isard 0.2.0 → 0.2.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/CHANGELOG.md +76 -14
- package/dist/basemap.worker.d.ts +10 -0
- package/dist/basemap.worker.js +2 -2
- package/dist/basemap.worker.js.map +3 -3
- package/dist/basemaps.d.ts +5 -3
- package/dist/basemaps.js +5 -3
- package/dist/basemaps.js.map +1 -1
- package/dist/decoder.worker.js +3 -3
- package/dist/decoder.worker.js.map +3 -3
- package/dist/equirectangular.d.ts +6 -6
- package/dist/equirectangular.js +54 -24
- package/dist/equirectangular.js.map +1 -1
- package/dist/extrusions.js +11 -2
- package/dist/extrusions.js.map +1 -1
- package/dist/index.d.ts +1 -1
- package/dist/index.js.map +1 -1
- package/dist/interaction.d.ts +3 -0
- package/dist/interaction.js +19 -3
- package/dist/interaction.js.map +1 -1
- package/dist/isard_bg.wasm +0 -0
- package/dist/isard_core_bg.wasm +0 -0
- package/dist/layers.d.ts +4 -1
- package/dist/layers.js +14 -5
- package/dist/layers.js.map +1 -1
- package/dist/map.d.ts +10 -2
- package/dist/map.js +172 -33
- package/dist/map.js.map +1 -1
- package/dist/terrain.js +30 -18
- package/dist/terrain.js.map +1 -1
- package/dist/types.d.ts +11 -3
- package/dist/types.js.map +1 -1
- package/dist/vectortiles.d.ts +3 -0
- package/dist/vectortiles.js +21 -5
- package/dist/vectortiles.js.map +1 -1
- package/dist/wasm/isard.d.ts +6 -5
- package/dist/wasm/isard.js +27 -10
- package/dist/wasm/isard_core.d.ts +6 -5
- package/dist/wasm/isard_core.js +35 -10
- package/package.json +1 -1
package/dist/types.d.ts
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@@ -104,9 +104,11 @@ export interface GeoMapOptions extends Partial<Camera> {
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* layer only */
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coreWasmUrl?: string | URL;
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/** Load the engine with 3D Tiles from the start (default false: it is loaded when the first 3D Tiles layer is added,
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* the map then moving its camera and layers onto it). For a map that shows 3D Tiles
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* instead of two
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* the map then moving its camera and layers onto it, a stall of about a frame or two). For a map that shows 3D Tiles
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* at once: one engine downloaded instead of two. `'preload'`: the map starts on the engine without 3D Tiles and
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* downloads and compiles the other once idle, without running it: its first 3D Tiles layer does not wait for the
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* download (for a map that will show 3D Tiles later, on demand) */
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tiles3d?: boolean | 'preload';
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/** Where to load the vector basemap worker from, when a bundler does not resolve the default URL */
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basemapWorkerUrl?: string | URL;
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/** Glyphs of the symbol layers: a URL with `{fontstack}` and `{range}` (MapLibre's glyph format; default
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@@ -180,6 +182,12 @@ export interface FlyToOptions extends AnimationOptions {
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* north (NASA's Trek WMTS, WorldCRS84Quad), reprojected in the page into Web Mercator tiles.
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*/
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export type RasterGrid = 'mercator' | 'equirectangular';
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/** What `RasterLayer.setStyle` changes */
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export interface RasterStyle {
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opacity: number;
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/** 0 = greyscale, 1 = original colors */
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saturation: number;
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}
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export interface RasterOptions {
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/** Tile URL with {z}, {x} and {y} (256 px tiles); unused with a `loader` */
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url: string;
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package/dist/types.js.map
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{"version":3,"file":"types.js","sourceRoot":"","sources":["../src/types.ts"],"names":[],"mappings":"","sourcesContent":["/** Public types of the `isard` package */\nimport type { AttributionOptions } from './controls.ts';\nimport type { DecoderUrls } from './decoders.ts';\nimport type { Feature, Ramp, Size } from './features.ts';\nimport type { Layer } from './layers.ts';\nimport type { Camera, Engine } from './wasm/isard.js';\n\nexport type LonLat = [lon: number, lat: number];\nexport type Point = [x: number, y: number];\n\n/**\n * The named basemaps. OpenFreeMap's vector styles, OpenStreetMap data worldwide, their labels above the other layers:\n * `osm-positron` (light grey, quiet: data over it reads first), `osm-liberty` and `osm-bright` (in colour). The\n * Géoplateforme's (IGN, France): rasters (`ign-plan`, `ign-plan-grey`, `ign-ortho`, the aerial photographs) or vector\n * tiles with their labels (`ign-plan-vector`, `ign-plan-grey-vector`, the PLAN.IGN styles).\n */\nexport type BasemapName =\n | 'osm-positron'\n | 'osm-liberty'\n | 'osm-bright'\n | 'ign-plan'\n | 'ign-plan-grey'\n | 'ign-ortho'\n | 'ign-plan-vector'\n | 'ign-plan-grey-vector'\n | 'none';\n\n/**\n * @deprecated The former names of the Géoplateforme basemaps, still accepted (with a warning): the same names with the\n * `ign-` prefix (`'plan-grey'` is `'ign-plan-grey'`)\n */\nexport type LegacyBasemap = 'plan' | 'plan-grey' | 'plan-vector' | 'plan-grey-vector' | 'ortho';\n\n/** A basemap by name (see `BasemapName`; the former names of `LegacyBasemap` are deprecated) */\nexport type Basemap = BasemapName | LegacyBasemap;\n\n/**\n * The Earth's named terrain models. `'terrain-tiles'`: worldwide, the Terrain Tiles of AWS's open data registry\n * (SRTM, EU-DEM, GMTED… merged by Mapzen, 30 m in most places), the sea floor flattened at sea level. `'ign'`: France,\n * the IGN's RGE ALTI from the Géoplateforme (1 to 5 m), raised by the RAF20 geoid to heights above the ellipsoid.\n */\nexport type TerrainModel = 'terrain-tiles' | 'ign';\n\n/** How tiles encode their altitudes: `'float32'`, raw little-endian floats (`image/x-bil;bits=32`, an ArcGIS raw\n * grid); `'terrarium'`, the colors of a PNG, `R × 256 + G + B / 256 - 32768`; `'mapbox'`, those of Terrain-RGB,\n * `(R × 65536 + G × 256 + B) / 10 - 10000` */\nexport type TerrainEncoding = 'float32' | 'terrarium' | 'mapbox';\n\n/**\n * How tiles load and show. 'immediate' (default): everything visible loads, tiles show as soon as they arrive.\n * 'smooth': during flights the levels flown through are skipped, off-center tiles wait while the camera moves, tiles\n * fade in; fewer downloads, for slow networks or GPUs.\n */\nexport type LoadingMode = 'immediate' | 'smooth';\n\n/** 'globe': a sphere at low zoom, blending into Web Mercator between zooms 5 and 7 */\nexport type Projection = 'globe' | 'mercator';\n\n/** A body to draw the map on, other than the named ones (`CelestialBody`) */\nexport interface BodyOptions {\n /** Equatorial radius, metres */\n radius: number;\n /** Flattening of its ellipsoid, 0 for a sphere (default 0) */\n flattening?: number;\n /** An atmosphere: its halo around the globe, true for the Earth's light blue, or a CSS color (its alpha the\n * halo's strength) (default false) */\n atmosphere?: boolean | string;\n /** Color of the globe where no tile covers it (past the Web Mercator latitudes, 85°), a CSS color (default\n * `#808080`) */\n color?: string;\n /** Lowest and highest altitudes of its ground, metres around the ellipsoid: what its relief may raise into view\n * (default ±1 % of the radius) */\n relief?: [lowest: number, highest: number];\n}\n\n/**\n * The body the map is drawn on: 'earth' (WGS 84, the default), 'moon' (a sphere of 1 737 400 m, no atmosphere),\n * 'mars' (a sphere of 3 396 190 m, its equatorial radius, a thin dusty halo; planetocentric latitudes) or another\n * one. Zoom levels keep their meaning on screen (the Web Mercator tile pyramid), their metres follow the body:\n * altitudes, relief, buildings, 3D Tiles. Off the Earth, the map has none of the Earth's defaults: no basemap, no\n * credits, and space for its background; the Moon and Mars have NASA's relief for `terrain: true`.\n */\nexport type CelestialBody = 'earth' | 'moon' | 'mars' | BodyOptions;\n\nexport interface GeoMapOptions extends Partial<Camera> {\n /** The body the map is drawn on (default 'earth'); set at creation */\n body?: CelestialBody;\n /** Default 'globe' */\n projection?: Projection;\n /** Default 'immediate' */\n loading?: LoadingMode;\n /** The basemap (default 'osm-positron'; 'none' off the Earth) */\n basemap?: Basemap;\n /** Opacity of the IGN hillshade over the basemap (France, Géoplateforme), 0 for none (default 0) */\n hillshade?: number;\n /** Color behind the map (sky of tilted flat views), a CSS color (default `#f2f2f0`; black off the Earth) */\n background?: string;\n /** Space behind the globe: stars and atmosphere halo, fading out as the globe turns flat (default true) */\n sky?: boolean;\n /** Relief under the basemap: true for the body's terrain model (on the Earth the worldwide Terrain Tiles; NASA's on\n * the Moon and Mars: LOLA, MOLA), one of the Earth's models by name (`'ign'`: France, RGE ALTI), or its options\n * (default false; on another body, its `url` is required). Network layers are draped on it */\n terrain?: boolean | TerrainModel | TerrainOptions;\n minZoom?: number;\n maxZoom?: number;\n /** Highest pitch, degrees, up to 85 (default 70) */\n maxPitch?: number;\n /** Sky over the plane, seen when the camera is tilted towards the horizon, and the fog the ground fades into\n * (MapLibre's `setSky`); default none: the background color */\n atmosphere?: AtmosphereOptions;\n /** Mouse, touch and keyboard controls (default true) */\n interactive?: boolean;\n /** Keyboard controls once the map has the focus (it is reached with Tab): arrows pan, Shift + arrows rotate and\n * tilt, + and - zoom (Shift: two levels), 0 faces north and levels the view (default true; none when not\n * `interactive`) */\n keyboard?: boolean;\n /** Accessible name of the map, read by screen readers (default 'Map') */\n ariaLabel?: string;\n /** Where to load the engine with 3D Tiles from (`isard_bg.wasm`), when a bundler does not resolve the default URL.\n * Given without `coreWasmUrl`, maps load this engine from the start */\n wasmUrl?: string | URL;\n /** Where to load the engine without 3D Tiles from (`isard_core_bg.wasm`, a third smaller), when a bundler does not\n * resolve the default URL. Maps load it first, and the engine with 3D Tiles (`wasmUrl`) for their first 3D Tiles\n * layer only */\n coreWasmUrl?: string | URL;\n /** Load the engine with 3D Tiles from the start (default false: it is loaded when the first 3D Tiles layer is added,\n * the map then moving its camera and layers onto it). For a map that shows 3D Tiles at once: one engine downloaded\n * instead of two */\n tiles3d?: boolean;\n /** Where to load the vector basemap worker from, when a bundler does not resolve the default URL */\n basemapWorkerUrl?: string | URL;\n /** Glyphs of the symbol layers: a URL with `{fontstack}` and `{range}` (MapLibre's glyph format; default\n * OpenFreeMap's fonts, Noto Sans). A vector basemap's labels take the glyphs of its style */\n glyphs?: string;\n /** Workers decoding 3D Tiles off the main thread: a count, or false to decode on the main thread (default: cores - 1,\n * 1 to 4) */\n workers?: number | false;\n /** Where to load the decoding worker from, when a bundler does not resolve the default URL */\n workerUrl?: string | URL;\n /** Folders of the Draco and Basis Universal decoders, loaded by the workers on first use (default: the official\n * builds on gstatic.com and jsDelivr; self-host them for offline or locked-down networks). They run through\n * `new Function`: a Content Security Policy needs `'unsafe-eval'` (see `DecoderUrls`) */\n decoders?: Partial<DecoderUrls>;\n /** Credits at the bottom right: false for none, or its options (default true: the credits of the basemap,\n * hillshade and relief in use, compact on maps narrower than 640 px) */\n attributionControl?: boolean | AttributionOptions;\n}\n\nexport interface TerrainOptions {\n /** One of the Earth's named models (default `'terrain-tiles'` on the Earth); unused with a `url` */\n model?: TerrainModel;\n /** Altitudes of 256 × 256 tiles in `encoding`: a WMS GetMap URL with {bbox} (EPSG:3857 on the