isaacscript-common 85.0.2 → 86.0.0

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Files changed (159) hide show
  1. package/dist/classes/callbacks/PostCustomRevive.d.ts +2 -0
  2. package/dist/classes/callbacks/PostCustomRevive.d.ts.map +1 -1
  3. package/dist/classes/features/other/FlyingDetection.js +2 -2
  4. package/dist/classes/features/other/ItemPoolDetection.js +2 -2
  5. package/dist/classes/features/other/ModdedElementSets.js +11 -11
  6. package/dist/classes/features/other/PonyDetection.js +2 -2
  7. package/dist/classes/features/other/customStages/backdrop.js +17 -17
  8. package/dist/classes/features/other/customStages/shadows.js +11 -11
  9. package/dist/classes/features/other/extraConsoleCommands/commands.d.ts +2 -0
  10. package/dist/classes/features/other/extraConsoleCommands/commands.d.ts.map +1 -1
  11. package/dist/classes/features/other/extraConsoleCommands/commands.js +7 -2
  12. package/dist/classes/features/other/extraConsoleCommands/commands.lua +4 -0
  13. package/dist/classes/features/other/extraConsoleCommands/v.js +9 -9
  14. package/dist/core/cachedClasses.d.ts +1 -0
  15. package/dist/core/cachedClasses.d.ts.map +1 -1
  16. package/dist/core/constants.js +58 -58
  17. package/dist/enums/HealthType.d.ts +7 -7
  18. package/dist/enums/HealthType.d.ts.map +1 -1
  19. package/dist/features.js +1 -1
  20. package/dist/features.lua +2 -2
  21. package/dist/functions/array.d.ts +1 -1
  22. package/dist/functions/array.js +1 -1
  23. package/dist/functions/array.lua +1 -1
  24. package/dist/functions/bosses.js +4 -4
  25. package/dist/functions/charge.js +1 -1
  26. package/dist/functions/emptyRoom.js +6 -6
  27. package/dist/functions/enums.d.ts +26 -26
  28. package/dist/functions/enums.d.ts.map +1 -1
  29. package/dist/functions/enums.js +30 -30
  30. package/dist/functions/enums.lua +27 -27
  31. package/dist/functions/gridEntities.js +19 -19
  32. package/dist/functions/input.js +13 -13
  33. package/dist/functions/itemPool.js +12 -12
  34. package/dist/functions/logEntities.js +11 -11
  35. package/dist/functions/npcs.js +11 -11
  36. package/dist/functions/playerIndex.js +1 -1
  37. package/dist/functions/slots.js +8 -8
  38. package/dist/functions/stats.js +17 -17
  39. package/dist/functions/storyBosses.js +28 -28
  40. package/dist/functions/transformations.js +14 -14
  41. package/dist/index.rollup.d.ts +37 -37
  42. package/dist/interfaces/PlayerStats.js +1 -1
  43. package/dist/interfaces/PlayerStats.lua +2 -2
  44. package/dist/interfaces/private/AddCallbackParametersCustom.js +1 -1
  45. package/dist/interfaces/private/AddCallbackParametersCustom.lua +2 -2
  46. package/dist/isaacscript-common.lua +39 -35
  47. package/dist/maps/PHDPillConversionsMap.js +15 -15
  48. package/dist/maps/cardNameToTypeMap.js +201 -201
  49. package/dist/maps/characterNameToTypeMap.js +81 -81
  50. package/dist/maps/defaultPlayerStatMap.js +5 -5
  51. package/dist/maps/falsePHDPillConversionsMap.js +29 -29
  52. package/dist/maps/itemPoolTypeToItemPoolName.js +30 -30
  53. package/dist/maps/keyboardToStringMap.js +62 -62
  54. package/dist/maps/pillNameToEffectMap.js +79 -79
  55. package/dist/maps/roomNameToTypeMap.js +34 -34
  56. package/dist/maps/roomShapeToTopLeftWallGridIndexMap.js +4 -4
  57. package/dist/maps/transformationNameToPlayerFormMap.js +26 -26
  58. package/dist/objects/backdropTypeToRockAltType.js +59 -59
  59. package/dist/objects/batteryNames.js +4 -4
  60. package/dist/objects/bombNames.js +7 -7
  61. package/dist/objects/bossNamePNGFileNames.js +101 -101
  62. package/dist/objects/bossNames.js +101 -101
  63. package/dist/objects/bossPortraitPNGFileNames.js +101 -101
  64. package/dist/objects/cardDescriptions.js +97 -97
  65. package/dist/objects/cardNames.js +97 -97
  66. package/dist/objects/challengeBosses.js +45 -45
  67. package/dist/objects/challengeCharacters.js +45 -45
  68. package/dist/objects/challengeCollectibleTypes.js +77 -77
  69. package/dist/objects/challengeNames.js +45 -45
  70. package/dist/objects/challengeTrinketType.js +45 -45
  71. package/dist/objects/characterDamageMultipliers.js +41 -41
  72. package/dist/objects/characterNames.js +41 -41
  73. package/dist/objects/characterSpritePNGFileNames.js +41 -41
  74. package/dist/objects/characterStartingCollectibleTypes.js +3 -3
  75. package/dist/objects/chestNames.js +11 -11
  76. package/dist/objects/coinNames.js +7 -7
  77. package/dist/objects/coinSubTypeToValue.js +7 -7
  78. package/dist/objects/collectibleDescriptions.js +721 -721
  79. package/dist/objects/collectibleNames.js +721 -721
  80. package/dist/objects/colors.d.ts +1 -0
  81. package/dist/objects/colors.d.ts.map +1 -1
  82. package/dist/objects/directionNames.js +4 -4
  83. package/dist/objects/directionToDegrees.js +4 -4
  84. package/dist/objects/directionToMoveAction.js +4 -4
  85. package/dist/objects/directionToShootAction.js +4 -4
  86. package/dist/objects/directionToVector.d.ts +1 -0
  87. package/dist/objects/directionToVector.d.ts.map +1 -1
  88. package/dist/objects/directionToVector.js +4 -4
  89. package/dist/objects/doorSlotFlagToDoorSlot.js +7 -7
  90. package/dist/objects/doorSlotToDirection.js +8 -8
  91. package/dist/objects/doorSlotToDoorSlotFlag.d.ts +1 -0
  92. package/dist/objects/doorSlotToDoorSlotFlag.d.ts.map +1 -1
  93. package/dist/objects/doorSlotToDoorSlotFlag.js +8 -8
  94. package/dist/objects/gridEntityTypeToANM2Name.js +27 -27
  95. package/dist/objects/heartNames.js +12 -12
  96. package/dist/objects/kColors.d.ts +1 -0
  97. package/dist/objects/kColors.d.ts.map +1 -1
  98. package/dist/objects/keyNames.js +4 -4
  99. package/dist/objects/languageNames.js +6 -6
  100. package/dist/objects/oppositeDoorSlots.js +8 -8
  101. package/dist/objects/pillEffectClasses.js +49 -49
  102. package/dist/objects/pillEffectNames.js +49 -49
  103. package/dist/objects/pillEffectTypes.js +49 -49
  104. package/dist/objects/playerNamePNGFileNames.js +41 -41
  105. package/dist/objects/playerPortraitPNGFileNames.js +41 -41
  106. package/dist/objects/roomShapeLayoutSizes.js +11 -11
  107. package/dist/objects/roomShapeToBottomRightPosition.d.ts +1 -0
  108. package/dist/objects/roomShapeToBottomRightPosition.d.ts.map +1 -1
  109. package/dist/objects/roomShapeToBottomRightPosition.js +11 -11
  110. package/dist/objects/roomShapeToDoorSlotCoordinates.js +52 -52
  111. package/dist/objects/roomShapeToDoorSlots.js +24 -24
  112. package/dist/objects/roomShapeToDoorSlotsToGridIndexDelta.js +52 -52
  113. package/dist/objects/roomShapeToGridWidth.js +11 -11
  114. package/dist/objects/roomShapeToTopLeftPosition.d.ts +1 -0
  115. package/dist/objects/roomShapeToTopLeftPosition.d.ts.map +1 -1
  116. package/dist/objects/roomShapeToTopLeftPosition.js +11 -11
  117. package/dist/objects/roomShapeVolumes.js +11 -11
  118. package/dist/objects/roomTypeNames.js +28 -28
  119. package/dist/objects/roomTypeSpecialGotoPrefixes.js +28 -28
  120. package/dist/objects/sackNames.js +2 -2
  121. package/dist/objects/slotNames.js +17 -17
  122. package/dist/objects/stageIDNames.js +30 -30
  123. package/dist/objects/stageToMusic.js +57 -57
  124. package/dist/objects/stageToStageID.js +73 -73
  125. package/dist/objects/stageTypeSuffixes.js +5 -5
  126. package/dist/objects/transformationNames.js +13 -13
