isaacscript-common 87.0.0 → 87.2.0

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Files changed (30) hide show
  1. package/dist/classes/features/other/customStages/gridEntities.d.ts.map +1 -1
  2. package/dist/classes/features/other/customStages/gridEntities.js +6 -1
  3. package/dist/classes/features/other/customStages/gridEntities.lua +33 -24
  4. package/dist/classes/features/other/extraConsoleCommands/commands.d.ts +4 -0
  5. package/dist/classes/features/other/extraConsoleCommands/commands.d.ts.map +1 -1
  6. package/dist/classes/features/other/extraConsoleCommands/commands.js +13 -2
  7. package/dist/classes/features/other/extraConsoleCommands/commands.lua +9 -0
  8. package/dist/functions/nextStage.d.ts.map +1 -1
  9. package/dist/functions/nextStage.js +3 -0
  10. package/dist/functions/nextStage.lua +5 -0
  11. package/dist/functions/pills.d.ts +12 -1
  12. package/dist/functions/pills.d.ts.map +1 -1
  13. package/dist/functions/pills.js +16 -2
  14. package/dist/functions/pills.lua +9 -0
  15. package/dist/functions/stats.d.ts.map +1 -1
  16. package/dist/functions/stats.js +3 -0
  17. package/dist/functions/stats.lua +5 -0
  18. package/dist/index.rollup.d.ts +13 -1
  19. package/dist/isaacscript-common.lua +62 -25
  20. package/dist/tsdoc-metadata.json +1 -1
  21. package/dist/types/Decrement.d.ts.map +1 -1
  22. package/dist/types/HasFunction.d.ts.map +1 -1
  23. package/package.json +1 -1
  24. package/src/classes/features/other/customStages/gridEntities.ts +8 -2
  25. package/src/classes/features/other/extraConsoleCommands/commands.ts +11 -0
  26. package/src/functions/nextStage.ts +4 -0
  27. package/src/functions/pills.ts +15 -1
  28. package/src/functions/stats.ts +4 -0
  29. package/src/types/Decrement.ts +2 -3
  30. package/src/types/HasFunction.ts +7 -6
@@ -1 +1 @@
1
- {"version":3,"file":"gridEntities.d.ts","sourceRoot":"","sources":["../../../../../src/classes/features/other/customStages/gridEntities.ts"],"names":[],"mappings":";AAIA,OAAO,KAAK,EAAE,WAAW,EAAE,MAAM,4CAA4C,CAAC;AAC9E,OAAO,KAAK,EAAE,eAAe,EAAE,MAAM,oBAAoB,CAAC;AAG1D,2CAA2C;AAC3C,wBAAgB,2BAA2B,CACzC,WAAW,EAAE,WAAW,EACxB,UAAU,EAAE,UAAU,GACrB,IAAI,CAoCN;AAED,qCAAqC;AACrC,wBAAgB,qBAAqB,CACnC,WAAW,EAAE,WAAW,EACxB,UAAU,EAAE,UAAU,GACrB,IAAI,CAqDN;AAED,oCAAoC;AACpC,wBAAgB,oBAAoB,CAClC,WAAW,EAAE,WAAW,EACxB,UAAU,EAAE,UAAU,GACrB,IAAI,CAoBN;AAED,sCAAsC;AACtC,wBAAgB,qBAAqB,CACnC,WAAW,EAAE,WAAW,EACxB,UAAU,EAAE,UAAU,GACrB,IAAI,CAoBN;AAuDD,wBAAgB,uBAAuB,CACrC,WAAW,EAAE,WAAW,EACxB,UAAU,EAAE,UAAU,EACtB,YAAY,EAAE,OAAO,EACrB,eAAe,EAAE,eAAe,GAC/B,IAAI,CA8BN"}
1
+ {"version":3,"file":"gridEntities.d.ts","sourceRoot":"","sources":["../../../../../src/classes/features/other/customStages/gridEntities.ts"],"names":[],"mappings":";AAIA,OAAO,KAAK,EAAE,WAAW,EAAE,MAAM,4CAA4C,CAAC;AAC9E,OAAO,KAAK,EAAE,eAAe,EAAE,MAAM,oBAAoB,CAAC;AAG1D,2CAA2C;AAC3C,wBAAgB,2BAA2B,CACzC,WAAW,EAAE,WAAW,EACxB,UAAU,EAAE,UAAU,GACrB,IAAI,CAoCN;AAED,qCAAqC;AACrC,wBAAgB,qBAAqB,CACnC,WAAW,EAAE,WAAW,EACxB,UAAU,EAAE,UAAU,GACrB,IAAI,CAyDN;AAED,oCAAoC;AACpC,wBAAgB,oBAAoB,CAClC,WAAW,EAAE,WAAW,EACxB,UAAU,EAAE,UAAU,GACrB,IAAI,CAoBN;AAED,sCAAsC;AACtC,wBAAgB,qBAAqB,CACnC,WAAW,EAAE,WAAW,EACxB,UAAU,EAAE,UAAU,GACrB,IAAI,CAoBN;AAyDD,wBAAgB,uBAAuB,CACrC,WAAW,EAAE,WAAW,EACxB,UAAU,EAAE,UAAU,EACtB,YAAY,EAAE,OAAO,EACrB,eAAe,EAAE,eAAe,GAC/B,IAAI,CA8BN"}
@@ -72,6 +72,9 @@ function setCustomRockGraphics(customStage, gridEntity) {
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  }
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  break;
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  }
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+ default: {
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+ break;
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+ }
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  }
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  }
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  exports.setCustomRockGraphics = setCustomRockGraphics;
@@ -151,8 +154,10 @@ function getNewDoorPNGPath(customStage, fileName) {
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  case "gfx/grid/door_15_bossrushdoor.anm2": {
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  return customStage.doorPNGPaths?.bossRush;
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  }
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+ default: {
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+ return undefined;
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+ }
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  }
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- return undefined;
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  }
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  function convertVanillaTrapdoors(customStage, gridEntity, isFirstFloor, customTrapdoors) {
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  const gridEntityType = gridEntity.GetType();
@@ -13,86 +13,90 @@ local ____constants = require("classes.features.other.customStages.constants")
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  local DEFAULT_BASE_STAGE = ____constants.DEFAULT_BASE_STAGE
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  function getNewDoorPNGPath(self, customStage, fileName)
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  repeat
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- local ____switch26 = fileName
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- local ____cond26 = ____switch26 == "gfx/grid/door_01_normaldoor.anm2"
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- if ____cond26 then
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+ local ____switch27 = fileName
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+ local ____cond27 = ____switch27 == "gfx/grid/door_01_normaldoor.anm2"
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+ if ____cond27 then
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  do
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  local ____opt_0 = customStage.doorPNGPaths
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  return ____opt_0 and ____opt_0.normal
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  end
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  end
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- ____cond26 = ____cond26 or ____switch26 == "gfx/grid/door_02_treasureroomdoor.anm2"
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- if ____cond26 then
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+ ____cond27 = ____cond27 or ____switch27 == "gfx/grid/door_02_treasureroomdoor.anm2"
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+ if ____cond27 then
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  do
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  local ____opt_2 = customStage.doorPNGPaths
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  return ____opt_2 and ____opt_2.treasureRoom
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  end
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  end
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- ____cond26 = ____cond26 or ____switch26 == "gfx/grid/door_03_ambushroomdoor.anm2"
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- if ____cond26 then
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+ ____cond27 = ____cond27 or ____switch27 == "gfx/grid/door_03_ambushroomdoor.anm2"
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+ if ____cond27 then
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  do
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  local ____opt_4 = customStage.doorPNGPaths
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  return ____opt_4 and ____opt_4.normalChallengeRoom
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  end
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  end
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- ____cond26 = ____cond26 or ____switch26 == "gfx/grid/door_04_selfsacrificeroomdoor.anm2"
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- if ____cond26 then
