isard 1.0.0 → 1.1.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/CHANGELOG.md +18 -0
- package/dist/{basemaps.d.ts → basemap/basemaps.d.ts} +2 -2
- package/dist/{basemaps.js → basemap/basemaps.js} +1 -1
- package/dist/basemap/basemaps.js.map +1 -0
- package/dist/{grid.d.ts → basemap/grid.d.ts} +1 -1
- package/dist/{grid.js → basemap/grid.js} +2 -2
- package/dist/basemap/grid.js.map +1 -0
- package/dist/basemap/mvt.js.map +1 -0
- package/dist/{pmtiles.d.ts → basemap/pmtiles.d.ts} +6 -0
- package/dist/{pmtiles.js → basemap/pmtiles.js} +2 -2
- package/dist/basemap/pmtiles.js.map +1 -0
- package/dist/{resample.d.ts → basemap/resample.d.ts} +9 -0
- package/dist/{resample.js → basemap/resample.js} +2 -2
- package/dist/basemap/resample.js.map +1 -0
- package/dist/{terrain.js → basemap/terrain.js} +1 -1
- package/dist/basemap/terrain.js.map +1 -0
- package/dist/{vectorstyle.js → basemap/vectorstyle.js} +1 -1
- package/dist/basemap/vectorstyle.js.map +1 -0
- package/dist/{vectortiles.d.ts → basemap/vectortiles.d.ts} +7 -7
- package/dist/{vectortiles.js → basemap/vectortiles.js} +16 -6
- package/dist/basemap/vectortiles.js.map +1 -0
- package/dist/{wmts.js → basemap/wmts.js} +3 -3
- package/dist/basemap/wmts.js.map +1 -0
- package/dist/basemap.worker.js +2 -2
- package/dist/basemap.worker.js.map +10 -10
- package/dist/bind/layers.d.ts +37 -0
- package/dist/bind/layers.js +130 -0
- package/dist/bind/layers.js.map +1 -0
- package/dist/{crs.d.ts → data/crs.d.ts} +1 -1
- package/dist/data/crs.js.map +1 -0
- package/dist/{gpx.d.ts → data/gpx.d.ts} +1 -1
- package/dist/data/gpx.js.map +1 -0
- package/dist/{kml.d.ts → data/kml.d.ts} +1 -1
- package/dist/data/kml.js.map +1 -0
- package/dist/{topojson.d.ts → data/topojson.d.ts} +1 -1
- package/dist/data/topojson.js.map +1 -0
- package/dist/data/xml.js.map +1 -0
- package/dist/decoder.worker.js +1 -1
- package/dist/decoder.worker.js.map +4 -4
- package/dist/{decoders.d.ts → engine/decoders.d.ts} +1 -1
- package/dist/engine/decoders.js.map +1 -0
- package/dist/{loader.d.ts → engine/loader.d.ts} +1 -1
- package/dist/{loader.js → engine/loader.js} +4 -0
- package/dist/engine/loader.js.map +1 -0
- package/dist/{protocol.d.ts → engine/protocol.d.ts} +1 -1
- package/dist/engine/protocol.js +3 -0
- package/dist/engine/protocol.js.map +1 -0
- package/dist/engine/requests.js.map +1 -0
- package/dist/engine-loader.d.ts +5 -1
- package/dist/engine-loader.js +3 -3
- package/dist/engine-loader.js.map +1 -1
- package/dist/formats.d.ts +3 -3
- package/dist/formats.js +3 -3
- package/dist/formats.js.map +1 -1
- package/dist/geoplateforme.d.ts +3 -3
- package/dist/geoplateforme.js +1 -1
- package/dist/geoplateforme.js.map +1 -1
- package/dist/index.d.ts +29 -29
- package/dist/index.js +18 -18
- package/dist/index.js.map +1 -1
- package/dist/isard_bg.wasm +0 -0
- package/dist/isard_core_bg.wasm +0 -0
- package/dist/layers/extrusions.js.map +1 -0
- package/dist/{features.js → layers/features.js} +3 -3
- package/dist/layers/features.js.map +1 -0
- package/dist/{glyphs.d.ts → layers/glyphs.d.ts} +3 -3
- package/dist/{glyphs.js → layers/glyphs.js} +11 -1
- package/dist/layers/glyphs.js.map +1 -0
- package/dist/{icons.d.ts → layers/icons.d.ts} +2 -2
- package/dist/{icons.js → layers/icons.js} +8 -1
- package/dist/layers/icons.js.map +1 -0
- package/dist/{layers.d.ts → layers/layers.d.ts} +8 -3
- package/dist/{layers.js → layers/layers.js} +2 -2
- package/dist/layers/layers.js.map +1 -0
- package/dist/{panoramas.d.ts → layers/panoramas.d.ts} +1 -1
- package/dist/{panoramas.js → layers/panoramas.js} +2 -2
- package/dist/layers/panoramas.js.map +1 -0
- package/dist/{pointclouds.d.ts → layers/pointclouds.d.ts} +2 -2
- package/dist/{pointclouds.js → layers/pointclouds.js} +1 -1
- package/dist/layers/pointclouds.js.map +1 -0
- package/dist/{symbols.d.ts → layers/symbols.d.ts} +2 -2
- package/dist/{symbols.js → layers/symbols.js} +1 -1
- package/dist/layers/symbols.js.map +1 -0
- package/dist/map.d.ts +15 -9
- package/dist/map.js +27 -17
- package/dist/map.js.map +1 -1
- package/dist/projections.d.ts +3 -3
- package/dist/projections.js +2 -2
- package/dist/projections.js.map +1 -1
- package/dist/react/index.d.ts +119 -0
- package/dist/react/index.js +409 -0
- package/dist/react/index.js.map +1 -0
- package/dist/settings.d.ts +1 -1
- package/dist/settings.js +2 -2
- package/dist/settings.js.map +1 -1
- package/dist/types.d.ts +5 -5
- package/dist/types.js +1 -0
- package/dist/types.js.map +1 -1
- package/dist/{controls.d.ts → ui/controls.d.ts} +1 -1
- package/dist/ui/controls.js.map +1 -0
- package/dist/{interaction.d.ts → ui/interaction.d.ts} +7 -3
- package/dist/{interaction.js → ui/interaction.js} +1 -1
- package/dist/ui/interaction.js.map +1 -0
- package/dist/{overlay.d.ts → ui/overlay.d.ts} +2 -2
- package/dist/ui/overlay.js.map +1 -0
- package/dist/ui/style.js.map +1 -0
- package/dist/{animation.d.ts → util/animation.d.ts} +6 -2
- package/dist/util/animation.js.map +1 -0
- package/dist/util/color.js.map +1 -0
- package/dist/util/geo.js.map +1 -0
- package/dist/util/lru.js.map +1 -0
- package/dist/{basemap.worker.d.ts → workers/basemap.worker.d.ts} +14 -4
- package/dist/workers/basemap.worker.js +647 -0
- package/dist/workers/basemap.worker.js.map +1 -0
- package/package.json +24 -1
- package/vite.js +1 -1
- package/dist/animation.js.map +0 -1
- package/dist/basemaps.js.map +0 -1
- package/dist/color.js.map +0 -1
- package/dist/controls.js.map +0 -1
- package/dist/crs.js.map +0 -1
- package/dist/decoders.js.map +0 -1
- package/dist/extrusions.js.map +0 -1
- package/dist/features.js.map +0 -1
- package/dist/geo.js.map +0 -1
- package/dist/glyphs.js.map +0 -1
- package/dist/gpx.js.map +0 -1
- package/dist/grid.js.map +0 -1
- package/dist/icons.js.map +0 -1
- package/dist/interaction.js.map +0 -1
- package/dist/kml.js.map +0 -1
- package/dist/layers.js.map +0 -1
- package/dist/loader.js.map +0 -1
- package/dist/lru.js.map +0 -1
- package/dist/mvt.js.map +0 -1
- package/dist/overlay.js.map +0 -1
- package/dist/panoramas.js.map +0 -1
- package/dist/pmtiles.js.map +0 -1
- package/dist/pointclouds.js.map +0 -1
- package/dist/protocol.js +0 -2
- package/dist/protocol.js.map +0 -1
- package/dist/requests.js.map +0 -1
- package/dist/resample.js.map +0 -1
- package/dist/style.js.map +0 -1
