isard 1.3.0 → 1.5.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (97) hide show
  1. package/CHANGELOG.md +90 -0
  2. package/README.md +23 -6
  3. package/dist/basemap/basemaps.js +1 -0
  4. package/dist/basemap/basemaps.js.map +1 -1
  5. package/dist/basemap/vectortiles/context.d.ts +43 -0
  6. package/dist/basemap/vectortiles/context.js +6 -0
  7. package/dist/basemap/vectortiles/context.js.map +1 -0
  8. package/dist/basemap/vectortiles/extrusions.d.ts +11 -0
  9. package/dist/basemap/vectortiles/extrusions.js +46 -0
  10. package/dist/basemap/vectortiles/extrusions.js.map +1 -0
  11. package/dist/basemap/vectortiles/labels.d.ts +22 -0
  12. package/dist/basemap/vectortiles/labels.js +225 -0
  13. package/dist/basemap/vectortiles/labels.js.map +1 -0
  14. package/dist/basemap/vectortiles/requests.d.ts +24 -0
  15. package/dist/basemap/vectortiles/requests.js +61 -0
  16. package/dist/basemap/vectortiles/requests.js.map +1 -0
  17. package/dist/basemap/vectortiles/street-wind.d.ts +19 -0
  18. package/dist/basemap/vectortiles/street-wind.js +133 -0
  19. package/dist/basemap/vectortiles/street-wind.js.map +1 -0
  20. package/dist/basemap/vectortiles/style.d.ts +47 -0
  21. package/dist/basemap/vectortiles/style.js +141 -0
  22. package/dist/basemap/vectortiles/style.js.map +1 -0
  23. package/dist/basemap/vectortiles/tiles.d.ts +34 -0
  24. package/dist/basemap/vectortiles/tiles.js +62 -0
  25. package/dist/basemap/vectortiles/tiles.js.map +1 -0
  26. package/dist/basemap/vectortiles/trees.d.ts +19 -0
  27. package/dist/basemap/vectortiles/trees.js +93 -0
  28. package/dist/basemap/vectortiles/trees.js.map +1 -0
  29. package/dist/basemap/vectortiles/vectors.d.ts +20 -0
  30. package/dist/basemap/vectortiles/vectors.js +167 -0
  31. package/dist/basemap/vectortiles/vectors.js.map +1 -0
  32. package/dist/basemap/vectortiles.d.ts +34 -75
  33. package/dist/basemap/vectortiles.js +70 -654
  34. package/dist/basemap/vectortiles.js.map +1 -1
  35. package/dist/basemap/workerpool.js +33 -5
  36. package/dist/basemap/workerpool.js.map +1 -1
  37. package/dist/basemap.worker.js +2 -2
  38. package/dist/basemap.worker.js.map +8 -5
  39. package/dist/bind/layers.js +10 -0
  40. package/dist/bind/layers.js.map +1 -1
  41. package/dist/decoder.worker.js +5 -4
  42. package/dist/decoder.worker.js.map +8 -6
  43. package/dist/engine/decoders.d.ts +4 -8
  44. package/dist/engine/decoders.js +29 -2
  45. package/dist/engine/decoders.js.map +1 -1
  46. package/dist/engine-loader.d.ts +4 -1
  47. package/dist/engine-loader.js +9 -0
  48. package/dist/engine-loader.js.map +1 -1
  49. package/dist/grid-module.d.ts +44 -0
  50. package/dist/grid-module.js +63 -0
  51. package/dist/grid-module.js.map +1 -0
  52. package/dist/grids.d.ts +51 -0
  53. package/dist/grids.js +88 -0
  54. package/dist/grids.js.map +1 -0
  55. package/dist/index.d.ts +10 -1
  56. package/dist/index.js +3 -1
  57. package/dist/index.js.map +1 -1
  58. package/dist/isard_bg.wasm +0 -0
  59. package/dist/isard_core_bg.wasm +0 -0
  60. package/dist/isard_grid_bg.wasm +0 -0
  61. package/dist/layers/flow.d.ts +118 -0
  62. package/dist/layers/flow.js +263 -0
  63. package/dist/layers/flow.js.map +1 -0
  64. package/dist/layers/panoramas.d.ts +2 -0
  65. package/dist/layers/panoramas.js +27 -6
  66. package/dist/layers/panoramas.js.map +1 -1
  67. package/dist/layers/symbols.d.ts +2 -0
  68. package/dist/layers/symbols.js +2 -1
  69. package/dist/layers/symbols.js.map +1 -1
  70. package/dist/map/layer-spec.d.ts +4 -1
  71. package/dist/map/layer-spec.js +2 -0
  72. package/dist/map/layer-spec.js.map +1 -1
  73. package/dist/map/workers.d.ts +4 -0
  74. package/dist/map/workers.js +38 -0
  75. package/dist/map/workers.js.map +1 -1
  76. package/dist/map.d.ts +14 -0
  77. package/dist/map.js +19 -1
  78. package/dist/map.js.map +1 -1
  79. package/dist/react/Layer.d.ts +2 -0
  80. package/dist/react/Layer.js.map +1 -1
  81. package/dist/types.d.ts +7 -3
  82. package/dist/types.js.map +1 -1
  83. package/dist/util/read.d.ts +4 -0
  84. package/dist/util/read.js +28 -0
  85. package/dist/util/read.js.map +1 -0
  86. package/dist/wasm/isard.d.ts +55 -0
  87. package/dist/wasm/isard.js +112 -1
  88. package/dist/wasm/isard_core.d.ts +55 -0
  89. package/dist/wasm/isard_core.js +112 -1
  90. package/dist/wasm/isard_grid.d.ts +101 -0
  91. package/dist/wasm/isard_grid.js +375 -0
  92. package/dist/workers/basemap/street.d.ts +19 -0
  93. package/dist/workers/basemap.worker.d.ts +21 -0
  94. package/dist/workers/basemap.worker.js +23 -4
  95. package/dist/workers/basemap.worker.js.map +1 -1
  96. package/package.json +2 -1
  97. package/vite.js +3 -2
@@ -1 +1 @@
1
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* Street-level panoramas: the oriented images of a vehicle's cameras around each of its positions (Stereopolis, the\n * iTowns immersive examples), projected onto the scene around the panorama shown. Their positions and attitudes come\n * as GeoJSON points (Lambert-93 by default, altitudes NGF-IGN69 raised by the RAF20 geoid onto the IGN relief), the\n * calibration of the cameras as JSON (rotation and position in the panorama frame, intrinsics, MicMac's radial\n * distortion), the images from a URL template with `{cameraId}` and `{panoId}`.\n *\n * ```ts\n * const panoramas = await map.addPanoramas({ url, orientationsUrl, calibrationUrl });\n * await panoramas.show(panoramas.nearest([2.3345, 48.8505]).index);\n * ```\n */\nimport { getCrs } from '../data/crs.ts';\nimport { withHeaders } from '../engine/requests.ts';\nimport type { FirstPersonView, LonLat } from '../types.ts';\nimport { isNumbers, isRecord } from '../util/guards.ts';\n\nexport interface PanoramaOptions {\n /** URL of an image: `{cameraId}` and `{panoId}` replaced by a camera's id and a panorama's */\n url: string;\n /** GeoJSON points: each panorama's position, and its `id`, `heading`, `pitch`, `roll` (degrees) in properties */\n orientationsUrl: string;\n /** JSON array of the cameras: `id`, `rotation` (row-major), `position`, `projection`, `size`, `distortion` */\n calibrationUrl: string;\n /** CRS of the positions (default the GeoJSON's `crs` member, else `EPSG:2154`) */\n crs?: string;\n /** Altitudes above the geoid (NGF-IGN69), raised by the RAF20 geoid onto the IGN relief (default true in\n * Lambert-93) */\n geoid?: boolean;\n /** Radius of the sphere around the panorama its images are a backdrop on, metres (default 1000) */\n backgroundDistance?: number;\n /** 0-1 (default 1) */\n opacity?: number;\n}\n\n/** A panorama: where it is and which way the vehicle faced */\nexport interface Panorama {\n index: number;\n id: number | string;\n lonLat: LonLat;\n /** Metres above the ellipsoid */\n height: number;\n /** Degrees clockwise from north */\n heading: number;\n}\n\n/** What the map gives the panoramas */\nexport interface PanoramaHost {\n setPanorama(\n lon: number,\n lat: number,\n height: number,\n rotation: Float64Array,\n cameras: Float64Array,\n radius: number,\n opacity: number,\n ): void;\n setPanoramaImage(index: number, image: ImageBitmap): void;\n clearPanorama(): void;\n geoidHeight(lon: number, lat: number): number;\n /** The street-level eye, and setting it (undefined: back to the camera turning around a point) */\n firstPerson(): Readonly<Required<FirstPersonView>> | undefined;\n setFirstPerson(view: FirstPersonView | undefined): void;\n elevationAt(lonLat: LonLat): number | undefined;\n /** Follows the clicks on the map (with the ground clicked), the keys typed on it and its wheel (taken from the\n * map's own); returns what stops */\n listen(\n click: (lonLat: LonLat | undefined) => void,\n key: (e: KeyboardEvent) => void,\n wheel: (e: WheelEvent) => void,\n ): () => void;\n}\n\ninterface Calibration {\n id: number | string;\n rotation: number[];\n position: number[];\n projection: number[];\n size: number[];\n distortion?: { pps: number[]; poly357: number[]; limit?: number };\n}\n\ninterface Orientations {\n crs?: { properties?: { name?: string } };\n features: { geometry: { coordinates: number[] }; properties: Record<string, unknown> }[];\n}\n\nconst isOrientation = (value: unknown): value is Orientations['features'][number] =>\n isRecord(value) && isRecord(value.geometry) && isNumbers(value.geometry.coordinates) && isRecord(value.properties);\n\nconst isCrs = (value: unknown): value is Orientations['crs'] =>\n isRecord(value) &&\n (value.properties === undefined ||\n (isRecord(value.properties) && (value.properties.name === undefined || typeof value.properties.name === 'string')));\n\nconst isOrientations = (value: unknown): value is Orientations =>\n isRecord(value) &&\n (value.crs === undefined || isCrs(value.crs)) &&\n Array.isArray(value.features) &&\n value.features.every(isOrientation);\n\nconst isCalibration = (value: unknown): value is Calibration =>\n isRecord(value) &&\n (typeof value.id === 'number' || typeof value.id === 'string') &&\n isNumbers(value.rotation) &&\n isNumbers(value.position) &&\n isNumbers(value.projection) &&\n isNumbers(value.size) &&\n (value.distortion === undefined ||\n (isRecord(value.distortion) &&\n isNumbers(value.distortion.pps) &&\n isNumbers(value.distortion.poly357) &&\n (value.distortion.limit === undefined || typeof value.distortion.limit === 'number')));\n\nconst isCalibrations = (value: unknown): value is Calibration[] => Array.isArray(value) && value.every(isCalibration);\n\ninterface Attitude {\n heading: number;\n pitch: number;\n roll: number;\n}\n\nconst RAD = Math.PI / 180;\n\n/** 3 × 3 product, row-major */\nconst times = (a: number[], b: number[]): number[] =>\n Array.from({ length: 9 }, (_, i) => {\n const [r, c] = [Math.floor(i / 3), i % 3];\n\n return [0, 1, 2].reduce((sum, k) => sum + (a[r * 3 + k] ?? 0) * (b[k * 3 + c] ?? 0), 0);\n });\n\nconst rotX = (t: number) => [1, 0, 0, 0, Math.cos(t), -Math.sin(t), 0, Math.sin(t), Math.cos(t)];\nconst rotY = (t: number) => [Math.cos(t), 0, Math.sin(t), 0, 1, 0, -Math.sin(t), 0, Math.cos(t)];\nconst rotZ = (t: number) => [Math.cos(t), -Math.sin(t), 0, Math.sin(t), Math.cos(t), 0, 0, 0, 1];\n\n/**\n * The panorama frame to east, north, up (row-major): the vehicle's attitude in the CRS's grid (iTowns'\n * `quaternionFromRollPitchHeading`: Ry(-roll) · Rx(-pitch) · Rz(-heading)), turned by the meridian convergence of the\n * projection (Lambert-93: sin(46.5°) · (3° - longitude))\n */\nexport const panoramaRotation = (attitude: Attitude, lon: number, lambert93: boolean): number[] => {\n const vehicle = times(times(rotY(-attitude.roll * RAD), rotX(-attitude.pitch * RAD)), rotZ(-attitude.heading * RAD));\n const convergence = lambert93 ? Math.sin(46.5 * RAD) * (3 - lon) * RAD : 0;\n\n return times(rotZ(convergence), vehicle);\n};\n\n/** The 25 numbers of a camera for `setPanorama` */\nconst cameraNumbers = (c: Calibration): number[] => {\n const p = c.projection;\n const d = c.distortion;\n\n return [\n ...c.rotation.slice(0, 9),\n ...c.position.slice(0, 3),\n p[0] ?? 1,\n p[4] ?? 1,\n p[2] ?? 0,\n p[5] ?? 0,\n p[1] ?? 0,\n c.size[0] ?? 1,\n c.size[1] ?? 1,\n d?.pps[0] ?? 0,\n d?.pps[1] ?? 0,\n d?.poly357[0] ?? 0,\n d?.poly357[1] ?? 0,\n d?.poly357[2] ?? 0,\n d?.limit ?? 