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+ ____cond27 = ____cond27 or ____switch27 == "gfx/grid/door_04_selfsacrificeroomdoor.anm2"
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+ if ____cond27 then
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  do
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  local ____opt_6 = customStage.doorPNGPaths
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  return ____opt_6 and ____opt_6.curseRoom
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  end
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  end
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- ____cond26 = ____cond26 or ____switch26 == "gfx/grid/door_05_arcaderoomdoor.anm2"
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- if ____cond26 then
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+ ____cond27 = ____cond27 or ____switch27 == "gfx/grid/door_05_arcaderoomdoor.anm2"
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+ if ____cond27 then
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  do
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  local ____opt_8 = customStage.doorPNGPaths
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  return ____opt_8 and ____opt_8.arcade
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  end
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  end
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- ____cond26 = ____cond26 or ____switch26 == "gfx/grid/door_07_devilroomdoor.anm2"
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- if ____cond26 then
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+ ____cond27 = ____cond27 or ____switch27 == "gfx/grid/door_07_devilroomdoor.anm2"
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+ if ____cond27 then
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  do
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  local ____opt_10 = customStage.doorPNGPaths
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  return ____opt_10 and ____opt_10.devilRoom
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  end
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  end
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- ____cond26 = ____cond26 or ____switch26 == "gfx/grid/door_07_holyroomdoor.anm2"
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- if ____cond26 then
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+ ____cond27 = ____cond27 or ____switch27 == "gfx/grid/door_07_holyroomdoor.anm2"
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+ if ____cond27 then
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  do
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  local ____opt_12 = customStage.doorPNGPaths
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  return ____opt_12 and ____opt_12.angelRoom
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  end
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  end
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- ____cond26 = ____cond26 or ____switch26 == "gfx/grid/door_08_holeinwall.anm2"
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- if ____cond26 then
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+ ____cond27 = ____cond27 or ____switch27 == "gfx/grid/door_08_holeinwall.anm2"
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+ if ____cond27 then
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  do
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  local ____opt_14 = customStage.doorPNGPaths
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  return ____opt_14 and ____opt_14.secretRoom
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  end
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  end
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- ____cond26 = ____cond26 or ____switch26 == "gfx/grid/door_09_bossambushroomdoor.anm2"
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- if ____cond26 then
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+ ____cond27 = ____cond27 or ____switch27 == "gfx/grid/door_09_bossambushroomdoor.anm2"
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+ if ____cond27 then
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  do
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  local ____opt_16 = customStage.doorPNGPaths
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  return ____opt_16 and ____opt_16.bossChallengeRoom
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  end
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  end
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- ____cond26 = ____cond26 or ____switch26 == "gfx/grid/door_10_bossroomdoor.anm2"
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- if ____cond26 then
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+ ____cond27 = ____cond27 or ____switch27 == "gfx/grid/door_10_bossroomdoor.anm2"
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+ if ____cond27 then
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  do
83
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  local ____opt_18 = customStage.doorPNGPaths
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  return ____opt_18 and ____opt_18.bossRoom
85
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  end
86
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  end
87
- ____cond26 = ____cond26 or ____switch26 == "gfx/grid/door_15_bossrushdoor.anm2"
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- if ____cond26 then
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+ ____cond27 = ____cond27 or ____switch27 == "gfx/grid/door_15_bossrushdoor.anm2"
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+ if ____cond27 then
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  do
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  local ____opt_20 = customStage.doorPNGPaths
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  return ____opt_20 and ____opt_20.bossRush
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  end
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  end
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+ do
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+ do
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+ return nil
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+ end
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+ end
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  until true
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- return nil
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  end
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  --- For `GridEntityType.DECORATION` (1).
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  function ____exports.setCustomDecorationGraphics(self, customStage, gridEntity)
@@ -155,6 +159,11 @@ function ____exports.setCustomRockGraphics(self, customStage, gridEntity)
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  break
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  end
157
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  end
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+ do
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+ do
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+ break
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+ end
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+ end
158
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  until true
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  end
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  --- For `GridEntityType.PIT` (7).
@@ -167,6 +167,8 @@ export declare function goldBomb(): void;
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  export declare function goldHearts(params: string): void;
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  /** Alias for the "goldenKey" command. */
169
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  export declare function goldKey(): void;
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+ /** Alias for the "goldenPill" command. */
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+ export declare function goldPill(): void;
