isaacscript-common 9.0.1 → 9.1.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -1,3 +1,22 @@
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+ import { ModUpgraded } from "../classes/ModUpgraded";
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+ /**
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+ * Helper function to enable some IsaacScript features that are useful when developing a mod. They
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+ * should not be enabled when your mod goes to production (i.e. when it is uploaded to the Steam
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+ * Workshop).
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+ *
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+ * The list of development features that are enabled are as follows:
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+ *
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+ * - `saveDataManagerSetGlobal` - Sets your local variables registered with the save data manager as
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+ * global variables so you can access them from the in-game console.
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+ * - `setLogFunctionsGlobal` - Sets the various log functions global so that you can access them
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+ * from the in-game console.
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+ * - `enableExtraConsoleCommands` - Enables many extra in-game console commands that make warping
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+ * around easier (like e.g. `angel` to warp to the Angel Room).
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+ * - `enableFastReset` - Makes it so that the r key resets the game instantaneously.
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+ * - `removeFadeIn` - Removes the slow fade in that occurs at the beginning of the run, so that you
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+ * can immediately start playing or testing.
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+ */
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+ export declare function enableDevFeatures(mod: ModUpgraded): void;
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  /**
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  * Helper function to get a stack trace.
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  *
@@ -17,6 +36,12 @@ export declare function getTraceback(): string;
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  * is enabled or not.
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  */
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  export declare function isLuaDebugEnabled(): boolean;
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+ /**
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+ * Converts every `isaacscript-common` function that begins with "log" to a global function.
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+ *
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+ * This is useful when printing out variables from the in-game debug console.
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+ */
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+ export declare function setLogFunctionsGlobal(): void;
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  /**
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  * Helper function to print a stack trace to the "log.txt" file, similar to JavaScript's
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  * `console.trace` function.
@@ -1 +1 @@
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- {"version":3,"file":"debug.d.ts","sourceRoot":"","sources":["../../src/functions/debug.ts"],"names":[],"mappings":"AAEA;;;;;GAKG;AACH,wBAAgB,YAAY,IAAI,MAAM,CAYrC;AAED;;;;;;;;;;GAUG;AACH,wBAAgB,iBAAiB,IAAI,OAAO,CAI3C;AAED;;;;;;GAMG;AACH,wBAAgB,SAAS,IAAI,IAAI,CAGhC"}
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+ {"version":3,"file":"debug.d.ts","sourceRoot":"","sources":["../../src/functions/debug.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,WAAW,EAAE,MAAM,wBAAwB,CAAC;AASrD;;;;;;;;;;;;;;;;GAgBG;AACH,wBAAgB,iBAAiB,CAAC,GAAG,EAAE,WAAW,GAAG,IAAI,CAMxD;AAED;;;;;GAKG;AACH,wBAAgB,YAAY,IAAI,MAAM,CAYrC;AAED;;;;;;;;;;GAUG;AACH,wBAAgB,iBAAiB,IAAI,OAAO,CAI3C;AAED;;;;GAIG;AACH,wBAAgB,qBAAqB,IAAI,IAAI,CAU5C;AAED;;;;;;GAMG;AACH,wBAAgB,SAAS,IAAI,IAAI,CAGhC"}
@@ -1,6 +1,56 @@
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+ local ____lualib = require("lualib_bundle")
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+ local __TS__ObjectEntries = ____lualib.__TS__ObjectEntries
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  local ____exports = {}
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+ local ____exports = require("features.extraConsoleCommands.exports")
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+ local enableExtraConsoleCommands = ____exports.enableExtraConsoleCommands
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+ local ____fadeInRemover = require("features.fadeInRemover")
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+ local removeFadeIn = ____fadeInRemover.removeFadeIn
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+ local ____fastReset = require("features.fastReset")
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+ local enableFastReset = ____fastReset.enableFastReset
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+ local ____exports = require("features.saveDataManager.exports")
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+ local saveDataManagerSetGlobal = ____exports.saveDataManagerSetGlobal
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+ local logExports = require("functions.log")
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  local ____log = require("functions.log")
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  local log = ____log.log
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+ local logEntitiesExports = require("functions.logEntities")
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+ --- Converts every `isaacscript-common` function that begins with "log" to a global function.
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+ --
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+ -- This is useful when printing out variables from the in-game debug console.
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+ function ____exports.setLogFunctionsGlobal(self)
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+ local globals = _G
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+ for ____, ____value in ipairs(__TS__ObjectEntries(logExports)) do
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+ local logFuncName = ____value[1]
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+ local logFunc = ____value[2]
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+ globals[logFuncName] = logFunc
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+ end
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+ for ____, ____value in ipairs(__TS__ObjectEntries(logEntitiesExports)) do
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+ local logFuncName = ____value[1]
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+ local logFunc = ____value[2]
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+ globals[logFuncName] = logFunc
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+ end
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+ end
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+ --- Helper function to enable some IsaacScript features that are useful when developing a mod. They
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+ -- should not be enabled when your mod goes to production (i.e. when it is uploaded to the Steam
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+ -- Workshop).
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+ --
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+ -- The list of development features that are enabled are as follows:
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+ --
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+ -- - `saveDataManagerSetGlobal` - Sets your local variables registered with the save data manager as
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+ -- global variables so you can access them from the in-game console.
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+ -- - `setLogFunctionsGlobal` - Sets the various log functions global so that you can access them
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+ -- from the in-game console.
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+ -- - `enableExtraConsoleCommands` - Enables many extra in-game console commands that make warping
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+ -- around easier (like e.g. `angel` to warp to the Angel Room).
