isaacscript-common 9.8.4 → 9.11.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -281,6 +281,8 @@ export declare function poopMana(params: string): void;
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  export declare function position(): void;
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  /** Alias for the "hearts" command. */
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  export declare function redHearts(params: string): void;
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+ /** Starts a room transition to the same room that you are already in. */
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+ export declare function reloadRoom(): void;
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  /** Moves the player 0.5 units right. Provide a number to move a custom amount of units. */
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  export declare function right(params: string): void;
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  /** Logs information about the room to the "log.txt" file. */
@@ -1 +1 @@
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- 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1
+ 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@@ -81,6 +81,8 @@ local ____roomGrid = require("functions.roomGrid")
81
81
  local gridCoordinatesToWorldPosition = ____roomGrid.gridCoordinatesToWorldPosition
82
82
  local ____rooms = require("functions.rooms")
83
83
  local changeRoom = ____rooms.changeRoom
84
+ local ____roomTransition = require("functions.roomTransition")
85
+ local reloadRoomFunction = ____roomTransition.reloadRoom
84
86
  local ____run = require("functions.run")
85
87
  local onSetSeed = ____run.onSetSeed
86
88
  local restart = ____run.restart
@@ -896,6 +898,10 @@ end
896
898
  function ____exports.redHearts(self, params)
897
899
  ____exports.hearts(nil, params)
898
900
  end
901
+ --- Starts a room transition to the same room that you are already in.
902
+ function ____exports.reloadRoom(self)
903
+ reloadRoomFunction(nil)
904
+ end
899
905
  --- Moves the player 0.5 units right. Provide a number to move a custom amount of units.
900
906
  function ____exports.right(self, params)
901
907
  movePlayer(nil, params, Direction.RIGHT)
@@ -71,6 +71,12 @@ export declare function getEntities(entityType?: EntityType, variant?: number, s
71
71
  * as comparing other types is non-trivial.
72
72
  */
73
73
  export declare function getEntityFields(entity: Entity): LuaMap<string, boolean | number | string>;
74
+ /**
75
+ * Helper function to get an entity from a `PtrHash`. Note that doing this is very expensive, so you
76
+ * should only use this function when debugging. (Normally, if you need to work backwards from a
77
+ * reference, you would use an `EntityPtr` instead of a `PtrHash`.
78
+ */
79
+ export declare function getEntityFromPtrHash(ptrHash: PtrHash): Entity | undefined;
74
80
  /** Helper function to return a string containing the entity's type, variant, and sub-type. */
75
81
  export declare function getEntityID(entity: Entity): string;
76
82
  /**
@@ -1 +1 @@
1
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@@ -1,4 +1,5 @@
1
1
  local ____lualib = require("lualib_bundle")
2
+ local __TS__ArrayFind = ____lualib.__TS__ArrayFind
2
3
  local Set = ____lualib.Set
3
4
  local __TS__New = ____lualib.__TS__New
4
5
  local __TS__ArrayFilter = ____lualib.__TS__ArrayFilter
@@ -208,6 +209,16 @@ function ____exports.getEntityFields(self, entity)
208
209
  setPrimitiveEntityFields(nil, entity, parentTable, entityFields)
209
210
  return entityFields
210
211
  end
212
+ --- Helper function to get an entity from a `PtrHash`. Note that doing this is very expensive, so you
213
+ -- should only use this function when debugging. (Normally, if you need to work backwards from a
214
+ -- reference, you would use an `EntityPtr` instead of a `PtrHash`.
215
+ function ____exports.getEntityFromPtrHash(self, ptrHash)
216
+ local entities = ____exports.getEntities(nil)
217
+ return __TS__ArrayFind(
218
+ entities,
219
+ function(____, entity) return GetPtrHash(entity) == ptrHash end
220
+ )
221
+ end
211
222
  --- Helper function to return a string containing the entity's type, variant, and sub-type.
