isaacscript-common 9.19.0 → 9.19.3
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/index.d.ts +55 -3
- package/dist/isaacscript-common.lua +2622 -2452
- package/dist/package.lua +15 -0
- package/dist/{callbacks → src/callbacks}/customRevive.d.ts +0 -0
- package/dist/src/callbacks/customRevive.d.ts.map +1 -0
- package/dist/src/callbacks/customRevive.lua +149 -0
- package/dist/{callbacks → src/callbacks}/itemPickup.d.ts +0 -0
- package/dist/src/callbacks/itemPickup.d.ts.map +1 -0
- package/dist/src/callbacks/itemPickup.lua +66 -0
- package/dist/{callbacks → src/callbacks}/postAmbush.d.ts +0 -0
- package/dist/src/callbacks/postAmbush.d.ts.map +1 -0
- package/dist/src/callbacks/postAmbush.lua +54 -0
- package/dist/{callbacks → src/callbacks}/postBombExploded.d.ts +0 -0
- package/dist/src/callbacks/postBombExploded.d.ts.map +1 -0
- package/dist/src/callbacks/postBombExploded.lua +24 -0
- package/dist/{callbacks → src/callbacks}/postBombInitLate.d.ts +0 -0
- package/dist/src/callbacks/postBombInitLate.d.ts.map +1 -0
- package/dist/src/callbacks/postBombInitLate.lua +31 -0
- package/dist/{callbacks → src/callbacks}/postBoneSwing.d.ts +0 -0
- package/dist/src/callbacks/postBoneSwing.d.ts.map +1 -0
- package/dist/src/callbacks/postBoneSwing.lua +48 -0
- package/dist/{callbacks → src/callbacks}/postCollectibleEmpty.d.ts +0 -0
- package/dist/src/callbacks/postCollectibleEmpty.d.ts.map +1 -0
- package/dist/src/callbacks/postCollectibleEmpty.lua +38 -0
- package/dist/{callbacks → src/callbacks}/postCollectibleInitFirst.d.ts +0 -0
- package/dist/src/callbacks/postCollectibleInitFirst.d.ts.map +1 -0
- package/dist/src/callbacks/postCollectibleInitFirst.lua +33 -0
- package/dist/{callbacks → src/callbacks}/postCursedTeleport.d.ts +0 -0
- package/dist/src/callbacks/postCursedTeleport.d.ts.map +1 -0
- package/dist/src/callbacks/postCursedTeleport.lua +120 -0
- package/dist/{callbacks → src/callbacks}/postCustomDoorEnter.d.ts +0 -0
- package/dist/src/callbacks/postCustomDoorEnter.d.ts.map +1 -0
- package/dist/src/callbacks/postCustomDoorEnter.lua +199 -0
- package/dist/{callbacks → src/callbacks}/postDiceRoomActivated.d.ts +0 -0
- package/dist/src/callbacks/postDiceRoomActivated.d.ts.map +1 -0
- package/dist/src/callbacks/postDiceRoomActivated.lua +39 -0
- package/dist/{callbacks → src/callbacks}/postDoorRender.d.ts +0 -0
- package/dist/src/callbacks/postDoorRender.d.ts.map +1 -0
- package/dist/src/callbacks/postDoorRender.lua +24 -0
- package/dist/{callbacks → src/callbacks}/postDoorUpdate.d.ts +0 -0
- package/dist/src/callbacks/postDoorUpdate.d.ts.map +1 -0
- package/dist/src/callbacks/postDoorUpdate.lua +24 -0
- package/dist/{callbacks → src/callbacks}/postEffectInitLate.d.ts +0 -0
- package/dist/src/callbacks/postEffectInitLate.d.ts.map +1 -0
- package/dist/src/callbacks/postEffectInitLate.lua +31 -0
- package/dist/{callbacks → src/callbacks}/postEffectStateChanged.d.ts +0 -0
- package/dist/src/callbacks/postEffectStateChanged.d.ts.map +1 -0
- package/dist/src/callbacks/postEffectStateChanged.lua +37 -0
- package/dist/{callbacks → src/callbacks}/postEsauJr.d.ts +0 -0
- package/dist/src/callbacks/postEsauJr.d.ts.map +1 -0
- package/dist/src/callbacks/postEsauJr.lua +60 -0
- package/dist/{callbacks → src/callbacks}/postFamiliarInitLate.d.ts +0 -0
- package/dist/src/callbacks/postFamiliarInitLate.d.ts.map +1 -0
- package/dist/src/callbacks/postFamiliarInitLate.lua +31 -0
- package/dist/{callbacks → src/callbacks}/postFamiliarStateChanged.d.ts +0 -0
- package/dist/src/callbacks/postFamiliarStateChanged.d.ts.map +1 -0
- package/dist/src/callbacks/postFamiliarStateChanged.lua +37 -0
- package/dist/{callbacks → src/callbacks}/postFlip.d.ts +0 -0
- package/dist/src/callbacks/postFlip.d.ts.map +1 -0
- package/dist/src/callbacks/postFlip.lua +62 -0
- package/dist/{callbacks → src/callbacks}/postGreedModeWave.d.ts +0 -0
- package/dist/src/callbacks/postGreedModeWave.d.ts.map +1 -0
- package/dist/src/callbacks/postGreedModeWave.lua +32 -0
- package/dist/{callbacks → src/callbacks}/postGridEntity.d.ts +0 -0
- package/dist/src/callbacks/postGridEntity.d.ts.map +1 -0
- package/dist/src/callbacks/postGridEntity.lua +154 -0
- package/dist/{callbacks → src/callbacks}/postGridEntityCollision.d.ts +0 -0
- package/dist/src/callbacks/postGridEntityCollision.d.ts.map +1 -0
- package/dist/src/callbacks/postGridEntityCollision.lua +65 -0
- package/dist/{callbacks → src/callbacks}/postGridEntityCustomCollision.d.ts +0 -0
- package/dist/src/callbacks/postGridEntityCustomCollision.d.ts.map +1 -0
- package/dist/src/callbacks/postGridEntityCustomCollision.lua +69 -0
- package/dist/{callbacks → src/callbacks}/postGridEntityCustomRender.d.ts +0 -0
- package/dist/src/callbacks/postGridEntityCustomRender.d.ts.map +1 -0
- package/dist/src/callbacks/postGridEntityCustomRender.lua +27 -0
- package/dist/{callbacks → src/callbacks}/postGridEntityCustomUpdate.d.ts +0 -0
- package/dist/src/callbacks/postGridEntityCustomUpdate.d.ts.map +1 -0
- package/dist/src/callbacks/postGridEntityCustomUpdate.lua +27 -0
- package/dist/{callbacks → src/callbacks}/postGridEntityRender.d.ts +0 -0
- package/dist/src/callbacks/postGridEntityRender.d.ts.map +1 -0
- package/dist/src/callbacks/postGridEntityRender.lua +24 -0
- package/dist/{callbacks → src/callbacks}/postHolyMantleRemoved.d.ts +0 -0
- package/dist/src/callbacks/postHolyMantleRemoved.d.ts.map +1 -0
- package/dist/src/callbacks/postHolyMantleRemoved.lua +39 -0
- package/dist/{callbacks → src/callbacks}/postItemDischarged.d.ts +0 -0
- package/dist/src/callbacks/postItemDischarged.d.ts.map +1 -0
- package/dist/src/callbacks/postItemDischarged.lua +107 -0
- package/dist/{callbacks → src/callbacks}/postKnifeInitLate.d.ts +0 -0
- package/dist/src/callbacks/postKnifeInitLate.d.ts.map +1 -0
- package/dist/src/callbacks/postKnifeInitLate.lua +31 -0
- package/dist/{callbacks → src/callbacks}/postLaserInitLate.d.ts +0 -0
- package/dist/src/callbacks/postLaserInitLate.d.ts.map +1 -0
- package/dist/src/callbacks/postLaserInitLate.lua +31 -0
- package/dist/{callbacks → src/callbacks}/postNPCInitLate.d.ts +0 -0
- package/dist/src/callbacks/postNPCInitLate.d.ts.map +1 -0
- package/dist/src/callbacks/postNPCInitLate.lua +31 -0
- package/dist/{callbacks → src/callbacks}/postNPCStateChanged.d.ts +0 -0
- package/dist/src/callbacks/postNPCStateChanged.d.ts.map +1 -0
- package/dist/src/callbacks/postNPCStateChanged.lua +37 -0
- package/dist/{callbacks → src/callbacks}/postNewRoomEarly.d.ts +0 -0
- package/dist/src/callbacks/postNewRoomEarly.d.ts.map +1 -0
- package/dist/src/callbacks/postNewRoomEarly.lua +66 -0
- package/dist/{callbacks → src/callbacks}/postPickupCollect.d.ts +0 -0
- package/dist/src/callbacks/postPickupCollect.d.ts.map +1 -0
- package/dist/src/callbacks/postPickupCollect.lua +39 -0
- package/dist/{callbacks → src/callbacks}/postPickupInitFirst.d.ts +0 -0
- package/dist/src/callbacks/postPickupInitFirst.d.ts.map +1 -0
- package/dist/src/callbacks/postPickupInitFirst.lua +34 -0
- package/dist/{callbacks → src/callbacks}/postPickupInitLate.d.ts +0 -0
- package/dist/src/callbacks/postPickupInitLate.d.ts.map +1 -0
- package/dist/src/callbacks/postPickupInitLate.lua +31 -0
- package/dist/{callbacks → src/callbacks}/postPickupStateChanged.d.ts +0 -0
- package/dist/src/callbacks/postPickupStateChanged.d.ts.map +1 -0
- package/dist/src/callbacks/postPickupStateChanged.lua +37 -0
- package/dist/{callbacks → src/callbacks}/postPitRender.d.ts +0 -0
- package/dist/src/callbacks/postPitRender.d.ts.map +1 -0
- package/dist/src/callbacks/postPitRender.lua +24 -0
- package/dist/{callbacks → src/callbacks}/postPitUpdate.d.ts +0 -0
- package/dist/src/callbacks/postPitUpdate.d.ts.map +1 -0
- package/dist/src/callbacks/postPitUpdate.lua +24 -0
- package/dist/{callbacks → src/callbacks}/postPlayerChangeHealth.d.ts +0 -0
- package/dist/src/callbacks/postPlayerChangeHealth.d.ts.map +1 -0
- package/dist/src/callbacks/postPlayerChangeHealth.lua +57 -0
- package/dist/{callbacks → src/callbacks}/postPlayerChangeStat.d.ts +0 -0
- package/dist/src/callbacks/postPlayerChangeStat.d.ts.map +1 -0
- package/dist/src/callbacks/postPlayerChangeStat.lua +98 -0
- package/dist/{callbacks → src/callbacks}/postPlayerChangeType.d.ts +0 -0
- package/dist/src/callbacks/postPlayerChangeType.d.ts.map +1 -0
- package/dist/src/callbacks/postPlayerChangeType.lua +39 -0
- package/dist/{callbacks → src/callbacks}/postPlayerCollectible.d.ts +0 -0
- package/dist/src/callbacks/postPlayerCollectible.d.ts.map +1 -0
- package/dist/src/callbacks/postPlayerCollectible.lua +169 -0
- package/dist/{callbacks → src/callbacks}/postPlayerFatalDamage.d.ts +0 -0
- package/dist/src/callbacks/postPlayerFatalDamage.d.ts.map +1 -0
- package/dist/src/callbacks/postPlayerFatalDamage.lua +97 -0
- package/dist/{callbacks → src/callbacks}/postPlayerInitFirst.d.ts +0 -0
- package/dist/src/callbacks/postPlayerInitFirst.d.ts.map +1 -0
- package/dist/src/callbacks/postPlayerInitFirst.lua +40 -0
- package/dist/{callbacks → src/callbacks}/postPlayerInitLate.d.ts +0 -0
- package/dist/src/callbacks/postPlayerInitLate.d.ts.map +1 -0
- package/dist/src/callbacks/postPlayerInitLate.lua +33 -0
- package/dist/{callbacks → src/callbacks}/postPlayerReorderedCallbacks.d.ts +0 -0
