isaacscript-common 9.5.1 → 9.8.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/features/extraConsoleCommands/init.lua +1 -0
- package/dist/features/extraConsoleCommands/listCommands.d.ts +3 -1
- package/dist/features/extraConsoleCommands/listCommands.d.ts.map +1 -1
- package/dist/features/extraConsoleCommands/listCommands.lua +11 -1
- package/dist/functions/doors.d.ts +8 -0
- package/dist/functions/doors.d.ts.map +1 -1
- package/dist/functions/doors.lua +17 -3
- package/dist/functions/rooms.d.ts +7 -1
- package/dist/functions/rooms.d.ts.map +1 -1
- package/dist/functions/rooms.lua +10 -3
- package/dist/index.d.ts +18 -1
- package/package.json +1 -1
- package/src/features/extraConsoleCommands/init.ts +1 -0
- package/src/features/extraConsoleCommands/listCommands.ts +10 -1
- package/src/functions/doors.ts +15 -0
- package/src/functions/rooms.ts +12 -1
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@@ -60,6 +60,7 @@ function initMap(self)
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extraConsoleCommandsFunctionMap:set("crawlSpace", commands.crawlSpace)
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extraConsoleCommandsFunctionMap:set("d20", commands.d20)
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extraConsoleCommandsFunctionMap:set("d6", commands.d6)
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+
extraConsoleCommandsFunctionMap:set("dadsNote", commands.dadsNote)
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extraConsoleCommandsFunctionMap:set("damage", commands.damage)
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extraConsoleCommandsFunctionMap:set("dd", commands.dd)
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extraConsoleCommandsFunctionMap:set("devilRoom", commands.devilRoom)
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@@ -44,7 +44,7 @@ export declare function bombs(params: string): void;
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* numbers to remove hearts.)
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*/
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export declare function boneHearts(params: string): void;
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-
/** Alias for the "
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+
/** Alias for the "bossRoom" command. */
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export declare function boss(): void;
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/** Warps to the room next to the first Boss Room on the floor. */
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export declare function bossNextRoom(): void;
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@@ -105,6 +105,8 @@ export declare function crawlSpace(): void;
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export declare function d20(): void;
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/** Uses the D6. */
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export declare function d6(): void;
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/** Warps to the Mausoleum 2 Boss Room that has Dad's Note in it. */
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export declare function dadsNote(): void;
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/** Toggles extremely high-damage tears for the player. */
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export declare function damage(): void;
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/** Alias for the "devil" command. */
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@@ -1 +1 @@
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1
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-
{"version":3,"file":"listCommands.d.ts","sourceRoot":"","sources":["../../../src/features/extraConsoleCommands/listCommands.ts"],"names":[],"mappings":"
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1
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+
{"version":3,"file":"listCommands.d.ts","sourceRoot":"","sources":["../../../src/features/extraConsoleCommands/listCommands.ts"],"names":[],"mappings":"AA+GA;;;;GAIG;AACH,wBAAgB,UAAU,CAAC,MAAM,EAAE,MAAM,GAAG,IAAI,CA2C/C;AAED;;;GAGG;AACH,wBAAgB,SAAS,IAAI,IAAI,CAEhC;AAED,gEAAgE;AAChE,wBAAgB,MAAM,IAAI,IAAI,CAK7B;AAED,sEAAsE;AACtE,wBAAgB,OAAO,IAAI,IAAI,CAkB9B;AAED,2CAA2C;AAC3C,wBAAgB,EAAE,CAAC,MAAM,EAAE,MAAM,GAAG,IAAI,CAEvC;AAED;;;GAGG;AACH,wBAAgB,WAAW,CAAC,MAAM,EAAE,MAAM,GAAG,IAAI,CAEhD;AAED,+CAA+C;AAC/C,wBAAgB,WAAW,IAAI,IAAI,CAElC;AAED;;;GAGG;AACH,wBAAgB,YAAY,CAAC,MAAM,EAAE,MAAM,GAAG,IAAI,CAcjD;AAED,2CAA2C;AAC3C,wBAAgB,EAAE,IAAI,IAAI,CAEzB;AAED;;;GAGG;AACH,wBAAgB,IAAI,CAAC,MAAM,EAAE,MAAM,GAAG,IAAI,CAczC;AAED;;;GAGG;AACH,wBAAgB,KAAK,CAAC,MAAM,EAAE,MAAM,GAAG,IAAI,CAc1C;AAED;;;GAGG;AACH,wBAAgB,UAAU,CAAC,MAAM,EAAE,MAAM,GAAG,IAAI,CAE/C;AAED,wCAAwC;AACxC,wBAAgB,IAAI,IAAI,IAAI,CAE3B;AAED,kEAAkE;AAClE,wBAAgB,YAAY,IAAI,IAAI,CAEnC;AAED,iDAAiD;AACjD,wBAAgB,QAAQ,IAAI,IAAI,CAE/B;AAED,4CAA4C;AAC5C,wBAAgB,QAAQ,IAAI,IAAI,CAE/B;AAED;;;GAGG;AACH,wBAAgB,YAAY,CAAC,MAAM,EAAE,MAAM,GAAG,IAAI,CAEjD;AAED;;;;;;GAMG;AACH,wBAAgB,IAAI,CAAC,MAAM,EAAE,MAAM,GAAG,IAAI,CA6BzC;AAED,2EAA2E;AAC3E,wBAAgB,KAAK,IAAI,IAAI,CAe5B;AAED,8CAA8C;AAC9C,wBAAgB,EAAE,IAAI,IAAI,CAEzB;AAED,8CAA8C;AAC9C,wBAAgB,YAAY,IAAI,IAAI,CAQnC;AAED;;;GAGG;AACH,wBAAgB,cAAc,IAAI,IAAI,CAGrC;AAED;;;;;;;GAOG;AACH,wBAAgB,gBAAgB,CAAC,MAAM,EAAE,MAAM,GAAG,IAAI,CA4BrD;AAED,0CAA0C;AAC1C,wBAAgB,MAAM,CAAC,MAAM,EAAE,MAAM,GAAG,IAAI,CAE3C;AAED,qDAAqD;AACrD,wBAAgB,YAAY,IAAI,IAAI,CAEnC;AAED;;;GAGG;AACH,wBAAgB,IAAI,CAAC,MAAM,EAAE,MAAM,GAAG,IAAI,CAczC;AAED;;;GAGG;AACH,wBAAgB,KAAK,CAAC,MAAM,EAAE,MAAM,GAAG,IAAI,CAc1C;AAED,gDAAgD;AAChD,wBAAgB,UAAU,IAAI,IAAI,CAEjC;AAED,oBAAoB;AACpB,wBAAgB,GAAG,IAAI,IAAI,CAG1B;AAED,mBAAmB;AACnB,wBAAgB,EAAE,IAAI,IAAI,CAGzB;AAED,oEAAoE;AACpE,wBAAgB,QAAQ,IAAI,IAAI,CAI/B;AAED,0DAA0D;AAC1D,wBAAgB,MAAM,IAAI,IAAI,CAG7B;AAED,qCAAqC;AACrC,wBAAgB,EAAE,IAAI,IAAI,CAEzB;AAED;;;GAGG;AACH,wBAAgB,SAAS,IAAI,IAAI,CAEhC;AAED,qDAAqD;AACrD,wBAAgB,YAAY,IAAI,IAAI,CAEnC;AAED,gDAAgD;AAChD,wBAAgB,aAAa,IAAI,IAAI,CAGpC;AAED,0FAA0F;AAC1F,wBAAgB,IAAI,CAAC,MAAM,EAAE,MAAM,GAAG,IAAI,CAEzC;AAED,sEAAsE;AACtE,wBAAgB,OAAO,IAAI,IAAI,CAE9B;AAED,yEAAyE;AACzE,wBAAgB,OAAO,IAAI,IAAI,CAI9B;AAED,6CAA6C;AAC7C,wBAAgB,EAAE,CAAC,MAAM,EAAE,MAAM,GAAG,IAAI,CAEvC;AAED,wCAAwC;AACxC,wBAAgB,SAAS,IAAI,IAAI,CAEhC;AAED;;;GAGG;AACH,wBAAgB,aAAa,CAAC,MAAM,EAAE,MAAM,GAAG,IAAI,CAElD;AAED,qCAAqC;AACrC,wBAAgB,MAAM,CAAC,MAAM,EAAE,MAAM,GAAG,IAAI,CAuB3C;AAED,4CAA4C;AAC5C,wBAAgB,IAAI,IAAI,IAAI,CAE3B;AAED,kDAAkD;AAClD,wBAAgB,WAAW,IAAI,IAAI,CAOlC;AAED;;;GAGG;AACH,wBAAgB,QAAQ,CAAC,MAAM,EAAE,MAAM,GAAG,IAAI,CAc7C;AAED,0CAA0C;AAC1C,wBAAgB,QAAQ,IAAI,IAAI,CAE/B;AAED,4CAA4C;AAC5C,wBAAgB,UAAU,CAAC,MAAM,EAAE,MAAM,GAAG,IAAI,CAE/C;AAED,yCAAyC;AACzC,wBAAgB,OAAO,IAAI,IAAI,CAE9B;AAED,sCAAsC;AACtC,wBAAgB,UAAU,IAAI,IAAI,CAGjC;AAED;;;GAGG;AACH,wBAAgB,YAAY,CAAC,MAAM,EAAE,MAAM,GAAG,IAAI,CAEjD;AAED,qCAAqC;AACrC,wBAAgB,SAAS,IAAI,IAAI,CAGhC;AAED;;;GAGG;AACH,wBAAgB,IAAI,IAAI,IAAI,CAE3B;AAED,yCAAyC;AACzC,wBAAgB,KAAK,IAAI,IAAI,CAE5B;AAED,kGAAkG;AAClG,wBAAgB,SAAS,IAAI,IAAI,CAEhC;AAED,oEAAoE;AACpE,wBAAgB,YAAY,IAAI,IAAI,CAgBnC;AAED;;;GAGG;AACH,wBAAgB,MAAM,CAAC,MAAM,EAAE,MAAM,GAAG,IAAI,CAE3C;AAED,uCAAuC;AACvC,wBAAgB,QAAQ,IAAI,IAAI,CAE/B;AAED,kDAAkD;AAClD,wBAAgB,YAAY,IAAI,IAAI,CAEnC;AAED;;;GAGG;AACH,wBAAgB,GAAG,CAAC,MAAM,EAAE,MAAM,GAAG,IAAI,CAcxC;AAED;;;GAGG;AACH,wBAAgB,IAAI,CAAC,MAAM,EAAE,MAAM,GAAG,IAAI,CAczC;AAED,0FAA0F;AAC1F,wBAAgB,IAAI,CAAC,MAAM,EAAE,MAAM,GAAG,IAAI,CAEzC;AAED,+CAA+C;AAC/C,wBAAgB,OAAO,IAAI,IAAI,CAE9B;AAED;;;;;;GAMG;AACH,wBAAgB,IAAI,CAAC,MAAM,EAAE,MAAM,GAAG,IAAI,CAEzC;AAED;;;GAGG;AACH,wBAAgB,OAAO,CAAC,MAAM,EAAE,MAAM,GAAG,IAAI,CAE5C;AAED;;;;;;GAMG;AACH,wBAAgB,QAAQ,CAAC,MAAM,EAAE,MAAM,GAAG,IAAI,CAE7C;AAED;;;GAGG;AACH,wBAAgB,WAAW,CAAC,MAAM,EAAE,MAAM,GAAG,IAAI,CAEhD;AAED,mCAAmC;AACnC,wBAAgB,KAAK,IAAI,IAAI,CAE5B;AAED,2BAA2B;AAC3B,wBAAgB,IAAI,IAAI,IAAI,CAE3B;AAED,wCAAwC;AACxC,wBAAgB,IAAI,CAAC,MAAM,EAAE,MAAM,GAAG,IAAI,CAEzC;AAED,0EAA0E;AAC1E,wBAAgB,GAAG,IAAI,IAAI,CAgB1B;AAED;;;GAGG;AACH,wBAAgB,SAAS,CAAC,MAAM,EAAE,MAAM,GAAG,IAAI,CAE9C;AAED,qDAAqD;AACrD,wBAAgB,QAAQ,IAAI,IAAI,CAE/B;AAED,6CAA6C;AAC7C,wBAAgB,QAAQ,IAAI,IAAI,CAE/B;AAED,0CAA0C;AAC1C,wBAAgB,KAAK,IAAI,IAAI,CAM5B;AAED;;;;;;;;GAQG;AACH,wBAAgB,IAAI,CAAC,MAAM,EAAE,MAAM,GAAG,IAAI,CA6BzC;AAED,2EAA2E;AAC3E,wBAAgB,KAAK,IAAI,IAAI,CAkB5B;AAED,mDAAmD;AACnD,wBAAgB,WAAW,IAAI,IAAI,CAElC;AAED,qCAAqC;AACrC,wBAAgB,SAAS,CAAC,MAAM,EAAE,MAAM,GAAG,IAAI,CAE9C;AAED,uEAAuE;AACvE,wBAAgB,MAAM,CAAC,MAAM,EAAE,MAAM,GAAG,IAAI,CAqB3C;AAED;;;GAGG;AACH,wBAAgB,QAAQ,CAAC,MAAM,EAAE,MAAM,GAAG,IAAI,CAc7C;AAED,2CAA2C;AAC3C,wBAAgB,eAAe,IAAI,IAAI,CAEtC;AAED,sCAAsC;AACtC,wBAAgB,SAAS,CAAC,MAAM,EAAE,MAAM,GAAG,IAAI,CAE9C;AAED,2FAA2F;AAC3F,wBAAgB,KAAK,CAAC,MAAM,EAAE,MAAM,GAAG,IAAI,CAE1C;AAED,6DAA6D;AAC7D,wBAAgB,WAAW,IAAI,IAAI,CAGlC;AAED;;;GAGG;AACH,wBAAgB,YAAY,CAAC,MAAM,EAAE,MAAM,GAAG,IAAI,CAEjD;AAED;;;;;;GAMG;AACH,wBAAgB,QAAQ,IAAI,IAAI,CAG/B;AAED;;;;;;GAMG;AACH,wBAAgB,CAAC,CAAC,MAAM,EAAE,MAAM,GAAG,IAAI,CAsCtC;AAED,sDAAsD;AACtD,wBAAgB,aAAa,IAAI,IAAI,CAEpC;AAED,mDAAmD;AACnD,wBAAgB,UAAU,IAAI,IAAI,CAEjC;AAED,kEAAkE;AAClE,wBAAgB,SAAS,IAAI,IAAI,CAIhC;AAED,wEAAwE;AACxE,wBAAgB,YAAY,IAAI,IAAI,CAGnC;AAED;;;GAGG;AACH,wBAAgB,UAAU,CAAC,MAAM,EAAE,MAAM,GAAG,IAAI,CA+C/C;AAED;;;;;GAKG;AACH,wBAAgB,WAAW,CAAC,MAAM,EAAE,MAAM,GAAG,IAAI,CA6BhD;AAED,4CAA4C;AAC5C,wBAAgB,IAAI,IAAI,IAAI,CAE3B;AAED,8DAA8D;AAC9D,wBAAgB,KAAK,IAAI,IAAI,CAG5B;AAED;;;GAGG;AACH,wBAAgB,WAAW,CAAC,MAAM,EAAE,MAAM,GAAG,IAAI,CAchD;AAED;;;GAGG;AACH,wBAAgB,UAAU,CAAC,MAAM,EAAE,MAAM,GAAG,IAAI,CAE/C;AAED;;;;;GAKG;AACH,wBAAgB,KAAK,CAAC,MAAM,EAAE,MAAM,GAAG,IAAI,CAQ1C;AAED,6EAA6E;AAC7E,wBAAgB,MAAM,IAAI,IAAI,CAK7B;AAED;;;GAGG;AACH,wBAAgB,IAAI,IAAI,IAAI,CAG3B;AAED,6DAA6D;AAC7D,wBAAgB,kBAAkB,CAAC,MAAM,EAAE,MAAM,GAAG,IAAI,CAkBvD;AAED,gEAAgE;AAChE,wBAAgB,KAAK,IAAI,IAAI,CAY5B;AAED,+CAA+C;AAC/C,wBAAgB,YAAY,IAAI,IAAI,CAInC;AAED,4CAA4C;AAC5C,wBAAgB,SAAS,IAAI,IAAI,CAEhC;AAED,yDAAyD;AACzD,wBAAgB,eAAe,IAAI,IAAI,CAEtC;AAED;;;GAGG;AACH,wBAAgB,KAAK,IAAI,IAAI,CAQ5B;AAED,wCAAwC;AACxC,wBAAgB,KAAK,IAAI,IAAI,CAE5B;AAED,6CAA6C;AAC7C,wBAAgB,eAAe,IAAI,IAAI,CAEtC;AAED,qDAAqD;AACrD,wBAAgB,YAAY,IAAI,IAAI,CAEnC;AAED,yDAAyD;AACzD,wBAAgB,eAAe,IAAI,IAAI,CAEtC;AAED,sFAAsF;AACtF,wBAAgB,MAAM,IAAI,IAAI,CAQ7B;AAED,wFAAwF;AACxF,wBAAgB,EAAE,CAAC,MAAM,EAAE,MAAM,GAAG,IAAI,CAEvC;AAED;;;;;;;GAOG;AACH,wBAAgB,IAAI,CAAC,MAAM,EAAE,MAAM,GAAG,IAAI,CA0BzC"}