212
223
  function ____exports.getEntityID(self, entity)
213
224
  return (((tostring(entity.Type) .. ".") .. tostring(entity.Variant)) .. ".") .. tostring(entity.SubType)
@@ -13,4 +13,14 @@ export declare function logEntity(this: void, entity: Entity): void;
13
13
  export declare function logGridEntities(this: void, gridEntities: GridEntity[]): void;
14
14
  /** Helper function for log information about a specific grid entity. */
15
15
  export declare function logGridEntity(this: void, gridEntity: GridEntity): void;
16
+ /**
17
+ * Helper function to log information about the entity that corresponding to a pointer hash. (Only
18
+ * use this when debugging, since retrieving the corresponding entity is expensive.)
19
+ */
20
+ export declare function logPtrHash(this: void, ptrHash: PtrHash): void;
21
+ /**
22
+ * Helper function to log information about the entity that corresponding to one or more pointer
23
+ * hashes. (Only use this when debugging, since retrieving the corresponding entity is expensive.)
24
+ */
25
+ export declare function logPtrHashes(this: void, ptrHashes: PtrHash[]): void;
16
26
  //# sourceMappingURL=logEntities.d.ts.map
@@ -1 +1 @@
1
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+ {"version":3,"file":"logEntities.d.ts","sourceRoot":"","sources":["../../src/functions/logEntities.ts"],"names":[],"mappings":"AAAA,OAAO,EAEL,UAAU,EACV,cAAc,EACf,MAAM,8BAA8B,CAAC;AAiBtC,8FAA8F;AAC9F,wBAAgB,cAAc,CAC5B,IAAI,EAAE,IAAI,EACV,wBAAwB,EAAE,OAAO,EACjC,gBAAgB,CAAC,EAAE,UAAU,GAC5B,IAAI,CAuCN;AAED;;GAEG;AACH,wBAAgB,kBAAkB,CAChC,IAAI,EAAE,IAAI,EACV,YAAY,EAAE,OAAO,EACrB,oBAAoB,CAAC,EAAE,cAAc,GACpC,IAAI,CA6CN;AAED,iEAAiE;AACjE,wBAAgB,WAAW,CAAC,IAAI,EAAE,IAAI,EAAE,QAAQ,EAAE,MAAM,EAAE,GAAG,IAAI,CAIhE;AAED,kEAAkE;AAClE,wBAAgB,SAAS,CAAC,IAAI,EAAE,IAAI,EAAE,MAAM,EAAE,MAAM,GAAG,IAAI,CAG1D;AA2ED,sEAAsE;AACtE,wBAAgB,eAAe,CAAC,IAAI,EAAE,IAAI,EAAE,YAAY,EAAE,UAAU,EAAE,GAAG,IAAI,CAI5E;AAED,wEAAwE;AACxE,wBAAgB,aAAa,CAAC,IAAI,EAAE,IAAI,EAAE,UAAU,EAAE,UAAU,GAAG,IAAI,CAGtE;AA2DD;;;GAGG;AACH,wBAAgB,UAAU,CAAC,IAAI,EAAE,IAAI,EAAE,OAAO,EAAE,OAAO,GAAG,IAAI,CAQ7D;AAED;;;GAGG;AACH,wBAAgB,YAAY,CAAC,IAAI,EAAE,IAAI,EAAE,SAAS,EAAE,OAAO,EAAE,GAAG,IAAI,CAInE"}
@@ -9,6 +9,7 @@ local EffectVariant = ____isaac_2Dtypescript_2Ddefinitions.EffectVariant
9
9
  local GridEntityType = ____isaac_2Dtypescript_2Ddefinitions.GridEntityType
10
10
  local ____entities = require("functions.entities")
11
11
  local getEntities = ____entities.getEntities
12
+ local getEntityFromPtrHash = ____entities.getEntityFromPtrHash
12
13
  local getEntityID = ____entities.getEntityID
13
14
  local ____gridEntities = require("functions.gridEntities")
14
15
  local getGridEntities = ____gridEntities.getGridEntities
@@ -217,4 +218,22 @@ function ____exports.logGridEntities(gridEntities)
217
218
  ____exports.logGridEntity(gridEntity)
218
219
  end
219
220
  end
221
+ --- Helper function to log information about the entity that corresponding to a pointer hash. (Only
222
+ -- use this when debugging, since retrieving the corresponding entity is expensive.)