  127. package/dist/objects/trinketDescriptions.js +188 -188
  128. package/dist/objects/trinketNames.js +188 -188
  129. package/dist/objects/versusScreenBackgroundColors.d.ts +1 -0
  130. package/dist/objects/versusScreenBackgroundColors.d.ts.map +1 -1
  131. package/dist/objects/versusScreenBackgroundColors.js +30 -30
  132. package/dist/objects/versusScreenDirtSpotColors.d.ts +1 -0
  133. package/dist/objects/versusScreenDirtSpotColors.d.ts.map +1 -1
  134. package/dist/objects/versusScreenDirtSpotColors.js +30 -30
  135. package/dist/sets/LRoomShapesSet.js +3 -3
  136. package/dist/sets/bigRoomShapesSet.js +6 -6
  137. package/dist/sets/bossSets.js +208 -208
  138. package/dist/sets/charactersThatStartWithAnActiveItemSet.js +10 -10
  139. package/dist/sets/charactersWithBlackHeartFromEternalHeartSet.js +1 -1
  140. package/dist/sets/charactersWithNoRedHeartsSet.js +7 -7
  141. package/dist/sets/charactersWithNoSoulHeartsSet.js +4 -4
  142. package/dist/sets/entitiesWithArmorSet.js +40 -40
  143. package/dist/sets/itemConfigCardTypesForCards.js +3 -3
  144. package/dist/sets/lostStyleCharactersSet.js +4 -4
  145. package/dist/sets/narrowRoomShapesSet.js +3 -3
  146. package/dist/sets/poopGridEntityXMLTypesSet.js +8 -8
  147. package/dist/sets/redHeartSubTypesSet.js +2 -2
  148. package/dist/sets/repentanceBossIDsSet.js +22 -22
  149. package/dist/sets/sinEntityTypesSet.js +6 -6
  150. package/dist/sets/singleUseActiveCollectibleTypesSet.js +7 -7
  151. package/dist/tsdoc-metadata.json +1 -1
  152. package/dist/types/PickingUpItem.js +2 -2
  153. package/package.json +1 -1
  154. package/src/classes/features/other/extraConsoleCommands/commands.ts +6 -1
  155. package/src/features.ts +2 -2
  156. package/src/functions/array.ts +1 -1
  157. package/src/functions/enums.ts +33 -33
  158. package/src/interfaces/PlayerStats.ts +2 -2
  159. package/src/interfaces/private/AddCallbackParametersCustom.ts +2 -2
@@ -1,3 +1,5 @@
1
+ /// <reference types="isaac-typescript-definitions" />
2
+ /// <reference types="isaac-typescript-definitions" />
1
3
  import type { ModCallbackCustom } from "../../enums/ModCallbackCustom";
2
4
  import type { OptionalArgs } from "../private/CustomCallback";
3
5
  import { CustomCallback } from "../private/CustomCallback";
@@ -1 +1 @@
1
- {"version":3,"file":"PostCustomRevive.d.ts","sourceRoot":"","sources":["../../../src/classes/callbacks/PostCustomRevive.ts"],"names":[],"mappings":"AACA,OAAO,KAAK,EAAE,iBAAiB,EAAE,MAAM,+BAA+B,CAAC;AACvE,OAAO,KAAK,EAAY,YAAY,EAAE,MAAM,2BAA2B,CAAC;AACxE,OAAO,EAAE,cAAc,EAAE,MAAM,2BAA2B,CAAC;AAE3D,KAAK,CAAC,GAAG,iBAAiB,CAAC,kBAAkB,CAAC;AAE9C,qBAAa,gBAAiB,SAAQ,cAAc,CAAC,iBAAiB,CAAC,kBAAkB,CAAC;;IAOxF,UAAmB,UAAU,qEAEb,aAAa,CAAC,CAAC,KAC5B,OAAO,CAOR;CACH"}
1
+ {"version":3,"file":"PostCustomRevive.d.ts","sourceRoot":"","sources":["../../../src/classes/callbacks/PostCustomRevive.ts"],"names":[],"mappings":";;AACA,OAAO,KAAK,EAAE,iBAAiB,EAAE,MAAM,+BAA+B,CAAC;AACvE,OAAO,KAAK,EAAY,YAAY,EAAE,MAAM,2BAA2B,CAAC;AACxE,OAAO,EAAE,cAAc,EAAE,MAAM,2BAA2B,CAAC;AAE3D,KAAK,CAAC,GAAG,iBAAiB,CAAC,kBAAkB,CAAC;AAE9C,qBAAa,gBAAiB,SAAQ,cAAc,CAAC,iBAAiB,CAAC,kBAAkB,CAAC;;IAOxF,UAAmB,UAAU,qEAEb,aAAa,CAAC,CAAC,KAC5B,OAAO,CAOR;CACH"}
@@ -12,8 +12,8 @@ const decorators_1 = require("../../../decorators");
12
12
  const ISCFeature_1 = require("../../../enums/ISCFeature");
13
13
  const Feature_1 = require("../../private/Feature");
14
14
  const FLYING_NULL_ITEMS = [
15
- isaac_typescript_definitions_1.NullItemID.REVERSE_SUN,
16
- isaac_typescript_definitions_1.NullItemID.SPIRIT_SHACKLES_SOUL,
15
+ isaac_typescript_definitions_1.NullItemID.REVERSE_SUN, // 66
16
+ isaac_typescript_definitions_1.NullItemID.SPIRIT_SHACKLES_SOUL, // 10
17
17
  isaac_typescript_definitions_1.NullItemID.LOST_CURSE, // 112
18
18
  ];
19
19
  class FlyingDetection extends Feature_1.Feature {
@@ -20,8 +20,8 @@ const utils_1 = require("../../../functions/utils");
20
20
  const Feature_1 = require("../../private/Feature");
21
21
  const COLLECTIBLE_TYPE_THAT_IS_NOT_IN_ANY_POOLS = isaac_typescript_definitions_1.CollectibleType.KEY_PIECE_1;
22
22
  const COLLECTIBLES_THAT_AFFECT_ITEM_POOLS = [
23
- isaac_typescript_definitions_1.CollectibleType.CHAOS,
24
- isaac_typescript_definitions_1.CollectibleType.SACRED_ORB,
23
+ isaac_typescript_definitions_1.CollectibleType.CHAOS, // 402
24
+ isaac_typescript_definitions_1.CollectibleType.SACRED_ORB, // 691
25
25
  isaac_typescript_definitions_1.CollectibleType.TMTRAINER, // 721
26
26
  ];
27
27
  const TRINKETS_THAT_AFFECT_ITEM_POOLS = [isaac_typescript_definitions_1.TrinketType.NO];
@@ -33,17 +33,17 @@ const CONDITIONAL_FLYING_COLLECTIBLE_TYPES = [
33
33
  isaac_typescript_definitions_1.CollectibleType.RECALL,
34
34
  ];
35
35
  const TRANSFORMATION_TO_TAG_MAP = new ReadonlyMap_1.ReadonlyMap([
36
- [isaac_typescript_definitions_1.PlayerForm.GUPPY, isaac_typescript_definitions_1.ItemConfigTag.GUPPY],
37
- [isaac_typescript_definitions_1.PlayerForm.BEELZEBUB, isaac_typescript_definitions_1.ItemConfigTag.FLY],
38
- [isaac_typescript_definitions_1.PlayerForm.FUN_GUY, isaac_typescript_definitions_1.ItemConfigTag.MUSHROOM],
39
- [isaac_typescript_definitions_1.PlayerForm.SERAPHIM, isaac_typescript_definitions_1.ItemConfigTag.ANGEL],
40
- [isaac_typescript_definitions_1.PlayerForm.BOB, isaac_typescript_definitions_1.ItemConfigTag.BOB],
41
- [isaac_typescript_definitions_1.PlayerForm.SPUN, isaac_typescript_definitions_1.ItemConfigTag.SYRINGE],
42
- [isaac_typescript_definitions_1.PlayerForm.YES_MOTHER, isaac_typescript_definitions_1.ItemConfigTag.MOM],
43
- [isaac_typescript_definitions_1.PlayerForm.CONJOINED, isaac_typescript_definitions_1.ItemConfigTag.BABY],
44
- [isaac_typescript_definitions_1.PlayerForm.LEVIATHAN, isaac_typescript_definitions_1.ItemConfigTag.DEVIL],
45
- [isaac_typescript_definitions_1.PlayerForm.OH_CRAP, isaac_typescript_definitions_1.ItemConfigTag.POOP],
46
- [isaac_typescript_definitions_1.PlayerForm.BOOKWORM, isaac_typescript_definitions_1.ItemConfigTag.BOOK],
36
+ [isaac_typescript_definitions_1.PlayerForm.GUPPY, isaac_typescript_definitions_1.ItemConfigTag.GUPPY], // 0
37
+ [isaac_typescript_definitions_1.PlayerForm.BEELZEBUB, isaac_typescript_definitions_1.ItemConfigTag.FLY], // 1
38
+ [isaac_typescript_definitions_1.PlayerForm.FUN_GUY, isaac_typescript_definitions_1.ItemConfigTag.MUSHROOM], // 2
39
+ [isaac_typescript_definitions_1.PlayerForm.SERAPHIM, isaac_typescript_definitions_1.ItemConfigTag.ANGEL], // 3
40
+ [isaac_typescript_definitions_1.PlayerForm.BOB, isaac_typescript_definitions_1.ItemConfigTag.BOB], // 4
41
+ [isaac_typescript_definitions_1.PlayerForm.SPUN, isaac_typescript_definitions_1.ItemConfigTag.SYRINGE], // 5
42
+ [isaac_typescript_definitions_1.PlayerForm.YES_MOTHER, isaac_typescript_definitions_1.ItemConfigTag.MOM], // 6
43
+ [isaac_typescript_definitions_1.PlayerForm.CONJOINED, isaac_typescript_definitions_1.ItemConfigTag.BABY], // 7
44
+ [isaac_typescript_definitions_1.PlayerForm.LEVIATHAN, isaac_typescript_definitions_1.ItemConfigTag.DEVIL], // 8
45
+ [isaac_typescript_definitions_1.PlayerForm.OH_CRAP, isaac_typescript_definitions_1.ItemConfigTag.POOP], // 9
46
+ [isaac_typescript_definitions_1.PlayerForm.BOOKWORM, isaac_typescript_definitions_1.ItemConfigTag.BOOK], // 10
47
47
  // PlayerForm.ADULTHOOD (11) is based on pill usage.
