isaacscript-common 9.6.0 → 9.7.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
|
@@ -145,7 +145,13 @@ export declare function inMinibossRoomOf(minibossID: MinibossID): boolean;
|
|
|
145
145
|
*/
|
|
146
146
|
export declare function inMirrorRoom(): boolean;
|
|
147
147
|
/**
|
|
148
|
-
* Helper function for checking if the room is a secret
|
|
148
|
+
* Helper function for checking if the current room is a secret exit that leads to a Repentance
|
|
149
|
+
* floor.
|
|
150
|
+
*/
|
|
151
|
+
export declare function inSecretExit(): boolean;
|
|
152
|
+
/**
|
|
153
|
+
* Helper function for checking if the current room is a secret shop (from the Member Card
|
|
154
|
+
* collectible).
|
|
149
155
|
*
|
|
150
156
|
* Secret shops are simply copies of normal shops, but with the backdrop of a secret room. In other
|
|
151
157
|
* words, they will have the same room type, room variant, and room sub-type of a normal shop. Thus,
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"rooms.d.ts","sourceRoot":"","sources":["../../src/functions/rooms.ts"],"names":[],"mappings":"AAAA,OAAO,EAEL,YAAY,EACZ,MAAM,EACN,SAAS,EAMT,YAAY,EACZ,UAAU,EAGV,QAAQ,EAGT,MAAM,8BAA8B,CAAC;AAkCtC;;;;GAIG;AACH,wBAAgB,UAAU,CAAC,aAAa,EAAE,GAAG,GAAG,IAAI,CAenD;AAED;;;GAGG;AACH,wBAAgB,WAAW,IAAI,GAAG,CAGjC;AAED;;;;;;;;;;GAUG;AACH,wBAAgB,gBAAgB,IAAI,KAAK,CAAC,QAAQ,CAAC,cAAc,CAAC,CAAC,CAiBlE;AAED;;;;;;;;;;;;;;;;;;;;GAoBG;AACH,wBAAgB,yBAAyB,CACvC,QAAQ,EAAE,QAAQ,EAClB,WAAW,EAAE,GAAG,EAChB,oBAAoB,UAAO,GAC1B,QAAQ,CAAC,UAAU,CAAC,GAAG,SAAS,CAUlC;AAED;;;GAGG;AACH,wBAAgB,mBAAmB,IAAI,YAAY,CAOlD;AAED;;;;GAIG;AACH,wBAAgB,eAAe,CAAC,QAAQ,EAAE,QAAQ,GAAG,MAAM,CAE1D;AAED;;;;;;;;;;;;GAYG;AACH,wBAAgB,QAAQ,CACtB,4BAA4B,UAAQ,GACnC,cAAc,EAAE,CAOlB;AAED;;;;;;;;;GASG;AACH,wBAAgB,kBAAkB,CAChC,4BAA4B,UAAQ,GACnC,cAAc,EAAE,CAqBlB;AAED;;;;;GAKG;AACH,wBAAgB,mBAAmB,CAAC,SAAS,EAAE,SAAS,GAAG,cAAc,EAAE,CAe1E;AAED;;;;;GAKG;AACH,wBAAgB,mBAAmB,IAAI,cAAc,EAAE,CAWtD;AAED;;;GAGG;AACH,wBAAgB,SAAS,IAAI,OAAO,CAKnC;AAED,wBAAgB,WAAW,IAAI,OAAO,CASrC;AAED,wBAAgB,WAAW,IAAI,OAAO,CASrC;AAED;;;GAGG;AACH,wBAAgB,YAAY,CAAC,MAAM,EAAE,MAAM,GAAG,OAAO,CAWpD;AAED;;;;GAIG;AACH,wBAAgB,YAAY,IAAI,OAAO,CAStC;AAED;;GAEG;AACH,wBAAgB,sBAAsB,IAAI,OAAO,CAShD;AAED;;;;;GAKG;AACH,wBAAgB,yBAAyB,IAAI,OAAO,CAGnD;AAED,wBAAgB,eAAe,IAAI,OAAO,CAMzC;AAED,wBAAgB,aAAa,IAAI,OAAO,CAIvC;AAED,+FAA+F;AAC/F,wBAAgB,OAAO,IAAI,OAAO,CAUjC;AAED,gGAAgG;AAChG,wBAAgB,eAAe,IAAI,OAAO,CAIzC;AAED;;;GAGG;AACH,wBAAgB,WAAW,IAAI,OAAO,CASrC;AAED;;;GAGG;AACH,wBAAgB,gBAAgB,CAAC,UAAU,EAAE,UAAU,GAAG,OAAO,CAWhE;AAED;;;GAGG;AACH,wBAAgB,YAAY,IAAI,OAAO,CAWtC;AAED
|
|
1
|
+
