isaacscript-common 9.8.3 → 9.10.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -84,7 +84,7 @@ export declare function chaosCardTears(): void;
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  * - character 2 - Restarts as Cain.
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  * - character ta - Restarts as Tainted Azazel.
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  */
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- export declare function characterCommand(params: string): void;
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+ export declare function character(params: string): void;
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  /** Alias for the "addCharges" command. */
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  export declare function charge(params: string): void;
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  /** Warps to the first Clean Bedroom on the floor. */
@@ -278,13 +278,13 @@ export declare function pocket(params: string): void;
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  */
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  export declare function poopMana(params: string): void;
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  /** Alias for the "getPosition" command. */
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- export declare function positionCommand(): void;
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+ export declare function position(): void;
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  /** Alias for the "hearts" command. */
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  export declare function redHearts(params: string): void;
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  /** Moves the player 0.5 units right. Provide a number to move a custom amount of units. */
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  export declare function right(params: string): void;
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  /** Logs information about the room to the "log.txt" file. */
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- export declare function roomCommand(): void;
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+ export declare function room(): void;
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  /**
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  * Gives a rotten heart. Provide a number to give a custom amount of hearts. (You can use negative
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  * numbers to remove hearts.)
@@ -313,7 +313,7 @@ export declare function secretRoom(): void;
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  /** Changes to a seeded run, using the seed of the current run. */
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  export declare function seedStick(): void;
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  /** Logs all of the current run's seed effects to the "log.txt" file. */
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- export declare function seedsCommand(): void;
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+ export declare function seeds(): void;
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  /**
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  * Sets a charge to the player's specified active item. You must provide the active slot number and
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  * the number of charges to set.
@@ -372,7 +372,7 @@ export declare function tears(): void;
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  /** Alias for the "runTests" command. */
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  export declare function tests(): void;
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  /** Creates a trapdoor next to the player. */
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- export declare function trapdoorCommand(): void;
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+ export declare function trapdoor(): void;
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  /** Warps to the first Treasure Room on the floor. */
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  export declare function treasureRoom(): void;
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  /** Warps to the first Ultra Secret Room on the floor. */
@@ -1 +1 @@
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- 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1
+ {"version":3,"file":"listCommands.d.ts","sourceRoot":"","sources":["../../../src/features/extraConsoleCommands/listCommands.ts"],"names":[],"mappings":"AAyHA;;;;GAIG;AACH,wBAAgB,UAAU,CAAC,MAAM,EAAE,MAAM,GAAG,IAAI,CA2C/C;AAED;;;GAGG;AACH,wBAAgB,SAAS,IAAI,IAAI,CAEhC;AAED,gEAAgE;AAChE,wBAAgB,MAAM,IAAI,IAAI,CAK7B;AAED,sEAAsE;AACtE,wBAAgB,OAAO,IAAI,IAAI,CAkB9B;AAED,2CAA2C;AAC3C,wBAAgB,EAAE,CAAC,MAAM,EAAE,MAAM,GAAG,IAAI,CAEvC;AAED;;;GAGG;AACH,wBAAgB,WAAW,CAAC,MAAM,EAAE,MAAM,GAAG,IAAI,CAEhD;AAED,+CAA+C;AAC/C,wBAAgB,WAAW,IAAI,IAAI,CAElC;AAED,4CAA4C;AAC5C,wBAAgB,KAAK,IAAI,IAAI,CAG5B;AAED;;;GAGG;AACH,wBAAgB,YAAY,CAAC,MAAM,EAAE,MAAM,GAAG,IAAI,CAcjD;AAED,2CAA2C;AAC3C,wBAAgB,EAAE,IAAI,IAAI,CAEzB;AAED;;;GAGG;AACH,wBAAgB,IAAI,CAAC,MAAM,EAAE,MAAM,GAAG,IAAI,CAczC;AAED;;;GAGG;AACH,wBAAgB,KAAK,CAAC,MAAM,EAAE,MAAM,GAAG,IAAI,CAc1C;AAED;;;GAGG;AACH,wBAAgB,UAAU,CAAC,MAAM,EAAE,MAAM,GAAG,IAAI,CAE/C;AAED,wCAAwC;AACxC,wBAAgB,IAAI,IAAI,IAAI,CAE3B;AAED,kEAAkE;AAClE,wBAAgB,YAAY,IAAI,IAAI,CAEnC;AAED,iDAAiD;AACjD,wBAAgB,QAAQ,IAAI,IAAI,CAE/B;AAED,4CAA4C;AAC5C,wBAAgB,QAAQ,IAAI,IAAI,CAE/B;AAED;;;GAGG;AACH,wBAAgB,YAAY,CAAC,MAAM,EAAE,MAAM,GAAG,IAAI,CAEjD;AAED;;;;;;GAMG;AACH,wBAAgB,IAAI,CAAC,MAAM,EAAE,MAAM,GAAG,IAAI,CA6BzC;AAED,2EAA2E;AAC3E,wBAAgB,KAAK,IAAI,IAAI,CAe5B;AAED,8CAA8C;AAC9C,wBAAgB,EAAE,IAAI,IAAI,CAEzB;AAED;;;GAGG;AACH,wBAAgB,cAAc,IAAI,IAAI,CAGrC;AAED;;;;;;;GAOG;AACH,wBAAgB,SAAS,CAAC,MAAM,EAAE,MAAM,GAAG,IAAI,CA4B9C;AAED,0CAA0C;AAC1C,wBAAgB,MAAM,CAAC,MAAM,EAAE,MAAM,GAAG,IAAI,CAE3C;AAED,qDAAqD;AACrD,wBAAgB,YAAY,IAAI,IAAI,CAEnC;AAED;;;GAGG;AACH,wBAAgB,IAAI,CAAC,MAAM,EAAE,MAAM,GAAG,IAAI,CAczC;AAED;;;GAGG;AACH,wBAAgB,KAAK,CAAC,MAAM,EAAE,MAAM,GAAG,IAAI,CAc1C;AAED,gDAAgD;AAChD,wBAAgB,UAAU,IAAI,IAAI,CAEjC;AAED,6CAA6C;AAC7C,wBAAgB,MAAM,IAAI,IAAI,CAG7B;AAED,oBAAoB;AACpB,wBAAgB,GAAG,IAAI,IAAI,CAG1B;AAED,mBAAmB;AACnB,wBAAgB,EAAE,IAAI,IAAI,CAGzB;AAED,oEAAoE;AACpE,wBAAgB,QAAQ,IAAI,IAAI,CAI/B;AAED,0DAA0D;AAC1D,wBAAgB,MAAM,IAAI,IAAI,CAG7B;AAED,2CAA2C;AAC3C,wBAAgB,QAAQ,IAAI,IAAI,CAG/B;AAED,qCAAqC;AACrC,wBAAgB,EAAE,IAAI,IAAI,CAEzB;AAED;;;GAGG;AACH,wBAAgB,SAAS,IAAI,IAAI,CAEhC;AAED,qDAAqD;AACrD,wBAAgB,YAAY,IAAI,IAAI,CAEnC;AAED,gDAAgD;AAChD,wBAAgB,aAAa,IAAI,IAAI,CAGpC;AAED,0FAA0F;AAC1F,wBAAgB,IAAI,CAAC,MAAM,EAAE,MAAM,GAAG,IAAI,CAEzC;AAED,sEAAsE;AACtE,wBAAgB,OAAO,IAAI,IAAI,CAE9B;AAED,yEAAyE;AACzE,wBAAgB,OAAO,IAAI,IAAI,CAI9B;AAED,6CAA6C;AAC7C,wBAAgB,EAAE,CAAC,MAAM,