isaacscript-common 9.14.0 → 9.16.1

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Files changed (94) hide show
  1. package/dist/features/extraConsoleCommands/listCommands.d.ts +2 -0
  2. package/dist/features/extraConsoleCommands/listCommands.d.ts.map +1 -1
  3. package/dist/features/extraConsoleCommands/listCommands.lua +76 -19
  4. package/dist/functions/collectibles.lua +4 -4
  5. package/dist/functions/levelGrid.d.ts +4 -2
  6. package/dist/functions/levelGrid.d.ts.map +1 -1
  7. package/dist/functions/levelGrid.lua +13 -11
  8. package/dist/functions/minimap.d.ts +22 -4
  9. package/dist/functions/minimap.d.ts.map +1 -1
  10. package/dist/functions/minimap.lua +67 -7
  11. package/dist/functions/string.d.ts +2 -0
  12. package/dist/functions/string.d.ts.map +1 -1
  13. package/dist/functions/string.lua +5 -0
  14. package/dist/functions/trinkets.d.ts.map +1 -1
  15. package/dist/functions/trinkets.lua +4 -4
  16. package/dist/index.d.ts +38 -13
  17. package/dist/index.d.ts.map +1 -1
  18. package/dist/index.lua +4 -4
  19. package/dist/maps/cardNameToTypeMap.d.ts +4 -0
  20. package/dist/maps/cardNameToTypeMap.d.ts.map +1 -0
  21. package/dist/maps/{cardMap.lua → cardNameToTypeMap.lua} +2 -2
  22. package/dist/maps/characterNameToTypeMap.d.ts +4 -0
  23. package/dist/maps/characterNameToTypeMap.d.ts.map +1 -0
  24. package/dist/maps/characterNameToTypeMap.lua +92 -0
  25. package/dist/maps/collectibleDescriptionMap.d.ts +6 -0
  26. package/dist/maps/collectibleDescriptionMap.d.ts.map +1 -1
  27. package/dist/maps/collectibleDescriptionMap.lua +4 -0
  28. package/dist/maps/collectibleNameToTypeMap.d.ts +3 -0
  29. package/dist/maps/collectibleNameToTypeMap.d.ts.map +1 -0
  30. package/dist/maps/collectibleNameToTypeMap.lua +21 -0
  31. package/dist/maps/collectibleTypeToNameMap.d.ts +12 -0
  32. package/dist/maps/collectibleTypeToNameMap.d.ts.map +1 -0
  33. package/dist/maps/{collectibleNameMap.lua → collectibleTypeToNameMap.lua} +7 -1
  34. package/dist/maps/{pillEffectMap.d.ts → pillNameToEffectMap.d.ts} +2 -2
  35. package/dist/maps/pillNameToEffectMap.d.ts.map +1 -0
  36. package/dist/maps/{pillEffectMap.lua → pillNameToEffectMap.lua} +1 -1
  37. package/dist/maps/roomNameToTypeMap.d.ts +4 -0
  38. package/dist/maps/roomNameToTypeMap.d.ts.map +1 -0
  39. package/dist/maps/{roomTypeMap.lua → roomNameToTypeMap.lua} +2 -2
  40. package/dist/maps/trinketDescriptionMap.d.ts +6 -0
  41. package/dist/maps/trinketDescriptionMap.d.ts.map +1 -1
  42. package/dist/maps/trinketDescriptionMap.lua +4 -0
  43. package/dist/maps/trinketNameToTypeMap.d.ts +3 -0
  44. package/dist/maps/trinketNameToTypeMap.d.ts.map +1 -0
  45. package/dist/maps/trinketNameToTypeMap.lua +21 -0
  46. package/dist/maps/trinketTypeToNameMap.d.ts +12 -0
  47. package/dist/maps/trinketTypeToNameMap.d.ts.map +1 -0
  48. package/dist/maps/{trinketNameMap.lua → trinketTypeToNameMap.lua} +7 -1
  49. package/dist/objects/characterDamageMultipliers.lua +1 -1
  50. package/dist/objects/characterNames.lua +1 -1
  51. package/dist/objects/playerNamePNGFileNames.lua +1 -1
  52. package/dist/objects/playerPortraitPNGFileNames.lua +1 -1
  53. package/dist/sets/charactersWithBlackHeartFromEternalHeartSet.lua +1 -1
  54. package/dist/sets/charactersWithNoRedHeartsSet.lua +1 -1
  55. package/package.json +2 -2
  56. package/src/features/extraConsoleCommands/listCommands.ts +85 -16
  57. package/src/functions/collectibles.ts +3 -3
  58. package/src/functions/levelGrid.ts +16 -5
  59. package/src/functions/minimap.ts +78 -7
  60. package/src/functions/string.ts +6 -0
  61. package/src/functions/trinkets.ts +5 -2
  62. package/src/index.ts +4 -4
  63. package/src/maps/{cardMap.ts → cardNameToTypeMap.ts} +2 -2
  64. package/src/maps/characterNameToTypeMap.ts +88 -0
  65. package/src/maps/collectibleDescriptionMap.ts +6 -2
  66. package/src/maps/collectibleNameToTypeMap.ts +19 -0
  67. package/src/maps/collectibleTypeToNameMap.ts +739 -0
  68. package/src/maps/pillNameToEffectMap.ts +90 -0
  69. package/src/maps/{roomTypeMap.ts → roomNameToTypeMap.ts} +2 -2
  70. package/src/maps/trinketDescriptionMap.ts +6 -2
  71. package/src/maps/trinketNameToTypeMap.ts +17 -0
  72. package/src/maps/trinketTypeToNameMap.ts +205 -0
  73. package/src/objects/characterDamageMultipliers.ts +1 -1
  74. package/src/objects/characterNames.ts +1 -1
  75. package/src/objects/playerNamePNGFileNames.ts +1 -1
  76. package/src/objects/playerPortraitPNGFileNames.ts +1 -1
  77. package/src/sets/charactersWithBlackHeartFromEternalHeartSet.ts +1 -1
  78. package/src/sets/charactersWithNoRedHeartsSet.ts +1 -1
  79. package/dist/maps/cardMap.d.ts +0 -4
  80. package/dist/maps/cardMap.d.ts.map +0 -1
  81. package/dist/maps/characterMap.d.ts +0 -4
  82. package/dist/maps/characterMap.d.ts.map +0 -1
  83. package/dist/maps/characterMap.lua +0 -90
  84. package/dist/maps/collectibleNameMap.d.ts +0 -4
  85. package/dist/maps/collectibleNameMap.d.ts.map +0 -1
  86. package/dist/maps/pillEffectMap.d.ts.map +0 -1
  87. package/dist/maps/roomTypeMap.d.ts +0 -4
  88. package/dist/maps/roomTypeMap.d.ts.map +0 -1
  89. package/dist/maps/trinketNameMap.d.ts +0 -4
  90. package/dist/maps/trinketNameMap.d.ts.map +0 -1
  91. package/src/maps/characterMap.ts +0 -87
  92. package/src/maps/collectibleNameMap.ts +0 -731
  93. package/src/maps/pillEffectMap.ts +0 -88
  94. package/src/maps/trinketNameMap.ts +0 -198
package/dist/index.d.ts CHANGED
@@ -287,6 +287,17 @@ export declare function addRoomClearCharges(bigRoomDoubleCharge?: boolean): void
287
287
  */
288
288
  export declare function addRoomClearChargeToSlot(player: EntityPlayer, activeSlot: ActiveSlot, bigRoomDoubleCharge?: boolean, playSoundEffect?: boolean): void;
289
289
 
