isard 0.3.0 → 0.4.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/CHANGELOG.md +35 -0
- package/README.md +6 -2
- package/dist/basemap.worker.d.ts +10 -3
- package/dist/basemap.worker.js +2 -2
- package/dist/basemap.worker.js.map +4 -4
- package/dist/decoder.worker.js +4 -4
- package/dist/decoder.worker.js.map +4 -4
- package/dist/engine-loader.d.ts +2 -1
- package/dist/engine-loader.js.map +1 -1
- package/dist/glyphs.d.ts +3 -0
- package/dist/glyphs.js +12 -2
- package/dist/glyphs.js.map +1 -1
- package/dist/icons.d.ts +146 -0
- package/dist/icons.js +333 -0
- package/dist/icons.js.map +1 -0
- package/dist/index.d.ts +5 -4
- package/dist/index.js +1 -1
- package/dist/index.js.map +1 -1
- package/dist/isard_bg.wasm +0 -0
- package/dist/isard_core_bg.wasm +0 -0
- package/dist/layers.d.ts +88 -1
- package/dist/layers.js +163 -2
- package/dist/layers.js.map +1 -1
- package/dist/map.d.ts +29 -3
- package/dist/map.js +66 -8
- package/dist/map.js.map +1 -1
- package/dist/symbols.d.ts +42 -8
- package/dist/symbols.js +160 -35
- package/dist/symbols.js.map +1 -1
- package/dist/types.d.ts +2 -2
- package/dist/types.js.map +1 -1
- package/dist/vectorstyle.d.ts +32 -3
- package/dist/vectorstyle.js.map +1 -1
- package/dist/vectortiles.d.ts +10 -5
- package/dist/vectortiles.js +54 -29
- package/dist/vectortiles.js.map +1 -1
- package/dist/wasm/isard.d.ts +46 -4
- package/dist/wasm/isard.js +110 -5
- package/dist/wasm/isard_core.d.ts +28 -3
- package/dist/wasm/isard_core.js +77 -4
- package/package.json +1 -1
package/dist/vectortiles.js.map
CHANGED
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1
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-
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* Vector basemaps from a MapLibre style (OpenFreeMap's Positron by default): the fills, lines, circles and raster\n * layers drawn tile by tile in workers into the raster pool, so that they lie on the relief like any basemap and\n * composite with the hillshade in one pass; and the labels of the style's symbol layers in a symbol layer of their own,\n * kept above the application's layers (as MapLibre's `beforeId: firstSymbol` does), listed by the workers, shaped in\n * the page once per vector tile, placed by the engine.\n *\n * Any subset of the style can be drawn on its own raster layer (`raster({ layers })`), at its own place in the stack:\n * rivers from the basemap's data over a flood layer, for instance, restyled with `extraLayers`.\n */\nimport type { BasemapRequest, BasemapResponse, BasemapWork, Priority, Sprite } from './basemap.worker.ts';\nimport { OPENFREEMAP_ATTRIBUTION } from './basemaps.ts';\nimport type { Feature, Size } from './features.ts';\nimport { mercatorX, mercatorY } from './geo.ts';\nimport { IGN_ATTRIBUTION } from './geoplateforme.ts';\nimport type { Layer, RasterLayer } from './layers.ts';\nimport { Lru } from './lru.ts';\nimport type { GeoMap } from './map.ts';\nimport type { Anchor } from './overlay.ts';\nimport { type Job, SOURCE_CACHE } from './resample.ts';\nimport type { SymbolLayer } from './symbols.ts';\nimport type { PngEncoding } from './terrain.ts';\nimport {\n type Json,\n type LabelCandidate,\n labelFont,\n type RasterSource,\n type Style,\n type StyleLayer,\n} from './vectorstyle.ts';\nimport type { Camera } from './wasm/isard.js';\n\n/** OpenFreeMap's styles: OpenStreetMap data in the OpenMapTiles schema, worldwide, free and without a key */\nexport const OPENFREEMAP_STYLES = {\n positron: 'https://tiles.openfreemap.org/styles/positron',\n liberty: 'https://tiles.openfreemap.org/styles/liberty',\n bright: 'https://tiles.openfreemap.org/styles/bright',\n} as const;\n\n/** PLAN.IGN vector styles of the Géoplateforme (France) */\nexport const PLAN_STYLES = {\n standard: 'https://data.geopf.fr/annexes/ressources/vectorTiles/styles/PLAN.IGN/standard.json',\n grey: 'https://data.geopf.fr/annexes/ressources/vectorTiles/styles/PLAN.IGN/gris.json',\n} as const;\n\n/** Vector basemaps by name (see `BasemapName`) */\nexport const VECTOR_BASEMAPS = {\n 'osm-positron': OPENFREEMAP_STYLES.positron,\n 'osm-liberty': OPENFREEMAP_STYLES.liberty,\n 'osm-bright': OPENFREEMAP_STYLES.bright,\n 'ign-plan-vector': PLAN_STYLES.standard,\n 'ign-plan-grey-vector': PLAN_STYLES.grey,\n} as const;\n\nexport interface VectorTilesOptions {\n /** A style URL or object (default OpenFreeMap's Positron) */\n style?: string | Style;\n /** Workers drawing the tiles (default cores - 1, 1 to 4). The vector tiles of a map share its workers (and their\n * decoded tiles); another count gives these tiles workers of their own */\n workers?: number;\n /** Where to load the worker from, when a bundler does not resolve the default URL (default the map's\n * `basemapWorkerUrl`); another URL than the map's gives these tiles workers of their own */\n workerUrl?: string | URL;\n /** Credits of the tiles, shown while its raster layers are on the map (default: OpenFreeMap's for its styles, the\n * IGN's for PLAN.IGN's) */\n attribution?: string;\n}\n\n/** The credits of a known style: OpenFreeMap's, PLAN.IGN's */\nexport function styleAttribution(style: string | Style): string | undefined {\n if (typeof style !== 'string') return undefined;\n if ((Object.values(OPENFREEMAP_STYLES) as string[]).includes(style)) return OPENFREEMAP_ATTRIBUTION;\n if ((Object.values(PLAN_STYLES) as string[]).includes(style)) return IGN_ATTRIBUTION;\n return undefined;\n}\n\n/** Text size of a style (a number, legacy stops, or the stops of a zoom expression made by the worker) as a size for\n * the symbol layer */\nfunction size(value: Json): Size {\n if (typeof value === 'number') return value;\n if (Array.isArray(value) && value.length > 0 && value.every(Array.isArray)) {\n return value.map((s) => [Number((s as Json[])[0]), Number((s as Json[])[1])] as [number, number]);\n }\n if (value && typeof value === 'object' && !Array.isArray(value) && Array.isArray(value.stops)) {\n return (value.stops as Json[]).map((s) => {\n const [z, v] = s as [number, number];\n return [Number(z), Number(v)] as [number, number];\n });\n }\n return 16;\n}\n\n/** Fetches a JSON document (a style, a TileJSON) */\nasync function json<T>(url: string): Promise<T> {\n const response = await fetch(url);\n if (!response.ok) throw new Error(`${url}: ${response.status}`);\n return (await response.json()) as T;\n}\n\n/** Default size of a basemap worker pool: cores - 1, 1 to 4 */\nexport function defaultWorkerCount(): number {\n return Math.min(4, Math.max(1, (typeof navigator !== 'undefined' ? navigator.hardwareConcurrency || 2 : 2) - 1));\n}\n\n/** Default URL of the basemap worker, next to the module */\nexport function defaultWorkerUrl(): URL {\n return new URL('./basemap.worker.js', import.meta.url);\n}\n\n/** Fetch priority of a raster tile drawn by the workers: 'high' near the center of the view, at the current zoom or\n * coarser; 'low' far from it or finer (prefetch); 'auto' between */\nexport function tilePriority(z: number, x: number, y: number, camera: Pick<Camera, 'center' | 'zoom'>): Priority {\n // A raster tile of level z covers the map at zoom z - 1\n if (z - 1 > camera.zoom + 1) return 'low';\n const n = 2 ** z;\n const [lon, lat] = camera.center;\n const cx = mercatorX(lon) * n;\n const cy = mercatorY(lat) * n;\n // Across the antimeridian, the short way\n let dx = Math.abs(x + 0.5 - cx) % n;\n dx = Math.min(dx, n - dx);\n const d = Math.hypot(dx, y + 0.5 - cy);\n if (d <= 1.5) return 'high';\n return d >= 4 ? 'low' : 'auto';\n}\n\n/** The worker of a vector tile among `count`: always the same one */\nexport function workerIndex(vz: number, vx: number, vy: number, count: number): number {\n // Unsigned: every worker gets its share\n return ((Math.imul(vx, 73856093) ^ Math.imul(vy, 19349663) ^ vz) >>> 0) % Math.max(1, count);\n}\n\n/** The worker-side key of a renderer: unique across the `VectorTiles` sharing a pool */\nexport function rendererKey(namespace: string, n: number): string {\n return `${namespace}:r${n}`;\n}\n\n/** What the pool needs of a worker (a `Worker`, or a stand-in in tests) */\nexport type PoolWorker = Pick<Worker, 'postMessage' | 'terminate' | 'onmessage' | 'onerror' | 'onmessageerror'>;\n\n/**\n * @internal Workers drawing vector tiles, shared by the `VectorTiles` of a map: each vector tile always goes to the\n * same worker, which keeps it decoded for every style drawn from it. Requests are tracked one by one, with their\n * owner, so that one `VectorTiles` going away cancels its own requests only.\n */\nexport class BasemapWorkers {\n private readonly workers: PoolWorker[];\n private readonly pending = new Map<\n number,\n { resolve: (r: BasemapResponse) => void; reject: (e: Error) => void; worker: PoolWorker; owner: object }\n >();\n private next = 1;\n private namespaces = 0;\n private terminated = false;\n\n constructor(\n readonly count: number,\n readonly url: string | URL,\n create: (url: string | URL) => PoolWorker = (u) => new Worker(u, { type: 'module' }),\n ) {\n this.workers = Array.from({ length: Math.max(1, count) }, () => {\n const worker = create(url);\n worker.onmessage = ({ data }: MessageEvent<BasemapResponse>) => {\n const p = this.pending.get(data.id);\n if (!p) return;\n this.pending.delete(data.id);\n if ('error' in data) p.reject(new Error(data.error));\n else p.resolve(data);\n };\n // A worker that fails to load (a bundler serving it from elsewhere) or to read a message fails its requests\n worker.onerror = (event) => {\n event.preventDefault();\n this.fail(worker, `the vector basemap worker ${url} failed${event.message ? `: ${event.message}` : ''}`);\n };\n worker.onmessageerror = () => this.fail(worker, `the vector basemap worker ${url} sent an unreadable message`);\n return worker;\n });\n }\n\n /** A prefix for the renderer keys of one `VectorTiles` */\n namespace(): string {\n return `v${this.namespaces++}`;\n }\n\n /** Requests in progress */\n get size(): number {\n return this.pending.size;\n }\n\n /** Rejects the requests of a failed worker */\n private fail(worker: PoolWorker, message: string): void {\n const error = new Error(\n `isard: ${message}. If a bundler moves the worker, give its URL in the \\`basemapWorkerUrl\\` option (see \"With a bundler\" in the guide)`,\n );\n for (const [id, p] of this.pending) {\n if (p.worker !