isaacscript-common 82.0.1 → 83.0.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/functions/bosses.d.ts +25 -22
- package/dist/functions/bosses.d.ts.map +1 -1
- package/dist/functions/bosses.lua +36 -36
- package/dist/index.rollup.d.ts +28 -24
- package/dist/isaacscript-common.lua +235 -154
- package/dist/sets/bossSets.d.ts +3 -3
- package/dist/sets/bossSets.d.ts.map +1 -1
- package/dist/sets/bossSets.lua +195 -117
- package/dist/tsdoc-metadata.json +1 -1
- package/package.json +2 -2
- package/src/functions/bosses.ts +42 -38
- package/src/sets/bossSets.ts +141 -134
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@@ -16,8 +16,8 @@ import { BossID, EntityType } from "isaac-typescript-definitions";
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*/
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export declare function getAliveBosses(entityType?: EntityType | -1, variant?: number, subType?: number, ignoreFriendly?: boolean): readonly EntityNPC[];
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/**
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* Helper function to get
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* enum
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* Helper function to get an array with every boss in the game. This is derived from the `BossID`
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* enum.
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*
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* This includes:
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* - Ultra Greed
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@@ -30,12 +30,15 @@ export declare function getAliveBosses(entityType?: EntityType | -1, variant?: n
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* - sub-bosses of The Beast fight (e.g. Ultra Famine, Ultra Pestilence, Ultra War, Ultra Death)
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* - bosses that do not have any Boss Rooms defined due to being unfinished (e.g. Raglich)
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*
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* Also see the `
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-
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-
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* Also see the `getAllNonStoryBosses` function.
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*/
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export declare function getAllBosses(): readonly BossID[];
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/**
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* Helper function to get an array with every boss in the game. This is derived from the `BossID`
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* enum. This is the same thing as the `getAllBosses` helper function, but with story bosses
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* filtered out.
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*/
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export declare function
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export declare function getAllNonStoryBosses(): readonly BossID[];
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/**
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* Helper function to get the boss ID corresponding to the current room. Returns undefined if the
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* current room is not a Boss Room.
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@@ -46,17 +49,25 @@ export declare function getAllBossesSet(includeStoryBosses?: boolean): ReadonlyS
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export declare function getBossID(): BossID | undefined;
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export declare function getBossIDFromEntityTypeVariant(entityType: EntityType, variant: int): BossID | undefined;
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/**
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* Helper function to get the
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* `
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* Helper function to get the set of vanilla bosses for a particular stage across all of the stage
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* types. For example, specifying `LevelStage.BASEMENT_2` will return a set with all of the bosses
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* for Basement, Cellar, Burning Basement, Downpour, and Dross.
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*
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* Also see the `getAllBossesSet` and `getBossIDsForStageID` functions.
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*/
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export declare function
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export declare function getBossIDsForStage(stage: LevelStage): ReadonlySet<BossID> | undefined;
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/**
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* Helper function to get the set of vanilla bosses
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*
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* Helper function to get the set of vanilla bosses that can randomly appear on a particular stage
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* ID.
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*
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* Also see the `getAllBossesSet` and `
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* Also see the `getAllBossesSet` and `getBossIDsForStage` functions.
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*/
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export declare function
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export declare function getBossIDsForStageID(stageID: StageID): readonly BossID[] | undefined;
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/**
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* Helper function to get the proper English name for a boss. For example, the name for
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* `BossID.WRETCHED` (36) is "The Wretched".
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*/
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export declare function getBossName(bossID: BossID): string;
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/** Helper function to get the set of stage IDs that a particular boss naturally appears in. */
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export declare function getBossStageIDs(bossID: BossID): ReadonlySet<StageID>;
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/**
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@@ -71,14 +82,6 @@ export declare function getBossStageIDs(bossID: BossID): ReadonlySet<StageID>;
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* @param ignoreFriendly Optional. Default is false.
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*/
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export declare function getBosses(entityType?: EntityType, variant?: int, subType?: int, ignoreFriendly?: boolean): readonly EntityNPC[];
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/**
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* Helper function to get the set of vanilla bosses for a particular stage across all of the stage
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* types. For example, specifying `LevelStage.BASEMENT_2` will return a set with all of the bosses
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* for Basement, Cellar, Burning Basement, Downpour, and Dross.
