isaacscript-common 9.0.1 → 9.2.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/callbacks/postPlayerCollectible.d.ts.map +1 -1
- package/dist/callbacks/postPlayerCollectible.lua +63 -58
- package/dist/enums/ModCallbackCustom.d.ts +4 -2
- package/dist/enums/ModCallbackCustom.d.ts.map +1 -1
- package/dist/features/customTrapdoor/exports.d.ts +0 -6
- package/dist/features/customTrapdoor/exports.d.ts.map +1 -1
- package/dist/features/customTrapdoor/exports.lua +0 -6
- package/dist/features/playerInventory.d.ts.map +1 -1
- package/dist/features/playerInventory.lua +4 -48
- package/dist/features/saveDataManager/main.d.ts.map +1 -1
- package/dist/features/saveDataManager/main.lua +8 -0
- package/dist/functions/debug.d.ts +25 -0
- package/dist/functions/debug.d.ts.map +1 -1
- package/dist/functions/debug.lua +50 -0
- package/dist/functions/log.d.ts +2 -7
- package/dist/functions/log.d.ts.map +1 -1
- package/dist/functions/log.lua +9 -31
- package/dist/functions/stage.d.ts +7 -0
- package/dist/functions/stage.d.ts.map +1 -1
- package/dist/functions/stage.lua +9 -0
- package/dist/index.d.ts +14 -8
- package/dist/index.d.ts.map +1 -1
- package/dist/index.lua +0 -8
- package/package.json +1 -1
- package/src/callbacks/postPlayerCollectible.ts +126 -69
- package/src/enums/ModCallbackCustom.ts +4 -2
- package/src/features/customTrapdoor/exports.ts +0 -6
- package/src/features/playerInventory.ts +5 -61
- package/src/features/saveDataManager/main.ts +15 -0
- package/src/functions/debug.ts +49 -0
- package/src/functions/log.ts +15 -35
- package/src/functions/stage.ts +13 -0
- package/src/index.ts +0 -1
- package/dist/functions/dev.d.ts +0 -20
- package/dist/functions/dev.d.ts.map +0 -1
- package/dist/functions/dev.lua +0 -34
- package/src/functions/dev.ts +0 -31
package/src/functions/stage.ts
CHANGED
|
@@ -178,6 +178,19 @@ export function onFinalFloor(): boolean {
|
|
|
178
178
|
);
|
|
179
179
|
}
|
|
180
180
|
|
|
181
|
+
/**
|
|
182
|
+
* Returns whether or not the player is on the first floor of the particular run.
|
|
183
|
+
*
|
|
184
|
+
* This is tricky to determine because we have to handle the cases of Downpour/Dross 1 not being the
|
|
185
|
+
* first floor and The Ascent.
|
|
186
|
+
*/
|
|
187
|
+
export function onFirstFloor(): boolean {
|
|
188
|
+
const effectiveStage = getEffectiveStage();
|
|
189
|
+
const isOnAscent = onAscent();
|
|
190
|
+
|
|
191
|
+
return effectiveStage === 1 && !isOnAscent;
|
|
192
|
+
}
|
|
193
|
+
|
|
181
194
|
export function onRepentanceStage(): boolean {
|
|
182
195
|
const level = game.GetLevel();
|
|
183
196
|
const stageType = level.GetStageType();
|
package/src/index.ts
CHANGED
|
@@ -67,7 +67,6 @@ export * from "./functions/curses";
|
|
|
67
67
|
export * from "./functions/debug";
|
|
68
68
|
export * from "./functions/deepCopy";
|
|
69
69
|
export * from "./functions/deepCopyTests";
|
|
70
|
-
export * from "./functions/dev";
|
|
71
70
|
export * from "./functions/dimensions";
|
|
72
71
|
export * from "./functions/direction";
|
|
73
72
|
export * from "./functions/doors";
|
package/dist/functions/dev.d.ts
DELETED
|
@@ -1,20 +0,0 @@
|
|
|
1
|
-
import { ModUpgraded } from "../classes/ModUpgraded";
|
|
2
|
-
/**
|
|
3
|
-
* Helper function to enable some IsaacScript features that are useful when developing a mod. They
|
|
4
|
-
* should not be enabled when your mod goes to production (i.e. when it is uploaded to the Steam
|
|
5
|
-
* Workshop).
|
|
6
|
-
*
|
|
7
|
-
* The list of development features that are enabled are as follows:
|
|
8
|
-
*
|
|
9
|
-
* - `saveDataManagerSetGlobal` - Sets your local variables registered with the save data manager as
|
|
10
|
-
* global variables so you can access them from the in-game console.
|
|
11
|
-
* - `setLogFunctionsGlobal` - Sets the various log functions global so that you can access them
|
|
12
|
-
* from the in-game console.
|
|
13
|
-
* - `enableExtraConsoleCommands` - Enables many extra in-game console commands that make warping
|
|
14
|
-
* around easier (like e.g. `angel` to warp to the Angel Room).
|
|
15
|
-
* - `enableFastReset` - Makes it so that the r key resets the game instantaneously.
|
|
16
|
-
* - `removeFadeIn` - Removes the slow fade in that occurs at the beginning of the run, so that you
|
|
17
|
-
* can immediately start playing or testing.
