isaacscript-common 83.3.0 → 83.4.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -1 +1 @@
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- {"version":3,"file":"PostPlayerFatalDamage.d.ts","sourceRoot":"","sources":["../../../src/classes/callbacks/PostPlayerFatalDamage.ts"],"names":[],"mappings":"AAYA,OAAO,EAAE,iBAAiB,EAAE,MAAM,+BAA+B,CAAC;AAWlE,OAAO,EAAE,gBAAgB,EAAE,MAAM,kBAAkB,CAAC;AACpD,OAAO,KAAK,EAAE,WAAW,EAAE,MAAM,yBAAyB,CAAC;AAC3D,OAAO,EAAE,cAAc,EAAE,MAAM,2BAA2B,CAAC;AAS3D,qBAAa,qBAAsB,SAAQ,cAAc,CAAC,iBAAiB,CAAC,wBAAwB,CAAC;IACnF,CAAC;;YANf,6DAA6D;;;MAMzC;;IAetB,UAAmB,UAAU,0BAAoB;IAEjD;;;OAGG;IAGH,OAAO,CAAC,QAAQ,CAAC,eAAe,CA8B9B;IAGF,OAAO,CAAC,QAAQ,CAAC,mBAAmB,CAyClC;CACH"}
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+ {"version":3,"file":"PostPlayerFatalDamage.d.ts","sourceRoot":"","sources":["../../../src/classes/callbacks/PostPlayerFatalDamage.ts"],"names":[],"mappings":"AASA,OAAO,EAAE,iBAAiB,EAAE,MAAM,+BAA+B,CAAC;AAYlE,OAAO,EAAE,gBAAgB,EAAE,MAAM,kBAAkB,CAAC;AACpD,OAAO,KAAK,EAAE,WAAW,EAAE,MAAM,yBAAyB,CAAC;AAC3D,OAAO,EAAE,cAAc,EAAE,MAAM,2BAA2B,CAAC;AAS3D,qBAAa,qBAAsB,SAAQ,cAAc,CAAC,iBAAiB,CAAC,wBAAwB,CAAC;IACnF,CAAC;;YANf,6DAA6D;;;MAMzC;;IAetB,UAAmB,UAAU,0BAAoB;IAEjD;;;OAGG;IAGH,OAAO,CAAC,QAAQ,CAAC,eAAe,CA8B9B;IAGF,OAAO,CAAC,QAAQ,CAAC,mBAAmB,CA+ClC;CACH"}
@@ -7,12 +7,15 @@ local ____exports = {}
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  local ____isaac_2Dtypescript_2Ddefinitions = require("isaac-typescript-definitions")
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  local BossID = ____isaac_2Dtypescript_2Ddefinitions.BossID
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  local CollectibleType = ____isaac_2Dtypescript_2Ddefinitions.CollectibleType
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+ local DamageFlag = ____isaac_2Dtypescript_2Ddefinitions.DamageFlag
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  local DamageFlagZero = ____isaac_2Dtypescript_2Ddefinitions.DamageFlagZero
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  local ModCallback = ____isaac_2Dtypescript_2Ddefinitions.ModCallback
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  local ____cachedClasses = require("core.cachedClasses")
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  local game = ____cachedClasses.game
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  local ____ModCallbackCustom = require("enums.ModCallbackCustom")
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  local ModCallbackCustom = ____ModCallbackCustom.ModCallbackCustom
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+ local ____flag = require("functions.flag")
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+ local hasFlag = ____flag.hasFlag
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  local ____playerDataStructures = require("functions.playerDataStructures")
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  local mapGetPlayer = ____playerDataStructures.mapGetPlayer
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  local mapSetPlayer = ____playerDataStructures.mapSetPlayer
@@ -62,6 +65,9 @@ function PostPlayerFatalDamage.prototype.____constructor(self)
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  local gameFrameCount = game:GetFrameCount()
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  local lastDamageGameFrame = mapGetPlayer(nil, v.run.playersLastDamageGameFrame, player)
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  mapSetPlayer(nil, v.run.playersLastDamageGameFrame, player, gameFrameCount)
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+ if hasFlag(nil, damageFlags, DamageFlag.NO_KILL) then
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+ return nil
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+ end
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  if willPlayerRevive(nil, player) then
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  return nil
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  end
@@ -198,6 +198,8 @@ export declare function gridEntities(): void;
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  export declare function hearts(params: string): void;
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  /** Alias for the "debug 6" command. */
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  export declare function hitboxes(): void;
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+ /** The same thing as the `pill` command, but gives a horse pill instead of a normal pill. */
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+ export declare function horse(params: string): void;
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  /** Warps to the Blue Womb Boss Room. */
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  export declare function hush(): void;
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  /** Warps to the I AM ERROR room for the floor. */
@@ -278,7 +280,7 @@ export declare function oneHP(): void;
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  * - `pill 5` - Gives a "Full Health" pill.
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  * - `pill suns` - Gives a "Feels like I'm walking on sunshine" pill.