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*
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* Also see the `getAllBossesSet` and `getBossSet` functions.
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*/
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export declare function getCombinedBossSet(stage: LevelStage): ReadonlySet<BossID> | undefined;
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export declare function getEntityTypeVariantFromBossID(bossID: BossID): readonly [EntityType, int];
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/**
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* Helper function to check if a boss is only found on a Repentance floor such as Dross, Mines, and
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@@ -1 +1 @@
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1
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-
{"version":3,"file":"bosses.d.ts","sourceRoot":"","sources":["../../src/functions/bosses.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EAAE,UAAU,EAAE,OAAO,EAAE,MAAM,8BAA8B,CAAC;AACxE,OAAO,EACL,MAAM,EACN,UAAU,EAGX,MAAM,8BAA8B,CAAC;AAiCtC;;;;;;;;;;;;;GAaG;AACH,wBAAgB,cAAc,CAC5B,UAAU,GAAE,UAAU,GAAG,CAAC,CAAM,EAChC,OAAO,SAAK,EACZ,OAAO,SAAK,EACZ,cAAc,UAAQ,GACrB,SAAS,SAAS,EAAE,CAGtB;AAED
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{"version":3,"file":"bosses.d.ts","sourceRoot":"","sources":["../../src/functions/bosses.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EAAE,UAAU,EAAE,OAAO,EAAE,MAAM,8BAA8B,CAAC;AACxE,OAAO,EACL,MAAM,EACN,UAAU,EAGX,MAAM,8BAA8B,CAAC;AAiCtC;;;;;;;;;;;;;GAaG;AACH,wBAAgB,cAAc,CAC5B,UAAU,GAAE,UAAU,GAAG,CAAC,CAAM,EAChC,OAAO,SAAK,EACZ,OAAO,SAAK,EACZ,cAAc,UAAQ,GACrB,SAAS,SAAS,EAAE,CAGtB;AAED;;;;;;;;;;;;;;;;GAgBG;AACH,wBAAgB,YAAY,IAAI,SAAS,MAAM,EAAE,CAEhD;AAED;;;;GAIG;AACH,wBAAgB,oBAAoB,IAAI,SAAS,MAAM,EAAE,CAExD;AAED;;;;;;GAMG;AACH,wBAAgB,SAAS,IAAI,MAAM,GAAG,SAAS,CA0B9C;AAED,wBAAgB,8BAA8B,CAC5C,UAAU,EAAE,UAAU,EACtB,OAAO,EAAE,GAAG,GACX,MAAM,GAAG,SAAS,CAGpB;AAED;;;;;;GAMG;AACH,wBAAgB,kBAAkB,CAChC,KAAK,EAAE,UAAU,GAChB,WAAW,CAAC,MAAM,CAAC,GAAG,SAAS,CAEjC;AAED;;;;;GAKG;AACH,wBAAgB,oBAAoB,CAClC,OAAO,EAAE,OAAO,GACf,SAAS,MAAM,EAAE,GAAG,SAAS,CAE/B;AAED;;;GAGG;AACH,wBAAgB,WAAW,CAAC,MAAM,EAAE,MAAM,GAAG,MAAM,CAIlD;AAED,+FAA+F;AAC/F,wBAAgB,eAAe,CAAC,MAAM,EAAE,MAAM,GAAG,WAAW,CAAC,OAAO,CAAC,CAEpE;AAED;;;;;;;;;;GAUG;AACH,wBAAgB,SAAS,CACvB,UAAU,CAAC,EAAE,UAAU,EACvB,OAAO,CAAC,EAAE,GAAG,EACb,OAAO,CAAC,EAAE,GAAG,EACb,cAAc,UAAQ,GACrB,SAAS,SAAS,EAAE,CAGtB;AAED,wBAAgB,8BAA8B,CAC5C,MAAM,EAAE,MAAM,GACb,SAAS,CAAC,UAAU,EAAE,GAAG,CAAC,CAE5B;AAED;;;;;;GAMG;AACH,wBAAgB,gBAAgB,CAAC,MAAM,EAAE,MAAM,GAAG,OAAO,CAExD;AAED,6FAA6F;AAC7F,wBAAgB,KAAK,CAAC,GAAG,EAAE,SAAS,GAAG,OAAO,CAE7C;AAmCD;;;;;;;;;GASG;AACH,wBAAgB,SAAS,CACvB,UAAU,EAAE,UAAU,EACtB,OAAO,EAAE,GAAG,EACZ,OAAO,EAAE,GAAG,EACZ,mBAAmB,EAAE,MAAM,GAAG,GAAG,EACjC,QAAQ,GAAE,MAAmB,EAC7B,OAAO,GAAE,MAAM,GAAG,SAAqB,EACvC,SAAS,GAAE,IAAI,GAAG,GAAG,GAAG,SAAqB,EAC7C,WAAW,CAAC,EAAE,GAAG,GAChB,SAAS,CAiCX;AAED;;;;GAIG;AACH,wBAAgB,iBAAiB,CAC/B,UAAU,EAAE,UAAU,EACtB,OAAO,EAAE,GAAG,EACZ,OAAO,EAAE,GAAG,EACZ,mBAAmB,EAAE,MAAM,GAAG,GAAG,EACjC,SAAS,EAAE,IAAI,GAAG,GAAG,EACrB,QAAQ,GAAE,MAAmB,EAC7B,OAAO,GAAE,MAAM,GAAG,SAAqB,EACvC,WAAW,CAAC,EAAE,GAAG,GAChB,SAAS,CAYX"}
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@@ -19,10 +19,10 @@ local ____bossNames = require("objects.bossNames")
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local BOSS_NAMES = ____bossNames.BOSS_NAMES
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local DEFAULT_BOSS_NAME = ____bossNames.DEFAULT_BOSS_NAME
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local ____bossSets = require("sets.bossSets")
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local
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local ALL_BOSSES_SET = ____bossSets.ALL_BOSSES_SET
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local ALL_BOSSES = ____bossSets.ALL_BOSSES
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local BOSS_ID_TO_STAGE_IDS = ____bossSets.BOSS_ID_TO_STAGE_IDS