EAAE,MAAM,GAAG,IAAI,CAEvC;AAED,wCAAwC;AACxC,wBAAgB,SAAS,IAAI,IAAI,CAEhC;AAED;;;GAGG;AACH,wBAAgB,aAAa,CAAC,MAAM,EAAE,MAAM,GAAG,IAAI,CAElD;AAED,qCAAqC;AACrC,wBAAgB,MAAM,CAAC,MAAM,EAAE,MAAM,GAAG,IAAI,CAuB3C;AAED,4CAA4C;AAC5C,wBAAgB,IAAI,IAAI,IAAI,CAE3B;AAED,8CAA8C;AAC9C,wBAAgB,YAAY,IAAI,IAAI,CAQnC;AAED,kDAAkD;AAClD,wBAAgB,WAAW,IAAI,IAAI,CAOlC;AAED,4CAA4C;AAC5C,wBAAgB,KAAK,IAAI,IAAI,CAG5B;AAED;;;GAGG;AACH,wBAAgB,QAAQ,CAAC,MAAM,EAAE,MAAM,GAAG,IAAI,CAc7C;AAED,0CAA0C;AAC1C,wBAAgB,QAAQ,IAAI,IAAI,CAE/B;AAED,4CAA4C;AAC5C,wBAAgB,UAAU,CAAC,MAAM,EAAE,MAAM,GAAG,IAAI,CAE/C;AAED,yCAAyC;AACzC,wBAAgB,OAAO,IAAI,IAAI,CAE9B;AAED,sCAAsC;AACtC,wBAAgB,UAAU,IAAI,IAAI,CAGjC;AAED;;;GAGG;AACH,wBAAgB,YAAY,CAAC,MAAM,EAAE,MAAM,GAAG,IAAI,CAEjD;AAED,qCAAqC;AACrC,wBAAgB,SAAS,IAAI,IAAI,CAGhC;AAED;;;GAGG;AACH,wBAAgB,IAAI,IAAI,IAAI,CAE3B;AAED,yCAAyC;AACzC,wBAAgB,KAAK,IAAI,IAAI,CAE5B;AAED,kGAAkG;AAClG,wBAAgB,SAAS,IAAI,IAAI,CAEhC;AAED,oEAAoE;AACpE,wBAAgB,YAAY,IAAI,IAAI,CAgBnC;AAED;;;GAGG;AACH,wBAAgB,MAAM,CAAC,MAAM,EAAE,MAAM,GAAG,IAAI,CAE3C;AAED,uCAAuC;AACvC,wBAAgB,QAAQ,IAAI,IAAI,CAE/B;AAED,kDAAkD;AAClD,wBAAgB,YAAY,IAAI,IAAI,CAEnC;AAED;;;GAGG;AACH,wBAAgB,GAAG,CAAC,MAAM,EAAE,MAAM,GAAG,IAAI,CAcxC;AAED;;;GAGG;AACH,wBAAgB,IAAI,CAAC,MAAM,EAAE,MAAM,GAAG,IAAI,CAczC;AAED,gDAAgD;AAChD,wBAAgB,SAAS,IAAI,IAAI,CAGhC;AAED,0FAA0F;AAC1F,wBAAgB,IAAI,CAAC,MAAM,EAAE,MAAM,GAAG,IAAI,CAEzC;AAED,+CAA+C;AAC/C,wBAAgB,OAAO,IAAI,IAAI,CAE9B;AAED;;;;;;GAMG;AACH,wBAAgB,IAAI,CAAC,MAAM,EAAE,MAAM,GAAG,IAAI,CAEzC;AAED;;;GAGG;AACH,wBAAgB,OAAO,CAAC,MAAM,EAAE,MAAM,GAAG,IAAI,CAE5C;AAED;;;;;;GAMG;AACH,wBAAgB,QAAQ,CAAC,MAAM,EAAE,MAAM,GAAG,IAAI,CAE7C;AAED;;;GAGG;AACH,wBAAgB,WAAW,CAAC,MAAM,EAAE,MAAM,GAAG,IAAI,CAEhD;AAED,2CAA2C;AAC3C,wBAAgB,IAAI,IAAI,IAAI,CAG3B;AAED,mCAAmC;AACnC,wBAAgB,KAAK,IAAI,IAAI,CAE5B;AAED,2BAA2B;AAC3B,wBAAgB,IAAI,IAAI,IAAI,CAE3B;AAED,wCAAwC;AACxC,wBAAgB,IAAI,CAAC,MAAM,EAAE,MAAM,GAAG,IAAI,CAEzC;AAED,0EAA0E;AAC1E,wBAAgB,GAAG,IAAI,IAAI,CAgB1B;AAED;;;GAGG;AACH,wBAAgB,SAAS,CAAC,MAAM,EAAE,MAAM,GAAG,IAAI,CAE9C;AAED,2CAA2C;AAC3C,wBAAgB,IAAI,IAAI,IAAI,CAG3B;AAED,qDAAqD;AACrD,wBAAgB,QAAQ,IAAI,IAAI,CAE/B;AAED,6CAA6C;AAC7C,wBAAgB,QAAQ,IAAI,IAAI,CAE/B;AAED,0CAA0C;AAC1C,wBAAgB,KAAK,IAAI,IAAI,CAM5B;AAED;;;;;;;;GAQG;AACH,wBAAgB,IAAI,CAAC,MAAM,EAAE,MAAM,GAAG,IAAI,CA6BzC;AAED,2EAA2E;AAC3E,wBAAgB,KAAK,IAAI,IAAI,CAkB5B;AAED,mDAAmD;AACnD,wBAAgB,WAAW,IAAI,IAAI,CAElC;AAED,qCAAqC;AACrC,wBAAgB,SAAS,CAAC,MAAM,EAAE,MAAM,GAAG,IAAI,CAE9C;AAED,uEAAuE;AACvE,wBAAgB,MAAM,CAAC,MAAM,EAAE,MAAM,GAAG,IAAI,CAqB3C;AAED;;;GAGG;AACH,wBAAgB,QAAQ,CAAC,MAAM,EAAE,MAAM,GAAG,IAAI,CAc7C;AAED,2CAA2C;AAC3C,wBAAgB,QAAQ,IAAI,IAAI,CAE/B;AAED,sCAAsC;AACtC,wBAAgB,SAAS,CAAC,MAAM,EAAE,MAAM,GAAG,IAAI,CAE9C;AAED,2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@@ -405,11 +405,11 @@ function ____exports.cards(self)
405
405
  if asCardType(nil, cardType) == lastCardType then
406
406
  return
407
407
  end
408
- local position = gridCoordinatesToWorldPosition(nil, x, y)
408
+ local worldPosition = gridCoordinatesToWorldPosition(nil, x, y)
409
409
  spawnCard(
410
410
  nil,
411
411
  asCardType(nil, cardType),
412
- position
412
+ worldPosition
413
413
  )
414
414
  cardType = cardType + 1
415
415
  x = x + 1
@@ -429,12 +429,12 @@ end
429
429
  -- For example:
430
430
  -- - character 2 - Restarts as Cain.
431
431
  -- - character ta - Restarts as Tainted Azazel.
432
- function ____exports.characterCommand(self, params)
432
+ function ____exports.character(self, params)
433
433
  if params == "" then
434
434
  printConsole(nil, "You must specify a character name or number.")
435
435
  return
436
436
  end
437
- local character
437
+ local playerType
438
438
  local num = tonumber(params)
439
439
  if num == nil then
440
440
  local match = getMapPartialMatch(nil, params, CHARACTER_MAP)
@@ -442,7 +442,7 @@ function ____exports.characterCommand(self, params)
442
442
  printConsole(nil, "Unknown character: " .. params)
443
443
  return
444
444
  end
445
- character = match[2]
445
+ playerType = match[2]
446
446
  else
447
447
  if num < FIRST_CHARACTER or num > LAST_VANILLA_CHARACTER then
448
448
  printConsole(
@@ -451,13 +451,13 @@ function ____exports.characterCommand(self, params)
451
451
  )
452
452
  return
453
453
  end
454
- character = num
454
+ playerType = num
455
455
  end
456
- local characterName = getCharacterName(nil, character)
457
- restart(nil, character)
456
+ local characterName = getCharacterName(nil, playerType)
457
+ restart(nil, playerType)
458
458
  printConsole(
459
459
  nil,
460
- ((("Restarting as character: " .. characterName) .. " (") .. tostring(character)) .. ")"
460
+ ((("Restarting as character: " .. characterName) .. " (") .. tostring(playerType)) .. ")"
461
461
  )
462
462
  end
463
463
  --- Alias for the "addCharges" command.
@@ -664,8 +664,8 @@ function ____exports.gridEntities(self)
664
664
  if gridEntityType == nil then
665
665
  return
666
666
  end
667
- local position = gridCoordinatesToWorldPosition(nil, x, y)
668
- spawnGridEntity(nil, gridEntityType, position)
667
+ local worldPosition = gridCoordinatesToWorldPosition(nil, x, y)
668
+ spawnGridEntity(nil, gridEntityType, worldPosition)
669
669
  x = x + 1
670
670
  end
671
671
  end
@@ -853,8 +853,8 @@ function ____exports.pills(self)
853
853
  if pillColor == nil then
854
854
  return
855
855
  end
856
- local position = gridCoordinatesToWorldPosition(nil, x, y)
857
- spawnPill(nil, pillColor, position)
856
+ local worldPosition = gridCoordinatesToWorldPosition(nil, x, y)
857
+ spawnPill(nil, pillColor, worldPosition)
858
858
  x = x + 1
859
859
  end
860
860
  end
@@ -889,7 +889,7 @@ function ____exports.pocket(self, params)
889
889
  player:SetPocketActiveItem(collectibleType, ActiveSlot.POCKET)
890
890
  end
891
891
  --- Alias for the "getPosition" command.
892
- function ____exports.positionCommand(self)
892
+ function ____exports.position(self)
893
893
  ____exports.getPosition(nil)
894
894
  end
895
895
  --- Alias for the "hearts" command.
@@ -901,7 +901,7 @@ function ____exports.right(self, params)
901
901
  movePlayer(nil, params, Direction.RIGHT)
902
902
  end
903
903
  --- Logs information about the room to the "log.txt" file.
904
- function ____exports.roomCommand(self)
904
+ function ____exports.room(self)
905
905
  logRoom()
906
906
  printConsole(nil, "Logged room information to the \"log.txt\" file.")
907
907
  end
@@ -966,12 +966,12 @@ function ____exports.secretRoom(self)
966
966
  end
967
967
  --- Changes to a seeded run, using the seed of the current run.
968
968
  function ____exports.seedStick(self)
969
- local seeds = game:GetSeeds()
970
- local startSeedString = seeds:GetStartSeedString()
969
+ local seedsClass = game:GetSeeds()
970
+ local startSeedString = seedsClass:GetStartSeedString()
971
971
  Isaac.ExecuteCommand("seed " .. startSeedString)
972
972
  end
973
973