48
48
  [isaac_typescript_definitions_1.PlayerForm.SPIDER_BABY, isaac_typescript_definitions_1.ItemConfigTag.SPIDER], // 12
49
49
  // PlayerForm.STOMPY (13) is based on size.
@@ -15,8 +15,8 @@ const playerDataStructures_1 = require("../../../functions/playerDataStructures"
15
15
  const playerIndex_1 = require("../../../functions/playerIndex");
16
16
  const Feature_1 = require("../../private/Feature");
17
17
  const FLAGS_WHEN_PONY_IS_ACTIVE = [
18
- isaac_typescript_definitions_1.EntityFlag.NO_KNOCKBACK,
19
- isaac_typescript_definitions_1.EntityFlag.NO_PHYSICS_KNOCKBACK,
18
+ isaac_typescript_definitions_1.EntityFlag.NO_KNOCKBACK, // 1 << 26
19
+ isaac_typescript_definitions_1.EntityFlag.NO_PHYSICS_KNOCKBACK, // 1 << 30
20
20
  isaac_typescript_definitions_1.EntityFlag.NO_DAMAGE_BLINK, // 1 << 36
21
21
  ];
22
22
  const v = {
@@ -26,32 +26,32 @@ var BackdropKind;
26
26
  /** This is created by the vanilla Basement files. */
27
27
  const DEFAULT_BACKDROP = {
28
28
  nFloors: [`${constants_2.ISAACSCRIPT_CUSTOM_STAGE_GFX_PATH}/backdrop/nfloor.png`],
29
- lFloors: [`${constants_2.ISAACSCRIPT_CUSTOM_STAGE_GFX_PATH}/backdrop/lfloor.png`],
29
+ lFloors: [`${constants_2.ISAACSCRIPT_CUSTOM_STAGE_GFX_PATH}/backdrop/lfloor.png`], // cspell:ignore lfloor
30
30
  walls: [`${constants_2.ISAACSCRIPT_CUSTOM_STAGE_GFX_PATH}/backdrop/wall.png`],
31
31
  corners: [`${constants_2.ISAACSCRIPT_CUSTOM_STAGE_GFX_PATH}/backdrop/corner.png`],
32
32
  };
33
33
  const ROOM_SHAPE_WALL_ANM2_LAYERS = {
34
- [isaac_typescript_definitions_1.RoomShape.SHAPE_1x1]: 44,
35
- [isaac_typescript_definitions_1.RoomShape.IH]: 36,
36
- [isaac_typescript_definitions_1.RoomShape.IV]: 28,
37
- [isaac_typescript_definitions_1.RoomShape.SHAPE_1x2]: 58,
38
- [isaac_typescript_definitions_1.RoomShape.IIV]: 42,
39
- [isaac_typescript_definitions_1.RoomShape.SHAPE_2x1]: 63,
40
- [isaac_typescript_definitions_1.RoomShape.IIH]: 62,
41
- [isaac_typescript_definitions_1.RoomShape.SHAPE_2x2]: 63,
42
- [isaac_typescript_definitions_1.RoomShape.LTL]: 63,
43
- [isaac_typescript_definitions_1.RoomShape.LTR]: 63,
44
- [isaac_typescript_definitions_1.RoomShape.LBL]: 63,
34
+ [isaac_typescript_definitions_1.RoomShape.SHAPE_1x1]: 44, // 1
35
+ [isaac_typescript_definitions_1.RoomShape.IH]: 36, // 2
36
+ [isaac_typescript_definitions_1.RoomShape.IV]: 28, // 3
37
+ [isaac_typescript_definitions_1.RoomShape.SHAPE_1x2]: 58, // 4
38
+ [isaac_typescript_definitions_1.RoomShape.IIV]: 42, // 5
39
+ [isaac_typescript_definitions_1.RoomShape.SHAPE_2x1]: 63, // 6
40
+ [isaac_typescript_definitions_1.RoomShape.IIH]: 62, // 7
41
+ [isaac_typescript_definitions_1.RoomShape.SHAPE_2x2]: 63, // 8
42
+ [isaac_typescript_definitions_1.RoomShape.LTL]: 63, // 9
43
+ [isaac_typescript_definitions_1.RoomShape.LTR]: 63, // 10
44
+ [isaac_typescript_definitions_1.RoomShape.LBL]: 63, // 11
45
45
  [isaac_typescript_definitions_1.RoomShape.LBR]: 63, // 12
46
46
  };
47
47
  // We don't use `as const` since we need the object to be indexable by all `RoomShape`.
48
48
  // eslint-disable-next-line isaacscript/require-capital-const-assertions
49
49
  const ROOM_SHAPE_WALL_EXTRA_ANM2_LAYERS = {
50
- [isaac_typescript_definitions_1.RoomShape.SHAPE_2x1]: 7,
51
- [isaac_typescript_definitions_1.RoomShape.SHAPE_2x2]: 21,
52
- [isaac_typescript_definitions_1.RoomShape.LTL]: 19,
53
- [isaac_typescript_definitions_1.RoomShape.LTR]: 19,
54
- [isaac_typescript_definitions_1.RoomShape.LBL]: 19,
50
+ [isaac_typescript_definitions_1.RoomShape.SHAPE_2x1]: 7, // 6
51
+ [isaac_typescript_definitions_1.RoomShape.SHAPE_2x2]: 21, // 8
52
+ [isaac_typescript_definitions_1.RoomShape.LTL]: 19, // 9
53
+ [isaac_typescript_definitions_1.RoomShape.LTR]: 19, // 10
54
+ [isaac_typescript_definitions_1.RoomShape.LBL]: 19, // 11
55
55
  [isaac_typescript_definitions_1.RoomShape.LBR]: 19, // 12
56
56
  };
57
57
  const WALL_OFFSET = Vector(-80, -80);
@@ -20,17 +20,17 @@ const SHADOW_EFFECT_VARIANT = isaac_typescript_definitions_1.EffectVariant.LADDE
20
20
  const SHADOW_EFFECT_SUB_TYPE = LadderSubTypeCustom_1.LadderSubTypeCustom.CUSTOM_SHADOW;
21
21
  /** The animation comes from StageAPI. */
22
22
  const ROOM_SHAPE_TO_SHADOW_ANIMATION = {
23
- [isaac_typescript_definitions_1.RoomShape.SHAPE_1x1]: "1x1",
24
- [isaac_typescript_definitions_1.RoomShape.IH]: "1x1",
25
- [isaac_typescript_definitions_1.RoomShape.IV]: "1x1",
26
- [isaac_typescript_definitions_1.RoomShape.SHAPE_1x2]: "1x2",
27
- [isaac_typescript_definitions_1.RoomShape.IIV]: "1x2",
28
- [isaac_typescript_definitions_1.RoomShape.SHAPE_2x1]: "2x1",
29
- [isaac_typescript_definitions_1.RoomShape.IIH]: "2x1",
30
- [isaac_typescript_definitions_1.RoomShape.SHAPE_2x2]: "2x2",
31
- [isaac_typescript_definitions_1.RoomShape.LTL]: "2x2",
32
- [isaac_typescript_definitions_1.RoomShape.LTR]: "2x2",
33
- [isaac_typescript_definitions_1.RoomShape.LBL]: "2x2",
23
+ [isaac_typescript_definitions_1.RoomShape.SHAPE_1x1]: "1x1", // 1
24
+ [isaac_typescript_definitions_1.RoomShape.IH]: "1x1", // 2
25
+ [isaac_typescript_definitions_1.RoomShape.IV]: "1x1", // 3
26
+ [isaac_typescript_definitions_1.RoomShape.SHAPE_1x2]: "1x2", // 4
27
+ [isaac_typescript_definitions_1.RoomShape.IIV]: "1x2", // 5
28
+ [isaac_typescript_definitions_1.RoomShape.SHAPE_2x1]: "2x1", // 6
29
+ [isaac_typescript_definitions_1.RoomShape.IIH]: "2x1", // 7
30
+ [isaac_typescript_definitions_1.RoomShape.SHAPE_2x2]: "2x2", // 8
31
+ [isaac_typescript_definitions_1.RoomShape.LTL]: "2x2", // 9
32
+ [isaac_typescript_definitions_1.RoomShape.LTR]: "2x2", // 10
33
+ [isaac_typescript_definitions_1.RoomShape.LBL]: "2x2", // 11
34
34
  [isaac_typescript_definitions_1.RoomShape.LBR]: "2x2", // 12
35
35
  };
36
36
  const FADED_BLACK = Color(0, 0, 0, 0.25);
@@ -263,6 +263,8 @@ export declare function map(): void;
263
263
  export declare function maxHearts(params: string): void;
264
264
  /** Toggles permanent Curse of the Maze. */
265
265
  export declare function maze(): void;
266
+ /** Warps to the Mega Satan room on the floor. (Every floor has a Mega Satan room.) */
267