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local
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local NON_STORY_BOSSES = ____bossSets.NON_STORY_BOSSES
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local STAGE_ID_TO_BOSS_IDS = ____bossSets.STAGE_ID_TO_BOSS_IDS
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local STAGE_TO_COMBINED_BOSS_SET_MAP = ____bossSets.STAGE_TO_COMBINED_BOSS_SET_MAP
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local ____repentanceBossIDsSet = require("sets.repentanceBossIDsSet")
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local REPENTANCE_ONLY_BOSS_IDS_SET = ____repentanceBossIDsSet.REPENTANCE_ONLY_BOSS_IDS_SET
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@@ -89,8 +89,8 @@ function ____exports.getAliveBosses(self, entityType, variant, subType, ignoreFr
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function(____, aliveNPC) return aliveNPC:IsBoss() end
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)
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end
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--- Helper function to get
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-- enum
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--- Helper function to get an array with every boss in the game. This is derived from the `BossID`
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-- enum.
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--
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-- This includes:
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-- - Ultra Greed
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-- - sub-bosses of The Beast fight (e.g. Ultra Famine, Ultra Pestilence, Ultra War, Ultra Death)
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-- - bosses that do not have any Boss Rooms defined due to being unfinished (e.g. Raglich)
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--
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-- Also see the `
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function
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return
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-- Also see the `getAllNonStoryBosses` function.
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function ____exports.getAllBosses(self)
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return ALL_BOSSES
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end
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--- Helper function to get an array with every boss in the game. This is derived from the `BossID`
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-- enum. This is the same thing as the `getAllBosses` helper function, but with story bosses
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-- filtered out.
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function ____exports.getAllNonStoryBosses(self)
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return NON_STORY_BOSSES
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end
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--- Helper function to get the boss ID corresponding to the current room. Returns undefined if the
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-- current room is not a Boss Room.
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local entityTypeVariant = (tostring(entityType) .. ".") .. tostring(variant)
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return ENTITY_TYPE_VARIANT_TO_BOSS_ID_MAP:get(entityTypeVariant)
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end
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--- Helper function to get the set of vanilla bosses for a particular stage across all of the stage
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-- types. For example, specifying `LevelStage.BASEMENT_2` will return a set with all of the bosses
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-- for Basement, Cellar, Burning Basement, Downpour, and Dross.