290
+ /**
291
+ * Helper function to add a `DisplayFlag` to a particular room's minimap display flags (e.g. whether
292
+ * or not it is visible and so on).
293
+ *
294
+ * @param roomGridIndex Set to undefined to use the current room index.
295
+ * @param displayFlag The `DisplayFlag` to set. (See the `DisplayFlag` enum.)
296
+ * @param updateVisibility Optional. Whether to call the `Level.UpdateVisibility` method in order to
297
+ * make the changes immediately visible. Default is true.
298
+ */
299
+ export declare function addRoomDisplayFlag(roomGridIndex: int | undefined, displayFlag: DisplayFlag, updateVisibility?: boolean): void;
300
+
290
301
  /**
291
302
  * Helper function to add all of the values in one set to another set. The first set passed will be
292
303
  * modified in place.
@@ -615,8 +626,8 @@ export declare function canRunUnlockAchievements(): boolean;
615
626
 
616
627
  export declare function capitalizeFirstLetter(string: string): string;
617
628
 
618
- /** Maps card names to card sub-types. */
619
- export declare const CARD_MAP: ReadonlyMap<string, CardType>;
629
+ /** Maps card names to the values of the `CardType` enum. */
630
+ export declare const CARD_NAME_TO_TYPE_MAP: ReadonlyMap<string, CardType>;
620
631
 
621
632
  /**
622
633
  * Helper function for quickly switching to a new room without playing a particular animation. Use
@@ -625,8 +636,8 @@ export declare const CARD_MAP: ReadonlyMap<string, CardType>;
625
636
  */
626
637
  export declare function changeRoom(roomGridIndex: int): void;
627
638
 
628
- /** Maps character names to character sub-types. */
629
- export declare const CHARACTER_MAP: Map<string, PlayerType>;
639
+ /** Maps character names to the values of the `PlayerType` enum. */
640
+ export declare const CHARACTER_NAME_TO_TYPE_MAP: Map<string, PlayerType>;
630
641
 
631
642
  /**
632
643
  * Helper function to determine if the given character can have red heart containers. Returns true
@@ -3656,7 +3667,8 @@ export declare function getNewRoomCandidate(seedOrRNG?: Seed | RNG): [adjacentRo
3656
3667
 
3657
3668
  /**
3658
3669
  * Helper function to iterate through the possible doors for a room and see if any of them would be
3659
- * a valid spot to insert a brand new room on the floor.
3670
+ * a valid spot to insert a brand new room on the floor. (Any potential new rooms cannot be
3671
+ * connected to any other existing rooms on the floor.)
3660
3672
  *
3661
3673
  * @param roomGridIndex Optional. Default is the current room index.
3662
3674
  * @returns A array of tuples of `DoorSlot` and room grid index.
@@ -3667,7 +3679,8 @@ export declare function getNewRoomCandidatesBesideRoom(roomGridIndex?: int): Arr
3667
3679
  * Helper function to search through all of the rooms on the floor for a spot to insert a brand new
3668
3680
  * room.
3669
3681
  *
3670
- * @returns A array of tuples of adjacent room grid index, `DoorSlot`, and new room grid index.
3682
+ * @returns A array of tuples containing the adjacent room grid index, the `DoorSlot`, and the new
3683
+ * room grid index.
3671
3684
  */
3672
3685
  export declare function getNewRoomCandidatesForLevel(): Array<[
3673
3686
  adjacentRoomGridIndex: int,
@@ -8520,7 +8533,7 @@ export declare type PickupIndex = int & {
8520
8533
  };
8521
8534
 
8522
8535
  /** Maps pill effect names to the values of the `PillEffect` enum. */
8523
- export declare const PILL_EFFECT_MAP: ReadonlyMap<string, PillEffect>;
8536
+ export declare const PILL_NAME_TO_EFFECT_MAP: ReadonlyMap<string, PillEffect>;
8524
8537
 
8525
8538
  export declare function playChargeSoundEffect(player: EntityPlayer, activeSlot: ActiveSlot): void;
8526
8539
 
@@ -9778,6 +9791,9 @@ export declare function removeGridEntities<T extends AnyGridEntity>(gridEntities
9778
9791
  */
9779
9792
  export declare function removeGridEntity(gridEntityOrGridIndex: GridEntity | int, updateRoom: boolean): void;
9780
9793
 
9794
+ /** Helper function to remove all characters from a string that are not letters or numbers. */
9795
+ export declare function removeNonAlphanumericCharacters(str: string): string;
9796
+
9781
9797
  /**
9782
9798
  * Helper function to stop an entity spawned with the `spawnPersistentEntity` helper function from
9783
9799
  * respawning.
@@ -9901,8 +9917,8 @@ export declare enum RockAltType {
9901
9917
  BUCKET_DROSS = 5
9902
9918
  }
9903
9919
 
9904
- /** Maps room type names to room types. */
9905
- export declare const ROOM_TYPE_MAP: ReadonlyMap<string, RoomType>;
9920
+ /** Maps room names to the values of the `RoomType` enum. */
9921
+ export declare const ROOM_NAME_TO_TYPE_MAP: ReadonlyMap<string, RoomType>;
9906
9922
 
9907
9923
  /** This is used by the room history feature of the standard library. */
9908
9924
  export declare interface RoomDescription {
@@ -10725,13 +10741,12 @@ export declare function setRoomData(roomGridIndex: int, roomData: Readonly<RoomC
10725
10741
  * Helper function to set a particular room's minimap display flags (e.g. whether or not it is
10726
10742
  * visible and so on).
10727
10743
  *
10728
- * You must call the `Level.UpdateVisibility` method after using this function for the changes to
10729
- * take effect.
10730
- *
10731
10744
  * @param roomGridIndex Set to undefined to use the current room index.
10732
10745
  * @param displayFlags The bit flags value to set. (See the `DisplayFlag` enum.)
10746
+ * @param updateVisibility Optional. Whether to call the `Level.UpdateVisibility` method in order to
10747
+ * make the changes immediately visible. Default is true.
10733
10748
  */
10734
- export declare function setRoomDisplayFlags(roomGridIndex: int | undefined, displayFlags: BitFlags<DisplayFlag>): void;
10749
+ export declare function setRoomDisplayFlags(roomGridIndex: int | undefined, displayFlags: BitFlags<DisplayFlag>, updateVisibility?: boolean): void;
10735
10750
 
10736
10751
  /**
10737
10752
  * Helper function to emulate what happens when you bomb an Angel Statue or push a Reward Plate that
@@ -10739,6 +10754,16 @@ export declare function setRoomDisplayFlags(roomGridIndex: int | undefined, disp
10739
10754
  */
10740
10755
  export declare function setRoomUncleared(): void;
10741
10756
 