- package/dist/src/callbacks/postPlayerReorderedCallbacks.d.ts.map +1 -0
- package/dist/src/callbacks/postPlayerReorderedCallbacks.lua +88 -0
- package/dist/{callbacks → src/callbacks}/postPoopRender.d.ts +0 -0
- package/dist/src/callbacks/postPoopRender.d.ts.map +1 -0
- package/dist/src/callbacks/postPoopRender.lua +24 -0
- package/dist/{callbacks → src/callbacks}/postPoopUpdate.d.ts +0 -0
- package/dist/src/callbacks/postPoopUpdate.d.ts.map +1 -0
- package/dist/src/callbacks/postPoopUpdate.lua +24 -0
- package/dist/{callbacks → src/callbacks}/postPressurePlateRender.d.ts +0 -0
- package/dist/src/callbacks/postPressurePlateRender.d.ts.map +1 -0
- package/dist/src/callbacks/postPressurePlateRender.lua +24 -0
- package/dist/{callbacks → src/callbacks}/postPressurePlateUpdate.d.ts +0 -0
- package/dist/src/callbacks/postPressurePlateUpdate.d.ts.map +1 -0
- package/dist/src/callbacks/postPressurePlateUpdate.lua +24 -0
- package/dist/{callbacks → src/callbacks}/postProjectileInitLate.d.ts +0 -0
- package/dist/src/callbacks/postProjectileInitLate.d.ts.map +1 -0
- package/dist/src/callbacks/postProjectileInitLate.lua +31 -0
- package/dist/{callbacks → src/callbacks}/postPurchase.d.ts +0 -0
- package/dist/src/callbacks/postPurchase.d.ts.map +1 -0
- package/dist/src/callbacks/postPurchase.lua +49 -0
- package/dist/{callbacks → src/callbacks}/postRockRender.d.ts +0 -0
- package/dist/src/callbacks/postRockRender.d.ts.map +1 -0
- package/dist/src/callbacks/postRockRender.lua +24 -0
- package/dist/{callbacks → src/callbacks}/postRockUpdate.d.ts +0 -0
- package/dist/src/callbacks/postRockUpdate.d.ts.map +1 -0
- package/dist/src/callbacks/postRockUpdate.lua +24 -0
- package/dist/{callbacks → src/callbacks}/postRoomClearChanged.d.ts +0 -0
- package/dist/src/callbacks/postRoomClearChanged.d.ts.map +1 -0
- package/dist/src/callbacks/postRoomClearChanged.lua +42 -0
- package/dist/{callbacks → src/callbacks}/postSacrifice.d.ts +0 -0
- package/dist/src/callbacks/postSacrifice.d.ts.map +1 -0
- package/dist/src/callbacks/postSacrifice.lua +43 -0
- package/dist/{callbacks → src/callbacks}/postSlotCollision.d.ts +0 -0
- package/dist/src/callbacks/postSlotCollision.d.ts.map +1 -0
- package/dist/src/callbacks/postSlotCollision.lua +25 -0
- package/dist/{callbacks → src/callbacks}/postSlotDestroyed.d.ts +0 -0
- package/dist/src/callbacks/postSlotDestroyed.d.ts.map +1 -0
- package/dist/src/callbacks/postSlotDestroyed.lua +66 -0
- package/dist/{callbacks → src/callbacks}/postSlotInitUpdate.d.ts +0 -0
- package/dist/src/callbacks/postSlotInitUpdate.d.ts.map +1 -0
- package/dist/src/callbacks/postSlotInitUpdate.lua +53 -0
- package/dist/{callbacks → src/callbacks}/postSlotRender.d.ts +0 -0
- package/dist/src/callbacks/postSlotRender.d.ts.map +1 -0
- package/dist/src/callbacks/postSlotRender.lua +56 -0
- package/dist/{callbacks → src/callbacks}/postSpikesRender.d.ts +0 -0
- package/dist/src/callbacks/postSpikesRender.d.ts.map +1 -0
- package/dist/src/callbacks/postSpikesRender.lua +24 -0
- package/dist/{callbacks → src/callbacks}/postSpikesUpdate.d.ts +0 -0
- package/dist/src/callbacks/postSpikesUpdate.d.ts.map +1 -0
- package/dist/src/callbacks/postSpikesUpdate.lua +24 -0
- package/dist/{callbacks → src/callbacks}/postTNTRender.d.ts +0 -0
- package/dist/src/callbacks/postTNTRender.d.ts.map +1 -0
- package/dist/src/callbacks/postTNTRender.lua +24 -0
- package/dist/{callbacks → src/callbacks}/postTNTUpdate.d.ts +0 -0
- package/dist/src/callbacks/postTNTUpdate.d.ts.map +1 -0
- package/dist/src/callbacks/postTNTUpdate.lua +24 -0
- package/dist/{callbacks → src/callbacks}/postTearInitLate.d.ts +0 -0
- package/dist/src/callbacks/postTearInitLate.d.ts.map +1 -0
- package/dist/src/callbacks/postTearInitLate.lua +31 -0
- package/dist/{callbacks → src/callbacks}/postTearInitVeryLate.d.ts +0 -0
- package/dist/src/callbacks/postTearInitVeryLate.d.ts.map +1 -0
- package/dist/src/callbacks/postTearInitVeryLate.lua +34 -0
- package/dist/{callbacks → src/callbacks}/postTransformation.d.ts +0 -0
- package/dist/src/callbacks/postTransformation.d.ts.map +1 -0
- package/dist/src/callbacks/postTransformation.lua +50 -0
- package/dist/{callbacks → src/callbacks}/postTrinketBreak.d.ts +0 -0
- package/dist/src/callbacks/postTrinketBreak.d.ts.map +1 -0
- package/dist/src/callbacks/postTrinketBreak.lua +75 -0
- package/dist/{callbacks → src/callbacks}/preBerserkDeath.d.ts +0 -0
- package/dist/src/callbacks/preBerserkDeath.d.ts.map +1 -0
- package/dist/src/callbacks/preBerserkDeath.lua +36 -0
- package/dist/src/callbacks/preGetPedestal.d.ts +3 -0
- package/dist/src/callbacks/preGetPedestal.d.ts.map +1 -0
- package/dist/src/callbacks/preGetPedestal.lua +40 -0
- package/dist/{callbacks → src/callbacks}/preNewLevel.d.ts +0 -0
- package/dist/src/callbacks/preNewLevel.d.ts.map +1 -0
- package/dist/src/callbacks/preNewLevel.lua +43 -0
- package/dist/{callbacks → src/callbacks}/reorderedCallbacks.d.ts +0 -0
- package/dist/src/callbacks/reorderedCallbacks.d.ts.map +1 -0
- package/dist/src/callbacks/reorderedCallbacks.lua +101 -0
- package/dist/{callbacks → src/callbacks}/subscriptions/postAmbushFinished.d.ts +0 -0
- package/dist/src/callbacks/subscriptions/postAmbushFinished.d.ts.map +1 -0
- package/dist/{callbacks → src/callbacks}/subscriptions/postAmbushFinished.lua +0 -0
- package/dist/{callbacks → src/callbacks}/subscriptions/postAmbushStarted.d.ts +0 -0
- package/dist/src/callbacks/subscriptions/postAmbushStarted.d.ts.map +1 -0
- package/dist/{callbacks → src/callbacks}/subscriptions/postAmbushStarted.lua +0 -0
- package/dist/{callbacks → src/callbacks}/subscriptions/postBombInitLate.d.ts +0 -0
- package/dist/src/callbacks/subscriptions/postBombInitLate.d.ts.map +1 -0
- package/dist/{callbacks → src/callbacks}/subscriptions/postBombInitLate.lua +0 -0
- package/dist/{callbacks → src/callbacks}/subscriptions/postBoneExploded.d.ts +0 -0
- package/dist/src/callbacks/subscriptions/postBoneExploded.d.ts.map +1 -0
- package/dist/{callbacks → src/callbacks}/subscriptions/postBoneExploded.lua +0 -0
- package/dist/{callbacks → src/callbacks}/subscriptions/postBoneSwing.d.ts +0 -0
- package/dist/src/callbacks/subscriptions/postBoneSwing.d.ts.map +1 -0
- package/dist/{callbacks → src/callbacks}/subscriptions/postBoneSwing.lua +0 -0
- package/dist/{callbacks → src/callbacks}/subscriptions/postCollectibleEmpty.d.ts +0 -0
- package/dist/src/callbacks/subscriptions/postCollectibleEmpty.d.ts.map +1 -0
- package/dist/{callbacks → src/callbacks}/subscriptions/postCollectibleEmpty.lua +0 -0
- package/dist/{callbacks → src/callbacks}/subscriptions/postCollectibleInitFirst.d.ts +0 -0
- package/dist/src/callbacks/subscriptions/postCollectibleInitFirst.d.ts.map +1 -0
- package/dist/{callbacks → src/callbacks}/subscriptions/postCollectibleInitFirst.lua +0 -0
- package/dist/{callbacks → src/callbacks}/subscriptions/postCursedTeleport.d.ts +0 -0
- package/dist/src/callbacks/subscriptions/postCursedTeleport.d.ts.map +1 -0
- package/dist/{callbacks → src/callbacks}/subscriptions/postCursedTeleport.lua +0 -0
- package/dist/{callbacks → src/callbacks}/subscriptions/postCustomDoorEnter.d.ts +0 -0
- package/dist/src/callbacks/subscriptions/postCustomDoorEnter.d.ts.map +1 -0
- package/dist/{callbacks → src/callbacks}/subscriptions/postCustomDoorEnter.lua +0 -0
- package/dist/{callbacks → src/callbacks}/subscriptions/postCustomRevive.d.ts +0 -0
- package/dist/src/callbacks/subscriptions/postCustomRevive.d.ts.map +1 -0
- package/dist/{callbacks → src/callbacks}/subscriptions/postCustomRevive.lua +0 -0
- package/dist/{callbacks → src/callbacks}/subscriptions/postDiceRoomActivated.d.ts +0 -0
- package/dist/src/callbacks/subscriptions/postDiceRoomActivated.d.ts.map +1 -0
- package/dist/{callbacks → src/callbacks}/subscriptions/postDiceRoomActivated.lua +0 -0
- package/dist/{callbacks → src/callbacks}/subscriptions/postDoorRender.d.ts +0 -0
- package/dist/src/callbacks/subscriptions/postDoorRender.d.ts.map +1 -0
- package/dist/{callbacks → src/callbacks}/subscriptions/postDoorRender.lua +0 -0
- package/dist/{callbacks → src/callbacks}/subscriptions/postDoorUpdate.d.ts +0 -0
- package/dist/src/callbacks/subscriptions/postDoorUpdate.d.ts.map +1 -0
- package/dist/{callbacks → src/callbacks}/subscriptions/postDoorUpdate.lua +0 -0
- package/dist/{callbacks → src/callbacks}/subscriptions/postEffectInitLate.d.ts +0 -0
- package/dist/src/callbacks/subscriptions/postEffectInitLate.d.ts.map +1 -0
- package/dist/{callbacks → src/callbacks}/subscriptions/postEffectInitLate.lua +0 -0
- package/dist/{callbacks → src/callbacks}/subscriptions/postEffectStateChanged.d.ts +0 -0
- package/dist/src/callbacks/subscriptions/postEffectStateChanged.d.ts.map +1 -0
- package/dist/{callbacks → src/callbacks}/subscriptions/postEffectStateChanged.lua +0 -0
- package/dist/{callbacks → src/callbacks}/subscriptions/postEsauJr.d.ts +0 -0
- package/dist/src/callbacks/subscriptions/postEsauJr.d.ts.map +1 -0
- package/dist/{callbacks → src/callbacks}/subscriptions/postEsauJr.lua +0 -0
- package/dist/{callbacks → src/callbacks}/subscriptions/postFamiliarInitLate.d.ts +0 -0
- package/dist/src/callbacks/subscriptions/postFamiliarInitLate.d.ts.map +1 -0