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  */
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- export declare function pill(params: string): void;
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+ export declare function pill(params: string, isHorse?: boolean): void;
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  /** Spawns every pill on the ground, starting at the top-left-most tile. */
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  export declare function pills(): void;
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  /** Warps to the first Planetarium on the floor. */
@@ -1 +1 @@
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- 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1
+ {"version":3,"file":"commands.d.ts","sourceRoot":"","sources":["../../../../../src/classes/features/other/extraConsoleCommands/commands.ts"],"names":[],"mappings":"AAiJA;;;;GAIG;AACH,wBAAgB,UAAU,CAAC,MAAM,EAAE,MAAM,GAAG,IAAI,CAuC/C;AAED;;;GAGG;AACH,wBAAgB,SAAS,IAAI,IAAI,CAEhC;AAED,gEAAgE;AAChE,wBAAgB,MAAM,IAAI,IAAI,CAK7B;AAED,sEAAsE;AACtE,wBAAgB,OAAO,IAAI,IAAI,CAkB9B;AAED;;;GAGG;AACH,wBAAgB,WAAW,CAAC,MAAM,EAAE,MAAM,GAAG,IAAI,CAEhD;AAED,+CAA+C;AAC/C,wBAAgB,WAAW,IAAI,IAAI,CAElC;AAED,4CAA4C;AAC5C,wBAAgB,KAAK,IAAI,IAAI,CAG5B;AAED;;;GAGG;AACH,wBAAgB,YAAY,CAAC,MAAM,EAAE,MAAM,GAAG,IAAI,CAcjD;AAED,2CAA2C;AAC3C,wBAAgB,EAAE,IAAI,IAAI,CAEzB;AAED;;;GAGG;AACH,wBAAgB,IAAI,CAAC,MAAM,EAAE,MAAM,GAAG,IAAI,CAczC;AAED;;;GAGG;AACH,wBAAgB,KAAK,CAAC,MAAM,EAAE,MAAM,GAAG,IAAI,CAc1C;AAED;;;GAGG;AACH,wBAAgB,UAAU,CAAC,MAAM,EAAE,MAAM,GAAG,IAAI,CAE/C;AAED,wCAAwC;AACxC,wBAAgB,IAAI,IAAI,IAAI,CAE3B;AAED,kEAAkE;AAClE,wBAAgB,YAAY,IAAI,IAAI,CAEnC;AAED,4FAA4F;AAC5F,wBAAgB,QAAQ,IAAI,IAAI,CAsB/B;AAED,4CAA4C;AAC5C,wBAAgB,QAAQ,IAAI,IAAI,CAE/B;AAED;;;GAGG;AACH,wBAAgB,YAAY,CAAC,MAAM,EAAE,MAAM,GAAG,IAAI,CAEjD;AAED;;;;;;GAMG;AACH,wBAAgB,IAAI,CAAC,MAAM,EAAE,MAAM,GAAG,IAAI,CA4BzC;AAED,2EAA2E;AAC3E,wBAAgB,KAAK,IAAI,IAAI,CAa5B;AAED,8CAA8C;AAC9C,wBAAgB,EAAE,IAAI,IAAI,CAEzB;AAED;;;GAGG;AACH,wBAAgB,cAAc,IAAI,IAAI,CAGrC;AAED;;;;;;;GAOG;AACH,wBAAgB,SAAS,CAAC,MAAM,EAAE,MAAM,GAAG,IAAI,CA4B9C;AAED,0CAA0C;AAC1C,wBAAgB,MAAM,CAAC,MAAM,EAAE,MAAM,GAAG,IAAI,CAE3C;AAED,qDAAqD;AACrD,wBAAgB,YAAY,IAAI,IAAI,CAEnC;AAED;;;GAGG;AACH,wBAAgB,IAAI,CAAC,MAAM,EAAE,MAAM,GAAG,IAAI,CAczC;AAED;;;GAGG;AACH,wBAAgB,KAAK,CAAC,MAAM,EAAE,MAAM,GAAG,IAAI,CAc1C;AAED,gDAAgD;AAChD,wBAAgB,WAAW,CAAC,MAAM,EAAE,MAAM,GAAG,IAAI,CAEhD;AAED,gDAAgD;AAChD,wBAAgB,UAAU,IAAI,IAAI,CAEjC;AAED,6CAA6C;AAC7C,wBAAgB,MAAM,IAAI,IAAI,CAG7B;AAED,oBAAoB;AACpB,wBAAgB,GAAG,IAAI,IAAI,CAG1B;AAED,mBAAmB;AACnB,wBAAgB,EAAE,IAAI,IAAI,CAGzB;AAED,oEAAoE;AACpE,wBAAgB,QAAQ,IAAI,IAAI,CAI/B;AAED;;;GAGG;AACH,wBAAgB,MAAM,CAAC,MAAM,EAAE,MAAM,GAAG,IAAI,CAkB3C;AAED,2CAA2C;AAC3C,wBAAgB,QAAQ,IAAI,IAAI,CAG/B;AAED,qCAAqC;AACrC,wBAAgB,EAAE,IAAI,IAAI,CAEzB;AAED;;;GAGG;AACH,wBAAgB,SAAS,IAAI,IAAI,CAEhC;AAED,qDAAqD;AACrD,wBAAgB,YAAY,IAAI,IAAI,CAEnC;AAED,yCAAyC;AACzC,wBAAgB,aAAa,IAAI,IAAI,CAGpC;AAED,oCAAoC;AACpC,wBAAgB,KAAK,IAAI,IAAI,CAG5B;AAED,0FAA0F;AAC1F,wBAAgB,IAAI,CAAC,MAAM,EAAE,MAAM,GAAG,IAAI,CAEzC;AAED,sEAAsE;AACtE,wBAAgB,OAAO,IAAI,IAAI,CAE9B;AAED,yEAAyE;AACzE,wBAAgB,OAAO,IAAI,IAAI,CAI9B;AAED,wCAAwC;AACxC,wBAAgB,SAAS,IAAI,IAAI,CAEhC;AAED;;;GAGG;AACH,wBAAgB,aAAa,CAAC,MAAM,EAAE,MAAM,GAAG,IAAI,CAElD;AAED,6DAA6D;AAC7D,wBAAgB,KAAK,IAAI,IAAI,CAG5B;AAED,qCAAqC;AACrC,wBAAgB,MAAM,CAAC,MAAM,EAAE,MAAM,GAAG,IAAI,CAuB3C;AAED,4CAA4C;AAC5C,wBAAgB,IAAI,IAAI,IAAI,CAE3B;AAED,8CAA8C;AAC9C,wBAAgB,YAAY,IAAI,IAAI,CAUnC;AAED,2FAA2F;AAC3F,wBAAgB,SAAS,CAAC,MAAM,EAAE,MAAM,GAAG,IAAI,CAiB9C;AAED,kDAAkD;AAClD,wBAAgB,WAAW,IAAI,IAAI,CAOlC;AAED,4CAA4C;AAC5C,wBAAgB,KAAK,IAAI,IAAI,CAG5B;AAED;;;GAGG;AACH,wBAAgB,QAAQ,CAAC,MAAM,EAAE,MAAM,GAAG,IAAI,CAc7C;AAED,0CAA0C;AAC1C,wBAAgB,QAAQ,IAAI,IAAI,CAE/B;AAED,4CAA4C;AAC5C,wBAAgB,UAAU,CAAC,