Earth, the body's\n * Mercator metres elsewhere: the sphere of its radius), a tile URL with {z}, {x} and {y}, or an ArcGIS image service\n * (a URL ending in `/ImageServer`), asked for raw altitudes in the body's Mercator (default: the `model`'s; on the\n * Moon and Mars, NASA's Trek LOLA and MOLA models) */\n url?: string;\n /** How the tiles of `url` encode their altitudes (default `'float32'`); `'terrarium'` and `'mapbox'` take a URL with\n * {z}, {x} and {y} */\n encoding?: TerrainEncoding;\n /** Vertical exaggeration, 1 for the true relief (default 1) */\n exaggeration?: number;\n /** Finest level of the relief, up to 15 (default 15; 14 for the Terrain Tiles, 8 for the Moon's and Mars's models). It\n * starts at level 6 on the Earth, coarser on bodies of a larger relief for their size (3 on the Moon and Mars) */\n maxZoom?: number;\n /** Altitudes over mainland France raised by the height of the RAF20 geoid (the French one, 0 away from France), to\n * heights above the ellipsoid (those of 3D Tiles); false keeps the altitudes as served (NGF-IGN69 for the IGN's)\n * (default true for the `'ign'` model, false otherwise) */\n geoid?: boolean;\n}\n\n/** Sky, horizon and fog over the plane, with the names and meanings of MapLibre's `setSky` */\nexport interface AtmosphereOptions {\n /** A CSS color (default `#9cc7ec`) */\n skyColor?: string;\n /** (default `#e8f1f8`) */\n horizonColor?: string;\n /** (default `#f2f5f8`) */\n fogColor?: string;\n /** Blend from the horizon to the sky color, share of the field of view above the horizon, 0-1 (default 0.6) */\n skyHorizonBlend?: number;\n /** Blend from the horizon to the fog color below the horizon, 0-1 (default 0.7) */\n horizonFogBlend?: number;\n /** Share of the distance to the far plane over which the ground fades into the fog, 0-1 (default 0.4) */\n fogGroundBlend?: number;\n}\n\n/** Animation of a camera move */\nexport interface AnimationOptions {\n /** Milliseconds */\n duration?: number;\n /** Progress over time, both 0 to 1 */\n easing?: (t: number) => number;\n}\n\nexport interface FlyToOptions extends AnimationOptions {\n /** How far the flight zooms out on its way, as MapLibre's `curve` (default 1.42) */\n curve?: number;\n /** Average speed in screens per second when `duration` is not given (default 1.2) */\n speed?: number;\n}\n\n/**\n * Tile grid of a raster's URL. 'mercator': Web Mercator (XYZ, WMTS PM), the engine's own. 'equirectangular':\n * longitudes and latitudes (Plate Carrée, EPSG:4326-like), two 256 px tiles side by side at level 0, rows from the\n * north (NASA's Trek WMTS, WorldCRS84Quad), reprojected in the page into Web Mercator tiles.\n */\nexport type RasterGrid = 'mercator' | 'equirectangular';\n\nexport interface RasterOptions {\n /** Tile URL with {z}, {x} and {y} (256 px tiles); unused with a `loader` */\n url: string;\n /** Tile grid of `url` (default 'mercator'); with 'equirectangular', `minZoom` and `maxZoom` are levels of that\n * grid */\n grid?: RasterGrid;\n minZoom?: number;\n maxZoom?: number;\n opacity?: number;\n /** 0 = greyscale, 1 = original colors */\n saturation?: number;\n /** Side of the tiles' textures, pixels (default 256): more for sharper tiles drawn by a `loader` */\n size?: number;\n /** Draws each tile instead of fetching `url`: an image of `size` × `size`, null for nothing there; a rejection is\n * retried like a network error */\n loader?: (z: number, x: number, y: number, signal: AbortSignal) => Promise<ImageBitmap | null>;\n /** Credits of the tiles, HTML: shown by the attribution control while the layer is on the map */\n attribution?: string;\n}\n\nexport interface NetworkStyle {\n /** Line width, CSS pixels, or zoom stops `[[zoom, width], …]` (default 2) */\n width: Size;\n /** Values above are drawn as unreached (default 1800) */\n max: number;\n /** Darker line every `contour` value units, 0 for none (default 0) */\n contour: number;\n opacity: number;\n /** Width of the halo drawn under the lines, CSS pixels or zoom stops, 0 for none (default 0): wide and faint, the\n * reached streets add up into a heat map that fills the blocks */\n halo: Size;\n /** Opacity of the halo at the middle of a line, fading quadratically to its sides (default 0.11) */\n haloOpacity: number;\n /** Colors from 0 to `max`: `[[fraction of max, color], …]` (default green to red) */\n ramp: Ramp | undefined;\n /** Color of the parts beyond `max` or unreached (default `rgba(140, 140, 140, 0.25)`) */\n unreachedColor: string;\n /** Share of `max` over which the colors fade out before it, 0 to 1 (default 0) */\n fade: number;\n}\n\nexport interface NetworkOptions extends Partial<NetworkStyle> {\n /** Node coordinates in degrees: lon0, lat0, lon1, lat1… */\n nodes: Float64Array;\n /** Edges as node index pairs: a0, b0, a1, b1… */\n edges: Uint32Array;\n /** Line of each edge, from A to B: the points of edge e are `points[start[e] .. start[e + 1]]` (lon, lat pairs,\n * counted in points); with fewer than two points an edge is straight. Default: all straight. */\n lines?: { start: Uint32Array; points: Float64Array };\n /** Per edge, the cost of travelling it from A to B then from B to A, in value units (Infinity: closed that way;\n * closed both ways: not drawn). A point along an edge then takes the quickest way there, min(value(A) + cost from\n * A, value(B) + cost from B), as a travel time does. Without costs, values are interpolated along the edges. */\n costs?: Float32Array;\n /** Width factor of each edge (default 1): rail lines wider than streets */\n edgeWidths?: Float32Array;\n}\n\nexport interface Tiles3dStyle {\n /** Screen-space error (CSS pixels) above which a tile is refined: 16 by default, lower is finer and heavier */\n maxScreenSpaceError: number;\n opacity: number;\n}\n\nexport interface Tiles3dOptions extends Partial<Tiles3dStyle> {\n /** URL of a `tileset.json` (3D Tiles 1.0 b3dm or 1.1 glb meshes, external tilesets) */\n url: string;\n}\n\nexport interface MapPointerEvent {\n point: Point;\n /** Undefined above the horizon */\n lonLat: LonLat | undefined;\n}\n\n/** What 'hoverfeature' found under the pointer */\nexport interface MapHoverFeatureEvent extends MapPointerEvent {\n /** The feature under the pointer (see `GeoMap.pickFeature`), undefined if none */\n hit: FeatureHit | undefined;\n}\n\n/** A picked feature: its layer handle, its index there and, for line, circle and fill layers, the feature itself */\nexport interface FeatureHit {\n layer: Layer;\n index: number;\n feature: Feature | undefined;\n}\n\nexport interface MapEvents {\n /** The camera started moving (a gesture, an animation or `setCamera`) */\n movestart: Camera;\n /** The camera moved */\n move: Camera;\n /** The camera stopped: no gesture held, no animation running */\n moveend: Camera;\n /** The map changed size (CSS pixels) */\n resize: { width: number; height: number };\n /** The pointer moved over the map (at most once per frame, not while dragging) */\n hover: MapPointerEvent;\n /** What is under the pointer, picked without stalling the GPU: a frame or two after 'hover', only while listened to\n * (radius and layers in `GeoMap.hoverPicking`) */\n hoverfeature: MapHoverFeatureEvent;\n /** Click without drag */\n click: MapPointerEvent;\n /** A frame was drawn; duration of the engine call in milliseconds */\n render: { ms: number };\n /** Everything in view is loaded and drawn, nothing moves: the end of a load, once after each change (as MapLibre's\n * `idle`). Tiles requested by the first frame count, so it never fires before they arrive. */\n idle: Record<string, never>;\n /** The pointer left the canvas (a mouse going out of the map, or onto a control or marker) */\n leave: Record<string, never>;\n}\n\n/** What a layer handle needs from its map */\nexport interface LayerHost {\n readonly engine: Engine;\n requestRender(): void;\n /** Forgets a removed layer */\n detach(layer: object): void;\n /** Moves a layer under `before`, or on top */\n moveLayer(layer: object, before: object | undefined): void;\n /** A layer created again in the engine (new id): put at the place of its old id, which is removed */\n replaceLayer(layer: object, old: number): void;\n}\n"]}
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{"version":3,"file":"types.js","sourceRoot":"","sources":["../src/types.ts"],"names":[],"mappings":"","sourcesContent":["/** Public types of the `isard` package */\nimport type { AttributionOptions } from './controls.ts';\nimport type { DecoderUrls } from './decoders.ts';\nimport type { Feature, Ramp, Size } from './features.ts';\nimport type { Layer } from './layers.ts';\nimport type { Camera, Engine } from './wasm/isard.js';\n\nexport type LonLat = [lon: number, lat: number];\nexport type Point = [x: number, y: number];\n\n/**\n * The named basemaps. OpenFreeMap's vector styles, OpenStreetMap data worldwide, their labels above the other layers:\n * `osm-positron` (light grey, quiet: data over it reads first), `osm-liberty` and `osm-bright` (in colour). The\n * Géoplateforme's (IGN, France): rasters (`ign-plan`, `ign-plan-grey`, `ign-ortho`, the aerial photographs) or vector\n * tiles with their labels (`ign-plan-vector`, `ign-plan-grey-vector`, the PLAN.IGN styles).\n */\nexport type BasemapName =\n | 'osm-positron'\n | 'osm-liberty'\n | 'osm-bright'\n | 'ign-plan'\n | 'ign-plan-grey'\n | 'ign-ortho'\n | 'ign-plan-vector'\n | 'ign-plan-grey-vector'\n | 'none';\n\n/**\n * @deprecated The former names of the Géoplateforme basemaps, still accepted (with a warning): the same names with the\n * `ign-` prefix (`'plan-grey'` is `'ign-plan-grey'`)\n */\nexport type LegacyBasemap = 'plan' | 'plan-grey' | 'plan-vector' | 'plan-grey-vector' | 'ortho';\n\n/** A basemap by name (see `BasemapName`; the former names of `LegacyBasemap` are deprecated) */\nexport type Basemap = BasemapName | LegacyBasemap;\n\n/**\n * The Earth's named terrain models. `'terrain-tiles'`: worldwide, the Terrain Tiles of AWS's open data registry\n * (SRTM, EU-DEM, GMTED… merged by Mapzen, 30 m in most places), the sea floor flattened at sea level. `'ign'`: France,\n * the IGN's RGE ALTI from the Géoplateforme (1 to 5 m), raised by the RAF20 geoid to heights above the ellipsoid.\n */\nexport type TerrainModel = 'terrain-tiles' | 'ign';\n\n/** How tiles encode their altitudes: `'float32'`, raw little-endian floats (`image/x-bil;bits=32`, an ArcGIS raw\n * grid); `'terrarium'`, the colors of a PNG, `R × 256 + G + B / 256 - 32768`; `'mapbox'`, those of Terrain-RGB,\n * `(R × 65536 + G × 256 + B) / 10 - 10000` */\nexport type TerrainEncoding = 'float32' | 'terrarium' | 'mapbox';\n\n/**\n * How tiles load and show. 'immediate' (default): everything visible loads, tiles show as soon as they arrive.\n * 'smooth': during flights the levels flown through are skipped, off-center tiles wait while the camera moves, tiles\n * fade in; fewer downloads, for slow networks or GPUs.\n */\nexport type LoadingMode = 'immediate' | 'smooth';\n\n/** 'globe': a sphere at low zoom, blending into Web Mercator between zooms 5 and 7 */\nexport type Projection = 'globe' | 'mercator';\n\n/** A body to draw the map on, other than the named ones (`CelestialBody`) */\nexport interface BodyOptions {\n /** Equatorial radius, metres */\n radius: number;\n /** Flattening of its ellipsoid, 0 for a sphere (default 0) */\n flattening?: number;\n /** An atmosphere: its halo around the globe, true for the Earth's light blue, or a CSS color (its alpha the\n * halo's strength) (default false) */\n atmosphere?: boolean | string;\n /** Color of the globe where no tile covers it (past the Web Mercator latitudes, 85°), a CSS color (default\n * `#808080`) */\n color?: string;\n /** Lowest and highest altitudes of its ground, metres around the ellipsoid: what its relief may raise into view\n * (default ±1 % of the radius) */\n relief?: [lowest: number, highest: number];\n}\n\n/**\n * The body the map is drawn on: 'earth' (WGS 84, the default), 'moon' (a sphere of 1 737 400 m, no atmosphere),\n * 'mars' (a sphere of 3 396 190 m, its equatorial radius, a thin dusty halo; planetocentric latitudes) or another\n * one. Zoom levels keep their meaning on screen (the Web Mercator tile pyramid), their metres follow the body:\n * altitudes, relief, buildings, 3D Tiles. Off the Earth, the map has none of the Earth's defaults: no basemap, no\n * credits, and space for its background; the Moon and Mars have NASA's relief for `terrain: true`.