isaacscript-common 9.17.0 → 9.18.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -1 +1 @@
1
- {"version":3,"file":"postPurchase.d.ts","sourceRoot":"","sources":["../../../src/callbacks/subscriptions/postPurchase.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,aAAa,EAAE,MAAM,8BAA8B,CAAC;AAE7D,oBAAY,8BAA8B,GAAG;IAC3C,QAAQ,EAAE,CAAC,MAAM,EAAE,YAAY,EAAE,MAAM,EAAE,YAAY,KAAK,IAAI;IAC9D,aAAa,CAAC,EAAE,aAAa;IAC7B,aAAa,CAAC,EAAE,GAAG;CACpB,CAAC;AAIF,wBAAgB,4BAA4B,IAAI,OAAO,CAEtD;AAED,wBAAgB,oBAAoB,CAClC,GAAG,IAAI,EAAE,8BAA8B,GACtC,IAAI,CAEN;AAED,wBAAgB,gBAAgB,CAC9B,MAAM,EAAE,YAAY,EACpB,MAAM,EAAE,YAAY,GACnB,IAAI,CAIN"}
1
+ {"version":3,"file":"postPurchase.d.ts","sourceRoot":"","sources":["../../../src/callbacks/subscriptions/postPurchase.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,aAAa,EAAE,MAAM,8BAA8B,CAAC;AAE7D,oBAAY,8BAA8B,GAAG;IAC3C,QAAQ,EAAE,CAAC,MAAM,EAAE,YAAY,EAAE,MAAM,EAAE,YAAY,KAAK,IAAI;IAC9D,aAAa,CAAC,EAAE,aAAa;IAC7B,aAAa,CAAC,EAAE,GAAG;CACpB,CAAC;AAIF,wBAAgB,4BAA4B,IAAI,OAAO,CAEtD;AAED,wBAAgB,oBAAoB,CAClC,GAAG,IAAI,EAAE,8BAA8B,GACtC,IAAI,CAEN;AAED,wBAAgB,gBAAgB,CAC9B,MAAM,EAAE,YAAY,EACpB,MAAM,EAAE,YAAY,GACnB,IAAI,CAwBN"}
@@ -10,7 +10,18 @@ end
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  function ____exports.postPurchaseFire(self, player, pickup)
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  for ____, ____value in ipairs(subscriptions) do
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  local callback = ____value[1]
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- callback(nil, player, pickup)
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+ local callbackPickupVariant = ____value[2]
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+ local callbackPickupSubType = ____value[3]
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+ do
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+ if callbackPickupVariant ~= nil and callbackPickupVariant ~= pickup.Variant then
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+ goto __continue5
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+ end
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+ if callbackPickupSubType ~= nil and callbackPickupSubType ~= pickup.SubType then
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+ goto __continue5
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+ end
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+ callback(nil, player, pickup)
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+ end
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+ ::__continue5::
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  end
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  end
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  return ____exports
@@ -27,6 +27,7 @@ export declare function addCharge(player: EntityPlayer, activeSlot: ActiveSlot,
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  * - 2x2 rooms and L rooms granting a double charge
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  * - The Battery
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  * - AAA Battery
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+ * - Not charging active items with `chargetype="special"`
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  *
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  * @param player The player to grant the charges to.
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  * @param bigRoomDoubleCharge Optional. If set to false, it will treat the current room as a 1x1
@@ -43,6 +44,7 @@ export declare function addRoomClearCharge(player: EntityPlayer, bigRoomDoubleCh
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  * - L rooms and 2x2 rooms granting a double charge
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  * - The Battery
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  * - AAA Battery
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+ * - Not charging active items with `chargetype="special"`
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  *
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  * @param player The player to grant the charges to.
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  * @param activeSlot The active item slot to grant the charges to.