223
+ function ____exports.logPtrHash(ptrHash)
224
+ log("PtrHash: " .. tostring(ptrHash))
225
+ local entity = getEntityFromPtrHash(nil, ptrHash)
226
+ if entity == nil then
227
+ log("No corresponding entity found.")
228
+ else
229
+ ____exports.logEntity(entity)
230
+ end
231
+ end
232
+ --- Helper function to log information about the entity that corresponding to one or more pointer
233
+ -- hashes. (Only use this when debugging, since retrieving the corresponding entity is expensive.)
234
+ function ____exports.logPtrHashes(ptrHashes)
235
+ for ____, ptrHash in ipairs(ptrHashes) do
236
+ ____exports.logPtrHash(ptrHash)
237
+ end
238
+ end
220
239
  return ____exports
@@ -33,6 +33,9 @@ export declare function setFloorDisplayFlags(displayFlagsMap: Map<int, BitFlags<
33
33
  * Helper function to set a particular room's minimap display flags (e.g. whether or not it is
34
34
  * visible and so on).
35
35
  *
36
+ * You must call the `Level.UpdateVisibility` method after using this function for the changes to
37
+ * take effect.
38
+ *
36
39
  * @param roomGridIndex Set to undefined to use the current room index.
37
40
  * @param displayFlags The bit flags value to set. (See the `DisplayFlag` enum.)
38
41
  */
@@ -1 +1 @@
1
- {"version":3,"file":"minimap.d.ts","sourceRoot":"","sources":["../../src/functions/minimap.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,WAAW,EAAmB,MAAM,8BAA8B,CAAC;AAK5E;;;;;GAKG;AACH,wBAAgB,sBAAsB,IAAI,IAAI,CAS7C;AAED;;;GAGG;AACH,wBAAgB,oBAAoB,IAAI,GAAG,CAAC,GAAG,EAAE,QAAQ,CAAC,WAAW,CAAC,CAAC,CAYtE;AAED;;;;;GAKG;AACH,wBAAgB,mBAAmB,CACjC,aAAa,CAAC,EAAE,GAAG,GAClB,QAAQ,CAAC,WAAW,CAAC,CAGvB;AAED;;;;;;;GAOG;AACH,wBAAgB,eAAe,CAC7B,eAAe,EAAE,GAAG,CAAC,GAAG,EAAE,QAAQ,CAAC,WAAW,CAAC,CAAC,GAC/C,IAAI,CAgBN;AAED,gDAAgD;AAChD,wBAAgB,oBAAoB,CAClC,eAAe,EAAE,GAAG,CAAC,GAAG,EAAE,QAAQ,CAAC,WAAW,CAAC,CAAC,GAC/C,IAAI,CAEN;AAED;;;;;;GAMG;AACH,wBAAgB,mBAAmB,CACjC,aAAa,EAAE,GAAG,GAAG,SAAS,EAC9B,YAAY,EAAE,QAAQ,CAAC,WAAW,CAAC,GAClC,IAAI,CAGN"}
1
+ {"version":3,"file":"minimap.d.ts","sourceRoot":"","sources":["../../src/functions/minimap.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,WAAW,EAAmB,MAAM,8BAA8B,CAAC;AAK5E;;;;;GAKG;AACH,wBAAgB,sBAAsB,IAAI,IAAI,CAS7C;AAED;;;GAGG;AACH,wBAAgB,oBAAoB,IAAI,GAAG,CAAC,GAAG,EAAE,QAAQ,CAAC,WAAW,CAAC,CAAC,CAYtE;AAED;;;;;GAKG;AACH,wBAAgB,mBAAmB,CACjC,aAAa,CAAC,EAAE,GAAG,GAClB,QAAQ,CAAC,WAAW,CAAC,CAGvB;AAED;;;;;;;GAOG;AACH,wBAAgB,eAAe,CAC7B,eAAe,EAAE,GAAG,CAAC,GAAG,EAAE,QAAQ,CAAC,WAAW,CAAC,CAAC,GAC/C,IAAI,CAgBN;AAED,gDAAgD;AAChD,wBAAgB,oBAAoB,CAClC,eAAe,EAAE,GAAG,CAAC,GAAG,EAAE,QAAQ,CAAC,WAAW,CAAC,CAAC,GAC/C,IAAI,CAEN;AAED;;;;;;;;;GASG;AACH,wBAAgB,mBAAmB,CACjC,aAAa,EAAE,GAAG,GAAG,SAAS,EAC9B,YAAY,EAAE,QAAQ,CAAC,WAAW,CAAC,GAClC,IAAI,CAGN"}
@@ -14,6 +14,9 @@ local getRoomsInsideGrid = ____rooms.getRoomsInsideGrid
14
14
  --- Helper function to set a particular room's minimap display flags (e.g. whether or not it is
15
15
  -- visible and so on).