  --- Logs all of the current run's seed effects to the "log.txt" file.
974
- function ____exports.seedsCommand(self)
974
+ function ____exports.seeds(self)
975
975
  logSeedEffects()
976
976
  printConsole(nil, "Logged the seed effects to the \"log.txt\" file.")
977
977
  end
@@ -1058,8 +1058,8 @@ function ____exports.setPosition(self, params)
1058
1058
  return
1059
1059
  end
1060
1060
  local player = Isaac.GetPlayer()
1061
- local position = Vector(x, y)
1062
- player.Position = position
1061
+ local newPosition = Vector(x, y)
1062
+ player.Position = newPosition
1063
1063
  end
1064
1064
  --- Warps to the first shop on the floor.
1065
1065
  function ____exports.shop(self)
@@ -1113,8 +1113,8 @@ function ____exports.spawnGoldenTrinket(self, params)
1113
1113
  return
1114
1114
  end
1115
1115
  local goldenTrinketType = getGoldenTrinketType(nil, trinketType)
1116
- local room = game:GetRoom()
1117
- local centerPos = room:GetCenterPos()
1116
+ local roomClass = game:GetRoom()
1117
+ local centerPos = roomClass:GetCenterPos()
1118
1118
  spawnTrinket(nil, goldenTrinketType, centerPos)
1119
1119
  end
1120
1120
  --- Toggles maximum movement speed and flight for the player.
@@ -1149,7 +1149,7 @@ function ____exports.tests(self)
1149
1149
  ____exports.runTests(nil)
1150
1150
  end
1151
1151
  --- Creates a trapdoor next to the player.
1152
- function ____exports.trapdoorCommand(self)
1152
+ function ____exports.trapdoor(self)
1153
1153
  spawnTrapdoorOrCrawlSpace(nil, true)
1154
1154
  end
1155
1155
  --- Warps to the first Treasure Room on the floor.
@@ -71,6 +71,12 @@ export declare function getEntities(entityType?: EntityType, variant?: number, s
71
71
  * as comparing other types is non-trivial.
72
72
  */
73
73
  export declare function getEntityFields(entity: Entity): LuaMap<string, boolean | number | string>;
74
+ /**
75
+ * Helper function to get an entity from a `PtrHash`. Note that doing this is very expensive, so you
76
+ * should only use this function when debugging. (Normally, if you need to work backwards from a
77
+ * reference, you would use an `EntityPtr` instead of a `PtrHash`.
78
+ */
79
+ export declare function getEntityFromPtrHash(ptrHash: PtrHash): Entity | undefined;
74
80
  /** Helper function to return a string containing the entity's type, variant, and sub-type. */
75
81
  export declare function getEntityID(entity: Entity): string;
76
82
  /**
@@ -1 +1 @@
1
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@@ -1,4 +1,5 @@
1
1
  local ____lualib = require("lualib_bundle")
2
+ local __TS__ArrayFind = ____lualib.__TS__ArrayFind
2
3
  local Set = ____lualib.Set
3
4
  local __TS__New = ____lualib.__TS__New
4
5
  local __TS__ArrayFilter = ____lualib.__TS__ArrayFilter
@@ -208,6 +209,16 @@ function ____exports.getEntityFields(self, entity)
208
209
  setPrimitiveEntityFields(nil, entity, parentTable, entityFields)
209
210
  return entityFields
210
211
  end
212
+ --- Helper function to get an entity from a `PtrHash`. Note that doing this is very expensive, so you
213
+ -- should only use this function when debugging. (Normally, if you need to work backwards from a
214
+ -- reference, you would use an `EntityPtr` instead of a `PtrHash`.
215
+ function ____exports.getEntityFromPtrHash(self, ptrHash)
216
+ local entities = ____exports.getEntities(nil)
217
+ return __TS__ArrayFind(
218
+ entities,
219
+ function(____, entity) return GetPtrHash(entity) == ptrHash end
220
+ )
221
+ end
211
222
  --- Helper function to return a string containing the entity's type, variant, and sub-type.
212
223
  function ____exports.getEntityID(self, entity)
213
224
  return (((tostring(entity.Type) .. ".") .. tostring(entity.Variant)) .. ".") .. tostring(entity.SubType)
@@ -13,4 +13,14 @@ export declare function logEntity(this: void, entity: Entity): void;
13
13
  export declare function logGridEntities(this: void, gridEntities: GridEntity[]): void;
14
14
  /** Helper function for log information about a specific grid entity. */
15
15
  export declare function logGridEntity(this: void, gridEntity: GridEntity): void;
16
+ /**
17
+ * Helper function to log information about the entity that corresponding to a pointer hash. (Only
18
+ * use this when debugging, since retrieving the corresponding entity is expensive.)
19
+ */
20
+ export declare function logPtrHash(this: void, ptrHash: PtrHash): void;
21
+ /**
22
+ * Helper function to log information about the entity that corresponding to one or more pointer
23
+ * hashes. (Only use this when debugging, since retrieving the corresponding entity is expensive.)
24
+ */
25
+ export declare function logPtrHashes(this: void, ptrHashes: PtrHash[]): void;
16
26
  //# sourceMappingURL=logEntities.d.ts.map
@@ -1 +1 @@
1
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1
+ {"version":3,"file":"logEntities.d.ts","sourceRoot":"","sources":["../../src/functions/logEntities.ts"],"names":[],"mappings":"AAAA,OAAO,EAEL,UAAU,EACV,cAAc,EACf,MAAM,8BAA8B,CAAC;AAiBtC,8FAA8F;AAC9F,wBAAgB,cAAc,CAC5B,IAAI,EAAE,IAAI,EACV,wBAAwB,EAAE,OAAO,EACjC,gBAAgB,CAAC,EAAE,UAAU,GAC5B,IAAI,CAuCN;AAED;;GAEG;AACH,wBAAgB,kBAAkB,CAChC,IAAI,EAAE,IAAI,EACV,YAAY,EAAE,OAAO,EACrB,oBAAoB,CAAC,EAAE,cAAc,GACpC,IAAI,CA6CN;AAED,iEAAiE;AACjE,wBAAgB,WAAW,CAAC,IAAI,EAAE,IAAI,EAAE,QAAQ,EAAE,MAAM,EAAE,GAAG,IAAI,CAIhE;AAED,kEAAkE;AAClE,wBAAgB,SAAS,CAAC,IAAI,EAAE,IAAI,EAAE,MAAM,EAAE,MAAM,GAAG,IAAI,CAG1D;AA2ED,sEAAsE;AACtE,wBAAgB,eAAe,CAAC,IAAI,EAAE,IAAI,EAAE,YAAY,EAAE,UAAU,EAAE,GAAG,IAAI,CAI5E;AAED,wEAAwE;AACxE,wBAAgB,aAAa,CAAC,IAAI,EAAE,IAAI,EAAE,UAAU,EAAE,UAAU,GAAG,IAAI,CAGtE;AA2DD;;;GAGG;AACH,wBAAgB,UAAU,CAAC,IAAI,EAAE,IAAI,EAAE,OAAO,EAAE,OAAO,GAAG,IAAI,CAQ7D;AAED;;;GAGG;AACH,wBAAgB,YAAY,CAAC,IAAI,EAAE,IAAI,EAAE,SAAS,EAAE,OAAO,EAAE,GAAG,IAAI,CAInE"}
@@ -9,6 +9,7 @@ local EffectVariant = ____isaac_2Dtypescript_2Ddefinitions.EffectVariant
9
9
  local GridEntityType = ____isaac_2Dtypescript_2Ddefinitions.GridEntityType
10
10
  local ____entities = require("functions.entities")
11
11
  local getEntities = ____entities.getEntities
12
+ local getEntityFromPtrHash = ____entities.getEntityFromPtrHash
12
13
  local getEntityID = ____entities.getEntityID
13
14
  local ____gridEntities = require("functions.gridEntities")
14
15
  local getGridEntities = ____gridEntities.getGridEntities
@@ -217,4 +218,22 @@ function ____exports.logGridEntities(gridEntities)
217
218
  ____exports.logGridEntity(gridEntity)
218
219
  end
219
220
  end
221
+ --- Helper function to log information about the entity that corresponding to a pointer hash. (Only
222
+ -- use this when debugging, since retrieving the corresponding entity is expensive.)
223
+ function ____exports.logPtrHash(ptrHash)
224
+ log("PtrHash: " .. tostring(ptrHash))
225
+ local entity = getEntityFromPtrHash(nil, ptrHash)
226
+ if entity == nil then
227
+ log("No corresponding entity found.")
