isaacscript-common 9.5.0 → 9.7.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/features/extraConsoleCommands/init.lua +1 -0
- package/dist/features/extraConsoleCommands/listCommands.d.ts +3 -1
- package/dist/features/extraConsoleCommands/listCommands.d.ts.map +1 -1
- package/dist/features/extraConsoleCommands/listCommands.lua +11 -1
- package/dist/functions/pickups.d.ts +3 -1
- package/dist/functions/pickups.d.ts.map +1 -1
- package/dist/functions/pickups.lua +1 -1
- package/dist/functions/rooms.d.ts +7 -1
- package/dist/functions/rooms.d.ts.map +1 -1
- package/dist/functions/rooms.lua +10 -3
- package/dist/index.d.ts +11 -2
- package/package.json +2 -2
- package/src/features/extraConsoleCommands/init.ts +1 -0
- package/src/features/extraConsoleCommands/listCommands.ts +10 -1
- package/src/functions/pickups.ts +3 -1
- package/src/functions/rooms.ts +12 -1
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@@ -60,6 +60,7 @@ function initMap(self)
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extraConsoleCommandsFunctionMap:set("crawlSpace", commands.crawlSpace)
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extraConsoleCommandsFunctionMap:set("d20", commands.d20)
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extraConsoleCommandsFunctionMap:set("d6", commands.d6)
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+
extraConsoleCommandsFunctionMap:set("dadsNote", commands.dadsNote)
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extraConsoleCommandsFunctionMap:set("damage", commands.damage)
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extraConsoleCommandsFunctionMap:set("dd", commands.dd)
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extraConsoleCommandsFunctionMap:set("devilRoom", commands.devilRoom)
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@@ -44,7 +44,7 @@ export declare function bombs(params: string): void;
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* numbers to remove hearts.)
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*/
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export declare function boneHearts(params: string): void;
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-
/** Alias for the "
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+
/** Alias for the "bossRoom" command. */
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export declare function boss(): void;
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/** Warps to the room next to the first Boss Room on the floor. */
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export declare function bossNextRoom(): void;
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@@ -105,6 +105,8 @@ export declare function crawlSpace(): void;
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export declare function d20(): void;
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/** Uses the D6. */
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export declare function d6(): void;
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/** Warps to the Mausoleum 2 Boss Room that has Dad's Note in it. */
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export declare function dadsNote(): void;
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/** Toggles extremely high-damage tears for the player. */
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export declare function damage(): void;
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/** Alias for the "devil" command. */
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@@ -1 +1 @@
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1
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-
{"version":3,"file":"listCommands.d.ts","sourceRoot":"","sources":["../../../src/features/extraConsoleCommands/listCommands.ts"],"names":[],"mappings":"
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1