- package/dist/{callbacks → src/callbacks}/subscriptions/postFamiliarInitLate.lua +0 -0
- package/dist/{callbacks → src/callbacks}/subscriptions/postFamiliarStateChanged.d.ts +0 -0
- package/dist/src/callbacks/subscriptions/postFamiliarStateChanged.d.ts.map +1 -0
- package/dist/{callbacks → src/callbacks}/subscriptions/postFamiliarStateChanged.lua +0 -0
- package/dist/{callbacks → src/callbacks}/subscriptions/postFirstEsauJr.d.ts +0 -0
- package/dist/src/callbacks/subscriptions/postFirstEsauJr.d.ts.map +1 -0
- package/dist/{callbacks → src/callbacks}/subscriptions/postFirstEsauJr.lua +0 -0
- package/dist/{callbacks → src/callbacks}/subscriptions/postFirstFlip.d.ts +0 -0
- package/dist/src/callbacks/subscriptions/postFirstFlip.d.ts.map +1 -0
- package/dist/{callbacks → src/callbacks}/subscriptions/postFirstFlip.lua +0 -0
- package/dist/{callbacks → src/callbacks}/subscriptions/postFlip.d.ts +0 -0
- package/dist/src/callbacks/subscriptions/postFlip.d.ts.map +1 -0
- package/dist/{callbacks → src/callbacks}/subscriptions/postFlip.lua +0 -0
- package/dist/{callbacks → src/callbacks}/subscriptions/postGameStartedReordered.d.ts +0 -0
- package/dist/src/callbacks/subscriptions/postGameStartedReordered.d.ts.map +1 -0
- package/dist/{callbacks → src/callbacks}/subscriptions/postGameStartedReordered.lua +0 -0
- package/dist/{callbacks → src/callbacks}/subscriptions/postGameStartedReorderedLast.d.ts +0 -0
- package/dist/src/callbacks/subscriptions/postGameStartedReorderedLast.d.ts.map +1 -0
- package/dist/{callbacks → src/callbacks}/subscriptions/postGameStartedReorderedLast.lua +0 -0
- package/dist/{callbacks → src/callbacks}/subscriptions/postGreedModeWave.d.ts +0 -0
- package/dist/src/callbacks/subscriptions/postGreedModeWave.d.ts.map +1 -0
- package/dist/{callbacks → src/callbacks}/subscriptions/postGreedModeWave.lua +0 -0
- package/dist/{callbacks → src/callbacks}/subscriptions/postGridEntityBroken.d.ts +0 -0
- package/dist/src/callbacks/subscriptions/postGridEntityBroken.d.ts.map +1 -0
- package/dist/{callbacks → src/callbacks}/subscriptions/postGridEntityBroken.lua +0 -0
- package/dist/{callbacks → src/callbacks}/subscriptions/postGridEntityCollision.d.ts +0 -0
- package/dist/src/callbacks/subscriptions/postGridEntityCollision.d.ts.map +1 -0
- package/dist/{callbacks → src/callbacks}/subscriptions/postGridEntityCollision.lua +0 -0
- package/dist/{callbacks → src/callbacks}/subscriptions/postGridEntityCustomBroken.d.ts +0 -0
- package/dist/src/callbacks/subscriptions/postGridEntityCustomBroken.d.ts.map +1 -0
- package/dist/{callbacks → src/callbacks}/subscriptions/postGridEntityCustomBroken.lua +0 -0
- package/dist/{callbacks → src/callbacks}/subscriptions/postGridEntityCustomCollision.d.ts +0 -0
- package/dist/src/callbacks/subscriptions/postGridEntityCustomCollision.d.ts.map +1 -0
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- package/dist/interfaces/CustomStageTSConfig.d.ts.map +0 -1
- package/dist/interfaces/GridEntityCustomData.d.ts.map +0 -1
- package/dist/interfaces/JSONRoomsFile.d.ts.map +0 -1
- package/dist/interfaces/PlayerHealth.d.ts.map +0 -1
- package/dist/interfaces/PocketItemDescription.d.ts.map +0 -1
- package/dist/interfaces/RoomDescription.d.ts.map +0 -1
- package/dist/interfaces/SaveData.d.ts.map +0 -1
- package/dist/interfaces/StatTypeType.d.ts.map +0 -1
- package/dist/interfaces/StatTypeType.lua +0 -4
- package/dist/interfaces/TrinketSituation.d.ts.map +0 -1
- package/dist/interfaces/private/AddCallbackParameterCustom.d.ts +0 -190
- package/dist/interfaces/private/AddCallbackParameterCustom.d.ts.map +0 -1
- package/dist/interfaces/private/AddCallbackParameterCustom.lua +0 -4
- package/dist/interfaces/private/CustomStage.d.ts.map +0 -1
- package/dist/interfaces/private/CustomTrapdoorDescription.d.ts.map +0 -1
- package/dist/interfaces/private/CustomTrapdoorDestination.d.ts.map +0 -1
- package/dist/interfaces/private/TSTLClassMetatable.d.ts.map +0 -1
- package/dist/maps/PHDPillConversions.d.ts.map +0 -1
- package/dist/maps/cardNameToTypeMap.d.ts.map +0 -1
- package/dist/maps/characterNameToTypeMap.d.ts.map +0 -1
- package/dist/maps/collectibleDescriptionMap.d.ts.map +0 -1
- package/dist/maps/collectibleNameToTypeMap.d.ts.map +0 -1
- package/dist/maps/collectibleNameToTypeMap.lua +0 -21
- package/dist/maps/collectibleTypeToNameMap.d.ts.map +0 -1
- package/dist/maps/defaultPlayerStatMap.d.ts.map +0 -1
- package/dist/maps/defaultPlayerStatMap.lua +0 -25
- package/dist/maps/falsePHDPillConversions.d.ts.map +0 -1
- package/dist/maps/gridEntityTypeToBrokenStateMap.d.ts.map +0 -1
- package/dist/maps/gridEntityXMLMap.d.ts.map +0 -1
- package/dist/maps/keyboardToString.d.ts.map +0 -1
- package/dist/maps/pillNameToEffectMap.d.ts.map +0 -1
- package/dist/maps/roomNameToTypeMap.d.ts.map +0 -1
- package/dist/maps/roomShapeToTopLeftWallGridIndexMap.d.ts.map +0 -1
- package/dist/maps/trinketDescriptionMap.d.ts.map +0 -1
- package/dist/maps/trinketNameToTypeMap.d.ts.map +0 -1
- package/dist/maps/trinketNameToTypeMap.lua +0 -21
- package/dist/maps/trinketTypeToNameMap.d.ts.map +0 -1
- package/dist/objects/LRoomShapeToRectangles.d.ts.map +0 -1
- package/dist/objects/LRoomShapeToRectangles.lua +0 -35
- package/dist/objects/backdropTypeToRockAltType.d.ts.map +0 -1
- package/dist/objects/backdropTypeToRockAltType.lua +0 -69
- package/dist/objects/bossNamePNGFileNames.d.ts.map +0 -1
- package/dist/objects/bossPortraitPNGFileNames.d.ts.map +0 -1
- package/dist/objects/callbackRegisterFunctions.d.ts.map +0 -1
- package/dist/objects/callbackRegisterFunctions.lua +0 -285
- package/dist/objects/cardDescriptions.d.ts.map +0 -1
- package/dist/objects/cardNames.d.ts.map +0 -1
- package/dist/objects/cardTypeToItemConfigCardType.d.ts.map +0 -1
- package/dist/objects/challengeNames.d.ts.map +0 -1
- package/dist/objects/characterDamageMultipliers.d.ts.map +0 -1
- package/dist/objects/characterNames.d.ts.map +0 -1
- package/dist/objects/coinSubTypeToValue.d.ts.map +0 -1
- package/dist/objects/colors.d.ts.map +0 -1
- package/dist/objects/directionNames.d.ts.map +0 -1
- package/dist/objects/directionToDegrees.d.ts.map +0 -1
- package/dist/objects/directionToVector.d.ts.map +0 -1
- package/dist/objects/directionToVector.lua +0 -13
- package/dist/objects/doorSlotFlagToDoorSlot.d.ts.map +0 -1
- package/dist/objects/doorSlotToDirection.d.ts.map +0 -1
- package/dist/objects/doorSlotToDoorSlotFlag.d.ts.map +0 -1
- package/dist/objects/isaacAPIClassTypeToBrand.d.ts.map +0 -1
- package/dist/objects/isaacAPIClassTypeToBrand.lua +0 -13
- package/dist/objects/isaacAPIClassTypeToFunctions.d.ts.map +0 -1
- package/dist/objects/isaacAPIClassTypeToFunctions.lua +0 -36
- package/dist/objects/kColors.d.ts.map +0 -1
- package/dist/objects/languageNames.d.ts.map +0 -1
- package/dist/objects/oppositeDoorSlots.d.ts.map +0 -1
- package/dist/objects/pillEffectClasses.d.ts.map +0 -1
- package/dist/objects/pillEffectNames.d.ts.map +0 -1
- package/dist/objects/pillEffectTypes.d.ts.map +0 -1
- package/dist/objects/playerNamePNGFileNames.d.ts.map +0 -1
- package/dist/objects/playerPortraitPNGFileNames.d.ts.map +0 -1
- package/dist/objects/roomShapeBounds.d.ts.map +0 -1
- package/dist/objects/roomShapeBounds.lua +0 -26
- package/dist/objects/roomShapeCorners.d.ts.map +0 -1
- package/dist/objects/roomShapeCorners.lua +0 -259
- package/dist/objects/roomShapeLayoutSizes.d.ts.map +0 -1
- package/dist/objects/roomShapeLayoutSizes.lua +0 -29
- package/dist/objects/roomShapeToBottomRightPosition.d.ts.map +0 -1
- package/dist/objects/roomShapeToDoorSlotCoordinates.d.ts.map +0 -1
- package/dist/objects/roomShapeToDoorSlots.d.ts.map +0 -1
- package/dist/objects/roomShapeToDoorSlotsToGridIndexDelta.d.ts.map +0 -1
- package/dist/objects/roomShapeToDoorSlotsToGridIndexDelta.lua +0 -89
- package/dist/objects/roomShapeToGridWidth.d.ts.map +0 -1
- package/dist/objects/roomShapeToTopLeftPosition.d.ts.map +0 -1
- package/dist/objects/roomShapeToTopLeftPosition.lua +0 -24
- package/dist/objects/roomShapeVolumes.d.ts.map +0 -1
- package/dist/objects/roomTypeGotoPrefixes.d.ts.map +0 -1
- package/dist/objects/roomTypeNames.d.ts.map +0 -1
- package/dist/objects/stageTypeSuffixes.d.ts.map +0 -1
- package/dist/objects/stageTypeToLetter.d.ts.map +0 -1
- package/dist/objects/transformationNames.d.ts.map +0 -1
- package/dist/objects/versusScreenBackgroundColors.d.ts.map +0 -1
- package/dist/objects/versusScreenDirtSpotColors.d.ts.map +0 -1
- package/dist/patchErrorFunctions.d.ts.map +0 -1
- package/dist/patchErrorFunctions.lua +0 -56
- package/dist/sets/LRoomShapesSet.d.ts.map +0 -1
- package/dist/sets/bossSets.d.ts.map +0 -1
- package/dist/sets/bossSets.lua +0 -577
- package/dist/sets/charactersThatStartWithAnActiveItemSet.d.ts.map +0 -1
- package/dist/sets/charactersWithBlackHeartFromEternalHeartSet.d.ts.map +0 -1
- package/dist/sets/charactersWithFreeDevilDealsSet.d.ts.map +0 -1
- package/dist/sets/charactersWithNoRedHeartsSet.d.ts.map +0 -1
- package/dist/sets/charactersWithNoSoulHeartsSet.d.ts.map +0 -1
- package/dist/sets/chestPickupVariantsSet.d.ts.map +0 -1
- package/dist/sets/consoleCommandsSet.d.ts.map +0 -1
- package/dist/sets/familiarsThatShootPlayerTearsSet.d.ts.map +0 -1
- package/dist/sets/lostStyleCharactersSet.d.ts.map +0 -1
