isaacscript-common 9.6.0 → 9.8.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/functions/charge.d.ts +4 -4
- package/dist/functions/charge.d.ts.map +1 -1
- package/dist/functions/charge.lua +10 -10
- package/dist/functions/doors.d.ts +8 -0
- package/dist/functions/doors.d.ts.map +1 -1
- package/dist/functions/doors.lua +17 -3
- package/dist/functions/rooms.d.ts +7 -1
- package/dist/functions/rooms.d.ts.map +1 -1
- package/dist/functions/rooms.lua +10 -3
- package/dist/index.d.ts +22 -5
- package/package.json +1 -1
- package/src/functions/charge.ts +7 -7
- package/src/functions/doors.ts +15 -0
- package/src/functions/rooms.ts +12 -1
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@@ -61,11 +61,11 @@ export declare function addRoomClearChargeToSlot(player: EntityPlayer, activeSlo
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* - The Battery
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* - AAA Battery
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*
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-
* @param
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-
*
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*
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* @param bigRoomDoubleCharge Optional. If set to false, it will treat the current room as a 1x1
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* room for the purposes of calculating how much charge to grant. Default
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* is true.
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*/
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-
export declare function addRoomClearCharges(
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export declare function addRoomClearCharges(bigRoomDoubleCharge?: boolean): void;
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/**
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* Helper function to get the combined normal charge and the battery charge for the player's active
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* item. This is useful because you have to add these two values together when setting the active
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@@ -1 +1 @@
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1
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-
{"version":3,"file":"charge.d.ts","sourceRoot":"","sources":["../../src/functions/charge.ts"],"names":[],"mappings":"AAAA,OAAO,EACL,UAAU,EAIX,MAAM,8BAA8B,CAAC;AAMtC;;;;;;;;;;;;;;;;;;GAkBG;AACH,wBAAgB,SAAS,CACvB,MAAM,EAAE,YAAY,EACpB,UAAU,EAAE,UAAU,EACtB,UAAU,SAAI,EACd,eAAe,UAAO,GACrB,GAAG,CA2BL;AAED;;;;;;;;;;;;;;GAcG;AACH,wBAAgB,kBAAkB,CAChC,MAAM,EAAE,YAAY,EACpB,mBAAmB,UAAO,EAC1B,eAAe,UAAO,GACrB,IAAI,CAaN;AAED;;;;;;;;;;;;;;;GAeG;AACH,wBAAgB,wBAAwB,CACtC,MAAM,EAAE,YAAY,EACpB,UAAU,EAAE,UAAU,EACtB,mBAAmB,UAAO,EAC1B,eAAe,UAAO,GACrB,IAAI,CAMN;AAuED;;;;;;;;;;;;GAYG;AACH,wBAAgB,mBAAmB,CAAC,
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1
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+
{"version":3,"file":"charge.d.ts","sourceRoot":"","sources":["../../src/functions/charge.ts"],"names":[],"mappings":"AAAA,OAAO,EACL,UAAU,EAIX,MAAM,8BAA8B,CAAC;AAMtC;;;;;;;;;;;;;;;;;;GAkBG;AACH,wBAAgB,SAAS,CACvB,MAAM,EAAE,YAAY,EACpB,UAAU,EAAE,UAAU,EACtB,UAAU,SAAI,EACd,eAAe,UAAO,GACrB,GAAG,CA2BL;AAED;;;;;;;;;;;;;;GAcG;AACH,wBAAgB,kBAAkB,CAChC,MAAM,EAAE,YAAY,EACpB,mBAAmB,UAAO,EAC1B,eAAe,UAAO,GACrB,IAAI,CAaN;AAED;;;;;;;;;;;;;;;GAeG;AACH,wBAAgB,wBAAwB,CACtC,MAAM,EAAE,YAAY,EACpB,UAAU,EAAE,UAAU,EACtB,mBAAmB,UAAO,EAC1B,eAAe,UAAO,GACrB,IAAI,CAMN;AAuED;;;;;;;;;;;;GAYG;AACH,wBAAgB,mBAAmB,CAAC,mBAAmB,UAAO,GAAG,IAAI,CAIpE;AAED;;;;GAIG;AACH,wBAAgB,cAAc,CAC5B,MAAM,EAAE,YAAY,EACpB,UAAU,EAAE,UAAU,GACrB,GAAG,CAKL;AAED,wBAAgB,yBAAyB,CACvC,MAAM,EAAE,YAAY,EACpB,UAAU,EAAE,UAAU,GACrB,OAAO,CAMT;AAED,wBAAgB,qBAAqB,CACnC,MAAM,EAAE,YAAY,EACpB,UAAU,EAAE,UAAU,GACrB,IAAI,CAYN"}
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@@ -11,7 +11,7 @@ local sfxManager = ____cachedClasses.sfxManager
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local ____collectibles = require("functions.collectibles")
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local getCollectibleMaxCharges = ____collectibles.getCollectibleMaxCharges
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local ____playerIndex = require("functions.playerIndex")
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-
local
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local getAllPlayers = ____playerIndex.getAllPlayers
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local ____roomShape = require("functions.roomShape")
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local getRoomShapeCharges = ____roomShape.getRoomShapeCharges
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--- Helper function to add a charge to the player's active item. Will flash the HUD and play the
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@@ -187,15 +187,15 @@ end
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-- - The Battery
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-- - AAA Battery
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--
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-
-- @param
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-
--
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--
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-
function ____exports.addRoomClearCharges(self,
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if
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-
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end
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-
for ____, player in ipairs(
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-
____exports.addRoomClearCharge(nil, player,
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-- @param bigRoomDoubleCharge Optional. If set to false, it will treat the current room as a 1x1
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-- room for the purposes of calculating how much charge to grant. Default
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-- is true.