- package/dist/symbols.js.map +0 -1
- package/dist/terrain.js.map +0 -1
- package/dist/topojson.js.map +0 -1
- package/dist/vectorstyle.js.map +0 -1
- package/dist/vectortiles.js.map +0 -1
- package/dist/wmts.js.map +0 -1
- package/dist/xml.js.map +0 -1
- /package/dist/{mvt.d.ts → basemap/mvt.d.ts} +0 -0
- /package/dist/{mvt.js → basemap/mvt.js} +0 -0
- /package/dist/{terrain.d.ts → basemap/terrain.d.ts} +0 -0
- /package/dist/{vectorstyle.d.ts → basemap/vectorstyle.d.ts} +0 -0
- /package/dist/{wmts.d.ts → basemap/wmts.d.ts} +0 -0
- /package/dist/{crs.js → data/crs.js} +0 -0
- /package/dist/{gpx.js → data/gpx.js} +0 -0
- /package/dist/{kml.js → data/kml.js} +0 -0
- /package/dist/{topojson.js → data/topojson.js} +0 -0
- /package/dist/{xml.d.ts → data/xml.d.ts} +0 -0
- /package/dist/{xml.js → data/xml.js} +0 -0
- /package/dist/{decoders.js → engine/decoders.js} +0 -0
- /package/dist/{requests.d.ts → engine/requests.d.ts} +0 -0
- /package/dist/{requests.js → engine/requests.js} +0 -0
- /package/dist/{extrusions.d.ts → layers/extrusions.d.ts} +0 -0
- /package/dist/{extrusions.js → layers/extrusions.js} +0 -0
- /package/dist/{features.d.ts → layers/features.d.ts} +0 -0
- /package/dist/{controls.js → ui/controls.js} +0 -0
- /package/dist/{overlay.js → ui/overlay.js} +0 -0
- /package/dist/{style.d.ts → ui/style.d.ts} +0 -0
- /package/dist/{style.js → ui/style.js} +0 -0
- /package/dist/{animation.js → util/animation.js} +0 -0
- /package/dist/{color.d.ts → util/color.d.ts} +0 -0
- /package/dist/{color.js → util/color.js} +0 -0
- /package/dist/{geo.d.ts → util/geo.d.ts} +0 -0
- /package/dist/{geo.js → util/geo.js} +0 -0
- /package/dist/{lru.d.ts → util/lru.d.ts} +0 -0
- /package/dist/{lru.js → util/lru.js} +0 -0
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* Point clouds: a COPC file (Cloud Optimized Point Cloud: LAZ 1.4 with an octree, read by HTTP range requests, as the\n * IGN distributes LiDAR HD) or a 3D Tiles point cloud (`.pnts`, glTF points), drawn by the engine with 3D Tiles. The\n * COPC file's CRS comes from its WKT (built-in CRSs, or registered ones: `registerCrs`) or the `crs` option; altitudes\n * in NGF-IGN69 (Lambert-93, the CC zones) are raised by the RAF20 geoid height onto the ellipsoid of the relief and\n * the 3D Tiles.\n */\nimport { type Crs, type CrsLike, epsgCode, getCrs } from '../data/crs.ts';\nimport type { LayerHost } from '../types.ts';\nimport type {\n Engine,\n PointCloudCrs,\n PointCloudInfo,\n PointCloudPoint,\n PointCloudStats,\n Tiles3dStats,\n} from '../wasm/isard.js';\nimport { type Feature, parseColor, type Ramp, rampTexels } from './features.ts';\nimport { Layer } from './layers.ts';\n\n/** What the points are colored by */\nexport type PointColor = 'rgb' | 'classification' | 'elevation' | 'intensity';\n\n/** The look of a class of points */\nexport interface ClassStyle {\n /** CSS color */\n color?: string;\n /** false hides the class */\n visible?: boolean;\n}\n\nexport interface PointCloudStyle {\n /** By RGB (files with colors), class (the ASPRS palette, `classifications`), altitude (`elevationRamp` over\n * `elevationRange`) or intensity (grey over `intensityRange`). Default: RGB when the file has colors, else class */\n colorBy?: PointColor;\n /** CSS pixels: the size of the points, or the smallest with `sizeMode: 'adaptive'` (default 2) */\n pointSize: number;\n /** CSS pixels: the largest adaptive size (default 4) */\n maxPointSize: number;\n /** `'adaptive'` (default): the spacing of the points of the finest level drawn there, at their distance (the\n * nearer, the larger, no gap); `'fixed'`: `pointSize` everywhere */\n sizeMode: 'adaptive' | 'fixed';\n /** `'circle'` (default) or `'square'` */\n shape: 'circle' | 'square';\n /** Eye-Dome Lighting: points shaded by the depth of their neighbours on screen, their relief read without normals\n * nor colors (default false; `strength` 1, `radius` 1.4 CSS pixels) */\n edl: boolean | { strength?: number; radius?: number };\n /** Colors and visibility by class code, over the defaults (ASPRS, and IGN's LiDAR HD classes 64 to 67; the noise\n * 7 and 18 and the artefacts 65 hidden): `{ 2: { color: '#a0522d' }, 66: { visible: false } }` */\n classifications: Record<number, ClassStyle>;\n /** Altitudes (metres, the file's vertical datum) mapped onto the ramp; default the file's lowest and highest */\n elevationRange?: [min: number, max: number];\n /** Colors from the lowest altitude (0) to the highest (1) */\n elevationRamp: Ramp;\n /** Intensities mapped from black to white; default the bulk of the first node's (2nd to 98th percentile) */\n intensityRange?: [min: number, max: number];\n /** CSS pixels: a node is refined while the spacing of its points covers more on screen (default 1.5; lower is finer\n * and heavier). For 3D Tiles, their screen-space error (default 16) */\n maxScreenSpaceError: number;\n /** Points drawn at most, the nearest and the coarsest first (default 3 000 000) */\n pointBudget: number;\n}\n\nexport interface PointCloudOptions extends Partial<PointCloudStyle> {\n /** A COPC file (`.copc.laz`) or a 3D Tiles `tileset.json` of points */\n url: string;\n /** Default: `'3dtiles'` for a `.json` URL, else `'copc'` */\n format?: 'copc' | '3dtiles';\n /** The CRS of a COPC file without a WKT, or whose CRS is not built in (`proj4('EPSG:2992')`) */\n crs?: CrsLike;\n /** Its altitudes are above the geoid (NGF-IGN69), raised by the RAF20 geoid height; default for Lambert-93 and the\n * CC zones */\n geoid?: boolean;\n /** Metres of a unit of z; default the vertical unit of the WKT (a US survey foot…), else that of x and y */\n verticalScale?: number;\n /** Requests a second at most: 8 by default for the Géoplateforme (data.geopf.fr allows 10), no limit elsewhere */\n requestsPerSecond?: number;\n}\n\n/** The default classes: ASPRS LAS 1.4, then IGN's LiDAR HD (64 permanent structures, 65 artefacts, 66 virtual points,\n * 67 miscellaneous buildings) */\nexport const CLASSIFICATIONS: Readonly<Record<number, Readonly<Required<ClassStyle>>>> = {\n 0: { color: '#a6a6a6', visible: true },\n 1: { color: '#c8c8c8', visible: true },\n 2: { color: '#b08458', visible: true },\n 3: { color: '#9ccc65', visible: true },\n 4: { color: '#5aa83f', visible: true },\n 5: { color: '#2e7d32', visible: true },\n 6: { color: '#e57352', visible: true },\n 7: { color: '#ff00ff', visible: false },\n 8: { color: '#ff0000', visible: true },\n 9: { color: '#3d8fd6', visible: true },\n 10: { color: '#8e6bb0', visible: true },\n 11: { color: '#7a7a7a', visible: true },\n 12: { color: '#ffe680', visible: true },\n 13: { color: '#ffff00', visible: true },\n 14: { color: '#ffc800', visible: true },\n 15: { color: '#c89600', visible: true },\n 16: { color: '#ff9632', visible: true },\n 17: { color: '#b48cc8', visible: true },\n 18: { color: '#ff00ff', visible: false },\n 64: { color: '#8c6e5a', visible: true },\n 65: { color: '#ff00ff', visible: false },\n 66: { color: '#5a6ec8', visible: true },\n 67: { color: '#e6966e', visible: true },\n};\n\n/** The default ramp of the altitudes, low to high */\nexport const ELEVATION_RAMP: Ramp = [\n [0, '#2b83ba'],\n [0.25, '#abdda4'],\n [0.5, '#ffffbf'],\n [0.75, '#fdae61'],\n [1, '#d7191c'],\n];\n\n/** The colors of the 256 classes (RGBA, alpha 0 hides one) */\nexport function classPalette(overrides: Record<number, ClassStyle> = {}): Uint8Array {\n const out = new Uint8Array(256 * 4);\n for (let code = 0; code < 256; code += 1) {\n const base = CLASSIFICATIONS[code] ?? { color: '#c8c8c8', visible: true };\n const own = overrides[code] ?? {};\n const [r = 0, g = 0, b = 0] = parseColor(own.color ?? base.color);\n out.set([r * 255, g * 255, b * 255, (own.visible ?? base.visible) ? 255 : 0], code * 4);\n }\n return out;\n}\n\n/** The section of a WKT opening with one of `keywords` (`PROJCS[…]`), from its keyword to its closing bracket */\nfunction section(wkt: string, keywords: string[]): string | undefined {\n for (const keyword of keywords) {\n const start = wkt.indexOf(`${keyword}[`);\n if (start < 0) continue;\n let depth = 0;\n for (let i = start + keyword.length; i < wkt.length; i += 1) {\n if (wkt[i] === '[') depth += 1;\n else if (wkt[i] === ']' && --depth === 0) return wkt.slice(start, i + 1);\n }\n }\n return undefined;\n}\n\n/** The EPSG code a WKT section ends with (its own `AUTHORITY`, or `ID` in WKT2), the last of its nested ones */\nfunction lastCode(part: string): number | undefined {\n const codes = [...part.matchAll(/(?:AUTHORITY|ID)\\[\\s*\"EPSG\"\\s*,\\s*\"?(\\d+)\"?\\s*\\]/g)];\n const last = codes.at(-1)?.[1];\n return last === undefined ? undefined : Number(last);\n}\n\n/** The factor of the last `UNIT` (`LENGTHUNIT` in WKT2) of a WKT section */\nfunction lastUnit(part: string | undefined): number | undefined {\n const units = [...(part ?? '').matchAll(/(?:LENGTH)?UNIT\\[\\s*\"[^\"]*\"\\s*,\\s*([\\d.eE+-]+)/g)];\n const factor = Number(units.at(-1)?.[1]);\n return Number.isFinite(factor) && factor > 0 ? factor : undefined;\n}\n\n/** What a WKT says of a CRS: its EPSG code (projected first), the metres of a unit of z */\nexport function wktCrs(wkt: string): { code: number | undefined; verticalScale: number | undefined } {\n const projected = section(wkt, ['PROJCS', 'PROJCRS']);\n const geographic = section(wkt, ['GEOGCS', 'GEOGCRS']);\n let code = lastCode(projected ?? geographic ?? '');\n if (code === undefined && /Lambert[- ]93/i.test(wkt)) code = 2154;\n const vertical = section(wkt, ['VERT_CS', 'VERTCRS']);\n const verticalScale = lastUnit(vertical ?? projected);\n return { code, verticalScale };\n}\n\n/** Whether the altitudes of a CRS are NGF-IGN69 by default: Lambert-93 and the CC zones */\nconst FRENCH = (code: number | undefined) => code === 2154 || (code !== undefined && code >= 3942 && code <= 3950);\n\n/** The CRS of a COPC file for the engine, from its WKT and the options */\nexport function pointCloudCrs(\n wkt: string | undefined,\n options: Pick<PointCloudOptions, 'crs' | 'geoid' | 'verticalScale'>,\n): PointCloudCrs {\n const parsed = wkt ? wktCrs(wkt) : { code: undefined, verticalScale: undefined };\n let crs: Crs;\n let code = parsed.code;\n if (options.crs !== undefined) {\n crs = getCrs(options.crs);\n if (typeof options.crs === 'string') code = epsgCode(options.crs) ?? code;\n } else if (code !== undefined) {\n try {\n crs = getCrs(`EPSG:${code}`);\n } catch {\n throw new Error(`the CRS of the file, EPSG:${code}, is not built in: give it as \\`crs\\` (proj4('EPSG:${code}'))`);\n }\n } else {\n throw new Error('the file names no CRS: give it as `crs`');\n }\n const inverse = (xy: Float64Array) => {\n const out = new Float64Array(xy.length);\n for (let i = 0; i + 1 < xy.length; i += 2) {\n const [lon = Number.NaN, lat = Number.NaN] = crs.inverse([xy[i] as number, xy[i + 1] as number]);\n out[i] = lon;\n out[i + 1] = lat;\n }\n return out;\n };\n return {\n inverse,\n geoid: options.geoid ?? (FRENCH(code) || /IGN69|NGF/.test(wkt ?? '')),\n verticalScale: options.verticalScale ?? parsed.verticalScale ?? 1,\n };\n}\n\n/** The style numbers of the engine (`setPointCloudStyle`) */\nfunction styleNumbers(s: PointCloudStyle, rate: number): Float64Array {\n const colors: PointColor[] = ['rgb', 'classification', 'elevation', 'intensity'];\n let edl: { strength?: number; radius?: number } | undefined;\n if (s.edl) edl = s.edl === true ? {} : s.edl;\n const [emin = Number.NaN, emax = Number.NaN] = s.elevationRange ?? [];\n const [imin = Number.NaN, imax = Number.NaN] = s.intensityRange ?? [];\n return Float64Array.of(\n s.colorBy ? colors.indexOf(s.colorBy) : -1,\n s.pointSize,\n s.maxPointSize,\n s.sizeMode === 'fixed' ? 0 : 1,\n s.shape === 'square' ? 0 : 1,\n edl ? (edl.strength ?? 1) : 0,\n edl?.radius ?? 1.4,\n emin,\n emax,\n imin,\n imax,\n s.maxScreenSpaceError,\n s.pointBudget,\n rate,\n );\n}\n\n/** A point cloud (`GeoMap.addPointCloud`): COPC or 3D Tiles points; `pickFeature` gives a COPC point's attributes */\nexport class PointCloudLayer extends Layer {\n readonly url: string;\n readonly format: 'copc' | '3dtiles';\n private style: PointCloudStyle;\n private readonly options: PointCloudOptions;\n\n /** @internal */\n constructor(map: LayerHost, options: PointCloudOptions) {\n super(map);\n // Against the page: the decoding workers fetch it, and a relative URL would be theirs\n const base = typeof document === 'undefined' ? undefined : document.baseURI;\n this.url = base ? new URL(options.url, base).href : options.url;\n this.format = options.format ?? (/\\.json(?:[?#]|$)/i.test(options.url) ? '3dtiles' : 'copc');\n this.options = options;\n const tiles = this.format === '3dtiles';\n this.style = {\n ...