isard 0.2.0 → 0.3.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/CHANGELOG.md +134 -14
- package/README.md +2 -2
- package/dist/animation.d.ts +18 -0
- package/dist/animation.js +84 -0
- package/dist/animation.js.map +1 -0
- package/dist/basemap.worker.d.ts +26 -1
- package/dist/basemap.worker.js +2 -2
- package/dist/basemap.worker.js.map +8 -4
- package/dist/basemaps.d.ts +5 -3
- package/dist/basemaps.js +5 -3
- package/dist/basemaps.js.map +1 -1
- package/dist/crs.d.ts +72 -0
- package/dist/crs.js +243 -0
- package/dist/crs.js.map +1 -0
- package/dist/decoder.worker.js +4 -4
- package/dist/decoder.worker.js.map +4 -4
- package/dist/engine-loader.d.ts +27 -0
- package/dist/engine-loader.js +112 -0
- package/dist/engine-loader.js.map +1 -0
- package/dist/extrusions.js +11 -2
- package/dist/extrusions.js.map +1 -1
- package/dist/features.d.ts +8 -0
- package/dist/features.js +17 -10
- package/dist/features.js.map +1 -1
- package/dist/geo.d.ts +16 -0
- package/dist/geo.js +32 -0
- package/dist/geo.js.map +1 -0
- package/dist/geoplateforme.d.ts +21 -5
- package/dist/geoplateforme.js +47 -12
- package/dist/geoplateforme.js.map +1 -1
- package/dist/glyphs.d.ts +10 -3
- package/dist/glyphs.js +14 -2
- package/dist/glyphs.js.map +1 -1
- package/dist/gpx.d.ts +11 -0
- package/dist/gpx.js +74 -0
- package/dist/gpx.js.map +1 -0
- package/dist/grid.d.ts +81 -0
- package/dist/grid.js +270 -0
- package/dist/grid.js.map +1 -0
- package/dist/index.d.ts +7 -1
- package/dist/index.js +5 -0
- package/dist/index.js.map +1 -1
- package/dist/interaction.d.ts +3 -4
- package/dist/interaction.js +27 -7
- package/dist/interaction.js.map +1 -1
- package/dist/isard_bg.wasm +0 -0
- package/dist/isard_core_bg.wasm +0 -0
- package/dist/kml.d.ts +12 -0
- package/dist/kml.js +159 -0
- package/dist/kml.js.map +1 -0
- package/dist/layers.d.ts +5 -2
- package/dist/layers.js +22 -18
- package/dist/layers.js.map +1 -1
- package/dist/lru.d.ts +22 -0
- package/dist/lru.js +52 -0
- package/dist/lru.js.map +1 -0
- package/dist/map.d.ts +26 -6
- package/dist/map.js +196 -287
- package/dist/map.js.map +1 -1
- package/dist/resample.d.ts +41 -0
- package/dist/resample.js +164 -0
- package/dist/resample.js.map +1 -0
- package/dist/settings.d.ts +39 -0
- package/dist/settings.js +104 -0
- package/dist/settings.js.map +1 -0
- package/dist/symbols.d.ts +12 -1
- package/dist/symbols.js +124 -26
- package/dist/symbols.js.map +1 -1
- package/dist/terrain.d.ts +19 -7
- package/dist/terrain.js +50 -26
- package/dist/terrain.js.map +1 -1
- package/dist/topojson.d.ts +29 -0
- package/dist/topojson.js +66 -0
- package/dist/topojson.js.map +1 -0
- package/dist/types.d.ts +23 -7
- package/dist/types.js.map +1 -1
- package/dist/vectortiles.d.ts +13 -3
- package/dist/vectortiles.js +85 -46
- package/dist/vectortiles.js.map +1 -1
- package/dist/wasm/isard.d.ts +14 -7
- package/dist/wasm/isard.js +33 -10
- package/dist/wasm/isard_core.d.ts +6 -5
- package/dist/wasm/isard_core.js +41 -10
- package/dist/wmts.d.ts +14 -0
- package/dist/wmts.js +76 -0
- package/dist/wmts.js.map +1 -0
- package/dist/xml.d.ts +26 -0
- package/dist/xml.js +109 -0
- package/dist/xml.js.map +1 -0
- package/package.json +1 -1
- package/dist/equirectangular.d.ts +0 -35
- package/dist/equirectangular.js +0 -113
- package/dist/equirectangular.js.map +0 -1
package/dist/vectortiles.d.ts
CHANGED
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@@ -1,13 +1,15 @@
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/**
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* Vector basemaps from a MapLibre style (OpenFreeMap's Positron by default): the fills, lines, circles and raster
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* layers drawn tile by tile in workers into the raster pool, so that they lie on the relief like any basemap and
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* with the hillshade in one pass; and the labels of the style's symbol layers in a symbol layer of their own,
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* above the application's layers (as MapLibre's `beforeId: firstSymbol` does),
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* layers drawn tile by tile in workers into the raster pool, so that they lie on the relief like any basemap and
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* composite with the hillshade in one pass; and the labels of the style's symbol layers in a symbol layer of their own,
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* kept above the application's layers (as MapLibre's `beforeId: firstSymbol` does), listed by the workers, shaped in
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* the page once per vector tile, placed by the engine.
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*
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* Any subset of the style can be drawn on its own raster layer (`raster({ layers })`), at its own place in the stack:
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* rivers from the basemap's data over a flood layer, for instance, restyled with `extraLayers`.
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*/
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import type { Priority } from './basemap.worker.ts';
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import type { Feature } from './features.ts';
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import type { RasterLayer } from './layers.ts';
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import type { GeoMap } from './map.ts';
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import type { SymbolLayer } from './symbols.ts';
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@@ -60,6 +62,10 @@ export declare function workerIndex(vz: number, vx: number, vy: number, count: n
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export declare function rendererKey(namespace: string, n: number): string;
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/** What the pool needs of a worker (a `Worker`, or a stand-in in tests) */
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export type PoolWorker = Pick<Worker, 'postMessage' | 'terminate' | 'onmessage' | 'onerror' | 'onmessageerror'>;
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/** The labels of a vector tile: features by style layer (its index in the style), the higher layers first */
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type TileLabels = [layer: number, features: Feature<LabelCandidate>[]][];
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/** A tile's label candidates as features, by style layer */
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export declare function tileLabels(candidates: readonly LabelCandidate[]): TileLabels;
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export declare class VectorTiles {
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private readonly map;
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private readonly pool;
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@@ -74,6 +80,8 @@ export declare class VectorTiles {
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private readonly cleanup;
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/** Credits of its raster layers */
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private readonly attribution;
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/** Its raster and label layers, removed with it */
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private readonly layers;
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/** The style once loaded, with its source resolved */
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readonly ready: Promise<{
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style: Style;
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@@ -117,5 +125,7 @@ export declare class VectorTiles {
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layers?: (layer: StyleLayer) => boolean;
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maxTiles?: number;
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}): SymbolLayer<LabelCandidate>;
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/** Stops its workers' work and removes its raster and label layers from the map (those still there) */
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destroy(): void;
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}
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export {};
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package/dist/vectortiles.js
CHANGED
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@@ -1,5 +1,8 @@
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import { OPENFREEMAP_ATTRIBUTION } from "./basemaps.js";
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import { mercatorX, mercatorY } from "./geo.js";
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import { IGN_ATTRIBUTION } from "./geoplateforme.js";
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import { Lru } from "./lru.js";
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import { SOURCE_CACHE } from "./resample.js";
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import { labelFont, } from "./vectorstyle.js";
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/** OpenFreeMap's styles: OpenStreetMap data in the OpenMapTiles schema, worldwide, free and without a key */
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export const OPENFREEMAP_STYLES = {
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@@ -69,9 +72,8 @@ export function tilePriority(z, x, y, camera) {
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return 'low';
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const n = 2 ** z;
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const [lon, lat] = camera.center;
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const cx = (
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const
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const cy = ((1 - Math.log(Math.tan(phi) + 1 / Math.cos(phi)) / Math.PI) / 2) * n;
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const cx = mercatorX(lon) * n;
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const cy = mercatorY(lat) * n;
