isaacscript-common 87.5.1 → 87.6.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (201) hide show
  1. package/dist/callbackClasses.d.ts +1 -0
  2. package/dist/callbackClasses.d.ts.map +1 -1
  3. package/dist/callbackClasses.js +5 -3
  4. package/dist/callbackClasses.lua +4 -0
  5. package/dist/callbacks.d.ts +118 -117
  6. package/dist/callbacks.d.ts.map +1 -1
  7. package/dist/callbacks.js +1 -0
  8. package/dist/callbacks.lua +1 -0
  9. package/dist/classes/ModUpgraded.js +2 -2
  10. package/dist/classes/callbacks/InputActionFilter.js +3 -3
  11. package/dist/classes/callbacks/InputActionPlayer.js +6 -6
  12. package/dist/classes/callbacks/PostBoneSwing.js +2 -2
  13. package/dist/classes/callbacks/PostCollectibleEmpty.js +2 -2
  14. package/dist/classes/callbacks/PostCursedTeleport.js +5 -5
  15. package/dist/classes/callbacks/PostDiceRoomActivated.js +2 -2
  16. package/dist/classes/callbacks/PostEntityRemoveFilter.d.ts +9 -0
  17. package/dist/classes/callbacks/PostEntityRemoveFilter.d.ts.map +1 -0
  18. package/dist/classes/callbacks/PostEntityRemoveFilter.js +21 -0
  19. package/dist/classes/callbacks/PostEntityRemoveFilter.lua +23 -0
  20. package/dist/classes/callbacks/PostGridEntityCollision.js +10 -10
  21. package/dist/classes/callbacks/PostGridEntityCustomCollision.js +8 -8
  22. package/dist/classes/callbacks/PostGridEntityCustomRemove.js +2 -2
  23. package/dist/classes/callbacks/PostGridEntityRemove.js +3 -3
  24. package/dist/classes/callbacks/PostItemDischarge.js +2 -2
  25. package/dist/classes/callbacks/PostKeyboardChanged.js +2 -2
  26. package/dist/classes/callbacks/PostNewRoomEarly.js +2 -2
  27. package/dist/classes/callbacks/PostPickupSelectionFilter.d.ts.map +1 -1
  28. package/dist/classes/callbacks/PostPickupSelectionFilter.js +4 -3
  29. package/dist/classes/callbacks/PostPlayerChangeHealth.js +2 -2
  30. package/dist/classes/callbacks/PostPurchase.js +9 -9
  31. package/dist/classes/callbacks/PostUsePillFilter.js +2 -2
  32. package/dist/classes/callbacks/PreBerserkDeath.js +4 -4
  33. package/dist/classes/callbacks/PreEntitySpawnFilter.js +3 -3
  34. package/dist/classes/callbacks/PreRoomEntitySpawnFilter.js +5 -5
  35. package/dist/classes/features/callbackLogic/EsauJrDetection.js +2 -2
  36. package/dist/classes/features/callbackLogic/GameReorderedCallbacks.js +5 -5
  37. package/dist/classes/features/callbackLogic/GridEntityUpdateDetection.js +4 -4
  38. package/dist/classes/features/callbackLogic/ItemPickupDetection.js +4 -4
  39. package/dist/classes/features/callbackLogic/PlayerCollectibleDetection.js +2 -2
  40. package/dist/classes/features/other/CustomTrapdoors.d.ts.map +1 -1
  41. package/dist/classes/features/other/CustomTrapdoors.js +21 -21
  42. package/dist/classes/features/other/DeployJSONRoom.js +4 -4
  43. package/dist/classes/features/other/DisableInputs.js +3 -3
  44. package/dist/classes/features/other/ModdedElementSets.js +2 -2
  45. package/dist/classes/features/other/NoSirenSteal.js +4 -4
  46. package/dist/classes/features/other/PickupIndexCreation.js +5 -5
  47. package/dist/classes/features/other/PonyDetection.js +2 -2
  48. package/dist/classes/features/other/PressInput.js +2 -2
  49. package/dist/classes/features/other/PreventChildEntities.js +4 -4
  50. package/dist/classes/features/other/RoomHistory.js +5 -5
  51. package/dist/classes/features/other/SaveDataManager.js +2 -2
  52. package/dist/classes/features/other/StageHistory.js +2 -2
  53. package/dist/classes/features/other/StartAmbush.js +2 -2
  54. package/dist/classes/features/other/TaintedLazarusPlayers.js +2 -2
  55. package/dist/classes/features/other/customStages/gridEntities.js +4 -4
  56. package/dist/classes/features/other/customStages/streakText.js +4 -4
  57. package/dist/classes/features/other/extraConsoleCommands/commands.js +8 -8
  58. package/dist/classes/features/other/saveDataManager/glowingHourGlass.js +2 -2
  59. package/dist/enums/ModCallbackCustom.d.ts +134 -117
  60. package/dist/enums/ModCallbackCustom.d.ts.map +1 -1
  61. package/dist/enums/ModCallbackCustom.js +134 -117
  62. package/dist/enums/ModCallbackCustom.lua +119 -117
  63. package/dist/functions/bosses.js +2 -2
  64. package/dist/functions/charge.js +2 -2
  65. package/dist/functions/collectibles.js +2 -2
  66. package/dist/functions/deepCopy.js +6 -6
  67. package/dist/functions/doors.js +3 -3
  68. package/dist/functions/easing.js +2 -2
  69. package/dist/functions/emptyRoom.js +5 -5
  70. package/dist/functions/entities.js +8 -8
  71. package/dist/functions/familiars.js +2 -2
  72. package/dist/functions/flag.js +2 -2
  73. package/dist/functions/gridEntities.js +23 -23
  74. package/dist/functions/gridEntitiesSpecific.js +2 -2
  75. package/dist/functions/isaacAPIClass.js +2 -2
  76. package/dist/functions/level.js +3 -3
  77. package/dist/functions/levelGrid.js +6 -6
  78. package/dist/functions/logEntities.js +8 -8
  79. package/dist/functions/math.js +4 -4
  80. package/dist/functions/nextStage.js +10 -10
  81. package/dist/functions/npcs.js +10 -10
  82. package/dist/functions/pickupVariants.js +6 -6
  83. package/dist/functions/playerCollectibles.js +2 -2
  84. package/dist/functions/playerHealth.js +8 -8
  85. package/dist/functions/playerIndex.js +3 -3
  86. package/dist/functions/players.js +4 -4
  87. package/dist/functions/pocketItems.js +2 -2
  88. package/dist/functions/revive.js +15 -15
  89. package/dist/functions/roomGrid.js +2 -2
  90. package/dist/functions/rooms.d.ts +1 -2
  91. package/dist/functions/rooms.d.ts.map +1 -1
  92. package/dist/functions/rooms.js +39 -41
  93. package/dist/functions/rooms.lua +1 -2
  94. package/dist/functions/sort.js +2 -2
  95. package/dist/functions/spawnCollectible.js +3 -3
  96. package/dist/functions/stage.js +16 -16
  97. package/dist/functions/string.js +6 -6
  98. package/dist/functions/tears.js +2 -2
  99. package/dist/functions/trinketGive.js +4 -4
  100. package/dist/functions/types.js +3 -3
  101. package/dist/index.rollup.d.ts +151 -122
  102. package/dist/interfaces/private/AddCallbackParametersCustom.d.ts +6 -0
  103. package/dist/interfaces/private/AddCallbackParametersCustom.d.ts.map +1 -1
  104. package/dist/isaacscript-common.lua +159 -123
  105. package/dist/lib/jsonLua.js +32 -32
  106. package/dist/shouldFire.d.ts.map +1 -1
  107. package/dist/shouldFire.js +54 -57
  108. package/dist/types/Increment.d.ts.map +1 -1