10757
+ /**
10758
+ * Helper function to make a single room visible in a similar way to how the Compass makes a Boss
10759
+ * Room visible (e.g. by adding `DisplayFlag.SHOW_ICON`).
10760
+ *
10761
+ * @param roomGridIndex Set to undefined to use the current room index.
10762
+ * @param updateVisibility Optional. Whether to call the `Level.UpdateVisibility` method in order to
10763
+ * make the changes immediately visible. Default is true.
10764
+ */
10765
+ export declare function setRoomVisible(roomGridIndex: int | undefined, updateVisibility?: boolean): void;
10766
+
10742
10767
  /** Helper function to set a seed to an RNG object using Blade's recommended shift index. */
10743
10768
  export declare function setSeed(rng: RNG, seed: Seed): void;
10744
10769
 
@@ -1 +1 @@
1
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1
+ {"version":3,"file":"index.d.ts","sourceRoot":"","sources":["../src/index.ts"],"names":[],"mappings":"AAAA,cAAc,sBAAsB,CAAC;AACrC,cAAc,uBAAuB,CAAC;AACtC,cAAc,sBAAsB,CAAC;AACrC,cAAc,kBAAkB,CAAC;AACjC,cAAc,2BAA2B,CAAC;AAC1C,cAAc,mBAAmB,CAAC;AAClC,cAAc,oBAAoB,CAAC;AACnC,cAAc,oBAAoB,CAAC;AACnC,cAAc,oBAAoB,CAAC;AACnC,cAAc,2BAA2B,CAAC;AAC1C,cAAc,wBAAwB,CAAC;AACvC,cAAc,qBAAqB,CAAC;AACpC,cAAc,qBAAqB,CAAC;AACpC,cAAc,2BAA2B,CAAC;AAC1C,cAAc,6BAA6B,CAAC;AAC5C,cAAc,kBAAkB,CAAC;AACjC,cAAc,sCAAsC,CAAC;AACrD,cAAc,2BAA2B,CAAC;AAC1C,cAAc,oCAAoC,CAAC;AACnD,cAAc,uBAAuB,CAAC;AACtC,cAAc,6BAA6B,CAAC;AAC5C,cAAc,yBAAyB,CAAC;AACxC,cAAc,gCAAgC,CAAC;AAC/C,cAAc,mCAAmC,CAAC;AAClD,cAAc,iCAAiC,CAAC;AAChD,cAAc,2BAA2B,CAAC;AAC1C,cAAc,4BAA4B,CAAC;AAC3C,cAAc,0BAA0B,CAAC;AACzC,cAAc,yCAAyC,CAAC;AACxD,cAAc,0BAA0B,CAAC;AACzC,cAAc,sBAAsB,CAAC;AACrC,cAAc,sBAAsB,CAAC;AACrC,cAAc,4BAA4B,CAAC;AAC3C,cAAc,kBAAkB,CAAC;AACjC,cAAc,+BAA+B,CAAC;AAC9C,cAAc,wBAAwB,CAAC;AACvC,cAAc,4BAA4B,CAAC;AAC3C,cAAc,0BAA0B,CAAC;AACzC,cAAc,iCAAiC,CAAC;AAChD,cAAc,uCAAuC,CAAC;AACtD,cAAc,2BAA2B,CAAC;AAC1C,cAAc,2BAA2B,CAAC;AAC1C,cAAc,wBAAwB,CAAC;AACvC,cAAc,yBAAyB,CAAC;AACxC,cAAc,oCAAoC,CAAC;AACnD,cAAc,yBAAyB,CAAC;AACxC,cAAc,yBAAyB,CAAC;AACxC,cAAc,kCAAkC,CAAC;AACjD,cAAc,oBAAoB,CAAC;AACnC,cAAc,mBAAmB,CAAC;AAClC,cAAc,uBAAuB,CAAC;AACtC,cAAc,uBAAuB,CAAC;AACtC,cAAc,qBAAqB,CAAC;AACpC,cAAc,mBAAmB,CAAC;AAClC,cAAc,oBAAoB,CAAC;AACnC,cAAc,mBAAmB,CAAC;AAClC,cAAc,wBAAwB,CAAC;AACvC,cAAc,wBAAwB,CAAC;AACvC,cAAc,oBAAoB,CAAC;AACnC,cAAc,uBAAuB,CAAC;AACtC,cAAc,kCAAkC,CAAC;AACjD,cAAc,0BAA0B,CAAC;AACzC,cAAc,4BAA4B,CAAC;AAC3C,cAAc,4BAA4B,CAAC;AAC3C,cAAc,mBAAmB,CAAC;AAClC,cAAc,oBAAoB,CAAC;AACnC,cAAc,mBAAmB,CAAC;AAClC,cAAc,sBAAsB,CAAC;AACrC,cAAc,2BAA2B,CAAC;AAC1C,cAAc,wBAAwB,CAAC;AACvC,cAAc,uBAAuB,CAAC;AACtC,cAAc,mBAAmB,CAAC;AAClC,cAAc,oBAAoB,CAAC;AACnC,cAAc,kBAAkB,CAAC;AACjC,cAAc,qBAAqB,CAAC;AACpC,cAAc,sBAAsB,CAAC;AACrC,cAAc,8BAA8B,CAAC;AAC7C,cAAc,yBAAyB,CAAC;AACxC,cAAc,mBAAmB,CAAC;AAClC,cAAc,uBAAuB,CAAC;AACtC,cAAc,kBAAkB,CAAC;AACjC,cAAc,oBAAoB,CAAC;AACnC,cAAc,qBAAqB,CAAC;AACpC,cAAc,0BAA0B,CAAC;AACzC,cAAc,kCAAkC,CAAC;AACjD,cAAc,iBAAiB,CAAC;AAChC,cAAc,uBAAuB,CAAC;AACtC,cAAc,mBAAmB,CAAC;AAClC,cAAc,2BAA2B,CAAC;AAC1C,cAAc,sBAAsB,CAAC;AACrC,cAAc,yBAAyB,CAAC;AACxC,cAAc,sBAAsB,CAAC;AACrC,cAAc,oBAAoB,CAAC;AACnC,cAAc,sBAAsB,CAAC;AACrC,cAAc,mBAAmB,CAAC;AAClC,cAAc,uBAAuB,CAAC;AACtC,cAAc,iBAAiB,CAAC;AAChC,cAAc,yBAAyB,CAAC;AACxC,cAAc,iBAAiB,CAAC;AAChC,cAAc,kBAAkB,CAAC;AACjC,cAAc,wBAAwB,CAAC;AACvC,cAAc,qBAAqB,CAAC;AACpC,cAAc,uBAAuB,CAAC;AACtC,cAAc,kBAAkB,CAAC;AACjC,cAAc,qBAAqB,CAAC;AACpC,cAAc,6BAA6B,CAAC;AAC5C,cAAc,4BAA4B,CAAC;AAC3C,cAAc,mBAAmB,CAAC;AAClC,cAAc,0BAA0B,CAAC;AACzC,cAAc,kCAAkC,CAAC;AACjD,cAAc,0BAA0B,CAAC;AACzC,cAAc,yBAAyB,CAAC;AACxC,cAAc,qBAAqB,CAAC;AACpC,cAAc,yBAAyB,CAAC;AACxC,cAAc,yBAAyB,CAAC;AACxC,cAAc,8BAA8B,CAAC;AAC7C,cAAc,2BAA2B,CAAC;AAC1C,cAAc,yBAAyB,CAAC;AACxC,cAAc,oBAAoB,CAAC;AACnC,cAAc,gCAAgC,CAAC;AAC/C,cAAc,oBAAoB,CAAC;AACnC,cAAc,iBAAiB,CAAC;AAChC,cAAc,qBAAqB,CAAC;AACpC,cAAc,sBAAsB,CAAC;AACrC,cAAc,sBAAsB,CAAC;AACrC,cAAc,mBAAmB,CAAC;AAClC,cAAc,uBAAuB,CAAC;AACtC,cAAc,4BAA4B,CAAC;AAC3C,cAAc,iBAAiB,CAAC;AAChC,cAAc,sBAAsB,CAAC;AACrC,cAAc,mBAAmB,CAAC;AAClC,cAAc,2BAA2B,CAAC;AAC1C,cAAc,iBAAiB,CAAC;AAChC,cAAc,mBAAmB,CAAC;AAClC,cAAc,8BAA8B,CAAC;AAC7C,cAAc,qBAAqB,CAAC;AACpC,cAAc,mBAAmB,CAAC;AAClC,cAAc,oBAAoB,CAAC;AACnC,cAAc,mBAAmB,CAAC;AAClC,cAAc,mBAAmB,CAAC;AAClC,cAAc,6BAA6B,CAAC;AAC5C,cAAc,8BAA8B,CAAC;AAC7C,cAAc,yBAAyB,CAAC;AACxC,cAAc,sBAAsB,CAAC;AACrC,cAAc,wBAAwB,CAAC;AACvC,cAAc,uBAAuB,CAAC;AACtC,cAAc,mBAAmB,CAAC;AAClC,cAAc,gBAAgB,CAAC;AAC/B,cAAc,mBAAmB,CAAC;AAClC,cAAc,oBAAoB,CAAC;AACnC,cAAc,+BAA+B,CAAC;AAC9C,cAAc,qBAAqB,CAAC;AACpC,cAAc,kCAAkC,CAAC;AACjD,cAAc,mCAAmC,CAAC;AAClD,cAAc,4BAA4B,CAAC;AAC3C,cAAc,2BAA2B,CAAC;AAC1C,cAAc,oCAAoC,CAAC;AACnD,cAAc,8BAA8B,CAAC;AAC7C,cAAc,uBAAuB,CAAC;AACtC,cAAc,2BAA2B,CAAC;AAC1C,cAAc,+BAA+B,CAAC;AAC9C,cAAc,0BAA0B,CAAC;AACzC,cAAc,+BAA+B,CAAC;AAC9C,cAAc,4BAA4B,CAAC;AAC3C,cAAc,0BAA0B,CAAC;AACzC,cAAc,kBAAkB,CAAC;AACjC,cAAc,mBAAmB,CAAC;AAClC,cAAc,uBAAuB,CAAC;AACtC,cAAc,0BAA0B,CAAC;AACzC,cAAc,mBAAmB,CAAC;AAClC,cAAc,uBAAuB,CAAC;AACtC,cAAc,qBAAqB,CAAC;AACpC,cAAc,qBAAqB,CAAC;AACpC,cAAc,0BAA0B,CAAC;AACzC,cAAc,iCAAiC,CAAC;AAChD,cAAc,mBAAmB,CAAC"}