\n */\nexport type CelestialBody = 'earth' | 'moon' | 'mars' | BodyOptions;\n\nexport interface GeoMapOptions extends Partial<Camera> {\n /** The body the map is drawn on (default 'earth'); set at creation */\n body?: CelestialBody;\n /** Default 'globe' */\n projection?: Projection;\n /** Default 'immediate' */\n loading?: LoadingMode;\n /** The basemap (default 'osm-positron'; 'none' off the Earth) */\n basemap?: Basemap;\n /** Opacity of the IGN hillshade over the basemap (France, Géoplateforme), 0 for none (default 0) */\n hillshade?: number;\n /** Color behind the map (sky of tilted flat views), a CSS color (default `#f2f2f0`; black off the Earth) */\n background?: string;\n /** Space behind the globe: stars and atmosphere halo, fading out as the globe turns flat (default true) */\n sky?: boolean;\n /** Relief under the basemap: true for the body's terrain model (on the Earth the worldwide Terrain Tiles; NASA's on\n * the Moon and Mars: LOLA, MOLA), one of the Earth's models by name (`'ign'`: France, RGE ALTI), or its options\n * (default false; on another body, its `url` is required). Network layers are draped on it */\n terrain?: boolean | TerrainModel | TerrainOptions;\n minZoom?: number;\n maxZoom?: number;\n /** Highest pitch, degrees, up to 85 (default 70) */\n maxPitch?: number;\n /** Sky over the plane, seen when the camera is tilted towards the horizon, and the fog the ground fades into\n * (MapLibre's `setSky`); default none: the background color */\n atmosphere?: AtmosphereOptions;\n /** Mouse, touch and keyboard controls (default true) */\n interactive?: boolean;\n /** Keyboard controls once the map has the focus (it is reached with Tab): arrows pan, Shift + arrows rotate and\n * tilt, + and - zoom (Shift: two levels), 0 faces north and levels the view (default true; none when not\n * `interactive`) */\n keyboard?: boolean;\n /** Accessible name of the map, read by screen readers (default 'Map') */\n ariaLabel?: string;\n /** Where to load the engine with 3D Tiles from (`isard_bg.wasm`), when a bundler does not resolve the default URL.\n * Given without `coreWasmUrl`, maps load this engine from the start */\n wasmUrl?: string | URL;\n /** Where to load the engine without 3D Tiles from (`isard_core_bg.wasm`, a third smaller), when a bundler does not\n * resolve the default URL. Maps load it first, and the engine with 3D Tiles (`wasmUrl`) for their first 3D Tiles\n * layer only */\n coreWasmUrl?: string | URL;\n /** Load the engine with 3D Tiles from the start (default false: it is loaded when the first 3D Tiles layer is added,\n * the map then moving its camera and layers onto it, a stall of about a frame or two). For a map that shows 3D Tiles\n * at once: one engine downloaded instead of two. `'preload'`: the map starts on the engine without 3D Tiles and\n * downloads and compiles the other once idle, without running it: its first 3D Tiles layer does not wait for the\n * download (for a map that will show 3D Tiles later, on demand) */\n tiles3d?: boolean | 'preload';\n /** Where to load the vector basemap worker from, when a bundler does not resolve the default URL */\n basemapWorkerUrl?: string | URL;\n /** Glyphs of the symbol layers: a URL with `{fontstack}` and `{range}` (MapLibre's glyph format; default\n * OpenFreeMap's fonts, Noto Sans). A vector basemap's labels take the glyphs of its style */\n glyphs?: string;\n /** Workers decoding 3D Tiles off the main thread: a count, or false to decode on the main thread (default: cores - 1,\n * 1 to 4) */\n workers?: number | false;\n /** Where to load the decoding worker from, when a bundler does not resolve the default URL */\n workerUrl?: string | URL;\n /** Folders of the Draco and Basis Universal decoders, loaded by the workers on first use (default: the official\n * builds on gstatic.com and jsDelivr; self-host them for offline or locked-down networks). They run through\n * `new Function`: a Content Security Policy needs `'unsafe-eval'` (see `DecoderUrls`) */\n decoders?: Partial<DecoderUrls>;\n /** Credits at the bottom right: false for none, or its options (default true: the credits of the basemap,\n * hillshade and relief in use, compact on maps narrower than 640 px) */\n attributionControl?: boolean | AttributionOptions;\n}\n\nexport interface TerrainOptions {\n /** One of the Earth's named models (default `'terrain-tiles'` on the Earth); unused with a `url` */\n model?: TerrainModel;\n /** Altitudes of 256 × 256 tiles in `encoding`: a WMS GetMap URL with {bbox} (EPSG:3857 on the Earth, the body's\n * Mercator metres elsewhere: the sphere of its radius), a tile URL with {z}, {x} and {y}, or an ArcGIS image service\n * (a URL ending in `/ImageServer`), asked for raw altitudes in the body's Mercator (default: the `model`'s; on the\n * Moon and Mars, NASA's Trek LOLA and MOLA models) */\n url?: string;\n /** How the tiles of `url` encode their altitudes (default `'float32'`); `'terrarium'` and `'mapbox'` take a URL with\n * {z}, {x} and {y} */\n encoding?: TerrainEncoding;\n /** Vertical exaggeration, 1 for the true relief (default 1) */\n exaggeration?: number;\n /** Finest level of the relief, up to 15 (default 15; 14 for the Terrain Tiles, 8 for the Moon's and Mars's models). It\n * starts at level 6 on the Earth, coarser on bodies of a larger relief for their size (3 on the Moon and Mars) */\n maxZoom?: number;\n /** Altitudes over mainland France raised by the height of the RAF20 geoid (the French one, 0 away from France), to\n * heights above the ellipsoid (those of 3D Tiles); false keeps the altitudes as served (NGF-IGN69 for the IGN's)\n * (default true for the `'ign'` model, false otherwise) */\n geoid?: boolean;\n}\n\n/** Sky, horizon and fog over the plane, with the names and meanings of MapLibre's `setSky` */\nexport interface AtmosphereOptions {\n /** A CSS color (default `#9cc7ec`) */\n skyColor?: string;\n /** (default `#e8f1f8`) */\n horizonColor?: string;\n /** (default `#f2f5f8`) */\n fogColor?: string;\n /** Blend from the horizon to the sky color, share of the field of view above the horizon, 0-1 (default 0.6) */\n skyHorizonBlend?: number;\n /** Blend from the horizon to the fog color below the horizon, 0-1 (default 0.7) */\n horizonFogBlend?: number;\n /** Share of the distance to the far plane over which the ground fades into the fog, 0-1 (default 0.4) */\n fogGroundBlend?: number;\n}\n\n/** Animation of a camera move */\nexport interface AnimationOptions {\n /** Milliseconds */\n duration?: number;\n /** Progress over time, both 0 to 1 */\n easing?: (t: number) => number;\n}\n\nexport interface FlyToOptions extends AnimationOptions {\n /** How far the flight zooms out on its way, as MapLibre's `curve` (default 1.42) */\n curve?: number;\n /** Average speed in screens per second when `duration` is not given (default 1.2) */\n speed?: number;\n}\n\n/**\n * Tile grid of a raster's URL. 'mercator': Web Mercator (XYZ, WMTS PM), the engine's own. 'equirectangular':\n * longitudes and latitudes (Plate Carrée, EPSG:4326-like), two 256 px tiles side by side at level 0, rows from the\n * north (NASA's Trek WMTS, WorldCRS84Quad), reprojected in the page into Web Mercator tiles.\n */\nexport type RasterGrid = 'mercator' | 'equirectangular';\n\n/** What `RasterLayer.setStyle` changes */\nexport interface RasterStyle {\n opacity: number;\n /** 0 = greyscale, 1 = original colors */\n saturation: number;\n}\n\nexport interface RasterOptions {\n /** Tile URL with {z}, {x} and {y} (256 px tiles); unused with a `loader` */\n url: string;\n /** Tile grid of `url` (default 'mercator'); with 'equirectangular', `minZoom` and `maxZoom` are levels of that\n * grid */\n grid?: RasterGrid;\n minZoom?: number;\n maxZoom?: number;\n opacity?: number;\n /** 0 = greyscale, 1 = original colors */\n saturation?: number;\n /** Side of the tiles' textures, pixels (default 256): more for sharper tiles drawn by a `loader` */\n size?: number;\n /** Draws each tile instead of fetching `url`: an image of `size` × `size`, null for nothing there; a rejection is\n * retried like a network error */\n loader?: (z: number, x: number, y: number, signal: AbortSignal) => Promise<ImageBitmap | null>;\n /** Credits of the tiles, HTML: shown by the attribution control while the layer is on the map */\n attribution?: string;\n}\n\nexport interface NetworkStyle {\n /** Line width, CSS pixels, or zoom stops `[[zoom, width], …]` (default 2) */\n width: Size;\n /** Values above are drawn as unreached (default 1800) */\n max: number;\n /** Darker line every `contour` value units, 0 for none (default 0) */\n contour: number;\n opacity: number;\n /** Width of the halo drawn under the lines, CSS pixels or zoom stops, 0 for none (default 0): wide and faint, the\n * reached streets add up into a heat map that fills the blocks */\n halo: Size;\n /** Opacity of the halo at the middle of a line, fading quadratically to its sides (default 0.11) */\n haloOpacity: number;\n /** Colors from 0 to `max`: `[[fraction of max, color], …]` (default green to red) */\n ramp: Ramp | undefined;\n /** Color of the parts beyond `max` or unreached (default `rgba(140, 140, 140, 0.25)`) */\n unreachedColor: string;\n /** Share of `max` over which the colors fade out before it, 0 to 1 (default 0) */\n fade: number;\n}\n\nexport interface NetworkOptions extends Partial<NetworkStyle> {\n /** Node coordinates in degrees: lon0, lat0, lon1, lat1… */\n nodes: Float64Array;\n /** Edges as node index pairs: a0, b0, a1, b1… */\n edges: Uint32Array;\n /** Line of each edge, from A to B: the points of edge e are `points[start[e] .. start[e + 1]]` (lon, lat pairs,\n * counted in points); with fewer than two points an edge is straight. Default: all straight. */\n lines?: { start: Uint32Array; points: Float64Array };\n /** Per edge, the cost of travelling it from A to B then from B to A, in value units (Infinity: closed that way;\n * closed both ways: not drawn). A point along an edge then takes the quickest way there, min(value(A) + cost from\n * A, value(B) + cost from B), as a travel time does. Without costs, values are interpolated along the edges. */\n costs?: Float32Array;\n /** Width factor of each edge (default 1): rail lines wider than streets */\n edgeWidths?: Float32Array;\n}\n\nexport interface Tiles3dStyle {\n /** Screen-space error (CSS pixels) above which a tile is refined: 16 by default, lower is finer and heavier */\n maxScreenSpaceError: number;\n opacity: number;\n}\n\nexport interface Tiles3dOptions extends Partial<Tiles3dStyle> {\n /** URL of a `tileset.json` (3D Tiles 1.0 b3dm or 1.1 glb meshes, external tilesets) */\n url: string;\n}\n\nexport interface MapPointerEvent {\n point: Point;\n /** Undefined above the horizon */\n lonLat: LonLat | undefined;\n}\n\n/** What 'hoverfeature' found under the pointer */\nexport interface MapHoverFeatureEvent extends MapPointerEvent {\n /** The feature under the pointer (see `GeoMap.pickFeature`), undefined if none */\n hit: FeatureHit | undefined;\n}\n\n/** A picked feature: its layer handle, its index there and, for line, circle and fill layers, the feature itself */\nexport interface FeatureHit {\n layer: Layer;\n index: number;\n feature: Feature | undefined;\n}\n\nexport interface MapEvents {\n /** The camera started moving (a gesture, an animation or `setCamera`) */\n movestart: Camera;\n /** The camera moved */\n move: Camera;\n /** The camera stopped: no gesture held, no animation running */\n moveend: Camera;\n /** The map changed size (CSS pixels) */\n resize: { width: number; height: number };\n /** The pointer moved over the map (at most once per frame, not while dragging) */\n hover: MapPointerEvent;\n /** What is under the pointer, picked without stalling the GPU: a frame or two after 'hover', only while listened to\n * (radius and layers in `GeoMap.hoverPicking`) */\n hoverfeature: MapHoverFeatureEvent;\n /** Click without drag */\n click: MapPointerEvent;\n /** A frame was drawn; duration of the engine call in milliseconds */\n render: { ms: number };\n /** Everything in view is loaded and drawn, nothing moves: the end of a load, once after each change (as MapLibre's\n * `idle`). Tiles requested by the first frame count, so it never fires before they arrive. */\n idle: Record<string, never>;\n /** The pointer left the canvas (a mouse going out of the map, or onto a control or marker) */\n leave: Record<string, never>;\n}\n\n/** What a layer handle needs from its map */\nexport interface LayerHost {\n readonly engine: Engine;\n requestRender(): void;\n /** Forgets a removed layer */\n detach(layer: object): void;\n /** Moves a layer under `before`, or on top */\n moveLayer(layer: object, before: object | undefined): void;\n /** A layer created again in the engine (new id): put at the place of its old id, which is removed */\n replaceLayer(layer: object, old: number): void;\n}\n"]}
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package/dist/vectortiles.d.ts
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@@ -74,6 +74,8 @@ export declare class VectorTiles {
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private readonly cleanup;
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/** Credits of its raster layers */
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private readonly attribution;
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/** Its raster and label layers, removed with it */
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private readonly layers;
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/** The style once loaded, with its source resolved */
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readonly ready: Promise<{
