isaacscript-common 9.1.0 → 9.1.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/callbacks/postPlayerCollectible.d.ts.map +1 -1
- package/dist/callbacks/postPlayerCollectible.lua +63 -58
- package/dist/enums/ModCallbackCustom.d.ts +4 -2
- package/dist/enums/ModCallbackCustom.d.ts.map +1 -1
- package/dist/features/playerInventory.d.ts.map +1 -1
- package/dist/features/playerInventory.lua +4 -48
- package/dist/index.d.ts +4 -2
- package/package.json +1 -1
- package/src/callbacks/postPlayerCollectible.ts +126 -69
- package/src/enums/ModCallbackCustom.ts +4 -2
- package/src/features/playerInventory.ts +5 -61
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@@ -1 +1 @@
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-
{"version":3,"file":"postPlayerCollectible.d.ts","sourceRoot":"","sources":["../../src/callbacks/postPlayerCollectible.ts"],"names":[],"mappings":";
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{"version":3,"file":"postPlayerCollectible.d.ts","sourceRoot":"","sources":["../../src/callbacks/postPlayerCollectible.ts"],"names":[],"mappings":";AAgDA,wBAAgB,kCAAkC,CAAC,GAAG,EAAE,GAAG,GAAG,IAAI,CAUjE"}
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@@ -1,6 +1,6 @@
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local ____lualib = require("lualib_bundle")
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-
local Map = ____lualib.Map
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local __TS__New = ____lualib.__TS__New
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local Map = ____lualib.Map
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local Set = ____lualib.Set
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local __TS__Spread = ____lualib.__TS__Spread
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local __TS__SparseArrayNew = ____lualib.__TS__SparseArrayNew
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@@ -9,22 +9,28 @@ local __TS__SparseArraySpread = ____lualib.__TS__SparseArraySpread
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local __TS__Iterator = ____lualib.__TS__Iterator
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local __TS__ArraySort = ____lualib.__TS__ArraySort
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local ____exports = {}
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-
local hasSubscriptions,
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local hasSubscriptions, updateCollectibleMapAndFire, useItemD4, postPEffectUpdate, checkActiveItemsChanged, entityTakeDmgPlayer, v
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local ____isaac_2Dtypescript_2Ddefinitions = require("isaac-typescript-definitions")
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local ActiveSlot = ____isaac_2Dtypescript_2Ddefinitions.ActiveSlot
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local CollectibleType = ____isaac_2Dtypescript_2Ddefinitions.CollectibleType
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local DamageFlag = ____isaac_2Dtypescript_2Ddefinitions.DamageFlag
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local EntityType = ____isaac_2Dtypescript_2Ddefinitions.EntityType
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local ModCallback = ____isaac_2Dtypescript_2Ddefinitions.ModCallback
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local PlayerType = ____isaac_2Dtypescript_2Ddefinitions.PlayerType
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local ____DefaultMap = require("classes.DefaultMap")
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local DefaultMap = ____DefaultMap.DefaultMap
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local ____runInNFrames = require("features.runInNFrames")
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local runNextGameFrame = ____runInNFrames.runNextGameFrame
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local ____exports = require("features.saveDataManager.exports")
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local saveDataManager = ____exports.saveDataManager
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local ____array = require("functions.array")
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local arrayEquals = ____array.arrayEquals
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local ____enums = require("functions.enums")
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local getEnumValues = ____enums.getEnumValues
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local ____flag = require("functions.flag")
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local hasFlag = ____flag.hasFlag
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local ____playerDataStructures = require("functions.playerDataStructures")
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local defaultMapGetPlayer = ____playerDataStructures.defaultMapGetPlayer
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local mapGetPlayer = ____playerDataStructures.mapGetPlayer
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local mapSetPlayer = ____playerDataStructures.mapSetPlayer
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local ____players = require("functions.players")
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local getPlayerCollectibleMap = ____players.getPlayerCollectibleMap
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@@ -39,26 +45,7 @@ local postPlayerCollectibleRemovedHasSubscriptions = ____postPlayerCollectibleRe
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function hasSubscriptions(self)
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return postPlayerCollectibleAddedHasSubscriptions(nil) or postPlayerCollectibleRemovedHasSubscriptions(nil)
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end
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function
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if not hasSubscriptions(nil) then
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return
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end
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-
local oldCollectibleCount = mapGetPlayer(nil, v.run.playersCollectibleCount, player)
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local newCollectibleCount = player:GetCollectibleCount()
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mapSetPlayer(nil, v.run.playersCollectibleCount, player, newCollectibleCount)
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if oldCollectibleCount == nil then