package/dist/index.lua CHANGED
@@ -1200,7 +1200,7 @@ do
1200
1200
  end
1201
1201
  end
1202
1202
  do
1203
- local ____export = require("maps.cardMap")
1203
+ local ____export = require("maps.cardNameToTypeMap")
1204
1204
  for ____exportKey, ____exportValue in pairs(____export) do
1205
1205
  if ____exportKey ~= "default" then
1206
1206
  ____exports[____exportKey] = ____exportValue
@@ -1208,7 +1208,7 @@ do
1208
1208
  end
1209
1209
  end
1210
1210
  do
1211
- local ____export = require("maps.characterMap")
1211
+ local ____export = require("maps.characterNameToTypeMap")
1212
1212
  for ____exportKey, ____exportValue in pairs(____export) do
1213
1213
  if ____exportKey ~= "default" then
1214
1214
  ____exports[____exportKey] = ____exportValue
@@ -1216,7 +1216,7 @@ do
1216
1216
  end
1217
1217
  end
1218
1218
  do
1219
- local ____export = require("maps.pillEffectMap")
1219
+ local ____export = require("maps.pillNameToEffectMap")
1220
1220
  for ____exportKey, ____exportValue in pairs(____export) do
1221
1221
  if ____exportKey ~= "default" then
1222
1222
  ____exports[____exportKey] = ____exportValue
@@ -1224,7 +1224,7 @@ do
1224
1224
  end
1225
1225
  end
1226
1226
  do
1227
- local ____export = require("maps.roomTypeMap")
1227
+ local ____export = require("maps.roomNameToTypeMap")
1228
1228
  for ____exportKey, ____exportValue in pairs(____export) do
1229
1229
  if ____exportKey ~= "default" then
1230
1230
  ____exports[____exportKey] = ____exportValue
@@ -0,0 +1,4 @@
1
+ import { CardType } from "isaac-typescript-definitions";
2
+ /** Maps card names to the values of the `CardType` enum. */
3
+ export declare const CARD_NAME_TO_TYPE_MAP: ReadonlyMap<string, CardType>;
4
+ //# sourceMappingURL=cardNameToTypeMap.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"cardNameToTypeMap.d.ts","sourceRoot":"","sources":["../../src/maps/cardNameToTypeMap.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,QAAQ,EAAE,MAAM,8BAA8B,CAAC;AAIxD,4DAA4D;AAC5D,eAAO,MAAM,qBAAqB,EAAE,WAAW,CAAC,MAAM,EAAE,QAAQ,CA2M9D,CAAC"}
@@ -4,8 +4,8 @@ local __TS__New = ____lualib.__TS__New
4
4
  local ____exports = {}
5
5
  local ____isaac_2Dtypescript_2Ddefinitions = require("isaac-typescript-definitions")
6
6
  local CardType = ____isaac_2Dtypescript_2Ddefinitions.CardType
7
- --- Maps card names to card sub-types.
8
- ____exports.CARD_MAP = __TS__New(Map, {
7
+ --- Maps card names to the values of the `CardType` enum.
8
+ ____exports.CARD_NAME_TO_TYPE_MAP = __TS__New(Map, {
9
9
  {"fool", CardType.FOOL},
10
10
  {"magician", CardType.MAGICIAN},
11
11
  {"mag", CardType.MAGICIAN},
@@ -0,0 +1,4 @@
1
+ import { PlayerType } from "isaac-typescript-definitions";
2
+ /** Maps character names to the values of the `PlayerType` enum. */
3
+ export declare const CHARACTER_NAME_TO_TYPE_MAP: Map<string, PlayerType>;
4
+ //# sourceMappingURL=characterNameToTypeMap.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"characterNameToTypeMap.d.ts","sourceRoot":"","sources":["../../src/maps/characterNameToTypeMap.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,UAAU,EAAE,MAAM,8BAA8B,CAAC;AAE1D,mEAAmE;AACnE,eAAO,MAAM,0BAA0B,yBAoFrC,CAAC"}
@@ -0,0 +1,92 @@
1
+ local ____lualib = require("lualib_bundle")
2
+ local Map = ____lualib.Map
3
+ local __TS__New = ____lualib.__TS__New
4
+ local ____exports = {}
5
+ local ____isaac_2Dtypescript_2Ddefinitions = require("isaac-typescript-definitions")
6
+ local PlayerType = ____isaac_2Dtypescript_2Ddefinitions.PlayerType
7
+ --- Maps character names to the values of the `PlayerType` enum.
8
+ ____exports.CHARACTER_NAME_TO_TYPE_MAP = __TS__New(Map, {
9
+ {"isaac", PlayerType.ISAAC},
10
+ {"magdalene", PlayerType.MAGDALENE},
11
+ {"maggy", PlayerType.MAGDALENE},
12
+ {"cain", PlayerType.CAIN},
13
+ {"judas", PlayerType.JUDAS},
14
+ {"blueBaby", PlayerType.BLUE_BABY},
15
+ {"bb", PlayerType.BLUE_BABY},
16
+ {"eve", PlayerType.EVE},
17
+ {"samson", PlayerType.SAMSON},
18
+ {"azazel", PlayerType.AZAZEL},
19
+ {"lazarus", PlayerType.LAZARUS},
20
+ {"laz", PlayerType.LAZARUS},
21
+ {"eden", PlayerType.EDEN},
22
+ {"theLost", PlayerType.THE_LOST},
23
+ {"lost", PlayerType.THE_LOST},
24
+ {"lazarus2", PlayerType.LAZARUS_2},
