isaacscript-common 87.7.0 → 87.8.1

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Files changed (49) hide show
  1. package/dist/classes/ModUpgraded.lua +4 -4
  2. package/dist/classes/callbacks/InputActionFilter.lua +2 -2
  3. package/dist/classes/callbacks/InputActionPlayer.lua +2 -2
  4. package/dist/classes/callbacks/PostCollectibleEmpty.lua +2 -2
  5. package/dist/classes/callbacks/PostCursedTeleport.lua +2 -2
  6. package/dist/classes/callbacks/PostCustomRevive.lua +2 -2
  7. package/dist/classes/callbacks/PostDiceRoomActivated.lua +2 -2
  8. package/dist/classes/callbacks/PostGridEntityCollision.lua +2 -2
  9. package/dist/classes/callbacks/PostGridEntityCustomCollision.lua +2 -2
  10. package/dist/classes/callbacks/PostGridEntityCustomRemove.lua +2 -2
  11. package/dist/classes/callbacks/PostGridEntityRemove.lua +2 -2
  12. package/dist/classes/callbacks/PostItemDischarge.lua +2 -2
  13. package/dist/classes/callbacks/PostKeyboardChanged.lua +2 -2
  14. package/dist/classes/callbacks/PostPickupSelectionFilter.lua +2 -2
  15. package/dist/classes/callbacks/PostPurchase.lua +2 -2
  16. package/dist/classes/callbacks/PostRoomClearChanged.lua +2 -2
  17. package/dist/classes/callbacks/PostTransformation.lua +2 -2
  18. package/dist/classes/callbacks/PreEntitySpawnFilter.lua +2 -2
  19. package/dist/classes/callbacks/PreRoomEntitySpawnFilter.lua +2 -2
  20. package/dist/classes/features/callbackLogic/GridEntityUpdateDetection.lua +2 -2
  21. package/dist/classes/features/other/DeployJSONRoom.lua +1 -1
  22. package/dist/classes/features/other/ExtraConsoleCommands.lua +1 -1
  23. package/dist/classes/features/other/NoSirenSteal.lua +1 -1
  24. package/dist/classes/features/other/PersistentEntities.lua +1 -1
  25. package/dist/classes/features/other/extraConsoleCommands/commands.lua +5 -5
  26. package/dist/functions/array.js +1 -1
  27. package/dist/functions/array.lua +2 -2
  28. package/dist/functions/bitSet128.lua +10 -6
  29. package/dist/functions/bosses.d.ts.map +1 -1
  30. package/dist/functions/bosses.js +4 -0
  31. package/dist/functions/bosses.lua +10 -7
  32. package/dist/functions/color.lua +10 -6
  33. package/dist/functions/doors.lua +1 -1
  34. package/dist/functions/entities.lua +8 -4
  35. package/dist/functions/globals.lua +1 -1
  36. package/dist/functions/gridEntities.lua +1 -1
  37. package/dist/functions/input.lua +1 -1
  38. package/dist/functions/kColor.lua +10 -6
  39. package/dist/functions/rng.lua +10 -6
  40. package/dist/functions/roomShapeWalls.lua +5 -5
  41. package/dist/functions/vector.lua +10 -6
  42. package/dist/functions/weighted.lua +1 -1
  43. package/dist/isaacscript-common.lua +189 -162
  44. package/dist/maps/entityTypeVariantToBossIDMap.lua +1 -1
  45. package/dist/shouldFire.lua +56 -56
  46. package/dist/tsdoc-metadata.json +1 -1
  47. package/package.json +7 -10
  48. package/src/functions/array.ts +1 -1
  49. package/src/functions/bosses.ts +5 -0
@@ -69,12 +69,16 @@ function ____exports.deserializeRNG(self, rng)
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  if not isTable(nil, rng) then
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  error(("Failed to deserialize a " .. OBJECT_NAME) .. " object since the provided object was not a Lua table.")