- package/dist/sets/mineShaftRoomSubTypesSet.d.ts.map +0 -1
- package/dist/sets/narrowRoomShapesSet.d.ts.map +0 -1
- package/dist/sets/redHeartSubTypesSet.d.ts.map +0 -1
- package/dist/sets/sinEntityTypesSet.d.ts.map +0 -1
- package/dist/sets/singleUseActiveCollectibleTypesSet.d.ts.map +0 -1
- package/dist/sets/storyBossesSet.d.ts.map +0 -1
- package/dist/shaderCrashFix.d.ts.map +0 -1
- package/dist/types/AnyEntity.d.ts.map +0 -1
- package/dist/types/AnyGridEntity.d.ts.map +0 -1
- package/dist/types/CollectibleIndex.d.ts.map +0 -1
- package/dist/types/Immutable.d.ts.map +0 -1
- package/dist/types/PickingUpItem.d.ts.map +0 -1
- package/dist/types/PickupIndex.d.ts.map +0 -1
- package/dist/types/PlayerIndex.d.ts.map +0 -1
- package/dist/types/PossibleStatType.d.ts.map +0 -1
- package/dist/types/SerializedIsaacAPIClass.d.ts.map +0 -1
- package/dist/types/TSTLClass.d.ts.map +0 -1
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@@ -1,93 +0,0 @@
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local ____lualib = require("lualib_bundle")
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local Map = ____lualib.Map
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local __TS__New = ____lualib.__TS__New
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local __TS__Iterator = ____lualib.__TS__Iterator
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local ____exports = {}
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local postRender, checkIfTriggered, staticHotkeyFunctionMap, dynamicHotkeyFunctionMap, keyPressedMap
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local ____isaac_2Dtypescript_2Ddefinitions = require("isaac-typescript-definitions")
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local Keyboard = ____isaac_2Dtypescript_2Ddefinitions.Keyboard
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local ModCallback = ____isaac_2Dtypescript_2Ddefinitions.ModCallback
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local ____DefaultMap = require("classes.DefaultMap")
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local DefaultMap = ____DefaultMap.DefaultMap
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local ____featuresInitialized = require("featuresInitialized")
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local errorIfFeaturesNotInitialized = ____featuresInitialized.errorIfFeaturesNotInitialized
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local ____input = require("functions.input")
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local isKeyboardPressed = ____input.isKeyboardPressed
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local ____types = require("functions.types")
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local isFunction = ____types.isFunction
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function postRender(self)
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for ____, ____value in __TS__Iterator(staticHotkeyFunctionMap:entries()) do
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local keyboard = ____value[1]
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local triggerFunc = ____value[2]
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checkIfTriggered(nil, keyboard, triggerFunc)
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end
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for ____, ____value in __TS__Iterator(dynamicHotkeyFunctionMap:entries()) do
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local keyboardFunc = ____value[1]
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local triggerFunc = ____value[2]
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local keyboard = keyboardFunc(nil)
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if keyboard ~= nil then
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checkIfTriggered(nil, keyboard, triggerFunc)
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end
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end
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end
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function checkIfTriggered(self, keyboard, triggerFunc)
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local isPressed = isKeyboardPressed(nil, keyboard)
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local wasPreviouslyPressed = keyPressedMap:getAndSetDefault(keyboard)
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keyPressedMap:set(keyboard, isPressed)
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if isPressed and not wasPreviouslyPressed then
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triggerFunc(nil)
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end
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end
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local FEATURE_NAME = "registerHotkeys"
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staticHotkeyFunctionMap = __TS__New(Map)
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dynamicHotkeyFunctionMap = __TS__New(Map)
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keyPressedMap = __TS__New(DefaultMap, false)
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---
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-- @internal
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function ____exports.registerHotkeyInit(self, mod)
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mod:AddCallback(ModCallback.POST_RENDER, postRender)
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end
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--- Helper function to run arbitrary code when you press and release a specific keyboard key.
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--
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-- This can be used to easily set up custom hotkeys to facilitate custom game features or to assist
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-- in debugging.
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--
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-- @param keyboardOrFunc Either the key that you want to trigger the hotkey or a function that
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-- returns the key that will trigger the hotkey. Normally, you would just
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-- specify the key directly, but you can use a function for situations where
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-- the key can change (like if end-users can specify a custom hotkey using Mod
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-- Config Menu).
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-- @param triggerFunc A function containing the arbitrary code that you want to execute when the
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-- hotkey is triggered.
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function ____exports.registerHotkey(self, keyboardOrFunc, triggerFunc)
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errorIfFeaturesNotInitialized(nil, FEATURE_NAME)
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if isFunction(nil, keyboardOrFunc) then
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if dynamicHotkeyFunctionMap:has(keyboardOrFunc) then
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error("Failed to register a hotkey due to a custom hotkey already being defined for the submitted function.")
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end
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dynamicHotkeyFunctionMap:set(keyboardOrFunc, triggerFunc)
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else
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if staticHotkeyFunctionMap:has(keyboardOrFunc) then
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error(((("Failed to register a hotkey due to a hotkey already being defined for key: Keyboard." .. tostring(Keyboard[keyboardOrFunc])) .. " (") .. tostring(keyboardOrFunc)) .. ")")
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end
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staticHotkeyFunctionMap:set(keyboardOrFunc, triggerFunc)
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end
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end
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--- Helper function to remove a hotkey created with the `registerHotkey` function.
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--
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-- @param keyboardOrFunc Equal to the value that you passed when initially registering the hotkey.
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function ____exports.unregisterHotkey(self, keyboardOrFunc)
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errorIfFeaturesNotInitialized(nil, FEATURE_NAME)
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if isFunction(nil, keyboardOrFunc) then
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if not dynamicHotkeyFunctionMap:has(keyboardOrFunc) then
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error("Failed to unregister a hotkey since there is no existing hotkey defined for the submitted function.")