228
+ else
229
+ ____exports.logEntity(entity)
230
+ end
231
+ end
232
+ --- Helper function to log information about the entity that corresponding to one or more pointer
233
+ -- hashes. (Only use this when debugging, since retrieving the corresponding entity is expensive.)
234
+ function ____exports.logPtrHashes(ptrHashes)
235
+ for ____, ptrHash in ipairs(ptrHashes) do
236
+ ____exports.logPtrHash(ptrHash)
237
+ end
238
+ end
220
239
  return ____exports
@@ -33,6 +33,9 @@ export declare function setFloorDisplayFlags(displayFlagsMap: Map<int, BitFlags<
33
33
  * Helper function to set a particular room's minimap display flags (e.g. whether or not it is
34
34
  * visible and so on).
35
35
  *
36
+ * You must call the `Level.UpdateVisibility` method after using this function for the changes to
37
+ * take effect.
38
+ *
36
39
  * @param roomGridIndex Set to undefined to use the current room index.
37
40
  * @param displayFlags The bit flags value to set. (See the `DisplayFlag` enum.)
38
41
  */
@@ -1 +1 @@
1
- {"version":3,"file":"minimap.d.ts","sourceRoot":"","sources":["../../src/functions/minimap.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,WAAW,EAAmB,MAAM,8BAA8B,CAAC;AAK5E;;;;;GAKG;AACH,wBAAgB,sBAAsB,IAAI,IAAI,CAS7C;AAED;;;GAGG;AACH,wBAAgB,oBAAoB,IAAI,GAAG,CAAC,GAAG,EAAE,QAAQ,CAAC,WAAW,CAAC,CAAC,CAYtE;AAED;;;;;GAKG;AACH,wBAAgB,mBAAmB,CACjC,aAAa,CAAC,EAAE,GAAG,GAClB,QAAQ,CAAC,WAAW,CAAC,CAGvB;AAED;;;;;;;GAOG;AACH,wBAAgB,eAAe,CAC7B,eAAe,EAAE,GAAG,CAAC,GAAG,EAAE,QAAQ,CAAC,WAAW,CAAC,CAAC,GAC/C,IAAI,CAgBN;AAED,gDAAgD;AAChD,wBAAgB,oBAAoB,CAClC,eAAe,EAAE,GAAG,CAAC,GAAG,EAAE,QAAQ,CAAC,WAAW,CAAC,CAAC,GAC/C,IAAI,CAEN;AAED;;;;;;GAMG;AACH,wBAAgB,mBAAmB,CACjC,aAAa,EAAE,GAAG,GAAG,SAAS,EAC9B,YAAY,EAAE,QAAQ,CAAC,WAAW,CAAC,GAClC,IAAI,CAGN"}
1
+ {"version":3,"file":"minimap.d.ts","sourceRoot":"","sources":["../../src/functions/minimap.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,WAAW,EAAmB,MAAM,8BAA8B,CAAC;AAK5E;;;;;GAKG;AACH,wBAAgB,sBAAsB,IAAI,IAAI,CAS7C;AAED;;;GAGG;AACH,wBAAgB,oBAAoB,IAAI,GAAG,CAAC,GAAG,EAAE,QAAQ,CAAC,WAAW,CAAC,CAAC,CAYtE;AAED;;;;;GAKG;AACH,wBAAgB,mBAAmB,CACjC,aAAa,CAAC,EAAE,GAAG,GAClB,QAAQ,CAAC,WAAW,CAAC,CAGvB;AAED;;;;;;;GAOG;AACH,wBAAgB,eAAe,CAC7B,eAAe,EAAE,GAAG,CAAC,GAAG,EAAE,QAAQ,CAAC,WAAW,CAAC,CAAC,GAC/C,IAAI,CAgBN;AAED,gDAAgD;AAChD,wBAAgB,oBAAoB,CAClC,eAAe,EAAE,GAAG,CAAC,GAAG,EAAE,QAAQ,CAAC,WAAW,CAAC,CAAC,GAC/C,IAAI,CAEN;AAED;;;;;;;;;GASG;AACH,wBAAgB,mBAAmB,CACjC,aAAa,EAAE,GAAG,GAAG,SAAS,EAC9B,YAAY,EAAE,QAAQ,CAAC,WAAW,CAAC,GAClC,IAAI,CAGN"}
@@ -14,6 +14,9 @@ local getRoomsInsideGrid = ____rooms.getRoomsInsideGrid
14
14
  --- Helper function to set a particular room's minimap display flags (e.g. whether or not it is
15
15
  -- visible and so on).
16
16
  --
17
+ -- You must call the `Level.UpdateVisibility` method after using this function for the changes to
18
+ -- take effect.
19
+ --
17
20
  -- @param roomGridIndex Set to undefined to use the current room index.
18
21
  -- @param displayFlags The bit flags value to set. (See the `DisplayFlag` enum.)
19
22
  function ____exports.setRoomDisplayFlags(self, roomGridIndex, displayFlags)
@@ -28,6 +28,12 @@ export declare function isAliveExceptionNPC(npc: EntityNPC): boolean;
28
28
  * the way to tell them apart is to check for a non-undefined `Entity.SpawnerEntity` field.
29
29
  */
30
30
  export declare function isDaddyLongLegsChildStompEntity(npc: EntityNPC): boolean;
31
+ /**
32
+ * Helper function to detect the custom death state of a Dump. When Dumps die, they go to
33
+ * `NpcState.SPECIAL`, spit out their head, and then slowly fade away while shooting a burst of
34
+ * tears.
35
+ */
36
+ export declare function isDyingDump(npc: EntityNPC): boolean;
31
37
  /**
32
38
  * Helper function to detect the custom death state of an Eggy. Eggies are never actually marked
33
39
  * dead by the game. Instead, when Eggies take fatal damage, they go into NpcState.STATE_SUICIDE and
@@ -1 +1 @@
1
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1
+ {"version":3,"file":"npcs.d.ts","sourceRoot":"","sources":["../../src/functions/npcs.ts"],"names":[],"mappings":"AAAA,OAAO,EAQL,UAAU,EASX,MAAM,8BAA8B,CAAC;AAgCtC;;;;;;;;;;;;;GAaG;AACH,wBAAgB,YAAY,CAC1B,UAAU,GAAE,UAAe,EAC3B,OAAO,SAAK,EACZ,OAAO,SAAK,EACZ,cAAc,UAAQ,GACrB,SAAS,EAAE,CAGb;AAED;;;GAGG;AACH,wBAAgB,mBAAmB,CAAC,GAAG,EAAE,SAAS,GAAG,OAAO,CAiC3D;AAED;;;;;;;GAOG;AACH,wBAAgB,+BAA+B,CAAC,GAAG,EAAE,SAAS,GAAG,OAAO,CAIvE;AAED;;;;GAIG;AACH,wBAAgB,WAAW,CAAC,GAAG,EAAE,SAAS,GAAG,OAAO,CAMnD;AAED;;;;GAIG;AACH,wBAAgB,4BAA4B,CAAC,GAAG,EAAE,SAAS,GAAG,OAAO,CAOpE;AAED;;;;;GAKG;AACH,wBAAgB,mBAAmB,CAAC,GAAG,EAAE,SAAS,GAAG,OAAO,CAO3D"}
@@ -11,6 +11,7 @@ local ChargerSubType = ____isaac_2Dtypescript_2Ddefinitions.ChargerSubType
11
11
  local ChargerVariant = ____isaac_2Dtypescript_2Ddefinitions.ChargerVariant
12
12
  local DarkEsauVariant = ____isaac_2Dtypescript_2Ddefinitions.DarkEsauVariant
13
13
  local DeathVariant = ____isaac_2Dtypescript_2Ddefinitions.DeathVariant
14
+ local DumpVariant = ____isaac_2Dtypescript_2Ddefinitions.DumpVariant
14
15
  local EntityType = ____isaac_2Dtypescript_2Ddefinitions.EntityType
15
16
  local HopperVariant = ____isaac_2Dtypescript_2Ddefinitions.HopperVariant
16
17
  local MamaGurdyVariant = ____isaac_2Dtypescript_2Ddefinitions.MamaGurdyVariant
@@ -46,6 +47,9 @@ function ____exports.isAliveExceptionNPC(self, npc)
46
47
  if ____exports.isRaglingDeathPatch(nil, npc) then
47
48
  return true
48
49
  end
50
+ if ____exports.isDyingDump(nil, npc) then
51
+ return true
52
+ end
49
53
  return false
50
54
  end
51
55
  --- Helper function to distinguish between a normal Daddy Long Legs / Triachnid and the child entity
@@ -57,6 +61,12 @@ end
57
61
  function ____exports.isDaddyLongLegsChildStompEntity(self, npc)
58
62
  return npc.Type == EntityType.DADDY_LONG_LEGS and npc.SpawnerEntity ~= nil
59
63
  end
64
+ --- Helper function to detect the custom death state of a Dump. When Dumps die, they go to
65
+ -- `NpcState.SPECIAL`, spit out their head, and then slowly fade away while shooting a burst of
66
+ -- tears.
67
+ function ____exports.isDyingDump(self, npc)
68
+ return npc.Type == EntityType.DUMP and npc.Variant == asNumber(nil, DumpVariant.DUMP) and npc.State == NpcState.SPECIAL
69
+ end
60
70
  --- Helper function to detect the custom death state of an Eggy. Eggies are never actually marked
61
71
  -- dead by the game. Instead, when Eggies take fatal damage, they go into NpcState.STATE_SUICIDE and
62
72
  -- spawn 14 Swarm Spiders while their StateFrame ticks upwards.
package/dist/index.d.ts CHANGED
@@ -2983,6 +2983,13 @@ export declare function getEntities(entityType?: EntityType, variant?: number, s
2983
2983
  */
2984
2984
  export declare function getEntityFields(entity: Entity): LuaMap<string, boolean | number | string>;
2985
2985
 