  109. package/dist/types/PickingUpItem.d.ts +10 -3
  110. package/dist/types/PickingUpItem.d.ts.map +1 -1
  111. package/dist/types/PickingUpItem.js +10 -3
  112. package/dist/types/PickingUpItem.lua +8 -3
  113. package/package.json +1 -1
  114. package/src/callbackClasses.ts +1 -0
  115. package/src/callbacks.ts +1 -0
  116. package/src/classes/ModUpgraded.ts +2 -2
  117. package/src/classes/callbacks/InputActionFilter.ts +3 -3
  118. package/src/classes/callbacks/InputActionPlayer.ts +6 -6
  119. package/src/classes/callbacks/PostBoneSwing.ts +2 -2
  120. package/src/classes/callbacks/PostCollectibleEmpty.ts +2 -2
  121. package/src/classes/callbacks/PostCursedTeleport.ts +5 -5
  122. package/src/classes/callbacks/PostDiceRoomActivated.ts +2 -2
  123. package/src/classes/callbacks/PostEntityRemoveFilter.ts +22 -0
  124. package/src/classes/callbacks/PostGridEntityCollision.ts +10 -10
  125. package/src/classes/callbacks/PostGridEntityCustomCollision.ts +8 -8
  126. package/src/classes/callbacks/PostGridEntityCustomRemove.ts +2 -2
  127. package/src/classes/callbacks/PostGridEntityRemove.ts +3 -3
  128. package/src/classes/callbacks/PostItemDischarge.ts +2 -2
  129. package/src/classes/callbacks/PostKeyboardChanged.ts +2 -2
  130. package/src/classes/callbacks/PostNewRoomEarly.ts +2 -2
  131. package/src/classes/callbacks/PostPickupSelectionFilter.ts +4 -3
  132. package/src/classes/callbacks/PostPlayerChangeHealth.ts +2 -2
  133. package/src/classes/callbacks/PostPurchase.ts +9 -9
  134. package/src/classes/callbacks/PostUsePillFilter.ts +2 -2
  135. package/src/classes/callbacks/PreBerserkDeath.ts +4 -4
  136. package/src/classes/callbacks/PreEntitySpawnFilter.ts +3 -3
  137. package/src/classes/callbacks/PreRoomEntitySpawnFilter.ts +5 -5
  138. package/src/classes/features/callbackLogic/EsauJrDetection.ts +2 -2
  139. package/src/classes/features/callbackLogic/GameReorderedCallbacks.ts +5 -5
  140. package/src/classes/features/callbackLogic/GridEntityUpdateDetection.ts +4 -4
  141. package/src/classes/features/callbackLogic/ItemPickupDetection.ts +4 -4
  142. package/src/classes/features/callbackLogic/PlayerCollectibleDetection.ts +2 -2
  143. package/src/classes/features/other/CustomTrapdoors.ts +23 -21
  144. package/src/classes/features/other/DeployJSONRoom.ts +4 -4
  145. package/src/classes/features/other/DisableInputs.ts +3 -3
  146. package/src/classes/features/other/ModdedElementSets.ts +2 -2
  147. package/src/classes/features/other/NoSirenSteal.ts +4 -4
  148. package/src/classes/features/other/PickupIndexCreation.ts +5 -5
  149. package/src/classes/features/other/PonyDetection.ts +2 -2
  150. package/src/classes/features/other/PressInput.ts +2 -2
  151. package/src/classes/features/other/PreventChildEntities.ts +4 -4
  152. package/src/classes/features/other/RoomHistory.ts +5 -5
  153. package/src/classes/features/other/SaveDataManager.ts +2 -2
  154. package/src/classes/features/other/StageHistory.ts +2 -2
  155. package/src/classes/features/other/StartAmbush.ts +2 -2
  156. package/src/classes/features/other/TaintedLazarusPlayers.ts +2 -2
  157. package/src/classes/features/other/customStages/gridEntities.ts +4 -4
  158. package/src/classes/features/other/customStages/streakText.ts +4 -4
  159. package/src/classes/features/other/extraConsoleCommands/commands.ts +8 -8
  160. package/src/classes/features/other/saveDataManager/glowingHourGlass.ts +4 -2
  161. package/src/enums/ModCallbackCustom.ts +18 -0
  162. package/src/functions/bosses.ts +2 -2
  163. package/src/functions/charge.ts +2 -2
  164. package/src/functions/collectibles.ts +2 -2
  165. package/src/functions/deepCopy.ts +6 -6
  166. package/src/functions/doors.ts +3 -3
  167. package/src/functions/easing.ts +2 -2
  168. package/src/functions/emptyRoom.ts +5 -5
  169. package/src/functions/entities.ts +8 -8
  170. package/src/functions/familiars.ts +2 -2
  171. package/src/functions/flag.ts +2 -2
  172. package/src/functions/gridEntities.ts +23 -23
  173. package/src/functions/gridEntitiesSpecific.ts +2 -2
  174. package/src/functions/isaacAPIClass.ts +2 -2
  175. package/src/functions/level.ts +3 -3
  176. package/src/functions/levelGrid.ts +6 -6
  177. package/src/functions/logEntities.ts +8 -8
  178. package/src/functions/math.ts +4 -4
  179. package/src/functions/nextStage.ts +10 -10
  180. package/src/functions/npcs.ts +10 -10
  181. package/src/functions/pickupVariants.ts +6 -6
  182. package/src/functions/playerCollectibles.ts +2 -2
  183. package/src/functions/playerHealth.ts +8 -8
  184. package/src/functions/playerIndex.ts +3 -3
  185. package/src/functions/players.ts +4 -4
  186. package/src/functions/pocketItems.ts +2 -2
  187. package/src/functions/revive.ts +15 -15
  188. package/src/functions/roomGrid.ts +2 -2
  189. package/src/functions/rooms.ts +39 -41
  190. package/src/functions/sort.ts +2 -2
  191. package/src/functions/spawnCollectible.ts +3 -3
  192. package/src/functions/stage.ts +16 -16
  193. package/src/functions/string.ts +6 -6
  194. package/src/functions/tears.ts +2 -2
  195. package/src/functions/trinketGive.ts +4 -4
  196. package/src/functions/types.ts +3 -3
  197. package/src/interfaces/private/AddCallbackParametersCustom.ts +7 -0
  198. package/src/lib/jsonLua.js +32 -32
  199. package/src/shouldFire.ts +54 -57
  200. package/src/types/Increment.ts +2 -2
  201. package/src/types/PickingUpItem.ts +10 -3
@@ -40,8 +40,8 @@ class PostItemDischarge extends CustomCallback_1.CustomCallback {
40
40
  shouldFire = (fireArgs, optionalArgs) => {
41
41
  const [_player, collectibleType] = fireArgs;
42
42
  const [callbackCollectibleType] = optionalArgs;
43
- return (callbackCollectibleType === undefined ||
44
- callbackCollectibleType === collectibleType);
43
+ return (callbackCollectibleType === undefined
44
+ || callbackCollectibleType === collectibleType);
45
45
  };
46
46
  // ModCallback.PRE_NPC_COLLISION (30)
47
47
  // EntityType.SUCKER (61)
@@ -22,8 +22,8 @@ class PostKeyboardChanged extends CustomCallback_1.CustomCallback {
22
22
  shouldFire = (fireArgs, optionalArgs) => {
23
23
  const [keyboard, pressed] = fireArgs;
24
24
  const [callbackKeyboard, callbackPressed] = optionalArgs;
25
- return ((callbackKeyboard === undefined || callbackKeyboard === keyboard) &&
26
- (callbackPressed === undefined || callbackPressed === pressed));
25
+ return ((callbackKeyboard === undefined || callbackKeyboard === keyboard)
26