MAAM,EAAE,MAAM,GAAG,IAAI,CAE/C;AAED,yCAAyC;AACzC,wBAAgB,OAAO,IAAI,IAAI,CAE9B;AAED,kDAAkD;AAClD,wBAAgB,WAAW,CAAC,MAAM,EAAE,MAAM,GAAG,IAAI,CAEhD;AAED,sCAAsC;AACtC,wBAAgB,UAAU,IAAI,IAAI,CAGjC;AAED;;;GAGG;AACH,wBAAgB,YAAY,CAAC,MAAM,EAAE,MAAM,GAAG,IAAI,CAEjD;AAED,qCAAqC;AACrC,wBAAgB,SAAS,IAAI,IAAI,CAGhC;AAED,kDAAkD;AAClD,wBAAgB,aAAa,CAAC,MAAM,EAAE,MAAM,GAAG,IAAI,CAElD;AAED;;;GAGG;AACH,wBAAgB,IAAI,IAAI,IAAI,CAE3B;AAED,yCAAyC;AACzC,wBAAgB,KAAK,IAAI,IAAI,CAE5B;AAED,kGAAkG;AAClG,wBAAgB,SAAS,IAAI,IAAI,CAEhC;AAED,oEAAoE;AACpE,wBAAgB,YAAY,IAAI,IAAI,CAcnC;AAED;;;GAGG;AACH,wBAAgB,MAAM,CAAC,MAAM,EAAE,MAAM,GAAG,IAAI,CAE3C;AAED,uCAAuC;AACvC,wBAAgB,QAAQ,IAAI,IAAI,CAE/B;AAED,6FAA6F;AAC7F,wBAAgB,KAAK,CAAC,MAAM,EAAE,MAAM,GAAG,IAAI,CAE1C;AAED,wCAAwC;AACxC,wBAAgB,IAAI,IAAI,IAAI,CAG3B;AAED,kDAAkD;AAClD,wBAAgB,YAAY,IAAI,IAAI,CAEnC;AAED;;;GAGG;AACH,wBAAgB,GAAG,CAAC,MAAM,EAAE,MAAM,GAAG,IAAI,CAcxC;AAED;;;GAGG;AACH,wBAAgB,IAAI,CAAC,MAAM,EAAE,MAAM,GAAG,IAAI,CAczC;AAED,gDAAgD;AAChD,wBAAgB,SAAS,IAAI,IAAI,CAGhC;AAED,0FAA0F;AAC1F,wBAAgB,IAAI,CAAC,MAAM,EAAE,MAAM,GAAG,IAAI,CAEzC;AAED,+CAA+C;AAC/C,wBAAgB,OAAO,IAAI,IAAI,CAE9B;AAED;;;;;;GAMG;AACH,wBAAgB,IAAI,CAAC,MAAM,EAAE,MAAM,GAAG,IAAI,CAEzC;AAED;;;GAGG;AACH,wBAAgB,OAAO,CAAC,MAAM,EAAE,MAAM,GAAG,IAAI,CAE5C;AAED;;;;;;GAMG;AACH,wBAAgB,QAAQ,CAAC,MAAM,EAAE,MAAM,GAAG,IAAI,CAE7C;AAED;;;GAGG;AACH,wBAAgB,WAAW,CAAC,MAAM,EAAE,MAAM,GAAG,IAAI,CAEhD;AAED,2CAA2C;AAC3C,wBAAgB,IAAI,IAAI,IAAI,CAG3B;AAED,mCAAmC;AACnC,wBAAgB,KAAK,IAAI,IAAI,CAE5B;AAED,2BAA2B;AAC3B,wBAAgB,IAAI,IAAI,IAAI,CAE3B;AAED,wCAAwC;AACxC,wBAAgB,IAAI,CAAC,MAAM,EAAE,MAAM,GAAG,IAAI,CAEzC;AAED,0EAA0E;AAC1E,wBAAgB,GAAG,IAAI,IAAI,CAgB1B;AAED;;;GAGG;AACH,wBAAgB,SAAS,CAAC,MAAM,EAAE,MAAM,GAAG,IAAI,CAE9C;AAED,2CAA2C;AAC3C,wBAAgB,IAAI,IAAI,IAAI,CAG3B;AAED,qDAAqD;AACrD,wBAAgB,QAAQ,IAAI,IAAI,CAE/B;AAED,oEAAoE;AACpE,wBAAgB,KAAK,IAAI,IAAI,CAG5B;AAED,6CAA6C;AAC7C,wBAAgB,QAAQ,IAAI,IAAI,CAE/B;AAED,0CAA0C;AAC1C,wBAAgB,KAAK,IAAI,IAAI,CAM5B;AAED;;;;;;;;GAQG;AACH,wBAAgB,IAAI,CAAC,MAAM,EAAE,MAAM,EAAE,OAAO,U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@@ -16,6 +16,7 @@ local GridRoom = ____isaac_2Dtypescript_2Ddefinitions.GridRoom
16
16
  local LevelStage = ____isaac_2Dtypescript_2Ddefinitions.LevelStage
17
17
  local PillColor = ____isaac_2Dtypescript_2Ddefinitions.PillColor
18
18
  local PlayerType = ____isaac_2Dtypescript_2Ddefinitions.PlayerType
19
+ local PocketItemSlot = ____isaac_2Dtypescript_2Ddefinitions.PocketItemSlot
19
20
  local RoomType = ____isaac_2Dtypescript_2Ddefinitions.RoomType
20
21
  local SoundEffect = ____isaac_2Dtypescript_2Ddefinitions.SoundEffect
21
22
  local StageType = ____isaac_2Dtypescript_2Ddefinitions.StageType
@@ -72,6 +73,7 @@ local spawnCard = ____pickupsSpecific.spawnCard
72
73
  local spawnPill = ____pickupsSpecific.spawnPill
73
74
  local spawnTrinketFunction = ____pickupsSpecific.spawnTrinket
74
75
  local ____pills = require("functions.pills")
76
+ local getHorsePillColor = ____pills.getHorsePillColor
75
77
  local getPillEffectName = ____pills.getPillEffectName
76
78
  local isValidPillEffect = ____pills.isValidPillEffect
77
79
  local ____playerCollectibles = require("functions.playerCollectibles")
@@ -196,6 +198,51 @@ function ____exports.oneHP(self)
196
198
  end
197
199
  print("Set every NPC to 1 HP.")
198
200
  end
201
+ --- Gives a pill with the specified pill effect. Accepts either the effect ID or the partial name of
202
+ -- the effect.
203
+ --
204
+ -- For example:
205
+ --
206
+ -- - `pill 5` - Gives a "Full Health" pill.
207
+ -- - `pill suns` - Gives a "Feels like I'm walking on sunshine" pill.
208
+ function ____exports.pill(self, params, isHorse)
209
+ if isHorse == nil then
210
+ isHorse = false
211
+ end
212
+ if params == "" then
213
+ print("You must specify a pill name or number.")