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  /** Alias for the "spawnGoldenTrinket" command. */
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  export declare function goldTrinket(params: string): void;
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  /** Gives the player a golden bomb. */
@@ -178,6 +180,8 @@ export declare function goldenBomb(): void;
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  export declare function goldenHearts(params: string): void;
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  /** Gives the player a golden key. */
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  export declare function goldenKey(): void;
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+ /** Gives the player a golden pill. */
184
+ export declare function goldenPill(): void;
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  /** Alias for the "spawnGoldenTrinket" command. */
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  export declare function goldenTrinket(params: string): void;
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  /**
@@ -1 +1 @@
1
- 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1
+ {"version":3,"file":"commands.d.ts","sourceRoot":"","sources":["../../../../../src/classes/features/other/extraConsoleCommands/commands.ts"],"names":[],"mappings":"AAiJA;;;;GAIG;AACH,wBAAgB,UAAU,CAAC,MAAM,EAAE,MAAM,GAAG,IAAI,CAuC/C;AAED;;;GAGG;AACH,wBAAgB,SAAS,IAAI,IAAI,CAEhC;AAED,gEAAgE;AAChE,wBAAgB,MAAM,IAAI,IAAI,CAK7B;AAED,sEAAsE;AACtE,wBAAgB,OAAO,IAAI,IAAI,CAkB9B;AAED;;;GAGG;AACH,wBAAgB,WAAW,CAAC,MAAM,EAAE,MAAM,GAAG,IAAI,CAEhD;AAED,+CAA+C;AAC/C,wBAAgB,WAAW,IAAI,IAAI,CAElC;AAED,4CAA4C;AAC5C,wBAAgB,KAAK,IAAI,IAAI,CAG5B;AAED;;;GAGG;AACH,wBAAgB,YAAY,CAAC,MAAM,EAAE,MAAM,GAAG,IAAI,CAcjD;AAED,2CAA2C;AAC3C,wBAAgB,EAAE,IAAI,IAAI,CAEzB;AAED;;;GAGG;AACH,wBAAgB,IAAI,CAAC,MAAM,EAAE,MAAM,GAAG,IAAI,CAczC;AAED;;;GAGG;AACH,wBAAgB,KAAK,CAAC,MAAM,EAAE,MAAM,GAAG,IAAI,CAc1C;AAED;;;GAGG;AACH,wBAAgB,UAAU,CAAC,MAAM,EAAE,MAAM,GAAG,IAAI,CAE/C;AAED,wCAAwC;AACxC,wBAAgB,IAAI,IAAI,IAAI,CAE3B;AAED,kEAAkE;AAClE,wBAAgB,YAAY,IAAI,IAAI,CAEnC;AAED,4FAA4F;AAC5F,wBAAgB,QAAQ,IAAI,IAAI,CAsB/B;AAED,4CAA4C;AAC5C,wBAAgB,QAAQ,IAAI,IAAI,CAE/B;AAED;;;GAGG;AACH,wBAAgB,YAAY,CAAC,MAAM,EAAE,MAAM,GAAG,IAAI,CAEjD;AAED;;;;;;GAMG;AACH,wBAAgB,IAAI,CAAC,MAAM,EAAE,MAAM,GAAG,IAAI,CA4BzC;AAED,2EAA2E;AAC3E,wBAAgB,KAAK,IAAI,IAAI,CAa5B;AAED,8CAA8C;AAC9C,wBAAgB,EAAE,IAAI,IAAI,CAEzB;AAED;;;GAGG;AACH,wBAAgB,cAAc,IAAI,IAAI,CAGrC;AAED;;;;;;;GAOG;AACH,wBAAgB,SAAS,CAAC,MAAM,EAAE,MAAM,GAAG,IAAI,CA4B9C;AAED,0CAA0C;AAC1C,wBAAgB,MAAM,CAAC,MAAM,EAAE,MAAM,GAAG,IAAI,CAE3C;AAED,qDAAqD;AACrD,wBAAgB,YAAY,IAAI,IAAI,CAEnC;AAED;;;GAGG;AACH,wBAAgB,IAAI,CAAC,MAAM,EAAE,MAAM,GAAG,IAAI,CAczC;AAED;;;GAGG;AACH,wBAAgB,KAAK,CAAC,MAAM,EAAE,MAAM,GAAG,IAAI,CAc1C;AAED,gDAAgD;AAChD,wBAAgB,WAAW,CAAC,MAAM,EAAE,MAAM,GAAG,IAAI,CAEhD;AAED,gDAAgD;AAChD,wBAAgB,UAAU,IAAI,IAAI,CAEjC;AAED,6CAA6C;AAC7C,wBAAgB,MAAM,IAAI,IAAI,CAG7B;AAED,oBAAoB;AACpB,wBAAgB,GAAG,IAAI,IAAI,CAG1B;AAED,mBAAmB;AACnB,wBAAgB,EAAE,IAAI,IAAI,CAGzB;AAED,oEAAoE;AACpE,wBAAgB,QAAQ,IAAI,IAAI,CAI/B;AAED;;;GAGG;AACH,wBAAgB,MAAM,CAAC,MAAM,EAAE,MAAM,GAAG,IAAI,CAkB3C;AAED,2CAA2C;AAC3C,wBAAgB,QAAQ,IAAI,IAAI,CAG/B;AAED,qCAAqC;AACrC,wBAAgB,EAAE,IAAI,IAAI,CAEzB;AAED;;;GAGG;AACH,wBAAgB,SAAS,IAAI,IAAI,CAEhC;AAED,qDAAqD;AACrD,wBAAgB,YAAY,IAAI,IAAI,CAEnC;AAED,yCAAyC;AACzC,wBAAgB,aAAa,IAAI,IAAI,CAGpC;AAED,oCAAoC;AACpC,wBAAgB,KAAK,IAAI,IAAI,CAG5B;AAED,0FAA0F;AAC1F,wBAAgB,IAAI,CAAC,MAAM,EAAE,MAAM,GAAG,IAAI,CAEzC;AAED,sEAAsE;AACtE,wBAAgB,OAAO,IAAI,IAAI,CAE9B;AAED,yEAAyE;AACzE,wBAAgB,OAAO,IAAI,IAAI,CAI9B;AAED,wCAAwC;AACxC,wBAAgB,SAAS,IAAI,IAAI,CAEhC;AAED;;;GAGG;AACH,wBAAgB,aAAa,CAAC,MAAM,EAAE,MAAM,GAAG,IAAI,CAElD;AAED,6DAA6D;AAC7D,wBAAgB,KAAK,IAAI,IAAI,CAG5B;AAED,qCAAqC;AACrC,wBAAgB,MAAM,CAAC,MAAM,EAAE,MAAM,GAAG,IAAI,CAuB3C;AAED,4CAA4C;AAC5C,wBAAgB,IAAI,IAAI,IAAI,CAE3B;AAED,8CAA8C;AAC9C,wBAAgB,YAAY,IAAI,IAAI,CAUnC;AAED,2FAA2F;AAC3F,wBAAgB,SAAS,CAAC,MAAM,EAAE,MAAM,GAAG,IAAI,CAiB9C;AAED,kDAAkD;AAClD,wBAAgB,WAAW,IAAI,IAAI,CAOlC;AAED,4CAA4C;AAC5C,wBAAgB,KAAK,IAAI,IAAI,CAG5B;AAED;;;GAGG;AACH,wBAAgB,QAAQ,CAAC,MAAM,EAAE,MAAM,GAAG,IAAI,CAc7C;AAED,0CAA0C;AAC1C,wBAAgB,QAAQ,IAAI,IAAI,CAE/B;AAED,4CAA4C;AAC5C,wBAAgB,UAAU,CAAC,MAAM,EAAE,MAAM,GAAG,IAAI,CAE/C;AAED,yCAAyC;AACzC,wBAAgB,OAAO,IAAI,IAAI,CAE9B;AAED,0CAA0C;AAC1C,wBAAgB,QAAQ,IAAI,IAAI,CAE/B;AAED,kDAAkD;AAClD,wBAAgB,WAAW,CAAC,MAAM,EAAE,MAAM,GAAG,IAAI,CAEhD;AAED,sCAAsC;AACtC,wBAAgB,UAAU,IAAI,IAAI,CAGjC;AAED;;;GAGG;AACH,wBAAgB,YAAY,CAAC,MAAM,EAAE,MAAM,GAAG,IAAI,CAEjD;AAED,qCAAqC;AACrC,wBAAgB,SAAS,IAAI,IAAI,CAGhC;AAED,sCAAsC;AACtC,wBAAgB,UAAU,IAAI,IAAI,CAGjC;AAED,kDAAkD;AAClD,wBAAgB,aAAa,CAAC,MAAM,EAAE,MAAM,GAAG,IAAI,CAElD;AAED;;;GAGG;AACH,wBAAgB,IAAI,IAAI,IAAI,CAE3B;AAED,yCAAyC;AACzC,wBAAgB,KAAK,IAAI,IAAI,CAE5B;AAED,kGAAkG;AAClG,wBAAgB,SAAS,IAAI,IAAI,CAEhC;AAED,oEAAoE;AACpE,wBAAgB,YAAY,IAAI,IAAI,CAcnC;AAED;;;GAGG;AACH,wBAAgB,MAAM,CAAC,MAAM,EAAE,MAAM,GAAG,IAAI,CAE3C;AAED,uCAAuC;AACvC,wBAAgB,QAAQ,IAAI,IAAI,CAE/B;AAED,6FAA6F;AAC7F,wBAAgB,KAAK,CAAC,MAAM,EAAE,MAAM,GAAG,IAAI,CAE1C;AAED,wCAAwC;AACxC,wBAAgB,IAAI,IAAI,IAAI,CAG3B;AAED,kDAAkD;AAClD,wBAAgB,YAAY,IAAI,IAAI,CAEnC;AAED;;;GAGG;AACH,wBAAgB,GAAG,CAAC,MAAM,EAAE,MAAM,GAAG,IAAI,CAcxC;AAED;;;GAGG;AACH,wBAAgB,IAAI,CAAC,MAAM,EAAE,MAAM,GAAG,IAAI,CAczC;AAED,gDAAgD;AAChD,wBAAgB,SAAS,IAAI,IAAI,CAGhC;AAED,0FAA0F;AAC1F,wBAAgB,IAAI,CAAC,MAAM,EAAE,MAAM,GAAG,IAAI,CAEzC;AAED,+CAA+C;AAC/C,wBAAgB,OAAO,IAAI,IAAI,CAE9B;AAED;;;;;;GAMG;AACH,wBAAgB,IAAI,CAAC,MAAM,EAAE,MAAM,GAAG,IAAI,CAEzC;AAED;;;GAGG;AACH,wBAAgB,OAAO,CAAC,MAAM,EAAE,MAAM,GAAG,IAAI,CAE5C;AAED;;;;;;GAMG;AACH,wBAAgB,QAAQ,CAAC,MAAM,EAAE,MAAM,GAAG,IAAI,CAE7C;AAED;;;GAGG;AACH,wBAAgB,WAAW,CAAC,MAAM,EAAE,MAAM,GAAG,IAAI,CAEhD;AAED,2CAA2C;AAC3C,wBAAgB,IAAI,IAAI,IAAI,CAG3B;AAED,mCAAmC;AACnC,wBAAgB,KAAK,IAAI,IAAI,CAE5B;AAED,2BAA2B;AAC3B,wBAAgB,IAAI,IAAI,IAAI,CAE3B;AAED,wCAAwC;AACxC,wBAAgB,IAAI,CAAC,MAAM,EAAE,MAAM,GAAG,IAAI,CAEzC;AAED,0EAA0E;AAC1E,wBAAgB,GAAG,IAAI,IAAI,CAgB1B;AAED;;;GAGG;AACH,wBAAgB,SAAS,CAAC,MAAM,EAAE,MAAM,GAAG,IAAI,CAE9C;AAED,2CAA2C;AAC3C,wBAAgB,IAAI,IAAI,IAAI,CAG3B;AAED,sFAAsF;AACtF,wBAAgB,SAAS,IAAI,IAAI,CAEhC;AAED,qDAAqD;AACrD,wBAAgB,QAAQ,IAAI,IAAI,CAE/B;AAED,oEAAoE;AACpE,wBAAgB,KAAK,IAAI,IAAI,CAG5B;AAED,6CAA6C;AAC7C,w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@@ -2,8 +2,8 @@
2
2
  // cspell:ignore addcharges
3
3
  Object.defineProperty(exports, "__esModule", { value: true });
4
4
  exports.getPosition = exports.getCharge = exports.getChallenge = exports.fool = exports.flight = exports.flies = exports.eternalHearts = exports.errorRoom = exports.effects = exports.dungeon = exports.down = exports.dogma = exports.disableCurses = exports.dirtyBedroom = exports.devilRoom = exports.dd = exports.darkness = exports.damage = exports.dadsNote = exports.d6 = exports.d20 = exports.cursed = exports.crawlSpace = exports.collectible = exports.coins = exports.coin = exports.cleanBedroom = exports.charge = exports.character = exports.chaosCardTears = exports.cc = exports.cards = exports.card = exports.brokenHearts = exports.bossRush = exports.bossRoom = exports.bossNextRoom = exports.boss = exports.boneHearts = exports.bombs = exports.bomb = exports.bm = exports.bloodCharges = exports.blind = exports.blackMarket = exports.blackHearts = exports.bedroom = exports.ascent = exports.angelRoom = exports.addCharges = void 0;
5
- exports.reloadRoom = exports.redHearts = exports.position = exports.poopMana = exports.poop = exports.pocket = exports.playSound = exports.planetarium = exports.pills = exports.pill = exports.oneHP = exports.noCurses = exports.music = exports.miniboss = exports.megaSatan = exports.maze = exports.maxHearts = exports.map = exports.mana = exports.luck = exports.lowHP = exports.lost = exports.listGridAll = exports.listGrid = exports.listAll = exports.list = exports.library = exports.left = exports.labyrinth = exports.keys = exports.key = exports.iAmErrorRoom = exports.hush = exports.horse = exports.hitboxes = exports.hearts = exports.gridEntities = exports.gridCosts = exports.grid2 = exports.grid = exports.goldenTrinket = exports.goldenKey = exports.goldenHearts = exports.goldenBomb = exports.goldTrinket = exports.goldKey = exports.goldHearts = exports.goldBomb = exports.gigaBomb = exports.giant = void 0;