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@@ -15,8 +15,10 @@ local DisplayFlag = ____isaac_2Dtypescript_2Ddefinitions.DisplayFlag
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local GameStateFlag = ____isaac_2Dtypescript_2Ddefinitions.GameStateFlag
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local GridEntityType = ____isaac_2Dtypescript_2Ddefinitions.GridEntityType
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local GridRoom = ____isaac_2Dtypescript_2Ddefinitions.GridRoom
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local LevelStage = ____isaac_2Dtypescript_2Ddefinitions.LevelStage
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local PillColor = ____isaac_2Dtypescript_2Ddefinitions.PillColor
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local RoomType = ____isaac_2Dtypescript_2Ddefinitions.RoomType
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local StageType = ____isaac_2Dtypescript_2Ddefinitions.StageType
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local ____cachedClasses = require("core.cachedClasses")
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local game = ____cachedClasses.game
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local sfxManager = ____cachedClasses.sfxManager
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@@ -83,6 +85,8 @@ local ____run = require("functions.run")
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local onSetSeed = ____run.onSetSeed
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local restart = ____run.restart
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local setUnseeded = ____run.setUnseeded
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local ____stage = require("functions.stage")
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local setStage = ____stage.setStage
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local ____trinkets = require("functions.trinkets")
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local getGoldenTrinketType = ____trinkets.getGoldenTrinketType
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local ____types = require("functions.types")
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@@ -329,7 +333,7 @@ end
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function ____exports.boneHearts(self, params)
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addHeart(nil, params, HealthType.BONE)
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end
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--- Alias for the "
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--- Alias for the "bossRoom" command.
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function ____exports.boss(self)
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____exports.bossRoom(nil)
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end
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local player = Isaac.GetPlayer()
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useActiveItemTemp(nil, player, CollectibleType.D6)
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end
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--- Warps to the Mausoleum 2 Boss Room that has Dad's Note in it.
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function ____exports.dadsNote(self)
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game:SetStateFlag(GameStateFlag.BACKWARDS_PATH_INIT, true)
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setStage(nil, LevelStage.DEPTHS_2, StageType.REPENTANCE)
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____exports.bossRoom(nil)
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end
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--- Toggles extremely high-damage tears for the player.
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function ____exports.damage(self)
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v.run.maxDamage = not v.run.maxDamage
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@@ -15,6 +15,13 @@ export declare function doorSlotToDoorSlotFlag(doorSlot: DoorSlot): DoorSlotFlag
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*/
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export declare function doorSlotsToDoorSlotFlags(doorSlots: DoorSlot[] | readonly DoorSlot[] | Set<DoorSlot> | ReadonlySet<DoorSlot>): BitFlags<DoorSlotFlag>;
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export declare function getAngelRoomDoor(): GridEntityDoor | undefined;
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/**
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* Helper function to get the door that leads to the off-grid room that contains the hole to the
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* Blue Womb.
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*
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* Returns undefined if the room has no Blue Womb doors.