+ && (callbackPressed === undefined || callbackPressed === pressed));
27
27
  };
28
28
  postRender = () => {
29
29
  for (const keyboard of v.run.pressedKeys) {
@@ -67,8 +67,8 @@ class PostNewRoomEarly extends CustomCallback_1.CustomCallback {
67
67
  const oldTopLeftWallPtrHash2 = this.currentRoomTopLeftWallPtrHash2;
68
68
  this.currentRoomTopLeftWallPtrHash = GetPtrHash(topLeftWall);
69
69
  this.currentRoomTopLeftWallPtrHash2 = GetPtrHash(topLeftWall2);
70
- return (oldTopLeftWallPtrHash !== this.currentRoomTopLeftWallPtrHash ||
71
- oldTopLeftWallPtrHash2 !== this.currentRoomTopLeftWallPtrHash2);
70
+ return (oldTopLeftWallPtrHash !== this.currentRoomTopLeftWallPtrHash
71
+ || oldTopLeftWallPtrHash2 !== this.currentRoomTopLeftWallPtrHash2);
72
72
  }
73
73
  }
74
74
  exports.PostNewRoomEarly = PostNewRoomEarly;
@@ -1 +1 @@
1
- {"version":3,"file":"PostPickupSelectionFilter.d.ts","sourceRoot":"","sources":["../../../src/classes/callbacks/PostPickupSelectionFilter.ts"],"names":[],"mappings":"AAEA,OAAO,KAAK,EAAE,iBAAiB,EAAE,MAAM,+BAA+B,CAAC;AACvE,OAAO,KAAK,EAAE,QAAQ,EAAE,YAAY,EAAE,MAAM,2BAA2B,CAAC;AACxE,OAAO,EAAE,cAAc,EAAE,MAAM,2BAA2B,CAAC;AAE3D,KAAK,CAAC,GAAG,iBAAiB,CAAC,4BAA4B,CAAC;AAExD,qBAAa,yBAA0B,SAAQ,cAAc,CAAC,CAAC,CAAC;;IAU9D;;;;OAIG;IACH,UAAmB,UAAU,GAC3B,UAAU,QAAQ,CAAC,CAAC,CAAC,EACrB,cAAc,YAAY,CAAC,CAAC,CAAC,KAC5B,OAAO,CASR;IAGF,OAAO,CAAC,QAAQ,CAAC,mBAAmB,CAIuC;CAC5E"}
1
+ {"version":3,"file":"PostPickupSelectionFilter.d.ts","sourceRoot":"","sources":["../../../src/classes/callbacks/PostPickupSelectionFilter.ts"],"names":[],"mappings":"AAEA,OAAO,KAAK,EAAE,iBAAiB,EAAE,MAAM,+BAA+B,CAAC;AACvE,OAAO,KAAK,EAAE,QAAQ,EAAE,YAAY,EAAE,MAAM,2BAA2B,CAAC;AACxE,OAAO,EAAE,cAAc,EAAE,MAAM,2BAA2B,CAAC;AAE3D,KAAK,CAAC,GAAG,iBAAiB,CAAC,4BAA4B,CAAC;AAExD,qBAAa,yBAA0B,SAAQ,cAAc,CAAC,CAAC,CAAC;;IAU9D;;;;OAIG;IACH,UAAmB,UAAU,GAC3B,UAAU,QAAQ,CAAC,CAAC,CAAC,EACrB,cAAc,YAAY,CAAC,CAAC,CAAC,KAC5B,OAAO,CAUR;IAGF,OAAO,CAAC,QAAQ,CAAC,mBAAmB,CAIuC;CAC5E"}
@@ -19,9 +19,10 @@ class PostPickupSelectionFilter extends CustomCallback_1.CustomCallback {
19
19
  shouldFire = (fireArgs, optionalArgs) => {
20
20
  const [_pickup, pickupVariant, subType] = fireArgs;
21
21
  const [callbackPickupVariant, callbackPickupSubType] = optionalArgs;
22
- return ((callbackPickupVariant === undefined ||
23
- callbackPickupVariant === pickupVariant) &&
24
- (callbackPickupSubType === undefined || callbackPickupSubType === subType));
22
+ return ((callbackPickupVariant === undefined
23
+ || callbackPickupVariant === pickupVariant)
24
+ && (callbackPickupSubType === undefined
25
+ || callbackPickupSubType === subType));
25
26
  };
26
27
  // ModCallback.POST_PICKUP_SELECTION (37)
27
28
  postPickupSelection = (pickup, variant, subType) => this.fire(pickup, variant, subType);
@@ -36,8 +36,8 @@ class PostPlayerChangeHealth extends CustomCallback_1.CustomCallback {
36
36
  const storedHealthValue = playerHealthMap.get(healthType);
37
37
  const currentHealthValue = (0, playerHealth_1.getPlayerHealthType)(player, healthType);
38
38
  playerHealthMap.set(healthType, currentHealthValue);
39
- if (storedHealthValue !== undefined &&
40
- storedHealthValue !== currentHealthValue) {
39
+ if (storedHealthValue !== undefined
40
+ && storedHealthValue !== currentHealthValue) {
41
41
  const difference = currentHealthValue - storedHealthValue;
42
42
  this.fire(player, healthType, difference, storedHealthValue, currentHealthValue);
43
43
  }
@@ -36,10 +36,10 @@ class PostPurchase extends CustomCallback_1.CustomCallback {
36
36
  shouldFire = (fireArgs, optionalArgs) => {
37
37
  const [_player, pickup] = fireArgs;
38
38
  const [callbackPickupVariant, callbackPickupSubType] = optionalArgs;
39
- return ((callbackPickupVariant === undefined ||
40
- callbackPickupVariant === pickup.Variant) &&
41
- (callbackPickupSubType === undefined ||
42
- callbackPickupSubType === pickup.SubType));
39
+ return ((callbackPickupVariant === undefined
40
+ || callbackPickupVariant === pickup.Variant)
41
+ && (callbackPickupSubType === undefined
42
+ || callbackPickupSubType === pickup.SubType));
43
43
  };
44
44
  // ModCallback.POST_USE_ITEM (3)
45
45
  postUseItem = (_collectibleType, _rng, player) => {
@@ -63,17 +63,17 @@ class PostPurchase extends CustomCallback_1.CustomCallback {
63
63
  (0, playerDataStructures_1.mapSetPlayer)(v.room.playersHoldingItemOnLastFrameMap, player, isHoldingItem);
64
64
  // Assume that if the player did not use an active item, card, or pill recently, then they
65
65
  // purchased an item.
66
- if (!wasHoldingItemOnLastFrame &&
67
- isHoldingItem &&
68
- !this.playerUsedItemRecently(player)) {
66
+ if (!wasHoldingItemOnLastFrame
67
+ && isHoldingItem
68
+ && !this.playerUsedItemRecently(player)) {
69
69
  this.playerPickedUpNewItem(player);
70
70
  }
71
71
  };
72
72
  playerUsedItemRecently(player) {
73
73
  const gameFrameCount = cachedClasses_1.game.GetFrameCount();
74
74
  const usedCollectibleOnFrame = (0, playerDataStructures_1.defaultMapGetPlayer)(v.room.playersUsedItemOnFrame, player);
75
- return (gameFrameCount === usedCollectibleOnFrame ||
76
- gameFrameCount === usedCollectibleOnFrame + 1);
75
+ return (gameFrameCount === usedCollectibleOnFrame
76
+ || gameFrameCount === usedCollectibleOnFrame + 1);
77
77
  }
78
78
  playerPickedUpNewItem(player) {
79
79
  const pickups = (0, entitiesSpecific_1.getPickups)();
@@ -52,8 +52,8 @@ class PostUsePillFilter extends CustomCallback_1.CustomCallback {
52
52
  const pocketItems = (0, pocketItems_1.getPocketItems)(player);
53
53
  if (!(0, pocketItems_1.pocketItemsEquals)(oldPocketItems, pocketItems)) {
54
54
  const oldPocketItemSlot1 = oldPocketItems.find((pocketItem) => pocketItem.slot === isaac_typescript_definitions_1.PocketItemSlot.SLOT_1);
55
- if (oldPocketItemSlot1 !== undefined &&
56
- oldPocketItemSlot1.type === PocketItemType_1.PocketItemType.PILL) {
55
+ if (oldPocketItemSlot1 !== undefined
56
+ && oldPocketItemSlot1.type === PocketItemType_1.PocketItemType.PILL) {
57
57
  return oldPocketItemSlot1.subType;
58
58
  }
59
59
  }
@@ -30,10 +30,10 @@ class PreBerserkDeath extends CustomCallback_1.CustomCallback {
30
30
  const berserkEffect = effects.GetCollectibleEffect(isaac_typescript_definitions_1.CollectibleType.BERSERK);
31
31
  const numHitsRemaining = (0, players_1.getPlayerNumHitsRemaining)(player);
32
32
  // If the Berserk effect will end on the next frame and we have no hearts left.
