAO,EAAE,WAAW,EAAE,MAAM,oBAAoB,CAAC;AAEjD,OAAO,EAAE,cAAc,EAAE,MAAM,wBAAwB,CAAC;AAoBxD,OAAO,EAAE,WAAW,EAAE,YAAY,EAAE,SAAS,EAAE,WAAW,EAAE,SAAS,EAAE,UAAU,EAAE,MAAM,sBAAsB,CAAC;AAEhH,OAAO,EAAE,SAAS,EAAE,kBAAkB,EAAE,mBAAmB,EAAE,MAAM,kBAAkB,CAAC;AAEtF,OAAO,EAAE,YAAY,EAAE,UAAU,EAAE,MAAM,oBAAoB,CAAC;AAE9D,OAAO,EAAE,WAAW,EAAE,MAAM,oBAAoB,CAAC;AAEjD,OAAO,EAAE,KAAK,EAAE,MAAM,oBAAoB,CAAC;AAE3C,OAAO,EAAE,UAAU,EAAE,MAAM,oBAAoB,CAAC;AAChD,OAAO,EAAE,YAAY,EAAE,MAAM,qBAAqB,CAAC;AACnD,OAAO,EAKL,SAAS,GAEV,MAAM,uBAAuB,CAAC;AAC/B,OAAO,EAAqB,UAAU,EAAE,MAAM,oBAAoB,CAAC;AAEnE,OAAO,EAAE,eAAe,EAAE,cAAc,EAAE,eAAe,EAAE,MAAM,yBAAyB,CAAC;AAC3F,OAAO,EAAE,WAAW,EAAE,MAAM,oBAAoB,CAAC;AAEjD,OAAO,EAAE,WAAW,EAAE,MAAM,qBAAqB,CAAC;AAClD,OAAO,EAAE,YAAY,EAAE,MAAM,qBAAqB,CAAC;AACnD,OAAO,EAAmC,QAAQ,EAAE,MAAM,mBAAmB,CAAC;AAC9E,OAAO,EAAsB,WAAW,EAAuB,MAAM,qBAAqB,CAAC;AAE3F,OAAO,EAAE,MAAM,EAAkB,MAAM,UAAU,CAAC;AAClD,OAAO,EACL,aAAa,EAGb,kBAAkB,EAClB,cAAc,EACd,gBAAgB,EAChB,iBAAiB,EACjB,cAAc,GACf,MAAM,gBAAgB,CAAC;AAqCxB,OAAO,EACL,kBAAkB,EAIlB,iBAAiB,GAElB,MAAM,kBAAkB,CAAC;AAC1B,OAAO,EAAE,cAAc,EAAuB,MAAM,iBAAiB,CAAC;AACtE,OAAO,EAEL,MAAM,EAIN,KAAK,EAEL,KAAK,GAGN,MAAM,iBAAiB,CAAC;AACzB,OAAO,EAAE,WAAW,EAAE,WAAW,EAAE,YAAY,EAAqB,MAAM,eAAe,CAAC;AAC1F,OAAO,EAAE,aAAa,EAAsB,MAAM,gBAAgB,CAAC;AACnE,OAAO,EAAE,iBAAiB,EAAE,MAAM,oBAAoB,CAAC;AAEvD,OAAO,EAAE,WAAW,EAAE,MAAM,eAAe,CAAC","sourcesContent":["/**\n * isard: a WebGL2 map engine for large, interactive data layers, labels and 3D Tiles.\n *\n * ```ts\n * import { GeoMap } from 'isard';\n * const map = await GeoMap.create(container, { center: [2.4246, 48.8457], zoom: 13 });\n * const network = map.addNetwork({ nodes, edges, max: 1800, contour: 300 });\n * map.on('hover', ({ lonLat }) => lonLat && network.setValues(travelTimes(lonLat)));\n * map.addTiles3d({ url: 'https://…/tileset.json' });\n * map.addControl(new NavigationControl());\n * new Marker().setLonLat([2.4246, 48.8457]).setPopup(new Popup({ offset: [0, -34] }).setText('Here')).addTo(map);\n * ```\n */\nexport { OPENFREEMAP_ATTRIBUTION, TERRAIN_TILES_ATTRIBUTION } from './basemap/basemaps.ts';\nexport type { TileGrid, TileMatrix } from './basemap/grid.ts';\nexport { coniferModel, type TreeColors, treeModel } from './basemap/models/trees.ts';\nexport {\n PMTiles,\n type PmtilesEntry,\n type PmtilesHeader,\n type PmtilesTileType,\n tileIdToZxy,\n zxyToTileId,\n} from './basemap/pmtiles.ts';\nexport { basicStyle, type PmtilesOptions } from './basemap/pmtileslayer.ts';\nexport type {\n CandidateIcon,\n CandidateOverlap,\n Json,\n LabelCandidate,\n RasterSource,\n Style,\n StyleLayer,\n} from './basemap/vectorstyle.ts';\nexport type { VectorExtrusionOptions } from './basemap/vectortiles/extrusions.ts';\nexport type { FurnitureOptions } from './basemap/vectortiles/furniture.ts';\nexport type { LabelsOptions } from './basemap/vectortiles/labels.ts';\nexport type { LampsOptions } from './basemap/vectortiles/lamps.ts';\nexport type { StreetWindLayer, StreetWindOptions } from './basemap/vectortiles/street-wind.ts';\nexport type { LoadedStyle } from './basemap/vectortiles/style.ts';\nexport type { TreesOptions } from './basemap/vectortiles/trees.ts';\nexport { isStreet, type VectorsOptions } from './basemap/vectortiles/vectors.ts';\nexport type { VectorRasterOptions, VectorTilesOptions } from './basemap/vectortiles.ts';\nexport { OPENFREEMAP_STYLES, PLAN_STYLES, VectorTiles } from './basemap/vectortiles.ts';\nexport { parseWmtsGrid, wmtsGrid } from './basemap/wmts.ts';\nexport { type ColladaImages, colladaImages, loadCollada, parseCollada } from './data/collada.ts';\nexport {\n type Crs,\n type CrsLike,\n getCrs,\n lambertConformalConic,\n registerCrs,\n reproject,\n transverseMercator,\n} from './data/crs.ts';\nexport { parseGpx } from './data/gpx.ts';\nexport {\n type IfcElement,\n type IfcModel,\n type IfcOptions,\n type IfcPlace,\n type IfcProperties,\n type IfcStorey,\n loadIfc,\n WEB_IFC,\n} from './data/ifc.ts';\nexport { parseKml } from './data/kml.ts';\nexport { parseTopoJson, type TopoGeometry, type Topology } from './data/topojson.ts';\nexport type { DecoderUrls } from './decoding/decoders.ts';\nexport {\n BATIMENTS_3D_URL,\n type BdTopoBuilding,\n batiments3d,\n bdtopoBuildings,\n bdtopoRoofs,\n type GeocodedPlace,\n geoplateformeGeocode,\n geoplateformeWfs,\n geoplateformeWms,\n geoplateformeWmts,\n IGN_ATTRIBUTION,\n IGN_PRESETS,\n type IgnPreset,\n lambert93Grid,\n} from './geoplateforme.ts';\nexport { type Grid, windAt, windFields } from './grids.ts';\nexport type { CustomFrame, CustomLayerInterface } from './layers/custom.ts';\nexport { CustomLayer } from './layers/custom.ts';\nexport type { ExtrusionOptions, ExtrusionStyle, PolygonArrays, TileKey } from './layers/extrusions.ts';\nexport { ExtrusionLayer } from './layers/extrusions.ts';\nexport type {\n CircleOptions,\n CircleStyle,\n Feature,\n FeatureCollection,\n FeatureData,\n FeatureLayerStyle,\n FillOptions,\n FillStyle,\n Geometry,\n LineOptions,\n LineStyle,\n Position,\n Properties,\n Ramp,\n Size,\n Stops,\n Styled,\n} from './layers/features.ts';\nexport { CircleLayer, FeatureLayer, FillLayer, interpolate, LineLayer, parseColor } from './layers/features.ts';\nexport type { FlowField, FlowOptions, FlowStyle, TimedField } from './layers/flow.ts';\nexport { FlowLayer, flowFieldFromImage, flowFieldsFromImage } from './layers/flow.ts';\nexport type { TextPart } from './layers/glyphs.ts';\nexport { DEFAULT_FONT, GLYPHS_URL } from './layers/glyphs.ts';\nexport type { GroundOptions, GroundTexture } from './layers/ground.ts';\nexport { GroundLayer } from './layers/ground.ts';\nexport type { ImageOptions, Pixels, SpriteIcon } from './layers/icons.ts';\nexport { Layer } from './layers/layers.ts';\nexport type { ModelInstance, ModelOptions } from './layers/models.ts';\nexport { ModelLayer } from './layers/models.ts';\nexport { NetworkLayer } from './layers/network.ts';\nexport {\n type CalibratedPanoramaOptions,\n type Panorama,\n type PanoramaOptions,\n type PanoramaPhoto,\n Panoramas,\n type PhotoPanoramaOptions,\n} from './layers/panoramas.ts';\nexport { type PhotoOptions, photoModel } from './layers/photos.ts';\nexport type { ClassStyle, PointCloudOptions, PointCloudStyle, PointColor } from './layers/pointclouds.ts';\nexport { CLASSIFICATIONS, ELEVATION_RAMP, PointCloudLayer } from './layers/pointclouds.ts';\nexport { RasterLayer } from './layers/raster.ts';\nexport type { Overlap, SymbolOptions, SymbolStyle } from './layers/symbols.ts';\nexport { SymbolLayer } from './layers/symbols.ts';\nexport { Tiles3dLayer } from './layers/tiles3d.ts';\nexport { type TreeKind, type TreeOptions, treeKind } from './layers/trees.ts';\nexport { type VectorFeature, VectorLayer, type VectorSublayer } from './layers/vectors.ts';\nexport type { HoverPicking } from './map/hover-pick.ts';\nexport { GeoMap, type LayerSpec } from './map.ts';\nexport {\n PANORAMAX_API,\n type PanoramaxPicture,\n type PanoramaxSequenceOptions,\n panoramaxPanoramas,\n panoramaxPhoto,\n panoramaxPicture,\n panoramaxSequence,\n panoramaxStyle,\n} from './panoramax.ts';\nexport type {\n AnimationOptions,\n AtmosphereOptions,\n Basemap,\n BasemapName,\n BodyOptions,\n CelestialBody,\n FeatureColor,\n FeatureHit,\n FirstPersonView,\n FlyToOptions,\n GeoMapOptions,\n LoadingMode,\n LonLat,\n MapEvents,\n MapHoverFeatureEvent,\n MapPointerEvent,\n NetworkOptions,\n NetworkStyle,\n PickOptions,\n Placement,\n Point,\n Projection,\n Quality,\n RasterGrid,\n RasterOptions,\n RasterStyle,\n SunOptions,\n SwipeOptions,\n TerrainEncoding,\n TerrainModel,\n TerrainOptions,\n Tiles3dOptions,\n Tiles3dStyle,\n ViewshedOptions,\n} from './types.ts';\nexport {\n AttributionControl,\n type AttributionOptions,\n type Control,\n type ControlPosition,\n NavigationControl,\n type NavigationOptions,\n} from './ui/controls.ts';\nexport { MinimapControl, type MinimapOptions } from './ui/minimap.ts';\nexport {\n type Anchor,\n Marker,\n type MarkerEvent,\n type MarkerEvents,\n type MarkerOptions,\n Panel,\n type PanelOptions,\n Popup,\n type PopupEvents,\n type PopupOptions,\n} from './ui/overlay.ts';\nexport { lengthLabel, roundLength, ScaleControl, type ScaleOptions } from './ui/scale.ts';\nexport { SearchControl, type SearchOptions } from './ui/search.ts';\nexport { setRequestHeaders } from './util/requests.ts';\nexport type { RoofMode } from './util/roofs.ts';\nexport { sunPosition } from './util/sun.ts';\nexport type {\n Camera,\n NetworkStats,\n PickHit,\n PickResult,\n PointCloudInfo,\n PointCloudPoint,\n PointCloudStats,\n RasterLayerStats,\n Tiles3dStats,\n} from './wasm/isard.js';\n"]}