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*/
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export declare function getBlueWombDoor(): GridEntityDoor | undefined;
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export declare function getDevilRoomDoor(): GridEntityDoor | undefined;
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/**
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* If there is both a Devil Room and an Angel Room door, this function will return door with the
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@@ -81,6 +88,7 @@ export declare function getRoomShapeDoorSlotCoordinates(roomShape: RoomShape, do
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/** Helper function to find unused door slots in the room that can be used to make custom doors. */
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export declare function getUnusedDoorSlots(): DoorSlot[];
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export declare function isAngelRoomDoor(door: GridEntityDoor): boolean;
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export declare function isBlueWombDoor(door: GridEntityDoor): boolean;
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export declare function isDevilRoomDoor(door: GridEntityDoor): boolean;
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/** Helper function to see if a door slot could exist for a given room shape. */
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export declare function isDoorSlotInRoomShape(doorSlot: DoorSlot, roomShape: RoomShape): boolean;
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@@ -1 +1 @@
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|
-
{"version":3,"file":"doors.d.ts","sourceRoot":"","sources":["../../src/functions/doors.ts"],"names":[],"mappings":"AAAA,OAAO,EACL,SAAS,EACT,QAAQ,EACR,YAAY,EAIZ,SAAS,EACT,QAAQ,EACT,MAAM,8BAA8B,CAAC;AAmBtC,wBAAgB,aAAa,IAAI,IAAI,CAIpC;AAED;;;GAGG;AACH,wBAAgB,aAAa,CAAC,IAAI,EAAE,cAAc,GAAG,IAAI,CAKxD;AAED,wBAAgB,sBAAsB,CAAC,YAAY,EAAE,YAAY,GAAG,QAAQ,CAG3E;AAED,wBAAgB,wBAAwB,CACtC,aAAa,EAAE,QAAQ,CAAC,YAAY,CAAC,GACpC,QAAQ,EAAE,CAWZ;AAED,wBAAgB,mBAAmB,CAAC,QAAQ,EAAE,QAAQ,GAAG,SAAS,CAEjE;AAED,wBAAgB,sBAAsB,CAAC,QAAQ,EAAE,QAAQ,GAAG,YAAY,CAEvE;AAED;;;GAGG;AACH,wBAAgB,wBAAwB,CACtC,SAAS,EACL,QAAQ,EAAE,GACV,SAAS,QAAQ,EAAE,GACnB,GAAG,CAAC,QAAQ,CAAC,GACb,WAAW,CAAC,QAAQ,CAAC,GACxB,QAAQ,CAAC,YAAY,CAAC,CASxB;AAED,wBAAgB,gBAAgB,IAAI,cAAc,GAAG,SAAS,CAG7D;AAED,wBAAgB,gBAAgB,IAAI,cAAc,GAAG,SAAS,CAG7D;AAED;;;GAGG;AACH,wBAAgB,2BAA2B,IAAI,cAAc,GAAG,SAAS,CAKxE;AAED;;;;;;GAMG;AACH,wBAAgB,oBAAoB,CAAC,IAAI,EAAE,cAAc,GAAG,QAAQ,CAAC,MAAM,CAAC,CAG3E;AAED;;;;;;;GAOG;AACH,wBAAgB,wBAAwB,CAAC,QAAQ,EAAE,QAAQ,GAAG,QAAQ,CAAC,MAAM,CAAC,CAK7E;AAED;;;;;;GAMG;AACH,wBAAgB,8BAA8B,CAC5C,QAAQ,EAAE,QAAQ,GACjB,QAAQ,CAAC,MAAM,CAAC,CAQlB;AAED,4FAA4F;AAC5F,wBAAgB,wBAAwB,CACtC,SAAS,EAAE,SAAS,GACnB,WAAW,CAAC,QAAQ,CAAC,CAEvB;AAED;;;;GAIG;AACH,wBAAgB,QAAQ,CAAC,GAAG,SAAS,EAAE,QAAQ,EAAE,GAAG,cAAc,EAAE,CAkBnE;AAED;;;;;GAKG;AACH,wBAAgB,mBAAmB,CAAC,GAAG,aAAa,EAAE,GAAG,EAAE,GAAG,cAAc,EAAE,CAI7E;AAED,wBAAgB,mBAAmB,CAAC,QAAQ,EAAE,QAAQ,GAAG,QAAQ,GAAG,SAAS,CAE5E;AAED;;;;;GAKG;AACH,wBAAgB,iBAAiB,IAAI,cAAc,GAAG,SAAS,CAG9D;AAED;;GAEG;AACH,wBAAgB,oBAAoB,CAClC,SAAS,EAAE,SAAS,EACpB,CAAC,EAAE,GAAG,EACN,CAAC,EAAE,GAAG,GACL,QAAQ,GAAG,SAAS,CAStB;AAED;;;GAGG;AACH,wBAAgB,+BAA+B,CAC7C,SAAS,EAAE,SAAS,EACpB,QAAQ,EAAE,QAAQ,GACjB,SAAS,CAAC,CAAC,EAAE,GAAG,EAAE,CAAC,EAAE,GAAG,CAAC,GAAG,SAAS,CAGvC;AAED,mGAAmG;AACnG,wBAAgB,kBAAkB,IAAI,QAAQ,EAAE,CAO/C;AAED,wBAAgB,eAAe,CAAC,IAAI,EAAE,cAAc,GAAG,OAAO,CAE7D;AAED,wBAAgB,eAAe,CAAC,IAAI,EAAE,cAAc,GAAG,OAAO,CAE7D;AAED,gFAAgF;AAChF,wBAAgB,qBAAqB,CACnC,QAAQ,EAAE,QAAQ,EAClB,SAAS,EAAE,SAAS,GACnB,OAAO,CAGT;AAED;;;GAGG;AACH,wBAAgB,gBAAgB,CAAC,IAAI,EAAE,cAAc,GAAG,OAAO,CAU9D;AAED;;;GAGG;AACH,wBAAgB,iBAAiB,CAAC,IAAI,EAAE,cAAc,GAAG,OAAO,CAU/D;AAED;;;GAGG;AACH,wBAAgB,uBAAuB,CAAC,IAAI,EAAE,cAAc,GAAG,OAAO,CAUrE;AAED;;;GAGG;AACH,wBAAgB,aAAa,CAAC,IAAI,EAAE,cAAc,GAAG,OAAO,CAU3D;AAED;;;GAGG;AACH,wBAAgB,iBAAiB,CAAC,IAAI,EAAE,cAAc,GAAG,OAAO,CAU/D;AAED,wBAAgB,sBAAsB,CAAC,IAAI,EAAE,cAAc,GAAG,OAAO,CAKpE;AAED;;;GAGG;AACH,wBAAgB,gBAAgB,CAAC,IAAI,EAAE,cAAc,GAAG,OAAO,CAE9D;AAED;;;;GAIG;AACH,wBAAgB,gBAAgB,CAAC,IAAI,EAAE,cAAc,GAAG,OAAO,CAM9D;AAED;;;;;;;GAOG;AACH,wBAAgB,QAAQ,CAAC,IAAI,EAAE,cAAc,GAAG,IAAI,CAUnD;AAED;;;GAGG;AACH,wBAAgB,YAAY,IAAI,IAAI,CAMnC;AAED;;;GAGG;AACH,wBAAgB,YAAY,CAAC,IAAI,EAAE,cAAc,GAAG,IAAI,CAKvD;AAED;;;;;;GAMG;AACH,wBAAgB,cAAc,CAAC,GAAG,SAAS,EAAE,QAAQ,EAAE,GAAG,GAAG,CAK5D;AAED,+CAA+C;AAC/C,wBAAgB,UAAU,CAAC,IAAI,EAAE,cAAc,GAAG,IAAI,CAGrD;AAED;;;;GAIG;AACH,wBAAgB,WAAW,CAAC,GAAG,KAAK,EAAE,cAAc,EAAE,GAAG,IAAI,CAI5D"}
