isaacscript-common 87.4.0 → 87.5.0

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Files changed (32) hide show
  1. package/dist/classes/features/callbackLogic/ItemPickupDetection.d.ts.map +1 -1
  2. package/dist/classes/features/callbackLogic/ItemPickupDetection.js +6 -2
  3. package/dist/classes/features/callbackLogic/ItemPickupDetection.lua +6 -1
  4. package/dist/enums/ModCallbackCustom.d.ts +5 -4
  5. package/dist/enums/ModCallbackCustom.d.ts.map +1 -1
  6. package/dist/enums/ModCallbackCustom.js +5 -4
  7. package/dist/functions/entities.d.ts +3 -3
  8. package/dist/functions/entities.d.ts.map +1 -1
  9. package/dist/functions/entities.js +5 -4
  10. package/dist/functions/entities.lua +4 -11
  11. package/dist/functions/gridEntities.d.ts.map +1 -1
  12. package/dist/functions/gridEntities.js +6 -0
  13. package/dist/functions/gridEntities.lua +9 -5
  14. package/dist/functions/players.d.ts +2 -0
  15. package/dist/functions/players.d.ts.map +1 -1
  16. package/dist/functions/players.js +2 -0
  17. package/dist/functions/players.lua +2 -0
  18. package/dist/index.lua +432 -0
  19. package/dist/index.rollup.d.ts +15 -10
  20. package/dist/indexLua.lua +432 -0
  21. package/dist/interfaces/private/AddCallbackParametersCustom.d.ts +5 -3
  22. package/dist/interfaces/private/AddCallbackParametersCustom.d.ts.map +1 -1
  23. package/dist/isaacscript-common.lua +948 -452
  24. package/dist/lualib_bundle.lua +58 -0
  25. package/dist/tsdoc-metadata.json +1 -1
  26. package/package.json +2 -2
  27. package/src/classes/features/callbackLogic/ItemPickupDetection.ts +6 -2
  28. package/src/enums/ModCallbackCustom.ts +5 -4
  29. package/src/functions/entities.ts +5 -11
  30. package/src/functions/gridEntities.ts +12 -0
  31. package/src/functions/players.ts +2 -0
  32. package/src/interfaces/private/AddCallbackParametersCustom.ts +8 -3
@@ -1 +1 @@
1
- {"version":3,"file":"ItemPickupDetection.d.ts","sourceRoot":"","sources":["../../../../src/classes/features/callbackLogic/ItemPickupDetection.ts"],"names":[],"mappings":"AAQA,OAAO,KAAK,EAAE,aAAa,EAAE,MAAM,8BAA8B,CAAC;AAKlE,OAAO,KAAK,EAAE,WAAW,EAAE,MAAM,4BAA4B,CAAC;AAC9D,OAAO,EAAE,UAAU,EAAE,MAAM,kBAAkB,CAAC;AAC9C,OAAO,KAAK,EAAE,cAAc,EAAE,MAAM,gCAAgC,CAAC;AACrE,OAAO,KAAK,EAAE,aAAa,EAAE,MAAM,+BAA+B,CAAC;AACnE,OAAO,EAAE,OAAO,EAAE,MAAM,uBAAuB,CAAC;AAUhD,qBAAa,mBAAoB,SAAQ,OAAO;IAC9B,CAAC;;;;MAAK;IAEtB,OAAO,CAAC,QAAQ,CAAC,cAAc,CAAiB;IAChD,OAAO,CAAC,QAAQ,CAAC,aAAa,CAAgB;gBAElC,cAAc,EAAE,cAAc,EAAE,aAAa,EAAE,aAAa;IAexE,OAAO,CAAC,QAAQ,CAAC,0BAA0B,CAezC;IAEF,OAAO,CAAC,UAAU;IAYlB,OAAO,CAAC,aAAa;CAkBtB"}
1
+ {"version":3,"file":"ItemPickupDetection.d.ts","sourceRoot":"","sources":["../../../../src/classes/features/callbackLogic/ItemPickupDetection.ts"],"names":[],"mappings":"AASA,OAAO,KAAK,EAAE,aAAa,EAAE,MAAM,8BAA8B,CAAC;AAKlE,OAAO,KAAK,EAAE,WAAW,EAAE,MAAM,4BAA4B,CAAC;AAC9D,OAAO,EAAE,UAAU,EAAE,MAAM,kBAAkB,CAAC;AAC9C,OAAO,KAAK,EAAE,cAAc,EAAE,MAAM,gCAAgC,CAAC;AACrE,OAAO,KAAK,EAAE,aAAa,EAAE,MAAM,+BAA+B,CAAC;AACnE,OAAO,EAAE,OAAO,EAAE,MAAM,uBAAuB,CAAC;AAUhD,qBAAa,mBAAoB,SAAQ,OAAO;IAC9B,CAAC;;;;MAAK;IAEtB,OAAO,CAAC,QAAQ,CAAC,cAAc,CAAiB;IAChD,OAAO,CAAC,QAAQ,CAAC,aAAa,CAAgB;gBAElC,cAAc,EAAE,cAAc,EAAE,aAAa,EAAE,aAAa;IAexE,OAAO,CAAC,QAAQ,CAAC,0BAA0B,CAezC;IAEF,OAAO,CAAC,UAAU;IAYlB,OAAO,CAAC,aAAa;CAqBtB"}
@@ -4,6 +4,7 @@ exports.ItemPickupDetection = void 0;
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  const isaac_typescript_definitions_1 = require("isaac-typescript-definitions");
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  const ModCallbackCustom_1 = require("../../../enums/ModCallbackCustom");
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  const playerDataStructures_1 = require("../../../functions/playerDataStructures");
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+ const players_1 = require("../../../functions/players");
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  const types_1 = require("../../../functions/types");
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  const PickingUpItem_1 = require("../../../types/PickingUpItem");
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  const DefaultMap_1 = require("../../DefaultMap");
@@ -53,7 +54,7 @@ class ItemPickupDetection extends Feature_1.Feature {
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  queueNotEmpty(player, pickingUpItem) {
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  const queuedItem = player.QueuedItem.Item;
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  if (queuedItem === undefined || queuedItem.Type === isaac_typescript_definitions_1.ItemType.NULL) {
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- // This should never happen, since the `EntityPlayer.IsItemQueueEmpty` method returned true.
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+ // This should never happen, since the `EntityPlayer.IsItemQueueEmpty` method returned false.
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  return;
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  }
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  if (queuedItem.Type !== pickingUpItem.itemType ||
@@ -61,7 +62,10 @@ class ItemPickupDetection extends Feature_1.Feature {
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  // Record which item we are picking up.