== worker) continue;\n this.pending.delete(id);\n p.reject(error);\n }\n }\n\n /** The worker of a vector tile */\n worker(vz: number, vx: number, vy: number): PoolWorker {\n return this.workers[workerIndex(vz, vx, vy, this.workers.length)] ?? (this.workers[0] as PoolWorker);\n }\n\n /** Sends a message to every worker (a renderer, or its removal) */\n broadcast(message: Extract<BasemapRequest, { type: 'init' } | { type: 'drop' }>): void {\n if (this.terminated) return;\n // A renderer tells the workers how many they are: they share the decoded tiles' budget\n const sent = message.type === 'init' ? { ...message, workers: this.workers.length } : message;\n // A sprite image is copied to each worker (structured clone)\n for (const w of this.workers) w.postMessage(sent);\n }\n\n /** Asks a worker for a tile's image or labels, on behalf of `owner` */\n request(worker: PoolWorker, work: BasemapWork, owner: object, signal?: AbortSignal): Promise<BasemapResponse> {\n return new Promise<BasemapResponse>((resolve, reject) => {\n if (this.terminated) return reject(new DOMException('isard: vector tiles destroyed', 'AbortError'));\n if (signal?.aborted) return reject(new DOMException('aborted', 'AbortError'));\n const id = this.next++;\n const abort = () => {\n if (!this.pending.delete(id)) return;\n worker.postMessage({ type: 'abort', id } satisfies BasemapRequest);\n reject(new DOMException('aborted', 'AbortError'));\n };\n // The listener goes once the request is settled\n const settle = () => signal?.removeEventListener('abort', abort);\n this.pending.set(id, {\n resolve: (r) => {\n settle();\n resolve(r);\n },\n reject: (e) => {\n settle();\n reject(e);\n },\n worker,\n owner,\n });\n signal?.addEventListener('abort', abort, { once: true });\n worker.postMessage({ ...work, id } satisfies BasemapRequest);\n });\n }\n\n /** The altitudes of a PNG relief tile `z`/`x`/`y` at `url`, decoded by a worker (see `fetchHeights`) */\n heights(\n url: string,\n encoding: PngEncoding,\n floor: number | undefined,\n [z, x, y]: [number, number, number],\n signal: AbortSignal,\n owner: object,\n ): Promise<Float32Array | null> {\n const work: BasemapWork = { type: 'heights', url, encoding, ...(floor === undefined ? {} : { floor }) };\n return this.request(this.worker(z, x, y), work, owner, signal).then((r) => ('heights' in r ? r.heights : null));\n }\n\n /** Mercator tile `z`/`x`/`y` reprojected by a worker from the source images of its plan (see `resampler`) */\n reproject(\n job: Job,\n [z, x, y]: [number, number, number],\n signal: AbortSignal,\n owner: object,\n ): Promise<ImageBitmap | null> {\n // Blocks of 4 × 4 Mercator tiles go to the same worker: neighbours share source tiles, each worker keeps its share\n const worker = this.worker(Math.max(0, z - 2), x >> 2, y >> 2);\n const cached = Math.max(16, Math.ceil(SOURCE_CACHE / this.workers.length));\n const work: BasemapWork = { type: 'reproject', job, cached };\n return this.request(worker, work, owner, signal).then((r) => ('image' in r ? r.image : null));\n }\n\n /** Cancels the requests of an owner (the workers stop them) */\n cancel(owner: object): void {\n for (const [id, p] of this.pending) {\n if (p.owner !== owner) continue;\n this.pending.delete(id);\n p.worker.postMessage({ type: 'abort', id } satisfies BasemapRequest);\n p.reject(new DOMException('isard: vector tiles destroyed', 'AbortError'));\n }\n }\n\n /** Stops the workers; their requests fail */\n terminate(): void {\n if (this.terminated) return;\n this.terminated = true;\n for (const w of this.workers) w.terminate();\n const pending = [...this.pending.values()];\n this.pending.clear();\n for (const p of pending) p.reject(new DOMException('isard: vector tiles destroyed', 'AbortError'));\n }\n}\n\n/** The labels of a vector tile: features by style layer (its index in the style), the higher layers first */\ntype TileLabels = [layer: number, features: Feature<LabelCandidate>[]][];\n\n/** A tile's label candidates as features, by style layer */\nexport function tileLabels(candidates: readonly LabelCandidate[]): TileLabels {\n const byLayer = new Map<number, Feature<LabelCandidate>[]>();\n for (const p of candidates) {\n const feature: Feature<LabelCandidate> = {\n type: 'Feature',\n properties: p,\n geometry: p.along\n ? {\n type: 'LineString',\n coordinates: [\n [p.lon - p.along[0] / 2, p.lat - p.along[1] / 2],\n [p.lon + p.along[0] / 2, p.lat + p.along[1] / 2],\n ],\n }\n : { type: 'Point', coordinates: [p.lon, p.lat] },\n };\n const list = byLayer.get(p.layer);\n if (list) list.push(feature);\n else byLayer.set(p.layer, [feature]);\n }\n return [...byLayer].sort((a, b) => b[0] - a[0]);\n}\n\nexport class VectorTiles {\n private readonly pool: BasemapWorkers;\n /** The pool is this instance's own (a worker count or URL other than the map's): stopped with it */\n private readonly ownPool: boolean;\n /** Prefix of its renderer keys in the pool's workers */\n private readonly namespace: string;\n private destroyed = false;\n private keys = 0;\n /** Renderers sent to the workers, dropped on destroy */\n private readonly renderers: string[] = [];\n private readonly cleanup: (() => void)[] = [];\n /** Credits of its raster layers */\n private readonly attribution: string | undefined;\n /** Its raster and label layers, removed with it */\n private readonly layers: Layer[] = [];\n /** The style once loaded, with its source resolved */\n readonly ready: Promise<{ style: Style; tiles: string; maxzoom: number; rasters: Record<string, RasterSource> }>;\n\n /**\n * Its workers are the map's (shared by every `VectorTiles` of the map, a vector tile decoded once for all of them),\n * unless `workers` or `workerUrl` asks for others than the map's: then it has workers of its own\n */\n constructor(\n private readonly map: GeoMap,\n options: VectorTilesOptions = {},\n ) {\n const { pool, own } = map.basemapWorkers(options.workers, options.workerUrl);\n this.pool = pool;\n this.ownPool = own;\n this.namespace = pool.namespace();\n const style = options.style ?? OPENFREEMAP_STYLES.positron;\n this.attribution = options.attribution ?? styleAttribution(style);\n this.ready = this.load(style);\n // Reported once here; `ready`, the raster tiles and the labels fail with it\n this.ready.catch((error: unknown) => {\n if (!this.destroyed) console.warn('isard: vector tiles', error);\n });\n }\n\n private async load(input: string | Style) {\n const style = typeof input === 'string' ? await json<Style>(input) : input;\n const [name, source] = Object.entries(style.sources).find(([, s]) => s.type === 'vector') ?? [];\n if (!name || !source) throw new Error('the style has no vector source');\n let { tiles, maxzoom } = source;\n if (!tiles && source.url) {\n const tilejson = await json<{ tiles: string[]; maxzoom?: number }>(source.url);\n tiles = tilejson.tiles;\n maxzoom ??= tilejson.maxzoom;\n }\n const template = tiles?.[0];\n if (!template) throw new Error(`source ${name} has no tiles`);\n // Its raster sources of tiles, drawn into the same images (the shaded relief of a style at low zoom)\n const rasters: Record<string, RasterSource> = {};\n for (const [key, s] of Object.entries(style.sources)) {\n const url = s.type === 'raster' ? s.tiles?.[0] : undefined;\n if (url) rasters[key] = { tiles: url, maxzoom: s.maxzoom ?? 22, tileSize: s.tileSize ?? 512 };\n }\n // Only the layers of those sources (and the background); other types (hillshade, heatmap…) are left out. The\n // application's style object stays as it is\n const layers = style.layers.filter(\n (l) =>\n l.type === 'background' ||\n (l.source === name && l.type !== 'raster') ||\n (l.type === 'raster' && l.source !== undefined && rasters[l.source] !== undefined),\n );\n return { style: { ...style, layers }, tiles: template, maxzoom: maxzoom ?? 14, rasters };\n }\n\n /** The fonts of the style's labels, for its glyphs (the first of each `text-font`, as the workers take it) */\n private static fonts(style: Style): string[] {\n const fonts = new Set<string>();\n for (const layer of style.layers) {\n const font = layer.layout?.['text-font'];\n if (layer.type === 'symbol' && Array.isArray(font) && typeof font[0] === 'string') fonts.add(labelFont(font[0]));\n }\n return [...fonts];\n }\n\n /** The style's sprite (its JSON and its image), loaded once, for the renderers that draw fill patterns */\n private sprite: Promise<Sprite | undefined> | undefined;\n\n private loadSprite(url: string): Promise<Sprite | undefined> {\n this.sprite ??= (async () => {\n try {\n const [json, png] = await Promise.all([fetch(`${url}.json`), fetch(`${url}.png`)]);\n if (!json.ok || !png.ok) return undefined;\n return { icons: await json.json(), image: await createImageBitmap(await png.blob()) };\n } catch {\n return undefined;\n }\n })();\n return this.sprite;\n }\n\n private request(vz: number, vx: number, vy: number, work: BasemapWork, signal?: AbortSignal) {\n if (this.destroyed) return Promise.reject(new DOMException('isard: vector tiles destroyed', 'AbortError'));\n return this.pool.request(this.pool.worker(vz, vx, vy), work, this, signal);\n }\n\n /** Sends a renderer of these layers to every worker; returns its key */\n private async renderer(select: (layer: StyleLayer) => boolean, extra: StyleLayer[]) {\n const { style, tiles, maxzoom, rasters } = await this.ready;\n const key = rendererKey(this.namespace, this.keys++);\n const layers = [...style.layers.filter(select), ...extra];\n const patterns = layers.some((l) => l.paint?.['fill-pattern'] !== undefined);\n // The image is downloaded once, copied to each worker\n const sprite = patterns && style.sprite ? await this.loadSprite(style.sprite) : undefined;\n if (this.destroyed) throw new DOMException('isard: vector tiles destroyed', 'AbortError');\n this.pool.broadcast({ type: 'init', key, tiles, maxzoom, layers, rasters, ...(sprite ? { sprite } : {}) });\n this.renderers.push(key);\n return { key, maxzoom };\n }\n\n /**\n * A raster layer drawing the style's fills, lines and circles (or those `layers` keeps, then `extraLayers`, of the\n * same source); `size`: texture size of its tiles (512 by default: sharp lines)\n */\n raster(\n options: {\n layers?: (layer: StyleLayer) => boolean;\n extraLayers?: StyleLayer[];\n size?: number;\n opacity?: number;\n minZoom?: number;\n maxZoom?: number;\n before?: Parameters<GeoMap['addRaster']>[0]['before'];\n } = {},\n ): RasterLayer {\n const { layers = () => true, extraLayers = [], size: texture = 512, opacity = 1, before } = options;\n const drawn = (l: StyleLayer) => l.type !