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// Across the antimeridian, the short way
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let dx = Math.abs(x + 0.5 - cx) % n;
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dx = Math.min(dx, n - dx);
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@@ -152,9 +154,11 @@ export class BasemapWorkers {
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broadcast(message) {
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if (this.terminated)
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return;
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// A renderer tells the workers how many they are: they share the decoded tiles' budget
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const sent = message.type === 'init' ? { ...message, workers: this.workers.length } : message;
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// A sprite image is copied to each worker (structured clone)
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for (const w of this.workers)
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w.postMessage(
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w.postMessage(sent);
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}
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/** Asks a worker for a tile's image or labels, on behalf of `owner` */
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request(worker, work, owner, signal) {
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worker.postMessage({ ...work, id });
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});
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}
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/** The altitudes of a PNG relief tile `z`/`x`/`y` at `url`, decoded by a worker (see `fetchHeights`) */
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heights(url, encoding, floor, [z, x, y], signal, owner) {
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const work = { type: 'heights', url, encoding, ...(floor === undefined ? {} : { floor }) };
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return this.request(this.worker(z, x, y), work, owner, signal).then((r) => ('heights' in r ? r.heights : null));
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}
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/** Mercator tile `z`/`x`/`y` reprojected by a worker from the source images of its plan (see `resampler`) */
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reproject(job, [z, x, y], signal, owner) {
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// Blocks of 4 × 4 Mercator tiles go to the same worker: neighbours share source tiles, each worker keeps its share
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const worker = this.worker(Math.max(0, z - 2), x >> 2, y >> 2);
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const cached = Math.max(16, Math.ceil(SOURCE_CACHE / this.workers.length));
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const work = { type: 'reproject', job, cached };
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return this.request(worker, work, owner, signal).then((r) => ('image' in r ? r.image : null));
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}
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/** Cancels the requests of an owner (the workers stop them) */
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cancel(owner) {
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for (const [id, p] of this.pending) {
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@@ -211,6 +228,31 @@ export class BasemapWorkers {
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p.reject(new DOMException('isard: vector tiles destroyed', 'AbortError'));
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}
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}
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/** A tile's label candidates as features, by style layer */
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export function tileLabels(candidates) {
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const byLayer = new Map();
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for (const p of candidates) {
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const feature = {
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type: 'Feature',
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properties: p,
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geometry: p.along
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? {
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type: 'LineString',
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coordinates: [
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[p.lon - p.along[0] / 2, p.lat - p.along[1] / 2],
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[p.lon + p.along[0] / 2, p.lat + p.along[1] / 2],
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],
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}
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: { type: 'Point', coordinates: [p.lon, p.lat] },
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};
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const list = byLayer.get(p.layer);
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if (list)
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list.push(feature);
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else
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byLayer.set(p.layer, [feature]);
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}
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return [...byLayer].sort((a, b) => b[0] - a[0]);
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}
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export class VectorTiles {
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map;
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pool;
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cleanup = [];
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/** Credits of its raster layers */
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attribution;
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/** Its raster and label layers, removed with it */
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layers = [];
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/** The style once loaded, with its source resolved */
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ready;
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/**
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if (url)
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rasters[key] = { tiles: url, maxzoom: s.maxzoom ?? 22, tileSize: s.tileSize ?? 512 };
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}
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// Only the layers of those sources (and the background); other types (hillshade, heatmap…) are left out
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// Only the layers of those sources (and the background); other types (hillshade, heatmap…) are left out. The
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// application's style object stays as it is
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const layers = style.layers.filter((l) => l.type === 'background' ||
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(l.source === name && l.type !== 'raster') ||
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(l.type === 'raster' && l.source !== undefined && rasters[l.source] !== undefined));
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return { style, tiles: template, maxzoom: maxzoom ?? 14, rasters };
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return { style: { ...style, layers }, tiles: template, maxzoom: maxzoom ?? 14, rasters };
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}
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/** The fonts of the style's labels, for its glyphs (the first of each `text-font`, as the workers take it) */
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static fonts(style) {
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const response = await this.request(vz, x >> shift, y >> shift, { type: 'render', key, z, x, y, size: texture, priority }, signal);
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return 'image' in response ? response.image : null;
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};
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const layer = this.map.addRaster({
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url: '',
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size: texture,
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opacity,
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...(this.attribution ? { attribution: this.attribution } : {}),
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...(before ? { before } : {}),
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});
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this.layers.push(layer);
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return layer;
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}
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/**
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* A symbol layer with the labels of the style's symbol layers (or those `layers` keeps), updated as the view
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placement: 'line',
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});
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this.map.keepOnTop(symbol);
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this.layers.push(symbol);
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const renderer = this.ready.then(({ style }) => {
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// The style's fonts from its own glyphs
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if (style.glyphs)
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return this.renderer((l) => l.type === 'symbol' && layers(l), []);
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});