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  pickingUpItem.itemType = queuedItem.Type;
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  pickingUpItem.subType = queuedItem.ID;
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- this.preItemPickup.fire(player, pickingUpItem);
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+ const shouldBeGranted = this.preItemPickup.fire(player, pickingUpItem);
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+ if (shouldBeGranted === false) {
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+ (0, players_1.dequeueItem)(player);
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+ }
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  }
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  }
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  }
@@ -9,6 +9,8 @@ local ____ModCallbackCustom = require("enums.ModCallbackCustom")
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  local ModCallbackCustom = ____ModCallbackCustom.ModCallbackCustom
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  local ____playerDataStructures = require("functions.playerDataStructures")
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  local defaultMapGetPlayer = ____playerDataStructures.defaultMapGetPlayer
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+ local ____players = require("functions.players")
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+ local dequeueItem = ____players.dequeueItem
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  local ____types = require("functions.types")
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  local asNumber = ____types.asNumber
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  local ____PickingUpItem = require("types.PickingUpItem")
@@ -56,7 +58,10 @@ function ItemPickupDetection.prototype.queueNotEmpty(self, player, pickingUpItem
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  if queuedItem.Type ~= pickingUpItem.itemType or queuedItem.ID ~= pickingUpItem.subType then
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  pickingUpItem.itemType = queuedItem.Type
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  pickingUpItem.subType = queuedItem.ID
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- self.preItemPickup:fire(player, pickingUpItem)
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+ local shouldBeGranted = self.preItemPickup:fire(player, pickingUpItem)
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+ if shouldBeGranted == false then
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+ dequeueItem(nil, player)
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+ end
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  end
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  end
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  return ____exports
@@ -1559,8 +1559,8 @@ export declare enum ModCallbackCustom {
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  */
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  POST_PLAYER_COLLECTIBLE_REMOVED = 88,
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  /**
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- * Fires from the `ENTITY_TAKE_DMG` callback when a player takes fatal damage. Return false to
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- * prevent the fatal damage.
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+ * Fires from the `ENTITY_TAKE_DMG` callback when a player takes fatal damage. You can optionally
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+ * return false to prevent the fatal damage.
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  *
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  * Note that this function does properly take into account Guppy's Collar, Broken Ankh, Spirit
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  * Shackles, and Mysterious Paper. It also takes into account using The Bible on Satan.
@@ -2317,7 +2317,8 @@ export declare enum ModCallbackCustom {
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  PRE_GET_PEDESTAL = 132,
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  /**
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  * Fires from the `POST_PEFFECT_UPDATE_REORDERED` callback when an item becomes queued (i.e. when
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- * the player begins to hold the item above their head).
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+ * the player begins to hold the item above their head). You can optionally return false if you
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+ * want the item to not be granted to the player.
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  *
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  * Note that this callback will only fire once per Forgotten/Soul pair.
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  *
@@ -2331,7 +2332,7 @@ export declare enum ModCallbackCustom {
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  * function preItemPickup(
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  * player: EntityPlayer,
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  * pickingUpItem: PickingUpItem,
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- * ): void {}
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+ * ): boolean | undefined {}
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  * ```
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  */