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+
{"version":3,"file":"listCommands.d.ts","sourceRoot":"","sources":["../../../src/features/extraConsoleCommands/listCommands.ts"],"names":[],"mappings":"AA+GA;;;;GAIG;AACH,wBAAgB,UAAU,CAAC,MAAM,EAAE,MAAM,GAAG,IAAI,CA2C/C;AAED;;;GAGG;AACH,wBAAgB,SAAS,IAAI,IAAI,CAEhC;AAED,gEAAgE;AAChE,wBAAgB,MAAM,IAAI,IAAI,CAK7B;AAED,sEAAsE;AACtE,wBAAgB,OAAO,IAAI,IAAI,CAkB9B;AAED,2CAA2C;AAC3C,wBAAgB,EAAE,CAAC,MAAM,EAAE,MAAM,GAAG,IAAI,CAEvC;AAED;;;GAGG;AACH,wBAAgB,WAAW,CAAC,MAAM,EAAE,MAAM,GAAG,IAAI,CAEhD;AAED,+CAA+C;AAC/C,wBAAgB,WAAW,IAAI,IAAI,CAElC;AAED;;;GAGG;AACH,wBAAgB,YAAY,CAAC,MAAM,EAAE,MAAM,GAAG,IAAI,CAcjD;AAED,2CAA2C;AAC3C,wBAAgB,EAAE,IAAI,IAAI,CAEzB;AAED;;;GAGG;AACH,wBAAgB,IAAI,CAAC,MAAM,EAAE,MAAM,GAAG,IAAI,CAczC;AAED;;;GAGG;AACH,wBAAgB,KAAK,CAAC,MAAM,EAAE,MAAM,GAAG,IAAI,CAc1C;AAED;;;GAGG;AACH,wBAAgB,UAAU,CAAC,MAAM,EAAE,MAAM,GAAG,IAAI,CAE/C;AAED,wCAAwC;AACxC,wBAAgB,IAAI,IAAI,IAAI,CAE3B;AAED,kEAAkE;AAClE,wBAAgB,YAAY,IAAI,IAAI,CAEnC;AAED,iDAAiD;AACjD,wBAAgB,QAAQ,IAAI,IAAI,CAE/B;AAED,4CAA4C;AAC5C,wBAAgB,QAAQ,IAAI,IAAI,CAE/B;AAED;;;GAGG;AACH,wBAAgB,YAAY,CAAC,MAAM,EAAE,MAAM,GAAG,IAAI,CAEjD;AAED;;;;;;GAMG;AACH,wBAAgB,IAAI,CAAC,MAAM,EAAE,MAAM,GAAG,IAAI,CA6BzC;AAED,2EAA2E;AAC3E,wBAAgB,KAAK,IAAI,IAAI,CAe5B;AAED,8CAA8C;AAC9C,wBAAgB,EAAE,IAAI,IAAI,CAEzB;AAED,8CAA8C;AAC9C,wBAAgB,YAAY,IAAI,IAAI,CAQnC;AAED;;;GAGG;AACH,wBAAgB,cAAc,IAAI,IAAI,CAGrC;AAED;;;;;;;GAOG;AACH,wBAAgB,gBAAgB,CAAC,MAAM,EAAE,MAAM,GAAG,IAAI,CA4BrD;AAED,0CAA0C;AAC1C,wBAAgB,MAAM,CAAC,MAAM,EAAE,MAAM,GAAG,IAAI,CAE3C;AAED,qDAAqD;AACrD,wBAAgB,YAAY,IAAI,IAAI,CAEnC;AAED;;;GAGG;AACH,wBAAgB,IAAI,CAAC,MAAM,EAAE,MAAM,GAAG,IAAI,CAczC;AAED;;;GAGG;AACH,wBAAgB,KAAK,CAAC,MAAM,EAAE,MAAM,GAAG,IAAI,CAc1C;AAED,gDAAgD;AAChD,wBAAgB,UAAU,IAAI,IAAI,CAEjC;AAED,oBAAoB;AACpB,wBAAgB,GAAG,IAAI,IAAI,CAG1B;AAED,mBAAmB;AACnB,wBAAgB,EAAE,IAAI,IAAI,CAGzB;AAED,oEAAoE;AACpE,wBAAgB,QAAQ,IAAI,IAAI,CAI/B;AAED,0DAA0D;AAC1D,wBAAgB,MAAM,IAAI,IAAI,CAG7B;AAED,qCAAqC;AACrC,wBAAgB,EAAE,IAAI,IAAI,CAEzB;AAED;;;GAGG;AACH,wBAAgB,SAAS,IAAI,IAAI,CAEhC;AAED,qDAAqD;AACrD,wBAAgB,YAAY,IAAI,IAAI,CAEnC;AAED,gDAAgD;AAChD,wBAAgB,aAAa,IAAI,IAAI,CAGpC;AAED,0FAA0F;AAC1F,wBAAgB,IAAI,CAAC,MAAM,EAAE,MAAM,GAAG,IAAI,CAEzC;AAED,sEAAsE;AACtE,wBAAgB,OAAO,IAAI,IAAI,CAE9B;AAED,yEAAyE;AACzE,wBAAgB,OAAO,IAAI,IAAI,CAI9B;AAED,6CAA6C;AAC7C,wBAAgB,EAAE,CAAC,MAAM,EAAE,MAAM,GAAG,IAAI,CAEvC;AAED,wCAAwC;AACxC,wBAAgB,SAAS,IAAI,IAAI,CAEhC;AAED;;;GAGG;AACH,wBAAgB,aAAa,CAAC,MAAM,EAAE,MAAM,GAAG,IAAI,CAElD;AAED,qCAAqC;AACrC,wBAAgB,MAAM,CAAC,MAAM,EAAE,MAAM,GAAG,IAAI,CAuB3C;AAED,4CAA4C;AAC5C,wBAAgB,IAAI,IAAI,IAAI,CAE3B;AAED,kDAAkD;AAClD,wBAAgB,WAAW,IAAI,IAAI,CAOlC;AAED;;;GAGG;AACH,wBAAgB,QAAQ,CAAC,MAAM,EAAE,MAAM,GAAG,IAAI,CAc7C;AAED,0CAA0C;AAC1C,wBAAgB,QAAQ,IAAI,IAAI,CAE/B;AAED,4CAA4C;AAC5C,wBAAgB,UAAU,CAAC,MAAM,EAAE,MAAM,GAAG,IAAI,CAE/C;AAED,yCAAyC;AACzC,wBAAgB,OAAO,IAAI,IAAI,CAE9B;AAED,sCAAsC;AACtC,wBAAgB,UAAU,IAAI,IAAI,CAGjC;AAED;;;GAGG;AACH,wBAAgB,YAAY,CAAC,MAAM,EAAE,MAAM,GAAG,IAAI,CAEjD;AAED,qCAAqC;AACrC,wBAAgB,SAAS,IAAI,IAAI,CAGhC;AAED;;;GAGG;AACH,wBAAgB,IAAI,IAAI,IAAI,CAE3B;AAED,yCAAyC;AACzC,wBAAgB,KAAK,IAAI,IAAI,CAE5B;AAED,kGAAkG;AAClG,wBAAgB,SAAS,IAAI,IAAI,CAEhC;AAED,oEAAoE;AACpE,wBAAgB,YAAY,IAAI,IAAI,CAgBnC;AAED;;;GAGG;AACH,wBAAgB,MAAM,CAAC,MAAM,EAAE,MAAM,GAAG,IAAI,CAE3C;AAED,uCAAuC;AACvC,wBAAgB,QAAQ,IAAI,IAAI,CAE/B;AAED,kDAAkD;AAClD,wBAAgB,YAAY,IAAI,IAAI,CAEnC;AAED;;;GAGG;AACH,wBAAgB,GAAG,CAAC,MAAM,EAAE,MAAM,GAAG,IAAI,CAcxC;AAED;;;GAGG;AACH,wBAAgB,IAAI,CAAC,MAAM,EAAE,MAAM,GAAG,IAAI,CAczC;AAED,0FAA0F;AAC1F,wBAAgB,IAAI,CAAC,MAAM,EAAE,MAAM,GAAG,IAAI,CAEzC;AAED,+CAA+C;AAC/C,wBAAgB,OAAO,IAAI,IAAI,CAE9B;AAED;;;;;;GAMG;AACH,wBAAgB,IAAI,CAAC,MAAM,EAAE,MAAM,GAAG,IAAI,CAEzC;AAED;;;GAGG;AACH,wBAAgB,OAAO,CAAC,MAAM,EAAE,MAAM,GAAG,IAAI,CAE5C;AAED;;;;;;GAMG;AACH,wBAAgB,QAAQ,CAAC,MAAM,EAAE,MAAM,GAAG,IAAI,CAE7C;AAED;;;GAGG;AACH,wBAAgB,WAAW,CAAC,MAAM,EAAE,MAAM,GAAG,IAAI,CAEhD;AAED,mCAAmC;