0,\n ];\n};\n\n/** The panoramas of a set, one shown at a time */\nexport class Panoramas {\n /** The panorama shown, if any */\n current: Panorama | undefined;\n private shown = 0;\n\n /** @internal */\n constructor(\n private readonly host: PanoramaHost,\n private readonly options: Required<Pick<PanoramaOptions, 'url' | 'backgroundDistance' | 'opacity'>>,\n readonly list: readonly Panorama[],\n private readonly attitudes: readonly Attitude[],\n private readonly cameras: readonly Calibration[],\n private readonly lambert93: boolean,\n ) {}\n\n /** The panorama nearest to a position */\n nearest(lonLat: LonLat): Panorama | undefined {\n const cos = Math.cos(lonLat[1] * RAD);\n\n return this.list.reduce<{ best?: Panorama; distance: number }>(\n (nearest, p) => {\n const d = ((p.lonLat[0] - lonLat[0]) * cos) ** 2 + (p.lonLat[1] - lonLat[1]) ** 2;\n\n return d < nearest.distance ? { best: p, distance: d } : nearest;\n },\n { distance: Number.POSITIVE_INFINITY },\n ).best;\n }\n\n /** Shows a panorama (its index in `list`): projected as soon as its first image arrives, the others after */\n async show(index: number): Promise<void> {\n const pano = this.list[index];\n const attitude = this.attitudes[index];\n\n if (!pano || !attitude) return;\n\n const shown = ++this.shown;\n\n this.current = pano;\n\n const rotation = panoramaRotation(attitude, pano.lonLat[0], this.lambert93);\n const { url, backgroundDistance, opacity } = this.options;\n\n this.host.setPanorama(\n pano.lonLat[0],\n pano.lonLat[1],\n pano.height,\n Float64Array.from(rotation),\n Float64Array.from(this.cameras.flatMap(cameraNumbers)),\n backgroundDistance,\n opacity,\n );\n await Promise.all(\n this.cameras.map(async (camera, k) => {\n const src = url.replaceAll('{cameraId}', String(camera.id)).replaceAll('{panoId}', String(pano.id));\n const response = await fetch(src, withHeaders(src));\n\n if (!response.ok) throw new Error(`isard: panorama image ${src}: ${response.status}`);\n\n const image = await createImageBitmap(await response.blob(), { premultiplyAlpha: 'none' });\n\n // Another panorama shown since: this image is not its\n if (shown === this.shown) this.host.setPanoramaImage(k, image);\n image.close();\n }),\n );\n }\n\n /** Hides the panorama shown */\n hide(): void {\n this.shown++;\n this.current = undefined;\n this.host.clearPanorama();\n }\n\n /** Stops the walk (`enter`) */\n private stopWalking: (() => void) | undefined;\n\n /**\n * Street-level walk from panorama to panorama (the iTowns immersive view): the eye on a panorama, the drag\n * turning it; a click goes to the panorama nearest to the clicked point, the wheel to the nearest one ahead (or\n * behind), Z and S (or Page Up and Page Down) to the next and the previous ones. Starts on the panorama `index`,\n * else the one nearest to `near`\n */\n async enter(start: { index?: number; near?: LonLat } = {}): Promise<void> {\n const first = start.index ?? (start.near && this.nearest(start.near)?.index) ?? 0;\n\n this.stopWalking?.();\n this.stopWalking = this.host.listen(\n (lonLat) => {\n const target = lonLat && this.nearest(lonLat);\n\n if (target && target !== this.current) void this.go(target.index);\n },\n (e) => {\n const step = { z: 1, Z: 1, PageUp: 1, s: -1, S: -1, PageDown: -1 }[e.key];\n\n if (!step || !this.current) return;\n e.preventDefault();\n void this.go((this.current.index + step + this.list.length) % this.list.length);\n },\n (e) => {\n // One step per notch, the next ones once it is shown\n if (this.moving || e.deltaY === 0) return;\n\n const target = this.ahead(e.deltaY < 0);\n\n if (target) {\n this.moving = true;\n void this.go(target.index).finally(() => {\n this.moving = false;\n });\n }\n },\n );\n await this.go(first, this.list[first]?.heading);\n }\n\n /** A step of the wheel under way */\n private moving = false;\n\n /** The nearest panorama ahead of the eye (within 60° of where it looks), or behind it */\n ahead(forward = true): Panorama | undefined {\n const eye = this.host.firstPerson();\n const here = this.current;\n\n if (!eye || !here) return undefined;\n\n const cos = Math.cos(here.lonLat[1] * RAD);\n const look = (eye.bearing + (forward ? 0 : 180)) * RAD;\n\n return this.list.reduce<{ best?: Panorama; distance: number }>(\n (nearest, p) => {\n if (p === here) return nearest;\n\n const [east, north] = [(p.lonLat[0] - here.lonLat[0]) * cos, p.lonLat[1] - here.lonLat[1]];\n const d = Math.hypot(east, north);\n const off = Math.acos(Math.max(-1, Math.min(1, (east * Math.sin(look) + north * Math.cos(look)) / (d || 1))));\n\n return off < 60 * RAD && d < nearest.distance ? { best: p, distance: d } : nearest;\n },\n { distance: Number.POSITIVE_INFINITY },\n ).best;\n }\n\n /** Goes to a panorama during the walk, the eye looking the same way (or `bearing`) */\n async go(index: number, bearing?: number): Promise<void> {\n const pano = this.list[index];\n\n if (!pano) return;\n\n const eye = this.host.firstPerson();\n // The eye at the panorama's cameras, above the ground there\n const ground = this.host.elevationAt(pano.lonLat);\n\n this.host.setFirstPerson({\n lonLat: pano.lonLat,\n height: ground === undefined ? 2.5 : Math.max(0.5, pano.height - ground),\n bearing: bearing ?? eye?.bearing ?? pano.heading,\n ...(eye ? { pitch: eye.pitch, fov: eye.fov } : {}),\n });\n await this.show(index);\n }\n\n /** Ends the walk: the panorama hidden, the camera turning around a point again, above where the eye stood */\n exit(): void {\n this.stopWalking?.();\n this.stopWalking = undefined;\n this.hide();\n this.host.setFirstPerson(undefined);\n }\n}\n\n/** Loads a set of panoramas: their positions and attitudes, the calibration of their cameras */\nexport const loadPanoramas = async (host: PanoramaHost, options: PanoramaOptions): Promise<Panoramas> => {\n const json = async <T>(src: string, is: (value: unknown) => value is T): Promise<T> => {\n const response = await fetch(src, withHeaders(src));\n\n if (!response.ok) throw new Error(`isard: ${src}: ${response.status}`);\n\n const value: unknown = await response.json();\n\n if (!is(value)) throw new Error(`isard: ${src}: unexpected content`);\n\n return value;\n };\n const [orientations, cameras] = await Promise.all([\n json(options.orientationsUrl, isOrientations),\n json(options.calibrationUrl, isCalibrations),\n ]);\n const crsName = options.crs ?? orientations.crs?.properties?.name ?? 'EPSG:2154';\n const lambert93 = /2154/.test(crsName);\n const crs = getCrs(crsName);\n const geoid = options.geoid ?? lambert93;\n const list: Panorama[] = [];\n const attitudes: Attitude[] = [];\n\n orientations.features.forEach((feature) => {\n const [x = 0, y = 0, z = 0] = feature.geometry.coordinates;\n const [lon = 0, lat = 0] = crs.inverse([x, y]);\n const p = feature.properties;\n const number = (key: string) => {\n const value = p[key];\n\n return typeof value === 'number' ? value : 0;\n };\n\n attitudes.push({ heading: number('heading'), pitch: number('pitch'), roll: number('roll') });\n list.push({\n index: list.length,\n id: typeof p.id === 'number' || typeof p.id === 'string' ? p.id : list.length,\n lonLat: [lon, lat],\n height: z + (geoid ? host.geoidHeight(lon, lat) : 0),\n heading: number('heading'),\n });\n });\n\n return new Panoramas(\n host,\n {\n url: options.url,\n backgroundDistance: options.backgroundDistance ?? 1000,\n opacity: options.opacity ?? 1,\n },\n list,\n attitudes,\n cameras,\n lambert93,\n );\n};\n"]}
1
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* Street-level panoramas: the oriented images of a vehicle's cameras around each of its positions (Stereopolis, the\n * iTowns immersive examples), projected onto the scene around the panorama shown. Their positions and attitudes come\n * as GeoJSON points (Lambert-93 by default, altitudes NGF-IGN69 raised by the RAF20 geoid onto the IGN relief), the\n * calibration of the cameras as JSON (rotation and position in the panorama frame, intrinsics, MicMac's radial\n * distortion), the images from a URL template with `{cameraId}` and `{panoId}`.\n *\n * ```ts\n * const panoramas = await map.addPanoramas({ url, orientationsUrl, calibrationUrl });\n * await panoramas.show(panoramas.nearest([2.3345, 48.8505]).index);\n * ```\n */\nimport { getCrs } from '../data/crs.ts';\nimport { withHeaders } from '../engine/requests.ts';\nimport type { FirstPersonView, LonLat } from '../types.ts';\nimport { isNumbers, isRecord } from '../util/guards.ts';\n\nexport interface PanoramaOptions {\n /** URL of an image: `{cameraId}` and `{panoId}` replaced by a camera's id and a panorama's */\n url: string;\n /** GeoJSON points: each panorama's position, and its `id`, `heading`, `pitch`, `roll` (degrees) in properties */\n orientationsUrl: string;\n /** JSON array of the cameras: `id`, `rotation` (row-major), `position`, `projection`, `size`, `distortion` */\n calibrationUrl: string;\n /** CRS of the positions (default the GeoJSON's `crs` member, else `EPSG:2154`) */\n crs?: string;\n /** Altitudes above the geoid (NGF-IGN69), raised by the RAF20 geoid onto the IGN relief (default true in\n * Lambert-93) */\n geoid?: boolean;\n /** Radius of the sphere around the panorama its images are a backdrop on, metres (default 1000) */\n backgroundDistance?: number;\n /** 0-1 (default 1) */\n opacity?: number;\n}\n\n/** A panorama: where it is and which way the vehicle faced */\nexport interface Panorama {\n index: number;\n id: number | string;\n lonLat: LonLat;\n /** Metres above the ellipsoid */\n height: number;\n /** Degrees clockwise from north */\n heading: number;\n}\n\n/** What the map gives the panoramas */\nexport interface PanoramaHost {\n setPanorama(\n lon: number,\n lat: number,\n height: number,\n rotation: Float64Array,\n cameras: Float64Array,\n radius: number,\n opacity: number,\n ): void;\n setPanoramaImage(index: number, image: ImageBitmap): void;\n clearPanorama(): void;\n geoidHeight(lon: number, lat: number): number;\n /** The street-level eye, and setting it (undefined: back to the camera turning around a point) */\n firstPerson(): Readonly<Required<FirstPersonView>> | undefined;\n setFirstPerson(view: FirstPersonView | undefined): void;\n elevationAt(lonLat: LonLat): number | undefined;\n /** Follows the clicks on the map (with the ground clicked), the keys typed on it and its wheel (taken from the\n * map's own); returns what stops */\n listen(\n click: (lonLat: LonLat | undefined) => void,\n key: (e: KeyboardEvent) => void,\n wheel: (e: WheelEvent) => void,\n ): () => void;\n}\n\ninterface Calibration {\n id: number | string;\n rotation: number[];\n position: number[];\n projection: number[];\n size: number[];\n distortion?: { pps: number[]; poly357: number[]; limit?: number };\n}\n\ninterface Orientations {\n crs?: { properties?: { name?: string } };\n features: { geometry: { coordinates: number[] }; properties: Record<string, unknown> }[];\n}\n\nconst isOrientation = (value: unknown): value is Orientations['features'][number] =>\n isRecord(value) && isRecord(value.geometry) && isNumbers(value.geometry.coordinates) && isRecord(value.properties);\n\nconst isCrs = (value: unknown): value is Orientations['crs'] =>\n isRecord(value) &&\n (value.properties === undefined ||\n (isRecord(value.properties) && (value.properties.name === undefined || typeof value.properties.name === 'string')));\n\nconst isOrientations = (value: unknown): value is Orientations =>\n isRecord(value) &&\n (value.crs === undefined || isCrs(value.crs)) &&\n Array.isArray(value.features) &&\n value.features.every(isOrientation);\n\nconst isCalibration = (value: unknown): value is Calibration =>\n isRecord(value) &&\n (typeof value.id === 'number' || typeof value.id === 'string') &&\n isNumbers(value.rotation) &&\n isNumbers(value.position) &&\n isNumbers(value.projection) &&\n isNumbers(value.size) &&\n (value.distortion === undefined ||\n (isRecord(value.distortion) &&\n isNumbers(value.distortion.pps) &&\n isNumbers(value.distortion.poly357) &&\n (value.distortion.limit === undefined || typeof value.distortion.limit === 'number')));\n\nconst isCalibrations = (value: unknown): value is Calibration[] => Array.isArray(value) && value.every(isCalibration);\n\ninterface Attitude {\n heading: number;\n pitch: number;\n roll: number;\n}\n\nconst RAD = Math.PI / 180;\n\n/** 3 × 3 product, row-major */\nconst times = (a: number[], b: number[]): number[] =>\n Array.from({ length: 9 }, (_, i) => {\n const [r, c] = [Math.floor(i / 3), i % 3];\n\n return [0, 1, 2].reduce((sum, k) => sum + (a[r * 3 + k] ?? 0) * (b[k * 3 + c] ?? 