@@ -1 +1 @@
1
- {"version":3,"file":"charge.d.ts","sourceRoot":"","sources":["../../src/functions/charge.ts"],"names":[],"mappings":"AAAA,OAAO,EACL,UAAU,EAIX,MAAM,8BAA8B,CAAC;AAMtC;;;;;;;;;;;;;;;;;;GAkBG;AACH,wBAAgB,SAAS,CACvB,MAAM,EAAE,YAAY,EACpB,UAAU,EAAE,UAAU,EACtB,UAAU,SAAI,EACd,eAAe,UAAO,GACrB,GAAG,CA2BL;AAED;;;;;;;;;;;;;;GAcG;AACH,wBAAgB,kBAAkB,CAChC,MAAM,EAAE,YAAY,EACpB,mBAAmB,UAAO,EAC1B,eAAe,UAAO,GACrB,IAAI,CAaN;AAED;;;;;;;;;;;;;;;GAeG;AACH,wBAAgB,wBAAwB,CACtC,MAAM,EAAE,YAAY,EACpB,UAAU,EAAE,UAAU,EACtB,mBAAmB,UAAO,EAC1B,eAAe,UAAO,GACrB,IAAI,CAMN;AAuED;;;;;;;;;;;;GAYG;AACH,wBAAgB,mBAAmB,CAAC,mBAAmB,UAAO,GAAG,IAAI,CAIpE;AAED;;;;GAIG;AACH,wBAAgB,cAAc,CAC5B,MAAM,EAAE,YAAY,EACpB,UAAU,EAAE,UAAU,GACrB,GAAG,CAKL;AAED,wBAAgB,yBAAyB,CACvC,MAAM,EAAE,YAAY,EACpB,UAAU,EAAE,UAAU,GACrB,OAAO,CAMT;AAED,wBAAgB,qBAAqB,CACnC,MAAM,EAAE,YAAY,EACpB,UAAU,EAAE,UAAU,GACrB,IAAI,CAYN"}
1
+ {"version":3,"file":"charge.d.ts","sourceRoot":"","sources":["../../src/functions/charge.ts"],"names":[],"mappings":"AAAA,OAAO,EACL,UAAU,EAKX,MAAM,8BAA8B,CAAC;AAStC;;;;;;;;;;;;;;;;;;GAkBG;AACH,wBAAgB,SAAS,CACvB,MAAM,EAAE,YAAY,EACpB,UAAU,EAAE,UAAU,EACtB,UAAU,SAAI,EACd,eAAe,UAAO,GACrB,GAAG,CA2BL;AAED;;;;;;;;;;;;;;;GAeG;AACH,wBAAgB,kBAAkB,CAChC,MAAM,EAAE,YAAY,EACpB,mBAAmB,UAAO,EAC1B,eAAe,UAAO,GACrB,IAAI,CAaN;AAED;;;;;;;;;;;;;;;;GAgBG;AACH,wBAAgB,wBAAwB,CACtC,MAAM,EAAE,YAAY,EACpB,UAAU,EAAE,UAAU,EACtB,mBAAmB,UAAO,EAC1B,eAAe,UAAO,GACrB,IAAI,CAkBN;AAuED;;;;;;;;;;;;GAYG;AACH,wBAAgB,mBAAmB,CAAC,mBAAmB,UAAO,GAAG,IAAI,CAIpE;AAED;;;;GAIG;AACH,wBAAgB,cAAc,CAC5B,MAAM,EAAE,YAAY,EACpB,UAAU,EAAE,UAAU,GACrB,GAAG,CAKL;AAED,wBAAgB,yBAAyB,CACvC,MAAM,EAAE,YAAY,EACpB,UAAU,EAAE,UAAU,GACrB,OAAO,CAMT;AAED,wBAAgB,qBAAqB,CACnC,MAAM,EAAE,YAAY,EACpB,UAAU,EAAE,UAAU,GACrB,IAAI,CAYN"}
@@ -3,12 +3,14 @@ local getClampedChargesToAdd, getChargesToAddWithAAAModifier, shouldPlayFullRech
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  local ____isaac_2Dtypescript_2Ddefinitions = require("isaac-typescript-definitions")
4
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  local ActiveSlot = ____isaac_2Dtypescript_2Ddefinitions.ActiveSlot
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  local CollectibleType = ____isaac_2Dtypescript_2Ddefinitions.CollectibleType
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+ local ItemConfigChargeType = ____isaac_2Dtypescript_2Ddefinitions.ItemConfigChargeType
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  local SoundEffect = ____isaac_2Dtypescript_2Ddefinitions.SoundEffect
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  local TrinketType = ____isaac_2Dtypescript_2Ddefinitions.TrinketType
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  local ____cachedClasses = require("core.cachedClasses")
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  local game = ____cachedClasses.game
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  local sfxManager = ____cachedClasses.sfxManager
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  local ____collectibles = require("functions.collectibles")
13
+ local getCollectibleChargeType = ____collectibles.getCollectibleChargeType
12
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  local getCollectibleMaxCharges = ____collectibles.getCollectibleMaxCharges
13
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  local ____playerIndex = require("functions.playerIndex")
14
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  local getPlayers = ____playerIndex.getPlayers
@@ -60,6 +62,7 @@ end
60
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  -- - L rooms and 2x2 rooms granting a double charge
61
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  -- - The Battery
62
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  -- - AAA Battery
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+ -- - Not charging active items with `chargetype="special"`
63
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  --
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  -- @param player The player to grant the charges to.
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  -- @param activeSlot The active item slot to grant the charges to.