33
- if (berserkEffect !== undefined &&
34
- berserkEffect.Cooldown === 1 &&
35
- numHitsRemaining === 0 &&
36
- !(0, revive_1.willPlayerRevive)(player)) {
33
+ if (berserkEffect !== undefined
34
+ && berserkEffect.Cooldown === 1
35
+ && numHitsRemaining === 0
36
+ && !(0, revive_1.willPlayerRevive)(player)) {
37
37
  this.fire(player);
38
38
  }
39
39
  };
@@ -14,9 +14,9 @@ class PreEntitySpawnFilter extends CustomCallback_1.CustomCallback {
14
14
  shouldFire = (fireArgs, optionalArgs) => {
15
15
  const [entityType, variant, subType] = fireArgs;
16
16
  const [callbackEntityType, callbackVariant, callbackSubType] = optionalArgs;
17
- return ((callbackEntityType === undefined || callbackEntityType === entityType) &&
18
- (callbackVariant === undefined || callbackVariant === variant) &&
19
- (callbackSubType === undefined || callbackSubType === subType));
17
+ return ((callbackEntityType === undefined || callbackEntityType === entityType)
18
+ && (callbackVariant === undefined || callbackVariant === variant)
19
+ && (callbackSubType === undefined || callbackSubType === subType));
20
20
  };
21
21
  // ModCallback.PRE_ENTITY_SPAWN (24)
22
22
  preEntitySpawn = (entityType, variant, subType, position, velocity, spawner, initSeed) => this.fire(entityType, variant, subType, position, velocity, spawner, initSeed);
@@ -14,11 +14,11 @@ class PreRoomEntitySpawnFilter extends CustomCallback_1.CustomCallback {
14
14
  shouldFire = (fireArgs, optionalArgs) => {
15
15
  const [entityTypeOrGridEntityXMLType, variant, subType] = fireArgs;
16
16
  const [callbackEntityTypeOrGridEntityXMLType, callbackVariant, callbackSubType,] = optionalArgs;
17
- return ((callbackEntityTypeOrGridEntityXMLType === undefined ||
18
- callbackEntityTypeOrGridEntityXMLType ===
19
- entityTypeOrGridEntityXMLType) &&
20
- (callbackVariant === undefined || callbackVariant === variant) &&
21
- (callbackSubType === undefined || callbackSubType === subType));
17
+ return ((callbackEntityTypeOrGridEntityXMLType === undefined
18
+ || callbackEntityTypeOrGridEntityXMLType
19
+ === entityTypeOrGridEntityXMLType)
20
+ && (callbackVariant === undefined || callbackVariant === variant)
21
+ && (callbackSubType === undefined || callbackSubType === subType));
22
22
  };
23
23
  // ModCallback.PRE_ROOM_ENTITY_SPAWN (71)
24
24
  preRoomEntitySpawn = (entityTypeOrGridEntityXMLType, variant, subType, gridIndex, initSeed) => this.fire(entityTypeOrGridEntityXMLType, variant, subType, gridIndex, initSeed);
@@ -35,8 +35,8 @@ class EsauJrDetection extends Feature_1.Feature {
35
35
  postUpdate = () => {
36
36
  const gameFrameCount = cachedClasses_1.game.GetFrameCount();
37
37
  // Check to see if it is the frame after the player has used Esau Jr.
38
- if (v.run.usedEsauJrFrame === null ||
39
- gameFrameCount < v.run.usedEsauJrFrame + 1) {
38
+ if (v.run.usedEsauJrFrame === null
39
+ || gameFrameCount < v.run.usedEsauJrFrame + 1) {
40
40
  return;
41
41
  }
42
42
  v.run.usedEsauJrFrame = null;
@@ -136,11 +136,11 @@ class GameReorderedCallbacks extends Feature_1.Feature {
136
136
  return;
137
137
  }
138
138
  }
139
- if (((0, frames_1.onGameFrame)(0) ||
140
- (0, frames_1.onRenderFrame)(this.renderFrameRunStarted) ||
141
- this.currentStage !== stage ||
142
- this.currentStageType !== stageType) &&
143
- !this.forceNewRoom) {
139
+ if (((0, frames_1.onGameFrame)(0)
140
+ || (0, frames_1.onRenderFrame)(this.renderFrameRunStarted)
141
+ || this.currentStage !== stage
142
+ || this.currentStageType !== stageType)
143
+ && !this.forceNewRoom) {
144
144
  return;
145
145
  }
146
146
  this.forceNewRoom = false;
@@ -69,8 +69,8 @@ class GridEntityUpdateDetection extends Feature_1.Feature {
69
69
  for (const [gridIndex, gridEntityTuple] of v.room.initializedGridEntities) {
70
70
  const [storedGridEntityType, storedGridEntityVariant] = gridEntityTuple;
71
71
  const gridEntity = gridEntitiesMap.get(gridIndex);
72
- if (gridEntity === undefined ||
73
- gridEntity.GetType() !== storedGridEntityType) {
72
+ if (gridEntity === undefined
73
+ || gridEntity.GetType() !== storedGridEntityType) {
74
74
  v.room.initializedGridEntities.delete(gridIndex);
75
75
  const gridEntityTypeCustom = this.customGridEntities.getCustomGridEntityType(gridIndex);
76
76
  if (gridEntityTypeCustom === undefined) {
@@ -113,8 +113,8 @@ class GridEntityUpdateDetection extends Feature_1.Feature {
113
113
  checkNewGridEntity(gridIndex, gridEntity) {
114
114
  const gridEntityType = gridEntity.GetType();
115
115
  const gridEntityTuple = v.room.initializedGridEntities.get(gridIndex);
116
- if (gridEntityTuple === undefined ||
117
- gridEntityTuple[0] !== gridEntityType) {
116
+ if (gridEntityTuple === undefined
117
+ || gridEntityTuple[0] !== gridEntityType) {
118
118
  this.updateTupleInMap(gridEntity);
119
119
  const gridEntityTypeCustom = this.customGridEntities.getCustomGridEntityType(gridEntity);
120
120
  if (gridEntityTypeCustom === undefined) {
@@ -44,8 +44,8 @@ class ItemPickupDetection extends Feature_1.Feature {
44
44
  }
45
45
  };
46
46
  queueEmpty(player, pickingUpItem) {
47
- if (pickingUpItem.itemType === isaac_typescript_definitions_1.ItemType.NULL ||
48
- (0, types_1.asNumber)(pickingUpItem.subType) === 0) {
47
+ if (pickingUpItem.itemType === isaac_typescript_definitions_1.ItemType.NULL
48
+ || (0, types_1.asNumber)(pickingUpItem.subType) === 0) {
49
49
  return;
50
50
  }
51
51
  this.postItemPickup.fire(player, pickingUpItem);
@@ -57,8 +57,8 @@ class ItemPickupDetection extends Feature_1.Feature {
57
57
  // This should never happen, since the `EntityPlayer.IsItemQueueEmpty` method returned false.