0), 0);\n });\n\nconst rotX = (t: number) => [1, 0, 0, 0, Math.cos(t), -Math.sin(t), 0, Math.sin(t), Math.cos(t)];\nconst rotY = (t: number) => [Math.cos(t), 0, Math.sin(t), 0, 1, 0, -Math.sin(t), 0, Math.cos(t)];\nconst rotZ = (t: number) => [Math.cos(t), -Math.sin(t), 0, Math.sin(t), Math.cos(t), 0, 0, 0, 1];\n\n/**\n * The panorama frame to east, north, up (row-major): the vehicle's attitude in the CRS's grid (iTowns'\n * `quaternionFromRollPitchHeading`: Ry(-roll) · Rx(-pitch) · Rz(-heading)), turned by the meridian convergence of the\n * projection (Lambert-93: sin(46.5°) · (3° - longitude))\n */\nexport const panoramaRotation = (attitude: Attitude, lon: number, lambert93: boolean): number[] => {\n const vehicle = times(times(rotY(-attitude.roll * RAD), rotX(-attitude.pitch * RAD)), rotZ(-attitude.heading * RAD));\n const convergence = lambert93 ? Math.sin(46.5 * RAD) * (3 - lon) * RAD : 0;\n\n return times(rotZ(convergence), vehicle);\n};\n\n/** The 25 numbers of a camera for `setPanorama` */\nconst cameraNumbers = (c: Calibration): number[] => {\n const p = c.projection;\n const d = c.distortion;\n\n return [\n ...c.rotation.slice(0, 9),\n ...c.position.slice(0, 3),\n p[0] ?? 1,\n p[4] ?? 1,\n p[2] ?? 0,\n p[5] ?? 0,\n p[1] ?? 0,\n c.size[0] ?? 1,\n c.size[1] ?? 1,\n d?.pps[0] ?? 0,\n d?.pps[1] ?? 0,\n d?.poly357[0] ?? 0,\n d?.poly357[1] ?? 0,\n d?.poly357[2] ?? 0,\n d?.limit ?? 0,\n ];\n};\n\n/** The panoramas of a set, one shown at a time */\nexport class Panoramas {\n /** The panorama shown, if any */\n current: Panorama | undefined;\n private shown = 0;\n\n /** @internal */\n constructor(\n private readonly host: PanoramaHost,\n private readonly options: Required<Pick<PanoramaOptions, 'url' | 'backgroundDistance' | 'opacity'>>,\n readonly list: readonly Panorama[],\n private readonly attitudes: readonly Attitude[],\n private readonly cameras: readonly Calibration[],\n private readonly lambert93: boolean,\n ) {}\n\n /** The panorama nearest to a position */\n nearest(lonLat: LonLat): Panorama | undefined {\n const cos = Math.cos(lonLat[1] * RAD);\n\n return this.list.reduce<{ best?: Panorama; distance: number }>(\n (nearest, p) => {\n const d = ((p.lonLat[0] - lonLat[0]) * cos) ** 2 + (p.lonLat[1] - lonLat[1]) ** 2;\n\n return d < nearest.distance ? { best: p, distance: d } : nearest;\n },\n { distance: Number.POSITIVE_INFINITY },\n ).best;\n }\n\n /** Shows a panorama (its index in `list`): projected as soon as its first image arrives, the others after */\n async show(index: number): Promise<void> {\n const pano = this.list[index];\n const attitude = this.attitudes[index];\n\n if (!pano || !attitude) return;\n\n const shown = ++this.shown;\n // The images of the panorama shown before: no longer downloaded nor decoded\n const controller = new AbortController();\n\n this.loading?.abort();\n this.loading = controller;\n this.current = pano;\n\n const rotation = panoramaRotation(attitude, pano.lonLat[0], this.lambert93);\n const { url, backgroundDistance, opacity } = this.options;\n\n this.host.setPanorama(\n pano.lonLat[0],\n pano.lonLat[1],\n pano.height,\n Float64Array.from(rotation),\n Float64Array.from(this.cameras.flatMap(cameraNumbers)),\n backgroundDistance,\n opacity,\n );\n const images = Promise.all(\n this.cameras.map(async (camera, k) => {\n const src = url.replaceAll('{cameraId}', String(camera.id)).replaceAll('{panoId}', String(pano.id));\n const response = await fetch(src, withHeaders(src, { signal: controller.signal }));\n\n if (!response.ok) throw new Error(`isard: panorama image ${src}: ${response.status}`);\n\n const blob = await response.blob();\n\n if (controller.signal.aborted) return;\n\n const image = await createImageBitmap(blob, { premultiplyAlpha: 'none' });\n\n // Another panorama shown since: this image is not its\n if (shown === this.shown) this.host.setPanoramaImage(k, image);\n image.close();\n }),\n );\n\n // Another panorama shown, or this one hidden, meanwhile: not a failure\n await images.catch((error: unknown) => {\n if (!controller.signal.aborted) throw error;\n });\n }\n\n /** The downloads of the panorama shown, aborted by the next one shown or by `hide` */\n private loading: AbortController | undefined;\n\n /** Hides the panorama shown */\n hide(): void {\n this.shown++;\n this.loading?.abort();\n this.current = undefined;\n this.host.clearPanorama();\n }\n\n /** Stops the walk (`enter`) */\n private stopWalking: (() => void) | undefined;\n\n /**\n * Street-level walk from panorama to panorama (the iTowns immersive view): the eye on a panorama, the drag\n * turning it; a click goes to the panorama nearest to the clicked point, the wheel to the nearest one ahead (or\n * behind), Z and S (or Page Up and Page Down) to the next and the previous ones. Starts on the panorama `index`,\n * else the one nearest to `near`\n */\n async enter(start: { index?: number; near?: LonLat } = {}): Promise<void> {\n const first = start.index ?? (start.near && this.nearest(start.near)?.index) ?? 0;\n\n this.stopWalking?.();\n this.stopWalking = this.host.listen(\n (lonLat) => {\n const target = lonLat && this.nearest(lonLat);\n\n if (target && target !== this.current) this.go(target.index).catch(report);\n },\n (e) => {\n const step = { z: 1, Z: 1, PageUp: 1, s: -1, S: -1, PageDown: -1 }[e.key];\n\n if (!step || !this.current) return;\n e.preventDefault();\n this.go((this.current.index + step + this.list.length) % this.list.length).catch(report);\n },\n (e) => {\n // One step per notch, the next ones once it is shown\n if (this.moving || e.deltaY === 0) return;\n\n const target = this.ahead(e.deltaY < 0);\n\n if (target) {\n this.moving = true;\n this.go(target.index)\n .catch(report)\n .finally(() => {\n this.moving = false;\n });\n }\n },\n );\n await this.go(first, this.list[first]?.heading);\n }\n\n /** A step of the wheel under way */\n private moving = false;\n\n /** The nearest panorama ahead of the eye (within 60° of where it looks), or behind it */\n ahead(forward = true): Panorama | undefined {\n const eye = this.host.firstPerson();\n const here = this.current;\n\n if (!eye || !here) return undefined;\n\n const cos = Math.cos(here.lonLat[1] * RAD);\n const look = (eye.bearing + (forward ? 0 : 180)) * RAD;\n\n return this.list.reduce<{ best?: Panorama; distance: number }>(\n (nearest, p) => {\n if (p === here) return nearest;\n\n const [east, north] = [(p.lonLat[0] - here.lonLat[0]) * cos, p.lonLat[1] - here.lonLat[1]];\n const d = Math.hypot(east, north);\n const off = Math.acos(Math.max(-1, Math.min(1, (east * Math.sin(look) + north * Math.cos(look)) / (d || 1))));\n\n return off < 60 * RAD && d < nearest.distance ? { best: p, distance: d } : nearest;\n },\n { distance: Number.POSITIVE_INFINITY },\n ).best;\n }\n\n /** Goes to a panorama during the walk, the eye looking the same way (or `bearing`) */\n async go(index: number, bearing?: number): Promise<void> {\n const pano = this.list[index];\n\n if (!pano) return;\n\n const eye = this.host.firstPerson();\n // The eye at the panorama's cameras, above the ground there\n const ground = this.host.elevationAt(pano.lonLat);\n\n this.host.setFirstPerson({\n lonLat: pano.lonLat,\n height: ground === undefined ? 2.5 : Math.max(0.5, pano.height - ground),\n bearing: bearing ?? eye?.bearing ?? pano.heading,\n ...(eye ? { pitch: eye.pitch, fov: eye.fov } : {}),\n });\n await this.show(index);\n }\n\n /** Ends the walk: the panorama hidden, the camera turning around a point again, above where the eye stood */\n exit(): void {\n this.stopWalking?.();\n this.stopWalking = undefined;\n this.hide();\n this.host.setFirstPerson(undefined);\n }\n}\n\n/** Loads a set of panoramas: their positions and attitudes, the calibration of their cameras */\nexport const loadPanoramas = async (host: PanoramaHost, options: PanoramaOptions): Promise<Panoramas> => {\n const json = async <T>(src: string, is: (value: unknown) => value is T): Promise<T> => {\n const response = await fetch(src, withHeaders(src));\n\n if (!response.ok) throw new Error(`isard: ${src}: ${response.status}`);\n\n const value: unknown = await response.json();\n\n if (!is(value)) throw new Error(`isard: ${src}: unexpected content`);\n\n return value;\n };\n const [orientations, cameras] = await Promise.all([\n json(options.orientationsUrl, isOrientations),\n json(options.calibrationUrl, isCalibrations),\n ]);\n const crsName = options.crs ?? orientations.crs?.properties?.name ?? 'EPSG:2154';\n const lambert93 = /2154/.test(crsName);\n const crs = getCrs(crsName);\n const geoid = options.geoid ?? lambert93;\n const list: Panorama[] = [];\n const attitudes: Attitude[] = [];\n\n orientations.features.forEach((feature) => {\n const [x = 0, y = 0, z = 0] = feature.geometry.coordinates;\n const [lon = 0, lat = 0] = crs.inverse([x, y]);\n const p = feature.properties;\n const number = (key: string) => {\n const value = p[key];\n\n return typeof value === 'number' ? value : 0;\n };\n\n attitudes.push({ heading: number('heading'), pitch: number('pitch'), roll: number('roll') });\n list.push({\n index: list.length,\n id: typeof p.id === 'number' || typeof p.id === 'string' ? p.id : list.length,\n lonLat: [lon, lat],\n height: z + (geoid ? host.geoidHeight(lon, lat) : 0),\n heading: number('heading'),\n });\n });\n\n return new Panoramas(\n host,\n {\n url: options.url,\n backgroundDistance: options.backgroundDistance ?? 1000,\n opacity: options.opacity ?? 1,\n },\n list,\n attitudes,\n cameras,\n lambert93,\n );\n};\n\n/** A step of the walk that failed (an image not found): told, the walk going on */\nconst report = (error: unknown): void => {\n console.warn('isard: panorama', error);\n};\n"]}
@@ -11,6 +11,8 @@ import { type Glyphs, type TextPart } from './glyphs.ts';
11
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  import { type Icons } from './icons.ts';
12
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  import { Layer } from './layers.ts';
13
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  export interface SymbolStyle<P = Properties> extends Omit<FeatureLayerStyle<P>, 'ramp'> {
14
+ /** Metres over the ground the label stands at (default 0): on a floor of a building, over a roof */
15
+ height: Styled<number, P>;
14
16
  /** The text: a string (`\n` breaks lines) or runs with their own scale and font; empty: no label */
15
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  text: Styled<string | TextPart[], P>;
16
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  /** A font of the map's glyphs (default `Noto Sans Regular`; also Bold and Italic with the default glyphs) */
@@ -373,7 +373,7 @@ export class SymbolLayer extends Layer {
373
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  const alongFlags = (textAlong ? FLAG.textAlong : 0) | (iconAlong ? FLAG.iconAlong : 0);
374
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  const labelFlags = flags | (direction[0] === 0 && direction[1] === 0 ? 0 : alongFlags);
375
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  boxes.push(...textBox);
376
- styles.push(...fill, ...haloRgba, halo, labelFlags, ...direction, ...stops(scale), ...iconBox, ...iconColor, ...stops(iconScale));
376
+ styles.push(...fill, ...haloRgba, halo, labelFlags, ...direction, ...stops(scale), ...iconBox, ...iconColor, ...stops(iconScale), Math.max(0, Number(evaluate(st.height, p, i)) || 0));
377
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  for (const q of quads)
378
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  iconQuads.push(label, ...q);
379
379
  if (s)
@@ -427,6 +427,7 @@ export const symbolStyle = (options) => {
427
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  maxZoom: 24,
428
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  visible: true,
429
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  filter: undefined,
430
+ height: 0,
430
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  text: '',
431
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  font: DEFAULT_FONT,
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  size: 12,
@@ -1 +1 @@
1