@@ -74,6 +77,14 @@ function ____exports.addRoomClearChargeToSlot(self, player, activeSlot, bigRoomD
74
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  if playSoundEffect == nil then
75
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  playSoundEffect = true
76
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  end
80
+ local activeItem = player:GetActiveItem(activeSlot)
81
+ if activeItem == CollectibleType.NULL then
82
+ return
83
+ end
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+ local chargeType = getCollectibleChargeType(nil, activeItem)
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+ if chargeType == ItemConfigChargeType.SPECIAL then
86
+ return
87
+ end
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  local room = game:GetRoom()
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  local roomShape = room:GetRoomShape()
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  local numCharges = bigRoomDoubleCharge and getRoomShapeCharges(nil, roomShape) or 1
@@ -156,6 +167,7 @@ end
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  -- - 2x2 rooms and L rooms granting a double charge
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  -- - The Battery
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  -- - AAA Battery
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+ -- - Not charging active items with `chargetype="special"`
159
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  --
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  -- @param player The player to grant the charges to.
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  -- @param bigRoomDoubleCharge Optional. If set to false, it will treat the current room as a 1x1
@@ -1,8 +1,13 @@
1
- import { CollectiblePedestalType, CollectibleType, ItemConfigTag, ItemType, PickupPrice } from "isaac-typescript-definitions";
1
+ import { CollectiblePedestalType, CollectibleType, ItemConfigChargeType, ItemConfigTag, ItemType, PickupPrice } from "isaac-typescript-definitions";
2
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  import { CollectibleIndex } from "../types/CollectibleIndex";
3
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  export declare function clearCollectibleSprite(collectible: EntityPickup): void;
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  /** Helper function to check if two collectible sprites have the same sprite sheet loaded. */
5
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  export declare function collectibleSpriteEquals(sprite1: Sprite, sprite2: Sprite): boolean;
6
+ /**
7
+ * Helper function to get the charge type that a collectible has. Returns
8
+ * `ItemConfigChargeType.NORMAL` if the provided collectible type was not valid.
9
+ */
10
+ export declare function getCollectibleChargeType(collectibleType: CollectibleType): ItemConfigChargeType;
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  /**
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  * Helper function to get the in-game description for a collectible. Returns "Unknown" if the
8
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  * provided collectible type was not valid.
@@ -1 +1 @@
1