25
+ {"laz2", PlayerType.LAZARUS_2},
26
+ {"darkJudas", PlayerType.DARK_JUDAS},
27
+ {"dJudas", PlayerType.DARK_JUDAS},
28
+ {"blackJudas", PlayerType.DARK_JUDAS},
29
+ {"bJudas", PlayerType.DARK_JUDAS},
30
+ {"lilith", PlayerType.LILITH},
31
+ {"keeper", PlayerType.KEEPER},
32
+ {"apollyon", PlayerType.APOLLYON},
33
+ {"theForgotten", PlayerType.THE_FORGOTTEN},
34
+ {"forgotten", PlayerType.THE_FORGOTTEN},
35
+ {"theSoul", PlayerType.THE_SOUL},
36
+ {"soul", PlayerType.THE_SOUL},
37
+ {"bethany", PlayerType.BETHANY},
38
+ {"jacob", PlayerType.JACOB},
39
+ {"esau", PlayerType.ESAU},
40
+ {"taintedIsaac", PlayerType.ISAAC_B},
41
+ {"tIsaac", PlayerType.ISAAC_B},
42
+ {"taintedMagdalene", PlayerType.MAGDALENE_B},
43
+ {"tMagdalene", PlayerType.MAGDALENE_B},
44
+ {"taintedMaggy", PlayerType.MAGDALENE_B},
45
+ {"tMaggy", PlayerType.MAGDALENE_B},
46
+ {"taintedCain", PlayerType.CAIN_B},
47
+ {"tCain", PlayerType.CAIN_B},
48
+ {"taintedJudas", PlayerType.JUDAS_B},
49
+ {"tJudas", PlayerType.JUDAS_B},
50
+ {"taintedBlueBaby", PlayerType.BLUE_BABY_B},
51
+ {"tBlueBaby", PlayerType.BLUE_BABY_B},
52
+ {"tbb", PlayerType.BLUE_BABY_B},
53
+ {"taintedEve", PlayerType.EVE_B},
54
+ {"tEve", PlayerType.EVE_B},
55
+ {"taintedSamson", PlayerType.SAMSON_B},
56
+ {"tSamson", PlayerType.SAMSON_B},
57
+ {"taintedAzazel", PlayerType.AZAZEL_B},
58
+ {"tAzazel", PlayerType.AZAZEL_B},
59
+ {"taintedLazarus", PlayerType.LAZARUS_B},
60
+ {"tLazarus", PlayerType.LAZARUS_B},
61
+ {"taintedLaz", PlayerType.LAZARUS_B},
62
+ {"tLaz", PlayerType.LAZARUS_B},
63
+ {"taintedEden", PlayerType.EDEN_B},
64
+ {"tEden", PlayerType.EDEN_B},
65
+ {"taintedLost", PlayerType.THE_LOST_B},
66
+ {"tLost", PlayerType.THE_LOST_B},
67
+ {"taintedLilith", PlayerType.LILITH_B},
68
+ {"tLilith", PlayerType.LILITH_B},
69
+ {"taintedKeeper", PlayerType.KEEPER_B},
70
+ {"tKeeper", PlayerType.KEEPER_B},
71
+ {"taintedApollyon", PlayerType.APOLLYON_B},
72
+ {"tApollyon", PlayerType.APOLLYON_B},
73
+ {"taintedForgotten", PlayerType.THE_FORGOTTEN_B},
74
+ {"tForgotten", PlayerType.THE_FORGOTTEN_B},
75
+ {"taintedBethany", PlayerType.BETHANY_B},
76
+ {"tBethany", PlayerType.BETHANY_B},
77
+ {"taintedJacob", PlayerType.JACOB_B},
78
+ {"tJacob", PlayerType.JACOB_B},
79
+ {"taintedLazarusDead", PlayerType.LAZARUS_2_B},
80
+ {"tLazarusDead", PlayerType.LAZARUS_2_B},
81
+ {"taintedLazDead", PlayerType.LAZARUS_2_B},
82
+ {"tLazDead", PlayerType.LAZARUS_2_B},
83
+ {"deadTaintedLazarus", PlayerType.LAZARUS_2_B},
84
+ {"deadTLazarus", PlayerType.LAZARUS_2_B},
85
+ {"deadTaintedLaz", PlayerType.LAZARUS_2_B},
86
+ {"deadTLaz", PlayerType.LAZARUS_2_B},
87
+ {"taintedJacobGhost", PlayerType.JACOB_2_B},
88
+ {"tJacobGhost", PlayerType.JACOB_2_B},
89
+ {"taintedSoul", PlayerType.THE_SOUL_B},
90
+ {"tSoul", PlayerType.THE_SOUL_B}
91
+ })
92
+ return ____exports
@@ -1,4 +1,10 @@
1
1
  import { CollectibleType } from "isaac-typescript-definitions";
2
2
  export declare const DEFAULT_COLLECTIBLE_DESCRIPTION = "Unknown";
3
+ /**
4
+ * Maps collectible types to the real English descriptions from the "stringtable.sta" file.
5
+ *
6
+ * This is a temporary map due to missing features in the vanilla API. (Otherwise, this would be
7
+ * converted to a type-safe object.)
8
+ */
3
9
  export declare const COLLECTIBLE_DESCRIPTION_MAP: ReadonlyMap<CollectibleType, string>;
4
10
  //# sourceMappingURL=collectibleDescriptionMap.d.ts.map
@@ -1 +1 @@
1
- {"version":3,"file":"collectibleDescriptionMap.d.ts","sourceRoot":"","sources":["../../src/maps/collectibleDescriptionMap.ts"],"names":[],"mappings":"AAGA,OAAO,EAAE,eAAe,EAAE,MAAM,8BAA8B,CAAC;AAE/D,eAAO,MAAM,+BAA+B,YAAY,CAAC;AAIzD,eAAO,MAAM,2BAA2B,EAAE,WAAW,CAAC,eAAe,EAAE,MAAM,CAktBzE,CAAC"}
1
+ {"version":3,"file":"collectibleDescriptionMap.d.ts","sourceRoot":"","sources":["../../src/maps/collectibleDescriptionMap.ts"],"names":[],"mappings":"AAGA,OAAO,EAAE,eAAe,EAAE,MAAM,8BAA8B,CAAC;AAE/D,eAAO,MAAM,+BAA+B,YAAY,CAAC;AAEzD;;;;;GAKG;AACH,eAAO,MAAM,2BAA2B,EAAE,WAAW,CAAC,eAAe,EAAE,MAAM,CAktBzE,CAAC"}
@@ -3,6 +3,10 @@ local Map = ____lualib.Map
3
3
  local __TS__New = ____lualib.__TS__New
4
4
  local ____exports = {}
5
5
  ____exports.DEFAULT_COLLECTIBLE_DESCRIPTION = "Unknown"
6
+ --- Maps collectible types to the real English descriptions from the "stringtable.sta" file.
7
+ --
8
+ -- This is a temporary map due to missing features in the vanilla API. (Otherwise, this would be
9
+ -- converted to a type-safe object.)
6
10
  ____exports.COLLECTIBLE_DESCRIPTION_MAP = __TS__New(Map, {
7
11
  {1, "Tears up"},
8
12
  {2, "Triple shot"},
@@ -0,0 +1,3 @@
1