|
|
1
|
+
{"version":3,"file":"doors.d.ts","sourceRoot":"","sources":["../../src/functions/doors.ts"],"names":[],"mappings":"AAAA,OAAO,EACL,SAAS,EACT,QAAQ,EACR,YAAY,EAIZ,SAAS,EACT,QAAQ,EACT,MAAM,8BAA8B,CAAC;AAmBtC,wBAAgB,aAAa,IAAI,IAAI,CAIpC;AAED;;;GAGG;AACH,wBAAgB,aAAa,CAAC,IAAI,EAAE,cAAc,GAAG,IAAI,CAKxD;AAED,wBAAgB,sBAAsB,CAAC,YAAY,EAAE,YAAY,GAAG,QAAQ,CAG3E;AAED,wBAAgB,wBAAwB,CACtC,aAAa,EAAE,QAAQ,CAAC,YAAY,CAAC,GACpC,QAAQ,EAAE,CAWZ;AAED,wBAAgB,mBAAmB,CAAC,QAAQ,EAAE,QAAQ,GAAG,SAAS,CAEjE;AAED,wBAAgB,sBAAsB,CAAC,QAAQ,EAAE,QAAQ,GAAG,YAAY,CAEvE;AAED;;;GAGG;AACH,wBAAgB,wBAAwB,CACtC,SAAS,EACL,QAAQ,EAAE,GACV,SAAS,QAAQ,EAAE,GACnB,GAAG,CAAC,QAAQ,CAAC,GACb,WAAW,CAAC,QAAQ,CAAC,GACxB,QAAQ,CAAC,YAAY,CAAC,CASxB;AAED,wBAAgB,gBAAgB,IAAI,cAAc,GAAG,SAAS,CAG7D;AAED;;;;;GAKG;AACH,wBAAgB,eAAe,IAAI,cAAc,GAAG,SAAS,CAG5D;AAED,wBAAgB,gBAAgB,IAAI,cAAc,GAAG,SAAS,CAG7D;AAED;;;GAGG;AACH,wBAAgB,2BAA2B,IAAI,cAAc,GAAG,SAAS,CAKxE;AAED;;;;;;GAMG;AACH,wBAAgB,oBAAoB,CAAC,IAAI,EAAE,cAAc,GAAG,QAAQ,CAAC,MAAM,CAAC,CAG3E;AAED;;;;;;;GAOG;AACH,wBAAgB,wBAAwB,CAAC,QAAQ,EAAE,QAAQ,GAAG,QAAQ,CAAC,MAAM,CAAC,CAK7E;AAED;;;;;;GAMG;AACH,wBAAgB,8BAA8B,CAC5C,QAAQ,EAAE,QAAQ,GACjB,QAAQ,CAAC,MAAM,CAAC,CAQlB;AAED,4FAA4F;AAC5F,wBAAgB,wBAAwB,CACtC,SAAS,EAAE,SAAS,GACnB,WAAW,CAAC,QAAQ,CAAC,CAEvB;AAED;;;;GAIG;AACH,wBAAgB,QAAQ,CAAC,GAAG,SAAS,EAAE,QAAQ,EAAE,GAAG,cAAc,EAAE,CAkBnE;AAED;;;;;GAKG;AACH,wBAAgB,mBAAmB,CAAC,GAAG,aAAa,EAAE,GAAG,EAAE,GAAG,cAAc,EAAE,CAI7E;AAED,wBAAgB,mBAAmB,CAAC,QAAQ,EAAE,QAAQ,GAAG,QAAQ,GAAG,SAAS,CAE5E;AAED;;;;;GAKG;AACH,wBAAgB,iBAAiB,IAAI,cAAc,GAAG,SAAS,CAG9D;AAED;;GAEG;AACH,wBAAgB,oBAAoB,CAClC,SAAS,EAAE,SAAS,EACpB,CAAC,EAAE,GAAG,EACN,CAAC,EAAE,GAAG,GACL,QAAQ,GAAG,SAAS,CAStB;AAED;;;GAGG;AACH,wBAAgB,+BAA+B,CAC7C,SAAS,EAAE,SAAS,EACpB,QAAQ,EAAE,QAAQ,GACjB,SAAS,CAAC,CAAC,EAAE,GAAG,EAAE,CAAC,EAAE,GAAG,CAAC,GAAG,SAAS,CAGvC;AAED,mGAAmG;AACnG,wBAAgB,kBAAkB,IAAI,QAAQ,EAAE,CAO/C;AAED,wBAAgB,eAAe,CAAC,IAAI,EAAE,cAAc,GAAG,OAAO,CAE7D;AAED,wBAAgB,cAAc,CAAC,IAAI,EAAE,cAAc,GAAG,OAAO,CAE5D;AAED,wBAAgB,eAAe,CAAC,IAAI,EAAE,cAAc,GAAG,OAAO,CAE7D;AAED,gFAAgF;AAChF,wBAAgB,qBAAqB,CACnC,QAAQ,EAAE,QAAQ,EAClB,SAAS,EAAE,SAAS,GACnB,OAAO,CAGT;AAED;;;GAGG;AACH,wBAAgB,gBAAgB,CAAC,IAAI,EAAE,cAAc,GAAG,OAAO,CAU9D;AAED;;;GAGG;AACH,wBAAgB,iBAAiB,CAAC,IAAI,EAAE,cAAc,GAAG,OAAO,CAU/D;AAED;;;GAGG;AACH,wBAAgB,uBAAuB,CAAC,IAAI,EAAE,cAAc,GAAG,OAAO,CAUrE;AAED;;;GAGG;AACH,wBAAgB,aAAa,CAAC,IAAI,EAAE,cAAc,GAAG,OAAO,CAU3D;AAED;;;GAGG;AACH,wBAAgB,iBAAiB,CAAC,IAAI,EAAE,cAAc,GAAG,OAAO,CAU/D;AAED,wBAAgB,sBAAsB,CAAC,IAAI,EAAE,cAAc,GAAG,OAAO,CAKpE;AAED;;;GAGG;AACH,wBAAgB,gBAAgB,CAAC,IAAI,EAAE,cAAc,GAAG,OAAO,CAE9D;AAED;;;;GAIG;AACH,wBAAgB,gBAAgB,CAAC,IAAI,EAAE,cAAc,GAAG,OAAO,CAM9D;AAED;;;;;;;GAOG;AACH,wBAAgB,QAAQ,CAAC,IAAI,EAAE,cAAc,GAAG,IAAI,CAUnD;AAED;;;GAGG;AACH,wBAAgB,YAAY,IAAI,IAAI,CAMnC;AAED;;;GAGG;AACH,wBAAgB,YAAY,CAAC,IAAI,EAAE,cAAc,GAAG,IAAI,CAKvD;AAED;;;;;;GAMG;AACH,wBAAgB,cAAc,CAAC,GAAG,SAAS,EAAE,QAAQ,EAAE,GAAG,GAAG,CAK5D;AAED,+CAA+C;AAC/C,wBAAgB,UAAU,CAAC,IAAI,EAAE,cAAc,GAAG,IAAI,CAGrD;AAED;;;;GAIG;AACH,wBAAgB,WAAW,CAAC,GAAG,KAAK,EAAE,cAAc,EAAE,GAAG,IAAI,CAI5D"}
|
package/dist/functions/doors.lua
CHANGED
|
@@ -2,9 +2,9 @@ local ____lualib = require("lualib_bundle")
|
|
|
2
2
|
local Set = ____lualib.Set
|
|
3
3
|
local __TS__Spread = ____lualib.__TS__Spread
|
|
4
4
|
local __TS__ArrayMap = ____lualib.__TS__ArrayMap
|
|
5
|
+
local __TS__ArrayFind = ____lualib.__TS__ArrayFind
|
|
5
6
|
local __TS__New = ____lualib.__TS__New
|
|
6
7
|
local __TS__ArrayFilter = ____lualib.__TS__ArrayFilter
|
|
7
|
-
local __TS__ArrayFind = ____lualib.__TS__ArrayFind
|
|
8
8
|
local __TS__Iterator = ____lualib.__TS__Iterator
|
|
9
9
|
local ____exports = {}
|
|
10
10
|
local ____isaac_2Dtypescript_2Ddefinitions = require("isaac-typescript-definitions")
|
|
@@ -70,16 +70,19 @@ function ____exports.getDoors(self, ...)