58
58
  return;
59
59
  }
60
- if (queuedItem.Type !== pickingUpItem.itemType ||
61
- queuedItem.ID !== pickingUpItem.subType) {
60
+ if (queuedItem.Type !== pickingUpItem.itemType
61
+ || queuedItem.ID !== pickingUpItem.subType) {
62
62
  // Record which item we are picking up.
63
63
  pickingUpItem.itemType = queuedItem.Type;
64
64
  pickingUpItem.subType = queuedItem.ID;
@@ -135,8 +135,8 @@ class PlayerCollectibleDetection extends Feature_1.Feature {
135
135
  */
136
136
  // ModCallbackCustom.POST_ITEM_PICKUP
137
137
  postItemPickup = (player, pickingUpItem) => {
138
- if (pickingUpItem.itemType === isaac_typescript_definitions_1.ItemType.TRINKET ||
139
- pickingUpItem.itemType === isaac_typescript_definitions_1.ItemType.NULL) {
138
+ if (pickingUpItem.itemType === isaac_typescript_definitions_1.ItemType.TRINKET
139
+ || pickingUpItem.itemType === isaac_typescript_definitions_1.ItemType.NULL) {
140
140
  return;
141
141
  }
142
142
  const newCollectibleCount = player.GetCollectibleCount();
@@ -1 +1 @@
1
- {"version":3,"file":"CustomTrapdoors.d.ts","sourceRoot":"","sources":["../../../../src/classes/features/other/CustomTrapdoors.ts"],"names":[],"mappings":"AAAA,OAAO,EAOL,UAAU,EAKV,SAAS,EACV,MAAM,8BAA8B,CAAC;AAoCtC,OAAO,EAAE,OAAO,EAAE,MAAM,uBAAuB,CAAC;AAqDhD,qBAAa,eAAgB,SAAQ,OAAO;IAC1C,qCAAqC;IACrC,OAAO,CAAC,QAAQ,CAAC,kBAAkB,CAO/B;IAKJ;;;;;OAKG;IACH,OAAO,CAAC,QAAQ,CAAC,WAAW,CAAY;IAExC,OAAO,CAAC,QAAQ,CAAC,kBAAkB,CAAqB;IACxD,OAAO,CAAC,QAAQ,CAAC,aAAa,CAAgB;IAC9C,OAAO,CAAC,QAAQ,CAAC,aAAa,CAAgB;IAC9C,OAAO,CAAC,QAAQ,CAAC,cAAc,CAAiB;IAChD,OAAO,CAAC,QAAQ,CAAC,YAAY,CAAe;IAC5C,OAAO,CAAC,QAAQ,CAAC,WAAW,CAAc;IAC1C,OAAO,CAAC,QAAQ,CAAC,YAAY,CAAe;IAmD5C,OAAO,CAAC,QAAQ,CAAC,UAAU,CAMzB;IAEF,OAAO,CAAC,2BAA2B;IA+BnC,OAAO,CAAC,8BAA8B;IAiDtC,OAAO,CAAC,6BAA6B;IAoBrC,OAAO,CAAC,kBAAkB;IAqB1B,OAAO,CAAC,4BAA4B;IA+CpC,OAAO,CAAC,iCAAiC;IAqBzC,OAAO,CAAC,eAAe;IAoBvB,OAAO,CAAC,QAAQ,CAAC,kCAAkC,CAcjD;IAEF,OAAO,CAAC,4BAA4B;IAuBpC,OAAO,CAAC,kBAAkB;IAc1B,OAAO,CAAC,sBAAsB;IAkB9B,OAAO,CAAC,gCAAgC;IAuCxC,OAAO,CAAC,2BAA2B;IAoCnC,OAAO,CAAC,gBAAgB;IAoBxB,OAAO,CAAC,8BAA8B;IAmDtC,OAAO,CAAC,QAAQ,CAAC,0BAA0B,CAEzC;IAEF,OAAO,CAAC,iBAAiB;IAezB,OAAO,CAAC,uBAAuB;IA2B/B,OAAO,CAAC,eAAe;IAUvB;;;;;;;;;;;;;;;;;;OAkBG;IAEI,iCAAiC,CACtC,eAAe,EAAE,MAAM,EACvB,eAAe,EAAE,CACf,eAAe,EAAE,MAAM,GAAG,SAAS,EACnC,gBAAgB,EAAE,UAAU,EAC5B,oBAAoB,EAAE,SAAS,KAC5B,IAAI,GACR,IAAI;IAUP;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;OAqCG;IAEI,mBAAmB,CACxB,mBAAmB,EAAE,GAAG,GAAG,MAAM,EACjC,eAAe,CAAC,EAAE,MAAM,EACxB,gBAAgB,CAAC,EAAE,UAAU,EAC7B,oBAAoB,CAAC,EAAE,SAAS,EAChC,QAAQ,SAAmC,EAC3C,SAAS,CAAC,EAAE,OAAO,GAClB,UAAU;CAiDd"}
1
+ {"version":3,"file":"CustomTrapdoors.d.ts","sourceRoot":"","sources":["../../../../src/classes/features/other/CustomTrapdoors.ts"],"names":[],"mappings":"AAAA,OAAO,EAOL,UAAU,EAKV,SAAS,EACV,MAAM,8BAA8B,CAAC;AAoCtC,OAAO,EAAE,OAAO,EAAE,MAAM,uBAAuB,CAAC;AAqDhD,qBAAa,eAAgB,SAAQ,OAAO;IAC1C,qCAAqC;IACrC,OAAO,CAAC,QAAQ,CAAC,kBAAkB,CAO/B;IAKJ;;;;;OAKG;IACH,OAAO,CAAC,QAAQ,CAAC,WAAW,CAAY;IAExC,OAAO,CAAC,QAAQ,CAAC,kBAAkB,CAAqB;IACxD,OAAO,CAAC,QAAQ,CAAC,aAAa,CAAgB;IAC9C,OAAO,CAAC,QAAQ,CAAC,aAAa,CAAgB;IAC9C,OAAO,CAAC,QAAQ,CAAC,cAAc,CAAiB;IAChD,OAAO,CAAC,QAAQ,CAAC,YAAY,CAAe;IAC5C,OAAO,CAAC,QAAQ,CAAC,WAAW,CAAc;IAC1C,OAAO,CAAC,QAAQ,CAAC,YAAY,CAAe;IAmD5C,OAAO,CAAC,QAAQ,CAAC,UAAU,CAMzB;IAEF,OAAO,CAAC,2BAA2B;IA+BnC,OAAO,CAAC,8BAA8B;IAiDtC,OAAO,CAAC,6BAA6B;IAoBrC,OAAO,CAAC,kBAAkB;IAqB1B,OAAO,CAAC,4BAA4B;IA+CpC,OAAO,CAAC,iCAAiC;IAqBzC,OAAO,CAAC,eAAe;IAoBvB,OAAO,CAAC,QAAQ,CAAC,kCAAkC,CAcjD;IAEF,OAAO,CAAC,4BAA4B;IAuBpC,OAAO,CAAC,kBAAkB;IAc1B,OAAO,CAAC,sBAAsB;IAoB9B,OAAO,CAAC,gCAAgC;IAuCxC,OAAO,CAAC,2BAA2B;IAoCnC,OAAO,CAAC,gBAAgB;IAoBxB,OAAO,CAAC,8BAA8B;IAmDtC,OAAO,CAAC,QAAQ,CAAC,0BAA0B,CAEzC;IAEF,OAAO,CAAC,iBAAiB;IAezB,OAAO,CAAC,uBAAuB;IA2B/B,OAAO,CAAC,eAAe;IAUvB;;;;;;;;;;;;;;;;;;OAkBG;IAEI,iCAAiC,CACtC,eAAe,EAAE,MAAM,EACvB,eAAe,EAAE,CACf,eAAe,EAAE,MAAM,GAAG,SAAS,EACnC,gBAAgB,EAAE,UAAU,EAC5B,oBAAoB,EAAE,SAAS,KAC5B,IAAI,GACR,IAAI;IAUP;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;OAqCG;IAEI,mBAAmB,CACxB,mBAAmB,EAAE,GAAG,GAAG,MAAM,EACjC,eAAe,CAAC,EAAE,MAAM,EACxB,gBAAgB,CAAC,EAAE,UAAU,EAC7B,oBAAoB,CAAC,EAAE,SAAS,EAChC,QAAQ,SAAmC,EAC3C,SAAS,CAAC,EAAE,OAAO,GAClB,UAAU;CAiDd"}
@@ -147,8 +147,8 @@ class CustomTrapdoors extends Feature_1.Feature {
147
147
  // black.
