isaacscript-common 9.8.0 → 9.8.1

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@@ -61,11 +61,11 @@ export declare function addRoomClearChargeToSlot(player: EntityPlayer, activeSlo
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  * - The Battery
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  * - AAA Battery
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  *
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- * @param ignoreBigRoomDoubleCharge Optional. If set to true, it will treat the current room as a
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- * 1x1 room for the purposes of calculating how much charge to
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- * grant. Default is false.
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+ * @param bigRoomDoubleCharge Optional. If set to false, it will treat the current room as a 1x1
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+ * room for the purposes of calculating how much charge to grant. Default
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+ * is true.
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  */
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- export declare function addRoomClearCharges(ignoreBigRoomDoubleCharge?: boolean): void;
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+ export declare function addRoomClearCharges(bigRoomDoubleCharge?: boolean): void;
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  /**
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  * Helper function to get the combined normal charge and the battery charge for the player's active
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  * item. This is useful because you have to add these two values together when setting the active
@@ -1 +1 @@
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- {"version":3,"file":"charge.d.ts","sourceRoot":"","sources":["../../src/functions/charge.ts"],"names":[],"mappings":"AAAA,OAAO,EACL,UAAU,EAIX,MAAM,8BAA8B,CAAC;AAMtC;;;;;;;;;;;;;;;;;;GAkBG;AACH,wBAAgB,SAAS,CACvB,MAAM,EAAE,YAAY,EACpB,UAAU,EAAE,UAAU,EACtB,UAAU,SAAI,EACd,eAAe,UAAO,GACrB,GAAG,CA2BL;AAED;;;;;;;;;;;;;;GAcG;AACH,wBAAgB,kBAAkB,CAChC,MAAM,EAAE,YAAY,EACpB,mBAAmB,UAAO,EAC1B,eAAe,UAAO,GACrB,IAAI,CAaN;AAED;;;;;;;;;;;;;;;GAeG;AACH,wBAAgB,wBAAwB,CACtC,MAAM,EAAE,YAAY,EACpB,UAAU,EAAE,UAAU,EACtB,mBAAmB,UAAO,EAC1B,eAAe,UAAO,GACrB,IAAI,CAMN;AAuED;;;;;;;;;;;;GAYG;AACH,wBAAgB,mBAAmB,CAAC,yBAAyB,UAAQ,GAAG,IAAI,CAI3E;AAED;;;;GAIG;AACH,wBAAgB,cAAc,CAC5B,MAAM,EAAE,YAAY,EACpB,UAAU,EAAE,UAAU,GACrB,GAAG,CAKL;AAED,wBAAgB,yBAAyB,CACvC,MAAM,EAAE,YAAY,EACpB,UAAU,EAAE,UAAU,GACrB,OAAO,CAMT;AAED,wBAAgB,qBAAqB,CACnC,MAAM,EAAE,YAAY,EACpB,UAAU,EAAE,UAAU,GACrB,IAAI,CAYN"}
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+ {"version":3,"file":"charge.d.ts","sourceRoot":"","sources":["../../src/functions/charge.ts"],"names":[],"mappings":"AAAA,OAAO,EACL,UAAU,EAIX,MAAM,8BAA8B,CAAC;AAMtC;;;;;;;;;;;;;;;;;;GAkBG;AACH,wBAAgB,SAAS,CACvB,MAAM,EAAE,YAAY,EACpB,UAAU,EAAE,UAAU,EACtB,UAAU,SAAI,EACd,eAAe,UAAO,GACrB,GAAG,CA2BL;AAED;;;;;;;;;;;;;;GAcG;AACH,wBAAgB,kBAAkB,CAChC,MAAM,EAAE,YAAY,EACpB,mBAAmB,UAAO,EAC1B,eAAe,UAAO,GACrB,IAAI,CAaN;AAED;;;;;;;;;;;;;;;GAeG;AACH,wBAAgB,wBAAwB,CACtC,MAAM,EAAE,YAAY,EACpB,UAAU,EAAE,UAAU,EACtB,mBAAmB,UAAO,EAC1B,eAAe,UAAO,GACrB,IAAI,CAMN;AAuED;;;;;;;;;;;;GAYG;AACH,wBAAgB,mBAAmB,CAAC,mBAAmB,UAAO,GAAG,IAAI,CAIpE;AAED;;;;GAIG;AACH,wBAAgB,cAAc,CAC5B,MAAM,EAAE,YAAY,EACpB,UAAU,EAAE,UAAU,GACrB,GAAG,CAKL;AAED,wBAAgB,yBAAyB,CACvC,MAAM,EAAE,YAAY,EACpB,UAAU,EAAE,UAAU,GACrB,OAAO,CAMT;AAED,wBAAgB,qBAAqB,CACnC,MAAM,EAAE,YAAY,EACpB,UAAU,EAAE,UAAU,GACrB,IAAI,CAYN"}
@@ -11,7 +11,7 @@ local sfxManager = ____cachedClasses.sfxManager
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  local ____collectibles = require("functions.collectibles")
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  local getCollectibleMaxCharges = ____collectibles.getCollectibleMaxCharges
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  local ____playerIndex = require("functions.playerIndex")
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- local getPlayers = ____playerIndex.getPlayers
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+ local getAllPlayers = ____playerIndex.getAllPlayers
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  local ____roomShape = require("functions.roomShape")
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  local getRoomShapeCharges = ____roomShape.getRoomShapeCharges
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  --- Helper function to add a charge to the player's active item. Will flash the HUD and play the
@@ -187,15 +187,15 @@ end
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  -- - The Battery
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  -- - AAA Battery
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  --
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- -- @param ignoreBigRoomDoubleCharge Optional. If set to true, it will treat the current room as a
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- -- 1x1 room for the purposes of calculating how much charge to
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- -- grant. Default is false.
