isaacscript-common 9.5.0 → 9.7.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -60,6 +60,7 @@ function initMap(self)
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  extraConsoleCommandsFunctionMap:set("crawlSpace", commands.crawlSpace)
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  extraConsoleCommandsFunctionMap:set("d20", commands.d20)
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  extraConsoleCommandsFunctionMap:set("d6", commands.d6)
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+ extraConsoleCommandsFunctionMap:set("dadsNote", commands.dadsNote)
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  extraConsoleCommandsFunctionMap:set("damage", commands.damage)
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  extraConsoleCommandsFunctionMap:set("dd", commands.dd)
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  extraConsoleCommandsFunctionMap:set("devilRoom", commands.devilRoom)
@@ -44,7 +44,7 @@ export declare function bombs(params: string): void;
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  * numbers to remove hearts.)
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  */
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  export declare function boneHearts(params: string): void;
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- /** Alias for the "boss" command. */
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+ /** Alias for the "bossRoom" command. */
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  export declare function boss(): void;
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  /** Warps to the room next to the first Boss Room on the floor. */
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  export declare function bossNextRoom(): void;
@@ -105,6 +105,8 @@ export declare function crawlSpace(): void;
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  export declare function d20(): void;
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  /** Uses the D6. */
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  export declare function d6(): void;
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+ /** Warps to the Mausoleum 2 Boss Room that has Dad's Note in it. */
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+ export declare function dadsNote(): void;
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  /** Toggles extremely high-damage tears for the player. */
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  export declare function damage(): void;
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  /** Alias for the "devil" command. */
@@ -1 +1 @@
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- 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1
+ 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@@ -15,8 +15,10 @@ local DisplayFlag = ____isaac_2Dtypescript_2Ddefinitions.DisplayFlag
15
15
  local GameStateFlag = ____isaac_2Dtypescript_2Ddefinitions.GameStateFlag
16
16
  local GridEntityType = ____isaac_2Dtypescript_2Ddefinitions.GridEntityType
17
17
  local GridRoom = ____isaac_2Dtypescript_2Ddefinitions.GridRoom
18
+ local LevelStage = ____isaac_2Dtypescript_2Ddefinitions.LevelStage
18
19
  local PillColor = ____isaac_2Dtypescript_2Ddefinitions.PillColor
19
20
  local RoomType = ____isaac_2Dtypescript_2Ddefinitions.RoomType
21
+ local StageType = ____isaac_2Dtypescript_2Ddefinitions.StageType
20
22
  local ____cachedClasses = require("core.cachedClasses")
21
23
  local game = ____cachedClasses.game
22
24
  local sfxManager = ____cachedClasses.sfxManager
@@ -83,6 +85,8 @@ local ____run = require("functions.run")
83
85
  local onSetSeed = ____run.onSetSeed
84
86
  local restart = ____run.restart
85
87
  local setUnseeded = ____run.setUnseeded
88
+ local ____stage = require("functions.stage")
89
+ local setStage = ____stage.setStage
86
90
  local ____trinkets = require("functions.trinkets")
87
91
  local getGoldenTrinketType = ____trinkets.getGoldenTrinketType
88
92
  local ____types = require("functions.types")
@@ -329,7 +333,7 @@ end
329
333
  function ____exports.boneHearts(self, params)
330
334
  addHeart(nil, params, HealthType.BONE)
331
335
  end
332
- --- Alias for the "boss" command.
336
+ --- Alias for the "bossRoom" command.
333
337
  function ____exports.boss(self)
334
338
  ____exports.bossRoom(nil)
335
339
  end
@@ -510,6 +514,12 @@ function ____exports.d6(self)
510
514
  local player = Isaac.GetPlayer()
511
515
  useActiveItemTemp(nil, player, CollectibleType.D6)
512
516
  end
517
+ --- Warps to the Mausoleum 2 Boss Room that has Dad's Note in it.
518
+ function ____exports.dadsNote(self)
519
+ game:SetStateFlag(GameStateFlag.BACKWARDS_PATH_INIT, true)
520
+ setStage(nil, LevelStage.DEPTHS_2, StageType.REPENTANCE)
521
+ ____exports.bossRoom(nil)
522
+ end
513
523
  --- Toggles extremely high-damage tears for the player.