AACnC,wBAAgB,KAAK,IAAI,IAAI,CAE5B;AAED,2BAA2B;AAC3B,wBAAgB,IAAI,IAAI,IAAI,CAE3B;AAED,wCAAwC;AACxC,wBAAgB,IAAI,CAAC,MAAM,EAAE,MAAM,GAAG,IAAI,CAEzC;AAED,0EAA0E;AAC1E,wBAAgB,GAAG,IAAI,IAAI,CAgB1B;AAED;;;GAGG;AACH,wBAAgB,SAAS,CAAC,MAAM,EAAE,MAAM,GAAG,IAAI,CAE9C;AAED,qDAAqD;AACrD,wBAAgB,QAAQ,IAAI,IAAI,CAE/B;AAED,6CAA6C;AAC7C,wBAAgB,QAAQ,IAAI,IAAI,CAE/B;AAED,0CAA0C;AAC1C,wBAAgB,KAAK,IAAI,IAAI,CAM5B;AAED;;;;;;;;GAQG;AACH,wBAAgB,IAAI,CAAC,MAAM,EAAE,MAAM,GAAG,IAAI,CA6BzC;AAED,2EAA2E;AAC3E,wBAAgB,KAAK,IAAI,IAAI,CAkB5B;AAED,mDAAmD;AACnD,wBAAgB,WAAW,IAAI,IAAI,CAElC;AAED,qCAAqC;AACrC,wBAAgB,SAAS,CAAC,MAAM,EAAE,MAAM,GAAG,IAAI,CAE9C;AAED,uEAAuE;AACvE,wBAAgB,MAAM,CAAC,MAAM,EAAE,MAAM,GAAG,IAAI,CAqB3C;AAED;;;GAGG;AACH,wBAAgB,QAAQ,CAAC,MAAM,EAAE,MAAM,GAAG,IAAI,CAc7C;AAED,2CAA2C;AAC3C,wBAAgB,eAAe,IAAI,IAAI,CAEtC;AAED,sCAAsC;AACtC,wBAAgB,SAAS,CAAC,MAAM,EAAE,MAAM,GAAG,IAAI,CAE9C;AAED,2FAA2F;AAC3F,wBAAgB,KAAK,CAAC,MAAM,EAAE,MAAM,GAAG,IAAI,CAE1C;AAED,6DAA6D;AAC7D,wBAAgB,WAAW,IAAI,IAAI,CAGlC;AAED;;;GAGG;AACH,wBAAgB,YAAY,CAAC,MAAM,EAAE,MAAM,GAAG,IAAI,CAEjD;AAED;;;;;;GAMG;AACH,wBAAgB,QAAQ,IAAI,IAAI,CAG/B;AAED;;;;;;GAMG;AACH,wBAAgB,CAAC,CAAC,MAAM,EAAE,MAAM,GAAG,IAAI,CAsCtC;AAED,sDAAsD;AACtD,wBAAgB,aAAa,IAAI,IAAI,CAEpC;AAED,mDAAmD;AACnD,wBAAgB,UAAU,IAAI,IAAI,CAEjC;AAED,kEAAkE;AAClE,wBAAgB,SAAS,IAAI,IAAI,CAIhC;AAED,wEAAwE;AACxE,wBAAgB,YAAY,IAAI,IAAI,CAGnC;AAED;;;GAGG;AACH,wBAAgB,UAAU,CAAC,MAAM,EAAE,MAAM,GAAG,IAAI,CA+C/C;AAED;;;;;GAKG;AACH,wBAAgB,WAAW,CAAC,MAAM,EAAE,MAAM,GAAG,IAAI,CA6BhD;AAED,4CAA4C;AAC5C,wBAAgB,IAAI,IAAI,IAAI,CAE3B;AAED,8DAA8D;AAC9D,wBAAgB,KAAK,IAAI,IAAI,CAG5B;AAED;;;GAGG;AACH,wBAAgB,WAAW,CAAC,MAAM,EAAE,MAAM,GAAG,IAAI,CAchD;AAED;;;GAGG;AACH,wBAAgB,UAAU,CAAC,MAAM,EAAE,MAAM,GAAG,IAAI,CAE/C;AAED;;;;;GAKG;AACH,wBAAgB,KAAK,CAAC,MAAM,EAAE,MAAM,GAAG,IAAI,CAQ1C;AAED,6EAA6E;AAC7E,wBAAgB,MAAM,IAAI,IAAI,CAK7B;AAED;;;GAGG;AACH,wBAAgB,IAAI,IAAI,IAAI,CAG3B;AAED,6DAA6D;AAC7D,wBAAgB,kBAAkB,CAAC,MAAM,EAAE,MAAM,GAAG,IAAI,CAkBvD;AAED,gEAAgE;AAChE,wBAAgB,KAAK,IAAI,IAAI,CAY5B;AAED,+CAA+C;AAC/C,wBAAgB,YAAY,IAAI,IAAI,CAInC;AAED,4CAA4C;AAC5C,wBAAgB,SAAS,IAAI,IAAI,CAEhC;AAED,yDAAyD;AACzD,wBAAgB,eAAe,IAAI,IAAI,CAEtC;AAED;;;GAGG;AACH,wBAAgB,KAAK,IAAI,IAAI,CAQ5B;AAED,wCAAwC;AACxC,wBAAgB,KAAK,IAAI,IAAI,CAE5B;AAED,6CAA6C;AAC7C,wBAAgB,eAAe,IAAI,IAAI,CAEtC;AAED,qDAAqD;AACrD,wBAAgB,YAAY,IAAI,IAAI,CAEnC;AAED,yDAAyD;AACzD,wBAAgB,eAAe,IAAI,IAAI,CAEtC;AAED,sFAAsF;AACtF,wBAAgB,MAAM,IAAI,IAAI,CAQ7B;AAED,wFAAwF;AACxF,wBAAgB,EAAE,CAAC,MAAM,EAAE,MAAM,GAAG,IAAI,CAEvC;AAED;;;;;;;GAOG;AACH,wBAAgB,IAAI,CAAC,MAAM,EAAE,MAAM,GAAG,IAAI,CA0BzC"}
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@@ -15,8 +15,10 @@ local DisplayFlag = ____isaac_2Dtypescript_2Ddefinitions.DisplayFlag
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local GameStateFlag = ____isaac_2Dtypescript_2Ddefinitions.GameStateFlag
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local GridEntityType = ____isaac_2Dtypescript_2Ddefinitions.GridEntityType
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local GridRoom = ____isaac_2Dtypescript_2Ddefinitions.GridRoom
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local LevelStage = ____isaac_2Dtypescript_2Ddefinitions.LevelStage
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local PillColor = ____isaac_2Dtypescript_2Ddefinitions.PillColor
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local RoomType = ____isaac_2Dtypescript_2Ddefinitions.RoomType
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local StageType = ____isaac_2Dtypescript_2Ddefinitions.StageType
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local ____cachedClasses = require("core.cachedClasses")
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local game = ____cachedClasses.game
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local sfxManager = ____cachedClasses.sfxManager
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@@ -83,6 +85,8 @@ local ____run = require("functions.run")