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+ -- - `enableFastReset` - Makes it so that the r key resets the game instantaneously.
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+ -- - `removeFadeIn` - Removes the slow fade in that occurs at the beginning of the run, so that you
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+ -- can immediately start playing or testing.
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+ function ____exports.enableDevFeatures(self, mod)
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+ saveDataManagerSetGlobal(nil)
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+ ____exports.setLogFunctionsGlobal(nil)
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+ enableExtraConsoleCommands(nil, mod)
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+ enableFastReset(nil)
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+ removeFadeIn(nil)
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+ end
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  --- Helper function to get a stack trace.
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  --
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  -- This will only work if the `--luadebug` launch option is enabled or the Racing+ sandbox is
@@ -1,5 +1,5 @@
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  /// <reference types="typescript-to-lua/language-extensions" />
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- import { DamageFlag, EntityFlag, ProjectileFlag, TearFlag, UseFlag } from "isaac-typescript-definitions";
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+ import { CollectibleType, DamageFlag, EntityFlag, ProjectileFlag, TearFlag, UseFlag } from "isaac-typescript-definitions";
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  /**
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  * Helper function to prefix the name of the function and the line number before a debug message.
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  */
@@ -12,6 +12,7 @@ export declare function getDebugPrependString(msg: string, numParentFunctions?:
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  */
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  export declare function log(this: void, msg: string): void;
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  export declare function logArray<T>(this: void, array: T[] | readonly T[]): void;
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+ export declare function logCollectibleTypes(this: void, collectibleTypes: CollectibleType[]): void;
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  export declare function logColor(this: void, color: Color): void;
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  /** Helper function for printing out every damage flag that is turned on. Useful when debugging. */
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  export declare function logDamageFlags(this: void, flags: DamageFlag | BitFlags<DamageFlag>): void;
@@ -76,10 +77,4 @@ export declare function logUseFlags(this: void, flags: UseFlag | BitFlags<UseFla
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  */
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  export declare function logUserdata(this: void, userdata: unknown): void;
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  export declare function logVector(this: void, vector: Vector, round?: boolean): void;
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- /**
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- * Converts every `isaacscript-common` function that begins with "log" to a global function.
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- *
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- * This is useful when printing out variables from the in-game debug console.
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- */
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- export declare function setLogFunctionsGlobal(): void;
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  //# sourceMappingURL=log.d.ts.map
@@ -1 +1 @@
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@@ -108,6 +108,15 @@ function ____exports.logArray(array)
108
108
  local arrayString = arrayToString(nil, array)
109
109
  ____exports.log("Array: " .. arrayString)
110
110
  end
111
+ function ____exports.logCollectibleTypes(collectibleTypes)
112
+ ____exports.log("Collectibles:")
113
+ local i = 1
114
+ for ____, collectibleType in ipairs(collectibleTypes) do
115
+ local collectibleName = getCollectibleName(nil, collectibleType)
116
+ ____exports.log(((((tostring(i) .. ") ") .. collectibleName) .. " (") .. tostring(collectibleType)) .. ")")
117
+ i = i + 1
118
+ end
119
+ end
111
120
  function ____exports.logColor(color)
112
121
  ____exports.log((((((((((((("Color: R" .. tostring(color.R)) .. ", G") .. tostring(color.G)) .. ", B") .. tostring(color.B)) .. ", A") .. tostring(color.A)) .. ", RO") .. tostring(color.RO)) .. ", BO") .. tostring(color.BO)) .. ", GO") .. tostring(color.GO))
113
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  end
@@ -393,35 +402,4 @@ function ____exports.logVector(vector, round)
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  local vectorString = vectorToString(nil, vector, round)
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  ____exports.log("Vector: " .. vectorString)
395
404
  end
396
- --- Converts every `isaacscript-common` function that begins with "log" to a global function.
397
- --
398
- -- This is useful when printing out variables from the in-game debug console.