6
- exports.xl = exports.warp = exports.up = exports.unseed = exports.unknown = exports.ultraSecretRoom = exports.trinket = exports.treasureRoom = exports.trapdoor = exports.tests = exports.tears = exports.superSecretRoom = exports.startingRoom = exports.startRoom = exports.spikes = exports.speed = exports.spawnTrinketAt = exports.spawnTrinket = exports.spawnGoldenTrinketAt = exports.spawnGoldenTrinket = exports.spawnGoldTrinket = exports.spawnCollectibleAt = exports.spawnCollectible = exports.spam = exports.sounds = exports.sound = exports.soulHearts = exports.soulCharges = exports.smelt = exports.shop = exports.setPosition = exports.setCharges = exports.seeds = exports.seedStick = exports.secretShop = exports.secretRoom = exports.sacrificeRoom = exports.s = exports.runTests = exports.rottenHearts = exports.room = exports.right = void 0;
5
+ exports.position = exports.poopMana = exports.poop = exports.pocket = exports.playSound = exports.planetarium = exports.pills = exports.pill = exports.oneHP = exports.noCurses = exports.music = exports.miniboss = exports.megaSatan = exports.maze = exports.maxHearts = exports.map = exports.mana = exports.luck = exports.lowHP = exports.lost = exports.listGridAll = exports.listGrid = exports.listAll = exports.list = exports.library = exports.left = exports.labyrinth = exports.keys = exports.key = exports.iAmErrorRoom = exports.hush = exports.horse = exports.hitboxes = exports.hearts = exports.gridEntities = exports.gridCosts = exports.grid2 = exports.grid = exports.goldenTrinket = exports.goldenPill = exports.goldenKey = exports.goldenHearts = exports.goldenBomb = exports.goldTrinket = exports.goldPill = exports.goldKey = exports.goldHearts = exports.goldBomb = exports.gigaBomb = exports.giant = void 0;
6
+ exports.xl = exports.warp = exports.up = exports.unseed = exports.unknown = exports.ultraSecretRoom = exports.trinket = exports.treasureRoom = exports.trapdoor = exports.tests = exports.tears = exports.superSecretRoom = exports.startingRoom = exports.startRoom = exports.spikes = exports.speed = exports.spawnTrinketAt = exports.spawnTrinket = exports.spawnGoldenTrinketAt = exports.spawnGoldenTrinket = exports.spawnGoldTrinket = exports.spawnCollectibleAt = exports.spawnCollectible = exports.spam = exports.sounds = exports.sound = exports.soulHearts = exports.soulCharges = exports.smelt = exports.shop = exports.setPosition = exports.setCharges = exports.seeds = exports.seedStick = exports.secretShop = exports.secretRoom = exports.sacrificeRoom = exports.s = exports.runTests = exports.rottenHearts = exports.room = exports.right = exports.reloadRoom = exports.redHearts = void 0;
7
7
  const isaac_typescript_definitions_1 = require("isaac-typescript-definitions");
8
8
  const cachedEnumValues_1 = require("../../../../cachedEnumValues");
9
9
  const cachedClasses_1 = require("../../../../core/cachedClasses");
@@ -617,6 +617,11 @@ function goldKey() {
617
617
  goldenKey();
618
618
  }
619
619
  exports.goldKey = goldKey;
620
+ /** Alias for the "goldenPill" command. */
621
+ function goldPill() {
622
+ goldenPill();
623
+ }
624
+ exports.goldPill = goldPill;
620
625
  /** Alias for the "spawnGoldenTrinket" command. */
621
626
  function goldTrinket(params) {
622
627
  spawnGoldenTrinket(params);
@@ -642,6 +647,12 @@ function goldenKey() {
642
647
  player.AddGoldenKey();
643
648
  }
644
649
  exports.goldenKey = goldenKey;
650
+ /** Gives the player a golden pill. */
651
+ function goldenPill() {
652
+ const player = Isaac.GetPlayer();
653
+ player.AddPill(isaac_typescript_definitions_1.PillColor.GOLD);
654
+ }
655
+ exports.goldenPill = goldenPill;
645
656
  /** Alias for the "spawnGoldenTrinket" command. */
646
657
  function goldenTrinket(params) {
647
658
  spawnGoldenTrinket(params);
@@ -183,6 +183,11 @@ function ____exports.goldenKey(self)
183
183
  local player = Isaac.GetPlayer()
184
184
  player:AddGoldenKey()
185
185
  end
186
+ --- Gives the player a golden pill.
187
+ function ____exports.goldenPill(self)
188
+ local player = Isaac.GetPlayer()
189
+ player:AddPill(PillColor.GOLD)
190
+ end
186
191
  --- Alias for the "debug 2" command. Useful for seeing the grid costs of each tile in the room.
187
192
  function ____exports.gridCosts(self)
188
193
  Isaac.ExecuteCommand("debug 2")
@@ -851,6 +856,10 @@ end
851
856
  function ____exports.goldKey(self)
852
857
  ____exports.goldenKey(nil)
853
858
  end
859
+ --- Alias for the "goldenPill" command.
860
+ function ____exports.goldPill(self)
861
+ ____exports.goldenPill(nil)
862
+ end
854
863
  --- Alias for the "spawnGoldenTrinket" command.
855
864
  function ____exports.goldTrinket(self, params)
856
865
  ____exports.spawnGoldenTrinket(nil, params)
@@ -1 +1 @@
1
- {"version":3,"file":"nextStage.d.ts","sourceRoot":"","sources":["../../src/functions/nextStage.ts"],"names":[],"mappings":"AAAA,OAAO,EAIL,UAAU,EACV,SAAS,EACV,MAAM,8BAA8B,CAAC;AAUtC;;;;;;;GAOG;AACH,wBAAgB,YAAY,IAAI,UAAU,CA4FzC;AAED;;;;;;;;;;GAUG;AACH,wBAAgB,gBAAgB,CAAC,OAAO,UAAQ,GAAG,SAAS,CAiF3D"}
1
+ {"version":3,"file":"nextStage.d.ts","sourceRoot":"","sources":["../../src/functions/nextStage.ts"],"names":[],"mappings":"AAAA,OAAO,EAIL,UAAU,EACV,SAAS,EACV,MAAM,8BAA8B,CAAC;AAUtC;;;;;;;GAOG;AACH,wBAAgB,YAAY,IAAI,UAAU,CAgGzC;AAED;;;;;;;;;;GAUG;AACH,wBAAgB,gBAAgB,CAAC,OAAO,UAAQ,GAAG,SAAS,CAiF3D"}
@@ -50,6 +50,9 @@ function getNextStage() {
50
50
  // e.g. From Basement 1 to Downpour 1, from Basement 2 to Downpour 2, etc.
51
51
  return stage;
52
52
  }
53
+ default: {
54
+ break;
55
+ }
53
56
  }
54
57
  // 2
55
58
  if (repentanceStage && stage === isaac_typescript_definitions_1.LevelStage.BASEMENT_2) {
@@ -58,6 +58,11 @@ function ____exports.getNextStage(self)
58
58
  return stage
59
59
  end
60
60
  end
61
+ do
62
+ do
63
+ break
64
+ end
65
+ end
61
66
  until true
62
67
  if repentanceStage and stage == LevelStage.BASEMENT_2 then
63
68
  return LevelStage.CAVES_2
@@ -83,9 +83,20 @@ export declare function getPillEffectType(pillEffect: PillEffect): ItemConfigPil
83
83
  export declare function getVanillaPillEffectsOfType(pillEffectType: ItemConfigPillEffectType): readonly PillEffect[];
84
84
  /** Helper function to see if the given pill color is either a gold pill or a horse gold pill. */
85
85
  export declare function isGoldPill(pillColor: PillColor): boolean;
86
- /** Helper function to see if the given pill color is a horse pill. */
86
+ /**
87
+ * Helper function to see if the given pill color is a horse pill.
88
+ *
89
+ * Under the hood, this checks for `pillColor > 2048`.
90
+ */
87
91
  export declare function isHorsePill(pillColor: PillColor): boolean;
88
92
  export declare function isModdedPillEffect(pillEffect: PillEffect): boolean;
93
+ /**
94
+ * Helper function to see if the given pill color is not a gold pill and not a horse pill and not
95
+ * the null value.
96
+ *
97
+ * Under the hood, this checks using the `FIRST_PILL_COLOR` and `LAST_NORMAL_PILL_COLOR` constants.
98
+ */
99
+ export declare function isNormalPill(pillColor: PillColor): boolean;
89
100
  export declare function isValidPillEffect(pillEffect: int): pillEffect is PillEffect;
90
101
  export declare function isVanillaPillEffect(pillEffect: PillEffect): boolean;
91
102
  //# sourceMappingURL=pills.d.ts.map
@@ -1 +1 @@
1
- {"version":3,"file":"pills.d.ts","sourceRoot":"","sources":["../../src/functions/pills.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EACV,yBAAyB,EACzB,wBAAwB,EACxB,UAAU,EACX,MAAM,8BAA8B,CAAC;AACtC,OAAO,EAAE,SAAS,EAAE,MAAM,8BAA8B,CAAC;AAqCzD;;;GAGG;AACH,wBAAgB,gBAAgB,IAAI,SAAS,SAAS,EAAE,CAEvD;AAED;;;GAGG;AACH,wBAAgB,qBAAqB,CAAC,UAAU,EAAE,UAAU,GAAG,UAAU,CAGxE;AAED;;;;;;;GAOG;AACH,wBAAgB,iBAAiB,CAAC,SAAS,EAAE,SAAS,GAAG,SAAS,CAIjE;AAED,4EAA4E;AAC5E,wBAAgB,kBAAkB,IAAI,SAAS,SAAS,EAAE,CAEzD;AAED;;;;;;GAMG;AACH,wBAAgB,2BAA2B,CAAC,SAAS,EAAE,SAAS,GAAG,SAAS,CAI3E;AAED,oFAAoF;AACpF,wBAAgB,mBAAmB,IAAI,SAAS,SAAS,EAAE,CAE1D;AAED;;;GAGG;AACH,wBAAgB,gBAAgB,CAAC,UAAU,EAAE,UAAU,GAAG,UAAU,CAGnE;AAED;;;;;;;;;;;;;GAaG;AACH,wBAAgB,sBAAsB,CAAC,UAAU,EAAE,UAAU,GAAG,SAAS,CAWxE;AAED;;;;;;;;GAQG;AACH,wBAAgB,kBAAkB,CAChC,UAAU,EAAE,UAAU,GACrB,yBAAyB,CAQ3B;AAED;;;;;;;GAOG;AACH,wBAAgB,iBAAiB,CAAC,UAAU,EAAE,UAAU,GAAG,MAAM,CAgBhE;AAED;;;;;;;;GAQG;AACH,wBAAgB,iBAAiB,CAC/B,UAAU,EAAE,UAAU,GACrB,wBAAwB,CAQ1B;AAED,wBAAgB,2BAA2B,CACzC,cAAc,EAAE,wBAAwB,GACvC,SAAS,UAAU,EAAE,CAEvB;AAED,iGAAiG;AACjG,wBAAgB,UAAU,CAAC,SAAS,EAAE,SAAS,GAAG,OAAO,CAExD;AAED,sEAAsE;AACtE,wBAAgB,WAAW,CAAC,SAAS,EAAE,SAAS,GAAG,OAAO,CAEzD;AAED,wBAAgB,kBAAkB,CAAC,UAAU,EAAE,UAAU,GAAG,OAAO,CAElE;AAED,wBAAgB,iBAAiB,CAAC,UAAU,EAAE,GAAG,GAAG,UAAU,IAAI,UAAU,CAI3E;AAED,wBAAgB,mBAAmB,CAAC,UAAU,EAAE,UAAU,GAAG,OAAO,CAEnE"}