== 'symbol' && layers(l);\n const renderer = this.renderer(drawn, extraLayers);\n // Its failure is reported by `ready` and each tile\n renderer.catch(() => undefined);\n const loader = async (z: number, x: number, y: number, signal: AbortSignal) => {\n const { key, maxzoom } = await renderer;\n // The vector tile it is drawn from (see the worker)\n const vz = Math.max(0, Math.min(z - 1, maxzoom));\n const shift = z - vz;\n const priority = tilePriority(z, x, y, this.map.getCamera());\n const response = await this.request(\n vz,\n x >> shift,\n y >> shift,\n { type: 'render', key, z, x, y, size: texture, priority },\n signal,\n );\n return 'image' in response ? response.image : null;\n };\n const layer = this.map.addRaster({\n url: '',\n size: texture,\n opacity,\n minZoom: options.minZoom ?? 0,\n maxZoom: options.maxZoom ?? 20,\n loader,\n ...(this.attribution ? { attribution: this.attribution } : {}),\n ...(before ? { before } : {}),\n });\n this.layers.push(layer);\n return layer;\n }\n\n /**\n * A symbol layer with the labels of the style's symbol layers (or those `layers` keeps), updated as the view\n * moves: the labels of the vector tiles in view, the higher style layers placed first. It stays above the layers\n * added after it unless one is moved over it.\n */\n labels(options: { layers?: (layer: StyleLayer) => boolean; maxTiles?: number } = {}): SymbolLayer<LabelCandidate> {\n const { layers = () => true, maxTiles = 36 } = options;\n const symbol = this.map.addSymbols<LabelCandidate>({\n data: [],\n text: (p) => p.text,\n font: (p) => p.font,\n size: (p) => size(p.size),\n color: (p) => p.color,\n haloColor: (p) => p.haloColor,\n haloWidth: (p) => p.haloWidth,\n anchor: (p) => p.anchor as Anchor,\n offset: (p) => p.offset,\n maxWidth: (p) => p.maxWidth,\n lineHeight: (p) => p.lineHeight,\n overlap: (p) => p.overlap,\n placement: 'line',\n });\n this.map.keepOnTop(symbol);\n this.layers.push(symbol);\n const renderer = this.ready.then(({ style }) => {\n // The style's fonts from its own glyphs\n if (style.glyphs) this.map.glyphs.register(style.glyphs, VectorTiles.fonts(style));\n return this.renderer((l) => l.type === 'symbol' && layers(l), []);\n });\n renderer.catch(() => undefined);\n /** The labels of the tiles, as features by style layer, the higher layers first: each list is given to the symbol\n * layer as a group, shaped once while the tile is kept */\n const tiles = new Lru<string, Promise<TileLabels>>(256);\n let generation = 0;\n /** The tiles whose labels are shown */\n let shown = '';\n const update = async () => {\n if (this.destroyed) return;\n const { key, maxzoom } = await renderer;\n const run = ++generation;\n const camera = this.map.getCamera();\n const z = Math.max(0, Math.min(Math.floor(camera.zoom), maxzoom));\n const n = 2 ** z;\n const [west, south, east, north] = this.map.getBounds();\n const tx = (lon: number) => Math.floor(mercatorX(lon) * n);\n const ty = (lat: number) => Math.floor(mercatorY(lat) * n);\n const [cx, cy] = [mercatorX(camera.center[0]) * n, ty(camera.center[1])];\n // The tiles of the bounds, within a window around the center: a tilted view's bounds reach far, and only the\n // nearest `maxTiles` are kept anyway\n const reach = Math.ceil(Math.sqrt(maxTiles)) + 2;\n const [x0, x1] = [\n Math.max(0, tx(west), Math.floor(cx) - reach),\n Math.min(n - 1, tx(east), Math.floor(cx) + reach),\n ];\n const [y0, y1] = [\n Math.max(0, ty(north), Math.floor(cy) - reach),\n Math.min(n - 1, ty(south), Math.floor(cy) + reach),\n ];\n const wanted: [number, number][] = [];\n for (let y = y0; y <= y1; y += 1) for (let x = x0; x <= x1; x += 1) wanted.push([x, y]);\n // Nearest to the center first, at most `maxTiles` (tilted views reach far)\n wanted.sort(\n (a, b) => Math.hypot(a[0] + 0.5 - cx, a[1] + 0.5 - cy) - Math.hypot(b[0] + 0.5 - cx, b[1] + 0.5 - cy),\n );\n const keys = wanted.slice(0, maxTiles).map(([x, y]) => `${z}/${x}/${y}`);\n // The same tiles as the labels shown: nothing to do\n const set = keys.join(' ');\n if (set === shown) return;\n const lists = await Promise.all(\n keys.map((k, index) => {\n let p = tiles.get(k);\n if (p) return p;\n const [tz, x, y] = k.split('/').map(Number) as [number, number, number];\n // The nearest tiles first: the others wait for the raster tiles\n const priority: Priority = index < 4 ? 'auto' : 'low';\n p = this.request(tz, x, y, { type: 'labels', key, z: tz, x, y, priority }).then(\n (r) => tileLabels('labels' in r ? r.labels : []),\n () => {\n // A network error is not kept: the tile is asked for again on the next update\n tiles.delete(k);\n return [];\n },\n );\n // A bounded cache of tiles' labels, the least recently used dropped\n tiles.set(k, p);\n return p;\n }),\n );\n if (run !== generation || this.destroyed) return;\n // A tile that failed is missing: the next update asks for it again\n shown = keys.every((k) => tiles.has(k)) ? set : '';\n // The labels of the higher style layers first: they win the collisions; for each style layer, the tiles nearest\n // to the center first\n const layerIds = [...new Set(lists.flatMap((list) => list.map(([layer]) => layer)))].sort((a, b) => b - a);\n const groups: Feature<LabelCandidate>[][] = [];\n for (const layer of layerIds) {\n for (const list of lists) {\n const group = list.find(([l]) => l === layer)?.[1];\n if (group) groups.push(group);\n }\n }\n symbol.setGroups(groups);\n };\n // The style failed to load: reported by `ready`\n const refresh = () => {\n update().catch(() => undefined);\n };\n let timer = 0;\n const schedule = () => {\n if (timer) return;\n timer = window.setTimeout(() => {\n timer = 0;\n refresh();\n }, 250);\n };\n this.cleanup.push(this.map.on('move', schedule), this.map.on('moveend', refresh), () => clearTimeout(timer));\n refresh();\n return symbol;\n }\n\n /** Stops its workers' work and removes its raster and label layers from the map (those still there) */\n destroy(): void {\n if (this.destroyed) return;\n this.destroyed = true;\n for (const off of this.cleanup) off();\n this.cleanup.length = 0;\n for (const layer of this.layers) if (this.map.hasLayer(layer)) layer.remove();\n this.layers.length = 0;\n this.map.dropVectorTiles(this);\n // The page's copy of the sprite (the workers have theirs)\n this.sprite?.then((sprite) => sprite?.image.close()).catch(() => undefined);\n if (this.ownPool) {\n this.pool.terminate();\n } else {\n // Shared workers: only its requests stop and its renderers go\n this.pool.cancel(this);\n for (const key of this.renderers) this.pool.broadcast({ type: 'drop', key });\n }\n this.renderers.length = 0;\n }\n}\n"]}
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* Vector basemaps from a MapLibre style (OpenFreeMap's Positron by default): the fills, lines, circles and raster\n * layers drawn tile by tile in workers into the raster pool, so that they lie on the relief like any basemap and\n * composite with the hillshade in one pass; and the labels of the style's symbol layers in a symbol layer of their own,\n * kept above the application's layers (as MapLibre's `beforeId: firstSymbol` does), listed by the workers, shaped in\n * the page once per vector tile, placed by the engine.\n *\n * Any subset of the style can be drawn on its own raster layer (`raster({ layers })`), at its own place in the stack:\n * rivers from the basemap's data over a flood layer, for instance, restyled with `extraLayers`.\n */\nimport type { BasemapRequest, BasemapResponse, BasemapWork, Priority, Sprite } from './basemap.worker.ts';\nimport { OPENFREEMAP_ATTRIBUTION } from './basemaps.ts';\nimport type { Feature, Size } from './features.ts';\nimport { mercatorX, mercatorY } from './geo.ts';\nimport { IGN_ATTRIBUTION } from './geoplateforme.ts';\nimport { type LoadedSprite, loadSprites, readPixels } from './icons.ts';\nimport type { Layer, RasterLayer } from './layers.ts';\nimport { Lru } from './lru.ts';\nimport type { GeoMap } from './map.ts';\nimport type { Anchor } from './overlay.ts';\nimport { type Job, SOURCE_CACHE } from './resample.ts';\nimport type { SymbolLayer } from './symbols.ts';\nimport type { PngEncoding } from './terrain.ts';\nimport {\n type Json,\n type LabelCandidate,\n labelFont,\n type RasterSource,\n type Style,\n type StyleLayer,\n} from './vectorstyle.ts';\nimport type { Camera } from './wasm/isard.js';\n\n/** OpenFreeMap's styles: OpenStreetMap data in the OpenMapTiles schema, worldwide, free and without a key */\nexport const OPENFREEMAP_STYLES = {\n positron: 'https://tiles.openfreemap.org/styles/positron',\n liberty: 'https://tiles.openfreemap.org/styles/liberty',\n bright: 'https://tiles.openfreemap.org/styles/bright',\n} as const;\n\n/** PLAN.IGN vector styles of the Géoplateforme (France) */\nexport const PLAN_STYLES = {\n standard: 'https://data.geopf.fr/annexes/ressources/vectorTiles/styles/PLAN.IGN/standard.json',\n grey: 'https://data.geopf.fr/annexes/ressources/vectorTiles/styles/PLAN.IGN/gris.json',\n} as const;\n\n/** Vector basemaps by name (see `BasemapName`) */\nexport const VECTOR_BASEMAPS = {\n 'osm-positron': OPENFREEMAP_STYLES.positron,\n 'osm-liberty': OPENFREEMAP_STYLES.liberty,\n 'osm-bright': OPENFREEMAP_STYLES.bright,\n 'ign-plan-vector': PLAN_STYLES.standard,\n 'ign-plan-grey-vector': PLAN_STYLES.grey,\n} as const;\n\nexport interface VectorTilesOptions {\n /** A style URL or object (default OpenFreeMap's Positron) */\n style?: string | Style;\n /** Workers drawing the tiles (default cores - 1, 1 to 4). The vector tiles of a map share its workers (and their\n * decoded tiles); another count gives these tiles workers of their own */\n workers?: number;\n /** Where to load the worker from, when a bundler does not resolve the default URL (default the map's\n * `basemapWorkerUrl`); another URL than the map's gives these tiles workers of their own */\n workerUrl?: string | URL;\n /** Credits of the tiles, shown while its raster layers are on the map (default: OpenFreeMap's for its styles, the\n * IGN's for PLAN.IGN's) */\n attribution?: string;\n}\n\n/** The credits of a known style: OpenFreeMap's, PLAN.IGN's */\nexport function styleAttribution(style: string | Style): string | undefined {\n if (typeof style !