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renderer.catch(() => undefined);
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/** The labels of the tiles, the
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/** The labels of the tiles, as features by style layer, the higher layers first: each list is given to the symbol
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* layer as a group, shaped once while the tile is kept */
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const tiles = new Lru(256);
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let generation = 0;
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/** The tiles whose labels are shown */
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let shown = '';
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const z = Math.max(0, Math.min(Math.floor(camera.zoom), maxzoom));
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const n = 2 ** z;
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const [west, south, east, north] = this.map.getBounds();
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const tx = (lon) => Math.floor((
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const ty = (lat) =>
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return Math.floor(((1 - Math.log(Math.tan(phi) + 1 / Math.cos(phi)) / Math.PI) / 2) * n);
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};
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const [cx, cy] = [((camera.center[0] + 180) / 360) * n, ty(camera.center[1])];
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const tx = (lon) => Math.floor(mercatorX(lon) * n);
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const ty = (lat) => Math.floor(mercatorY(lat) * n);
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const [cx, cy] = [mercatorX(camera.center[0]) * n, ty(camera.center[1])];
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// The tiles of the bounds, within a window around the center: a tilted view's bounds reach far, and only the
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// nearest `maxTiles` are kept anyway
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const reach = Math.ceil(Math.sqrt(maxTiles)) + 2;
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return;
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const lists = await Promise.all(keys.map((k, index) => {
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let p = tiles.get(k);
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if (p)
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// Used again: the most recent
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tiles.delete(k);
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tiles.set(k, p);
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if (p)
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return p;
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}
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const [tz, x, y] = k.split('/').map(Number);
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// The nearest tiles first: the others wait for the raster tiles
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475
|
const priority = index < 4 ? 'auto' : 'low';
|
|
434
|
-
p = this.request(tz, x, y, { type: 'labels', key, z: tz, x, y, priority }).then((r) => ('labels' in r ? r.labels : []), () => {
|
|
476
|
+
p = this.request(tz, x, y, { type: 'labels', key, z: tz, x, y, priority }).then((r) => tileLabels('labels' in r ? r.labels : []), () => {
|
|
435
477
|
// A network error is not kept: the tile is asked for again on the next update
|
|
436
478
|
tiles.delete(k);
|
|
437
479
|
return [];
|
|
438
480
|
});
|
|
439
|
-
tiles.set(k, p);
|
|
440
481
|
// A bounded cache of tiles' labels, the least recently used dropped
|
|
441
|
-
|
|
442
|
-
const oldest = tiles.keys().next().value;
|
|
443
|
-
if (oldest !== undefined)
|
|
444
|
-
tiles.delete(oldest);
|
|
445
|
-
}
|
|
482
|
+
tiles.set(k, p);
|
|
446
483
|
return p;
|
|
447
484
|
}));
|
|
448
485
|
if (run !== generation || this.destroyed)
|
|
449
486
|
return;
|
|
450
487
|
// A tile that failed is missing: the next update asks for it again
|
|
451
488
|
shown = keys.every((k) => tiles.has(k)) ? set : '';
|
|
452
|
-
|
|
453
|
-
|
|
454
|
-
|
|
455
|
-
|
|
456
|
-
|
|
457
|
-
|
|
458
|
-
|
|
459
|
-
|
|
460
|
-
|
|
461
|
-
|
|
462
|
-
|
|
463
|
-
|
|
464
|
-
[p.lon + p.along[0] / 2, p.lat + p.along[1] / 2],
|
|
465
|
-
]
|
|
466
|
-
: [p.lon, p.lat],
|
|
467
|
-
},
|
|
468
|
-
}));
|
|
469
|
-
symbol.setData(features);
|
|
489
|
+
// The labels of the higher style layers first: they win the collisions; for each style layer, the tiles nearest
|
|
490
|
+
// to the center first
|
|
491
|
+
const layerIds = [...new Set(lists.flatMap((list) => list.map(([layer]) => layer)))].sort((a, b) => b - a);
|
|
492
|
+
const groups = [];
|
|
493
|
+
for (const layer of layerIds) {
|
|
494
|
+
for (const list of lists) {
|
|
495
|
+
const group = list.find(([l]) => l === layer)?.[1];
|
|
496
|
+
if (group)
|
|
497
|
+
groups.push(group);
|
|
498
|
+
}
|
|
499
|
+
}
|
|
500
|
+
symbol.setGroups(groups);
|
|
470
501
|
};
|
|
471
502
|
// The style failed to load: reported by `ready`
|
|
472
503
|
const refresh = () => {
|
|
@@ -485,6 +516,7 @@ export class VectorTiles {
|
|
|
485
516
|
refresh();
|
|
486
517
|
return symbol;
|
|
487
518
|
}
|
|
519
|
+
/** Stops its workers' work and removes its raster and label layers from the map (those still there) */
|
|
488
520
|
destroy() {
|
|
489
521
|
if (this.destroyed)
|
|
490
522
|
return;
|
|
@@ -492,6 +524,13 @@ export class VectorTiles {
|
|
|
492
524
|
for (const off of this.cleanup)
|
|
493
525
|
off();
|
|
494
526
|
this.cleanup.length = 0;
|
|
527
|
+
for (const layer of this.layers)
|
|
528
|
+
if (this.map.hasLayer(layer))
|
|
529
|
+
layer.remove();
|
|
530
|
+
this.layers.length = 0;
|
|
531
|
+
this.map.dropVectorTiles(this);
|
|
532
|
+
// The page's copy of the sprite (the workers have theirs)
|
|
533
|
+
this.sprite?.then((sprite) => sprite?.image.close()).catch(() => undefined);
|
|
495
534
|
if (this.ownPool) {
|
|
496
535
|
this.pool.terminate();
|
|
497
536
|
}
|
package/dist/vectortiles.js.map
CHANGED
|
@@ -1 +1 @@
|
|
|
1
|
-
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* Vector basemaps from a MapLibre style (OpenFreeMap's Positron by default): the fills, lines, circles and raster\n * layers drawn tile by tile in workers into the raster pool, so that they lie on the relief like any basemap and composite\n * with the hillshade in one pass; and the labels of the style's symbol layers in a symbol layer of their own, kept\n * above the application's layers (as MapLibre's `beforeId: firstSymbol` does), shaped and placed by the engine.\n *\n * Any subset of the style can be drawn on its own raster layer (`raster({ layers })`), at its own place in the stack:\n * rivers from the basemap's data over a flood layer, for instance, restyled with `extraLayers`.\n */\nimport type { BasemapRequest, BasemapResponse, BasemapWork, Priority, Sprite } from './basemap.worker.ts';\nimport { OPENFREEMAP_ATTRIBUTION } from './basemaps.ts';\nimport type { Feature, Size } from './features.ts';\nimport { IGN_ATTRIBUTION } from './geoplateforme.ts';\nimport type { RasterLayer } from './layers.ts';\nimport type { GeoMap } from './map.ts';\nimport type { Anchor } from './overlay.ts';\nimport type { SymbolLayer } from './symbols.ts';\nimport {\n type Json,\n type LabelCandidate,\n labelFont,\n type RasterSource,\n type Style,\n type StyleLayer,\n} from './vectorstyle.ts';\nimport type { Camera } from './wasm/isard.js';\n\n/** OpenFreeMap's styles: OpenStreetMap data in the OpenMapTiles schema, worldwide, free and without a key */\nexport const OPENFREEMAP_STYLES = {\n positron: 'https://tiles.openfreemap.org/styles/positron',\n liberty: 'https://tiles.openfreemap.org/styles/liberty',\n bright: 'https://tiles.openfreemap.org/styles/bright',\n} as const;\n\n/** PLAN.IGN vector styles of the Géoplateforme (France) */\nexport const PLAN_STYLES = {\n standard: 'https://data.geopf.fr/annexes/ressources/vectorTiles/styles/PLAN.IGN/standard.json',\n grey: 'https://data.geopf.fr/annexes/ressources/vectorTiles/styles/PLAN.IGN/gris.json',\n} as const;\n\n/** Vector 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The vector tiles of a map share its workers (and their\n * decoded tiles); another count gives these tiles workers of their own */\n workers?: number;\n /** Where to load the worker from, when a bundler does not resolve the default URL (default the map's\n * `basemapWorkerUrl`); another URL than the map's gives these tiles workers of their own */\n workerUrl?: string | URL;\n /** Credits of the tiles, shown while its raster layers are on the map (default: OpenFreeMap's for its styles, the\n * IGN's for PLAN.IGN's) */\n attribution?: string;\n}\n\n/** The credits of a known style: OpenFreeMap's, PLAN.IGN's */\nexport function styleAttribution(style: string | Style): string | undefined {\n if (typeof style !== 'string') return undefined;\n if ((Object.values(OPENFREEMAP_STYLES) as string[]).includes(style)) return OPENFREEMAP_ATTRIBUTION;\n if ((Object.values(PLAN_STYLES) as string[]).includes(style)) return IGN_ATTRIBUTION;\n return undefined;\n}\n\n/** Text size of a style (a number, legacy stops, or the stops of a zoom expression made by the worker) as a size for\n * the symbol layer */\nfunction size(value: Json): Size {\n if (typeof value === 'number') return value;\n if (Array.isArray(value) && value.length > 0 && value.every(Array.isArray)) {\n return value.map((s) => [Number((s as Json[])[0]), Number((s as Json[])[1])] as [number, number]);\n }\n if (value && typeof value === 'object' && !Array.isArray(value) && Array.isArray(value.stops)) {\n return (value.stops as Json[]).map((s) => {\n const [z, v] = s as [number, number];\n return [Number(z), Number(v)] as [number, number];\n });\n }\n return 16;\n}\n\n/** Fetches a JSON document (a style, a TileJSON) */\nasync function json<T>(url: string): Promise<T> {\n const response = await fetch(url);\n if (!response.ok) throw new Error(`${url}: ${response.status}`);\n return (await response.json()) as T;\n}\n\n/** Default size of a basemap worker pool: cores - 1, 1 to 4 */\nexport function defaultWorkerCount(): number {\n return Math.min(4, Math.max(1, (typeof navigator !