(options.colorBy ? { colorBy: options.colorBy } : {}),\n pointSize: options.pointSize ?? 2,\n maxPointSize: options.maxPointSize ?? 4,\n sizeMode: options.sizeMode ?? 'adaptive',\n shape: options.shape ?? 'circle',\n edl: options.edl ?? false,\n classifications: options.classifications ?? {},\n ...(options.elevationRange ? { elevationRange: options.elevationRange } : {}),\n elevationRamp: options.elevationRamp ?? ELEVATION_RAMP,\n ...(options.intensityRange ? { intensityRange: options.intensityRange } : {}),\n maxScreenSpaceError: options.maxScreenSpaceError ?? (tiles ? 16 : 1.5),\n pointBudget: options.pointBudget ?? 3_000_000,\n };\n }\n\n /** @internal Drawn by the engine with 3D Tiles (the point cloud module loads with the first one) */\n override get needsFullEngine(): boolean {\n return true;\n }\n\n /** Changes the style, the rest kept */\n setStyle(style: Partial<PointCloudStyle>): void {\n this.style = { ...this.style, ...style };\n // Kept for its creation while the engine with 3D Tiles loads\n if (this.id < 0) return;\n this.apply(this.map.engine, this.id);\n this.map.requestRender();\n }\n\n getStyle(): Readonly<PointCloudStyle> {\n return this.style;\n }\n\n /** Loading counters; undefined once removed and while the engine with 3D Tiles loads */\n stats(): PointCloudStats | Tiles3dStats | undefined {\n if (this.id < 0) return undefined;\n return this.format === '3dtiles' ? this.map.engine.tiles3dStats(this.id) : this.map.engine.pointCloudStats(this.id);\n }\n\n /** What a COPC file says of itself (points, format, CRS, center, altitudes), once its head is read */\n info(): PointCloudInfo | undefined {\n return this.id < 0 || this.format === '3dtiles' ? undefined : this.map.engine.pointCloudInfo(this.id);\n }\n\n /** @internal The point picked (`pickFeature`, 'hoverfeature'): a Point at its longitude, latitude and height, its\n * attributes as properties */\n featureAt(index: number): Feature<PointCloudPoint> | undefined {\n if (this.id < 0 || this.format === '3dtiles') return undefined;\n const point = this.map.engine.pointCloudPoint(this.id, index);\n if (!point) return undefined;\n return {\n type: 'Feature',\n geometry: { type: 'Point', coordinates: [...point.lonLat, point.height] },\n properties: point,\n };\n }\n\n private apply(engine: Engine, id: number): void {\n const s = this.style;\n if (this.format === '3dtiles') {\n engine.setTiles3dStyle(id, s.maxScreenSpaceError, 1, s.pointSize, new Float32Array());\n return;\n }\n const rate = this.options.requestsPerSecond ?? (/^https?:\\/\\/data\\.geopf\\.fr\\//.test(this.url) ? 8 : 0);\n engine.setPointCloudStyle(\n id,\n styleNumbers(s, rate),\n classPalette(s.classifications),\n rampTexels(s.elevationRamp).rgba,\n );\n }\n\n /** @internal */\n protected create(engine: Engine): number {\n const id =\n this.format === '3dtiles'\n ? engine.addTiles3d(this.url, this.style.maxScreenSpaceError)\n : engine.addPointCloud(this.url, (wkt) => pointCloudCrs(wkt, this.options));\n this.apply(engine, id);\n return id;\n }\n}\n"]}
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+
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* Text labels and icons from GeoJSON: at points, at the middle of lines, at the center of polygons. Shaped on the page,\n * placed by the engine every frame with collisions shared by all symbol layers (the top layer first, each layer in\n * data order), drawn with a halo, standing on the relief. The icons are the map's images (`map.addImage`, a vector\n * basemap's sprite), beside their text or stretched around it.\n */\n\nimport type { LayerHost } from '../types.ts';\nimport type { Anchor } from '../ui/overlay.ts';\nimport { toMercator } from '../util/geo.ts';\nimport type { Engine } from '../wasm/isard.js';\nimport {\n evaluate,\n type Feature,\n type FeatureData,\n type FeatureLayerStyle,\n featuresOf,\n type Geometry,\n type Placement,\n type Position,\n type Properties,\n parseColor,\n type Size,\n type Styled,\n stops,\n} from './features.ts';\nimport { codes, DEFAULT_FONT, type Glyph, type Glyphs, type Shaping, shape, type TextPart } from './glyphs.ts';\nimport { type Icons, layoutIcon } from './icons.ts';\nimport { Layer } from './layers.ts';\n\nexport interface SymbolStyle<P = Properties> extends Omit<FeatureLayerStyle<P>, 'ramp'> {\n /** The text: a string (`\\n` breaks lines) or runs with their own scale and font; empty: no label */\n text: Styled<string | TextPart[], P>;\n /** A font of the map's glyphs (default `Noto Sans Regular`; also Bold and Italic with the default glyphs) */\n font: Styled<string, P>;\n /** CSS pixels, or zoom stops (default 12) */\n size: Styled<Size, P>;\n /** `'point'` (default): horizontal text; `'line'`: along the line at its middle, kept upright */\n placement: Styled<'point' | 'line', P>;\n color: Styled<string, P>;\n haloColor: Styled<string, P>;\n /** CSS pixels (default 0) */\n haloWidth: Styled<number, P>;\n /** Side of the text at the anchor (default `'center'`) */\n anchor: Styled<Anchor, P>;\n /** Shift, ems (default [0, 0]) */\n offset: Styled<[x: number, y: number], P>;\n /** Wrapping width, ems (default 10) */\n maxWidth: Styled<number, P>;\n /** Ems (default 1.2) */\n lineHeight: Styled<number, P>;\n /** Shown even where it overlaps other labels, and hiding none (MapLibre's allow-overlap and ignore-placement);\n * `'allow'`: shown even where it overlaps, still hiding the labels after it; `'ignore'`: shown only where it fits,\n * hiding none (default false) */\n overlap: Styled<Overlap, P>;\n /** Shown without its icon where the icon does not fit (default false) */\n textOptional: Styled<boolean, P>;\n /** An image of the map (`map.addImage`); empty: none (default) */\n icon: Styled<string, P>;\n /** Scale of the image, or zoom stops (default 1) */\n iconSize: Styled<Size, P>;\n /** Side of the icon at the anchor (default `'center'`) */\n iconAnchor: Styled<Anchor, P>;\n /** Shift, CSS pixels at size 1 (default [0, 0]) */\n iconOffset: Styled<[x: number, y: number], P>;\n /** Degrees, clockwise (default 0) */\n iconRotate: Styled<number, P>;\n /** `'viewport'`: facing the screen; `'map'`: turning with the map, along its line when placed on one; `'auto'`\n * (default): `'map'` with the `'line'` placement */\n iconRotationAlignment: Styled<'map' | 'viewport' | 'auto', P>;\n /** As `overlap`, for the icon (default false) */\n iconOverlap: Styled<Overlap, P>;\n /** Shown without its text where the text does not fit (default false) */\n iconOptional: Styled<boolean, P>;\n /** Stretched around its text: its width, its height, both (a road shield; `'none'` by default) */\n iconTextFit: Styled<'none' | 'width' | 'height' | 'both', P>;\n /** Room around the text of a fitted icon: top, right, bottom, left (CSS pixels, default 0) */\n iconTextFitPadding: Styled<[top: number, right: number, bottom: number, left: number], P>;\n /** Color of a signed distance field image (default black) */\n iconColor: Styled<string, P>;\n /** 0 to 1 (default 1) */\n iconOpacity: Styled<number, P>;\n}\n\n/** How a label's text or icon meets the others: `true` shown wherever and hiding none, `'allow'` shown wherever,\n * `'ignore'` hiding none, `false` neither (MapLibre's allow-overlap and ignore-placement) */\nexport type Overlap = boolean | 'allow' | 'ignore';\n\nexport interface SymbolOptions<P = Properties> extends Partial<SymbolStyle<P>>, Placement {\n data: FeatureData<P>;\n}\n\n/** Where a geometry is labelled: its points, the middle of its longest line (with the direction of the line there),\n * the centroid of its largest polygon */\nfunction anchors(geometry: Geometry | null): { at: Position; along?: [number, number] }[] {\n return points(geometry).map((p) => (p.length > 2 ? { at: [p[0], p[1]], along: [p[2] ?? 0, p[3] ?? 0] } : { at: p }));\n}\n\n/** Anchors as positions, a line's carrying the direction (lon, lat, dlon, dlat) */\nfunction points(geometry: Geometry | null): Position[] {\n if (!geometry) return [];\n switch (geometry.type) {\n case 'Point':\n return [geometry.coordinates];\n case 'MultiPoint':\n return geometry.coordinates;\n case 'LineString':\n case 'MultiLineString': {\n const lines = geometry.type === 'LineString' ? [geometry.coordinates] : geometry.coordinates;\n const length = (l: Position[]) =>\n l.slice(1).reduce((s, p, i) => s + Math.hypot(p[0] - (l[i]?.[0] ?? 0), p[1] - (l[i]?.[1] ?? 0)), 0);\n const line = lines.reduce((a, b) => (length(b) > length(a) ? b : a), lines[0] ?? []);\n let rest = length(line) / 2;\n for (let i = 1; i < line.length; i += 1) {\n const [a, b] = [line[i - 1], line[i]];\n if (!a || !b) continue;\n const d = Math.hypot(b[0] - a[0], b[1] - a[1]);\n if (d >= rest && d > 0) {\n return [[a[0] + ((b[0] - a[0]) * rest) / d, a[1] + ((b[1] - a[1]) * rest) / d, b[0] - a[0], b[1] - a[1]]];\n }\n rest -= d;\n }\n return line[0] ? [line[0]] : [];\n }\n case 'Polygon':\n case 'MultiPolygon': {\n const polygons = geometry.type === 'Polygon' ? [geometry.coordinates] : geometry.coordinates;\n let best: Position | undefined;\n let bestArea = 0;\n for (const p of polygons) {\n const ring = p[0] ?? [];\n let [a, cx, cy] = [0, 0, 0];\n for (let i = 0; i + 1 < ring.length; i += 1) {\n const [x0, y0] = ring[i] ?? [0, 0];\n const [x1, y1] = ring[i + 1] ?? [0, 0];\n const cross = x0 * y1 - x1 * y0;\n a += cross;\n cx += (x0 + x1) * cross;\n cy += (y0 + y1) * cross;\n }\n if (Math.abs(a) > bestArea) {\n bestArea = Math.abs(a);\n best = [cx / (3 * a), cy / (3 * a)];\n }\n }\n return best ? [best] : [];\n }\n case 'GeometryCollection':\n return geometry.geometries.flatMap(points);\n }\n}\n\n/** The map's glyphs and icons, for a layer */\nexport interface GlyphHost extends LayerHost {\n readonly glyphs: Glyphs;\n readonly icons: Icons;\n}\n\n/** Flags of a label for the engine (`flag` in symbols.rs) */\nconst FLAG = {\n textOverlap: 1,\n textIgnore: 2,\n iconOverlap: 4,\n iconIgnore: 8,\n textOptional: 16,\n iconOptional: 32,\n text: 64,\n icon: 128,\n textAlong: 256,\n iconAlong: 512,\n iconUpright: 1024,\n} as const;\n\n/** Flags of an overlap: allowed to overlap, ignored by the placement */\nfunction overlapFlags(overlap: Overlap, allow: number, ignore: number): number {\n if (overlap === true) return allow | ignore;\n if (overlap === 'allow') return allow;\n return overlap === 'ignore' ? ignore : 0;\n}\n\n/** Room around an icon's box, CSS pixels (MapLibre's default `icon-padding`) */\nconst ICON_PADDING = 2;\n\n/** Labels built for the engine: an anchor (Mercator x, y), a collision box, a style per label; glyph quads whose first\n * number is their label's index */\ninterface Labels {\n anchors: Float64Array;\n boxes: Float32Array;\n styles: Float32Array;\n quads: Float32Array;\n}\n\n/** Numbers per quad: its label's index, its place, its atlas coordinates, its scale (a glyph's; -1 or -2: an icon),\n * its turn */\nconst QUAD = 11;\n\n/** The labels of a group of features, kept while they stay valid: same style, the same index of the group's first\n * feature (unless the style reads no index), and their glyphs and icons complete or none added since */\ninterface Chunk extends Labels {\n count: number;\n style: number;\n base: number;\n glyphs: number;\n icons: number;\n complete: boolean;\n}\n\n/** Every character of a run has its glyph */\nfunction present(part: TextPart, loaded: Map<string, Map<number, Glyph>>): boolean {\n const glyphs = loaded.get(part.font ?? DEFAULT_FONT);\n if (!glyphs) return false;\n for (const ch of part.text) if (ch !== '\\n' && !glyphs.has(ch.codePointAt(0) ?? 32)) return false;\n return true;\n}\n\n/** The labels of chunks one after the other, the quads' label indices moved past those of the chunks before */\nfunction concat(chunks: readonly Chunk[]): Labels {\n if (chunks.length === 1 && chunks[0]) return chunks[0];\n const length = (key: keyof Labels) => chunks.reduce((n, c) => n + c[key].length, 0);\n const out: Labels = {\n anchors: new Float64Array(length('anchors')),\n boxes: new Float32Array(length('boxes')),\n styles: new Float32Array(length('styles')),\n quads: new Float32Array(length('quads')),\n };\n const at = { anchors: 0, boxes: 0, styles: 0, quads: 0 };\n let labels = 0;\n for (const c of chunks) {\n out.anchors.set(c.anchors, at.anchors);\n out.boxes.set(c.boxes, at.boxes);\n out.styles.set(c.styles, at.styles);\n out.quads.set(c.quads, at.quads);\n if (labels > 0)\n for (let q = at.quads; q < at.quads + c.quads.length; q += QUAD) out.quads[q] = (out.quads[q] ?? 