1
+ {"version":3,"file":"pills.d.ts","sourceRoot":"","sources":["../../src/functions/pills.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EACV,yBAAyB,EACzB,wBAAwB,EACxB,UAAU,EACX,MAAM,8BAA8B,CAAC;AACtC,OAAO,EAAE,SAAS,EAAE,MAAM,8BAA8B,CAAC;AAqCzD;;;GAGG;AACH,wBAAgB,gBAAgB,IAAI,SAAS,SAAS,EAAE,CAEvD;AAED;;;GAGG;AACH,wBAAgB,qBAAqB,CAAC,UAAU,EAAE,UAAU,GAAG,UAAU,CAGxE;AAED;;;;;;;GAOG;AACH,wBAAgB,iBAAiB,CAAC,SAAS,EAAE,SAAS,GAAG,SAAS,CAIjE;AAED,4EAA4E;AAC5E,wBAAgB,kBAAkB,IAAI,SAAS,SAAS,EAAE,CAEzD;AAED;;;;;;GAMG;AACH,wBAAgB,2BAA2B,CAAC,SAAS,EAAE,SAAS,GAAG,SAAS,CAI3E;AAED,oFAAoF;AACpF,wBAAgB,mBAAmB,IAAI,SAAS,SAAS,EAAE,CAE1D;AAED;;;GAGG;AACH,wBAAgB,gBAAgB,CAAC,UAAU,EAAE,UAAU,GAAG,UAAU,CAGnE;AAED;;;;;;;;;;;;;GAaG;AACH,wBAAgB,sBAAsB,CAAC,UAAU,EAAE,UAAU,GAAG,SAAS,CAWxE;AAED;;;;;;;;GAQG;AACH,wBAAgB,kBAAkB,CAChC,UAAU,EAAE,UAAU,GACrB,yBAAyB,CAQ3B;AAED;;;;;;;GAOG;AACH,wBAAgB,iBAAiB,CAAC,UAAU,EAAE,UAAU,GAAG,MAAM,CAgBhE;AAED;;;;;;;;GAQG;AACH,wBAAgB,iBAAiB,CAC/B,UAAU,EAAE,UAAU,GACrB,wBAAwB,CAQ1B;AAED,wBAAgB,2BAA2B,CACzC,cAAc,EAAE,wBAAwB,GACvC,SAAS,UAAU,EAAE,CAEvB;AAED,iGAAiG;AACjG,wBAAgB,UAAU,CAAC,SAAS,EAAE,SAAS,GAAG,OAAO,CAExD;AAED;;;;GAIG;AACH,wBAAgB,WAAW,CAAC,SAAS,EAAE,SAAS,GAAG,OAAO,CAEzD;AAED,wBAAgB,kBAAkB,CAAC,UAAU,EAAE,UAAU,GAAG,OAAO,CAElE;AAED;;;;;GAKG;AACH,wBAAgB,YAAY,CAAC,SAAS,EAAE,SAAS,GAAG,OAAO,CAE1D;AAED,wBAAgB,iBAAiB,CAAC,UAAU,EAAE,GAAG,GAAG,UAAU,IAAI,UAAU,CAI3E;AAED,wBAAgB,mBAAmB,CAAC,UAAU,EAAE,UAAU,GAAG,OAAO,CAEnE"}
@@ -1,6 +1,6 @@
1
1
  "use strict";
2
2
  Object.defineProperty(exports, "__esModule", { value: true });
3
- exports.isVanillaPillEffect = exports.isValidPillEffect = exports.isModdedPillEffect = exports.isHorsePill = exports.isGoldPill = exports.getVanillaPillEffectsOfType = exports.getPillEffectType = exports.getPillEffectName = exports.getPillEffectClass = exports.getPillColorFromEffect = exports.getPHDPillEffect = exports.getNormalPillColors = exports.getNormalPillColorFromHorse = exports.getHorsePillColors = exports.getHorsePillColor = exports.getFalsePHDPillEffect = exports.getAllPillColors = void 0;
3
+ exports.isVanillaPillEffect = exports.isValidPillEffect = exports.isNormalPill = exports.isModdedPillEffect = exports.isHorsePill = exports.isGoldPill = exports.getVanillaPillEffectsOfType = exports.getPillEffectType = exports.getPillEffectName = exports.getPillEffectClass = exports.getPillColorFromEffect = exports.getPHDPillEffect = exports.getNormalPillColors = exports.getNormalPillColorFromHorse = exports.getHorsePillColors = exports.getHorsePillColor = exports.getFalsePHDPillEffect = exports.getAllPillColors = void 0;
4
4
  const isaac_typescript_definitions_1 = require("isaac-typescript-definitions");
5
5
  const cachedEnumValues_1 = require("../cachedEnumValues");
6
6
  const cachedClasses_1 = require("../core/cachedClasses");
@@ -179,7 +179,11 @@ function isGoldPill(pillColor) {
179
179
  return pillColor === isaac_typescript_definitions_1.PillColor.GOLD || pillColor === isaac_typescript_definitions_1.PillColor.HORSE_GOLD;
180
180
  }
181
181
  exports.isGoldPill = isGoldPill;
182
- /** Helper function to see if the given pill color is a horse pill. */
182
+ /**
183
+ * Helper function to see if the given pill color is a horse pill.
184
+ *
185
+ * Under the hood, this checks for `pillColor > 2048`.
186
+ */
183
187
  function isHorsePill(pillColor) {
184
188
  return (0, types_1.asNumber)(pillColor) > HORSE_PILL_COLOR_ADJUSTMENT;
185
189
  }
@@ -188,6 +192,16 @@ function isModdedPillEffect(pillEffect) {
188
192
  return !isVanillaPillEffect(pillEffect);
189
193
  }
190
194
  exports.isModdedPillEffect = isModdedPillEffect;
195
+ /**
196
+ * Helper function to see if the given pill color is not a gold pill and not a horse pill and not
197
+ * the null value.
198
+ *
199
+ * Under the hood, this checks using the `FIRST_PILL_COLOR` and `LAST_NORMAL_PILL_COLOR` constants.
200
+ */
201
+ function isNormalPill(pillColor) {
202
+ return pillColor <= constantsFirstLast_1.FIRST_PILL_COLOR && pillColor <= constantsFirstLast_1.LAST_NORMAL_PILL_COLOR;
203
+ }
204
+ exports.isNormalPill = isNormalPill;
191
205
  function isValidPillEffect(pillEffect) {
192
206
  const potentialPillEffect = (0, types_1.asPillEffect)(pillEffect);
193
207
  const itemConfigPillEffect = cachedClasses_1.itemConfig.GetPillEffect(potentialPillEffect);
@@ -37,6 +37,8 @@ local asPillEffect = ____types.asPillEffect
37
37
  local ____utils = require("functions.utils")
38
38
  local iRange = ____utils.iRange
39
39
  --- Helper function to see if the given pill color is a horse pill.
40
+ --
41
+ -- Under the hood, this checks for `pillColor > 2048`.
40
42
  function ____exports.isHorsePill(self, pillColor)
41
43
  return asNumber(nil, pillColor) > HORSE_PILL_COLOR_ADJUSTMENT
42
44
  end
@@ -158,6 +160,13 @@ end
158
160
  function ____exports.isModdedPillEffect(self, pillEffect)
159
161
  return not ____exports.isVanillaPillEffect(nil, pillEffect)
160
162
  end
163
+ --- Helper function to see if the given pill color is not a gold pill and not a horse pill and not
164
+ -- the null value.
165
+ --
166
+ -- Under the hood, this checks using the `FIRST_PILL_COLOR` and `LAST_NORMAL_PILL_COLOR` constants.
167
+ function ____exports.isNormalPill(self, pillColor)
168
+ return pillColor <= FIRST_PILL_COLOR and pillColor <= LAST_NORMAL_PILL_COLOR
169
+ end
161
170
  function ____exports.isValidPillEffect(self, pillEffect)
162
171
  local potentialPillEffect = asPillEffect(nil, pillEffect)
163
172
  local itemConfigPillEffect = itemConfig:GetPillEffect(potentialPillEffect)
@@ -1 +1 @@
1
- {"version":3,"file":"stats.d.ts","sourceRoot":"","sources":["../../src/functions/stats.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,SAAS,EAAE,MAAM,8BAA8B,CAAC;AACzD,OAAO,EAAE,UAAU,EAAE,MAAM,qBAAqB,CAAC;AACjD,OAAO,KAAK,EAAE,WAAW,EAAE,MAAM,2BAA2B,CAAC;AAc7D;;;;;;;;;;;;;;GAcG;AACH,wBAAgB,aAAa,CAC3B,MAAM,EAAE,YAAY,EACpB,SAAS,EAAE,SAAS,EACpB,MAAM,EAAE,MAAM,GACb,IAAI,CA4CN;AAED;;;;;GAKG;AACH,wBAAgB,oBAAoB,CAAC,SAAS,EAAE,SAAS,GAAG,MAAM,GAAG,SAAS,CAE7E;AAED,oFAAoF;AACpF,wBAAgB,aAAa,CAAC,CAAC,SAAS,UAAU,EAChD,MAAM,EAAE,YAAY,EACpB,UAAU,EAAE,CAAC,GACZ,WAAW,CAAC,CAAC,CAAC,CAGhB;AAED,2DAA2D;AAC3D,wBAAgB,cAAc,CAAC,MAAM,EAAE,YAAY,GAAG,WAAW,CAgBhE"}
1
+ {"version":3,"file":"stats.d.ts","sourceRoot":"","sources":["../../src/functions/stats.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,SAAS,EAAE,MAAM,8BAA8B,CAAC;AACzD,OAAO,EAAE,UAAU,EAAE,MAAM,qBAAqB,CAAC;AACjD,OAAO,KAAK,EAAE,WAAW,EAAE,MAAM,2BAA2B,CAAC;AAc7D;;;;;;;;;;;;;;GAcG;AACH,wBAAgB,aAAa,CAC3B,MAAM,EAAE,YAAY,EACpB,SAAS,EAAE,SAAS,EACpB,MAAM,EAAE,MAAM,GACb,IAAI,CAgDN;AAED;;;;;GAKG;AACH,wBAAgB,oBAAoB,CAAC,SAAS,EAAE,SAAS,GAAG,MAAM,GAAG,SAAS,CAE7E;AAED,oFAAoF;AACpF,wBAAgB,aAAa,CAAC,CAAC,SAAS,UAAU,EAChD,MAAM,EAAE,YAAY,EACpB,UAAU,EAAE,CAAC,GACZ,WAAW,CAAC,CAAC,CAAC,CAGhB;AAED,2DAA2D;AAC3D,wBAAgB,cAAc,CAAC,MAAM,EAAE,YAAY,GAAG,WAAW,CAgBhE"}
@@ -64,6 +64,9 @@ function addPlayerStat(player, cacheFlag, amount) {
64
64
  player.Luck += amount;
65
65
  break;
66
66
  }
67
+ default: {
68
+ break;
69
+ }
67
70
  }
68
71
  }
69
72
  exports.addPlayerStat = addPlayerStat;
@@ -98,6 +98,11 @@ function ____exports.addPlayerStat(self, player, cacheFlag, amount)
98
98
  break
99
99
  end
100
100
  end
101
+ do
102
+ do
103
+ break
104
+ end
105
+ end
101
106
  until true
102
107
  end
103
108
  --- Returns the starting stat that Isaac (the default character) starts with. For example, if you
@@ -9728,7 +9728,11 @@ export declare function isHiddenSecretRoomDoor(door: GridEntityDoor): boolean;
9728
9728
  */
9729
9729
  export declare function isHomeCloset(roomData: RoomConfig): boolean;
9730
9730
 