148
148
  }
149
149
  checkPixelationToBlackComplete() {
150
- if (v.run.state !== StageTravelState_1.StageTravelState.PIXELATION_TO_BLACK ||
151
- v.run.stateRenderFrame === null) {
150
+ if (v.run.state !== StageTravelState_1.StageTravelState.PIXELATION_TO_BLACK
151
+ || v.run.stateRenderFrame === null) {
152
152
  return;
153
153
  }
154
154
  const renderFrameScreenBlack = v.run.stateRenderFrame + PIXELATION_TO_BLACK_FRAMES;
@@ -202,9 +202,9 @@ class CustomTrapdoors extends Feature_1.Feature {
202
202
  return destinationFunc;
203
203
  }
204
204
  checkSecondPixelationHalfWay() {
205
- if (v.run.state !==
206
- StageTravelState_1.StageTravelState.WAITING_FOR_SECOND_PIXELATION_TO_GET_HALF_WAY ||
207
- v.run.stateRenderFrame === null) {
205
+ if (v.run.state
206
+ !== StageTravelState_1.StageTravelState.WAITING_FOR_SECOND_PIXELATION_TO_GET_HALF_WAY
207
+ || v.run.stateRenderFrame === null) {
208
208
  return;
209
209
  }
210
210
  const renderFrameScreenBlack = v.run.stateRenderFrame + PIXELATION_TO_BLACK_FRAMES;
@@ -250,9 +250,9 @@ class CustomTrapdoors extends Feature_1.Feature {
250
250
  this.disableInputs.enableAllInputs(tstlClassName);
251
251
  }
252
252
  drawBlackSprite() {
253
- if (v.run.state !== StageTravelState_1.StageTravelState.WAITING_FOR_FIRST_PIXELATION_TO_END &&
254
- v.run.state !==
255
- StageTravelState_1.StageTravelState.WAITING_FOR_SECOND_PIXELATION_TO_GET_HALF_WAY) {
253
+ if (v.run.state !== StageTravelState_1.StageTravelState.WAITING_FOR_FIRST_PIXELATION_TO_END
254
+ && v.run.state
255
+ !== StageTravelState_1.StageTravelState.WAITING_FOR_SECOND_PIXELATION_TO_GET_HALF_WAY) {
256
256
  return;
257
257
  }
258
258
  if (!this.blackSprite.IsLoaded()) {
@@ -296,9 +296,9 @@ class CustomTrapdoors extends Feature_1.Feature {
296
296
  shouldTrapdoorOpen(gridEntity, firstSpawn) {
297
297
  const room = cachedClasses_1.game.GetRoom();
298
298
  const roomClear = room.IsClear();
299
- return (!(0, positionVelocity_1.anyPlayerCloserThan)(gridEntity.Position, TRAPDOOR_OPEN_DISTANCE) &&
300
- !this.isPlayerCloseAfterBoss(gridEntity.Position) &&
301
- !shouldBeClosedFromStartingInRoomWithEnemies(firstSpawn, roomClear));
299
+ return (!(0, positionVelocity_1.anyPlayerCloserThan)(gridEntity.Position, TRAPDOOR_OPEN_DISTANCE)
300
+ && !this.isPlayerCloseAfterBoss(gridEntity.Position)
301
+ && !shouldBeClosedFromStartingInRoomWithEnemies(firstSpawn, roomClear));
302
302
  }
303
303
  isPlayerCloseAfterBoss(position) {
304
304
  const room = cachedClasses_1.game.GetRoom();
@@ -306,9 +306,9 @@ class CustomTrapdoors extends Feature_1.Feature {
306
306
  const roomClearGameFrame = this.roomClearFrame.getRoomClearGameFrame();
307
307
  // In order to prevent a player from accidentally entering a freshly-spawned trapdoor after
308
308
  // killing the boss of the floor, we use a wider open distance for a short amount of frames.
309
- if (roomType !== isaac_typescript_definitions_1.RoomType.BOSS ||
310
- roomClearGameFrame === undefined ||
311
- (0, frames_1.onOrAfterRenderFrame)(roomClearGameFrame + TRAPDOOR_BOSS_REACTION_FRAMES)) {
309
+ if (roomType !== isaac_typescript_definitions_1.RoomType.BOSS
310
+ || roomClearGameFrame === undefined
311
+ || (0, frames_1.onOrAfterRenderFrame)(roomClearGameFrame + TRAPDOOR_BOSS_REACTION_FRAMES)) {
312
312
  return false;
313
313
  }
314
314
  return (0, positionVelocity_1.anyPlayerCloserThan)(position, TRAPDOOR_OPEN_DISTANCE_AFTER_BOSS);
@@ -328,9 +328,9 @@ class CustomTrapdoors extends Feature_1.Feature {
328
328
  }
329
329
  if (
330
330
  // We don't want a Pony dash to transition to a new floor or a crawl space.
331
- !this.ponyDetection.isPlayerUsingPony(player) &&
332
- !(0, playerIndex_1.isChildPlayer)(player) &&
333
- canPlayerInteractWithTrapdoor(player)) {
331
+ !this.ponyDetection.isPlayerUsingPony(player)
332
+ && !(0, playerIndex_1.isChildPlayer)(player)
333
+ && canPlayerInteractWithTrapdoor(player)) {
334
334
  this.playerTouchedCustomTrapdoor(gridEntity, trapdoorDescription, player);
335
335
  return; // Prevent two players from touching the same entity.
336
336
  }
@@ -515,8 +515,8 @@ class CustomTrapdoors extends Feature_1.Feature {
515
515
  * will be used that emulates a vanilla trapdoor.
516
516
  */
517
517
  spawnCustomTrapdoor(gridIndexOrPosition, destinationName, destinationStage, destinationStageType, anm2Path = "gfx/grid/door_11_trapdoor.anm2", spawnOpen) {
518
- if (destinationName !== undefined &&
519
- !this.destinationFuncMap.has(destinationName)) {
518
+ if (destinationName !== undefined
519
+ && !this.destinationFuncMap.has(destinationName)) {
520
520
  error(`Failed to spawn a custom trapdoor with a destination of "${destinationName}" since a destination with that name has not been registered with the "registerCustomTrapdoorDestination" function. (If you are trying to go to a custom stage, the custom stage library should automatically do this for you when your mod first boots.)`);
521
521
  }
522
522
  destinationStage ??= this.stageHistory.getNextStageWithHistory();
@@ -570,8 +570,8 @@ function canPlayerInteractWithTrapdoor(player) {
570
570
  // certain animations.
571
571
  const sprite = player.GetSprite();
572
572
  const animation = sprite.GetAnimation();
573
- return (!player.IsHoldingItem() &&
574
- !ANIMATIONS_THAT_PREVENT_STAGE_TRAVEL.has(animation));
573
+ return (!player.IsHoldingItem()
574
+ && !ANIMATIONS_THAT_PREVENT_STAGE_TRAVEL.has(animation));
575
575
  }
576
576
  function setPlayerAttributes(trapdoorPlayer, position) {
577
577
  // Snap the player to the exact position of the trapdoor so that they cleanly jump down the hole.