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--
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-- Also see the `getAllBossesSet` and `getBossIDsForStageID` functions.
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function ____exports.getBossIDsForStage(self, stage)
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return STAGE_TO_COMBINED_BOSS_SET_MAP:get(stage)
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end
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--- Helper function to get the set of vanilla bosses that can randomly appear on a particular stage
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-- ID.
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--
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-- Also see the `getAllBossesSet` and `getBossIDsForStage` functions.
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function ____exports.getBossIDsForStageID(self, stageID)
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return STAGE_ID_TO_BOSS_IDS:get(stageID)
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end
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--- Helper function to get the proper English name for a boss. For example, the name for
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-- `BossID.WRETCHED` (36) is "The Wretched".
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function ____exports.getBossName(self, bossID)
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return BOSS_NAMES[bossID] or DEFAULT_BOSS_NAME
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end
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-- combination.
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--
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-- Also see the `getAllBossesSet` and `getCombinedBossSet` functions.
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function ____exports.getBossSet(self, stageID)
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return STAGE_ID_TO_BOSS_SET_MAP:get(stageID)
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end
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function ____exports.getBossStageIDs(self, bossID)
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return BOSS_ID_TO_STAGE_IDS[bossID]
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function(____, npc) return npc:IsBoss() end
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)
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end
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-- for Basement, Cellar, Burning Basement, Downpour, and Dross.
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--
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-- Also see the `getAllBossesSet` and `getBossSet` functions.
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function ____exports.getCombinedBossSet(self, stage)
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return STAGE_TO_COMBINED_BOSS_SET_MAP:get(stage)
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end
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function ____exports.getEntityTypeVariantFromBossID(self, bossID)
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return BOSS_ID_TO_ENTITY_TYPE_VARIANT[bossID]
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end
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return numSegments
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end
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if
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local ____switch23 = entityType
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local ____cond23 = ____switch23 == EntityType.CHUB
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if ____cond23 then
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end
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if
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____cond23 = ____cond23 or ____switch23 == EntityType.LOKI
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if ____cond23 then
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return variant == LokiVariant.LOKII and 2 or 1
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end
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end
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if
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____cond23 = ____cond23 or ____switch23 == EntityType.GURGLING
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if ____cond23 then
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do
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end
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package/dist/index.rollup.d.ts
CHANGED
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export declare function getAliveNPCs(entityType?: EntityType | -1, variant?: number, subType?: number, ignoreFriendly?: boolean): readonly EntityNPC[];
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/**
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* Helper function to get
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* Helper function to get an array with every boss in the game. This is derived from the `BossID`
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* enum.
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4926
|
* - sub-bosses of The Beast fight (e.g. Ultra Famine, Ultra Pestilence, Ultra War, Ultra Death)
|
|
4927
4927
|
* - bosses that do not have any Boss Rooms defined due to being unfinished (e.g. Raglich)
|
|
4928
4928
|
*
|
|
4929
|
-
* Also see the `
|
|
4930
|
-
*
|
|
4931
|
-
* @param includeStoryBosses Optional. Whether to include "story" bosses like Mom and It Lives.
|
|
4932
|
-
* Default is true.
|
|
4929
|
+
* Also see the `getAllNonStoryBosses` function.
|
|
4933
4930
|
*/
|
|
4934
|
-
export declare function
|
|
4931
|
+
export declare function getAllBosses(): readonly BossID[];
|
|
4935
4932
|
|
|
4936
4933
|
/**
|
|
4937
4934
|
* Helper function to get every legal grid index for the current room.
|
|
@@ -4940,6 +4937,13 @@ export declare function getAllBossesSet(includeStoryBosses?: boolean): ReadonlyS
|
|
|
4940
4937
|
*/
|
|
4941
4938
|
export declare function getAllGridIndexes(): readonly int[];
|
|
4942
4939
|
|
|
4940
|
+
/**
|
|
4941
|
+
* Helper function to get an array with every boss in the game. This is derived from the `BossID`
|
|
4942
|
+
* enum. This is the same thing as the `getAllBosses` helper function, but with story bosses
|
|
4943
|
+
* filtered out.
|
|
4944
|
+
*/
|
|
4945
|
+
export declare function getAllNonStoryBosses(): readonly BossID[];
|
|
4946
|
+
|
|
4943
4947
|
/**
|
|
4944
4948
|
* Helper function to get an array with every non-null pill color. This includes all gold colors and
|
|
4945
4949
|
* all horse colors.