+ export declare function megaSatan(): void;
266
268
  /** Warps to the first Miniboss Room on the floor. */
267
269
  export declare function miniboss(): void;
268
270
  /** Logs the currently playing music track to the "log.txt" file. */
@@ -1 +1 @@
1
- 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1
+ {"version":3,"file":"commands.d.ts","sourceRoot":"","sources":["../../../../../src/classes/features/other/extraConsoleCommands/commands.ts"],"names":[],"mappings":"AAiJA;;;;GAIG;AACH,wBAAgB,UAAU,CAAC,MAAM,EAAE,MAAM,GAAG,IAAI,CAuC/C;AAED;;;GAGG;AACH,wBAAgB,SAAS,IAAI,IAAI,CAEhC;AAED,gEAAgE;AAChE,wBAAgB,MAAM,IAAI,IAAI,CAK7B;AAED,sEAAsE;AACtE,wBAAgB,OAAO,IAAI,IAAI,CAkB9B;AAED;;;GAGG;AACH,wBAAgB,WAAW,CAAC,MAAM,EAAE,MAAM,GAAG,IAAI,CAEhD;AAED,+CAA+C;AAC/C,wBAAgB,WAAW,IAAI,IAAI,CAElC;AAED,4CAA4C;AAC5C,wBAAgB,KAAK,IAAI,IAAI,CAG5B;AAED;;;GAGG;AACH,wBAAgB,YAAY,CAAC,MAAM,EAAE,MAAM,GAAG,IAAI,CAcjD;AAED,2CAA2C;AAC3C,wBAAgB,EAAE,IAAI,IAAI,CAEzB;AAED;;;GAGG;AACH,wBAAgB,IAAI,CAAC,MAAM,EAAE,MAAM,GAAG,IAAI,CAczC;AAED;;;GAGG;AACH,wBAAgB,KAAK,CAAC,MAAM,EAAE,MAAM,GAAG,IAAI,CAc1C;AAED;;;GAGG;AACH,wBAAgB,UAAU,CAAC,MAAM,EAAE,MAAM,GAAG,IAAI,CAE/C;AAED,wCAAwC;AACxC,wBAAgB,IAAI,IAAI,IAAI,CAE3B;AAED,kEAAkE;AAClE,wBAAgB,YAAY,IAAI,IAAI,CAEnC;AAED,4FAA4F;AAC5F,wBAAgB,QAAQ,IAAI,IAAI,CAsB/B;AAED,4CAA4C;AAC5C,wBAAgB,QAAQ,IAAI,IAAI,CAE/B;AAED;;;GAGG;AACH,wBAAgB,YAAY,CAAC,MAAM,EAAE,MAAM,GAAG,IAAI,CAEjD;AAED;;;;;;GAMG;AACH,wBAAgB,IAAI,CAAC,MAAM,EAAE,MAAM,GAAG,IAAI,CA4BzC;AAED,2EAA2E;AAC3E,wBAAgB,KAAK,IAAI,IAAI,CAa5B;AAED,8CAA8C;AAC9C,wBAAgB,EAAE,IAAI,IAAI,CAEzB;AAED;;;GAGG;AACH,wBAAgB,cAAc,IAAI,IAAI,CAGrC;AAED;;;;;;;GAOG;AACH,wBAAgB,SAAS,CAAC,MAAM,EAAE,MAAM,GAAG,IAAI,CA4B9C;AAED,0CAA0C;AAC1C,wBAAgB,MAAM,CAAC,MAAM,EAAE,MAAM,GAAG,IAAI,CAE3C;AAED,qDAAqD;AACrD,wBAAgB,YAAY,IAAI,IAAI,CAEnC;AAED;;;GAGG;AACH,wBAAgB,IAAI,CAAC,MAAM,EAAE,MAAM,GAAG,IAAI,CAczC;AAED;;;GAGG;AACH,wBAAgB,KAAK,CAAC,MAAM,EAAE,MAAM,GAAG,IAAI,CAc1C;AAED,gDAAgD;AAChD,wBAAgB,WAAW,CAAC,MAAM,EAAE,MAAM,GAAG,IAAI,CAEhD;AAED,gDAAgD;AAChD,wBAAgB,UAAU,IAAI,IAAI,CAEjC;AAED,6CAA6C;AAC7C,wBAAgB,MAAM,IAAI,IAAI,CAG7B;AAED,oBAAoB;AACpB,wBAAgB,GAAG,IAAI,IAAI,CAG1B;AAED,mBAAmB;AACnB,wBAAgB,EAAE,IAAI,IAAI,CAGzB;AAED,oEAAoE;AACpE,wBAAgB,QAAQ,IAAI,IAAI,CAI/B;AAED;;;GAGG;AACH,wBAAgB,MAAM,CAAC,MAAM,EAAE,MAAM,GAAG,IAAI,CAkB3C;AAED,2CAA2C;AAC3C,wBAAgB,QAAQ,IAAI,IAAI,CAG/B;AAED,qCAAqC;AACrC,wBAAgB,EAAE,IAAI,IAAI,CAEzB;AAED;;;GAGG;AACH,wBAAgB,SAAS,IAAI,IAAI,CAEhC;AAED,qDAAqD;AACrD,wBAAgB,YAAY,IAAI,IAAI,CAEnC;AAED,yCAAyC;AACzC,wBAAgB,aAAa,IAAI,IAAI,CAGpC;AAED,oCAAoC;AACpC,wBAAgB,KAAK,IAAI,IAAI,CAG5B;AAED,0FAA0F;AAC1F,wBAAgB,IAAI,CAAC,MAAM,EAAE,MAAM,GAAG,IAAI,CAEzC;AAED,sEAAsE;AACtE,wBAAgB,OAAO,IAAI,IAAI,CAE9B;AAED,yEAAyE;AACzE,wBAAgB,OAAO,IAAI,IAAI,CAI9B;AAED,wCAAwC;AACxC,wBAAgB,SAAS,IAAI,IAAI,CAEhC;AAED;;;GAGG;AACH,wBAAgB,aAAa,CAAC,MAAM,EAAE,MAAM,GAAG,IAAI,CAElD;AAED,6DAA6D;AAC7D,wBAAgB,KAAK,IAAI,IAAI,CAG5B;AAED,qCAAqC;AACrC,wBAAgB,MAAM,CAAC,MAAM,EAAE,MAAM,GAAG,IAAI,CAuB3C;AAED,4CAA4C;AAC5C,wBAAgB,IAAI,IAAI,IAAI,CAE3B;AAED,8CAA8C;AAC9C,wBAAgB,YAAY,IAAI,IAAI,CAUnC;AAED,2FAA2F;AAC3F,wBAAgB,SAAS,CAAC,MAAM,EAAE,MAAM,GAAG,IAAI,CAiB9C;AAED,kDAAkD;AAClD,wBAAgB,WAAW,IAAI,IAAI,CAOlC;AAED,4CAA4C;AAC5C,wBAAgB,KAAK,IAAI,IAAI,CAG5B;AAED;;;GAGG;AACH,wBAAgB,QAAQ,CAAC,MAAM,EAAE,MAAM,GAAG,IAAI,CAc7C;AAED,0CAA0C;AAC1C,wBAAgB,QAAQ,IAAI,IAAI,CAE/B;AAED,4CAA4C;AAC5C,wBAAgB,UAAU,CAAC,MAAM,EAAE,MAAM,GAAG,IAAI,CAE/C;AAED,yCAAyC;AACzC,wBAAgB,OAAO,IAAI,IAAI,CAE9B;AAED,kDAAkD;AAClD,wBAAgB,WAAW,CAAC,MAAM,EAAE,MAAM,GAAG,IAAI,CAEhD;AAED,sCAAsC;AACtC,wBAAgB,UAAU,IAAI,IAAI,CAGjC;AAED;;;GAGG;AACH,wBAAgB,YAAY,CAAC,MAAM,EAAE,MAAM,GAAG,IAAI,CAEjD;AAED,qCAAqC;AACrC,wBAAgB,SAAS,IAAI,IAAI,CAGhC;AAED,kDAAkD;AAClD,wBAAgB,aAAa,CAAC,MAAM,EAAE,MAAM,GAAG,IAAI,CAElD;AAED;;;GAGG;AACH,wBAAgB,IAAI,IAAI,IAAI,CAE3B;AAED,yCAAyC;AACzC,wBAAgB,KAAK,IAAI,IAAI,CAE5B;AAED,kGAAkG;AAClG,wBAAgB,SAAS,IAAI,IAAI,CAEhC;AAED,oEAAoE;AACpE,wBAAgB,YAAY,IAAI,IAAI,CAcnC;AAED;;;GAGG;AACH,wBAAgB,MAAM,CAAC,MAAM,EAAE,MAAM,GAAG,IAAI,CAE3C;AAED,uCAAuC;AACvC,wBAAgB,QAAQ,IAAI,IAAI,CAE/B;AAED,6FAA6F;AAC7F,wBAAgB,KAAK,CAAC,MAAM,EAAE,MAAM,GAAG,IAAI,CAE1C;AAED,wCAAwC;AACxC,wBAAgB,IAAI,IAAI,IAAI,CAG3B;AAED,kDAAkD;AAClD,wBAAgB,YAAY,IAAI,IAAI,CAEnC;AAED;;;GAGG;AACH,wBAAgB,GAAG,CAAC,MAAM,EAAE,MAAM,GAAG,IAAI,CAcxC;AAED;;;GAGG;AACH,wBAAgB,IAAI,CAAC,MAAM,EAAE,MAAM,GAAG,IAAI,CAczC;AAED,gDAAgD;AAChD,wBAAgB,SAAS,IAAI,IAAI,CAGhC;AAED,0FAA0F;AAC1F,wBAAgB,IAAI,CAAC,MAAM,EAAE,MAAM,GAAG,IAAI,CAEzC;AAED,+CAA+C;AAC/C,wBAAgB,OAAO,IAAI,IAAI,CAE9B;AAED;;;;;;GAMG;AACH,wBAAgB,IAAI,CAAC,MAAM,EAAE,MAAM,GAAG,IAAI,CAEzC;AAED;;;GAGG;AACH,wBAAgB,OAAO,CAAC,MAAM,EAAE,MAAM,GAAG,IAAI,CAE5C;AAED;;;;;;GAMG;AACH,wBAAgB,QAAQ,CAAC,MAAM,EAAE,MAAM,GAAG,IAAI,CAE7C;AAED;;;GAGG;AACH,wBAAgB,WAAW,CAAC,MAAM,EAAE,MAAM,GAAG,IAAI,CAEhD;AAED,2CAA2C;AAC3C,wBAAgB,IAAI,IAAI,IAAI,CAG3B;AAED,mCAAmC;AACnC,wBAAgB,KAAK,IAAI,IAAI,CAE5B;AAED,2BAA2B;AAC3B,wBAAgB,IAAI,IAAI,IAAI,CAE3B;AAED,wCAAwC;AACxC,wBAAgB,IAAI,CAAC,MAAM,EAAE,MAAM,GAAG,IAAI,CAEzC;AAED,0EAA0E;AAC1E,wBAAgB,GAAG,IAAI,IAAI,CAgB1B;AAED;;;GAGG;AACH,wBAAgB,SAAS,CAAC,MAAM,EAAE,MAAM,GAAG,IAAI,CAE9C;AAED,2CAA2C;AAC3C,wBAAgB,IAAI,IAAI,IAAI,CAG3B;AAED,sFAAsF;AACtF,wBAAgB,SAAS,IAAI,IAAI,CAEhC;AAED,qDAAqD;AACrD,wBAAgB,QAAQ,IAAI,IAAI,CAE/B;AAED,oEAAoE;AACpE,wBAAgB,KAAK,IAAI,IAAI,CAG5B;AAED,6CAA6C;AAC7C,wBAAgB,QAAQ,IAAI,IAAI,CAE/B;AAED,0CAA0C;AAC1C,wBAAgB,KAAK,IAAI,IAAI,CAM5B;AAED;;;;;;;;GAQG;AACH,wBAAgB,IAAI,CAAC,MAAM,EAAE,MAAM,EAAE,OAAO,UAAQ,GAAG,IAAI,CAwC1D;AAED,2EAA2E;AAC3E,wBAAgB,KAAK,IAAI,IAAI,CAiC5B;AAED,mDAAmD;AACnD,wBAAgB,WAAW,IAAI,IAAI,CAElC;AAED,qCAAqC;AACrC,wBAAgB,SAAS,CAAC,MAAM,EAAE,MAAM,GAAG,IAAI,CAE9C;AAED,uEAAuE;AACvE,wBAAgB,MAAM,CAAC,MAAM,EAAE,MAAM,GAAG,IAAI,CAiB3C;AAED,qDAAqD;AACrD,wBAAgB,IAAI,IAAI,IAAI,CAM3B;AAED;;;GAGG;AACH,wBAAgB,QAAQ,CAAC,MAAM,EAAE,MAAM,GAAG,IAAI,CAc7C;AAED,2CAA2C;AAC3C,wBAAgB,QAAQ,IAAI,IAAI,CAE/B;AAED,sCAAsC;AACtC,wBAAgB,SAAS,CAAC,MAAM,EAAE,MAAM,GAAG,IAAI,CAE9C;AAED,yEAAyE;AACzE,wBAAgB,UAAU,IAAI,IAAI,CAEjC;AAED,2FAA2F;AAC3F,wBAAgB,KAAK,CAAC,MAAM,EAAE,MAAM,GAAG,IAAI,CAE1C;AAED,6DAA6D;AAC7D,wBAAgB,IAAI,IAAI,IAAI,CAG3B;AAED;;;GAGG;AACH,wBAAgB,YAAY,CAAC,MAAM,EAAE,MAAM,GAAG,IAAI,CAEjD;AAED;;;;;;GAMG;AACH,wBAAgB,QAAQ,IAAI,IAAI,