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end
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dynamicHotkeyFunctionMap:delete(keyboardOrFunc)
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else
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if not staticHotkeyFunctionMap:has(keyboardOrFunc) then
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error(((("Failed to unregister a hotkey since there is no existing hotkey defined for key: Keyboard." .. tostring(Keyboard[keyboardOrFunc])) .. " (") .. tostring(keyboardOrFunc)) .. ")")
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end
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staticHotkeyFunctionMap:delete(keyboardOrFunc)
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end
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end
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return ____exports
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{"version":3,"file":"roomClearFrame.d.ts","sourceRoot":"","sources":["../../src/features/roomClearFrame.ts"],"names":[],"mappings":";AAqCA;;;GAGG;AACH,wBAAgB,qBAAqB,IAAI,GAAG,GAAG,SAAS,CAGvD;AAED;;;GAGG;AACH,wBAAgB,qBAAqB,IAAI,GAAG,GAAG,SAAS,CAGvD"}
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local ____exports = {}
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local postRoomClearChangedTrue, v
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local ____cachedClasses = require("core.cachedClasses")
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local game = ____cachedClasses.game
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local ____ModCallbackCustom = require("enums.ModCallbackCustom")
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local ModCallbackCustom = ____ModCallbackCustom.ModCallbackCustom
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local ____featuresInitialized = require("featuresInitialized")
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local errorIfFeaturesNotInitialized = ____featuresInitialized.errorIfFeaturesNotInitialized
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local ____exports = require("features.saveDataManager.exports")
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local saveDataManager = ____exports.saveDataManager
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function postRoomClearChangedTrue(self)
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local gameFrameCount = game:GetFrameCount()
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local room = game:GetRoom()
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local roomFrameCount = room:GetFrameCount()
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v.room.roomClearGameFrame = gameFrameCount
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v.room.roomClearRoomFrame = roomFrameCount
|
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17
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end
|
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local FEATURE_NAME = "roomClearFrame"
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v = {room = {roomClearGameFrame = nil, roomClearRoomFrame = nil}}
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---
|
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-- @internal
|
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22
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function ____exports.roomClearFrameInit(self, mod)
|
|
23
|
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saveDataManager(nil, FEATURE_NAME, v)
|
|
24
|
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mod:AddCallbackCustom(ModCallbackCustom.POST_ROOM_CLEAR_CHANGED, postRoomClearChangedTrue, true)
|
|
25
|
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end
|
|
26
|
-
--- Helper function to get the game frame (i.e. `Game.GetFrameCount`) of the last time that this room
|
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27
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-- was cleared. Returns undefined if the room has never been cleared.
|
|
28
|
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function ____exports.getRoomClearGameFrame(self)
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|
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errorIfFeaturesNotInitialized(nil, FEATURE_NAME)
|
|
30
|
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return v.room.roomClearGameFrame
|
|
31
|
-
end
|
|
32
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--- Helper function to get the room frame (i.e. `Room.GetFrameCount`) of the last time that this room
|
|
33
|
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-- was cleared. Returns undefined if the room has never been cleared.
|
|
34
|
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function ____exports.getRoomClearRoomFrame(self)
|
|
35
|
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errorIfFeaturesNotInitialized(nil, FEATURE_NAME)
|
|
36
|
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return v.room.roomClearGameFrame
|
|
37
|
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end
|
|
38
|
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return ____exports
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|
@@ -1 +0,0 @@
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1
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{"version":3,"file":"roomHistory.d.ts","sourceRoot":"","sources":["../../src/features/roomHistory.ts"],"names":[],"mappings":"AAcA,OAAO,EAAE,eAAe,EAAE,MAAM,+BAA+B,CAAC;AAmDhE;;;GAGG;AACH,wBAAgB,cAAc,IAAI,SAAS,eAAe,EAAE,CAG3D;AAED;;;;;GAKG;AACH,wBAAgB,0BAA0B,IAAI,eAAe,CAe5D;AAED;;;;;GAKG;AACH,wBAAgB,wBAAwB,IAAI,eAAe,CAS1D;AAED;;;;;;;;GAQG;AACH,wBAAgB,aAAa,IAAI,OAAO,CASvC"}
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@@ -1,102 +0,0 @@
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1
|
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local ____exports = {}
|
|
2
|
-
local postNewRoomEarly, v
|
|
3
|
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local ____cachedClasses = require("core.cachedClasses")
|
|
4
|
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local game = ____cachedClasses.game
|
|
5
|
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local ____ModCallbackCustom = require("enums.ModCallbackCustom")
|
|
6
|
-
local ModCallbackCustom = ____ModCallbackCustom.ModCallbackCustom
|
|
7
|
-
local ____featuresInitialized = require("featuresInitialized")
|
|
8
|
-
local errorIfFeaturesNotInitialized = ____featuresInitialized.errorIfFeaturesNotInitialized
|
|
9
|
-
local ____array = require("functions.array")
|
|
10
|
-
local getLastElement = ____array.getLastElement
|
|
11
|
-
local ____roomData = require("functions.roomData")
|
|
12
|
-
local getRoomGridIndex = ____roomData.getRoomGridIndex
|
|
13
|
-
local getRoomListIndex = ____roomData.getRoomListIndex
|
|
14
|
-
local getRoomName = ____roomData.getRoomName
|
|
15
|
-
local getRoomStageID = ____roomData.getRoomStageID
|
|
16
|
-
local getRoomSubType = ____roomData.getRoomSubType
|
|
17
|
-
local getRoomVariant = ____roomData.getRoomVariant
|
|
18
|
-
local getRoomVisitedCount = ____roomData.getRoomVisitedCount
|
|
19
|
-
local ____exports = require("features.saveDataManager.exports")
|
|
20
|
-
local saveDataManager = ____exports.saveDataManager
|
|
21
|
-
function postNewRoomEarly(self)
|
|
22
|
-
local level = game:GetLevel()
|
|
23
|
-
local stage = level:GetStage()
|
|
24
|
-
local stageType = level:GetStageType()
|
|
25
|
-
local room = game:GetRoom()
|
|
26
|
-
local roomType = room:GetType()
|
|
27
|
-
local stageID = getRoomStageID(nil)
|
|
28
|
-
local roomVariant = getRoomVariant(nil)
|
|
29
|
-
local roomSubType = getRoomSubType(nil)
|
|
30
|
-
local roomName = getRoomName(nil)
|
|
31
|
-
local roomGridIndex = getRoomGridIndex(nil)
|
|
32
|
-
local roomListIndex = getRoomListIndex(nil)
|
|
33
|
-
local roomVisitedCount = getRoomVisitedCount(nil)
|
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local roomDescription = {
|
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stage = stage,
|
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stageType = stageType,
|
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stageID = stageID,
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roomType = roomType,
|
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|
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roomVariant = roomVariant,
|
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roomSubType = roomSubType,
|
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roomName = roomName,
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roomGridIndex = roomGridIndex,
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roomListIndex = roomListIndex,
|
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roomVisitedCount = roomVisitedCount
|
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|
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}
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|
-
local ____v_run_roomHistory_0 = v.run.roomHistory
|
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____v_run_roomHistory_0[#____v_run_roomHistory_0 + 1] = roomDescription
|
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|
-
end
|
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|
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local FEATURE_NAME = "roomHistory"
|
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|
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v = {run = {roomHistory = {}}}
|
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---
|
|
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|
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-- @internal
|
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|
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function ____exports.roomHistoryInit(self, mod)
|
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|
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saveDataManager(nil, FEATURE_NAME, v)
|
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mod:AddCallbackCustom(ModCallbackCustom.POST_NEW_ROOM_EARLY, postNewRoomEarly)
|
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|
-
end
|
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|
-
--- Helper function to get information about all of the rooms that a player has visited thus far on
|
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|
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-- this run.
|
|
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|
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function ____exports.getRoomHistory(self)
|
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|
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errorIfFeaturesNotInitialized(nil, FEATURE_NAME)
|
|
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|
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return v.run.roomHistory
|
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|
-
end
|
|
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|
-
--- Helper function to get information about the room that was previously visited.
|
|
64
|
-
--
|
|
65
|
-
-- In the special case of only one room having been visited thus far (i.e. the starting room of the
|
|
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|
-
-- run), the starting room will be returned.
|
|
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|
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function ____exports.getPreviousRoomDescription(self)
|
|
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|
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local previousRoomDescription = v.run.roomHistory[#v.run.roomHistory - 2 + 1]
|
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|
-
if previousRoomDescription ~= nil then
|
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|
-
return previousRoomDescription
|
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|
-
end
|
|
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|
-
local startingRoomDescription = v.run.roomHistory[1]
|
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|
-
if startingRoomDescription ~= nil then
|
|
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|
-
return startingRoomDescription
|
|
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|
-
end
|
|
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|
-
error("Failed to find a room description for any rooms thus far on this run.")
|
|
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|
-
end
|
|
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|
-
--- Helper function to get information about the most recent room that is stored in the room history
|
|
79
|
-
-- array.
|
|
80
|
-
--
|
|
81
|
-
-- This is useful in the `POST_ENTITY_REMOVE` callback; see the `isLeavingRoom` function.
|
|
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|
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function ____exports.getLatestRoomDescription(self)
|
|
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|
-
local latestRoomDescription = getLastElement(nil, v.run.roomHistory)
|
|
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|
-
if latestRoomDescription == nil then
|
|
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|
-
error("Failed to get the latest room description since the room history array was empty.")
|
|
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|
-
end
|
|
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|
-
return latestRoomDescription
|
|
88
|
-
end
|
|
89
|
-
--- Helper function to detect if the game is in the state where the room index has changed to a new
|
|
90
|
-
-- room, but the entities from the previous room are currently in the process of despawning. (At
|
|
91
|
-
-- this point, the `POST_NEW_ROOM` callback will not have fired yet, and there will not be an entry
|
|
92
|
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-- in the room history array for the current room.)
|
|
93
|
-
--
|
|
94
|
-
-- This function is intended to be used in the `POST_ENTITY_REMOVE` callback to detect when an
|
|
95
|
-
-- entity is pseudo-persistent entity such as a pickup is despawning.