514
524
  function ____exports.damage(self)
515
525
  v.run.maxDamage = not v.run.maxDamage
@@ -8,7 +8,9 @@ export declare function getCoinValue(coinSubType: CoinSubType): int;
8
8
  export declare function getRedHearts(): EntityPickupHeart[];
9
9
  /** Helper function to test if the provided pickup matches one of the various chest variants. */
10
10
  export declare function isChest(pickup: EntityPickup): boolean;
11
- /** Helper function to test if the provided pickup matches on of the various red heart sub types. */
11
+ /**
12
+ * Helper function to test if the provided pickup matches one of the various red heart sub types.
13
+ */
12
14
  export declare function isRedHeart(pickup: EntityPickup): boolean;
13
15
  /**
14
16
  * Helper function to remove all of the red heart pickup entities in the room.
@@ -1 +1 @@
1
- {"version":3,"file":"pickups.d.ts","sourceRoot":"","sources":["../../src/functions/pickups.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,WAAW,EAAE,MAAM,8BAA8B,CAAC;AAW3D;;;GAGG;AACH,wBAAgB,YAAY,CAAC,WAAW,EAAE,WAAW,GAAG,GAAG,CAK1D;AAED,+EAA+E;AAC/E,wBAAgB,YAAY,IAAI,iBAAiB,EAAE,CAGlD;AAED,gGAAgG;AAChG,wBAAgB,OAAO,CAAC,MAAM,EAAE,YAAY,GAAG,OAAO,CAErD;AAED,oGAAoG;AACpG,wBAAgB,UAAU,CAAC,MAAM,EAAE,YAAY,GAAG,OAAO,CAExD;AAED;;;;;GAKG;AACH,wBAAgB,kBAAkB,CAAC,GAAG,CAAC,EAAE,GAAG,GAAG,iBAAiB,EAAE,CAGjE"}
1
+ {"version":3,"file":"pickups.d.ts","sourceRoot":"","sources":["../../src/functions/pickups.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,WAAW,EAAE,MAAM,8BAA8B,CAAC;AAW3D;;;GAGG;AACH,wBAAgB,YAAY,CAAC,WAAW,EAAE,WAAW,GAAG,GAAG,CAK1D;AAED,+EAA+E;AAC/E,wBAAgB,YAAY,IAAI,iBAAiB,EAAE,CAGlD;AAED,gGAAgG;AAChG,wBAAgB,OAAO,CAAC,MAAM,EAAE,YAAY,GAAG,OAAO,CAErD;AAED;;GAEG;AACH,wBAAgB,UAAU,CAAC,MAAM,EAAE,YAAY,GAAG,OAAO,CAExD;AAED;;;;;GAKG;AACH,wBAAgB,kBAAkB,CAAC,GAAG,CAAC,EAAE,GAAG,GAAG,iBAAiB,EAAE,CAGjE"}
@@ -32,7 +32,7 @@ end
32
32
  function ____exports.isChest(self, pickup)
33
33
  return CHEST_PICKUP_VARIANTS:has(pickup.Variant)
34
34
  end
35
- --- Helper function to test if the provided pickup matches on of the various red heart sub types.
35
+ --- Helper function to test if the provided pickup matches one of the various red heart sub types.
36
36
  function ____exports.isRedHeart(self, pickup)
37
37
  return isHeart(nil, pickup) and RED_HEART_SUB_TYPES_SET:has(pickup.SubType)
38
38
  end
@@ -145,7 +145,13 @@ export declare function inMinibossRoomOf(minibossID: MinibossID): boolean;
145
145
  */
146
146
  export declare function inMirrorRoom(): boolean;
147
147
  /**
148
- * Helper function for checking if the room is a secret shop (from the Member Card collectible).
148
+ * Helper function for checking if the current room is a secret exit that leads to a Repentance
149
+ * floor.
150
+ */
151
+ export declare function inSecretExit(): boolean;
152
+ /**
153
+ * Helper function for checking if the current room is a secret shop (from the Member Card
154
+ * collectible).