214
+ return
215
+ end
216
+ local pillEffect
217
+ local num = parseIntSafe(nil, params)
218
+ if num == nil then
219
+ local match = getMapPartialMatch(nil, params, PILL_NAME_TO_EFFECT_MAP)
220
+ if match == nil then
221
+ print("Unknown pill effect: " .. params)
222
+ return
223
+ end
224
+ pillEffect = match[2]
225
+ else
226
+ if not isValidPillEffect(nil, num) then
227
+ print("Invalid pill effect ID: " .. tostring(num))
228
+ return
229
+ end
230
+ pillEffect = num
231
+ end
232
+ local pillEffectName = getPillEffectName(nil, pillEffect)
233
+ Isaac.ExecuteCommand("g p" .. tostring(pillEffect))
234
+ if isHorse then
235
+ local player = Isaac.GetPlayer()
236
+ local pillColor = player:GetPill(PocketItemSlot.SLOT_1)
237
+ local horsePillColor = getHorsePillColor(nil, pillColor)
238
+ player:SetPill(PocketItemSlot.SLOT_1, horsePillColor)
239
+ end
240
+ if isHorse then
241
+ print(((("Gave horse pill: " .. pillEffectName) .. " (") .. tostring(pillEffect)) .. ")")
242
+ else
243
+ print(((("Gave pill: " .. pillEffectName) .. " (") .. tostring(pillEffect)) .. ")")
244
+ end
245
+ end
199
246
  --- Gives a poop mana charge. This only affects Tainted Blue Baby. Provide a number to give a custom
200
247
  -- amount of charges. (You can use negative numbers to remove charges.)
201
248
  function ____exports.poopMana(self, params)
@@ -853,6 +900,10 @@ end
853
900
  function ____exports.hitboxes(self)
854
901
  Isaac.ExecuteCommand("debug 6")
855
902
  end
903
+ --- The same thing as the `pill` command, but gives a horse pill instead of a normal pill.
904
+ function ____exports.horse(self, params)
905
+ ____exports.pill(nil, params, true)
906
+ end
856
907
  --- Warps to the Blue Womb Boss Room.
857
908
  function ____exports.hush(self)
858
909
  setStage(nil, LevelStage.BLUE_WOMB, StageType.ORIGINAL)
@@ -977,38 +1028,6 @@ end
977
1028
  function ____exports.noCurses(self)
978
1029
  ____exports.disableCurses(nil)
979
1030
  end
980
- --- Gives a pill with the specified pill effect. Accepts either the effect ID or the partial name of
981
- -- the effect.
982
- --
983
- -- For example:
984
- --
985
- -- - `pill 5` - Gives a "Full Health" pill.
986
- -- - `pill suns` - Gives a "Feels like I'm walking on sunshine" pill.
987
- function ____exports.pill(self, params)
988
- if params == "" then
989
- print("You must specify a pill name or number.")
990
- return
991
- end
992
- local pillEffect
993
- local num = parseIntSafe(nil, params)
994
- if num == nil then
995
- local match = getMapPartialMatch(nil, params, PILL_NAME_TO_EFFECT_MAP)
996
- if match == nil then
997
- print("Unknown pill effect: " .. params)
998
- return
999
- end
1000
- pillEffect = match[2]
1001
- else
1002
- if not isValidPillEffect(nil, num) then
1003
- print("Invalid pill effect ID: " .. tostring(num))
1004
- return
1005
- end
1006
- pillEffect = num
1007
- end
1008
- local pillEffectName = getPillEffectName(nil, pillEffect)
1009
- Isaac.ExecuteCommand("g p" .. tostring(pillEffect))
1010
- print(((("Gave pill: " .. pillEffectName) .. " (") .. tostring(pillEffect)) .. ")")
1011
- end
1012
1031
  --- Spawns every pill on the ground, starting at the top-left-most tile.
1013
1032
  function ____exports.pills(self)
1014
1033
  local y
@@ -15,6 +15,8 @@ export declare function getFalsePHDPillEffect(pillEffect: PillEffect): PillEffec
15
15
  *
16
16
  * For example, passing `PillColor.BLUE_BLUE` would result in 2049, which is the value that
17
17
  * corresponds to the horse pill color for blue/blue.
18
+ *
19
+ * If passed a horse pill color, this function will return the unmodified pill color.
18
20
  */
19
21
  export declare function getHorsePillColor(pillColor: PillColor): PillColor;
20
22
  /** Helper function to get an array with every non-gold horse pill color. */
@@ -1 +1 @@
1
- {"version":3,"file":"pills.d.ts","sourceRoot":"","sources":["../../src/functions/pills.