16
16
  --
17
+ -- You must call the `Level.UpdateVisibility` method after using this function for the changes to
18
+ -- take effect.
19
+ --
17
20
  -- @param roomGridIndex Set to undefined to use the current room index.
18
21
  -- @param displayFlags The bit flags value to set. (See the `DisplayFlag` enum.)
19
22
  function ____exports.setRoomDisplayFlags(self, roomGridIndex, displayFlags)
@@ -28,6 +28,12 @@ export declare function isAliveExceptionNPC(npc: EntityNPC): boolean;
28
28
  * the way to tell them apart is to check for a non-undefined `Entity.SpawnerEntity` field.
29
29
  */
30
30
  export declare function isDaddyLongLegsChildStompEntity(npc: EntityNPC): boolean;
31
+ /**
32
+ * Helper function to detect the custom death state of a Dump. When Dumps die, they go to
33
+ * `NpcState.SPECIAL`, spit out their head, and then slowly fade away while shooting a burst of
34
+ * tears.
35
+ */
36
+ export declare function isDyingDump(npc: EntityNPC): boolean;
31
37
  /**
32
38
  * Helper function to detect the custom death state of an Eggy. Eggies are never actually marked
33
39
  * dead by the game. Instead, when Eggies take fatal damage, they go into NpcState.STATE_SUICIDE and
@@ -1 +1 @@
1
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1
+ {"version":3,"file":"npcs.d.ts","sourceRoot":"","sources":["../../src/functions/npcs.ts"],"names":[],"mappings":"AAAA,OAAO,EAQL,UAAU,EASX,MAAM,8BAA8B,CAAC;AAgCtC;;;;;;;;;;;;;GAaG;AACH,wBAAgB,YAAY,CAC1B,UAAU,GAAE,UAAe,EAC3B,OAAO,SAAK,EACZ,OAAO,SAAK,EACZ,cAAc,UAAQ,GACrB,SAAS,EAAE,CAGb;AAED;;;GAGG;AACH,wBAAgB,mBAAmB,CAAC,GAAG,EAAE,SAAS,GAAG,OAAO,CAiC3D;AAED;;;;;;;GAOG;AACH,wBAAgB,+BAA+B,CAAC,GAAG,EAAE,SAAS,GAAG,OAAO,CAIvE;AAED;;;;GAIG;AACH,wBAAgB,WAAW,CAAC,GAAG,EAAE,SAAS,GAAG,OAAO,CAMnD;AAED;;;;GAIG;AACH,wBAAgB,4BAA4B,CAAC,GAAG,EAAE,SAAS,GAAG,OAAO,CAOpE;AAED;;;;;GAKG;AACH,wBAAgB,mBAAmB,CAAC,GAAG,EAAE,SAAS,GAAG,OAAO,CAO3D"}
@@ -11,6 +11,7 @@ local ChargerSubType = ____isaac_2Dtypescript_2Ddefinitions.ChargerSubType
11
11
  local ChargerVariant = ____isaac_2Dtypescript_2Ddefinitions.ChargerVariant
12
12
  local DarkEsauVariant = ____isaac_2Dtypescript_2Ddefinitions.DarkEsauVariant
13
13
  local DeathVariant = ____isaac_2Dtypescript_2Ddefinitions.DeathVariant
14
+ local DumpVariant = ____isaac_2Dtypescript_2Ddefinitions.DumpVariant
14
15
  local EntityType = ____isaac_2Dtypescript_2Ddefinitions.EntityType
15
16
  local HopperVariant = ____isaac_2Dtypescript_2Ddefinitions.HopperVariant
16
17
  local MamaGurdyVariant = ____isaac_2Dtypescript_2Ddefinitions.MamaGurdyVariant
@@ -46,6 +47,9 @@ function ____exports.isAliveExceptionNPC(self, npc)
46
47
  if ____exports.isRaglingDeathPatch(nil, npc) then
47
48
  return true
48
49
  end
50
+ if ____exports.isDyingDump(nil, npc) then
51
+ return true
52
+ end
49
53
  return false
50
54
  end
51
55
  --- Helper function to distinguish between a normal Daddy Long Legs / Triachnid and the child entity
@@ -57,6 +61,12 @@ end
57
61
  function ____exports.isDaddyLongLegsChildStompEntity(self, npc)
58
62
  return npc.Type == EntityType.DADDY_LONG_LEGS and npc.SpawnerEntity ~= nil
59
63
  end
64
+ --- Helper function to detect the custom death state of a Dump. When Dumps die, they go to
65
+ -- `NpcState.SPECIAL`, spit out their head, and then slowly fade away while shooting a burst of
66
+ -- tears.