{"version":3,"file":"rooms.d.ts","sourceRoot":"","sources":["../../src/functions/rooms.ts"],"names":[],"mappings":"AAAA,OAAO,EAEL,YAAY,EACZ,MAAM,EACN,SAAS,EAMT,YAAY,EACZ,UAAU,EAGV,QAAQ,EAGT,MAAM,8BAA8B,CAAC;AAkCtC;;;;GAIG;AACH,wBAAgB,UAAU,CAAC,aAAa,EAAE,GAAG,GAAG,IAAI,CAenD;AAED;;;GAGG;AACH,wBAAgB,WAAW,IAAI,GAAG,CAGjC;AAED;;;;;;;;;;GAUG;AACH,wBAAgB,gBAAgB,IAAI,KAAK,CAAC,QAAQ,CAAC,cAAc,CAAC,CAAC,CAiBlE;AAED;;;;;;;;;;;;;;;;;;;;GAoBG;AACH,wBAAgB,yBAAyB,CACvC,QAAQ,EAAE,QAAQ,EAClB,WAAW,EAAE,GAAG,EAChB,oBAAoB,UAAO,GAC1B,QAAQ,CAAC,UAAU,CAAC,GAAG,SAAS,CAUlC;AAED;;;GAGG;AACH,wBAAgB,mBAAmB,IAAI,YAAY,CAOlD;AAED;;;;GAIG;AACH,wBAAgB,eAAe,CAAC,QAAQ,EAAE,QAAQ,GAAG,MAAM,CAE1D;AAED;;;;;;;;;;;;GAYG;AACH,wBAAgB,QAAQ,CACtB,4BAA4B,UAAQ,GACnC,cAAc,EAAE,CAOlB;AAED;;;;;;;;;GASG;AACH,wBAAgB,kBAAkB,CAChC,4BAA4B,UAAQ,GACnC,cAAc,EAAE,CAqBlB;AAED;;;;;GAKG;AACH,wBAAgB,mBAAmB,CAAC,SAAS,EAAE,SAAS,GAAG,cAAc,EAAE,CAe1E;AAED;;;;;GAKG;AACH,wBAAgB,mBAAmB,IAAI,cAAc,EAAE,CAWtD;AAED;;;GAGG;AACH,wBAAgB,SAAS,IAAI,OAAO,CAKnC;AAED,wBAAgB,WAAW,IAAI,OAAO,CASrC;AAED,wBAAgB,WAAW,IAAI,OAAO,CASrC;AAED;;;GAGG;AACH,wBAAgB,YAAY,CAAC,MAAM,EAAE,MAAM,GAAG,OAAO,CAWpD;AAED;;;;GAIG;AACH,wBAAgB,YAAY,IAAI,OAAO,CAStC;AAED;;GAEG;AACH,wBAAgB,sBAAsB,IAAI,OAAO,CAShD;AAED;;;;;GAKG;AACH,wBAAgB,yBAAyB,IAAI,OAAO,CAGnD;AAED,wBAAgB,eAAe,IAAI,OAAO,CAMzC;AAED,wBAAgB,aAAa,IAAI,OAAO,CAIvC;AAED,+FAA+F;AAC/F,wBAAgB,OAAO,IAAI,OAAO,CAUjC;AAED,gGAAgG;AAChG,wBAAgB,eAAe,IAAI,OAAO,CAIzC;AAED;;;GAGG;AACH,wBAAgB,WAAW,IAAI,OAAO,CASrC;AAED;;;GAGG;AACH,wBAAgB,gBAAgB,CAAC,UAAU,EAAE,UAAU,GAAG,OAAO,CAWhE;AAED;;;GAGG;AACH,wBAAgB,YAAY,IAAI,OAAO,CAWtC;AAED;;;GAGG;AACH,wBAAgB,YAAY,IAAI,OAAO,CAItC;AAED;;;;;;;GAOG;AACH,wBAAgB,YAAY,IAAI,OAAO,CAItC;AAED;;;;GAIG;AACH,wBAAgB,cAAc,IAAI,OAAO,CAMxC;AAED;;;;;;;;GAQG;AACH,wBAAgB,eAAe,CAAC,kBAAkB,CAAC,EAAE,QAAQ,EAAE,GAAG,OAAO,CAcxE;AAED;;;;;GAKG;AACH,wBAAgB,cAAc,IAAI,IAAI,CAWrC;AAED,+DAA+D;AAC/D,wBAAgB,WAAW,CAAC,YAAY,EAAE,YAAY,GAAG,IAAI,CAG5D;AAED;;;;GAIG;AACH,wBAAgB,cAAc,IAAI,IAAI,CA8BrC;AAED;;;GAGG;AACH,wBAAgB,gBAAgB,IAAI,IAAI,CAKvC"}
|
package/dist/functions/rooms.lua
CHANGED
|
@@ -335,7 +335,14 @@ function ____exports.inMirrorRoom(self)
|
|
|
335
335
|
local roomSubType = getRoomSubType(nil)
|
|
336
336
|
return roomType == RoomType.DEFAULT and (roomStageID == StageID.DOWNPOUR or roomStageID == StageID.DROSS) and roomSubType == asNumber(nil, DownpourRoomSubType.MIRROR)
|
|
337
337
|
end
|
|
338
|
-
--- Helper function for checking if the room is a secret
|
|
338
|
+
--- Helper function for checking if the current room is a secret exit that leads to a Repentance
|
|
339
|
+
-- floor.
