isard 0.6.1 → 0.7.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -73,6 +73,8 @@ async function resolveSource(source) {
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  const header = await pmtiles(archive).header();
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  return { tiles: [`pmtiles://${archive}/{z}/{x}/{y}`], maxzoom: source.maxzoom ?? header.maxZoom };
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  }
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+ /** Pause before the labels of tiles that failed are asked for again, when no move brings an update (ms) */
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+ const RETRY_LABELS_MS = 3000;
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  /** Default size of a basemap worker pool: cores - 1, 1 to 4 */
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  export function defaultWorkerCount() {
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  return Math.min(4, Math.max(1, (typeof navigator !== 'undefined' ? navigator.hardwareConcurrency || 2 : 2) - 1));
@@ -286,6 +288,8 @@ export class VectorTiles {
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  attribution;
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  /** Its raster and label layers, removed with it */
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  layers = [];
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+ /** Its first raster layer: the ground its labels follow */
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+ ground;
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  /** The style once loaded, with its source resolved */
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  ready;
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  /**
@@ -407,12 +411,15 @@ export class VectorTiles {
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  ...(before ? { before } : {}),
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  });
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  this.layers.push(layer);
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+ this.ground ??= layer;
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  return layer;
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  }
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  /**
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  * A symbol layer with the labels of the style's symbol layers (or those `layers` keeps), updated as the view
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- * moves: the labels of the vector tiles in view, the higher style layers placed first. It stays above the layers
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- * added after it unless one is moved over it.
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+ * moves: the labels of the vector tiles in view, the higher style layers placed first. With a raster layer of
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+ * the style (`raster`), the tiles follow the levels the ground is drawn at: a tilted view takes coarser tiles far
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+ * away, with the few labels of a lower zoom, as near the camera it takes the fine ones. Without, the tiles around
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+ * the center at the zoom of the view. It stays above the layers added after it unless one is moved over it.
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  */
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  labels(options = {}) {
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  const { layers = () => true, maxTiles = 36 } = options;
@@ -467,38 +474,61 @@ export class VectorTiles {
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  let generation = 0;
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  /** The tiles whose labels are shown */
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  let shown = '';
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+ /** The update asked again after tiles failed */
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+ let retry = 0;
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  const update = async () => {
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  if (this.destroyed)
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  return;
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  const { key, maxzoom } = await renderer;
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  const run = ++generation;
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  const camera = this.map.getCamera();
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- const z = Math.max(0, Math.min(Math.floor(camera.zoom), maxzoom));
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- const n = 2 ** z;
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- const [west, south, east, north] = this.map.getBounds();
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- const tx = (lon) => Math.floor(mercatorX(lon) * n);
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- const ty = (lat) => Math.floor(mercatorY(lat) * n);
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- const [cx, cy] = [mercatorX(camera.center[0]) * n, ty(camera.center[1])];
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- // The tiles of the bounds, within a window around the center: a tilted view's bounds reach far, and only the
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- // nearest `maxTiles` are kept anyway
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- const reach = Math.ceil(Math.sqrt(maxTiles)) + 2;
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- const [x0, x1] = [
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- Math.max(0, tx(west), Math.floor(cx) - reach),
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- Math.min(n - 1, tx(east), Math.floor(cx) + reach),
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- ];
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- const [y0, y1] = [
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- Math.max(0, ty(north), Math.floor(cy) - reach),
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- Math.min(n - 1, ty(south), Math.floor(cy) + reach),
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- ];
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- const wanted = [];
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- for (let y = y0; y <= y1; y += 1)
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- for (let x = x0; x <= x1; x += 1)
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- wanted.push([x, y]);
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- // Nearest to the center first, at most `maxTiles` (tilted views reach far)
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- wanted.sort((a, b) => Math.hypot(a[0] + 0.5 - cx, a[1] + 0.5 - cy) - Math.hypot(b[0] + 0.5 - cx, b[1] + 0.5 - cy));
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- // Past the source's deepest level, its tiles' labels at the zoom of the view (the layers of the deeper zooms)
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- const zoom = Math.max(z, Math.min(Math.floor(camera.zoom), 24));
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- const keys = wanted.slice(0, maxTiles).map(([x, y]) => `${z}/${x}/${y}${zoom > z ? `@${zoom}` : ''}`);
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+ const zoom = Math.max(0, Math.min(Math.floor(camera.zoom), 24));
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+ const ground = this.ground && this.map.hasLayer(this.ground) ? this.map.engine.wantedTiles(this.ground.id) : [];
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+ const keys = [];
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+ if (ground.length > 0) {
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+ // The ground's tiles, the nearest first: a tile so many levels coarser than the finest in view has its
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+ // labels of a zoom as many under the view's, past the source's deepest level those of that level at the zoom
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+ let top = 0;
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+ for (let i = 0; i < ground.length; i += 3)
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+ top = Math.max(top, ground[i]);
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+ for (let i = 0; i < ground.length && keys.length < maxTiles; i += 3) {
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+ const [z, x, y] = [ground[i], ground[i + 1], ground[i + 2]];
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+ const at = Math.max(0, zoom - (top - z));
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+ const tz = Math.min(at, maxzoom, z);
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+ const shift = 2 ** (z - tz);
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+ const key = `${tz}/${Math.floor(x / shift)}/${Math.floor(y / shift)}${at > tz ? `@${at}` : ''}`;
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+ if (!keys.includes(key))
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+ keys.push(key);
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+ }
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+ }
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+ else {
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+ const z = Math.min(zoom, maxzoom);
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+ const n = 2 ** z;
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+ const [west, south, east, north] = this.map.getBounds();
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+ const tx = (lon) => Math.floor(mercatorX(lon) * n);
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+ const ty = (lat) => Math.floor(mercatorY(lat) * n);
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+ const [cx, cy] = [mercatorX(camera.center[0]) * n, ty(camera.center[1])];
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+ // The tiles of the bounds, within a window around the center: a tilted view's bounds reach far, and only
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+ // the nearest `maxTiles` are kept anyway
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+ const reach = Math.ceil(Math.sqrt(maxTiles)) + 2;
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+ const [x0, x1] = [
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+ Math.max(0, tx(west), Math.floor(cx) - reach),
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+ Math.min(n - 1, tx(east), Math.floor(cx) + reach),
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+ ];
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+ const [y0, y1] = [
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+ Math.max(0, ty(north), Math.floor(cy) - reach),
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+ Math.min(n - 1, ty(south), Math.floor(cy) + reach),
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+ ];
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+ const wanted = [];
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+ for (let y = y0; y <= y1; y += 1)
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+ for (let x = x0; x <= x1; x += 1)
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+ wanted.push([x, y]);
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+ // Nearest to the center first, at most `maxTiles` (tilted views reach far)