- {"version":3,"file":"collectibles.d.ts","sourceRoot":"","sources":["../../src/functions/collectibles.ts"],"names":[],"mappings":"AAAA,OAAO,EACL,uBAAuB,EACvB,eAAe,EAEf,aAAa,EAEb,QAAQ,EACR,WAAW,EAGZ,MAAM,8BAA8B,CAAC;AAgBtC,OAAO,EAAE,gBAAgB,EAAE,MAAM,2BAA2B,CAAC;AA0B7D,wBAAgB,sBAAsB,CAAC,WAAW,EAAE,YAAY,GAAG,IAAI,CAEtE;AAED,6FAA6F;AAC7F,wBAAgB,uBAAuB,CACrC,OAAO,EAAE,MAAM,EACf,OAAO,EAAE,MAAM,GACd,OAAO,CAsBT;AAED;;;GAGG;AACH,wBAAgB,yBAAyB,CACvC,eAAe,EAAE,eAAe,GAC/B,MAAM,CAeR;AAED;;;GAGG;AACH,wBAAgB,4BAA4B,CAC1C,eAAe,EAAE,eAAe,GAC/B,GAAG,CAYL;AAED;;;GAGG;AACH,wBAAgB,6BAA6B,CAC3C,eAAe,EAAE,eAAe,EAChC,MAAM,EAAE,YAAY,GACnB,WAAW,CAyBb;AAED;;;;;;;GAOG;AACH,wBAAgB,yBAAyB,CACvC,eAAe,EAAE,eAAe,GAC/B,MAAM,CAOR;AAED;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GAiDG;AACH,wBAAgB,mBAAmB,CACjC,WAAW,EAAE,YAAY,GACxB,gBAAgB,CAsBlB;AAED;;;GAGG;AACH,wBAAgB,wBAAwB,CACtC,eAAe,EAAE,eAAe,GAC/B,GAAG,CAOL;AAED;;;GAGG;AACH,wBAAgB,sBAAsB,CACpC,eAAe,EAAE,eAAe,GAC/B,QAAQ,CAOV;AAED;;;GAGG;AACH,wBAAgB,wBAAwB,CACtC,eAAe,EAAE,eAAe,GAC/B,GAAG,CAOL;AAED;;;;;GAKG;AACH,wBAAgB,kBAAkB,CAAC,eAAe,EAAE,eAAe,GAAG,MAAM,CAc3E;AAED;;;GAGG;AACH,wBAAgB,0BAA0B,CACxC,WAAW,EAAE,YAAY,GACxB,uBAAuB,CAUzB;AAED;;;GAGG;AACH,wBAAgB,qBAAqB,CAAC,eAAe,EAAE,eAAe,GAAG,GAAG,CAO3E;AAED;;;;;;;;;;GAUG;AACH,wBAAgB,kBAAkB,CAChC,eAAe,EAAE,eAAe,GAC/B,QAAQ,CAAC,aAAa,CAAC,CAGzB;AAED;;;;;;;;GAQG;AACH,wBAAgB,8BAA8B,IAAI,eAAe,EAAE,CAElE;AAED,2FAA2F;AAC3F,wBAAgB,mBAAmB,CAAC,eAAe,EAAE,eAAe,GAAG,OAAO,CAG7E;AAED,sEAAsE;AACtE,wBAAgB,kBAAkB,CAAC,WAAW,EAAE,YAAY,GAAG,OAAO,CAcrE;AAED;;;;GAIG;AACH,wBAAgB,qBAAqB,CAAC,MAAM,EAAE,YAAY,GAAG,OAAO,CAKnE;AAED;;;;GAIG;AACH,wBAAgB,mBAAmB,CAAC,eAAe,EAAE,eAAe,GAAG,OAAO,CAG7E;AAED,wBAAgB,uBAAuB,CACrC,eAAe,EAAE,eAAe,GAC/B,OAAO,CAET;AAED;;;GAGG;AACH,wBAAgB,oBAAoB,CAClC,eAAe,EAAE,eAAe,GAC/B,OAAO,CAGT;AAED;;;;GAIG;AACH,wBAAgB,sBAAsB,CACpC,eAAe,EAAE,eAAe,GAC/B,OAAO,CAET;AAED,wBAAgB,sBAAsB,CACpC,eAAe,EAAE,eAAe,GAC/B,OAAO,CAGT;AAED,wBAAgB,wBAAwB,CACtC,eAAe,EAAE,eAAe,GAC/B,OAAO,CAET;AAED;;;GAGG;AACH,wBAAgB,oBAAoB,CAAC,eAAe,EAAE,eAAe,GAAG,MAAM,CAa7E;AAED;;;;;;;;;;;GAWG;AACH,wBAAgB,gCAAgC,CAC9C,eAAe,EAAE,eAAe,GAC/B,IAAI,CAQN;AAED;;;GAGG;AACH,wBAAgB,4BAA4B,CAAC,WAAW,EAAE,YAAY,GAAG,IAAI,CAS5E;AAED;;;GAGG;AACH,wBAAgB,mBAAmB,CAAC,WAAW,EAAE,YAAY,GAAG,IAAI,CASnE;AAED;;;;;;GAMG;AACH,wBAAgB,mBAAmB,CAAC,WAAW,EAAE,YAAY,GAAG,IAAI,CAUnE;AAED;;;GAGG;AACH,wBAAgB,sBAAsB,CAAC,WAAW,EAAE,YAAY,GAAG,IAAI,CAuBtE;AAED;;;;;;;;;;;GAWG;AACH,wBAAgB,oBAAoB,CAClC,WAAW,EAAE,YAAY,EACzB,OAAO,EAAE,MAAM,GAAG,SAAS,GAC1B,IAAI,CAeN;AAED;;;GAGG;AACH,wBAAgB,qBAAqB,CACnC,WAAW,EAAE,YAAY,EACzB,kBAAkB,EAAE,eAAe,GAClC,IAAI,CA2BN;AAED;;;GAGG;AACH,wBAAgB,qCAAqC,IAAI,IAAI,CAK5D"}
1
+ {"version":3,"file":"collectibles.d.ts","sourceRoot":"","sources":["../../src/functions/collectibles.ts"],"names":[],"mappings":"AAAA,OAAO,EACL,uBAAuB,EAEvB,eAAe,EAEf,oBAAoB,EACpB,aAAa,EAEb,QAAQ,EACR,WAAW,EAGZ,MAAM,8BAA8B,CAAC;AAgBtC,OAAO,EAAE,gBAAgB,EAAE,MAAM,2BAA2B,CAAC;AAwB7D,wBAAgB,sBAAsB,CAAC,WAAW,EAAE,YAAY,GAAG,IAAI,CAEtE;AAED,6FAA6F;AAC7F,wBAAgB,uBAAuB,CACrC,OAAO,EAAE,MAAM,EACf,OAAO,EAAE,MAAM,GACd,OAAO,CAsBT;AAED;;;GAGG;AACH,wBAAgB,wBAAwB,CACtC,eAAe,EAAE,eAAe,GAC/B,oBAAoB,CAOtB;AAED;;;GAGG;AACH,wBAAgB,yBAAyB,CACvC,eAAe,EAAE,eAAe,GAC/B,MAAM,CAeR;AAED;;;GAGG;AACH,wBAAgB,4BAA4B,CAC1C,eAAe,EAAE,eAAe,GAC/B,GAAG,CAYL;AAED;;;GAGG;AACH,wBAAgB,6BAA6B,CAC3C