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  end
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- local seed = table.unpack(getNumbersFromTable(
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- nil,
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- rng,
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- OBJECT_NAME,
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- table.unpack(KEYS)
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- ))
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+ local seed = table.unpack(
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+ getNumbersFromTable(
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+ nil,
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+ rng,
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+ OBJECT_NAME,
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+ table.unpack(KEYS)
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+ ),
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+ 1,
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+ 1
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+ )
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  assertDefined(nil, seed, ("Failed to deserialize a " .. OBJECT_NAME) .. " object since the provided object did not have a value for: seed")
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  return ____exports.newRNG(nil, seed)
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  end
@@ -45,7 +45,7 @@ function ____exports.getVanillaWallGridIndexSetForRoomShape(self, roomShape)
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  local ____cond5 = ____switch5 == RoomShape.LTL
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  if ____cond5 then
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  do
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- local topMiddle, topRight, middleLeft, middle, bottomLeft, bottomRight = table.unpack(corners)
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+ local topMiddle, topRight, middleLeft, middle, bottomLeft, bottomRight = table.unpack(corners, 1, 6)
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  local ____ReadonlySet_1 = ReadonlySet
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  local ____array_0 = __TS__SparseArrayNew(table.unpack(getGridIndexesBetween(nil, topMiddle.gridIndex, topRight.gridIndex, roomShape)))
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  __TS__SparseArrayPush(
@@ -77,7 +77,7 @@ function ____exports.getVanillaWallGridIndexSetForRoomShape(self, roomShape)
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  ____cond5 = ____cond5 or ____switch5 == RoomShape.LTR
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  if ____cond5 then
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  do
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- local topLeft, topMiddle, middle, middleRight, bottomLeft, bottomRight = table.unpack(corners)
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+ local topLeft, topMiddle, middle, middleRight, bottomLeft, bottomRight = table.unpack(corners, 1, 6)
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  local ____ReadonlySet_3 = ReadonlySet
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  local ____array_2 = __TS__SparseArrayNew(table.unpack(getGridIndexesBetween(nil, topLeft.gridIndex, topMiddle.gridIndex, roomShape)))
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  __TS__SparseArrayPush(
@@ -109,7 +109,7 @@ function ____exports.getVanillaWallGridIndexSetForRoomShape(self, roomShape)
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  ____cond5 = ____cond5 or ____switch5 == RoomShape.LBL
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  if ____cond5 then
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  do
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- local topLeft, topRight, middleLeft, middle, bottomMiddle, bottomRight = table.unpack(corners)
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+ local topLeft, topRight, middleLeft, middle, bottomMiddle, bottomRight = table.unpack(corners, 1, 6)
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  local ____ReadonlySet_5 = ReadonlySet
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  local ____array_4 = __TS__SparseArrayNew(table.unpack(getGridIndexesBetween(nil, topLeft.gridIndex, topRight.gridIndex, roomShape)))
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  __TS__SparseArrayPush(
@@ -141,7 +141,7 @@ function ____exports.getVanillaWallGridIndexSetForRoomShape(self, roomShape)
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  ____cond5 = ____cond5 or ____switch5 == RoomShape.LBR
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  if ____cond5 then
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  do
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- local topLeft, topRight, middle, middleRight, bottomLeft, bottomMiddle = table.unpack(corners)
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+ local topLeft, topRight, middle, middleRight, bottomLeft, bottomMiddle = table.unpack(corners, 1, 6)
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  local ____ReadonlySet_7 = ReadonlySet
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  local ____array_6 = __TS__SparseArrayNew(table.unpack(getGridIndexesBetween(nil, topLeft.gridIndex, topRight.gridIndex, roomShape)))
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  __TS__SparseArrayPush(
@@ -181,7 +181,7 @@ function getVanillaWallGridIndexSetForRectangleRoomShape(self, roomShape, corner
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  if #corners ~= 4 then
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  error("Failed to get the correct amount of corners for rectangular room shape.")
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  end
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- local topLeft, topRight, bottomLeft, bottomRight = table.unpack(corners)
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+ local topLeft, topRight, bottomLeft, bottomRight = table.unpack(corners, 1, 4)
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  local ____ReadonlySet_9 = ReadonlySet
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  local ____array_8 = __TS__SparseArrayNew(table.unpack(getGridIndexesBetween(nil, topLeft.gridIndex, topRight.gridIndex, roomShape)))
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  __TS__SparseArrayPush(
@@ -39,12 +39,16 @@ function ____exports.deserializeVector(self, vector)
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  if not isTable(nil, vector) then
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  error(("Failed to deserialize a " .. OBJECT_NAME) .. " object since the provided object was not a Lua table.")
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  end
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- local x, y = table.unpack(getNumbersFromTable(
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- nil,
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- vector,
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- OBJECT_NAME,
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- table.unpack(KEYS)
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- ))
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+ local x, y = table.unpack(
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+ getNumbersFromTable(
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+ nil,
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+ vector,
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+ OBJECT_NAME,
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+ table.unpack(KEYS)
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+ ),
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+ 1,
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+ 2
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+ )
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  assertDefined(nil, x, ("Failed to deserialize a " .. OBJECT_NAME) .. " object since the provided object did not have a value for: X")
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  assertDefined(nil, y, ("Failed to deserialize a " .. OBJECT_NAME) .. " object since the provided object did not have a value for: Y")
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  return Vector(x, y)
@@ -34,7 +34,7 @@ function ____exports.getRandomIndexFromWeightedArray(self, weightedArray, seedOr
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  for ____, ____value in __TS__Iterator(__TS__ArrayEntries(weightedArray)) do
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  local i = ____value[1]
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  local tuple = ____value[2]
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- local _element, weight = table.unpack(tuple)
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+ local _element, weight = table.unpack(tuple, 1, 2)
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  weightAccumulator = weightAccumulator + weight
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  if weightAccumulator >= randomWeight then
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  return i