0) + labels;\n at.anchors += c.anchors.length;\n at.boxes += c.boxes.length;\n at.styles += c.styles.length;\n at.quads += c.quads.length;\n labels += c.count;\n }\n return out;\n}\n\nexport class SymbolLayer<P = Properties> extends Layer {\n private list: Feature<P>[];\n /** The features in groups that do not change (`setGroups`): each group's labels kept between updates */\n private groups: readonly (readonly Feature<P>[])[] | undefined;\n private readonly chunks = new WeakMap<readonly Feature<P>[], Chunk>();\n /** Bumped by each change: a shaping that finished after a newer one began is dropped */\n private generation = 0;\n /** Bumped by each change of style: the labels kept are shaped again */\n private styleGeneration = 0;\n /** No style function takes the index of a feature: a group's labels do not depend on its place */\n private indexFree = true;\n private labels: Labels | undefined;\n\n /** @internal */\n constructor(\n private readonly host: GlyphHost,\n data: FeatureData<P>,\n private style: SymbolStyle<P>,\n ) {\n super(host);\n this.list = featuresOf(data);\n this.styled();\n }\n\n get features(): readonly Feature<P>[] {\n return this.list;\n }\n\n setData(data: FeatureData<P>): void {\n this.list = featuresOf(data);\n this.groups = undefined;\n void this.update();\n }\n\n /**\n * @internal The features as groups that are never changed once given (the labels of a vector tile and style layer),\n * in order: the labels of a group seen before are not shaped again\n */\n setGroups(groups: readonly (readonly Feature<P>[])[]): void {\n this.groups = groups;\n this.list = groups.flat();\n void this.update();\n }\n\n setStyle(style: Partial<SymbolStyle<P>>): void {\n this.style = { ...this.style, ...style };\n this.styled();\n void this.update();\n }\n\n setFilter(filter: ((properties: P, index: number) => boolean) | undefined): void {\n this.setStyle({ filter } as Partial<SymbolStyle<P>>);\n }\n\n setVisible(visible: boolean): void {\n this.style = { ...this.style, visible };\n this.sendLayer(this.map.engine, this.id);\n this.map.requestRender();\n }\n\n private styled(): void {\n this.styleGeneration += 1;\n // A function of one parameter reads the properties only\n this.indexFree = Object.values(this.style).every((v) => typeof v !== 'function' || v.length < 2);\n }\n\n /** The runs of text of each feature of a group (none for a feature filtered out) */\n private parts(group: readonly Feature<P>[], base: number): TextPart[][] {\n const { text, font, filter } = this.style;\n return group.map((f, k): TextPart[] => {\n const i = base + k;\n if (filter && !filter(f.properties, i)) return [];\n const t = evaluate(text, f.properties, i);\n const own = evaluate(font, f.properties, i);\n // Each run in its font, the feature's by default\n return (typeof t === 'string' ? [{ text: t }] : t).map((p) => ({ ...p, font: p.font ?? own }));\n });\n }\n\n /** Shapes the labels (loading their glyphs first) and sends them; the groups' labels still valid are kept */\n private async update(): Promise<void> {\n const generation = ++this.generation;\n const groups = this.groups ?? [this.list];\n const keep = this.groups !== undefined;\n const glyphs = this.host.glyphs;\n const todo: { group: readonly Feature<P>[]; base: number; parts: TextPart[][] }[] = [];\n let base = 0;\n for (const group of groups) {\n const c = keep ? this.chunks.get(group) : undefined;\n const valid =\n c !== undefined &&\n c.style === this.styleGeneration &&\n (c.base === base || this.indexFree) &&\n (c.complete || (c.glyphs === glyphs.version && c.icons === this.host.icons.version));\n if (!valid) todo.push({ group, base, parts: this.parts(group, base) });\n base += group.length;\n }\n const byFont = new Map<string, Set<number>>();\n for (const { parts } of todo) {\n for (const p of parts.flat()) {\n const key = p.font ?? DEFAULT_FONT;\n const set = byFont.get(key) ?? new Set<number>();\n for (const code of codes([p])) set.add(code);\n byFont.set(key, set);\n }\n }\n const loaded = new Map<string, Map<number, Glyph>>();\n await Promise.all(\n [...byFont].map(async ([f, set]) => {\n loaded.set(f, await glyphs.load(f, set));\n }),\n );\n if (generation !== this.generation) return;\n const built = new Map<readonly Feature<P>[], Chunk>();\n for (const { group, base: b, parts } of todo) {\n const chunk = this.build(group, b, parts, loaded);\n built.set(group, chunk);\n if (keep) this.chunks.set(group, chunk);\n }\n this.labels = concat(groups.map((g) => built.get(g) ?? (this.chunks.get(g) as Chunk)));\n // The icons packed for them\n this.host.icons.flush();\n this.send(this.map.engine, this.id);\n this.map.requestRender();\n }\n\n /** The labels of a group of features, `base` the index of its first feature */\n private build(\n group: readonly Feature<P>[],\n base: number,\n parts: TextPart[][],\n loaded: Map<string, Map<number, Glyph>>,\n ): Chunk {\n const { font, size, anchor, offset, maxWidth, lineHeight, color, haloColor, haloWidth, overlap, placement } =\n this.style;\n const st = this.style;\n const icons = this.host.icons;\n const anchorList: number[] = [];\n const boxes: number[] = [];\n const styles: number[] = [];\n const iconQuads: number[] = [];\n const textQuads: number[] = [];\n let count = 0;\n let complete = true;\n group.forEach((f, k) => {\n const i = base + k;\n const p = f.properties;\n const text = parts[k];\n const filtered = st.filter !== undefined && !st.filter(p, i);\n const hasText = !!text?.length && text.some((t) => t.text);\n const iconName = filtered ? '' : evaluate(st.icon, p, i);\n const icon = iconName ? icons.get(iconName) : undefined;\n // An image not added yet: laid out again once more are\n if (iconName && !icon) complete = false;\n if (!hasText && !icon) return;\n // Glyphs still missing: shaped again once more glyphs are loaded\n if (complete && text && !text.every((t) => present(t, loaded))) complete = false;\n // Shaped at its largest size; the engine scales by the zoom stops\n const shapedAt = (v: Size) => (typeof v === 'number' ? v : Math.max(...v.map(([, x]) => x), 1e-6));\n const scaleOf = (v: Size, at: number): Size =>\n typeof v === 'number' ? 