,eAAe,EAAE,eAAe,EAChC,MAAM,EAAE,YAAY,GACnB,WAAW,CAyBb;AAED;;;;;;;GAOG;AACH,wBAAgB,yBAAyB,CACvC,eAAe,EAAE,eAAe,GAC/B,MAAM,CAOR;AAED;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GAiDG;AACH,wBAAgB,mBAAmB,CACjC,WAAW,EAAE,YAAY,GACxB,gBAAgB,CAsBlB;AAED;;;GAGG;AACH,wBAAgB,wBAAwB,CACtC,eAAe,EAAE,eAAe,GAC/B,GAAG,CAOL;AAED;;;GAGG;AACH,wBAAgB,sBAAsB,CACpC,eAAe,EAAE,eAAe,GAC/B,QAAQ,CAOV;AAED;;;GAGG;AACH,wBAAgB,wBAAwB,CACtC,eAAe,EAAE,eAAe,GAC/B,GAAG,CAOL;AAED;;;;;GAKG;AACH,wBAAgB,kBAAkB,CAAC,eAAe,EAAE,eAAe,GAAG,MAAM,CAc3E;AAED;;;GAGG;AACH,wBAAgB,0BAA0B,CACxC,WAAW,EAAE,YAAY,GACxB,uBAAuB,CAUzB;AAED;;;GAGG;AACH,wBAAgB,qBAAqB,CAAC,eAAe,EAAE,eAAe,GAAG,GAAG,CAO3E;AAED;;;;;;;;;;GAUG;AACH,wBAAgB,kBAAkB,CAChC,eAAe,EAAE,eAAe,GAC/B,QAAQ,CAAC,aAAa,CAAC,CAGzB;AAED;;;;;;;;GAQG;AACH,wBAAgB,8BAA8B,IAAI,eAAe,EAAE,CAElE;AAED,2FAA2F;AAC3F,wBAAgB,mBAAmB,CAAC,eAAe,EAAE,eAAe,GAAG,OAAO,CAG7E;AAED,sEAAsE;AACtE,wBAAgB,kBAAkB,CAAC,WAAW,EAAE,YAAY,GAAG,OAAO,CAcrE;AAED;;;;GAIG;AACH,wBAAgB,qBAAqB,CAAC,MAAM,EAAE,YAAY,GAAG,OAAO,CAKnE;AAED;;;;GAIG;AACH,wBAAgB,mBAAmB,CAAC,eAAe,EAAE,eAAe,GAAG,OAAO,CAG7E;AAED,wBAAgB,uBAAuB,CACrC,eAAe,EAAE,eAAe,GAC/B,OAAO,CAET;AAED;;;GAGG;AACH,wBAAgB,oBAAoB,CAClC,eAAe,EAAE,eAAe,GAC/B,OAAO,CAGT;AAED;;;;GAIG;AACH,wBAAgB,sBAAsB,CACpC,eAAe,EAAE,eAAe,GAC/B,OAAO,CAET;AAED,wBAAgB,sBAAsB,CACpC,eAAe,EAAE,eAAe,GAC/B,OAAO,CAGT;AAED,wBAAgB,wBAAwB,CACtC,eAAe,EAAE,eAAe,GAC/B,OAAO,CAET;AAED;;;GAGG;AACH,wBAAgB,oBAAoB,CAAC,eAAe,EAAE,eAAe,GAAG,MAAM,CAa7E;AAED;;;;;;;;;;;GAWG;AACH,wBAAgB,gCAAgC,CAC9C,eAAe,EAAE,eAAe,GAC/B,IAAI,CAQN;AAED;;;GAGG;AACH,wBAAgB,4BAA4B,CAAC,WAAW,EAAE,YAAY,GAAG,IAAI,CAS5E;AAED;;;GAGG;AACH,wBAAgB,mBAAmB,CAAC,WAAW,EAAE,YAAY,GAAG,IAAI,CASnE;AAED;;;;;;GAMG;AACH,wBAAgB,mBAAmB,CAAC,WAAW,EAAE,YAAY,GAAG,IAAI,CAUnE;AAED;;;GAGG;AACH,wBAAgB,sBAAsB,CAAC,WAAW,EAAE,YAAY,GAAG,IAAI,CAuBtE;AAED;;;;;;;;;;;GAWG;AACH,wBAAgB,oBAAoB,CAClC,WAAW,EAAE,YAAY,EACzB,OAAO,EAAE,MAAM,GAAG,SAAS,GAC1B,IAAI,CAqBN;AAED;;;GAGG;AACH,wBAAgB,qBAAqB,CACnC,WAAW,EAAE,YAAY,EACzB,kBAAkB,EAAE,eAAe,GAClC,IAAI,CA2BN;AAED;;;GAGG;AACH,wBAAgB,qCAAqC,IAAI,IAAI,CAK5D"}
@@ -1,8 +1,10 @@
1
1
  local ____exports = {}
2
- local initQuestionMarkSprite, COLLECTIBLE_SPRITE_LAYER, COLLECTIBLE_SHADOW_LAYER
2
+ local initQuestionMarkSprite
3
3
  local ____isaac_2Dtypescript_2Ddefinitions = require("isaac-typescript-definitions")
4
+ local CollectibleSpriteLayer = ____isaac_2Dtypescript_2Ddefinitions.CollectibleSpriteLayer
4
5
  local CollectibleType = ____isaac_2Dtypescript_2Ddefinitions.CollectibleType
5
6
  local EntityType = ____isaac_2Dtypescript_2Ddefinitions.EntityType
7
+ local ItemConfigChargeType = ____isaac_2Dtypescript_2Ddefinitions.ItemConfigChargeType
6
8
  local ItemConfigTagZero = ____isaac_2Dtypescript_2Ddefinitions.ItemConfigTagZero
7
9
  local ItemType = ____isaac_2Dtypescript_2Ddefinitions.ItemType
8
10
  local PickupPrice = ____isaac_2Dtypescript_2Ddefinitions.PickupPrice
@@ -79,9 +81,9 @@ function ____exports.setCollectibleSprite(self, collectible, pngPath)
79
81
  end
80
82
  local sprite = collectible:GetSprite()
81
83
  if pngPath == nil then
82
- clearSprite(nil, sprite, COLLECTIBLE_SPRITE_LAYER, COLLECTIBLE_SHADOW_LAYER)
84
+ clearSprite(nil, sprite, CollectibleSpriteLayer.HEAD, CollectibleSpriteLayer.ITEM_SHADOW)
83
85