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function ____exports.addRoomClearCharges(self, bigRoomDoubleCharge)
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if bigRoomDoubleCharge == nil then
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bigRoomDoubleCharge = true
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end
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for ____, player in ipairs(getAllPlayers(nil)) do
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____exports.addRoomClearCharge(nil, player, bigRoomDoubleCharge)
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end
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end
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function ____exports.isActiveSlotDoubleCharged(self, player, activeSlot)
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@@ -15,6 +15,13 @@ export declare function doorSlotToDoorSlotFlag(doorSlot: DoorSlot): DoorSlotFlag
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*/
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export declare function doorSlotsToDoorSlotFlags(doorSlots: DoorSlot[] | readonly DoorSlot[] | Set<DoorSlot> | ReadonlySet<DoorSlot>): BitFlags<DoorSlotFlag>;
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export declare function getAngelRoomDoor(): GridEntityDoor | undefined;
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/**
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* Helper function to get the door that leads to the off-grid room that contains the hole to the
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* Blue Womb.
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*
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* Returns undefined if the room has no Blue Womb doors.
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*/
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export declare function getBlueWombDoor(): GridEntityDoor | undefined;
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export declare function getDevilRoomDoor(): GridEntityDoor | undefined;
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/**
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* If there is both a Devil Room and an Angel Room door, this function will return door with the
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@@ -81,6 +88,7 @@ export declare function getRoomShapeDoorSlotCoordinates(roomShape: RoomShape, do
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/** Helper function to find unused door slots in the room that can be used to make custom doors. */
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export declare function getUnusedDoorSlots(): DoorSlot[];
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export declare function isAngelRoomDoor(door: GridEntityDoor): boolean;
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export declare function isBlueWombDoor(door: GridEntityDoor): boolean;
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export declare function isDevilRoomDoor(door: GridEntityDoor): boolean;
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/** Helper function to see if a door slot could exist for a given room shape. */
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export declare function isDoorSlotInRoomShape(doorSlot: DoorSlot, roomShape: RoomShape): boolean;
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@@ -1 +1 @@
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1
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-
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1