399
- function ____exports.setLogFunctionsGlobal(self)
400
- local globals = _G
401
- globals.log = ____exports.log
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- globals.logArray = ____exports.logArray
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- globals.logColor = ____exports.logColor
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- globals.logDamageFlags = ____exports.logDamageFlags
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- globals.logEntityID = ____exports.logEntityID
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- globals.logEntityFlags = ____exports.logEntityFlags
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- globals.logError = ____exports.logError
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- globals.logFlags = ____exports.logFlags
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- globals.logGameStateFlags = ____exports.logGameStateFlags
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- globals.logKColor = ____exports.logKColor
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- globals.logLevelStateFlags = ____exports.logLevelStateFlags
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- globals.logMap = ____exports.logMap
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- globals.logPlayerEffects = ____exports.logPlayerEffects
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- globals.logPlayerHealth = ____exports.logPlayerHealth
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- globals.logProjectileFlags = ____exports.logProjectileFlags
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- globals.logRoom = ____exports.logRoom
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- globals.logSeedEffects = ____exports.logSeedEffects
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- globals.logSet = ____exports.logSet
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- globals.logSounds = ____exports.logSounds
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- globals.logTable = ____exports.logTable
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- globals.logTableDifferences = ____exports.logTableDifferences
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- globals.logTearFlags = ____exports.logTearFlags
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- globals.logUseFlags = ____exports.logUseFlags
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- globals.logUserdata = ____exports.logUserdata
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- globals.logVector = ____exports.logVector
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- end
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  return ____exports
package/dist/index.d.ts CHANGED
@@ -6489,6 +6489,8 @@ export declare function logAllGridEntities(this: void, includeWalls: boolean, gr
6489
6489
 
6490
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  export declare function logArray<T>(this: void, array: T[] | readonly T[]): void;
6491
6491
 
6492
+ export declare function logCollectibleTypes(this: void, collectibleTypes: CollectibleType[]): void;
6493
+
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  export declare function logColor(this: void, color: Color): void;
6493
6495
 