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  PRE_ITEM_PICKUP = 133,
@@ -1 +1 @@
1
- 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1
+ {"version":3,"file":"ModCallbackCustom.d.ts","sourceRoot":"","sources":["../../src/enums/ModCallbackCustom.ts"],"names":[],"mappings":"AAAA;;;;;;;GAOG;AACH,oBAAY,iBAAiB;IAC3B;;;;;;;;;;;;;;;;;;;;;OAqBG;IACH,sBAAsB,IAAA;IAEtB;;;;;;;;;;;;;;;;;;;OAmBG;IACH,sBAAsB,IAAA;IAEtB;;;;;;;;;;;;;;;;;OAiBG;IACH,mBAAmB,IAAA;IAEnB;;;;;;;;;;;;;;;;;;;;;OAqBG;IACH,mBAAmB,IAAA;IAEnB;;;;;;;;;;;OAWG;IACH,oBAAoB,IAAA;IAEpB;;;;;;;;;;;OAWG;IACH,mBAAmB,IAAA;IAEnB;;;;;;;;;;;;OAYG;IACH,kBAAkB,IAAA;IAElB;;;;;;;;;;;;;OAaG;IACH,qBAAqB,IAAA;IAErB;;;;;;;;;;;;;;;OAeG;IACH,mBAAmB,IAAA;IAEnB;;;;;;;;;;;;;OAaG;IACH,uBAAuB,IAAA;IAEvB;;;;;;;;;;;;;OAaG;IACH,uBAAuB,KAAA;IAEvB;;;;;;OAMG;IACH,eAAe,KAAA;IAEf;;;;;;;;;;;;;;OAcG;IACH,sBAAsB,KAAA;IAEtB;;;;;;;;;;;;;;OAcG;IACH,oBAAoB,KAAA;IAEpB;;;;;;;;;;;;;;;;OAgBG;IACH,kBAAkB,KAAA;IAElB;;;;;;;;;;;;;;OAcG;IACH,wBAAwB,KAAA;IAExB;;;;;;;;;;OAUG;IACH,gBAAgB,KAAA;IAEhB;;;;;;;;;;OAUG;IACH,gBAAgB,KAAA;IAEhB;;;;;;;;;;;;;OAaG;IACH,uBAAuB,KAAA;IAEvB;;;;;;;;;;;;;;;OAeG;IACH,qBAAqB,KAAA;IAErB;;;;;;;;;;;;;OAaG;IACH,yBAAyB,KAAA;IAEzB;;;;;;;;;;;;;;;;;OAiBG;IACH,yBAAyB,KAAA;IAEzB;;;;;;;;;;;;;OAaG;IACH,yBAAyB,KAAA;IAEzB;;;;;;;;;;;;;;;OAeG;IACH,uBAAuB,KAAA;IAEvB;;;;;;;OAOG;IACH,YAAY,KAAA;IAEZ;;;;;;;;;;;;;OAaG;IACH,yBAAyB,KAAA;IAEzB;;;;;;;;;;;;;;;OAeG;IACH,uBAAuB,KAAA;IAEvB;;;;;;;;;;;;;OAaG;IACH,2BAA2B,KAAA;IAE3B;;;;;;;;;;;;;;;;;;OAkBG;IACH,2BAA2B,KAAA;IAE3B;;;;;;;;;;;;;OAaG;IACH,2BAA2B,KAAA;IAE3B;;;;;;;;;;OAUG;IACH,kBAAkB,KAAA;IAElB;;;;;;;;;;;OAWG;IACH,eAAe,KAAA;IAEf;;;;;;;;;;;OAWG;IACH,SAAS,KAAA;IAET;;;;;;;;;;;OAWG;IACH,oBAAoB,KAAA;IAEpB;;;;;;;;;;;;;;;;;OAiBG;IACH,2BAA2B,KAAA;IAE3B;;;;;;;;;;;;;;;;;OAiBG;IACH,gCAAgC,KAAA;IAEhC;;;;;;OAMG;IACH,oBAAoB,KAAA;IAEpB;;;;;;;;;;;;;;;;;OAiBG;IACH,uBAAuB,KAAA;IAEvB;;;;;;;;;;;;;;;;;;;;;;;;;;OA0BG;IACH,0BAA0B,KAAA;IAE1B;;;;;;;;;;;;;;;OAeG;IACH,8BAA8B,KAAA;IAE9B;;;;;;;;;;;;;;;;;;;;;;OAsBG;IACH,iCAAiC,KAAA;IAEjC;;;;;;;;;;;;;;;OAeG;IACH,4BAA4B,KAAA;IAE5B;;;;;;;;;;;;;;;OAeG;IACH,8BAA8B,KAAA;IAE9B;;;;;;;;;;;;;;;OAeG;IACH,8BAA8B,KAAA;IAE9B;;;;;;;;;;;;;;;;;OAiBG;IACH,qCAAqC,KAAA;IAErC;;;;;;;;;;;;;;;OAeG;IACH,8BAA8B,KAAA;IAE9B;;;;;;;;;;;;;;;;;;;;OAoBG;IACH,qBAAqB,KAAA;IAErB;;;;;;;;;;;;;;;;;;;;;;;OAuBG;IACH,uBAAuB,KAAA;IAEvB;;;;;;;;;;;;;;;OAeG;IACH,uBAAuB,KAAA;IAEvB;;;;;;;;;;;;;;;;;;;;OAoBG;IACH,8BAA8B,KAAA;IAE9B;;;;;;;;;;;;;;;OAeG;IACH,uBAAuB,KAAA;IAEvB;;;;;;;;;;;;;;;;;;;;;OAqBG;IACH,wBAAwB,KAAA;IAExB;;;;;;;;;;;;;;;;;;;;;OAqBG;IACH,mBAAmB,KAAA;IAEnB;;;;;;;;;;;;;;;;;;;OAmBG;IACH,gBAAgB,KAAA;IAEhB;;;;;;;;;;;;;;OAcG;IACH,qBAAqB,KAAA;IAErB;;;;;;;;;;;;;OAaG;IACH,sBAAsB,KAAA;IAEtB;;;;;;;;;;;;;;;OAeG;IACH,oBAAoB,KAAA;IAEpB;;;;;;;;;;;;;OAaG;IACH,wBAAwB,KAAA;IAExB;;;;;;;;;;;;;OAaG;IACH,wBAAwB,KAAA;IAExB;;;;;;;;;;;;;OAaG;IACH,sBAAsB,KAAA;IAEtB;;;;;;;;;;;;;;;OAeG;IACH,oBAAoB,KAAA;IAEpB;;;;;;;;;;;;;OAaG;IACH,wBAAwB,KAAA;IAExB;;;;;;;;;;;;;OAaG;IACH,wBAAwB,KAAA;IAExB;;;;;;;;;;;;;;;;;;;;;;;;;;;;OA4BG;IACH,wBAAwB,KAAA;IAExB;;;;;;;;;;;;;;;OAeG;IACH,mBAAmB,KAAA;IAEnB;;;;;;;;;;;;;;;;;;;;;OAqBG;IACH,uBAAuB,KAAA;IAEvB;;;;;;;;;;;;;;;OAeG;IACH,qBAAqB,KAAA;IAErB;;;;;;;;;;;;;;;OAeG;IACH,oBAAoB,KAAA;IAEpB;;;;;;;;;;;;;;;;;OAiBG;IACH,kBAAkB,KAAA;IAElB;;;;;;;;;;;;;;;OAeG;IACH,sBAAsB,KAAA;IAEtB;;;;;;;;;;;;;;;;;;;OAmBG;IACH,sBAAsB,KAAA;IAEtB;;;;;;;;;;;;;;;OAeG;IACH,sBAAsB,KAAA;IAEtB;;;;;;;;;;;;;;;;;;;;;;;OAuBG;IACH,6BAA6B,KAAA;IAE7B;;;;;;;;;;;;;;;;;;;OAmBG;IACH,mBAAmB,KAAA;IAEnB;;;;;;;;;;;;;;;;;OAiBG;IACH,mBAAmB,KAAA;IAEnB;;;;;;;;;;;;;OAaG;IACH,uBAAuB,KAAA;IAEvB;;;;;;;;;;;;;;;;OAgBG;IACH,sBAAsB,KAAA;IAEtB;;;;;;;;;;;;;;;OAeG;IACH,qBAAqB,KAAA;IAErB;;;;;;;;;;;;;OAaG;IACH,yBAAyB,KAAA;IAEzB;;;;;;;;;;;;;;;;;OAiBG;IACH,4BAA4B,KAAA;IAE5B;;;;;;;;;;;;;;;;;OAiBG;IACH,yBAAyB,KAAA;IAEzB;;;;;;;;;;;;;OAaG;IACH,yBAAyB,KAAA;IAEzB;;;;;;;;;;OAUG;IACH,eAAe,KAAA;IAEf;;;;;;;;;;OAUG;IACH,eAAe,KAAA;IAEf;;;;;;;;;;;;;;;;;;;;OAoBG;IACH,yBAAyB,KAAA;IAEzB;;;;;;;;;;;;;;;;;;;;;;;;;;;;OA4BG;IACH,uBAAuB,KAAA;IAEvB;;;;;;;;;;;;;;;;;;;;;OAqBG;IACH,uBAAuB,KAAA;IAEvB;;;;;;;;;;;;;;;OAeG;IACH,6BAA6B,KAAA;IAE7B;;;;;;;;;;;;;;;OAeG;IACH,+BAA+B,KAAA;IAE/B;;;;;;;;;;;;;;;;OAgBG;IACH,wBAAwB,KAAA;IAExB;;;;;;;;;;;;;;;;;;;;OAoBG;IACH,sBAAsB,KAAA;IAEtB;;;;;;;;;;;;;;;;;;OAkBG;IACH,qBAAqB,KAAA;IAErB;;;;;;;;;;;;;;;;;;;;;;OAsBG;IACH,4BAA4B,KAAA;IAE5B;;;;;;;;;;;;;;;;;;;;;;;OAuBG;IACH,4BAA4B,KAAA;IAE5B;;;;;;;;;;OAUG;IACH,gBAAgB,KAAA;IAEhB;;;;;;;;;;OAUG;IACH,gBAAgB,KAAA;IAEhB;;;;;;;;;;OAUG;IACH,0BAA0B,KAAA;IAE1B;;;;;;;;;;OAUG;IACH,0BAA0B,KAAA;IAE1B;;;;;;;;;;;;;OAaG;IACH,2BAA2B,KAAA;IAE3B;;;;;;;;;;;;;;;OAeG;IACH,yBAAyB,KAAA;IAEzB;;;;;;;;;;;;OAYG;IACH,oBAAoB,MAAA;IAEpB;;;;;;;;;;;;;OAaG;IACH,6BAA6B,MAAA;IAE7B;;;;;;;;;;;;;OAaG;IACH,6BAA6B,MAAA;IAE7B;;;;;;;;;;;;;;OAcG;IACH,aAAa,MAAA;IAEb;;;;;;;;;;;;OAYG;IACH,gBAAgB,MAAA;IAEhB;;;;;;;;;;;;OAYG;IACH,gBAAgB,MAAA;IAEhB;;;;;;;;;;;;;;;OAeG;IACH,uBAAuB,MAAA;IAEvB;;;;;;;;;;;;;OAaG;IACH,cAAc,MAAA;IAEd;;;;;;;;;;;;;;;;OAgBG;IACH,2BAA2B,MAAA;IAE3B;;;;;;;;;;;;;;;;;;;;;;OAsBG;IACH,mBAAmB,MAAA;IAEnB;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;OAwCG;IACH,mBAAmB,MAAA;IAEnB;;;;;;;;;;;;;;;;;OAiBG;IACH,cAAc,MAAA;IAEd;;;;;;;;;;;;OAYG;IACH,gBAAgB,MAAA;IAEhB;;;;;;;;;;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@@ -1563,8 +1563,8 @@ var ModCallbackCustom;
1563
1563
  */
1564
1564
  ModCallbackCustom[ModCallbackCustom["POST_PLAYER_COLLECTIBLE_REMOVED"] = 88] = "POST_PLAYER_COLLECTIBLE_REMOVED";
1565
1565
  /**
1566
- * Fires from the `ENTITY_TAKE_DMG` callback when a player takes fatal damage. Return false to
1567
- * prevent the fatal damage.