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{"version":3,"file":"doors.d.ts","sourceRoot":"","sources":["../../src/functions/doors.ts"],"names":[],"mappings":"AAAA,OAAO,EACL,SAAS,EACT,QAAQ,EACR,YAAY,EAIZ,SAAS,EACT,QAAQ,EACT,MAAM,8BAA8B,CAAC;AAmBtC,wBAAgB,aAAa,IAAI,IAAI,CAIpC;AAED;;;GAGG;AACH,wBAAgB,aAAa,CAAC,IAAI,EAAE,cAAc,GAAG,IAAI,CAKxD;AAED,wBAAgB,sBAAsB,CAAC,YAAY,EAAE,YAAY,GAAG,QAAQ,CAG3E;AAED,wBAAgB,wBAAwB,CACtC,aAAa,EAAE,QAAQ,CAAC,YAAY,CAAC,GACpC,QAAQ,EAAE,CAWZ;AAED,wBAAgB,mBAAmB,CAAC,QAAQ,EAAE,QAAQ,GAAG,SAAS,CAEjE;AAED,wBAAgB,sBAAsB,CAAC,QAAQ,EAAE,QAAQ,GAAG,YAAY,CAEvE;AAED;;;GAGG;AACH,wBAAgB,wBAAwB,CACtC,SAAS,EACL,QAAQ,EAAE,GACV,SAAS,QAAQ,EAAE,GACnB,GAAG,CAAC,QAAQ,CAAC,GACb,WAAW,CAAC,QAAQ,CAAC,GACxB,QAAQ,CAAC,YAAY,CAAC,CASxB;AAED,wBAAgB,gBAAgB,IAAI,cAAc,GAAG,SAAS,CAG7D;AAED;;;;;GAKG;AACH,wBAAgB,eAAe,IAAI,cAAc,GAAG,SAAS,CAG5D;AAED,wBAAgB,gBAAgB,IAAI,cAAc,GAAG,SAAS,CAG7D;AAED;;;GAGG;AACH,wBAAgB,2BAA2B,IAAI,cAAc,GAAG,SAAS,CAKxE;AAED;;;;;;GAMG;AACH,wBAAgB,oBAAoB,CAAC,IAAI,EAAE,cAAc,GAAG,QAAQ,CAAC,MAAM,CAAC,CAG3E;AAED;;;;;;;GAOG;AACH,wBAAgB,wBAAwB,CAAC,QAAQ,EAAE,QAAQ,GAAG,QAAQ,CAAC,MAAM,CAAC,CAK7E;AAED;;;;;;GAMG;AACH,wBAAgB,8BAA8B,CAC5C,QAAQ,EAAE,QAAQ,GACjB,QAAQ,CAAC,MAAM,CAAC,CAQlB;AAED,4FAA4F;AAC5F,wBAAgB,wBAAwB,CACtC,SAAS,EAAE,SAAS,GACnB,WAAW,CAAC,QAAQ,CAAC,CAEvB;AAED;;;;GAIG;AACH,wBAAgB,QAAQ,CAAC,GAAG,SAAS,EAAE,QAAQ,EAAE,GAAG,cAAc,EAAE,CAkBnE;AAED;;;;;GAKG;AACH,wBAAgB,mBAAmB,CAAC,GAAG,aAAa,EAAE,GAAG,EAAE,GAAG,cAAc,EAAE,CAI7E;AAED,wBAAgB,mBAAmB,CAAC,QAAQ,EAAE,QAAQ,GAAG,QAAQ,GAAG,SAAS,CAE5E;AAED;;;;;GAKG;AACH,wBAAgB,iBAAiB,IAAI,cAAc,GAAG,SAAS,CAG9D;AAED;;GAEG;AACH,wBAAgB,oBAAoB,CAClC,SAAS,EAAE,SAAS,EACpB,CAAC,EAAE,GAAG,EACN,CAAC,EAAE,GAAG,GACL,QAAQ,GAAG,SAAS,CAStB;AAED;;;GAGG;AACH,wBAAgB,+BAA+B,CAC7C,SAAS,EAAE,SAAS,EACpB,QAAQ,EAAE,QAAQ,GACjB,SAAS,CAAC,CAAC,EAAE,GAAG,EAAE,CAAC,EAAE,GAAG,CAAC,GAAG,SAAS,CAGvC;AAED,mGAAmG;AACnG,wBAAgB,kBAAkB,IAAI,QAAQ,EAAE,CAO/C;AAED,wBAAgB,eAAe,CAAC,IAAI,EAAE,cAAc,GAAG,OAAO,CAE7D;AAED,wBAAgB,cAAc,CAAC,IAAI,EAAE,cAAc,GAAG,OAAO,CAE5D;AAED,wBAAgB,eAAe,CAAC,IAAI,EAAE,cAAc,GAAG,OAAO,CAE7D;AAED,gFAAgF;AAChF,wBAAgB,qBAAqB,CACnC,QAAQ,EAAE,QAAQ,EAClB,SAAS,EAAE,SAAS,GACnB,OAAO,CAGT;AAED;;;GAGG;AACH,wBAAgB,gBAAgB,CAAC,IAAI,EAAE,cAAc,GAAG,OAAO,CAU9D;AAED;;;GAGG;AACH,wBAAgB,iBAAiB,CAAC,IAAI,EAAE,cAAc,GAAG,OAAO,CAU/D;AAED;;;GAGG;AACH,wBAAgB,uBAAuB,CAAC,IAAI,EAAE,cAAc,GAAG,OAAO,CAUrE;AAED;;;GAGG;AACH,wBAAgB,aAAa,CAAC,IAAI,EAAE,cAAc,GAAG,OAAO,CAU3D;AAED;;;GAGG;AACH,wBAAgB,iBAAiB,CAAC,IAAI,EAAE,cAAc,GAAG,OAAO,CAU/D;AAED,wBAAgB,sBAAsB,CAAC,IAAI,EAAE,cAAc,GAAG,OAAO,CAKpE;AAED;;;GAGG;AACH,wBAAgB,gBAAgB,CAAC,IAAI,EAAE,cAAc,GAAG,OAAO,CAE9D;AAED;;;;GAIG;AACH,wBAAgB,gBAAgB,CAAC,IAAI,EAAE,cAAc,GAAG,OAAO,CAM9D;AAED;;;;;;;GAOG;AACH,wBAAgB,QAAQ,CAAC,IAAI,EAAE,cAAc,GAAG,IAAI,CAUnD;AAED;;;GAGG;AACH,wBAAgB,YAAY,IAAI,IAAI,CAMnC;AAED;;;GAGG;AACH,wBAAgB,YAAY,CAAC,IAAI,EAAE,cAAc,GAAG,IAAI,CAKvD;AAED;;;;;;GAMG;AACH,wBAAgB,cAAc,CAAC,GAAG,SAAS,EAAE,QAAQ,EAAE,GAAG,GAAG,CAK5D;AAED,+CAA+C;AAC/C,wBAAgB,UAAU,CAAC,IAAI,EAAE,cAAc,GAAG,IAAI,CAGrD;AAED;;;;GAIG;AACH,wBAAgB,WAAW,CAAC,GAAG,KAAK,EAAE,cAAc,EAAE,GAAG,IAAI,CAI5D"}
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package/dist/functions/doors.lua
CHANGED
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@@ -2,9 +2,9 @@ local ____lualib = require("lualib_bundle")
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2
2
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local Set = ____lualib.Set
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local __TS__Spread = ____lualib.__TS__Spread
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local __TS__ArrayMap = ____lualib.__TS__ArrayMap