+ import { CollectibleType } from "isaac-typescript-definitions";
2
+ export declare const COLLECTIBLE_NAME_TO_TYPE_MAP: ReadonlyMap<string, CollectibleType>;
3
+ //# sourceMappingURL=collectibleNameToTypeMap.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"collectibleNameToTypeMap.d.ts","sourceRoot":"","sources":["../../src/maps/collectibleNameToTypeMap.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,eAAe,EAAE,MAAM,8BAA8B,CAAC;AAe/D,eAAO,MAAM,4BAA4B,EAAE,WAAW,CACpD,MAAM,EACN,eAAe,CACW,CAAC"}
@@ -0,0 +1,21 @@
1
+ local ____lualib = require("lualib_bundle")
2
+ local Map = ____lualib.Map
3
+ local __TS__New = ____lualib.__TS__New
4
+ local __TS__Iterator = ____lualib.__TS__Iterator
5
+ local ____exports = {}
6
+ local ____string = require("functions.string")
7
+ local removeNonAlphanumericCharacters = ____string.removeNonAlphanumericCharacters
8
+ local ____collectibleTypeToNameMap = require("maps.collectibleTypeToNameMap")
9
+ local COLLECTIBLE_TYPE_TO_NAME_MAP = ____collectibleTypeToNameMap.COLLECTIBLE_TYPE_TO_NAME_MAP
10
+ --- Maps collectible names to the values of the `CollectibleType` enum.
11
+ --
12
+ -- For a mapping of `CollectibleType` to name, see `COLLECTIBLE_TYPE_TO_NAME_MAP`.
13
+ local collectibleNameToTypeMap = __TS__New(Map)
14
+ for ____, ____value in __TS__Iterator(COLLECTIBLE_TYPE_TO_NAME_MAP) do
15
+ local collectibleType = ____value[1]
16
+ local name = ____value[2]
17
+ local simpleString = removeNonAlphanumericCharacters(nil, name)
18
+ collectibleNameToTypeMap:set(simpleString, collectibleType)
19
+ end
20
+ ____exports.COLLECTIBLE_NAME_TO_TYPE_MAP = collectibleNameToTypeMap
21
+ return ____exports
@@ -0,0 +1,12 @@
1
+ import { CollectibleType } from "isaac-typescript-definitions";
2
+ export declare const DEFAULT_COLLECTIBLE_NAME = "Unknown";
3
+ /**
4
+ * Maps collectible types to the real English names from the "stringtable.sta" file.
5
+ *
6
+ * This is a temporary map due to missing features in the vanilla API. (Otherwise, this would be
7
+ * converted to a type-safe object.)
8
+ *
9
+ * For a mapping of name to `CollectibleType`, see `COLLECTIBLE_NAME_TO_TYPE_MAP`.
10
+ */
11
+ export declare const COLLECTIBLE_TYPE_TO_NAME_MAP: ReadonlyMap<CollectibleType, string>;
12
+ //# sourceMappingURL=collectibleTypeToNameMap.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"collectibleTypeToNameMap.d.ts","sourceRoot":"","sources":["../../src/maps/collectibleTypeToNameMap.ts"],"names":[],"mappings":"AAEA,OAAO,EAAE,eAAe,EAAE,MAAM,8BAA8B,CAAC;AAE/D,eAAO,MAAM,wBAAwB,YAAY,CAAC;AAElD;;;;;;;GAOG;AACH,eAAO,MAAM,4BAA4B,EAAE,WAAW,CACpD,eAAe,EACf,MAAM,CAktBN,CAAC"}
@@ -3,7 +3,13 @@ local Map = ____lualib.Map
3
3
  local __TS__New = ____lualib.__TS__New
4
4
  local ____exports = {}
5
5
  ____exports.DEFAULT_COLLECTIBLE_NAME = "Unknown"
6
- ____exports.COLLECTIBLE_NAME_MAP = __TS__New(Map, {
6
+ --- Maps collectible types to the real English names from the "stringtable.sta" file.
7
+ --
8
+ -- This is a temporary map due to missing features in the vanilla API. (Otherwise, this would be
9
+ -- converted to a type-safe object.)
10
+ --
11
+ -- For a mapping of name to `CollectibleType`, see `COLLECTIBLE_NAME_TO_TYPE_MAP`.
12
+ ____exports.COLLECTIBLE_TYPE_TO_NAME_MAP = __TS__New(Map, {
7
13
  {1, "The Sad Onion"},
8
14
  {2, "The Inner Eye"},
9
15
  {3, "Spoon Bender"},
@@ -1,4 +1,4 @@
1
1
  import { PillEffect } from "isaac-typescript-definitions";
2
2
  /** Maps pill effect names to the values of the `PillEffect` enum. */
3
- export declare const PILL_EFFECT_MAP: ReadonlyMap<string, PillEffect>;
4
- //# sourceMappingURL=pillEffectMap.d.ts.map
3
+ export declare const PILL_NAME_TO_EFFECT_MAP: ReadonlyMap<string, PillEffect>;
4
+ //# sourceMappingURL=pillNameToEffectMap.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"pillNameToEffectMap.d.ts","sourceRoot":"","sources":["../../src/maps/pillNameToEffectMap.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,UAAU,EAAE,MAAM,8BAA8B,CAAC;AAE1D,qEAAqE;AACrE,eAAO,MAAM,uBAAuB,EAAE,WAAW,CAAC,MAAM,EAAE,UAAU,CAsFnE,CAAC"}
@@ -5,7 +5,7 @@ local ____exports = {}
5
5
  local ____isaac_2Dtypescript_2Ddefinitions = require("isaac-typescript-definitions")
6
6
  local PillEffect = ____isaac_2Dtypescript_2Ddefinitions.PillEffect
7
7
  --- Maps pill effect names to the values of the `PillEffect` enum.
8
- ____exports.PILL_EFFECT_MAP = __TS__New(Map, {
8
+ ____exports.PILL_NAME_TO_EFFECT_MAP = __TS__New(Map, {
9
9
  {"badGas", PillEffect.BAD_GAS},
10
10
  {"gas", PillEffect.BAD_GAS},
11
11
  {"badTrip", PillEffect.BAD_TRIP},
@@ -0,0 +1,4 @@
1