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+ wanted.sort((a, b) => Math.hypot(a[0] + 0.5 - cx, a[1] + 0.5 - cy) - Math.hypot(b[0] + 0.5 - cx, b[1] + 0.5 - cy));
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+ // Past the source's deepest level, its tiles' labels at the zoom of the view (the layers of the deeper zooms)
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+ for (const [x, y] of wanted.slice(0, maxTiles))
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+ keys.push(`${z}/${x}/${y}${zoom > z ? `@${zoom}` : ''}`);
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+ }
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  // The same tiles as the labels shown: nothing to do
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  const set = keys.join(' ');
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  if (set === shown)
@@ -507,10 +537,19 @@ export class VectorTiles {
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  let p = tiles.get(k);
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  if (p)
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  return p;
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- const [tz, x, y] = (k.split('@')[0] ?? '').split('/').map(Number);
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+ const [tile, deeper] = k.split('@');
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+ const [tz, x, y] = (tile ?? '').split('/').map(Number);
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  // The nearest tiles first: the others wait for the raster tiles
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  const priority = index < 4 ? 'auto' : 'low';
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- const work = { type: 'labels', key, z: tz, x, y, priority, ...(zoom > tz ? { zoom } : {}) };
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+ const work = {
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+ type: 'labels',
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+ key,
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+ z: tz,
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+ x,
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+ y,
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+ priority,
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+ ...(deeper === undefined ? {} : { zoom: Number(deeper) }),
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+ };
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  p = this.request(tz, x, y, work).then((r) => tileLabels('labels' in r ? r.labels : []), () => {
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  // A network error is not kept: the tile is asked for again on the next update
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  tiles.delete(k);
@@ -522,8 +561,14 @@ export class VectorTiles {
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  }));
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  if (run !== generation || this.destroyed)
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  return;
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- // A tile that failed is missing: the next update asks for it again
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+ // A tile that failed is missing: the next update asks for it again, after a pause if no move brings one
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  shown = keys.every((k) => tiles.has(k)) ? set : '';
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+ if (shown === '' && !retry) {
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+ retry = window.setTimeout(() => {
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+ retry = 0;
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+ refresh();
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+ }, RETRY_LABELS_MS);
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+ }
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  // The labels of the higher style layers first: they win the collisions; for each style layer, the tiles nearest
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  // to the center first
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  const layerIds = [...new Set(lists.flatMap((list) => list.map(([layer]) => layer)))].sort((a, b) => b - a);
@@ -550,7 +595,10 @@ export class VectorTiles {
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  refresh();
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  }, 250);
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  };
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- this.cleanup.push(this.map.on('move', schedule), this.map.on('moveend', refresh), () => clearTimeout(timer));
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+ this.cleanup.push(this.map.on('move', schedule), this.map.on('moveend', refresh), () => {
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+ clearTimeout(timer);
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+ clearTimeout(retry);
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+ });
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  refresh();
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  return symbol;
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  }
@@ -1 +1 @@
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* Vector basemaps from a MapLibre style (OpenFreeMap's Positron by default): the fills, lines, circles and raster\n * layers drawn tile by tile in workers into the raster pool, so that they lie on the relief like any basemap and\n * composite with the hillshade in one pass; and the labels of the style's symbol layers in a symbol layer of their own,\n * kept above the application's layers (as MapLibre's `beforeId: firstSymbol` does), listed by the workers, shaped in\n * the page once per vector tile, placed by the engine.\n *\n * Any subset of the style can be drawn on its own raster layer (`raster({ layers })`), at its own place in the stack:\n * rivers from the basemap's data over a flood layer, for instance, restyled with `extraLayers`.\n */\nimport type { BasemapRequest, BasemapResponse, BasemapWork, Priority, Sprite } from './basemap.worker.ts';\nimport { OPENFREEMAP_ATTRIBUTION } from './basemaps.ts';\nimport type { Feature, Size } from './features.ts';\nimport { mercatorX, mercatorY } from './geo.ts';\nimport { IGN_ATTRIBUTION } from './geoplateforme.ts';\nimport { type LoadedSprite, loadSprites, readPixels } from './icons.ts';\nimport type { Layer, RasterLayer } from './layers.ts';\nimport { Lru } from './lru.ts';\nimport type { GeoMap } from './map.ts';\nimport type { Anchor } from './overlay.ts';\nimport { pmtiles, pmtilesUrl } from './pmtiles.ts';\nimport { type Job, SOURCE_CACHE } from './resample.ts';\nimport type { SymbolLayer } from './symbols.ts';\nimport type { PngEncoding } from './terrain.ts';\nimport type { RasterOptions } from './types.ts';\nimport {\n type Json,\n type LabelCandidate,\n labelFont,\n type RasterSource,\n type Style,\n type StyleLayer,\n} from './vectorstyle.ts';\nimport type { Camera } from './wasm/isard.js';\n\n/** OpenFreeMap's styles: OpenStreetMap data in the OpenMapTiles schema, worldwide, free and without a key */\nexport const OPENFREEMAP_STYLES = {\n positron: 'https://tiles.openfreemap.org/styles/positron',\n liberty: 'https://tiles.openfreemap.org/styles/liberty',\n bright: 'https://tiles.openfreemap.org/styles/bright',\n} as const;\n\n/** PLAN.IGN vector styles of the Géoplateforme (France) */\nexport const PLAN_STYLES = {\n standard: 'https://data.geopf.fr/annexes/ressources/vectorTiles/styles/PLAN.IGN/standard.json',\n grey: 'https://data.geopf.fr/annexes/ressources/vectorTiles/styles/PLAN.IGN/gris.json',\n} as const;\n\n/** Vector basemaps by name (see `BasemapName`) */\nexport const VECTOR_BASEMAPS = {\n 'osm-positron': OPENFREEMAP_STYLES.positron,\n 'osm-liberty': OPENFREEMAP_STYLES.liberty,\n 'osm-bright': OPENFREEMAP_STYLES.bright,\n 'ign-plan-vector': PLAN_STYLES.standard,\n 'ign-plan-grey-vector': PLAN_STYLES.grey,\n} as const;\n\nexport interface VectorTilesOptions {\n /** A style URL or object (default OpenFreeMap's Positron) */\n style?: string | Style;\n /** Workers drawing the tiles (default cores - 1, 1 to 4). The vector tiles of a map share its workers (and their\n * decoded tiles); another count gives these tiles workers of their own */\n workers?: number;\n /** Where to load the worker from, when a bundler does not resolve the default URL (default the map's\n * `basemapWorkerUrl`); another URL than the map's gives these tiles workers of their own */\n workerUrl?: string | URL;\n /** Credits of the tiles, shown while its raster layers are on the map (default: OpenFreeMap's for its styles, the\n * IGN's for PLAN.IGN's) */\n attribution?: string;\n}\n\n/** The credits of a known style: OpenFreeMap's, PLAN.IGN's */\nexport function styleAttribution(style: string | Style): string | undefined {\n if (typeof style !== 'string') return undefined;\n if ((Object.values(OPENFREEMAP_STYLES) as string[]).includes(style)) return OPENFREEMAP_ATTRIBUTION;\n if ((Object.values(PLAN_STYLES) as string[]).includes(style)) return IGN_ATTRIBUTION;\n return undefined;\n}\n\n/** Text or icon size of a style (a number, legacy stops, or the stops of a zoom expression made by the worker) as a\n * size for the symbol layer */\nexport function size(value: Json, fallback = 16): Size {\n if (typeof value === 'number') return value;\n if (Array.isArray(value) && value.length > 0 && value.every(Array.isArray)) {\n return value.map((s) => [Number((s as Json[])[0]), Number((s as Json[])[1])] as [number, number]);\n }\n if (value && typeof value === 'object' && !Array.isArray(value) && Array.isArray(value.stops)) {\n return (value.stops as Json[]).map((s) => {\n const [z, v] = s as [number, number];\n return [Number(z), Number(v)] as [number, number];\n });\n }\n return fallback;\n}\n\n/** Fetches a JSON document (a style, a TileJSON) */\nasync function json<T>(url: string): Promise<T> {\n const response = await fetch(url);\n if (!response.ok) throw new Error(`${url}: ${response.status}`);\n return (await response.json()) as T;\n}\n\n/**\n * A style source's tiles and deepest level: a `pmtiles://` archive (its `url`, or a `tiles` template) read for its\n * header, its tiles then named `pmtiles://<absolute archive URL>/{z}/{x}/{y}` for the workers; other sources as they are\n */\nasync function resolveSource(source: Style['sources'][string]): Promise<{ tiles?: string[]; maxzoom?: number }> {\n const given = source.url ?? source.tiles?.[0] ?? '';\n const archive = pmtilesUrl(given.replace(/\\/\\{z\\}\\/\\{x\\}\\/\\{y\\}$/, ''));\n if (!archive)\n return {\n ...(source.tiles ? { tiles: source.tiles } : {}),\n ...(source.maxzoom === undefined ? {} : { maxzoom: source.maxzoom }),\n };\n const header = await pmtiles(archive).header();\n return { tiles: [`pmtiles://${archive}/{z}/{x}/{y}`], maxzoom: source.maxzoom ?? header.maxZoom };\n}\n\n/** Default size of a basemap worker pool: cores - 1, 1 to 4 */\nexport function defaultWorkerCount(): number {\n return Math.min(4, Math.max(1, (typeof navigator !