1566
+ * Fires from the `ENTITY_TAKE_DMG` callback when a player takes fatal damage. You can optionally
1567
+ * return false to prevent the fatal damage.
1568
1568
  *
1569
1569
  * Note that this function does properly take into account Guppy's Collar, Broken Ankh, Spirit
1570
1570
  * Shackles, and Mysterious Paper. It also takes into account using The Bible on Satan.
@@ -2321,7 +2321,8 @@ var ModCallbackCustom;
2321
2321
  ModCallbackCustom[ModCallbackCustom["PRE_GET_PEDESTAL"] = 132] = "PRE_GET_PEDESTAL";
2322
2322
  /**
2323
2323
  * Fires from the `POST_PEFFECT_UPDATE_REORDERED` callback when an item becomes queued (i.e. when
2324
- * the player begins to hold the item above their head).
2324
+ * the player begins to hold the item above their head). You can optionally return false if you
2325
+ * want the item to not be granted to the player.
2325
2326
  *
2326
2327
  * Note that this callback will only fire once per Forgotten/Soul pair.
2327
2328
  *
@@ -2335,7 +2336,7 @@ var ModCallbackCustom;
2335
2336
  * function preItemPickup(
2336
2337
  * player: EntityPlayer,
2337
2338
  * pickingUpItem: PickingUpItem,
2338
- * ): void {}
2339
+ * ): boolean | undefined {}
2339
2340
  * ```
2340
2341
  */
2341
2342
  ModCallbackCustom[ModCallbackCustom["PRE_ITEM_PICKUP"] = 133] = "PRE_ITEM_PICKUP";
@@ -192,8 +192,8 @@ export declare function setEntityDamageFlash(entity: Entity): void;
192
192
  export declare function setEntityOpacity(entity: Entity, alpha: float): void;
193
193
  export declare function setEntityRandomColor(entity: Entity): void;
194
194
  /**
195
- * Helper function to spawn an entity. Use this instead of the `Isaac.Spawn` method if you do not
196
- * need to specify the velocity or spawner.
195
+ * Helper function to spawn an entity. Always use this instead of the `Isaac.Spawn` method, since
196
+ * using that method can crash the game.
197
197
  *
198
198
  * Also see the `spawnWithSeed` helper function.
199
199
  *
@@ -205,7 +205,7 @@ export declare function setEntityRandomColor(entity: Entity): void;
205
205
  * @param spawner Optional. The entity that will be the `SpawnerEntity`. Default is undefined.
206
206
  * @param seedOrRNG Optional. The seed or RNG object to use to generate the `InitSeed` of the
207
207
  * entity. Default is undefined, which will make the entity spawn with a random
208
- * seed using the `Isaac.Spawn` method.
208
+ * seed.
209
209
  */
210
210
  export declare function spawn(entityType: EntityType, variant: int, subType: int, positionOrGridIndex: Vector | int, velocity?: Vector, spawner?: Entity | undefined, seedOrRNG?: Seed | RNG | undefined): Entity;
211
211
  /**
@@ -1 +1 @@
1
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1
+ {"version":3,"file":"entities.d.ts","sourceRoot":"","sources":["../../src/functions/entities.ts"],"names":[],"mappings":";AAAA,OAAO,EAEL,UAAU,EAMX,MAAM,8BAA8B,CAAC;AAItC,OAAO,KAAK,EAAE,SAAS,EAAE,MAAM,oBAAoB,CAAC;AACpD,OAAO,KAAK,EAAE,QAAQ,EAAE,MAAM,mBAAmB,CAAC;AAsBlD;;;;;;;;;;GAUG;AACH,wBAAgB,aAAa,CAC3B,UAAU,GAAE,UAAU,GAAG,CAAC,CAAM,EAChC,OAAO,SAAK,EACZ,OAAO,SAAK,EACZ,cAAc,UAAQ,GACrB,GAAG,CA4BL;AAED;;;;;;;GAOG;AACH,wBAAgB,kBAAkB,CAChC,WAAW,EAAE,SAAS,UAAU,EAAE,GAAG,WAAW,CAAC,UAAU,CAAC,EAC5D,cAAc,UAAQ,GACrB,OAAO,CAUT;AAED;;;;;;;;GAQG;AACH,wBAAgB,eAAe,CAC7B,UAAU,GAAE,UAAU,GAAG,CAAC,CAAM,EAChC,OAAO,SAAK,EACZ,OAAO,SAAK,EACZ,cAAc,UAAQ,GACrB,OAAO,CAGT;AAED;;;;;;;;;;;;;;;;GAgBG;AACH,wBAAgB,kBAAkB,CAAC,CAAC,SAAS,SAAS,EACpD,eAAe,EAAE,MAAM,EACvB,QAAQ,EAAE,SAAS,CAAC,EAAE,EACtB,UAAU,CAAC,EAAE,CAAC,MAAM,EAAE,CAAC,KAAK,OAAO,GAClC,CAAC,GAAG,SAAS,CAgBf;AAED,wFAAwF;AACxF,wBAAgB,2BAA2B,CACzC,QAAQ,EAAE,QAAQ,GACjB,CAAC,UAAU,EAAE,UAAU,EAAE,OAAO,EAAE,GAAG,EAAE,OAAO,EAAE,