2986
+ /**
2987
+ * Helper function to get an entity from a `PtrHash`. Note that doing this is very expensive, so you
2988
+ * should only use this function when debugging. (Normally, if you need to work backwards from a
2989
+ * reference, you would use an `EntityPtr` instead of a `PtrHash`.
2990
+ */
2991
+ export declare function getEntityFromPtrHash(ptrHash: PtrHash): Entity | undefined;
2992
+
2986
2993
  /** Helper function to return a string containing the entity's type, variant, and sub-type. */
2987
2994
  export declare function getEntityID(entity: Entity): string;
2988
2995
 
@@ -5778,6 +5785,13 @@ export declare function isDoorToMines(door: GridEntityDoor): boolean;
5778
5785
  */
5779
5786
  export declare function isDoorToMomsHeart(door: GridEntityDoor): boolean;
5780
5787
 
5788
+ /**
5789
+ * Helper function to detect the custom death state of a Dump. When Dumps die, they go to
5790
+ * `NpcState.SPECIAL`, spit out their head, and then slowly fade away while shooting a burst of
5791
+ * tears.
5792
+ */
5793
+ export declare function isDyingDump(npc: EntityNPC): boolean;
5794
+
5781
5795
  /**
5782
5796
  * Helper function to detect the custom death state of an Eggy. Eggies are never actually marked
5783
5797
  * dead by the game. Instead, when Eggies take fatal damage, they go into NpcState.STATE_SUICIDE and
@@ -6588,6 +6602,18 @@ export declare function logPlayerHealth(this: void, player: EntityPlayer): void;
6588
6602
  */
6589
6603
  export declare function logProjectileFlags(this: void, flags: ProjectileFlag | BitFlags<ProjectileFlag>): void;
6590
6604
 