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local onSetSeed = ____run.onSetSeed
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local restart = ____run.restart
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local setUnseeded = ____run.setUnseeded
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local ____stage = require("functions.stage")
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local setStage = ____stage.setStage
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local ____trinkets = require("functions.trinkets")
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local getGoldenTrinketType = ____trinkets.getGoldenTrinketType
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local ____types = require("functions.types")
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@@ -329,7 +333,7 @@ end
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function ____exports.boneHearts(self, params)
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addHeart(nil, params, HealthType.BONE)
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end
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--- Alias for the "
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--- Alias for the "bossRoom" command.
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function ____exports.boss(self)
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____exports.bossRoom(nil)
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end
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@@ -510,6 +514,12 @@ function ____exports.d6(self)
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local player = Isaac.GetPlayer()
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useActiveItemTemp(nil, player, CollectibleType.D6)
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end
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--- Warps to the Mausoleum 2 Boss Room that has Dad's Note in it.
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function ____exports.dadsNote(self)
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game:SetStateFlag(GameStateFlag.BACKWARDS_PATH_INIT, true)
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setStage(nil, LevelStage.DEPTHS_2, StageType.REPENTANCE)
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____exports.bossRoom(nil)
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end
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--- Toggles extremely high-damage tears for the player.
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function ____exports.damage(self)
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v.run.maxDamage = not v.run.maxDamage
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@@ -8,7 +8,9 @@ export declare function getCoinValue(coinSubType: CoinSubType): int;
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export declare function getRedHearts(): EntityPickupHeart[];
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/** Helper function to test if the provided pickup matches one of the various chest variants. */
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export declare function isChest(pickup: EntityPickup): boolean;
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/**
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/**
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* Helper function to test if the provided pickup matches one of the various red heart sub types.
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*/
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export declare function isRedHeart(pickup: EntityPickup): boolean;
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/**
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* Helper function to remove all of the red heart pickup entities in the room.