1 : v.map(([z, x]): [number, number] => [z, x / at]);\n const s0 = evaluate(size, p, i);\n const shaped = shapedAt(s0);\n const scale = scaleOf(s0, shaped);\n let s: Shaping | undefined;\n if (hasText && text) {\n s = shape(text, (name) => loaded.get(name), {\n font: evaluate(font, p, i),\n size: shaped,\n maxWidth: evaluate(maxWidth, p, i),\n lineHeight: evaluate(lineHeight, p, i),\n anchor: evaluate(anchor, p, i),\n offset: evaluate(offset, p, i),\n });\n if (!s.quads.length) s = undefined;\n }\n if (!s && !icon) return;\n const along = evaluate(placement, p, i) === 'line';\n let flags = overlapFlags(evaluate(overlap, p, i), FLAG.textOverlap, FLAG.textIgnore);\n if (evaluate(st.textOptional, p, i)) flags |= FLAG.textOptional;\n if (s) flags |= FLAG.text;\n // The icon: beside its text, or stretched around it (then scaled and turned with it)\n let iconScale: Size = 1;\n let iconBox: [number, number, number, number] = [0, 0, 0, 0];\n let iconColor: [number, number, number, number] = [0, 0, 0, 0];\n let quads: number[][] = [];\n let iconTurns = false;\n let fitted = false;\n if (icon) {\n const fit = evaluate(st.iconTextFit, p, i);\n fitted = fit !== 'none' && s !== undefined;\n const i0 = evaluate(st.iconSize, p, i);\n const iconShaped = fitted ? 1 : shapedAt(i0);\n iconScale = fitted ? scale : scaleOf(i0, iconShaped);\n const laid = layoutIcon(icon, {\n size: iconShaped,\n anchor: evaluate(st.iconAnchor, p, i),\n offset: evaluate(st.iconOffset, p, i),\n rotate: evaluate(st.iconRotate, p, i),\n fit,\n padding: evaluate(st.iconTextFitPadding, p, i),\n text: s?.layout,\n });\n quads = laid.quads;\n if (quads.length) {\n flags |= FLAG.icon | overlapFlags(evaluate(st.iconOverlap, p, i), FLAG.iconOverlap, FLAG.iconIgnore);\n if (evaluate(st.iconOptional, p, i)) flags |= FLAG.iconOptional;\n const alignment = evaluate(st.iconRotationAlignment, p, i);\n if (fitted) flags |= FLAG.iconUpright;\n iconTurns = alignment === 'map' || (alignment === 'auto' && along);\n iconBox = [\n laid.box[0] - ICON_PADDING,\n laid.box[1] - ICON_PADDING,\n laid.box[2] + ICON_PADDING,\n laid.box[3] + ICON_PADDING,\n ];\n const [r, g, b, a] = parseColor(evaluate(st.iconColor, p, i));\n iconColor = [r, g, b, a * Math.max(0, Math.min(1, evaluate(st.iconOpacity, p, i)))];\n }\n }\n if (!(flags & (FLAG.text | FLAG.icon))) return;\n const halo = s ? evaluate(haloWidth, p, i) : 0;\n const fill = parseColor(evaluate(color, p, i));\n const haloRgba = parseColor(evaluate(haloColor, p, i));\n // The collision box: the ink, with the halo and a little room\n const pad = halo + 1;\n const textBox = s ? [s.box[0] - pad, s.box[1] - pad, s.box[2] + pad, s.box[3] + pad] : [0, 0, 0, 0];\n for (const { at, along: line } of anchors(f.geometry)) {\n const label = count++;\n const [x, y] = toMercator(at);\n anchorList.push(x, y);\n // The text along its line, kept upright; the icon turning with the map (along its line, or with the east at a\n // point), or with its text when fitted to it\n const textAlong = along && line !== undefined && s !== undefined;\n const iconAlong = (flags & FLAG.icon) !== 0 && (fitted ? textAlong : iconTurns);\n let labelFlags = flags | (textAlong ? FLAG.textAlong : 0) | (iconAlong ? FLAG.iconAlong : 0);\n // The direction of its line in Mercator (y towards the south)\n let direction: [number, number] = [0, 0];\n if (line && (textAlong || iconAlong)) {\n const [x1, y1] = toMercator([at[0] + line[0], at[1] + line[1]]);\n direction = [x1 - x, y1 - y];\n } else if (iconAlong) {\n direction = [1, 0];\n }\n if (direction[0] === 0 && direction[1] === 0) labelFlags &= ~(FLAG.textAlong | FLAG.iconAlong);\n boxes.push(...textBox);\n styles.push(\n ...fill,\n ...haloRgba,\n halo,\n labelFlags,\n ...direction,\n ...stops(scale),\n ...iconBox,\n ...iconColor,\n ...stops(iconScale),\n );\n for (const q of quads) iconQuads.push(label, ...q);\n if (s) for (const q of s.quads) textQuads.push(label, ...q, 0);\n }\n });\n return {\n anchors: Float64Array.from(anchorList),\n boxes: Float32Array.from(boxes),\n styles: Float32Array.from(styles),\n // The icons under the texts\n quads: Float32Array.from([...iconQuads, ...textQuads]),\n count,\n style: this.styleGeneration,\n base,\n glyphs: this.host.glyphs.version,\n icons: icons.version,\n complete,\n };\n }\n\n private send(engine: Engine, id: number): void {\n const l = this.labels;\n if (l) engine.setSymbols(id, l.anchors, l.boxes, l.styles, l.quads);\n this.sendLayer(engine, id);\n }\n\n private sendLayer(engine: Engine, id: number): void {\n const { opacity, minZoom, maxZoom, visible } = this.style;\n // The sizes are per label; the layer's own scale stays 1\n engine.setSymbolLayer(\n id,\n Float32Array.from(stops(1)),\n Float32Array.from(stops(opacity)),\n minZoom,\n maxZoom,\n visible,\n );\n }\n\n /** @internal */\n protected create(engine: Engine): number {\n const id = engine.addSymbols();\n if (this.labels) this.send(engine, id);\n else {\n this.sendLayer(engine, id);\n // The first shaping, once the id is known\n queueMicrotask(() => void this.update());\n }\n return id;\n }\n}\n\nexport function symbolStyle<P>(options: SymbolOptions<P>): SymbolStyle<P> {\n const { data: _, before: __, ...rest } = options;\n return {\n opacity: 1,\n minZoom: 0,\n maxZoom: 24,\n visible: true,\n filter: undefined,\n text: '',\n font: DEFAULT_FONT,\n size: 12,\n color: '#000',\n haloColor: '#fff',\n haloWidth: 0,\n anchor: 'center',\n placement: 'point',\n offset: [0, 0],\n maxWidth: 10,\n lineHeight: 1.2,\n overlap: false,\n textOptional: false,\n icon: '',\n iconSize: 1,\n iconAnchor: 'center',\n iconOffset: [0, 0],\n iconRotate: 0,\n iconRotationAlignment: 'auto',\n iconOverlap: false,\n iconOptional: false,\n iconTextFit: 'none',\n iconTextFitPadding: [0, 0, 0, 0],\n iconColor: '#000',\n iconOpacity: 1,\n ...rest,\n };\n}\n"]}
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package/dist/map.d.ts
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* The map: canvas, camera, layers, events, overlays, credits and the frame loop. Frames are drawn on demand only: an
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* idle map costs nothing. Hover events are coalesced to one per frame, so the values computed for a mouse position are
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* drawn in the same frame. The engine's loading is in engine-loader.ts, its settings from the options in settings.ts,
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* the camera animations in animation.ts.