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+
local __TS__ArrayFind = ____lualib.__TS__ArrayFind
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local __TS__New = ____lualib.__TS__New
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local __TS__ArrayFilter = ____lualib.__TS__ArrayFilter
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-
local __TS__ArrayFind = ____lualib.__TS__ArrayFind
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local __TS__Iterator = ____lualib.__TS__Iterator
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local ____exports = {}
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local ____isaac_2Dtypescript_2Ddefinitions = require("isaac-typescript-definitions")
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@@ -70,16 +70,19 @@ function ____exports.getDoors(self, ...)
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do
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local door = room:GetDoor(doorSlot)
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if door == nil then
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-
goto
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+
goto __continue25
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end
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if roomTypesSet.size == 0 or roomTypesSet:has(door.TargetRoomType) then
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doors[#doors + 1] = door
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end
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end
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-
::
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|
+
::__continue25::
|
|
80
80
|
end
|
|
81
81
|
return doors
|
|
82
82
|
end
|
|
83
|
+
function ____exports.isBlueWombDoor(self, door)
|
|
84
|
+
return door.TargetRoomIndex == asNumber(nil, GridRoom.BLUE_WOMB)
|
|
85
|
+
end
|
|
83
86
|
--- Helper function to check if the provided door leads to the "secret exit" off-grid room that takes
|
|
84
87
|
-- you to the Repentance floor.
|
|
85
88
|
function ____exports.isRepentanceDoor(self, door)
|
|
@@ -156,6 +159,17 @@ function ____exports.getAngelRoomDoor(self)
|
|
|
156
159
|
end
|
|
157
160
|
return ____temp_0
|
|
158
161
|
end
|
|
162
|
+
--- Helper function to get the door that leads to the off-grid room that contains the hole to the
|
|
163
|
+
-- Blue Womb.
|
|
164
|
+
--
|
|
165
|
+
-- Returns undefined if the room has no Blue Womb doors.
|
|
166
|
+
function ____exports.getBlueWombDoor(self)
|
|
167
|
+
local doors = ____exports.getDoors(nil)
|
|
168
|
+
return __TS__ArrayFind(
|
|
169
|
+
doors,
|
|
170
|
+
function(____, door) return ____exports.isBlueWombDoor(nil, door) end
|
|
171
|
+
)
|
|
172
|
+
end
|
|
159
173
|
function ____exports.getDevilRoomDoor(self)
|
|
160
174
|
local devilRoomDoors = ____exports.getDoors(nil, RoomType.DEVIL)
|
|
161
175
|
local ____temp_1
|
|
@@ -145,7 +145,13 @@ export declare function inMinibossRoomOf(minibossID: MinibossID): boolean;
|
|
|
145
145
|
*/
|
|
146
146
|
export declare function inMirrorRoom(): boolean;
|
|
147
147
|
/**
|
|
148
|
-
* Helper function for checking if the room is a secret
|
|
148
|
+
* Helper function for checking if the current room is a secret exit that leads to a Repentance
|
|
149
|
+
* floor.
|
|
150
|
+
*/
|
|
151
|
+
export declare function inSecretExit(): boolean;
|
|
152
|
+
/**
|
|
153
|
+
* Helper function for checking if the current room is a secret shop (from the Member Card
|
|
154
|
+
* collectible).