CAG/B;AAED;;;;;;GAMG;AACH,wBAAgB,CAAC,CAAC,MAAM,EAAE,MAAM,GAAG,IAAI,CA+BtC;AAED,sDAAsD;AACtD,wBAAgB,aAAa,IAAI,IAAI,CAEpC;AAED,mDAAmD;AACnD,wBAAgB,UAAU,IAAI,IAAI,CAEjC;AAED,kFAAkF;AAClF,wBAAgB,UAAU,IAAI,IAAI,CAEjC;AAED,kEAAkE;AAClE,wBAAgB,SAAS,IAAI,IAAI,CAKhC;AAED,wEAAwE;AACxE,wBAAgB,KAAK,IAAI,IAAI,CAG5B;AAED;;;GAGG;AACH,wBAAgB,UAAU,CAAC,MAAM,EAAE,MAAM,GAAG,IAAI,CA6C/C;AAED;;;;;GAKG;AACH,wBAAgB,WAAW,CAAC,MAAM,EAAE,MAAM,GAAG,IAAI,CAiChD;AAED,4CAA4C;AAC5C,wBAAgB,IAAI,IAAI,IAAI,CAE3B;AAED,8DAA8D;AAC9D,wBAAgB,KAAK,IAAI,IAAI,CAG5B;AAED;;;GAGG;AACH,wBAAgB,WAAW,CAAC,MAAM,EAAE,MAAM,GAAG,IAAI,CAchD;AAED;;;GAGG;AACH,wBAAgB,UAAU,CAAC,MAAM,EAAE,MAAM,GAAG,IAAI,CAE/C;AAED;;;;;GAKG;AACH,wBAAgB,KAAK,CAAC,MAAM,EAAE,MAAM,GAAG,IAAI,CAQ1C;AAED,6EAA6E;AAC7E,wBAAgB,MAAM,IAAI,IAAI,CAG7B;AAED;;;GAGG;AACH,wBAAgB,IAAI,IAAI,IAAI,CAG3B;AAED;;;;;;;;;;;;GAYG;AACH,wBAAgB,gBAAgB,CAAC,MAAM,EAAE,MAAM,GAAG,IAAI,CA4BrD;AAED;;;;;;;;;;;;GAYG;AACH,wBAAgB,kBAAkB,CAAC,MAAM,EAAE,MAAM,GAAG,IAAI,CAsCvD;AAED,kDAAkD;AAClD,wBAAgB,gBAAgB,CAAC,MAAM,EAAE,MAAM,GAAG,IAAI,CAErD;AAED;;;GAGG;AACH,wBAAgB,kBAAkB,CAAC,MAAM,EAAE,MAAM,GAAG,IAAI,CAEvD;AAED;;;GAGG;AACH,wBAAgB,oBAAoB,CAAC,MAAM,EAAE,MAAM,GAAG,IAAI,CAEzD;AAED;;;;;;;;;;;;;;GAcG;AACH,wBAAgB,YAAY,CAAC,MAAM,EAAE,MAAM,EAAE,MAAM,UAAQ,GAAG,IAAI,CA+BjE;AAED;;;;;;;;;;;;GAYG;AACH,wBAAgB,cAAc,CAAC,MAAM,EAAE,MAAM,EAAE,MAAM,UAAQ,GAAG,IAAI,CAqCnE;AAED;;;;GAIG;AACH,wBAAgB,KAAK,CAAC,MAAM,EAAE,MAAM,GAAG,IAAI,CAsB1C;AAED,uDAAuD;AACvD,wBAAgB,MAAM,IAAI,IAAI,CAM7B;AAED,4CAA4C;AAC5C,wBAAgB,SAAS,IAAI,IAAI,CAEhC;AAED,+CAA+C;AAC/C,wBAAgB,YAAY,IAAI,IAAI,CAInC;AAED,yDAAyD;AACzD,wBAAgB,eAAe,IAAI,IAAI,CAEtC;AAED;;;;GAIG;AACH,wBAAgB,KAAK,CAAC,MAAM,EAAE,MAAM,GAAG,IAAI,CAkB1C;AAED,wCAAwC;AACxC,wBAAgB,KAAK,IAAI,IAAI,CAE5B;AAED,6CAA6C;AAC7C,wBAAgB,QAAQ,IAAI,IAAI,CAE/B;AAED,qDAAqD;AACrD,wBAAgB,YAAY,IAAI,IAAI,CAEnC;AAED,4CAA4C;AAC5C,wBAAgB,OAAO,CAAC,MAAM,EAAE,MAAM,GAAG,IAAI,CAE5C;AAED,yDAAyD;AACzD,wBAAgB,eAAe,IAAI,IAAI,CAEtC;AAED,8CAA8C;AAC9C,wBAAgB,OAAO,IAAI,IAAI,CAG9B;AAED,sFAAsF;AACtF,wBAAgB,MAAM,IAAI,IAAI,CAQ7B;AAED,wFAAwF;AACxF,wBAAgB,EAAE,CAAC,MAAM,EAAE,MAAM,GAAG,IAAI,CAEvC;AAED;;;;;;;GAOG;AACH,wBAAgB,IAAI,CAAC,MAAM,EAAE,MAAM,GAAG,IAAI,CA0BzC;AAED,yCAAyC;AACzC,wBAAgB,EAAE,IAAI,IAAI,CAEzB"}
@@ -2,8 +2,8 @@
2
2
  // cspell:ignore addcharges
3
3
  Object.defineProperty(exports, "__esModule", { value: true });
4
4
  exports.getPosition = exports.getCharge = exports.getChallenge = exports.fool = exports.flight = exports.flies = exports.eternalHearts = exports.errorRoom = exports.effects = exports.dungeon = exports.down = exports.dogma = exports.disableCurses = exports.dirtyBedroom = exports.devilRoom = exports.dd = exports.darkness = exports.damage = exports.dadsNote = exports.d6 = exports.d20 = exports.cursed = exports.crawlSpace = exports.collectible = exports.coins = exports.coin = exports.cleanBedroom = exports.charge = exports.character = exports.chaosCardTears = exports.cc = exports.cards = exports.card = exports.brokenHearts = exports.bossRush = exports.bossRoom = exports.bossNextRoom = exports.boss = exports.boneHearts = exports.bombs = exports.bomb = exports.bm = exports.bloodCharges = exports.blind = exports.blackMarket = exports.blackHearts = exports.bedroom = exports.ascent = exports.angelRoom = exports.addCharges = void 0;
5
- exports.right = exports.reloadRoom = exports.redHearts = exports.position = exports.poopMana = exports.poop = exports.pocket = exports.playSound = exports.planetarium = exports.pills = exports.pill = exports.oneHP = exports.noCurses = exports.music = exports.miniboss = exports.maze = exports.maxHearts = exports.map = exports.mana = exports.luck = exports.lowHP = exports.lost = exports.listGridAll = exports.listGrid = exports.listAll = exports.list = exports.library = exports.left = exports.labyrinth = exports.keys = exports.key = exports.iAmErrorRoom = exports.hush = exports.horse = exports.hitboxes = exports.hearts = exports.gridEntities = exports.gridCosts = exports.grid2 = exports.grid = exports.goldenTrinket = exports.goldenKey = exports.goldenHearts = exports.goldenBomb = exports.goldTrinket = exports.goldKey = exports.goldHearts = exports.goldBomb = exports.gigaBomb = exports.giant = void 0;
6
- exports.xl = exports.warp = exports.up = exports.unseed = exports.unknown = exports.ultraSecretRoom = exports.trinket = exports.treasureRoom = exports.trapdoor = exports.tests = exports.tears = exports.superSecretRoom = exports.startingRoom = exports.startRoom = exports.spikes = exports.speed = exports.spawnTrinketAt = exports.spawnTrinket = exports.spawnGoldenTrinketAt = exports.spawnGoldenTrinket = exports.spawnGoldTrinket = exports.spawnCollectibleAt = exports.spawnCollectible = exports.spam = exports.sounds = exports.sound = exports.soulHearts = exports.soulCharges = exports.smelt = exports.shop = exports.setPosition = exports.setCharges = exports.seeds = exports.seedStick = exports.secretShop = exports.secretRoom = exports.sacrificeRoom = exports.s = exports.runTests = exports.rottenHearts = exports.room = void 0;
5
+ exports.reloadRoom = exports.redHearts = exports.position = exports.poopMana = exports.poop = exports.pocket = exports.playSound = exports.planetarium = exports.pills = exports.pill = exports.oneHP = exports.noCurses = exports.music = exports.miniboss = exports.megaSatan = exports.maze = exports.maxHearts = exports.map = exports.mana = exports.luck = exports.lowHP = exports.lost = exports.listGridAll = exports.listGrid = exports.listAll = exports.list = exports.library = exports.left = exports.labyrinth = exports.keys = exports.key = exports.iAmErrorRoom = exports.hush = exports.horse = exports.hitboxes = exports.hearts = exports.gridEntities = exports.gridCosts = exports.grid2 = exports.grid = exports.goldenTrinket = exports.goldenKey = exports.goldenHearts = exports.goldenBomb = exports.goldTrinket = exports.goldKey = exports.goldHearts = exports.goldBomb = exports.gigaBomb = exports.giant = void 0;
6