149
155
  *
150
156
  * Secret shops are simply copies of normal shops, but with the backdrop of a secret room. In other
151
157
  * words, they will have the same room type, room variant, and room sub-type of a normal shop. Thus,
@@ -1 +1 @@
1
- {"version":3,"file":"rooms.d.ts","sourceRoot":"","sources":["../../src/functions/rooms.ts"],"names":[],"mappings":"AAAA,OAAO,EAEL,YAAY,EACZ,MAAM,EACN,SAAS,EAMT,YAAY,EACZ,UAAU,EAGV,QAAQ,EAGT,MAAM,8BAA8B,CAAC;AAkCtC;;;;GAIG;AACH,wBAAgB,UAAU,CAAC,aAAa,EAAE,GAAG,GAAG,IAAI,CAenD;AAED;;;GAGG;AACH,wBAAgB,WAAW,IAAI,GAAG,CAGjC;AAED;;;;;;;;;;GAUG;AACH,wBAAgB,gBAAgB,IAAI,KAAK,CAAC,QAAQ,CAAC,cAAc,CAAC,CAAC,CAiBlE;AAED;;;;;;;;;;;;;;;;;;;;GAoBG;AACH,wBAAgB,yBAAyB,CACvC,QAAQ,EAAE,QAAQ,EAClB,WAAW,EAAE,GAAG,EAChB,oBAAoB,UAAO,GAC1B,QAAQ,CAAC,UAAU,CAAC,GAAG,SAAS,CAUlC;AAED;;;GAGG;AACH,wBAAgB,mBAAmB,IAAI,YAAY,CAOlD;AAED;;;;GAIG;AACH,wBAAgB,eAAe,CAAC,QAAQ,EAAE,QAAQ,GAAG,MAAM,CAE1D;AAED;;;;;;;;;;;;GAYG;AACH,wBAAgB,QAAQ,CACtB,4BAA4B,UAAQ,GACnC,cAAc,EAAE,CAOlB;AAED;;;;;;;;;GASG;AACH,wBAAgB,kBAAkB,CAChC,4BAA4B,UAAQ,GACnC,cAAc,EAAE,CAqBlB;AAED;;;;;GAKG;AACH,wBAAgB,mBAAmB,CAAC,SAAS,EAAE,SAAS,GAAG,cAAc,EAAE,CAe1E;AAED;;;;;GAKG;AACH,wBAAgB,mBAAmB,IAAI,cAAc,EAAE,CAWtD;AAED;;;GAGG;AACH,wBAAgB,SAAS,IAAI,OAAO,CAKnC;AAED,wBAAgB,WAAW,IAAI,OAAO,CASrC;AAED,wBAAgB,WAAW,IAAI,OAAO,CASrC;AAED;;;GAGG;AACH,wBAAgB,YAAY,CAAC,MAAM,EAAE,MAAM,GAAG,OAAO,CAWpD;AAED;;;;GAIG;AACH,wBAAgB,YAAY,IAAI,OAAO,CAStC;AAED;;GAEG;AACH,wBAAgB,sBAAsB,IAAI,OAAO,CAShD;AAED;;;;;GAKG;AACH,wBAAgB,yBAAyB,IAAI,OAAO,CAGnD;AAED,wBAAgB,eAAe,IAAI,OAAO,CAMzC;AAED,wBAAgB,aAAa,IAAI,OAAO,CAIvC;AAED,+FAA+F;AAC/F,wBAAgB,OAAO,IAAI,OAAO,CAUjC;AAED,gGAAgG;AAChG,wBAAgB,eAAe,IAAI,OAAO,CAIzC;AAED;;;GAGG;AACH,wBAAgB,WAAW,IAAI,OAAO,CASrC;AAED;;;GAGG;AACH,wBAAgB,gBAAgB,CAAC,UAAU,EAAE,UAAU,GAAG,OAAO,CAWhE;AAED;;;GAGG;AACH,wBAAgB,YAAY,IAAI,OAAO,CAWtC;AAED;;;;;;GAMG;AACH,wBAAgB,YAAY,IAAI,OAAO,CAItC;AAED;;;;GAIG;AACH,wBAAgB,cAAc,IAAI,OAAO,CAMxC;AAED;;;;;;;;GAQG;AACH,wBAAgB,eAAe,CAAC,kBAAkB,CAAC,EAAE,QAAQ,EAAE,GAAG,OAAO,CAcxE;AAED;;;;;GAKG;AACH,wBAAgB,cAAc,IAAI,IAAI,CAWrC;AAED,+DAA+D;AAC/D,wBAAgB,WAAW,CAAC,YAAY,EAAE,YAAY,GAAG,IAAI,CAG5D;AAED;;;;GAIG;AACH,wBAAgB,cAAc,IAAI,IAAI,CA8BrC;AAED;;;GAGG;AACH,wBAAgB,gBAAgB,IAAI,IAAI,CAKvC"}
1