== 'string') return undefined;\n if ((Object.values(OPENFREEMAP_STYLES) as string[]).includes(style)) return OPENFREEMAP_ATTRIBUTION;\n if ((Object.values(PLAN_STYLES) as string[]).includes(style)) return IGN_ATTRIBUTION;\n return undefined;\n}\n\n/** Text or icon size of a style (a number, legacy stops, or the stops of a zoom expression made by the worker) as a\n * size for the symbol layer */\nexport function size(value: Json, fallback = 16): Size {\n if (typeof value === 'number') return value;\n if (Array.isArray(value) && value.length > 0 && value.every(Array.isArray)) {\n return value.map((s) => [Number((s as Json[])[0]), Number((s as Json[])[1])] as [number, number]);\n }\n if (value && typeof value === 'object' && !Array.isArray(value) && Array.isArray(value.stops)) {\n return (value.stops as Json[]).map((s) => {\n const [z, v] = s as [number, number];\n return [Number(z), Number(v)] as [number, number];\n });\n }\n return fallback;\n}\n\n/** Fetches a JSON document (a style, a TileJSON) */\nasync function json<T>(url: string): Promise<T> {\n const response = await fetch(url);\n if (!response.ok) throw new Error(`${url}: ${response.status}`);\n return (await response.json()) as T;\n}\n\n/** Default size of a basemap worker pool: cores - 1, 1 to 4 */\nexport function defaultWorkerCount(): number {\n return Math.min(4, Math.max(1, (typeof navigator !== 'undefined' ? navigator.hardwareConcurrency || 2 : 2) - 1));\n}\n\n/** Default URL of the basemap worker, next to the module */\nexport function defaultWorkerUrl(): URL {\n return new URL('./basemap.worker.js', import.meta.url);\n}\n\n/** Fetch priority of a raster tile drawn by the workers: 'high' near the center of the view, at the current zoom or\n * coarser; 'low' far from it or finer (prefetch); 'auto' between */\nexport function tilePriority(z: number, x: number, y: number, camera: Pick<Camera, 'center' | 'zoom'>): Priority {\n // A raster tile of level z covers the map at zoom z - 1\n if (z - 1 > camera.zoom + 1) return 'low';\n const n = 2 ** z;\n const [lon, lat] = camera.center;\n const cx = mercatorX(lon) * n;\n const cy = mercatorY(lat) * n;\n // Across the antimeridian, the short way\n let dx = Math.abs(x + 0.5 - cx) % n;\n dx = Math.min(dx, n - dx);\n const d = Math.hypot(dx, y + 0.5 - cy);\n if (d <= 1.5) return 'high';\n return d >= 4 ? 'low' : 'auto';\n}\n\n/** The worker of a vector tile among `count`: always the same one */\nexport function workerIndex(vz: number, vx: number, vy: number, count: number): number {\n // Unsigned: every worker gets its share\n return ((Math.imul(vx, 73856093) ^ Math.imul(vy, 19349663) ^ vz) >>> 0) % Math.max(1, count);\n}\n\n/** The worker-side key of a renderer: unique across the `VectorTiles` sharing a pool */\nexport function rendererKey(namespace: string, n: number): string {\n return `${namespace}:r${n}`;\n}\n\n/** What the pool needs of a worker (a `Worker`, or a stand-in in tests) */\nexport type PoolWorker = Pick<Worker, 'postMessage' | 'terminate' | 'onmessage' | 'onerror' | 'onmessageerror'>;\n\n/**\n * @internal Workers drawing vector tiles, shared by the `VectorTiles` of a map: each vector tile always goes to the\n * same worker, which keeps it decoded for every style drawn from it. Requests are tracked one by one, with their\n * owner, so that one `VectorTiles` going away cancels its own requests only.\n */\nexport class BasemapWorkers {\n private readonly workers: PoolWorker[];\n private readonly pending = new Map<\n number,\n { resolve: (r: BasemapResponse) => void; reject: (e: Error) => void; worker: PoolWorker; owner: object }\n >();\n private next = 1;\n private namespaces = 0;\n private terminated = false;\n\n constructor(\n readonly count: number,\n readonly url: string | URL,\n create: (url: string | URL) => PoolWorker = (u) => new Worker(u, { type: 'module' }),\n ) {\n this.workers = Array.from({ length: Math.max(1, count) }, () => {\n const worker = create(url);\n worker.onmessage = ({ data }: MessageEvent<BasemapResponse>) => {\n const p = this.pending.get(data.id);\n if (!p) return;\n this.pending.delete(data.id);\n if ('error' in data) p.reject(new Error(data.error));\n else p.resolve(data);\n };\n // A worker that fails to load (a bundler serving it from elsewhere) or to read a message fails its requests\n worker.onerror = (event) => {\n event.preventDefault();\n this.fail(worker, `the vector basemap worker ${url} failed${event.message ? `: ${event.message}` : ''}`);\n };\n worker.onmessageerror = () => this.fail(worker, `the vector basemap worker ${url} sent an unreadable message`);\n return worker;\n });\n }\n\n /** A prefix for the renderer keys of one `VectorTiles` */\n namespace(): string {\n return `v${this.namespaces++}`;\n }\n\n /** Requests in progress */\n get size(): number {\n return this.pending.size;\n }\n\n /** Rejects the requests of a failed worker */\n private fail(worker: PoolWorker, message: string): void {\n const error = new Error(\n `isard: ${message}. If a bundler moves the worker, give its URL in the \\`basemapWorkerUrl\\` option (see \"With a bundler\" in the guide)`,\n );\n for (const [id, p] of this.pending) {\n if (p.worker !== worker) continue;\n this.pending.delete(id);\n p.reject(error);\n }\n }\n\n /** The worker of a vector tile */\n worker(vz: number, vx: number, vy: number): PoolWorker {\n return this.workers[workerIndex(vz, vx, vy, this.workers.length)] ?? (this.workers[0] as PoolWorker);\n }\n\n /** Sends a message to every worker (a renderer, or its removal) */\n broadcast(message: Extract<BasemapRequest, { type: 'init' } | { type: 'drop' }>): void {\n if (this.terminated) return;\n // A renderer tells the workers how many they are: they share the decoded tiles' budget\n const sent = message.type === 'init' ? { ...message, workers: this.workers.length } : message;\n // A sprite image is copied to each worker (structured clone)\n for (const w of this.workers) w.postMessage(sent);\n }\n\n /** Asks a worker for a tile's image or labels, on behalf of `owner` */\n request(worker: PoolWorker, work: BasemapWork, owner: object, signal?: AbortSignal): Promise<BasemapResponse> {\n return new Promise<BasemapResponse>((resolve, reject) => {\n if (this.terminated) return reject(new DOMException('isard: vector tiles destroyed', 'AbortError'));\n if (signal?.aborted) return reject(new DOMException('aborted', 'AbortError'));\n const id = this.next++;\n const abort = () => {\n if (!this.pending.delete(id)) return;\n worker.postMessage({ type: 'abort', id } satisfies BasemapRequest);\n reject(new DOMException('aborted', 'AbortError'));\n };\n // The listener goes once the request is settled\n const settle = () => signal?.removeEventListener('abort', abort);\n this.pending.set(id, {\n resolve: (r) => {\n settle();\n resolve(r);\n },\n reject: (e) => {\n settle();\n reject(e);\n },\n worker,\n owner,\n });\n signal?.addEventListener('abort', abort, { once: true });\n worker.postMessage({ ...work, id } satisfies BasemapRequest);\n });\n }\n\n /** The altitudes of a PNG relief tile `z`/`x`/`y` at `url`, decoded by a worker (see `fetchHeights`) */\n heights(\n url: string,\n encoding: PngEncoding,\n floor: number | undefined,\n [z, x, y]: [number, number, number],\n signal: AbortSignal,\n owner: object,\n ): Promise<Float32Array | null> {\n const work: BasemapWork = { type: 'heights', url, encoding, ...(floor === undefined ? {} : { floor }) };\n return this.request(this.worker(z, x, y), work, owner, signal).then((r) => ('heights' in r ? r.heights : null));\n }\n\n /** Mercator tile `z`/`x`/`y` reprojected by a worker from the source images of its plan (see `resampler`) */\n reproject(\n job: Job,\n [z, x, y]: [number, number, number],\n signal: AbortSignal,\n owner: object,\n ): Promise<ImageBitmap | null> {\n // Blocks of 4 × 4 Mercator tiles go to the same worker: neighbours share source tiles, each worker keeps its share\n const worker = this.worker(Math.max(0, z - 2), x >> 2, y >> 2);\n const cached = Math.max(16, Math.ceil(SOURCE_CACHE / this.workers.length));\n const work: BasemapWork = { type: 'reproject', job, cached };\n return this.request(worker, work, owner, signal).then((r) => ('image' in r ? r.image : null));\n }\n\n /** Cancels the requests of an owner (the workers stop them) */\n cancel(owner: object): void {\n for (const [id, p] of this.pending) {\n if (p.owner !== owner) continue;\n this.pending.delete(id);\n p.worker.postMessage({ type: 'abort', id } satisfies BasemapRequest);\n p.reject(new DOMException('isard: vector tiles destroyed', 'AbortError'));\n }\n }\n\n /** Stops the workers; their requests fail */\n terminate(): void {\n if (this.terminated) return;\n this.terminated = true;\n for (const w of this.workers) w.terminate();\n const pending = [...this.pending.values()];\n this.pending.clear();\n for (const p of pending) p.reject(new DOMException('isard: vector tiles destroyed', 'AbortError'));\n }\n}\n\n/** The labels of a vector tile: features by style layer (its index in the style), the higher layers first */\ntype TileLabels = [layer: number, features: Feature<LabelCandidate>[]][];\n\n/** A tile's label candidates as features, by style layer */\nexport function tileLabels(candidates: readonly LabelCandidate[]): TileLabels {\n const byLayer = new Map<number, Feature<LabelCandidate>[]>();\n for (const p of candidates) {\n const feature: Feature<LabelCandidate> = {\n type: 'Feature',\n properties: p,\n geometry: p.along\n ? {\n type: 'LineString',\n coordinates: [\n [p.lon - p.along[0] / 2, p.lat - p.along[1] / 2],\n [p.lon + p.along[0] / 2, p.lat + p.along[1] / 2],\n ],\n }\n : { type: 'Point', coordinates: [p.lon, p.lat] },\n };\n const list = byLayer.get(p.layer);\n if (list) list.push(feature);\n else byLayer.set(p.layer, [feature]);\n }\n return [...byLayer].sort((a, b) => b[0] - a[0]);\n}\n\nexport class VectorTiles {\n private readonly pool: BasemapWorkers;\n /** The pool is this instance's own (a worker count or URL other than the map's): stopped with it */\n private readonly ownPool: boolean;\n /** Prefix of its renderer keys in the pool's workers */\n private readonly namespace: string;\n private destroyed = false;\n private keys = 0;\n /** Renderers sent to the workers, dropped on destroy */\n private readonly renderers: string[] = [];\n private readonly cleanup: (() => void)[] = [];\n /** Credits of its raster layers */\n private readonly attribution: string | undefined;\n /** Its