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return
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end
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local difference = newCollectibleCount - oldCollectibleCount
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if difference > 0 then
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collectibleCountChanged(nil, player, difference)
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elseif difference < 0 then
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collectibleCountChanged(nil, player, difference * -1)
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elseif difference == 0 then
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checkActiveItemsChanged(nil, player)
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end
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end
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function collectibleCountChanged(self, player, numCollectiblesChanged)
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function updateCollectibleMapAndFire(self, player, numCollectiblesChanged)
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local oldCollectibleMap = defaultMapGetPlayer(nil, v.run.playersCollectibleMap, player)
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local newCollectibleMap = getPlayerCollectibleMap(nil, player)
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mapSetPlayer(nil, v.run.playersCollectibleMap, player, newCollectibleMap)
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@@ -68,12 +55,12 @@ function collectibleCountChanged(self, player, numCollectiblesChanged)
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____array_0,
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__TS__Spread(newCollectibleMap:keys())
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)
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local
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local collectibleTypesSet = __TS__New(
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____Set_1,
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{__TS__SparseArraySpread(____array_0)}
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)
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local numFired = 0
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for ____, collectibleType in __TS__Iterator(
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for ____, collectibleType in __TS__Iterator(collectibleTypesSet:values()) do
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local oldNum = oldCollectibleMap:get(collectibleType) or 0
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local newNum = newCollectibleMap:get(collectibleType) or 0
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local difference = newNum - oldNum
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@@ -96,6 +83,26 @@ function collectibleCountChanged(self, player, numCollectiblesChanged)
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end
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end
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end
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function useItemD4(self, _collectibleType, _rng, player)
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updateCollectibleMapAndFire(nil, player, nil)
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return nil
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end
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function postPEffectUpdate(self, player)
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if not hasSubscriptions(nil) then
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return
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end
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local oldCollectibleCount = defaultMapGetPlayer(nil, v.run.playersCollectibleCount, player)
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local newCollectibleCount = player:GetCollectibleCount()
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mapSetPlayer(nil, v.run.playersCollectibleCount, player, newCollectibleCount)
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local difference = newCollectibleCount - oldCollectibleCount
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if difference > 0 then
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updateCollectibleMapAndFire(nil, player, difference)
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elseif difference < 0 then
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updateCollectibleMapAndFire(nil, player, difference * -1)
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elseif difference == 0 then
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checkActiveItemsChanged(nil, player)
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end
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end
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function checkActiveItemsChanged(self, player)
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local activeItemMap = defaultMapGetPlayer(nil, v.run.playersActiveItemMap, player)
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local oldCollectibleTypes = {}
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@@ -110,44 +117,40 @@ function checkActiveItemsChanged(self, player)
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__TS__ArraySort(oldCollectibleTypes)
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__TS__ArraySort(newCollectibleTypes)
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if not arrayEquals(nil, oldCollectibleTypes, newCollectibleTypes) then
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local ____array_2 = __TS__SparseArrayNew(table.unpack(oldCollectibleTypes))
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__TS__SparseArrayPush(
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____array_2,
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table.unpack(newCollectibleTypes)
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)
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local collectibleTypeSet = __TS__New(
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____Set_3,
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{__TS__SparseArraySpread(____array_2)}
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)
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activeItemsChanged(nil, player, collectibleTypeSet)