+ exports.xl = exports.warp = exports.up = exports.unseed = exports.unknown = exports.ultraSecretRoom = exports.trinket = exports.treasureRoom = exports.trapdoor = exports.tests = exports.tears = exports.superSecretRoom = exports.startingRoom = exports.startRoom = exports.spikes = exports.speed = exports.spawnTrinketAt = exports.spawnTrinket = exports.spawnGoldenTrinketAt = exports.spawnGoldenTrinket = exports.spawnGoldTrinket = exports.spawnCollectibleAt = exports.spawnCollectible = exports.spam = exports.sounds = exports.sound = exports.soulHearts = exports.soulCharges = exports.smelt = exports.shop = exports.setPosition = exports.setCharges = exports.seeds = exports.seedStick = exports.secretShop = exports.secretRoom = exports.sacrificeRoom = exports.s = exports.runTests = exports.rottenHearts = exports.room = exports.right = void 0;
7
7
  const isaac_typescript_definitions_1 = require("isaac-typescript-definitions");
8
8
  const cachedEnumValues_1 = require("../../../../cachedEnumValues");
9
9
  const cachedClasses_1 = require("../../../../core/cachedClasses");
@@ -849,6 +849,11 @@ function maze() {
849
849
  (0, console_1.printEnabled)(v_1.v.persistent.maze, "permanent Curse of the Maze");
850
850
  }
851
851
  exports.maze = maze;
852
+ /** Warps to the Mega Satan room on the floor. (Every floor has a Mega Satan room.) */
853
+ function megaSatan() {
854
+ (0, rooms_1.changeRoom)(isaac_typescript_definitions_1.GridRoom.MEGA_SATAN);
855
+ }
856
+ exports.megaSatan = megaSatan;
852
857
  /** Warps to the first Miniboss Room on the floor. */
853
858
  function miniboss() {
854
859
  (0, subroutines_1.warpToRoomType)(isaac_typescript_definitions_1.RoomType.MINI_BOSS);
@@ -1015,6 +1015,10 @@ function ____exports.maze(self)
1015
1015
  v.persistent.maze = not v.persistent.maze
1016
1016
  printEnabled(nil, v.persistent.maze, "permanent Curse of the Maze")
1017
1017
  end
1018
+ --- Warps to the Mega Satan room on the floor. (Every floor has a Mega Satan room.)
1019
+ function ____exports.megaSatan(self)
1020
+ changeRoom(nil, GridRoom.MEGA_SATAN)
1021
+ end
1018
1022
  --- Warps to the first Miniboss Room on the floor.
1019
1023
  function ____exports.miniboss(self)
1020
1024
  warpToRoomType(nil, RoomType.MINI_BOSS)
@@ -6,14 +6,14 @@ exports.v = void 0;
6
6
  exports.v = {
7
7
  persistent: {
8
8
  // Curses
9
- darkness: false,
10
- labyrinth: false,
11
- lost: false,
12
- unknown: false,
13
- cursed: false,
14
- maze: false,
15
- blind: false,
16
- giant: false,
9
+ darkness: false, // 1
10
+ labyrinth: false, // 2
11
+ lost: false, // 3
12
+ unknown: false, // 4
13
+ cursed: false, // 5
14
+ maze: false, // 6
15
+ blind: false, // 7
16
+ giant: false, // 8
17
17
  disableCurses: false,
18
18
  // Stats
19
19
  damage: false,
@@ -21,7 +21,7 @@ exports.v = {
21
21
  speed: false,
22
22
  speedAmount: 2,
23
23
  tears: false,
24
- tearsAmount: 1,
24
+ tearsAmount: 1, // In tear delay, not tears stat
25
25
  flight: false,
26
26
  // Other
27
27
  chaosCardTears: false,
@@ -2,6 +2,7 @@
2
2
  /// <reference types="isaac-typescript-definitions" />
3
3
  /// <reference types="isaac-typescript-definitions" />
4
4
  /// <reference types="isaac-typescript-definitions" />
5
+ /// <reference types="isaac-typescript-definitions" />
5
6
  /**
6
7
  * A cached version of the class returned from the `Game()` constructor.
7
8
  *
@@ -1 +1 @@
1
- {"version":3,"file":"cachedClasses.d.ts","sourceRoot":"","sources":["../../src/core/cachedClasses.ts"],"names":[],"mappings":";;;;AAAA;;;;;;;GAOG;AACH,eAAO,MAAM,IAAI,MAAS,CAAC;AAE3B;;;;;;;GAOG;AACH,eAAO,MAAM,UAAU,YAAwB,CAAC;AAEhD;;;;;;;GAOG;AACH,eAAO,MAAM,YAAY,cAAiB,CAAC;AAE3C;;;;;;;GAOG;AACH,eAAO,MAAM,UAAU,YAAe,CAAC;AAEvC;;;;;GAKG;AACH,eAAO,MAAM,KAAK;;;;;;;;CAQR,CAAC"}
1
+ {"version":3,"file":"cachedClasses.d.ts","sourceRoot":"","sources":["../../src/core/cachedClasses.ts"],"names":[],"mappings":";;;;;AAAA;;;;;;;GAOG;AACH,eAAO,MAAM,IAAI,MAAS,CAAC;AAE3B;;;;;;;GAOG;AACH,eAAO,MAAM,UAAU,YAAwB,CAAC;AAEhD;;;;;;;GAOG;AACH,eAAO,MAAM,YAAY,cAAiB,CAAC;AAE3C;;;;;;;GAOG;AACH,eAAO,MAAM,UAAU,YAAe,CAAC;AAEvC;;;;;GAKG;AACH,eAAO,MAAM,KAAK;;;;;;;;CAQR,CAAC"}
@@ -30,17 +30,17 @@ exports.BLIND_ITEM_PNG_PATH = "gfx/items/collectibles/questionmark.png";
30
30
  /** Bombs explode when their frame count is equal to this value. */
31
31
  exports.BOMB_EXPLODE_FRAME = 45;
32
32
  exports.CHEST_PICKUP_VARIANTS = [
33
- isaac_typescript_definitions_1.PickupVariant.CHEST,
34
- isaac_typescript_definitions_1.PickupVariant.BOMB_CHEST,
35
- isaac_typescript_definitions_1.PickupVariant.SPIKED_CHEST,
36
- isaac_typescript_definitions_1.PickupVariant.ETERNAL_CHEST,
37
- isaac_typescript_definitions_1.PickupVariant.MIMIC_CHEST,
38
- isaac_typescript_definitions_1.PickupVariant.OLD_CHEST,
39
- isaac_typescript_definitions_1.PickupVariant.WOODEN_CHEST,
40
- isaac_typescript_definitions_1.PickupVariant.MEGA_CHEST,
41
- isaac_typescript_definitions_1.PickupVariant.HAUNTED_CHEST,
42
- isaac_typescript_definitions_1.PickupVariant.LOCKED_CHEST,
43
- isaac_typescript_definitions_1.PickupVariant.RED_CHEST,
33
+ isaac_typescript_definitions_1.PickupVariant.CHEST, // 50
34
+ isaac_typescript_definitions_1.PickupVariant.BOMB_CHEST, // 51
35
+ isaac_typescript_definitions_1.PickupVariant.SPIKED_CHEST, // 52
36
+ isaac_typescript_definitions_1.PickupVariant.ETERNAL_CHEST, // 53
37
+ isaac_typescript_definitions_1.PickupVariant.MIMIC_CHEST, // 54
38
+ isaac_typescript_definitions_1.PickupVariant.OLD_CHEST, // 55
39
+ isaac_typescript_definitions_1.PickupVariant.WOODEN_CHEST, // 56
40
+ isaac_typescript_definitions_1.PickupVariant.MEGA_CHEST, // 57
41
+ isaac_typescript_definitions_1.PickupVariant.HAUNTED_CHEST, // 58
42
+ isaac_typescript_definitions_1.PickupVariant.LOCKED_CHEST, // 60
43
+ isaac_typescript_definitions_1.PickupVariant.RED_CHEST, // 360
44
44
  isaac_typescript_definitions_1.PickupVariant.MOMS_CHEST, // 390
45
45
  ];
46
46
  exports.CHEST_PICKUP_VARIANTS_SET = new ReadonlySet_1.ReadonlySet(exports.CHEST_PICKUP_VARIANTS);
@@ -74,11 +74,11 @@ exports.FIRST_GLITCHED_COLLECTIBLE_TYPE = (0, types_1.asCollectibleType)((1 << 3
74
74
  * An array containing every flying character. This includes non-main characters such as The Soul.