GAAG,CAAC,CA0CtD;AAED;;;;;;;;;;;;;;;;;;;;;;;;;;GA0BG;AACH,wBAAgB,WAAW,CACzB,UAAU,GAAE,UAAU,GAAG,CAAC,CAAM,EAChC,OAAO,SAAK,EACZ,OAAO,SAAK,EACZ,cAAc,UAAQ,GACrB,SAAS,MAAM,EAAE,CAMnB;AAED;;;;;;GAMG;AACH,wBAAgB,eAAe,CAC7B,MAAM,EAAE,MAAM,GACb,MAAM,CAAC,MAAM,EAAE,OAAO,GAAG,MAAM,GAAG,MAAM,CAAC,CA6B3C;AA2BD;;;;GAIG;AACH,wBAAgB,oBAAoB,CAAC,OAAO,EAAE,OAAO,GAAG,MAAM,GAAG,SAAS,CAGzE;AAED,2FAA2F;AAC3F,wBAAgB,WAAW,CAAC,MAAM,EAAE,MAAM,GAAG,QAAQ,CAEpD;AAED;;GAEG;AACH,wBAAgB,2BAA2B,CACzC,UAAU,EAAE,UAAU,EACtB,OAAO,EAAE,GAAG,EACZ,OAAO,EAAE,GAAG,GACX,QAAQ,CAEV;AAED;;;GAGG;AACH,wBAAgB,sBAAsB,CAAC,CAAC,SAAS,SAAS,EACxD,WAAW,EAAE,SAAS,CAAC,EAAE,EACzB,WAAW,EAAE,SAAS,CAAC,EAAE,GACxB,SAAS,CAAC,EAAE,CAWd;AAED;;;;;GAKG;AACH,wBAAgB,QAAQ,CAAC,MAAM,EAAE,MAAM,GAAG,OAAO,CAGhD;AAED;;;;GAIG;AACH,wBAAgB,aAAa,CAAC,MAAM,EAAE,MAAM,GAAG,OAAO,CAqErD;AAED;;;;;;;;;GASG;AACH,wBAAgB,cAAc,CAAC,MAAM,EAAE,MAAM,EAAE,SAAS,SAAO,GAAG,OAAO,CAExE;AAED;;;;;;;GAOG;AACH,wBAAgB,aAAa,CAC3B,QAAQ,EAAE,MAAM,GACf,CAAC,UAAU,EAAE,UAAU,EAAE,OAAO,EAAE,GAAG,EAAE,OAAO,EAAE,GAAG,CAAC,GAAG,SAAS,CA6BlE;AAED;;;;;;;GAOG;AACH,wBAAgB,4BAA4B,CAC1C,uBAAuB,EAAE,MAAM,GAC9B,CAAC,UAAU,EAAE,UAAU,EAAE,OAAO,EAAE,GAAG,CAAC,GAAG,SAAS,CAoBpD;AAED;;;;;;;;;GASG;AACH,wBAAgB,yBAAyB,CACvC,UAAU,EAAE,UAAU,EACtB,aAAa,SAAK,EAClB,aAAa,SAAK,EAClB,GAAG,GAAE,GAAG,GAAG,SAAqB,GAC/B,SAAS,MAAM,EAAE,CAGnB;AAED;;;;;;GAMG;AACH,wBAAgB,cAAc,CAAC,CAAC,SAAS,SAAS,EAChD,QAAQ,EAAE,SAAS,CAAC,EAAE,EACtB,GAAG,CAAC,EAAE,GAAG,GACR,SAAS,CAAC,EAAE,CAgBd;AAED;;;;;;;GAOG;AACH,wBAAgB,WAAW,CAAC,MAAM,EAAE,MAAM,GAAG,MAAM,GAAG,SAAS,CAgB9D;AAED;;;;GAIG;AACH,wBAAgB,oBAAoB,CAAC,MAAM,EAAE,MAAM,GAAG,IAAI,CAEzD;AAED;;;;;;GAMG;AACH,wBAAgB,gBAAgB,CAAC,MAAM,EAAE,MAAM,EAAE,KAAK,EAAE,KAAK,GAAG,IAAI,CAGnE;AAED,wBAAgB,oBAAoB,CAAC,MAAM,EAAE,MAAM,GAAG,IAAI,CAUzD;AAED;;;;;;;;;;;;;;;GAeG;AACH,wBAAgB,KAAK,CACnB,UAAU,EAAE,UAAU,EACtB,OAAO,EAAE,GAAG,EACZ,OAAO,EAAE,GAAG,EACZ,mBAAmB,EAAE,MAAM,GAAG,GAAG,EACjC,QAAQ,GAAE,MAAmB,EAC7B,OAAO,GAAE,MAAM,GAAG,SAAqB,EACvC,SAAS,GAAE,IAAI,GAAG,GAAG,GAAG,SAAqB,GAC5C,MAAM,CA8BR;AAED;;;;;;;;;;GAUG;AACH,wBAAgB,aAAa,CAC3B,QAAQ,EAAE,QAAQ,EAClB,mBAAmB,EAAE,MAAM,GAAG,GAAG,EACjC,QAAQ,GAAE,MAAmB,EAC7B,OAAO,GAAE,MAAM,GAAG,SAAqB,EACvC,SAAS,GAAE,IAAI,GAAG,GAAG,GAAG,SAAqB,GAC5C,MAAM,CAWR;AAED;;;GAGG;AACH,wBAAgB,aAAa,CAC3B,UAAU,EAAE,UAAU,EACtB,OAAO,EAAE,GAAG,EACZ,OAAO,EAAE,GAAG,EACZ,mBAAmB,EAAE,MAAM,GAAG,GAAG,EACjC,SAAS,EAAE,IAAI,GAAG,GAAG,EACrB,QAAQ,GAAE,MAAmB,EAC7B,OAAO,GAAE,MAAM,GAAG,SAAqB,GACtC,MAAM,CAUR"}
@@ -471,8 +471,8 @@ function setEntityRandomColor(entity) {
471
471
  }
472
472
  exports.setEntityRandomColor = setEntityRandomColor;
473
473
  /**
474
- * Helper function to spawn an entity. Use this instead of the `Isaac.Spawn` method if you do not
475
- * need to specify the velocity or spawner.
474
+ * Helper function to spawn an entity. Always use this instead of the `Isaac.Spawn` method, since
475
+ * using that method can crash the game.
476
476
  *
477
477
  * Also see the `spawnWithSeed` helper function.
478
478
  *
@@ -484,10 +484,11 @@ exports.setEntityRandomColor = setEntityRandomColor;
484
484
  * @param spawner Optional. The entity that will be the `SpawnerEntity`. Default is undefined.
485
485
  * @param seedOrRNG Optional. The seed or RNG object to use to generate the `InitSeed` of the
486
486
  * entity. Default is undefined, which will make the entity spawn with a random
487
- * seed using the `Isaac.Spawn` method.
487
+ * seed.
488
488
  */
489
489
  function spawn(entityType, variant, subType, positionOrGridIndex, velocity = constants_1.VectorZero, spawner = undefined, seedOrRNG = undefined) {
490
490
  const room = cachedClasses_1.game.GetRoom();
491
+ // We do an explicit check to prevent run-time errors in Lua environments.