== 'undefined' ? navigator.hardwareConcurrency || 2 : 2) - 1));\n}\n\n/** Default URL of the basemap worker, next to the module */\nexport function defaultWorkerUrl(): URL {\n return new URL('./basemap.worker.js', import.meta.url);\n}\n\n/** Fetch priority of a raster tile drawn by the workers: 'high' near the center of the view, at the current zoom or\n * coarser; 'low' far from it or finer (prefetch); 'auto' between */\nexport function tilePriority(z: number, x: number, y: number, camera: Pick<Camera, 'center' | 'zoom'>): Priority {\n // A raster tile of level z covers the map at zoom z - 1\n if (z - 1 > camera.zoom + 1) return 'low';\n const n = 2 ** z;\n const [lon, lat] = camera.center;\n const cx = ((lon + 180) / 360) * n;\n const phi = (Math.max(-85.05, Math.min(85.05, lat)) * Math.PI) / 180;\n const cy = ((1 - Math.log(Math.tan(phi) + 1 / Math.cos(phi)) / Math.PI) / 2) * n;\n // Across the antimeridian, the short way\n let dx = Math.abs(x + 0.5 - cx) % n;\n dx = Math.min(dx, n - dx);\n const d = Math.hypot(dx, y + 0.5 - cy);\n if (d <= 1.5) return 'high';\n return d >= 4 ? 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Requests are tracked one by one, with their\n * owner, so that one `VectorTiles` going away cancels its own requests only.\n */\nexport class BasemapWorkers {\n private readonly workers: PoolWorker[];\n private readonly pending = new Map<\n number,\n { resolve: (r: BasemapResponse) => void; reject: (e: Error) => void; worker: PoolWorker; owner: object }\n >();\n private next = 1;\n private namespaces = 0;\n private terminated = false;\n\n constructor(\n readonly count: number,\n readonly url: string | URL,\n create: (url: string | URL) => PoolWorker = (u) => new Worker(u, { type: 'module' }),\n ) {\n this.workers = Array.from({ length: Math.max(1, count) }, () => {\n const worker = create(url);\n worker.onmessage = ({ data }: MessageEvent<BasemapResponse>) => {\n const p = this.pending.get(data.id);\n if (!p) return;\n this.pending.delete(data.id);\n if ('error' in data) p.reject(new Error(data.error));\n else p.resolve(data);\n };\n // A worker that fails to load (a bundler serving it from elsewhere) or to read a message fails its requests\n worker.onerror = (event) => {\n event.preventDefault();\n this.fail(worker, `the vector basemap worker ${url} failed${event.message ? `: ${event.message}` : ''}`);\n };\n worker.onmessageerror = () => this.fail(worker, `the vector basemap worker ${url} sent an unreadable message`);\n return worker;\n });\n }\n\n /** A prefix for the renderer keys of one `VectorTiles` */\n namespace(): string {\n return `v${this.namespaces++}`;\n }\n\n /** Requests in progress */\n get size(): number {\n return this.pending.size;\n }\n\n /** Rejects the requests of a failed worker */\n private fail(worker: PoolWorker, message: string): void {\n const error = new Error(\n `isard: ${message}. If a bundler moves the worker, give its URL in the \\`basemapWorkerUrl\\` option (see \"With a bundler\" in the guide)`,\n );\n for (const [id, p] of this.pending) {\n if (p.worker !== worker) continue;\n this.pending.delete(id);\n p.reject(error);\n }\n }\n\n /** The worker of a vector tile */\n worker(vz: number, vx: number, vy: number): PoolWorker {\n return this.workers[workerIndex(vz, vx, vy, this.workers.length)] ?? (this.workers[0] as PoolWorker);\n }\n\n /** Sends a message to every worker (a renderer, or its removal) */\n broadcast(message: Extract<BasemapRequest, { type: 'init' } | { type: 'drop' }>): void {\n if (this.terminated) return;\n // A sprite image is copied to each worker (structured clone)\n for (const w of this.workers) w.postMessage(message);\n }\n\n /** Asks a worker for a tile's image or labels, on behalf of `owner` */\n request(worker: PoolWorker, work: BasemapWork, owner: object, signal?: AbortSignal): Promise<BasemapResponse> {\n return new Promise<BasemapResponse>((resolve, reject) => {\n if (this.terminated) return reject(new DOMException('isard: vector tiles destroyed', 'AbortError'));\n if (signal?.aborted) return reject(new DOMException('aborted', 'AbortError'));\n const id = this.next++;\n const abort = () => {\n if (!this.pending.delete(id)) return;\n worker.postMessage({ type: 'abort', id } satisfies BasemapRequest);\n reject(new DOMException('aborted', 'AbortError'));\n };\n // The listener goes once the request is settled\n const settle = () => signal?.removeEventListener('abort', abort);\n this.pending.set(id, {\n resolve: (r) => {\n settle();\n resolve(r);\n },\n reject: (e) => {\n settle();\n reject(e);\n },\n worker,\n owner,\n });\n signal?.addEventListener('abort', abort, { once: true });\n worker.postMessage({ ...work, id } satisfies BasemapRequest);\n });\n }\n\n /** Cancels the requests of an owner (the workers stop them) */\n cancel(owner: object): void {\n for (const [id, p] of this.pending) {\n if (p.owner !== owner) continue;\n this.pending.delete(id);\n p.worker.postMessage({ type: 'abort', id } satisfies BasemapRequest);\n p.reject(new DOMException('isard: vector tiles destroyed', 'AbortError'));\n }\n }\n\n /** Stops the workers; their requests fail */\n terminate(): void {\n if (this.terminated) return;\n this.terminated = true;\n for (const w of this.workers) w.terminate();\n const pending = [...this.pending.values()];\n this.pending.clear();\n for (const p of pending) p.reject(new DOMException('isard: vector tiles destroyed', 'AbortError'));\n }\n}\n\nexport class VectorTiles {\n private readonly pool: BasemapWorkers;\n /** The pool is this instance's own (a worker count or URL other than the map's): stopped with it */\n private readonly ownPool: boolean;\n /** Prefix of its renderer keys in the pool's workers */\n private readonly namespace: string;\n private destroyed = false;\n private keys = 0;\n /** Renderers sent to the workers, dropped on destroy */\n private readonly renderers: string[] = [];\n private readonly cleanup: (() => void)[] = [];\n /** Credits of its raster layers */\n private readonly attribution: string | undefined;\n /** The style once loaded, with its source resolved */\n readonly ready: Promise<{ style: Style; tiles: string; maxzoom: number; rasters: Record<string, RasterSource> }>;\n\n /**\n * Its workers are the map's (shared by every `VectorTiles` of the map, a vector tile decoded once for all of them),\n * unless `workers` or `workerUrl` asks for others than the map's: then it has workers of its own\n */\n constructor(\n private readonly map: GeoMap,\n options: VectorTilesOptions = {},\n ) {\n const { pool, own } = map.basemapWorkers(options.workers, options.workerUrl);\n this.pool = pool;\n this.ownPool = own;\n this.namespace = pool.namespace();\n const style = options.style ?? OPENFREEMAP_STYLES.positron;\n this.attribution = options.attribution ?? styleAttribution(style);\n this.ready = this.load(style);\n // Reported once here; `ready`, the raster tiles and the labels fail with it\n this.ready.catch((error: unknown) => {\n if (!this.destroyed) console.warn('isard: vector tiles', error);\n });\n }\n\n private async load(input: string | Style) {\n const style = typeof input === 'string' ? await json<Style>(input) : input;\n const [name, source] = Object.entries(style.sources).find(([, s]) => s.type === 'vector') ?? [];\n if (!name || !source) throw new Error('the style has no vector source');\n let { tiles, maxzoom } = source;\n if (!tiles && source.url) {\n const tilejson = await json<{ tiles: string[]; maxzoom?: number }>(source.url);\n tiles = tilejson.tiles;\n maxzoom ??= tilejson.maxzoom;\n }\n const template = tiles?.[0];\n if (!template) throw new Error(`source ${name} has no tiles`);\n // Its raster sources of tiles, drawn into the same images (the shaded relief of a style at low zoom)\n const rasters: Record<string, RasterSource> = {};\n for (const [key, s] of Object.entries(style.sources)) {\n const url = s.type === 'raster' ? s.tiles?.[0] : undefined;\n if (url) rasters[key] = { tiles: url, maxzoom: s.maxzoom ?? 22, tileSize: s.tileSize ?? 512 };\n }\n // Only the layers of those sources (and the background); other types (hillshade, heatmap…) are left out\n style.layers = style.layers.filter(\n (l) =>\n l.type === 'background' ||\n (l.source === name && l.type !== 'raster') ||\n (l.type === 'raster' && l.source !== undefined && rasters[l.source] !== undefined),\n );\n return { style, tiles: template, maxzoom: maxzoom ?? 14, rasters };\n }\n\n /** The fonts of the style's labels, for its glyphs (the first of each `text-font`, as the workers take it) */\n private static fonts(style: Style): string[] {\n const fonts = new Set<string>();\n for (const layer of style.layers) {\n const font = layer.layout?.['text-font'];\n if (layer.type === 'symbol' && Array.isArray(font) && typeof font[0] === 'string') fonts.add(labelFont(font[0]));\n }\n return [...fonts];\n }\n\n /** The style's sprite (its JSON and its image), loaded once, for the renderers that draw fill patterns */\n private sprite: Promise<Sprite | undefined> | undefined;\n\n private loadSprite(url: string): Promise<Sprite | undefined> {\n this.sprite ??= (async () => {\n try {\n const [json, png] = await Promise.all([fetch(`${url}.json`), fetch(`${url}.png`)]);\n if (!json.ok || !png.ok) return undefined;\n return { icons: await json.json(), image: await createImageBitmap(await png.blob()) };\n } catch {\n return undefined;\n }\n })();\n return this.sprite;\n }\n\n private request(vz: number, vx: number, vy: number, work: BasemapWork, signal?: AbortSignal) {\n if (this.destroyed) return Promise.reject(new DOMException('isard: vector tiles destroyed', 'AbortError'));\n return this.pool.request(this.pool.worker(vz, vx, vy), work, this, signal);\n }\n\n /** Sends a renderer of these layers to every worker; returns its key */\n private async renderer(select: (layer: StyleLayer) => boolean, extra: StyleLayer[]) {\n const { style, tiles, maxzoom, rasters } = await this.ready;\n const key = rendererKey(this.namespace, this.keys++);\n const layers = [...style.layers.filter(select), ...extra];\n const patterns = layers.some((l) => l.paint?.