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-
{"version":3,"file":"pickups.d.ts","sourceRoot":"","sources":["../../src/functions/pickups.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,WAAW,EAAE,MAAM,8BAA8B,CAAC;AAW3D;;;GAGG;AACH,wBAAgB,YAAY,CAAC,WAAW,EAAE,WAAW,GAAG,GAAG,CAK1D;AAED,+EAA+E;AAC/E,wBAAgB,YAAY,IAAI,iBAAiB,EAAE,CAGlD;AAED,gGAAgG;AAChG,wBAAgB,OAAO,CAAC,MAAM,EAAE,YAAY,GAAG,OAAO,CAErD;AAED
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{"version":3,"file":"pickups.d.ts","sourceRoot":"","sources":["../../src/functions/pickups.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,WAAW,EAAE,MAAM,8BAA8B,CAAC;AAW3D;;;GAGG;AACH,wBAAgB,YAAY,CAAC,WAAW,EAAE,WAAW,GAAG,GAAG,CAK1D;AAED,+EAA+E;AAC/E,wBAAgB,YAAY,IAAI,iBAAiB,EAAE,CAGlD;AAED,gGAAgG;AAChG,wBAAgB,OAAO,CAAC,MAAM,EAAE,YAAY,GAAG,OAAO,CAErD;AAED;;GAEG;AACH,wBAAgB,UAAU,CAAC,MAAM,EAAE,YAAY,GAAG,OAAO,CAExD;AAED;;;;;GAKG;AACH,wBAAgB,kBAAkB,CAAC,GAAG,CAAC,EAAE,GAAG,GAAG,iBAAiB,EAAE,CAGjE"}
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function ____exports.isChest(self, pickup)
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return CHEST_PICKUP_VARIANTS:has(pickup.Variant)
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end
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--- Helper function to test if the provided pickup matches
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--- Helper function to test if the provided pickup matches one of the various red heart sub types.
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function ____exports.isRedHeart(self, pickup)
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|
37
37
|
return isHeart(nil, pickup) and RED_HEART_SUB_TYPES_SET:has(pickup.SubType)
|
|
38
38
|
end
|
|
@@ -145,7 +145,13 @@ export declare function inMinibossRoomOf(minibossID: MinibossID): boolean;
|
|
|
145
145
|
*/
|
|
146
146
|
export declare function inMirrorRoom(): boolean;
|
|
147
147
|
/**
|
|
148
|
-
* Helper function for checking if the room is a secret
|
|
148
|
+
* Helper function for checking if the current room is a secret exit that leads to a Repentance
|
|
149
|
+
* floor.
|
|
150
|
+
*/
|
|
151
|
+
export declare function inSecretExit(): boolean;
|
|
152
|
+
/**
|
|
153
|
+
* Helper function for checking if the current room is a secret shop (from the Member Card
|
|
154
|
+
* collectible).
|
|
149
155
|
*
|
|
150
156
|
* Secret shops are simply copies of normal shops, but with the backdrop of a secret room. In other
|
|
151
157
|
* words, they will have the same room type, room variant, and room sub-type of a normal shop. Thus,
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"rooms.d.ts","sourceRoot":"","sources":["../../src/functions/rooms.ts"],"names":[],"mappings":"AAAA,OAAO,EAEL,YAAY,EACZ,MAAM,EACN,SAAS,EAMT,YAAY,EACZ,UAAU,EAGV,QAAQ,EAGT,MAAM,8BAA8B,CAAC;AAkCtC;;;;GAIG;AACH,wBAAgB,UAAU,CAAC,aAAa,EAAE,GAAG,GAAG,IAAI,CAenD;AAED;;;GAGG;AACH,wBAAgB,WAAW,IAAI,GAAG,CAGjC;AAED;;;;;;;;;;GAUG;AACH,wBAAgB,gBAAgB,IAAI,KAAK,CAAC,QAAQ,CAAC,cAAc,CAAC,CAAC,CAiBlE;AAED;;;;;;;;;;;;;;;;;;;;GAoBG;AACH,wBAAgB,yBAAyB,CACvC,QAAQ,EAAE,QAAQ,EAClB,WAAW,EAAE,GAAG,EAChB,oBAAoB,UAAO,GAC1B,QAAQ,CAAC,UAAU,CAAC,GAAG,SAAS,CAUlC;AAED;;;GAGG;AACH,wBAAgB,mBAAmB,IAAI,YAAY,CAOlD;AAED;;;;GAIG;AACH,wBAAgB,eAAe,CAAC,QAAQ,EAAE,QAAQ,GAAG,MAAM,CAE1D;AAED;;;;;;;;;;;;GAYG;AACH,wBAAgB,QAAQ,CACtB,4BAA4B,UAAQ,GACnC,cAAc,EAAE,CAOlB;AAED;;;;;;;;;GASG;AACH,wBAAgB,kBAAkB,CAChC,4BAA4B,UAAQ,GACnC,cAAc,EAAE,CAqBlB;AAED;;;;;GAKG;AACH,wBAAgB,mBAAmB,CAAC,SAAS,EAAE,SAAS,GAAG,cAAc,EAAE,CAe1E;AAED;;;;;GAKG;AACH,wBAAgB,mBAAmB,IAAI,cAAc,EAAE,CAWtD;AAED;;;GAGG;AACH,wBAAgB,SAAS,IAAI,OAAO,CAKnC;AAED,wBAAgB,WAAW,IAAI,OAAO,CASrC;AAED,wBAAgB,WAAW,IAAI,OAAO,CASrC;AAED;;;GAGG;AACH,wBAAgB,YAAY,CAAC,MAAM,EAAE,MAAM,GAAG,OAAO,CAWpD;AAED;;;;GAIG;AACH,wBAAgB,YAAY,IAAI,OAAO,CAStC;AAED;;GAEG;AACH,wBAAgB,sBAAsB,IAAI,OAAO,CAShD;AAED;;;;;GAKG;AACH,wBAAgB,yBAAyB,IAAI,OAAO,CAGnD;AAED,wBAAgB,eAAe,IAAI,OAAO,CAMzC;AAED,wBAAgB,aAAa,IAAI,OAAO,CAIvC;AAED,+FAA+F;AAC/F,wBAAgB,OAAO,IAAI,OAAO,CAUjC;AAED,gGAAgG;AAChG,wBAAgB,eAAe,IAAI,OAAO,CAIzC;AAED;;;GAGG;AACH,wBAAgB,WAAW,IAAI,OAAO,CASrC;AAED;;;GAGG;AACH,wBAAgB,gBAAgB,CAAC,UAAU,EAAE,UAAU,GAAG,OAAO,CAWhE;AAED;;;GAGG;AACH,wBAAgB,YAAY,IAAI,OAAO,CAWtC;AAED
|
|
1
|
+
{"version":3,"file":"rooms.d.ts","sourceRoot":"","sources":["../../src/functions/rooms.ts"],"names":[],"mappings":"AAAA,OAAO,EAEL,YAAY,EACZ,MAAM,EACN,SAAS,EAMT,YAAY,EACZ,UAAU,EAGV,QAAQ,EAGT,MAAM,8BAA8B,CAAC;AAkCtC;;;;GAIG;AACH,wBAAgB,UAAU,CAAC,aAAa,EAAE,GAAG,GAAG,IAAI,CAenD;AAED;;;GAGG;AACH,wBAAgB,WAAW,IAAI,GAAG,CAGjC;AAED;;;;;;;;;;GAUG;AACH,wBAAgB,gBAAgB,IAAI,KAAK,CAAC,QAAQ,CAAC,cAAc,CAAC,CAAC,CAiBlE;AAED;;;;;;;;;;;;;;;;;;;;GAoBG;AACH,wBAAgB,yBAAyB,CACvC,QAAQ,EAAE,QAAQ,EAClB,WAAW,EAAE,GAAG,EAChB,oBAAoB,UAAO,GAC1B,QAAQ,CAAC,UAAU,CAAC,GAAG,SAAS,CAUlC;AAED;;;GAGG;AACH,wBAAgB,mBAAmB,IAAI,YAAY,CAOlD;AAED;;;;GAIG;AACH,wBAAgB,eAAe,CAAC,QAAQ,EAAE,QAAQ,GAAG,MAAM,CAE1D;AAED;;;;;;;;;;;;GAYG;AACH,wBAAgB,QAAQ,CACtB,4BAA4B,UAAQ,GACnC,cAAc,EAAE,CAOlB;AAED;;;;;;;;;GASG;AACH,wBAAgB,kBAAkB,CAChC,4BAA4B,UAAQ,GACnC,cAAc,EAAE,CAqBlB;AAED;;;;;GAKG;AACH,wBAAgB,mBAAmB,CAAC,SAAS,EAAE,SAAS,GAAG,cAAc,EAAE,CAe1E;AAED;;;;;GAKG;AACH,wBAAgB,mBAAmB,IAAI,cAAc,EAAE,CAWtD;AAED;;;GAGG;AACH,wBAAgB,SAAS,IAAI,OAAO,CAKnC;AAED,wBAAgB,WAAW,IAAI,OAAO,CASrC;AAED,wBAAgB,WAAW,IAAI,OAAO,CASrC;AAED;;;GAGG;AACH,wBAAgB,YAAY,CAAC,MAAM,EAAE,MAAM,GAAG,OAAO,CAWpD;AAED;;;;GAIG;AACH,wBAAgB,YAAY,IAAI,OAAO,CAStC;AAED;;GAEG;AACH,wBAAgB,sBAAsB,IAAI,OAAO,CAShD;AAED;;;;;GAKG;AACH,wBAAgB,yBAAyB,IAAI,OAAO,CAGnD;AAED,wBAAgB,eAAe,IAAI,OAAO,CAMzC;AAED,wBAAgB,aAAa,IAAI,OAAO,CAIvC;AAED,+FAA+F;AAC/F,wBAAgB,OAAO,IAAI,OAAO,CAUjC;AAED,gGAAgG;AAChG,wBAAgB,eAAe,IAAI,OAAO,CAIzC;AAED;;;GAGG;AACH,wBAAgB,WAAW,IAAI,OAAO,CASrC;AAED;;;GAGG;AACH,wBAAgB,gBAAgB,CAAC,UAAU,EAAE,UAAU,GAAG,OAAO,CAWhE;AAED;;;GAGG;AACH,wBAAgB,YAAY,IAAI,OAAO,CAWtC;AAED;;;GAGG;AACH,wBAAgB,YAAY,IAAI,OAAO,CAItC;AAED;;;;;;;GAOG;AACH,wBAAgB,YAAY,IAAI,OAAO,CAItC;AAED;;;;GAIG;AACH,wBAAgB,cAAc,IAAI,OAAO,CAMxC;AAED;;;;;;;;GAQG;AACH,wBAAgB,eAAe,CAAC,kBAAkB,CAAC,EAAE,QAAQ,EAAE,GAAG,OAAO,CAcxE;AAED;;;;;GAKG;AACH,wBAAgB,cAAc,IAAI,IAAI,CAWrC;AAED,+DAA+D;AAC/D,wBAAgB,WAAW,CAAC,YAAY,EAAE,YAAY,GAAG,IAAI,CAG5D;AAED;;;;GAIG;AACH,wBAAgB,cAAc,IAAI,IAAI,CA8BrC;AAED;;;GAGG;AACH,wBAAgB,gBAAgB,IAAI,IAAI,CAKvC"}
|
package/dist/functions/rooms.lua
CHANGED
|
@@ -335,7 +335,14 @@ function ____exports.inMirrorRoom(self)
|
|
|
335
335
|
local roomSubType = getRoomSubType(nil)
|
|
336
336
|
return roomType == RoomType.DEFAULT and (roomStageID == StageID.DOWNPOUR or roomStageID == StageID.DROSS) and roomSubType == asNumber(nil, DownpourRoomSubType.MIRROR)
|
|
337
337
|
end
|
|
338
|
-
--- Helper function for checking if the room is a secret
|
|
338
|
+
--- Helper function for checking if the current room is a secret exit that leads to a Repentance
|
|
339
|
+
-- floor.