|
|
96
|
-
function ____exports.isLeavingRoom(self)
|
|
97
|
-
local roomListIndex = getRoomListIndex(nil)
|
|
98
|
-
local roomVisitedCount = getRoomVisitedCount(nil)
|
|
99
|
-
local latestRoomDescription = ____exports.getLatestRoomDescription(nil)
|
|
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|
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return roomListIndex ~= latestRoomDescription.roomListIndex or roomVisitedCount ~= latestRoomDescription.roomVisitedCount
|
|
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|
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end
|
|
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|
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return ____exports
|
|
@@ -1 +0,0 @@
|
|
|
1
|
-
{"version":3,"file":"runInNFrames.d.ts","sourceRoot":"","sources":["../../src/features/runInNFrames.ts"],"names":[],"mappings":";AA0GA;;;;;;;;;GASG;AACH,wBAAgB,gBAAgB,CAAC,IAAI,EAAE,MAAM,IAAI,EAAE,UAAU,EAAE,GAAG,GAAG,IAAI,CAOxE;AAED;;;;;;;;;GASG;AACH,wBAAgB,kBAAkB,CAAC,IAAI,EAAE,MAAM,IAAI,EAAE,YAAY,EAAE,GAAG,GAAG,IAAI,CAO5E;AAED;;;;;;;;;;;;;;;;;;;;;;;;;;;GA2BG;AACH,wBAAgB,gBAAgB,CAAC,IAAI,EAAE,MAAM,IAAI,GAAG,IAAI,CAGvD;AAED;;;;;;;GAOG;AACH,wBAAgB,kBAAkB,CAAC,IAAI,EAAE,MAAM,IAAI,GAAG,IAAI,CAGzD;AAED;;;;;;;;;;;;;;;GAeG;AACH,wBAAgB,qBAAqB,CACnC,IAAI,EAAE,MAAM,OAAO,EACnB,UAAU,EAAE,GAAG,EACf,cAAc,EAAE,OAAO,GACtB,IAAI,CAWN;AAED;;;;;;;;;;;;;;;GAeG;AACH,wBAAgB,uBAAuB,CACrC,IAAI,EAAE,MAAM,OAAO,EACnB,YAAY,EAAE,GAAG,EACjB,cAAc,EAAE,OAAO,GACtB,IAAI,CAWN"}
|
|
@@ -1,191 +0,0 @@
|
|
|
1
|
-
local ____lualib = require("lualib_bundle")
|
|
2
|
-
local __TS__ArrayFilter = ____lualib.__TS__ArrayFilter
|
|
3
|
-
local ____exports = {}
|
|
4
|
-
local postUpdate, postRender, checkExecuteQueuedFunctions, checkExecuteIntervalFunctions, v
|
|
5
|
-
local ____isaac_2Dtypescript_2Ddefinitions = require("isaac-typescript-definitions")
|
|
6
|
-
local ModCallback = ____isaac_2Dtypescript_2Ddefinitions.ModCallback
|
|
7
|
-
local ____cachedClasses = require("core.cachedClasses")
|
|
8
|
-
local game = ____cachedClasses.game
|
|
9
|
-
local ____featuresInitialized = require("featuresInitialized")
|
|
10
|
-
local errorIfFeaturesNotInitialized = ____featuresInitialized.errorIfFeaturesNotInitialized
|
|
11
|
-
local ____array = require("functions.array")
|
|
12
|
-
local arrayRemoveInPlace = ____array.arrayRemoveInPlace
|
|
13
|
-
local ____exports = require("features.saveDataManager.exports")
|
|
14
|
-
local saveDataManager = ____exports.saveDataManager
|
|
15
|
-
function postUpdate(self)
|
|
16
|
-
local gameFrameCount = game:GetFrameCount()
|
|
17
|
-
checkExecuteQueuedFunctions(nil, gameFrameCount, v.run.queuedGameFunctionTuples)
|
|
18
|
-
checkExecuteIntervalFunctions(nil, gameFrameCount, v.run.intervalGameFunctionTuples)
|
|
19
|
-
end
|
|
20
|
-
function postRender(self)
|
|
21
|
-
local renderFrameCount = Isaac.GetFrameCount()
|
|
22
|
-
checkExecuteQueuedFunctions(nil, renderFrameCount, v.run.queuedRenderFunctionTuples)
|
|
23
|
-
checkExecuteIntervalFunctions(nil, renderFrameCount, v.run.intervalRenderFunctionTuples)
|
|
24
|
-
end
|
|
25
|
-
function checkExecuteQueuedFunctions(self, frameCount, functionTuples)
|
|
26
|
-
local firingFunctions = __TS__ArrayFilter(
|
|
27
|
-
functionTuples,
|
|
28
|
-
function(____, ____bindingPattern0)
|
|
29
|
-
local frameCountToFire
|
|
30
|
-
frameCountToFire = ____bindingPattern0[1]
|
|
31
|
-
return frameCount >= frameCountToFire
|
|
32
|
-
end
|
|
33
|
-
)
|
|
34
|
-
for ____, tuple in ipairs(firingFunctions) do
|
|
35
|
-
local _frameCountToFire, func = table.unpack(tuple)
|
|
36
|
-
func(nil)
|
|
37
|
-
arrayRemoveInPlace(nil, functionTuples, tuple)
|
|
38
|
-
end
|
|
39
|
-
end
|
|
40
|
-
function checkExecuteIntervalFunctions(self, frameCount, functionTuples)
|
|
41
|
-
local firingFunctions = __TS__ArrayFilter(
|
|
42
|
-
functionTuples,
|
|
43
|
-
function(____, ____bindingPattern0)
|
|
44
|
-
local frameCountToFire
|
|
45
|
-
frameCountToFire = ____bindingPattern0[1]
|
|
46
|
-
return frameCount >= frameCountToFire
|
|
47
|
-
end
|
|
48
|
-
)
|
|
49
|
-
for ____, tuple in ipairs(firingFunctions) do
|
|
50
|
-
local _frameCountToFire, func, numIntervalFrames = table.unpack(tuple)
|
|
51
|
-
local returnValue = func(nil)
|
|
52
|
-
arrayRemoveInPlace(nil, functionTuples, tuple)
|
|
53
|
-
if returnValue then
|
|
54
|
-
local nextFireFrame = frameCount + numIntervalFrames
|
|
55
|
-
local newTuple = {nextFireFrame, func, numIntervalFrames}
|
|
56
|
-
functionTuples[#functionTuples + 1] = newTuple
|
|
57
|
-
end
|
|
58
|
-
end
|
|
59
|
-
end
|
|
60
|
-
local FEATURE_NAME = "runInNFrames"
|
|
61
|
-
v = {run = {queuedGameFunctionTuples = {}, queuedRenderFunctionTuples = {}, intervalGameFunctionTuples = {}, intervalRenderFunctionTuples = {}}}
|
|
62
|
-
---
|
|
63
|
-
-- @internal
|
|
64
|
-
function ____exports.runInNFramesInit(self, mod)
|
|
65
|
-
saveDataManager(nil, FEATURE_NAME, v, false)
|
|
66
|
-
mod:AddCallback(ModCallback.POST_UPDATE, postUpdate)
|
|
67
|
-
mod:AddCallback(ModCallback.POST_RENDER, postRender)
|
|
68
|
-
end
|
|
69
|
-
--- Supply a function to run N game frames from now in the `POST_UPDATE` callback.
|
|
70
|
-
--
|
|
71
|
-
-- For a usage example, see the documentation for the `runNextGameFrame`, which is used in a similar
|
|
72
|
-
-- way.
|
|
73
|
-
--
|
|
74
|
-
-- Note that this function will not handle saving and quitting. If a player saving and quitting
|
|
75
|
-
-- before the deferred function fires would cause a bug in your mod, then you should handle deferred
|
|
76
|
-
-- functions manually using serializable data.
|
|
77
|
-
function ____exports.runInNGameFrames(self, func, gameFrames)
|
|
78
|
-
errorIfFeaturesNotInitialized(nil, FEATURE_NAME)
|
|
79
|
-
local gameFrameCount = game:GetFrameCount()
|
|
80
|
-
local functionFireFrame = gameFrameCount + gameFrames
|
|
81
|
-
local tuple = {functionFireFrame, func}
|
|
82
|
-
local ____v_run_queuedGameFunctionTuples_0 = v.run.queuedGameFunctionTuples
|
|
83
|
-
____v_run_queuedGameFunctionTuples_0[#____v_run_queuedGameFunctionTuples_0 + 1] = tuple
|
|
84
|
-
end
|
|
85
|
-
--- Supply a function to run N render frames from now in the `POST_RENDER` callback.
|
|
86
|
-
--
|
|
87
|
-
-- For a usage example, see the documentation for the `runNextGameFrame`, which is used in a similar
|
|
88
|
-
-- way.
|
|
89
|
-
--
|
|
90
|
-
-- Note that this function will not handle saving and quitting. If a player saving and quitting
|
|
91
|
-
-- before the deferred function fires would cause a bug in your mod, then you should handle deferred
|
|
92
|
-
-- functions manually using serializable data.
|
|
93
|
-
function ____exports.runInNRenderFrames(self, func, renderFrames)
|
|
94
|
-
errorIfFeaturesNotInitialized(nil, FEATURE_NAME)
|
|
95
|
-
local renderFrameCount = Isaac.GetFrameCount()
|
|
96
|
-
local functionFireFrame = renderFrameCount + renderFrames
|
|
97
|
-
local tuple = {functionFireFrame, func}
|
|
98
|
-
local ____v_run_queuedRenderFunctionTuples_1 = v.run.queuedRenderFunctionTuples
|
|
99
|
-
____v_run_queuedRenderFunctionTuples_1[#____v_run_queuedRenderFunctionTuples_1 + 1] = tuple
|
|
100
|
-
end
|
|
101
|
-
--- Supply a function to run on the next `POST_UPDATE` callback.
|
|
102
|
-
--
|
|
103
|
-
-- For example:
|
|
104
|
-
--
|
|
105
|
-
-- ```ts
|
|
106
|
-
-- const NUM_EXPLODER_EXPLOSIONS = 5;
|
|
107
|
-
--
|
|
108
|
-
-- function useItemExploder(player: EntityPlayer) {
|
|
109
|
-
-- playSound("exploderBegin");
|
|
110
|
-
-- explode(player, NUM_EXPLODER_EXPLOSIONS);
|
|
111
|
-
-- }
|
|
112
|
-
--
|
|
113
|
-
-- function explode(player: EntityPlayer, numFramesLeft: int) {
|
|
114
|
-
-- Isaac.Explode(player, undefined, 1);
|
|
115
|
-
-- numFramesLeft -= 1;
|
|
116
|
-
-- if (numFramesLeft === 0) {
|
|
117
|
-
-- runNextFrame(() => {
|
|
118
|
-
-- explode(player, numFramesLeft);
|
|
119
|
-
-- });
|
|
120
|
-
-- }
|
|
121
|
-
-- }
|
|
122
|
-
-- ```
|
|
123
|
-
--
|
|
124
|
-
-- Note that this function will not handle saving and quitting. If a player saving and quitting
|
|
125
|
-
-- before the deferred function fires would cause a bug in your mod, then you should handle deferred
|
|
126
|
-
-- functions manually using serializable data.
|
|
127
|
-
function ____exports.runNextGameFrame(self, func)
|
|
128
|
-
errorIfFeaturesNotInitialized(nil, FEATURE_NAME)
|
|
129
|
-
____exports.runInNGameFrames(nil, func, 1)
|
|
130
|
-
end
|
|
131
|
-
--- Supply a function to run on the next `POST_RENDER` callback.
|
|
132
|
-
--
|
|
133
|
-
-- For a usage example, see the documentation for the `runNextGameFrame`, which is used in a similar
|
|
134
|
-
-- way.
|
|
135
|
-
--
|
|
136
|
-
-- Note that this function will not handle saving and quitting.
|
|
137
|
-
function ____exports.runNextRenderFrame(self, func)
|
|
138
|
-
errorIfFeaturesNotInitialized(nil, FEATURE_NAME)
|
|
139
|
-
____exports.runInNRenderFrames(nil, func, 1)
|
|
140
|
-
end
|
|
141
|
-
--- Supply a function to be repeatedly run on an interval of N game frames in the `POST_UPDATE`
|
|
142
|
-
-- callback. The function will continue to be fired until `false` is returned from the function.