|
|
149
155
|
*
|
|
150
156
|
* Secret shops are simply copies of normal shops, but with the backdrop of a secret room. In other
|
|
151
157
|
* words, they will have the same room type, room variant, and room sub-type of a normal shop. Thus,
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"rooms.d.ts","sourceRoot":"","sources":["../../src/functions/rooms.ts"],"names":[],"mappings":"AAAA,OAAO,EAEL,YAAY,EACZ,MAAM,EACN,SAAS,EAMT,YAAY,EACZ,UAAU,EAGV,QAAQ,EAGT,MAAM,8BAA8B,CAAC;AAkCtC;;;;GAIG;AACH,wBAAgB,UAAU,CAAC,aAAa,EAAE,GAAG,GAAG,IAAI,CAenD;AAED;;;GAGG;AACH,wBAAgB,WAAW,IAAI,GAAG,CAGjC;AAED;;;;;;;;;;GAUG;AACH,wBAAgB,gBAAgB,IAAI,KAAK,CAAC,QAAQ,CAAC,cAAc,CAAC,CAAC,CAiBlE;AAED;;;;;;;;;;;;;;;;;;;;GAoBG;AACH,wBAAgB,yBAAyB,CACvC,QAAQ,EAAE,QAAQ,EAClB,WAAW,EAAE,GAAG,EAChB,oBAAoB,UAAO,GAC1B,QAAQ,CAAC,UAAU,CAAC,GAAG,SAAS,CAUlC;AAED;;;GAGG;AACH,wBAAgB,mBAAmB,IAAI,YAAY,CAOlD;AAED;;;;GAIG;AACH,wBAAgB,eAAe,CAAC,QAAQ,EAAE,QAAQ,GAAG,MAAM,CAE1D;AAED;;;;;;;;;;;;GAYG;AACH,wBAAgB,QAAQ,CACtB,4BAA4B,UAAQ,GACnC,cAAc,EAAE,CAOlB;AAED;;;;;;;;;GASG;AACH,wBAAgB,kBAAkB,CAChC,4BAA4B,UAAQ,GACnC,cAAc,EAAE,CAqBlB;AAED;;;;;GAKG;AACH,wBAAgB,mBAAmB,CAAC,SAAS,EAAE,SAAS,GAAG,cAAc,EAAE,CAe1E;AAED;;;;;GAKG;AACH,wBAAgB,mBAAmB,IAAI,cAAc,EAAE,CAWtD;AAED;;;GAGG;AACH,wBAAgB,SAAS,IAAI,OAAO,CAKnC;AAED,wBAAgB,WAAW,IAAI,OAAO,CASrC;AAED,wBAAgB,WAAW,IAAI,OAAO,CASrC;AAED;;;GAGG;AACH,wBAAgB,YAAY,CAAC,MAAM,EAAE,MAAM,GAAG,OAAO,CAWpD;AAED;;;;GAIG;AACH,wBAAgB,YAAY,IAAI,OAAO,CAStC;AAED;;GAEG;AACH,wBAAgB,sBAAsB,IAAI,OAAO,CAShD;AAED;;;;;GAKG;AACH,wBAAgB,yBAAyB,IAAI,OAAO,CAGnD;AAED,wBAAgB,eAAe,IAAI,OAAO,CAMzC;AAED,wBAAgB,aAAa,IAAI,OAAO,CAIvC;AAED,+FAA+F;AAC/F,wBAAgB,OAAO,IAAI,OAAO,CAUjC;AAED,gGAAgG;AAChG,wBAAgB,eAAe,IAAI,OAAO,CAIzC;AAED;;;GAGG;AACH,wBAAgB,WAAW,IAAI,OAAO,CASrC;AAED;;;GAGG;AACH,wBAAgB,gBAAgB,CAAC,UAAU,EAAE,UAAU,GAAG,OAAO,CAWhE;AAED;;;GAGG;AACH,wBAAgB,YAAY,IAAI,OAAO,CAWtC;AAED
|
|
1
|
+
{"version":3,"file":"rooms.d.ts","sourceRoot":"","sources":["../../src/functions/rooms.ts"],"names":[],"mappings":"AAAA,OAAO,EAEL,YAAY,EACZ,MAAM,EACN,SAAS,EAMT,YAAY,EACZ,UAAU,EAGV,QAAQ,EAGT,MAAM,8BAA8B,CAAC;AAkCtC;;;;GAIG;AACH,wBAAgB,UAAU,CAAC,aAAa,EAAE,GAAG,GAAG,IAAI,CAenD;AAED;;;GAGG;AACH,wBAAgB,WAAW,IAAI,GAAG,CAGjC;AAED;;;;;;;;;;GAUG;AACH,wBAAgB,gBAAgB,IAAI,KAAK,CAAC,QAAQ,CAAC,cAAc,CAAC,CAAC,CAiBlE;AAED;;;;;;;;;;;;;;;;;;;;GAoBG;AACH,wBAAgB,yBAAyB,CACvC,QAAQ,EAAE,QAAQ,EAClB,WAAW,EAAE,GAAG,EAChB,oBAAoB,UAAO,GAC1B,QAAQ,CAAC,UAAU,CAAC,GAAG,SAAS,CAUlC;AAED;;;GAGG;AACH,wBAAgB,mBAAmB,IAAI,YAAY,CAOlD;AAED;;;;GAIG;AACH,wBAAgB,eAAe,CAAC,QAAQ,EAAE,QAAQ,GAAG,MAAM,CAE1D;AAED;;;;;;;;;;;;GAYG;AACH,wBAAgB,QAAQ,CACtB,4BAA4B,UAAQ,GACnC,cAAc,EAAE,CAOlB;AAED;;;;;;;;;GASG;AACH,wBAAgB,kBAAkB,CAChC,4BAA4B,UAAQ,GACnC,cAAc,EAAE,CAqBlB;AAED;;;;;GAKG;AACH,wBAAgB,mBAAmB,CAAC,SAAS,EAAE,SAAS,GAAG,cAAc,EAAE,CAe1E;AAED;;;;;GAKG;AACH,wBAAgB,mBAAmB,IAAI,cAAc,EAAE,CAWtD;AAED;;;GAGG;AACH,wBAAgB,SAAS,IAAI,OAAO,CAKnC;AAED,wBAAgB,WAAW,IAAI,OAAO,CASrC;AAED,wBAAgB,WAAW,IAAI,OAAO,CASrC;AAED;;;GAGG;AACH,wBAAgB,YAAY,CAAC,MAAM,EAAE,MAAM,GAAG,OAAO,CAWpD;AAED;;;;GAIG;AACH,wBAAgB,YAAY,IAAI,OAAO,CAStC;AAED;;GAEG;AACH,wBAAgB,sBAAsB,IAAI,OAAO,CAShD;AAED;;;;;GAKG;AACH,wBAAgB,yBAAyB,IAAI,OAAO,CAGnD;AAED,wBAAgB,eAAe,IAAI,OAAO,CAMzC;AAED,wBAAgB,aAAa,IAAI,OAAO,CAIvC;AAED,+FAA+F;AAC/F,wBAAgB,OAAO,IAAI,OAAO,CAUjC;AAED,gGAAgG;AAChG,wBAAgB,eAAe,IAAI,OAAO,CAIzC;AAED;;;GAGG;AACH,wBAAgB,WAAW,IAAI,OAAO,CASrC;AAED;;;GAGG;AACH,wBAAgB,gBAAgB,CAAC,UAAU,EAAE,UAAU,GAAG,OAAO,CAWhE;AAED;;;GAGG;AACH,wBAAgB,YAAY,IAAI,OAAO,CAWtC;AAED;;;GAGG;AACH,wBAAgB,YAAY,IAAI,OAAO,CAItC;AAED;;;;;;;GAOG;AACH,wBAAgB,YAAY,IAAI,OAAO,CAItC;AAED;;;;GAIG;AACH,wBAAgB,cAAc,IAAI,OAAO,CAMxC;AAED;;;;;;;;GAQG;AACH,wBAAgB,eAAe,CAAC,kBAAkB,CAAC,EAAE,QAAQ,EAAE,GAAG,OAAO,CAcxE;AAED;;;;;GAKG;AACH,wBAAgB,cAAc,IAAI,IAAI,CAWrC;AAED,+DAA+D;AAC/D,wBAAgB,WAAW,CAAC,YAAY,EAAE,YAAY,GAAG,IAAI,CAG5D;AAED;;;;GAIG;AACH,wBAAgB,cAAc,IAAI,IAAI,CA8BrC;AAED;;;GAGG;AACH,wBAAgB,gBAAgB,IAAI,IAAI,CAKvC"}
|
package/dist/functions/rooms.lua
CHANGED
|
@@ -335,7 +335,14 @@ function ____exports.inMirrorRoom(self)
|
|
|
335
335
|
local roomSubType = getRoomSubType(nil)
|
|
336
336
|
return roomType == RoomType.DEFAULT and (roomStageID == StageID.DOWNPOUR or roomStageID == StageID.DROSS) and roomSubType == asNumber(nil, DownpourRoomSubType.MIRROR)
|
|
337
337
|
end
|
|
338
|
-
--- Helper function for checking if the room is a secret
|
|
338
|
+
--- Helper function for checking if the current room is a secret exit that leads to a Repentance
|
|
339
|
+
-- floor.
|
|
340
|
+
function ____exports.inSecretExit(self)
|
|
341
|
+
local roomGridIndex = getRoomGridIndex(nil)
|
|
342
|
+
return roomGridIndex == asNumber(nil, GridRoom.SECRET_EXIT)
|
|
343
|
+
end
|
|
344
|
+
--- Helper function for checking if the current room is a secret shop (from the Member Card
|
|
345
|
+
-- collectible).