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@@ -95,6 +95,10 @@ export interface FillStyle<P = Properties> extends FeatureLayerStyle<P> {
|
|
|
95
95
|
export interface LineOptions<P = Properties> extends Partial<LineStyle<P>>, Placement {
|
|
96
96
|
/** LineString and MultiLineString features; the rings of Polygon and MultiPolygon features are drawn as lines */
|
|
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97
|
data: FeatureData<P>;
|
|
98
|
+
/** Lines in space: each point at its third coordinate, metres above the ground (`'ground'`) or above the sea
|
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|
+
* (`'sea'`; a point without one at 0), hidden by what stands in front of it (a measure from a roof to the street, a
|
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|
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* flight path, a cable). Without it, the lines lie on the ground (their third coordinates left out) */
|
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|
+
altitudeReference?: 'ground' | 'sea';
|
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98
102
|
}
|
|
99
103
|
export interface CircleOptions<P = Properties> extends Partial<CircleStyle<P>>, Placement {
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|
100
104
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/** Point and MultiPoint features */
|
|
@@ -140,6 +144,9 @@ export declare abstract class FeatureLayer<P, S extends FeatureLayerStyle<P>> ex
|
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140
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protected abstract featureStyle(properties: P, index: number): [color: string, second: string, size: Size, second: Size];
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145
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}
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146
|
export declare class LineLayer<P = Properties> extends FeatureLayer<P, LineStyle<P>> {
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private readonly altitudeReference?;
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/** The points' heights for the engine and whether they are above the sea; none for lines on the ground */
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private inSpace;
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143
150
|
protected featureStyle(properties: P, index: number): [string, string, Size, Size];
|
|
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151
|
}
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152
|
export declare class CircleLayer<P = Properties> extends FeatureLayer<P, CircleStyle<P>> {
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@@ -106,16 +106,20 @@ class Grow {
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106
|
return this.data.subarray(0, this.length);
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107
107
|
}
|
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108
108
|
}
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|
109
|
-
/** Lines of the features: points (Mercator), first point of each line, feature of each line
|
|
109
|
+
/** Lines of the features: points (Mercator), first point of each line, feature of each line, and the height of each
|
|
110
|
+
* point (its third coordinate, 0 without) */
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|
110
111
|
const lineGeometry = (features) => {
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|
111
112
|
const points = new Grow(new Float64Array(1024));
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|
113
|
+
const heights = new Grow(new Float64Array(512));
|
|
112
114
|
const start = new Grow(new Uint32Array(64));
|
|
113
115
|
const feature = new Grow(new Uint32Array(64));
|
|
114
116
|
const line = (coords, f) => {
|
|
115
117
|
start.push(points.length / 2);
|
|
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118
|
feature.push(f);
|
|
117
|
-
for (const [lon, lat] of coords)
|
|
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|
+
for (const [lon, lat, z] of coords) {
|
|
118
120
|
points.push(mercatorX(lon), mercatorY(lat));
|
|
121
|
+
heights.push(typeof z === 'number' && Number.isFinite(z) ? z : 0);
|
|
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|
+
}
|
|
119
123
|
};
|
|
120
124
|
features.forEach((f, i) => {
|
|
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125
|
for (const g of geometries(f.geometry)) {
|
|
@@ -134,7 +138,7 @@ const lineGeometry = (features) => {
|
|
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|
}
|
|
135
139
|
});
|
|
136
140
|
start.push(points.length / 2);
|
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|
-
return { points: points.done(), start: start.done(), feature: feature.done() };
|
|
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|
+
return { points: points.done(), heights: heights.done(), start: start.done(), feature: feature.done() };
|
|
138
142
|
};
|
|
139
143
|
const pointGeometry = (features) => {
|
|
140
144
|
const points = new Grow(new Float64Array(1024));
|
|
@@ -287,15 +291,27 @@ export class FeatureLayer extends Layer {
|
|
|
287
291
|
}
|
|
288
292
|
}
|
|
289
293
|
export class LineLayer extends FeatureLayer {
|
|
294
|
+
altitudeReference;
|
|
295
|
+
/** @internal `altitudeReference`: lines in space (`LineOptions`) */
|
|
296
|
+
constructor(map, data, style, altitudeReference) {
|
|
297
|
+
super(map, data, style);
|
|
298
|
+
this.altitudeReference = altitudeReference;
|
|
299
|
+
}
|
|
290
300
|
/** @internal */
|
|
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301
|
add(engine) {
|
|
292
302
|
const g = lineGeometry(this.list);
|
|
293
|
-
|
|
303
|
+
const [heights, sea] = this.inSpace(g.heights);
|
|
304
|
+
return engine.addLines(g.points, g.start, g.feature, this.list.length, heights, sea);
|
|
294
305
|
}
|
|
295
306
|
/** @internal */
|
|
296
307
|
upload(engine, id) {
|
|
297
308
|
const g = lineGeometry(this.list);
|
|
298
|
-
|
|
309
|
+
const [heights, sea] = this.inSpace(g.heights);
|
|
310
|
+
engine.setLines(id, g.points, g.start, g.feature, heights, sea);
|
|
311
|
+
}
|
|
312
|
+
/** The points' heights for the engine and whether they are above the sea; none for lines on the ground */
|
|
313
|
+
inSpace(heights) {
|
|
314
|
+
return this.altitudeReference ? [heights, this.altitudeReference === 'sea'] : [undefined, false];
|
|
299
315
|
}
|
|
300
316
|
featureStyle(properties, index) {
|
|
301
317
|
const { color, width } = this.style;
|
|
@@ -1 +1 @@
|
|
|
1
|
-
