isaacscript-common 9.19.3 → 9.20.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/index.d.ts +1 -1
- package/dist/isaacscript-common.lua +9 -3
- package/dist/package.lua +1 -1
- package/dist/src/functions/positionVelocity.d.ts +1 -1
- package/dist/src/functions/positionVelocity.d.ts.map +1 -1
- package/dist/src/functions/positionVelocity.lua +7 -1
- package/package.json +1 -1
- package/src/functions/positionVelocity.ts +8 -0
package/dist/index.d.ts
CHANGED
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@@ -2158,7 +2158,7 @@ export declare function find<T>(array: T[], func: (value: T, index: number, arra
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* with anything, then it will be returned.
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* @param avoidActiveEntities Optional. Default is false.
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*/
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2161
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-
export declare function findFreePosition(startingPosition: Vector, avoidActiveEntities?: boolean): Vector;
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2161
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+
export declare function findFreePosition(startingPosition: Vector, avoidActiveEntities?: boolean, minimumDistance?: float): Vector;
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/**
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* Helper function to make an NPC fire one or more projectiles. Returns the fired projectile(s).
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@@ -1,6 +1,6 @@
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1
1
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--[[
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2
2
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-
isaacscript-common 9.
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+
isaacscript-common 9.20.0
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This is the "isaacscript-common" library, which was created with the IsaacScript tool.
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@@ -26728,7 +26728,7 @@ end
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-- @param startingPosition The position to start searching from. If this position is not overlapping
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-- with anything, then it will be returned.
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-- @param avoidActiveEntities Optional. Default is false.
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26731
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-
function ____exports.findFreePosition(self, startingPosition, avoidActiveEntities)
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26731
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+
function ____exports.findFreePosition(self, startingPosition, avoidActiveEntities, minimumDistance)
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if avoidActiveEntities == nil then
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avoidActiveEntities = false
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end
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@@ -26747,6 +26747,12 @@ function ____exports.findFreePosition(self, startingPosition, avoidActiveEntitie
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if isCloseHeavenDoor then
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goto __continue7
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end
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26750
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+
if minimumDistance ~= nil then
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local distance = startingPosition:Distance(position)
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if distance < minimumDistance then
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goto __continue7
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end
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end
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return position
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end
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::__continue7::
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@@ -46818,7 +46824,7 @@ return ____exports
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["package"] = function(...)
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return {
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name = "isaacscript-common",
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-
version = "9.
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+
version = "9.20.0",
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description = "Helper functions and features for IsaacScript mods.",
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keywords = {"isaac", "rebirth", "afterbirth", "repentance"},
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homepage = "https://isaacscript.github.io/",
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package/dist/package.lua
CHANGED
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@@ -21,7 +21,7 @@ export declare function anyPlayerCloserThan(position: Vector, distance: float):
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* with anything, then it will be returned.
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* @param avoidActiveEntities Optional. Default is false.
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*/
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-
export declare function findFreePosition(startingPosition: Vector, avoidActiveEntities?: boolean): Vector;
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export declare function findFreePosition(startingPosition: Vector, avoidActiveEntities?: boolean, minimumDistance?: float): Vector;
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/**
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* Helper function to get a map containing the positions of every entity in the current room.