+ {"version":3,"file":"rooms.d.ts","sourceRoot":"","sources":["../../src/functions/rooms.ts"],"names":[],"mappings":"AAAA,OAAO,EAEL,YAAY,EACZ,MAAM,EACN,SAAS,EAMT,YAAY,EACZ,UAAU,EAGV,QAAQ,EAGT,MAAM,8BAA8B,CAAC;AAkCtC;;;;GAIG;AACH,wBAAgB,UAAU,CAAC,aAAa,EAAE,GAAG,GAAG,IAAI,CAenD;AAED;;;GAGG;AACH,wBAAgB,WAAW,IAAI,GAAG,CAGjC;AAED;;;;;;;;;;GAUG;AACH,wBAAgB,gBAAgB,IAAI,KAAK,CAAC,QAAQ,CAAC,cAAc,CAAC,CAAC,CAiBlE;AAED;;;;;;;;;;;;;;;;;;;;GAoBG;AACH,wBAAgB,yBAAyB,CACvC,QAAQ,EAAE,QAAQ,EAClB,WAAW,EAAE,GAAG,EAChB,oBAAoB,UAAO,GAC1B,QAAQ,CAAC,UAAU,CAAC,GAAG,SAAS,CAUlC;AAED;;;GAGG;AACH,wBAAgB,mBAAmB,IAAI,YAAY,CAOlD;AAED;;;;GAIG;AACH,wBAAgB,eAAe,CAAC,QAAQ,EAAE,QAAQ,GAAG,MAAM,CAE1D;AAED;;;;;;;;;;;;GAYG;AACH,wBAAgB,QAAQ,CACtB,4BAA4B,UAAQ,GACnC,cAAc,EAAE,CAOlB;AAED;;;;;;;;;GASG;AACH,wBAAgB,kBAAkB,CAChC,4BAA4B,UAAQ,GACnC,cAAc,EAAE,CAqBlB;AAED;;;;;GAKG;AACH,wBAAgB,mBAAmB,CAAC,SAAS,EAAE,SAAS,GAAG,cAAc,EAAE,CAe1E;AAED;;;;;GAKG;AACH,wBAAgB,mBAAmB,IAAI,cAAc,EAAE,CAWtD;AAED;;;GAGG;AACH,wBAAgB,SAAS,IAAI,OAAO,CAKnC;AAED,wBAAgB,WAAW,IAAI,OAAO,CASrC;AAED,wBAAgB,WAAW,IAAI,OAAO,CASrC;AAED;;;GAGG;AACH,wBAAgB,YAAY,CAAC,MAAM,EAAE,MAAM,GAAG,OAAO,CAWpD;AAED;;;;GAIG;AACH,wBAAgB,YAAY,IAAI,OAAO,CAStC;AAED;;GAEG;AACH,wBAAgB,sBAAsB,IAAI,OAAO,CAShD;AAED;;;;;GAKG;AACH,wBAAgB,yBAAyB,IAAI,OAAO,CAGnD;AAED,wBAAgB,eAAe,IAAI,OAAO,CAMzC;AAED,wBAAgB,aAAa,IAAI,OAAO,CAIvC;AAED,+FAA+F;AAC/F,wBAAgB,OAAO,IAAI,OAAO,CAUjC;AAED,gGAAgG;AAChG,wBAAgB,eAAe,IAAI,OAAO,CAIzC;AAED;;;GAGG;AACH,wBAAgB,WAAW,IAAI,OAAO,CASrC;AAED;;;GAGG;AACH,wBAAgB,gBAAgB,CAAC,UAAU,EAAE,UAAU,GAAG,OAAO,CAWhE;AAED;;;GAGG;AACH,wBAAgB,YAAY,IAAI,OAAO,CAWtC;AAED;;;GAGG;AACH,wBAAgB,YAAY,IAAI,OAAO,CAItC;AAED;;;;;;;GAOG;AACH,wBAAgB,YAAY,IAAI,OAAO,CAItC;AAED;;;;GAIG;AACH,wBAAgB,cAAc,IAAI,OAAO,CAMxC;AAED;;;;;;;;GAQG;AACH,wBAAgB,eAAe,CAAC,kBAAkB,CAAC,EAAE,QAAQ,EAAE,GAAG,OAAO,CAcxE;AAED;;;;;GAKG;AACH,wBAAgB,cAAc,IAAI,IAAI,CAWrC;AAED,+DAA+D;AAC/D,wBAAgB,WAAW,CAAC,YAAY,EAAE,YAAY,GAAG,IAAI,CAG5D;AAED;;;;GAIG;AACH,wBAAgB,cAAc,IAAI,IAAI,CA8BrC;AAED;;;GAGG;AACH,wBAAgB,gBAAgB,IAAI,IAAI,CAKvC"}
@@ -335,7 +335,14 @@ function ____exports.inMirrorRoom(self)
335
335
  local roomSubType = getRoomSubType(nil)
336
336
  return roomType == RoomType.DEFAULT and (roomStageID == StageID.DOWNPOUR or roomStageID == StageID.DROSS) and roomSubType == asNumber(nil, DownpourRoomSubType.MIRROR)
337
337
  end
338
- --- Helper function for checking if the room is a secret shop (from the Member Card collectible).