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* Feature layers: lines, circles and fills from GeoJSON, styled per feature. A style value is a constant, zoom stops\n * (`[[zoom, value], …]`, linear in between, as MapLibre's `interpolate linear zoom`), or a function of the feature\n * returning either, evaluated once per feature when the data or the style change: the engine keeps the result in\n * textures, and restyling, recoloring by values or filtering never touches the geometry.\n */\n\nimport { crsOf, reproject } from '../data/crs.ts';\nimport type { LayerHost, Placement } from '../types.ts';\nimport { parseColor, type Ramp, rampTexels } from '../util/color.ts';\nimport { mercatorX, mercatorY } from '../util/geo.ts';\nimport { FLOATS, STYLE } from '../util/style-floats.ts';\nimport type { Engine } from '../wasm/isard.js';\nimport { Layer } from './layers.ts';\n\n// ── GeoJSON (the parts used here) ──\n\nexport type Position = [lon: number, lat: number, ...rest: number[]];\nexport type Geometry =\n | { type: 'Point'; coordinates: Position }\n | { type: 'MultiPoint'; coordinates: Position[] }\n | { type: 'LineString'; coordinates: Position[] }\n | { type: 'MultiLineString'; coordinates: Position[][] }\n | { type: 'Polygon'; coordinates: Position[][] }\n | { type: 'MultiPolygon'; coordinates: Position[][][] }\n | { type: 'GeometryCollection'; geometries: Geometry[] };\nexport type Properties = Record<string, unknown>;\nexport interface Feature<P = Properties> {\n type: 'Feature';\n geometry: Geometry | null;\n properties: P;\n id?: string | number;\n}\nexport interface FeatureCollection<P = Properties> {\n type: 'FeatureCollection';\n features: Feature<P>[];\n /** The CRS of the coordinates, a legacy member (GeoJSON of 2008, the output of a WFS in another CRS): the feature\n * layers reproject a collection that names one (see `reproject`) */\n crs?: { type: 'name'; properties: { name: string } };\n}\n/** What a feature layer takes: a collection, its features, or one feature */\nexport type FeatureData<P = Properties> = FeatureCollection<P> | Feature<P>[] | Feature<P>;\n\n// ── Style values ──\n\n/** Zoom stops: `[[zoom, value], …]` in increasing zooms, up to four, linear in between, constant outside */\nexport type Stops = [zoom: number, value: number][];\n/** A size: CSS pixels, or zoom stops */\nexport type Size = number | Stops;\n/** A value for all features, or a function of each feature (its properties and its index in the data) */\n// Where they were, for the layers and the API\nexport { parseColor, type Ramp, rampTexels };\n\nexport type Styled<T, P = Properties> = T | ((properties: P, index: number) => T);\n\nexport interface FeatureLayerStyle<P = Properties> {\n /** Layer opacity, 0 to 1, or zoom stops (a layer fading in past a zoom) (default 1) */\n opacity: Size;\n /** Zooms the layer shows in: from `minZoom` (included) to `maxZoom` (excluded) */\n minZoom: number;\n maxZoom: number;\n visible: boolean;\n /** Features drawn; the others hidden (default all) */\n filter: ((properties: P, index: number) => boolean) | undefined;\n /** Colors of the values given by `setValues`: a feature with a value takes its color here, the others keep theirs */\n ramp: Ramp | undefined;\n}\n\nexport interface LineStyle<P = Properties> extends FeatureLayerStyle<P> {\n /** CSS color: `#rgb`, `#rrggbb`, `#rrggbbaa`, `rgb()`, `rgba()` (default `#000`) */\n color: Styled<string, P>;\n /** CSS pixels (default 1) */\n width: Styled<Size, P>;\n /** Dash and gap, in line widths (MapLibre's `line-dasharray`); undefined: solid */\n dash: [dash: number, gap: number] | undefined;\n}\n\nexport interface CircleStyle<P = Properties> extends FeatureLayerStyle<P> {\n color: Styled<string, P>;\n /** CSS pixels (default 5) */\n radius: Styled<Size, P>;\n strokeColor: Styled<string, P>;\n /** CSS pixels (default 0) */\n strokeWidth: Styled<Size, P>;\n /** `'viewport'` (default): discs facing the screen; `'map'`: lying on the ground (MapLibre's\n * `circle-pitch-alignment`) */\n alignment: 'viewport' | 'map';\n}\n\nexport interface FillStyle<P = Properties> extends FeatureLayerStyle<P> {\n color: Styled<string, P>;\n}\n\nexport interface LineOptions<P = Properties> extends Partial<LineStyle<P>>, Placement {\n /** LineString and MultiLineString features; the rings of Polygon and MultiPolygon features are drawn as lines */\n data: FeatureData<P>;\n}\nexport interface CircleOptions<P = Properties> extends Partial<CircleStyle<P>>, Placement {\n /** Point and MultiPoint features */\n data: FeatureData<P>;\n}\nexport interface FillOptions<P = Properties> extends Partial<FillStyle<P>>, Placement {\n /** Polygon and MultiPolygon features */\n data: FeatureData<P>;\n}\n\nconst BASE = {\n opacity: 1,\n minZoom: 0,\n maxZoom: 24,\n visible: true,\n filter: undefined,\n ramp: undefined,\n} satisfies FeatureLayerStyle;\n\n/** Up to four stops as zooms then values, constant if a number */\nexport const stops = (size: Size): [number, number, number, number, number, number, number, number] => {\n if (!Array.isArray(size)) {\n // A style function may return nothing for a feature without the property: 0\n const v = Number.isFinite(size) ? size : 0;\n\n return [0, 0, 0, 0, v, v, v, v];\n }\n\n // More than four: resampled at four zooms over their range\n const resampled = (): [number, number][] => {\n const z0 = size[0]?.[0] ?? 0;\n const z1 = size.at(-1)?.[0] ?? 0;\n\n return [0, 1, 2, 3].map((k): [number, number] => {\n const z = z0 + ((z1 - z0) * k) / 3;\n\n return [z, interpolate(size, z)];\n });\n };\n const s = size.length > 4 ? resampled() : size;\n const at = (k: number) => s[Math.min(k, s.length - 1)] ?? [0, 0];\n\n return [at(0)[0], at(1)[0], at(2)[0], at(3)[0], at(0)[1], at(1)[1], at(2)[1], at(3)[1]];\n};\n\n/** Value of zoom stops at a zoom */\nexport const interpolate = (size: Size, zoom: number): number => {\n if (typeof size === 'number') return size;\n\n const first = size[0];\n\n if (!first) return 0;\n if (zoom <= first[0]) return first[1];\n\n const k = size.findIndex(([z], i) => i > 0 && zoom <= z);\n\n if (k < 0) return size.at(-1)?.[1] ?? 0;\n\n const [z0, v0] = size[k - 1] ?? first;\n const [z1, v1] = size[k] ?? first;\n\n return v0 + ((v1 - v0) * (zoom - z0)) / Math.max(z1 - z0, 1e-9);\n};\n\nexport const evaluate = <T, P>(value: Styled<T, P>, properties: P, index: number): T => {\n return typeof value === 'function' ? (value as (p: P, i: number) => T)(properties, index) : value;\n};\n\n// ── Geometry ──\n\n/** Collections in another CRS, reprojected once (the layers read their data again) */\nconst reprojected = new WeakMap<object, Feature<unknown>[]>();\n\nexport const featuresOf = <P>(data: FeatureData<P>): Feature<P>[] => {\n if (Array.isArray(data)) return data;\n if (data.type !== 'FeatureCollection') return [data];\n if (crsOf(data) === undefined) return data.features;\n\n const cached = reprojected.get(data) as Feature<P>[] | undefined;\n\n if (cached) return cached;\n\n const features = reproject(data).features;\n\n reprojected.set(data, features);\n\n return features;\n};\n\n/** Every geometry of a feature, collections flattened */\nfunction* geometries(geometry: Geometry | null): Generator<Geometry> {\n if (!geometry) return;\n if (geometry.type === 'GeometryCollection') for (const g of geometry.geometries) yield* geometries(g);\n else yield geometry;\n}\n\n/** A growable typed array */\nclass Grow<T extends Float64Array | Uint32Array> {\n length = 0;\n constructor(public data: T) {}\n push(...values: number[]): void {\n if (this.length + values.length > this.data.length) {\n const next = new (this.data.constructor as new (n: number) => T)(\n Math.max(16, this.data.length * 2, this.length + values.length),\n );\n\n next.set(this.data);\n this.data = next;\n }\n for (const v of values) this.data[this.length++] = v;\n }\n done(): T {\n return this.data.subarray(0, this.length) as T;\n }\n}\n\n/** Lines of the features: points (Mercator), first point of each line, feature of each line */\nconst lineGeometry = (features: Feature<unknown>[]) => {\n const points = new Grow(new Float64Array(1024));\n const start = new Grow(new Uint32Array(64));\n const feature = new Grow(new Uint32Array(64));\n const line = (coords: Position[], f: number) => {\n start.push(points.length / 2);\n feature.push(f);\n for (const [lon, lat] of coords) points.push(mercatorX(lon), mercatorY(lat));\n };\n\n features.forEach((f, i) => {\n for (const g of geometries(f.geometry)) {\n if (g.type === 'LineString') line(g.coordinates, i);\n else if (g.type === 'MultiLineString') for (const l of g.coordinates) line(l, i);\n else if (g.type === 'Polygon') for (const r of g.coordinates) line(r, i);\n else if (g.type === 'MultiPolygon') for (const p of g.coordinates) for (const r of p) line(r, i);\n }\n });\n start.push(points.length / 2);\n\n return { points: points.done(), start: start.done(), feature: feature.done() };\n};\n\nconst pointGeometry = (features: Feature<unknown>[]) => {\n const points = new Grow(new Float64Array(1024));\n const feature = new Grow(new Uint32Array(64));\n const point = ([lon, lat]: Position, f: number) => {\n points.push(mercatorX(lon), mercatorY(lat));\n feature.push(f);\n };\n\n features.forEach((f, i) => {\n for (const g of geometries(f.geometry)) {\n if (g.type === 'Point') point(g.coordinates, i);\n else if (g.type === 'MultiPoint') for (const p of g.coordinates) point(p, i);\n }\n });\n\n return { points: points.done(), feature: feature.done() };\n};\n\nexport const polygonGeometry = (features: Feature<unknown>[]) => {\n const points = new Grow(new Float64Array(1024));\n const ringStart = new Grow(new Uint32Array(64));\n const polygonStart = new Grow(new Uint32Array(64));\n const feature = new Grow(new Uint32Array(64));\n const polygon = (rings: Position[][], f: number) => {\n polygonStart.push(ringStart.length);\n feature.push(f);\n for (const ring of rings) {\n ringStart.push(points.length / 2);\n for (const [lon, lat] of ring) points.push(mercatorX(lon), mercatorY(lat));\n }\n };\n\n features.forEach((f, i) => {\n for (const g of geometries(f.geometry)) {\n if (g.type === 'Polygon') polygon(g.coordinates, i);\n else if (g.type === 'MultiPolygon') for (const p of g.coordinates) polygon(p, i);\n }\n });\n ringStart.push(points.length / 2);\n polygonStart.push(ringStart.length - 1);\n\n return {\n points: points.done(),\n ringStart: ringStart.done(),\n polygonStart: polygonStart.done(),\n feature: feature.done(),\n };\n};\n\n// ── Layers ──\n\n/** What every feature layer shares: its data, its style in the engine, values, filter */\nexport abstract class FeatureLayer<P, S extends FeatureLayerStyle<P>> extends Layer {\n protected list: Feature<P>[];\n protected values: Float32Array | undefined;\n\n /** @internal */\n constructor(\n map: LayerHost,\n data: FeatureData<P>,\n protected style: S,\n ) {\n super(map);\n this.list = featuresOf(data);\n }\n\n /** The features, in the order of the data (their index is what `pick` returns) */\n get features(): readonly Feature<P>[] {\n return this.list;\n }\n\n /** The feature of a picked index */\n featureAt(index: number): Feature<P> | undefined {\n return this.list[index];\n }\n\n /** Replaces the features; the style is evaluated again for them */\n setData(data: FeatureData<P>): void {\n const before = this.list.length;\n\n this.list = featuresOf(data);\n if (this.list.length !== before) this.values = undefined;\n // A new feature count needs new textures: the layer is created again at its place\n if (this.list.length !== before) this.recreate();\n else {\n this.upload(this.map.engine, this.id);\n this.applyStyle(this.map.engine, this.id);\n }\n this.map.requestRender();\n }\n\n setStyle(style: Partial<S>): void {\n this.style = { ...this.style, ...style };\n this.applyStyle(this.map.engine, this.id);\n this.map.requestRender();\n }\n\n /** One value per feature (in data order), colored through the style's `ramp`; NaN keeps a feature's color */\n setValues(values: Float32Array | undefined): void {\n this.values = values;\n this.map.engine.setFeatureValues(this.id, values ?? new Float32Array(this.list.length).fill(Number.NaN));\n this.map.requestRender();\n }\n\n /** Shows only the features the predicate keeps; undefined shows them all */\n setFilter(filter: ((properties: P, index: number) => boolean) | undefined): void {\n this.style = { ...this.style, filter };\n this.map.engine.setFeatureMask(this.id, this.mask());\n this.map.requestRender();\n }\n\n setVisible(visible: boolean): void {\n this.setStyle({ visible } as Partial<S>);\n }\n\n private mask(): Uint8Array {\n const { filter } = this.style;\n const mask = new Uint8Array(this.list.length).fill(255);\n\n if (filter)\n this.list.forEach((f, i) => {\n if (!filter(f.properties, i)) mask[i] = 0;\n });\n\n return mask;\n }\n\n /** Recreated in the engine at the same place (a new feature count) */\n private recreate(): void {\n const engine = this.map.engine;\n const old = this.id;\n\n this.attach(engine);\n this.map.replaceLayer(this, old);\n }\n\n /** @internal */\n protected create(engine: Engine): number {\n const id = this.add(engine);\n\n this.applyStyle(engine, id);\n if (this.values) engine.setFeatureValues(id, this.values);\n\n return id;\n }\n\n /** @internal Adds the geometry to the engine, returns the layer id */\n protected abstract add(engine: Engine): number;\n /** @internal Sends the geometry again (same feature count) */\n protected abstract upload(engine: Engine, id: number): void;\n /** Two colors and two sizes of a feature */\n protected abstract featureStyle(\n properties: P,\n index: number,\n ): [color: string, second: string, size: Size, second: Size];\n /** @internal Layer-specific settings (dashes, alignment) */\n protected abstract applyExtra(engine: Engine, id: number): void;\n\n /** @internal */\n protected applyStyle(engine: Engine, id: number): void {\n const out = new Float32Array(this.list.length * FLOATS);\n\n this.list.forEach((f, i) => {\n const [color, second, size, size2] = this.featureStyle(f.properties, i);\n const o = i * FLOATS;\n\n out.set(parseColor(color), o + STYLE.color);\n out.set(parseColor(second), o + STYLE.second);\n out.set(stops(size), o + STYLE.size);\n out.set(stops(size2), o + STYLE.size2);\n });\n engine.setFeatureStyle(id, out);\n engine.setFeatureMask(id, this.mask());\n\n const { ramp, opacity, minZoom, maxZoom, visible } = this.style;\n const r = ramp && rampTexels(ramp);\n\n engine.setFeatureRamp(id, r?.rgba, r?.min ?? 0, r?.max ?? 1);\n engine.setFeatureLayer(id, Float32Array.from(stops(opacity)), minZoom, maxZoom, visible);\n this.applyExtra(engine, id);\n }\n}\n\nexport class LineLayer<P = Properties> extends FeatureLayer<P, LineStyle<P>> {\n /** @internal */\n protected add(engine: Engine): number {\n const g = lineGeometry(this.list);\n\n return engine.addLines(g.points, g.start, g.feature, this.list.length);\n }\n\n /** @internal */\n protected upload(engine: Engine, id: number): void {\n const g = lineGeometry(this.list);\n\n engine.setLines(id, g.points, g.start, g.feature);\n }\n\n protected featureStyle(properties: P, index: number): [string, string, Size, Size] {\n const { color, width } = this.style;\n\n return [evaluate(color, properties, index), '#000', evaluate(width, properties, index), 0];\n }\n\n /** @internal */\n protected applyExtra(engine: Engine, id: number): void {\n const [dash, gap] = this.style.dash ?? [0, 0];\n\n engine.setLineDash(id, dash, gap);\n }\n}\n\nexport class CircleLayer<P = Properties> extends FeatureLayer<P, CircleStyle<P>> {\n /** @internal */\n protected add(engine: Engine): number {\n const g = pointGeometry(this.list);\n\n return engine.addCircles(g.points, g.feature, this.list.length);\n }\n\n /** @internal */\n protected upload(engine: Engine, id: number): void {\n const g = pointGeometry(this.list);\n\n engine.setCircles(id, g.points, g.feature);\n }\n\n protected featureStyle(properties: P, index: number): [string, string, Size, Size] {\n const { color, strokeColor, radius, strokeWidth } = this.style;\n\n return [\n evaluate(color, properties, index),\n evaluate(strokeColor, properties, index),\n evaluate(radius, properties, index),\n evaluate(strokeWidth, properties, index),\n ];\n }\n\n /** @internal */\n protected applyExtra(engine: Engine, id: number): void {\n engine.setCircleAlignment(id, this.style.alignment === 'map');\n }\n}\n\nexport class FillLayer<P = Properties> extends FeatureLayer<P, FillStyle<P>> {\n /** @internal */\n protected add(engine: Engine): number {\n const g = polygonGeometry(this.list);\n\n return engine.addFills(g.points, g.ringStart, g.polygonStart, g.feature, this.list.length);\n }\n\n /** @internal */\n protected upload(engine: Engine, id: number): void {\n const g = polygonGeometry(this.list);\n\n engine.setFills(id, g.points, g.ringStart, g.polygonStart, g.feature);\n }\n\n protected featureStyle(properties: P, index: number): [string, string, Size, Size] {\n return [evaluate(this.style.color, properties, index), '#000', 0, 0];\n }\n\n protected applyExtra(): void {}\n}\n\nexport const lineStyle = <P>(options: LineOptions<P>): LineStyle<P> => {\n const { data: _, before: __, ...rest } = options;\n\n return { ...BASE, color: '#000', width: 1, dash: undefined, ...rest };\n};\n\nexport const circleStyle = <P>(options: CircleOptions<P>): CircleStyle<P> => {\n const { data: _, before: __, ...rest } = options;\n\n return {\n ...BASE,\n color: '#000',\n radius: 5,\n strokeColor: '#fff',\n strokeWidth: 0,\n alignment: 'viewport',\n ...rest,\n };\n};\n\nexport const fillStyle = <P>(options: FillOptions<P>): FillStyle<P> => {\n const { data: _, before: __, ...rest } = options;\n\n return { ...BASE, color: '#000', ...rest };\n};\n"]}