|
|
143
|
-
--
|
|
144
|
-
-- This is similar to the `setInterval` vanilla JavaScript function, except there is no
|
|
145
|
-
-- corresponding `clearInterval` function. (Instead, the return value from the supplied function is
|
|
146
|
-
-- used to stop the interval.)
|
|
147
|
-
--
|
|
148
|
-
-- Note that this function will not handle saving and quitting. You must manually restart any
|
|
149
|
-
-- intervals if the player saves and quits in the middle of a run.
|
|
150
|
-
--
|
|
151
|
-
-- @param func The function to repeatedly run on an interval.
|
|
152
|
-
-- @param gameFrames The amount of game frames to wait between each run.
|
|
153
|
-
-- @param runImmediately Whether or not to execute the function right now before waiting for the
|
|
154
|
-
-- interval.
|
|
155
|
-
function ____exports.setIntervalGameFrames(self, func, gameFrames, runImmediately)
|
|
156
|
-
errorIfFeaturesNotInitialized(nil, FEATURE_NAME)
|
|
157
|
-
local gameFrameCount = game:GetFrameCount()
|
|
158
|
-
local functionFireFrame = gameFrameCount + gameFrames
|
|
159
|
-
local tuple = {functionFireFrame, func, gameFrames}
|
|
160
|
-
local ____v_run_intervalGameFunctionTuples_2 = v.run.intervalGameFunctionTuples
|
|
161
|
-
____v_run_intervalGameFunctionTuples_2[#____v_run_intervalGameFunctionTuples_2 + 1] = tuple
|
|
162
|
-
if runImmediately then
|
|
163
|
-
func(nil)
|
|
164
|
-
end
|
|
165
|
-
end
|
|
166
|
-
--- Supply a function to be repeatedly run on an interval of N render frames in the `POST_RENDER`
|
|
167
|
-
-- callback. The function will continue to be fired until `false` is returned from the function.
|
|
168
|
-
--
|
|
169
|
-
-- This is similar to the `setInterval` vanilla JavaScript function, except there is no
|
|
170
|
-
-- corresponding `clearInterval` function. (Instead, the return value from the supplied function is
|
|
171
|
-
-- used to stop the interval.)
|
|
172
|
-
--
|
|
173
|
-
-- Note that this function will not handle saving and quitting. You must manually restart any
|
|
174
|
-
-- intervals if the player saves and quits in the middle of a run.
|
|
175
|
-
--
|
|
176
|
-
-- @param func The function to repeatedly run on an interval.
|
|
177
|
-
-- @param renderFrames The amount of game frames to wait between each run.
|
|
178
|
-
-- @param runImmediately Whether or not to execute the function right now before waiting for the
|
|
179
|
-
-- interval.
|
|
180
|
-
function ____exports.setIntervalRenderFrames(self, func, renderFrames, runImmediately)
|
|
181
|
-
errorIfFeaturesNotInitialized(nil, FEATURE_NAME)
|
|
182
|
-
local renderFrameCount = Isaac.GetFrameCount()
|
|
183
|
-
local functionFireFrame = renderFrameCount + renderFrames
|
|
184
|
-
local tuple = {functionFireFrame, func, renderFrames}
|
|
185
|
-
local ____v_run_intervalGameFunctionTuples_3 = v.run.intervalGameFunctionTuples
|
|
186
|
-
____v_run_intervalGameFunctionTuples_3[#____v_run_intervalGameFunctionTuples_3 + 1] = tuple
|
|
187
|
-
if runImmediately then
|
|
188
|
-
func(nil)
|
|
189
|
-
end
|
|
190
|
-
end
|
|
191
|
-
return ____exports
|
|
@@ -1 +0,0 @@
|
|
|
1
|
-
{"version":3,"file":"runNextRoom.d.ts","sourceRoot":"","sources":["../../src/features/runNextRoom.ts"],"names":[],"mappings":"AAiCA;;;;;;GAMG;AACH,wBAAgB,WAAW,CAAC,IAAI,EAAE,MAAM,IAAI,GAAG,IAAI,CAGlD"}
|
|
@@ -1,35 +0,0 @@
|
|
|
1
|
-
local ____exports = {}
|
|
2
|
-
local postNewRoomReordered, v
|
|
3
|
-
local ____ModCallbackCustom = require("enums.ModCallbackCustom")
|
|
4
|
-
local ModCallbackCustom = ____ModCallbackCustom.ModCallbackCustom
|
|
5
|
-
local ____featuresInitialized = require("featuresInitialized")
|
|
6
|
-
local errorIfFeaturesNotInitialized = ____featuresInitialized.errorIfFeaturesNotInitialized
|
|
7
|
-
local ____array = require("functions.array")
|
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local emptyArray = ____array.emptyArray
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local ____exports = require("features.saveDataManager.exports")
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local saveDataManager = ____exports.saveDataManager
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function postNewRoomReordered(self)
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for ____, func in ipairs(v.run.queuedFunctions) do
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func(nil)
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end
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emptyArray(nil, v.run.queuedFunctions)
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end
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local FEATURE_NAME = "runNextRoom"
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v = {run = {queuedFunctions = {}}}
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---
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-- @internal
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function ____exports.runNextRoomInit(self, mod)
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saveDataManager(nil, FEATURE_NAME, v, false)
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mod:AddCallbackCustom(ModCallbackCustom.POST_NEW_ROOM_REORDERED, postNewRoomReordered)
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end
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--- Supply a function to run on the next `POST_NEW_ROOM` callback.
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--
|
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-- Note that this function will not handle saving and quitting. If a player saving and quitting
|
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-- before the deferred function fires would cause a bug in your mod, then you should handle deferred
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-- functions manually using serializable data.
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function ____exports.runNextRoom(self, func)
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errorIfFeaturesNotInitialized(nil, FEATURE_NAME)
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local ____v_run_queuedFunctions_0 = v.run.queuedFunctions
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____v_run_queuedFunctions_0[#____v_run_queuedFunctions_0 + 1] = func
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end
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return ____exports
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@@ -1 +0,0 @@
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1
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-
{"version":3,"file":"exports.d.ts","sourceRoot":"","sources":["../../../src/features/saveDataManager/exports.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,WAAW,EAAE,MAAM,yBAAyB,CAAC;AAKtD,OAAO,EAAE,QAAQ,EAAE,MAAM,2BAA2B,CAAC;AAarD;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GAyFG;AACH,wBAAgB,eAAe,CAAC,UAAU,EAAE,GAAG,EAAE,KAAK,EACpD,GAAG,EAAE,MAAM,EAAE,qEAAqE;AAClF,CAAC,EAAE,QAAQ,CAAC,UAAU,EAAE,GAAG,EAAE,KAAK,CAAC,EACnC,eAAe,CAAC,EAAE,MAAM,OAAO,GAC9B,IAAI,CAAC;AACR,wBAAgB,eAAe,CAC7B,GAAG,EAAE,MAAM,EAAE,kEAAkE;AAC/E,CAAC,EAAE,QAAQ,EACX,eAAe,EAAE,KAAK,GACrB,IAAI,CAAC;AA+CR;;;;;;;GAOG;AACH,wBAAgB,mBAAmB,IAAI,IAAI,CAG1C;AAED;;;;GAIG;AACH,wBAAgB,mBAAmB,IAAI,IAAI,CAG1C;AAQD;;;;;;GAMG;AACH,wBAAgB,wBAAwB,IAAI,IAAI,CAK/C;AAED;;;;;;;;;;;;;;;;;;;GAmBG;AACH,wBAAgB,oBAAoB,CAClC,GAAG,EAAE,MAAM,EACX,cAAc,EAAE,WAAW,GAC1B,IAAI,CAiBN"}
|
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@@ -1,189 +0,0 @@
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|
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1
|
-
local ____lualib = require("lualib_bundle")
|
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2
|
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local __TS__TypeOf = ____lualib.__TS__TypeOf
|
|
3
|
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local __TS__ObjectKeys = ____lualib.__TS__ObjectKeys
|
|
4
|
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local ____exports = {}
|
|
5
|
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local ____SerializationType = require("enums.SerializationType")
|
|
6
|
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local SerializationType = ____SerializationType.SerializationType
|
|
7
|
-
local ____featuresInitialized = require("featuresInitialized")
|
|
8
|
-
local errorIfFeaturesNotInitialized = ____featuresInitialized.errorIfFeaturesNotInitialized
|
|
9
|
-
local ____deepCopy = require("functions.deepCopy")
|
|
10
|
-
local deepCopy = ____deepCopy.deepCopy
|
|
11
|
-
local ____types = require("functions.types")
|
|
12
|
-
local isString = ____types.isString
|
|
13
|
-
local ____main = require("features.saveDataManager.main")
|
|
14
|
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local forceSaveDataManagerLoad = ____main.forceSaveDataManagerLoad
|
|
15
|
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local forceSaveDataManagerSave = ____main.forceSaveDataManagerSave
|
|
16
|
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local restoreDefaultSaveData = ____main.restoreDefaultSaveData
|
|
17
|
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local ____maps = require("features.saveDataManager.maps")
|
|
18
|
-
local saveDataConditionalFuncMap = ____maps.saveDataConditionalFuncMap
|
|
19
|
-
local saveDataDefaultsMap = ____maps.saveDataDefaultsMap
|
|
20
|
-
local saveDataMap = ____maps.saveDataMap
|
|
21
|
-
local ____saveDataManagerConstants = require("features.saveDataManager.saveDataManagerConstants")
|
|
22
|
-
local SAVE_DATA_MANAGER_FEATURE_NAME = ____saveDataManagerConstants.SAVE_DATA_MANAGER_FEATURE_NAME
|
|
23
|
-
--- This is the entry point to the save data manager, a system which provides two major features:
|
|
24
|
-
--
|
|
25
|
-
-- 1. automatic resetting of variables on a new run, on a new level, or on a new room (as desired)
|
|
26
|
-
-- 2. automatic saving and loading of all tracked data to the "save#.dat" file
|
|
27
|
-
--
|
|
28
|
-
-- You feed this function with an object containing your variables, and then it will automatically
|
|
29
|
-
-- manage them for you. (See below for an example.)
|
|
30
|
-
--
|
|
31
|
-
-- The save data manager is meant to be called once for each feature of your mod. In other words,
|
|
32
|
-
-- you should not put all of the data for your mod on the same object. Instead, scope your variables
|
|
33
|
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-- locally to a single file that contains a mod feature, and then call this function to register
|
|
34
|
-
-- them. For example:
|
|
35
|
-
--
|
|
36
|
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-- ```ts
|
|
37
|
-
-- // in file: feature1.ts
|
|
38
|
-
-- import { saveDataManager } from "isaacscript-common";
|
|
39
|
-
--
|
|
40
|
-
-- // Declare local variables for this file or feature.