6605
+ /**
6606
+ * Helper function to log information about the entity that corresponding to a pointer hash. (Only
6607
+ * use this when debugging, since retrieving the corresponding entity is expensive.)
6608
+ */
6609
+ export declare function logPtrHash(this: void, ptrHash: PtrHash): void;
6610
+
6611
+ /**
6612
+ * Helper function to log information about the entity that corresponding to one or more pointer
6613
+ * hashes. (Only use this when debugging, since retrieving the corresponding entity is expensive.)
6614
+ */
6615
+ export declare function logPtrHashes(this: void, ptrHashes: PtrHash[]): void;
6616
+
6591
6617
  /** Helper function for logging information about the current room. */
6592
6618
  export declare function logRoom(this: void): void;
6593
6619
 
@@ -10630,6 +10656,9 @@ export declare function setRoomData(roomGridIndex: int, roomData: Readonly<RoomC
10630
10656
  * Helper function to set a particular room's minimap display flags (e.g. whether or not it is
10631
10657
  * visible and so on).
10632
10658
  *
10659
+ * You must call the `Level.UpdateVisibility` method after using this function for the changes to
10660
+ * take effect.
10661
+ *
10633
10662
  * @param roomGridIndex Set to undefined to use the current room index.
10634
10663
  * @param displayFlags The bit flags value to set. (See the `DisplayFlag` enum.)
10635
10664
  */
@@ -73,8 +73,8 @@ ____exports.CARD_MAP = __TS__New(Map, {
73
73
  {"algiz", CardType.RUNE_ALGIZ},
74
74
  {"resistance", CardType.RUNE_ALGIZ},
75
75
  {"shield", CardType.RUNE_ALGIZ},
76
- {"blank", CardType.RUNE_BLANK},
77
- {"black", CardType.RUNE_BLACK},
76
+ {"blankRune", CardType.RUNE_BLANK},
77
+ {"blackRune", CardType.RUNE_BLACK},
78
78
  {"chaos", CardType.CHAOS},
79
79
  {"credit", CardType.CREDIT},
80
80
  {"rules", CardType.RULES},
package/package.json CHANGED
@@ -1,6 +1,6 @@
1
1
  {
2
2
  "name": "isaacscript-common",
3
- "version": "9.8.3",
3
+ "version": "9.10.0",
4
4
  "description": "Helper functions and features for IsaacScript mods.",
5
5
  "keywords": [
6
6
  "isaac",
@@ -380,8 +380,8 @@ export function cards(): void {
380
380
  return;
381
381
  }
382
382
 