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* Feature layers: lines, circles and fills from GeoJSON, styled per feature. A style value is a constant, zoom stops\n * (`[[zoom, value], …]`, linear in between, as MapLibre's `interpolate linear zoom`), or a function of the feature\n * returning either, evaluated once per feature when the data or the style change: the engine keeps the result in\n * textures, and restyling, recoloring by values or filtering never touches the geometry.\n */\n\nimport { crsOf, reproject } from '../data/crs.ts';\nimport type { LayerHost, Placement } from '../types.ts';\nimport { parseColor, type Ramp, rampTexels } from '../util/color.ts';\nimport { mercatorX, mercatorY } from '../util/geo.ts';\nimport { FLOATS, STYLE } from '../util/style-floats.ts';\nimport type { Engine } from '../wasm/isard.js';\nimport { Layer } from './layers.ts';\n\n// ── GeoJSON (the parts used here) ──\n\nexport type Position = [lon: number, lat: number, ...rest: number[]];\nexport type Geometry =\n | { type: 'Point'; coordinates: Position }\n | { type: 'MultiPoint'; coordinates: Position[] }\n | { type: 'LineString'; coordinates: Position[] }\n | { type: 'MultiLineString'; coordinates: Position[][] }\n | { type: 'Polygon'; coordinates: Position[][] }\n | { type: 'MultiPolygon'; coordinates: Position[][][] }\n | { type: 'GeometryCollection'; geometries: Geometry[] };\nexport type Properties = Record<string, unknown>;\nexport interface Feature<P = Properties> {\n type: 'Feature';\n geometry: Geometry | null;\n properties: P;\n id?: string | number;\n}\nexport interface FeatureCollection<P = Properties> {\n type: 'FeatureCollection';\n features: Feature<P>[];\n /** The CRS of the coordinates, a legacy member (GeoJSON of 2008, the output of a WFS in another CRS): the feature\n * layers reproject a collection that names one (see `reproject`) */\n crs?: { type: 'name'; properties: { name: string } };\n}\n/** What a feature layer takes: a collection, its features, or one feature */\nexport type FeatureData<P = Properties> = FeatureCollection<P> | Feature<P>[] | Feature<P>;\n\n// ── Style values ──\n\n/** Zoom stops: `[[zoom, value], …]` in increasing zooms, up to four, linear in between, constant outside */\nexport type Stops = [zoom: number, value: number][];\n/** A size: CSS pixels, or zoom stops */\nexport type Size = number | Stops;\n/** A value for all features, or a function of each feature (its properties and its index in the data) */\n// Where they were, for the layers and the API\nexport { parseColor, type Ramp, rampTexels };\n\nexport type Styled<T, P = Properties> = T | ((properties: P, index: number) => T);\n\nexport interface FeatureLayerStyle<P = Properties> {\n /** Layer opacity, 0 to 1, or zoom stops (a layer fading in past a zoom) (default 1) */\n opacity: Size;\n /** Zooms the layer shows in: from `minZoom` (included) to `maxZoom` (excluded) */\n minZoom: number;\n maxZoom: number;\n visible: boolean;\n /** Features drawn; the others hidden (default all) */\n filter: ((properties: P, index: number) => boolean) | undefined;\n /** Colors of the values given by `setValues`: a feature with a value takes its color here, the others keep theirs */\n ramp: Ramp | undefined;\n}\n\nexport interface LineStyle<P = Properties> extends FeatureLayerStyle<P> {\n /** CSS color: `#rgb`, `#rrggbb`, `#rrggbbaa`, `rgb()`, `rgba()` (default `#000`) */\n color: Styled<string, P>;\n /** CSS pixels (default 1) */\n width: Styled<Size, P>;\n /** Dash and gap, in line widths (MapLibre's `line-dasharray`); undefined: solid */\n dash: [dash: number, gap: number] | undefined;\n}\n\nexport interface CircleStyle<P = Properties> extends FeatureLayerStyle<P> {\n color: Styled<string, P>;\n /** CSS pixels (default 5) */\n radius: Styled<Size, P>;\n strokeColor: Styled<string, P>;\n /** CSS pixels (default 0) */\n strokeWidth: Styled<Size, P>;\n /** `'viewport'` (default): discs facing the screen; `'map'`: lying on the ground (MapLibre's\n * `circle-pitch-alignment`) */\n alignment: 'viewport' | 'map';\n}\n\nexport interface FillStyle<P = Properties> extends FeatureLayerStyle<P> {\n color: Styled<string, P>;\n}\n\nexport interface LineOptions<P = Properties> extends Partial<LineStyle<P>>, Placement {\n /** LineString and MultiLineString features; the rings of Polygon and MultiPolygon features are drawn as lines */\n data: FeatureData<P>;\n /** Lines in space: each point at its third coordinate, metres above the ground (`'ground'`) or above the sea\n * (`'sea'`; a point without one at 0), hidden by what stands in front of it (a measure from a roof to the street, a\n * flight path, a cable). Without it, the lines lie on the ground (their third coordinates left out) */\n altitudeReference?: 'ground' | 'sea';\n}\nexport interface CircleOptions<P = Properties> extends Partial<CircleStyle<P>>, Placement {\n /** Point and MultiPoint features */\n data: FeatureData<P>;\n}\nexport interface FillOptions<P = Properties> extends Partial<FillStyle<P>>, Placement {\n /** Polygon and MultiPolygon features */\n data: FeatureData<P>;\n}\n\nconst BASE = {\n opacity: 1,\n minZoom: 0,\n maxZoom: 24,\n visible: true,\n filter: undefined,\n ramp: undefined,\n} satisfies FeatureLayerStyle;\n\n/** Up to four stops as zooms then values, constant if a number */\nexport const stops = (size: Size): [number, number, number, number, number, number, number, number] => {\n if (!Array.isArray(size)) {\n // A style function may return nothing for a feature without the property: 0\n const v = Number.isFinite(size) ? size : 0;\n\n return [0, 0, 0, 0, v, v, v, v];\n }\n\n // More than four: resampled at four zooms over their range\n const resampled = (): [number, number][] => {\n const z0 = size[0]?.[0] ?? 0;\n const z1 = size.at(-1)?.[0] ?? 0;\n\n return [0, 1, 2, 3].map((k): [number, number] => {\n const z = z0 + ((z1 - z0) * k) / 3;\n\n return [z, interpolate(size, z)];\n });\n };\n const s = size.length > 4 ? resampled() : size;\n const at = (k: number) => s[Math.min(k, s.length - 1)] ?? [0, 0];\n\n return [at(0)[0], at(1)[0], at(2)[0], at(3)[0], at(0)[1], at(1)[1], at(2)[1], at(3)[1]];\n};\n\n/** Value of zoom stops at a zoom */\nexport const interpolate = (size: Size, zoom: number): number => {\n if (typeof size === 'number') return size;\n\n const first = size[0];\n\n if (!first) return 0;\n if (zoom <= first[0]) return first[1];\n\n const k = size.findIndex(([z], i) => i > 0 && zoom <= z);\n\n if (k < 0) return size.at(-1)?.[1] ?? 0;\n\n const [z0, v0] = size[k - 1] ?? first;\n const [z1, v1] = size[k] ?? first;\n\n return v0 + ((v1 - v0) * (zoom - z0)) / Math.max(z1 - z0, 1e-9);\n};\n\nexport const evaluate = <T, P>(value: Styled<T, P>, properties: P, index: number): T => {\n return typeof value === 'function' ? (value as (p: P, i: number) => T)(properties, index) : value;\n};\n\n// ── Geometry ──\n\n/** Collections in another CRS, reprojected once (the layers read their data again) */\nconst reprojected = new WeakMap<object, Feature<unknown>[]>();\n\nexport const featuresOf = <P>(data: FeatureData<P>): Feature<P>[] => {\n if (Array.isArray(data)) return data;\n if (data.type !