|
|
|
70
70
|
do
|
|
71
71
|
local door = room:GetDoor(doorSlot)
|
|
72
72
|
if door == nil then
|
|
73
|
-
goto
|
|
73
|
+
goto __continue25
|
|
74
74
|
end
|
|
75
75
|
if roomTypesSet.size == 0 or roomTypesSet:has(door.TargetRoomType) then
|
|
76
76
|
doors[#doors + 1] = door
|
|
77
77
|
end
|
|
78
78
|
end
|
|
79
|
-
::
|
|
79
|
+
::__continue25::
|
|
80
80
|
end
|
|
81
81
|
return doors
|
|
82
82
|
end
|
|
83
|
+
function ____exports.isBlueWombDoor(self, door)
|
|
84
|
+
return door.TargetRoomIndex == asNumber(nil, GridRoom.BLUE_WOMB)
|
|
85
|
+
end
|
|
83
86
|
--- Helper function to check if the provided door leads to the "secret exit" off-grid room that takes
|
|
84
87
|
-- you to the Repentance floor.
|
|
85
88
|
function ____exports.isRepentanceDoor(self, door)
|
|
@@ -156,6 +159,17 @@ function ____exports.getAngelRoomDoor(self)
|
|
|
156
159
|
end
|
|
157
160
|
return ____temp_0
|
|
158
161
|
end
|
|
162
|
+
--- Helper function to get the door that leads to the off-grid room that contains the hole to the
|
|
163
|
+
-- Blue Womb.
|
|
164
|
+
--
|
|
165
|
+
-- Returns undefined if the room has no Blue Womb doors.
|
|
166
|
+
function ____exports.getBlueWombDoor(self)
|
|
167
|
+
local doors = ____exports.getDoors(nil)
|
|
168
|
+
return __TS__ArrayFind(
|
|
169
|
+
doors,
|
|
170
|
+
function(____, door) return ____exports.isBlueWombDoor(nil, door) end
|
|
171
|
+
)
|
|
172
|
+
end
|
|
159
173
|
function ____exports.getDevilRoomDoor(self)
|
|
160
174
|
local devilRoomDoors = ____exports.getDoors(nil, RoomType.DEVIL)
|
|
161
175
|
local ____temp_1
|
|
@@ -145,7 +145,13 @@ export declare function inMinibossRoomOf(minibossID: MinibossID): boolean;
|
|
|
145
145
|
*/
|
|
146
146
|
export declare function inMirrorRoom(): boolean;
|
|
147
147
|
/**
|
|
148
|
-
* Helper function for checking if the room is a secret
|
|
148
|
+
* Helper function for checking if the current room is a secret exit that leads to a Repentance
|
|
149
|
+
* floor.
|
|
150
|
+
*/
|
|
151
|
+
export declare function inSecretExit(): boolean;
|
|
152
|
+
/**
|
|
153
|
+
* Helper function for checking if the current room is a secret shop (from the Member Card
|
|
154
|
+
* collectible).
|
|
149
155
|
*
|
|
150
156
|
* Secret shops are simply copies of normal shops, but with the backdrop of a secret room. In other
|
|
151
157
|
* words, they will have the same room type, room variant, and room sub-type of a normal shop. Thus,
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"rooms.d.ts","sourceRoot":"","sources":["../../src/functions/rooms.ts"],"names":[],"mappings":"AAAA,OAAO,EAEL,YAAY,EACZ,MAAM,EACN,SAAS,EAMT,YAAY,EACZ,UAAU,EAGV,QAAQ,EAGT,MAAM,8BAA8B,CAAC;AAkCtC;;;;GAIG;AACH,wBAAgB,UAAU,CAAC,aAAa,EAAE,GAAG,GAAG,IAAI,CAenD;AAED;;;GAGG;AACH,wBAAgB,WAAW,IAAI,GAAG,CAGjC;AAED;;;;;;;;;;GAUG;AACH,wBAAgB,gBAAgB,IAAI,KAAK,CAAC,QAAQ,CAAC,cAAc,CAAC,CAAC,CAiBlE;AAED;;;;;;;;;;;;;;;;;;;;GAoBG;AACH,wBAAgB,yBAAyB,CACvC,QAAQ,EAAE,QAAQ,EAClB,WAAW,EAAE,GAAG,EAChB,oBAAoB,UAAO,GAC1B,QAAQ,CAAC,UAAU,CAAC,GAAG,SAAS,CAUlC;AAED;;;GAGG;AACH,wBAAgB,mBAAmB,IAAI,YAAY,CAOlD;AAED;;;;GAIG;AACH,wBAAgB,eAAe,CAAC,QAAQ,EAAE,QAAQ,GAAG,MAAM,CAE1D;AAED;;;;;;;;;;;;GAYG;AACH,wBAAgB,QAAQ,CACtB,4BAA4B,UAAQ,GACnC,cAAc,EAAE,CAOlB;AAED;;;;;;;;;GASG;AACH,wBAAgB,kBAAkB,CAChC,4BAA4B,UAAQ,GACnC,cAAc,EAAE,CAqBlB;AAED;;;;;GAKG;AACH,wBAAgB,mBAAmB,CAAC,SAAS,EAAE,SAAS,GAAG,cAAc,EAAE,CAe1E;AAED;;;;;GAKG;AACH,wBAAgB,mBAAmB,IAAI,cAAc,EAAE,CAWtD;AAED;;;GAGG;AACH,wBAAgB,SAAS,IAAI,OAAO,CAKnC;AAED,wBAAgB,WAAW,IAAI,OAAO,CASrC;AAED,wBAAgB,WAAW,IAAI,OAAO,CASrC;AAED;;;GAGG;AACH,wBAAgB,YAAY,CAAC,MAAM,EAAE,MAAM,GAAG,OAAO,CAWpD;AAED;;;;GAIG;AACH,wBAAgB,YAAY,IAAI,OAAO,CAStC;AAED;;GAEG;AACH,wBAAgB,sBAAsB,IAAI,OAAO,CAShD;AAED;;;;;GAKG;AACH,wBAAgB,yBAAyB,IAAI,OAAO,CAGnD;AAED,wBAAgB,eAAe,IAAI,OAAO,CAMzC;AAED,wBAAgB,aAAa,IAAI,OAAO,CAIvC;AAED,+FAA+F;AAC/F,wBAAgB,OAAO,IAAI,OAAO,CAUjC;AAED,gGAAgG;AAChG,wBAAgB,eAAe,IAAI,OAAO,CAIzC;AAED;;;GAGG;AACH,wBAAgB,WAAW,IAAI,OAAO,CASrC;AAED;;;GAGG;AACH,wBAAgB,gBAAgB,CAAC,UAAU,EAAE,UAAU,GAAG,OAAO,CAWhE;AAED;;;GAGG;AACH,wBAAgB,YAAY,IAAI,OAAO,CAWtC;AAED
|
|
1
|
+