9731
- /** Helper function to see if the given pill color is a horse pill. */
9731
+ /**
9732
+ * Helper function to see if the given pill color is a horse pill.
9733
+ *
9734
+ * Under the hood, this checks for `pillColor > 2048`.
9735
+ */
9732
9736
  export declare function isHorsePill(pillColor: PillColor): boolean;
9733
9737
 
9734
9738
  export declare function isInteger(variable: unknown): variable is int;
@@ -9898,6 +9902,14 @@ export declare function isMultiplayer(): boolean;
9898
9902
  */
9899
9903
  export declare function isNarrowRoom(roomShape: RoomShape): boolean;
9900
9904
 
9905
+ /**
9906
+ * Helper function to see if the given pill color is not a gold pill and not a horse pill and not
9907
+ * the null value.
9908
+ *
9909
+ * Under the hood, this checks using the `FIRST_PILL_COLOR` and `LAST_NORMAL_PILL_COLOR` constants.
9910
+ */
9911
+ export declare function isNormalPill(pillColor: PillColor): boolean;
9912
+
9901
9913
  /** Helper function to detect if a variable is of type `EntityNPC`. */
9902
9914
  export declare function isNPC(variable: unknown): variable is EntityNPC;
9903
9915
 
@@ -1,6 +1,6 @@
1
1
  --[[
2
2
 
3
- isaacscript-common 86.1.0
3
+ isaacscript-common 87.1.0
4
4
 
5
5
  This is the "isaacscript-common" library, which was created with the IsaacScript tool.
6
6
 