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  /** Helper function for printing out every damage flag that is turned on. Useful when debugging. */
@@ -1 +1 @@
1
- {"version":3,"file":"index.d.ts","sourceRoot":"","sources":["../src/index.ts"],"names":[],"mappings":"AAAA,cAAc,sBAAsB,CAAC;AACrC,cAAc,uBAAuB,CAAC;AACtC,cAAc,sBAAsB,CAAC;AACrC,cAAc,kBAAkB,CAAC;AACjC,cAAc,2BAA2B,CAAC;AAC1C,cAAc,mBAAmB,CAAC;AAClC,cAAc,oBAAoB,CAAC;AACnC,cAAc,oBAAoB,CAAC;AACnC,cAAc,oBAAoB,CAAC;AACnC,cAAc,2BAA2B,CAAC;AAC1C,cAAc,wBAAwB,CAAC;AACvC,cAAc,qBAAqB,CAAC;AACpC,cAAc,qBAAqB,CAAC;AACpC,cAAc,2BAA2B,CAAC;AAC1C,cAAc,6BAA6B,CAAC;AAC5C,cAAc,kBAAkB,CAAC;AACjC,cAAc,sCAAsC,CAAC;AACrD,cAAc,2BAA2B,CAAC;AAC1C,cAAc,oCAAoC,CAAC;AACnD,cAAc,uBAAuB,CAAC;AACtC,cAAc,6BAA6B,CAAC;AAC5C,cAAc,yBAAyB,CAAC;AACxC,cAAc,gCAAgC,CAAC;AAC/C,cAAc,mCAAmC,CAAC;AAClD,cAAc,iCAAiC,CAAC;AAChD,cAAc,2BAA2B,CAAC;AAC1C,cAAc,4BAA4B,CAAC;AAC3C,cAAc,0BAA0B,CAAC;AACzC,cAAc,yCAAyC,CAAC;AACxD,cAAc,0BAA0B,CAAC;AACzC,cAAc,sBAAsB,CAAC;AACrC,cAAc,sBAAsB,CAAC;AACrC,cAAc,4BAA4B,CAAC;AAC3C,cAAc,kBAAkB,CAAC;AACjC,cAAc,+BAA+B,CAAC;AAC9C,cAAc,wBAAwB,CAAC;AACvC,cAAc,4BAA4B,CAAC;AAC3C,cAAc,0BAA0B,CAAC;AACzC,cAAc,iCAAiC,CAAC;AAChD,cAAc,uCAAuC,CAAC;AACtD,cAAc,2BAA2B,CAAC;AAC1C,cAAc,2BAA2B,CAAC;AAC1C,cAAc,wBAAwB,CAAC;AACvC,cAAc,yBAAyB,CAAC;AACxC,cAAc,oCAAoC,CAAC;AACnD,cAAc,yBAAyB,CAAC;AACxC,cAAc,yBAAyB,CAAC;AACxC,cAAc,kCAAkC,CAAC;AACjD,cAAc,oBAAoB,CAAC;AACnC,cAAc,mBAAmB,CAAC;AAClC,cAAc,uBAAuB,CAAC;AACtC,cAAc,uBAAuB,CAAC;AACtC,cAAc,qBAAqB,CAAC;AACpC,cAAc,mBAAmB,CAAC;AAClC,cAAc,oBAAoB,CAAC;AACnC,cAAc,mBAAmB,CAAC;AAClC,cAAc,wBAAwB,CAAC;AACvC,cAAc,wBAAwB,CAAC;AACvC,cAAc,oBAAoB,CAAC;AACnC,cAAc,uBAAuB,CAAC;AACtC,cAAc,kCAAkC,CAAC;AACjD,cAAc,0BAA0B,CAAC;AACzC,cAAc,4BAA4B,CAAC;AAC3C,cAAc,4BAA4B,CAAC;AAC3C,cAAc,mBAAmB,CAAC;AAClC,cAAc,oBAAoB,CAAC;AACnC,cAAc,mBAAmB,CAAC;AAClC,cAAc,sBAAsB,CAAC;AACrC,cAAc,2BAA2B,CAAC;AAC1C,cAAc,iBAAiB,CAAC;AAChC,cAAc,wBAAwB,CAAC;AACvC,cAAc,uBAAuB,CAAC;AACtC,cAAc,mBAAmB,CAAC;AAClC,cAAc,oBAAoB,CAAC;AACnC,cAAc,kBAAkB,CAAC;AACjC,cAAc,qBAAqB,CAAC;AACpC,cAAc,sBAAsB,CAAC;AACrC,cAAc,8BAA8B,CAAC;AAC7C,cAAc,yBAAyB,CAAC;AACxC,cAAc,mBAAmB,CAAC;AAClC,cAAc,uBAAuB,CAAC;AACtC,cAAc,kBAAkB,CAAC;AACjC,cAAc,oBAAoB,CAAC;AACnC,cAAc,qBAAqB,CAAC;AACpC,cAAc,0BAA0B,CAAC;AACzC,cAAc,kCAAkC,CAAC;AACjD,cAAc,iBAAiB,CAAC;AAChC,cAAc,mBAAmB,CAAC;AAClC,cAAc,2BAA2B,CAAC;AAC1C,cAAc,sBAAsB,CAAC;AACrC,cAAc,yBAAyB,CAAC;AACxC,cAAc,sBAAsB,CAAC;AACrC,cAAc,oBAAoB,CAAC;AACnC,cAAc,sBAAsB,CAAC;AACrC,cAAc,mBAAmB,CAAC;AAClC,cAAc,uBAAuB,CAAC;AACtC,cAAc,iBAAiB,CAAC;AAChC,cAAc,yBAAyB,CAAC;AACxC,cAAc,iBAAiB,CAAC;AAChC,cAAc,kBAAkB,CAAC;AACjC,cAAc,wBAAwB,CAAC;AACvC,cAAc,qBAAqB,CAAC;AACpC,cAAc,uBAAuB,CAAC;AACtC,cAAc,kBAAkB,CAAC;AACjC,cAAc,qBAAqB,CAAC;AACpC,cAAc,6BAA6B,CAAC;AAC5C,cAAc,4BAA4B,CAAC;AAC3C,cAAc,mBAAmB,CAAC;AAClC,cAAc,0BAA0B,CAAC;AACzC,cAAc,kCAAkC,CAAC;AACjD,cAAc,0BAA0B,CAAC;AACzC,cAAc,yBAAyB,CAAC;AACxC,cAAc,qBAAqB,CAAC;AACpC,cAAc,yBAAyB,CAAC;AACxC,cAAc,yBAAyB,CAAC;AACxC,cAAc,8BAA8B,CAAC;AAC7C,cAAc,2BAA2B,CAAC;AAC1C,cAAc,yBAAyB,CAAC;AACxC,cAAc,oBAAoB,CAAC;AACnC,cAAc,gCAAgC,CAAC;AAC/C,cAAc,oBAAoB,CAAC;AACnC,cAAc,iBAAiB,CAAC;AAChC,cAAc,qBAAqB,CAAC;AACpC,cAAc,sBAAsB,CAAC;AACrC,cAAc,sBAAsB,CAAC;AACrC,cAAc,mBAAmB,CAAC;AAClC,cAAc,uBAAuB,CAAC;AACtC,cAAc,4BAA4B,CAAC;AAC3C,cAAc,iBAAiB,CAAC;AAChC,cAAc,sBAAsB,CAAC;AACrC,cAAc,mBAAmB,CAAC;AAClC,cAAc,2BAA2B,CAAC;AAC1C,cAAc,iBAAiB,CAAC;AAChC,cAAc,