== 'undefined' ? navigator.hardwareConcurrency || 2 : 2) - 1));\n}\n\n/** Default URL of the basemap worker, next to the module */\nexport function defaultWorkerUrl(): URL {\n return new URL('./basemap.worker.js', import.meta.url);\n}\n\n/** Fetch priority of a raster tile drawn by the workers: 'high' near the center of the view, at the current zoom or\n * coarser; 'low' far from it or finer (prefetch); 'auto' between */\nexport function tilePriority(z: number, x: number, y: number, camera: Pick<Camera, 'center' | 'zoom'>): Priority {\n // A raster tile of level z covers the map at zoom z - 1\n if (z - 1 > camera.zoom + 1) return 'low';\n const n = 2 ** z;\n const [lon, lat] = camera.center;\n const cx = mercatorX(lon) * n;\n const cy = mercatorY(lat) * n;\n // Across the antimeridian, the short way\n let dx = Math.abs(x + 0.5 - cx) % n;\n dx = Math.min(dx, n - dx);\n const d = Math.hypot(dx, y + 0.5 - cy);\n if (d <= 1.5) return 'high';\n return d >= 4 ? 'low' : 'auto';\n}\n\n/** The worker of a vector tile among `count`: always the same one */\nexport function workerIndex(vz: number, vx: number, vy: number, count: number): number {\n // Unsigned: every worker gets its share\n return ((Math.imul(vx, 73856093) ^ Math.imul(vy, 19349663) ^ vz) >>> 0) % Math.max(1, count);\n}\n\n/** The worker-side key of a renderer: unique across the `VectorTiles` sharing a pool */\nexport function rendererKey(namespace: string, n: number): string {\n return `${namespace}:r${n}`;\n}\n\n/** What the pool needs of a worker (a `Worker`, or a stand-in in tests) */\nexport type PoolWorker = Pick<Worker, 'postMessage' | 'terminate' | 'onmessage' | 'onerror' | 'onmessageerror'>;\n\n/**\n * @internal Workers drawing vector tiles, shared by the `VectorTiles` of a map: each vector tile always goes to the\n * same worker, which keeps it decoded for every style drawn from it. Requests are tracked one by one, with their\n * owner, so that one `VectorTiles` going away cancels its own requests only.\n */\nexport class BasemapWorkers {\n private readonly workers: PoolWorker[];\n private readonly pending = new Map<\n number,\n { resolve: (r: BasemapResponse) => void; reject: (e: Error) => void; worker: PoolWorker; owner: object }\n >();\n private next = 1;\n private namespaces = 0;\n private terminated = false;\n\n constructor(\n readonly count: number,\n readonly url: string | URL,\n create: (url: string | URL) => PoolWorker = (u) => new Worker(u, { type: 'module' }),\n ) {\n this.workers = Array.from({ length: Math.max(1, count) }, () => {\n const worker = create(url);\n worker.onmessage = ({ data }: MessageEvent<BasemapResponse>) => {\n const p = this.pending.get(data.id);\n if (!p) return;\n this.pending.delete(data.id);\n if ('error' in data) p.reject(new Error(data.error));\n else p.resolve(data);\n };\n // A worker that fails to load (a bundler serving it from elsewhere) or to read a message fails its requests\n worker.onerror = (event) => {\n event.preventDefault();\n this.fail(worker, `the vector basemap worker ${url} failed${event.message ? `: ${event.message}` : ''}`);\n };\n worker.onmessageerror = () => this.fail(worker, `the vector basemap worker ${url} sent an unreadable message`);\n return worker;\n });\n }\n\n /** A prefix for the renderer keys of one `VectorTiles` */\n namespace(): string {\n return `v${this.namespaces++}`;\n }\n\n /** Requests in progress */\n get size(): number {\n return this.pending.size;\n }\n\n /** Rejects the requests of a failed worker */\n private fail(worker: PoolWorker, message: string): void {\n const error = new Error(\n `isard: ${message}. If a bundler moves the worker, give its URL in the \\`basemapWorkerUrl\\` option (see \"With a bundler\" in the guide)`,\n );\n for (const [id, p] of this.pending) {\n if (p.worker !== worker) continue;\n this.pending.delete(id);\n p.reject(error);\n }\n }\n\n /** The worker of a vector tile */\n worker(vz: number, vx: number, vy: number): PoolWorker {\n return this.workers[workerIndex(vz, vx, vy, this.workers.length)] ?? (this.workers[0] as PoolWorker);\n }\n\n /** Sends a message to every worker (a renderer, or its removal) */\n broadcast(message: Extract<BasemapRequest, { type: 'init' } | { type: 'drop' }>): void {\n if (this.terminated) return;\n // A renderer tells the workers how many they are: they share the decoded tiles' budget\n const sent = message.type === 'init' ? { ...message, workers: this.workers.length } : message;\n // A sprite image is copied to each worker (structured clone)\n for (const w of this.workers) w.postMessage(sent);\n }\n\n /** Asks a worker for a tile's image or labels, on behalf of `owner` */\n request(worker: PoolWorker, work: BasemapWork, owner: object, signal?: AbortSignal): Promise<BasemapResponse> {\n return new Promise<BasemapResponse>((resolve, reject) => {\n if (this.terminated) return reject(new DOMException('isard: vector tiles destroyed', 'AbortError'));\n if (signal?.aborted) return reject(new DOMException('aborted', 'AbortError'));\n const id = this.next++;\n const abort = () => {\n if (!this.pending.delete(id)) return;\n worker.postMessage({ type: 'abort', id } satisfies BasemapRequest);\n reject(new DOMException('aborted', 'AbortError'));\n };\n // The listener goes once the request is settled\n const settle = () => signal?.removeEventListener('abort', abort);\n this.pending.set(id, {\n resolve: (r) => {\n settle();\n resolve(r);\n },\n reject: (e) => {\n settle();\n reject(e);\n },\n worker,\n owner,\n });\n signal?.addEventListener('abort', abort, { once: true });\n worker.postMessage({ ...work, id } satisfies BasemapRequest);\n });\n }\n\n /** The altitudes of a PNG relief tile `z`/`x`/`y` at `url`, decoded by a worker (see `fetchHeights`) */\n heights(\n url: string,\n encoding: PngEncoding,\n floor: number | undefined,\n [z, x, y]: [number, number, number],\n signal: AbortSignal,\n owner: object,\n ): Promise<Float32Array | null> {\n const work: BasemapWork = { type: 'heights', url, encoding, ...(floor === undefined ? {} : { floor }) };\n return this.request(this.worker(z, x, y), work, owner, signal).then((r) => ('heights' in r ? r.heights : null));\n }\n\n /** Mercator tile `z`/`x`/`y` reprojected by a worker from the source images of its plan (see `resampler`) */\n reproject(\n job: Job,\n [z, x, y]: [number, number, number],\n signal: AbortSignal,\n owner: object,\n ): Promise<ImageBitmap | null> {\n // Blocks of 4 × 4 Mercator tiles go to the same worker: neighbours share source tiles, each worker keeps its share\n const worker = this.worker(Math.max(0, z - 2), x >> 2, y >> 2);\n const cached = Math.max(16, Math.ceil(SOURCE_CACHE / this.workers.length));\n const work: BasemapWork = { type: 'reproject', job, cached };\n return this.request(worker, work, owner, signal).then((r) => ('image' in r ? r.image : null));\n }\n\n /** Cancels the requests of an owner (the workers stop them) */\n cancel(owner: object): void {\n for (const [id, p] of this.pending) {\n if (p.owner !== owner) continue;\n this.pending.delete(id);\n p.worker.postMessage({ type: 'abort', id } satisfies BasemapRequest);\n p.reject(new DOMException('isard: vector tiles destroyed', 'AbortError'));\n }\n }\n\n /** Stops the workers; their requests fail */\n terminate(): void {\n if (this.terminated) return;\n this.terminated = true;\n for (const w of this.workers) w.terminate();\n const pending = [...this.pending.values()];\n this.pending.clear();\n for (const p of pending) p.reject(new DOMException('isard: vector tiles destroyed', 'AbortError'));\n }\n}\n\n/** The labels of a vector tile: features by style layer (its index in the style), the higher layers first */\ntype TileLabels = [layer: number, features: Feature<LabelCandidate>[]][];\n\n/** A tile's label candidates as features, by style layer */\nexport function tileLabels(candidates: readonly LabelCandidate[]): TileLabels {\n const byLayer = new Map<number, Feature<LabelCandidate>[]>();\n for (const p of candidates) {\n const feature: Feature<LabelCandidate> = {\n type: 'Feature',\n properties: p,\n geometry: p.along\n ? {\n type: 'LineString',\n coordinates: [\n [p.lon - p.along[0] / 2, p.lat - p.along[1] / 2],\n [p.lon + p.along[0] / 2, p.lat + p.along[1] / 2],\n ],\n }\n : { type: 'Point', coordinates: [p.lon, p.lat] },\n };\n const list = byLayer.get(p.layer);\n if (list) list.push(feature);\n else byLayer.set(p.layer, [feature]);\n }\n return [...byLayer].sort((a, b) => b[0] - a[0]);\n}\n\nexport class VectorTiles {\n private readonly pool: BasemapWorkers;\n /** The pool is this instance's own (a worker count or URL other than the map's): stopped with it */\n private readonly ownPool: boolean;\n /** Prefix of its renderer keys in the pool's workers */\n private readonly namespace: string;\n private destroyed = false;\n private keys = 0;\n /** Renderers sent to the workers, dropped on destroy */\n private readonly renderers: string[] = [];\n private readonly cleanup: (() => void)[] = [];\n /** Credits of its raster layers */\n private readonly attribution: string | undefined;\n /** Its raster and label layers, removed with it */\n private readonly layers: Layer[] = [];\n /** The style once loaded, with its source resolved */\n readonly ready: Promise<{ style: Style; tiles: string; maxzoom: number; rasters: Record<string, RasterSource> }>;\n\n /**\n * Its workers are the map's (shared by every `VectorTiles` of the map, a vector tile decoded once for all of them),\n * unless `workers` or `workerUrl` asks for others than the map's: then it has workers of its own\n */\n constructor(\n private readonly map: GeoMap,\n options: VectorTilesOptions = {},\n ) {\n const { pool, own } = map.basemapWorkers(options.workers, options.workerUrl);\n this.pool = pool;\n this.ownPool = own;\n this.namespace = pool.namespace();\n const style = options.style ?? OPENFREEMAP_STYLES.positron;\n this.attribution = options.attribution ?? styleAttribution(style);\n this.ready = this.load(style);\n // Reported once here; `ready`, the raster tiles and the labels fail with it\n this.ready.catch((error: unknown) => {\n if (!this.destroyed) console.warn('isard: vector tiles', error);\n });\n }\n\n private async load(input: string | Style) {\n const style = typeof input === 'string' ? await json<Style>(input) : input;\n const [name, source] = Object.entries(style.sources).find(([, s]) => s.type === 'vector') ?? [];\n if (!name || !source) throw new Error('the style has no vector source');\n let { tiles, maxzoom } = await resolveSource(source);\n if (!tiles && source.url) {\n const tilejson = await json<{ tiles: string[]; maxzoom?: number }>(source.url);\n tiles = tilejson.tiles;\n maxzoom ??= tilejson.maxzoom;\n }\n const template = tiles?.[0];\n if (!template) throw new Error(`source ${name} has no tiles`);\n // Its raster sources of tiles, drawn into the same images (the shaded relief of a style at low zoom)\n const rasters: Record<string, RasterSource> = {};\n for (const [key, s] of Object.entries(style.sources)) {\n if (s.type !== 'raster') continue;\n const r = await resolveSource(s);\n const url = r.tiles?.[0];\n if (url) rasters[key] = { tiles: url, maxzoom: r.maxzoom ?? 22, tileSize: s.tileSize ?? 512 };\n }\n // Only the layers of those sources (and the background); other types (hillshade, heatmap…) are left out. The\n // application's style object stays as it is\n const layers = style.layers.filter(\n (l) =>\n l.type === 'background' ||\n (l.source === name && l.type !== 'raster') ||\n (l.type === 'raster' && l.source !== undefined && rasters[l.source] !== undefined),\n );\n return { style: { ...style, layers }, tiles: template, maxzoom: maxzoom ?? 