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updateCollectibleMapAndFire(nil, player, nil)
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end
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end
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function
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local difference = newNum - oldNum
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local increased = difference > 0
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local absoluteDifference = math.abs(difference)
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____repeat(
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nil,
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absoluteDifference,
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function()
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if increased then
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postPlayerCollectibleAddedFire(nil, player, collectibleType)
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else
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postPlayerCollectibleRemovedFire(nil, player, collectibleType)
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end
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end
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)
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function entityTakeDmgPlayer(self, entity, _amount, damageFlags, _source, _countdownFrames)
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if hasFlag(nil, damageFlags, DamageFlag.FAKE) then
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return nil
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end
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local player = entity:ToPlayer()
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if player == nil then
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return nil
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end
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local character = player:GetPlayerType()
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if character ~= PlayerType.EDEN_B then
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return nil
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end
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local ptr = EntityPtr(player)
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runNextGameFrame(
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nil,
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function()
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local futureEntity = ptr.Ref
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if futureEntity == nil then
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return
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end
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local futurePlayer = futureEntity:ToPlayer()
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if futurePlayer == nil then
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return
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end
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updateCollectibleMapAndFire(nil, player, nil)
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end
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)
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return nil
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end
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v = {run = {
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playersCollectibleCount = __TS__New(
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playersCollectibleCount = __TS__New(DefaultMap, 0),
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playersCollectibleMap = __TS__New(
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DefaultMap,
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function() return __TS__New(Map) end
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}}
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function ____exports.postPlayerCollectibleCallbacksInit(self, mod)
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saveDataManager(nil, "postPlayerCollectible", v, hasSubscriptions)
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mod:AddCallback(ModCallback.POST_USE_ITEM, useItemD4, CollectibleType.D4)
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mod:AddCallback(ModCallback.POST_PEFFECT_UPDATE, postPEffectUpdate)
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mod:AddCallback(ModCallback.ENTITY_TAKE_DMG, entityTakeDmgPlayer, EntityType.PLAYER)
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end
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return ____exports
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POST_PLAYER_CHANGE_TYPE = 57,
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/**
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* Fires from the `POST_PEFFECT_UPDATE` callback when a player's collectible count is higher than
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* what it was on the previous frame or when
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* what it was on the previous frame, or when the active items change, or when the build is
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* rerolled.
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* When registering the callback, takes an optional second argument that will make the callback
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* only fire if the collectible matches the `CollectibleType` provided.
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POST_PLAYER_COLLECTIBLE_ADDED = 58,
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/**
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* Fires from the `POST_PEFFECT_UPDATE` callback when a player's collectible count is lower than
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* what it was on the previous frame or when
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* what it was on the previous frame, or when the active items change, or when the build is
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* rerolled.
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* When registering the callback, takes an optional second argument that will make the callback
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* only fire if the collectible matches the `CollectibleType` provided.