mBAAmB,CAAC;AAClC,cAAc,8BAA8B,CAAC;AAC7C,cAAc,qBAAqB,CAAC;AACpC,cAAc,mBAAmB,CAAC;AAClC,cAAc,oBAAoB,CAAC;AACnC,cAAc,mBAAmB,CAAC;AAClC,cAAc,mBAAmB,CAAC;AAClC,cAAc,6BAA6B,CAAC;AAC5C,cAAc,8BAA8B,CAAC;AAC7C,cAAc,yBAAyB,CAAC;AACxC,cAAc,sBAAsB,CAAC;AACrC,cAAc,wBAAwB,CAAC;AACvC,cAAc,uBAAuB,CAAC;AACtC,cAAc,mBAAmB,CAAC;AAClC,cAAc,gBAAgB,CAAC;AAC/B,cAAc,mBAAmB,CAAC;AAClC,cAAc,oBAAoB,CAAC;AACnC,cAAc,+BAA+B,CAAC;AAC9C,cAAc,qBAAqB,CAAC;AACpC,cAAc,kCAAkC,CAAC;AACjD,cAAc,mCAAmC,CAAC;AAClD,cAAc,4BAA4B,CAAC;AAC3C,cAAc,2BAA2B,CAAC;AAC1C,cAAc,oCAAoC,CAAC;AACnD,cAAc,8BAA8B,CAAC;AAC7C,cAAc,uBAAuB,CAAC;AACtC,cAAc,2BAA2B,CAAC;AAC1C,cAAc,+BAA+B,CAAC;AAC9C,cAAc,gBAAgB,CAAC;AAC/B,cAAc,qBAAqB,CAAC;AACpC,cAAc,sBAAsB,CAAC;AACrC,cAAc,oBAAoB,CAAC;AACnC,cAAc,kBAAkB,CAAC;AACjC,cAAc,mBAAmB,CAAC;AAClC,cAAc,uBAAuB,CAAC;AACtC,cAAc,0BAA0B,CAAC;AACzC,cAAc,mBAAmB,CAAC;AAClC,cAAc,uBAAuB,CAAC;AACtC,cAAc,qBAAqB,CAAC;AACpC,cAAc,qBAAqB,CAAC;AACpC,cAAc,0BAA0B,CAAC;AACzC,cAAc,iCAAiC,CAAC;AAChD,cAAc,mBAAmB,CAAC"}
1
+ {"version":3,"file":"index.d.ts","sourceRoot":"","sources":["../src/index.ts"],"names":[],"mappings":"AAAA,cAAc,sBAAsB,CAAC;AACrC,cAAc,uBAAuB,CAAC;AACtC,cAAc,sBAAsB,CAAC;AACrC,cAAc,kBAAkB,CAAC;AACjC,cAAc,2BAA2B,CAAC;AAC1C,cAAc,mBAAmB,CAAC;AAClC,cAAc,oBAAoB,CAAC;AACnC,cAAc,oBAAoB,CAAC;AACnC,cAAc,oBAAoB,CAAC;AACnC,cAAc,2BAA2B,CAAC;AAC1C,cAAc,wBAAwB,CAAC;AACvC,cAAc,qBAAqB,CAAC;AACpC,cAAc,qBAAqB,CAAC;AACpC,cAAc,2BAA2B,CAAC;AAC1C,cAAc,6BAA6B,CAAC;AAC5C,cAAc,kBAAkB,CAAC;AACjC,cAAc,sCAAsC,CAAC;AACrD,cAAc,2BAA2B,CAAC;AAC1C,cAAc,oCAAoC,CAAC;AACnD,cAAc,uBAAuB,CAAC;AACtC,cAAc,6BAA6B,CAAC;AAC5C,cAAc,yBAAyB,CAAC;AACxC,cAAc,gCAAgC,CAAC;AAC/C,cAAc,mCAAmC,CAAC;AAClD,cAAc,iCAAiC,CAAC;AAChD,cAAc,2BAA2B,CAAC;AAC1C,cAAc,4BAA4B,CAAC;AAC3C,cAAc,0BAA0B,CAAC;AACzC,cAAc,yCAAyC,CAAC;AACxD,cAAc,0BAA0B,CAAC;AACzC,cAAc,sBAAsB,CAAC;AACrC,cAAc,sBAAsB,CAAC;AACrC,cAAc,4BAA4B,CAAC;AAC3C,cAAc,kBAAkB,CAAC;AACjC,cAAc,+BAA+B,CAAC;AAC9C,cAAc,wBAAwB,CAAC;AACvC,cAAc,4BAA4B,CAAC;AAC3C,cAAc,0BAA0B,CAAC;AACzC,cAAc,iCAAiC,CAAC;AAChD,cAAc,uCAAuC,CAAC;AACtD,cAAc,2BAA2B,CAAC;AAC1C,cAAc,2BAA2B,CAAC;AAC1C,cAAc,wBAAwB,CAAC;AACvC,cAAc,yBAAyB,CAAC;AACxC,cAAc,oCAAoC,CAAC;AACnD,cAAc,yBAAyB,CAAC;AACxC,cAAc,yBAAyB,CAAC;AACxC,cAAc,kCAAkC,CAAC;AACjD,cAAc,oBAAoB,CAAC;AACnC,cAAc,mBAAmB,CAAC;AAClC,cAAc,uBAAuB,CAAC;AACtC,cAAc,uBAAuB,CAAC;AACtC,cAAc,qBAAqB,CAAC;AACpC,cAAc,mBAAmB,CAAC;AAClC,cAAc,oBAAoB,CAAC;AACnC,cAAc,mBAAmB,CAAC;AAClC,cAAc,wBAAwB,CAAC;AACvC,cAAc,wBAAwB,CAAC;AACvC,cAAc,oBAAoB,CAAC;AACnC,cAAc,uBAAuB,CAAC;AACtC,cAAc,kCAAkC,CAAC;AACjD,cAAc,0BAA0B,CAAC;AACzC,cAAc,4BAA4B,CAAC;AAC3C,cAAc,4BAA4B,CAAC;AAC3C,cAAc,mBAAmB,CAAC;AAClC,cAAc,oBAAoB,CAAC;AACnC,cAAc,mBAAmB,CAAC;AAClC,cAAc,sBAAsB,CAAC;AACrC,cAAc,2BAA2B,CAAC;AAC1C,cAAc,wBAAwB,CAAC;AACvC,cAAc,uBAAuB,CAAC;AACtC,cAAc,mBAAmB,CAAC;AAClC,cAAc,oBAAoB,CAAC;AACnC,cAAc,kBAAkB,CAAC;AACjC,cAAc,qBAAqB,CAAC;AACpC,cAAc,sBAAsB,CAAC;AACrC,cAAc,8BAA8B,CAAC;AAC7C,cAAc,yBAAyB,CAAC;AACxC,cAAc,mBAAmB,CAAC;AAClC,cAAc,uBAAuB,CAAC;AACtC,cAAc,kBAAkB,CAAC;AACjC,cAAc,oBAAoB,CAAC;AACnC,cAAc,qBAAqB,CAAC;AACpC,cAAc,0BAA0B,CAAC;AACzC,cAAc,kCAAkC,CAAC;AACjD,cAAc,iBAAiB,CAAC;AAChC,cAAc,mBAAmB,CAAC;AAClC,cAAc,2BAA2B,CAAC;AAC1C,cAAc,sBAAsB,CAAC;AACrC,cAAc,yBAAyB,CAAC;AACxC,cAAc,sBAAsB,CAAC;AACrC,cAAc,oBAAoB,CAAC;AACnC,cAAc,sBAAsB,CAAC;AACrC,cAAc,mBAAmB,CAAC;AAClC,cAAc,uBAAuB,CAAC;AACtC,cAAc,iBAAiB,CAAC;