14, rasters };\n }\n\n /** The fonts of the style's labels, for its glyphs (the first of each `text-font`, as the workers take it) */\n private static fonts(style: Style): string[] {\n const fonts = new Set<string>();\n for (const layer of style.layers) {\n const font = layer.layout?.['text-font'];\n if (layer.type === 'symbol' && Array.isArray(font) && typeof font[0] === 'string') fonts.add(labelFont(font[0]));\n }\n return [...fonts];\n }\n\n /** The style's sprites (their JSON and their images), loaded once, for the fill patterns and the icons */\n private sprites: Promise<LoadedSprite[]> | undefined;\n\n private loadSprites(sprite: Style['sprite']): Promise<LoadedSprite[]> {\n this.sprites ??= loadSprites(sprite).catch(() => []);\n return this.sprites;\n }\n\n /** Prefix of the names of its sprites' images among the map's icons */\n private get iconPrefix(): string {\n return `${this.namespace}/`;\n }\n\n private request(vz: number, vx: number, vy: number, work: BasemapWork, signal?: AbortSignal) {\n if (this.destroyed) return Promise.reject(new DOMException('isard: vector tiles destroyed', 'AbortError'));\n return this.pool.request(this.pool.worker(vz, vx, vy), work, this, signal);\n }\n\n /** Sends a renderer of these layers to every worker; returns its key */\n private async renderer(select: (layer: StyleLayer) => boolean, extra: StyleLayer[]) {\n const { style, tiles, maxzoom, rasters } = await this.ready;\n const key = rendererKey(this.namespace, this.keys++);\n const layers = [...style.layers.filter(select), ...extra];\n const patterns = layers.some((l) => l.paint?.['fill-pattern'] !== undefined);\n // The images are downloaded once, copied to each worker\n const sprites: Sprite[] = patterns && style.sprite ? await this.loadSprites(style.sprite) : [];\n if (this.destroyed) throw new DOMException('isard: vector tiles destroyed', 'AbortError');\n this.pool.broadcast({ type: 'init', key, tiles, maxzoom, layers, rasters, ...(sprites.length ? { sprites } : {}) });\n this.renderers.push(key);\n return { key, maxzoom };\n }\n\n /**\n * A raster layer drawing the style's fills, lines and circles (or those `layers` keeps, then `extraLayers`, of the\n * same source); `size`: texture size of its tiles (512 by default: sharp lines)\n */\n raster(\n options: {\n layers?: (layer: StyleLayer) => boolean;\n extraLayers?: StyleLayer[];\n size?: number;\n opacity?: number;\n minZoom?: number;\n maxZoom?: number;\n before?: Parameters<GeoMap['addRaster']>[0]['before'];\n } = {},\n ): RasterLayer {\n const { layers = () => true, extraLayers = [], size: texture = 512, opacity = 1, before } = options;\n const drawn = (l: StyleLayer) => l.type !== 'symbol' && layers(l);\n const renderer = this.renderer(drawn, extraLayers);\n // Its failure is reported by `ready` and each tile\n renderer.catch(() => undefined);\n const loader = async (z: number, x: number, y: number, signal: AbortSignal) => {\n const { key, maxzoom } = await renderer;\n // The vector tile it is drawn from (see the worker)\n const vz = Math.max(0, Math.min(z - 1, maxzoom));\n const shift = z - vz;\n const priority = tilePriority(z, x, y, this.map.getCamera());\n const response = await this.request(\n vz,\n x >> shift,\n y >> shift,\n { type: 'render', key, z, x, y, size: texture, priority },\n signal,\n );\n return 'image' in response ? response.image : null;\n };\n const layer = this.map.addRaster({\n url: '',\n size: texture,\n opacity,\n minZoom: options.minZoom ?? 0,\n maxZoom: options.maxZoom ?? 20,\n loader,\n ...(this.attribution ? { attribution: this.attribution } : {}),\n ...(before ? { before } : {}),\n });\n this.layers.push(layer);\n return layer;\n }\n\n /**\n * A symbol layer with the labels of the style's symbol layers (or those `layers` keeps), updated as the view\n * moves: the labels of the vector tiles in view, the higher style layers placed first. It stays above the layers\n * added after it unless one is moved over it.\n */\n labels(options: { layers?: (layer: StyleLayer) => boolean; maxTiles?: number } = {}): SymbolLayer<LabelCandidate> {\n const { layers = () => true, maxTiles = 36 } = options;\n const symbol = this.map.addSymbols<LabelCandidate>({\n data: [],\n text: (p) => p.text,\n font: (p) => p.font,\n size: (p) => size(p.size),\n color: (p) => p.color,\n haloColor: (p) => p.haloColor,\n haloWidth: (p) => p.haloWidth,\n anchor: (p) => p.anchor as Anchor,\n offset: (p) => p.offset,\n maxWidth: (p) => p.maxWidth,\n lineHeight: (p) => p.lineHeight,\n overlap: (p) => p.overlap,\n placement: (p) => (p.textAlong ? 'line' : 'point'),\n textOptional: (p) => p.textOptional === true,\n icon: (p) => (p.icon ? this.iconPrefix + p.icon.image : ''),\n iconSize: (p) => size(p.icon?.size ?? 1, 1),\n iconAnchor: (p) => (p.icon?.anchor ?? 'center') as Anchor,\n iconOffset: (p) => p.icon?.offset ?? [0, 0],\n iconRotate: (p) => p.icon?.rotate ?? 0,\n iconRotationAlignment: (p) => p.icon?.alignment ?? 'viewport',\n iconOverlap: (p) => p.icon?.overlap ?? false,\n iconOptional: (p) => p.icon?.optional ?? false,\n iconTextFit: (p) => p.icon?.fit ?? 'none',\n iconTextFitPadding: (p) => p.icon?.padding ?? [0, 0, 0, 0],\n iconColor: (p) => p.icon?.color ?? '#000',\n iconOpacity: (p) => p.icon?.opacity ?? 1,\n });\n this.map.keepOnTop(symbol);\n this.layers.push(symbol);\n const renderer = this.ready.then(async ({ style }) => {\n // The style's fonts from its own glyphs\n if (style.glyphs) this.map.glyphs.register(style.glyphs, VectorTiles.fonts(style));\n // Its icons from its sprites, before the first labels\n const icons = style.layers.some((l) => l.type === 'symbol' && l.layout?.['icon-image'] !== undefined);\n if (icons && style.sprite) {\n for (const sprite of await this.loadSprites(style.sprite)) {\n if (!this.destroyed) this.map.icons.addSprite(this.iconPrefix, sprite.icons, () => readPixels(sprite.image));\n }\n }\n return this.renderer((l) => l.type === 'symbol' && layers(l), []);\n });\n renderer.catch(() => undefined);\n /** The labels of the tiles, as features by style layer, the higher layers first: each list is given to the symbol\n * layer as a group, shaped once while the tile is kept */\n const tiles = new Lru<string, Promise<TileLabels>>(256);\n let generation = 0;\n /** The tiles whose labels are shown */\n let shown = '';\n const update = async () => {\n if (this.destroyed) return;\n const { key, maxzoom } = await renderer;\n const run = ++generation;\n const camera = this.map.getCamera();\n const z = Math.max(0, Math.min(Math.floor(camera.zoom), maxzoom));\n const n = 2 ** z;\n const [west, south, east, north] = this.map.getBounds();\n const tx = (lon: number) => Math.floor(mercatorX(lon) * n);\n const ty = (lat: number) => Math.floor(mercatorY(lat) * n);\n const [cx, cy] = [mercatorX(camera.center[0]) * n, ty(camera.center[1])];\n // The tiles of the bounds, within a window around the center: a tilted view's bounds reach far, and only the\n // nearest `maxTiles` are kept anyway\n const reach = Math.ceil(Math.sqrt(maxTiles)) + 2;\n const [x0, x1] = [\n Math.max(0, tx(west), Math.floor(cx) - reach),\n Math.min(n - 1, tx(east), Math.floor(cx) + reach),\n ];\n const [y0, y1] = [\n Math.max(0, ty(north), Math.floor(cy) - reach),\n Math.min(n - 1, ty(south), Math.floor(cy) + reach),\n ];\n const wanted: [number, number][] = [];\n for (let y = y0; y <= y1; y += 1) for (let x = x0; x <= x1; x += 1) wanted.push([x, y]);\n // Nearest to the center first, at most `maxTiles` (tilted views reach far)\n wanted.sort(\n (a, b) => Math.hypot(a[0] + 0.5 - cx, a[1] + 0.5 - cy) - Math.hypot(b[0] + 0.5 - cx, b[1] + 0.5 - cy),\n );\n // Past the source's deepest level, its tiles' labels at the zoom of the view (the layers of the deeper zooms)\n const zoom = Math.max(z, Math.min(Math.floor(camera.zoom), 24));\n const keys = wanted.slice(0, maxTiles).map(([x, y]) => `${z}/${x}/${y}${zoom > z ? `@${zoom}` : ''}`);\n // The same tiles as the labels shown: nothing to do\n const set = keys.join(' ');\n if (set === shown) return;\n const lists = await Promise.all(\n keys.map((k, index) => {\n let p = tiles.get(k);\n if (p) return p;\n const [tz, x, y] = (k.split('@')[0] ?? '').split('/').map(Number) as [number, number, number];\n // The nearest tiles first: the others wait for the raster tiles\n const priority: Priority = index < 4 ? 'auto' : 'low';\n const work: BasemapWork = { type: 'labels', key, z: tz, x, y, priority, ...(zoom > tz ? { zoom } : {}) };\n p = this.request(tz, x, y, work).then(\n (r) => tileLabels('labels' in r ? r.labels : []),\n () => {\n // A network error is not kept: the tile is asked for again on the next update\n tiles.delete(k);\n return [];\n },\n );\n // A bounded cache of tiles' labels, the least recently used dropped\n tiles.set(k, p);\n return p;\n }),\n );\n if (run !== generation || this.destroyed) return;\n // A tile that failed is missing: the next update asks for it again\n shown = keys.every((k) => tiles.has(k)) ? set : '';\n // The labels of the higher style layers first: they win the collisions; for each style layer, the tiles nearest\n // to the center first\n const layerIds = [...new Set(lists.flatMap((list) => list.map(([layer]) => layer)))].sort((a, b) => b - a);\n const groups: Feature<LabelCandidate>[][] = [];\n for (const layer of layerIds) {\n for (const list of lists) {\n const group = list.find(([l]) => l === layer)?.[1];\n if (group) groups.push(group);\n }\n }\n symbol.setGroups(groups);\n };\n // The style failed to load: reported by `ready`\n const refresh = () => {\n update().catch(() => undefined);\n };\n let timer = 0;\n const schedule = () => {\n if (timer) return;\n timer = window.setTimeout(() => {\n timer = 0;\n refresh();\n }, 250);\n };\n this.cleanup.push(this.map.on('move', schedule), this.map.on('moveend', refresh), () => clearTimeout(timer));\n refresh();\n return symbol;\n }\n\n /** Stops its workers' work and removes its raster and label layers from the map (those still there) */\n destroy(): void {\n if (this.destroyed) return;\n this.destroyed = true;\n for (const off of this.cleanup) off();\n this.cleanup.length = 0;\n for (const layer of this.layers) if (this.map.hasLayer(layer)) layer.remove();\n this.layers.length = 0;\n this.map.dropVectorTiles(this);\n // The page's copy of the sprites (the workers have theirs), and their icons\n this.sprites\n ?.then((sprites) => {\n for (const sprite of sprites) sprite.image.close();\n this.map.icons.remove(this.iconPrefix, true);\n })\n .catch(() => undefined);\n if (this.ownPool) {\n this.pool.terminate();\n } else {\n // Shared workers: only its requests stop and its renderers go\n this.pool.cancel(this);\n for (const key of this.renderers) this.pool.broadcast({ type: 'drop', key });\n }\n this.renderers.length = 0;\n }\n}\n\n/** Colors of the layers of `basicStyle`, in turn */\nconst BASIC_COLORS = ['#2f6fd1', '#d1495b', '#2a9d8f', '#e9a03b', '#7b5ea7', '#5c7a29', '#c8553d', '#3d8eb9'];\n\n/**\n * A plain style for vector tiles known only by their layers' names (a PMTiles archive's `vector_layers`, an MBTiles'\n * metadata): each layer's polygons filled, its lines and outlines stroked and its points as circles, a color per\n * layer, the `name` of points as labels. `source` is the style's vector source (`url`: TileJSON or `pmtiles://…`, or\n * `tiles`)\n */\nexport function basicStyle(\n source: { url?: string; tiles?: string[]; minzoom?: number; maxzoom?: number },\n layers: readonly string[],\n): Style {\n const out: StyleLayer[] = [];\n