67
+ function ____exports.isDyingDump(self, npc)
68
+ return npc.Type == EntityType.DUMP and npc.Variant == asNumber(nil, DumpVariant.DUMP) and npc.State == NpcState.SPECIAL
69
+ end
60
70
  --- Helper function to detect the custom death state of an Eggy. Eggies are never actually marked
61
71
  -- dead by the game. Instead, when Eggies take fatal damage, they go into NpcState.STATE_SUICIDE and
62
72
  -- spawn 14 Swarm Spiders while their StateFrame ticks upwards.
package/dist/index.d.ts CHANGED
@@ -2983,6 +2983,13 @@ export declare function getEntities(entityType?: EntityType, variant?: number, s
2983
2983
  */
2984
2984
  export declare function getEntityFields(entity: Entity): LuaMap<string, boolean | number | string>;
2985
2985
 
2986
+ /**
2987
+ * Helper function to get an entity from a `PtrHash`. Note that doing this is very expensive, so you
2988
+ * should only use this function when debugging. (Normally, if you need to work backwards from a
2989
+ * reference, you would use an `EntityPtr` instead of a `PtrHash`.
2990
+ */
2991
+ export declare function getEntityFromPtrHash(ptrHash: PtrHash): Entity | undefined;
2992
+
2986
2993
  /** Helper function to return a string containing the entity's type, variant, and sub-type. */
2987
2994
  export declare function getEntityID(entity: Entity): string;
2988
2995
 
@@ -5778,6 +5785,13 @@ export declare function isDoorToMines(door: GridEntityDoor): boolean;
5778
5785
  */
5779
5786
  export declare function isDoorToMomsHeart(door: GridEntityDoor): boolean;
5780
5787
 
5788
+ /**
5789
+ * Helper function to detect the custom death state of a Dump. When Dumps die, they go to
5790
+ * `NpcState.SPECIAL`, spit out their head, and then slowly fade away while shooting a burst of
5791
+ * tears.
5792
+ */
5793
+ export declare function isDyingDump(npc: EntityNPC): boolean;
5794
+
5781
5795
  /**
5782
5796
  * Helper function to detect the custom death state of an Eggy. Eggies are never actually marked
5783
5797
  * dead by the game. Instead, when Eggies take fatal damage, they go into NpcState.STATE_SUICIDE and
@@ -6588,6 +6602,18 @@ export declare function logPlayerHealth(this: void, player: EntityPlayer): void;
6588
6602
  */
6589
6603
  export declare function logProjectileFlags(this: void, flags: ProjectileFlag | BitFlags<ProjectileFlag>): void;
6590
6604
 
6605
+ /**
6606
+ * Helper function to log information about the entity that corresponding to a pointer hash. (Only
6607
+ * use this when debugging, since retrieving the corresponding entity is expensive.)
6608
+ */
6609
+ export declare function logPtrHash(this: void, ptrHash: PtrHash): void;
6610
+
6611
+ /**
6612
+ * Helper function to log information about the entity that corresponding to one or more pointer
6613
+ * hashes. (Only use this when debugging, since retrieving the corresponding entity is expensive.)