  else
84
- sprite:ReplaceSpritesheet(COLLECTIBLE_SPRITE_LAYER, pngPath)
86
+ sprite:ReplaceSpritesheet(CollectibleSpriteLayer.HEAD, pngPath)
85
87
  sprite:LoadGraphics()
86
88
  end
87
89
  end
@@ -106,8 +108,6 @@ function ____exports.setCollectibleSubType(self, collectible, newCollectibleType
106
108
  )
107
109
  end
108
110
  local COLLECTIBLE_ANM2_PATH = "gfx/005.100_collectible.anm2"
109
- COLLECTIBLE_SPRITE_LAYER = 1
110
- COLLECTIBLE_SHADOW_LAYER = 4
111
111
  local GLITCHED_ITEM_THRESHOLD = 4000000000
112
112
  local questionMarkSprite = initQuestionMarkSprite(nil)
113
113
  --- Helper function to check if two collectible sprites have the same sprite sheet loaded.
@@ -122,7 +122,7 @@ function ____exports.collectibleSpriteEquals(self, sprite1, sprite2)
122
122
  nil,
123
123
  sprite1,
124
124
  sprite2,
125
- COLLECTIBLE_SPRITE_LAYER,
125
+ CollectibleSpriteLayer.HEAD,
126
126
  xStart,
127
127
  xFinish,
128
128
  xIncrement,
@@ -131,6 +131,15 @@ function ____exports.collectibleSpriteEquals(self, sprite1, sprite2)
131
131
  yIncrement
132
132
  )
133
133
  end
134
+ --- Helper function to get the charge type that a collectible has. Returns
135
+ -- `ItemConfigChargeType.NORMAL` if the provided collectible type was not valid.
136
+ function ____exports.getCollectibleChargeType(self, collectibleType)
137
+ local itemConfigItem = itemConfig:GetCollectible(collectibleType)
138
+ if itemConfigItem == nil then
139
+ return ItemConfigChargeType.NORMAL
140
+ end
141
+ return itemConfigItem.ChargeType
142
+ end
134
143
  --- Helper function to get the in-game description for a collectible. Returns "Unknown" if the
135
144
  -- provided collectible type was not valid.
136
145
  function ____exports.getCollectibleDescription(self, collectibleType)
@@ -393,7 +402,7 @@ function ____exports.newCollectibleSprite(self, collectibleType)
393
402
  sprite:Load(COLLECTIBLE_ANM2_PATH, false)
394
403
  clearSprite(nil, sprite)
395
404
  local gfxFileName = ____exports.getCollectibleGfxFilename(nil, collectibleType)
396
- sprite:ReplaceSpritesheet(COLLECTIBLE_SPRITE_LAYER, gfxFileName)
405
+ sprite:ReplaceSpritesheet(CollectibleSpriteLayer.HEAD, gfxFileName)
397
406
  sprite:LoadGraphics()
398
407
  return sprite
399
408
  end
package/dist/index.d.ts CHANGED
@@ -35,6 +35,7 @@ import { GridEntityType } from 'isaac-typescript-definitions';
35
35
  import { GridEntityXMLType } from 'isaac-typescript-definitions';
36
36
  import { HeartSubType } from 'isaac-typescript-definitions';
37
37
  import { ItemConfigCardType } from 'isaac-typescript-definitions';
38
+ import { ItemConfigChargeType } from 'isaac-typescript-definitions';
38
39
  import { ItemConfigPillEffectClass } from 'isaac-typescript-definitions';
39
40
  import { ItemConfigPillEffectType } from 'isaac-typescript-definitions';
40
41
  import { ItemConfigTag } from 'isaac-typescript-definitions';
@@ -245,6 +246,7 @@ export declare function addPlayerHealthType(player: EntityPlayer, healthType: He
245
246
  * - 2x2 rooms and L rooms granting a double charge
246
247
  * - The Battery
247
248
  * - AAA Battery
249
+ * - Not charging active items with `chargetype="special"`
248
250
  *
249
251
  * @param player The player to grant the charges to.