- 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* Text labels and icons from GeoJSON: at points, at the middle of lines, at the center of polygons. Shaped on the page,\n * placed by the engine every frame with collisions shared by all symbol layers (the top layer first, each layer in\n * data order), drawn with a halo, standing on the relief. The icons are the map's images (`map.addImage`, a vector\n * basemap's sprite), beside their text or stretched around it.\n */\n\nimport type { LayerHost } from '../types.ts';\nimport type { Anchor } from '../ui/overlay.ts';\nimport { toMercator } from '../util/geo.ts';\nimport type { Engine } from '../wasm/isard.js';\nimport {\n evaluate,\n type Feature,\n type FeatureData,\n type FeatureLayerStyle,\n featuresOf,\n type Geometry,\n type Placement,\n type Position,\n type Properties,\n parseColor,\n type Size,\n type Styled,\n stops,\n} from './features.ts';\nimport { codes, DEFAULT_FONT, type Glyph, type Glyphs, type Shaping, shape, type TextPart } from './glyphs.ts';\nimport { type Icons, layoutIcon } from './icons.ts';\nimport { Layer } from './layers.ts';\n\nexport interface SymbolStyle<P = Properties> extends Omit<FeatureLayerStyle<P>, 'ramp'> {\n /** The text: a string (`\\n` breaks lines) or runs with their own scale and font; empty: no label */\n text: Styled<string | TextPart[], P>;\n /** A font of the map's glyphs (default `Noto Sans Regular`; also Bold and Italic with the default glyphs) */\n font: Styled<string, P>;\n /** CSS pixels, or zoom stops (default 12) */\n size: Styled<Size, P>;\n /** `'point'` (default): horizontal text; `'line'`: along the line at its middle, kept upright */\n placement: Styled<'point' | 'line', P>;\n color: Styled<string, P>;\n haloColor: Styled<string, P>;\n /** CSS pixels (default 0) */\n haloWidth: Styled<number, P>;\n /** Side of the text at the anchor (default `'center'`) */\n anchor: Styled<Anchor, P>;\n /** Shift, ems (default [0, 0]) */\n offset: Styled<[x: number, y: number], P>;\n /** Wrapping width, ems (default 10) */\n maxWidth: Styled<number, P>;\n /** Ems (default 1.2) */\n lineHeight: Styled<number, P>;\n /** Shown even where it overlaps other labels, and hiding none (MapLibre's allow-overlap and ignore-placement);\n * `'allow'`: shown even where it overlaps, still hiding the labels after it; `'ignore'`: shown only where it fits,\n * hiding none (default false) */\n overlap: Styled<Overlap, P>;\n /** Shown without its icon where the icon does not fit (default false) */\n textOptional: Styled<boolean, P>;\n /** An image of the map (`map.addImage`); empty: none (default) */\n icon: Styled<string, P>;\n /** Scale of the image, or zoom stops (default 1) */\n iconSize: Styled<Size, P>;\n /** Side of the icon at the anchor (default `'center'`) */\n iconAnchor: Styled<Anchor, P>;\n /** Shift, CSS pixels at size 1 (default [0, 0]) */\n iconOffset: Styled<[x: number, y: number], P>;\n /** Degrees, clockwise (default 0) */\n iconRotate: Styled<number, P>;\n /** `'viewport'`: facing the screen; `'map'`: turning with the map, along its line when placed on one; `'auto'`\n * (default): `'map'` with the `'line'` placement */\n iconRotationAlignment: Styled<'map' | 'viewport' | 'auto', P>;\n /** As `overlap`, for the icon (default false) */\n iconOverlap: Styled<Overlap, P>;\n /** Shown without its text where the text does not fit (default false) */\n iconOptional: Styled<boolean, P>;\n /** Stretched around its text: its width, its height, both (a road shield; `'none'` by default) */\n iconTextFit: Styled<'none' | 'width' | 'height' | 'both', P>;\n /** Room around the text of a fitted icon: top, right, bottom, left (CSS pixels, default 0) */\n iconTextFitPadding: Styled<[top: number, right: number, bottom: number, left: number], P>;\n /** Color of a signed distance field image (default black) */\n iconColor: Styled<string, P>;\n /** 0 to 1 (default 1) */\n iconOpacity: Styled<number, P>;\n}\n\n/** How a label's text or icon meets the others: `true` shown wherever and hiding none, `'allow'` shown wherever,\n * `'ignore'` hiding none, `false` neither (MapLibre's allow-overlap and ignore-placement) */\nexport type Overlap = boolean | 'allow' | 'ignore';\n\nexport interface SymbolOptions<P = Properties> extends Partial<SymbolStyle<P>>, Placement {\n data: FeatureData<P>;\n}\n\n/** Where a geometry is labelled: its points, the middle of its longest line (with the direction of the line there),\n * the centroid of its largest polygon */\nconst anchors = (geometry: Geometry | null): { at: Position; along?: [number, number] }[] => {\n return points(geometry).map((p) => (p.length > 2 ? { at: [p[0], p[1]], along: [p[2] ?? 0, p[3] ?? 0] } : { at: p }));\n};\n\n/** The icon of a label as packed: its scale, box, color, quads and flags */\ninterface LaidIcon {\n iconScale: Size;\n iconBox: [number, number, number, number];\n iconColor: [number, number, number, number];\n quads: number[][];\n iconTurns: boolean;\n fitted: boolean;\n iconFlags: number;\n}\n\n/** Anchors as positions, a line's carrying the direction (lon, lat, dlon, dlat) */\nconst points = (geometry: Geometry | null): Position[] => {\n if (!geometry) return [];\n switch (geometry.type) {\n case 'Point':\n return [geometry.coordinates];\n case 'MultiPoint':\n return geometry.coordinates;\n case 'LineString':\n case 'MultiLineString': {\n const lines = geometry.type === 'LineString' ? 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[];\n let [a, cx, cy] = [0, 0, 0];\n\n for (let i = 0; i + 1 < ring.length; i += 1) {\n const [x0, y0] = ring[i] ?? [0, 0];\n const [x1, y1] = ring[i + 1] ?? [0, 0];\n const cross = x0 * y1 - x1 * y0;\n\n a += cross;\n cx += (x0 + x1) * cross;\n cy += (y0 + y1) * cross;\n }\n if (Math.abs(a) > bestArea) {\n bestArea = Math.abs(a);\n best = [cx / (3 * a), cy / (3 * a)];\n }\n }\n\n return best ? [best] : [];\n }\n case 'GeometryCollection':\n return geometry.geometries.flatMap(points);\n }\n};\n\n/** The map's glyphs and icons, for a layer */\nexport interface GlyphHost extends LayerHost {\n readonly glyphs: Glyphs;\n readonly icons: Icons;\n}\n\n/** Flags of a label for the engine (`flag` in symbols.rs) */\nconst FLAG = {\n textOverlap: 1,\n textIgnore: 2,\n iconOverlap: 4,\n iconIgnore: 8,\n textOptional: 16,\n iconOptional: 32,\n text: 64,\n icon: 128,\n textAlong: 256,\n iconAlong: 512,\n iconUpright: 1024,\n} as const;\n\n/** Flags of an overlap: allowed to overlap, ignored by the placement */\nconst overlapFlags = (overlap: Overlap, allow: number, ignore: number): number => {\n if (overlap === true) return allow | ignore;\n if (overlap === 'allow') return allow;\n\n return overlap === 'ignore' ? ignore : 0;\n};\n\n/** Room around an icon's box, CSS pixels (MapLibre's default `icon-padding`) */\nconst ICON_PADDING = 2;\n\n/** Labels built for the engine: an anchor (Mercator x, y), a collision box, a style per label; glyph quads whose first\n * number is their label's index */\ninterface Labels {\n anchors: Float64Array;\n boxes: Float32Array;\n styles: Float32Array;\n quads: Float32Array;\n}\n\n/** Numbers per quad: its label's index, its place, its atlas coordinates, its scale (a glyph's; -1 or -2: an icon),\n * its turn */\nconst QUAD = 11;\n\n/** The labels of a group of features, kept while they stay valid: same style, the same index of the group's first\n * feature (unless the style reads no index), and their glyphs and icons complete or none added since */\ninterface Chunk extends Labels {\n count: number;\n style: number;\n base: number;\n glyphs: number;\n icons: number;\n complete: boolean;\n}\n\n/** Every character of a run has its glyph */\nconst present = (part: TextPart, loaded: Map<string, Map<number, Glyph>>): boolean => {\n const glyphs = loaded.get(part.font ?? DEFAULT_FONT);\n\n if (!glyphs) return false;\n for (const ch of part.text) if (ch !== '\\n' && !glyphs.has(ch.codePointAt(0) ?? 32)) return false;\n\n return true;\n};\n\n/** The labels of chunks one after the other, the quads' label indices moved past those of the chunks before */\nconst concat = (chunks: readonly Chunk[]): Labels => {\n if (chunks.length === 1 && chunks[0]) return chunks[0];\n\n const length = (key: keyof Labels) => chunks.reduce((n, c) => n + c[key].length, 0);\n const out: Labels = {\n anchors: new Float64Array(length('anchors')),\n boxes: new Float32Array(length('boxes')),\n styles: new Float32Array(length('styles')),\n quads: new Float32Array(length('quads')),\n };\n const at = { anchors: 0, boxes: 0, styles: 0, quads: 0 };\n let labels = 0;\n\n for (const c of chunks) {\n out.anchors.set(c.anchors, at.anchors);\n out.boxes.set(c.boxes, at.boxes);\n out.styles.set(c.styles, at.styles);\n out.quads.set(c.quads, at.quads);\n if (labels > 0)\n for (let q = at.quads; q < at.quads + c.quads.length; q += QUAD) out.quads[q] = (out.quads[q] ?? 0) + labels;\n at.anchors += c.anchors.length;\n at.boxes += c.boxes.length;\n at.styles += c.styles.length;\n at.quads += c.quads.length;\n labels += c.count;\n }\n\n return out;\n};\n\nexport class SymbolLayer<P = Properties> extends Layer {\n private list: Feature<P>[];\n /** The features in groups that do not change (`setGroups`): each group's labels kept between updates */\n private groups: readonly (readonly Feature<P>[])[] | undefined;\n private readonly chunks = new WeakMap<readonly Feature<P>[], Chunk>();\n /** Bumped by each change: a shaping that finished after a newer one began is dropped */\n private generation = 0;\n /** Bumped by each change of style: the labels kept are shaped again */\n private styleGeneration = 0;\n /** No style function takes the index of a feature: a group's labels do not depend on its place */\n private indexFree = true;\n private labels: Labels | undefined;\n\n /** @internal */\n constructor(\n private readonly host: GlyphHost,\n data: FeatureData<P>,\n private style: SymbolStyle<P>,\n ) {\n super(host);\n this.list = featuresOf(data);\n this.styled();\n }\n\n get features(): readonly Feature<P>[] {\n return this.list;\n }\n\n setData(data: FeatureData<P>): void {\n this.list = featuresOf(data);\n this.groups = undefined;\n void this.update();\n }\n\n /**\n * @internal The features as groups that are never changed once given (the labels of a vector tile and style layer),\n * in order: the labels of a group seen before are not shaped again\n */\n setGroups(groups: readonly (readonly Feature<P>[])[]): void {\n this.groups = groups;\n this.list = groups.flat();\n void this.update();\n }\n\n setStyle(style: Partial<SymbolStyle<P>>): void {\n this.style = { ...this.style, ...style };\n this.styled();\n void this.update();\n }\n\n setFilter(filter: ((properties: P, index: number) => boolean) | undefined): void {\n this.setStyle({ filter });\n }\n\n setVisible(visible: boolean): void {\n this.style = { ...this.style, visible };\n this.sendLayer(this.map.engine, this.id);\n this.map.requestRender();\n }\n\n private styled(): void {\n this.styleGeneration += 1;\n // A function of one parameter reads the properties only\n this.indexFree = Object.values(this.style).every((v) => typeof v !== 'function' || v.length < 2);\n }\n\n /** The runs of text of each feature of a group (none for a feature filtered out) */\n private parts(group: readonly Feature<P>[], base: number): TextPart[][] {\n const { text, font, filter } = this.style;\n\n return group.map((f, k): TextPart[] => {\n const i = base + k;\n\n if (filter && !filter(f.properties, i)) return [];\n\n const t = evaluate(text, f.properties, i);\n const own = evaluate(font, f.properties, i);\n\n // Each run in its font, the feature's by default\n return (typeof t === 'string' ? [{ text: t }] : t).map((p) => ({ ...p, font: p.font ?? own }));\n });\n }\n\n /** Shapes the labels (loading their glyphs first) and sends them; the groups' labels still valid are kept */\n private async update(): Promise<void> {\n const generation = ++this.generation;\n const groups = this.groups ?? [this.list];\n const keep = this.groups !== undefined;\n const glyphs = this.host.glyphs;\n const todo: { group: readonly Feature<P>[]; base: number; parts: TextPart[][] }[] = [];\n\n groups.reduce((base, group) => {\n const c = keep ? this.chunks.get(group) : undefined;\n const valid =\n c !