|
|
339
346
|
--
|
|
340
347
|
-- Secret shops are simply copies of normal shops, but with the backdrop of a secret room. In other
|
|
341
348
|
-- words, they will have the same room type, room variant, and room sub-type of a normal shop. Thus,
|
|
@@ -409,12 +416,12 @@ function ____exports.setRoomCleared(self)
|
|
|
409
416
|
for ____, door in ipairs(getDoors(nil)) do
|
|
410
417
|
do
|
|
411
418
|
if isHiddenSecretRoomDoor(nil, door) then
|
|
412
|
-
goto
|
|
419
|
+
goto __continue50
|
|
413
420
|
end
|
|
414
421
|
openDoorFast(nil, door)
|
|
415
422
|
door.ExtraVisible = false
|
|
416
423
|
end
|
|
417
|
-
::
|
|
424
|
+
::__continue50::
|
|
418
425
|
end
|
|
419
426
|
sfxManager:Stop(SoundEffect.DOOR_HEAVY_OPEN)
|
|
420
427
|
game:ShakeScreen(0)
|
package/dist/index.d.ts
CHANGED
|
@@ -262,11 +262,11 @@ export declare function addRoomClearCharge(player: EntityPlayer, bigRoomDoubleCh
|
|
|
262
262
|
* - The Battery
|
|
263
263
|
* - AAA Battery
|
|
264
264
|
*
|
|
265
|
-
* @param
|
|
266
|
-
*
|
|
267
|
-
*
|
|
265
|
+
* @param bigRoomDoubleCharge Optional. If set to false, it will treat the current room as a 1x1
|
|
266
|
+
* room for the purposes of calculating how much charge to grant. Default
|
|
267
|
+
* is true.
|
|
268
268
|
*/
|
|
269
|
-
export declare function addRoomClearCharges(
|
|
269
|
+
export declare function addRoomClearCharges(bigRoomDoubleCharge?: boolean): void;
|
|
270
270
|
|
|
271
271
|
/**
|
|
272
272
|
* Helper function to add a charge to one of a player's active items, emulating what happens when a
|
|
@@ -2402,6 +2402,14 @@ export declare function getAzazelBrimstoneDistance(playerOrTearHeight: EntityPla
|
|
|
2402
2402
|
*/
|
|
2403
2403
|
export declare function getBatteries(batterySubType?: BatterySubType): EntityPickupBattery[];
|
|
2404
2404
|
|
|
2405
|
+
/**
|
|
2406
|
+
* Helper function to get the door that leads to the off-grid room that contains the hole to the
|
|
2407
|
+
* Blue Womb.
|
|
2408
|
+
*
|
|
2409
|
+
* Returns undefined if the room has no Blue Womb doors.
|
|
2410
|
+
*/
|
|
2411
|
+
export declare function getBlueWombDoor(): GridEntityDoor | undefined;
|
|
2412
|
+
|
|
2405
2413
|
/**
|
|
2406
2414
|
* Helper function to get all of the bomb entities in the room. (Specifically, this refers to bomb
|
|
2407
2415
|
* pickups, not the `EntityBomb` class.)
|
|
@@ -5472,7 +5480,14 @@ export declare function inMirrorRoom(): boolean;
|
|
|
5472
5480
|
export declare function inRectangle(position: Vector, topLeft: Vector, bottomRight: Vector): boolean;
|
|
5473
5481
|
|
|
5474
5482
|
/**
|
|
5475
|
-
* Helper function for checking if the room is a secret
|
|
5483
|
+
* Helper function for checking if the current room is a secret exit that leads to a Repentance
|
|
5484
|
+
* floor.
|
|
5485
|
+
*/
|
|
5486
|
+
export declare function inSecretExit(): boolean;
|
|
5487
|
+
|
|
5488
|
+
/**
|
|
5489
|
+
* Helper function for checking if the current room is a secret shop (from the Member Card
|
|
5490
|
+
* collectible).