250
252
  * @param bigRoomDoubleCharge Optional. If set to false, it will treat the current room as a 1x1
@@ -277,6 +279,7 @@ export declare function addRoomClearCharges(bigRoomDoubleCharge?: boolean): void
277
279
  * - L rooms and 2x2 rooms granting a double charge
278
280
  * - The Battery
279
281
  * - AAA Battery
282
+ * - Not charging active items with `chargetype="special"`
280
283
  *
281
284
  * @param player The player to grant the charges to.
282
285
  * @param activeSlot The active item slot to grant the charges to.
@@ -2622,6 +2625,12 @@ export declare function getCoinValue(coinSubType: CoinSubType): int;
2622
2625
  */
2623
2626
  export declare function getCollectibleArray(): readonly CollectibleType[];
2624
2627
 
2628
+ /**
2629
+ * Helper function to get the charge type that a collectible has. Returns
2630
+ * `ItemConfigChargeType.NORMAL` if the provided collectible type was not valid.
2631
+ */
2632
+ export declare function getCollectibleChargeType(collectibleType: CollectibleType): ItemConfigChargeType;
2633
+
2625
2634
  /**
2626
2635
  * Helper function to get the in-game description for a collectible. Returns "Unknown" if the
2627
2636
  * provided collectible type was not valid.
package/package.json CHANGED
@@ -1,6 +1,6 @@
1
1
  {
2
2
  "name": "isaacscript-common",
3
- "version": "9.17.0",
3
+ "version": "9.18.1",
4
4
  "description": "Helper functions and features for IsaacScript mods.",
5
5
  "keywords": [
6
6
  "isaac",
@@ -22,6 +22,6 @@
22
22
  "main": "dist/index",
23
23
  "types": "dist/index.d.ts",
24
24
  "dependencies": {
25
- "isaac-typescript-definitions": "^4.0.7"
25
+ "isaac-typescript-definitions": "^4.1.1"
26
26
  }
27
27
  }
@@ -22,7 +22,27 @@ export function postPurchaseFire(
22
22
  player: EntityPlayer,
23
23
  pickup: EntityPickup,
24
24
  ): void {
25
- for (const [callback] of subscriptions) {
25
+ for (const [
26
+ callback,
27
+ callbackPickupVariant,
28
+ callbackPickupSubType,
29
+ ] of subscriptions) {
30
+ // Handle the optional 2nd callback argument.
31
+ if (
32
+ callbackPickupVariant !== undefined &&
33
+ callbackPickupVariant !== pickup.Variant
34
+ ) {
35
+ continue;
36
+ }
37
+
38
+ // Handle the optional 3rd callback argument.
39
+ if (
40
+ callbackPickupSubType !== undefined &&
41
+ callbackPickupSubType !== pickup.SubType
42
+ ) {
43
+ continue;
44
+ }
45
+
26
46
  callback(player, pickup);
27
47
  }
28
48
  }
@@ -1,11 +1,15 @@
1
1
  import {
2
2
  ActiveSlot,
3
3
  CollectibleType,
4
+ ItemConfigChargeType,
4
5
  SoundEffect,
5
6
  TrinketType,
6
7
  } from "isaac-typescript-definitions";
7
8
  import { game, sfxManager } from "../core/cachedClasses";
8
- import { getCollectibleMaxCharges } from "./collectibles";
9
+ import {
10
+ getCollectibleChargeType,
11
+ getCollectibleMaxCharges,
12
+ } from "./collectibles";
9
13
  import { getPlayers } from "./playerIndex";
10
14
  import { getRoomShapeCharges } from "./roomShape";
11
15
 
@@ -70,6 +74,7 @@ export function addCharge(
70
74
  * - 2x2 rooms and L rooms granting a double charge
71
75
  * - The Battery
72
76
  * - AAA Battery
77
+ * - Not charging active items with `chargetype="special"`
73
78
  *
74
79
  * @param player The player to grant the charges to.
75
80
  * @param bigRoomDoubleCharge Optional. If set to false, it will treat the current room as a 1x1
@@ -104,6 +109,7 @@ export function addRoomClearCharge(
104
109
  * - L rooms and 2x2 rooms granting a double charge
105
110
  * - The Battery
106
111
  * - AAA Battery
112
+ * - Not charging active items with `chargetype="special"`
107
113
  *
108
114
  * @param player The player to grant the charges to.