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EACV,yBAAyB,EACzB,wBAAwB,EACxB,UAAU,EACX,MAAM,8BAA8B,CAAC;AACtC,OAAO,EAAE,SAAS,EAAE,MAAM,8BAA8B,CAAC;AAqCzD;;;GAGG;AACH,wBAAgB,gBAAgB,IAAI,SAAS,SAAS,EAAE,CAEvD;AAED;;;GAGG;AACH,wBAAgB,qBAAqB,CAAC,UAAU,EAAE,UAAU,GAAG,UAAU,CAGxE;AAED;;;;;GAKG;AACH,wBAAgB,iBAAiB,CAAC,SAAS,EAAE,SAAS,GAAG,SAAS,CAEjE;AAED,4EAA4E;AAC5E,wBAAgB,kBAAkB,IAAI,SAAS,SAAS,EAAE,CAEzD;AAED;;;;;;GAMG;AACH,wBAAgB,2BAA2B,CAAC,SAAS,EAAE,SAAS,GAAG,SAAS,CAI3E;AAED,oFAAoF;AACpF,wBAAgB,mBAAmB,IAAI,SAAS,SAAS,EAAE,CAE1D;AAED;;;GAGG;AACH,wBAAgB,gBAAgB,CAAC,UAAU,EAAE,UAAU,GAAG,UAAU,CAGnE;AAED;;;;;;;;;;;;;GAaG;AACH,wBAAgB,sBAAsB,CAAC,UAAU,EAAE,UAAU,GAAG,SAAS,CAWxE;AAED;;;;;;;;GAQG;AACH,wBAAgB,kBAAkB,CAChC,UAAU,EAAE,UAAU,GACrB,yBAAyB,CAQ3B;AAED;;;;;;;GAOG;AACH,wBAAgB,iBAAiB,CAAC,UAAU,EAAE,UAAU,GAAG,MAAM,CAgBhE;AAED;;;;;;;;GAQG;AACH,wBAAgB,iBAAiB,CAC/B,UAAU,EAAE,UAAU,GACrB,wBAAwB,CAQ1B;AAED,wBAAgB,2BAA2B,CACzC,cAAc,EAAE,wBAAwB,GACvC,SAAS,UAAU,EAAE,CAEvB;AAED,iGAAiG;AACjG,wBAAgB,UAAU,CAAC,SAAS,EAAE,SAAS,GAAG,OAAO,CAExD;AAED,sEAAsE;AACtE,wBAAgB,WAAW,CAAC,SAAS,EAAE,SAAS,GAAG,OAAO,CAEzD;AAED,wBAAgB,kBAAkB,CAAC,UAAU,EAAE,UAAU,GAAG,OAAO,CAElE;AAED,wBAAgB,iBAAiB,CAAC,UAAU,EAAE,GAAG,GAAG,UAAU,IAAI,UAAU,CAI3E;AAED,wBAAgB,mBAAmB,CAAC,UAAU,EAAE,UAAU,GAAG,OAAO,CAEnE"}
1
+ {"version":3,"file":"pills.d.ts","sourceRoot":"","sources":["../../src/functions/pills.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EACV,yBAAyB,EACzB,wBAAwB,EACxB,UAAU,EACX,MAAM,8BAA8B,CAAC;AACtC,OAAO,EAAE,SAAS,EAAE,MAAM,8BAA8B,CAAC;AAqCzD;;;GAGG;AACH,wBAAgB,gBAAgB,IAAI,SAAS,SAAS,EAAE,CAEvD;AAED;;;GAGG;AACH,wBAAgB,qBAAqB,CAAC,UAAU,EAAE,UAAU,GAAG,UAAU,CAGxE;AAED;;;;;;;GAOG;AACH,wBAAgB,iBAAiB,CAAC,SAAS,EAAE,SAAS,GAAG,SAAS,CAIjE;AAED,4EAA4E;AAC5E,wBAAgB,kBAAkB,IAAI,SAAS,SAAS,EAAE,CAEzD;AAED;;;;;;GAMG;AACH,wBAAgB,2BAA2B,CAAC,SAAS,EAAE,SAAS,GAAG,SAAS,CAI3E;AAED,oFAAoF;AACpF,wBAAgB,mBAAmB,IAAI,SAAS,SAAS,EAAE,CAE1D;AAED;;;GAGG;AACH,wBAAgB,gBAAgB,CAAC,UAAU,EAAE,UAAU,GAAG,UAAU,CAGnE;AAED;;;;;;;;;;;;;GAaG;AACH,wBAAgB,sBAAsB,CAAC,UAAU,EAAE,UAAU,GAAG,SAAS,CAWxE;AAED;;;;;;;;GAQG;AACH,wBAAgB,kBAAkB,CAChC,UAAU,EAAE,UAAU,GACrB,yBAAyB,CAQ3B;AAED;;;;;;;GAOG;AACH,wBAAgB,iBAAiB,CAAC,UAAU,EAAE,UAAU,GAAG,MAAM,CAgBhE;AAED;;;;;;;;GAQG;AACH,wBAAgB,iBAAiB,CAC/B,UAAU,EAAE,UAAU,GACrB,wBAAwB,CAQ1B;AAED,wBAAgB,2BAA2B,CACzC,cAAc,EAAE,wBAAwB,GACvC,SAAS,UAAU,EAAE,CAEvB;AAED,iGAAiG;AACjG,wBAAgB,UAAU,CAAC,SAAS,EAAE,SAAS,GAAG,OAAO,CAExD;AAED,sEAAsE;AACtE,wBAAgB,WAAW,CAAC,SAAS,EAAE,SAAS,GAAG,OAAO,CAEzD;AAED,wBAAgB,kBAAkB,CAAC,UAAU,EAAE,UAAU,GAAG,OAAO,CAElE;AAED,wBAAgB,iBAAiB,CAAC,UAAU,EAAE,GAAG,GAAG,UAAU,IAAI,UAAU,CAI3E;AAED,wBAAgB,mBAAmB,CAAC,UAAU,EAAE,UAAU,GAAG,OAAO,CAEnE"}
@@ -1,7 +1,7 @@
1
1
  local ____lualib = require("lualib_bundle")
2
2
  local __TS__ArraySlice = ____lualib.__TS__ArraySlice
3
3
  local ____exports = {}
4
- local HORSE_PILL_ADJUSTMENT
4
+ local HORSE_PILL_COLOR_ADJUSTMENT
5
5
  local ____isaac_2Dtypescript_2Ddefinitions = require("isaac-typescript-definitions")
6
6
  local PillColor = ____isaac_2Dtypescript_2Ddefinitions.PillColor
7
7
  local ____cachedEnumValues = require("arrays.cachedEnumValues")
@@ -38,12 +38,12 @@ local ____utils = require("functions.utils")
38
38
  local iRange = ____utils.iRange
39
39
  --- Helper function to see if the given pill color is a horse pill.
40
40
  function ____exports.isHorsePill(self, pillColor)
41
- return asNumber(nil, pillColor) > HORSE_PILL_ADJUSTMENT
41
+ return asNumber(nil, pillColor) > HORSE_PILL_COLOR_ADJUSTMENT
42
42
  end
43
43
  function ____exports.isVanillaPillEffect(self, pillEffect)
44
44
  return pillEffect <= LAST_VANILLA_PILL_EFFECT
45
45
  end
46
- HORSE_PILL_ADJUSTMENT = 2048
46
+ HORSE_PILL_COLOR_ADJUSTMENT = 2048
47
47
  --- Helper function to get an array with every non-null pill color. This includes all gold colors and
48
48
  -- all horse colors.
49
49
  function ____exports.getAllPillColors(self)
@@ -59,8 +59,10 @@ end
59
59
  --
60
60
  -- For example, passing `PillColor.BLUE_BLUE` would result in 2049, which is the value that
61
61
  -- corresponds to the horse pill color for blue/blue.
62
+ --
63
+ -- If passed a horse pill color, this function will return the unmodified pill color.
62
64
  function ____exports.getHorsePillColor(self, pillColor)
63
- return pillColor + HORSE_PILL_ADJUSTMENT
65
+ return ____exports.isHorsePill(nil, pillColor) and pillColor or pillColor + HORSE_PILL_COLOR_ADJUSTMENT
64
66
  end
65
67
  --- Helper function to get an array with every non-gold horse pill color.
66
68
  function ____exports.getHorsePillColors(self)
@@ -72,7 +74,7 @@ end
72
74
  --
73
75
  -- If called with a non-horse pill color, this function will return back the same color.
74
76
  function ____exports.getNormalPillColorFromHorse(self, pillColor)
75
- return ____exports.isHorsePill(nil, pillColor) and asPillColor(nil, pillColor - HORSE_PILL_ADJUSTMENT) or pillColor
77
+ return ____exports.isHorsePill(nil, pillColor) and asPillColor(nil, pillColor - HORSE_PILL_COLOR_ADJUSTMENT) or pillColor
76
78
  end
77
79
  --- Helper function to get an array with every non-gold and non-horse pill color.