338
+ --- Helper function for checking if the current room is a secret exit that leads to a Repentance
339
+ -- floor.
340
+ function ____exports.inSecretExit(self)
341
+ local roomGridIndex = getRoomGridIndex(nil)
342
+ return roomGridIndex == asNumber(nil, GridRoom.SECRET_EXIT)
343
+ end
344
+ --- Helper function for checking if the current room is a secret shop (from the Member Card
345
+ -- collectible).
339
346
  --
340
347
  -- Secret shops are simply copies of normal shops, but with the backdrop of a secret room. In other
341
348
  -- words, they will have the same room type, room variant, and room sub-type of a normal shop. Thus,
@@ -409,12 +416,12 @@ function ____exports.setRoomCleared(self)
409
416
  for ____, door in ipairs(getDoors(nil)) do
410
417
  do
411
418
  if isHiddenSecretRoomDoor(nil, door) then
412
- goto __continue49
419
+ goto __continue50
413
420
  end
414
421
  openDoorFast(nil, door)
415
422
  door.ExtraVisible = false
416
423
  end
417
- ::__continue49::
424
+ ::__continue50::
418
425
  end
419
426
  sfxManager:Stop(SoundEffect.DOOR_HEAVY_OPEN)
420
427
  game:ShakeScreen(0)
package/dist/index.d.ts CHANGED
@@ -5472,7 +5472,14 @@ export declare function inMirrorRoom(): boolean;
5472
5472
  export declare function inRectangle(position: Vector, topLeft: Vector, bottomRight: Vector): boolean;
5473
5473
 
5474
5474
  /**
5475
- * Helper function for checking if the room is a secret shop (from the Member Card collectible).
5475
+ * Helper function for checking if the current room is a secret exit that leads to a Repentance
5476
+ * floor.
5477
+ */
5478
+ export declare function inSecretExit(): boolean;
5479
+
5480
+ /**
5481
+ * Helper function for checking if the current room is a secret shop (from the Member Card
5482
+ * collectible).
5476
5483
  *
5477
5484
  * Secret shops are simply copies of normal shops, but with the backdrop of a secret room. In other
5478
5485
  * words, they will have the same room type, room variant, and room sub-type of a normal shop. Thus,
@@ -6042,7 +6049,9 @@ export declare function isQuestCollectible(collectibleType: CollectibleType): bo
6042
6049
  */
6043
6050
  export declare function isRaglingDeathPatch(npc: EntityNPC): boolean;
6044
6051
 
6045
- /** Helper function to test if the provided pickup matches on of the various red heart sub types. */
6052
+ /**
6053
+ * Helper function to test if the provided pickup matches one of the various red heart sub types.