@@ -36481,6 +36481,11 @@ function ____exports.addPlayerStat(self, player, cacheFlag, amount)
36481
36481
  break
36482
36482
  end
36483
36483
  end
36484
+ do
36485
+ do
36486
+ break
36487
+ end
36488
+ end
36484
36489
  until true
36485
36490
  end
36486
36491
  --- Returns the starting stat that Isaac (the default character) starts with. For example, if you
@@ -39178,6 +39183,8 @@ local asPillEffect = ____types.asPillEffect
39178
39183
  local ____utils = require("functions.utils")
39179
39184
  local iRange = ____utils.iRange
39180
39185
  --- Helper function to see if the given pill color is a horse pill.
39186
+ --
39187
+ -- Under the hood, this checks for `pillColor > 2048`.
39181
39188
  function ____exports.isHorsePill(self, pillColor)
39182
39189
  return asNumber(nil, pillColor) > HORSE_PILL_COLOR_ADJUSTMENT
39183
39190
  end
@@ -39299,6 +39306,13 @@ end
39299
39306
  function ____exports.isModdedPillEffect(self, pillEffect)
39300
39307
  return not ____exports.isVanillaPillEffect(nil, pillEffect)
39301
39308
  end
39309
+ --- Helper function to see if the given pill color is not a gold pill and not a horse pill and not
39310
+ -- the null value.
39311
+ --
39312
+ -- Under the hood, this checks using the `FIRST_PILL_COLOR` and `LAST_NORMAL_PILL_COLOR` constants.
39313
+ function ____exports.isNormalPill(self, pillColor)
39314
+ return pillColor <= FIRST_PILL_COLOR and pillColor <= LAST_NORMAL_PILL_COLOR
39315
+ end
39302
39316
  function ____exports.isValidPillEffect(self, pillEffect)
39303
39317
  local potentialPillEffect = asPillEffect(nil, pillEffect)
39304
39318
  local itemConfigPillEffect = itemConfig:GetPillEffect(potentialPillEffect)
@@ -48957,6 +48971,11 @@ function ____exports.getNextStage(self)
48957
48971
  return stage
48958
48972
  end
48959
48973
  end
48974
+ do
48975
+ do
48976
+ break
48977
+ end
48978
+ end
48960
48979
  until true
48961
48980
  if repentanceStage and stage == LevelStage.BASEMENT_2 then
48962
48981
  return LevelStage.CAVES_2
@@ -50181,86 +50200,90 @@ local ____constants = require("classes.features.other.customStages.constants")
50181
50200
  local DEFAULT_BASE_STAGE = ____constants.DEFAULT_BASE_STAGE
50182
50201
  function getNewDoorPNGPath(self, customStage, fileName)
50183
50202
  repeat
50184
- local ____switch26 = fileName
50185
- local ____cond26 = ____switch26 == "gfx/grid/door_01_normaldoor.anm2"
50186
- if ____cond26 then
50203
+ local ____switch27 = fileName
50204
+ local ____cond27 = ____switch27 == "gfx/grid/door_01_normaldoor.anm2"
50205
+ if ____cond27 then
50187
50206
  do
50188
50207
  local ____opt_0 = customStage.doorPNGPaths
50189
50208
  return ____opt_0 and ____opt_0.normal
50190
50209
  end
50191
50210
  end
50192
- ____cond26 = ____cond26 or ____switch26 == "gfx/grid/door_02_treasureroomdoor.anm2"
50193
- if ____cond26 then
50211
+ ____cond27 = ____cond27 or ____switch27 == "gfx/grid/door_02_treasureroomdoor.anm2"
50212
+ if ____cond27 then
50194
50213
  do
50195
50214
  local ____opt_2 = customStage.doorPNGPaths
50196
50215
  return ____opt_2 and ____opt_2.treasureRoom
50197
50216
  end
50198
50217
  end
50199
- ____cond26 = ____cond26 or ____switch26 == "gfx/grid/door_03_ambushroomdoor.anm2"
50200
- if ____cond26 then
50218
+ ____cond27 = ____cond27 or ____switch27 == "gfx/grid/door_03_ambushroomdoor.anm2"
50219
+ if ____cond27 then
50201
50220
  do
50202
50221
  local ____opt_4 = customStage.doorPNGPaths
50203
50222
  return ____opt_4 and ____opt_4.normalChallengeRoom
50204
50223
  end
50205
50224
  end
50206
- ____cond26 = ____cond26 or ____switch26 == "gfx/grid/door_04_selfsacrificeroomdoor.anm2"
50207
- if ____cond26 then
50225
+ ____cond27 = ____cond27 or ____switch27 == "gfx/grid/door_04_selfsacrificeroomdoor.anm2"
50226
+ if ____cond27 then
50208
50227
  do
50209
50228
  local ____opt_6 = customStage.doorPNGPaths
50210
50229
  return ____opt_6 and ____opt_6.curseRoom
50211
50230
  end
50212
50231
  end
50213
- ____cond26 = ____cond26 or ____switch26 == "gfx/grid/door_05_arcaderoomdoor.anm2"
50214
- if ____cond26 then
50232
+ ____cond27 = ____cond27 or ____switch27 == "gfx/grid/door_05_arcaderoomdoor.anm2"
50233
+ if ____cond27 then
50215
50234
  do
50216
50235
  local ____opt_8 = customStage.doorPNGPaths
50217
50236
  return ____opt_8 and ____opt_8.arcade
50218
50237
  end
50219
50238
  end
50220
- ____cond26 = ____cond26 or ____switch26 == "gfx/grid/door_07_devilroomdoor.anm2"
50221
- if ____cond26 then
50239
+ ____cond27 = ____cond27 or ____switch27 == "gfx/grid/door_07_devilroomdoor.anm2"
50240
+ if ____cond27 then
50222
50241
  do
50223
50242
  local ____opt_10 = customStage.doorPNGPaths
50224
50243
  return ____opt_10 and ____opt_10.devilRoom
50225
50244
  end
50226
50245
  end
50227
- ____cond26 = ____cond26 or ____switch26 == "gfx/grid/door_07_holyroomdoor.anm2"
50228
- if ____cond26 then
50246
+ ____cond27 = ____cond27 or ____switch27 == "gfx/grid/door_07_holyroomdoor.anm2"
50247
+ if ____cond27 then
50229
50248
  do
50230
50249
  local ____opt_12 = customStage.doorPNGPaths
50231
50250
  return ____opt_12 and ____opt_12.angelRoom
50232
50251
  end
50233
50252
  end
50234
- ____cond26 = ____cond26 or ____switch26 == "gfx/grid/door_08_holeinwall.anm2"
50235
- if ____cond26 then
50253
+ ____cond27 = ____cond27 or ____switch27 == "gfx/grid/door_08_holeinwall.anm2"
50254
+ if ____cond27 then
50236
50255
  do
50237
50256
  local ____opt_14 = customStage.doorPNGPaths
50238
50257
  return ____opt_14 and ____opt_14.secretRoom
50239
50258
  end
50240
50259
  end
50241
- ____cond26 = ____cond26 or ____switch26 == "gfx/grid/door_09_bossambushroomdoor.anm2"
50242
- if ____cond26 then
50260
+ ____cond27 = ____cond27 or ____switch27 == "gfx/grid/door_09_bossambushroomdoor.anm2"
50261
+ if ____cond27 then
50243
50262
  do
50244
50263
  local ____opt_16 = customStage.doorPNGPaths
50245
50264
  return ____opt_16 and ____opt_16.bossChallengeRoom
50246
50265
  end
50247
50266
  end
50248
- ____cond26 = ____cond26 or ____switch26 == "gfx/grid/door_10_bossroomdoor.anm2"
50249
- if ____cond26 then
50267
+ ____cond27 = ____cond27 or ____switch27 == "gfx/grid/door_10_bossroomdoor.anm2"
50268
+ if ____cond27 then
50250
50269
  do
50251
50270
  local ____opt_18 = customStage.doorPNGPaths
50252
50271
  return ____opt_18 and ____opt_18.bossRoom
50253
50272
  end
50254
50273
  end
50255
- ____cond26 = ____cond26 or ____switch26 == "gfx/grid/door_15_bossrushdoor.anm2"
50256
- if ____cond26 then
50274
+ ____cond27 = ____cond27 or ____switch27 == "gfx/grid/door_15_bossrushdoor.anm2"
50275
+ if ____cond27 then
50257
50276
  do
50258
50277
  local ____opt_20 = customStage.doorPNGPaths
50259
50278
  return ____opt_20 and ____opt_20.bossRush
50260
50279
  end
50261
50280
  end
50281
+ do
50282
+ do
50283
+ return nil
50284
+ end
50285
+ end
50262
50286
  until true
50263
- return nil
50264
50287
  end
50265
50288
  --- For `GridEntityType.DECORATION` (1).
50266
50289
  function ____exports.setCustomDecorationGraphics(self, customStage, gridEntity)
@@ -50323,6 +50346,11 @@ function ____exports.setCustomRockGraphics(self, customStage, gridEntity)
50323
50346
  break
50324
50347
  end
50325
50348
  end
50349
+ do
50350
+ do
50351
+ break
50352
+ end
50353
+ end
50326
50354
  until true
50327
50355
  end
50328
50356
  --- For `GridEntityType.PIT` (7).
@@ -60956,6 +60984,11 @@ function ____exports.goldenKey(self)
60956
60984
  local player = Isaac.GetPlayer()
60957
60985
  player:AddGoldenKey()
60958
60986
  end
60987
+ --- Gives the player a golden pill.
60988
+ function ____exports.goldenPill(self)
60989
+ local player = Isaac.GetPlayer()
60990
+ player:AddPill(PillColor.GOLD)
60991
+ end
60959
60992
  --- Alias for the "debug 2" command. Useful for seeing the grid costs of each tile in the room.
60960
60993
  function ____exports.gridCosts(self)
60961
60994
  Isaac.ExecuteCommand("debug 2")
@@ -61624,6 +61657,10 @@ end
61624
61657
  function ____exports.goldKey(self)
61625
61658
  ____exports.goldenKey(nil)
61626
61659
  end
61660
+ --- Alias for the "goldenPill" command.
61661
+ function ____exports.goldPill(self)
61662
+ ____exports.goldenPill(nil)
61663
+ end
61627
61664
  --- Alias for the "spawnGoldenTrinket" command.
61628
61665
  function ____exports.goldTrinket(self, params)
61629
61666
  ____exports.spawnGoldenTrinket(nil, params)
@@ -5,7 +5,7 @@
5
5
  "toolPackages": [
6
6
  {
7
7
  "packageName": "@microsoft/api-extractor",
8
- "packageVersion": "7.39.1"
8
+ "packageVersion": "7.39.4"
9
9
  }
10
10
  ]
11
11
  }
@@ -1 +1 @@
1
- {"version":3,"file":"Decrement.d.ts","sourceRoot":"","sources":["../../src/types/Decrement.ts"],"names":[],"mappings":"AAAA;;;;GAIG;AACH,MAAM,MAAM,SAAS,CAAC,CAAC,SAAS,MAAM,IAAI,GAAG,CAAC,CAAC,CAAC,SAAS,CAAC,OAAO,EAAE,GAAG,MAAM,CAAC,CAAC,GAC1E,CAAC,CAAC,QAAQ,CAAC,GACX,KAAK,CAAC;AAEV,KAAK,GAAG,CAAC,CAAC,SAAS,MAAM,EAAE,CAAC,SAAS,OAAO,EAAE,GAAG,EAAE,IAAI,CAAC,CAAC,QAAQ,CAAC,SAAS,CAAC,GACxE,CAAC,GACD,GAAG,CAAC,CAAC,EAAE,CAAC,GAAG,CAAC,EAAE,OAAO,CAAC,CAAC,CAAC"}
1
+ {"version":3,"file":"Decrement.d.ts","sourceRoot":"","sources":["../../src/types/Decrement.ts"],"names":[],"mappings":"AAAA;;;;GAIG;AACH,MAAM,MAAM,SAAS,CAAC,CAAC,SAAS,MAAM,IACpC,GAAG,CAAC,CAAC,CAAC,SAAS,CAAC,OAAO,EAAE,GAAG,MAAM,CAAC,CAAC,GAAG,CAAC,CAAC,QAAQ,CAAC,GAAG,KAAK,CAAC;AAE7D,KAAK,GAAG,CAAC,CAAC,SAAS,MAAM,EAAE,CAAC,SAAS,OAAO,EAAE,GAAG,EAAE,IAAI,CAAC,CAAC,QAAQ,CAAC,SAAS,CAAC,GACxE,CAAC,GACD,GAAG,CAAC,CAAC,EAAE,CAAC,GAAG,CAAC,EAAE,OAAO,CAAC,CAAC,CAAC"}
@@ -1 +1 @@
1
- {"version":3,"file":"HasFunction.d.ts","sourceRoot":"","sources":["../../src/types/HasFunction.ts"],"names":[],"mappings":"AAAA,oFAAoF;AACpF,MAAM,MAAM,WAAW,CAAC,CAAC,IAAI,MAAM,CAAC,MAAM,EAAE,OAAO,CAAC,SAAS;KAE1D,CAAC,IAAI,MAAM,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC,SAAS,QAAQ,GAAG,CAAC,GAAG,KAAK,CAAC,CAAC,GAAG,CAAC;CACzD,GACG,KAAK,GACL,CAAC,CAAC"}
1
+ {"version":3,"file":"HasFunction.d.ts","sourceRoot":"","sources":["../../src/types/HasFunction.ts"],"names":[],"mappings":"AAAA,oFAAoF;AACpF,MAAM,MAAM,WAAW,CAAC,CAAC,IACvB,MAAM,CAAC,MAAM,EAAE,OAAO,CAAC,SAAS;KAE7B,CAAC,IAAI,MAAM,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC,SAAS,QAAQ,GAAG,CAAC,GAAG,KAAK,CAAC,CAAC,GAAG,CAAC;CACzD,GACG,KAAK,GACL,CAAC,CAAC"}
package/package.json CHANGED
@@ -1,6 +1,6 @@
1
1
  {
2
2
  "name": "isaacscript-common",
3
- "version": "87.0.0",
3
+ "version": "87.2.0",
4
4
  "description": "Helper functions and features for IsaacScript mods.",
5
5
  "keywords": [
6
6
  "isaac",
@@ -104,6 +104,10 @@ export function setCustomRockGraphics(
104
104
 