78
80
  function ____exports.getNormalPillColors(self)
@@ -6107,6 +6107,8 @@ export declare function getHighestEnumValue<T extends TranspiledEnum>(transpiled
6107
6107
  *
6108
6108
  * For example, passing `PillColor.BLUE_BLUE` would result in 2049, which is the value that
6109
6109
  * corresponds to the horse pill color for blue/blue.
6110
+ *
6111
+ * If passed a horse pill color, this function will return the unmodified pill color.
6110
6112
  */
6111
6113
  export declare function getHorsePillColor(pillColor: PillColor): PillColor;
6112
6114
 
@@ -1,6 +1,6 @@
1
1
  --[[
2
2
 
3
- isaacscript-common 83.2.0
3
+ isaacscript-common 83.4.0
4
4
 
5
5
  This is the "isaacscript-common" library, which was created with the IsaacScript tool.
6
6
 
@@ -37042,12 +37042,15 @@ local ____exports = {}
37042
37042
  local ____isaac_2Dtypescript_2Ddefinitions = require("lua_modules.isaac-typescript-definitions.dist.index")
37043
37043
  local BossID = ____isaac_2Dtypescript_2Ddefinitions.BossID
37044
37044
  local CollectibleType = ____isaac_2Dtypescript_2Ddefinitions.CollectibleType
37045
+ local DamageFlag = ____isaac_2Dtypescript_2Ddefinitions.DamageFlag
37045
37046
  local DamageFlagZero = ____isaac_2Dtypescript_2Ddefinitions.DamageFlagZero
37046
37047
  local ModCallback = ____isaac_2Dtypescript_2Ddefinitions.ModCallback
37047
37048
  local ____cachedClasses = require("core.cachedClasses")
37048
37049
  local game = ____cachedClasses.game
37049
37050
  local ____ModCallbackCustom = require("enums.ModCallbackCustom")
37050
37051
  local ModCallbackCustom = ____ModCallbackCustom.ModCallbackCustom
37052
+ local ____flag = require("functions.flag")
37053
+ local hasFlag = ____flag.hasFlag
37051
37054
  local ____playerDataStructures = require("functions.playerDataStructures")
37052
37055
  local mapGetPlayer = ____playerDataStructures.mapGetPlayer
37053
37056
  local mapSetPlayer = ____playerDataStructures.mapSetPlayer
@@ -37097,6 +37100,9 @@ function PostPlayerFatalDamage.prototype.____constructor(self)
37097
37100
  local gameFrameCount = game:GetFrameCount()
37098
37101
  local lastDamageGameFrame = mapGetPlayer(nil, v.run.playersLastDamageGameFrame, player)
37099
37102
  mapSetPlayer(nil, v.run.playersLastDamageGameFrame, player, gameFrameCount)
37103
+ if hasFlag(nil, damageFlags, DamageFlag.NO_KILL) then
37104
+ return nil
37105
+ end
37100
37106
  if willPlayerRevive(nil, player) then
37101
37107
  return nil
37102
37108
  end
@@ -38625,7 +38631,7 @@ return ____exports
38625
38631
  local ____lualib = require("lualib_bundle")
38626
38632
  local __TS__ArraySlice = ____lualib.__TS__ArraySlice
38627
38633
  local ____exports = {}
38628
- local HORSE_PILL_ADJUSTMENT
38634
+ local HORSE_PILL_COLOR_ADJUSTMENT
38629
38635
  local ____isaac_2Dtypescript_2Ddefinitions = require("lua_modules.isaac-typescript-definitions.dist.index")
38630
38636
  local PillColor = ____isaac_2Dtypescript_2Ddefinitions.PillColor
38631
38637
  local ____cachedEnumValues = require("arrays.cachedEnumValues")
@@ -38662,12 +38668,12 @@ local ____utils = require("functions.utils")
38662
38668
  local iRange = ____utils.iRange
38663
38669
  --- Helper function to see if the given pill color is a horse pill.
38664
38670
  function ____exports.isHorsePill(self, pillColor)
38665
- return asNumber(nil, pillColor) > HORSE_PILL_ADJUSTMENT
38671
+ return asNumber(nil, pillColor) > HORSE_PILL_COLOR_ADJUSTMENT
38666
38672
  end
38667
38673
  function ____exports.isVanillaPillEffect(self, pillEffect)
38668
38674
  return pillEffect <= LAST_VANILLA_PILL_EFFECT
38669
38675
  end
38670
- HORSE_PILL_ADJUSTMENT = 2048
38676
+ HORSE_PILL_COLOR_ADJUSTMENT = 2048
38671
38677
  --- Helper function to get an array with every non-null pill color. This includes all gold colors and
38672
38678
  -- all horse colors.
38673
38679
  function ____exports.getAllPillColors(self)
@@ -38683,8 +38689,10 @@ end
38683
38689
  --
38684
38690
  -- For example, passing `PillColor.BLUE_BLUE` would result in 2049, which is the value that
38685
38691
  -- corresponds to the horse pill color for blue/blue.
38692
+ --
38693
+ -- If passed a horse pill color, this function will return the unmodified pill color.
38686
38694
  function ____exports.getHorsePillColor(self, pillColor)
38687
- return pillColor + HORSE_PILL_ADJUSTMENT
38695
+ return ____exports.isHorsePill(nil, pillColor) and pillColor or pillColor + HORSE_PILL_COLOR_ADJUSTMENT
38688
38696
  end
38689
38697
  --- Helper function to get an array with every non-gold horse pill color.
38690
38698
  function ____exports.getHorsePillColors(self)
@@ -38696,7 +38704,7 @@ end
38696
38704
  --
38697
38705
  -- If called with a non-horse pill color, this function will return back the same color.
38698
38706
  function ____exports.getNormalPillColorFromHorse(self, pillColor)
38699
- return ____exports.isHorsePill(nil, pillColor) and asPillColor(nil, pillColor - HORSE_PILL_ADJUSTMENT) or pillColor
38707
+ return ____exports.isHorsePill(nil, pillColor) and asPillColor(nil, pillColor - HORSE_PILL_COLOR_ADJUSTMENT) or pillColor
38700
38708
  end
38701
38709
  --- Helper function to get an array with every non-gold and non-horse pill color.