383
- const position = gridCoordinatesToWorldPosition(x, y);
384
- spawnCard(asCardType(cardType), position);
383
+ const worldPosition = gridCoordinatesToWorldPosition(x, y);
384
+ spawnCard(asCardType(cardType), worldPosition);
385
385
  cardType++;
386
386
  }
387
387
  }
@@ -409,13 +409,13 @@ export function chaosCardTears(): void {
409
409
  * - character 2 - Restarts as Cain.
410
410
  * - character ta - Restarts as Tainted Azazel.
411
411
  */
412
- export function characterCommand(params: string): void {
412
+ export function character(params: string): void {
413
413
  if (params === "") {
414
414
  printConsole("You must specify a character name or number.");
415
415
  return;
416
416
  }
417
417
 
418
- let character: PlayerType;
418
+ let playerType: PlayerType;
419
419
  const num = tonumber(params) as PlayerType | undefined;
420
420
  if (num === undefined) {
421
421
  const match = getMapPartialMatch(params, CHARACTER_MAP);
@@ -424,19 +424,19 @@ export function characterCommand(params: string): void {
424
424
  return;
425
425
  }
426
426
 
427
- character = match[1];
427
+ playerType = match[1];
428
428
  } else {
429
429
  if (num < FIRST_CHARACTER || num > LAST_VANILLA_CHARACTER) {
430
430
  printConsole(`Invalid player sub-type: ${num}`);
431
431
  return;
432
432
  }
433
433
 
434
- character = num;
434
+ playerType = num;
435
435
  }
436
436
 
437
- const characterName = getCharacterName(character);
438
- restart(character);
439
- printConsole(`Restarting as character: ${characterName} (${character})`);
437
+ const characterName = getCharacterName(playerType);
438
+ restart(playerType);
439
+ printConsole(`Restarting as character: ${characterName} (${playerType})`);
440
440
  }
441
441
 
442
442
  /** Alias for the "addCharges" command. */
@@ -734,8 +734,8 @@ export function gridEntities(): void {
734
734
  return;
735
735
  }
736
736
 
737
- const position = gridCoordinatesToWorldPosition(x, y);
738
- spawnGridEntity(gridEntityType, position);
737
+ const worldPosition = gridCoordinatesToWorldPosition(x, y);
738
+ spawnGridEntity(gridEntityType, worldPosition);
739
739
  }
740
740
  }
741
741
  }
@@ -980,8 +980,8 @@ export function pills(): void {
980
980
  return;
981
981
  }
982
982
 
983
- const position = gridCoordinatesToWorldPosition(x, y);
984
- spawnPill(pillColor, position);
983
+ const worldPosition = gridCoordinatesToWorldPosition(x, y);
984
+ spawnPill(pillColor, worldPosition);
985
985
  }
986
986
  }
987
987
  }
@@ -1041,7 +1041,7 @@ export function poopMana(params: string): void {
1041
1041
  }
1042
1042
 
1043
1043
  /** Alias for the "getPosition" command. */
1044
- export function positionCommand(): void {
1044
+ export function position(): void {
1045
1045
  getPosition();
1046
1046
  }
1047
1047
 
@@ -1056,7 +1056,7 @@ export function right(params: string): void {
1056
1056
  }
1057
1057
 
1058
1058
  /** Logs information about the room to the "log.txt" file. */
1059
- export function roomCommand(): void {
1059
+ export function room(): void {
1060
1060
  logRoom();
1061
1061
  printConsole('Logged room information to the "log.txt" file.');
1062
1062
  }
@@ -1140,13 +1140,13 @@ export function secretRoom(): void {
1140
1140
 
1141
1141
  /** Changes to a seeded run, using the seed of the current run. */
1142
1142
  export function seedStick(): void {
1143
- const seeds = game.GetSeeds();
1144
- const startSeedString = seeds.GetStartSeedString();
1143
+ const seedsClass = game.GetSeeds();
1144
+ const startSeedString = seedsClass.GetStartSeedString();
1145
1145
  Isaac.ExecuteCommand(`seed ${startSeedString}`);
1146
1146
  }
1147
1147
 
1148
1148
  /** Logs all of the current run's seed effects to the "log.txt" file. */
1149
- export function seedsCommand(): void {
1149
+ export function seeds(): void {
1150
1150
  logSeedEffects();
1151
1151
  printConsole('Logged the seed effects to the "log.txt" file.');
1152
1152
  }
@@ -1237,8 +1237,8 @@ export function setPosition(params: string): void {
1237
1237
  }
1238
1238
 
