isaacscript-common 87.10.0 → 87.10.2

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@@ -20,7 +20,7 @@ export declare class CustomHotkeys extends Feature {
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  * This can be used to easily set up custom hotkeys to facilitate custom game features or to
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  * assist in debugging.
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  *
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- * Inputs are checked for in the `POST_RENDER` callback.
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+ * Inputs are checked in the `POST_RENDER` callback.
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  *
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  * This is different from the `setHotkey` function in that the keyboard activation key is not
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  * hardcoded and is instead the return value of a provided function. This is useful for situations
@@ -40,7 +40,7 @@ export declare class CustomHotkeys extends Feature {
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  * This can be used to easily set up custom hotkeys to facilitate custom game features or to
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  * assist in debugging.
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  *
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- * Inputs are checked for in the `POST_RENDER` callback.
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+ * Inputs are checked in the `POST_RENDER` callback.
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  *
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  * In order to use this function, you must upgrade your mod with `ISCFeature.CUSTOM_HOTKEYS`.
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  *
@@ -55,7 +55,7 @@ export class CustomHotkeys extends Feature {
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  * This can be used to easily set up custom hotkeys to facilitate custom game features or to
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  * assist in debugging.
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  *
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- * Inputs are checked for in the `POST_RENDER` callback.
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+ * Inputs are checked in the `POST_RENDER` callback.
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  *
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  * This is different from the `setHotkey` function in that the keyboard activation key is not
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  * hardcoded and is instead the return value of a provided function. This is useful for situations
@@ -80,7 +80,7 @@ export class CustomHotkeys extends Feature {
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  * This can be used to easily set up custom hotkeys to facilitate custom game features or to
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  * assist in debugging.
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  *
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- * Inputs are checked for in the `POST_RENDER` callback.
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+ * Inputs are checked in the `POST_RENDER` callback.
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  *
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  * In order to use this function, you must upgrade your mod with `ISCFeature.CUSTOM_HOTKEYS`.
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  *
@@ -2045,7 +2045,7 @@ declare class CustomHotkeys extends Feature {
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  * This can be used to easily set up custom hotkeys to facilitate custom game features or to
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  * assist in debugging.
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  *
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- * Inputs are checked for in the `POST_RENDER` callback.
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+ * Inputs are checked in the `POST_RENDER` callback.
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  *
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  * This is different from the `setHotkey` function in that the keyboard activation key is not
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  * hardcoded and is instead the return value of a provided function. This is useful for situations
@@ -2065,7 +2065,7 @@ declare class CustomHotkeys extends Feature {
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  * This can be used to easily set up custom hotkeys to facilitate custom game features or to
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  * assist in debugging.
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  *
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- * Inputs are checked for in the `POST_RENDER` callback.
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+ * Inputs are checked in the `POST_RENDER` callback.
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  *
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  * In order to use this function, you must upgrade your mod with `ISCFeature.CUSTOM_HOTKEYS`.
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  *
@@ -15769,7 +15769,7 @@ export declare interface PlayerHealth {
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  brokenHearts: int;
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  soulCharges: int;
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  bloodCharges: int;
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- soulHeartTypes: readonly SoulHeartType[];
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+ soulHeartTypes: SoulHeartType[];
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  }
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  /**
