isaacscript-common 9.16.1 → 9.17.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
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@@ -3,6 +3,14 @@
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3
3
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import { HealthType } from "../enums/HealthType";
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4
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import { PlayerHealth } from "../interfaces/PlayerHealth";
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5
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export declare function addPlayerHealthType(player: EntityPlayer, healthType: HealthType, numHearts: int): void;
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6
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/**
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* Helper function to see if the provided player can pick up an eternal heart. (If a player already
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8
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* has an eternal heart and full heart containers, they are not able to pick up any additional
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* eternal hearts.)
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*
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* This function's name matches the existing `EntityPlayer` methods.
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*/
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export declare function canPickEternalHearts(player: EntityPlayer): boolean;
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/**
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* Returns whether or not all of the player's soul-heart-type hearts are black hearts.
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*
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@@ -1 +1 @@
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1
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-
{"version":3,"file":"playerHealth.d.ts","sourceRoot":"","sources":["../../src/functions/playerHealth.ts"],"names":[],"mappings":";;AAQA,OAAO,EAAE,UAAU,EAAE,MAAM,qBAAqB,CAAC;AACjD,OAAO,EAAE,YAAY,EAAiB,MAAM,4BAA4B,CAAC;AAQzE,wBAAgB,mBAAmB,CACjC,MAAM,EAAE,YAAY,EACpB,UAAU,EAAE,UAAU,EACtB,SAAS,EAAE,GAAG,GACb,IAAI,CA+CN;AAED;;;;;;;;;;;;GAYG;AACH,wBAAgB,4BAA4B,CAAC,MAAM,EAAE,YAAY,GAAG,OAAO,CAK1E;AAED;;;;;;;;;;;GAWG;AACH,wBAAgB,2BAA2B,CAAC,MAAM,EAAE,YAAY,GAAG,OAAO,CAKzE;AAED;;;;GAIG;AACH,wBAAgB,4BAA4B,CAAC,MAAM,EAAE,YAAY,GAAG,GAAG,CAYtE;AAED;;;;;;GAMG;AACH,wBAAgB,oBAAoB,CAAC,MAAM,EAAE,YAAY,GAAG,GAAG,CAK9D;AAED;;;;;;GAMG;AACH,wBAAgB,eAAe,CAAC,MAAM,EAAE,YAAY,GAAG,YAAY,CA2ElE;AAED,wBAAgB,mBAAmB,CACjC,MAAM,EAAE,YAAY,EACpB,UAAU,EAAE,UAAU,GACrB,GAAG,CAmDL;AAED;;;;;;;GAOG;AACH,wBAAgB,eAAe,CAAC,MAAM,EAAE,YAAY,GAAG,GAAG,CAKzD;AAED;;;GAGG;AACH,wBAAgB,kBAAkB,CAAC,MAAM,EAAE,YAAY,GAAG,UAAU,CAoDnE;AAED;;;;;GAKG;AACH,wBAAgB,2BAA2B,CAAC,MAAM,EAAE,YAAY,GAAG,GAAG,CAqCrE;AAED;;;;;;;GAOG;AACH,wBAAgB,mBAAmB,CAAC,MAAM,EAAE,YAAY,GAAG,GAAG,CAK7D;AAED;;;;;;;;;GASG;AACH,wBAAgB,wCAAwC,CACtD,MAAM,EAAE,YAAY,GACnB,GAAG,CAML;AAED,sDAAsD;AACtD,wBAAgB,eAAe,IAAI,YAAY,CAc9C;AAED,wBAAgB,oCAAoC,CAClD,MAAM,EAAE,YAAY,GACnB,IAAI,CAQN;AAED,wBAAgB,oCAAoC,CAClD,MAAM,EAAE,YAAY,GACnB,IAAI,CAQN;AAED;;;;;GAKG;AACH,wBAAgB,mBAAmB,CAAC,MAAM,EAAE,YAAY,GAAG,OAAO,CAMjE;AAED,wBAAgB,qBAAqB,CAAC,MAAM,EAAE,YAAY,GAAG,IAAI,CAwBhE;AAED;;;;;;GAMG;AACH,wBAAgB,eAAe,CAC7B,MAAM,EAAE,YAAY,EACpB,YAAY,EAAE,YAAY,GACzB,IAAI,CAsHN;AAED;;;;;;;;;GASG;AACH,wBAAgB,sDAAsD,CACpE,MAAM,EAAE,YAAY,EACpB,YAAY,EAAE,KAAK,GAClB,OAAO,CAyBT"}
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1