raster and label layers, removed with it */\n private readonly layers: Layer[] = [];\n /** The style once loaded, with its source resolved */\n readonly ready: Promise<{ style: Style; tiles: string; maxzoom: number; rasters: Record<string, RasterSource> }>;\n\n /**\n * Its workers are the map's (shared by every `VectorTiles` of the map, a vector tile decoded once for all of them),\n * unless `workers` or `workerUrl` asks for others than the map's: then it has workers of its own\n */\n constructor(\n private readonly map: GeoMap,\n options: VectorTilesOptions = {},\n ) {\n const { pool, own } = map.basemapWorkers(options.workers, options.workerUrl);\n this.pool = pool;\n this.ownPool = own;\n this.namespace = pool.namespace();\n const style = options.style ?? OPENFREEMAP_STYLES.positron;\n this.attribution = options.attribution ?? styleAttribution(style);\n this.ready = this.load(style);\n // Reported once here; `ready`, the raster tiles and the labels fail with it\n this.ready.catch((error: unknown) => {\n if (!this.destroyed) console.warn('isard: vector tiles', error);\n });\n }\n\n private async load(input: string | Style) {\n const style = typeof input === 'string' ? await json<Style>(input) : input;\n const [name, source] = Object.entries(style.sources).find(([, s]) => s.type === 'vector') ?? [];\n if (!name || !source) throw new Error('the style has no vector source');\n let { tiles, maxzoom } = source;\n if (!tiles && source.url) {\n const tilejson = await json<{ tiles: string[]; maxzoom?: number }>(source.url);\n tiles = tilejson.tiles;\n maxzoom ??= tilejson.maxzoom;\n }\n const template = tiles?.[0];\n if (!template) throw new Error(`source ${name} has no tiles`);\n // Its raster sources of tiles, drawn into the same images (the shaded relief of a style at low zoom)\n const rasters: Record<string, RasterSource> = {};\n for (const [key, s] of Object.entries(style.sources)) {\n const url = s.type === 'raster' ? s.tiles?.[0] : undefined;\n if (url) rasters[key] = { tiles: url, maxzoom: s.maxzoom ?? 22, tileSize: s.tileSize ?? 512 };\n }\n // Only the layers of those sources (and the background); other types (hillshade, heatmap…) are left out. The\n // application's style object stays as it is\n const layers = style.layers.filter(\n (l) =>\n l.type === 'background' ||\n (l.source === name && l.type !== 'raster') ||\n (l.type === 'raster' && l.source !== undefined && rasters[l.source] !== undefined),\n );\n return { style: { ...style, layers }, tiles: template, maxzoom: maxzoom ?? 14, rasters };\n }\n\n /** The fonts of the style's labels, for its glyphs (the first of each `text-font`, as the workers take it) */\n private static fonts(style: Style): string[] {\n const fonts = new Set<string>();\n for (const layer of style.layers) {\n const font = layer.layout?.['text-font'];\n if (layer.type === 'symbol' && Array.isArray(font) && typeof font[0] === 'string') fonts.add(labelFont(font[0]));\n }\n return [...fonts];\n }\n\n /** The style's sprites (their JSON and their images), loaded once, for the fill patterns and the icons */\n private sprites: Promise<LoadedSprite[]> | undefined;\n\n private loadSprites(sprite: Style['sprite']): Promise<LoadedSprite[]> {\n this.sprites ??= loadSprites(sprite).catch(() => []);\n return this.sprites;\n }\n\n /** Prefix of the names of its sprites' images among the map's icons */\n private get iconPrefix(): string {\n return `${this.namespace}/`;\n }\n\n private request(vz: number, vx: number, vy: number, work: BasemapWork, signal?: AbortSignal) {\n if (this.destroyed) return Promise.reject(new DOMException('isard: vector tiles destroyed', 'AbortError'));\n return this.pool.request(this.pool.worker(vz, vx, vy), work, this, signal);\n }\n\n /** Sends a renderer of these layers to every worker; returns its key */\n private async renderer(select: (layer: StyleLayer) => boolean, extra: StyleLayer[]) {\n const { style, tiles, maxzoom, rasters } = await this.ready;\n const key = rendererKey(this.namespace, this.keys++);\n const layers = [...style.layers.filter(select), ...extra];\n const patterns = layers.some((l) => l.paint?.['fill-pattern'] !== undefined);\n // The images are downloaded once, copied to each worker\n const sprites: Sprite[] = patterns && style.sprite ? await this.loadSprites(style.sprite) : [];\n if (this.destroyed) throw new DOMException('isard: vector tiles destroyed', 'AbortError');\n this.pool.broadcast({ type: 'init', key, tiles, maxzoom, layers, rasters, ...(sprites.length ? { sprites } : {}) });\n this.renderers.push(key);\n return { key, maxzoom };\n }\n\n /**\n * A raster layer drawing the style's fills, lines and circles (or those `layers` keeps, then `extraLayers`, of the\n * same source); `size`: texture size of its tiles (512 by default: sharp lines)\n */\n raster(\n options: {\n layers?: (layer: StyleLayer) => boolean;\n extraLayers?: StyleLayer[];\n size?: number;\n opacity?: number;\n minZoom?: number;\n maxZoom?: number;\n before?: Parameters<GeoMap['addRaster']>[0]['before'];\n } = {},\n ): RasterLayer {\n const { layers = () => true, extraLayers = [], size: texture = 512, opacity = 1, before } = options;\n const drawn = (l: StyleLayer) => l.type !== 'symbol' && layers(l);\n const renderer = this.renderer(drawn, extraLayers);\n // Its failure is reported by `ready` and each tile\n renderer.catch(() => undefined);\n const loader = async (z: number, x: number, y: number, signal: AbortSignal) => {\n const { key, maxzoom } = await renderer;\n // The vector tile it is drawn from (see the worker)\n const vz = Math.max(0, Math.min(z - 1, maxzoom));\n const shift = z - vz;\n const priority = tilePriority(z, x, y, this.map.getCamera());\n const response = await this.request(\n vz,\n x >> shift,\n y >> shift,\n { type: 'render', key, z, x, y, size: texture, priority },\n signal,\n );\n return 'image' in response ? response.image : null;\n };\n const layer = this.map.addRaster({\n url: '',\n size: texture,\n opacity,\n minZoom: options.minZoom ?? 0,\n maxZoom: options.maxZoom ?? 20,\n loader,\n ...(this.attribution ? { attribution: this.attribution } : {}),\n ...(before ? { before } : {}),\n });\n this.layers.push(layer);\n return layer;\n }\n\n /**\n * A symbol layer with the labels of the style's symbol layers (or those `layers` keeps), updated as the view\n * moves: the labels of the vector tiles in view, the higher style layers placed first. It stays above the layers\n * added after it unless one is moved over it.\n */\n labels(options: { layers?: (layer: StyleLayer) => boolean; maxTiles?: number } = {}): SymbolLayer<LabelCandidate> {\n const { layers = () => true, maxTiles = 36 } = options;\n const symbol = this.map.addSymbols<LabelCandidate>({\n data: [],\n text: (p) => p.text,\n font: (p) => p.font,\n size: (p) => size(p.size),\n color: (p) => p.color,\n haloColor: (p) => p.haloColor,\n haloWidth: (p) => p.haloWidth,\n anchor: (p) => p.anchor as Anchor,\n offset: (p) => p.offset,\n maxWidth: (p) => p.maxWidth,\n lineHeight: (p) => p.lineHeight,\n overlap: (p) => p.overlap,\n placement: (p) => (p.textAlong ? 'line' : 'point'),\n textOptional: (p) => p.textOptional === true,\n icon: (p) => (p.icon ? this.iconPrefix + p.icon.image : ''),\n iconSize: (p) => size(p.icon?.size ?? 1, 1),\n iconAnchor: (p) => (p.icon?.anchor ?? 'center') as Anchor,\n iconOffset: (p) => p.icon?.offset ?? [0, 0],\n iconRotate: (p) => p.icon?.rotate ?? 0,\n iconRotationAlignment: (p) => p.icon?.alignment ?? 'viewport',\n iconOverlap: (p) => p.icon?.overlap ?? false,\n iconOptional: (p) => p.icon?.optional ?? false,\n iconTextFit: (p) => p.icon?.fit ?? 'none',\n iconTextFitPadding: (p) => p.icon?.padding ?? [0, 0, 0, 0],\n iconColor: (p) => p.icon?.color ?? '#000',\n iconOpacity: (p) => p.icon?.opacity ?? 1,\n });\n this.map.keepOnTop(symbol);\n this.layers.push(symbol);\n const renderer = this.ready.then(async ({ style }) => {\n // The style's fonts from its own glyphs\n if (style.glyphs) this.map.glyphs.register(style.glyphs, VectorTiles.fonts(style));\n // Its icons from its sprites, before the first labels\n const icons = style.layers.some((l) => l.type === 'symbol' && l.layout?.['icon-image'] !== undefined);\n if (icons && style.sprite) {\n for (const sprite of await this.loadSprites(style.sprite)) {\n if (!this.destroyed) this.map.icons.addSprite(this.iconPrefix, sprite.icons, () => readPixels(sprite.image));\n }\n }\n return this.renderer((l) => l.type === 'symbol' && layers(l), []);\n });\n renderer.catch(() => undefined);\n /** The labels of the tiles, as features by style layer, the higher layers first: each list is given to the symbol\n * layer as a group, shaped once while the tile is kept */\n const tiles = new Lru<string, Promise<TileLabels>>(256);\n let generation = 0;\n /** The tiles whose labels are shown */\n let shown = '';\n const update = async () => {\n if (this.destroyed) return;\n const { key, maxzoom } = await renderer;\n const run = ++generation;\n const camera = this.map.getCamera();\n const z = Math.max(0, Math.min(Math.floor(camera.zoom), maxzoom));\n const n = 2 ** z;\n const [west, south, east, north] = this.map.getBounds();\n const tx = (lon: number) => Math.floor(mercatorX(lon) * n);\n const ty = (lat: number) => Math.floor(mercatorY(lat) * n);\n const [cx, cy] = [mercatorX(camera.center[0]) * n, ty(camera.center[1])];\n // The tiles of the bounds, within a window around the center: a tilted view's bounds reach far, and only the\n // nearest `maxTiles` are kept anyway\n const reach = Math.ceil(Math.sqrt(maxTiles)) + 2;\n const [x0, x1] = [\n Math.max(0, tx(west), Math.floor(cx) - reach),\n Math.min(n - 1, tx(east), Math.floor(cx) + reach),\n ];\n const [y0, y1] = [\n Math.max(0, ty(north), Math.floor(cy) - reach),\n Math.min(n - 1, ty(south), Math.floor(cy) + reach),\n ];\n const wanted: [number, number][] = [];\n for (let y = y0; y <= y1; y += 1) for (let x = x0; x <= x1; x += 1) wanted.push([x, y]);\n // Nearest to the center first, at most `maxTiles` (tilted views reach far)\n wanted.sort(\n (a, b) => Math.hypot(a[0] + 0.5 - cx, a[1] + 0.5 - cy) - Math.hypot(b[0] + 0.5 - cx, b[1] + 0.5 - cy),\n );\n // Past the source's deepest level, its tiles' labels at the zoom of the view (the layers of the deeper zooms)\n const zoom = Math.max(z, Math.min(Math.floor(camera.zoom), 24));\n const keys = wanted.slice(0, maxTiles).map(([x, y]) => `${z}/${x}/${y}${zoom > z ? `@${zoom}` : ''}`);\n // The same tiles as the labels shown: nothing to do\n const set = keys.join(' ');\n if (set === shown) return;\n const lists = await Promise.all(\n keys.map((k, index) => {\n let p = tiles.get(k);\n if (p) return p;\n const [tz, x, y] = (k.split('@')[0] ?? '').split('/').map(Number) as [number, number, number];\n // The nearest tiles first: the others wait for the raster tiles\n const priority: Priority = index < 4 ? 