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*
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@@ -1 +1 @@
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1
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-
{"version":3,"file":"positionVelocity.d.ts","sourceRoot":"","sources":["../../../src/functions/positionVelocity.ts"],"names":[],"mappings":";;;;AAaA,wBAAgB,mBAAmB,CACjC,QAAQ,EAAE,MAAM,EAAE,EAClB,QAAQ,EAAE,MAAM,EAChB,QAAQ,EAAE,GAAG,GACZ,OAAO,CAIT;AAED;;;;;GAKG;AACH,wBAAgB,mBAAmB,CACjC,QAAQ,EAAE,MAAM,EAChB,QAAQ,EAAE,KAAK,GACd,OAAO,CAKT;AAED;;;;;;;;;;GAUG;AACH,wBAAgB,gBAAgB,CAC9B,gBAAgB,EAAE,MAAM,EACxB,mBAAmB,UAAQ,
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1
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+
{"version":3,"file":"positionVelocity.d.ts","sourceRoot":"","sources":["../../../src/functions/positionVelocity.ts"],"names":[],"mappings":";;;;AAaA,wBAAgB,mBAAmB,CACjC,QAAQ,EAAE,MAAM,EAAE,EAClB,QAAQ,EAAE,MAAM,EAChB,QAAQ,EAAE,GAAG,GACZ,OAAO,CAIT;AAED;;;;;GAKG;AACH,wBAAgB,mBAAmB,CACjC,QAAQ,EAAE,MAAM,EAChB,QAAQ,EAAE,KAAK,GACd,OAAO,CAKT;AAED;;;;;;;;;;GAUG;AACH,wBAAgB,gBAAgB,CAC9B,gBAAgB,EAAE,MAAM,EACxB,mBAAmB,UAAQ,EAC3B,eAAe,CAAC,EAAE,KAAK,GACtB,MAAM,CAwCR;AAED;;;;;;;;GAQG;AACH,wBAAgB,kBAAkB,CAAC,QAAQ,CAAC,EAAE,MAAM,EAAE,GAAG,GAAG,CAAC,OAAO,EAAE,MAAM,CAAC,CAY5E;AAED;;;;;;;;GAQG;AACH,wBAAgB,mBAAmB,CAAC,QAAQ,CAAC,EAAE,MAAM,EAAE,GAAG,GAAG,CAAC,OAAO,EAAE,MAAM,CAAC,CAY7E;AAED;;;;;;;;;;;;GAYG;AACH,wBAAgB,kBAAkB,CAChC,eAAe,EAAE,GAAG,CAAC,OAAO,EAAE,MAAM,CAAC,EACrC,QAAQ,CAAC,EAAE,MAAM,EAAE,GAClB,IAAI,CAYN;AAED;;;;;;;;;;;;GAYG;AACH,wBAAgB,mBAAmB,CACjC,gBAAgB,EAAE,GAAG,CAAC,OAAO,EAAE,MAAM,CAAC,EACtC,QAAQ,CAAC,EAAE,MAAM,EAAE,GAClB,IAAI,CAYN"}
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@@ -45,7 +45,7 @@ end
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-- @param startingPosition The position to start searching from. If this position is not overlapping
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-- with anything, then it will be returned.
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-- @param avoidActiveEntities Optional. Default is false.
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-
function ____exports.findFreePosition(self, startingPosition, avoidActiveEntities)
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+
function ____exports.findFreePosition(self, startingPosition, avoidActiveEntities, minimumDistance)
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if avoidActiveEntities == nil then
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avoidActiveEntities = false
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end
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@@ -64,6 +64,12 @@ function ____exports.findFreePosition(self, startingPosition, avoidActiveEntitie
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if isCloseHeavenDoor then
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goto __continue7
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end
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+
if minimumDistance ~= nil then
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local distance = startingPosition:Distance(position)
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if distance < minimumDistance then
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goto __continue7
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end
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end
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return position
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end
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::__continue7::
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package/package.json
CHANGED
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@@ -51,6 +51,7 @@ export function anyPlayerCloserThan(
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export function findFreePosition(
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startingPosition: Vector,
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avoidActiveEntities = false,
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minimumDistance?: float,
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): Vector {
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const room = game.GetRoom();
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const heavenDoors = getEffects(
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@@ -79,6 +80,13 @@ export function findFreePosition(
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continue;
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}
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if (minimumDistance !== undefined) {
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const distance = startingPosition.Distance(position);
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if (distance < minimumDistance) {
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continue;
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}
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}
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+
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return position;
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}
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