['fill-pattern'] !== undefined);\n // The image is downloaded once, copied to each worker\n const sprite = patterns && style.sprite ? await this.loadSprite(style.sprite) : undefined;\n if (this.destroyed) throw new DOMException('isard: vector tiles destroyed', 'AbortError');\n this.pool.broadcast({ type: 'init', key, tiles, maxzoom, layers, rasters, ...(sprite ? { sprite } : {}) });\n this.renderers.push(key);\n return { key, maxzoom };\n }\n\n /**\n * A raster layer drawing the style's fills, lines and circles (or those `layers` keeps, then `extraLayers`, of the\n * same source); `size`: texture size of its tiles (512 by default: sharp lines)\n */\n raster(\n options: {\n layers?: (layer: StyleLayer) => boolean;\n extraLayers?: StyleLayer[];\n size?: number;\n opacity?: number;\n minZoom?: number;\n maxZoom?: number;\n before?: Parameters<GeoMap['addRaster']>[0]['before'];\n } = {},\n ): RasterLayer {\n const { layers = () => true, extraLayers = [], size: texture = 512, opacity = 1, before } = options;\n const drawn = (l: StyleLayer) => l.type !== 'symbol' && layers(l);\n const renderer = this.renderer(drawn, extraLayers);\n // Its failure is reported by `ready` and each tile\n renderer.catch(() => undefined);\n const loader = async (z: number, x: number, y: number, signal: AbortSignal) => {\n const { key, maxzoom } = await renderer;\n // The vector tile it is drawn from (see the worker)\n const vz = Math.max(0, Math.min(z - 1, maxzoom));\n const shift = z - vz;\n const priority = tilePriority(z, x, y, this.map.getCamera());\n const response = await this.request(\n vz,\n x >> shift,\n y >> shift,\n { type: 'render', key, z, x, y, size: texture, priority },\n signal,\n );\n return 'image' in response ? response.image : null;\n };\n return this.map.addRaster({\n url: '',\n size: texture,\n opacity,\n minZoom: options.minZoom ?? 0,\n maxZoom: options.maxZoom ?? 20,\n loader,\n ...(this.attribution ? { attribution: this.attribution } : {}),\n ...(before ? { before } : {}),\n });\n }\n\n /**\n * A symbol layer with the labels of the style's symbol layers (or those `layers` keeps), updated as the view\n * moves: the labels of the vector tiles in view, the higher style layers placed first. It stays above the layers\n * added after it unless one is moved over it.\n */\n labels(options: { layers?: (layer: StyleLayer) => boolean; maxTiles?: number } = {}): SymbolLayer<LabelCandidate> {\n const { layers = () => true, maxTiles = 36 } = options;\n const symbol = this.map.addSymbols<LabelCandidate>({\n data: [],\n text: (p) => p.text,\n font: (p) => p.font,\n size: (p) => size(p.size),\n color: (p) => p.color,\n haloColor: (p) => p.haloColor,\n haloWidth: (p) => p.haloWidth,\n anchor: (p) => p.anchor as Anchor,\n offset: (p) => p.offset,\n maxWidth: (p) => p.maxWidth,\n lineHeight: (p) => p.lineHeight,\n overlap: (p) => p.overlap,\n placement: 'line',\n });\n this.map.keepOnTop(symbol);\n const renderer = this.ready.then(({ style }) => {\n // The style's fonts from its own glyphs\n if (style.glyphs) this.map.glyphs.register(style.glyphs, VectorTiles.fonts(style));\n return this.renderer((l) => l.type === 'symbol' && layers(l), []);\n });\n renderer.catch(() => undefined);\n /** The labels of the tiles, the most recently used last */\n const tiles = new Map<string, Promise<LabelCandidate[]>>();\n let generation = 0;\n /** The tiles whose labels are shown */\n let shown = '';\n const update = async () => {\n if (this.destroyed) return;\n const { key, maxzoom } = await renderer;\n const run = ++generation;\n const camera = this.map.getCamera();\n const z = Math.max(0, Math.min(Math.floor(camera.zoom), maxzoom));\n const n = 2 ** z;\n const [west, south, east, north] = this.map.getBounds();\n const tx = (lon: number) => Math.floor(((lon + 180) / 360) * n);\n const ty = (lat: number) => {\n const phi = (Math.max(-85.05, Math.min(85.05, lat)) * Math.PI) / 180;\n return Math.floor(((1 - Math.log(Math.tan(phi) + 1 / Math.cos(phi)) / Math.PI) / 2) * n);\n };\n const [cx, cy] = [((camera.center[0] + 180) / 360) * n, ty(camera.center[1])];\n // The tiles of the bounds, within a window around the center: a tilted view's bounds reach far, and only the\n // nearest `maxTiles` are kept anyway\n const reach = Math.ceil(Math.sqrt(maxTiles)) + 2;\n const [x0, x1] = [\n Math.max(0, tx(west), Math.floor(cx) - reach),\n Math.min(n - 1, tx(east), Math.floor(cx) + reach),\n ];\n const [y0, y1] = [\n Math.max(0, ty(north), Math.floor(cy) - reach),\n Math.min(n - 1, ty(south), Math.floor(cy) + reach),\n ];\n const wanted: [number, number][] = [];\n for (let y = y0; y <= y1; y += 1) for (let x = x0; x <= x1; x += 1) wanted.push([x, y]);\n // Nearest to the center first, at most `maxTiles` (tilted views reach far)\n wanted.sort(\n (a, b) => Math.hypot(a[0] + 0.5 - cx, a[1] + 0.5 - cy) - Math.hypot(b[0] + 0.5 - cx, b[1] + 0.5 - cy),\n );\n const keys = wanted.slice(0, maxTiles).map(([x, y]) => `${z}/${x}/${y}`);\n // The same tiles as the labels shown: nothing to do\n const set = keys.join(' ');\n if (set === shown) return;\n const lists = await Promise.all(\n keys.map((k, index) => {\n let p = tiles.get(k);\n if (p) {\n // Used again: the most recent\n tiles.delete(k);\n tiles.set(k, p);\n return p;\n }\n const [tz, x, y] = k.split('/').map(Number) as [number, number, number];\n // The nearest tiles first: the others wait for the raster tiles\n const priority: Priority = index < 4 ? 'auto' : 'low';\n p = this.request(tz, x, y, { type: 'labels', key, z: tz, x, y, priority }).then(\n (r) => ('labels' in r ? r.labels : []),\n () => {\n // A network error is not kept: the tile is asked for again on the next update\n tiles.delete(k);\n return [];\n },\n );\n tiles.set(k, p);\n // A bounded cache of tiles' labels, the least recently used dropped\n if (tiles.size > 256) {\n const oldest = tiles.keys().next().value;\n if (oldest !== undefined) tiles.delete(oldest);\n }\n return p;\n }),\n );\n if (run !== generation || this.destroyed) return;\n // A tile that failed is missing: the next update asks for it again\n shown = keys.every((k) => tiles.has(k)) ? set : '';\n const features: Feature<LabelCandidate>[] = lists\n .flat()\n // The labels of the higher style layers first: they win the collisions\n .sort((a, b) => b.layer - a.layer)\n .map(\n (p) =>\n ({\n type: 'Feature',\n properties: p,\n geometry: {\n type: p.along ? 'LineString' : 'Point',\n coordinates: p.along\n ? [\n [p.lon - p.along[0] / 2, p.lat - p.along[1] / 2],\n [p.lon + p.along[0] / 2, p.lat + p.along[1] / 2],\n ]\n : [p.lon, p.lat],\n },\n }) as Feature<LabelCandidate>,\n );\n symbol.setData(features);\n };\n // The style failed to load: reported by `ready`\n const refresh = () => {\n update().catch(() => undefined);\n };\n let timer = 0;\n const schedule = () => {\n if (timer) return;\n timer = window.setTimeout(() => {\n timer = 0;\n refresh();\n }, 250);\n };\n this.cleanup.push(this.map.on('move', schedule), this.map.on('moveend', refresh), () => clearTimeout(timer));\n refresh();\n return symbol;\n }\n\n destroy(): void {\n if (this.destroyed) return;\n this.destroyed = true;\n for (const off of this.cleanup) off();\n this.cleanup.length = 0;\n if (this.ownPool) {\n this.pool.terminate();\n } else {\n // Shared workers: only its requests stop and its renderers go\n this.pool.cancel(this);\n for (const key of this.renderers) this.pool.broadcast({ type: 'drop', key });\n }\n this.renderers.length = 0;\n }\n}\n"]}
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+
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* Vector basemaps from a MapLibre style (OpenFreeMap's Positron by default): the fills, lines, circles and raster\n * layers drawn tile by tile in workers into the raster pool, so that they lie on the relief like any basemap and\n * composite with the hillshade in one pass; and the labels of the style's symbol layers in a symbol layer of their own,\n * kept above the application's layers (as MapLibre's `beforeId: firstSymbol` does), listed by the workers, shaped in\n * the page once per vector tile, placed by the engine.\n *\n * Any subset of the style can be drawn on its own raster layer (`raster({ layers })`), at its own place in the stack:\n * rivers from the basemap's data over a flood layer, for instance, restyled with `extraLayers`.\n */\nimport type { BasemapRequest, BasemapResponse, BasemapWork, Priority, Sprite } from './basemap.worker.ts';\nimport { OPENFREEMAP_ATTRIBUTION } from './basemaps.ts';\nimport type { Feature, Size } from './features.ts';\nimport { mercatorX, mercatorY } from './geo.ts';\nimport { IGN_ATTRIBUTION } from './geoplateforme.ts';\nimport type { Layer, RasterLayer } from './layers.ts';\nimport { Lru } from './lru.ts';\nimport type { GeoMap } from './map.ts';\nimport type { Anchor } from './overlay.ts';\nimport { type Job, SOURCE_CACHE } from './resample.ts';\nimport type { SymbolLayer } from './symbols.ts';\nimport type { PngEncoding } from './terrain.ts';\nimport {\n type Json,\n type LabelCandidate,\n labelFont,\n type RasterSource,\n type Style,\n type StyleLayer,\n} from './vectorstyle.ts';\nimport type { Camera } from './wasm/isard.js';\n\n/** OpenFreeMap's styles: OpenStreetMap data in the OpenMapTiles schema, worldwide, free and without a key */\nexport const OPENFREEMAP_STYLES = {\n positron: 'https://tiles.openfreemap.org/styles/positron',\n liberty: 'https://tiles.openfreemap.org/styles/liberty',\n bright: 'https://tiles.openfreemap.org/styles/bright',\n} as const;\n\n/** PLAN.IGN vector styles of the Géoplateforme (France) */\nexport const PLAN_STYLES = {\n standard: 'https://data.geopf.fr/annexes/ressources/vectorTiles/styles/PLAN.IGN/standard.json',\n grey: 'https://data.geopf.fr/annexes/ressources/vectorTiles/styles/PLAN.IGN/gris.json',\n} as const;\n\n/** Vector basemaps by name (see `BasemapName`) */\nexport const VECTOR_BASEMAPS = {\n 'osm-positron': OPENFREEMAP_STYLES.positron,\n 'osm-liberty': OPENFREEMAP_STYLES.liberty,\n 'osm-bright': OPENFREEMAP_STYLES.bright,\n 'ign-plan-vector': PLAN_STYLES.standard,\n 'ign-plan-grey-vector': PLAN_STYLES.grey,\n} as const;\n\nexport interface VectorTilesOptions {\n /** A style URL or object (default OpenFreeMap's Positron) */\n style?: string | Style;\n /** Workers drawing the tiles (default cores - 1, 1 to 4). The vector tiles of a map share its workers (and their\n * decoded tiles); another count gives these tiles workers of their own */\n workers?: number;\n /** Where to load the worker from, when a bundler does not resolve the default URL (default the map's\n * `basemapWorkerUrl`); another URL than the map's gives these tiles workers of their own */\n workerUrl?: string | URL;\n /** Credits of the tiles, shown while its raster layers are on the map (default: OpenFreeMap's for its styles, the\n * IGN's for PLAN.IGN's) */\n attribution?: string;\n}\n\n/** The credits of a known style: OpenFreeMap's, PLAN.IGN's */\nexport function styleAttribution(style: string | Style): string | undefined {\n if (typeof style !