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{"version":3,"file":"ModCallbackCustom.d.ts","sourceRoot":"","sources":["../../src/enums/ModCallbackCustom.ts"],"names":[],"mappings":"AASA;;;;;;;GAOG;AACH,oBAAY,iBAAiB;IAC3B;;;;;;;;;;OAUG;IACH,oBAAoB,IAAA;IAEpB;;;;;;;;;;OAUG;IACH,mBAAmB,IAAA;IAEnB;;;;;;;;;OASG;IACH,kBAAkB,IAAA;IAElB;;;;;;;;;;;;OAYG;IACH,mBAAmB,IAAA;IAEnB;;;;;;OAMG;IACH,eAAe,IAAA;IAEf;;;;;;;;;;;;;OAaG;IACH,sBAAsB,IAAA;IAEtB;;;;;;;;;;;;;;;OAeG;IACH,2BAA2B,IAAA;IAE3B;;;;;;;;OAQG;IACH,oBAAoB,IAAA;IAEpB;;;;;;;;;;;;;;;OAeG;IACH,sBAAsB,IAAA;IAEtB;;;;;;;;;;;;;;;OAeG;IACH,kBAAkB,IAAA;IAElB;;;;;;;;;;;;;OAaG;IACH,wBAAwB,KAAA;IAExB;;;;;;;;;OASG;IACH,gBAAgB,KAAA;IAEhB;;;;;;;;;OASG;IACH,gBAAgB,KAAA;IAEhB;;;;;;;;;;;;OAYG;IACH,qBAAqB,KAAA;IAErB;;;;;;;;;;;;;;OAcG;IACH,yBAAyB,KAAA;IAEzB;;;;;;;OAOG;IACH,YAAY,KAAA;IAEZ;;;;;;;;;;;;OAYG;IACH,uBAAuB,KAAA;IAEvB;;;;;;;;;;;;;;;OAeG;IACH,2BAA2B,KAAA;IAE3B;;;;;;;;;;OAUG;IACH,kBAAkB,KAAA;IAElB;;;;;;;;;;;OAWG;IACH,eAAe,KAAA;IAEf;;;;;;;;;;;OAWG;IACH,SAAS,KAAA;IAET;;;;;;;;;OASG;IACH,2BAA2B,KAAA;IAE3B;;;;;;;;;OASG;IACH,gCAAgC,KAAA;IAEhC;;;;;;OAMG;IACH,oBAAoB,KAAA;IAEpB;;;;;;;;;;;;;;OAcG;IACH,uBAAuB,KAAA;IAEvB;;;;;;;;;;;;;;;;;OAiBG;IACH,0BAA0B,KAAA;IAE1B;;;;;;;;;;;;;OAaG;IACH,8BAA8B,KAAA;IAE9B;;;;;;;;;;;;;;OAcG;IACH,iCAAiC,KAAA;IAEjC;;;;;;;;;;;;;OAaG;IACH,4BAA4B,KAAA;IAE5B;;;;;;;;;;;;;OAaG;IACH,8BAA8B,KAAA;IAE9B;;;;;;;;;;;;;OAaG;IACH,8BAA8B,KAAA;IAE9B;;;;;;;;;;;;;;;OAeG;IACH,qCAAqC,KAAA;IAErC;;;;;;;;;;;;;OAaG;IACH,8BAA8B,KAAA;IAE9B;;;;;;;;;;;;;;;;;OAiBG;IACH,qBAAqB,KAAA;IAErB;;;;;;;;;;;;;;;;;;;;OAoBG;IACH,uBAAuB,KAAA;IAEvB;;;;;;;;;;;;;;OAcG;IACH,uBAAuB,KAAA;IAEvB;;;;;;;;;;;;;;;;;OAiBG;IACH,8BAA8B,KAAA;IAE9B;;;;;;;;;;;;;;OAcG;IACH,uBAAuB,KAAA;IAEvB;;;;;;;;;;;;;;;;;;;;OAoBG;IACH,wBAAwB,KAAA;IAExB;;;;;;;;;;;;;;;;;;;;OAoBG;IACH,mBAAmB,KAAA;IAEnB;;;;;;;;;;;;;;;;;;OAkBG;IACH,gBAAgB,KAAA;IAEhB;;;;;;;;;;;;OAYG;IACH,oBAAoB,KAAA;IAEpB;;;;;;;;;;;;OAYG;IACH,oBAAoB,KAAA;IAEpB;;;;;;;;;;;;;;;OAeG;IACH,wBAAwB,KAAA;IAExB;;;;;;;;;OASG;IACH,mBAAmB,KAAA;IAEnB;;;;;;;;;;;;;;;OAeG;IACH,uBAAuB,KAAA;IAEvB;;;;;;;;;;;;OAYG;IACH,kBAAkB,KAAA;IAElB;;;;;;;;;;;;;;;;OAgBG;IACH,sBAAsB,KAAA;IAEtB;;;;;;;;;;;;;;;;;;;;;;OAsBG;IACH,6BAA6B,KAAA;IAE7B;;;;;;;;;;;OAWG;IACH,mBAAmB,KAAA;IAEnB;;;;;;;;;;;;;OAaG;IACH,sBAAsB,KAAA;IAEtB;;;;;;;;;;;;OAYG;IACH,qBAAqB,KAAA;IAErB;;;;;;;;;;;;;;OAcG;IACH,yBAAyB,KAAA;IAEzB;;;;;;;;;OASG;IACH,eAAe,KAAA;IAEf;;;;;;;;;OASG;IACH,eAAe,KAAA;IAEf;;;;;;;;;;;;;;;;;;OAkBG;IACH,yBAAyB,KAAA;IAEzB;;;;;;;;;;;;;;;;;;;;;;;;;;;OA2BG;IACH,uBAAuB,KAAA;IAEvB;;;;;;;;;;;;;;;;OAgBG;IACH,uBAAuB,KAAA;IAEvB
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+
{"version":3,"file":"ModCallbackCustom.d.ts","sourceRoot":"","sources":["../../src/enums/ModCallbackCustom.ts"],"names":[],"mappings":"AASA;;;;;;;GAOG;AACH,oBAAY,iBAAiB;IAC3B;;;;;;;;;;OAUG;IACH,oBAAoB,IAAA;IAEpB;;;;;;;;;;OAUG;IACH,mBAAmB,IAAA;IAEnB;;;;;;;;;OASG;IACH,kBAAkB,IAAA;IAElB;;;;;;;;;;;;OAYG;IACH,mBAAmB,IAAA;IAEnB;;;;;;OAMG;IACH,eAAe,IAAA;IAEf;;;;;;;;;;;;;OAaG;IACH,sBAAsB,IAAA;IAEtB;;;;;;;;;;;;;;;OAeG;IACH,2BAA2B,IAAA;IAE3B;;;;;;;;OAQG;IACH,oBAAoB,IAAA;IAEpB;;;;;;;;;;;;;;;OAeG;IACH,sBAAsB,IAAA;IAEtB;;;;;;;;;;;;;;;OAeG;IACH,kBAAkB,IAAA;IAElB;;;;;;;;;;;;;OAaG;IACH,wBAAwB,KAAA;IAExB;;;;;;;;;OASG;IACH,gBAAgB,KAAA;IAEhB;;;;;;;;;OASG;IACH,gBAAgB,KAAA;IAEhB;;;;;;;;;;;;OAYG;IACH,qBAAqB,KAAA;IAErB;;;;;;;;;;;;;;OAcG;IACH,yBAAyB,KAAA;IAEzB;;;;;;;OAOG;IACH,YAAY,KAAA;IAEZ;;;;;;;;;;;;OAYG;IACH,uBAAuB,KAAA;IAEvB;;;;;;;;;;;;;;;OAeG;IACH,2BAA2B,KAAA;IAE3B;;;;;;;;;;OAUG;IACH,kBAAkB,KAAA;IAElB;;;;;;;;;;;OAWG;IACH,eAAe,KAAA;IAEf;;;;;;;;;;;OAWG;IACH,SAAS,KAAA;IAET;;;;;;;;;OASG;IACH,2BAA2B,KAAA;IAE3B;;;;;;;;;OASG;IACH,gCAAgC,KAAA;IAEhC;;;;;;OAMG;IACH,oBAAoB,KAAA;IAEpB;;;;;;;;;;;;;;OAcG;IACH,uBAAuB,KAAA;IAEvB;;;;;;;;;;;;;;;;;OAiBG;IACH,0BAA0B,KAAA;IAE1B;;;;;;;;;;;;;OAaG;IACH,8BAA8B,KAAA;IAE9B;;;;;;;;;;;;;;OAcG;IACH,iCAAiC,KAAA;IAEjC;;;;;;;;;;;;;OAaG;IACH,4BAA4B,KAAA;IAE5B;;;;;;;;;;;;;OAaG;IACH,8BAA8B,KAAA;IAE9B;;;;;;;;;;;;;OAaG;IACH,8BAA8B,KAAA;IAE9B;;;;;;;;;;;;;;;OAeG;IACH,qCAAqC,KAAA;IAErC;;;;;;;;;;;;;OAaG;IACH,8BAA8B,KAAA;IAE9B;;;;;;;;;;;;;;;;;OAiBG;IACH,qBAAqB,KAAA;IAErB;;;;;;;;;;;;;;;;;;;;OAoBG;IACH,uBAAuB,KAAA;IAEvB;;;;;;;;;;;;;;OAcG;IACH,uBAAuB,KAAA;IAEvB;;;;;;;;;;;;;;;;;OAiBG;IACH,8BAA8B,KAAA;IAE9B;;;;;;;;;;;;;;OAcG;IACH,uBAAuB,KAAA;IAEvB;;;;;;;;;;;;;;;;;;;;OAoBG;IACH,wBAAwB,KAAA;IAExB;;;;;;;;;;;;;;;;;;;;OAoBG;IACH,mBAAmB,KAAA;IAEnB;;;;;;;;;;;;;;;;;;OAkBG;IACH,gBAAgB,KAAA;IAEhB;;;;;;;;;;;;OAYG;IACH,oBAAoB,KAAA;IAEpB;;;;;;;;;;;;OAYG;IACH,oBAAoB,KAAA;IAEpB;;;;;;;;;;;;;;;OAeG;IACH,wBAAwB,KAAA;IAExB;;;;;;;;;OASG;IACH,mBAAmB,KAAA;IAEnB;;;;;;;;;;;;;;;OAeG;IACH,uBAAuB,KAAA;IAEvB;;;;;;;;;;;;OAYG;IACH,kBAAkB,KAAA;IAElB;;;;;;;;;;;;;;;;OAgBG;IACH,sBAAsB,KAAA;IAEtB;;;;;;;;;;;;;;;;;;;;;;OAsBG;IACH,6BAA6B,KAAA;IAE7B;;;;;;;;;;;OAWG;IACH,mBAAmB,KAAA;IAEnB;;;;;;;;;;;;;OAaG;IACH,sBAAsB,KAAA;IAEtB;;;;;;;;;;;;OAYG;IACH,qBAAqB,KAAA;IAErB;;;;;;;;;;;;;;OAcG;IACH,yBAAyB,KAAA;IAEzB;;;;;;;;;OASG;IACH,eAAe,KAAA;IAEf;;;;;;;;;OASG;IACH,eAAe,KAAA;IAEf;;;;;;;;;;;;;;;;;;OAkBG;IACH,yBAAyB,KAAA;IAEzB;;;;;;;;;;;;;;;;;;;;;;;;;;;OA2BG;IACH,uBAAuB,KAAA;IAEvB;;;;;;;;;;;;;;;;OAgBG;IACH,uBAAuB,KAAA;IAEvB;;;;;;;;;;;;;;OAcG;IACH,6BAA6B,KAAA;IAE7B;;;;;;;;;;;;;;OAcG;IACH,+BAA+B,KAAA;IAE/B;;;;;;;;;;;;;;;OAeG;IACH,wBAAwB,KAAA;IAExB;;;;;;;;;;;;;;;;;;;OAmBG;IACH,sBAAsB,KAAA;IAEtB;;;;;;;;;;;;;;;;;OAiBG;IACH,qBAAqB,KAAA;IAErB;;;;;;;;;;;;;;;;;;;;;OAqBG;IACH,4BAA4B,KAAA;IAE5B;;;;;;;;;;;;;;;;;;;;;;OAsBG;IACH,4BAA4B,KAAA;IAE5B;;;;;;;;;OASG;IACH,gBAAgB,KAAA;IAEhB;;;;;;;;;OASG;IACH,gBAAgB,KAAA;IAEhB;;;;;;;;;OASG;IACH,0BAA0B,KAAA;IAE1B;;;;;;;;;OASG;IACH,0BAA0B,KAAA;IAE1B;;;;;;;;;;;;OAYG;IACH,yBAAyB,KAAA;IAEzB;;;;;;;;;;;;OAYG;IACH,aAAa,KAAA;IAEb;;;;;;;;;OASG;IACH,gBAAgB,KAAA;IAEhB;;;;;;;;;OASG;IACH,gBAAgB,KAAA;IAEhB;;;;;;;;;;OAUG;IACH,uBAAuB,KAAA;IAEvB;;;;;;;;;;;;OAYG;IACH,cAAc,KAAA;IAEd;;;;;;;;;OASG;IACH,2BAA2B,KAAA;IAE3B;;;;;;;;;;;;;;;;;OAiBG;IACH,mBAAmB,KAAA;IAEnB;;;;;;;;;;;;OAYG;IACH,mBAAmB,KAAA;IAEnB;;;;;;;;;;;;;;OAcG;IACH,cAAc,KAAA;IAEd;;;;;;;;;OASG;IACH,gBAAgB,KAAA;IAEhB;;;;;;;;;OASG;IACH,gBAAgB,KAAA;IAEhB;;;;;;;;;OASG;IACH,kBAAkB,KAAA;IAElB;;;;;;;;;OASG;IACH,kBAAkB,KAAA;IAElB;;;;;;;;;;;;;OAaG;IACH,mBAAmB,KAAA;IAEnB;;;;;;;;;;;;OAYG;IACH,wBAAwB,KAAA;IAExB;;;;;;;;;OASG;IACH,eAAe,KAAA;IAEf;;;;;;;;;OASG;IACH,eAAe,KAAA;IAEf;;;;;;;;;;;;;;;;OAgBG;IACH,mBAAmB,KAAA;IAEnB;;;;;;;;;;;;OAYG;IACH,kBAAkB,KAAA;IAElB;;;;;;;;;;;;;OAaG;IACH,iBAAiB,KAAA;IAEjB;;;;;;;;;;;;;;;;OAgBG;IACH,iBAAiB,KAAA;IAEjB;;;;;;;;;;;;;;;;;OAiBG;IACH,eAAe,KAAA;IAEf;;;;;;;;;;;;OAYG;IACH,aAAa,KAAA;CACd"}