+ import { RoomType } from "isaac-typescript-definitions";
2
+ /** Maps room names to the values of the `RoomType` enum. */
3
+ export declare const ROOM_NAME_TO_TYPE_MAP: ReadonlyMap<string, RoomType>;
4
+ //# sourceMappingURL=roomNameToTypeMap.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"roomNameToTypeMap.d.ts","sourceRoot":"","sources":["../../src/maps/roomNameToTypeMap.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,QAAQ,EAAE,MAAM,8BAA8B,CAAC;AAExD,4DAA4D;AAC5D,eAAO,MAAM,qBAAqB,EAAE,WAAW,CAAC,MAAM,EAAE,QAAQ,CAmC9D,CAAC"}
@@ -4,8 +4,8 @@ local __TS__New = ____lualib.__TS__New
4
4
  local ____exports = {}
5
5
  local ____isaac_2Dtypescript_2Ddefinitions = require("isaac-typescript-definitions")
6
6
  local RoomType = ____isaac_2Dtypescript_2Ddefinitions.RoomType
7
- --- Maps room type names to room types.
8
- ____exports.ROOM_TYPE_MAP = __TS__New(Map, {
7
+ --- Maps room names to the values of the `RoomType` enum.
8
+ ____exports.ROOM_NAME_TO_TYPE_MAP = __TS__New(Map, {
9
9
  {"default", RoomType.DEFAULT},
10
10
  {"shop", RoomType.SHOP},
11
11
  {"error", RoomType.ERROR},
@@ -1,4 +1,10 @@
1
1
  import { TrinketType } from "isaac-typescript-definitions";
2
2
  export declare const DEFAULT_TRINKET_DESCRIPTION = "Unknown";
3
+ /**
4
+ * Maps trinket types to the real English descriptions from the "stringtable.sta" file.
5
+ *
6
+ * This is a temporary map due to missing features in the vanilla API. (Otherwise, this would be
7
+ * converted to a type-safe object.)
8
+ */
3
9
  export declare const TRINKET_DESCRIPTION_MAP: ReadonlyMap<TrinketType, string>;
4
10
  //# sourceMappingURL=trinketDescriptionMap.d.ts.map
@@ -1 +1 @@
1
- {"version":3,"file":"trinketDescriptionMap.d.ts","sourceRoot":"","sources":["../../src/maps/trinketDescriptionMap.ts"],"names":[],"mappings":"AAGA,OAAO,EAAE,WAAW,EAAE,MAAM,8BAA8B,CAAC;AAE3D,eAAO,MAAM,2BAA2B,YAAY,CAAC;AAIrD,eAAO,MAAM,uBAAuB,EAAE,WAAW,CAAC,WAAW,EAAE,MAAM,CA8LjE,CAAC"}
1
+ {"version":3,"file":"trinketDescriptionMap.d.ts","sourceRoot":"","sources":["../../src/maps/trinketDescriptionMap.ts"],"names":[],"mappings":"AAGA,OAAO,EAAE,WAAW,EAAE,MAAM,8BAA8B,CAAC;AAE3D,eAAO,MAAM,2BAA2B,YAAY,CAAC;AAErD;;;;;GAKG;AACH,eAAO,MAAM,uBAAuB,EAAE,WAAW,CAAC,WAAW,EAAE,MAAM,CA8LjE,CAAC"}
@@ -3,6 +3,10 @@ local Map = ____lualib.Map
3
3
  local __TS__New = ____lualib.__TS__New
4
4
  local ____exports = {}
5
5
  ____exports.DEFAULT_TRINKET_DESCRIPTION = "Unknown"
6
+ --- Maps trinket types to the real English descriptions from the "stringtable.sta" file.
7
+ --
8
+ -- This is a temporary map due to missing features in the vanilla API. (Otherwise, this would be
9
+ -- converted to a type-safe object.)
6
10
  ____exports.TRINKET_DESCRIPTION_MAP = __TS__New(Map, {
7
11
  {1, "Gulp!"},
8
12
  {2, "It feels lucky?"},
@@ -0,0 +1,3 @@
1
+ import { TrinketType } from "isaac-typescript-definitions";
2
+ export declare const TRINKET_NAME_TO_TYPE_MAP: ReadonlyMap<string, TrinketType>;
3
+ //# sourceMappingURL=trinketNameToTypeMap.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"trinketNameToTypeMap.d.ts","sourceRoot":"","sources":["../../src/maps/trinketNameToTypeMap.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,WAAW,EAAE,MAAM,8BAA8B,CAAC;AAe3D,eAAO,MAAM,wBAAwB,EAAE,WAAW,CAAC,MAAM,EAAE,WAAW,CAChD,CAAC"}
@@ -0,0 +1,21 @@
1
+ local ____lualib = require("lualib_bundle")
2
+ local Map = ____lualib.Map
3
+ local __TS__New = ____lualib.__TS__New
4
+ local __TS__Iterator = ____lualib.__TS__Iterator
5
+ local ____exports = {}
6
+ local ____string = require("functions.string")
7
+ local removeNonAlphanumericCharacters = ____string.removeNonAlphanumericCharacters
8
+ local ____trinketTypeToNameMap = require("maps.trinketTypeToNameMap")
9
+ local TRINKET_TYPE_TO_NAME_MAP = ____trinketTypeToNameMap.TRINKET_TYPE_TO_NAME_MAP
10
+ --- Maps trinket names to the values of the `TrinketType` enum.
11
+ --
12
+ -- For a mapping of `TrinketType` to name, see `TRINKET_TYPE_TO_NAME_MAP`.
13
+ local trinketNameToTypeMap = __TS__New(Map)
14
+ for ____, ____value in __TS__Iterator(TRINKET_TYPE_TO_NAME_MAP) do
15
+ local trinketType = ____value[1]
16
+ local name = ____value[2]
17
+ local simpleString = removeNonAlphanumericCharacters(nil, name)
18
+ trinketNameToTypeMap:set(simpleString, trinketType)
19
+ end
20
+ ____exports.TRINKET_NAME_TO_TYPE_MAP = trinketNameToTypeMap
21
+ return ____exports
@@ -0,0 +1,12 @@
1
+ import { TrinketType } from "isaac-typescript-definitions";
2
+ export declare const DEFAULT_TRINKET_NAME = "Unknown";
3
+ /**
4
+ * Maps trinket types to the real English names from the "stringtable.sta" file.