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@@ -117,5 +119,6 @@ export declare class VectorTiles {
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layers?: (layer: StyleLayer) => boolean;
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maxTiles?: number;
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}): SymbolLayer<LabelCandidate>;
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/** Stops its workers' work and removes its raster and label layers from the map (those still there) */
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package/dist/vectortiles.js
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broadcast(message) {
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if (this.terminated)
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return;
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// A renderer tells the workers how many they are: they share the decoded tiles' budget
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const sent = message.type === 'init' ? { ...message, workers: this.workers.length } : message;
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// A sprite image is copied to each worker (structured clone)
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w.postMessage(sent);
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}
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/** Asks a worker for a tile's image or labels, on behalf of `owner` */
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request(worker, work, owner, signal) {
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/** Credits of its raster layers */
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attribution;
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/** Its raster and label layers, removed with it */
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layers = [];
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if (url)
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rasters[key] = { tiles: url, maxzoom: s.maxzoom ?? 22, tileSize: s.tileSize ?? 512 };
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}
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// Only the layers of those sources (and the background); other types (hillshade, heatmap…) are left out
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// Only the layers of those sources (and the background); other types (hillshade, heatmap…) are left out. The
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// application's style object stays as it is
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const layers = style.layers.filter((l) => l.type === 'background' ||
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(l.source === name && l.type !== 'raster') ||
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(l.type === 'raster' && l.source !== undefined && rasters[l.source] !== undefined));
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return { style, tiles: template, maxzoom: maxzoom ?? 14, rasters };
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return { style: { ...style, layers }, tiles: template, maxzoom: maxzoom ?? 14, rasters };
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}
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/** The fonts of the style's labels, for its glyphs (the first of each `text-font`, as the workers take it) */
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static fonts(style) {
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const response = await this.request(vz, x >> shift, y >> shift, { type: 'render', key, z, x, y, size: texture, priority }, signal);
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return 'image' in response ? response.image : null;
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};
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const layer = this.map.addRaster({
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size: texture,
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opacity,
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@@ -347,6 +352,8 @@ export class VectorTiles {
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...(this.attribution ? { attribution: this.attribution } : {}),
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...(before ? { before } : {}),
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});
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this.layers.push(layer);
|
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+
return layer;
|
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|
}
|
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/**
|
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|
* A symbol layer with the labels of the style's symbol layers (or those `layers` keeps), updated as the view
|
|
@@ -371,6 +378,7 @@ export class VectorTiles {
|
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placement: 'line',
|
|
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|
});
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|
this.map.keepOnTop(symbol);
|
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+
this.layers.push(symbol);
|
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382
|
const renderer = this.ready.then(({ style }) => {
|
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|
// The style's fonts from its own glyphs
|
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384
|
if (style.glyphs)
|
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@@ -485,6 +493,7 @@ export class VectorTiles {
|
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refresh();
|
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return symbol;
|
|
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495
|
}
|
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|
+
/** Stops its workers' work and removes its raster and label layers from the map (those still there) */
|
|
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497
|
destroy() {
|
|
489
498
|
if (this.destroyed)
|
|
490
499
|
return;
|
|
@@ -492,6 +501,13 @@ export class VectorTiles {
|
|
|
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501
|
for (const off of this.cleanup)
|
|
493
502
|
off();
|
|
494
503
|
this.cleanup.length = 0;
|
|
504
|
+
for (const layer of this.layers)
|
|
505
|
+
if (this.map.hasLayer(layer))
|
|
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|
+
layer.remove();
|
|
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|
+
this.layers.length = 0;
|
|
508
|
+
this.map.dropVectorTiles(this);
|
|
509
|
+
// The page's copy of the sprite (the workers have theirs)
|
|
510
|
+
this.sprite?.then((sprite) => sprite?.image.close()).catch(() => undefined);
|
|
495
511
|
if (this.ownPool) {
|
|
496
512
|
this.pool.terminate();
|
|
497
513
|
}
|
package/dist/vectortiles.js.map
CHANGED
|
@@ -1 +1 @@
|
|
|
1
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-
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* Vector basemaps from a MapLibre style (OpenFreeMap's Positron by default): the fills, lines, circles and raster\n * layers drawn tile by tile in workers into the raster pool, so that they lie on the relief like any basemap and composite\n * with the hillshade in one pass; and the labels of the style's symbol layers in a symbol layer of their own, kept\n * above the application's layers (as MapLibre's `beforeId: firstSymbol` does), shaped and placed by the engine.\n *\n * Any subset of the style can be drawn on its own raster layer (`raster({ layers })`), at its own place in the stack:\n * rivers from the basemap's data over a flood layer, for instance, restyled with `extraLayers`.\n */\nimport type { BasemapRequest, BasemapResponse, BasemapWork, Priority, Sprite } from './basemap.worker.ts';\nimport { OPENFREEMAP_ATTRIBUTION } from './basemaps.ts';\nimport type { Feature, Size } from './features.ts';\nimport { IGN_ATTRIBUTION } from './geoplateforme.ts';\nimport type { RasterLayer } from './layers.ts';\nimport type { GeoMap } from './map.ts';\nimport type { Anchor } from './overlay.ts';\nimport type { SymbolLayer } from './symbols.ts';\nimport {\n type Json,\n type LabelCandidate,\n labelFont,\n type RasterSource,\n type Style,\n type StyleLayer,\n} from './vectorstyle.ts';\nimport type { Camera } from './wasm/isard.js';\n\n/** OpenFreeMap's styles: OpenStreetMap data in the OpenMapTiles schema, worldwide, free and without a key */\nexport const OPENFREEMAP_STYLES = {\n positron: 'https://tiles.openfreemap.org/styles/positron',\n liberty: 'https://tiles.openfreemap.org/styles/liberty',\n bright: 'https://tiles.openfreemap.org/styles/bright',\n} as const;\n\n/** PLAN.IGN vector styles of the Géoplateforme (France) */\nexport const PLAN_STYLES = {\n standard: 'https://data.geopf.fr/annexes/ressources/vectorTiles/styles/PLAN.IGN/standard.json',\n grey: 'https://data.geopf.fr/annexes/ressources/vectorTiles/styles/PLAN.IGN/gris.json',\n} as const;\n\n/** Vector 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The vector tiles of a map share its workers (and their\n * decoded tiles); another count gives these tiles workers of their own */\n workers?: number;\n /** Where to load the worker from, when a bundler does not resolve the default URL (default the map's\n * `basemapWorkerUrl`); another URL than the map's gives these tiles workers of their own */\n workerUrl?: string | URL;\n /** Credits of the tiles, shown while its raster layers are on the map (default: OpenFreeMap's for its styles, the\n * IGN's for PLAN.IGN's) */\n attribution?: string;\n}\n\n/** The credits of a known style: OpenFreeMap's, PLAN.IGN's */\nexport function styleAttribution(style: string | Style): string | undefined {\n if (typeof style !== 'string') return undefined;\n if ((Object.values(OPENFREEMAP_STYLES) as string[]).includes(style)) return OPENFREEMAP_ATTRIBUTION;\n if ((Object.values(PLAN_STYLES) as string[]).includes(style)) return IGN_ATTRIBUTION;\n return undefined;\n}\n\n/** Text size of a style (a number, legacy stops, or the stops of a zoom expression made by the worker) as a size for\n * the symbol layer */\nfunction size(value: Json): Size {\n if (typeof value === 'number') return value;\n if (Array.isArray(value) && value.length > 0 && value.every(Array.isArray)) {\n return value.map((s) => [Number((s as Json[])[0]), Number((s as Json[])[1])] as [number, number]);\n }\n if (value && typeof value === 'object' && !Array.isArray(value) && Array.isArray(value.stops)) {\n return (value.stops as Json[]).map((s) => {\n const [z, v] = s as [number, number];\n return [Number(z), Number(v)] as [number, number];\n });\n }\n return 16;\n}\n\n/** Fetches a JSON document (a style, a TileJSON) */\nasync function json<T>(url: string): Promise<T> {\n const response = await fetch(url);\n if (!response.ok) throw new Error(`${url}: ${response.status}`);\n return (await response.json()) as T;\n}\n\n/** Default size of a basemap worker pool: cores - 1, 1 to 4 */\nexport function defaultWorkerCount(): number {\n return Math.min(4, Math.max(1, (typeof navigator !== 'undefined' ? navigator.hardwareConcurrency || 2 : 2) - 1));\n}\n\n/** Default URL of the basemap worker, next to the module */\nexport function defaultWorkerUrl(): URL {\n return new URL('./basemap.worker.js', import.meta.url);\n}\n\n/** Fetch priority of a raster tile drawn by the workers: 'high' near the center of the view, at the current zoom or\n * coarser; 'low' far from it or finer (prefetch); 'auto' between */\nexport function tilePriority(z: number, x: number, y: number, camera: Pick<Camera, 'center' | 'zoom'>): Priority {\n // A raster tile of level z covers the map at zoom z - 1\n if (z - 1 > camera.zoom + 1) return 'low';\n const n = 2 ** z;\n const [lon, lat] = camera.center;\n const cx = ((lon + 180) / 360) * n;\n const phi = (Math.max(-85.05, Math.min(85.05, lat)) * Math.PI) / 180;\n const cy = ((1 - Math.log(Math.tan(phi) + 1 / Math.cos(phi)) / Math.PI) / 2) * n;\n // Across the antimeridian, the short way\n let dx = Math.abs(x + 0.5 - cx) % n;\n dx = Math.min(dx, n - dx);\n const d = Math.hypot(dx, y + 0.5 - cy);\n if (d <= 1.5) return 'high';\n return d >= 4 ? 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Requests are tracked one by one, with their\n * owner, so that one `VectorTiles` going away cancels its own requests only.