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{"version":3,"file":"playerHealth.d.ts","sourceRoot":"","sources":["../../src/functions/playerHealth.ts"],"names":[],"mappings":";;AAQA,OAAO,EAAE,UAAU,EAAE,MAAM,qBAAqB,CAAC;AACjD,OAAO,EAAE,YAAY,EAAiB,MAAM,4BAA4B,CAAC;AAQzE,wBAAgB,mBAAmB,CACjC,MAAM,EAAE,YAAY,EACpB,UAAU,EAAE,UAAU,EACtB,SAAS,EAAE,GAAG,GACb,IAAI,CA+CN;AAED;;;;;;GAMG;AACH,wBAAgB,oBAAoB,CAAC,MAAM,EAAE,YAAY,GAAG,OAAO,CAMlE;AAED;;;;;;;;;;;;GAYG;AACH,wBAAgB,4BAA4B,CAAC,MAAM,EAAE,YAAY,GAAG,OAAO,CAK1E;AAED;;;;;;;;;;;GAWG;AACH,wBAAgB,2BAA2B,CAAC,MAAM,EAAE,YAAY,GAAG,OAAO,CAKzE;AAED;;;;GAIG;AACH,wBAAgB,4BAA4B,CAAC,MAAM,EAAE,YAAY,GAAG,GAAG,CAYtE;AAED;;;;;;GAMG;AACH,wBAAgB,oBAAoB,CAAC,MAAM,EAAE,YAAY,GAAG,GAAG,CAK9D;AAED;;;;;;GAMG;AACH,wBAAgB,eAAe,CAAC,MAAM,EAAE,YAAY,GAAG,YAAY,CA2ElE;AAED,wBAAgB,mBAAmB,CACjC,MAAM,EAAE,YAAY,EACpB,UAAU,EAAE,UAAU,GACrB,GAAG,CAmDL;AAED;;;;;;;GAOG;AACH,wBAAgB,eAAe,CAAC,MAAM,EAAE,YAAY,GAAG,GAAG,CAKzD;AAED;;;GAGG;AACH,wBAAgB,kBAAkB,CAAC,MAAM,EAAE,YAAY,GAAG,UAAU,CAoDnE;AAED;;;;;GAKG;AACH,wBAAgB,2BAA2B,CAAC,MAAM,EAAE,YAAY,GAAG,GAAG,CAqCrE;AAED;;;;;;;GAOG;AACH,wBAAgB,mBAAmB,CAAC,MAAM,EAAE,YAAY,GAAG,GAAG,CAK7D;AAED;;;;;;;;;GASG;AACH,wBAAgB,wCAAwC,CACtD,MAAM,EAAE,YAAY,GACnB,GAAG,CAML;AAED,sDAAsD;AACtD,wBAAgB,eAAe,IAAI,YAAY,CAc9C;AAED,wBAAgB,oCAAoC,CAClD,MAAM,EAAE,YAAY,GACnB,IAAI,CAQN;AAED,wBAAgB,oCAAoC,CAClD,MAAM,EAAE,YAAY,GACnB,IAAI,CAQN;AAED;;;;;GAKG;AACH,wBAAgB,mBAAmB,CAAC,MAAM,EAAE,YAAY,GAAG,OAAO,CAMjE;AAED,wBAAgB,qBAAqB,CAAC,MAAM,EAAE,YAAY,GAAG,IAAI,CAwBhE;AAED;;;;;;GAMG;AACH,wBAAgB,eAAe,CAC7B,MAAM,EAAE,YAAY,EACpB,YAAY,EAAE,YAAY,GACzB,IAAI,CAsHN;AAED;;;;;;;;;GASG;AACH,wBAAgB,sDAAsD,CACpE,MAAM,EAAE,YAAY,EACpB,YAAY,EAAE,KAAK,GAClB,OAAO,CAyBT"}
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@@ -135,25 +135,25 @@ function ____exports.setPlayerHealth(self, player, playerHealth)
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addAmount = 1
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end
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repeat
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-
local
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-
local
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-
if
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local ____switch72 = soulHeartType
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local ____cond72 = ____switch72 == HeartSubType.SOUL
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if ____cond72 then
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do
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player:AddSoulHearts(addAmount)
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soulHeartsRemaining = soulHeartsRemaining - addAmount
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break
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end
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end
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-
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-
if
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____cond72 = ____cond72 or ____switch72 == HeartSubType.BLACK
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if ____cond72 then
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do
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player:AddBlackHearts(addAmount)
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soulHeartsRemaining = soulHeartsRemaining - addAmount
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break
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end
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end
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-
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-
if
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____cond72 = ____cond72 or ____switch72 == HeartSubType.BONE
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if ____cond72 then
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do
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player:AddBoneHearts(addAmount)
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break
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@@ -271,6 +271,17 @@ function ____exports.addPlayerHealthType(self, player, healthType, numHearts)
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end
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until true
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end
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--- Helper function to see if the provided player can pick up an eternal heart. (If a player already
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-- has an eternal heart and full heart containers, they are not able to pick up any additional
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-- eternal hearts.)
