isaacscript-common 9.2.0 → 9.2.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -1054,7 +1054,7 @@ end
1054
1054
  -- "debug 10".
1055
1055
  function ____exports.spam(self)
1056
1056
  v.run.spamBloodRights = not v.run.spamBloodRights
1057
- printEnabled(nil, v.run.maxSpeed, "spamming Blood Rights")
1057
+ printEnabled(nil, v.run.spamBloodRights, "spamming Blood Rights")
1058
1058
  end
1059
1059
  --- Spawns a golden version of the specified trinket type.
1060
1060
  function ____exports.spawnGoldenTrinket(self, params)
@@ -127,6 +127,7 @@ export declare function inDoubleTrouble(): boolean;
127
127
  export declare function inGenesisRoom(): boolean;
128
128
  /** Helper function to determine if the current room shape is one of the four L room shapes. */
129
129
  export declare function inLRoom(): boolean;
130
+ /** Helper function to determine if the current room index is equal to `GridRoom.MEGA_SATAN`. */
130
131
  export declare function inMegaSatanRoom(): boolean;
131
132
  /**
132
133
  * Helper function to determine if the current room is part of the Repentance "escape sequence" in
@@ -1 +1 @@
1
- {"version":3,"file":"rooms.d.ts","sourceRoot":"","sources":["../../src/functions/rooms.ts"],"names":[],"mappings":"AAAA,OAAO,EAEL,YAAY,EACZ,MAAM,EACN,SAAS,EAMT,YAAY,EACZ,UAAU,EAGV,QAAQ,EAGT,MAAM,8BAA8B,CAAC;AAkCtC;;;;GAIG;AACH,wBAAgB,UAAU,CAAC,aAAa,EAAE,GAAG,GAAG,IAAI,CAenD;AAED;;;GAGG;AACH,wBAAgB,WAAW,IAAI,GAAG,CAGjC;AAED;;;;;;;;;;GAUG;AACH,wBAAgB,gBAAgB,IAAI,KAAK,CAAC,QAAQ,CAAC,cAAc,CAAC,CAAC,CAiBlE;AAED;;;;;;;;;;;;;;;;;;;;GAoBG;AACH,wBAAgB,yBAAyB,CACvC,QAAQ,EAAE,QAAQ,EAClB,WAAW,EAAE,GAAG,EAChB,oBAAoB,UAAO,GAC1B,QAAQ,CAAC,UAAU,CAAC,GAAG,SAAS,CAUlC;AAED;;;GAGG;AACH,wBAAgB,mBAAmB,IAAI,YAAY,CAOlD;AAED;;;;GAIG;AACH,wBAAgB,eAAe,CAAC,QAAQ,EAAE,QAAQ,GAAG,MAAM,CAE1D;AAED;;;;;;;;;;;;GAYG;AACH,wBAAgB,QAAQ,CACtB,4BAA4B,UAAQ,GACnC,cAAc,EAAE,CAOlB;AAED;;;;;;;;;GASG;AACH,wBAAgB,kBAAkB,CAChC,4BAA4B,UAAQ,GACnC,cAAc,EAAE,CAqBlB;AAED;;;;;GAKG;AACH,wBAAgB,mBAAmB,CAAC,SAAS,EAAE,SAAS,GAAG,cAAc,EAAE,CAe1E;AAED;;;;;GAKG;AACH,wBAAgB,mBAAmB,IAAI,cAAc,EAAE,CAWtD;AAED;;;GAGG;AACH,wBAAgB,SAAS,IAAI,OAAO,CAKnC;AAED,wBAAgB,WAAW,IAAI,OAAO,CASrC;AAED,wBAAgB,WAAW,IAAI,OAAO,CASrC;AAED;;;GAGG;AACH,wBAAgB,YAAY,CAAC,MAAM,EAAE,MAAM,GAAG,OAAO,CAWpD;AAED;;;;GAIG;AACH,wBAAgB,YAAY,IAAI,OAAO,CAStC;AAED;;GAEG;AACH,wBAAgB,sBAAsB,IAAI,OAAO,CAShD;AAED;;;;;GAKG;AACH,wBAAgB,yBAAyB,IAAI,OAAO,CAGnD;AAED,wBAAgB,eAAe,IAAI,OAAO,CAMzC;AAED,wBAAgB,aAAa,IAAI,OAAO,CAIvC;AAED,+FAA+F;AAC/F,wBAAgB,OAAO,IAAI,OAAO,CAUjC;AAED,wBAAgB,eAAe,IAAI,OAAO,CAIzC;AAED;;;GAGG;AACH,wBAAgB,WAAW,IAAI,OAAO,CASrC;AAED;;;GAGG;AACH,wBAAgB,gBAAgB,CAAC,UAAU,EAAE,UAAU,GAAG,OAAO,CAWhE;AAED;;;GAGG;AACH,wBAAgB,YAAY,IAAI,OAAO,CAWtC;AAED;;;;;;GAMG;AACH,wBAAgB,YAAY,IAAI,OAAO,CAItC;AAED;;;;GAIG;AACH,wBAAgB,cAAc,IAAI,OAAO,CAMxC;AAED;;;;;;;;GAQG;AACH,wBAAgB,eAAe,CAAC,kBAAkB,CAAC,EAAE,QAAQ,EAAE,GAAG,OAAO,CAcxE;AAED;;;;;GAKG;AACH,wBAAgB,cAAc,IAAI,IAAI,CAWrC;AAED,+DAA+D;AAC/D,wBAAgB,WAAW,CAAC,YAAY,EAAE,YAAY,GAAG,IAAI,CAG5D;AAED;;;;GAIG;AACH,wBAAgB,cAAc,IAAI,IAAI,CA8BrC;AAED;;;GAGG;AACH,wBAAgB,gBAAgB,IAAI,IAAI,CAKvC"}
1
+ {"version":3,"file":"rooms.d.ts","sourceRoot":"","sources":["../../src/functions/rooms.ts"],"names":[],"mappings":"AAAA,OAAO,EAEL,YAAY,EACZ,MAAM,EACN,SAAS,EAMT,YAAY,EACZ,UAAU,EAGV,QAAQ,EAGT,MAAM,8BAA8B,CAAC;AAkCtC;;;;GAIG;AACH,wBAAgB,UAAU,CAAC,aAAa,EAAE,GAAG,GAAG,IAAI,CAenD;AAED;;;GAGG;AACH,wBAAgB,WAAW,IAAI,GAAG,CAGjC;AAED;;;;;;;;;;GAUG;AACH,wBAAgB,gBAAgB,IAAI,KAAK,CAAC,QAAQ,CAAC,cAAc,CAAC,CAAC,CAiBlE;AAED;;;;;;;;;;;;;;;;;;;;GAoBG;AACH,wBAAgB,yBAAyB,CACvC,QAAQ,EAAE,QAAQ,EAClB,WAAW,EAAE,GAAG,EAChB,oBAAoB,UAAO,GAC1B,QAAQ,CAAC,UAAU,CAAC,GAAG,SAAS,CAUlC;AAED;;;GAGG;AACH,wBAAgB,mBAAmB,IAAI,YAAY,CAOlD;AAED;;;;GAIG;AACH,wBAAgB,eAAe,CAAC,QAAQ,EAAE,QAAQ,GAAG,MAAM,CAE1D;AAED;;;;;;;;;;;;GAYG;AACH,wBAAgB,QAAQ,CACtB,4BAA4B,UAAQ,GACnC,cAAc,EAAE,CAOlB;AAED;;;;;;;;;GASG;AACH,wBAAgB,kBAAkB,CAChC,4BAA4B,UAAQ,GACnC,cAAc,EAAE,CAqBlB;AAED;;;;;GAKG;AACH,wBAAgB,mBAAmB,CAAC,SAAS,EAAE,SAAS,GAAG,cAAc,EAAE,CAe1E;AAED;;;;;GAKG;AACH,wBAAgB,mBAAmB,IAAI,cAAc,EAAE,CAWtD;AAED;;;GAGG;AACH,wBAAgB,SAAS,IAAI,OAAO,CAKnC;AAED,wBAAgB,WAAW,IAAI,OAAO,CASrC;AAED,wBAAgB,WAAW,IAAI,OAAO,CASrC;AAED;;;GAGG;AACH,wBAAgB,YAAY,CAAC,MAAM,EAAE,MAAM,GAAG,OAAO,CAWpD;AAED;;;;GAIG;AACH,wBAAgB,YAAY,IAAI,OAAO,CAStC;AAED;;GAEG;AACH,wBAAgB,sBAAsB,IAAI,OAAO,CAShD;AAED;;;;;GAKG;AACH,wBAAgB,yBAAyB,IAAI,OAAO,CAGnD;AAED,wBAAgB,eAAe,IAAI,OAAO,CAMzC;AAED,wBAAgB,aAAa,IAAI,OAAO,CAIvC;AAED,+FAA+F;AAC/F,wBAAgB,OAAO,IAAI,OAAO,CAUjC;AAED,gGAAgG;AAChG,wBAAgB,eAAe,IAAI,OAAO,CAIzC;AAED;;;GAGG;AACH,wBAAgB,WAAW,IAAI,OAAO,CASrC;AAED;;;GAGG;AACH,wBAAgB,gBAAgB,CAAC,UAAU,EAAE,UAAU,GAAG,OAAO,CAWhE;AAED;;;GAGG;AACH,wBAAgB,YAAY,IAAI,OAAO,CAWtC;AAED;;;;;;GAMG;AACH,wBAAgB,YAAY,IAAI,OAAO,CAItC;AAED;;;;GAIG;AACH,wBAAgB,cAAc,IAAI,OAAO,CAMxC;AAED;;;;;;;;GAQG;AACH,wBAAgB,eAAe,CAAC,kBAAkB,CAAC,EAAE,QAAQ,EAAE,GAAG,OAAO,CAcxE;AAED;;;;;GAKG;AACH,wBAAgB,cAAc,IAAI,IAAI,CAWrC;AAED,+DAA+D;AAC/D,wBAAgB,WAAW,CAAC,YAAY,EAAE,YAAY,GAAG,IAAI,CAG5D;AAED;;;;GAIG;AACH,wBAAgB,cAAc,IAAI,IAAI,CA8BrC;AAED;;;GAGG;AACH,wBAAgB,gBAAgB,IAAI,IAAI,CAKvC"}