AAChC,cAAc,yBAAyB,CAAC;AACxC,cAAc,iBAAiB,CAAC;AAChC,cAAc,kBAAkB,CAAC;AACjC,cAAc,wBAAwB,CAAC;AACvC,cAAc,qBAAqB,CAAC;AACpC,cAAc,uBAAuB,CAAC;AACtC,cAAc,kBAAkB,CAAC;AACjC,cAAc,qBAAqB,CAAC;AACpC,cAAc,6BAA6B,CAAC;AAC5C,cAAc,4BAA4B,CAAC;AAC3C,cAAc,mBAAmB,CAAC;AAClC,cAAc,0BAA0B,CAAC;AACzC,cAAc,kCAAkC,CAAC;AACjD,cAAc,0BAA0B,CAAC;AACzC,cAAc,yBAAyB,CAAC;AACxC,cAAc,qBAAqB,CAAC;AACpC,cAAc,yBAAyB,CAAC;AACxC,cAAc,yBAAyB,CAAC;AACxC,cAAc,8BAA8B,CAAC;AAC7C,cAAc,2BAA2B,CAAC;AAC1C,cAAc,yBAAyB,CAAC;AACxC,cAAc,oBAAoB,CAAC;AACnC,cAAc,gCAAgC,CAAC;AAC/C,cAAc,oBAAoB,CAAC;AACnC,cAAc,iBAAiB,CAAC;AAChC,cAAc,qBAAqB,CAAC;AACpC,cAAc,sBAAsB,CAAC;AACrC,cAAc,sBAAsB,CAAC;AACrC,cAAc,mBAAmB,CAAC;AAClC,cAAc,uBAAuB,CAAC;AACtC,cAAc,4BAA4B,CAAC;AAC3C,cAAc,iBAAiB,CAAC;AAChC,cAAc,sBAAsB,CAAC;AACrC,cAAc,mBAAmB,CAAC;AAClC,cAAc,2BAA2B,CAAC;AAC1C,cAAc,iBAAiB,CAAC;AAChC,cAAc,mBAAmB,CAAC;AAClC,cAAc,8BAA8B,CAAC;AAC7C,cAAc,qBAAqB,CAAC;AACpC,cAAc,mBAAmB,CAAC;AAClC,cAAc,oBAAoB,CAAC;AACnC,cAAc,mBAAmB,CAAC;AAClC,cAAc,mBAAmB,CAAC;AAClC,cAAc,6BAA6B,CAAC;AAC5C,cAAc,8BAA8B,CAAC;AAC7C,cAAc,yBAAyB,CAAC;AACxC,cAAc,sBAAsB,CAAC;AACrC,cAAc,wBAAwB,CAAC;AACvC,cAAc,uBAAuB,CAAC;AACtC,cAAc,mBAAmB,CAAC;AAClC,cAAc,gBAAgB,CAAC;AAC/B,cAAc,mBAAmB,CAAC;AAClC,cAAc,oBAAoB,CAAC;AACnC,cAAc,+BAA+B,CAAC;AAC9C,cAAc,qBAAqB,CAAC;AACpC,cAAc,kCAAkC,CAAC;AACjD,cAAc,mCAAmC,CAAC;AAClD,cAAc,4BAA4B,CAAC;AAC3C,cAAc,2BAA2B,CAAC;AAC1C,cAAc,oCAAoC,CAAC;AACnD,cAAc,8BAA8B,CAAC;AAC7C,cAAc,uBAAuB,CAAC;AACtC,cAAc,2BAA2B,CAAC;AAC1C,cAAc,+BAA+B,CAAC;AAC9C,cAAc,gBAAgB,CAAC;AAC/B,cAAc,qBAAqB,CAAC;AACpC,cAAc,sBAAsB,CAAC;AACrC,cAAc,oBAAoB,CAAC;AACnC,cAAc,kBAAkB,CAAC;AACjC,cAAc,mBAAmB,CAAC;AAClC,cAAc,uBAAuB,CAAC;AACtC,cAAc,0BAA0B,CAAC;AACzC,cAAc,mBAAmB,CAAC;AAClC,cAAc,uBAAuB,CAAC;AACtC,cAAc,qBAAqB,CAAC;AACpC,cAAc,qBAAqB,CAAC;AACpC,cAAc,0BAA0B,CAAC;AACzC,cAAc,iCAAiC,CAAC;AAChD,cAAc,mBAAmB,CAAC"}
package/dist/index.lua CHANGED
@@ -551,14 +551,6 @@ do
551
551
  end
552
552
  end
553
553
  end
554
- do
555
- local ____export = require("functions.dev")
556
- for ____exportKey, ____exportValue in pairs(____export) do
557
- if ____exportKey ~= "default" then
558
- ____exports[____exportKey] = ____exportValue
559
- end
560
- end
561
- end
562
554
  do
563
555
  local ____export = require("functions.dimensions")
564
556
  for ____exportKey, ____exportValue in pairs(____export) do
package/package.json CHANGED
@@ -1,6 +1,6 @@
1
1
  {
2
2
  "name": "isaacscript-common",
3
- "version": "9.0.1",
3
+ "version": "9.1.0",
4
4
  "description": "Helper functions and features for IsaacScript mods.",
5
5
  "keywords": [
6
6
  "isaac",
@@ -1,4 +1,36 @@
1
+ import { ModUpgraded } from "../classes/ModUpgraded";
2
+ import { enableExtraConsoleCommands } from "../features/extraConsoleCommands/exports";
3
+ import { removeFadeIn } from "../features/fadeInRemover";
4
+ import { enableFastReset } from "../features/fastReset";
5
+ import { saveDataManagerSetGlobal } from "../features/saveDataManager/exports";
6
+ import * as logExports from "./log";
1
7
  import { log } from "./log";
8
+ import * as logEntitiesExports from "./logEntities";
9
+
10
+ /**
11
+ * Helper function to enable some IsaacScript features that are useful when developing a mod. They
12
+ * should not be enabled when your mod goes to production (i.e. when it is uploaded to the Steam
13
+ * Workshop).