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"playerInventory.d.ts","sourceRoot":"","sources":["../../src/features/playerInventory.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,eAAe,
|
|
1
|
+
{"version":3,"file":"playerInventory.d.ts","sourceRoot":"","sources":["../../src/features/playerInventory.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,eAAe,EAAE,MAAM,8BAA8B,CAAC;AA2D/D;;;;;;;;;;;;;;;;;;;GAmBG;AACH,wBAAgB,kBAAkB,CAChC,MAAM,EAAE,YAAY,EACpB,yBAAyB,UAAO,GAC/B,eAAe,EAAE,CAYnB;AAED;;;;;GAKG;AACH,wBAAgB,+BAA+B,CAC7C,MAAM,EAAE,YAAY,GACnB,eAAe,GAAG,SAAS,CAK7B"}
|
|
@@ -2,10 +2,7 @@ local ____lualib = require("lualib_bundle")
|
|
|
2
2
|
local __TS__New = ____lualib.__TS__New
|
|
3
3
|
local __TS__ArrayFilter = ____lualib.__TS__ArrayFilter
|
|
4
4
|
local ____exports = {}
|
|
5
|
-
local
|
|
6
|
-
local ____isaac_2Dtypescript_2Ddefinitions = require("isaac-typescript-definitions")
|
|
7
|
-
local CollectibleType = ____isaac_2Dtypescript_2Ddefinitions.CollectibleType
|
|
8
|
-
local ModCallback = ____isaac_2Dtypescript_2Ddefinitions.ModCallback
|
|
5
|
+
local postCollectibleAdded, postCollectibleRemoved, v
|
|
9
6
|
local ____DefaultMap = require("classes.DefaultMap")
|
|
10
7
|
local DefaultMap = ____DefaultMap.DefaultMap
|
|
11
8
|
local ____ModCallbackCustom = require("enums.ModCallbackCustom")
|
|
@@ -18,48 +15,10 @@ local copyArray = ____array.copyArray
|
|
|
18
15
|
local getLastElement = ____array.getLastElement
|
|
19
16
|
local ____collectibles = require("functions.collectibles")
|
|
20
17
|
local isActiveCollectible = ____collectibles.isActiveCollectible
|
|
21
|
-
local ____collectibleSet = require("functions.collectibleSet")
|
|
22
|
-
local getCollectibleArray = ____collectibleSet.getCollectibleArray
|
|
23
18
|
local ____playerDataStructures = require("functions.playerDataStructures")
|
|
24
19
|
local defaultMapGetPlayer = ____playerDataStructures.defaultMapGetPlayer
|
|
25
|
-
local mapSetPlayer = ____playerDataStructures.mapSetPlayer
|
|
26
|
-
local ____playerIndex = require("functions.playerIndex")
|
|
27
|
-
local getAllPlayers = ____playerIndex.getAllPlayers
|
|
28
|
-
local getPlayerIndex = ____playerIndex.getPlayerIndex
|
|
29
|
-
local ____utils = require("functions.utils")
|
|
30
|
-
local ____repeat = ____utils["repeat"]
|
|
31
20
|
local ____exports = require("features.saveDataManager.exports")
|
|
32
21
|
local saveDataManager = ____exports.saveDataManager
|
|
33
|
-
function newPlayerInventory(self, player)
|
|
34
|
-
local inventory = {}
|
|
35
|
-
for ____, collectibleType in ipairs(getCollectibleArray(nil)) do
|
|
36
|
-
local numCollectibles = player:GetCollectibleNum(collectibleType, true)
|
|
37
|
-
____repeat(
|
|
38
|
-
nil,
|
|
39
|
-
numCollectibles,
|
|
40
|
-
function()
|
|
41
|
-
inventory[#inventory + 1] = collectibleType
|
|
42
|
-
end
|
|
43
|
-
)
|
|
44
|
-
end
|
|
45
|
-
return inventory
|
|
46
|
-
end
|
|
47
|
-
function resetInventory(self, player)
|
|
48
|
-
local inventory = newPlayerInventory(nil, player)
|
|
49
|
-
mapSetPlayer(nil, v.run.playersInventory, player, inventory)
|
|
50
|
-
end
|
|
51
|
-
function useItemD4(self, _collectibleType, _rng, player)
|
|
52
|
-
resetInventory(nil, player)
|
|
53
|
-
return nil
|
|
54
|
-
end
|
|
55
|
-
function postGameStarted(self)
|
|
56
|
-
for ____, player in ipairs(getAllPlayers(nil)) do
|
|
57
|
-
local playerIndex = getPlayerIndex(nil, player)
|
|
58
|
-
if not v.run.playersInventory:has(playerIndex) then
|
|
59
|
-
resetInventory(nil, player)
|
|
60
|
-
end
|
|
61
|
-
end
|
|
62
|
-
end
|
|
63
22
|
function postCollectibleAdded(self, player, collectibleType)
|
|
64
23
|
local inventory = defaultMapGetPlayer(nil, v.run.playersInventory, player, player)
|
|
65
24
|
inventory[#inventory + 1] = collectibleType
|
|
@@ -71,14 +30,12 @@ end
|
|
|
71
30
|
local FEATURE_NAME = "playerInventory"
|
|
72
31
|
v = {run = {playersInventory = __TS__New(
|
|
73
32
|
DefaultMap,
|
|
74
|
-
function(
|
|
33
|
+
function() return {} end
|
|
75
34
|
)}}
|
|
76
35
|
---
|
|
77
36
|
-- @internal
|
|
78
37
|
function ____exports.playerInventoryInit(self, mod)
|
|
79
38
|
saveDataManager(nil, FEATURE_NAME, v)
|
|
80
|
-
mod:AddCallback(ModCallback.POST_USE_ITEM, useItemD4, CollectibleType.D4)
|
|
81
|
-
mod:AddCallback(ModCallback.POST_GAME_STARTED, postGameStarted)
|
|
82
39
|
mod:AddCallbackCustom(ModCallbackCustom.POST_PLAYER_COLLECTIBLE_ADDED, postCollectibleAdded)
|
|
83
40
|
mod:AddCallbackCustom(ModCallbackCustom.POST_PLAYER_COLLECTIBLE_REMOVED, postCollectibleRemoved)
|
|
84
41
|
end
|
|
@@ -106,12 +63,11 @@ function ____exports.getPlayerInventory(self, player, includeActiveCollectibles)
|
|
|
106
63
|
end
|
|
107
64
|
errorIfFeaturesNotInitialized(nil, FEATURE_NAME)
|
|
108
65
|
local inventory = defaultMapGetPlayer(nil, v.run.playersInventory, player, player)
|
|
109
|
-
local copiedInventory = copyArray(nil, inventory)
|
|
110
66
|
if includeActiveCollectibles then
|
|
111
|
-
return
|
|
67
|
+
return copyArray(nil, inventory)
|
|
112
68
|
end
|
|
113
69
|
return __TS__ArrayFilter(
|
|
114
|
-
|
|
70
|
+
inventory,
|
|
115
71
|
function(____, collectibleType) return not isActiveCollectible(nil, collectibleType) end
|
|
116
72
|
)
|
|
117
73
|
end
|
package/dist/index.d.ts
CHANGED
|
@@ -7583,7 +7583,8 @@ export declare enum ModCallbackCustom {
|
|
|
7583
7583
|
POST_PLAYER_CHANGE_TYPE = 57,
|
|
7584
7584
|
/**
|
|
7585
7585
|
* Fires from the `POST_PEFFECT_UPDATE` callback when a player's collectible count is higher than
|
|
7586
|
-
* what it was on the previous frame or when
|
|
7586
|
+
* what it was on the previous frame, or when the active items change, or when the build is
|
|
7587
|
+
* rerolled.
|
|
7587
7588
|
*
|
|
7588
7589
|
* When registering the callback, takes an optional second argument that will make the callback
|
|
7589
7590
|
* only fire if the collectible matches the `CollectibleType` provided.
|
|
@@ -7598,7 +7599,8 @@ export declare enum ModCallbackCustom {
|
|
|
7598
7599
|
POST_PLAYER_COLLECTIBLE_ADDED = 58,
|
|
7599
7600
|
/**
|
|
7600
7601
|
* Fires from the `POST_PEFFECT_UPDATE` callback when a player's collectible count is lower than
|
|
7601
|
-
* what it was on the previous frame or when
|
|
7602
|
+
* what it was on the previous frame, or when the active items change, or when the build is
|
|
7603
|
+
* rerolled.
|
|
7602
7604
|
*
|
|
7603
7605
|
* When registering the callback, takes an optional second argument that will make the callback
|
|
7604
7606
|
* only fire if the collectible matches the `CollectibleType` provided.