491
492
  // eslint-disable-next-line @typescript-eslint/no-unnecessary-condition
492
493
  if (positionOrGridIndex === undefined) {
493
494
  const entityID = getEntityIDFromConstituents(entityType, variant, subType);
@@ -497,7 +498,7 @@ function spawn(entityType, variant, subType, positionOrGridIndex, velocity = con
497
498
  ? positionOrGridIndex
498
499
  : room.GetGridPosition(positionOrGridIndex);
499
500
  if (seedOrRNG === undefined) {
500
- return Isaac.Spawn(entityType, variant, subType, position, velocity, spawner);
501
+ seedOrRNG = (0, rng_1.newRNG)();
501
502
  }
502
503
  const seed = (0, rng_1.isRNG)(seedOrRNG) ? seedOrRNG.Next() : seedOrRNG;
503
504
  return cachedClasses_1.game.Spawn(entityType, variant, position, velocity, spawner, subType, seed);
@@ -537,8 +537,8 @@ function ____exports.setEntityRandomColor(self, entity)
537
537
  false
538
538
  )
539
539
  end
540
- --- Helper function to spawn an entity. Use this instead of the `Isaac.Spawn` method if you do not
541
- -- need to specify the velocity or spawner.
540
+ --- Helper function to spawn an entity. Always use this instead of the `Isaac.Spawn` method, since
541
+ -- using that method can crash the game.
542
542
  --
543
543
  -- Also see the `spawnWithSeed` helper function.
544
544
  --
@@ -550,7 +550,7 @@ end
550
550
  -- @param spawner Optional. The entity that will be the `SpawnerEntity`. Default is undefined.
551
551
  -- @param seedOrRNG Optional. The seed or RNG object to use to generate the `InitSeed` of the
552
552
  -- entity. Default is undefined, which will make the entity spawn with a random
553
- -- seed using the `Isaac.Spawn` method.
553
+ -- seed.
554
554
  function ____exports.spawn(self, entityType, variant, subType, positionOrGridIndex, velocity, spawner, seedOrRNG)
555
555
  if velocity == nil then
556
556
  velocity = VectorZero
@@ -562,14 +562,7 @@ function ____exports.spawn(self, entityType, variant, subType, positionOrGridInd
562
562
  end
563
563
  local position = isVector(nil, positionOrGridIndex) and positionOrGridIndex or room:GetGridPosition(positionOrGridIndex)
564
564
  if seedOrRNG == nil then
565
- return Isaac.Spawn(
566
- entityType,
567
- variant,
568
- subType,
569
- position,
570
- velocity,
571
- spawner
572
- )
565
+ seedOrRNG = newRNG(nil)
573
566
  end
574
567
  local seed = isRNG(nil, seedOrRNG) and seedOrRNG:Next() or seedOrRNG
575
568
  return game:Spawn(
@@ -1 +1 @@
1
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@@ -937,6 +937,12 @@ exports.spawnGridEntity = spawnGridEntity;
937
937
  */
938
938
  function spawnGridEntityWithVariant(gridEntityType, variant, gridIndexOrPosition, removeExistingGridEntity = true) {
939
939
  const room = cachedClasses_1.game.GetRoom();
940
+ // We do an explicit check to prevent run-time errors in Lua environments.
941
+ // eslint-disable-next-line @typescript-eslint/no-unnecessary-condition
942
+ if (gridIndexOrPosition === undefined) {
943
+ const gridEntityID = getGridEntityIDFromConstituents(gridEntityType, variant);
944
+ error(`Failed to spawn grid entity ${gridEntityID} since an undefined position was passed to the "spawnGridEntityWithVariant" function.`);
945
+ }
940
946
  const existingGridEntity = (0, vector_1.isVector)(gridIndexOrPosition)
941
947
  ? room.GetGridEntityFromPos(gridIndexOrPosition)
942
948
  : room.GetGridEntity(gridIndexOrPosition);
@@ -190,6 +190,11 @@ function ____exports.getGridEntityCollisionPoints(self, gridEntity)
190
190
  local bottomRight = Vector(gridEntity.Position.X + DISTANCE_OF_GRID_TILE / 2, gridEntity.Position.Y + DISTANCE_OF_GRID_TILE / 2)
191
191
  return {topLeft = topLeft, bottomRight = bottomRight}
192
192
  end
193
+ --- Helper function to get a formatted string in the format returned by the `getGridEntityID`
194
+ -- function.
195
+ function ____exports.getGridEntityIDFromConstituents(self, gridEntityType, variant)
196
+ return (tostring(gridEntityType) .. ".") .. tostring(variant)
197
+ end
193
198
  function getRockPNGName(self)
194
199
  local room = game:GetRoom()
195
200
  local backdropType = room:GetBackdropType()
@@ -432,6 +437,10 @@ function ____exports.spawnGridEntityWithVariant(self, gridEntityType, variant, g
432
437
  removeExistingGridEntity = true
433
438
  end
434
439
  local room = game:GetRoom()
440
+ if gridIndexOrPosition == nil then
441
+ local gridEntityID = ____exports.getGridEntityIDFromConstituents(nil, gridEntityType, variant)
442
+ error(("Failed to spawn grid entity " .. gridEntityID) .. " since an undefined position was passed to the \"spawnGridEntityWithVariant\" function.")
443
+ end
435
444
  local ____isVector_result_3
436
445
  if isVector(nil, gridIndexOrPosition) then
437
446
  ____isVector_result_3 = room:GetGridEntityFromPos(gridIndexOrPosition)
@@ -683,11 +692,6 @@ function ____exports.getGridEntityID(self, gridEntity)
683
692
  local variant = gridEntity:GetVariant()
684
693
  return (tostring(gridEntityType) .. ".") .. tostring(variant)
685
694
  end
686
- --- Helper function to get a formatted string in the format returned by the `getGridEntityID`
687
- -- function.
688
- function ____exports.getGridEntityIDFromConstituents(self, gridEntityType, variant)
689
- return (tostring(gridEntityType) .. ".") .. tostring(variant)
690
- end
691
695
  --- Helper function to get all of the grid entities in the room that specifically match the type and
692
696
  -- variant provided.
693
697
  --
@@ -31,6 +31,8 @@ export declare function canPlayerCrushRocks(player: EntityPlayer): boolean;
31
31
  *
32
32
  * Under the hood, this clones the `QueuedItemData`, since directly setting the `Item` field to
33
33
  * `undefined` does not work for some reason.
34
+ *
35
+ * This method was discovered by im_tem.