== undefined &&\n c.style === this.styleGeneration &&\n (c.base === base || this.indexFree) &&\n (c.complete || (c.glyphs === glyphs.version && c.icons === this.host.icons.version));\n\n if (!valid) todo.push({ group, base, parts: this.parts(group, base) });\n\n return base + group.length;\n }, 0);\n\n const byFont = new Map<string, Set<number>>();\n\n todo.forEach(({ parts }) => {\n parts.flat().forEach((p) => {\n const key = p.font ?? DEFAULT_FONT;\n const set = byFont.get(key) ?? new Set<number>();\n\n codes([p]).forEach((code) => {\n set.add(code);\n });\n byFont.set(key, set);\n });\n });\n\n const loaded = new Map<string, Map<number, Glyph>>();\n\n await Promise.all(\n [...byFont].map(async ([f, set]) => {\n loaded.set(f, await glyphs.load(f, set));\n }),\n );\n if (generation !== this.generation) return;\n\n const built = new Map<readonly Feature<P>[], Chunk>();\n\n todo.forEach(({ group, base: b, parts }) => {\n const chunk = this.build(group, b, parts, loaded);\n\n built.set(group, chunk);\n if (keep) this.chunks.set(group, chunk);\n });\n this.labels = concat(\n groups.map((g) => built.get(g) ?? this.chunks.get(g)).filter((c): c is Chunk => c !== undefined),\n );\n // The icons packed for them\n this.host.icons.flush();\n this.send(this.map.engine, this.id);\n this.map.requestRender();\n }\n\n /** The labels of a group of features, `base` the index of its first feature */\n private build(\n group: readonly Feature<P>[],\n base: number,\n parts: TextPart[][],\n loaded: Map<string, Map<number, Glyph>>,\n ): Chunk {\n const { font, size, anchor, offset, maxWidth, lineHeight, color, haloColor, haloWidth, overlap, placement } =\n this.style;\n const st = this.style;\n const icons = this.host.icons;\n const anchorList: number[] = [];\n const boxes: number[] = [];\n const styles: number[] = [];\n const iconQuads: number[] = [];\n const textQuads: number[] = [];\n let count = 0;\n let complete = true;\n\n group.forEach((f, k) => {\n const i = base + k;\n const p = f.properties;\n const text = parts[k];\n const filtered = st.filter !== undefined && !st.filter(p, i);\n const hasText = !!text?.length && text.some((t) => t.text);\n const iconName = filtered ? '' : evaluate(st.icon, p, i);\n const icon = iconName ? icons.get(iconName) : undefined;\n\n // An image not added yet: laid out again once more are\n if (iconName && !icon) complete = false;\n if (!hasText && !icon) return;\n // Glyphs still missing: shaped again once more glyphs are loaded\n if (complete && text && !text.every((t) => present(t, loaded))) complete = false;\n\n // Shaped at its largest size; the engine scales by the zoom stops\n const shapedAt = (v: Size) => (typeof v === 'number' ? v : Math.max(...v.map(([, x]) => x), 1e-6));\n const scaleOf = (v: Size, at: number): Size =>\n typeof v === 'number' ? 1 : v.map(([z, x]): [number, number] => [z, x / at]);\n const s0 = evaluate(size, p, i);\n const shaped = shapedAt(s0);\n const scale = scaleOf(s0, shaped);\n const shaping =\n hasText && text\n ? shape(text, (name) => loaded.get(name), {\n font: evaluate(font, p, i),\n size: shaped,\n maxWidth: evaluate(maxWidth, p, i),\n lineHeight: evaluate(lineHeight, p, i),\n anchor: evaluate(anchor, p, i),\n offset: evaluate(offset, p, i),\n })\n : undefined;\n const s: Shaping | undefined = shaping?.quads.length ? shaping : undefined;\n\n if (!s && !icon) return;\n\n const along = evaluate(placement, p, i) === 'line';\n const textFlags =\n overlapFlags(evaluate(overlap, p, i), FLAG.textOverlap, FLAG.textIgnore) |\n (evaluate(st.textOptional, p, i) ? FLAG.textOptional : 0) |\n (s ? FLAG.text : 0);\n // The icon: beside its text, or stretched around it (then scaled and turned with it)\n const { iconScale, iconBox, iconColor, quads, iconTurns, fitted, iconFlags } = ((): LaidIcon => {\n const none: LaidIcon = {\n iconScale: 1,\n iconBox: [0, 0, 0, 0],\n iconColor: [0, 0, 0, 0],\n quads: [],\n iconTurns: false,\n fitted: false,\n iconFlags: 0,\n };\n\n if (!icon) return none;\n\n const fit = evaluate(st.iconTextFit, p, i);\n const fitted = fit !== 'none' && s !== undefined;\n const i0 = evaluate(st.iconSize, p, i);\n const iconShaped = fitted ? 1 : shapedAt(i0);\n const iconScale = fitted ? scale : scaleOf(i0, iconShaped);\n const laid = layoutIcon(icon, {\n size: iconShaped,\n anchor: evaluate(st.iconAnchor, p, i),\n offset: evaluate(st.iconOffset, p, i),\n rotate: evaluate(st.iconRotate, p, i),\n fit,\n padding: evaluate(st.iconTextFitPadding, p, i),\n text: s?.layout,\n });\n const laidOut = { ...none, fitted, iconScale, quads: laid.quads };\n\n if (!laid.quads.length) return laidOut;\n\n const iconFlags =\n FLAG.icon |\n overlapFlags(evaluate(st.iconOverlap, p, i), FLAG.iconOverlap, FLAG.iconIgnore) |\n (evaluate(st.iconOptional, p, i) ? FLAG.iconOptional : 0);\n const alignment = evaluate(st.iconRotationAlignment, p, i);\n const [r, g, b, a] = parseColor(evaluate(st.iconColor, p, i));\n\n return {\n ...laidOut,\n iconFlags: iconFlags | (fitted ? FLAG.iconUpright : 0),\n iconTurns: alignment === 'map' || (alignment === 'auto' && along),\n iconBox: [\n laid.box[0] - ICON_PADDING,\n laid.box[1] - ICON_PADDING,\n laid.box[2] + ICON_PADDING,\n laid.box[3] + ICON_PADDING,\n ],\n iconColor: [r, g, b, a * Math.max(0, Math.min(1, evaluate(st.iconOpacity, p, i)))],\n };\n })();\n const flags = textFlags | iconFlags;\n\n if (!(flags & (FLAG.text | FLAG.icon))) return;\n\n const halo = s ? evaluate(haloWidth, p, i) : 0;\n const fill = parseColor(evaluate(color, p, i));\n const haloRgba = parseColor(evaluate(haloColor, p, i));\n // The collision box: the ink, with the halo and a little room\n const pad = halo + 1;\n const textBox = s ? [s.box[0] - pad, s.box[1] - pad, s.box[2] + pad, s.box[3] + pad] : [0, 0, 0, 0];\n\n for (const { at, along: line } of anchors(f.geometry)) {\n const label = count++;\n const [x, y] = toMercator(at);\n\n anchorList.push(x, y);\n\n // The text along its line, kept upright; the icon turning with the map (along its line, or with the east at a\n // point), or with its text when fitted to it\n const textAlong = along && line !== undefined && s !== undefined;\n const iconAlong = (flags & FLAG.icon) !== 0 && (fitted ? textAlong : iconTurns);\n // The direction of its line in Mercator (y towards the south)\n const end = line && (textAlong || iconAlong) ? toMercator([at[0] + line[0], at[1] + line[1]]) : undefined;\n const direction: [number, number] = end ? [end[0] - x, end[1] - y] : [iconAlong ? 1 : 0, 0];\n const alongFlags = (textAlong ? FLAG.textAlong : 0) | (iconAlong ? FLAG.iconAlong : 0);\n const labelFlags = flags | (direction[0] === 0 && direction[1] === 0 ? 0 : alongFlags);\n\n boxes.push(...textBox);\n styles.push(\n ...fill,\n ...haloRgba,\n halo,\n labelFlags,\n ...direction,\n ...stops(scale),\n ...iconBox,\n ...iconColor,\n ...stops(iconScale),\n );\n for (const q of quads) iconQuads.push(label, ...q);\n if (s) for (const q of s.quads) textQuads.push(label, ...q, 0);\n }\n });\n\n return {\n anchors: Float64Array.from(anchorList),\n boxes: Float32Array.from(boxes),\n styles: Float32Array.from(styles),\n // The icons under the texts\n quads: Float32Array.from([...iconQuads, ...textQuads]),\n count,\n style: this.styleGeneration,\n base,\n glyphs: this.host.glyphs.version,\n icons: icons.version,\n complete,\n };\n }\n\n private send(engine: Engine, id: number): void {\n const l = this.labels;\n\n if (l) engine.setSymbols(id, l.anchors, l.boxes, l.styles, l.quads);\n this.sendLayer(engine, id);\n }\n\n private sendLayer(engine: Engine, id: number): void {\n const { opacity, minZoom, maxZoom, visible } = this.style;\n\n // The sizes are per label; the layer's own scale stays 1\n engine.setSymbolLayer(\n id,\n Float32Array.from(stops(1)),\n Float32Array.from(stops(opacity)),\n minZoom,\n maxZoom,\n visible,\n );\n }\n\n /** @internal */\n protected create(engine: Engine): number {\n const id = engine.addSymbols();\n\n if (this.labels) this.send(engine, id);\n else {\n this.sendLayer(engine, id);\n // The first shaping, once the id is known\n queueMicrotask(() => void this.update());\n }\n\n return id;\n }\n}\n\nexport const symbolStyle = <P>(options: SymbolOptions<P>): SymbolStyle<P> => {\n const { data: _, before: __, ...rest } = options;\n\n return {\n opacity: 1,\n minZoom: 0,\n maxZoom: 24,\n visible: true,\n filter: undefined,\n text: '',\n font: DEFAULT_FONT,\n size: 12,\n color: '#000',\n haloColor: '#fff',\n haloWidth: 0,\n anchor: 'center',\n placement: 'point',\n offset: [0, 0],\n maxWidth: 10,\n lineHeight: 1.2,\n overlap: false,\n textOptional: false,\n icon: '',\n iconSize: 1,\n iconAnchor: 'center',\n iconOffset: [0, 0],\n iconRotate: 0,\n iconRotationAlignment: 'auto',\n iconOverlap: false,\n iconOptional: false,\n iconTextFit: 'none',\n iconTextFitPadding: [0, 0, 0, 0],\n iconColor: '#000',\n iconOpacity: 1,\n ...rest,\n };\n};\n"]}
1
+ 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* Text labels and icons from GeoJSON: at points, at the middle of lines, at the center of polygons. Shaped on the page,\n * placed by the engine every frame with collisions shared by all symbol layers (the top layer first, each layer in\n * data order), drawn with a halo, standing on the relief. The icons are the map's images (`map.addImage`, a vector\n * basemap's sprite), beside their text or stretched around it.\n */\n\nimport type { LayerHost } from '../types.ts';\nimport type { Anchor } from '../ui/overlay.ts';\nimport { toMercator } from '../util/geo.ts';\nimport type { Engine } from '../wasm/isard.js';\nimport {\n evaluate,\n type Feature,\n type FeatureData,\n type FeatureLayerStyle,\n featuresOf,\n type Geometry,\n type Placement,\n type Position,\n type Properties,\n parseColor,\n type Size,\n type Styled,\n stops,\n} from './features.ts';\nimport { codes, DEFAULT_FONT, type Glyph, type Glyphs, type Shaping, shape, type TextPart } from './glyphs.ts';\nimport { type Icons, layoutIcon } from './icons.ts';\nimport { Layer } from './layers.ts';\n\nexport interface SymbolStyle<P = Properties> extends Omit<FeatureLayerStyle<P>, 'ramp'> {\n /** Metres over the ground the label stands at (default 0): on a floor of a building, over a roof */\n height: Styled<number, P>;\n /** The text: a string (`\\n` breaks lines) or runs with their own scale and font; empty: no label */\n text: Styled<string | TextPart[], P>;\n /** A font of the map's glyphs (default `Noto Sans Regular`; also Bold and Italic with the default glyphs) */\n font: Styled<string, P>;\n /** CSS pixels, or zoom stops (default 12) */\n size: Styled<Size, P>;\n /** `'point'` (default): horizontal text; `'line'`: along the line at its middle, kept upright */\n placement: Styled<'point' | 'line', P>;\n color: Styled<string, P>;\n haloColor: Styled<string, P>;\n /** CSS pixels (default 0) */\n haloWidth: Styled<number, P>;\n /** Side of the text at the anchor (default `'center'`) */\n anchor: Styled<Anchor, P>;\n /** Shift, ems (default [0, 0]) */\n offset: Styled<[x: number, y: number], P>;\n /** Wrapping width, ems (default 10) */\n maxWidth: Styled<number, P>;\n /** Ems (default 1.2) */\n lineHeight: Styled<number, P>;\n /** Shown even where it overlaps other labels, and hiding none (MapLibre's allow-overlap and ignore-placement);\n * `'allow'`: shown even where it overlaps, still hiding the labels after it; `'ignore'`: shown only where it fits,\n * hiding none (default false) */\n overlap: Styled<Overlap, P>;\n /** Shown without its icon where the icon does not fit (default false) */\n textOptional: Styled<boolean, P>;\n /** An image of the map (`map.addImage`); empty: none (default) */\n icon: Styled<string, P>;\n /** Scale of the image, or zoom stops (default 1) */\n iconSize: Styled<Size, P>;\n /** Side of the icon at the anchor (default `'center'`) */\n iconAnchor: Styled<Anchor, P>;\n /** Shift, CSS pixels at size 1 (default [0, 0]) */\n iconOffset: Styled<[x: number, y: number], P>;\n /** Degrees, clockwise (default 0) */\n iconRotate: Styled<number, P>;\n /** `'viewport'`: facing the screen; `'map'`: turning with the map, along its line when placed on one; `'auto'`\n * (default): `'map'` with the `'line'` placement */\n iconRotationAlignment: Styled<'map' | 'viewport' | 'auto', P>;\n /** As `overlap`, for the icon (default false) */\n iconOverlap: Styled<Overlap, P>;\n /** Shown without its text where the text does not fit (default false) */\n iconOptional: Styled<boolean, P>;\n /** Stretched around its text: its width, its height, both (a road shield; `'none'` by default) */\n iconTextFit: Styled<'none' | 'width' | 'height' | 'both', P>;\n /** Room around the text of a fitted icon: top, right, bottom, left (CSS pixels, default 0) */\n iconTextFitPadding: Styled<[top: number, right: number, bottom: number, left: number], P>;\n /** Color of a signed distance field image (default black) */\n iconColor: Styled<string, P>;\n /** 0 to 1 (default 1) */\n iconOpacity: Styled<number, P>;\n}\n\n/** How a label's text or icon meets the others: `true` shown wherever and hiding none, `'allow'` shown wherever,\n * `'ignore'` hiding none, `false` neither (MapLibre's allow-overlap and ignore-placement) */\nexport type Overlap = boolean | 'allow' | 'ignore';\n\nexport interface SymbolOptions<P = Properties> extends Partial<SymbolStyle<P>>, Placement {\n data: FeatureData<P>;\n}\n\n/** Where a geometry is labelled: its points, the middle of its longest line (with the direction of the line there),\n * the centroid of its largest polygon */\nconst anchors = (geometry: Geometry | null): { at: Position; along?: [number, number] }[] => {\n return points(geometry).map((p) => (p.length > 2 ? 