\n */\nexport class BasemapWorkers {\n private readonly workers: PoolWorker[];\n private readonly pending = new Map<\n number,\n { resolve: (r: BasemapResponse) => void; reject: (e: Error) => void; worker: PoolWorker; owner: object }\n >();\n private next = 1;\n private namespaces = 0;\n private terminated = false;\n\n constructor(\n readonly count: number,\n readonly url: string | URL,\n create: (url: string | URL) => PoolWorker = (u) => new Worker(u, { type: 'module' }),\n ) {\n this.workers = Array.from({ length: Math.max(1, count) }, () => {\n const worker = create(url);\n worker.onmessage = ({ data }: MessageEvent<BasemapResponse>) => {\n const p = this.pending.get(data.id);\n if (!p) return;\n this.pending.delete(data.id);\n if ('error' in data) p.reject(new Error(data.error));\n else p.resolve(data);\n };\n // A worker that fails to load (a bundler serving it from elsewhere) or to read a message fails its requests\n worker.onerror = (event) => {\n event.preventDefault();\n this.fail(worker, `the vector basemap worker ${url} failed${event.message ? `: ${event.message}` : ''}`);\n };\n worker.onmessageerror = () => this.fail(worker, `the vector basemap worker ${url} sent an unreadable message`);\n return worker;\n });\n }\n\n /** A prefix for the renderer keys of one `VectorTiles` */\n namespace(): string {\n return `v${this.namespaces++}`;\n }\n\n /** Requests in progress */\n get size(): number {\n return this.pending.size;\n }\n\n /** Rejects the requests of a failed worker */\n private fail(worker: PoolWorker, message: string): void {\n const error = new Error(\n `isard: ${message}. If a bundler moves the worker, give its URL in the \\`basemapWorkerUrl\\` option (see \"With a bundler\" in the guide)`,\n );\n for (const [id, p] of this.pending) {\n if (p.worker !== worker) continue;\n this.pending.delete(id);\n p.reject(error);\n }\n }\n\n /** The worker of a vector tile */\n worker(vz: number, vx: number, vy: number): PoolWorker {\n return this.workers[workerIndex(vz, vx, vy, this.workers.length)] ?? (this.workers[0] as PoolWorker);\n }\n\n /** Sends a message to every worker (a renderer, or its removal) */\n broadcast(message: Extract<BasemapRequest, { type: 'init' } | { type: 'drop' }>): void {\n if (this.terminated) return;\n // A sprite image is copied to each worker (structured clone)\n for (const w of this.workers) w.postMessage(message);\n }\n\n /** Asks a worker for a tile's image or labels, on behalf of `owner` */\n request(worker: PoolWorker, work: BasemapWork, owner: object, signal?: AbortSignal): Promise<BasemapResponse> {\n return new Promise<BasemapResponse>((resolve, reject) => {\n if (this.terminated) return reject(new DOMException('isard: vector tiles destroyed', 'AbortError'));\n if (signal?.aborted) return reject(new DOMException('aborted', 'AbortError'));\n const id = this.next++;\n const abort = () => {\n if (!this.pending.delete(id)) return;\n worker.postMessage({ type: 'abort', id } satisfies BasemapRequest);\n reject(new DOMException('aborted', 'AbortError'));\n };\n // The listener goes once the request is settled\n const settle = () => signal?.removeEventListener('abort', abort);\n this.pending.set(id, {\n resolve: (r) => {\n settle();\n resolve(r);\n },\n reject: (e) => {\n settle();\n reject(e);\n },\n worker,\n owner,\n });\n signal?.addEventListener('abort', abort, { once: true });\n worker.postMessage({ ...work, id } satisfies BasemapRequest);\n });\n }\n\n /** Cancels the requests of an owner (the workers stop them) */\n cancel(owner: object): void {\n for (const [id, p] of this.pending) {\n if (p.owner !== owner) continue;\n this.pending.delete(id);\n p.worker.postMessage({ type: 'abort', id } satisfies BasemapRequest);\n p.reject(new DOMException('isard: vector tiles destroyed', 'AbortError'));\n }\n }\n\n /** Stops the workers; their requests fail */\n terminate(): void {\n if (this.terminated) return;\n this.terminated = true;\n for (const w of this.workers) w.terminate();\n const pending = [...this.pending.values()];\n this.pending.clear();\n for (const p of pending) p.reject(new DOMException('isard: vector tiles destroyed', 'AbortError'));\n }\n}\n\nexport class VectorTiles {\n private readonly pool: BasemapWorkers;\n /** The pool is this instance's own (a worker count or URL other than the map's): stopped with it */\n private readonly ownPool: boolean;\n /** Prefix of its renderer keys in the pool's workers */\n private readonly namespace: string;\n private destroyed = false;\n private keys = 0;\n /** Renderers sent to the workers, dropped on destroy */\n private readonly renderers: string[] = [];\n private readonly cleanup: (() => void)[] = [];\n /** Credits of its raster layers */\n private readonly attribution: string | undefined;\n /** The style once loaded, with its source resolved */\n readonly ready: Promise<{ style: Style; tiles: string; maxzoom: number; rasters: Record<string, RasterSource> }>;\n\n /**\n * Its workers are the map's (shared by every `VectorTiles` of the map, a vector tile decoded once for all of them),\n * unless `workers` or `workerUrl` asks for others than the map's: then it has workers of its own\n */\n constructor(\n private readonly map: GeoMap,\n options: VectorTilesOptions = {},\n ) {\n const { pool, own } = map.basemapWorkers(options.workers, options.workerUrl);\n this.pool = pool;\n this.ownPool = own;\n this.namespace = pool.namespace();\n const style = options.style ?? OPENFREEMAP_STYLES.positron;\n this.attribution = options.attribution ?? styleAttribution(style);\n this.ready = this.load(style);\n // Reported once here; `ready`, the raster tiles and the labels fail with it\n this.ready.catch((error: unknown) => {\n if (!this.destroyed) console.warn('isard: vector tiles', error);\n });\n }\n\n private async load(input: string | Style) {\n const style = typeof input === 'string' ? await json<Style>(input) : input;\n const [name, source] = Object.entries(style.sources).find(([, s]) => s.type === 'vector') ?? [];\n if (!name || !source) throw new Error('the style has no vector source');\n let { tiles, maxzoom } = source;\n if (!tiles && source.url) {\n const tilejson = await json<{ tiles: string[]; maxzoom?: number }>(source.url);\n tiles = tilejson.tiles;\n maxzoom ??= tilejson.maxzoom;\n }\n const template = tiles?.[0];\n if (!template) throw new Error(`source ${name} has no tiles`);\n // Its raster sources of tiles, drawn into the same images (the shaded relief of a style at low zoom)\n const rasters: Record<string, RasterSource> = {};\n for (const [key, s] of Object.entries(style.sources)) {\n const url = s.type === 'raster' ? s.tiles?.[0] : undefined;\n if (url) rasters[key] = { tiles: url, maxzoom: s.maxzoom ?? 22, tileSize: s.tileSize ?? 512 };\n }\n // Only the layers of those sources (and the background); other types (hillshade, heatmap…) are left out\n style.layers = style.layers.filter(\n (l) =>\n l.type === 'background' ||\n (l.source === name && l.type !== 'raster') ||\n (l.type === 'raster' && l.source !== undefined && rasters[l.source] !== undefined),\n );\n return { style, tiles: template, maxzoom: maxzoom ?? 14, rasters };\n }\n\n /** The fonts of the style's labels, for its glyphs (the first of each `text-font`, as the workers take it) */\n private static fonts(style: Style): string[] {\n const fonts = new Set<string>();\n for (const layer of style.layers) {\n const font = layer.layout?.['text-font'];\n if (layer.type === 'symbol' && Array.isArray(font) && typeof font[0] === 'string') fonts.add(labelFont(font[0]));\n }\n return [...fonts];\n }\n\n /** The style's sprite (its JSON and its image), loaded once, for the renderers that draw fill patterns */\n private sprite: Promise<Sprite | undefined> | undefined;\n\n private loadSprite(url: string): Promise<Sprite | undefined> {\n this.sprite ??= (async () => {\n try {\n const [json, png] = await Promise.all([fetch(`${url}.json`), fetch(`${url}.png`)]);\n if (!json.ok || !png.ok) return undefined;\n return { icons: await json.json(), image: await createImageBitmap(await png.blob()) };\n } catch {\n return undefined;\n }\n })();\n return this.sprite;\n }\n\n private request(vz: number, vx: number, vy: number, work: BasemapWork, signal?: AbortSignal) {\n if (this.destroyed) return Promise.reject(new DOMException('isard: vector tiles destroyed', 'AbortError'));\n return this.pool.request(this.pool.worker(vz, vx, vy), work, this, signal);\n }\n\n /** Sends a renderer of these layers to every worker; returns its key */\n private async renderer(select: (layer: StyleLayer) => boolean, extra: StyleLayer[]) {\n const { style, tiles, maxzoom, rasters } = await this.ready;\n const key = rendererKey(this.namespace, this.keys++);\n const layers = [...style.layers.filter(select), ...extra];\n const patterns = layers.some((l) => l.paint?.['fill-pattern'] !== undefined);\n // The image is downloaded once, copied to each worker\n const sprite = patterns && style.sprite ? await this.loadSprite(style.sprite) : undefined;\n if (this.destroyed) throw new DOMException('isard: vector tiles destroyed', 'AbortError');\n this.pool.broadcast({ type: 'init', key, tiles, maxzoom, layers, rasters, ...(sprite ? { sprite } : {}) });\n this.renderers.push(key);\n return { key, maxzoom };\n }\n\n /**\n * A raster layer drawing the style's fills, lines and circles (or those `layers` keeps, then `extraLayers`, of the\n * same source); `size`: texture size of its tiles (512 by default: sharp lines)\n */\n raster(\n options: {\n layers?: (layer: StyleLayer) => boolean;\n extraLayers?: StyleLayer[];\n size?: number;\n opacity?: number;\n minZoom?: number;\n maxZoom?: number;\n before?: Parameters<GeoMap['addRaster']>[0]['before'];\n } = {},\n ): RasterLayer {\n const { layers = () => true, extraLayers = [], size: texture = 512, opacity = 1, before } = options;\n const drawn = (l: StyleLayer) => l.type !== 'symbol' && layers(l);\n const renderer = this.renderer(drawn, extraLayers);\n // Its failure is reported by `ready` and each tile\n renderer.catch(() => undefined);\n const loader = async (z: number, x: number, y: number, signal: AbortSignal) => {\n const { key, maxzoom } = await renderer;\n // The vector tile it is drawn from (see the worker)\n const vz = Math.max(0, Math.min(z - 1, maxzoom));\n const shift = z - vz;\n const priority = tilePriority(z, x, y, this.map.getCamera());\n const response = await this.request(\n vz,\n x >> shift,\n y >> shift,\n { type: 'render', key, z, x, y, size: texture, priority },\n signal,\n );\n return 'image' in response ? response.image : null;\n };\n return this.map.addRaster({\n url: '',\n size: texture,\n opacity,\n minZoom: options.minZoom ?? 0,\n maxZoom: options.maxZoom ?? 20,\n loader,\n ...(this.attribution ? { attribution: this.attribution } : {}),\n ...(before ? { before } : {}),\n });\n }\n\n /**\n * A symbol layer with the labels of the style's symbol layers (or those `layers` keeps), updated as the view\n * moves: the labels of the vector tiles in view, the higher style layers placed first. It stays above the layers\n * added after it unless one is moved over it.\n */\n labels(options: { layers?: (layer: StyleLayer) => boolean; maxTiles?: number } = {}): SymbolLayer<LabelCandidate> {\n const { layers = () => true, maxTiles = 36 } = options;\n const symbol = this.map.addSymbols<LabelCandidate>({\n data: [],\n text: (p) => p.text,\n font: (p) => p.font,\n size: (p) => size(p.size),\n color: (p) => p.color,\n haloColor: (p) => p.haloColor,\n haloWidth: (p) => p.haloWidth,\n anchor: (p) => p.anchor as Anchor,\n offset: (p) => p.offset,\n maxWidth: (p) => p.maxWidth,\n lineHeight: (p) => p.lineHeight,\n overlap: (p) => p.overlap,\n placement: 'line',\n });\n this.map.keepOnTop(symbol);\n const renderer = this.ready.then(({ style }) => {\n // The style's fonts from its own glyphs\n if (style.glyphs) this.map.glyphs.register(style.glyphs, VectorTiles.fonts(style));\n return this.renderer((l) => l.type === 'symbol' && layers(l), []);\n });\n renderer.catch(() => undefined);\n /** The labels of the tiles, the most recently used last */\n const tiles = new Map<string, Promise<LabelCandidate[]>>();\n let generation = 0;\n /** The tiles whose labels are shown */\n let shown = '';\n const update = async () => {\n if (this.destroyed) return;\n const { key, maxzoom } = await renderer;\n const run = ++generation;\n const camera = this.map.getCamera();\n const z = Math.max(0, Math.min(Math.floor(camera.zoom), maxzoom));\n const n = 2 ** z;\n const [west, south, east, north] = this.map.getBounds();\n const tx = (lon: number) => Math.floor(((lon + 180) / 360) * n);\n const ty = (lat: number) => {\n const phi = (Math.max(-85.05, Math.min(85.05, lat)) * Math.PI) / 180;\n return Math.floor(((1 - Math.log(Math.tan(phi) + 1 / Math.cos(phi)) / Math.PI) / 2) * n);\n };\n const [cx, cy] = [((camera.center[0] + 180) / 360) * n, ty(camera.center[1])];\n // The tiles of the bounds, within a window around the center: a tilted view's bounds reach far, and only the\n // nearest `maxTiles` are kept anyway\n const reach = Math.ceil(Math.sqrt(maxTiles)) + 2;\n const [x0, x1] = [\n Math.max(0, tx(west), Math.floor(cx) - reach),\n Math.min(n - 1, tx(east), Math.floor(cx) + reach),\n ];\n const [y0, y1] = [\n Math.max(0, ty(north), Math.floor(cy) - reach),\n Math.min(n - 1, ty(south), Math.floor(cy) + reach),\n ];\n const wanted: [number, number][] = [];\n for (let y = y0; y <= y1; y += 1) for (let x = x0; x <= x1; x += 1) wanted.push([x, y]);\n // Nearest to the center first, at most `maxTiles` (tilted views reach far)\n wanted.sort(\n (a, b) => Math.hypot(a[0] + 0.5 - cx, a[1] + 0.5 - cy) - Math.hypot(b[0] + 0.5 - cx, b[1] + 0.5 - cy),\n );\n const keys = wanted.slice(0, maxTiles).map(([x, y]) => `${z}/${x}/${y}`);\n // The same tiles as the labels shown: nothing to do\n const set = keys.join(' ');\n if (set === shown) return;\n const lists = await Promise.all(\n keys.map((k, index) => {\n let p = tiles.get(k);\n if (p) {\n // Used again: the most recent\n tiles.delete(k);\n tiles.set(k, p);\n return p;\n }\n const [tz, x, y] = k.split('/').map(Number) as [number, number, number];\n // The nearest tiles first: the others wait for the raster tiles\n const priority: Priority = index < 4 ? 