14
+ *
15
+ * The list of development features that are enabled are as follows:
16
+ *
17
+ * - `saveDataManagerSetGlobal` - Sets your local variables registered with the save data manager as
18
+ * global variables so you can access them from the in-game console.
19
+ * - `setLogFunctionsGlobal` - Sets the various log functions global so that you can access them
20
+ * from the in-game console.
21
+ * - `enableExtraConsoleCommands` - Enables many extra in-game console commands that make warping
22
+ * around easier (like e.g. `angel` to warp to the Angel Room).
23
+ * - `enableFastReset` - Makes it so that the r key resets the game instantaneously.
24
+ * - `removeFadeIn` - Removes the slow fade in that occurs at the beginning of the run, so that you
25
+ * can immediately start playing or testing.
26
+ */
27
+ export function enableDevFeatures(mod: ModUpgraded): void {
28
+ saveDataManagerSetGlobal();
29
+ setLogFunctionsGlobal();
30
+ enableExtraConsoleCommands(mod);
31
+ enableFastReset();
32
+ removeFadeIn();
33
+ }
2
34
 
3
35
  /**
4
36
  * Helper function to get a stack trace.
@@ -37,6 +69,23 @@ export function isLuaDebugEnabled(): boolean {
37
69
  return _G.package !== undefined;
38
70
  }
39
71
 
72
+ /**
73
+ * Converts every `isaacscript-common` function that begins with "log" to a global function.
74
+ *
75
+ * This is useful when printing out variables from the in-game debug console.
76
+ */
77
+ export function setLogFunctionsGlobal(): void {
78
+ const globals = _G as Record<string, unknown>;
79
+
80
+ for (const [logFuncName, logFunc] of Object.entries(logExports)) {
81
+ globals[logFuncName] = logFunc;
82
+ }
83
+
84
+ for (const [logFuncName, logFunc] of Object.entries(logEntitiesExports)) {
85
+ globals[logFuncName] = logFunc;
86
+ }
87
+ }
88
+
40
89
  /**
41
90
  * Helper function to print a stack trace to the "log.txt" file, similar to JavaScript's
42
91
  * `console.trace` function.
@@ -1,4 +1,5 @@
1
1
  import {
2
+ CollectibleType,
2
3
  DamageFlag,
3
4
  EntityFlag,
4
5
  GameStateFlag,
@@ -73,6 +74,20 @@ export function logArray<T>(this: void, array: T[] | readonly T[]): void {
73
74
  log(`Array: ${arrayString}`);
74
75
  }
75
76
 
77
+ export function logCollectibleTypes(
78
+ this: void,
79
+ collectibleTypes: CollectibleType[],
80
+ ): void {
81
+ log("Collectibles:");
82
+
83
+ let i = 1;
84
+ for (const collectibleType of collectibleTypes) {
85
+ const collectibleName = getCollectibleName(collectibleType);
86
+ log(`${i}) ${collectibleName} (${collectibleType})`);
87
+ i++;
88
+ }
89
+ }
90
+
76
91
  export function logColor(this: void, color: Color): void {
77
92
  log(
78
93
  `Color: R${color.R}, G${color.G}, B${color.B}, A${color.A}, RO${color.RO}, BO${color.BO}, GO${color.GO}`,
@@ -482,38 +497,3 @@ export function logVector(this: void, vector: Vector, round = false): void {
482
497
  const vectorString = vectorToString(vector, round);
483
498
  log(`Vector: ${vectorString}`);
484
499
  }
485
-
486
- /**
487
- * Converts every `isaacscript-common` function that begins with "log" to a global function.
488
- *
489
- * This is useful when printing out variables from the in-game debug console.
490
- */
491
- export function setLogFunctionsGlobal(): void {
492
- const globals = _G as Record<string, unknown>;
493
-
494
- globals["log"] = log;
495
- globals["logArray"] = logArray;
496
- globals["logColor"] = logColor;
497
- globals["logDamageFlags"] = logDamageFlags;
498
- globals["logEntityID"] = logEntityID;
499
- globals["logEntityFlags"] = logEntityFlags;
500
- globals["logError"] = logError;
501
- globals["logFlags"] = logFlags;
502
- globals["logGameStateFlags"] = logGameStateFlags;
503
- globals["logKColor"] = logKColor;
504
- globals["logLevelStateFlags"] = logLevelStateFlags;
505
- globals["logMap"] = logMap;
506
- globals["logPlayerEffects"] = logPlayerEffects;
507
- globals["logPlayerHealth"] = logPlayerHealth;
508
- globals["logProjectileFlags"] = logProjectileFlags;
509
- globals["logRoom"] = logRoom;
510
- globals["logSeedEffects"] = logSeedEffects;
511
- globals["logSet"] = logSet;
512
- globals["logSounds"] = logSounds;
513
- globals["logTable"] = logTable;
514
- globals["logTableDifferences"] = logTableDifferences;
515
- globals["logTearFlags"] = logTearFlags;
516
- globals["logUseFlags"] = logUseFlags;
517
- globals["logUserdata"] = logUserdata;
518
- globals["logVector"] = logVector;
519
- }
package/src/index.ts CHANGED
@@ -67,7 +67,6 @@ export * from "./functions/curses";
67
67
  export * from "./functions/debug";
68
68
  export * from "./functions/deepCopy";
69
69
  export * from "./functions/deepCopyTests";
70
- export * from "./functions/dev";
71
70
  export * from "./functions/dimensions";
72
71
  export * from "./functions/direction";
73
72
  export * from "./functions/doors";
@@ -1,20 +0,0 @@
1
- import { ModUpgraded } from "../classes/ModUpgraded";
2
- /**
3
- * Helper function to enable some IsaacScript features that are useful when developing a mod. They
4
- * should not be enabled when your mod goes to production (i.e. when it is uploaded to the Steam
5
- * Workshop).