@@ -305,6 +305,7 @@ function ____exports.inLRoom(self)
305
305
  local roomShape = room:GetRoomShape()
306
306
  return roomShape == RoomShape.LTL or roomShape == RoomShape.LTR or roomShape == RoomShape.LBL or roomShape == RoomShape.LBR
307
307
  end
308
+ --- Helper function to determine if the current room index is equal to `GridRoom.MEGA_SATAN`.
308
309
  function ____exports.inMegaSatanRoom(self)
309
310
  local roomGridIndex = getRoomGridIndex(nil)
310
311
  return roomGridIndex == asNumber(nil, GridRoom.MEGA_SATAN)
@@ -26,6 +26,10 @@ export declare function getStage(): LevelStage;
26
26
  export declare function getStageType(): StageType;
27
27
  /** Helper function to directly warp to a specific stage using the "stage" console command. */
28
28
  export declare function goToStage(stage: LevelStage, stageType: StageType): void;
29
+ /**
30
+ * Helper function to check if the provided stage type is equal to `StageType.REPENTANCE` or
31
+ * `StageType.REPENTANCE_B`.
32
+ */
29
33
  export declare function isRepentanceStage(stageType: StageType): boolean;
30
34
  export declare function onAscent(): boolean;
31
35
  export declare function onCathedral(): boolean;
@@ -47,6 +51,10 @@ export declare function onFinalFloor(): boolean;
47
51
  * first floor and The Ascent.
48
52
  */
49
53
  export declare function onFirstFloor(): boolean;
54
+ /**
55
+ * Helper function to check if the current stage type is equal to `StageType.REPENTANCE` or
56
+ * `StageType.REPENTANCE_B`.
57
+ */
50
58
  export declare function onRepentanceStage(): boolean;
51
59
  export declare function onSheol(): boolean;
52
60
  /**
@@ -1 +1 @@
1
- {"version":3,"file":"stage.d.ts","sourceRoot":"","sources":["../../src/functions/stage.ts"],"names":[],"mappings":"AAAA,OAAO,EAEL,UAAU,EACV,QAAQ,EACR,SAAS,EACV,MAAM,8BAA8B,CAAC;AAOtC;;;GAGG;AACH,wBAAgB,kBAAkB,CAAC,KAAK,EAAE,UAAU,GAAG,SAAS,CA6B/D;AAED;;;GAGG;AACH,wBAAgB,4BAA4B,CAAC,KAAK,EAAE,UAAU,GAAG,SAAS,CAmBzE;AAED;;;;GAIG;AACH,wBAAgB,iBAAiB,IAAI,GAAG,CASvC;AAED;;;GAGG;AACH,wBAAgB,cAAc,CAAC,QAAQ,EAAE,QAAQ,EAAE,WAAW,EAAE,GAAG,GAAG,MAAM,CAG3E;AAED,6CAA6C;AAC7C,wBAAgB,QAAQ,IAAI,UAAU,CAIrC;AAED,iDAAiD;AACjD,wBAAgB,YAAY,IAAI,SAAS,CAIxC;AAED,8FAA8F;AAC9F,wBAAgB,SAAS,CAAC,KAAK,EAAE,UAAU,EAAE,SAAS,EAAE,SAAS,GAAG,IAAI,CAIvE;AAED,wBAAgB,iBAAiB,CAAC,SAAS,EAAE,SAAS,GAAG,OAAO,CAI/D;AAED,wBAAgB,QAAQ,IAAI,OAAO,CAElC;AAED,wBAAgB,WAAW,IAAI,OAAO,CASrC;AAED,wBAAgB,OAAO,IAAI,OAAO,CASjC;AAED,wBAAgB,UAAU,IAAI,OAAO,CAQpC;AAED;;;;;;;GAOG;AACH,wBAAgB,YAAY,IAAI,OAAO,CAUtC;AAED;;;;;GAKG;AACH,wBAAgB,YAAY,IAAI,OAAO,CAKtC;AAED,wBAAgB,iBAAiB,IAAI,OAAO,CAK3C;AAED,wBAAgB,OAAO,IAAI,OAAO,CAQjC;AAED;;;;;;;;GAQG;AACH,wBAAgB,QAAQ,CACtB,KAAK,EAAE,UAAU,EACjB,SAAS,EAAE,SAAS,EACpB,MAAM,UAAQ,GACb,IAAI,CAUN;AAED;;;;;GAKG;AACH,wBAAgB,iBAAiB,CAAC,SAAS,EAAE,SAAS,GAAG,MAAM,CAE9D"}