== 'string') return undefined;\n if ((Object.values(OPENFREEMAP_STYLES) as string[]).includes(style)) return OPENFREEMAP_ATTRIBUTION;\n if ((Object.values(PLAN_STYLES) as string[]).includes(style)) return IGN_ATTRIBUTION;\n return undefined;\n}\n\n/** Text size of a style (a number, legacy stops, or the stops of a zoom expression made by the worker) as a size for\n * the symbol layer */\nfunction size(value: Json): Size {\n if (typeof value === 'number') return value;\n if (Array.isArray(value) && value.length > 0 && value.every(Array.isArray)) {\n return value.map((s) => [Number((s as Json[])[0]), Number((s as Json[])[1])] as [number, number]);\n }\n if (value && typeof value === 'object' && !Array.isArray(value) && Array.isArray(value.stops)) {\n return (value.stops as Json[]).map((s) => {\n const [z, v] = s as [number, number];\n return [Number(z), Number(v)] as [number, number];\n });\n }\n return 16;\n}\n\n/** Fetches a JSON document (a style, a TileJSON) */\nasync function json<T>(url: string): Promise<T> {\n const response = await fetch(url);\n if (!response.ok) throw new Error(`${url}: ${response.status}`);\n return (await response.json()) as T;\n}\n\n/** Default size of a basemap worker pool: cores - 1, 1 to 4 */\nexport function defaultWorkerCount(): number {\n return Math.min(4, Math.max(1, (typeof navigator !== 'undefined' ? navigator.hardwareConcurrency || 2 : 2) - 1));\n}\n\n/** Default URL of the basemap worker, next to the module */\nexport function defaultWorkerUrl(): URL {\n return new URL('./basemap.worker.js', import.meta.url);\n}\n\n/** Fetch priority of a raster tile drawn by the workers: 'high' near the center of the view, at the current zoom or\n * coarser; 'low' far from it or finer (prefetch); 'auto' between */\nexport function tilePriority(z: number, x: number, y: number, camera: Pick<Camera, 'center' | 'zoom'>): Priority {\n // A raster tile of level z covers the map at zoom z - 1\n if (z - 1 > camera.zoom + 1) return 'low';\n const n = 2 ** z;\n const [lon, lat] = camera.center;\n const cx = mercatorX(lon) * n;\n const cy = mercatorY(lat) * n;\n // Across the antimeridian, the short way\n let dx = Math.abs(x + 0.5 - cx) % n;\n dx = Math.min(dx, n - dx);\n const d = Math.hypot(dx, y + 0.5 - cy);\n if (d <= 1.5) return 'high';\n return d >= 4 ? 'low' : 'auto';\n}\n\n/** The worker of a vector tile among `count`: always the same one */\nexport function workerIndex(vz: number, vx: number, vy: number, count: number): number {\n // Unsigned: every worker gets its share\n return ((Math.imul(vx, 73856093) ^ Math.imul(vy, 19349663) ^ vz) >>> 0) % Math.max(1, count);\n}\n\n/** The worker-side key of a renderer: unique across the `VectorTiles` sharing a pool */\nexport function rendererKey(namespace: string, n: number): string {\n return `${namespace}:r${n}`;\n}\n\n/** What the pool needs of a worker (a `Worker`, or a stand-in in tests) */\nexport type PoolWorker = Pick<Worker, 'postMessage' | 'terminate' | 'onmessage' | 'onerror' | 'onmessageerror'>;\n\n/**\n * @internal Workers drawing vector tiles, shared by the `VectorTiles` of a map: each vector tile always goes to the\n * same worker, which keeps it decoded for every style drawn from it. Requests are tracked one by one, with their\n * owner, so that one `VectorTiles` going away cancels its own requests only.\n */\nexport class BasemapWorkers {\n private readonly workers: PoolWorker[];\n private readonly pending = new Map<\n number,\n { resolve: (r: BasemapResponse) => void; reject: (e: Error) => void; worker: PoolWorker; owner: object }\n >();\n private next = 1;\n private namespaces = 0;\n private terminated = false;\n\n constructor(\n readonly count: number,\n readonly url: string | URL,\n create: (url: string | URL) => PoolWorker = (u) => new Worker(u, { type: 'module' }),\n ) {\n this.workers = Array.from({ length: Math.max(1, count) }, () => {\n const worker = create(url);\n worker.onmessage = ({ data }: MessageEvent<BasemapResponse>) => {\n const p = this.pending.get(data.id);\n if (!p) return;\n this.pending.delete(data.id);\n if ('error' in data) p.reject(new Error(data.error));\n else p.resolve(data);\n };\n // A worker that fails to load (a bundler serving it from elsewhere) or to read a message fails its requests\n worker.onerror = (event) => {\n event.preventDefault();\n this.fail(worker, `the vector basemap worker ${url} failed${event.message ? `: ${event.message}` : ''}`);\n };\n worker.onmessageerror = () => this.fail(worker, `the vector basemap worker ${url} sent an unreadable message`);\n return worker;\n });\n }\n\n /** A prefix for the renderer keys of one `VectorTiles` */\n namespace(): string {\n return `v${this.namespaces++}`;\n }\n\n /** Requests in progress */\n get size(): number {\n return this.pending.size;\n }\n\n /** Rejects the requests of a failed worker */\n private fail(worker: PoolWorker, message: string): void {\n const error = new Error(\n `isard: ${message}. If a bundler moves the worker, give its URL in the \\`basemapWorkerUrl\\` option (see \"With a bundler\" in the guide)`,\n );\n for (const [id, p] of this.pending) {\n if (p.worker !== worker) continue;\n this.pending.delete(id);\n p.reject(error);\n }\n }\n\n /** The worker of a vector tile */\n worker(vz: number, vx: number, vy: number): PoolWorker {\n return this.workers[workerIndex(vz, vx, vy, this.workers.length)] ?? (this.workers[0] as PoolWorker);\n }\n\n /** Sends a message to every worker (a renderer, or its removal) */\n broadcast(message: Extract<BasemapRequest, { type: 'init' } | { type: 'drop' }>): void {\n if (this.terminated) return;\n // A renderer tells the workers how many they are: they share the decoded tiles' budget\n const sent = message.type === 'init' ? { ...message, workers: this.workers.length } : message;\n // A sprite image is copied to each worker (structured clone)\n for (const w of this.workers) w.postMessage(sent);\n }\n\n /** Asks a worker for a tile's image or labels, on behalf of `owner` */\n request(worker: PoolWorker, work: BasemapWork, owner: object, signal?: AbortSignal): Promise<BasemapResponse> {\n return new Promise<BasemapResponse>((resolve, reject) => {\n if (this.terminated) return reject(new DOMException('isard: vector tiles destroyed', 'AbortError'));\n if (signal?.aborted) return reject(new DOMException('aborted', 'AbortError'));\n const id = this.next++;\n const abort = () => {\n if (!this.pending.delete(id)) return;\n worker.postMessage({ type: 'abort', id } satisfies BasemapRequest);\n reject(new DOMException('aborted', 'AbortError'));\n };\n // The listener goes once the request is settled\n const settle = () => signal?.removeEventListener('abort', abort);\n this.pending.set(id, {\n resolve: (r) => {\n settle();\n resolve(r);\n },\n reject: (e) => {\n settle();\n reject(e);\n },\n worker,\n owner,\n });\n signal?.addEventListener('abort', abort, { once: true });\n worker.postMessage({ ...work, id } satisfies BasemapRequest);\n });\n }\n\n /** The altitudes of a PNG relief tile `z`/`x`/`y` at `url`, decoded by a worker (see `fetchHeights`) */\n heights(\n url: string,\n encoding: PngEncoding,\n floor: number | undefined,\n [z, x, y]: [number, number, number],\n signal: AbortSignal,\n owner: object,\n ): Promise<Float32Array | null> {\n const work: BasemapWork = { type: 'heights', url, encoding, ...(floor === undefined ? {} : { floor }) };\n return this.request(this.worker(z, x, y), work, owner, signal).then((r) => ('heights' in r ? r.heights : null));\n }\n\n /** Mercator tile `z`/`x`/`y` reprojected by a worker from the source images of its plan (see `resampler`) */\n reproject(\n job: Job,\n [z, x, y]: [number, number, number],\n signal: AbortSignal,\n owner: object,\n ): Promise<ImageBitmap | null> {\n // Blocks of 4 × 4 Mercator tiles go to the same worker: neighbours share source tiles, each worker keeps its share\n const worker = this.worker(Math.max(0, z - 2), x >> 2, y >> 2);\n const cached = Math.max(16, Math.ceil(SOURCE_CACHE / this.workers.length));\n const work: BasemapWork = { type: 'reproject', job, cached };\n return this.request(worker, work, owner, signal).then((r) => ('image' in r ? r.image : null));\n }\n\n /** Cancels the requests of an owner (the workers stop them) */\n cancel(owner: object): void {\n for (const [id, p] of this.pending) {\n if (p.owner !