@@ -92,9 +92,9 @@ class DeployJSONRoom extends Feature_1.Feature {
92
92
  const position = (0, roomGrid_1.gridCoordinatesToWorldPosition)(x, y);
93
93
  const seed = rng.Next();
94
94
  let entity;
95
- if (entityType === isaac_typescript_definitions_1.EntityType.PICKUP &&
95
+ if (entityType === isaac_typescript_definitions_1.EntityType.PICKUP
96
96
  // eslint-disable-next-line @typescript-eslint/no-unsafe-enum-comparison
97
- variant === isaac_typescript_definitions_1.PickupVariant.COLLECTIBLE) {
97
+ && variant === isaac_typescript_definitions_1.PickupVariant.COLLECTIBLE) {
98
98
  const collectibleType = (0, types_1.asCollectibleType)(subType);
99
99
  const options = roomType === isaac_typescript_definitions_1.RoomType.ANGEL;
100
100
  entity = (0, spawnCollectible_1.spawnCollectible)(collectibleType, position, seed, options);
@@ -103,9 +103,9 @@ class DeployJSONRoom extends Feature_1.Feature {
103
103
  entity = (0, entities_1.spawnWithSeed)(entityType, variant, subType, position, seed);
104
104
  }
105
105
  // For some reason, Pitfalls do not spawn with the correct collision classes.
106
- if (entityType === isaac_typescript_definitions_1.EntityType.PITFALL &&
106
+ if (entityType === isaac_typescript_definitions_1.EntityType.PITFALL
107
107
  // eslint-disable-next-line @typescript-eslint/no-unsafe-enum-comparison
108
- variant === isaac_typescript_definitions_1.PitfallVariant.PITFALL) {
108
+ && variant === isaac_typescript_definitions_1.PitfallVariant.PITFALL) {
109
109
  entity.EntityCollisionClass = isaac_typescript_definitions_1.EntityCollisionClass.ENEMIES;
110
110
  entity.GridCollisionClass = isaac_typescript_definitions_1.EntityGridCollisionClass.WALLS;
111
111
  }
@@ -89,9 +89,9 @@ class DisableInputs extends Feature_1.Feature {
89
89
  * @public
90
90
  */
91
91
  areInputsEnabled() {
92
- return (v.run.disableInputs.size === 0 &&
93
- v.run.enableAllInputsWithBlacklistMap.size === 0 &&
94
- v.run.disableAllInputsWithWhitelistMap.size === 0);
92
+ return (v.run.disableInputs.size === 0
93
+ && v.run.enableAllInputsWithBlacklistMap.size === 0
94
+ && v.run.disableAllInputsWithWhitelistMap.size === 0);
95
95
  }
96
96
  /**
97
97
  * Helper function to enable all inputs. Use this function to set things back to normal after
@@ -280,8 +280,8 @@ class ModdedElementSets extends Feature_1.Feature {
280
280
  }
281
281
  lazyInitEdenCollectibleTypesSet() {
282
282
  for (const collectibleType of this.getCollectibleTypes()) {
283
- if ((0, collectibles_1.isHiddenCollectible)(collectibleType) ||
284
- (0, collectibleTag_1.collectibleHasTag)(collectibleType, isaac_typescript_definitions_1.ItemConfigTag.NO_EDEN)) {
283
+ if ((0, collectibles_1.isHiddenCollectible)(collectibleType)
284
+ || (0, collectibleTag_1.collectibleHasTag)(collectibleType, isaac_typescript_definitions_1.ItemConfigTag.NO_EDEN)) {
285
285
  continue;
286
286
  }
287
287
  if ((0, collectibles_1.isActiveCollectible)(collectibleType)) {
@@ -51,13 +51,13 @@ class NoSirenSteal extends Feature_1.Feature {
51
51
  blacklistEntryExists(incomingFamiliarVariant, incomingFamiliarSubType) {
52
52
  for (const familiarTuple of v.run.familiarBlacklist) {
53
53
  const [familiarVariant, familiarSubType] = familiarTuple;
54
- if (familiarVariant === incomingFamiliarVariant &&
55
- familiarSubType === incomingFamiliarSubType) {
54
+ if (familiarVariant === incomingFamiliarVariant
55
+ && familiarSubType === incomingFamiliarSubType) {
56
56
  // There is an entry that matches the variant and sub-type exactly.
57
57
  return true;
58
58
  }
59
- if (familiarVariant === incomingFamiliarVariant &&
60
- familiarSubType === undefined) {
59
+ if (familiarVariant === incomingFamiliarVariant
60
+ && familiarSubType === undefined) {
61
61
  // There is an entry that matches all sub-types for this variant.
62
62
  return true;
63
63
  }
@@ -73,9 +73,9 @@ class PickupIndexCreation extends Feature_1.Feature {
73
73
  const pickupIndexFromLevelData = this.getPickupIndexFromPreviousData(pickup);
74
74
  const room = cachedClasses_1.game.GetRoom();
75
75
  const isFirstVisit = room.IsFirstVisit();
76
- if (pickupIndexFromLevelData !== undefined &&
77
- !isFirstVisit &&
78
- (0, frames_1.onOrBeforeRoomFrame)(0)) {
76
+ if (pickupIndexFromLevelData !== undefined
77
+ && !isFirstVisit
78
+ && (0, frames_1.onOrBeforeRoomFrame)(0)) {
79
79
  v.room.pickupIndexes.set(ptrHash, pickupIndexFromLevelData);
80
80
  return;
81
81
  }
@@ -219,8 +219,8 @@ __decorate([
219
219
  ], PickupIndexCreation.prototype, "getPickupIndex", null);
220
220
  function getStoredPickupIndex(pickup, pickupDescriptions) {
221
221
  for (const [pickupIndex, pickupDescription] of pickupDescriptions) {
222
- if ((0, vector_1.vectorEquals)(pickupDescription.position, pickup.Position) &&
223
- pickupDescription.initSeed === pickup.InitSeed) {
222
+ if ((0, vector_1.vectorEquals)(pickupDescription.position, pickup.Position)
223
+ && pickupDescription.initSeed === pickup.InitSeed) {
224
224
  return pickupIndex;
225
225
  }
226
226
  }
@@ -41,8 +41,8 @@ class PonyDetection extends Feature_1.Feature {
41
41
  postPEffectUpdateReordered = (player) => {
42
42
  const effects = player.GetEffects();
43
43
  const entityFlags = player.GetEntityFlags();
44
- const hasPonyCollectibleEffect = effects.HasCollectibleEffect(isaac_typescript_definitions_1.CollectibleType.PONY) ||
45
- effects.HasCollectibleEffect(isaac_typescript_definitions_1.CollectibleType.WHITE_PONY);
44
+ const hasPonyCollectibleEffect = effects.HasCollectibleEffect(isaac_typescript_definitions_1.CollectibleType.PONY)
45
+ || effects.HasCollectibleEffect(isaac_typescript_definitions_1.CollectibleType.WHITE_PONY);
46
46
  const isPonyActiveOnPreviousFrame = (0, playerDataStructures_1.setHasPlayer)(v.run.playersIsPonyActive, player);
47
47
  const hasPonyFlags = (0, flag_1.hasFlag)(entityFlags, ...FLAGS_WHEN_PONY_IS_ACTIVE);
48
48
  const isPonyActiveNow = hasPonyCollectibleEffect || (isPonyActiveOnPreviousFrame && hasPonyFlags);
@@ -45,8 +45,8 @@ class PressInput extends Feature_1.Feature {
45
45
  for (let i = v.run.buttonActionPairs.length - 1; i >= 0; i--) {
46
46
  // eslint-disable-next-line @typescript-eslint/no-non-null-assertion
47
47
  const pair = v.run.buttonActionPairs[i];
48