1
+ {"version":3,"file":"stage.d.ts","sourceRoot":"","sources":["../../src/functions/stage.ts"],"names":[],"mappings":"AAAA,OAAO,EAEL,UAAU,EACV,QAAQ,EACR,SAAS,EACV,MAAM,8BAA8B,CAAC;AAOtC;;;GAGG;AACH,wBAAgB,kBAAkB,CAAC,KAAK,EAAE,UAAU,GAAG,SAAS,CA6B/D;AAED;;;GAGG;AACH,wBAAgB,4BAA4B,CAAC,KAAK,EAAE,UAAU,GAAG,SAAS,CAmBzE;AAED;;;;GAIG;AACH,wBAAgB,iBAAiB,IAAI,GAAG,CASvC;AAED;;;GAGG;AACH,wBAAgB,cAAc,CAAC,QAAQ,EAAE,QAAQ,EAAE,WAAW,EAAE,GAAG,GAAG,MAAM,CAG3E;AAED,6CAA6C;AAC7C,wBAAgB,QAAQ,IAAI,UAAU,CAIrC;AAED,iDAAiD;AACjD,wBAAgB,YAAY,IAAI,SAAS,CAIxC;AAED,8FAA8F;AAC9F,wBAAgB,SAAS,CAAC,KAAK,EAAE,UAAU,EAAE,SAAS,EAAE,SAAS,GAAG,IAAI,CAIvE;AAED;;;GAGG;AACH,wBAAgB,iBAAiB,CAAC,SAAS,EAAE,SAAS,GAAG,OAAO,CAI/D;AAED,wBAAgB,QAAQ,IAAI,OAAO,CAElC;AAED,wBAAgB,WAAW,IAAI,OAAO,CASrC;AAED,wBAAgB,OAAO,IAAI,OAAO,CASjC;AAED,wBAAgB,UAAU,IAAI,OAAO,CAQpC;AAED;;;;;;;GAOG;AACH,wBAAgB,YAAY,IAAI,OAAO,CAUtC;AAED;;;;;GAKG;AACH,wBAAgB,YAAY,IAAI,OAAO,CAKtC;AAED;;;GAGG;AACH,wBAAgB,iBAAiB,IAAI,OAAO,CAK3C;AAED,wBAAgB,OAAO,IAAI,OAAO,CAQjC;AAED;;;;;;;;GAQG;AACH,wBAAgB,QAAQ,CACtB,KAAK,EAAE,UAAU,EACjB,SAAS,EAAE,SAAS,EACpB,MAAM,UAAQ,GACb,IAAI,CAUN;AAED;;;;;GAKG;AACH,wBAAgB,iBAAiB,CAAC,SAAS,EAAE,SAAS,GAAG,MAAM,CAE9D"}
@@ -14,9 +14,13 @@ local STAGE_TYPE_TO_LETTER = ____stageTypeToLetter.STAGE_TYPE_TO_LETTER
14
14
  local ____types = require("functions.types")
15
15
  local asLevelStage = ____types.asLevelStage
16
16
  local asNumber = ____types.asNumber
17
+ --- Helper function to check if the provided stage type is equal to `StageType.REPENTANCE` or
18
+ -- `StageType.REPENTANCE_B`.
17
19
  function ____exports.isRepentanceStage(self, stageType)
18
20
  return stageType == StageType.REPENTANCE or stageType == StageType.REPENTANCE_B
19
21
  end
22
+ --- Helper function to check if the current stage type is equal to `StageType.REPENTANCE` or
23
+ -- `StageType.REPENTANCE_B`.
20
24
  function ____exports.onRepentanceStage(self)
21
25
  local level = game:GetLevel()
22
26
  local stageType = level:GetStageType()
package/dist/index.d.ts CHANGED
@@ -5433,6 +5433,7 @@ export declare function initCustomDoor(mod: ModUpgraded, effectVariant: EffectVa
5433
5433
  /** Helper function to determine if the current room shape is one of the four L room shapes. */
5434
5434
  export declare function inLRoom(): boolean;
5435
5435
 