'auto' : 'low';\n const work: BasemapWork = { type: 'labels', key, z: tz, x, y, priority, ...(zoom > tz ? { zoom } : {}) };\n p = this.request(tz, x, y, work).then(\n (r) => tileLabels('labels' in r ? r.labels : []),\n () => {\n // A network error is not kept: the tile is asked for again on the next update\n tiles.delete(k);\n return [];\n },\n );\n // A bounded cache of tiles' labels, the least recently used dropped\n tiles.set(k, p);\n return p;\n }),\n );\n if (run !== generation || this.destroyed) return;\n // A tile that failed is missing: the next update asks for it again\n shown = keys.every((k) => tiles.has(k)) ? set : '';\n // The labels of the higher style layers first: they win the collisions; for each style layer, the tiles nearest\n // to the center first\n const layerIds = [...new Set(lists.flatMap((list) => list.map(([layer]) => layer)))].sort((a, b) => b - a);\n const groups: Feature<LabelCandidate>[][] = [];\n for (const layer of layerIds) {\n for (const list of lists) {\n const group = list.find(([l]) => l === layer)?.[1];\n if (group) groups.push(group);\n }\n }\n symbol.setGroups(groups);\n };\n // The style failed to load: reported by `ready`\n const refresh = () => {\n update().catch(() => undefined);\n };\n let timer = 0;\n const schedule = () => {\n if (timer) return;\n timer = window.setTimeout(() => {\n timer = 0;\n refresh();\n }, 250);\n };\n this.cleanup.push(this.map.on('move', schedule), this.map.on('moveend', refresh), () => clearTimeout(timer));\n refresh();\n return symbol;\n }\n\n /** Stops its workers' work and removes its raster and label layers from the map (those still there) */\n destroy(): void {\n if (this.destroyed) return;\n this.destroyed = true;\n for (const off of this.cleanup) off();\n this.cleanup.length = 0;\n for (const layer of this.layers) if (this.map.hasLayer(layer)) layer.remove();\n this.layers.length = 0;\n this.map.dropVectorTiles(this);\n // The page's copy of the sprites (the workers have theirs), and their icons\n this.sprites\n ?.then((sprites) => {\n for (const sprite of sprites) sprite.image.close();\n this.map.icons.remove(this.iconPrefix, true);\n })\n .catch(() => undefined);\n if (this.ownPool) {\n this.pool.terminate();\n } else {\n // Shared workers: only its requests stop and its renderers go\n this.pool.cancel(this);\n for (const key of this.renderers) this.pool.broadcast({ type: 'drop', key });\n }\n this.renderers.length = 0;\n }\n}\n"]}
|
package/dist/wasm/isard.d.ts
CHANGED
|
@@ -10,6 +10,8 @@ export interface EncodedPrimitive {
|
|
|
10
10
|
indices: Uint32Array<ArrayBuffer>;
|
|
11
11
|
image?: Uint8Array<ArrayBuffer>;
|
|
12
12
|
mime?: string;
|
|
13
|
+
/** Base color factor of its material (RGBA 0-1), when not white */
|
|
14
|
+
color?: Float32Array<ArrayBuffer>;
|
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13
15
|
}
|
|
14
16
|
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|
15
17
|
/** A tile decoded by `decodeTile` */
|
|
@@ -35,6 +37,8 @@ export interface DecodedPrimitive {
|
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35
37
|
indices: Uint32Array<ArrayBuffer>;
|
|
36
38
|
bitmap: ImageBitmap | null;
|
|
37
39
|
texture?: CompressedTexture;
|
|
40
|
+
/** Base color factor of its material (RGBA 0-1), when not white */
|
|
41
|
+
color?: Float32Array<ArrayBuffer>;
|
|
38
42
|
}
|
|
39
43
|
|
|
40
44
|
/** A Draco-compressed primitive of a tile (`KHR_draco_mesh_compression`), to decode with the Draco module */
|
|
@@ -174,6 +178,12 @@ export class Engine {
|
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174
178
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* Circle layer of `feature_count` features: points (Mercator [0, 1], interleaved) and the feature of each
|
|
175
179
|
*/
|
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176
180
|
addCircles(points: Float64Array, feature: Uint32Array, feature_count: number): number;
|
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181
|
+
/**
|
|
182
|
+
* A layer drawn by the page: `render()` is called at its place in every frame (`customMatrix` gives the
|
|
183
|
+
* matrices of that frame meanwhile); `depth`: with the depth buffer of the 3D layers (`3d` mode), else over
|
|
184
|
+
* what is drawn before it
|
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185
|
+
*/
|
|
186
|
+
addCustomLayer(render: () => void, depth: boolean): number;
|
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177
187
|
/**
|
|
178
188
|
* An empty extrusion layer: its blocks come in batches (`setExtrusionBatch`)
|
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179
189
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*/
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|
@@ -195,6 +205,12 @@ export class Engine {
|
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195
205
|
* first point of each (`start`, one more entry than lines) and the feature each one belongs to
|
|
196
206
|
*/
|
|
197
207
|
addLines(points: Float64Array, start: Uint32Array, feature: Uint32Array, feature_count: number): number;
|
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208
|
+
/**
|
|
209
|
+
* A glTF / GLB model (its URL, a `blob:` one for data of the page) drawn at each instance of `instances`
|
|
210
|
+
* (`INSTANCE_NUMBERS` numbers each: longitude, latitude, altitude, heading, pitch, roll in degrees, scale);
|
|
211
|
+
* `ground`: altitudes above the relief, else above the ellipsoid
|
|
212
|
+
*/
|
|
213
|
+
addModels(url: string, instances: Float64Array, ground: boolean): number;
|
|
198
214
|
/**
|
|
199
215
|
* Network of `mercator.length / 2` nodes (Mercator [0, 1], y towards the south, interleaved: converted by the
|
|
200
216
|
* JavaScript side, where `Math.tan` and `Math.log` are much faster than in WebAssembly) and `edges.length / 2`
|
|
@@ -225,6 +241,12 @@ export class Engine {
|
|
|
225
241
|
bounds(): Float64Array;
|
|
226
242
|
camera(): Camera;
|
|
227
243
|
clearPreload(): void;
|
|
244
|
+
/**
|
|
245
|
+
* Model-view-projection matrix (16 numbers, column-major, for `uniformMatrix4fv`) of the local frame at a
|
|
246
|
+
* longitude, latitude (degrees) and altitude (metres): x east, y north, z up, in metres. Undefined outside the
|
|
247
|
+
* callback of a custom layer. Static: the engine is borrowed while it draws
|
|
248
|
+
*/
|
|
249
|
+
static customMatrix(lon: number, lat: number, altitude: number): Float32Array | undefined;
|
|
228
250
|
/**
|
|
229
251
|
* Position under a screen point (CSS pixels), undefined above the horizon; on the relief itself
|
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252
|
*/
|
|
@@ -384,6 +406,11 @@ export class Engine {
|
|
|
384
406
|
*/
|
|
385
407
|
setGroundUniform(id: number, name: string, values: Float64Array): void;
|
|
386
408
|
setGroundVisible(id: number, visible: boolean): void;
|
|
409
|
+
/**
|
|
410
|
+
* The icon atlas shared by the symbol layers: `width` × `height` RGBA texels, premultiplied, allocated again
|
|
411
|
+
* and empty (`updateIconAtlas` fills it)
|
|
412
|
+
*/
|
|
413
|
+
setIconAtlas(width: number, height: number): void;
|
|
387
414
|
/**
|
|
388
415
|
* How tiles load and show: `true`, immediately (everything visible loads, no fade, the default); `false`,
|
|
389
416
|
* smoothly (levels skipped during flights, off-center tiles waiting while the camera moves, fade-in)
|
|
@@ -401,6 +428,10 @@ export class Engine {
|
|
|
401
428
|
* Highest pitch the camera accepts, degrees (up to 85)
|
|
402
429
|
*/
|
|
403
430
|
setMaxPitch(max: number): void;
|
|
431
|
+
/**
|
|
432
|
+
* Replaces the instances of a model layer (as for `addModels`) and the reference of their altitudes
|
|
433
|
+
*/
|
|
434
|
+
setModelInstances(id: number, instances: Float64Array, ground: boolean): void;
|
|
404
435
|
/**
|
|
405
436
|
* Costs of a network's edges (see `addNetwork`), when the way it is travelled changes; null: interpolated values
|
|
406
437
|
*/
|
|
@@ -434,9 +465,9 @@ export class Engine {
|
|
|
434
465
|
*/
|
|
435
466
|
setSymbolLayer(id: number, size: Float32Array, opacity: Float32Array, min_zoom: number, max_zoom: number, visible: boolean): void;
|
|
436
467
|
/**
|
|
437
|
-
* Labels of a symbol layer, shaped by the page: anchors (Mercator, interleaved), boxes (min x, min y,
|
|
438
|
-
* CSS pixels from the anchor), styles (
|
|
439
|
-
*
|
|
468
|
+
* Labels of a symbol layer, shaped by the page: anchors (Mercator, interleaved), their texts' boxes (min x, min y,
|
|
469
|
+
* max x, max y, CSS pixels from the anchor), styles (36 floats each, see `LABEL_FLOATS`) and glyph and icon quads
|
|
470
|
+
* (11 floats each, see `QUAD_FLOATS`)
|
|
440
471
|
*/
|
|
441
472
|
setSymbols(id: number, anchors: Float64Array, boxes: Float32Array, styles: Float32Array, quads: Float32Array): void;
|
|
442
473
|
/**
|
|
@@ -485,12 +516,17 @@ export class Engine {
|
|
|
485
516
|
* Replaces a region of a ground layer's texture (one layer of a 2D array)
|
|
486
517
|
*/
|
|
487
518
|
updateGroundTexture(id: number, name: string, x: number, y: number, layer: number, width: number, height: number, data: Uint8Array): void;
|
|
519
|
+
/**
|
|
520
|
+
* A region of the icon atlas: `width` × `height` RGBA texels (premultiplied) at (`x`, `y`)
|
|
521
|
+
*/
|
|
522
|
+
updateIconAtlas(x: number, y: number, width: number, height: number, data: Uint8Array): void;
|
|
488
523
|
zoomAt(delta: number, x: number, y: number): void;
|
|
489
524
|
}
|
|
490
525
|
|
|
491
526
|
/**
|
|
492
527
|
* Decodes a `.b3dm` / `.glb` tile: `{ anchor: Float64Array(3), primitives: [{ vertices: Float32Array (x, y, z, u,
|
|
493
|
-
* v per vertex, relative to the anchor), indices: Uint32Array, image?: Uint8Array, mime?: string
|
|
528
|
+
* v per vertex, relative to the anchor), indices: Uint32Array, image?: Uint8Array, mime?: string, color?:
|
|
529
|
+
* Float32Array (the material's base color, when not white) }] }`.