6614
+ */
6615
+ export declare function logPtrHashes(this: void, ptrHashes: PtrHash[]): void;
6616
+
6591
6617
  /** Helper function for logging information about the current room. */
6592
6618
  export declare function logRoom(this: void): void;
6593
6619
 
@@ -10630,6 +10656,9 @@ export declare function setRoomData(roomGridIndex: int, roomData: Readonly<RoomC
10630
10656
  * Helper function to set a particular room's minimap display flags (e.g. whether or not it is
10631
10657
  * visible and so on).
10632
10658
  *
10659
+ * You must call the `Level.UpdateVisibility` method after using this function for the changes to
10660
+ * take effect.
10661
+ *
10633
10662
  * @param roomGridIndex Set to undefined to use the current room index.
10634
10663
  * @param displayFlags The bit flags value to set. (See the `DisplayFlag` enum.)
10635
10664
  */
@@ -73,8 +73,8 @@ ____exports.CARD_MAP = __TS__New(Map, {
73
73
  {"algiz", CardType.RUNE_ALGIZ},
74
74
  {"resistance", CardType.RUNE_ALGIZ},
75
75
  {"shield", CardType.RUNE_ALGIZ},
76
- {"blank", CardType.RUNE_BLANK},
77
- {"black", CardType.RUNE_BLACK},
76
+ {"blankRune", CardType.RUNE_BLANK},
77
+ {"blackRune", CardType.RUNE_BLACK},
78
78
  {"chaos", CardType.CHAOS},
79
79
  {"credit", CardType.CREDIT},
80
80
  {"rules", CardType.RULES},
package/package.json CHANGED
@@ -1,6 +1,6 @@
1
1
  {
2
2
  "name": "isaacscript-common",
3
- "version": "9.8.4",
3
+ "version": "9.11.0",
4
4
  "description": "Helper functions and features for IsaacScript mods.",
5
5
  "keywords": [
6
6
  "isaac",
@@ -97,6 +97,7 @@ import {
97
97
  } from "../../functions/players";
98
98
  import { gridCoordinatesToWorldPosition } from "../../functions/roomGrid";
99
99
  import { changeRoom } from "../../functions/rooms";
100
+ import { reloadRoom as reloadRoomFunction } from "../../functions/roomTransition";
100
101
  import { onSetSeed, restart, setUnseeded } from "../../functions/run";
101
102
  import { setStage } from "../../functions/stage";
102
103
  import { getGoldenTrinketType } from "../../functions/trinkets";
@@ -1050,6 +1051,11 @@ export function redHearts(params: string): void {
1050
1051
  hearts(params);
1051
1052
  }
1052
1053
 
1054
+ /** Starts a room transition to the same room that you are already in. */
1055
+ export function reloadRoom(): void {
1056
+ reloadRoomFunction();
1057
+ }
1058
+
1053
1059
  /** Moves the player 0.5 units right. Provide a number to move a custom amount of units. */
1054
1060
  export function right(params: string): void {
1055
1061
  movePlayer(params, Direction.RIGHT);
@@ -194,6 +194,16 @@ function setPrimitiveEntityFields(
194
194
  }
195
195
  }
196
196
 
197
+ /**
198
+ * Helper function to get an entity from a `PtrHash`. Note that doing this is very expensive, so you
199
+ * should only use this function when debugging. (Normally, if you need to work backwards from a
200
+ * reference, you would use an `EntityPtr` instead of a `PtrHash`.
201
+ */
202
+ export function getEntityFromPtrHash(ptrHash: PtrHash): Entity | undefined {
203
+ const entities = getEntities();
204
+ return entities.find((entity) => GetPtrHash(entity) === ptrHash);
205
+ }
206
+
197
207
  /** Helper function to return a string containing the entity's type, variant, and sub-type. */
198
208
  export function getEntityID(entity: Entity): string {
199
209
  return `${entity.Type}.${entity.Variant}.${entity.SubType}`;
@@ -3,7 +3,7 @@ import {
3
3
  EntityType,
4
4
  GridEntityType,
5
5
  } from "isaac-typescript-definitions";
6
- import { getEntities, getEntityID } from "./entities";
6
+ import { getEntities, getEntityFromPtrHash, getEntityID } from "./entities";
7
7
  import { getGridEntities, getGridEntityID } from "./gridEntities";
8
8
  import { log } from "./log";
9
9
 
@@ -274,3 +274,27 @@ function getGridEntityLogLine(gridEntity: GridEntity, num?: int): string {
274
274
 
275
275
  return msg;
276
276
  }
277
+
278
+ /**
279
+ * Helper function to log information about the entity that corresponding to a pointer hash. (Only
280
+ * use this when debugging, since retrieving the corresponding entity is expensive.)
