isaacscript-common 87.10.0 → 87.10.2
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/classes/features/other/CustomHotkeys.d.ts +2 -2
- package/dist/classes/features/other/CustomHotkeys.js +2 -2
- package/dist/index.rollup.d.ts +3 -3
- package/dist/interfaces/PlayerHealth.d.ts +1 -1
- package/dist/interfaces/PlayerHealth.d.ts.map +1 -1
- package/dist/isaacscript-common.lua +1 -1
- package/package.json +2 -2
- package/src/classes/features/other/CustomHotkeys.ts +2 -2
- package/src/interfaces/PlayerHealth.ts +1 -1
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@@ -20,7 +20,7 @@ export declare class CustomHotkeys extends Feature {
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* This can be used to easily set up custom hotkeys to facilitate custom game features or to
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* assist in debugging.
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*
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* Inputs are checked
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* Inputs are checked in the `POST_RENDER` callback.
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*
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* This is different from the `setHotkey` function in that the keyboard activation key is not
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* hardcoded and is instead the return value of a provided function. This is useful for situations
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@@ -40,7 +40,7 @@ export declare class CustomHotkeys extends Feature {
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* This can be used to easily set up custom hotkeys to facilitate custom game features or to
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* assist in debugging.
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*
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* Inputs are checked
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* Inputs are checked in the `POST_RENDER` callback.
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*
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* In order to use this function, you must upgrade your mod with `ISCFeature.CUSTOM_HOTKEYS`.
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*
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@@ -55,7 +55,7 @@ export class CustomHotkeys extends Feature {
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* This can be used to easily set up custom hotkeys to facilitate custom game features or to
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* assist in debugging.
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*
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* Inputs are checked
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* Inputs are checked in the `POST_RENDER` callback.
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*
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* This is different from the `setHotkey` function in that the keyboard activation key is not
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* hardcoded and is instead the return value of a provided function. This is useful for situations
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@@ -80,7 +80,7 @@ export class CustomHotkeys extends Feature {
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* This can be used to easily set up custom hotkeys to facilitate custom game features or to
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* assist in debugging.
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*
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* Inputs are checked
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* Inputs are checked in the `POST_RENDER` callback.
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*
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* In order to use this function, you must upgrade your mod with `ISCFeature.CUSTOM_HOTKEYS`.
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*
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package/dist/index.rollup.d.ts
CHANGED
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@@ -2045,7 +2045,7 @@ declare class CustomHotkeys extends Feature {
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* This can be used to easily set up custom hotkeys to facilitate custom game features or to
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* assist in debugging.
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*
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* Inputs are checked
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* Inputs are checked in the `POST_RENDER` callback.
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*
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* This is different from the `setHotkey` function in that the keyboard activation key is not
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* hardcoded and is instead the return value of a provided function. This is useful for situations
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@@ -2065,7 +2065,7 @@ declare class CustomHotkeys extends Feature {
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* This can be used to easily set up custom hotkeys to facilitate custom game features or to
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* assist in debugging.
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*
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* Inputs are checked
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* Inputs are checked in the `POST_RENDER` callback.
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*
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* In order to use this function, you must upgrade your mod with `ISCFeature.CUSTOM_HOTKEYS`.
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*
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@@ -15769,7 +15769,7 @@ export declare interface PlayerHealth {
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brokenHearts: int;
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soulCharges: int;
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bloodCharges: int;
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soulHeartTypes:
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soulHeartTypes: SoulHeartType[];
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}
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/**
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@@ -13,7 +13,7 @@ export interface PlayerHealth {
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brokenHearts: int;
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soulCharges: int;
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bloodCharges: int;
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soulHeartTypes:
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soulHeartTypes: SoulHeartType[];
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}
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export type SoulHeartType = HeartSubType.SOUL | HeartSubType.BLACK | HeartSubType.BONE;
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//# sourceMappingURL=PlayerHealth.d.ts.map
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@@ -1 +1 @@
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{"version":3,"file":"PlayerHealth.d.ts","sourceRoot":"","sources":["../../src/interfaces/PlayerHealth.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EAAE,YAAY,EAAE,MAAM,8BAA8B,CAAC;AAEjE,oFAAoF;AAEpF,MAAM,WAAW,YAAY;IAC3B,SAAS,EAAE,GAAG,CAAC;IACf,MAAM,EAAE,GAAG,CAAC;IACZ,aAAa,EAAE,GAAG,CAAC;IAEnB,8FAA8F;IAC9F,UAAU,EAAE,GAAG,CAAC;IAEhB,8FAA8F;IAC9F,UAAU,EAAE,GAAG,CAAC;IAEhB,YAAY,EAAE,GAAG,CAAC;IAClB,YAAY,EAAE,GAAG,CAAC;IAClB,YAAY,EAAE,GAAG,CAAC;IAClB,WAAW,EAAE,GAAG,CAAC;IACjB,YAAY,EAAE,GAAG,CAAC;IAElB,cAAc,EAAE,
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{"version":3,"file":"PlayerHealth.d.ts","sourceRoot":"","sources":["../../src/interfaces/PlayerHealth.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EAAE,YAAY,EAAE,MAAM,8BAA8B,CAAC;AAEjE,oFAAoF;AAEpF,MAAM,WAAW,YAAY;IAC3B,SAAS,EAAE,GAAG,CAAC;IACf,MAAM,EAAE,GAAG,CAAC;IACZ,aAAa,EAAE,GAAG,CAAC;IAEnB,8FAA8F;IAC9F,UAAU,EAAE,GAAG,CAAC;IAEhB,8FAA8F;IAC9F,UAAU,EAAE,GAAG,CAAC;IAEhB,YAAY,EAAE,GAAG,CAAC;IAClB,YAAY,EAAE,GAAG,CAAC;IAClB,YAAY,EAAE,GAAG,CAAC;IAClB,WAAW,EAAE,GAAG,CAAC;IACjB,YAAY,EAAE,GAAG,CAAC;IAElB,cAAc,EAAE,aAAa,EAAE,CAAC;CACjC;AAED,MAAM,MAAM,aAAa,GACrB,YAAY,CAAC,IAAI,GACjB,YAAY,CAAC,KAAK,GAClB,YAAY,CAAC,IAAI,CAAC"}
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package/package.json
CHANGED
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@@ -1,6 +1,6 @@
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{
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"name": "isaacscript-common",
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"version": "87.10.
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"version": "87.10.2",
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"description": "Helper functions and features for IsaacScript mods.",
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"keywords": [
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"isaac",
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@@ -38,7 +38,7 @@
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},
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"devDependencies": {
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"@microsoft/api-extractor": "7.59.0",
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"complete-node": "18.1.
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"complete-node": "18.1.2",
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"typescript-eslint": "8.69.0",
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"typescript-to-lua": "1.37.1"
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}
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@@ -62,7 +62,7 @@ export class CustomHotkeys extends Feature {
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* This can be used to easily set up custom hotkeys to facilitate custom game features or to
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* assist in debugging.
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*
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* Inputs are checked
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* Inputs are checked in the `POST_RENDER` callback.
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*
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* This is different from the `setHotkey` function in that the keyboard activation key is not
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* hardcoded and is instead the return value of a provided function. This is useful for situations
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@@ -95,7 +95,7 @@ export class CustomHotkeys extends Feature {
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* This can be used to easily set up custom hotkeys to facilitate custom game features or to
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* assist in debugging.
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*
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* Inputs are checked
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* Inputs are checked in the `POST_RENDER` callback.
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*
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* In order to use this function, you must upgrade your mod with `ISCFeature.CUSTOM_HOTKEYS`.
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*
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