layers.forEach((name, i) => {\n const color = BASIC_COLORS[i % BASIC_COLORS.length] as string;\n const base = { source: 'data', 'source-layer': name };\n out.push(\n { id: `${name}-fill`, type: 'fill', ...base, paint: { 'fill-color': color, 'fill-opacity': 0.18 } },\n { id: `${name}-line`, type: 'line', ...base, paint: { 'line-color': color, 'line-width': 1.2 } },\n {\n id: `${name}-circle`,\n type: 'circle',\n ...base,\n paint: { 'circle-color': color, 'circle-radius': 3.5, 'circle-stroke-color': '#fff', 'circle-stroke-width': 1 },\n },\n );\n });\n layers.forEach((name) => {\n out.push({\n id: `${name}-label`,\n type: 'symbol',\n source: 'data',\n 'source-layer': name,\n filter: ['all', ['==', ['geometry-type'], 'Point'], ['has', 'name']],\n layout: { 'text-field': ['get', 'name'], 'text-size': 12, 'text-offset': [0, 0.9], 'text-anchor': 'top' },\n paint: { 'text-color': '#1d2433', 'text-halo-color': '#fff', 'text-halo-width': 1.5 },\n });\n });\n return { version: 8, sources: { data: { type: 'vector', ...source } }, layers: out };\n}\n\n/** Options of `GeoMap.addPmtiles` */\nexport interface PmtilesOptions {\n /** What the archive holds (default from its header: raster images or vector tiles) */\n kind?: 'raster' | 'vector';\n /** A MapLibre style for vector tiles (its vector source `pmtiles://…`); default `basicStyle` of the archive's layers */\n style?: Style;\n opacity?: number;\n /** Texture size of raster tiles (default 256; 512 for the sharper tiles of a 512 px archive) */\n size?: number;\n /** Credits, HTML (default the archive's `attribution` metadata, as text) */\n attribution?: string;\n before?: Layer;\n}\n\n/** HTML of a file reduced to its text, escaped: credits from an archive's metadata cannot run in the page */\nfunction plainText(html: string): string {\n return html\n .replace(/<[^>]*>/g, '')\n .replace(/&(?!(amp|lt|gt|quot|copy|#\\d+);)/g, '&amp;')\n .replace(/</g, '&lt;')\n .replace(/>/g, '&gt;');\n}\n\n/** @internal `GeoMap.addPmtiles`: a raster layer of the archive's images, or vector tiles with their raster layer and\n * labels */\nexport async function pmtilesLayer(\n map: GeoMap,\n url: string,\n options: PmtilesOptions,\n): Promise<RasterLayer | VectorTiles> {\n const archiveUrl = pmtilesUrl(url.startsWith('pmtiles://') ? url : `pmtiles://${url}`) as string;\n const archive = pmtiles(archiveUrl);\n const [header, metadata] = await Promise.all([archive.header(), archive.metadata().catch(() => ({}))]);\n const credit = (metadata as { attribution?: unknown }).attribution;\n const attribution = options.attribution ?? (typeof credit === 'string' && credit ? plainText(credit) : undefined);\n const kind = options.kind ?? (header.tileType === 'mvt' ? 'vector' : 'raster');\n const credits = attribution ? { attribution } : {};\n if (kind === 'raster') {\n return map.addRaster({\n url: `pmtiles://${archiveUrl}`,\n minZoom: header.minZoom,\n maxZoom: Math.max(header.maxZoom, 19),\n ...(options.opacity === undefined ? {} : { opacity: options.opacity }),\n ...(options.size === undefined ? {} : { size: options.size }),\n ...(options.before ? { before: options.before } : {}),\n ...credits,\n });\n }\n const layers = (metadata as { vector_layers?: { id?: unknown }[] }).vector_layers;\n const names = Array.isArray(layers) ? layers.map((l) => l?.id).filter((id) => typeof id === 'string') : [];\n const style = options.style ?? basicStyle({ url: `pmtiles://${archiveUrl}` }, names);\n const tiles = map.vectorTiles({ style, ...credits });\n tiles.raster({\n ...(options.opacity === undefined ? {} : { opacity: options.opacity }),\n ...(options.before ? { before: options.before } : {}),\n });\n tiles.labels();\n return tiles;\n}\n\n/** A raster loader reading the tiles of a `pmtiles://` archive URL (images of any size, drawn at `size`); undefined\n * for another URL */\nexport function pmtilesRasterLoader(url: string, size: number): RasterOptions['loader'] {\n const archiveUrl = pmtilesUrl(url);\n if (!archiveUrl) return undefined;\n const archive = pmtiles(archiveUrl);\n return async (z, x, y, signal) => {\n const bytes = await archive.tile(z, x, y, signal);\n if (!bytes) return null;\n return createImageBitmap(new Blob([bytes as Uint8Array<ArrayBuffer>]), { resizeWidth: size, resizeHeight: size });\n };\n}\n"]}
1
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* Vector basemaps from a MapLibre style (OpenFreeMap's Positron by default): the fills, lines, circles and raster\n * layers drawn tile by tile in workers into the raster pool, so that they lie on the relief like any basemap and\n * composite with the hillshade in one pass; and the labels of the style's symbol layers in a symbol layer of their own,\n * kept above the application's layers (as MapLibre's `beforeId: firstSymbol` does), listed by the workers, shaped in\n * the page once per vector tile, placed by the engine.\n *\n * Any subset of the style can be drawn on its own raster layer (`raster({ layers })`), at its own place in the stack:\n * rivers from the basemap's data over a flood layer, for instance, restyled with `extraLayers`.\n */\nimport type { BasemapRequest, BasemapResponse, BasemapWork, Priority, Sprite } from './basemap.worker.ts';\nimport { OPENFREEMAP_ATTRIBUTION } from './basemaps.ts';\nimport type { Feature, Size } from './features.ts';\nimport { mercatorX, mercatorY } from './geo.ts';\nimport { IGN_ATTRIBUTION } from './geoplateforme.ts';\nimport { type LoadedSprite, loadSprites, readPixels } from './icons.ts';\nimport type { Layer, RasterLayer } from './layers.ts';\nimport { Lru } from './lru.ts';\nimport type { GeoMap } from './map.ts';\nimport type { Anchor } from './overlay.ts';\nimport { pmtiles, pmtilesUrl } from './pmtiles.ts';\nimport { type Job, SOURCE_CACHE } from './resample.ts';\nimport type { SymbolLayer } from './symbols.ts';\nimport type { PngEncoding } from './terrain.ts';\nimport type { RasterOptions } from './types.ts';\nimport {\n type Json,\n type LabelCandidate,\n labelFont,\n type RasterSource,\n type Style,\n type StyleLayer,\n} from './vectorstyle.ts';\nimport type { Camera } from './wasm/isard.js';\n\n/** OpenFreeMap's styles: OpenStreetMap data in the OpenMapTiles schema, worldwide, free and without a key */\nexport const OPENFREEMAP_STYLES = {\n positron: 'https://tiles.openfreemap.org/styles/positron',\n liberty: 'https://tiles.openfreemap.org/styles/liberty',\n bright: 'https://tiles.openfreemap.org/styles/bright',\n} as const;\n\n/** PLAN.IGN vector styles of the Géoplateforme (France) */\nexport const PLAN_STYLES = {\n standard: 'https://data.geopf.fr/annexes/ressources/vectorTiles/styles/PLAN.IGN/standard.json',\n grey: 'https://data.geopf.fr/annexes/ressources/vectorTiles/styles/PLAN.IGN/gris.json',\n} as const;\n\n/** Vector basemaps by name (see `BasemapName`) */\nexport const VECTOR_BASEMAPS = {\n 'osm-positron': OPENFREEMAP_STYLES.positron,\n 'osm-liberty': OPENFREEMAP_STYLES.liberty,\n 'osm-bright': OPENFREEMAP_STYLES.bright,\n 'ign-plan-vector': PLAN_STYLES.standard,\n 'ign-plan-grey-vector': PLAN_STYLES.grey,\n} as const;\n\nexport interface VectorTilesOptions {\n /** A style URL or object (default OpenFreeMap's Positron) */\n style?: string | Style;\n /** Workers drawing the tiles (default cores - 1, 1 to 4). The vector tiles of a map share its workers (and their\n * decoded tiles); another count gives these tiles workers of their own */\n workers?: number;\n /** Where to load the worker from, when a bundler does not resolve the default URL (default the map's\n * `basemapWorkerUrl`); another URL than the map's gives these tiles workers of their own */\n workerUrl?: string | URL;\n /** Credits of the tiles, shown while its raster layers are on the map (default: OpenFreeMap's for its styles, the\n * IGN's for PLAN.IGN's) */\n attribution?: string;\n}\n\n/** The credits of a known style: OpenFreeMap's, PLAN.IGN's */\nexport function styleAttribution(style: string | Style): string | undefined {\n if (typeof style !== 'string') return undefined;\n if ((Object.values(OPENFREEMAP_STYLES) as string[]).includes(style)) return OPENFREEMAP_ATTRIBUTION;\n if ((Object.values(PLAN_STYLES) as string[]).includes(style)) return IGN_ATTRIBUTION;\n return undefined;\n}\n\n/** Text or icon size of a style (a number, legacy stops, or the stops of a zoom expression made by the worker) as a\n * size for the symbol layer */\nexport function size(value: Json, fallback = 16): Size {\n if (typeof value === 'number') return value;\n if (Array.isArray(value) && value.length > 0 && value.every(Array.isArray)) {\n return value.map((s) => [Number((s as Json[])[0]), Number((s as Json[])[1])] as [number, number]);\n }\n if (value && typeof value === 'object' && !Array.isArray(value) && Array.isArray(value.stops)) {\n return (value.stops as Json[]).map((s) => {\n const [z, v] = s as [number, number];\n return [Number(z), Number(v)] as [number, number];\n });\n }\n return fallback;\n}\n\n/** Fetches a JSON document (a style, a TileJSON) */\nasync function json<T>(url: string): Promise<T> {\n const response = await fetch(url);\n if (!response.ok) throw new Error(`${url}: ${response.status}`);\n return (await response.json()) as T;\n}\n\n/**\n * A style source's tiles and deepest level: a `pmtiles://` archive (its `url`, or a `tiles` template) read for its\n * header, its tiles then named `pmtiles://<absolute archive URL>/{z}/{x}/{y}` for the workers; other sources as they are\n */\nasync function resolveSource(source: Style['sources'][string]): Promise<{ tiles?: string[]; maxzoom?: number }> {\n const given = source.url ?? source.tiles?.[0] ?? '';\n const archive = pmtilesUrl(given.replace(/\\/\\{z\\}\\/\\{x\\}\\/\\{y\\}$/, ''));\n if (!archive)\n return {\n ...(source.tiles ? { tiles: source.tiles } : {}),\n ...(source.maxzoom === undefined ? {} : { maxzoom: source.maxzoom }),\n };\n const header = await pmtiles(archive).header();\n return { tiles: [`pmtiles://${archive}/{z}/{x}/{y}`], maxzoom: source.maxzoom ?? header.maxZoom };\n}\n\n/** Pause before the labels of tiles that failed are asked for again, when no move brings an update (ms) */\nconst RETRY_LABELS_MS = 3000;\n\n/** Default size of a basemap worker pool: cores - 1, 1 to 4 */\nexport function defaultWorkerCount(): number {\n return Math.min(4, Math.max(1, (typeof navigator !== 'undefined' ? navigator.hardwareConcurrency || 2 : 2) - 1));\n}\n\n/** Default URL of the basemap worker, next to the module */\nexport function defaultWorkerUrl(): URL {\n return new URL('./basemap.worker.js', import.meta.url);\n}\n\n/** Fetch priority of a raster tile drawn by the workers: 'high' near the center of the view, at the current zoom or\n * coarser; 'low' far from it or finer (prefetch); 'auto' between */\nexport function tilePriority(z: number, x: number, y: number, camera: Pick<Camera, 'center' | 'zoom'>): Priority {\n // A raster tile of level z covers the map at zoom z - 1\n if (z - 1 > camera.zoom + 1) return 'low';\n const n = 2 ** z;\n const [lon, lat] = camera.center;\n const cx = mercatorX(lon) * n;\n const cy = mercatorY(lat) * n;\n // Across the antimeridian, the short way\n let dx = Math.abs(x + 0.5 - cx) % n;\n dx = Math.min(dx, n - dx);\n const d = Math.hypot(dx, y + 0.5 - cy);\n if (d <= 1.5) return 'high';\n return d >= 4 ? 