1239
1239
  const player = Isaac.GetPlayer();
1240
- const position = Vector(x, y);
1241
- player.Position = position;
1240
+ const newPosition = Vector(x, y);
1241
+ player.Position = newPosition;
1242
1242
  }
1243
1243
 
1244
1244
  /** Warps to the first shop on the floor. */
@@ -1329,8 +1329,8 @@ export function spawnGoldenTrinket(params: string): void {
1329
1329
  }
1330
1330
 
1331
1331
  const goldenTrinketType = getGoldenTrinketType(trinketType);
1332
- const room = game.GetRoom();
1333
- const centerPos = room.GetCenterPos();
1332
+ const roomClass = game.GetRoom();
1333
+ const centerPos = roomClass.GetCenterPos();
1334
1334
  spawnTrinket(goldenTrinketType, centerPos);
1335
1335
  }
1336
1336
 
@@ -1386,7 +1386,7 @@ export function tests(): void {
1386
1386
  }
1387
1387
 
1388
1388
  /** Creates a trapdoor next to the player. */
1389
- export function trapdoorCommand(): void {
1389
+ export function trapdoor(): void {
1390
1390
  spawnTrapdoorOrCrawlSpace(true);
1391
1391
  }
1392
1392
 
@@ -194,6 +194,16 @@ function setPrimitiveEntityFields(
194
194
  }
195
195
  }
196
196
 
197
+ /**
198
+ * Helper function to get an entity from a `PtrHash`. Note that doing this is very expensive, so you
199
+ * should only use this function when debugging. (Normally, if you need to work backwards from a
200
+ * reference, you would use an `EntityPtr` instead of a `PtrHash`.
201
+ */
202
+ export function getEntityFromPtrHash(ptrHash: PtrHash): Entity | undefined {
203
+ const entities = getEntities();
204
+ return entities.find((entity) => GetPtrHash(entity) === ptrHash);
205
+ }
206
+
197
207
  /** Helper function to return a string containing the entity's type, variant, and sub-type. */
198
208
  export function getEntityID(entity: Entity): string {
199
209
  return `${entity.Type}.${entity.Variant}.${entity.SubType}`;
@@ -3,7 +3,7 @@ import {
3
3
  EntityType,
4
4
  GridEntityType,
5
5
  } from "isaac-typescript-definitions";
6
- import { getEntities, getEntityID } from "./entities";
6
+ import { getEntities, getEntityFromPtrHash, getEntityID } from "./entities";
7
7
  import { getGridEntities, getGridEntityID } from "./gridEntities";
8
8
  import { log } from "./log";
9
9
 
@@ -274,3 +274,27 @@ function getGridEntityLogLine(gridEntity: GridEntity, num?: int): string {
274
274
 
275
275
  return msg;
276
276
  }
277
+
278
+ /**
279
+ * Helper function to log information about the entity that corresponding to a pointer hash. (Only
280
+ * use this when debugging, since retrieving the corresponding entity is expensive.)
281
+ */
282
+ export function logPtrHash(this: void, ptrHash: PtrHash): void {
283
+ log(`PtrHash: ${ptrHash}`);
284
+ const entity = getEntityFromPtrHash(ptrHash);
285
+ if (entity === undefined) {
286
+ log("No corresponding entity found.");
287
+ } else {
288
+ logEntity(entity);
289
+ }
290
+ }
291
+
292
+ /**
293
+ * Helper function to log information about the entity that corresponding to one or more pointer
294
+ * hashes. (Only use this when debugging, since retrieving the corresponding entity is expensive.)
295
+ */
296
+ export function logPtrHashes(this: void, ptrHashes: PtrHash[]): void {
297
+ for (const ptrHash of ptrHashes) {
298
+ logPtrHash(ptrHash);
299
+ }
300
+ }
@@ -90,6 +90,9 @@ export function setFloorDisplayFlags(
90
90
  * Helper function to set a particular room's minimap display flags (e.g. whether or not it is
91
91
  * visible and so on).
92
92
  *
93
+ * You must call the `Level.UpdateVisibility` method after using this function for the changes to
94
+ * take effect.
95
+ *
93
96
  * @param roomGridIndex Set to undefined to use the current room index.
94
97
  * @param displayFlags The bit flags value to set. (See the `DisplayFlag` enum.)
95
98
  */
@@ -5,6 +5,7 @@ import {
5
5
  ChargerVariant,
6
6
  DarkEsauVariant,
7
7
  DeathVariant,
8
+ DumpVariant,
8
9
  EntityType,
9
10
  HopperVariant,
10
11
  MamaGurdyVariant,
@@ -101,6 +102,11 @@ export function isAliveExceptionNPC(npc: EntityNPC): boolean {
101
102
  return true;
102
103
  }
103
104
 
105
+ // EntityType.DUMP (876)
106
+ if (isDyingDump(npc)) {
107
+ return true;
108
+ }
109
+
104
110
  return false;
105
111
  }
106
112
 
@@ -118,6 +124,19 @@ export function isDaddyLongLegsChildStompEntity(npc: EntityNPC): boolean {
118
124
  );
119
125
  }
120
126
 
127
+ /**
128
+ * Helper function to detect the custom death state of a Dump. When Dumps die, they go to
129
+ * `NpcState.SPECIAL`, spit out their head, and then slowly fade away while shooting a burst of
130
+ * tears.
131
+ */
132
+ export function isDyingDump(npc: EntityNPC): boolean {
133
+ return (
134
+ npc.Type === EntityType.DUMP &&
135
+ npc.Variant === asNumber(DumpVariant.DUMP) &&
136
+ npc.State === NpcState.SPECIAL
137
+ );
138
+ }
139
+
121
140
  /**
122
141
  * Helper function to detect the custom death state of an Eggy. Eggies are never actually marked
123
142
  * dead by the game. Instead, when Eggies take fatal damage, they go into NpcState.STATE_SUICIDE and
@@ -71,8 +71,8 @@ export const CARD_MAP: ReadonlyMap<string, CardType> = new Map([
71
71
  ["algiz", CardType.RUNE_ALGIZ], // 39
72
72
  ["resistance", CardType.RUNE_ALGIZ], // 39
73
73
  ["shield", CardType.RUNE_ALGIZ], // 39
74
- ["blank", CardType.RUNE_BLANK], // 40
75
- ["black", CardType.RUNE_BLACK], // 41
74
+ ["blankRune", CardType.RUNE_BLANK], // 40
75
+ ["blackRune", CardType.RUNE_BLACK], // 41
76
76
  ["chaos", CardType.CHAOS], // 42
77
77
  ["credit", CardType.CREDIT], // 43
78
78
  ["rules", CardType.RULES], // 44