|
|
340
|
+
function ____exports.inSecretExit(self)
|
|
341
|
+
local roomGridIndex = getRoomGridIndex(nil)
|
|
342
|
+
return roomGridIndex == asNumber(nil, GridRoom.SECRET_EXIT)
|
|
343
|
+
end
|
|
344
|
+
--- Helper function for checking if the current room is a secret shop (from the Member Card
|
|
345
|
+
-- collectible).
|
|
339
346
|
--
|
|
340
347
|
-- Secret shops are simply copies of normal shops, but with the backdrop of a secret room. In other
|
|
341
348
|
-- words, they will have the same room type, room variant, and room sub-type of a normal shop. Thus,
|
|
@@ -409,12 +416,12 @@ function ____exports.setRoomCleared(self)
|
|
|
409
416
|
for ____, door in ipairs(getDoors(nil)) do
|
|
410
417
|
do
|
|
411
418
|
if isHiddenSecretRoomDoor(nil, door) then
|
|
412
|
-
goto
|
|
419
|
+
goto __continue50
|
|
413
420
|
end
|
|
414
421
|
openDoorFast(nil, door)
|
|
415
422
|
door.ExtraVisible = false
|
|
416
423
|
end
|
|
417
|
-
::
|
|
424
|
+
::__continue50::
|
|
418
425
|
end
|
|
419
426
|
sfxManager:Stop(SoundEffect.DOOR_HEAVY_OPEN)
|
|
420
427
|
game:ShakeScreen(0)
|
package/dist/index.d.ts
CHANGED
|
@@ -5472,7 +5472,14 @@ export declare function inMirrorRoom(): boolean;
|
|
|
5472
5472
|
export declare function inRectangle(position: Vector, topLeft: Vector, bottomRight: Vector): boolean;
|
|
5473
5473
|
|
|
5474
5474
|
/**
|
|
5475
|
-
* Helper function for checking if the room is a secret
|
|
5475
|
+
* Helper function for checking if the current room is a secret exit that leads to a Repentance
|
|
5476
|
+
* floor.
|
|
5477
|
+
*/
|
|
5478
|
+
export declare function inSecretExit(): boolean;
|
|
5479
|
+
|
|
5480
|
+
/**
|
|
5481
|
+
* Helper function for checking if the current room is a secret shop (from the Member Card
|
|
5482
|
+
* collectible).
|
|
5476
5483
|
*
|
|
5477
5484
|
* Secret shops are simply copies of normal shops, but with the backdrop of a secret room. In other
|
|
5478
5485
|
* words, they will have the same room type, room variant, and room sub-type of a normal shop. Thus,
|
|
@@ -6042,7 +6049,9 @@ export declare function isQuestCollectible(collectibleType: CollectibleType): bo
|
|
|
6042
6049
|
*/
|
|
6043
6050
|
export declare function isRaglingDeathPatch(npc: EntityNPC): boolean;
|
|
6044
6051
|
|
|
6045
|
-
/**
|
|
6052
|
+
/**
|
|
6053
|
+
* Helper function to test if the provided pickup matches one of the various red heart sub types.
|
|
6054
|
+
*/
|
|
6046
6055
|
export declare function isRedHeart(pickup: EntityPickup): boolean;
|
|
6047
6056
|
|
|
6048
6057
|
/**
|
package/package.json
CHANGED
|
@@ -1,6 +1,6 @@
|
|
|
1
1
|
{
|
|
2
2
|
"name": "isaacscript-common",
|
|
3
|
-
"version": "9.
|
|
3
|
+
"version": "9.7.0",
|
|
4
4
|
"description": "Helper functions and features for IsaacScript mods.",
|
|
5
5
|
"keywords": [
|
|
6
6
|
"isaac",
|
|
@@ -22,6 +22,6 @@
|
|
|
22
22
|
"main": "dist/index",
|
|
23
23
|
"types": "dist/index.d.ts",
|
|
24
24
|
"dependencies": {
|
|
25
|
-
"isaac-typescript-definitions": "^4.0.