'low' : 'auto';\n}\n\n/** The worker of a vector tile among `count`: always the same one */\nexport function workerIndex(vz: number, vx: number, vy: number, count: number): number {\n // Unsigned: every worker gets its share\n return ((Math.imul(vx, 73856093) ^ Math.imul(vy, 19349663) ^ vz) >>> 0) % Math.max(1, count);\n}\n\n/** The worker-side key of a renderer: unique across the `VectorTiles` sharing a pool */\nexport function rendererKey(namespace: string, n: number): string {\n return `${namespace}:r${n}`;\n}\n\n/** What the pool needs of a worker (a `Worker`, or a stand-in in tests) */\nexport type PoolWorker = Pick<Worker, 'postMessage' | 'terminate' | 'onmessage' | 'onerror' | 'onmessageerror'>;\n\n/**\n * @internal Workers drawing vector tiles, shared by the `VectorTiles` of a map: each vector tile always goes to the\n * same worker, which keeps it decoded for every style drawn from it. Requests are tracked one by one, with their\n * owner, so that one `VectorTiles` going away cancels its own requests only.\n */\nexport class BasemapWorkers {\n private readonly workers: PoolWorker[];\n private readonly pending = new Map<\n number,\n { resolve: (r: BasemapResponse) => void; reject: (e: Error) => void; worker: PoolWorker; owner: object }\n >();\n private next = 1;\n private namespaces = 0;\n private terminated = false;\n\n constructor(\n readonly count: number,\n readonly url: string | URL,\n create: (url: string | URL) => PoolWorker = (u) => new Worker(u, { type: 'module' }),\n ) {\n this.workers = Array.from({ length: Math.max(1, count) }, () => {\n const worker = create(url);\n worker.onmessage = ({ data }: MessageEvent<BasemapResponse>) => {\n const p = this.pending.get(data.id);\n if (!p) return;\n this.pending.delete(data.id);\n if ('error' in data) p.reject(new Error(data.error));\n else p.resolve(data);\n };\n // A worker that fails to load (a bundler serving it from elsewhere) or to read a message fails its requests\n worker.onerror = (event) => {\n event.preventDefault();\n this.fail(worker, `the vector basemap worker ${url} failed${event.message ? `: ${event.message}` : ''}`);\n };\n worker.onmessageerror = () => this.fail(worker, `the vector basemap worker ${url} sent an unreadable message`);\n return worker;\n });\n }\n\n /** A prefix for the renderer keys of one `VectorTiles` */\n namespace(): string {\n return `v${this.namespaces++}`;\n }\n\n /** Requests in progress */\n get size(): number {\n return this.pending.size;\n }\n\n /** Rejects the requests of a failed worker */\n private fail(worker: PoolWorker, message: string): void {\n const error = new Error(\n `isard: ${message}. If a bundler moves the worker, give its URL in the \\`basemapWorkerUrl\\` option (see \"With a bundler\" in the guide)`,\n );\n for (const [id, p] of this.pending) {\n if (p.worker !== worker) continue;\n this.pending.delete(id);\n p.reject(error);\n }\n }\n\n /** The worker of a vector tile */\n worker(vz: number, vx: number, vy: number): PoolWorker {\n return this.workers[workerIndex(vz, vx, vy, this.workers.length)] ?? (this.workers[0] as PoolWorker);\n }\n\n /** Sends a message to every worker (a renderer, or its removal) */\n broadcast(message: Extract<BasemapRequest, { type: 'init' } | { type: 'drop' }>): void {\n if (this.terminated) return;\n // A renderer tells the workers how many they are: they share the decoded tiles' budget\n const sent = message.type === 'init' ? { ...message, workers: this.workers.length } : message;\n // A sprite image is copied to each worker (structured clone)\n for (const w of this.workers) w.postMessage(sent);\n }\n\n /** Asks a worker for a tile's image or labels, on behalf of `owner` */\n request(worker: PoolWorker, work: BasemapWork, owner: object, signal?: AbortSignal): Promise<BasemapResponse> {\n return new Promise<BasemapResponse>((resolve, reject) => {\n if (this.terminated) return reject(new DOMException('isard: vector tiles destroyed', 'AbortError'));\n if (signal?.aborted) return reject(new DOMException('aborted', 'AbortError'));\n const id = this.next++;\n const abort = () => {\n if (!this.pending.delete(id)) return;\n worker.postMessage({ type: 'abort', id } satisfies BasemapRequest);\n reject(new DOMException('aborted', 'AbortError'));\n };\n // The listener goes once the request is settled\n const settle = () => signal?.removeEventListener('abort', abort);\n this.pending.set(id, {\n resolve: (r) => {\n settle();\n resolve(r);\n },\n reject: (e) => {\n settle();\n reject(e);\n },\n worker,\n owner,\n });\n signal?.addEventListener('abort', abort, { once: true });\n worker.postMessage({ ...work, id } satisfies BasemapRequest);\n });\n }\n\n /** The altitudes of a PNG relief tile `z`/`x`/`y` at `url`, decoded by a worker (see `fetchHeights`) */\n heights(\n url: string,\n encoding: PngEncoding,\n floor: number | undefined,\n [z, x, y]: [number, number, number],\n signal: AbortSignal,\n owner: object,\n ): Promise<Float32Array | null> {\n const work: BasemapWork = { type: 'heights', url, encoding, ...(floor === undefined ? {} : { floor }) };\n return this.request(this.worker(z, x, y), work, owner, signal).then((r) => ('heights' in r ? r.heights : null));\n }\n\n /** Mercator tile `z`/`x`/`y` reprojected by a worker from the source images of its plan (see `resampler`) */\n reproject(\n job: Job,\n [z, x, y]: [number, number, number],\n signal: AbortSignal,\n owner: object,\n ): Promise<ImageBitmap | null> {\n // Blocks of 4 × 4 Mercator tiles go to the same worker: neighbours share source tiles, each worker keeps its share\n const worker = this.worker(Math.max(0, z - 2), x >> 2, y >> 2);\n const cached = Math.max(16, Math.ceil(SOURCE_CACHE / this.workers.length));\n const work: BasemapWork = { type: 'reproject', job, cached };\n return this.request(worker, work, owner, signal).then((r) => ('image' in r ? r.image : null));\n }\n\n /** Cancels the requests of an owner (the workers stop them) */\n cancel(owner: object): void {\n for (const [id, p] of this.pending) {\n if (p.owner !== owner) continue;\n this.pending.delete(id);\n p.worker.postMessage({ type: 'abort', id } satisfies BasemapRequest);\n p.reject(new DOMException('isard: vector tiles destroyed', 'AbortError'));\n }\n }\n\n /** Stops the workers; their requests fail */\n terminate(): void {\n if (this.terminated) return;\n this.terminated = true;\n for (const w of this.workers) w.terminate();\n const pending = [...this.pending.values()];\n this.pending.clear();\n for (const p of pending) p.reject(new DOMException('isard: vector tiles destroyed', 'AbortError'));\n }\n}\n\n/** The labels of a vector tile: features by style layer (its index in the style), the higher layers first */\ntype TileLabels = [layer: number, features: Feature<LabelCandidate>[]][];\n\n/** A tile's label candidates as features, by style layer */\nexport function tileLabels(candidates: readonly LabelCandidate[]): TileLabels {\n const byLayer = new Map<number, Feature<LabelCandidate>[]>();\n for (const p of candidates) {\n const feature: Feature<LabelCandidate> = {\n type: 'Feature',\n properties: p,\n geometry: p.along\n ? {\n type: 'LineString',\n coordinates: [\n [p.lon - p.along[0] / 2, p.lat - p.along[1] / 2],\n [p.lon + p.along[0] / 2, p.lat + p.along[1] / 2],\n ],\n }\n : { type: 'Point', coordinates: [p.lon, p.lat] },\n };\n const list = byLayer.get(p.layer);\n if (list) list.push(feature);\n else byLayer.set(p.layer, [feature]);\n }\n return [...byLayer].sort((a, b) => b[0] - a[0]);\n}\n\nexport class VectorTiles {\n private readonly pool: BasemapWorkers;\n /** The pool is this instance's own (a worker count or URL other than the map's): stopped with it */\n private readonly ownPool: boolean;\n /** Prefix of its renderer keys in the pool's workers */\n private readonly namespace: string;\n private destroyed = false;\n private keys = 0;\n /** Renderers sent to the workers, dropped on destroy */\n private readonly renderers: string[] = [];\n private readonly cleanup: (() => void)[] = [];\n /** Credits of its raster layers */\n private readonly attribution: string | undefined;\n /** Its raster and label layers, removed with it */\n private readonly layers: Layer[] = [];\n /** Its first raster layer: the ground its labels follow */\n private ground: RasterLayer | undefined;\n /** The style once loaded, with its source resolved */\n readonly ready: Promise<{ style: Style; tiles: string; maxzoom: number; rasters: Record<string, RasterSource> }>;\n\n /**\n * Its workers are the map's (shared by every `VectorTiles` of the map, a vector tile decoded once for all of them),\n * unless `workers` or `workerUrl` asks for others than the map's: then it has workers of its own\n */\n constructor(\n private readonly map: GeoMap,\n options: VectorTilesOptions = {},\n ) {\n const { pool, own } = map.basemapWorkers(options.workers, options.workerUrl);\n this.pool = pool;\n this.ownPool = own;\n this.namespace = pool.namespace();\n const style = options.style ?? OPENFREEMAP_STYLES.positron;\n this.attribution = options.attribution ?? styleAttribution(style);\n this.ready = this.load(style);\n // Reported once here; `ready`, the raster tiles and the labels fail with it\n this.ready.catch((error: unknown) => {\n if (!this.destroyed) console.warn('isard: vector tiles', error);\n });\n }\n\n private async load(input: string | Style) {\n const style = typeof input === 'string' ? await json<Style>(input) : input;\n const [name, source] = Object.entries(style.sources).find(([, s]) => s.type === 'vector') ?? [];\n if (!name || !source) throw new Error('the style has no vector source');\n let { tiles, maxzoom } = await resolveSource(source);\n if (!tiles && source.url) {\n const tilejson = await json<{ tiles: string[]; maxzoom?: number }>(source.url);\n tiles = tilejson.tiles;\n maxzoom ??= tilejson.maxzoom;\n }\n const template = tiles?.[0];\n if (!template) throw new Error(`source ${name} has no tiles`);\n // Its raster sources of tiles, drawn into the same images (the shaded relief of a style at low zoom)\n const rasters: Record<string, RasterSource> = {};\n for (const [key, s] of Object.entries(style.sources)) {\n if (s.type !== 'raster') continue;\n const r = await resolveSource(s);\n const url = r.tiles?.[0];\n if (url) rasters[key] = { tiles: url, maxzoom: r.maxzoom ?? 22, tileSize: s.tileSize ?? 512 };\n }\n // Only the layers of those sources (and the background); other types (hillshade, heatmap…) are left out. The\n // application's style object stays as it is\n const layers = style.layers.filter(\n (l) =>\n l.type === 'background' ||\n (l.source === name && l.type !== 'raster') ||\n (l.type === 'raster' && l.source !== undefined && rasters[l.source] !== undefined),\n );\n return { style: { ...style, layers }, tiles: template, maxzoom: maxzoom ?? 14, rasters };\n }\n\n /** The fonts of the style's labels, for its glyphs (the first of each `text-font`, as the workers take it) */\n private static fonts(style: Style): string[] {\n const fonts = new Set<string>();\n for (const layer of style.layers) {\n const font = layer.layout?.['text-font'];\n if (layer.type === 'symbol' && Array.isArray(font) && typeof font[0] === 'string') fonts.add(labelFont(font[0]));\n }\n return [...fonts];\n }\n\n /** The style's sprites (their JSON and their images), loaded once, for the fill patterns and the icons */\n private sprites: Promise<LoadedSprite[]> | undefined;\n\n private loadSprites(sprite: Style['sprite']): Promise<LoadedSprite[]> {\n this.sprites ??