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[];\n let [a, cx, cy] = [0, 0, 0];\n\n for (let i = 0; i + 1 < ring.length; i += 1) {\n const [x0, y0] = ring[i] ?? [0, 0];\n const [x1, y1] = ring[i + 1] ?? [0, 0];\n const cross = x0 * y1 - x1 * y0;\n\n a += cross;\n cx += (x0 + x1) * cross;\n cy += (y0 + y1) * cross;\n }\n if (Math.abs(a) > bestArea) {\n bestArea = Math.abs(a);\n best = [cx / (3 * a), cy / (3 * a)];\n }\n }\n\n return best ? [best] : [];\n }\n case 'GeometryCollection':\n return geometry.geometries.flatMap(points);\n }\n};\n\n/** The map's glyphs and icons, for a layer */\nexport interface GlyphHost extends LayerHost {\n readonly glyphs: Glyphs;\n readonly icons: Icons;\n}\n\n/** Flags of a label for the engine (`flag` in symbols.rs) */\nconst FLAG = {\n textOverlap: 1,\n textIgnore: 2,\n iconOverlap: 4,\n iconIgnore: 8,\n textOptional: 16,\n iconOptional: 32,\n text: 64,\n icon: 128,\n textAlong: 256,\n iconAlong: 512,\n iconUpright: 1024,\n} as const;\n\n/** Flags of an overlap: allowed to overlap, ignored by the placement */\nconst overlapFlags = (overlap: Overlap, allow: number, ignore: number): number => {\n if (overlap === true) return allow | ignore;\n if (overlap === 'allow') return allow;\n\n return overlap === 'ignore' ? ignore : 0;\n};\n\n/** Room around an icon's box, CSS pixels (MapLibre's default `icon-padding`) */\nconst ICON_PADDING = 2;\n\n/** Labels built for the engine: an anchor (Mercator x, y), a collision box, a style per label; glyph quads whose first\n * number is their label's index */\ninterface Labels {\n anchors: Float64Array;\n boxes: Float32Array;\n styles: Float32Array;\n quads: Float32Array;\n}\n\n/** Numbers per quad: its label's index, its place, its atlas coordinates, its scale (a glyph's; -1 or -2: an icon),\n * its turn */\nconst QUAD = 11;\n\n/** The labels of a group of features, kept while they stay valid: same style, the same index of the group's first\n * feature (unless the style reads no index), and their glyphs and icons complete or none added since */\ninterface Chunk extends Labels {\n count: number;\n style: number;\n base: number;\n glyphs: number;\n icons: number;\n complete: boolean;\n}\n\n/** Every character of a run has its glyph */\nconst present = (part: TextPart, loaded: Map<string, Map<number, Glyph>>): boolean => {\n const glyphs = loaded.get(part.font ?? DEFAULT_FONT);\n\n if (!glyphs) return false;\n for (const ch of part.text) if (ch !== '\\n' && !glyphs.has(ch.codePointAt(0) ?? 32)) return false;\n\n return true;\n};\n\n/** The labels of chunks one after the other, the quads' label indices moved past those of the chunks before */\nconst concat = (chunks: readonly Chunk[]): Labels => {\n if (chunks.length === 1 && chunks[0]) return chunks[0];\n\n const length = (key: keyof Labels) => chunks.reduce((n, c) => n + c[key].length, 0);\n const out: Labels = {\n anchors: new Float64Array(length('anchors')),\n boxes: new Float32Array(length('boxes')),\n styles: new Float32Array(length('styles')),\n quads: new Float32Array(length('quads')),\n };\n const at = { anchors: 0, boxes: 0, styles: 0, quads: 0 };\n let labels = 0;\n\n for (const c of chunks) {\n out.anchors.set(c.anchors, at.anchors);\n out.boxes.set(c.boxes, at.boxes);\n out.styles.set(c.styles, at.styles);\n out.quads.set(c.quads, at.quads);\n if (labels > 0)\n for (let q = at.quads; q < at.quads + c.quads.length; q += QUAD) out.quads[q] = (out.quads[q] ?? 0) + labels;\n at.anchors += c.anchors.length;\n at.boxes += c.boxes.length;\n at.styles += c.styles.length;\n at.quads += c.quads.length;\n labels += c.count;\n }\n\n return out;\n};\n\nexport class SymbolLayer<P = Properties> extends Layer {\n private list: Feature<P>[];\n /** The features in groups that do not change (`setGroups`): each group's labels kept between updates */\n private groups: readonly (readonly Feature<P>[])[] | undefined;\n private readonly chunks = new WeakMap<readonly Feature<P>[], Chunk>();\n /** Bumped by each change: a shaping that finished after a newer one began is dropped */\n private generation = 0;\n /** Bumped by each change of style: the labels kept are shaped again */\n private styleGeneration = 0;\n /** No style function takes the index of a feature: a group's labels do not depend on its place */\n private indexFree = true;\n private labels: Labels | undefined;\n\n /** @internal */\n constructor(\n private readonly host: GlyphHost,\n data: FeatureData<P>,\n private style: SymbolStyle<P>,\n ) {\n super(host);\n this.list = featuresOf(data);\n this.styled();\n }\n\n get features(): readonly Feature<P>[] {\n return this.list;\n }\n\n setData(data: FeatureData<P>): void {\n this.list = featuresOf(data);\n this.groups = undefined;\n void this.update();\n }\n\n /**\n * @internal The features as groups that are never changed once given (the labels of a vector tile and style layer),\n * in order: the labels of a group seen before are not shaped again\n */\n setGroups(groups: readonly (readonly Feature<P>[])[]): void {\n this.groups = groups;\n this.list = groups.flat();\n void this.update();\n }\n\n setStyle(style: Partial<SymbolStyle<P>>): void {\n this.style = { ...this.style, ...style };\n this.styled();\n void this.update();\n }\n\n setFilter(filter: ((properties: P, index: number) => boolean) | undefined): void {\n this.setStyle({ filter });\n }\n\n setVisible(visible: boolean): void {\n this.style = { ...this.style, visible };\n this.sendLayer(this.map.engine, this.id);\n this.map.requestRender();\n }\n\n private styled(): void {\n this.styleGeneration += 1;\n // A function of one parameter reads the properties only\n this.indexFree = Object.values(this.style).every((v) => typeof v !== 'function' || v.length < 2);\n }\n\n /** The runs of text of each feature of a group (none for a feature filtered out) */\n private parts(group: readonly Feature<P>[], base: number): TextPart[][] {\n const { text, font, filter } = this.style;\n\n return group.map((f, k): TextPart[] => {\n const i = base + k;\n\n if (filter && !filter(f.properties, i)) return [];\n\n const t = evaluate(text, f.properties, i);\n const own = evaluate(font, f.properties, i);\n\n // Each run in its font, the feature's by default\n return (typeof t === 'string' ? [{ text: t }] : t).map((p) => ({ ...p, font: p.font ?? own }));\n });\n }\n\n /** Shapes the labels (loading their glyphs first) and sends them; the groups' labels still valid are kept */\n private async update(): Promise<void> {\n const generation = ++this.generation;\n const groups = this.groups ?? [this.list];\n const keep = this.groups !== undefined;\n const glyphs = this.host.glyphs;\n const todo: { group: readonly Feature<P>[]; base: number; parts: TextPart[][] }[] = [];\n\n groups.reduce((base, group) => {\n const c = keep ? this.chunks.get(group) : undefined;\n const valid =\n c !== undefined &&\n c.style === this.styleGeneration &&\n (c.base === base || this.indexFree) &&\n (c.complete || (c.glyphs === glyphs.version && c.icons === this.host.icons.version));\n\n if (!valid) todo.push({ group, base, parts: this.parts(group, base) });\n\n return base + group.length;\n }, 0);\n\n const byFont = new Map<string, Set<number>>();\n\n todo.forEach(({ parts }) => {\n parts.flat().forEach((p) => {\n const key = p.font ?? DEFAULT_FONT;\n const set = byFont.get(key) ?? new Set<number>();\n\n codes([p]).forEach((code) => {\n set.add(code);\n });\n byFont.set(key, set);\n });\n });\n\n const loaded = new Map<string, Map<number, Glyph>>();\n\n await Promise.all(\n [...byFont].map(async ([f, set]) => {\n loaded.set(f, await glyphs.load(f, set));\n }),\n );\n if (generation !== this.generation) return;\n\n const built = new Map<readonly Feature<P>[], Chunk>();\n\n todo.forEach(({ group, base: b, parts }) => {\n const chunk = this.build(group, b, parts, loaded);\n\n built.set(group, chunk);\n if (keep) this.chunks.set(group, chunk);\n });\n this.labels = concat(\n groups.map((g) => built.get(g) ?? this.chunks.get(g)).filter((c): c is Chunk => c !== undefined),\n );\n // The icons packed for them\n this.host.icons.flush();\n this.send(this.map.engine, this.id);\n this.map.requestRender();\n }\n\n /** The labels of a group of features, `base` the index of its first feature */\n private build(\n group: readonly Feature<P>[],\n base: number,\n parts: TextPart[][],\n loaded: Map<string, Map<number, Glyph>>,\n ): Chunk {\n const { font, size, anchor, offset, maxWidth, lineHeight, color, haloColor, haloWidth, overlap, placement } =\n this.style;\n const st = this.style;\n const icons = this.host.icons;\n const anchorList: number[] = [];\n const boxes: number[] = [];\n const styles: number[] = [];\n const iconQuads: number[] = [];\n const textQuads: number[] = [];\n let count = 0;\n let complete = true;\n\n group.forEach((f, k) => {\n const i = base + k;\n const p = f.properties;\n const text = parts[k];\n const filtered = st.filter !== undefined && !st.filter(p, i);\n const hasText = !!text?.length && text.some((t) => t.text);\n const iconName = filtered ? '' : evaluate(st.icon, p, i);\n const icon = iconName ? icons.get(iconName) : undefined;\n\n // An image not added yet: laid out again once more are\n if (iconName && !icon) complete = false;\n if (!hasText && !icon) return;\n // Glyphs still missing: shaped again once more glyphs are loaded\n if (complete && text && !text.every((t) => present(t, loaded))) complete = false;\n\n // Shaped at its largest size; the engine scales by the zoom stops\n const shapedAt = (v: Size) => (typeof v === 'number' ? v : Math.max(...v.map(([, x]) => x), 1e-6));\n const scaleOf = (v: Size, at: number): Size =>\n typeof v === 'number' ? 1 : v.map(([z, x]): [number, number] => [z, x / at]);\n const s0 = evaluate(size, p, i);\n const shaped = shapedAt(s0);\n const scale = scaleOf(s0, shaped);\n const shaping =\n hasText && text\n ? shape(text, (name) => loaded.get(name), {\n font: evaluate(font, p, i),\n size: shaped,\n maxWidth: evaluate(maxWidth, p, i),\n lineHeight: evaluate(lineHeight, p, i),\n anchor: evaluate(anchor, p, i),\n offset: evaluate(offset, p, i),\n })\n : undefined;\n const s: Shaping | undefined = shaping?.quads.length ? shaping : undefined;\n\n if (!s && !icon) return;\n\n const along = evaluate(placement, p, i) === 'line';\n const textFlags =\n overlapFlags(evaluate(overlap, p, i), FLAG.textOverlap, FLAG.textIgnore) |\n (evaluate(st.textOptional, p, i) ? FLAG.textOptional : 0) |\n (s ? FLAG.text : 0);\n // The icon: beside its text, or stretched around it (then scaled and turned with it)\n const { iconScale, iconBox, iconColor, quads, iconTurns, fitted, iconFlags } = ((): LaidIcon => {\n const none: LaidIcon = {\n iconScale: 1,\n iconBox: [0, 0, 0, 0],\n iconColor: [0, 0, 0, 0],\n quads: [],\n iconTurns: false,\n fitted: false,\n iconFlags: 0,\n };\n\n if (!icon) return none;\n\n const fit = evaluate(st.iconTextFit, p, i);\n const fitted = fit !