34
36
  */
35
37
  export declare function dequeueItem(player: EntityPlayer): boolean;
36
38
  /**
@@ -1 +1 @@
1
- {"version":3,"file":"players.d.ts","sourceRoot":"","sources":["../../src/functions/players.ts"],"names":[],"mappings":"AAAA,OAAO,EAGL,eAAe,EAEf,UAAU,EACV,UAAU,EAEX,MAAM,8BAA8B,CAAC;AAatC;;;GAGG;AACH,wBAAgB,oBAAoB,IAAI,OAAO,CAG9C;AAED;;;;;GAKG;AACH,wBAAgB,WAAW,CACzB,GAAG,kBAAkB,EAAE,SAAS,UAAU,EAAE,GAC3C,OAAO,CAKT;AAED;;;;;;;;GAQG;AACH,wBAAgB,mBAAmB,CAAC,MAAM,EAAE,YAAY,GAAG,OAAO,CASjE;AAED;;;;;;;;;;GAUG;AACH,wBAAgB,WAAW,CAAC,MAAM,EAAE,YAAY,GAAG,OAAO,CAWzD;AAED;;;;;GAKG;AACH,wBAAgB,0BAA0B,CACxC,kBAAkB,EAAE,YAAY,GAAG,KAAK,GACvC,KAAK,CAMP;AAED,+FAA+F;AAC/F,wBAAgB,aAAa,IAAI,SAAS,UAAU,EAAE,CAGrD;AAED;;;;GAIG;AACH,wBAAgB,gBAAgB,CAAC,QAAQ,EAAE,MAAM,GAAG,YAAY,CAe/D;AAED;;;GAGG;AACH,wBAAgB,cAAc,IAAI,YAAY,CAU7C;AAED;;;;GAIG;AACH,wBAAgB,eAAe,IAAI,YAAY,CAa9C;AAED;;;;GAIG;AACH,wBAAgB,mBAAmB,CACjC,QAAQ,EAAE,MAAM,EAChB,QAAQ,EAAE,KAAK,GACd,YAAY,GAAG,SAAS,CAM1B;AAED;;;;;;GAMG;AACH,wBAAgB,mBAAmB,CAAC,MAAM,EAAE,MAAM,GAAG,YAAY,GAAG,SAAS,CA0B5E;AAED;;;GAGG;AACH,wBAAgB,gBAAgB,CAC9B,SAAS,EAAE,SAAS,GACnB,YAAY,GAAG,SAAS,CAO1B;AAED;;;;GAIG;AACH,wBAAgB,aAAa,CAAC,MAAM,EAAE,YAAY,GAAG,MAAM,CAO1D;AAED;;;;;;;;GAQG;AACH,wBAAgB,yBAAyB,CAAC,MAAM,EAAE,YAAY,GAAG,GAAG,CAQnE;AAED;;;;;GAKG;AACH,wBAAgB,gBAAgB,CAC9B,GAAG,UAAU,EAAE,SAAS,UAAU,EAAE,GACnC,SAAS,YAAY,EAAE,CAQzB;AAED;;;;;;;GAOG;AACH,wBAAgB,oBAAoB,IAAI,SAAS,YAAY,EAAE,CAM9D;AAED;;;;;;;GAOG;AACH,wBAAgB,6BAA6B,CAC3C,eAAe,EAAE,eAAe,GAC/B,SAAS,YAAY,EAAE,CAGzB;AAED;;;;;GAKG;AACH,wBAAgB,OAAO,CACrB,MAAM,EAAE,YAAY,EACpB,GAAG,WAAW,EAAE,SAAS,UAAU,EAAE,GACpC,OAAO,CAET;AAED;;;;GAIG;AACH,wBAAgB,SAAS,CAAC,MAAM,EAAE,YAAY,GAAG,OAAO,CAEvD;AAED,6FAA6F;AAC7F,wBAAgB,YAAY,CAAC,MAAM,EAAE,YAAY,GAAG,OAAO,CAG1D;AAED;;;;;GAKG;AACH,wBAAgB,WAAW,CAAC,MAAM,EAAE,YAAY,GAAG,OAAO,CAEzD;AAED;;;;;GAKG;AACH,wBAAgB,WAAW,CAAC,MAAM,EAAE,YAAY,GAAG,OAAO,CAEzD;AAED;;;;GAIG;AACH,wBAAgB,SAAS,CAAC,MAAM,EAAE,YAAY,GAAG,OAAO,CAGvD;AAED;;;;;GAKG;AACH,wBAAgB,WAAW,CACzB,MAAM,EAAE,YAAY,EACpB,GAAG,UAAU,EAAE,SAAS,UAAU,EAAE,GACnC,OAAO,CAKT;AAED;;;GAGG;AACH,wBAAgB,kBAAkB,CAAC,YAAY,EAAE,MAAM,GAAG,OAAO,CAQhE;AAED;;;GAGG;AACH,wBAAgB,MAAM,CAAC,MAAM,EAAE,YAAY,GAAG,OAAO,CAGpD;AAED,wBAAgB,aAAa,CAAC,MAAM,EAAE,YAAY,GAAG,OAAO,CAE3D;AAED;;;GAGG;AACH,wBAAgB,aAAa,CAAC,MAAM,EAAE,YAAY,GAAG,OAAO,CAG3D;AAED;;;GAGG;AACH,wBAAgB,QAAQ,CAAC,MAAM,EAAE,YAAY,GAAG,OAAO,CAGtD;AAED,+EAA+E;AAC/E,wBAAgB,MAAM,CAAC,MAAM,EAAE,YAAY,GAAG,OAAO,CAGpD;AAED,wBAAgB,cAAc,CAAC,MAAM,EAAE,YAAY,GAAG,OAAO,CAE5D;AAED;;;;;GAKG;AACH,wBAAgB,iBAAiB,CAAC,MAAM,EAAE,YAAY,GAAG,OAAO,CAE/D;AAED,kFAAkF;AAClF,wBAAgB,SAAS,CAAC,MAAM,EAAE,YAAY,GAAG,OAAO,CAMvD;AAED,8FAA8F;AAC9F,wBAAgB,gBAAgB,CAAC,MAAM,EAAE,YAAY,GAAG,OAAO,CAM9D;AAED,wBAAgB,eAAe,CAAC,MAAM,EAAE,YAAY,GAAG,OAAO,CAG7D;AAED;;;;;GAKG;AACH,wBAAgB,uBAAuB,CAAC,MAAM,EAAE,YAAY,GAAG,IAAI,CAIlE;AAED;;;;;;;;;;;;;GAaG;AACH,wBAAgB,YAAY,CAC1B,MAAM,EAAE,YAAY,EACpB,OAAO,EAAE,OAAO,EAChB,aAAa,UAAO,GACnB,IAAI,CAsBN"}
1