105
105
  break;
106
106
  }
107
+
108
+ default: {
109
+ break;
110
+ }
107
111
  }
108
112
  }
109
113
 
@@ -207,9 +211,11 @@ function getNewDoorPNGPath(
207
211
  case "gfx/grid/door_15_bossrushdoor.anm2": {
208
212
  return customStage.doorPNGPaths?.bossRush;
209
213
  }
210
- }
211
214
 
212
- return undefined;
215
+ default: {
216
+ return undefined;
217
+ }
218
+ }
213
219
  }
214
220
 
215
221
  export function convertVanillaTrapdoors(
@@ -767,6 +767,11 @@ export function goldKey(): void {
767
767
  goldenKey();
768
768
  }
769
769
 
770
+ /** Alias for the "goldenPill" command. */
771
+ export function goldPill(): void {
772
+ goldenPill();
773
+ }
774
+
770
775
  /** Alias for the "spawnGoldenTrinket" command. */
771
776
  export function goldTrinket(params: string): void {
772
777
  spawnGoldenTrinket(params);
@@ -792,6 +797,12 @@ export function goldenKey(): void {
792
797
  player.AddGoldenKey();
793
798
  }
794
799
 
800
+ /** Gives the player a golden pill. */
801
+ export function goldenPill(): void {
802
+ const player = Isaac.GetPlayer();
803
+ player.AddPill(PillColor.GOLD);
804
+ }
805
+
795
806
  /** Alias for the "spawnGoldenTrinket" command. */
796
807
  export function goldenTrinket(params: string): void {
797
808
  spawnGoldenTrinket(params);
@@ -68,6 +68,10 @@ export function getNextStage(): LevelStage {
68
68
  // e.g. From Basement 1 to Downpour 1, from Basement 2 to Downpour 2, etc.
69
69
  return stage;
70
70
  }
71
+
72
+ default: {
73
+ break;
74
+ }
71
75
  }
72
76
 
73
77
  // 2
@@ -209,7 +209,11 @@ export function isGoldPill(pillColor: PillColor): boolean {
209
209
  return pillColor === PillColor.GOLD || pillColor === PillColor.HORSE_GOLD;
210
210
  }
211
211
 
212
- /** Helper function to see if the given pill color is a horse pill. */
212
+ /**
213
+ * Helper function to see if the given pill color is a horse pill.
214
+ *
215
+ * Under the hood, this checks for `pillColor > 2048`.
216
+ */
213
217
  export function isHorsePill(pillColor: PillColor): boolean {
214
218
  return asNumber(pillColor) > HORSE_PILL_COLOR_ADJUSTMENT;
215
219
  }
@@ -218,6 +222,16 @@ export function isModdedPillEffect(pillEffect: PillEffect): boolean {
218
222
  return !isVanillaPillEffect(pillEffect);
219
223
  }
220
224
 
225
+ /**
226
+ * Helper function to see if the given pill color is not a gold pill and not a horse pill and not
227
+ * the null value.
228
+ *
229
+ * Under the hood, this checks using the `FIRST_PILL_COLOR` and `LAST_NORMAL_PILL_COLOR` constants.
230
+ */
231
+ export function isNormalPill(pillColor: PillColor): boolean {
232
+ return pillColor <= FIRST_PILL_COLOR && pillColor <= LAST_NORMAL_PILL_COLOR;
233
+ }
234
+
221
235
  export function isValidPillEffect(pillEffect: int): pillEffect is PillEffect {
222
236
  const potentialPillEffect = asPillEffect(pillEffect);
223
237
  const itemConfigPillEffect = itemConfig.GetPillEffect(potentialPillEffect);
@@ -76,6 +76,10 @@ export function addPlayerStat(
76
76
  player.Luck += amount;
77
77
  break;
78
78
  }
79
+
80
+ default: {
81
+ break;
82
+ }
79
83
  }
80
84
  }
81
85
 
@@ -3,9 +3,8 @@
3
3
  *
4
4
  * From: https://stackoverflow.com/questions/54243431/typescript-increment-number-type
5
5
  */
6
- export type Decrement<N extends number> = Arr<N> extends [unknown, ...infer U]
7
- ? U["length"]
8
- : never;
6
+ export type Decrement<N extends number> =
7
+ Arr<N> extends [unknown, ...infer U] ? U["length"] : never;
9
8
 
10
9
  type Arr<N extends number, T extends unknown[] = []> = T["length"] extends N
11
10
  ? T
@@ -1,7 +1,8 @@
1
1
  /** Helper type to check if an object or class has one or more functions/methods. */
2
- export type HasFunction<T> = Record<string, unknown> extends {
3
- // eslint-disable-next-line @typescript-eslint/ban-types
4
- [K in keyof T as T[K] extends Function ? K : never]-?: 1;
5
- }
6
- ? never
7
- : T;
2
+ export type HasFunction<T> =
3
+ Record<string, unknown> extends {
4
+ // eslint-disable-next-line @typescript-eslint/ban-types
5
+ [K in keyof T as T[K] extends Function ? K : never]-?: 1;
6
+ }
7
+ ? never
8
+ : T;