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--
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-- This function's name matches the existing `EntityPlayer` methods.
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function ____exports.canPickEternalHearts(self, player)
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local eternalHearts = player:GetEternalHearts()
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local maxHearts = player:GetMaxHearts()
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local heartLimit = player:GetHeartLimit()
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return eternalHearts == 0 or maxHearts ~= heartLimit
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end
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--- Returns whether or not all of the player's soul-heart-type hearts are black hearts.
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--
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-- Note that this function does not consider red heart containers.
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@@ -385,57 +396,57 @@ function ____exports.getPlayerHealth(self, player)
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end
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function ____exports.getPlayerHealthType(self, player, healthType)
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repeat
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local
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local
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-
if
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local ____switch29 = healthType
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local ____cond29 = ____switch29 == HealthType.RED
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if ____cond29 then
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do
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return ____exports.getPlayerHearts(nil, player)
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end
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end
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-
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-
if
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____cond29 = ____cond29 or ____switch29 == HealthType.SOUL
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if ____cond29 then
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do
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return ____exports.getPlayerSoulHearts(nil, player)
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end
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end
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-
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-
if
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____cond29 = ____cond29 or ____switch29 == HealthType.ETERNAL
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if ____cond29 then
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do
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return player:GetEternalHearts()
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end
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end
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-
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-
if
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____cond29 = ____cond29 or ____switch29 == HealthType.BLACK
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if ____cond29 then
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do
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return ____exports.getPlayerBlackHearts(nil, player)
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end
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end
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-
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if
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____cond29 = ____cond29 or ____switch29 == HealthType.GOLDEN
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if ____cond29 then
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do
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return player:GetGoldenHearts()
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end
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end
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-
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if
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____cond29 = ____cond29 or ____switch29 == HealthType.BONE
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if ____cond29 then
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do
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return player:GetBoneHearts()
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end
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end
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-
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if
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____cond29 = ____cond29 or ____switch29 == HealthType.ROTTEN
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if ____cond29 then
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do
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return player:GetRottenHearts()
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end
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end
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-
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if
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____cond29 = ____cond29 or ____switch29 == HealthType.BROKEN
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if ____cond29 then
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do
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return player:GetBrokenHearts()
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end
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end
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-
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if
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____cond29 = ____cond29 or ____switch29 == HealthType.MAX_HEARTS
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if ____cond29 then
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do
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return player:GetMaxHearts()
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end
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package/dist/index.d.ts
CHANGED
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@@ -607,6 +607,15 @@ export declare function calculateStageType(stage: LevelStage): StageType;
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*/
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export declare function calculateStageTypeRepentance(stage: LevelStage): StageType;
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/**
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* Helper function to see if the provided player can pick up an eternal heart. (If a player already
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* has an eternal heart and full heart containers, they are not able to pick up any additional
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* eternal hearts.)
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*
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* This function's name matches the existing `EntityPlayer` methods.
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*/
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export declare function canPickEternalHearts(player: EntityPlayer): boolean;
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/**
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* Helper function to determine if a player will destroy a rock/pot/skull if they walk over it.
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*
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package/package.json
CHANGED
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@@ -68,6 +68,21 @@ export function addPlayerHealthType(
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}
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}
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/**
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* Helper function to see if the provided player can pick up an eternal heart. (If a player already
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* has an eternal heart and full heart containers, they are not able to pick up any additional
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* eternal hearts.)
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*
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* This function's name matches the existing `EntityPlayer` methods.
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*/
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export function canPickEternalHearts(player: EntityPlayer): boolean {
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79
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const eternalHearts = player.GetEternalHearts();
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80
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const maxHearts = player.GetMaxHearts();
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81
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const heartLimit = player.GetHeartLimit();
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+
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return eternalHearts === 0 || maxHearts !== heartLimit;
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}
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/**
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72
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* Returns whether or not all of the player's soul-heart-type hearts are black hearts.
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73
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*
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