+ {"version":3,"file":"players.d.ts","sourceRoot":"","sources":["../../src/functions/players.ts"],"names":[],"mappings":"AAAA,OAAO,EAGL,eAAe,EAEf,UAAU,EACV,UAAU,EAEX,MAAM,8BAA8B,CAAC;AAatC;;;GAGG;AACH,wBAAgB,oBAAoB,IAAI,OAAO,CAG9C;AAED;;;;;GAKG;AACH,wBAAgB,WAAW,CACzB,GAAG,kBAAkB,EAAE,SAAS,UAAU,EAAE,GAC3C,OAAO,CAKT;AAED;;;;;;;;GAQG;AACH,wBAAgB,mBAAmB,CAAC,MAAM,EAAE,YAAY,GAAG,OAAO,CASjE;AAED;;;;;;;;;;;;GAYG;AACH,wBAAgB,WAAW,CAAC,MAAM,EAAE,YAAY,GAAG,OAAO,CAWzD;AAED;;;;;GAKG;AACH,wBAAgB,0BAA0B,CACxC,kBAAkB,EAAE,YAAY,GAAG,KAAK,GACvC,KAAK,CAMP;AAED,+FAA+F;AAC/F,wBAAgB,aAAa,IAAI,SAAS,UAAU,EAAE,CAGrD;AAED;;;;GAIG;AACH,wBAAgB,gBAAgB,CAAC,QAAQ,EAAE,MAAM,GAAG,YAAY,CAe/D;AAED;;;GAGG;AACH,wBAAgB,cAAc,IAAI,YAAY,CAU7C;AAED;;;;GAIG;AACH,wBAAgB,eAAe,IAAI,YAAY,CAa9C;AAED;;;;GAIG;AACH,wBAAgB,mBAAmB,CACjC,QAAQ,EAAE,MAAM,EAChB,QAAQ,EAAE,KAAK,GACd,YAAY,GAAG,SAAS,CAM1B;AAED;;;;;;GAMG;AACH,wBAAgB,mBAAmB,CAAC,MAAM,EAAE,MAAM,GAAG,YAAY,GAAG,SAAS,CA0B5E;AAED;;;GAGG;AACH,wBAAgB,gBAAgB,CAC9B,SAAS,EAAE,SAAS,GACnB,YAAY,GAAG,SAAS,CAO1B;AAED;;;;GAIG;AACH,wBAAgB,aAAa,CAAC,MAAM,EAAE,YAAY,GAAG,MAAM,CAO1D;AAED;;;;;;;;GAQG;AACH,wBAAgB,yBAAyB,CAAC,MAAM,EAAE,YAAY,GAAG,GAAG,CAQnE;AAED;;;;;GAKG;AACH,wBAAgB,gBAAgB,CAC9B,GAAG,UAAU,EAAE,SAAS,UAAU,EAAE,GACnC,SAAS,YAAY,EAAE,CAQzB;AAED;;;;;;;GAOG;AACH,wBAAgB,oBAAoB,IAAI,SAAS,YAAY,EAAE,CAM9D;AAED;;;;;;;GAOG;AACH,wBAAgB,6BAA6B,CAC3C,eAAe,EAAE,eAAe,GAC/B,SAAS,YAAY,EAAE,CAGzB;AAED;;;;;GAKG;AACH,wBAAgB,OAAO,CACrB,MAAM,EAAE,YAAY,EACpB,GAAG,WAAW,EAAE,SAAS,UAAU,EAAE,GACpC,OAAO,CAET;AAED;;;;GAIG;AACH,wBAAgB,SAAS,CAAC,MAAM,EAAE,YAAY,GAAG,OAAO,CAEvD;AAED,6FAA6F;AAC7F,wBAAgB,YAAY,CAAC,MAAM,EAAE,YAAY,GAAG,OAAO,CAG1D;AAED;;;;;GAKG;AACH,wBAAgB,WAAW,CAAC,MAAM,EAAE,YAAY,GAAG,OAAO,CAEzD;AAED;;;;;GAKG;AACH,wBAAgB,WAAW,CAAC,MAAM,EAAE,YAAY,GAAG,OAAO,CAEzD;AAED;;;;GAIG;AACH,wBAAgB,SAAS,CAAC,MAAM,EAAE,YAAY,GAAG,OAAO,CAGvD;AAED;;;;;GAKG;AACH,wBAAgB,WAAW,CACzB,MAAM,EAAE,YAAY,EACpB,GAAG,UAAU,EAAE,SAAS,UAAU,EAAE,GACnC,OAAO,CAKT;AAED;;;GAGG;AACH,wBAAgB,kBAAkB,CAAC,YAAY,EAAE,MAAM,GAAG,OAAO,CAQhE;AAED;;;GAGG;AACH,wBAAgB,MAAM,CAAC,MAAM,EAAE,YAAY,GAAG,OAAO,CAGpD;AAED,wBAAgB,aAAa,CAAC,MAAM,EAAE,YAAY,GAAG,OAAO,CAE3D;AAED;;;GAGG;AACH,wBAAgB,aAAa,CAAC,MAAM,EAAE,YAAY,GAAG,OAAO,CAG3D;AAED;;;GAGG;AACH,wBAAgB,QAAQ,CAAC,MAAM,EAAE,YAAY,GAAG,OAAO,CAGtD;AAED,+EAA+E;AAC/E,wBAAgB,MAAM,CAAC,MAAM,EAAE,YAAY,GAAG,OAAO,CAGpD;AAED,wBAAgB,cAAc,CAAC,MAAM,EAAE,YAAY,GAAG,OAAO,CAE5D;AAED;;;;;GAKG;AACH,wBAAgB,iBAAiB,CAAC,MAAM,EAAE,YAAY,GAAG,OAAO,CAE/D;AAED,kFAAkF;AAClF,wBAAgB,SAAS,CAAC,MAAM,EAAE,YAAY,GAAG,OAAO,CAMvD;AAED,8FAA8F;AAC9F,wBAAgB,gBAAgB,CAAC,MAAM,EAAE,YAAY,GAAG,OAAO,CAM9D;AAED,wBAAgB,eAAe,CAAC,MAAM,EAAE,YAAY,GAAG,OAAO,CAG7D;AAED;;;;;GAKG;AACH,wBAAgB,uBAAuB,CAAC,MAAM,EAAE,YAAY,GAAG,IAAI,CAIlE;AAED;;;;;;;;;;;;;GAaG;AACH,wBAAgB,YAAY,CAC1B,MAAM,EAAE,YAAY,EACpB,OAAO,EAAE,OAAO,EAChB,aAAa,UAAO,GACnB,IAAI,CAsBN"}
@@ -57,6 +57,8 @@ exports.canPlayerCrushRocks = canPlayerCrushRocks;
57
57
  *
58
58
  * Under the hood, this clones the `QueuedItemData`, since directly setting the `Item` field to
59
59
  * `undefined` does not work for some reason.
60
+ *
61
+ * This method was discovered by im_tem.
60
62
  */
61
63
  function dequeueItem(player) {
62
64
  if (player.QueuedItem.Item === undefined) {
@@ -96,6 +96,8 @@ end
96
96
  --
97
97
  -- Under the hood, this clones the `QueuedItemData`, since directly setting the `Item` field to
98
98
  -- `undefined` does not work for some reason.
99
+ --
100
+ -- This method was discovered by im_tem.
99
101
  function ____exports.dequeueItem(self, player)
100
102
  if player.QueuedItem.Item == nil then
101
103
  return false