6
- *
7
- * The list of development features that are enabled are as follows:
8
- *
9
- * - `saveDataManagerSetGlobal` - Sets your local variables registered with the save data manager as
10
- * global variables so you can access them from the in-game console.
11
- * - `setLogFunctionsGlobal` - Sets the various log functions global so that you can access them
12
- * from the in-game console.
13
- * - `enableExtraConsoleCommands` - Enables many extra in-game console commands that make warping
14
- * around easier (like e.g. `angel` to warp to the Angel Room).
15
- * - `enableFastReset` - Makes it so that the r key resets the game instantaneously.
16
- * - `removeFadeIn` - Removes the slow fade in that occurs at the beginning of the run, so that you
17
- * can immediately start playing or testing.
18
- */
19
- export declare function enableDevFeatures(mod: ModUpgraded): void;
20
- //# sourceMappingURL=dev.d.ts.map
@@ -1 +0,0 @@
1
- {"version":3,"file":"dev.d.ts","sourceRoot":"","sources":["../../src/functions/dev.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,WAAW,EAAE,MAAM,wBAAwB,CAAC;AAOrD;;;;;;;;;;;;;;;;GAgBG;AACH,wBAAgB,iBAAiB,CAAC,GAAG,EAAE,WAAW,GAAG,IAAI,CAMxD"}
@@ -1,34 +0,0 @@
1
- local ____exports = {}
2
- local ____exports = require("features.extraConsoleCommands.exports")
3
- local enableExtraConsoleCommands = ____exports.enableExtraConsoleCommands
4
- local ____fadeInRemover = require("features.fadeInRemover")
5
- local removeFadeIn = ____fadeInRemover.removeFadeIn
6
- local ____fastReset = require("features.fastReset")
7
- local enableFastReset = ____fastReset.enableFastReset
8
- local ____exports = require("features.saveDataManager.exports")
9
- local saveDataManagerSetGlobal = ____exports.saveDataManagerSetGlobal
10
- local ____log = require("functions.log")
11
- local setLogFunctionsGlobal = ____log.setLogFunctionsGlobal
12
- --- Helper function to enable some IsaacScript features that are useful when developing a mod. They
13
- -- should not be enabled when your mod goes to production (i.e. when it is uploaded to the Steam
14
- -- Workshop).
15
- --
16
- -- The list of development features that are enabled are as follows:
17
- --
18
- -- - `saveDataManagerSetGlobal` - Sets your local variables registered with the save data manager as
19
- -- global variables so you can access them from the in-game console.
20
- -- - `setLogFunctionsGlobal` - Sets the various log functions global so that you can access them
21
- -- from the in-game console.
22
- -- - `enableExtraConsoleCommands` - Enables many extra in-game console commands that make warping
23
- -- around easier (like e.g. `angel` to warp to the Angel Room).
24
- -- - `enableFastReset` - Makes it so that the r key resets the game instantaneously.
25
- -- - `removeFadeIn` - Removes the slow fade in that occurs at the beginning of the run, so that you
26
- -- can immediately start playing or testing.
27
- function ____exports.enableDevFeatures(self, mod)
28
- saveDataManagerSetGlobal(nil)
29
- setLogFunctionsGlobal(nil)
30
- enableExtraConsoleCommands(nil, mod)
31
- enableFastReset(nil)
32
- removeFadeIn(nil)
33
- end
34
- return ____exports
@@ -1,31 +0,0 @@
1
- import { ModUpgraded } from "../classes/ModUpgraded";
2
- import { enableExtraConsoleCommands } from "../features/extraConsoleCommands/exports";
3
- import { removeFadeIn } from "../features/fadeInRemover";
4
- import { enableFastReset } from "../features/fastReset";
5
- import { saveDataManagerSetGlobal } from "../features/saveDataManager/exports";
6
- import { setLogFunctionsGlobal } from "./log";
7
-
8
- /**
9
- * Helper function to enable some IsaacScript features that are useful when developing a mod. They
10
- * should not be enabled when your mod goes to production (i.e. when it is uploaded to the Steam
11
- * Workshop).
12
- *
13
- * The list of development features that are enabled are as follows:
14
- *
15
- * - `saveDataManagerSetGlobal` - Sets your local variables registered with the save data manager as
16
- * global variables so you can access them from the in-game console.
17
- * - `setLogFunctionsGlobal` - Sets the various log functions global so that you can access them
18
- * from the in-game console.
19
- * - `enableExtraConsoleCommands` - Enables many extra in-game console commands that make warping
20
- * around easier (like e.g. `angel` to warp to the Angel Room).
21
- * - `enableFastReset` - Makes it so that the r key resets the game instantaneously.
22
- * - `removeFadeIn` - Removes the slow fade in that occurs at the beginning of the run, so that you
23
- * can immediately start playing or testing.
24
- */
25
- export function enableDevFeatures(mod: ModUpgraded): void {
26
- saveDataManagerSetGlobal();
27
- setLogFunctionsGlobal();
28
- enableExtraConsoleCommands(mod);
29
- enableFastReset();
30
- removeFadeIn();
31
- }