== 'FeatureCollection') return [data];\n if (crsOf(data) === undefined) return data.features;\n\n const cached = reprojected.get(data) as Feature<P>[] | undefined;\n\n if (cached) return cached;\n\n const features = reproject(data).features;\n\n reprojected.set(data, features);\n\n return features;\n};\n\n/** Every geometry of a feature, collections flattened */\nfunction* geometries(geometry: Geometry | null): Generator<Geometry> {\n if (!geometry) return;\n if (geometry.type === 'GeometryCollection') for (const g of geometry.geometries) yield* geometries(g);\n else yield geometry;\n}\n\n/** A growable typed array */\nclass Grow<T extends Float64Array | Uint32Array> {\n length = 0;\n constructor(public data: T) {}\n push(...values: number[]): void {\n if (this.length + values.length > this.data.length) {\n const next = new (this.data.constructor as new (n: number) => T)(\n Math.max(16, this.data.length * 2, this.length + values.length),\n );\n\n next.set(this.data);\n this.data = next;\n }\n for (const v of values) this.data[this.length++] = v;\n }\n done(): T {\n return this.data.subarray(0, this.length) as T;\n }\n}\n\n/** Lines of the features: points (Mercator), first point of each line, feature of each line, and the height of each\n * point (its third coordinate, 0 without) */\nconst lineGeometry = (features: Feature<unknown>[]) => {\n const points = new Grow(new Float64Array(1024));\n const heights = new Grow(new Float64Array(512));\n const start = new Grow(new Uint32Array(64));\n const feature = new Grow(new Uint32Array(64));\n const line = (coords: Position[], f: number) => {\n start.push(points.length / 2);\n feature.push(f);\n for (const [lon, lat, z] of coords) {\n points.push(mercatorX(lon), mercatorY(lat));\n heights.push(typeof z === 'number' && Number.isFinite(z) ? z : 0);\n }\n };\n\n features.forEach((f, i) => {\n for (const g of geometries(f.geometry)) {\n if (g.type === 'LineString') line(g.coordinates, i);\n else if (g.type === 'MultiLineString') for (const l of g.coordinates) line(l, i);\n else if (g.type === 'Polygon') for (const r of g.coordinates) line(r, i);\n else if (g.type === 'MultiPolygon') for (const p of g.coordinates) for (const r of p) line(r, i);\n }\n });\n start.push(points.length / 2);\n\n return { points: points.done(), heights: heights.done(), start: start.done(), feature: feature.done() };\n};\n\nconst pointGeometry = (features: Feature<unknown>[]) => {\n const points = new Grow(new Float64Array(1024));\n const feature = new Grow(new Uint32Array(64));\n const point = ([lon, lat]: Position, f: number) => {\n points.push(mercatorX(lon), mercatorY(lat));\n feature.push(f);\n };\n\n features.forEach((f, i) => {\n for (const g of geometries(f.geometry)) {\n if (g.type === 'Point') point(g.coordinates, i);\n else if (g.type === 'MultiPoint') for (const p of g.coordinates) point(p, i);\n }\n });\n\n return { points: points.done(), feature: feature.done() };\n};\n\nexport const polygonGeometry = (features: Feature<unknown>[]) => {\n const points = new Grow(new Float64Array(1024));\n const ringStart = new Grow(new Uint32Array(64));\n const polygonStart = new Grow(new Uint32Array(64));\n const feature = new Grow(new Uint32Array(64));\n const polygon = (rings: Position[][], f: number) => {\n polygonStart.push(ringStart.length);\n feature.push(f);\n for (const ring of rings) {\n ringStart.push(points.length / 2);\n for (const [lon, lat] of ring) points.push(mercatorX(lon), mercatorY(lat));\n }\n };\n\n features.forEach((f, i) => {\n for (const g of geometries(f.geometry)) {\n if (g.type === 'Polygon') polygon(g.coordinates, i);\n else if (g.type === 'MultiPolygon') for (const p of g.coordinates) polygon(p, i);\n }\n });\n ringStart.push(points.length / 2);\n polygonStart.push(ringStart.length - 1);\n\n return {\n points: points.done(),\n ringStart: ringStart.done(),\n polygonStart: polygonStart.done(),\n feature: feature.done(),\n };\n};\n\n// ── Layers ──\n\n/** What every feature layer shares: its data, its style in the engine, values, filter */\nexport abstract class FeatureLayer<P, S extends FeatureLayerStyle<P>> extends Layer {\n protected list: Feature<P>[];\n protected values: Float32Array | undefined;\n\n /** @internal */\n constructor(\n map: LayerHost,\n data: FeatureData<P>,\n protected style: S,\n ) {\n super(map);\n this.list = featuresOf(data);\n }\n\n /** The features, in the order of the data (their index is what `pick` returns) */\n get features(): readonly Feature<P>[] {\n return this.list;\n }\n\n /** The feature of a picked index */\n featureAt(index: number): Feature<P> | undefined {\n return this.list[index];\n }\n\n /** Replaces the features; the style is evaluated again for them */\n setData(data: FeatureData<P>): void {\n const before = this.list.length;\n\n this.list = featuresOf(data);\n if (this.list.length !== before) this.values = undefined;\n // A new feature count needs new textures: the layer is created again at its place\n if (this.list.length !== before) this.recreate();\n else {\n this.upload(this.map.engine, this.id);\n this.applyStyle(this.map.engine, this.id);\n }\n this.map.requestRender();\n }\n\n setStyle(style: Partial<S>): void {\n this.style = { ...this.style, ...style };\n this.applyStyle(this.map.engine, this.id);\n this.map.requestRender();\n }\n\n /** One value per feature (in data order), colored through the style's `ramp`; NaN keeps a feature's color */\n setValues(values: Float32Array | undefined): void {\n this.values = values;\n this.map.engine.setFeatureValues(this.id, values ?? new Float32Array(this.list.length).fill(Number.NaN));\n this.map.requestRender();\n }\n\n /** Shows only the features the predicate keeps; undefined shows them all */\n setFilter(filter: ((properties: P, index: number) => boolean) | undefined): void {\n this.style = { ...this.style, filter };\n this.map.engine.setFeatureMask(this.id, this.mask());\n this.map.requestRender();\n }\n\n setVisible(visible: boolean): void {\n this.setStyle({ visible } as Partial<S>);\n }\n\n private mask(): Uint8Array {\n const { filter } = this.style;\n const mask = new Uint8Array(this.list.length).fill(255);\n\n if (filter)\n this.list.forEach((f, i) => {\n if (!filter(f.properties, i)) mask[i] = 0;\n });\n\n return mask;\n }\n\n /** Recreated in the engine at the same place (a new feature count) */\n private recreate(): void {\n const engine = this.map.engine;\n const old = this.id;\n\n this.attach(engine);\n this.map.replaceLayer(this, old);\n }\n\n /** @internal */\n protected create(engine: Engine): number {\n const id = this.add(engine);\n\n this.applyStyle(engine, id);\n if (this.values) engine.setFeatureValues(id, this.values);\n\n return id;\n }\n\n /** @internal Adds the geometry to the engine, returns the layer id */\n protected abstract add(engine: Engine): number;\n /** @internal Sends the geometry again (same feature count) */\n protected abstract upload(engine: Engine, id: number): void;\n /** Two colors and two sizes of a feature */\n protected abstract featureStyle(\n properties: P,\n index: number,\n ): [color: string, second: string, size: Size, second: Size];\n /** @internal Layer-specific settings (dashes, alignment) */\n protected abstract applyExtra(engine: Engine, id: number): void;\n\n /** @internal */\n protected applyStyle(engine: Engine, id: number): void {\n const out = new Float32Array(this.list.length * FLOATS);\n\n this.list.forEach((f, i) => {\n const [color, second, size, size2] = this.featureStyle(f.properties, i);\n const o = i * FLOATS;\n\n out.set(parseColor(color), o + STYLE.color);\n out.set(parseColor(second), o + STYLE.second);\n out.set(stops(size), o + STYLE.size);\n out.set(stops(size2), o + STYLE.size2);\n });\n engine.setFeatureStyle(id, out);\n engine.setFeatureMask(id, this.mask());\n\n const { ramp, opacity, minZoom, maxZoom, visible } = this.style;\n const r = ramp && rampTexels(ramp);\n\n engine.setFeatureRamp(id, r?.rgba, r?.min ?? 