'auto' : 'low';\n p = this.request(tz, x, y, { type: 'labels', key, z: tz, x, y, priority }).then(\n (r) => ('labels' in r ? r.labels : []),\n () => {\n // A network error is not kept: the tile is asked for again on the next update\n tiles.delete(k);\n return [];\n },\n );\n tiles.set(k, p);\n // A bounded cache of tiles' labels, the least recently used dropped\n if (tiles.size > 256) {\n const oldest = tiles.keys().next().value;\n if (oldest !== undefined) tiles.delete(oldest);\n }\n return p;\n }),\n );\n if (run !== generation || this.destroyed) return;\n // A tile that failed is missing: the next update asks for it again\n shown = keys.every((k) => tiles.has(k)) ? set : '';\n const features: Feature<LabelCandidate>[] = lists\n .flat()\n // The labels of the higher style layers first: they win the collisions\n .sort((a, b) => b.layer - a.layer)\n .map(\n (p) =>\n ({\n type: 'Feature',\n properties: p,\n geometry: {\n type: p.along ? 'LineString' : 'Point',\n coordinates: p.along\n ? [\n [p.lon - p.along[0] / 2, p.lat - p.along[1] / 2],\n [p.lon + p.along[0] / 2, p.lat + p.along[1] / 2],\n ]\n : [p.lon, p.lat],\n },\n }) as Feature<LabelCandidate>,\n );\n symbol.setData(features);\n };\n // The style failed to load: reported by `ready`\n const refresh = () => {\n update().catch(() => undefined);\n };\n let timer = 0;\n const schedule = () => {\n if (timer) return;\n timer = window.setTimeout(() => {\n timer = 0;\n refresh();\n }, 250);\n };\n this.cleanup.push(this.map.on('move', schedule), this.map.on('moveend', refresh), () => clearTimeout(timer));\n refresh();\n return symbol;\n }\n\n destroy(): void {\n if (this.destroyed) return;\n this.destroyed = true;\n for (const off of this.cleanup) off();\n this.cleanup.length = 0;\n if (this.ownPool) {\n this.pool.terminate();\n } else {\n // Shared workers: only its requests stop and its renderers go\n this.pool.cancel(this);\n for (const key of this.renderers) this.pool.broadcast({ type: 'drop', key });\n }\n this.renderers.length = 0;\n }\n}\n"]}
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+
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* Vector basemaps from a MapLibre style (OpenFreeMap's Positron by default): the fills, lines, circles and raster\n * layers drawn tile by tile in workers into the raster pool, so that they lie on the relief like any basemap and composite\n * with the hillshade in one pass; and the labels of the style's symbol layers in a symbol layer of their own, kept\n * above the application's layers (as MapLibre's `beforeId: firstSymbol` does), shaped and placed by the engine.\n *\n * Any subset of the style can be drawn on its own raster layer (`raster({ layers })`), at its own place in the stack:\n * rivers from the basemap's data over a flood layer, for instance, restyled with `extraLayers`.\n */\nimport type { BasemapRequest, BasemapResponse, BasemapWork, Priority, Sprite } from './basemap.worker.ts';\nimport { OPENFREEMAP_ATTRIBUTION } from './basemaps.ts';\nimport type { Feature, Size } from './features.ts';\nimport { IGN_ATTRIBUTION } from './geoplateforme.ts';\nimport type { Layer, RasterLayer } from './layers.ts';\nimport type { GeoMap } from './map.ts';\nimport type { Anchor } from './overlay.ts';\nimport type { SymbolLayer } from './symbols.ts';\nimport {\n type Json,\n type LabelCandidate,\n labelFont,\n type RasterSource,\n type Style,\n type StyleLayer,\n} from './vectorstyle.ts';\nimport type { Camera } from './wasm/isard.js';\n\n/** OpenFreeMap's styles: OpenStreetMap data in the OpenMapTiles schema, worldwide, free and without a key */\nexport const OPENFREEMAP_STYLES = {\n positron: 'https://tiles.openfreemap.org/styles/positron',\n liberty: 'https://tiles.openfreemap.org/styles/liberty',\n bright: 'https://tiles.openfreemap.org/styles/bright',\n} as const;\n\n/** PLAN.IGN vector styles of the Géoplateforme (France) */\nexport const PLAN_STYLES = {\n standard: 'https://data.geopf.fr/annexes/ressources/vectorTiles/styles/PLAN.IGN/standard.json',\n grey: 'https://data.geopf.fr/annexes/ressources/vectorTiles/styles/PLAN.IGN/gris.json',\n} as const;\n\n/** Vector basemaps by name (see `BasemapName`) */\nexport const VECTOR_BASEMAPS = {\n 'osm-positron': OPENFREEMAP_STYLES.positron,\n 'osm-liberty': OPENFREEMAP_STYLES.liberty,\n 'osm-bright': OPENFREEMAP_STYLES.bright,\n 'ign-plan-vector': PLAN_STYLES.standard,\n 'ign-plan-grey-vector': PLAN_STYLES.grey,\n} as const;\n\nexport interface VectorTilesOptions {\n /** A style URL or object (default OpenFreeMap's Positron) */\n style?: string | Style;\n /** Workers drawing the tiles (default cores - 1, 1 to 4). The vector tiles of a map share its workers (and their\n * decoded tiles); another count gives these tiles workers of their own */\n workers?: number;\n /** Where to load the worker from, when a bundler does not resolve the default URL (default the map's\n * `basemapWorkerUrl`); another URL than the map's gives these tiles workers of their own */\n workerUrl?: string | URL;\n /** Credits of the tiles, shown while its raster layers are on the map (default: OpenFreeMap's for its styles, the\n * IGN's for PLAN.IGN's) */\n attribution?: string;\n}\n\n/** The credits of a known style: OpenFreeMap's, PLAN.IGN's */\nexport function styleAttribution(style: string | Style): string | undefined {\n if (typeof style !== 'string') return undefined;\n if ((Object.values(OPENFREEMAP_STYLES) as string[]).includes(style)) return OPENFREEMAP_ATTRIBUTION;\n if ((Object.values(PLAN_STYLES) as string[]).includes(style)) return IGN_ATTRIBUTION;\n return undefined;\n}\n\n/** Text size of a style (a number, legacy stops, or the stops of a zoom expression made by the worker) as a size for\n * the symbol layer */\nfunction size(value: Json): Size {\n if (typeof value === 'number') return value;\n if (Array.isArray(value) && value.length > 0 && value.every(Array.isArray)) {\n return value.map((s) => [Number((s as Json[])[0]), Number((s as Json[])[1])] as [number, number]);\n }\n if (value && typeof value === 'object' && !Array.isArray(value) && Array.isArray(value.stops)) {\n return (value.stops as Json[]).map((s) => {\n const [z, v] = s as [number, number];\n return [Number(z), Number(v)] as [number, number];\n });\n }\n return 16;\n}\n\n/** Fetches a JSON document (a style, a TileJSON) */\nasync function json<T>(url: string): Promise<T> {\n const response = await fetch(url);\n if (!response.ok) throw new Error(`${url}: ${response.status}`);\n return (await response.json()) as T;\n}\n\n/** Default size of a basemap worker pool: cores - 1, 1 to 4 */\nexport function defaultWorkerCount(): number {\n return Math.min(4, Math.max(1, (typeof navigator !== 'undefined' ? navigator.hardwareConcurrency || 2 : 2) - 1));\n}\n\n/** Default URL of the basemap worker, next to the module */\nexport function defaultWorkerUrl(): URL {\n return new URL('./basemap.worker.js', import.meta.url);\n}\n\n/** Fetch priority of a raster tile drawn by the workers: 'high' near the center of the view, at the current zoom or\n * coarser; 'low' far from it or finer (prefetch); 'auto' between */\nexport function tilePriority(z: number, x: number, y: number, camera: Pick<Camera, 'center' | 'zoom'>): Priority {\n // A raster tile of level z covers the map at zoom z - 1\n if (z - 1 > camera.zoom + 1) return 'low';\n const n = 2 ** z;\n const [lon, lat] = camera.center;\n const cx = ((lon + 180) / 360) * n;\n const phi = (Math.max(-85.05, Math.min(85.05, lat)) * Math.PI) / 180;\n const cy = ((1 - Math.log(Math.tan(phi) + 1 / Math.cos(phi)) / Math.PI) / 2) * n;\n // Across the antimeridian, the short way\n let dx = Math.abs(x + 0.5 - cx) % n;\n dx = Math.min(dx, n - dx);\n const d = Math.hypot(dx, y + 0.5 - cy);\n if (d <= 1.5) return 'high';\n return d >= 4 ? 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Requests are tracked one by one, with their\n * owner, so that one `VectorTiles` going away cancels its own requests only.\n */\nexport class BasemapWorkers {\n private readonly workers: PoolWorker[];\n private readonly pending = new Map<\n number,\n { resolve: (r: BasemapResponse) => void; reject: (e: Error) => void; worker: PoolWorker; owner: object }\n >();\n private next = 1;\n private namespaces = 0;\n private terminated = false;\n\n constructor(\n readonly count: number,\n readonly url: string | URL,\n create: (url: string | URL) => PoolWorker = (u) => new Worker(u, { type: 'module' }),\n ) {\n this.workers = Array.from({ length: Math.max(1, count) }, () => {\n const worker = create(url);\n worker.onmessage = ({ data }: MessageEvent<BasemapResponse>) => {\n const p = this.pending.get(data.id);\n if (!p) return;\n this.pending.delete(data.id);\n if ('error' in data) p.reject(new Error(data.error));\n else p.resolve(data);\n };\n // A worker that fails to load (a bundler serving it from elsewhere) or to read a message fails its requests\n worker.onerror = (event) => {\n event.preventDefault();\n this.fail(worker, `the vector basemap worker ${url} failed${event.message ? `: ${event.message}` : ''}`);\n };\n worker.onmessageerror = () => this.fail(worker, `the vector basemap worker ${url} sent an unreadable message`);\n return worker;\n });\n }\n\n /** A prefix for the renderer keys of one `VectorTiles` */\n namespace(): string {\n return `v${this.namespaces++}`;\n }\n\n /** Requests in progress */\n get size(): number {\n return this.pending.size;\n }\n\n /** Rejects the requests of a failed worker */\n private fail(worker: PoolWorker, message: string): void {\n const error = new Error(\n `isard: ${message}. If a bundler moves the worker, give its URL in the \\`basemapWorkerUrl\\` option (see \"With a bundler\" in the guide)`,\n );\n for (const [id, p] of this.pending) {\n if (p.worker !== worker) continue;\n this.pending.delete(id);\n p.reject(error);\n }\n }\n\n /** The worker of a vector tile */\n worker(vz: number, vx: number, vy: number): PoolWorker {\n return this.workers[workerIndex(vz, vx, vy, this.workers.length)] ?? (this.workers[0] as PoolWorker);\n }\n\n /** Sends a message to every worker (a renderer, or its removal) */\n broadcast(message: Extract<BasemapRequest, { type: 'init' } | { type: 'drop' }>): void {\n if (this.terminated) return;\n // A renderer tells the workers how many they are: they share the decoded tiles' budget\n const sent = message.type === 'init' ? { ...message, workers: this.workers.length } : message;\n // A sprite image is copied to each worker (structured clone)\n for (const w of this.workers) w.postMessage(sent);\n }\n\n /** Asks a worker for a tile's image or labels, on behalf of `owner` */\n request(worker: PoolWorker, work: BasemapWork, owner: object, signal?: AbortSignal): Promise<BasemapResponse> {\n return new Promise<BasemapResponse>((resolve, reject) => {\n if (this.terminated) return reject(new DOMException('isard: vector tiles destroyed', 'AbortError'));\n if (signal?.aborted) return reject(new DOMException('aborted', 'AbortError'));\n const id = this.next++;\n const abort = () => {\n if (!this.pending.delete(id)) return;\n worker.postMessage({ type: 'abort', id } satisfies BasemapRequest);\n reject(new DOMException('aborted', 'AbortError'));\n };\n // The listener goes once the request is settled\n const settle = () => signal?.removeEventListener('abort', abort);\n this.pending.set(id, {\n resolve: (r) => {\n settle();\n resolve(r);\n },\n reject: (e) => {\n settle();\n reject(e);\n },\n worker,\n owner,\n });\n signal?.addEventListener('abort', abort, { once: true });\n worker.postMessage({ ...work, id } satisfies BasemapRequest);\n });\n }\n\n /** Cancels the requests of an owner (the workers stop them) */\n cancel(owner: object): void {\n for (const [id, p] of this.pending) {\n if (p.owner !