= loadSprites(sprite).catch(() => []);\n return this.sprites;\n }\n\n /** Prefix of the names of its sprites' images among the map's icons */\n private get iconPrefix(): string {\n return `${this.namespace}/`;\n }\n\n private request(vz: number, vx: number, vy: number, work: BasemapWork, signal?: AbortSignal) {\n if (this.destroyed) return Promise.reject(new DOMException('isard: vector tiles destroyed', 'AbortError'));\n return this.pool.request(this.pool.worker(vz, vx, vy), work, this, signal);\n }\n\n /** Sends a renderer of these layers to every worker; returns its key */\n private async renderer(select: (layer: StyleLayer) => boolean, extra: StyleLayer[]) {\n const { style, tiles, maxzoom, rasters } = await this.ready;\n const key = rendererKey(this.namespace, this.keys++);\n const layers = [...style.layers.filter(select), ...extra];\n const patterns = layers.some((l) => l.paint?.['fill-pattern'] !== undefined);\n // The images are downloaded once, copied to each worker\n const sprites: Sprite[] = patterns && style.sprite ? await this.loadSprites(style.sprite) : [];\n if (this.destroyed) throw new DOMException('isard: vector tiles destroyed', 'AbortError');\n this.pool.broadcast({ type: 'init', key, tiles, maxzoom, layers, rasters, ...(sprites.length ? { sprites } : {}) });\n this.renderers.push(key);\n return { key, maxzoom };\n }\n\n /**\n * A raster layer drawing the style's fills, lines and circles (or those `layers` keeps, then `extraLayers`, of the\n * same source); `size`: texture size of its tiles (512 by default: sharp lines)\n */\n raster(\n options: {\n layers?: (layer: StyleLayer) => boolean;\n extraLayers?: StyleLayer[];\n size?: number;\n opacity?: number;\n minZoom?: number;\n maxZoom?: number;\n before?: Parameters<GeoMap['addRaster']>[0]['before'];\n } = {},\n ): RasterLayer {\n const { layers = () => true, extraLayers = [], size: texture = 512, opacity = 1, before } = options;\n const drawn = (l: StyleLayer) => l.type !== 'symbol' && layers(l);\n const renderer = this.renderer(drawn, extraLayers);\n // Its failure is reported by `ready` and each tile\n renderer.catch(() => undefined);\n const loader = async (z: number, x: number, y: number, signal: AbortSignal) => {\n const { key, maxzoom } = await renderer;\n // The vector tile it is drawn from (see the worker)\n const vz = Math.max(0, Math.min(z - 1, maxzoom));\n const shift = z - vz;\n const priority = tilePriority(z, x, y, this.map.getCamera());\n const response = await this.request(\n vz,\n x >> shift,\n y >> shift,\n { type: 'render', key, z, x, y, size: texture, priority },\n signal,\n );\n return 'image' in response ? response.image : null;\n };\n const layer = this.map.addRaster({\n url: '',\n size: texture,\n opacity,\n minZoom: options.minZoom ?? 0,\n maxZoom: options.maxZoom ?? 20,\n loader,\n ...(this.attribution ? { attribution: this.attribution } : {}),\n ...(before ? { before } : {}),\n });\n this.layers.push(layer);\n this.ground ??= layer;\n return layer;\n }\n\n /**\n * A symbol layer with the labels of the style's symbol layers (or those `layers` keeps), updated as the view\n * moves: the labels of the vector tiles in view, the higher style layers placed first. With a raster layer of\n * the style (`raster`), the tiles follow the levels the ground is drawn at: a tilted view takes coarser tiles far\n * away, with the few labels of a lower zoom, as near the camera it takes the fine ones. Without, the tiles around\n * the center at the zoom of the view. It stays above the layers added after it unless one is moved over it.\n */\n labels(options: { layers?: (layer: StyleLayer) => boolean; maxTiles?: number } = {}): SymbolLayer<LabelCandidate> {\n const { layers = () => true, maxTiles = 36 } = options;\n const symbol = this.map.addSymbols<LabelCandidate>({\n data: [],\n text: (p) => p.text,\n font: (p) => p.font,\n size: (p) => size(p.size),\n color: (p) => p.color,\n haloColor: (p) => p.haloColor,\n haloWidth: (p) => p.haloWidth,\n anchor: (p) => p.anchor as Anchor,\n offset: (p) => p.offset,\n maxWidth: (p) => p.maxWidth,\n lineHeight: (p) => p.lineHeight,\n overlap: (p) => p.overlap,\n placement: (p) => (p.textAlong ? 'line' : 'point'),\n textOptional: (p) => p.textOptional === true,\n icon: (p) => (p.icon ? this.iconPrefix + p.icon.image : ''),\n iconSize: (p) => size(p.icon?.size ?? 1, 1),\n iconAnchor: (p) => (p.icon?.anchor ?? 'center') as Anchor,\n iconOffset: (p) => p.icon?.offset ?? [0, 0],\n iconRotate: (p) => p.icon?.rotate ?? 0,\n iconRotationAlignment: (p) => p.icon?.alignment ?? 'viewport',\n iconOverlap: (p) => p.icon?.overlap ?? false,\n iconOptional: (p) => p.icon?.optional ?? false,\n iconTextFit: (p) => p.icon?.fit ?? 'none',\n iconTextFitPadding: (p) => p.icon?.padding ?? [0, 0, 0, 0],\n iconColor: (p) => p.icon?.color ?? '#000',\n iconOpacity: (p) => p.icon?.opacity ?? 1,\n });\n this.map.keepOnTop(symbol);\n this.layers.push(symbol);\n const renderer = this.ready.then(async ({ style }) => {\n // The style's fonts from its own glyphs\n if (style.glyphs) this.map.glyphs.register(style.glyphs, VectorTiles.fonts(style));\n // Its icons from its sprites, before the first labels\n const icons = style.layers.some((l) => l.type === 'symbol' && l.layout?.['icon-image'] !== undefined);\n if (icons && style.sprite) {\n for (const sprite of await this.loadSprites(style.sprite)) {\n if (!this.destroyed) this.map.icons.addSprite(this.iconPrefix, sprite.icons, () => readPixels(sprite.image));\n }\n }\n return this.renderer((l) => l.type === 'symbol' && layers(l), []);\n });\n renderer.catch(() => undefined);\n /** The labels of the tiles, as features by style layer, the higher layers first: each list is given to the symbol\n * layer as a group, shaped once while the tile is kept */\n const tiles = new Lru<string, Promise<TileLabels>>(256);\n let generation = 0;\n /** The tiles whose labels are shown */\n let shown = '';\n /** The update asked again after tiles failed */\n let retry = 0;\n const update = async () => {\n if (this.destroyed) return;\n const { key, maxzoom } = await renderer;\n const run = ++generation;\n const camera = this.map.getCamera();\n const zoom = Math.max(0, Math.min(Math.floor(camera.zoom), 24));\n const ground = this.ground && this.map.hasLayer(this.ground) ? this.map.engine.wantedTiles(this.ground.id) : [];\n const keys: string[] = [];\n if (ground.length > 0) {\n // The ground's tiles, the nearest first: a tile so many levels coarser than the finest in view has its\n // labels of a zoom as many under the view's, past the source's deepest level those of that level at the zoom\n let top = 0;\n for (let i = 0; i < ground.length; i += 3) top = Math.max(top, ground[i] as number);\n for (let i = 0; i < ground.length && keys.length < maxTiles; i += 3) {\n const [z, x, y] = [ground[i], ground[i + 1], ground[i + 2]] as [number, number, number];\n const at = Math.max(0, zoom - (top - z));\n const tz = Math.min(at, maxzoom, z);\n const shift = 2 ** (z - tz);\n const key = `${tz}/${Math.floor(x / shift)}/${Math.floor(y / shift)}${at > tz ? `@${at}` : ''}`;\n if (!keys.includes(key)) keys.push(key);\n }\n } else {\n const z = Math.min(zoom, maxzoom);\n const n = 2 ** z;\n const [west, south, east, north] = this.map.getBounds();\n const tx = (lon: number) => Math.floor(mercatorX(lon) * n);\n const ty = (lat: number) => Math.floor(mercatorY(lat) * n);\n const [cx, cy] = [mercatorX(camera.center[0]) * n, ty(camera.center[1])];\n // The tiles of the bounds, within a window around the center: a tilted view's bounds reach far, and only\n // the nearest `maxTiles` are kept anyway\n const reach = Math.ceil(Math.sqrt(maxTiles)) + 2;\n const [x0, x1] = [\n Math.max(0, tx(west), Math.floor(cx) - reach),\n Math.min(n - 1, tx(east), Math.floor(cx) + reach),\n ];\n const [y0, y1] = [\n Math.max(0, ty(north), Math.floor(cy) - reach),\n Math.min(n - 1, ty(south), Math.floor(cy) + reach),\n ];\n const wanted: [number, number][] = [];\n for (let y = y0; y <= y1; y += 1) for (let x = x0; x <= x1; x += 1) wanted.push([x, y]);\n // Nearest to the center first, at most `maxTiles` (tilted views reach far)\n wanted.sort(\n (a, b) => Math.hypot(a[0] + 0.5 - cx, a[1] + 0.5 - cy) - Math.hypot(b[0] + 0.5 - cx, b[1] + 0.5 - cy),\n );\n // Past the source's deepest level, its tiles' labels at the zoom of the view (the layers of the deeper zooms)\n for (const [x, y] of wanted.slice(0, maxTiles)) keys.push(`${z}/${x}/${y}${zoom > z ? `@${zoom}` : ''}`);\n }\n // The same tiles as the labels shown: nothing to do\n const set = keys.join(' ');\n if (set === shown) return;\n const lists = await Promise.all(\n keys.map((k, index) => {\n let p = tiles.get(k);\n if (p) return p;\n const [tile, deeper] = k.split('@');\n const [tz, x, y] = (tile ?? '').split('/').map(Number) as [number, number, number];\n // The nearest tiles first: the others wait for the raster tiles\n const priority: Priority = index < 4 ? 'auto' : 'low';\n const work: BasemapWork = {\n type: 'labels',\n key,\n z: tz,\n x,\n y,\n priority,\n ...(deeper === undefined ? {} : { zoom: Number(deeper) }),\n };\n p = this.request(tz, x, y, work).then(\n (r) => tileLabels('labels' in r ? r.labels : []),\n () => {\n // A network error is not kept: the tile is asked for again on the next update\n tiles.delete(k);\n return [];\n },\n );\n // A bounded cache of tiles' labels, the least recently used dropped\n tiles.set(k, p);\n return p;\n }),\n );\n if (run !== generation || this.destroyed) return;\n // A tile that failed is missing: the next update asks for it again, after a pause if no move brings one\n shown = keys.every((k) => tiles.has(k)) ? set : '';\n if (shown === '' && !retry) {\n retry = window.setTimeout(() => {\n retry = 0;\n refresh();\n }, RETRY_LABELS_MS);\n }\n // The labels of the higher style layers first: they win the collisions; for each style layer, the tiles nearest\n // to the center first\n const layerIds = [...new Set(lists.flatMap((list) => list.map(([layer]) => layer)))].sort((a, b) => b - a);\n const groups: Feature<LabelCandidate>[][] = [];\n for (const layer of layerIds) {\n for (const list of lists) {\n const group = list.find(([l]) => l === layer)?.