38702
38710
  function ____exports.getNormalPillColors(self)
@@ -60218,6 +60226,7 @@ local GridRoom = ____isaac_2Dtypescript_2Ddefinitions.GridRoom
60218
60226
  local LevelStage = ____isaac_2Dtypescript_2Ddefinitions.LevelStage
60219
60227
  local PillColor = ____isaac_2Dtypescript_2Ddefinitions.PillColor
60220
60228
  local PlayerType = ____isaac_2Dtypescript_2Ddefinitions.PlayerType
60229
+ local PocketItemSlot = ____isaac_2Dtypescript_2Ddefinitions.PocketItemSlot
60221
60230
  local RoomType = ____isaac_2Dtypescript_2Ddefinitions.RoomType
60222
60231
  local SoundEffect = ____isaac_2Dtypescript_2Ddefinitions.SoundEffect
60223
60232
  local StageType = ____isaac_2Dtypescript_2Ddefinitions.StageType
@@ -60274,6 +60283,7 @@ local spawnCard = ____pickupsSpecific.spawnCard
60274
60283
  local spawnPill = ____pickupsSpecific.spawnPill
60275
60284
  local spawnTrinketFunction = ____pickupsSpecific.spawnTrinket
60276
60285
  local ____pills = require("functions.pills")
60286
+ local getHorsePillColor = ____pills.getHorsePillColor
60277
60287
  local getPillEffectName = ____pills.getPillEffectName
60278
60288
  local isValidPillEffect = ____pills.isValidPillEffect
60279
60289
  local ____playerCollectibles = require("functions.playerCollectibles")
@@ -60398,6 +60408,51 @@ function ____exports.oneHP(self)
60398
60408
  end
60399
60409
  print("Set every NPC to 1 HP.")
60400
60410
  end
60411
+ --- Gives a pill with the specified pill effect. Accepts either the effect ID or the partial name of
60412
+ -- the effect.
60413
+ --
60414
+ -- For example:
60415
+ --
60416
+ -- - `pill 5` - Gives a "Full Health" pill.
60417
+ -- - `pill suns` - Gives a "Feels like I'm walking on sunshine" pill.
60418
+ function ____exports.pill(self, params, isHorse)
60419
+ if isHorse == nil then
60420
+ isHorse = false
60421
+ end
60422
+ if params == "" then
60423
+ print("You must specify a pill name or number.")
60424
+ return
60425
+ end
60426
+ local pillEffect
60427
+ local num = parseIntSafe(nil, params)
60428
+ if num == nil then
60429
+ local match = getMapPartialMatch(nil, params, PILL_NAME_TO_EFFECT_MAP)
60430
+ if match == nil then
60431
+ print("Unknown pill effect: " .. params)
60432
+ return
60433
+ end
60434
+ pillEffect = match[2]
60435
+ else
60436
+ if not isValidPillEffect(nil, num) then
60437
+ print("Invalid pill effect ID: " .. tostring(num))
60438
+ return
60439
+ end
60440
+ pillEffect = num
60441
+ end
60442
+ local pillEffectName = getPillEffectName(nil, pillEffect)
60443
+ Isaac.ExecuteCommand("g p" .. tostring(pillEffect))
60444
+ if isHorse then
60445
+ local player = Isaac.GetPlayer()
60446
+ local pillColor = player:GetPill(PocketItemSlot.SLOT_1)
60447
+ local horsePillColor = getHorsePillColor(nil, pillColor)
60448
+ player:SetPill(PocketItemSlot.SLOT_1, horsePillColor)
60449
+ end
60450
+ if isHorse then
60451
+ print(((("Gave horse pill: " .. pillEffectName) .. " (") .. tostring(pillEffect)) .. ")")
60452
+ else
60453
+ print(((("Gave pill: " .. pillEffectName) .. " (") .. tostring(pillEffect)) .. ")")
60454
+ end
60455
+ end
60401
60456
  --- Gives a poop mana charge. This only affects Tainted Blue Baby. Provide a number to give a custom
60402
60457
  -- amount of charges. (You can use negative numbers to remove charges.)
60403
60458
  function ____exports.poopMana(self, params)
@@ -61055,6 +61110,10 @@ end
61055
61110
  function ____exports.hitboxes(self)
61056
61111
  Isaac.ExecuteCommand("debug 6")
61057
61112
  end
61113
+ --- The same thing as the `pill` command, but gives a horse pill instead of a normal pill.
61114
+ function ____exports.horse(self, params)
61115
+ ____exports.pill(nil, params, true)
61116
+ end
61058
61117
  --- Warps to the Blue Womb Boss Room.
61059
61118
  function ____exports.hush(self)
61060
61119
  setStage(nil, LevelStage.BLUE_WOMB, StageType.ORIGINAL)
@@ -61179,38 +61238,6 @@ end
61179
61238
  function ____exports.noCurses(self)
61180
61239
  ____exports.disableCurses(nil)
61181
61240
  end
61182
- --- Gives a pill with the specified pill effect. Accepts either the effect ID or the partial name of
61183
- -- the effect.
61184
- --
61185
- -- For example:
61186
- --
61187
- -- - `pill 5` - Gives a "Full Health" pill.
61188
- -- - `pill suns` - Gives a "Feels like I'm walking on sunshine" pill.
61189
- function ____exports.pill(self, params)
61190
- if params == "" then
61191
- print("You must specify a pill name or number.")
61192
- return
61193
- end
61194
- local pillEffect
61195
- local num = parseIntSafe(nil, params)
61196
- if num == nil then
61197
- local match = getMapPartialMatch(nil, params, PILL_NAME_TO_EFFECT_MAP)
61198
- if match == nil then
61199
- print("Unknown pill effect: " .. params)
61200
- return
61201
- end
61202
- pillEffect = match[2]
61203
- else
61204
- if not isValidPillEffect(nil, num) then
61205
- print("Invalid pill effect ID: " .. tostring(num))
61206
- return
61207
- end
61208
- pillEffect = num
61209
- end
61210
- local pillEffectName = getPillEffectName(nil, pillEffect)
61211
- Isaac.ExecuteCommand("g p" .. tostring(pillEffect))
61212
- print(((("Gave pill: " .. pillEffectName) .. " (") .. tostring(pillEffect)) .. ")")
61213
- end
61214
61241
  --- Spawns every pill on the ground, starting at the top-left-most tile.