== owner) continue;\n this.pending.delete(id);\n p.worker.postMessage({ type: 'abort', id } satisfies BasemapRequest);\n p.reject(new DOMException('isard: vector tiles destroyed', 'AbortError'));\n }\n }\n\n /** Stops the workers; their requests fail */\n terminate(): void {\n if (this.terminated) return;\n this.terminated = true;\n for (const w of this.workers) w.terminate();\n const pending = [...this.pending.values()];\n this.pending.clear();\n for (const p of pending) p.reject(new DOMException('isard: vector tiles destroyed', 'AbortError'));\n }\n}\n\n/** The labels of a vector tile: features by style layer (its index in the style), the higher layers first */\ntype TileLabels = [layer: number, features: Feature<LabelCandidate>[]][];\n\n/** A tile's label candidates as features, by style layer */\nexport function tileLabels(candidates: readonly LabelCandidate[]): TileLabels {\n const byLayer = new Map<number, Feature<LabelCandidate>[]>();\n for (const p of candidates) {\n const feature: Feature<LabelCandidate> = {\n type: 'Feature',\n properties: p,\n geometry: p.along\n ? {\n type: 'LineString',\n coordinates: [\n [p.lon - p.along[0] / 2, p.lat - p.along[1] / 2],\n [p.lon + p.along[0] / 2, p.lat + p.along[1] / 2],\n ],\n }\n : { type: 'Point', coordinates: [p.lon, p.lat] },\n };\n const list = byLayer.get(p.layer);\n if (list) list.push(feature);\n else byLayer.set(p.layer, [feature]);\n }\n return [...byLayer].sort((a, b) => b[0] - a[0]);\n}\n\nexport class VectorTiles {\n private readonly pool: BasemapWorkers;\n /** The pool is this instance's own (a worker count or URL other than the map's): stopped with it */\n private readonly ownPool: boolean;\n /** Prefix of its renderer keys in the pool's workers */\n private readonly namespace: string;\n private destroyed = false;\n private keys = 0;\n /** Renderers sent to the workers, dropped on destroy */\n private readonly renderers: string[] = [];\n private readonly cleanup: (() => void)[] = [];\n /** Credits of its raster layers */\n private readonly attribution: string | undefined;\n /** Its raster and label layers, removed with it */\n private readonly layers: Layer[] = [];\n /** The style once loaded, with its source resolved */\n readonly ready: Promise<{ style: Style; tiles: string; maxzoom: number; rasters: Record<string, RasterSource> }>;\n\n /**\n * Its workers are the map's (shared by every `VectorTiles` of the map, a vector tile decoded once for all of them),\n * unless `workers` or `workerUrl` asks for others than the map's: then it has workers of its own\n */\n constructor(\n private readonly map: GeoMap,\n options: VectorTilesOptions = {},\n ) {\n const { pool, own } = map.basemapWorkers(options.workers, options.workerUrl);\n this.pool = pool;\n this.ownPool = own;\n this.namespace = pool.namespace();\n const style = options.style ?? OPENFREEMAP_STYLES.positron;\n this.attribution = options.attribution ?? styleAttribution(style);\n this.ready = this.load(style);\n // Reported once here; `ready`, the raster tiles and the labels fail with it\n this.ready.catch((error: unknown) => {\n if (!this.destroyed) console.warn('isard: vector tiles', error);\n });\n }\n\n private async load(input: string | Style) {\n const style = typeof input === 'string' ? await json<Style>(input) : input;\n const [name, source] = Object.entries(style.sources).find(([, s]) => s.type === 'vector') ?? [];\n if (!name || !source) throw new Error('the style has no vector source');\n let { tiles, maxzoom } = source;\n if (!tiles && source.url) {\n const tilejson = await json<{ tiles: string[]; maxzoom?: number }>(source.url);\n tiles = tilejson.tiles;\n maxzoom ??= tilejson.maxzoom;\n }\n const template = tiles?.[0];\n if (!template) throw new Error(`source ${name} has no tiles`);\n // Its raster sources of tiles, drawn into the same images (the shaded relief of a style at low zoom)\n const rasters: Record<string, RasterSource> = {};\n for (const [key, s] of Object.entries(style.sources)) {\n const url = s.type === 'raster' ? s.tiles?.[0] : undefined;\n if (url) rasters[key] = { tiles: url, maxzoom: s.maxzoom ?? 22, tileSize: s.tileSize ?? 512 };\n }\n // Only the layers of those sources (and the background); other types (hillshade, heatmap…) are left out. The\n // application's style object stays as it is\n const layers = style.layers.filter(\n (l) =>\n l.type === 'background' ||\n (l.source === name && l.type !== 'raster') ||\n (l.type === 'raster' && l.source !== undefined && rasters[l.source] !== undefined),\n );\n return { style: { ...style, layers }, tiles: template, maxzoom: maxzoom ?? 14, rasters };\n }\n\n /** The fonts of the style's labels, for its glyphs (the first of each `text-font`, as the workers take it) */\n private static fonts(style: Style): string[] {\n const fonts = new Set<string>();\n for (const layer of style.layers) {\n const font = layer.layout?.['text-font'];\n if (layer.type === 'symbol' && Array.isArray(font) && typeof font[0] === 'string') fonts.add(labelFont(font[0]));\n }\n return [...fonts];\n }\n\n /** The style's sprite (its JSON and its image), loaded once, for the renderers that draw fill patterns */\n private sprite: Promise<Sprite | undefined> | undefined;\n\n private loadSprite(url: string): Promise<Sprite | undefined> {\n this.sprite ??= (async () => {\n try {\n const [json, png] = await Promise.all([fetch(`${url}.json`), fetch(`${url}.png`)]);\n if (!json.ok || !png.ok) return undefined;\n return { icons: await json.json(), image: await createImageBitmap(await png.blob()) };\n } catch {\n return undefined;\n }\n })();\n return this.sprite;\n }\n\n private request(vz: number, vx: number, vy: number, work: BasemapWork, signal?: AbortSignal) {\n if (this.destroyed) return Promise.reject(new DOMException('isard: vector tiles destroyed', 'AbortError'));\n return this.pool.request(this.pool.worker(vz, vx, vy), work, this, signal);\n }\n\n /** Sends a renderer of these layers to every worker; returns its key */\n private async renderer(select: (layer: StyleLayer) => boolean, extra: StyleLayer[]) {\n const { style, tiles, maxzoom, rasters } = await this.ready;\n const key = rendererKey(this.namespace, this.keys++);\n const layers = [...style.layers.filter(select), ...extra];\n const patterns = layers.some((l) => l.paint?.['fill-pattern'] !== undefined);\n // The image is downloaded once, copied to each worker\n const sprite = patterns && style.sprite ? await this.loadSprite(style.sprite) : undefined;\n if (this.destroyed) throw new DOMException('isard: vector tiles destroyed', 'AbortError');\n this.pool.broadcast({ type: 'init', key, tiles, maxzoom, layers, rasters, ...(sprite ? { sprite } : {}) });\n this.renderers.push(key);\n return { key, maxzoom };\n }\n\n /**\n * A raster layer drawing the style's fills, lines and circles (or those `layers` keeps, then `extraLayers`, of the\n * same source); `size`: texture size of its tiles (512 by default: sharp lines)\n */\n raster(\n options: {\n layers?: (layer: StyleLayer) => boolean;\n extraLayers?: StyleLayer[];\n size?: number;\n opacity?: number;\n minZoom?: number;\n maxZoom?: number;\n before?: Parameters<GeoMap['addRaster']>[0]['before'];\n } = {},\n ): RasterLayer {\n const { layers = () => true, extraLayers = [], size: texture = 512, opacity = 1, before } = options;\n const drawn = (l: StyleLayer) => l.type !== 'symbol' && layers(l);\n const renderer = this.renderer(drawn, extraLayers);\n // Its failure is reported by `ready` and each tile\n renderer.catch(() => undefined);\n const loader = async (z: number, x: number, y: number, signal: AbortSignal) => {\n const { key, maxzoom } = await renderer;\n // The vector tile it is drawn from (see the worker)\n const vz = Math.max(0, Math.min(z - 1, maxzoom));\n const shift = z - vz;\n const priority = tilePriority(z, x, y, this.map.getCamera());\n const response = await this.request(\n vz,\n x >> shift,\n y >> shift,\n { type: 'render', key, z, x, y, size: texture, priority },\n signal,\n );\n return 'image' in response ? response.image : null;\n };\n const layer = this.map.addRaster({\n url: '',\n size: texture,\n opacity,\n minZoom: options.minZoom ?? 0,\n maxZoom: options.maxZoom ?? 20,\n loader,\n ...(this.attribution ? { attribution: this.attribution } : {}),\n ...(before ? { before } : {}),\n });\n this.layers.push(layer);\n return layer;\n }\n\n /**\n * A symbol layer with the labels of the style's symbol layers (or those `layers` keeps), updated as the view\n * moves: the labels of the vector tiles in view, the higher style layers placed first. It stays above the layers\n * added after it unless one is moved over it.\n */\n labels(options: { layers?: (layer: StyleLayer) => boolean; maxTiles?: number } = {}): SymbolLayer<LabelCandidate> {\n const { layers = () => true, maxTiles = 36 } = options;\n const symbol = this.map.addSymbols<LabelCandidate>({\n data: [],\n text: (p) => p.text,\n font: (p) => p.font,\n size: (p) => size(p.size),\n color: (p) => p.color,\n haloColor: (p) => p.haloColor,\n haloWidth: (p) => p.haloWidth,\n anchor: (p) => p.anchor as Anchor,\n offset: (p) => p.offset,\n maxWidth: (p) => p.maxWidth,\n lineHeight: (p) => p.lineHeight,\n overlap: (p) => p.overlap,\n placement: 'line',\n });\n this.map.keepOnTop(symbol);\n this.layers.push(symbol);\n const renderer = this.ready.then(({ style }) => {\n // The style's fonts from its own glyphs\n if (style.glyphs) this.map.glyphs.register(style.glyphs, VectorTiles.fonts(style));\n return this.renderer((l) => l.type === 'symbol' && layers(l), []);\n });\n renderer.catch(() => undefined);\n /** The labels of the tiles, as features by style layer, the higher layers first: each list is given to the symbol\n * layer as a group, shaped once while the tile is kept */\n const tiles = new Lru<string, Promise<TileLabels>>(256);\n let generation = 0;\n /** The tiles whose labels are shown */\n let shown = '';\n const update = async () => {\n if (this.destroyed) return;\n const { key, maxzoom } = await renderer;\n const run = ++generation;\n const camera = this.map.getCamera();\n const z = Math.max(0, Math.min(Math.floor(camera.zoom), maxzoom));\n const n = 2 ** z;\n const [west, south, east, north] = this.map.getBounds();\n const tx = (lon: number) => Math.floor(mercatorX(lon) * n);\n const ty = (lat: number) => Math.floor(mercatorY(lat) * n);\n const [cx, cy] = [mercatorX(camera.center[0]) * n, ty(camera.center[1])];\n // The tiles of the bounds, within a window around the center: a tilted view's bounds reach far, and only the\n // nearest `maxTiles` are kept anyway\n const reach = Math.ceil(Math.sqrt(maxTiles)) + 2;\n const [x0, x1] = [\n Math.max(0, tx(west), Math.floor(cx) - reach),\n Math.min(n - 1, tx(east), Math.floor(cx) + reach),\n ];\n const [y0, y1] = [\n Math.max(0, ty(north), Math.floor(cy) - reach),\n Math.min(n - 1, ty(south), Math.floor(cy) + reach),\n ];\n const wanted: [number, number][] = [];\n for (let y = y0; y <= y1; y += 1) for (let x = x0; x <= x1; x += 1) wanted.push([x, y]);\n // Nearest to the center first, at most `maxTiles` (tilted views reach far)\n wanted.sort(\n (a, b) => Math.hypot(a[0] + 0.5 - cx, a[1] + 0.5 - cy) - Math.hypot(b[0] + 0.5 - cx, b[1] + 0.5 - cy),\n );\n const keys = wanted.slice(0, maxTiles).map(([x, y]) => `${z}/${x}/${y}`);\n // The same tiles as the labels shown: nothing to do\n const set = keys.join(' ');\n if (set === shown) return;\n const lists = await Promise.all(\n keys.map((k, index) => {\n let p = tiles.get(k);\n if (p) return p;\n const [tz, x, y] = k.split('/').map(Number) as [number, number, number];\n // The nearest tiles first: the others wait for the raster tiles\n const priority: Priority = index < 4 ? 