|
package/package.json
CHANGED
|
@@ -5,15 +5,19 @@
|
|
|
5
5
|
import {
|
|
6
6
|
ActiveSlot,
|
|
7
7
|
CollectibleType,
|
|
8
|
+
DamageFlag,
|
|
9
|
+
EntityType,
|
|
8
10
|
ModCallback,
|
|
11
|
+
PlayerType,
|
|
9
12
|
} from "isaac-typescript-definitions";
|
|
10
13
|
import { DefaultMap } from "../classes/DefaultMap";
|
|
14
|
+
import { runNextGameFrame } from "../features/runInNFrames";
|
|
11
15
|
import { saveDataManager } from "../features/saveDataManager/exports";
|
|
12
16
|
import { arrayEquals } from "../functions/array";
|
|
13
17
|
import { getEnumValues } from "../functions/enums";
|
|
18
|
+
import { hasFlag } from "../functions/flag";
|
|
14
19
|
import {
|
|
15
20
|
defaultMapGetPlayer,
|
|
16
|
-
mapGetPlayer,
|
|
17
21
|
mapSetPlayer,
|
|
18
22
|
} from "../functions/playerDataStructures";
|
|
19
23
|
import { getPlayerCollectibleMap } from "../functions/players";
|
|
@@ -30,7 +34,7 @@ import {
|
|
|
30
34
|
|
|
31
35
|
const v = {
|
|
32
36
|
run: {
|
|
33
|
-
playersCollectibleCount: new
|
|
37
|
+
playersCollectibleCount: new DefaultMap<PlayerIndex, int>(0),
|
|
34
38
|
playersCollectibleMap: new DefaultMap<
|
|
35
39
|
PlayerIndex,
|
|
36
40
|
Map<CollectibleType, int>
|
|
@@ -45,7 +49,13 @@ const v = {
|
|
|
45
49
|
export function postPlayerCollectibleCallbacksInit(mod: Mod): void {
|
|
46
50
|
saveDataManager("postPlayerCollectible", v, hasSubscriptions);
|
|
47
51
|
|
|
52
|
+
mod.AddCallback(ModCallback.POST_USE_ITEM, useItemD4, CollectibleType.D4); // 3
|
|
48
53
|
mod.AddCallback(ModCallback.POST_PEFFECT_UPDATE, postPEffectUpdate); // 4
|
|
54
|
+
mod.AddCallback(
|
|
55
|
+
ModCallback.ENTITY_TAKE_DMG,
|
|
56
|
+
entityTakeDmgPlayer,
|
|
57
|
+
EntityType.PLAYER,
|
|
58
|
+
); // 11
|
|
49
59
|
}
|
|
50
60
|
|
|
51
61
|
function hasSubscriptions() {
|
|
@@ -55,37 +65,20 @@ function hasSubscriptions() {
|
|
|
55
65
|
);
|
|
56
66
|
}
|
|
57
67
|
|
|
58
|
-
|
|
59
|
-
|
|
60
|
-
|
|
61
|
-
|
|
62
|
-
|
|
63
|
-
|
|
64
|
-
|
|
65
|
-
|
|
66
|
-
|
|
67
|
-
|
|
68
|
-
|
|
69
|
-
|
|
70
|
-
|
|
71
|
-
if (oldCollectibleCount === undefined) {
|
|
72
|
-
return;
|
|
73
|
-
}
|
|
74
|
-
|
|
75
|
-
const difference = newCollectibleCount - oldCollectibleCount;
|
|
76
|
-
|
|
77
|
-
if (difference > 0) {
|
|
78
|
-
collectibleCountChanged(player, difference);
|
|
79
|
-
} else if (difference < 0) {
|
|
80
|
-
collectibleCountChanged(player, difference * -1);
|
|
81
|
-
} else if (difference === 0) {
|
|
82
|
-
checkActiveItemsChanged(player);
|
|
83
|
-
}
|
|
84
|
-
}
|
|
85
|
-
|
|
86
|
-
function collectibleCountChanged(
|
|
68
|
+
/**
|
|
69
|
+
* This is called when the collectible count changes and in situations where the entire build is
|
|
70
|
+
* rerolled.
|
|
71
|
+
*
|
|
72
|
+
* Since getting a new player collectible map is expensive, we want to only run this function when
|
|
73
|
+
* necessary, and not on e.g. every frame. Unfortunately, this has the side effect of missing out on
|
|
74
|
+
* collectible changes from mods that add and remove a collectible on the same frame.
|
|
75
|
+
*
|
|
76
|
+
* @param player The player to update.
|
|
77
|
+
* @param numCollectiblesChanged Pass undefined for situations where the entire build was rerolled.
|
|
78
|
+
*/
|
|
79
|
+
function updateCollectibleMapAndFire(
|
|
87
80
|
player: EntityPlayer,
|
|
88
|
-
numCollectiblesChanged: int,
|
|
81
|
+
numCollectiblesChanged: int | undefined,
|
|
89
82
|
) {
|
|
90
83
|
const oldCollectibleMap = defaultMapGetPlayer(
|
|
91
84
|
v.run.playersCollectibleMap,
|
|
@@ -94,13 +87,13 @@ function collectibleCountChanged(
|
|
|
94
87
|
const newCollectibleMap = getPlayerCollectibleMap(player);
|
|
95
88
|
mapSetPlayer(v.run.playersCollectibleMap, player, newCollectibleMap);
|
|
96
89
|
|
|
97
|
-
const
|
|
90
|
+
const collectibleTypesSet = new Set<CollectibleType>([
|
|
98
91
|
...oldCollectibleMap.keys(),
|
|
99
92
|
...newCollectibleMap.keys(),
|
|
100
93
|
]);
|
|
101
94
|
|
|
102
95
|
let numFired = 0;
|
|
103
|
-
for (const collectibleType of
|
|
96
|
+
for (const collectibleType of collectibleTypesSet.values()) {
|
|
104
97
|
const oldNum = oldCollectibleMap.get(collectibleType) ?? 0;
|
|
105
98
|
const newNum = newCollectibleMap.get(collectibleType) ?? 0;
|
|
106
99
|
const difference = newNum - oldNum;
|
|
@@ -122,9 +115,63 @@ function collectibleCountChanged(
|
|
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122
115
|
}
|
|
123
116
|
}
|
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124
117
|
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|
+
// ModCallback.POST_USE_ITEM (3)
|
|
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|
+
// CollectibleType.D4 (284)
|
|
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|
+
function useItemD4(
|
|
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|
+
_collectibleType: CollectibleType,
|
|
122
|
+
_rng: RNG,
|
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123
|
+
player: EntityPlayer,
|
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|
+
): boolean | undefined {
|
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// This function is also triggered for:
|
|
126
|
+
// - D100
|
|
127
|
+
// - D Infinity copying D4 or D100
|
|
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|
+
// - 1-pip dice room
|
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+
// - 6-pip dice room
|
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|
+
// - Reverse Wheel of Fortune copying 1-pip or 6-pip dice room
|
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|
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// - First getting Missing No.
|
|
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|
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// - Arriving on a new floor with Missing No.