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import { type PmtilesOptions, VectorTiles, type VectorTilesOptions } from './basemap/vectortiles.ts';
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import { ExtrusionLayer, type ExtrusionOptions } from './layers/extrusions.ts';
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import { CircleLayer, type CircleOptions, FillLayer, type FillOptions, LineLayer, type LineOptions } from './layers/features.ts';
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import { type ImageOptions, type Pixels } from './layers/icons.ts';
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import { CustomLayer, type CustomLayerInterface, GroundLayer, type GroundOptions, type Layer, ModelLayer, type ModelOptions, NetworkLayer, RasterLayer, Tiles3dLayer } from './layers/layers.ts';
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import { type PanoramaOptions, type Panoramas } from './layers/panoramas.ts';
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import { PointCloudLayer, type PointCloudOptions } from './layers/pointclouds.ts';
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import { SymbolLayer, type SymbolOptions } from './layers/symbols.ts';
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import type { AnimationOptions, AtmosphereOptions, Basemap, FeatureHit, FirstPersonView, FlyToOptions, GeoMapOptions, LoadingMode, LonLat, MapEvents, NetworkOptions, Point, Projection, RasterOptions, SwipeOptions, TerrainModel, TerrainOptions, Tiles3dOptions, ViewshedOptions } from './types.ts';
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import { type Control, type ControlPosition } from './ui/controls.ts';
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import type { Camera, PickHit, RasterLayerStats } from './wasm/isard.js';
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/** A map (see `GeoMap.create`); layers take it as their host */
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export declare class GeoMap {
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* drawn in the same frame. The engine's loading is in engine-loader.ts, its settings from the options in settings.ts,
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* the camera animations in animation.ts.
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+
import { BASEMAPS, HILLSHADE, RENAMED_BASEMAPS, SEA } from "./basemap/basemaps.js";
|
|
8
|
+
import { equirectangularGrid, gridLoader, gridZooms, resolveGrid } from "./basemap/grid.js";
|
|
9
|
+
import { encodedTerrainLoader } from "./basemap/terrain.js";
|
|
10
|
+
import { BasemapWorkers, defaultWorkerCount, defaultWorkerUrl, pmtilesLayer, pmtilesRasterLoader, VECTOR_BASEMAPS, VectorTiles, } from "./basemap/vectortiles.js";
|
|
11
|
+
import { headerRules, onHeaderRules } from "./engine/requests.js";
|
|
10
12
|
import { destroyedEngine, engineUrl, loadEngine, loadFullEngineLater, preloadFullEngine, startTileLoader, } from "./engine-loader.js";
|
|
11
|
-
import { ExtrusionLayer, extrusionStyle } from "./extrusions.js";
|
|
12
|
-
import { CircleLayer, circleStyle, FillLayer, fillStyle, LineLayer, lineStyle, } from "./features.js";
|
|
13
13
|
import { IGN_PRESETS } from "./geoplateforme.js";
|
|
14
|
-
import {
|
|
15
|
-
import {
|
|
16
|
-
import {
|
|
17
|
-
import {
|
|
18
|
-
import { CustomLayer, GroundLayer, ModelLayer, NetworkLayer, RasterLayer, Tiles3dLayer, } from "./layers.js";
|
|
19
|
-
import { loadPanoramas } from "./panoramas.js";
|
|
20
|
-
import { PointCloudLayer } from "./pointclouds.js";
|
|
21
|
-
import {
|
|
14
|
+
import { ExtrusionLayer, extrusionStyle } from "./layers/extrusions.js";
|
|
15
|
+
import { CircleLayer, circleStyle, FillLayer, fillStyle, LineLayer, lineStyle, } from "./layers/features.js";
|
|
16
|
+
import { Glyphs } from "./layers/glyphs.js";
|
|
17
|
+
import { Icons, readPixels } from "./layers/icons.js";
|
|
18
|
+
import { CustomLayer, GroundLayer, ModelLayer, NetworkLayer, RasterLayer, Tiles3dLayer, } from "./layers/layers.js";
|
|
19
|
+
import { loadPanoramas } from "./layers/panoramas.js";
|
|
20
|
+
import { PointCloudLayer } from "./layers/pointclouds.js";
|
|
21
|
+
import { SymbolLayer, symbolStyle } from "./layers/symbols.js";
|
|
22
22
|
import { atmosphereSettings, bodySettings, haloSettings, rgb, terrainSettings, } from "./settings.js";
|
|
23
|
-
import {
|
|
24
|
-
import {
|
|
25
|
-
import {
|
|
26
|
-
import {
|
|
23
|
+
import { AttributionControl } from "./ui/controls.js";
|
|
24
|
+
import { Interaction } from "./ui/interaction.js";
|
|
25
|
+
import { injectStyle } from "./ui/style.js";
|
|
26
|
+
import { easeTo, flyTo } from "./util/animation.js";
|
|
27
27
|
/** Reports an error without throwing it here: the console shows it, as an uncaught one */
|
|
28
28
|
function report(error) {
|
|
29
29
|
if (typeof reportError === 'function')
|
|
@@ -988,6 +988,16 @@ export class GeoMap {
|
|
|
988
988
|
throw new Error(`isard: no layer of type ${String(spec.type)}`);
|
|
989
989
|
}
|
|
990
990
|
}
|
|
991
|
+
/** @internal A layer made anew from its description, in the place of `old` in the drawing order (old removed) */
|
|
992
|
+
rebuildLayer(old, spec) {
|
|
993
|
+
const index = this.layers.indexOf(old);
|
|
994
|
+
const above = index >= 0 ? this.layers[index + 1] : undefined;
|
|
995
|
+
const layer = this.add(spec);
|
|
996
|
+
if (!('before' in spec && spec.before) && index >= 0)
|
|
997
|
+
this.moveLayer(layer, above);
|
|
998
|
+
old.remove();
|
|
999
|
+
return layer;
|
|
1000
|
+
}
|
|
991
1001
|
/** @internal Resolves once the map is idle (everything in view loaded and drawn) */
|
|
992
1002
|
whenIdle() {
|
|
993
1003
|
if (this.gone)
|