|
|
340
|
+
function ____exports.inSecretExit(self)
|
|
341
|
+
local roomGridIndex = getRoomGridIndex(nil)
|
|
342
|
+
return roomGridIndex == asNumber(nil, GridRoom.SECRET_EXIT)
|
|
343
|
+
end
|
|
344
|
+
--- Helper function for checking if the current room is a secret shop (from the Member Card
|
|
345
|
+
-- collectible).
|
|
339
346
|
--
|
|
340
347
|
-- Secret shops are simply copies of normal shops, but with the backdrop of a secret room. In other
|
|
341
348
|
-- words, they will have the same room type, room variant, and room sub-type of a normal shop. Thus,
|
|
@@ -409,12 +416,12 @@ function ____exports.setRoomCleared(self)
|
|
|
409
416
|
for ____, door in ipairs(getDoors(nil)) do
|
|
410
417
|
do
|
|
411
418
|
if isHiddenSecretRoomDoor(nil, door) then
|
|
412
|
-
goto
|
|
419
|
+
goto __continue50
|
|
413
420
|
end
|
|
414
421
|
openDoorFast(nil, door)
|
|
415
422
|
door.ExtraVisible = false
|
|
416
423
|
end
|
|
417
|
-
::
|
|
424
|
+
::__continue50::
|
|
418
425
|
end
|
|
419
426
|
sfxManager:Stop(SoundEffect.DOOR_HEAVY_OPEN)
|
|
420
427
|
game:ShakeScreen(0)
|
package/dist/index.d.ts
CHANGED
|
@@ -5472,7 +5472,14 @@ export declare function inMirrorRoom(): boolean;
|
|
|
5472
5472
|
export declare function inRectangle(position: Vector, topLeft: Vector, bottomRight: Vector): boolean;
|
|
5473
5473
|
|
|
5474
5474
|
/**
|
|
5475
|
-
* Helper function for checking if the room is a secret
|
|
5475
|
+
* Helper function for checking if the current room is a secret exit that leads to a Repentance
|
|
5476
|
+
* floor.
|
|
5477
|
+
*/
|
|
5478
|
+
export declare function inSecretExit(): boolean;
|
|
5479
|
+
|
|
5480
|
+
/**
|
|
5481
|
+
* Helper function for checking if the current room is a secret shop (from the Member Card
|
|
5482
|
+
* collectible).
|
|
5476
5483
|
*
|
|
5477
5484
|
* Secret shops are simply copies of normal shops, but with the backdrop of a secret room. In other
|
|
5478
5485
|
* words, they will have the same room type, room variant, and room sub-type of a normal shop. Thus,
|
package/package.json
CHANGED
package/src/functions/rooms.ts
CHANGED
|
@@ -445,7 +445,18 @@ export function inMirrorRoom(): boolean {
|
|
|
445
445
|
}
|
|
446
446
|
|
|
447
447
|
/**
|
|
448
|
-
* Helper function for checking if the room is a secret
|
|
448
|
+
* Helper function for checking if the current room is a secret exit that leads to a Repentance
|
|
449
|
+
* floor.
|
|
450
|
+
*/
|
|
451
|
+
export function inSecretExit(): boolean {
|
|
452
|
+
const roomGridIndex = getRoomGridIndex();
|
|
453
|
+
|
|
454
|
+
return roomGridIndex === asNumber(GridRoom.SECRET_EXIT);
|
|
455
|
+
}
|
|
456
|
+
|
|
457
|
+
/**
|
|
458
|
+
* Helper function for checking if the current room is a secret shop (from the Member Card
|
|
459
|
+
* collectible).
|
|
449
460
|
*
|
|
450
461
|
* Secret shops are simply copies of normal shops, but with the backdrop of a secret room. In other
|
|
451
462
|
* words, they will have the same room type, room variant, and room sub-type of a normal shop. Thus,
|