|
|
41
|
-
-- const v = {
|
|
42
|
-
-- // These variables are never reset; manage them yourself at will.
|
|
43
|
-
-- persistent: {
|
|
44
|
-
-- foo1: 0,
|
|
45
|
-
-- },
|
|
46
|
-
--
|
|
47
|
-
-- // These variables are reset at the beginning of every run.
|
|
48
|
-
-- run: {
|
|
49
|
-
-- foo2: 0,
|
|
50
|
-
-- },
|
|
51
|
-
--
|
|
52
|
-
-- // These variables are reset at the beginning of every level.
|
|
53
|
-
-- level: {
|
|
54
|
-
-- foo3: 0,
|
|
55
|
-
-- },
|
|
56
|
-
--
|
|
57
|
-
-- // These variables are reset at the beginning of every room.
|
|
58
|
-
-- room: {
|
|
59
|
-
-- foo4: 0,
|
|
60
|
-
-- },
|
|
61
|
-
-- };
|
|
62
|
-
-- // Every child object is optional; only create the ones that you need.
|
|
63
|
-
--
|
|
64
|
-
-- // Register the variables with the save data manager. (We need to provide a string key that
|
|
65
|
-
-- // matches the name of this file.)
|
|
66
|
-
-- function feature1Init() {
|
|
67
|
-
-- saveDataManager("feature1", v);
|
|
68
|
-
-- }
|
|
69
|
-
--
|
|
70
|
-
-- // Elsewhere in the file, use your variables.
|
|
71
|
-
-- function feature1Function() {
|
|
72
|
-
-- if (v.run.foo1 > 0) {
|
|
73
|
-
-- // Insert code here.
|
|
74
|
-
-- }
|
|
75
|
-
-- }
|
|
76
|
-
-- ```
|
|
77
|
-
--
|
|
78
|
-
-- - Save data is loaded from disk in the `POST_PLAYER_INIT` callback (i.e. the first callback that
|
|
79
|
-
-- can possibly run).
|
|
80
|
-
-- - Save data is recorded to disk in the `PRE_GAME_EXIT` callback.
|
|
81
|
-
--
|
|
82
|
-
-- You can put lots of data types on your variable objects, but not everything is supported. For the
|
|
83
|
-
-- specific things that are supported, see the documentation for the `deepCopy` helper function.
|
|
84
|
-
--
|
|
85
|
-
-- Note that before using the save data manager, you must call the `upgradeMod` function. (Upgrade
|
|
86
|
-
-- your mod before registering any of your own callbacks so that the save data manager will run
|
|
87
|
-
-- before any of your code does.)
|
|
88
|
-
--
|
|
89
|
-
-- If you want the save data manager to load data before the `POST_PLAYER_INIT` callback (i.e. in
|
|
90
|
-
-- the main menu), then you should explicitly call the `saveDataManagerLoad` function. (The save
|
|
91
|
-
-- data manager cannot do this on its own because it cannot know when your mod features are finished
|
|
92
|
-
-- initializing.)
|
|
93
|
-
--
|
|
94
|
-
-- Finally, some features may have variables that need to be automatically reset per run/level, but
|
|
95
|
-
-- not saved to disk on game exit. (For example, if they contain functions or other non-serializable
|
|
96
|
-
-- data.) For these cases, set the second argument to `() => false`.
|
|
97
|
-
--
|
|
98
|
-
-- @param key The name of the file or feature that is submitting data to be managed by the save data
|
|
99
|
-
-- manager. The save data manager will throw an error if the key is already registered.
|
|
100
|
-
-- @param v An object that corresponds to the `SaveData` interface. The object is conventionally
|
|
101
|
-
-- called "v" for brevity. ("v" is short for "local variables").
|
|
102
|
-
-- @param conditionalFunc Optional. A function to run to check if this save data should be written
|
|
103
|
-
-- to disk. Default is `() => true`, meaning that this save data will always
|
|
104
|
-
-- be written to disk. Use a conditional function for the situations when the
|
|
105
|
-
-- local variables are for a feature that the end-user can disable. (If the
|
|
106
|
-
-- feature is disabled, then there would be no point in writing any of the
|
|
107
|
-
-- variables to the "save#.dat" file.) You can also specify `false` to this
|
|
108
|
-
-- argument in order to completely disable saving data. (Specifying `false`
|
|
109
|
-
-- will allow you to use non-serializable objects in your save data, such as
|
|
110
|
-
-- `EntityPtr`.
|
|
111
|
-
function ____exports.saveDataManager(self, key, v, conditionalFunc)
|
|
112
|
-
errorIfFeaturesNotInitialized(nil, SAVE_DATA_MANAGER_FEATURE_NAME)
|
|
113
|
-
if not isString(nil, key) then
|
|
114
|
-
error((("The " .. SAVE_DATA_MANAGER_FEATURE_NAME) .. " requires that keys are strings. You tried to use a key of type: ") .. __TS__TypeOf(key))
|
|
115
|
-
end
|
|
116
|
-
if saveDataMap[key] ~= nil then
|
|
117
|
-
error((("The " .. SAVE_DATA_MANAGER_FEATURE_NAME) .. " is already managing save data for a key of: ") .. key)
|
|
118
|
-
end
|
|
119
|
-
saveDataMap[key] = v
|
|
120
|
-
if conditionalFunc == false then
|
|
121
|
-
conditionalFunc = function() return false end
|
|
122
|
-
end
|
|
123
|
-
local saveDataKeys = __TS__ObjectKeys(v)
|
|
124
|
-
if #saveDataKeys == 1 and saveDataKeys[1] == "room" then
|
|
125
|
-
conditionalFunc = function() return false end
|
|
126
|
-
end
|
|
127
|
-
local saveDataCopy = deepCopy(nil, v, SerializationType.NONE, key)
|
|
128
|
-
saveDataDefaultsMap[key] = saveDataCopy
|
|
129
|
-
if conditionalFunc ~= nil then
|
|
130
|
-
saveDataConditionalFuncMap[key] = conditionalFunc
|
|
131
|
-
end
|
|
132
|
-
end
|
|
133
|
-
--- The save data manager will automatically load variables from disk at the appropriate times (i.e.
|
|
134
|
-
-- when a new run is started). Use this function to explicitly force the save data manager to load
|
|
135
|
-
-- all of its variables from disk immediately.
|
|
136
|
-
--
|
|
137
|
-
-- Obviously, doing this will overwrite the current data, so using this function can potentially
|
|
138
|
-
-- result in lost state.
|
|
139
|
-
function ____exports.saveDataManagerLoad(self)
|
|
140
|
-
errorIfFeaturesNotInitialized(nil, SAVE_DATA_MANAGER_FEATURE_NAME)
|
|
141
|
-
forceSaveDataManagerLoad(nil)
|
|
142
|
-
end
|
|
143
|
-
--- The save data manager will automatically save variables to disk at the appropriate times (i.e.
|
|
144
|
-
-- when the run is exited). Use this function to explicitly force the save data manager to write all
|
|
145
|
-
-- of its variables to disk immediately.
|
|
146
|
-
function ____exports.saveDataManagerSave(self)
|
|
147
|
-
errorIfFeaturesNotInitialized(nil, SAVE_DATA_MANAGER_FEATURE_NAME)
|
|
148
|
-
forceSaveDataManagerSave(nil)
|
|
149
|
-
end
|
|
150
|
-
--- - Sets the global variable of "g" equal to all of the save data variables for this mod.
|
|
151
|
-
-- - Sets the global variable of "gd" equal to all of the save data default variables for this mod.
|
|
152
|
-
--
|
|
153
|
-
-- This can make debugging easier, as you can access the variables from the game's debug console.
|
|
154
|
-
-- e.g. `l print(g.feature1.foo)`
|
|
155
|
-
function ____exports.saveDataManagerSetGlobal(self)
|
|
156
|
-
errorIfFeaturesNotInitialized(nil, SAVE_DATA_MANAGER_FEATURE_NAME)
|
|
157
|
-
g = saveDataMap
|
|
158
|
-
gd = saveDataDefaultsMap
|
|
159
|
-
end
|
|
160
|
-
--- The save data manager will automatically reset variables at the appropriate times (i.e. when a
|
|
161
|
-
-- player enters a new room). Use this function to explicitly force the save data manager to reset a
|
|
162
|
-
-- specific variable group.
|
|
163
|
-
--
|
|
164
|
-
-- For example:
|
|
165
|
-
--
|
|
166
|
-
-- ```ts
|
|
167
|
-
-- const v = {
|
|
168
|
-
-- room: {
|
|
169
|
-
-- foo: 123,
|
|
170
|
-
-- },
|
|
171
|
-
-- };
|
|
172
|
-
--
|
|
173
|
-
-- saveDataManager("file1", v);
|
|
174
|
-
--
|
|
175
|
-
-- // Then, later on, to explicit reset all of the "room" variables:
|
|
176
|
-
-- saveDataManagerReset("file1", "room");
|
|
177
|
-
-- ```
|
|
178
|
-
function ____exports.saveDataManagerReset(self, key, childObjectKey)
|
|
179
|
-
errorIfFeaturesNotInitialized(nil, SAVE_DATA_MANAGER_FEATURE_NAME)
|
|
180
|
-
if not isString(nil, key) then
|
|
181
|
-
error((("The " .. SAVE_DATA_MANAGER_FEATURE_NAME) .. " requires that keys are strings. You tried to use a key of type: ") .. __TS__TypeOf(key))
|
|
182
|
-
end
|
|
183
|
-
local saveData = saveDataMap[key]
|
|
184
|
-
if saveData == nil then
|
|
185
|
-
error((("The " .. SAVE_DATA_MANAGER_FEATURE_NAME) .. " is not managing save data for a key of: ") .. key)
|
|
186
|
-
end
|
|
187
|
-
restoreDefaultSaveData(nil, key, saveData, childObjectKey)
|
|
188
|
-
end
|
|
189
|
-
return ____exports
|
|
@@ -1 +0,0 @@
|
|
|
1
|
-
{"version":3,"file":"load.d.ts","sourceRoot":"","sources":["../../../src/features/saveDataManager/load.ts"],"names":[],"mappings":";;AAIA,OAAO,EAAE,QAAQ,EAAE,MAAM,2BAA2B,CAAC;AASrD,wBAAgB,YAAY,CAC1B,GAAG,EAAE,GAAG,EACR,WAAW,EAAE,MAAM,CAAC,MAAM,EAAE,QAAQ,CAAC,GACpC,IAAI,CAqDN"}
|