0, r?.max ?? 1);\n engine.setFeatureLayer(id, Float32Array.from(stops(opacity)), minZoom, maxZoom, visible);\n this.applyExtra(engine, id);\n }\n}\n\nexport class LineLayer<P = Properties> extends FeatureLayer<P, LineStyle<P>> {\n /** @internal `altitudeReference`: lines in space (`LineOptions`) */\n constructor(\n map: LayerHost,\n data: FeatureData<P>,\n style: LineStyle<P>,\n private readonly altitudeReference?: 'ground' | 'sea',\n ) {\n super(map, data, style);\n }\n\n /** @internal */\n protected add(engine: Engine): number {\n const g = lineGeometry(this.list);\n const [heights, sea] = this.inSpace(g.heights);\n\n return engine.addLines(g.points, g.start, g.feature, this.list.length, heights, sea);\n }\n\n /** @internal */\n protected upload(engine: Engine, id: number): void {\n const g = lineGeometry(this.list);\n const [heights, sea] = this.inSpace(g.heights);\n\n engine.setLines(id, g.points, g.start, g.feature, heights, sea);\n }\n\n /** The points' heights for the engine and whether they are above the sea; none for lines on the ground */\n private inSpace(heights: Float64Array): [Float64Array | undefined, boolean] {\n return this.altitudeReference ? [heights, this.altitudeReference === 'sea'] : [undefined, false];\n }\n\n protected featureStyle(properties: P, index: number): [string, string, Size, Size] {\n const { color, width } = this.style;\n\n return [evaluate(color, properties, index), '#000', evaluate(width, properties, index), 0];\n }\n\n /** @internal */\n protected applyExtra(engine: Engine, id: number): void {\n const [dash, gap] = this.style.dash ?? [0, 0];\n\n engine.setLineDash(id, dash, gap);\n }\n}\n\nexport class CircleLayer<P = Properties> extends FeatureLayer<P, CircleStyle<P>> {\n /** @internal */\n protected add(engine: Engine): number {\n const g = pointGeometry(this.list);\n\n return engine.addCircles(g.points, g.feature, this.list.length);\n }\n\n /** @internal */\n protected upload(engine: Engine, id: number): void {\n const g = pointGeometry(this.list);\n\n engine.setCircles(id, g.points, g.feature);\n }\n\n protected featureStyle(properties: P, index: number): [string, string, Size, Size] {\n const { color, strokeColor, radius, strokeWidth } = this.style;\n\n return [\n evaluate(color, properties, index),\n evaluate(strokeColor, properties, index),\n evaluate(radius, properties, index),\n evaluate(strokeWidth, properties, index),\n ];\n }\n\n /** @internal */\n protected applyExtra(engine: Engine, id: number): void {\n engine.setCircleAlignment(id, this.style.alignment === 'map');\n }\n}\n\nexport class FillLayer<P = Properties> extends FeatureLayer<P, FillStyle<P>> {\n /** @internal */\n protected add(engine: Engine): number {\n const g = polygonGeometry(this.list);\n\n return engine.addFills(g.points, g.ringStart, g.polygonStart, g.feature, this.list.length);\n }\n\n /** @internal */\n protected upload(engine: Engine, id: number): void {\n const g = polygonGeometry(this.list);\n\n engine.setFills(id, g.points, g.ringStart, g.polygonStart, g.feature);\n }\n\n protected featureStyle(properties: P, index: number): [string, string, Size, Size] {\n return [evaluate(this.style.color, properties, index), '#000', 0, 0];\n }\n\n protected applyExtra(): void {}\n}\n\nexport const lineStyle = <P>(options: LineOptions<P>): LineStyle<P> => {\n const { data: _, before: __, ...rest } = options;\n\n return { ...BASE, color: '#000', width: 1, dash: undefined, ...rest };\n};\n\nexport const circleStyle = <P>(options: CircleOptions<P>): CircleStyle<P> => {\n const { data: _, before: __, ...rest } = options;\n\n return {\n ...BASE,\n color: '#000',\n radius: 5,\n strokeColor: '#fff',\n strokeWidth: 0,\n alignment: 'viewport',\n ...rest,\n };\n};\n\nexport const fillStyle = <P>(options: FillOptions<P>): FillStyle<P> => {\n const { data: _, before: __, ...rest } = options;\n\n return { ...BASE, color: '#000', ...rest };\n};\n"]}
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package/dist/layers/layers.js
CHANGED
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@@ -34,6 +34,8 @@ export class Layer {
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}
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/** @internal Sends what refers to other layers, once every layer of a new engine has its id */
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relink(_engine) { }
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+
/** @internal The map's quality changed (`GeoMap.setQuality`): what it draws by it sent again */
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+
qualityChanged() { }
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/** @internal Drawn by the engine with 3D Tiles only (3D Tiles, models): on the core engine, it waits for that one */
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get needsFullEngine() {
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return false;
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@@ -1 +1 @@
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1
|
-
{"version":3,"file":"layers.js","sourceRoot":"","sources":["../../src/layers/layers.ts"],"names":[],"mappings":"AAAA;uEACuE;AAKvE,MAAM,OAAgB,KAAK;IACzB,GAAG,GAAG,CAAC,CAAC,CAAC;IAET,gBAAgB;IACG,GAAG,CAAY;IAElC,gBAAgB;IAChB,YAAY,GAAc;QACxB,IAAI,CAAC,GAAG,GAAG,GAAG,CAAC;IACjB,CAAC;IAED,oCAAoC;IACpC,IAAI,EAAE;QACJ,OAAO,IAAI,CAAC,GAAG,CAAC;IAClB,CAAC;IAED,MAAM,CAA4B;IAElC;iFAC6E;IAC7E,IAAI,KAAK;QACP,IAAI,CAAC,MAAM,KAAK,CAAC,KAAK,IAAI,EAAE;YAC1B;gBAAG,MAAM,IAAI,CAAC,GAAG,CAAC,QAAQ,EAAE,CAAC;mBACtB,IAAI,CAAC,GAAG,GAAG,CAAC,IAAI,IAAI,CAAC,eAAe,EAAE;QAC/C,CAAC,CAAC,EAAE,CAAC;QAEL,OAAO,IAAI,CAAC,MAAM,CAAC;IACrB,CAAC;IAED,wGAAwG;IACxG,MAAM,CAAC,MAAc;QACnB,IAAI,CAAC,GAAG,GAAG,CAAC,CAAC,CAAC;QACd,IAAI,CAAC,GAAG,GAAG,IAAI,CAAC,MAAM,CAAC,MAAM,CAAC,CAAC;IACjC,CAAC;IAED,sGAAsG;IACtG,YAAY;QACV,IAAI,CAAC,GAAG,GAAG,CAAC,CAAC,CAAC;IAChB,CAAC;IAED,+FAA+F;IAC/F,MAAM,CAAC,OAAe,IAAS,CAAC;IAEhC,qHAAqH;IACrH,IAAI,eAAe;QACjB,OAAO,KAAK,CAAC;IACf,CAAC;IAED,kGAAkG;IAClG,OAAO,KAAU,CAAC;IAKlB,0GAA0G;IACjG,UAAU,GAAY,EAAE,CAAC;IAElC,gGAAgG;IACvF,WAAW,GAAmB,EAAE,CAAC;IAE1C,QAAQ,GAAG,KAAK,CAAC;IAEjB,+CAA+C;IAC/C,IAAI,OAAO;QACT,OAAO,IAAI,CAAC,QAAQ,CAAC;IACvB,CAAC;IAED,MAAM;QACJ,oFAAoF;QACpF,IAAI,IAAI,CAAC,GAAG,IAAI,CAAC;YAAE,IAAI,CAAC,GAAG,CAAC,MAAM,CAAC,WAAW,CAAC,IAAI,CAAC,GAAG,CAAC,CAAC;QACzD,IAAI,CAAC,GAAG,GAAG,CAAC,CAAC,CAAC;QACd,IAAI,CAAC,QAAQ,GAAG,IAAI,CAAC;QACrB,IAAI,CAAC,GAAG,CAAC,MAAM,CAAC,IAAI,CAAC,CAAC;QACtB,IAAI,CAAC,UAAU,CAAC,OAAO,CAAC,CAAC,CAAC,EAAE,EAAE;YAC5B,CAAC,CAAC,MAAM,EAAE,CAAC;QACb,CAAC,CAAC,CAAC;QACH,IAAI,CAAC,WAAW,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC,OAAO,CAAC,CAAC,IAAI,EAAE,EAAE;YAC1C,IAAI,EAAE,CAAC;QACT,CAAC,CAAC,CAAC;QACH,IAAI,CAAC,GAAG,CAAC,aAAa,EAAE,CAAC;IAC3B,CAAC;IAED,yGAAyG;IACzG,UAAU,CAAC,KAAwB;QACjC,IAAI,CAAC,GAAG,CAAC,SAAS,CAAC,IAAI,EAAE,KAAK,CAAC,CAAC;QAChC,IAAI,CAAC,UAAU,CAAC,OAAO,CAAC,CAAC,CAAC,EAAE,EAAE;YAC5B,CAAC,CAAC,UAAU,CAAC,KAAK,CAAC,CAAC;QACtB,CAAC,CAAC,CAAC;IACL,CAAC;CACF","sourcesContent":["/** The base of the handles of the layers added to a map: its id in the engine, created again after a context\n * loss with the same handle; its companions, its place, its removal */\n\nimport type { LayerHost } from '../types.ts';\nimport type { Engine } from '../wasm/isard.js';\n\nexport abstract class Layer {\n #id = -1;\n\n /** @internal */\n protected readonly map: LayerHost;\n\n /** @internal */\n constructor(map: LayerHost) {\n this.map = map;\n }\n\n /** Id of the layer in the engine */\n get id(): number {\n return this.#id;\n }\n\n #ready: Promise<void> | undefined;\n\n /** Resolves once the map has drawn the layer, what it shows in view loaded (the map idle after it was added; a\n * layer waiting for the engine with 3D Tiles, once that one has drawn it) */\n get ready(): Promise<void> {\n this.#ready ??= (async () => {\n do await this.map.whenIdle();\n while (this.#id < 0 && this.needsFullEngine);\n })();\n\n return this.