|
|
25
|
+
"isaac-typescript-definitions": "^4.0.2"
|
|
26
26
|
}
|
|
27
27
|
}
|
|
@@ -68,6 +68,7 @@ function initMap() {
|
|
|
68
68
|
extraConsoleCommandsFunctionMap.set("crawlSpace", commands.crawlSpace);
|
|
69
69
|
extraConsoleCommandsFunctionMap.set("d20", commands.d20);
|
|
70
70
|
extraConsoleCommandsFunctionMap.set("d6", commands.d6);
|
|
71
|
+
extraConsoleCommandsFunctionMap.set("dadsNote", commands.dadsNote);
|
|
71
72
|
extraConsoleCommandsFunctionMap.set("damage", commands.damage);
|
|
72
73
|
extraConsoleCommandsFunctionMap.set("dd", commands.dd);
|
|
73
74
|
extraConsoleCommandsFunctionMap.set("devilRoom", commands.devilRoom);
|
|
@@ -38,6 +38,7 @@ import {
|
|
|
38
38
|
PlayerType,
|
|
39
39
|
RoomType,
|
|
40
40
|
SoundEffect,
|
|
41
|
+
StageType,
|
|
41
42
|
TrinketType,
|
|
42
43
|
} from "isaac-typescript-definitions";
|
|
43
44
|
import { game, sfxManager } from "../../core/cachedClasses";
|
|
@@ -87,6 +88,7 @@ import {
|
|
|
87
88
|
import { gridCoordinatesToWorldPosition } from "../../functions/roomGrid";
|
|
88
89
|
import { changeRoom } from "../../functions/rooms";
|
|
89
90
|
import { onSetSeed, restart, setUnseeded } from "../../functions/run";
|
|
91
|
+
import { setStage } from "../../functions/stage";
|
|
90
92
|
import { getGoldenTrinketType } from "../../functions/trinkets";
|
|
91
93
|
import { asCardType } from "../../functions/types";
|
|
92
94
|
import { irange, printConsole, printEnabled } from "../../functions/utils";
|
|
@@ -285,7 +287,7 @@ export function boneHearts(params: string): void {
|
|
|
285
287
|
addHeart(params, HealthType.BONE);
|
|
286
288
|
}
|
|
287
289
|
|
|
288
|
-
/** Alias for the "
|
|
290
|
+
/** Alias for the "bossRoom" command. */
|
|
289
291
|
export function boss(): void {
|
|
290
292
|
bossRoom();
|
|
291
293
|
}
|
|
@@ -499,6 +501,13 @@ export function d6(): void {
|
|
|
499
501
|
useActiveItemTemp(player, CollectibleType.D6);
|
|
500
502
|
}
|
|
501
503
|
|
|
504
|
+
/** Warps to the Mausoleum 2 Boss Room that has Dad's Note in it. */
|
|
505
|
+
export function dadsNote(): void {
|
|
506
|
+
game.SetStateFlag(GameStateFlag.BACKWARDS_PATH_INIT, true);
|
|
507
|
+
setStage(LevelStage.DEPTHS_2, StageType.REPENTANCE);
|
|
508
|
+
bossRoom();
|
|
509
|
+
}
|
|
510
|
+
|
|
502
511
|
/** Toggles extremely high-damage tears for the player. */
|
|
503
512
|
export function damage(): void {
|
|
504
513
|
v.run.maxDamage = !v.run.maxDamage;
|
package/src/functions/pickups.ts
CHANGED
|
@@ -31,7 +31,9 @@ export function isChest(pickup: EntityPickup): boolean {
|
|
|
31
31
|
return CHEST_PICKUP_VARIANTS.has(pickup.Variant);
|
|
32
32
|
}
|
|
33
33
|
|
|
34
|
-
/**
|
|
34
|
+
/**
|
|
35
|
+
* Helper function to test if the provided pickup matches one of the various red heart sub types.
|
|
36
|
+
*/
|
|
35
37
|
export function isRedHeart(pickup: EntityPickup): boolean {
|
|
36
38
|
return isHeart(pickup) && RED_HEART_SUB_TYPES_SET.has(pickup.SubType);
|
|
37
39
|
}
|
package/src/functions/rooms.ts
CHANGED
|
@@ -445,7 +445,18 @@ export function inMirrorRoom(): boolean {
|
|
|
445
445
|
}
|
|
446
446
|
|
|
447
447
|
/**
|
|
448
|
-
* Helper function for checking if the room is a secret
|
|
448
|
+
* Helper function for checking if the current room is a secret exit that leads to a Repentance
|
|
449
|
+
* floor.
|
|
450
|
+
*/
|
|
451
|
+
export function inSecretExit(): boolean {
|
|
452
|
+
const roomGridIndex = getRoomGridIndex();
|
|
453
|
+
|
|
454
|
+
return roomGridIndex === asNumber(GridRoom.SECRET_EXIT);
|
|
455
|
+
}
|
|
456
|
+
|
|
457
|
+
/**
|
|
458
|
+
* Helper function for checking if the current room is a secret shop (from the Member Card
|
|
459
|
+
* collectible).
|
|
449
460
|
*
|
|
450
461
|
* Secret shops are simply copies of normal shops, but with the backdrop of a secret room. In other
|
|
451
462
|
* words, they will have the same room type, room variant, and room sub-type of a normal shop. Thus,
|