|
|
18
|
-
*/
|
|
19
|
-
export declare function enableDevFeatures(mod: ModUpgraded): void;
|
|
20
|
-
//# sourceMappingURL=dev.d.ts.map
|
|
@@ -1 +0,0 @@
|
|
|
1
|
-
{"version":3,"file":"dev.d.ts","sourceRoot":"","sources":["../../src/functions/dev.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,WAAW,EAAE,MAAM,wBAAwB,CAAC;AAOrD;;;;;;;;;;;;;;;;GAgBG;AACH,wBAAgB,iBAAiB,CAAC,GAAG,EAAE,WAAW,GAAG,IAAI,CAMxD"}
|
package/dist/functions/dev.lua
DELETED
|
@@ -1,34 +0,0 @@
|
|
|
1
|
-
local ____exports = {}
|
|
2
|
-
local ____exports = require("features.extraConsoleCommands.exports")
|
|
3
|
-
local enableExtraConsoleCommands = ____exports.enableExtraConsoleCommands
|
|
4
|
-
local ____fadeInRemover = require("features.fadeInRemover")
|
|
5
|
-
local removeFadeIn = ____fadeInRemover.removeFadeIn
|
|
6
|
-
local ____fastReset = require("features.fastReset")
|
|
7
|
-
local enableFastReset = ____fastReset.enableFastReset
|
|
8
|
-
local ____exports = require("features.saveDataManager.exports")
|
|
9
|
-
local saveDataManagerSetGlobal = ____exports.saveDataManagerSetGlobal
|
|
10
|
-
local ____log = require("functions.log")
|
|
11
|
-
local setLogFunctionsGlobal = ____log.setLogFunctionsGlobal
|
|
12
|
-
--- Helper function to enable some IsaacScript features that are useful when developing a mod. They
|
|
13
|
-
-- should not be enabled when your mod goes to production (i.e. when it is uploaded to the Steam
|
|
14
|
-
-- Workshop).
|
|
15
|
-
--
|
|
16
|
-
-- The list of development features that are enabled are as follows:
|
|
17
|
-
--
|
|
18
|
-
-- - `saveDataManagerSetGlobal` - Sets your local variables registered with the save data manager as
|
|
19
|
-
-- global variables so you can access them from the in-game console.
|
|
20
|
-
-- - `setLogFunctionsGlobal` - Sets the various log functions global so that you can access them
|
|
21
|
-
-- from the in-game console.
|
|
22
|
-
-- - `enableExtraConsoleCommands` - Enables many extra in-game console commands that make warping
|
|
23
|
-
-- around easier (like e.g. `angel` to warp to the Angel Room).
|
|
24
|
-
-- - `enableFastReset` - Makes it so that the r key resets the game instantaneously.
|
|
25
|
-
-- - `removeFadeIn` - Removes the slow fade in that occurs at the beginning of the run, so that you
|
|
26
|
-
-- can immediately start playing or testing.
|
|
27
|
-
function ____exports.enableDevFeatures(self, mod)
|
|
28
|
-
saveDataManagerSetGlobal(nil)
|
|
29
|
-
setLogFunctionsGlobal(nil)
|
|
30
|
-
enableExtraConsoleCommands(nil, mod)
|
|
31
|
-
enableFastReset(nil)
|
|
32
|
-
removeFadeIn(nil)
|
|
33
|
-
end
|
|
34
|
-
return ____exports
|
package/src/functions/dev.ts
DELETED
|
@@ -1,31 +0,0 @@
|
|
|
1
|
-
import { ModUpgraded } from "../classes/ModUpgraded";
|
|
2
|
-
import { enableExtraConsoleCommands } from "../features/extraConsoleCommands/exports";
|
|
3
|
-
import { removeFadeIn } from "../features/fadeInRemover";
|
|
4
|
-
import { enableFastReset } from "../features/fastReset";
|
|
5
|
-
import { saveDataManagerSetGlobal } from "../features/saveDataManager/exports";
|
|
6
|
-
import { setLogFunctionsGlobal } from "./log";
|
|
7
|
-
|
|
8
|
-
/**
|
|
9
|
-
* Helper function to enable some IsaacScript features that are useful when developing a mod. They
|
|
10
|
-
* should not be enabled when your mod goes to production (i.e. when it is uploaded to the Steam
|
|
11
|
-
* Workshop).
|
|
12
|
-
*
|
|
13
|
-
* The list of development features that are enabled are as follows:
|
|
14
|
-
*
|
|
15
|
-
* - `saveDataManagerSetGlobal` - Sets your local variables registered with the save data manager as
|
|
16
|
-
* global variables so you can access them from the in-game console.
|
|
17
|
-
* - `setLogFunctionsGlobal` - Sets the various log functions global so that you can access them
|
|
18
|
-
* from the in-game console.
|
|
19
|
-
* - `enableExtraConsoleCommands` - Enables many extra in-game console commands that make warping
|
|
20
|
-
* around easier (like e.g. `angel` to warp to the Angel Room).
|
|
21
|
-
* - `enableFastReset` - Makes it so that the r key resets the game instantaneously.
|
|
22
|
-
* - `removeFadeIn` - Removes the slow fade in that occurs at the beginning of the run, so that you
|
|
23
|
-
* can immediately start playing or testing.
|
|
24
|
-
*/
|
|
25
|
-
export function enableDevFeatures(mod: ModUpgraded): void {
|
|
26
|
-
saveDataManagerSetGlobal();
|
|
27
|
-
setLogFunctionsGlobal();
|
|
28
|
-
enableExtraConsoleCommands(mod);
|
|
29
|
-
enableFastReset();
|
|
30
|
-
removeFadeIn();
|
|
31
|
-
}
|