|
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+
|
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|
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// This function is not triggered for:
|
|
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|
+
// - Tainted Eden getting hit (this is explicitly handled elsewhere)
|
|
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|
+
// - Genesis (which is automatically handled by the collectibles being removed in the normal
|
|
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|
+
// `POST_PLAYER_COLLECTIBLE_REMOVED` callback)
|
|
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|
+
updateCollectibleMapAndFire(player, undefined);
|
|
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|
+
|
|
140
|
+
return undefined;
|
|
141
|
+
}
|
|
142
|
+
|
|
143
|
+
// ModCallback.POST_PEFFECT_UPDATE (4)
|
|
144
|
+
function postPEffectUpdate(player: EntityPlayer) {
|
|
145
|
+
if (!hasSubscriptions()) {
|
|
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|
+
return;
|
|
147
|
+
}
|
|
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|
+
|
|
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|
+
const oldCollectibleCount = defaultMapGetPlayer(
|
|
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|
+
v.run.playersCollectibleCount,
|
|
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|
+
player,
|
|
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|
+
);
|
|
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|
+
const newCollectibleCount = player.GetCollectibleCount();
|
|
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|
+
mapSetPlayer(v.run.playersCollectibleCount, player, newCollectibleCount);
|
|
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|
+
|
|
156
|
+
const difference = newCollectibleCount - oldCollectibleCount;
|
|
157
|
+
|
|
158
|
+
if (difference > 0) {
|
|
159
|
+
updateCollectibleMapAndFire(player, difference);
|
|
160
|
+
} else if (difference < 0) {
|
|
161
|
+
updateCollectibleMapAndFire(player, difference * -1);
|
|
162
|
+
} else if (difference === 0) {
|
|
163
|
+
checkActiveItemsChanged(player);
|
|
164
|
+
}
|
|
165
|
+
}
|
|
166
|
+
|
|
125
167
|
/**
|
|
126
|
-
*
|
|
127
|
-
*
|
|
168
|
+
* Checking for collectible count will work to detect when a player swaps their active item for
|
|
169
|
+
* another active item. This is because the collectible count will decrement by 1 when the item is
|
|
170
|
+
* swapped onto the pedestal and the hold animation begins, and increment by 1 when the item is
|
|
171
|
+
* dequeued and the hold animation ends.
|
|
172
|
+
*
|
|
173
|
+
* However, we also want to explicitly check for the case where a mod swaps in a custom active
|
|
174
|
+
* collectible on the same frame, since doing so is cheap.
|
|
128
175
|
*/
|
|
129
176
|
function checkActiveItemsChanged(player: EntityPlayer) {
|
|
130
177
|
const activeItemMap = defaultMapGetPlayer(v.run.playersActiveItemMap, player);
|
|
@@ -143,48 +190,58 @@ function checkActiveItemsChanged(player: EntityPlayer) {
|
|
|
143
190
|
}
|
|
144
191
|
|
|
145
192
|
// For example, it is possible for the player to switch Schoolbag items, which will cause the
|
|
146
|
-
// collectibles in the array to be the same, but in a different order. Thus, sort both arrays
|
|
193
|
+
// collectibles in the array to be the same, but in a different order. Thus, we sort both arrays
|
|
147
194
|
// before comparing them.
|
|
148
195
|
oldCollectibleTypes.sort();
|
|
149
196
|
newCollectibleTypes.sort();
|
|
150
197
|
|
|
151
198
|
if (!arrayEquals(oldCollectibleTypes, newCollectibleTypes)) {
|
|
152
|
-
|
|
153
|
-
|
|
154
|
-
|
|
155
|
-
]);
|
|
156
|
-
activeItemsChanged(player, collectibleTypeSet);
|
|
199
|
+
// One or more active items have changed (with the player's total collectible count remaining
|
|
200
|
+
// the same).
|
|
201
|
+
updateCollectibleMapAndFire(player, undefined);
|
|
157
202
|
}
|
|
158
203
|
}
|
|
159
204
|
|
|
160
|
-
|
|
161
|
-
|
|
162
|
-
|
|
163
|
-
|
|
164
|
-
|
|
165
|
-
|
|
166
|
-
|
|
167
|
-
|
|
168
|
-
|
|
169
|
-
|
|
170
|
-
|
|
171
|
-
)
|
|
172
|
-
|
|
173
|
-
|
|
205
|
+
// ModCallback.ENTITY_TAKE_DMG (11)
|
|
206
|
+
// EntityType.PLAYER (1)
|
|
207
|
+
// We need to handle the case of Tainted Eden taking damage.
|
|
208
|
+
function entityTakeDmgPlayer(
|
|
209
|
+
entity: Entity,
|
|
210
|
+
_amount: float,
|
|
211
|
+
damageFlags: BitFlags<DamageFlag>,
|
|
212
|
+
_source: EntityRef,
|
|
213
|
+
_countdownFrames: int,
|
|
214
|
+
): boolean | undefined {
|
|
215
|
+
// Tainted Eden's mechanic does not apply if she e.g. uses Dull Razor.
|
|
216
|
+
if (hasFlag(damageFlags, DamageFlag.FAKE)) {
|
|
217
|
+
return undefined;
|
|
218
|
+
}
|
|
174
219
|
|
|
175
|
-
|
|
176
|
-
|
|
177
|
-
|
|
178
|
-
|
|
179
|
-
const increased = difference > 0;
|
|
180
|
-
const absoluteDifference = Math.abs(difference);
|
|
220
|
+
const player = entity.ToPlayer();
|
|
221
|
+
if (player === undefined) {
|
|
222
|
+
return undefined;
|
|
223
|
+
}
|
|
181
224
|
|
|
182
|
-
|
|
183
|
-
|
|
184
|
-
|
|
185
|
-
} else {
|
|
186
|
-
postPlayerCollectibleRemovedFire(player, collectibleType);
|
|
187
|
-
}
|
|
188
|
-
});
|
|
225
|
+
const character = player.GetPlayerType();
|
|
226
|
+
if (character !== PlayerType.EDEN_B) {
|
|
227
|
+
return undefined;
|
|
189
228
|
}
|
|
229
|
+
|
|
230
|
+
// The items will only be rerolled after the damage is successfully applied.
|
|
231
|
+
const ptr = EntityPtr(player);
|
|
232
|
+
runNextGameFrame(() => {
|
|
233
|
+
const futureEntity = ptr.Ref;
|
|
234
|
+
if (futureEntity === undefined) {
|
|
235
|
+
return;
|
|
236
|
+
}
|
|
237
|
+
|
|
238
|
+
const futurePlayer = futureEntity.ToPlayer();
|
|
239
|
+
if (futurePlayer === undefined) {
|
|
240
|
+
return;
|
|
241
|
+
}
|
|
242
|
+
|
|
243
|
+
updateCollectibleMapAndFire(player, undefined);
|
|
244
|
+
});
|
|
245
|
+
|
|
246
|
+
return undefined;
|
|
190
247
|
}
|
|
@@ -959,7 +959,8 @@ export enum ModCallbackCustom {
|
|
|
959
959
|
|
|
960
960
|
/**
|
|
961
961
|
* Fires from the `POST_PEFFECT_UPDATE` callback when a player's collectible count is higher than
|
|
962
|
-
* what it was on the previous frame or when
|
|
962
|
+
* what it was on the previous frame, or when the active items change, or when the build is
|
|
963
|
+
* rerolled.