|
|
494
530
|
* `transform`: the tile's world transform (16 numbers, column-major).
|
|
495
531
|
* `draco`: the decoded geometries of its Draco primitives (`dracoRequests`), if any.
|
|
496
532
|
*/
|
|
@@ -509,10 +545,12 @@ export interface InitOutput {
|
|
|
509
545
|
readonly decodeTile: (a: number, b: number, c: number, d: number, e: number, f: any) => [number, number, number];
|
|
510
546
|
readonly dracoRequests: (a: number, b: number) => [number, number, number];
|
|
511
547
|
readonly engine_addCircles: (a: number, b: number, c: number, d: number, e: number, f: number) => [number, number, number];
|
|
548
|
+
readonly engine_addCustomLayer: (a: number, b: any, c: number) => number;
|
|
512
549
|
readonly engine_addExtrusions: (a: number) => [number, number, number];
|
|
513
550
|
readonly engine_addFills: (a: number, b: number, c: number, d: number, e: number, f: number, g: number, h: number, i: number, j: number) => [number, number, number];
|
|
514
551
|
readonly engine_addGround: (a: number, b: number, c: number, d: number, e: number, f: number, g: number, h: number, i: number) => [number, number, number];
|
|
515
552
|
readonly engine_addLines: (a: number, b: number, c: number, d: number, e: number, f: number, g: number, h: number) => [number, number, number];
|
|
553
|
+
readonly engine_addModels: (a: number, b: number, c: number, d: number, e: number, f: number) => [number, number, number];
|
|
516
554
|
readonly engine_addNetwork: (a: number, b: number, c: number, d: number, e: number, f: number, g: number, h: number, i: number, j: number, k: number, l: number, m: number) => [number, number, number];
|
|
517
555
|
readonly engine_addRaster: (a: number, b: number, c: number, d: number, e: number, f: number, g: number, h: number, i: number) => [number, number, number];
|
|
518
556
|
readonly engine_addSymbols: (a: number) => [number, number, number];
|
|
@@ -520,6 +558,7 @@ export interface InitOutput {
|
|
|
520
558
|
readonly engine_bounds: (a: number) => [number, number];
|
|
521
559
|
readonly engine_camera: (a: number) => any;
|
|
522
560
|
readonly engine_clearPreload: (a: number) => void;
|
|
561
|
+
readonly engine_customMatrix: (a: number, b: number, c: number) => [number, number];
|
|
523
562
|
readonly engine_ground: (a: number, b: number, c: number) => any;
|
|
524
563
|
readonly engine_linkExtrusionNetwork: (a: number, b: number, c: number, d: number) => void;
|
|
525
564
|
readonly engine_moveLayer: (a: number, b: number, c: number) => void;
|
|
@@ -558,10 +597,12 @@ export interface InitOutput {
|
|
|
558
597
|
readonly engine_setGroundTexture: (a: number, b: number, c: number, d: number, e: number, f: number, g: number, h: number, i: number, j: number, k: number, l: number) => [number, number];
|
|
559
598
|
readonly engine_setGroundUniform: (a: number, b: number, c: number, d: number, e: number, f: number) => [number, number];
|
|
560
599
|
readonly engine_setGroundVisible: (a: number, b: number, c: number) => void;
|
|
600
|
+
readonly engine_setIconAtlas: (a: number, b: number, c: number) => [number, number];
|
|
561
601
|
readonly engine_setImmediateLoading: (a: number, b: number) => void;
|
|
562
602
|
readonly engine_setLineDash: (a: number, b: number, c: number, d: number) => void;
|
|
563
603
|
readonly engine_setLines: (a: number, b: number, c: number, d: number, e: number, f: number, g: number, h: number) => [number, number];
|
|
564
604
|
readonly engine_setMaxPitch: (a: number, b: number) => void;
|
|
605
|
+
readonly engine_setModelInstances: (a: number, b: number, c: number, d: number, e: number) => void;
|
|
565
606
|
readonly engine_setNetworkCosts: (a: number, b: number, c: number, d: number) => void;
|
|
566
607
|
readonly engine_setNetworkRamp: (a: number, b: number, c: number, d: number) => void;
|
|
567
608
|
readonly engine_setNetworkScales: (a: number, b: number, c: number, d: number) => void;
|
|
@@ -581,6 +622,7 @@ export interface InitOutput {
|
|
|
581
622
|
readonly engine_updateGlyphAtlas: (a: number, b: number, c: number, d: number, e: number, f: number, g: number) => void;
|
|
582
623
|
readonly engine_updateGlyphPage: (a: number, b: number, c: number, d: number, e: number, f: number, g: number, h: number) => void;
|
|
583
624
|
readonly engine_updateGroundTexture: (a: number, b: number, c: number, d: number, e: number, f: number, g: number, h: number, i: number, j: number, k: number) => [number, number];
|
|
625
|
+
readonly engine_updateIconAtlas: (a: number, b: number, c: number, d: number, e: number, f: number, g: number) => void;
|
|
584
626
|
readonly engine_zoomAt: (a: number, b: number, c: number, d: number) => void;
|
|
585
627
|
readonly wasm_bindgen_2e566c63402fe7fa___convert__closures_____invoke___js_sys_b1e1c29ba6b0e6b3___Function_fn_wasm_bindgen_2e566c63402fe7fa___JsValue_____wasm_bindgen_2e566c63402fe7fa___sys__Undefined___js_sys_b1e1c29ba6b0e6b3___Function_fn_wasm_bindgen_2e566c63402fe7fa___JsValue_____wasm_bindgen_2e566c63402fe7fa___sys__Undefined_______true_: (a: number, b: number, c: any, d: any) => void;
|
|
586
628
|
readonly wasm_bindgen_2e566c63402fe7fa___convert__closures_____invoke___wasm_bindgen_2e566c63402fe7fa___JsValue__core_37ee0ce0c4cd57d5___result__Result_____wasm_bindgen_2e566c63402fe7fa___JsError___true_: (a: number, b: number, c: any) => [number, number];
|
package/dist/wasm/isard.js
CHANGED
|
@@ -29,6 +29,18 @@ export class Engine {
|
|
|
29
29
|
}
|
|
30
30
|
return ret[0] >>> 0;
|
|
31
31
|
}
|
|
32
|
+
/**
|
|
33
|
+
* A layer drawn by the page: `render()` is called at its place in every frame (`customMatrix` gives the
|
|
34
|
+
* matrices of that frame meanwhile); `depth`: with the depth buffer of the 3D layers (`3d` mode), else over
|
|
35
|
+
* what is drawn before it
|
|
36
|
+
* @param {() => void} render
|
|
37
|
+
* @param {boolean} depth
|
|
38
|
+
* @returns {number}
|
|
39
|
+
*/
|
|
40
|
+
addCustomLayer(render, depth) {
|
|
41
|
+
const ret = wasm.engine_addCustomLayer(this.__wbg_ptr, render, depth);
|
|
42
|
+
return ret >>> 0;
|
|
43
|
+
}
|
|
32
44
|
/**
|
|
33
45
|
* An empty extrusion layer: its blocks come in batches (`setExtrusionBatch`)
|
|
34
46
|
* @returns {number}
|
|
@@ -110,6 +122,26 @@ export class Engine {
|
|
|
110
122
|
}
|
|
111
123
|
return ret[0] >>> 0;
|
|
112
124
|
}
|
|
125
|
+
/**
|
|
126
|
+
* A glTF / GLB model (its URL, a `blob:` one for data of the page) drawn at each instance of `instances`
|
|
127
|
+
* (`INSTANCE_NUMBERS` numbers each: longitude, latitude, altitude, heading, pitch, roll in degrees, scale);
|
|
128
|
+
* `ground`: altitudes above the relief, else above the ellipsoid
|
|
129
|
+
* @param {string} url
|
|
130
|
+
* @param {Float64Array} instances
|
|
131
|
+
* @param {boolean} ground
|
|
132
|
+
* @returns {number}
|
|
133
|
+
*/
|
|
134
|
+
addModels(url, instances, ground) {
|
|
135
|
+
const ptr0 = passStringToWasm0(url, wasm.__wbindgen_malloc, wasm.__wbindgen_realloc);
|
|
136
|
+
const len0 = WASM_VECTOR_LEN;
|
|
137
|
+
const ptr1 = passArrayF64ToWasm0(instances, wasm.__wbindgen_malloc);
|
|
138
|
+
const len1 = WASM_VECTOR_LEN;
|
|
139
|
+
const ret = wasm.engine_addModels(this.__wbg_ptr, ptr0, len0, ptr1, len1, ground);
|
|
140
|
+
if (ret[2]) {
|
|
141
|
+
throw takeFromExternrefTable0(ret[1]);
|
|
142
|
+
}
|
|
143
|
+
return ret[0] >>> 0;
|
|
144
|
+
}
|
|
113
145
|
/**
|
|
114
146
|
* Network of `mercator.length / 2` nodes (Mercator [0, 1], y towards the south, interleaved: converted by the
|
|
115
147
|
* JavaScript side, where `Math.tan` and `Math.log` are much faster than in WebAssembly) and `edges.length / 2`
|
|
@@ -213,6 +245,24 @@ export class Engine {
|
|
|
213
245
|
clearPreload() {
|
|
214
246
|
wasm.engine_clearPreload(this.__wbg_ptr);
|
|
215
247
|
}
|
|
248
|
+
/**
|
|
249
|
+
* Model-view-projection matrix (16 numbers, column-major, for `uniformMatrix4fv`) of the local frame at a