281
+ */
282
+ export function logPtrHash(this: void, ptrHash: PtrHash): void {
283
+ log(`PtrHash: ${ptrHash}`);
284
+ const entity = getEntityFromPtrHash(ptrHash);
285
+ if (entity === undefined) {
286
+ log("No corresponding entity found.");
287
+ } else {
288
+ logEntity(entity);
289
+ }
290
+ }
291
+
292
+ /**
293
+ * Helper function to log information about the entity that corresponding to one or more pointer
294
+ * hashes. (Only use this when debugging, since retrieving the corresponding entity is expensive.)
295
+ */
296
+ export function logPtrHashes(this: void, ptrHashes: PtrHash[]): void {
297
+ for (const ptrHash of ptrHashes) {
298
+ logPtrHash(ptrHash);
299
+ }
300
+ }
@@ -90,6 +90,9 @@ export function setFloorDisplayFlags(
90
90
  * Helper function to set a particular room's minimap display flags (e.g. whether or not it is
91
91
  * visible and so on).
92
92
  *
93
+ * You must call the `Level.UpdateVisibility` method after using this function for the changes to
94
+ * take effect.
95
+ *
93
96
  * @param roomGridIndex Set to undefined to use the current room index.
94
97
  * @param displayFlags The bit flags value to set. (See the `DisplayFlag` enum.)
95
98
  */
@@ -5,6 +5,7 @@ import {
5
5
  ChargerVariant,
6
6
  DarkEsauVariant,
7
7
  DeathVariant,
8
+ DumpVariant,
8
9
  EntityType,
9
10
  HopperVariant,
10
11
  MamaGurdyVariant,
@@ -101,6 +102,11 @@ export function isAliveExceptionNPC(npc: EntityNPC): boolean {
101
102
  return true;
102
103
  }
103
104
 
105
+ // EntityType.DUMP (876)
106
+ if (isDyingDump(npc)) {
107
+ return true;
108
+ }
109
+
104
110
  return false;
105
111
  }
106
112
 
@@ -118,6 +124,19 @@ export function isDaddyLongLegsChildStompEntity(npc: EntityNPC): boolean {
118
124
  );
119
125
  }
120
126
 
127
+ /**
128
+ * Helper function to detect the custom death state of a Dump. When Dumps die, they go to
129
+ * `NpcState.SPECIAL`, spit out their head, and then slowly fade away while shooting a burst of
130
+ * tears.
131
+ */
132
+ export function isDyingDump(npc: EntityNPC): boolean {
133
+ return (
134
+ npc.Type === EntityType.DUMP &&
135
+ npc.Variant === asNumber(DumpVariant.DUMP) &&
136
+ npc.State === NpcState.SPECIAL
137
+ );
138
+ }
139
+
121
140
  /**
122
141
  * Helper function to detect the custom death state of an Eggy. Eggies are never actually marked
123
142
  * dead by the game. Instead, when Eggies take fatal damage, they go into NpcState.STATE_SUICIDE and
@@ -71,8 +71,8 @@ export const CARD_MAP: ReadonlyMap<string, CardType> = new Map([
71
71
  ["algiz", CardType.RUNE_ALGIZ], // 39
72
72
  ["resistance", CardType.RUNE_ALGIZ], // 39
73
73
  ["shield", CardType.RUNE_ALGIZ], // 39
74
- ["blank", CardType.RUNE_BLANK], // 40
75
- ["black", CardType.RUNE_BLACK], // 41
74
+ ["blankRune", CardType.RUNE_BLANK], // 40
75
+ ["blackRune", CardType.RUNE_BLACK], // 41
76
76
  ["chaos", CardType.CHAOS], // 42
77
77
  ["credit", CardType.CREDIT], // 43
78
78
  ["rules", CardType.RULES], // 44