== owner) continue;\n this.pending.delete(id);\n p.worker.postMessage({ type: 'abort', id } satisfies BasemapRequest);\n p.reject(new DOMException('isard: vector tiles destroyed', 'AbortError'));\n }\n }\n\n /** Stops the workers; their requests fail */\n terminate(): void {\n if (this.terminated) return;\n this.terminated = true;\n for (const w of this.workers) w.terminate();\n const pending = [...this.pending.values()];\n this.pending.clear();\n for (const p of pending) p.reject(new DOMException('isard: vector tiles destroyed', 'AbortError'));\n }\n}\n\nexport class VectorTiles {\n private readonly pool: BasemapWorkers;\n /** The pool is this instance's own (a worker count or URL other than the map's): stopped with it */\n private readonly ownPool: boolean;\n /** Prefix of its renderer keys in the pool's workers */\n private readonly namespace: string;\n private destroyed = false;\n private keys = 0;\n /** Renderers sent to the workers, dropped on destroy */\n private readonly renderers: string[] = [];\n private readonly cleanup: (() => void)[] = [];\n /** Credits of its raster layers */\n private readonly attribution: string | undefined;\n /** Its raster and label layers, removed with it */\n private readonly layers: Layer[] = [];\n /** The style once loaded, with its source resolved */\n readonly ready: Promise<{ style: Style; tiles: string; maxzoom: number; rasters: Record<string, RasterSource> }>;\n\n /**\n * Its workers are the map's (shared by every `VectorTiles` of the map, a vector tile decoded once for all of them),\n * unless `workers` or `workerUrl` asks for others than the map's: then it has workers of its own\n */\n constructor(\n private readonly map: GeoMap,\n options: VectorTilesOptions = {},\n ) {\n const { pool, own } = map.basemapWorkers(options.workers, options.workerUrl);\n this.pool = pool;\n this.ownPool = own;\n this.namespace = pool.namespace();\n const style = options.style ?? OPENFREEMAP_STYLES.positron;\n this.attribution = options.attribution ?? styleAttribution(style);\n this.ready = this.load(style);\n // Reported once here; `ready`, the raster tiles and the labels fail with it\n this.ready.catch((error: unknown) => {\n if (!this.destroyed) console.warn('isard: vector tiles', error);\n });\n }\n\n private async load(input: string | Style) {\n const style = typeof input === 'string' ? await json<Style>(input) : input;\n const [name, source] = Object.entries(style.sources).find(([, s]) => s.type === 'vector') ?? [];\n if (!name || !source) throw new Error('the style has no vector source');\n let { tiles, maxzoom } = source;\n if (!tiles && source.url) {\n const tilejson = await json<{ tiles: string[]; maxzoom?: number }>(source.url);\n tiles = tilejson.tiles;\n maxzoom ??= tilejson.maxzoom;\n }\n const template = tiles?.[0];\n if (!template) throw new Error(`source ${name} has no tiles`);\n // Its raster sources of tiles, drawn into the same images (the shaded relief of a style at low zoom)\n const rasters: Record<string, RasterSource> = {};\n for (const [key, s] of Object.entries(style.sources)) {\n const url = s.type === 'raster' ? s.tiles?.[0] : undefined;\n if (url) rasters[key] = { tiles: url, maxzoom: s.maxzoom ?? 22, tileSize: s.tileSize ?? 512 };\n }\n // Only the layers of those sources (and the background); other types (hillshade, heatmap…) are left out. The\n // application's style object stays as it is\n const layers = style.layers.filter(\n (l) =>\n l.type === 'background' ||\n (l.source === name && l.type !== 'raster') ||\n (l.type === 'raster' && l.source !== undefined && rasters[l.source] !== undefined),\n );\n return { style: { ...style, layers }, tiles: template, maxzoom: maxzoom ?? 14, rasters };\n }\n\n /** The fonts of the style's labels, for its glyphs (the first of each `text-font`, as the workers take it) */\n private static fonts(style: Style): string[] {\n const fonts = new Set<string>();\n for (const layer of style.layers) {\n const font = layer.layout?.['text-font'];\n if (layer.type === 'symbol' && Array.isArray(font) && typeof font[0] === 'string') fonts.add(labelFont(font[0]));\n }\n return [...fonts];\n }\n\n /** The style's sprite (its JSON and its image), loaded once, for the renderers that draw fill patterns */\n private sprite: Promise<Sprite | undefined> | undefined;\n\n private loadSprite(url: string): Promise<Sprite | undefined> {\n this.sprite ??= (async () => {\n try {\n const [json, png] = await Promise.all([fetch(`${url}.json`), fetch(`${url}.png`)]);\n if (!json.ok || !png.ok) return undefined;\n return { icons: await json.json(), image: await createImageBitmap(await png.blob()) };\n } catch {\n return undefined;\n }\n })();\n return this.sprite;\n }\n\n private request(vz: number, vx: number, vy: number, work: BasemapWork, signal?: AbortSignal) {\n if (this.destroyed) return Promise.reject(new DOMException('isard: vector tiles destroyed', 'AbortError'));\n return this.pool.request(this.pool.worker(vz, vx, vy), work, this, signal);\n }\n\n /** Sends a renderer of these layers to every worker; returns its key */\n private async renderer(select: (layer: StyleLayer) => boolean, extra: StyleLayer[]) {\n const { style, tiles, maxzoom, rasters } = await this.ready;\n const key = rendererKey(this.namespace, this.keys++);\n const layers = [...style.layers.filter(select), ...extra];\n const patterns = layers.some((l) => l.paint?.['fill-pattern'] !== undefined);\n // The image is downloaded once, copied to each worker\n const sprite = patterns && style.sprite ? await this.loadSprite(style.sprite) : undefined;\n if (this.destroyed) throw new DOMException('isard: vector tiles destroyed', 'AbortError');\n this.pool.broadcast({ type: 'init', key, tiles, maxzoom, layers, rasters, ...(sprite ? { sprite } : {}) });\n this.renderers.push(key);\n return { key, maxzoom };\n }\n\n /**\n * A raster layer drawing the style's fills, lines and circles (or those `layers` keeps, then `extraLayers`, of the\n * same source); `size`: texture size of its tiles (512 by default: sharp lines)\n */\n raster(\n options: {\n layers?: (layer: StyleLayer) => boolean;\n extraLayers?: StyleLayer[];\n size?: number;\n opacity?: number;\n minZoom?: number;\n maxZoom?: number;\n before?: Parameters<GeoMap['addRaster']>[0]['before'];\n } = {},\n ): RasterLayer {\n const { layers = () => true, extraLayers = [], size: texture = 512, opacity = 1, before } = options;\n const drawn = (l: StyleLayer) => l.type !== 'symbol' && layers(l);\n const renderer = this.renderer(drawn, extraLayers);\n // Its failure is reported by `ready` and each tile\n renderer.catch(() => undefined);\n const loader = async (z: number, x: number, y: number, signal: AbortSignal) => {\n const { key, maxzoom } = await renderer;\n // The vector tile it is drawn from (see the worker)\n const vz = Math.max(0, Math.min(z - 1, maxzoom));\n const shift = z - vz;\n const priority = tilePriority(z, x, y, this.map.getCamera());\n const response = await this.request(\n vz,\n x >> shift,\n y >> shift,\n { type: 'render', key, z, x, y, size: texture, priority },\n signal,\n );\n return 'image' in response ? response.image : null;\n };\n const layer = this.map.addRaster({\n url: '',\n size: texture,\n opacity,\n minZoom: options.minZoom ?? 0,\n maxZoom: options.maxZoom ?? 20,\n loader,\n ...(this.attribution ? { attribution: this.attribution } : {}),\n ...(before ? { before } : {}),\n });\n this.layers.push(layer);\n return layer;\n }\n\n /**\n * A symbol layer with the labels of the style's symbol layers (or those `layers` keeps), updated as the view\n * moves: the labels of the vector tiles in view, the higher style layers placed first. It stays above the layers\n * added after it unless one is moved over it.\n */\n labels(options: { layers?: (layer: StyleLayer) => boolean; maxTiles?: number } = {}): SymbolLayer<LabelCandidate> {\n const { layers = () => true, maxTiles = 36 } = options;\n const symbol = this.map.addSymbols<LabelCandidate>({\n data: [],\n text: (p) => p.text,\n font: (p) => p.font,\n size: (p) => size(p.size),\n color: (p) => p.color,\n haloColor: (p) => p.haloColor,\n haloWidth: (p) => p.haloWidth,\n anchor: (p) => p.anchor as Anchor,\n offset: (p) => p.offset,\n maxWidth: (p) => p.maxWidth,\n lineHeight: (p) => p.lineHeight,\n overlap: (p) => p.overlap,\n placement: 'line',\n });\n this.map.keepOnTop(symbol);\n this.layers.push(symbol);\n const renderer = this.ready.then(({ style }) => {\n // The style's fonts from its own glyphs\n if (style.glyphs) this.map.glyphs.register(style.glyphs, VectorTiles.fonts(style));\n return this.renderer((l) => l.type === 'symbol' && layers(l), []);\n });\n renderer.catch(() => undefined);\n /** The labels of the tiles, the most recently used last */\n const tiles = new Map<string, Promise<LabelCandidate[]>>();\n let generation = 0;\n /** The tiles whose labels are shown */\n let shown = '';\n const update = async () => {\n if (this.destroyed) return;\n const { key, maxzoom } = await renderer;\n const run = ++generation;\n const camera = this.map.getCamera();\n const z = Math.max(0, Math.min(Math.floor(camera.zoom), maxzoom));\n const n = 2 ** z;\n const [west, south, east, north] = this.map.getBounds();\n const tx = (lon: number) => Math.floor(((lon + 180) / 360) * n);\n const ty = (lat: number) => {\n const phi = (Math.max(-85.05, Math.min(85.05, lat)) * Math.PI) / 180;\n return Math.floor(((1 - Math.log(Math.tan(phi) + 1 / Math.cos(phi)) / Math.PI) / 2) * n);\n };\n const [cx, cy] = [((camera.center[0] + 180) / 360) * n, ty(camera.center[1])];\n // The tiles of the bounds, within a window around the center: a tilted view's bounds reach far, and only the\n // nearest `maxTiles` are kept anyway\n const reach = Math.ceil(Math.sqrt(maxTiles)) + 2;\n const [x0, x1] = [\n Math.max(0, tx(west), Math.floor(cx) - reach),\n Math.min(n - 1, tx(east), Math.floor(cx) + reach),\n ];\n const [y0, y1] = [\n Math.max(0, ty(north), Math.floor(cy) - reach),\n Math.min(n - 1, ty(south), Math.floor(cy) + reach),\n ];\n const wanted: [number, number][] = [];\n for (let y = y0; y <= y1; y += 1) for (let x = x0; x <= x1; x += 1) wanted.push([x, y]);\n // Nearest to the center first, at most `maxTiles` (tilted views reach far)\n wanted.sort(\n (a, b) => Math.hypot(a[0] + 0.5 - cx, a[1] + 0.5 - cy) - Math.hypot(b[0] + 0.5 - cx, b[1] + 0.5 - cy),\n );\n const keys = wanted.slice(0, maxTiles).map(([x, y]) => `${z}/${x}/${y}`);\n // The same tiles as the labels shown: nothing to do\n const set = keys.join(' ');\n if (set === shown) return;\n const lists = await Promise.all(\n keys.map((k, index) => {\n let p = tiles.get(k);\n if (p) {\n // Used again: the most recent\n tiles.delete(k);\n tiles.set(k, p);\n return p;\n }\n const [tz, x, y] = k.split('/').map(Number) as [number, number, number];\n // The nearest tiles first: the others wait for the raster tiles\n const priority: Priority = index < 4 ? 'auto' : 'low';\n p = this.request(tz, x, y, { type: 'labels', key, z: tz, x, y, priority }).then(\n (r) => ('labels' in r ? r.labels : []),\n () => {\n // A network error is not kept: the tile is asked for again on the next update\n tiles.delete(k);\n return [];\n },\n );\n tiles.set(k, p);\n // A bounded cache of tiles' labels, the least recently used dropped\n if (tiles.size > 256) {\n const oldest = tiles.keys().next().value;\n if (oldest !== undefined) tiles.delete(oldest);\n }\n return p;\n }),\n );\n if (run !== generation || this.destroyed) return;\n // A tile that failed is missing: the next update asks for it again\n shown = keys.every((k) => tiles.has(k)) ? set : '';\n const features: Feature<LabelCandidate>[] = lists\n .flat()\n // The labels of the higher style layers first: they win the collisions\n .sort((a, b) => b.layer - a.layer)\n .map(\n (p) =>\n ({\n type: 'Feature',\n properties: p,\n geometry: {\n type: p.along ? 'LineString' : 'Point',\n coordinates: p.along\n ? [\n [p.lon - p.along[0] / 2, p.lat - p.along[1] / 2],\n [p.lon + p.along[0] / 2, p.lat + p.along[1] / 2],\n ]\n : [p.lon, p.lat],\n },\n }) as Feature<LabelCandidate>,\n );\n symbol.setData(features);\n };\n // The style failed to load: reported by `ready`\n const refresh = () => {\n update().catch(() => undefined);\n };\n let timer = 0;\n const schedule = () => {\n if (timer) return;\n timer = window.setTimeout(() => {\n timer = 0;\n refresh();\n }, 250);\n };\n this.cleanup.push(this.map.on('move', schedule), this.map.on('moveend', refresh), () => clearTimeout(timer));\n refresh();\n return symbol;\n }\n\n /** Stops its workers' work and removes its raster and label layers from the map (those still there) */\n destroy(): void {\n if (this.destroyed) return;\n this.destroyed = true;\n for (const off of this.cleanup) off();\n this.cleanup.length = 0;\n for (const layer of this.layers) if (this.map.hasLayer(layer)) layer.remove();\n this.layers.length = 0;\n this.map.dropVectorTiles(this);\n // The page's copy of the sprite (the workers have theirs)\n this.sprite?.then((sprite) => sprite?.image.close()).catch(() => undefined);\n if (this.ownPool) {\n this.pool.terminate();\n } else {\n // Shared workers: only its requests stop and its renderers go\n this.pool.cancel(this);\n for (const key of this.renderers) this.pool.broadcast({ type: 'drop', key });\n }\n this.renderers.length = 0;\n }\n}\n"]}
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package/dist/wasm/isard.d.ts
CHANGED
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@@ -297,8 +297,8 @@ export class Engine {
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297
297
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* The body the map is drawn on: its equatorial radius (metres) and flattening (0 for a sphere), the halo of its
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298
298
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* atmosphere around the globe (RGB 0-1 and its strength, 4 numbers; `undefined` for an airless body), and the