|
|
250
|
+
* longitude, latitude (degrees) and altitude (metres): x east, y north, z up, in metres. Undefined outside the
|
|
251
|
+
* callback of a custom layer. Static: the engine is borrowed while it draws
|
|
252
|
+
* @param {number} lon
|
|
253
|
+
* @param {number} lat
|
|
254
|
+
* @param {number} altitude
|
|
255
|
+
* @returns {Float32Array | undefined}
|
|
256
|
+
*/
|
|
257
|
+
static customMatrix(lon, lat, altitude) {
|
|
258
|
+
const ret = wasm.engine_customMatrix(lon, lat, altitude);
|
|
259
|
+
let v1;
|
|
260
|
+
if (ret[0] !== 0) {
|
|
261
|
+
v1 = getArrayF32FromWasm0(ret[0], ret[1]).slice();
|
|
262
|
+
wasm.__wbindgen_free(ret[0], ret[1] * 4, 4);
|
|
263
|
+
}
|
|
264
|
+
return v1;
|
|
265
|
+
}
|
|
216
266
|
/**
|
|
217
267
|
* Position under a screen point (CSS pixels), undefined above the horizon; on the relief itself
|
|
218
268
|
* @param {number} x
|
|
@@ -667,6 +717,18 @@ export class Engine {
|
|
|
667
717
|
setGroundVisible(id, visible) {
|
|
668
718
|
wasm.engine_setGroundVisible(this.__wbg_ptr, id, visible);
|
|
669
719
|
}
|
|
720
|
+
/**
|
|
721
|
+
* The icon atlas shared by the symbol layers: `width` × `height` RGBA texels, premultiplied, allocated again
|
|
722
|
+
* and empty (`updateIconAtlas` fills it)
|
|
723
|
+
* @param {number} width
|
|
724
|
+
* @param {number} height
|
|
725
|
+
*/
|
|
726
|
+
setIconAtlas(width, height) {
|
|
727
|
+
const ret = wasm.engine_setIconAtlas(this.__wbg_ptr, width, height);
|
|
728
|
+
if (ret[1]) {
|
|
729
|
+
throw takeFromExternrefTable0(ret[0]);
|
|
730
|
+
}
|
|
731
|
+
}
|
|
670
732
|
/**
|
|
671
733
|
* How tiles load and show: `true`, immediately (everything visible loads, no fade, the default); `false`,
|
|
672
734
|
* smoothly (levels skipped during flights, off-center tiles waiting while the camera moves, fade-in)
|
|
@@ -710,6 +772,17 @@ export class Engine {
|
|
|
710
772
|
setMaxPitch(max) {
|
|
711
773
|
wasm.engine_setMaxPitch(this.__wbg_ptr, max);
|
|
712
774
|
}
|
|
775
|
+
/**
|
|
776
|
+
* Replaces the instances of a model layer (as for `addModels`) and the reference of their altitudes
|
|
777
|
+
* @param {number} id
|
|
778
|
+
* @param {Float64Array} instances
|
|
779
|
+
* @param {boolean} ground
|
|
780
|
+
*/
|
|
781
|
+
setModelInstances(id, instances, ground) {
|
|
782
|
+
const ptr0 = passArrayF64ToWasm0(instances, wasm.__wbindgen_malloc);
|
|
783
|
+
const len0 = WASM_VECTOR_LEN;
|
|
784
|
+
wasm.engine_setModelInstances(this.__wbg_ptr, id, ptr0, len0, ground);
|
|
785
|
+
}
|
|
713
786
|
/**
|
|
714
787
|
* Costs of a network's edges (see `addNetwork`), when the way it is travelled changes; null: interpolated values
|
|
715
788
|
* @param {number} id
|
|
@@ -795,9 +868,9 @@ export class Engine {
|
|
|
795
868
|
wasm.engine_setSymbolLayer(this.__wbg_ptr, id, ptr0, len0, ptr1, len1, min_zoom, max_zoom, visible);
|
|
796
869
|
}
|
|
797
870
|
/**
|
|
798
|
-
* Labels of a symbol layer, shaped by the page: anchors (Mercator, interleaved), boxes (min x, min y,
|
|
799
|
-
* CSS pixels from the anchor), styles (
|
|
800
|
-
*
|
|
871
|
+
* Labels of a symbol layer, shaped by the page: anchors (Mercator, interleaved), their texts' boxes (min x, min y,
|
|
872
|
+
* max x, max y, CSS pixels from the anchor), styles (36 floats each, see `LABEL_FLOATS`) and glyph and icon quads
|
|
873
|
+
* (11 floats each, see `QUAD_FLOATS`)
|
|
801
874
|
* @param {number} id
|
|
802
875
|
* @param {Float64Array} anchors
|
|
803
876
|
* @param {Float32Array} boxes
|
|
@@ -939,6 +1012,19 @@ export class Engine {
|
|
|
939
1012
|
throw takeFromExternrefTable0(ret[0]);
|
|
940
1013
|
}
|
|
941
1014
|
}
|
|
1015
|
+
/**
|
|
1016
|
+
* A region of the icon atlas: `width` × `height` RGBA texels (premultiplied) at (`x`, `y`)
|
|
1017
|
+
* @param {number} x
|
|
1018
|
+
* @param {number} y
|
|
1019
|
+
* @param {number} width
|
|
1020
|
+
* @param {number} height
|
|
1021
|
+
* @param {Uint8Array} data
|
|
1022
|
+
*/
|
|
1023
|
+
updateIconAtlas(x, y, width, height, data) {
|
|
1024
|
+
const ptr0 = passArray8ToWasm0(data, wasm.__wbindgen_malloc);
|
|
1025
|
+
const len0 = WASM_VECTOR_LEN;
|
|
1026
|
+
wasm.engine_updateIconAtlas(this.__wbg_ptr, x, y, width, height, ptr0, len0);
|
|
1027
|
+
}
|
|
942
1028
|
/**
|
|
943
1029
|
* @param {number} delta
|
|
944
1030
|
* @param {number} x
|
|
@@ -952,7 +1038,8 @@ if (Symbol.dispose) Engine.prototype[Symbol.dispose] = Engine.prototype.free;
|
|
|
952
1038
|
|
|
953
1039
|
/**
|
|
954
1040
|
* Decodes a `.b3dm` / `.glb` tile: `{ anchor: Float64Array(3), primitives: [{ vertices: Float32Array (x, y, z, u,
|
|
955
|
-
* v per vertex, relative to the anchor), indices: Uint32Array, image?: Uint8Array, mime?: string
|
|
1041
|
+
* v per vertex, relative to the anchor), indices: Uint32Array, image?: Uint8Array, mime?: string, color?:
|
|
1042
|
+
* Float32Array (the material's base color, when not white) }] }`.
|
|
956
1043
|
* `transform`: the tile's world transform (16 numbers, column-major).
|
|
957
1044
|
* `draco`: the decoded geometries of its Draco primitives (`dracoRequests`), if any.
|
|
958
1045
|
* @param {Uint8Array} bytes
|
|
@@ -1096,6 +1183,12 @@ function __wbg_get_imports() {
|
|
|
1096
1183
|
__wbg_bindVertexArray_f58af0a346185ec5: function(arg0, arg1) {
|
|
1097
1184
|
arg0.bindVertexArray(arg1);
|
|
1098
1185
|
},
|
|
1186
|
+
__wbg_blendEquation_5fb8aee6a55cf900: function(arg0, arg1) {
|
|
1187
|
+
arg0.blendEquation(arg1 >>> 0);
|
|
1188
|
+
},
|
|
1189
|
+
__wbg_blendEquation_d21914e937b14896: function(arg0, arg1) {
|
|
1190
|
+
arg0.blendEquation(arg1 >>> 0);
|
|
1191
|
+
},
|
|
1099
1192
|
__wbg_blendFuncSeparate_28abe082febb1a26: function(arg0, arg1, arg2, arg3, arg4) {
|
|
1100
1193
|
arg0.blendFuncSeparate(arg1 >>> 0, arg2 >>> 0, arg3 >>> 0, arg4 >>> 0);
|
|
1101
1194
|
},
|
|
@@ -1252,6 +1345,12 @@ function __wbg_get_imports() {
|
|
|
1252
1345
|
const ret = arg0.createVertexArray();
|
|
1253
1346
|
return isLikeNone(ret) ? 0 : addToExternrefTable0(ret);
|
|
1254
1347
|
},
|
|
1348
|
+
__wbg_cullFace_12123c1c97f1ba2c: function(arg0, arg1) {
|
|
1349
|
+
arg0.cullFace(arg1 >>> 0);
|
|
1350
|
+
},
|
|
1351
|
+
__wbg_cullFace_1a01f0b6d5aeb687: function(arg0, arg1) {
|
|
1352
|
+
arg0.cullFace(arg1 >>> 0);
|
|
1353
|
+
},
|
|
1255
1354
|
__wbg_deleteBuffer_070e58aaaf2a7a8b: function(arg0, arg1) {
|
|
1256
1355
|
arg0.deleteBuffer(arg1);
|
|
1257
1356
|
},
|
|
@@ -1309,6 +1408,12 @@ function __wbg_get_imports() {
|
|
|
1309
1408
|
__wbg_depthMask_0d7c3dec3b8405ee: function(arg0, arg1) {
|
|
1310
1409
|
arg0.depthMask(arg1 !== 0);
|
|
1311
1410
|
},
|
|
1411
|
+
__wbg_depthRange_24c7969249461e8e: function(arg0, arg1, arg2) {
|
|
1412
|
+
arg0.depthRange(arg1, arg2);
|
|
1413
|
+
},
|
|
1414
|
+
__wbg_depthRange_6a4e169ccf314148: function(arg0, arg1, arg2) {
|
|
1415
|
+
arg0.depthRange(arg1, arg2);
|
|
1416
|
+
},
|
|
1312
1417
|
__wbg_detachShader_1ed15fc2d289cf15: function(arg0, arg1, arg2) {
|
|
1313
1418
|
arg0.detachShader(arg1, arg2);
|
|
1314
1419
|
},
|
|
@@ -2100,7 +2205,7 @@ function __wbg_get_imports() {
|
|
|
2100
2205
|
return ret;
|
|
2101
2206
|
},
|
|
2102
2207
|
__wbindgen_generic_0000000000000001: function(arg0, arg1) {
|
|
2103
|
-
// Cast intrinsic for `Closure(Closure { owned: true, function: Function { arguments: [Externref], shim_idx:
|
|
2208
|
+
// Cast intrinsic for `Closure(Closure { owned: true, function: Function { arguments: [Externref], shim_idx: 168, ret: Result(Unit), inner_ret: Some(Result(Unit)) }, mutable: true }) -> Externref`.
|
|
2104
2209
|
const ret = makeMutClosure(arg0, arg1, wasm_bindgen_2e566c63402fe7fa___convert__closures_____invoke___wasm_bindgen_2e566c63402fe7fa___JsValue__core_37ee0ce0c4cd57d5___result__Result_____wasm_bindgen_2e566c63402fe7fa___JsError___true_);
|
|
2105
2210
|
return ret;
|
|
2106
2211
|
},
|