75
75
  */
76
76
  exports.FLYING_CHARACTERS = [
77
- isaac_typescript_definitions_1.PlayerType.AZAZEL,
78
- isaac_typescript_definitions_1.PlayerType.LOST,
79
- isaac_typescript_definitions_1.PlayerType.SOUL,
80
- isaac_typescript_definitions_1.PlayerType.LOST_B,
81
- isaac_typescript_definitions_1.PlayerType.JACOB_2_B,
77
+ isaac_typescript_definitions_1.PlayerType.AZAZEL, // 7
78
+ isaac_typescript_definitions_1.PlayerType.LOST, // 10
79
+ isaac_typescript_definitions_1.PlayerType.SOUL, // 17
80
+ isaac_typescript_definitions_1.PlayerType.LOST_B, // 31
81
+ isaac_typescript_definitions_1.PlayerType.JACOB_2_B, // 39
82
82
  isaac_typescript_definitions_1.PlayerType.SOUL_B, // 40
83
83
  ];
84
84
  /** Game frames are what is returned by the `Game.GetFrameCount` method. */
@@ -90,39 +90,39 @@ exports.GAME_FRAMES_PER_MINUTE = exports.GAME_FRAMES_PER_SECOND * 60;
90
90
  * related to completing the various bosses and so on).
91
91
  */
92
92
  exports.MAIN_CHARACTERS = [
93
- isaac_typescript_definitions_1.PlayerType.ISAAC,
94
- isaac_typescript_definitions_1.PlayerType.MAGDALENE,
95
- isaac_typescript_definitions_1.PlayerType.CAIN,
96
- isaac_typescript_definitions_1.PlayerType.JUDAS,
97
- isaac_typescript_definitions_1.PlayerType.BLUE_BABY,
98
- isaac_typescript_definitions_1.PlayerType.EVE,
99
- isaac_typescript_definitions_1.PlayerType.SAMSON,
100
- isaac_typescript_definitions_1.PlayerType.AZAZEL,
101
- isaac_typescript_definitions_1.PlayerType.LAZARUS,
102
- isaac_typescript_definitions_1.PlayerType.EDEN,
103
- isaac_typescript_definitions_1.PlayerType.LOST,
104
- isaac_typescript_definitions_1.PlayerType.LILITH,
105
- isaac_typescript_definitions_1.PlayerType.KEEPER,
106
- isaac_typescript_definitions_1.PlayerType.APOLLYON,
107
- isaac_typescript_definitions_1.PlayerType.FORGOTTEN,
108
- isaac_typescript_definitions_1.PlayerType.BETHANY,
109
- isaac_typescript_definitions_1.PlayerType.JACOB,
110
- isaac_typescript_definitions_1.PlayerType.ISAAC_B,
111
- isaac_typescript_definitions_1.PlayerType.MAGDALENE_B,
112
- isaac_typescript_definitions_1.PlayerType.CAIN_B,
113
- isaac_typescript_definitions_1.PlayerType.JUDAS_B,
114
- isaac_typescript_definitions_1.PlayerType.BLUE_BABY_B,
115
- isaac_typescript_definitions_1.PlayerType.EVE_B,
116
- isaac_typescript_definitions_1.PlayerType.SAMSON_B,
117
- isaac_typescript_definitions_1.PlayerType.AZAZEL_B,
118
- isaac_typescript_definitions_1.PlayerType.LAZARUS_B,
119
- isaac_typescript_definitions_1.PlayerType.EDEN_B,
120
- isaac_typescript_definitions_1.PlayerType.LOST_B,
121
- isaac_typescript_definitions_1.PlayerType.LILITH_B,
122
- isaac_typescript_definitions_1.PlayerType.KEEPER_B,
123
- isaac_typescript_definitions_1.PlayerType.APOLLYON_B,
124
- isaac_typescript_definitions_1.PlayerType.FORGOTTEN_B,
125
- isaac_typescript_definitions_1.PlayerType.BETHANY_B,
93
+ isaac_typescript_definitions_1.PlayerType.ISAAC, // 0
94
+ isaac_typescript_definitions_1.PlayerType.MAGDALENE, // 1
95
+ isaac_typescript_definitions_1.PlayerType.CAIN, // 2
96
+ isaac_typescript_definitions_1.PlayerType.JUDAS, // 3
97
+ isaac_typescript_definitions_1.PlayerType.BLUE_BABY, // 4
98
+ isaac_typescript_definitions_1.PlayerType.EVE, // 5
99
+ isaac_typescript_definitions_1.PlayerType.SAMSON, // 6
100
+ isaac_typescript_definitions_1.PlayerType.AZAZEL, // 7
101
+ isaac_typescript_definitions_1.PlayerType.LAZARUS, // 8
102
+ isaac_typescript_definitions_1.PlayerType.EDEN, // 9
103
+ isaac_typescript_definitions_1.PlayerType.LOST, // 10
104
+ isaac_typescript_definitions_1.PlayerType.LILITH, // 13
105
+ isaac_typescript_definitions_1.PlayerType.KEEPER, // 14
106
+ isaac_typescript_definitions_1.PlayerType.APOLLYON, // 15
107
+ isaac_typescript_definitions_1.PlayerType.FORGOTTEN, // 16
108
+ isaac_typescript_definitions_1.PlayerType.BETHANY, // 18
109
+ isaac_typescript_definitions_1.PlayerType.JACOB, // 19
110
+ isaac_typescript_definitions_1.PlayerType.ISAAC_B, // 21
111
+ isaac_typescript_definitions_1.PlayerType.MAGDALENE_B, // 22
112
+ isaac_typescript_definitions_1.PlayerType.CAIN_B, // 23
113
+ isaac_typescript_definitions_1.PlayerType.JUDAS_B, // 24
114
+ isaac_typescript_definitions_1.PlayerType.BLUE_BABY_B, // 25
115
+ isaac_typescript_definitions_1.PlayerType.EVE_B, // 26
116
+ isaac_typescript_definitions_1.PlayerType.SAMSON_B, // 27
117
+ isaac_typescript_definitions_1.PlayerType.AZAZEL_B, // 28
118
+ isaac_typescript_definitions_1.PlayerType.LAZARUS_B, // 29
119
+ isaac_typescript_definitions_1.PlayerType.EDEN_B, // 30
120
+ isaac_typescript_definitions_1.PlayerType.LOST_B, // 31
121
+ isaac_typescript_definitions_1.PlayerType.LILITH_B, // 32
122
+ isaac_typescript_definitions_1.PlayerType.KEEPER_B, // 33
123
+ isaac_typescript_definitions_1.PlayerType.APOLLYON_B, // 34
124
+ isaac_typescript_definitions_1.PlayerType.FORGOTTEN_B, // 35
125
+ isaac_typescript_definitions_1.PlayerType.BETHANY_B, // 36
126
126
  isaac_typescript_definitions_1.PlayerType.JACOB_B, // 37
127
127
  ];
128
128
  /** Render frames are what is returned by the `Isaac.GetFrameCount` method. */
@@ -153,15 +153,15 @@ exports.LEVEL_GRID_ROW_WIDTH = 13;
153
153
  * activated.