- if (pair.playerIndex === playerIndex &&
49
- pair.buttonAction === buttonAction) {
48
+ if (pair.playerIndex === playerIndex
49
+ && pair.buttonAction === buttonAction) {
50
50
  v.run.buttonActionPairs.splice(i);
51
51
  return true;
52
52
  }
@@ -28,10 +28,10 @@ class PreventChildEntities extends Feature_1.Feature {
28
28
  }
29
29
  // ModCallback.POST_NPC_INIT (27)
30
30
  postNPCInit = (npc) => {
31
- const spawnerEntityMatch = npc.SpawnerEntity !== undefined &&
32
- v.room.preventingEntities.has(GetPtrHash(npc.SpawnerEntity));
33
- const parentMatch = npc.Parent !== undefined &&
34
- v.room.preventingEntities.has(GetPtrHash(npc.Parent));
31
+ const spawnerEntityMatch = npc.SpawnerEntity !== undefined
32
+ && v.room.preventingEntities.has(GetPtrHash(npc.SpawnerEntity));
33
+ const parentMatch = npc.Parent !== undefined
34
+ && v.room.preventingEntities.has(GetPtrHash(npc.Parent));
35
35
  if (spawnerEntityMatch || parentMatch) {
36
36
  npc.Remove();
37
37
  }
@@ -165,11 +165,11 @@ class RoomHistory extends Feature_1.Feature {
165
165
  if (latestRoomDescription === undefined) {
166
166
  return false;
167
167
  }
168
- return (startSeedString !== latestRoomDescription.startSeedString ||
169
- stage !== latestRoomDescription.stage ||
170
- stageType !== latestRoomDescription.stageType ||
171
- roomListIndex !== latestRoomDescription.roomListIndex ||
172
- roomVisitedCount !== latestRoomDescription.roomVisitedCount);
168
+ return (startSeedString !== latestRoomDescription.startSeedString
169
+ || stage !== latestRoomDescription.stage
170
+ || stageType !== latestRoomDescription.stageType
171
+ || roomListIndex !== latestRoomDescription.roomListIndex
172
+ || roomVisitedCount !== latestRoomDescription.roomVisitedCount);
173
173
  }
174
174
  }
175
175
  exports.RoomHistory = RoomHistory;
@@ -194,8 +194,8 @@ class SaveDataManager extends Feature_1.Feature {
194
194
  */
195
195
  storeClassConstructorsFromObject(luaMap) {
196
196
  const tstlClassName = (0, tstlClass_1.getTSTLClassName)(luaMap);
197
- if (tstlClassName !== undefined &&
198
- !NON_USER_DEFINED_CLASS_NAMES.has(tstlClassName)) {
197
+ if (tstlClassName !== undefined
198
+ && !NON_USER_DEFINED_CLASS_NAMES.has(tstlClassName)) {
199
199
  this.classConstructors.set(tstlClassName, luaMap);
200
200
  }
201
201
  for (const [_key, value] of luaMap) {
@@ -225,8 +225,8 @@ class StageHistory extends Feature_1.Feature {
225
225
  if (stageType === undefined) {
226
226
  return v.run.stageHistory.some((stageHistoryEntry) => stageHistoryEntry.stage === stage);
227
227
  }
228
- return v.run.stageHistory.some((stageHistoryEntry) => stageHistoryEntry.stage === stage &&
229
- stageHistoryEntry.stageType === stageType);
228
+ return v.run.stageHistory.some((stageHistoryEntry) => stageHistoryEntry.stage === stage
229
+ && stageHistoryEntry.stageType === stageType);
230
230
  }
231
231
  }
232
232
  exports.StageHistory = StageHistory;
@@ -50,8 +50,8 @@ class StartAmbush extends Feature_1.Feature {
50
50
  futureSack.Remove();
51
51
  const sackPtrHash = GetPtrHash(futureSack);
52
52
  const coins = (0, pickupsSpecific_1.getCoins)();
53
- const coinsFromSack = coins.filter((pickup) => pickup.SpawnerEntity !== undefined &&
54
- GetPtrHash(pickup.SpawnerEntity) === sackPtrHash);
53
+ const coinsFromSack = coins.filter((pickup) => pickup.SpawnerEntity !== undefined
54
+ && GetPtrHash(pickup.SpawnerEntity) === sackPtrHash);
55
55
  (0, entities_1.removeEntities)(coinsFromSack);
56
56
  });
57
57
  }
@@ -70,8 +70,8 @@ class TaintedLazarusPlayers extends Feature_1.Feature {
70
70
  * we have one Tainted Lazarus and one Dead Tainted Lazarus.
71
71
  */
72
72
  checkDequeue() {
73
- if (v.run.queuedTaintedLazarus.length === 0 ||
74
- v.run.queuedDeadTaintedLazarus.length === 0) {
73
+ if (v.run.queuedTaintedLazarus.length === 0
74
+ || v.run.queuedDeadTaintedLazarus.length === 0) {
75
75
  return;
76
76
  }
77
77
  const taintedLazarus = v.run.queuedTaintedLazarus.shift();
@@ -14,8 +14,8 @@ const constants_1 = require("./constants");
14
14
  function setCustomDecorationGraphics(customStage, gridEntity) {
15
15
  // If the end-user did not specify custom decoration graphics, default to Basement graphics. (We
16
16
  // don't have to adjust anything for this case.)
17
- if (customStage.decorationsPNGPath === undefined &&
18
- customStage.decorationsANM2Path === undefined) {
17
+ if (customStage.decorationsPNGPath === undefined
18
+ && customStage.decorationsANM2Path === undefined) {
19
19
  return;
20
20
  }
21
21
  const gridEntityType = gridEntity.GetType();
@@ -42,8 +42,8 @@ function setCustomDecorationGraphics(customStage, gridEntity) {
42
42
  function setCustomRockGraphics(customStage, gridEntity) {
43
43
  // If the end-user did not specify custom rock graphics, default to Basement graphics. (We don't
44
44
  // have to adjust anything for this case.)
45
- if (customStage.rocksPNGPath === undefined &&
46
- customStage.rocksANM2Path === undefined) {
45
+ if (customStage.rocksPNGPath === undefined
46
+ && customStage.rocksANM2Path === undefined) {
47
47
  return;
48
48
  }
49
49
  const gridEntityRock = gridEntity.ToRock();
@@ -82,8 +82,8 @@ function streakTextPostRender() {
82
82
  checkEndBottomStreakText();
83
83
  }
84
84
  function checkEndTopStreakText() {
85
- if (v_1.v.run.topStreakTextStartedRenderFrame === null ||
86
- v_1.v.run.topStreakText.animation !== UIStreakAnimation_1.UIStreakAnimation.TEXT_STAY) {
85
+ if (v_1.v.run.topStreakTextStartedRenderFrame === null
86
+ || v_1.v.run.topStreakText.animation !== UIStreakAnimation_1.UIStreakAnimation.TEXT_STAY) {
87
87
  return;
88
88
  }
89
89
  const elapsedFrames = (0, frames_1.getElapsedRenderFramesSince)(v_1.v.run.topStreakTextStartedRenderFrame);
@@ -177,8 +177,8 @@ function renderStreakText(customStage, streakText, position) {
177
177
  streakText.frame = 0;
178
178
  return;
179
179
  }
180
- if (streakText.animation === UIStreakAnimation_1.UIStreakAnimation.TEXT &&
181
- streakText.frame === TEXT_STAY_FRAME) {
180
+ if (streakText.animation === UIStreakAnimation_1.UIStreakAnimation.TEXT
181
+ && streakText.frame === TEXT_STAY_FRAME) {
182
182
  streakText.animation = UIStreakAnimation_1.UIStreakAnimation.TEXT_STAY;
183
183
  streakText.frame = 0;
184
184
  }