6054
+ */
6046
6055
  export declare function isRedHeart(pickup: EntityPickup): boolean;
6047
6056
 
6048
6057
  /**
package/package.json CHANGED
@@ -1,6 +1,6 @@
1
1
  {
2
2
  "name": "isaacscript-common",
3
- "version": "9.5.0",
3
+ "version": "9.7.0",
4
4
  "description": "Helper functions and features for IsaacScript mods.",
5
5
  "keywords": [
6
6
  "isaac",
@@ -22,6 +22,6 @@
22
22
  "main": "dist/index",
23
23
  "types": "dist/index.d.ts",
24
24
  "dependencies": {
25
- "isaac-typescript-definitions": "^4.0.1"
25
+ "isaac-typescript-definitions": "^4.0.2"
26
26
  }
27
27
  }
@@ -68,6 +68,7 @@ function initMap() {
68
68
  extraConsoleCommandsFunctionMap.set("crawlSpace", commands.crawlSpace);
69
69
  extraConsoleCommandsFunctionMap.set("d20", commands.d20);
70
70
  extraConsoleCommandsFunctionMap.set("d6", commands.d6);
71
+ extraConsoleCommandsFunctionMap.set("dadsNote", commands.dadsNote);
71
72
  extraConsoleCommandsFunctionMap.set("damage", commands.damage);
72
73
  extraConsoleCommandsFunctionMap.set("dd", commands.dd);
73
74
  extraConsoleCommandsFunctionMap.set("devilRoom", commands.devilRoom);
@@ -38,6 +38,7 @@ import {
38
38
  PlayerType,
39
39
  RoomType,
40
40
  SoundEffect,
41
+ StageType,
41
42
  TrinketType,
42
43
  } from "isaac-typescript-definitions";
43
44
  import { game, sfxManager } from "../../core/cachedClasses";
@@ -87,6 +88,7 @@ import {
87
88
  import { gridCoordinatesToWorldPosition } from "../../functions/roomGrid";
88
89
  import { changeRoom } from "../../functions/rooms";
89
90
  import { onSetSeed, restart, setUnseeded } from "../../functions/run";
91
+ import { setStage } from "../../functions/stage";
90
92
  import { getGoldenTrinketType } from "../../functions/trinkets";
91
93
  import { asCardType } from "../../functions/types";
92
94
  import { irange, printConsole, printEnabled } from "../../functions/utils";
@@ -285,7 +287,7 @@ export function boneHearts(params: string): void {
285
287
  addHeart(params, HealthType.BONE);
286
288
  }
287
289
 
288
- /** Alias for the "boss" command. */
290
+ /** Alias for the "bossRoom" command. */
289
291
  export function boss(): void {
290
292
  bossRoom();
291
293
  }
@@ -499,6 +501,13 @@ export function d6(): void {
499
501
  useActiveItemTemp(player, CollectibleType.D6);
500
502
  }
501
503
 
504
+ /** Warps to the Mausoleum 2 Boss Room that has Dad's Note in it. */
505
+ export function dadsNote(): void {
506
+ game.SetStateFlag(GameStateFlag.BACKWARDS_PATH_INIT, true);
507
+ setStage(LevelStage.DEPTHS_2, StageType.REPENTANCE);
508
+ bossRoom();
509
+ }
510
+
502
511
  /** Toggles extremely high-damage tears for the player. */
503
512
  export function damage(): void {
504
513
  v.run.maxDamage = !v.run.maxDamage;
@@ -31,7 +31,9 @@ export function isChest(pickup: EntityPickup): boolean {
31
31
  return CHEST_PICKUP_VARIANTS.has(pickup.Variant);
32
32
  }
33
33
 
34
- /** Helper function to test if the provided pickup matches on of the various red heart sub types. */
34
+ /**
35
+ * Helper function to test if the provided pickup matches one of the various red heart sub types.
36
+ */
35
37
  export function isRedHeart(pickup: EntityPickup): boolean {
36
38
  return isHeart(pickup) && RED_HEART_SUB_TYPES_SET.has(pickup.SubType);
37
39
  }
@@ -445,7 +445,18 @@ export function inMirrorRoom(): boolean {
445
445
  }
446
446
 
447
447
  /**
448
- * Helper function for checking if the room is a secret shop (from the Member Card collectible).
448
+ * Helper function for checking if the current room is a secret exit that leads to a Repentance
449
+ * floor.
450
+ */
451
+ export function inSecretExit(): boolean {
452
+ const roomGridIndex = getRoomGridIndex();
453
+
454
+ return roomGridIndex === asNumber(GridRoom.SECRET_EXIT);
455
+ }
456
+
457
+ /**
458
+ * Helper function for checking if the current room is a secret shop (from the Member Card
459
+ * collectible).
449
460
  *
450
461
  * Secret shops are simply copies of normal shops, but with the backdrop of a secret room. In other
451
462
  * words, they will have the same room type, room variant, and room sub-type of a normal shop. Thus,