[1];\n if (group) groups.push(group);\n }\n }\n symbol.setGroups(groups);\n };\n // The style failed to load: reported by `ready`\n const refresh = () => {\n update().catch(() => undefined);\n };\n let timer = 0;\n const schedule = () => {\n if (timer) return;\n timer = window.setTimeout(() => {\n timer = 0;\n refresh();\n }, 250);\n };\n this.cleanup.push(this.map.on('move', schedule), this.map.on('moveend', refresh), () => {\n clearTimeout(timer);\n clearTimeout(retry);\n });\n refresh();\n return symbol;\n }\n\n /** Stops its workers' work and removes its raster and label layers from the map (those still there) */\n destroy(): void {\n if (this.destroyed) return;\n this.destroyed = true;\n for (const off of this.cleanup) off();\n this.cleanup.length = 0;\n for (const layer of this.layers) if (this.map.hasLayer(layer)) layer.remove();\n this.layers.length = 0;\n this.map.dropVectorTiles(this);\n // The page's copy of the sprites (the workers have theirs), and their icons\n this.sprites\n ?.then((sprites) => {\n for (const sprite of sprites) sprite.image.close();\n this.map.icons.remove(this.iconPrefix, true);\n })\n .catch(() => undefined);\n if (this.ownPool) {\n this.pool.terminate();\n } else {\n // Shared workers: only its requests stop and its renderers go\n this.pool.cancel(this);\n for (const key of this.renderers) this.pool.broadcast({ type: 'drop', key });\n }\n this.renderers.length = 0;\n }\n}\n\n/** Colors of the layers of `basicStyle`, in turn */\nconst BASIC_COLORS = ['#2f6fd1', '#d1495b', '#2a9d8f', '#e9a03b', '#7b5ea7', '#5c7a29', '#c8553d', '#3d8eb9'];\n\n/**\n * A plain style for vector tiles known only by their layers' names (a PMTiles archive's `vector_layers`, an MBTiles'\n * metadata): each layer's polygons filled, its lines and outlines stroked and its points as circles, a color per\n * layer, the `name` of points as labels. `source` is the style's vector source (`url`: TileJSON or `pmtiles://…`, or\n * `tiles`)\n */\nexport function basicStyle(\n source: { url?: string; tiles?: string[]; minzoom?: number; maxzoom?: number },\n layers: readonly string[],\n): Style {\n const out: StyleLayer[] = [];\n layers.forEach((name, i) => {\n const color = BASIC_COLORS[i % BASIC_COLORS.length] as string;\n const base = { source: 'data', 'source-layer': name };\n out.push(\n { id: `${name}-fill`, type: 'fill', ...base, paint: { 'fill-color': color, 'fill-opacity': 0.18 } },\n { id: `${name}-line`, type: 'line', ...base, paint: { 'line-color': color, 'line-width': 1.2 } },\n {\n id: `${name}-circle`,\n type: 'circle',\n ...base,\n paint: { 'circle-color': color, 'circle-radius': 3.5, 'circle-stroke-color': '#fff', 'circle-stroke-width': 1 },\n },\n );\n });\n layers.forEach((name) => {\n out.push({\n id: `${name}-label`,\n type: 'symbol',\n source: 'data',\n 'source-layer': name,\n filter: ['all', ['==', ['geometry-type'], 'Point'], ['has', 'name']],\n layout: { 'text-field': ['get', 'name'], 'text-size': 12, 'text-offset': [0, 0.9], 'text-anchor': 'top' },\n paint: { 'text-color': '#1d2433', 'text-halo-color': '#fff', 'text-halo-width': 1.5 },\n });\n });\n return { version: 8, sources: { data: { type: 'vector', ...source } }, layers: out };\n}\n\n/** Options of `GeoMap.addPmtiles` */\nexport interface PmtilesOptions {\n /** What the archive holds (default from its header: raster images or vector tiles) */\n kind?: 'raster' | 'vector';\n /** A MapLibre style for vector tiles (its vector source `pmtiles://…`); default `basicStyle` of the archive's layers */\n style?: Style;\n opacity?: number;\n /** Texture size of raster tiles (default 256; 512 for the sharper tiles of a 512 px archive) */\n size?: number;\n /** Credits, HTML (default the archive's `attribution` metadata, as text) */\n attribution?: string;\n before?: Layer;\n}\n\n/** HTML of a file reduced to its text, escaped: credits from an archive's metadata cannot run in the page */\nfunction plainText(html: string): string {\n return html\n .replace(/<[^>]*>/g, '')\n .replace(/&(?!(amp|lt|gt|quot|copy|#\\d+);)/g, '&amp;')\n .replace(/</g, '&lt;')\n .replace(/>/g, '&gt;');\n}\n\n/** @internal `GeoMap.addPmtiles`: a raster layer of the archive's images, or vector tiles with their raster layer and\n * labels */\nexport async function pmtilesLayer(\n map: GeoMap,\n url: string,\n options: PmtilesOptions,\n): Promise<RasterLayer | VectorTiles> {\n const archiveUrl = pmtilesUrl(url.startsWith('pmtiles://') ? url : `pmtiles://${url}`) as string;\n const archive = pmtiles(archiveUrl);\n const [header, metadata] = await Promise.all([archive.header(), archive.metadata().catch(() => ({}))]);\n const credit = (metadata as { attribution?: unknown }).attribution;\n const attribution = options.attribution ?? (typeof credit === 'string' && credit ? plainText(credit) : undefined);\n const kind = options.kind ?? (header.tileType === 'mvt' ? 'vector' : 'raster');\n const credits = attribution ? { attribution } : {};\n if (kind === 'raster') {\n return map.addRaster({\n url: `pmtiles://${archiveUrl}`,\n minZoom: header.minZoom,\n maxZoom: Math.max(header.maxZoom, 19),\n ...(options.opacity === undefined ? {} : { opacity: options.opacity }),\n ...(options.size === undefined ? {} : { size: options.size }),\n ...(options.before ? { before: options.before } : {}),\n ...credits,\n });\n }\n const layers = (metadata as { vector_layers?: { id?: unknown }[] }).vector_layers;\n const names = Array.isArray(layers) ? layers.map((l) => l?.id).filter((id) => typeof id === 'string') : [];\n const style = options.style ?? basicStyle({ url: `pmtiles://${archiveUrl}` }, names);\n const tiles = map.vectorTiles({ style, ...credits });\n tiles.raster({\n ...(options.opacity === undefined ? {} : { opacity: options.opacity }),\n ...(options.before ? { before: options.before } : {}),\n });\n tiles.labels();\n return tiles;\n}\n\n/** A raster loader reading the tiles of a `pmtiles://` archive URL (images of any size, drawn at `size`); undefined\n * for another URL */\nexport function pmtilesRasterLoader(url: string, size: number): RasterOptions['loader'] {\n const archiveUrl = pmtilesUrl(url);\n if (!archiveUrl) return undefined;\n const archive = pmtiles(archiveUrl);\n return async (z, x, y, signal) => {\n const bytes = await archive.tile(z, x, y, signal);\n if (!bytes) return null;\n return createImageBitmap(new Blob([bytes as Uint8Array<ArrayBuffer>]), { resizeWidth: size, resizeHeight: size });\n };\n}\n"]}
@@ -401,9 +401,9 @@ export class Engine {
401
401
  */
402
402
  preload(lon: number, lat: number, zoom: number, pitch: number, bearing: number): void;
403
403
  /**
404
- * Screen point (CSS pixels) of a ground position, undefined behind the camera
404
+ * Screen point (CSS pixels) of a ground position, or `height` metres above it, undefined behind the camera
405
405
  */
406
- project(lon: number, lat: number): [x: number, y: number] | undefined;
406
+ project(lon: number, lat: number, height?: number | null): [x: number, y: number] | undefined;
407
407
  removeExtrusionBatch(id: number, key: number): void;
408
408
  removeLayer(id: number): void;
409
409
  render(): boolean;
@@ -607,14 +607,26 @@ export class Engine {
607
607
  * (16 at most): longitude, latitude (degrees), metres above the ground, range (metres), then to look one way
608
608
  * only heading, tilt, angles of view across and up (degrees), the heading NaN to look all around. What some
609
609
  * observer sees is tinted with `visible`, what is hidden from all those that reach it with `hidden` (RGB 0-1),
610
- * at `opacity`
610
+ * at `opacity`; `outline` (RGB 0-1, or empty) the color of the cones' edges drawn in 3D
611
611
  */
612
- setViewshed(observers: Float64Array, visible: Float32Array, hidden: Float32Array, opacity: number): void;
612
+ setViewshed(observers: Float64Array, visible: Float32Array, hidden: Float32Array, opacity: number, outline: Float32Array): void;
613
613
  setZoomRange(min: number, max: number): void;
614
614
  /**
615
615
  * Tile counters of the raster layers, for diagnostics
616
616
  */
617
617
  stats(): RasterLayerStats[];
618
+ /**
619
+ * The height above the relief (metres) of the top of what stands at a position (degrees): a roof, a mesh, 0 on
620
+ * the bare ground; undefined where nothing of the last frame is there. The scene is drawn from above into a single
621
+ * pixel and read back (a stall, cheap: one pixel to fill)
622
+ */
623
+ surfaceAt(lon: number, lat: number): any;
624
+ /**
625
+ * What is drawn under a screen point (CSS pixels): longitude, latitude and its height above the relief (metres),
626
+ * on a roof, a wall or a mesh as on the ground; undefined where nothing was drawn. The scene is drawn again and
627
+ * read back (a stall): for clicks and drags
628
+ */
629
+ surface(x: number, y: number): [lon: number, lat: number, height: number] | undefined;
618
630
  /**
619
631
  * Compressed texture formats of the GPU (their WebGL extensions get enabled), for the KTX2 transcoding
620
632
  */
@@ -639,6 +651,11 @@ export class Engine {
639
651
  * A region of the icon atlas: `width` × `height` RGBA texels (premultiplied) at (`x`, `y`)
640
652
  */
641
653
  updateIconAtlas(x: number, y: number, width: number, height: number, data: Uint8Array): void;
654
+ /**
655
+ * Tiles a raster layer wants for the view of the last frame, three numbers per tile (z, x, y), the nearest to
656
+ * the eye first: the level each area of the ground is drawn at, for the labels of a vector style to follow it
657
+ */
658
+ wantedTiles(id: number): Uint32Array;
642
659
  zoomAt(delta: number, x: number, y: number): void;
643
660
  }
644
661
 
@@ -692,7 +709,7 @@ export interface InitOutput {
692
709
  readonly engine_pointCloudStats: (a: number, b: number) => any;
693
710
  readonly engine_pollPick: (a: number) => any;
694
711
  readonly engine_preload: (a: number, b: number, c: number, d: number, e: number, f: number) => void;
695
- readonly engine_project: (a: number, b: number, c: number) => any;
712
+ readonly engine_project: (a: number, b: number, c: number, d: number, e: number) => any;
696
713
  readonly engine_removeExtrusionBatch: (a: number, b: number, c: number) => void;
697
714
  readonly engine_removeLayer: (a: number, b: number) => void;
698
715
  readonly engine_render: (a: number) => number;
@@ -740,15 +757,18 @@ export interface InitOutput {
740
757
  readonly engine_setTerrain: (a: number, b: number, c: number, d: number, e: number, f: number, g: number) => [number, number];
741
758
  readonly engine_setTileLoader: (a: number, b: any) => void;
742
759
  readonly engine_setTiles3dStyle: (a: number, b: number, c: number, d: number, e: number, f: number) => void;
743
- readonly engine_setViewshed: (a: number, b: number, c: number, d: number, e: number, f: number, g: number, h: number) => [number, number];
760
+ readonly engine_setViewshed: (a: number, b: number, c: number, d: number, e: number, f: number, g: number, h: number, i: number, j: number) => [number, number];
744
761
  readonly engine_setZoomRange: (a: number, b: number, c: number) => void;
745
762
  readonly engine_stats: (a: number) => any;
763
+ readonly engine_surface: (a: number, b: number, c: number) => any;
764
+ readonly engine_surfaceAt: (a: number, b: number, c: number) => any;
746
765
  readonly engine_textureFormats: (a: number) => any;
747
766
  readonly engine_tiles3dStats: (a: number, b: number) => any;
748
767
  readonly engine_updateGlyphAtlas: (a: number, b: number, c: number, d: number, e: number, f: number, g: number) => void;
749
768
  readonly engine_updateGlyphPage: (a: number, b: number, c: number, d: number, e: number, f: number, g: number, h: number) => void;
750
769
  readonly engine_updateGroundTexture: (a: number, b: number, c: number, d: number, e: number, f: number, g: number, h: number, i: number, j: number, k: number) => [number, number];
751
770
  readonly engine_updateIconAtlas: (a: number, b: number, c: number, d: number, e: number, f: number, g: number) => void;
771
+ readonly engine_wantedTiles: (a: number, b: number) => [number, number];
752
772
  readonly engine_zoomAt: (a: number, b: number, c: number, d: number) => void;
753
773
  readonly wasm_bindgen_2e566c63402fe7fa___convert__closures_____invoke___js_sys_b1e1c29ba6b0e6b3___Function_fn_wasm_bindgen_2e566c63402fe7fa___JsValue_____wasm_bindgen_2e566c63402fe7fa___sys__Undefined___js_sys_b1e1c29ba6b0e6b3___Function_fn_wasm_bindgen_2e566c63402fe7fa___JsValue_____wasm_bindgen_2e566c63402fe7fa___sys__Undefined_______true_: (a: number, b: number, c: any, d: any) => void;
754
774
  readonly wasm_bindgen_2e566c63402fe7fa___convert__closures_____invoke___wasm_bindgen_2e566c63402fe7fa___JsValue__core_37ee0ce0c4cd57d5___result__Result_____wasm_bindgen_2e566c63402fe7fa___JsError___true_: (a: number, b: number, c: any) => [number, number];