61215
61242
  function ____exports.pills(self)
61216
61243
  local y
package/package.json CHANGED
@@ -1,6 +1,6 @@
1
1
  {
2
2
  "name": "isaacscript-common",
3
- "version": "83.3.0",
3
+ "version": "83.4.1",
4
4
  "description": "Helper functions and features for IsaacScript mods.",
5
5
  "keywords": [
6
6
  "isaac",
@@ -1,16 +1,14 @@
1
- import type {
2
- ActiveSlot,
3
- DamageFlag,
4
- UseFlag,
5
- } from "isaac-typescript-definitions";
1
+ import type { ActiveSlot, UseFlag } from "isaac-typescript-definitions";
6
2
  import {
7
3
  BossID,
8
4
  CollectibleType,
5
+ DamageFlag,
9
6
  DamageFlagZero,
10
7
  ModCallback,
11
8
  } from "isaac-typescript-definitions";
12
9
  import { game } from "../../core/cachedClasses";
13
10
  import { ModCallbackCustom } from "../../enums/ModCallbackCustom";
11
+ import { hasFlag } from "../../functions/flag";
14
12
  import {
15
13
  mapGetPlayer,
16
14
  mapSetPlayer,
@@ -109,6 +107,12 @@ export class PostPlayerFatalDamage extends CustomCallback<ModCallbackCustom.POST
109
107
  );
110
108
  mapSetPlayer(v.run.playersLastDamageGameFrame, player, gameFrameCount);
111
109
 
110
+ // If the damage has the damage flag of `DamageFlag.NO_KILL` (1 << 0), this will not be fatal
111
+ // damage. (This is present on things like the Bad Trip pill.)
112
+ if (hasFlag(damageFlags, DamageFlag.NO_KILL)) {
113
+ return undefined;
114
+ }
115
+
112
116
  // If the player has a revival item such as Dead Cat, this will not be fatal damage.
113
117
  if (willPlayerRevive(player)) {
114
118
  return undefined;
@@ -55,6 +55,7 @@ import {
55
55
  LevelStage,
56
56
  PillColor,
57
57
  PlayerType,
58
+ PocketItemSlot,
58
59
  RoomType,
59
60
  SoundEffect,
60
61
  StageType,
@@ -98,6 +99,7 @@ import {
98
99
  spawnTrinket as spawnTrinketFunction,
99
100
  } from "../../../../functions/pickupsSpecific";
100
101
  import {
102
+ getHorsePillColor,
101
103
  getPillEffectName,
102
104
  isValidPillEffect,
103
105
  } from "../../../../functions/pills";
@@ -843,6 +845,11 @@ export function hitboxes(): void {
843
845
  Isaac.ExecuteCommand("debug 6");
844
846
  }
845
847
 
848
+ /** The same thing as the `pill` command, but gives a horse pill instead of a normal pill. */
849
+ export function horse(params: string): void {
850
+ pill(params, true);
851
+ }
852
+
846
853
  /** Warps to the Blue Womb Boss Room. */
847
854
  export function hush(): void {
848
855
  setStage(LevelStage.BLUE_WOMB, StageType.ORIGINAL);
@@ -1036,7 +1043,7 @@ export function oneHP(): void {
1036
1043
  * - `pill 5` - Gives a "Full Health" pill.
1037
1044
  * - `pill suns` - Gives a "Feels like I'm walking on sunshine" pill.
1038
1045
  */
1039
- export function pill(params: string): void {
1046
+ export function pill(params: string, isHorse = false): void {
1040
1047
  if (params === "") {
1041
1048
  print("You must specify a pill name or number.");
1042
1049
  return;
@@ -1063,7 +1070,19 @@ export function pill(params: string): void {
1063
1070
 
1064
1071
  const pillEffectName = getPillEffectName(pillEffect);
1065
1072
  Isaac.ExecuteCommand(`g p${pillEffect}`);
1066
- print(`Gave pill: ${pillEffectName} (${pillEffect})`);
1073
+
1074
+ if (isHorse) {
1075
+ const player = Isaac.GetPlayer();
1076
+ const pillColor = player.GetPill(PocketItemSlot.SLOT_1);
1077
+ const horsePillColor = getHorsePillColor(pillColor);
1078
+ player.SetPill(PocketItemSlot.SLOT_1, horsePillColor);
1079
+ }
1080
+
1081
+ if (isHorse) {
1082
+ print(`Gave horse pill: ${pillEffectName} (${pillEffect})`);
1083
+ } else {
1084
+ print(`Gave pill: ${pillEffectName} (${pillEffect})`);
1085
+ }
1067
1086
  }
1068
1087
 
1069
1088
  /** Spawns every pill on the ground, starting at the top-left-most tile. */
@@ -38,7 +38,7 @@ import { iRange } from "./utils";
38
38
  *
39
39
  * 1 << 11
40
40
  */
41
- const HORSE_PILL_ADJUSTMENT = 2048;
41
+ const HORSE_PILL_COLOR_ADJUSTMENT = 2048;
42
42
 
43
43
  /**
44
44
  * Helper function to get an array with every non-null pill color. This includes all gold colors and
@@ -62,9 +62,13 @@ export function getFalsePHDPillEffect(pillEffect: PillEffect): PillEffect {
62
62
  *
63
63
  * For example, passing `PillColor.BLUE_BLUE` would result in 2049, which is the value that
64
64
  * corresponds to the horse pill color for blue/blue.
65
+ *
66
+ * If passed a horse pill color, this function will return the unmodified pill color.
65
67
  */
66
68
  export function getHorsePillColor(pillColor: PillColor): PillColor {
67
- return pillColor + HORSE_PILL_ADJUSTMENT;
69
+ return isHorsePill(pillColor)
70
+ ? pillColor
71
+ : pillColor + HORSE_PILL_COLOR_ADJUSTMENT;
68
72
  }
69
73
 
70
74
  /** Helper function to get an array with every non-gold horse pill color. */
@@ -81,7 +85,7 @@ export function getHorsePillColors(): readonly PillColor[] {
81
85
  */
82
86
  export function getNormalPillColorFromHorse(pillColor: PillColor): PillColor {
83
87
  return isHorsePill(pillColor)
84
- ? asPillColor(pillColor - HORSE_PILL_ADJUSTMENT)
88
+ ? asPillColor(pillColor - HORSE_PILL_COLOR_ADJUSTMENT)
85
89
  : pillColor;
86
90
  }
87
91
 
@@ -207,7 +211,7 @@ export function isGoldPill(pillColor: PillColor): boolean {
207
211
 
208
212
  /** Helper function to see if the given pill color is a horse pill. */
209
213
  export function isHorsePill(pillColor: PillColor): boolean {
210
- return asNumber(pillColor) > HORSE_PILL_ADJUSTMENT;
214
+ return asNumber(pillColor) > HORSE_PILL_COLOR_ADJUSTMENT;
211
215
  }
212
216
 
213
217
  export function isModdedPillEffect(pillEffect: PillEffect): boolean {