'auto' : 'low';\n p = this.request(tz, x, y, { type: 'labels', key, z: tz, x, y, priority }).then(\n (r) => tileLabels('labels' in r ? r.labels : []),\n () => {\n // A network error is not kept: the tile is asked for again on the next update\n tiles.delete(k);\n return [];\n },\n );\n // A bounded cache of tiles' labels, the least recently used dropped\n tiles.set(k, p);\n return p;\n }),\n );\n if (run !== generation || this.destroyed) return;\n // A tile that failed is missing: the next update asks for it again\n shown = keys.every((k) => tiles.has(k)) ? set : '';\n // The labels of the higher style layers first: they win the collisions; for each style layer, the tiles nearest\n // to the center first\n const layerIds = [...new Set(lists.flatMap((list) => list.map(([layer]) => layer)))].sort((a, b) => b - a);\n const groups: Feature<LabelCandidate>[][] = [];\n for (const layer of layerIds) {\n for (const list of lists) {\n const group = list.find(([l]) => l === layer)?.[1];\n if (group) groups.push(group);\n }\n }\n symbol.setGroups(groups);\n };\n // The style failed to load: reported by `ready`\n const refresh = () => {\n update().catch(() => undefined);\n };\n let timer = 0;\n const schedule = () => {\n if (timer) return;\n timer = window.setTimeout(() => {\n timer = 0;\n refresh();\n }, 250);\n };\n this.cleanup.push(this.map.on('move', schedule), this.map.on('moveend', refresh), () => clearTimeout(timer));\n refresh();\n return symbol;\n }\n\n /** Stops its workers' work and removes its raster and label layers from the map (those still there) */\n destroy(): void {\n if (this.destroyed) return;\n this.destroyed = true;\n for (const off of this.cleanup) off();\n this.cleanup.length = 0;\n for (const layer of this.layers) if (this.map.hasLayer(layer)) layer.remove();\n this.layers.length = 0;\n this.map.dropVectorTiles(this);\n // The page's copy of the sprite (the workers have theirs)\n this.sprite?.then((sprite) => sprite?.image.close()).catch(() => undefined);\n if (this.ownPool) {\n this.pool.terminate();\n } else {\n // Shared workers: only its requests stop and its renderers go\n this.pool.cancel(this);\n for (const key of this.renderers) this.pool.broadcast({ type: 'drop', key });\n }\n this.renderers.length = 0;\n }\n}\n"]}
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package/dist/wasm/isard.d.ts
CHANGED
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@@ -1,7 +1,10 @@
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1
1
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/* tslint:disable */
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2
2
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/* eslint-disable */
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3
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-
/**
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4
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/**
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5
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* A primitive of a tile decoded by `decodeTile`: vertices x, y, z, u, v around the anchor; the image still encoded,
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6
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* the same array for the primitives sharing it
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7
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*/
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export interface EncodedPrimitive {
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9
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vertices: Float32Array<ArrayBuffer>;
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10
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indices: Uint32Array<ArrayBuffer>;
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@@ -23,7 +26,10 @@ export interface CompressedTexture {
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levels: { width: number; height: number; data: Uint8Array<ArrayBuffer> }[];
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24
27
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}
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25
28
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26
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-
/**
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29
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/**
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+
* A primitive ready for the GPU: its image decoded (bitmap) or transcoded (texture); primitives given the same bitmap
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31
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+
* or texture object share one GPU texture
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32
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*/
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27
33
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export interface DecodedPrimitive {
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vertices: Float32Array<ArrayBuffer>;
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29
35
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indices: Uint32Array<ArrayBuffer>;
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@@ -297,8 +303,8 @@ export class Engine {
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* The body the map is drawn on: its equatorial radius (metres) and flattening (0 for a sphere), the halo of its
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* atmosphere around the globe (RGB 0-1 and its strength, 4 numbers; `undefined` for an airless body), and the
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* lowest and highest altitudes of its ground (metres: what its relief may raise into view). WGS 84, the Earth's
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* blue halo and the
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* size (`
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* blue halo and the range of its relief worldwide (-450 m to 8900 m) by default; set before the layers and the
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* relief, whose shaders may take its size (`ISARD_CIRCUMFERENCE` of the ground layers)
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*/
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setBody(radius: number, flattening: number, halo: Float32Array | null | undefined, lowest: number, highest: number): void;
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setCamera(lon: number, lat: number, zoom: number, pitch: number, bearing: number): void;
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@@ -439,7 +445,8 @@ export class Engine {
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* the Mercator metres of another body) or `{z}/{x}/{y}`; `undefined` turns it off. `exaggeration` scales the
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* heights (1: true relief); `max_z`: finest level loaded (up to 15, from 6 on the Earth, coarser on bodies of a
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* larger relief for their size: `terrain_levels`); `geoid`: altitudes raised by the RAF20 geoid height (heights
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* above the ellipsoid, those of 3D Tiles), else left as served (
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* above the ellipsoid, those of 3D Tiles; over France, on the Earth only), else left as served (the default);
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* `loader`: gives the
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* altitudes of each tile instead of fetching `url` (an encoding decoded by the page: Terrarium, Terrain-RGB)
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*/
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setTerrain(url: string | null | undefined, exaggeration: number, max_z: number | null | undefined, geoid: boolean | null | undefined, loader: ((z: number, x: number, y: number, signal: AbortSignal) => Promise<Float32Array | null>) | undefined): void;
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@@ -575,8 +582,8 @@ export interface InitOutput {
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readonly engine_updateGlyphPage: (a: number, b: number, c: number, d: number, e: number, f: number, g: number, h: number) => void;
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readonly engine_updateGroundTexture: (a: number, b: number, c: number, d: number, e: number, f: number, g: number, h: number, i: number, j: number, k: number) => [number, number];
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readonly engine_zoomAt: (a: number, b: number, c: number, d: number) => void;
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readonly
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readonly
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readonly wasm_bindgen_2e566c63402fe7fa___convert__closures_____invoke___js_sys_b1e1c29ba6b0e6b3___Function_fn_wasm_bindgen_2e566c63402fe7fa___JsValue_____wasm_bindgen_2e566c63402fe7fa___sys__Undefined___js_sys_b1e1c29ba6b0e6b3___Function_fn_wasm_bindgen_2e566c63402fe7fa___JsValue_____wasm_bindgen_2e566c63402fe7fa___sys__Undefined_______true_: (a: number, b: number, c: any, d: any) => void;
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readonly wasm_bindgen_2e566c63402fe7fa___convert__closures_____invoke___wasm_bindgen_2e566c63402fe7fa___JsValue__core_37ee0ce0c4cd57d5___result__Result_____wasm_bindgen_2e566c63402fe7fa___JsError___true_: (a: number, b: number, c: any) => [number, number];
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readonly __wbindgen_malloc: (a: number, b: number) => number;
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readonly __wbindgen_realloc: (a: number, b: number, c: number, d: number) => number;
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readonly __wbindgen_exn_store: (a: number) => void;
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