109
115
  * @param activeSlot The active item slot to grant the charges to.
@@ -118,6 +124,18 @@ export function addRoomClearChargeToSlot(
118
124
  bigRoomDoubleCharge = true,
119
125
  playSoundEffect = true,
120
126
  ): void {
127
+ const activeItem = player.GetActiveItem(activeSlot);
128
+ if (activeItem === CollectibleType.NULL) {
129
+ return;
130
+ }
131
+
132
+ // Certain collectibles have special charge mechanisms and are not charged upon a room being
133
+ // cleared.
134
+ const chargeType = getCollectibleChargeType(activeItem);
135
+ if (chargeType === ItemConfigChargeType.SPECIAL) {
136
+ return;
137
+ }
138
+
121
139
  const room = game.GetRoom();
122
140
  const roomShape = room.GetRoomShape();
123
141
 
@@ -1,7 +1,9 @@
1
1
  import {
2
2
  CollectiblePedestalType,
3
+ CollectibleSpriteLayer,
3
4
  CollectibleType,
4
5
  EntityType,
6
+ ItemConfigChargeType,
5
7
  ItemConfigTag,
6
8
  ItemConfigTagZero,
7
9
  ItemType,
@@ -32,8 +34,6 @@ import { clearSprite, spriteEquals } from "./sprites";
32
34
  import { irange } from "./utils";
33
35
 
34
36
  const COLLECTIBLE_ANM2_PATH = "gfx/005.100_collectible.anm2";
35
- const COLLECTIBLE_SPRITE_LAYER = 1;
36
- const COLLECTIBLE_SHADOW_LAYER = 4;
37
37
 
38
38
  // Glitched items start at id 4294967295 (the final 32-bit integer) and increment backwards.
39
39
  const GLITCHED_ITEM_THRESHOLD = 4000000000;
@@ -72,7 +72,7 @@ export function collectibleSpriteEquals(
72
72
  return spriteEquals(
73
73
  sprite1,
74
74
  sprite2,
75
- COLLECTIBLE_SPRITE_LAYER,
75
+ CollectibleSpriteLayer.HEAD,
76
76
  xStart,
77
77
  xFinish,
78
78
  xIncrement,
@@ -82,6 +82,21 @@ export function collectibleSpriteEquals(
82
82
  );
83
83
  }
84
84
 
85
+ /**
86
+ * Helper function to get the charge type that a collectible has. Returns
87
+ * `ItemConfigChargeType.NORMAL` if the provided collectible type was not valid.
88
+ */
89
+ export function getCollectibleChargeType(
90
+ collectibleType: CollectibleType,
91
+ ): ItemConfigChargeType {
92
+ const itemConfigItem = itemConfig.GetCollectible(collectibleType);
93
+ if (itemConfigItem === undefined) {
94
+ return ItemConfigChargeType.NORMAL;
95
+ }
96
+
97
+ return itemConfigItem.ChargeType;
98
+ }
99
+
85
100
  /**
86
101
  * Helper function to get the in-game description for a collectible. Returns "Unknown" if the
87
102
  * provided collectible type was not valid.
@@ -482,7 +497,7 @@ export function newCollectibleSprite(collectibleType: CollectibleType): Sprite {
482
497
  clearSprite(sprite);
483
498
 
484
499
  const gfxFileName = getCollectibleGfxFilename(collectibleType);
485
- sprite.ReplaceSpritesheet(COLLECTIBLE_SPRITE_LAYER, gfxFileName);
500
+ sprite.ReplaceSpritesheet(CollectibleSpriteLayer.HEAD, gfxFileName);
486
501
  sprite.LoadGraphics();
487
502
 
488
503
  return sprite;
@@ -615,9 +630,15 @@ export function setCollectibleSprite(
615
630
 
616
631
  const sprite = collectible.GetSprite();
617
632
  if (pngPath === undefined) {
618
- clearSprite(sprite, COLLECTIBLE_SPRITE_LAYER, COLLECTIBLE_SHADOW_LAYER);
633
+ // We want to remove the little circle that appears on top of the pedestal, which is why we also
634
+ // clear `CollectibleSpriteLayer.ITEM_SHADOW`.
635
+ clearSprite(
636
+ sprite,
637
+ CollectibleSpriteLayer.HEAD,
638
+ CollectibleSpriteLayer.ITEM_SHADOW,
639
+ );
619
640
  } else {
620
- sprite.ReplaceSpritesheet(COLLECTIBLE_SPRITE_LAYER, pngPath);
641
+ sprite.ReplaceSpritesheet(CollectibleSpriteLayer.HEAD, pngPath);
621
642
  sprite.LoadGraphics();
622
643
  }
623
644
  }