@@ -13,7 +13,7 @@ export interface PlayerHealth {
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  brokenHearts: int;
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  soulCharges: int;
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  bloodCharges: int;
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- soulHeartTypes: readonly SoulHeartType[];
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+ soulHeartTypes: SoulHeartType[];
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  }
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  export type SoulHeartType = HeartSubType.SOUL | HeartSubType.BLACK | HeartSubType.BONE;
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  //# sourceMappingURL=PlayerHealth.d.ts.map
@@ -1 +1 @@
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- {"version":3,"file":"PlayerHealth.d.ts","sourceRoot":"","sources":["../../src/interfaces/PlayerHealth.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EAAE,YAAY,EAAE,MAAM,8BAA8B,CAAC;AAEjE,oFAAoF;AAEpF,MAAM,WAAW,YAAY;IAC3B,SAAS,EAAE,GAAG,CAAC;IACf,MAAM,EAAE,GAAG,CAAC;IACZ,aAAa,EAAE,GAAG,CAAC;IAEnB,8FAA8F;IAC9F,UAAU,EAAE,GAAG,CAAC;IAEhB,8FAA8F;IAC9F,UAAU,EAAE,GAAG,CAAC;IAEhB,YAAY,EAAE,GAAG,CAAC;IAClB,YAAY,EAAE,GAAG,CAAC;IAClB,YAAY,EAAE,GAAG,CAAC;IAClB,WAAW,EAAE,GAAG,CAAC;IACjB,YAAY,EAAE,GAAG,CAAC;IAElB,cAAc,EAAE,SAAS,aAAa,EAAE,CAAC;CAC1C;AAED,MAAM,MAAM,aAAa,GACrB,YAAY,CAAC,IAAI,GACjB,YAAY,CAAC,KAAK,GAClB,YAAY,CAAC,IAAI,CAAC"}
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+ {"version":3,"file":"PlayerHealth.d.ts","sourceRoot":"","sources":["../../src/interfaces/PlayerHealth.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EAAE,YAAY,EAAE,MAAM,8BAA8B,CAAC;AAEjE,oFAAoF;AAEpF,MAAM,WAAW,YAAY;IAC3B,SAAS,EAAE,GAAG,CAAC;IACf,MAAM,EAAE,GAAG,CAAC;IACZ,aAAa,EAAE,GAAG,CAAC;IAEnB,8FAA8F;IAC9F,UAAU,EAAE,GAAG,CAAC;IAEhB,8FAA8F;IAC9F,UAAU,EAAE,GAAG,CAAC;IAEhB,YAAY,EAAE,GAAG,CAAC;IAClB,YAAY,EAAE,GAAG,CAAC;IAClB,YAAY,EAAE,GAAG,CAAC;IAClB,WAAW,EAAE,GAAG,CAAC;IACjB,YAAY,EAAE,GAAG,CAAC;IAElB,cAAc,EAAE,aAAa,EAAE,CAAC;CACjC;AAED,MAAM,MAAM,aAAa,GACrB,YAAY,CAAC,IAAI,GACjB,YAAY,CAAC,KAAK,GAClB,YAAY,CAAC,IAAI,CAAC"}
@@ -1,6 +1,6 @@
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  --[[
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- isaacscript-common 87.9.8
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+ isaacscript-common 87.10.1
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  This is the "isaacscript-common" library, which was created with the IsaacScript tool.
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package/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "isaacscript-common",
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- "version": "87.10.0",
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+ "version": "87.10.2",
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  "description": "Helper functions and features for IsaacScript mods.",
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  "keywords": [
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  "isaac",
@@ -38,7 +38,7 @@
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  },
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  "devDependencies": {
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  "@microsoft/api-extractor": "7.59.0",
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- "complete-node": "18.1.0",
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+ "complete-node": "18.1.2",
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  "typescript-eslint": "8.69.0",
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  "typescript-to-lua": "1.37.1"
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  }
@@ -62,7 +62,7 @@ export class CustomHotkeys extends Feature {
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  * This can be used to easily set up custom hotkeys to facilitate custom game features or to
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  * assist in debugging.
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  *
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- * Inputs are checked for in the `POST_RENDER` callback.
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+ * Inputs are checked in the `POST_RENDER` callback.
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  *
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  * This is different from the `setHotkey` function in that the keyboard activation key is not
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  * hardcoded and is instead the return value of a provided function. This is useful for situations
@@ -95,7 +95,7 @@ export class CustomHotkeys extends Feature {
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  * This can be used to easily set up custom hotkeys to facilitate custom game features or to
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  * assist in debugging.
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  *
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- * Inputs are checked for in the `POST_RENDER` callback.
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+ * Inputs are checked in the `POST_RENDER` callback.
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  *
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  * In order to use this function, you must upgrade your mod with `ISCFeature.CUSTOM_HOTKEYS`.
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  *
@@ -19,7 +19,7 @@ export interface PlayerHealth {
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  soulCharges: int;
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  bloodCharges: int;
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- soulHeartTypes: readonly SoulHeartType[];
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+ soulHeartTypes: SoulHeartType[];
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  }
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  export type SoulHeartType =