== 'none' && s !== undefined;\n const i0 = evaluate(st.iconSize, p, i);\n const iconShaped = fitted ? 1 : shapedAt(i0);\n const iconScale = fitted ? scale : scaleOf(i0, iconShaped);\n const laid = layoutIcon(icon, {\n size: iconShaped,\n anchor: evaluate(st.iconAnchor, p, i),\n offset: evaluate(st.iconOffset, p, i),\n rotate: evaluate(st.iconRotate, p, i),\n fit,\n padding: evaluate(st.iconTextFitPadding, p, i),\n text: s?.layout,\n });\n const laidOut = { ...none, fitted, iconScale, quads: laid.quads };\n\n if (!laid.quads.length) return laidOut;\n\n const iconFlags =\n FLAG.icon |\n overlapFlags(evaluate(st.iconOverlap, p, i), FLAG.iconOverlap, FLAG.iconIgnore) |\n (evaluate(st.iconOptional, p, i) ? FLAG.iconOptional : 0);\n const alignment = evaluate(st.iconRotationAlignment, p, i);\n const [r, g, b, a] = parseColor(evaluate(st.iconColor, p, i));\n\n return {\n ...laidOut,\n iconFlags: iconFlags | (fitted ? FLAG.iconUpright : 0),\n iconTurns: alignment === 'map' || (alignment === 'auto' && along),\n iconBox: [\n laid.box[0] - ICON_PADDING,\n laid.box[1] - ICON_PADDING,\n laid.box[2] + ICON_PADDING,\n laid.box[3] + ICON_PADDING,\n ],\n iconColor: [r, g, b, a * Math.max(0, Math.min(1, evaluate(st.iconOpacity, p, i)))],\n };\n })();\n const flags = textFlags | iconFlags;\n\n if (!(flags & (FLAG.text | FLAG.icon))) return;\n\n const halo = s ? evaluate(haloWidth, p, i) : 0;\n const fill = parseColor(evaluate(color, p, i));\n const haloRgba = parseColor(evaluate(haloColor, p, i));\n // The collision box: the ink, with the halo and a little room\n const pad = halo + 1;\n const textBox = s ? [s.box[0] - pad, s.box[1] - pad, s.box[2] + pad, s.box[3] + pad] : [0, 0, 0, 0];\n\n for (const { at, along: line } of anchors(f.geometry)) {\n const label = count++;\n const [x, y] = toMercator(at);\n\n anchorList.push(x, y);\n\n // The text along its line, kept upright; the icon turning with the map (along its line, or with the east at a\n // point), or with its text when fitted to it\n const textAlong = along && line !== undefined && s !== undefined;\n const iconAlong = (flags & FLAG.icon) !== 0 && (fitted ? textAlong : iconTurns);\n // The direction of its line in Mercator (y towards the south)\n const end = line && (textAlong || iconAlong) ? toMercator([at[0] + line[0], at[1] + line[1]]) : undefined;\n const direction: [number, number] = end ? [end[0] - x, end[1] - y] : [iconAlong ? 1 : 0, 0];\n const alongFlags = (textAlong ? FLAG.textAlong : 0) | (iconAlong ? FLAG.iconAlong : 0);\n const labelFlags = flags | (direction[0] === 0 && direction[1] === 0 ? 0 : alongFlags);\n\n boxes.push(...textBox);\n styles.push(\n ...fill,\n ...haloRgba,\n halo,\n labelFlags,\n ...direction,\n ...stops(scale),\n ...iconBox,\n ...iconColor,\n ...stops(iconScale),\n Math.max(0, Number(evaluate(st.height, p, i)) || 0),\n );\n for (const q of quads) iconQuads.push(label, ...q);\n if (s) for (const q of s.quads) textQuads.push(label, ...q, 0);\n }\n });\n\n return {\n anchors: Float64Array.from(anchorList),\n boxes: Float32Array.from(boxes),\n styles: Float32Array.from(styles),\n // The icons under the texts\n quads: Float32Array.from([...iconQuads, ...textQuads]),\n count,\n style: this.styleGeneration,\n base,\n glyphs: this.host.glyphs.version,\n icons: icons.version,\n complete,\n };\n }\n\n private send(engine: Engine, id: number): void {\n const l = this.labels;\n\n if (l) engine.setSymbols(id, l.anchors, l.boxes, l.styles, l.quads);\n this.sendLayer(engine, id);\n }\n\n private sendLayer(engine: Engine, id: number): void {\n const { opacity, minZoom, maxZoom, visible } = this.style;\n\n // The sizes are per label; the layer's own scale stays 1\n engine.setSymbolLayer(\n id,\n Float32Array.from(stops(1)),\n Float32Array.from(stops(opacity)),\n minZoom,\n maxZoom,\n visible,\n );\n }\n\n /** @internal */\n protected create(engine: Engine): number {\n const id = engine.addSymbols();\n\n if (this.labels) this.send(engine, id);\n else {\n this.sendLayer(engine, id);\n // The first shaping, once the id is known\n queueMicrotask(() => void this.update());\n }\n\n return id;\n }\n}\n\nexport const symbolStyle = <P>(options: SymbolOptions<P>): SymbolStyle<P> => {\n const { data: _, before: __, ...rest } = options;\n\n return {\n opacity: 1,\n minZoom: 0,\n maxZoom: 24,\n visible: true,\n filter: undefined,\n height: 0,\n text: '',\n font: DEFAULT_FONT,\n size: 12,\n color: '#000',\n haloColor: '#fff',\n haloWidth: 0,\n anchor: 'center',\n placement: 'point',\n offset: [0, 0],\n maxWidth: 10,\n lineHeight: 1.2,\n overlap: false,\n textOptional: false,\n icon: '',\n iconSize: 1,\n iconAnchor: 'center',\n iconOffset: [0, 0],\n iconRotate: 0,\n iconRotationAlignment: 'auto',\n iconOverlap: false,\n iconOptional: false,\n iconTextFit: 'none',\n iconTextFitPadding: [0, 0, 0, 0],\n iconColor: '#000',\n iconOpacity: 1,\n ...rest,\n };\n};\n"]}
@@ -1,6 +1,7 @@
1
1
  /** A layer described by its type and options, as an application's configuration gives it, and the map adding it. */
2
2
  import type { ExtrusionOptions } from '../layers/extrusions.ts';
3
3
  import type { CircleOptions, FillOptions, LineOptions } from '../layers/features.ts';
4
+ import type { FlowOptions } from '../layers/flow.ts';
4
5
  import type { GroundOptions, Layer, ModelOptions } from '../layers/layers.ts';
5
6
  import type { PointCloudOptions } from '../layers/pointclouds.ts';
6
7
  import type { SymbolOptions } from '../layers/symbols.ts';
@@ -37,6 +38,8 @@ export type LayerSpec<P = Record<string, unknown>> = ({
37
38
  type: 'models';
38
39
  } & ModelOptions & {
39
40
  before?: Layer;
40
- });
41
+ }) | ({
42
+ type: 'flow';
43
+ } & FlowOptions);
41
44
  /** Adds the layer a description gives with the `add…` method of its type; an unknown type throws */
42
45
  export declare const addSpec: <P = Record<string, unknown>>(map: GeoMap, spec: LayerSpec<P>) => Layer;
@@ -24,6 +24,8 @@ export const addSpec = (map, spec) => {
24
24
  return map.addPointCloud(spec);
25
25
  case 'models':
26
26
  return map.addModels(spec);
27
+ case 'flow':
28
+ return map.addFlow(spec);
27
29
  default: {
28
30
  // Only from an application's configuration, untyped: the cases above cover every type
29
31
  const { type } = spec;
@@ -1 +1 @@
1
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1
+ {"version":3,"file":"layer-spec.js","sourceRoot":"","sources":["../../src/map/layer-spec.ts"],"names":[],"mappings":"AAAA,oHAAoH;AA0BpH,oGAAoG;AACpG,MAAM,CAAC,MAAM,OAAO,GAAG,CAA8B,GAAW,EAAE,IAAkB,EAAS,EAAE;IAC7F,QAAQ,IAAI,CAAC,IAAI,EAAE,CAAC;QAClB,KAAK,OAAO;YACV,OAAO,GAAG,CAAC,QAAQ,CAAI,IAAI,CAAC,CAAC;QAC/B,KAAK,SAAS;YACZ,OAAO,GAAG,CAAC,UAAU,CAAI,IAAI,CAAC,CAAC;QACjC,KAAK,OAAO;YACV,OAAO,GAAG,CAAC,QAAQ,CAAI,IAAI,CAAC,CAAC;QAC/B,KAAK,SAAS;YACZ,OAAO,GAAG,CAAC,UAAU,CAAI,IAAI,CAAC,CAAC;QACjC,KAAK,YAAY;YACf,OAAO,GAAG,CAAC,aAAa,CAAI,IAAI,CAAC,CAAC;QACpC,KAAK,QAAQ;YACX,OAAO,GAAG,CAAC,SAAS,CAAC,IAAI,CAAC,CAAC;QAC7B,KAAK,QAAQ;YACX,OAAO,GAAG,CAAC,SAAS,CAAC,IAAI,CAAC,CAAC;QAC7B,KAAK,SAAS;YACZ,OAAO,GAAG,CAAC,UAAU,CAAC,IAAI,CAAC,CAAC;QAC9B,KAAK,SAAS;YACZ,OAAO,GAAG,CAAC,UAAU,CAAC,IAAI,CAAC,CAAC;QAC9B,KAAK,YAAY;YACf,OAAO,GAAG,CAAC,aAAa,CAAC,IAAI,CAAC,CAAC;QACjC,KAAK,QAAQ;YACX,OAAO,GAAG,CAAC,SAAS,CAAC,IAAI,CAAC,CAAC;QAC7B,KAAK,MAAM;YACT,OAAO,GAAG,CAAC,OAAO,CAAC,IAAI,CAAC,CAAC;QAC3B,OAAO,CAAC,CAAC,CAAC;YACR,sFAAsF;YACtF,MAAM,EAAE,IAAI,EAAE,GAAuB,IAAI,CAAC;YAE1C,MAAM,IAAI,KAAK,CAAC,2BAA2B,MAAM,CAAC,IAAI,CAAC,EAAE,CAAC,CAAC;QAC7D,CAAC;IACH,CAAC;AACH,CAAC,CAAC","sourcesContent":["/** A layer described by its type and options, as an application's configuration gives it, and the map adding it. */\n\nimport type { ExtrusionOptions } from '../layers/extrusions.ts';\nimport type { CircleOptions, FillOptions, LineOptions } from '../layers/features.ts';\nimport type { FlowOptions } from '../layers/flow.ts';\nimport type { GroundOptions, Layer, ModelOptions } from '../layers/layers.ts';\nimport type { PointCloudOptions } from '../layers/pointclouds.ts';\nimport type { SymbolOptions } from '../layers/symbols.ts';\nimport type { GeoMap } from '../map.ts';\nimport type { NetworkOptions, RasterOptions, Tiles3dOptions } from '../types.ts';\n\n/** A layer by its type and the options of its `add…` method (`GeoMap.add`) */\nexport type LayerSpec<P = Record<string, unknown>> =\n | ({ type: 'lines' } & LineOptions<P>)\n | ({ type: 'circles' } & CircleOptions<P>)\n | ({ type: 'fills' } & FillOptions<P>)\n | ({ type: 'symbols' } & SymbolOptions<P>)\n | ({ type: 'extrusions' } & ExtrusionOptions<P>)\n | ({ type: 'raster' } & RasterOptions & { before?: Layer })\n | ({ type: 'ground' } & GroundOptions & { before?: Layer })\n | ({ type: 'network' } & NetworkOptions)\n | ({ type: 'tiles3d' } & Tiles3dOptions)\n | ({ type: 'pointcloud' } & PointCloudOptions & { before?: Layer })\n | ({ type: 'models' } & ModelOptions & { before?: Layer })\n | ({ type: 'flow' } & FlowOptions);\n\n/** Adds the layer a description gives with the `add…` method of its type; an unknown type throws */\nexport const addSpec = <P = Record<string, unknown>>(map: GeoMap, spec: LayerSpec<P>): Layer => {\n switch (spec.type) {\n case 'lines':\n return map.addLines<P>(spec);\n case 'circles':\n return map.addCircles<P>(spec);\n case 'fills':\n return map.addFills<P>(spec);\n case 'symbols':\n return map.addSymbols<P>(spec);\n case 'extrusions':\n return map.addExtrusions<P>(spec);\n case 'raster':\n return map.addRaster(spec);\n case 'ground':\n return map.addGround(spec);\n case 'network':\n return map.addNetwork(spec);\n case 'tiles3d':\n return map.addTiles3d(spec);\n case 'pointcloud':\n return map.addPointCloud(spec);\n case 'models':\n return map.addModels(spec);\n case 'flow':\n return map.addFlow(spec);\n default: {\n // Only from an application's configuration, untyped: the cases above cover every type\n const { type }: { type?: unknown } = spec;\n\n throw new Error(`isard: no layer of type ${String(type)}`);\n }\n }\n};\n"]}
@@ -5,6 +5,7 @@
5
5
  import type { RemoteReprojection } from '../basemap/grid.ts';
6
6
  import { type PngEncoding } from '../basemap/terrain.ts';
7
7
  import { BasemapWorkers } from '../basemap/workerpool.ts';
8
+ import { type Grid } from '../grids.ts';
8
9
  import type { TerrainLoader } from '../settings.ts';
9
10
  import type { GeoMapOptions } from '../types.ts';
10
11
  /** The workers of a map, created on first use */
@@ -38,6 +39,9 @@ export declare class MapWorkers {
38
39
  /** The loader of the relief tiles of `url` in a PNG encoding (one per URL, encoding and floor) */
39
40
  readonly terrainLoader: (url: string, encoding: PngEncoding, floor?: number) => TerrainLoader;
40
41
  private readonly remoteHeights;
42
+ /** A GRIB2 or NetCDF file read into grids by the grid module (`module`), in a worker (in the page without them, or if
43
+ * the worker fails) */
44
+ readGrids(source: string | URL | ArrayBuffer | Uint8Array, module: string, signal?: AbortSignal): Promise<Grid[]>;
41
45
  /**
42
46
  * The workers decoding the relief and reprojecting rasters: the shared pool, unless the map has no workers
43
47
  * (`workers: false` or 0, or none in this browser): that is done in the page then
@@ -4,6 +4,9 @@
4
4
  */
5
5
  import { encodedTerrainLoader } from "../basemap/terrain.js";
6
6
  import { BasemapWorkers, defaultWorkerCount } from "../basemap/workerpool.js";
7
+ import { withHeaders } from "../engine/requests.js";
8
+ import { decodeGrids } from "../grid-module.js";
9
+ import { gridOf } from "../grids.js";
7
10
  /** The workers of a map, created on first use */
8
11
  export class MapWorkers {
9
12
  /** URL of the workers' script */