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- function ____exports.addRoomClearCharges(self, ignoreBigRoomDoubleCharge)
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- if ignoreBigRoomDoubleCharge == nil then
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- ignoreBigRoomDoubleCharge = false
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- end
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- for ____, player in ipairs(getPlayers(nil)) do
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- ____exports.addRoomClearCharge(nil, player, ignoreBigRoomDoubleCharge)
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+ -- @param bigRoomDoubleCharge Optional. If set to false, it will treat the current room as a 1x1
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+ -- room for the purposes of calculating how much charge to grant. Default
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+ -- is true.
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+ function ____exports.addRoomClearCharges(self, bigRoomDoubleCharge)
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+ if bigRoomDoubleCharge == nil then
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+ bigRoomDoubleCharge = true
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+ end
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+ for ____, player in ipairs(getAllPlayers(nil)) do
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+ ____exports.addRoomClearCharge(nil, player, bigRoomDoubleCharge)
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  end
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  end
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  function ____exports.isActiveSlotDoubleCharged(self, player, activeSlot)
package/dist/index.d.ts CHANGED
@@ -262,11 +262,11 @@ export declare function addRoomClearCharge(player: EntityPlayer, bigRoomDoubleCh
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  * - The Battery
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  * - AAA Battery
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  *
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- * @param ignoreBigRoomDoubleCharge Optional. If set to true, it will treat the current room as a
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- * 1x1 room for the purposes of calculating how much charge to
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- * grant. Default is false.
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+ * @param bigRoomDoubleCharge Optional. If set to false, it will treat the current room as a 1x1
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+ * room for the purposes of calculating how much charge to grant. Default
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+ * is true.
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  */
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- export declare function addRoomClearCharges(ignoreBigRoomDoubleCharge?: boolean): void;
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+ export declare function addRoomClearCharges(bigRoomDoubleCharge?: boolean): void;
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  /**
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  * Helper function to add a charge to one of a player's active items, emulating what happens when a
package/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "isaacscript-common",
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- "version": "9.8.0",
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+ "version": "9.8.1",
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  "description": "Helper functions and features for IsaacScript mods.",
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  "keywords": [
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  "isaac",
@@ -6,7 +6,7 @@ import {
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  } from "isaac-typescript-definitions";
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  import { game, sfxManager } from "../core/cachedClasses";
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  import { getCollectibleMaxCharges } from "./collectibles";
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- import { getPlayers } from "./playerIndex";
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+ import { getAllPlayers } from "./playerIndex";
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  import { getRoomShapeCharges } from "./roomShape";
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  /**
@@ -203,13 +203,13 @@ function getChargesToAddWithAAAModifier(
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  * - The Battery
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  * - AAA Battery
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  *
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- * @param ignoreBigRoomDoubleCharge Optional. If set to true, it will treat the current room as a
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- * 1x1 room for the purposes of calculating how much charge to
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- * grant. Default is false.
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+ * @param bigRoomDoubleCharge Optional. If set to false, it will treat the current room as a 1x1
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+ * room for the purposes of calculating how much charge to grant. Default
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+ * is true.
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  */
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- export function addRoomClearCharges(ignoreBigRoomDoubleCharge = false): void {
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- for (const player of getPlayers()) {
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- addRoomClearCharge(player, ignoreBigRoomDoubleCharge);
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+ export function addRoomClearCharges(bigRoomDoubleCharge = true): void {
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+ for (const player of getAllPlayers()) {
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+ addRoomClearCharge(player, bigRoomDoubleCharge);
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  }
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  }
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