5436
+ /** Helper function to determine if the current room index is equal to `GridRoom.MEGA_SATAN`. */
5436
5437
  export declare function inMegaSatanRoom(): boolean;
5437
5438
 
5438
5439
  /**
@@ -6049,6 +6050,10 @@ export declare function isReflectionRender(): boolean;
6049
6050
  */
6050
6051
  export declare function isRepentanceDoor(door: GridEntityDoor): boolean;
6051
6052
 
6053
+ /**
6054
+ * Helper function to check if the provided stage type is equal to `StageType.REPENTANCE` or
6055
+ * `StageType.REPENTANCE_B`.
6056
+ */
6052
6057
  export declare function isRepentanceStage(stageType: StageType): boolean;
6053
6058
 
6054
6059
  /** Returns true for cards that have `ItemConfigCardType.TAROT_REVERSE`. */
@@ -8263,6 +8268,10 @@ export declare function onFinalFloor(): boolean;
8263
8268
  */
8264
8269
  export declare function onFirstFloor(): boolean;
8265
8270
 
8271
+ /**
8272
+ * Helper function to check if the current stage type is equal to `StageType.REPENTANCE` or
8273
+ * `StageType.REPENTANCE_B`.
8274
+ */
8266
8275
  export declare function onRepentanceStage(): boolean;
8267
8276
 
8268
8277
  /**
package/package.json CHANGED
@@ -1,6 +1,6 @@
1
1
  {
2
2
  "name": "isaacscript-common",
3
- "version": "9.2.0",
3
+ "version": "9.2.1",
4
4
  "description": "Helper functions and features for IsaacScript mods.",
5
5
  "keywords": [
6
6
  "isaac",
@@ -1249,7 +1249,7 @@ export function sounds(): void {
1249
1249
  */
1250
1250
  export function spam(): void {
1251
1251
  v.run.spamBloodRights = !v.run.spamBloodRights;
1252
- printEnabled(v.run.maxSpeed, "spamming Blood Rights");
1252
+ printEnabled(v.run.spamBloodRights, "spamming Blood Rights");
1253
1253
  }
1254
1254
 
1255
1255
  /** Spawns a golden version of the specified trinket type. */
@@ -388,6 +388,7 @@ export function inLRoom(): boolean {
388
388
  );
389
389
  }
390
390
 
391
+ /** Helper function to determine if the current room index is equal to `GridRoom.MEGA_SATAN`. */
391
392
  export function inMegaSatanRoom(): boolean {
392
393
  const roomGridIndex = getRoomGridIndex();
393
394
 
@@ -116,6 +116,10 @@ export function goToStage(stage: LevelStage, stageType: StageType): void {
116
116
  Isaac.ExecuteCommand(command);
117
117
  }
118
118
 
119
+ /**
120
+ * Helper function to check if the provided stage type is equal to `StageType.REPENTANCE` or
121
+ * `StageType.REPENTANCE_B`.
122
+ */
119
123
  export function isRepentanceStage(stageType: StageType): boolean {
120
124
  return (
121
125
  stageType === StageType.REPENTANCE || stageType === StageType.REPENTANCE_B
@@ -191,6 +195,10 @@ export function onFirstFloor(): boolean {
191
195
  return effectiveStage === 1 && !isOnAscent;
192
196
  }
193
197
 
198
+ /**
199
+ * Helper function to check if the current stage type is equal to `StageType.REPENTANCE` or
200
+ * `StageType.REPENTANCE_B`.
201
+ */
194
202
  export function onRepentanceStage(): boolean {
195
203
  const level = game.GetLevel();
196
204
  const stageType = level.GetStageType();