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299
299
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* lowest and highest altitudes of its ground (metres: what its relief may raise into view). WGS 84, the Earth's
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300
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-
* blue halo and the
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301
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-
* size (`ISARD_EARTH` of the ground layers)
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300
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+
* blue halo and the range of its relief worldwide (-450 m to 8900 m) by default; set before the layers and the
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301
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+
* relief, whose shaders may take its size (`ISARD_EARTH` of the ground layers)
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302
302
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*/
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303
303
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setBody(radius: number, flattening: number, halo: Float32Array | null | undefined, lowest: number, highest: number): void;
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304
304
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setCamera(lon: number, lat: number, zoom: number, pitch: number, bearing: number): void;
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@@ -439,7 +439,8 @@ export class Engine {
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439
439
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* the Mercator metres of another body) or `{z}/{x}/{y}`; `undefined` turns it off. `exaggeration` scales the
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440
440
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* heights (1: true relief); `max_z`: finest level loaded (up to 15, from 6 on the Earth, coarser on bodies of a
|
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441
441
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* larger relief for their size: `terrain_levels`); `geoid`: altitudes raised by the RAF20 geoid height (heights
|
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442
|
-
* above the ellipsoid, those of 3D Tiles), else left as served (
|
|
442
|
+
* above the ellipsoid, those of 3D Tiles; over France, on the Earth only), else left as served (the default);
|
|
443
|
+
* `loader`: gives the
|
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443
444
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* altitudes of each tile instead of fetching `url` (an encoding decoded by the page: Terrarium, Terrain-RGB)
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444
445
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*/
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445
446
|
setTerrain(url: string | null | undefined, exaggeration: number, max_z: number | null | undefined, geoid: boolean | null | undefined, loader: ((z: number, x: number, y: number, signal: AbortSignal) => Promise<Float32Array | null>) | undefined): void;
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@@ -575,8 +576,8 @@ export interface InitOutput {
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575
576
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readonly engine_updateGlyphPage: (a: number, b: number, c: number, d: number, e: number, f: number, g: number, h: number) => void;
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576
577
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readonly engine_updateGroundTexture: (a: number, b: number, c: number, d: number, e: number, f: number, g: number, h: number, i: number, j: number, k: number) => [number, number];
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577
578
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readonly engine_zoomAt: (a: number, b: number, c: number, d: number) => void;
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578
|
-
readonly
|
|
579
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-
readonly
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579
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+
readonly wasm_bindgen_2e566c63402fe7fa___convert__closures_____invoke___js_sys_b1e1c29ba6b0e6b3___Function_fn_wasm_bindgen_2e566c63402fe7fa___JsValue_____wasm_bindgen_2e566c63402fe7fa___sys__Undefined___js_sys_b1e1c29ba6b0e6b3___Function_fn_wasm_bindgen_2e566c63402fe7fa___JsValue_____wasm_bindgen_2e566c63402fe7fa___sys__Undefined_______true_: (a: number, b: number, c: any, d: any) => void;
|
|
580
|
+
readonly wasm_bindgen_2e566c63402fe7fa___convert__closures_____invoke___wasm_bindgen_2e566c63402fe7fa___JsValue__core_37ee0ce0c4cd57d5___result__Result_____wasm_bindgen_2e566c63402fe7fa___JsError___true_: (a: number, b: number, c: any) => [number, number];
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580
581
|
readonly __wbindgen_malloc: (a: number, b: number) => number;
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|
581
582
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readonly __wbindgen_realloc: (a: number, b: number, c: number, d: number) => number;
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582
583
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readonly __wbindgen_exn_store: (a: number) => void;
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package/dist/wasm/isard.js
CHANGED
|
@@ -400,8 +400,8 @@ export class Engine {
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|
400
400
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* The body the map is drawn on: its equatorial radius (metres) and flattening (0 for a sphere), the halo of its
|
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401
401
|
* atmosphere around the globe (RGB 0-1 and its strength, 4 numbers; `undefined` for an airless body), and the
|
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402
402
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* lowest and highest altitudes of its ground (metres: what its relief may raise into view). WGS 84, the Earth's
|
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403
|
-
* blue halo and the
|
|
404
|
-
* size (`ISARD_EARTH` of the ground layers)
|
|
403
|
+
* blue halo and the range of its relief worldwide (-450 m to 8900 m) by default; set before the layers and the
|
|
404
|
+
* relief, whose shaders may take its size (`ISARD_EARTH` of the ground layers)
|
|
405
405
|
* @param {number} radius
|
|
406
406
|
* @param {number} flattening
|
|
407
407
|
* @param {Float32Array | null | undefined} halo
|
|
@@ -824,7 +824,8 @@ export class Engine {
|
|
|
824
824
|
* the Mercator metres of another body) or `{z}/{x}/{y}`; `undefined` turns it off. `exaggeration` scales the
|
|
825
825
|
* heights (1: true relief); `max_z`: finest level loaded (up to 15, from 6 on the Earth, coarser on bodies of a
|
|
826
826
|
* larger relief for their size: `terrain_levels`); `geoid`: altitudes raised by the RAF20 geoid height (heights
|
|
827
|
-
* above the ellipsoid, those of 3D Tiles), else left as served (
|
|
827
|
+
* above the ellipsoid, those of 3D Tiles; over France, on the Earth only), else left as served (the default);
|
|
828
|
+
* `loader`: gives the
|
|
828
829
|
* altitudes of each tile instead of fetching `url` (an encoding decoded by the page: Terrarium, Terrain-RGB)
|
|
829
830
|
* @param {string | null | undefined} url
|
|
830
831
|
* @param {number} exaggeration
|
|
@@ -1203,6 +1204,10 @@ function __wbg_get_imports() {
|
|
|
1203
1204
|
const ret = arg0.createFramebuffer();
|
|
1204
1205
|
return isLikeNone(ret) ? 0 : addToExternrefTable0(ret);
|
|
1205
1206
|
},
|
|
1207
|
+
__wbg_createImageBitmap_1b985e01e4c81baa: function() { return handleError(function (arg0, arg1, arg2) {
|
|
1208
|
+
const ret = arg0.createImageBitmap(arg1, arg2);
|
|
1209
|
+
return ret;
|
|
1210
|
+
}, arguments); },
|
|
1206
1211
|
__wbg_createImageBitmap_69996a36c51d409f: function() { return handleError(function (arg0, arg1, arg2) {
|
|
1207
1212
|
const ret = arg0.createImageBitmap(arg1, arg2);
|
|
1208
1213
|
return ret;
|
|
@@ -1420,6 +1425,10 @@ function __wbg_get_imports() {
|
|
|
1420
1425
|
const ret = arg0.getParameter(arg1 >>> 0);
|
|
1421
1426
|
return ret;
|
|
1422
1427
|
}, arguments); },
|
|
1428
|
+
__wbg_getParameter_a97f491753b05668: function() { return handleError(function (arg0, arg1) {
|
|
1429
|
+
const ret = arg0.getParameter(arg1 >>> 0);
|
|
1430
|
+
return ret;
|
|
1431
|
+
}, arguments); },
|
|
1423
1432
|
__wbg_getProgramInfoLog_208fb1ff31006495: function(arg0, arg1, arg2) {
|
|
1424
1433
|
const ret = arg1.getProgramInfoLog(arg2);
|
|
1425
1434
|
var ptr1 = isLikeNone(ret) ? 0 : passStringToWasm0(ret, wasm.__wbindgen_malloc, wasm.__wbindgen_realloc);
|
|
@@ -1666,7 +1675,7 @@ function __wbg_get_imports() {
|
|
|
1666
1675
|
const a = state0.a;
|
|
1667
1676
|
state0.a = 0;
|
|
1668
1677
|
try {
|
|
1669
|
-
return
|
|
1678
|
+
return wasm_bindgen_2e566c63402fe7fa___convert__closures_____invoke___js_sys_b1e1c29ba6b0e6b3___Function_fn_wasm_bindgen_2e566c63402fe7fa___JsValue_____wasm_bindgen_2e566c63402fe7fa___sys__Undefined___js_sys_b1e1c29ba6b0e6b3___Function_fn_wasm_bindgen_2e566c63402fe7fa___JsValue_____wasm_bindgen_2e566c63402fe7fa___sys__Undefined_______true_(a, state0.b, arg0, arg1);
|
|
1670
1679
|
} finally {
|
|
1671
1680
|
state0.a = a;
|
|
1672
1681
|
}
|
|
@@ -1717,6 +1726,10 @@ function __wbg_get_imports() {
|
|
|
1717
1726
|
const ret = Date.now();
|
|
1718
1727
|
return ret;
|
|
1719
1728
|
},
|
|
1729
|
+
__wbg_now_d0b7f4bea9f38490: function(arg0) {
|
|
1730
|
+
const ret = arg0.now();
|
|
1731
|
+
return ret;
|
|
1732
|
+
},
|
|
1720
1733
|
__wbg_of_20798cb14708764f: function(arg0, arg1) {
|
|
1721
1734
|
const ret = Array.of(arg0, arg1);
|
|
1722
1735
|
return ret;
|
|
@@ -1733,6 +1746,10 @@ function __wbg_get_imports() {
|
|
|
1733
1746
|
const ret = arg0.ok;
|
|
1734
1747
|
return ret;
|
|
1735
1748
|
},
|
|
1749
|
+
__wbg_performance_d0d7b03fc649b694: function(arg0) {
|
|
1750
|
+
const ret = arg0.performance;
|
|
1751
|
+
return isLikeNone(ret) ? 0 : addToExternrefTable0(ret);
|
|
1752
|
+
},
|
|
1736
1753
|
__wbg_pixelStorei_af18e636b3e7b725: function(arg0, arg1, arg2) {
|
|
1737
1754
|
arg0.pixelStorei(arg1 >>> 0, arg2);
|
|
1738
1755
|
},
|
|
@@ -2077,8 +2094,8 @@ function __wbg_get_imports() {
|
|
|
2077
2094
|
return ret;
|
|
2078
2095
|
},
|
|
2079
2096
|
__wbindgen_generic_0000000000000001: function(arg0, arg1) {
|
|
2080
|
-
// Cast intrinsic for `Closure(Closure { owned: true, function: Function { arguments: [Externref], shim_idx:
|
|
2081
|
-
const ret = makeMutClosure(arg0, arg1,
|
|
2097
|
+
// Cast intrinsic for `Closure(Closure { owned: true, function: Function { arguments: [Externref], shim_idx: 147, ret: Result(Unit), inner_ret: Some(Result(Unit)) }, mutable: true }) -> Externref`.
|
|
2098
|
+
const ret = makeMutClosure(arg0, arg1, wasm_bindgen_2e566c63402fe7fa___convert__closures_____invoke___wasm_bindgen_2e566c63402fe7fa___JsValue__core_37ee0ce0c4cd57d5___result__Result_____wasm_bindgen_2e566c63402fe7fa___JsError___true_);
|
|
2082
2099
|
return ret;
|
|
2083
2100
|
},
|
|
2084
2101
|
__wbindgen_generic_0000000000000002: function(arg0) {
|
|
@@ -2142,15 +2159,15 @@ function __wbg_get_imports() {
|
|
|
2142
2159
|
};
|
|
2143
2160
|
}
|
|
2144
2161
|
|
|
2145
|
-
function
|
|
2146
|
-
const ret = wasm.
|
|
2162
|
+
function wasm_bindgen_2e566c63402fe7fa___convert__closures_____invoke___wasm_bindgen_2e566c63402fe7fa___JsValue__core_37ee0ce0c4cd57d5___result__Result_____wasm_bindgen_2e566c63402fe7fa___JsError___true_(arg0, arg1, arg2) {
|
|
2163
|
+
const ret = wasm.wasm_bindgen_2e566c63402fe7fa___convert__closures_____invoke___wasm_bindgen_2e566c63402fe7fa___JsValue__core_37ee0ce0c4cd57d5___result__Result_____wasm_bindgen_2e566c63402fe7fa___JsError___true_(arg0, arg1, arg2);
|
|
2147
2164
|
if (ret[1]) {
|
|
2148
2165
|
throw takeFromExternrefTable0(ret[0]);
|
|
2149
2166
|
}
|
|
2150
2167
|
}
|
|
2151
2168
|
|
|
2152
|
-
function
|
|
2153
|
-
wasm.
|
|
2169
|
+
function wasm_bindgen_2e566c63402fe7fa___convert__closures_____invoke___js_sys_b1e1c29ba6b0e6b3___Function_fn_wasm_bindgen_2e566c63402fe7fa___JsValue_____wasm_bindgen_2e566c63402fe7fa___sys__Undefined___js_sys_b1e1c29ba6b0e6b3___Function_fn_wasm_bindgen_2e566c63402fe7fa___JsValue_____wasm_bindgen_2e566c63402fe7fa___sys__Undefined_______true_(arg0, arg1, arg2, arg3) {
|
|
2170
|
+
wasm.wasm_bindgen_2e566c63402fe7fa___convert__closures_____invoke___js_sys_b1e1c29ba6b0e6b3___Function_fn_wasm_bindgen_2e566c63402fe7fa___JsValue_____wasm_bindgen_2e566c63402fe7fa___sys__Undefined___js_sys_b1e1c29ba6b0e6b3___Function_fn_wasm_bindgen_2e566c63402fe7fa___JsValue_____wasm_bindgen_2e566c63402fe7fa___sys__Undefined_______true_(arg0, arg1, arg2, arg3);
|
|
2154
2171
|
}
|
|
2155
2172
|
|
|
2156
2173
|
|