|
|
963
964
|
*
|
|
964
965
|
* When registering the callback, takes an optional second argument that will make the callback
|
|
965
966
|
* only fire if the collectible matches the `CollectibleType` provided.
|
|
@@ -975,7 +976,8 @@ export enum ModCallbackCustom {
|
|
|
975
976
|
|
|
976
977
|
/**
|
|
977
978
|
* Fires from the `POST_PEFFECT_UPDATE` callback when a player's collectible count is lower than
|
|
978
|
-
* what it was on the previous frame or when
|
|
979
|
+
* what it was on the previous frame, or when the active items change, or when the build is
|
|
980
|
+
* rerolled.
|
|
979
981
|
*
|
|
980
982
|
* When registering the callback, takes an optional second argument that will make the callback
|
|
981
983
|
* only fire if the collectible matches the `CollectibleType` provided.
|
|
@@ -1,4 +1,4 @@
|
|
|
1
|
-
import { CollectibleType
|
|
1
|
+
import { CollectibleType } from "isaac-typescript-definitions";
|
|
2
2
|
import { DefaultMap } from "../classes/DefaultMap";
|
|
3
3
|
import { ModUpgraded } from "../classes/ModUpgraded";
|
|
4
4
|
import { ModCallbackCustom } from "../enums/ModCallbackCustom";
|
|
@@ -9,13 +9,7 @@ import {
|
|
|
9
9
|
getLastElement,
|
|
10
10
|
} from "../functions/array";
|
|
11
11
|
import { isActiveCollectible } from "../functions/collectibles";
|
|
12
|
-
import {
|
|
13
|
-
import {
|
|
14
|
-
defaultMapGetPlayer,
|
|
15
|
-
mapSetPlayer,
|
|
16
|
-
} from "../functions/playerDataStructures";
|
|
17
|
-
import { getAllPlayers, getPlayerIndex } from "../functions/playerIndex";
|
|
18
|
-
import { repeat } from "../functions/utils";
|
|
12
|
+
import { defaultMapGetPlayer } from "../functions/playerDataStructures";
|
|
19
13
|
import { PlayerIndex } from "../types/PlayerIndex";
|
|
20
14
|
import { saveDataManager } from "./saveDataManager/exports";
|
|
21
15
|
|
|
@@ -27,36 +21,14 @@ const v = {
|
|
|
27
21
|
PlayerIndex,
|
|
28
22
|
CollectibleType[],
|
|
29
23
|
[player: EntityPlayer]
|
|
30
|
-
>((
|
|
24
|
+
>(() => []),
|
|
31
25
|
},
|
|
32
26
|
};
|
|
33
27
|
|
|
34
|
-
function newPlayerInventory(player: EntityPlayer) {
|
|
35
|
-
const inventory: CollectibleType[] = [];
|
|
36
|
-
|
|
37
|
-
for (const collectibleType of getCollectibleArray()) {
|
|
38
|
-
// We need to specify "true" as the second argument here to filter out things like Lilith's
|
|
39
|
-
// Incubus.
|
|
40
|
-
const numCollectibles = player.GetCollectibleNum(collectibleType, true);
|
|
41
|
-
repeat(numCollectibles, () => {
|
|
42
|
-
inventory.push(collectibleType);
|
|
43
|
-
});
|
|
44
|
-
}
|
|
45
|
-
|
|
46
|
-
return inventory;
|
|
47
|
-
}
|
|
48
|
-
|
|
49
|
-
function resetInventory(player: EntityPlayer) {
|
|
50
|
-
const inventory = newPlayerInventory(player);
|
|
51
|
-
mapSetPlayer(v.run.playersInventory, player, inventory);
|
|
52
|
-
}
|
|
53
|
-
|
|
54
28
|
/** @internal */
|
|
55
29
|
export function playerInventoryInit(mod: ModUpgraded): void {
|
|
56
30
|
saveDataManager(FEATURE_NAME, v);
|
|
57
31
|
|
|
58
|
-
mod.AddCallback(ModCallback.POST_USE_ITEM, useItemD4, CollectibleType.D4); // 3
|
|
59
|
-
mod.AddCallback(ModCallback.POST_GAME_STARTED, postGameStarted); // 15
|
|
60
32
|
mod.AddCallbackCustom(
|
|
61
33
|
ModCallbackCustom.POST_PLAYER_COLLECTIBLE_ADDED,
|
|
62
34
|
postCollectibleAdded,
|
|
@@ -67,33 +39,6 @@ export function playerInventoryInit(mod: ModUpgraded): void {
|
|
|
67
39
|
);
|
|
68
40
|
}
|
|
69
41
|
|
|
70
|
-
// ModCallback.POST_USE_ITEM (3)
|
|
71
|
-
// CollectibleType.D4 (284)
|
|
72
|
-
function useItemD4(
|
|
73
|
-
_collectibleType: CollectibleType,
|
|
74
|
-
_rng: RNG,
|
|
75
|
-
player: EntityPlayer,
|
|
76
|
-
): boolean | undefined {
|
|
77
|
-
// This function is also triggered when the player uses D100, D Infinity, a 1-pip dice room, or a
|
|
78
|
-
// 6-pip dice room. (Genesis should be automatically handled by the
|
|
79
|
-
// `POST_PLAYER_COLLECTIBLE_REMOVED` callback.)
|
|
80
|
-
resetInventory(player);
|
|
81
|
-
|
|
82
|
-
return undefined;
|
|
83
|
-
}
|
|
84
|
-
|
|
85
|
-
// ModCallback.POST_GAME_STARTED (15)
|
|
86
|
-
function postGameStarted() {
|
|
87
|
-
// We don't use the `POST_PLAYER_INIT` callback because some items are not given to the player at
|
|
88
|
-
// that point.
|
|
89
|
-
for (const player of getAllPlayers()) {
|
|
90
|
-
const playerIndex = getPlayerIndex(player);
|
|
91
|
-
if (!v.run.playersInventory.has(playerIndex)) {
|
|
92
|
-
resetInventory(player);
|
|
93
|
-
}
|
|
94
|
-
}
|
|
95
|
-
}
|
|
96
|
-
|
|
97
42
|
// ModCallbackCustom.POST_PLAYER_COLLECTIBLE_ADDED
|
|
98
43
|
function postCollectibleAdded(
|
|
99
44
|
player: EntityPlayer,
|
|
@@ -140,12 +85,11 @@ export function getPlayerInventory(
|
|
|
140
85
|
|
|
141
86
|
const inventory = defaultMapGetPlayer(v.run.playersInventory, player, player);
|
|
142
87
|
|
|
143
|
-
const copiedInventory = copyArray(inventory);
|
|
144
88
|
if (includeActiveCollectibles) {
|
|
145
|
-
return
|
|
89
|
+
return copyArray(inventory);
|
|
146
90
|
}
|
|
147
91
|
|
|
148
|
-
return
|
|
92
|
+
return inventory.filter(
|
|
149
93
|
(collectibleType) => !isActiveCollectible(collectibleType),
|
|
150
94
|
);
|
|
151
95
|
}
|