154
154
  */
155
155
  exports.MAPPING_COLLECTIBLES = [
156
- isaac_typescript_definitions_1.CollectibleType.COMPASS,
157
- isaac_typescript_definitions_1.CollectibleType.TREASURE_MAP,
158
- isaac_typescript_definitions_1.CollectibleType.SPELUNKER_HAT,
159
- isaac_typescript_definitions_1.CollectibleType.CRYSTAL_BALL,
160
- isaac_typescript_definitions_1.CollectibleType.BLUE_MAP,
161
- isaac_typescript_definitions_1.CollectibleType.BOOK_OF_SECRETS,
162
- isaac_typescript_definitions_1.CollectibleType.MIND,
163
- isaac_typescript_definitions_1.CollectibleType.SOL,
164
- isaac_typescript_definitions_1.CollectibleType.LUNA,
156
+ isaac_typescript_definitions_1.CollectibleType.COMPASS, // 21
157
+ isaac_typescript_definitions_1.CollectibleType.TREASURE_MAP, // 54
158
+ isaac_typescript_definitions_1.CollectibleType.SPELUNKER_HAT, // 91
159
+ isaac_typescript_definitions_1.CollectibleType.CRYSTAL_BALL, // 158
160
+ isaac_typescript_definitions_1.CollectibleType.BLUE_MAP, // 246
161
+ isaac_typescript_definitions_1.CollectibleType.BOOK_OF_SECRETS, // 287
162
+ isaac_typescript_definitions_1.CollectibleType.MIND, // 333
163
+ isaac_typescript_definitions_1.CollectibleType.SOL, // 588
164
+ isaac_typescript_definitions_1.CollectibleType.LUNA, // 589
165
165
  isaac_typescript_definitions_1.CollectibleType.CRACKED_ORB, // 675
166
166
  ];
167
167
  /**
@@ -4,13 +4,13 @@
4
4
  * or max hearts.
5
5
  */
6
6
  export declare enum HealthType {
7
- RED = 0,
8
- SOUL = 1,
9
- ETERNAL = 2,
10
- BLACK = 3,
11
- GOLDEN = 4,
12
- BONE = 5,
13
- ROTTEN = 6,
7
+ RED = 0,// 5.10.1
8
+ SOUL = 1,// 5.10.3
9
+ ETERNAL = 2,// 5.10.4
10
+ BLACK = 3,// 5.10.6
11
+ GOLDEN = 4,// 5.10.7
12
+ BONE = 5,// 5.10.11
13
+ ROTTEN = 6,// 5.10.12
14
14
  BROKEN = 7,
15
15
  MAX_HEARTS = 8
16
16
  }
@@ -1 +1 @@
1
- {"version":3,"file":"HealthType.d.ts","sourceRoot":"","sources":["../../src/enums/HealthType.ts"],"names":[],"mappings":"AAAA;;;;GAIG;AACH,oBAAY,UAAU;IACpB,GAAG,IAAA;IACH,IAAI,IAAA;IACJ,OAAO,IAAA;IACP,KAAK,IAAA;IACL,MAAM,IAAA;IACN,IAAI,IAAA;IACJ,MAAM,IAAA;IACN,MAAM,IAAA;IACN,UAAU,IAAA;CACX"}
1
+ {"version":3,"file":"HealthType.d.ts","sourceRoot":"","sources":["../../src/enums/HealthType.ts"],"names":[],"mappings":"AAAA;;;;GAIG;AACH,oBAAY,UAAU;IACpB,GAAG,IAAA,CAAE,SAAS;IACd,IAAI,IAAA,CAAE,SAAS;IACf,OAAO,IAAA,CAAE,SAAS;IAClB,KAAK,IAAA,CAAE,SAAS;IAChB,MAAM,IAAA,CAAE,SAAS;IACjB,IAAI,IAAA,CAAE,UAAU;IAChB,MAAM,IAAA,CAAE,UAAU;IAClB,MAAM,IAAA;IACN,UAAU,IAAA;CACX"}
package/dist/features.js CHANGED
@@ -61,7 +61,7 @@ const UnlockAchievementsDetection_1 = require("./classes/features/other/UnlockAc
61
61
  const ISCFeature_1 = require("./enums/ISCFeature");
62
62
  const ModCallbackCustom_1 = require("./enums/ModCallbackCustom");
63
63
  const enums_1 = require("./functions/enums");
64
- (0, enums_1.validateInterfaceMatchesEnum)();
64
+ (0, enums_1.interfaceSatisfiesEnum)();
65
65
  // eslint-disable-next-line @typescript-eslint/explicit-module-boundary-types
66
66
  function getFeatures(mod, callbacks) {
67
67
  // Some features rely on other features; we must initialize those first.
package/dist/features.lua CHANGED
@@ -120,8 +120,8 @@ local ISCFeature = ____ISCFeature.ISCFeature
120
120
  local ____ModCallbackCustom = require("enums.ModCallbackCustom")
121
121
  local ModCallbackCustom = ____ModCallbackCustom.ModCallbackCustom
122
122
  local ____enums = require("functions.enums")
123
- local validateInterfaceMatchesEnum = ____enums.validateInterfaceMatchesEnum
124
- validateInterfaceMatchesEnum(nil)
123
+ local interfaceSatisfiesEnum = ____enums.interfaceSatisfiesEnum
124
+ interfaceSatisfiesEnum(nil)
125
125
  function ____exports.getFeatures(self, mod, callbacks)
126
126
  local gameReorderedCallbacks = __TS__New(
127
127
  GameReorderedCallbacks,
@@ -94,7 +94,7 @@ export declare function copyArray<T>(oldArray: readonly T[], numElements?: int):
94
94
  /** Helper function to remove all of the elements in an array in-place. */
95
95
  export declare function emptyArray<T>(array: T[]): void;
96
96
  /**
97
- * Helper function to perform a map and a filter at the same time. Similar to `Array.map`, provide a
97
+ * Helper function to perform a filter and a map at the same time. Similar to `Array.map`, provide a
98
98
  * function that transforms a value, but return `undefined` if the value should be skipped. (Thus,
99
99
  * this function cannot be used in situations where `undefined` can be a valid array element.)
100
100
  *
@@ -220,7 +220,7 @@ function emptyArray(array) {
220
220
  }
221
221
  exports.emptyArray = emptyArray;
222
222
  /**
223
- * Helper function to perform a map and a filter at the same time. Similar to `Array.map`, provide a
223
+ * Helper function to perform a filter and a map at the same time. Similar to `Array.map`, provide a
224
224
  * function that transforms a value, but return `undefined` if the value should be skipped. (Thus,
225
225
  * this function cannot be used in situations where `undefined` can be a valid array element.)
226
226
  *
@@ -307,7 +307,7 @@ end
307
307
  function ____exports.emptyArray(self, array)
308
308
  __TS__ArraySplice(array, 0, #array)
309
309
  end
310
- --- Helper function to perform a map and a filter at the same time. Similar to `Array.map`, provide a
310
+ --- Helper function to perform a filter and a map at the same time. Similar to `Array.map`, provide a
311
311
  -- function that transforms a value, but return `undefined` if the value should be skipped. (Thus,
312
312
  -- this function cannot be used in situations where `undefined` can be a valid array element.)
313
313
  --
@@ -18,10 +18,10 @@ const rng_1 = require("./rng");
18
18
  const rooms_1 = require("./rooms");
19
19
  const utils_1 = require("./utils");
20
20
  const BOSSES_THAT_REQUIRE_MULTIPLE_SPAWNS = new ReadonlySet_1.ReadonlySet([
21
- isaac_typescript_definitions_1.EntityType.LARRY_JR,
22
- isaac_typescript_definitions_1.EntityType.CHUB,
23
- isaac_typescript_definitions_1.EntityType.LOKI,
24
- isaac_typescript_definitions_1.EntityType.GURGLING,
21
+ isaac_typescript_definitions_1.EntityType.LARRY_JR, // 19 (and The Hollow / Tuff Twins / The Shell)
22
+ isaac_typescript_definitions_1.EntityType.CHUB, // 28 (and C.H.A.D. / The Carrion Queen)
23
+ isaac_typescript_definitions_1.EntityType.LOKI, // 69 (only for Lokii)
24
+ isaac_typescript_definitions_1.EntityType.GURGLING, // 237 (and Turdling)
25
25
  isaac_typescript_definitions_1.EntityType.TURDLET, // 918
26
26
  ]);
27
27
  const DEFAULT_BOSS_MULTI_SEGMENTS = 4;
@@ -221,7 +221,7 @@ exports.isActiveSlotDoubleCharged = isActiveSlotDoubleCharged;
221
221
  */
222
222
  function playChargeSoundEffect(player, activeSlot = isaac_typescript_definitions_1.ActiveSlot.PRIMARY) {
223
223
  for (const soundEffect of [
224
- isaac_typescript_definitions_1.SoundEffect.BATTERY_CHARGE,
224
+ isaac_typescript_definitions_1.SoundEffect.BATTERY_CHARGE, // 170
225
225
  isaac_typescript_definitions_1.SoundEffect.BEEP, // 171
226
226
  ]) {
227
227
  cachedClasses_1.sfxManager.Stop(soundEffect);
@@ -9,12 +9,12 @@ const gridEntities_1 = require("./gridEntities");
9
9
  const roomShapeWalls_1 = require("./roomShapeWalls");
10
10
  const rooms_1 = require("./rooms");
11
11
  const EMPTY_ROOM_BLACKLIST_ENTITY_SET = new ReadonlySet_1.ReadonlySet([
12
- isaac_typescript_definitions_1.EntityType.PLAYER,
13
- isaac_typescript_definitions_1.EntityType.TEAR,
14
- isaac_typescript_definitions_1.EntityType.FAMILIAR,
15
- isaac_typescript_definitions_1.EntityType.LASER,
16
- isaac_typescript_definitions_1.EntityType.KNIFE,
17
- isaac_typescript_definitions_1.EntityType.PROJECTILE,
12
+ isaac_typescript_definitions_1.EntityType.PLAYER, // 1
13
+ isaac_typescript_definitions_1.EntityType.TEAR, // 2
14
+ isaac_typescript_definitions_1.EntityType.FAMILIAR, // 3
15
+ isaac_typescript_definitions_1.EntityType.LASER, // 7
16
+ isaac_typescript_definitions_1.EntityType.KNIFE, // 8
17
+ isaac_typescript_definitions_1.EntityType.PROJECTILE, // 9
18
18
  isaac_typescript_definitions_1.EntityType.DARK_ESAU, // 866
19
19
  ]);
20
20
  /**