{"version":3,"file":"rooms.d.ts","sourceRoot":"","sources":["../../src/functions/rooms.ts"],"names":[],"mappings":"AAAA,OAAO,EAEL,YAAY,EACZ,MAAM,EACN,SAAS,EAMT,YAAY,EACZ,UAAU,EAGV,QAAQ,EAGT,MAAM,8BAA8B,CAAC;AAkCtC;;;;GAIG;AACH,wBAAgB,UAAU,CAAC,aAAa,EAAE,GAAG,GAAG,IAAI,CAenD;AAED;;;GAGG;AACH,wBAAgB,WAAW,IAAI,GAAG,CAGjC;AAED;;;;;;;;;;GAUG;AACH,wBAAgB,gBAAgB,IAAI,KAAK,CAAC,QAAQ,CAAC,cAAc,CAAC,CAAC,CAiBlE;AAED;;;;;;;;;;;;;;;;;;;;GAoBG;AACH,wBAAgB,yBAAyB,CACvC,QAAQ,EAAE,QAAQ,EAClB,WAAW,EAAE,GAAG,EAChB,oBAAoB,UAAO,GAC1B,QAAQ,CAAC,UAAU,CAAC,GAAG,SAAS,CAUlC;AAED;;;GAGG;AACH,wBAAgB,mBAAmB,IAAI,YAAY,CAOlD;AAED;;;;GAIG;AACH,wBAAgB,eAAe,CAAC,QAAQ,EAAE,QAAQ,GAAG,MAAM,CAE1D;AAED;;;;;;;;;;;;GAYG;AACH,wBAAgB,QAAQ,CACtB,4BAA4B,UAAQ,GACnC,cAAc,EAAE,CAOlB;AAED;;;;;;;;;GASG;AACH,wBAAgB,kBAAkB,CAChC,4BAA4B,UAAQ,GACnC,cAAc,EAAE,CAqBlB;AAED;;;;;GAKG;AACH,wBAAgB,mBAAmB,CAAC,SAAS,EAAE,SAAS,GAAG,cAAc,EAAE,CAe1E;AAED;;;;;GAKG;AACH,wBAAgB,mBAAmB,IAAI,cAAc,EAAE,CAWtD;AAED;;;GAGG;AACH,wBAAgB,SAAS,IAAI,OAAO,CAKnC;AAED,wBAAgB,WAAW,IAAI,OAAO,CASrC;AAED,wBAAgB,WAAW,IAAI,OAAO,CASrC;AAED;;;GAGG;AACH,wBAAgB,YAAY,CAAC,MAAM,EAAE,MAAM,GAAG,OAAO,CAWpD;AAED;;;;GAIG;AACH,wBAAgB,YAAY,IAAI,OAAO,CAStC;AAED;;GAEG;AACH,wBAAgB,sBAAsB,IAAI,OAAO,CAShD;AAED;;;;;GAKG;AACH,wBAAgB,yBAAyB,IAAI,OAAO,CAGnD;AAED,wBAAgB,eAAe,IAAI,OAAO,CAMzC;AAED,wBAAgB,aAAa,IAAI,OAAO,CAIvC;AAED,+FAA+F;AAC/F,wBAAgB,OAAO,IAAI,OAAO,CAUjC;AAED,gGAAgG;AAChG,wBAAgB,eAAe,IAAI,OAAO,CAIzC;AAED;;;GAGG;AACH,wBAAgB,WAAW,IAAI,OAAO,CASrC;AAED;;;GAGG;AACH,wBAAgB,gBAAgB,CAAC,UAAU,EAAE,UAAU,GAAG,OAAO,CAWhE;AAED;;;GAGG;AACH,wBAAgB,YAAY,IAAI,OAAO,CAWtC;AAED;;;GAGG;AACH,wBAAgB,YAAY,IAAI,OAAO,CAItC;AAED;;;;;;;GAOG;AACH,wBAAgB,YAAY,IAAI,OAAO,CAItC;AAED;;;;GAIG;AACH,wBAAgB,cAAc,IAAI,OAAO,CAMxC;AAED;;;;;;;;GAQG;AACH,wBAAgB,eAAe,CAAC,kBAAkB,CAAC,EAAE,QAAQ,EAAE,GAAG,OAAO,CAcxE;AAED;;;;;GAKG;AACH,wBAAgB,cAAc,IAAI,IAAI,CAWrC;AAED,+DAA+D;AAC/D,wBAAgB,WAAW,CAAC,YAAY,EAAE,YAAY,GAAG,IAAI,CAG5D;AAED;;;;GAIG;AACH,wBAAgB,cAAc,IAAI,IAAI,CA8BrC;AAED;;;GAGG;AACH,wBAAgB,gBAAgB,IAAI,IAAI,CAKvC"}
|
package/dist/functions/rooms.lua
CHANGED
|
@@ -335,7 +335,14 @@ function ____exports.inMirrorRoom(self)
|
|
|
335
335
|
local roomSubType = getRoomSubType(nil)
|
|
336
336
|
return roomType == RoomType.DEFAULT and (roomStageID == StageID.DOWNPOUR or roomStageID == StageID.DROSS) and roomSubType == asNumber(nil, DownpourRoomSubType.MIRROR)
|
|
337
337
|
end
|
|
338
|
-
--- Helper function for checking if the room is a secret
|
|
338
|
+
--- Helper function for checking if the current room is a secret exit that leads to a Repentance
|
|
339
|
+
-- floor.
|
|
340
|
+
function ____exports.inSecretExit(self)
|
|
341
|
+
local roomGridIndex = getRoomGridIndex(nil)
|
|
342
|
+
return roomGridIndex == asNumber(nil, GridRoom.SECRET_EXIT)
|
|
343
|
+
end
|
|
344
|
+
--- Helper function for checking if the current room is a secret shop (from the Member Card
|
|
345
|
+
-- collectible).
|
|
339
346
|
--
|
|
340
347
|
-- Secret shops are simply copies of normal shops, but with the backdrop of a secret room. In other
|
|
341
348
|
-- words, they will have the same room type, room variant, and room sub-type of a normal shop. Thus,
|
|
@@ -409,12 +416,12 @@ function ____exports.setRoomCleared(self)
|
|
|
409
416
|
for ____, door in ipairs(getDoors(nil)) do
|
|
410
417
|
do
|
|
411
418
|
if isHiddenSecretRoomDoor(nil, door) then
|
|
412
|
-
goto
|
|
419
|
+
goto __continue50
|
|
413
420
|
end
|
|
414
421
|
openDoorFast(nil, door)
|
|
415
422
|
door.ExtraVisible = false
|
|
416
423
|
end
|
|
417
|
-
::
|
|
424
|
+
::__continue50::
|
|
418
425
|
end
|
|
419
426
|
sfxManager:Stop(SoundEffect.DOOR_HEAVY_OPEN)
|
|
420
427
|
game:ShakeScreen(0)
|
package/dist/index.d.ts
CHANGED
|
@@ -2402,6 +2402,14 @@ export declare function getAzazelBrimstoneDistance(playerOrTearHeight: EntityPla
|
|
|
2402
2402
|
*/
|
|
2403
2403
|
export declare function getBatteries(batterySubType?: BatterySubType): EntityPickupBattery[];
|
|
2404
2404
|
|
|
2405
|
+
/**
|
|
2406
|
+
* Helper function to get the door that leads to the off-grid room that contains the hole to the
|
|
2407
|
+
* Blue Womb.
|
|
2408
|
+
*
|
|
2409
|
+
* Returns undefined if the room has no Blue Womb doors.
|
|
2410
|
+
*/
|
|
2411
|
+
export declare function getBlueWombDoor(): GridEntityDoor | undefined;
|
|
2412
|
+
|
|
2405
2413
|
/**
|
|
2406
2414
|
* Helper function to get all of the bomb entities in the room. (Specifically, this refers to bomb
|
|
2407
2415
|
* pickups, not the `EntityBomb` class.)
|
|
@@ -5472,7 +5480,14 @@ export declare function inMirrorRoom(): boolean;
|
|
|
5472
5480
|
export declare function inRectangle(position: Vector, topLeft: Vector, bottomRight: Vector): boolean;
|
|
5473
5481
|
|
|
5474
5482
|
/**
|
|
5475
|
-
* Helper function for checking if the room is a secret
|
|
5483
|
+
* Helper function for checking if the current room is a secret exit that leads to a Repentance
|
|
5484
|
+
* floor.
|
|
5485
|
+
*/
|
|
5486
|
+
export declare function inSecretExit(): boolean;
|
|
5487
|
+
|
|
5488
|
+
/**
|
|
5489
|
+
* Helper function for checking if the current room is a secret shop (from the Member Card
|
|
5490
|
+
* collectible).