#ready;\n }\n\n /** @internal Creates the layer in an engine (again after a context loss); its id is -1 if that fails */\n attach(engine: Engine): void {\n this.#id = -1;\n this.#id = this.create(engine);\n }\n\n /** @internal Forgets its id in an engine that is gone (before the layers are created in a new one) */\n forgetEngine(): void {\n this.#id = -1;\n }\n\n /** @internal Sends what refers to other layers, once every layer of a new engine has its id */\n relink(_engine: Engine): void {}\n\n /** @internal Drawn by the engine with 3D Tiles only (3D Tiles, models): on the core engine, it waits for that one */\n get needsFullEngine(): boolean {\n return false;\n }\n\n /** @internal The layer is removed or its map destroyed: frees what it holds outside the engine */\n dispose(): void {}\n\n /** @internal */\n protected abstract create(engine: Engine): number;\n\n /** @internal Layers drawn with this one, removed and moved with it (the conifers of a basemap's trees) */\n readonly companions: Layer[] = [];\n\n /** @internal What stops once the layer is removed (a vector tiles' layer following the view) */\n readonly whenRemoved: (() => void)[] = [];\n\n #removed = false;\n\n /** Whether the layer was removed (`remove`) */\n get removed(): boolean {\n return this.#removed;\n }\n\n remove(): void {\n // Not created yet: a 3D Tiles layer or a model waiting for the engine with 3D Tiles\n if (this.#id >= 0) this.map.engine.removeLayer(this.#id);\n this.#id = -1;\n this.#removed = true;\n this.map.detach(this);\n this.companions.forEach((c) => {\n c.remove();\n });\n this.whenRemoved.splice(0).forEach((stop) => {\n stop();\n });\n this.map.requestRender();\n }\n\n /** Moves the layer under `other`, or on top of every layer (above the labels of a vector basemap too) */\n moveBefore(other: Layer | undefined): void {\n this.map.moveLayer(this, other);\n this.companions.forEach((c) => {\n c.moveBefore(other);\n });\n }\n}\n"]}
|
|
1
|
+
{"version":3,"file":"layers.js","sourceRoot":"","sources":["../../src/layers/layers.ts"],"names":[],"mappings":"AAAA;uEACuE;AAKvE,MAAM,OAAgB,KAAK;IACzB,GAAG,GAAG,CAAC,CAAC,CAAC;IAET,gBAAgB;IACG,GAAG,CAAY;IAElC,gBAAgB;IAChB,YAAY,GAAc;QACxB,IAAI,CAAC,GAAG,GAAG,GAAG,CAAC;IACjB,CAAC;IAED,oCAAoC;IACpC,IAAI,EAAE;QACJ,OAAO,IAAI,CAAC,GAAG,CAAC;IAClB,CAAC;IAED,MAAM,CAA4B;IAElC;iFAC6E;IAC7E,IAAI,KAAK;QACP,IAAI,CAAC,MAAM,KAAK,CAAC,KAAK,IAAI,EAAE;YAC1B;gBAAG,MAAM,IAAI,CAAC,GAAG,CAAC,QAAQ,EAAE,CAAC;mBACtB,IAAI,CAAC,GAAG,GAAG,CAAC,IAAI,IAAI,CAAC,eAAe,EAAE;QAC/C,CAAC,CAAC,EAAE,CAAC;QAEL,OAAO,IAAI,CAAC,MAAM,CAAC;IACrB,CAAC;IAED,wGAAwG;IACxG,MAAM,CAAC,MAAc;QACnB,IAAI,CAAC,GAAG,GAAG,CAAC,CAAC,CAAC;QACd,IAAI,CAAC,GAAG,GAAG,IAAI,CAAC,MAAM,CAAC,MAAM,CAAC,CAAC;IACjC,CAAC;IAED,sGAAsG;IACtG,YAAY;QACV,IAAI,CAAC,GAAG,GAAG,CAAC,CAAC,CAAC;IAChB,CAAC;IAED,+FAA+F;IAC/F,MAAM,CAAC,OAAe,IAAS,CAAC;IAEhC,gGAAgG;IAChG,cAAc,KAAU,CAAC;IAEzB,qHAAqH;IACrH,IAAI,eAAe;QACjB,OAAO,KAAK,CAAC;IACf,CAAC;IAED,kGAAkG;IAClG,OAAO,KAAU,CAAC;IAKlB,0GAA0G;IACjG,UAAU,GAAY,EAAE,CAAC;IAElC,gGAAgG;IACvF,WAAW,GAAmB,EAAE,CAAC;IAE1C,QAAQ,GAAG,KAAK,CAAC;IAEjB,+CAA+C;IAC/C,IAAI,OAAO;QACT,OAAO,IAAI,CAAC,QAAQ,CAAC;IACvB,CAAC;IAED,MAAM;QACJ,oFAAoF;QACpF,IAAI,IAAI,CAAC,GAAG,IAAI,CAAC;YAAE,IAAI,CAAC,GAAG,CAAC,MAAM,CAAC,WAAW,CAAC,IAAI,CAAC,GAAG,CAAC,CAAC;QACzD,IAAI,CAAC,GAAG,GAAG,CAAC,CAAC,CAAC;QACd,IAAI,CAAC,QAAQ,GAAG,IAAI,CAAC;QACrB,IAAI,CAAC,GAAG,CAAC,MAAM,CAAC,IAAI,CAAC,CAAC;QACtB,IAAI,CAAC,UAAU,CAAC,OAAO,CAAC,CAAC,CAAC,EAAE,EAAE;YAC5B,CAAC,CAAC,MAAM,EAAE,CAAC;QACb,CAAC,CAAC,CAAC;QACH,IAAI,CAAC,WAAW,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC,OAAO,CAAC,CAAC,IAAI,EAAE,EAAE;YAC1C,IAAI,EAAE,CAAC;QACT,CAAC,CAAC,CAAC;QACH,IAAI,CAAC,GAAG,CAAC,aAAa,EAAE,CAAC;IAC3B,CAAC;IAED,yGAAyG;IACzG,UAAU,CAAC,KAAwB;QACjC,IAAI,CAAC,GAAG,CAAC,SAAS,CAAC,IAAI,EAAE,KAAK,CAAC,CAAC;QAChC,IAAI,CAAC,UAAU,CAAC,OAAO,CAAC,CAAC,CAAC,EAAE,EAAE;YAC5B,CAAC,CAAC,UAAU,CAAC,KAAK,CAAC,CAAC;QACtB,CAAC,CAAC,CAAC;IACL,CAAC;CACF","sourcesContent":["/** The base of the handles of the layers added to a map: its id in the engine, created again after a context\n * loss with the same handle; its companions, its place, its removal */\n\nimport type { LayerHost } from '../types.ts';\nimport type { Engine } from '../wasm/isard.js';\n\nexport abstract class Layer {\n #id = -1;\n\n /** @internal */\n protected readonly map: LayerHost;\n\n /** @internal */\n constructor(map: LayerHost) {\n this.map = map;\n }\n\n /** Id of the layer in the engine */\n get id(): number {\n return this.#id;\n }\n\n #ready: Promise<void> | undefined;\n\n /** Resolves once the map has drawn the layer, what it shows in view loaded (the map idle after it was added; a\n * layer waiting for the engine with 3D Tiles, once that one has drawn it) */\n get ready(): Promise<void> {\n this.#ready ??= (async () => {\n do await this.map.whenIdle();\n while (this.#id < 0 && this.needsFullEngine);\n })();\n\n return this.#ready;\n }\n\n /** @internal Creates the layer in an engine (again after a context loss); its id is -1 if that fails */\n attach(engine: Engine): void {\n this.#id = -1;\n this.#id = this.create(engine);\n }\n\n /** @internal Forgets its id in an engine that is gone (before the layers are created in a new one) */\n forgetEngine(): void {\n this.#id = -1;\n }\n\n /** @internal Sends what refers to other layers, once every layer of a new engine has its id */\n relink(_engine: Engine): void {}\n\n /** @internal The map's quality changed (`GeoMap.setQuality`): what it draws by it sent again */\n qualityChanged(): void {}\n\n /** @internal Drawn by the engine with 3D Tiles only (3D Tiles, models): on the core engine, it waits for that one */\n get needsFullEngine(): boolean {\n return false;\n }\n\n /** @internal The layer is removed or its map destroyed: frees what it holds outside the engine */\n dispose(): void {}\n\n /** @internal */\n protected abstract create(engine: Engine): number;\n\n /** @internal Layers drawn with this one, removed and moved with it (the conifers of a basemap's trees) */\n readonly companions: Layer[] = [];\n\n /** @internal What stops once the layer is removed (a vector tiles' layer following the view) */\n readonly whenRemoved: (() => void)[] = [];\n\n #removed = false;\n\n /** Whether the layer was removed (`remove`) */\n get removed(): boolean {\n return this.#removed;\n }\n\n remove(): void {\n // Not created yet: a 3D Tiles layer or a model waiting for the engine with 3D Tiles\n if (this.#id >= 0) this.map.engine.removeLayer(this.#id);\n this.#id = -1;\n this.#removed = true;\n this.map.detach(this);\n this.companions.forEach((c) => {\n c.remove();\n });\n this.whenRemoved.splice(0).forEach((stop) => {\n stop();\n });\n this.map.requestRender();\n }\n\n /** Moves the layer under `other`, or on top of every layer (above the labels of a vector basemap too) */\n moveBefore(other: Layer | undefined): void {\n this.map.moveLayer(this, other);\n this.companions.forEach((c) => {\n c.moveBefore(other);\n });\n }\n}\n"]}
|
package/dist/layers/tiles3d.d.ts
CHANGED
|
@@ -7,9 +7,15 @@ export declare class Tiles3dLayer extends Layer {
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|
|
7
7
|
private readonly url;
|
|
8
8
|
private readonly geoid;
|
|
9
9
|
private style;
|
|
10
|
+
private facades;
|
|
11
|
+
/** Whether the walls of its untextured meshes (buildings without their photos, as the IGN's Bâtiments 3D) show
|
|
12
|
+
* windows, as the vector tiles' buildings do: glass by day, some lit at night. Their faces near vertical are walls,
|
|
13
|
+
* bays of 3 metres along them and floors of 3.2 metres from the ellipsoid (a mesh tells neither foot nor top) */
|
|
14
|
+
setFacades(facades: boolean): void;
|
|
10
15
|
setStyle(style: Partial<Tiles3dStyle>): void;
|
|
11
16
|
/** Loading counters; undefined once the layer is removed, and while the engine with 3D Tiles loads (see
|
|
12
17
|
* `GeoMapOptions.tiles3d`) */
|
|
13
18
|
stats(): Tiles3dStats | undefined;
|
|
14
19
|
private applyStyle;
|
|
20
|
+
private applyFeatureColor;
|
|
15
21
|
}
|