|
|
5476
5491
|
*
|
|
5477
5492
|
* Secret shops are simply copies of normal shops, but with the backdrop of a secret room. In other
|
|
5478
5493
|
* words, they will have the same room type, room variant, and room sub-type of a normal shop. Thus,
|
|
@@ -5584,6 +5599,8 @@ export declare function isBitSet128(object: unknown): object is BitSet128;
|
|
|
5584
5599
|
/** Returns true if the collectible has a red question mark sprite. */
|
|
5585
5600
|
export declare function isBlindCollectible(collectible: EntityPickup): boolean;
|
|
5586
5601
|
|
|
5602
|
+
export declare function isBlueWombDoor(door: GridEntityDoor): boolean;
|
|
5603
|
+
|
|
5587
5604
|
/** Helper function to detect if a variable is of type `EntityBomb`. */
|
|
5588
5605
|
export declare function isBomb(variable: unknown): variable is EntityBomb;
|
|
5589
5606
|
|
package/package.json
CHANGED
package/src/functions/charge.ts
CHANGED
|
@@ -6,7 +6,7 @@ import {
|
|
|
6
6
|
} from "isaac-typescript-definitions";
|
|
7
7
|
import { game, sfxManager } from "../core/cachedClasses";
|
|
8
8
|
import { getCollectibleMaxCharges } from "./collectibles";
|
|
9
|
-
import {
|
|
9
|
+
import { getAllPlayers } from "./playerIndex";
|
|
10
10
|
import { getRoomShapeCharges } from "./roomShape";
|
|
11
11
|
|
|
12
12
|
/**
|
|
@@ -203,13 +203,13 @@ function getChargesToAddWithAAAModifier(
|
|
|
203
203
|
* - The Battery
|
|
204
204
|
* - AAA Battery
|
|
205
205
|
*
|
|
206
|
-
* @param
|
|
207
|
-
*
|
|
208
|
-
*
|
|
206
|
+
* @param bigRoomDoubleCharge Optional. If set to false, it will treat the current room as a 1x1
|
|
207
|
+
* room for the purposes of calculating how much charge to grant. Default
|
|
208
|
+
* is true.
|
|
209
209
|
*/
|
|
210
|
-
export function addRoomClearCharges(
|
|
211
|
-
for (const player of
|
|
212
|
-
addRoomClearCharge(player,
|
|
210
|
+
export function addRoomClearCharges(bigRoomDoubleCharge = true): void {
|
|
211
|
+
for (const player of getAllPlayers()) {
|
|
212
|
+
addRoomClearCharge(player, bigRoomDoubleCharge);
|
|
213
213
|
}
|
|
214
214
|
}
|
|
215
215
|
|
package/src/functions/doors.ts
CHANGED
|
@@ -97,6 +97,17 @@ export function getAngelRoomDoor(): GridEntityDoor | undefined {
|
|
|
97
97
|
return angelRoomDoors.length === 0 ? undefined : angelRoomDoors[0];
|
|
98
98
|
}
|
|
99
99
|
|
|
100
|
+
/**
|
|
101
|
+
* Helper function to get the door that leads to the off-grid room that contains the hole to the
|
|
102
|
+
* Blue Womb.
|
|
103
|
+
*
|
|
104
|
+
* Returns undefined if the room has no Blue Womb doors.
|
|
105
|
+
*/
|
|
106
|
+
export function getBlueWombDoor(): GridEntityDoor | undefined {
|
|
107
|
+
const doors = getDoors();
|
|
108
|
+
return doors.find((door) => isBlueWombDoor(door));
|
|
109
|
+
}
|
|
110
|
+
|
|
100
111
|
export function getDevilRoomDoor(): GridEntityDoor | undefined {
|
|
101
112
|
const devilRoomDoors = getDoors(RoomType.DEVIL);
|
|
102
113
|
return devilRoomDoors.length === 0 ? undefined : devilRoomDoors[0];
|
|
@@ -262,6 +273,10 @@ export function isAngelRoomDoor(door: GridEntityDoor): boolean {
|
|
|
262
273
|
return door.TargetRoomType === RoomType.ANGEL;
|
|
263
274
|
}
|
|
264
275
|
|
|
276
|
+
export function isBlueWombDoor(door: GridEntityDoor): boolean {
|
|
277
|
+
return door.TargetRoomIndex === asNumber(GridRoom.BLUE_WOMB);
|
|
278
|
+
}
|
|
279
|
+
|
|
265
280
|
export function isDevilRoomDoor(door: GridEntityDoor): boolean {
|
|
266
281
|
return door.TargetRoomType === RoomType.DEVIL;
|
|
267
282
|
}
|
package/src/functions/rooms.ts
CHANGED
|
@@ -445,7 +445,18 @@ export function inMirrorRoom(): boolean {
|
|
|
445
445
|
}
|
|
446
446
|
|
|
447
447
|
/**
|
|
448
|
-
* Helper function for checking if the room is a secret
|
|
448
|
+
* Helper function for checking if the current room is a secret exit that leads to a Repentance
|
|
449
|
+
* floor.
|
|
450
|
+
*/
|
|
451
|
+
export function inSecretExit(): boolean {
|
|
452
|
+
const roomGridIndex = getRoomGridIndex();
|
|
453
|
+
|
|
454
|
+
return roomGridIndex === asNumber(GridRoom.SECRET_EXIT);
|
|
455
|
+
}
|
|
456
|
+
|
|
457
|
+
/**
|
|
458
|
+
* Helper function for checking if the current room is a secret shop (from the Member Card
|
|
459
|
+
* collectible).
|
|
449
460
|
*
|
|
450
461
|
* Secret shops are simply copies of normal shops, but with the backdrop of a secret room. In other
|
|
451
462
|
* words, they will have the same room type, room variant, and room sub-type of a normal shop. Thus,
|