|
|
5476
5491
|
*
|
|
5477
5492
|
* Secret shops are simply copies of normal shops, but with the backdrop of a secret room. In other
|
|
5478
5493
|
* words, they will have the same room type, room variant, and room sub-type of a normal shop. Thus,
|
|
@@ -5584,6 +5599,8 @@ export declare function isBitSet128(object: unknown): object is BitSet128;
|
|
|
5584
5599
|
/** Returns true if the collectible has a red question mark sprite. */
|
|
5585
5600
|
export declare function isBlindCollectible(collectible: EntityPickup): boolean;
|
|
5586
5601
|
|
|
5602
|
+
export declare function isBlueWombDoor(door: GridEntityDoor): boolean;
|
|
5603
|
+
|
|
5587
5604
|
/** Helper function to detect if a variable is of type `EntityBomb`. */
|
|
5588
5605
|
export declare function isBomb(variable: unknown): variable is EntityBomb;
|
|
5589
5606
|
|
package/package.json
CHANGED
|
@@ -68,6 +68,7 @@ function initMap() {
|
|
|
68
68
|
extraConsoleCommandsFunctionMap.set("crawlSpace", commands.crawlSpace);
|
|
69
69
|
extraConsoleCommandsFunctionMap.set("d20", commands.d20);
|
|
70
70
|
extraConsoleCommandsFunctionMap.set("d6", commands.d6);
|
|
71
|
+
extraConsoleCommandsFunctionMap.set("dadsNote", commands.dadsNote);
|
|
71
72
|
extraConsoleCommandsFunctionMap.set("damage", commands.damage);
|
|
72
73
|
extraConsoleCommandsFunctionMap.set("dd", commands.dd);
|
|
73
74
|
extraConsoleCommandsFunctionMap.set("devilRoom", commands.devilRoom);
|
|
@@ -38,6 +38,7 @@ import {
|
|
|
38
38
|
PlayerType,
|
|
39
39
|
RoomType,
|
|
40
40
|
SoundEffect,
|
|
41
|
+
StageType,
|
|
41
42
|
TrinketType,
|
|
42
43
|
} from "isaac-typescript-definitions";
|
|
43
44
|
import { game, sfxManager } from "../../core/cachedClasses";
|
|
@@ -87,6 +88,7 @@ import {
|
|
|
87
88
|
import { gridCoordinatesToWorldPosition } from "../../functions/roomGrid";
|
|
88
89
|
import { changeRoom } from "../../functions/rooms";
|
|
89
90
|
import { onSetSeed, restart, setUnseeded } from "../../functions/run";
|
|
91
|
+
import { setStage } from "../../functions/stage";
|
|
90
92
|
import { getGoldenTrinketType } from "../../functions/trinkets";
|
|
91
93
|
import { asCardType } from "../../functions/types";
|
|
92
94
|
import { irange, printConsole, printEnabled } from "../../functions/utils";
|
|
@@ -285,7 +287,7 @@ export function boneHearts(params: string): void {
|
|
|
285
287
|
addHeart(params, HealthType.BONE);
|
|
286
288
|
}
|
|
287
289
|
|
|
288
|
-
/** Alias for the "
|
|
290
|
+
/** Alias for the "bossRoom" command. */
|
|
289
291
|
export function boss(): void {
|
|
290
292
|
bossRoom();
|
|
291
293
|
}
|
|
@@ -499,6 +501,13 @@ export function d6(): void {
|
|
|
499
501
|
useActiveItemTemp(player, CollectibleType.D6);
|
|
500
502
|
}
|
|
501
503
|
|
|
504
|
+
/** Warps to the Mausoleum 2 Boss Room that has Dad's Note in it. */
|
|
505
|
+
export function dadsNote(): void {
|
|
506
|
+
game.SetStateFlag(GameStateFlag.BACKWARDS_PATH_INIT, true);
|
|
507
|
+
setStage(LevelStage.DEPTHS_2, StageType.REPENTANCE);
|
|
508
|
+
bossRoom();
|
|
509
|
+
}
|
|
510
|
+
|
|
502
511
|
/** Toggles extremely high-damage tears for the player. */
|
|
503
512
|
export function damage(): void {
|
|
504
513
|
v.run.maxDamage = !v.run.maxDamage;
|
package/src/functions/doors.ts
CHANGED
|
@@ -97,6 +97,17 @@ export function getAngelRoomDoor(): GridEntityDoor | undefined {
|
|
|
97
97
|
return angelRoomDoors.length === 0 ? undefined : angelRoomDoors[0];
|
|
98
98
|
}
|
|
99
99
|
|
|
100
|
+
/**
|
|
101
|
+
* Helper function to get the door that leads to the off-grid room that contains the hole to the
|
|
102
|
+
* Blue Womb.
|
|
103
|
+
*
|
|
104
|
+
* Returns undefined if the room has no Blue Womb doors.
|
|
105
|
+
*/
|
|
106
|
+
export function getBlueWombDoor(): GridEntityDoor | undefined {
|
|
107
|
+
const doors = getDoors();
|
|
108
|
+
return doors.find((door) => isBlueWombDoor(door));
|
|
109
|
+
}
|
|
110
|
+
|
|
100
111
|
export function getDevilRoomDoor(): GridEntityDoor | undefined {
|
|
101
112
|
const devilRoomDoors = getDoors(RoomType.DEVIL);
|
|
102
113
|
return devilRoomDoors.length === 0 ? undefined : devilRoomDoors[0];
|
|
@@ -262,6 +273,10 @@ export function isAngelRoomDoor(door: GridEntityDoor): boolean {
|
|
|
262
273
|
return door.TargetRoomType === RoomType.ANGEL;
|
|
263
274
|
}
|
|
264
275
|
|
|
276
|
+
export function isBlueWombDoor(door: GridEntityDoor): boolean {
|
|
277
|
+
return door.TargetRoomIndex === asNumber(GridRoom.BLUE_WOMB);
|
|
278
|
+
}
|
|
279
|
+
|
|
265
280
|
export function isDevilRoomDoor(door: GridEntityDoor): boolean {
|
|
266
281
|
return door.TargetRoomType === RoomType.DEVIL;
|
|
267
282
|
}
|
package/src/functions/rooms.ts
CHANGED
|
@@ -445,7 +445,18 @@ export function inMirrorRoom(): boolean {
|
|
|
445
445
|
}
|
|
446
446
|
|
|
447
447
|
/**
|
|
448
|
-
* Helper function for checking if the room is a secret
|
|
448
|
+
* Helper function for checking if the current room is a secret exit that leads to a Repentance
|
|
449
|
+
* floor.
|
|
450
|
+
*/
|
|
451
|
+
export function inSecretExit(): boolean {
|
|
452
|
+
const roomGridIndex = getRoomGridIndex();
|
|
453
|
+
|
|
454
|
+
return roomGridIndex === asNumber(GridRoom.SECRET_EXIT);
|
|
455
|
+
}
|
|
456
|
+
|
|
457
|
+
/**
|
|
458
|
+
* Helper function for checking if the current room is a secret shop (from the Member Card
|
|
459
|
+
* collectible).
|
|
449
460
|
*
|
|
450
461
|
* Secret shops are simply copies of normal shops, but with the backdrop of a secret room. In other
|
|
451
462
|
* words, they will have the same room type, room variant, and room sub-type of a normal shop. Thus,
|