@@ -30,6 +33,9 @@ export class MapWorkers {
30
33
  * another count or URL
31
34
  */
32
35
  pool(count, url) {
36
+ // Workers started after the map went would never be stopped
37
+ if (this.gone())
38
+ throw new Error('isard: the map was destroyed');
33
39
  const shared = defaultWorkerCount();
34
40
  const workers = Math.max(1, count ?? shared);
35
41
  const workerUrl = url ?? this.url;
@@ -57,6 +63,38 @@ export class MapWorkers {
57
63
  return loader;
58
64
  };
59
65
  remoteHeights = (url, encoding, floor, tile, signal) => this.decodingPool()?.heights(url, encoding, floor, tile, signal, this.owner);
66
+ /** A GRIB2 or NetCDF file read into grids by the grid module (`module`), in a worker (in the page without them, or if
67
+ * the worker fails) */
68
+ async readGrids(source, module, signal) {
69
+ const pool = this.decodingPool();
70
+ const url = typeof source === 'string' || source instanceof URL ? String(source) : undefined;
71
+ const copy = source instanceof Uint8Array ? source.slice().buffer : undefined;
72
+ const bytes = copy ?? (source instanceof ArrayBuffer ? source : undefined);
73
+ // Against the page: the workers fetch it, and a relative URL would be theirs
74
+ const absolute = url && typeof document !== 'undefined' ? new URL(url, document.baseURI).href : url;
75
+ const fetchFile = async (at) => {
76
+ const response = await fetch(at, withHeaders(at, signal ? { signal } : {}));
77
+ if (!response.ok)
78
+ throw new Error(`isard: ${at}: ${response.status}`);
79
+ return response.arrayBuffer();
80
+ };
81
+ const inPage = async () => decodeGrids(new Uint8Array(bytes ?? (await fetchFile(absolute ?? ''))), module);
82
+ const read = async () => {
83
+ if (!pool)
84
+ return inPage();
85
+ return pool
86
+ .grids(absolute ? { url: absolute } : { bytes: bytes ?? new ArrayBuffer(0) }, module, signal, this.owner)
87
+ .catch((error) => {
88
+ // A worker's failure (the module not fetched, a worker of an older build): read again in the page, unless
89
+ // cancelled or its bytes handed over
90
+ if (signal?.aborted || bytes?.byteLength === 0)
91
+ throw error;
92
+ return inPage();
93
+ });
94
+ };
95
+ const { grids, values } = await read();
96
+ return grids.map((g, i) => gridOf(g, values[i] ?? new Float32Array()));
97
+ }
60
98
  /**
61
99
  * The workers decoding the relief and reprojecting rasters: the shared pool, unless the map has no workers
62
100
  * (`workers: false` or 0, or none in this browser): that is done in the page then
@@ -1 +1 @@
1
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shared);\n const workerUrl = url ?? this.url;\n\n if (workers === shared && String(workerUrl) === String(this.url)) {\n this.shared ??= new BasemapWorkers(shared, this.url);\n\n return { pool: this.shared, own: false };\n }\n\n return { pool: new BasemapWorkers(workers, workerUrl), own: true };\n }\n\n /** Stops the shared pool */\n terminate(): void {\n this.shared?.terminate();\n this.shared = undefined;\n }\n\n /** Rasters reprojected by the workers (in the page without them) */\n readonly remoteReprojection: RemoteReprojection = (job, tile, signal) =>\n this.decodingPool()?.reproject(job, tile, signal, this.owner);\n\n /** The loader of the relief tiles of `url` in a PNG encoding (one per URL, encoding and floor) */\n readonly terrainLoader = (url: string, encoding: PngEncoding, floor?: number): TerrainLoader => {\n const key = `${encoding} ${floor ?? ''} ${url}`;\n const cached = this.terrainLoaders.get(key);\n\n if (cached) return cached;\n\n const loader = encodedTerrainLoader(url, encoding, floor, this.remoteHeights);\n\n this.terrainLoaders.set(key, loader);\n\n return loader;\n };\n\n private readonly remoteHeights: RemoteHeights = (url, encoding, floor, tile, signal) =>\n this.decodingPool()?.heights(url, encoding, floor, tile, signal, this.owner);\n\n /**\n * The workers decoding the relief and reprojecting rasters: the shared pool, unless the map has no workers\n * (`workers: false` or 0, or none in this browser): that is done in the page then\n */\n private decodingPool(): BasemapWorkers | undefined {\n const workers = this.workers;\n\n if (this.gone() || workers === false || (workers !== undefined && workers <= 0)) return undefined;\n if (typeof Worker === 'undefined' || typeof OffscreenCanvas === 'undefined') return undefined;\n\n return this.pool().pool;\n }\n}\n"]}
1
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and the loaders of the relief, one per tile source.\n */\n\nimport type { RemoteReprojection } from '../basemap/grid.ts';\nimport { encodedTerrainLoader, type PngEncoding, type RemoteHeights } from '../basemap/terrain.ts';\nimport { BasemapWorkers, defaultWorkerCount } from '../basemap/workerpool.ts';\nimport { withHeaders } from '../engine/requests.ts';\nimport { decodeGrids } from '../grid-module.ts';\nimport { type Grid, gridOf } from '../grids.ts';\nimport type { TerrainLoader } from '../settings.ts';\nimport type { GeoMapOptions } from '../types.ts';\n\n/** The workers of a map, created on first use */\nexport class MapWorkers {\n /** URL of the workers' script */\n readonly url: string | URL;\n private readonly workers: GeoMapOptions['workers'];\n /** The map is destroyed: nothing more is sent to the workers */\n private readonly gone: () => boolean;\n /** Whose requests the workers' answer (cancelled together) */\n private readonly owner: object;\n /** The shared pool, created on first use */\n private shared: BasemapWorkers | undefined;\n /** The loaders of the relief by encoding, URL and floor: the same loader for the same tiles (the engine keeps its\n * tiles when only the exaggeration changes) */\n private readonly terrainLoaders = new Map<string, TerrainLoader>();\n\n /** `workers`: the map's option (false or 0, no worker); `owner`: the map */\n constructor(url: string | URL, workers: GeoMapOptions['workers'], gone: () => boolean, owner: object) {\n this.url = url;\n this.workers = workers;\n this.gone = gone;\n this.owner = owner;\n }\n\n /**\n * The workers for a `VectorTiles`: the shared pool, or a pool of its own (`own`, to stop with it) when it asks for\n * another count or URL\n */\n pool(count?: number, url?: string | URL): { pool: BasemapWorkers; own: boolean } {\n // Workers started after the map went would never be stopped\n if (this.gone()) throw new Error('isard: the map was destroyed');\n\n const shared = defaultWorkerCount();\n const workers = Math.max(1, count ?? shared);\n const workerUrl = url ?? this.url;\n\n if (workers === shared && String(workerUrl) === String(this.url)) {\n this.shared ??= new BasemapWorkers(shared, this.url);\n\n return { pool: this.shared, own: false };\n }\n\n return { pool: new BasemapWorkers(workers, workerUrl), own: true };\n }\n\n /** Stops the shared pool */\n terminate(): void {\n this.shared?.terminate();\n this.shared = undefined;\n }\n\n /** Rasters reprojected by the workers (in the page without them) */\n readonly remoteReprojection: RemoteReprojection = (job, tile, signal) =>\n this.decodingPool()?.reproject(job, tile, signal, this.owner);\n\n /** The loader of the relief tiles of `url` in a PNG encoding (one per URL, encoding and floor) */\n readonly terrainLoader = (url: string, encoding: PngEncoding, floor?: number): TerrainLoader => {\n const key = `${encoding} ${floor ?? ''} ${url}`;\n const cached = this.terrainLoaders.get(key);\n\n if (cached) return cached;\n\n const loader = encodedTerrainLoader(url, encoding, floor, this.remoteHeights);\n\n this.terrainLoaders.set(key, loader);\n\n return loader;\n };\n\n private readonly remoteHeights: RemoteHeights = (url, encoding, floor, tile, signal) =>\n this.decodingPool()?.heights(url, encoding, floor, tile, signal, this.owner);\n\n /** A GRIB2 or NetCDF file read into grids by the grid module (`module`), in a worker (in the page without them, or if\n * the worker fails) */\n async readGrids(\n source: string | URL | ArrayBuffer | Uint8Array,\n module: string,\n signal?: AbortSignal,\n ): Promise<Grid[]> {\n const pool = this.decodingPool();\n const url = typeof source === 'string' || source instanceof URL ? String(source) : undefined;\n const copy = source instanceof Uint8Array ? source.slice().buffer : undefined;\n const bytes = copy ?? (source instanceof ArrayBuffer ? source : undefined);\n // Against the page: the workers fetch it, and a relative URL would be theirs\n const absolute = url && typeof document !== 'undefined' ? new URL(url, document.baseURI).href : url;\n const fetchFile = async (at: string) => {\n const response = await fetch(at, withHeaders(at, signal ? { signal } : {}));\n\n if (!response.ok) throw new Error(`isard: ${at}: ${response.status}`);\n\n return response.arrayBuffer();\n };\n const inPage = async () => decodeGrids(new Uint8Array(bytes ?? (await fetchFile(absolute ?? ''))), module);\n const read = async () => {\n if (!pool) return inPage();\n\n return pool\n .grids(absolute ? { url: absolute } : { bytes: bytes ?? new ArrayBuffer(0) }, module, signal, this.owner)\n .catch((error: unknown) => {\n // A worker's failure (the module not fetched, a worker of an older build): read again in the page, unless\n // cancelled or its bytes handed over\n if (signal?.aborted || bytes?.byteLength === 0) throw error;\n\n return inPage();\n });\n };\n const { grids, values } = await read();\n\n return grids.map((g, i) => gridOf(g, values[i] ?? new Float32Array()));\n }\n\n /**\n * The workers decoding the relief and reprojecting rasters: the shared pool, unless the map has no workers\n * (`workers: false` or 0, or none in this browser): that is done in the page then\n */\n private decodingPool(): BasemapWorkers | undefined {\n const workers = this.workers;\n\n if (this.gone() || workers === false || (workers !== undefined && workers <= 0)) return undefined;\n if (typeof Worker === 'undefined' || typeof OffscreenCanvas === 'undefined') return undefined;\n\n return this.pool().pool;\n }\n}\n"]}
package/dist/map.d.ts CHANGED
@@ -7,8 +7,10 @@
7
7
  */
8
8
  import { type PmtilesOptions } from './basemap/pmtileslayer.ts';
9
9
  import { VectorTiles, type VectorTilesOptions } from './basemap/vectortiles.ts';
10
+ import type { Grid } from './grids.ts';
10
11
  import { ExtrusionLayer, type ExtrusionOptions } from './layers/extrusions.ts';
11
12
  import { CircleLayer, type CircleOptions, FillLayer, type FillOptions, LineLayer, type LineOptions } from './layers/features.ts';
13
+ import { FlowLayer, type FlowOptions } from './layers/flow.ts';
12
14
  import type { ImageOptions, Pixels } from './layers/icons.ts';
13
15
  import { CustomLayer, type CustomLayerInterface, GroundLayer, type GroundOptions, type Layer, ModelLayer, type ModelOptions, NetworkLayer, RasterLayer, Tiles3dLayer } from './layers/layers.ts';
14
16
  import { type PanoramaOptions, type Panoramas } from './layers/panoramas.ts';
@@ -309,6 +311,18 @@ export declare class GeoMap {
309
311
  addPointCloud(options: PointCloudOptions & {
310
312
  before?: Layer;
311
313
  }): PointCloudLayer;
314
+ /**
315
+ * The grids of a GRIB2 or classic NetCDF file (its URL, or its bytes): a weather or ocean model's fields on grids of
316
+ * longitudes and latitudes, read in a worker by the grid module (loaded with the first file). GRIB2 on a regular
317
+ * latitude/longitude grid, packed simply, in groups or in groups of spatial differences (NOAA's GFS); NetCDF-3 with
318
+ * the CF conventions. `windFields` pairs a wind's components into the fields of `addFlow`
319
+ */
320
+ readGrids(source: string | URL | ArrayBuffer | Uint8Array, options?: {
321
+ signal?: AbortSignal;
322
+ }): Promise<Grid[]>;
323
+ /** Particles carried by a field of velocities (a wind, a current), their trails animated and colored by speed on
324
+ * the globe and the relief (see `FlowOptions`) */
325
+ addFlow(options: FlowOptions): FlowLayer;
312
326
  /** A glTF model drawn at positions (see `ModelOptions`), with depth; on the engine with 3D Tiles, as they are */
313
327
  addModels(options: ModelOptions & {
314
328
  before?: Layer;