|
|
@@ -5118,6 +5122,23 @@ export declare function getBossID(): BossID | undefined;
|
|
|
5118
5122
|
|
|
5119
5123
|
export declare function getBossIDFromEntityTypeVariant(entityType: EntityType, variant: int): BossID | undefined;
|
|
5120
5124
|
|
|
5125
|
+
/**
|
|
5126
|
+
* Helper function to get the set of vanilla bosses for a particular stage across all of the stage
|
|
5127
|
+
* types. For example, specifying `LevelStage.BASEMENT_2` will return a set with all of the bosses
|
|
5128
|
+
* for Basement, Cellar, Burning Basement, Downpour, and Dross.
|
|
5129
|
+
*
|
|
5130
|
+
* Also see the `getAllBossesSet` and `getBossIDsForStageID` functions.
|
|
5131
|
+
*/
|
|
5132
|
+
export declare function getBossIDsForStage(stage: LevelStage): ReadonlySet<BossID> | undefined;
|
|
5133
|
+
|
|
5134
|
+
/**
|
|
5135
|
+
* Helper function to get the set of vanilla bosses that can randomly appear on a particular stage
|
|
5136
|
+
* ID.
|
|
5137
|
+
*
|
|
5138
|
+
* Also see the `getAllBossesSet` and `getBossIDsForStage` functions.
|
|
5139
|
+
*/
|
|
5140
|
+
export declare function getBossIDsForStageID(stageID: StageID): readonly BossID[] | undefined;
|
|
5141
|
+
|
|
5121
5142
|
/**
|
|
5122
5143
|
* Helper function to get the proper English name for a boss. For example, the name for
|
|
5123
5144
|
* `BossID.WRETCHED` (36) is "The Wretched".
|
|
@@ -5148,14 +5169,6 @@ export declare function getBossPortraitPNGFilePath(bossID: BossID): string;
|
|
|
5148
5169
|
*/
|
|
5149
5170
|
export declare function getBossRushDoor(): GridEntityDoor | undefined;
|
|
5150
5171
|
|
|
5151
|
-
/**
|
|
5152
|
-
* Helper function to get the set of vanilla bosses for a particular stage and stage type
|
|
5153
|
-
* combination.
|
|
5154
|
-
*
|
|
5155
|
-
* Also see the `getAllBossesSet` and `getCombinedBossSet` functions.
|
|
5156
|
-
*/
|
|
5157
|
-
export declare function getBossSet(stageID: StageID): ReadonlySet<BossID> | undefined;
|
|
5158
|
-
|
|
5159
5172
|
/** Helper function to get the set of stage IDs that a particular boss naturally appears in. */
|
|
5160
5173
|
export declare function getBossStageIDs(bossID: BossID): ReadonlySet<StageID>;
|
|
5161
5174
|
|
|
@@ -5520,15 +5533,6 @@ export declare function getCollectibleTags(collectibleOrCollectibleType: EntityP
|
|
|
5520
5533
|
*/
|
|
5521
5534
|
export declare function getCollidingEntitiesWithGridEntity(gridEntity: GridEntity): readonly Entity[];
|
|
5522
5535
|
|
|
5523
|
-
/**
|
|
5524
|
-
* Helper function to get the set of vanilla bosses for a particular stage across all of the stage
|
|
5525
|
-
* types. For example, specifying `LevelStage.BASEMENT_2` will return a set with all of the bosses
|
|
5526
|
-
* for Basement, Cellar, Burning Basement, Downpour, and Dross.
|
|
5527
|
-
*
|
|
5528
|
-
* Also see the `getAllBossesSet` and `getBossSet` functions.
|
|
5529
|
-
*/
|
|
5530
|
-
export declare function getCombinedBossSet(stage: LevelStage): ReadonlySet<BossID> | undefined;
|
|
5531
|
-
|
|
5532
5536
|
/** Helper function to get the entity type, variant, and sub-type from an `EntityID`. */
|
|
5533
5537
|
export declare function getConstituentsFromEntityID(entityID: EntityID): [entityType: EntityType, variant: int, subType: int];
|
|
5534
5538
|
|