5
+ *
6
+ * This is a temporary map due to missing features in the vanilla API. (Otherwise, this would be
7
+ * converted to a type-safe object.)
8
+ *
9
+ * For a mapping of name to `TrinketType`, see `TRINKET_NAME_TO_TYPE_MAP`.
10
+ */
11
+ export declare const TRINKET_TYPE_TO_NAME_MAP: ReadonlyMap<TrinketType, string>;
12
+ //# sourceMappingURL=trinketTypeToNameMap.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"trinketTypeToNameMap.d.ts","sourceRoot":"","sources":["../../src/maps/trinketTypeToNameMap.ts"],"names":[],"mappings":"AAEA,OAAO,EAAE,WAAW,EAAE,MAAM,8BAA8B,CAAC;AAE3D,eAAO,MAAM,oBAAoB,YAAY,CAAC;AAE9C;;;;;;;GAOG;AACH,eAAO,MAAM,wBAAwB,EAAE,WAAW,CAAC,WAAW,EAAE,MAAM,CA8LlE,CAAC"}
@@ -3,7 +3,13 @@ local Map = ____lualib.Map
3
3
  local __TS__New = ____lualib.__TS__New
4
4
  local ____exports = {}
5
5
  ____exports.DEFAULT_TRINKET_NAME = "Unknown"
6
- ____exports.TRINKET_NAME_MAP = __TS__New(Map, {
6
+ --- Maps trinket types to the real English names from the "stringtable.sta" file.
7
+ --
8
+ -- This is a temporary map due to missing features in the vanilla API. (Otherwise, this would be
9
+ -- converted to a type-safe object.)
10
+ --
11
+ -- For a mapping of name to `TrinketType`, see `TRINKET_NAME_TO_TYPE_MAP`.
12
+ ____exports.TRINKET_TYPE_TO_NAME_MAP = __TS__New(Map, {
7
13
  {1, "Swallowed Penny"},
8
14
  {2, "Petrified Poop"},
9
15
  {3, "AAA Battery"},
@@ -16,7 +16,7 @@ ____exports.CHARACTER_DAMAGE_MULTIPLIERS = {
16
16
  [PlayerType.EDEN] = 1,
17
17
  [PlayerType.THE_LOST] = 1,
18
18
  [PlayerType.LAZARUS_2] = 1.4,
19
- [PlayerType.BLACK_JUDAS] = 2,
19
+ [PlayerType.DARK_JUDAS] = 2,
20
20
  [PlayerType.LILITH] = 1,
21
21
  [PlayerType.KEEPER] = 1.2,
22
22
  [PlayerType.APOLLYON] = 1,
@@ -15,7 +15,7 @@ ____exports.CHARACTER_NAMES = {
15
15
  [PlayerType.EDEN] = "Eden",
16
16
  [PlayerType.THE_LOST] = "The Lost",
17
17
  [PlayerType.LAZARUS_2] = "Lazarus II",
18
- [PlayerType.BLACK_JUDAS] = "Dark Judas",
18
+ [PlayerType.DARK_JUDAS] = "Dark Judas",
19
19
  [PlayerType.LILITH] = "Lilith",
20
20
  [PlayerType.KEEPER] = "Keeper",
21
21
  [PlayerType.APOLLYON] = "Apollyon",
@@ -16,7 +16,7 @@ ____exports.PLAYER_NAME_PNG_FILE_NAMES = {
16
16
  [PlayerType.EDEN] = "playername_09_eden.png",
17
17
  [PlayerType.THE_LOST] = "playername_12_thelost.png",
18
18
  [PlayerType.LAZARUS_2] = "playername_10_lazarus.png",
19
- [PlayerType.BLACK_JUDAS] = "playername_04_judas.png",
19
+ [PlayerType.DARK_JUDAS] = "playername_04_judas.png",
20
20
  [PlayerType.LILITH] = "playername_13_lilith.png",
21
21
  [PlayerType.KEEPER] = "playername_14_thekeeper.png",
22
22
  [PlayerType.APOLLYON] = "playername_15_apollyon.png",
@@ -16,7 +16,7 @@ ____exports.PLAYER_PORTRAIT_PNG_FILE_NAMES = {
16
16
  [PlayerType.EDEN] = "playerportrait_eden.png",
17
17
  [PlayerType.THE_LOST] = "playerportrait_thelost.png",
18
18
  [PlayerType.LAZARUS_2] = "playerportrait_lazarus2.png",
19
- [PlayerType.BLACK_JUDAS] = "playerportrait_darkjudas.png",
19
+ [PlayerType.DARK_JUDAS] = "playerportrait_darkjudas.png",
20
20
  [PlayerType.LILITH] = "playerportrait_lilith.png",
21
21
  [PlayerType.KEEPER] = "playerportrait_keeper.png",
22
22
  [PlayerType.APOLLYON] = "playerportrait_apollyon.png",
@@ -4,5 +4,5 @@ local __TS__New = ____lualib.__TS__New
4
4
  local ____exports = {}
5
5
  local ____isaac_2Dtypescript_2Ddefinitions = require("isaac-typescript-definitions")
6
6
  local PlayerType = ____isaac_2Dtypescript_2Ddefinitions.PlayerType
7
- ____exports.CHARACTERS_WITH_BLACK_HEART_FROM_ETERNAL_HEART_SET = __TS__New(Set, {PlayerType.BLACK_JUDAS, PlayerType.JUDAS_B})
7
+ ____exports.CHARACTERS_WITH_BLACK_HEART_FROM_ETERNAL_HEART_SET = __TS__New(Set, {PlayerType.DARK_JUDAS, PlayerType.JUDAS_B})
8
8
  return ____exports
@@ -9,7 +9,7 @@ local PlayerType = ____isaac_2Dtypescript_2Ddefinitions.PlayerType
9
9
  ____exports.CHARACTERS_WITH_NO_RED_HEARTS_SET = __TS__New(Set, {
10
10
  PlayerType.BLUE_BABY,
11
11
  PlayerType.THE_LOST,
12
- PlayerType.BLACK_JUDAS,
12
+ PlayerType.DARK_JUDAS,
13
13
  PlayerType.JUDAS_B,
14
14
  PlayerType.BLUE_BABY_B,
15
15
  PlayerType.THE_LOST_B,
package/package.json CHANGED
@@ -1,6 +1,6 @@
1
1
  {
2
2
  "name": "isaacscript-common",
3
- "version": "9.14.0",
3
+ "version": "9.16.1",
4
4
  "description": "Helper functions and features for IsaacScript mods.",
5
5
  "keywords": [
6
6
  "isaac",
@@ -22,6 +22,6 @@
22
22
  "main": "dist/index",
23
23
  "types": "dist/index.d.ts",
24
24
  "dependencies": {
25
- "isaac-typescript-definitions": "^4.0.6"
25
+ "isaac-typescript-definitions": "^4.0.7"
26
26
  }
27
27
  }