isaacscript-common 81.0.1 → 81.0.3

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (105) hide show
  1. package/dist/classes/features/other/CharacterStats.d.ts +1 -1
  2. package/dist/classes/features/other/CharacterStats.d.ts.map +1 -1
  3. package/dist/classes/features/other/DeployJSONRoom.d.ts +1 -1
  4. package/dist/classes/features/other/DeployJSONRoom.d.ts.map +1 -1
  5. package/dist/classes/features/other/DeployJSONRoom.lua +1 -1
  6. package/dist/classes/features/other/DisableInputs.d.ts +2 -2
  7. package/dist/classes/features/other/DisableInputs.d.ts.map +1 -1
  8. package/dist/classes/features/other/ModdedElementSets.d.ts +2 -2
  9. package/dist/classes/features/other/ModdedElementSets.d.ts.map +1 -1
  10. package/dist/functions/array.d.ts +17 -17
  11. package/dist/functions/array.d.ts.map +1 -1
  12. package/dist/functions/bitwise.d.ts +2 -2
  13. package/dist/functions/bitwise.d.ts.map +1 -1
  14. package/dist/functions/bitwise.lua +1 -1
  15. package/dist/functions/doors.d.ts +1 -1
  16. package/dist/functions/doors.d.ts.map +1 -1
  17. package/dist/functions/doors.lua +2 -1
  18. package/dist/functions/entities.d.ts +4 -4
  19. package/dist/functions/entities.d.ts.map +1 -1
  20. package/dist/functions/entities.lua +2 -1
  21. package/dist/functions/enums.d.ts +1 -1
  22. package/dist/functions/enums.d.ts.map +1 -1
  23. package/dist/functions/gridEntities.d.ts +3 -3
  24. package/dist/functions/gridEntities.d.ts.map +1 -1
  25. package/dist/functions/isaacAPIClass.d.ts +1 -1
  26. package/dist/functions/isaacAPIClass.d.ts.map +1 -1
  27. package/dist/functions/itemPool.d.ts +1 -1
  28. package/dist/functions/itemPool.d.ts.map +1 -1
  29. package/dist/functions/itemPool.lua +0 -1
  30. package/dist/functions/jsonRoom.d.ts +3 -3
  31. package/dist/functions/jsonRoom.d.ts.map +1 -1
  32. package/dist/functions/logMisc.d.ts +5 -5
  33. package/dist/functions/logMisc.d.ts.map +1 -1
  34. package/dist/functions/map.d.ts +2 -3
  35. package/dist/functions/map.d.ts.map +1 -1
  36. package/dist/functions/map.lua +1 -1
  37. package/dist/functions/minimap.d.ts +1 -1
  38. package/dist/functions/minimap.d.ts.map +1 -1
  39. package/dist/functions/npcDataStructures.d.ts +1 -1
  40. package/dist/functions/npcDataStructures.d.ts.map +1 -1
  41. package/dist/functions/npcDataStructures.lua +1 -1
  42. package/dist/functions/playerDataStructures.d.ts +1 -1
  43. package/dist/functions/playerDataStructures.d.ts.map +1 -1
  44. package/dist/functions/playerDataStructures.lua +1 -1
  45. package/dist/functions/pocketItems.d.ts +1 -1
  46. package/dist/functions/pocketItems.d.ts.map +1 -1
  47. package/dist/functions/positionVelocity.d.ts +5 -5
  48. package/dist/functions/positionVelocity.d.ts.map +1 -1
  49. package/dist/functions/random.d.ts +1 -1
  50. package/dist/functions/random.d.ts.map +1 -1
  51. package/dist/functions/roomData.d.ts +1 -1
  52. package/dist/functions/roomData.d.ts.map +1 -1
  53. package/dist/functions/rooms.d.ts +1 -1
  54. package/dist/functions/rooms.d.ts.map +1 -1
  55. package/dist/functions/set.d.ts +10 -10
  56. package/dist/functions/set.d.ts.map +1 -1
  57. package/dist/functions/string.d.ts +1 -1
  58. package/dist/functions/string.d.ts.map +1 -1
  59. package/dist/functions/table.d.ts +1 -1
  60. package/dist/functions/table.d.ts.map +1 -1
  61. package/dist/functions/transformations.d.ts +2 -2
  62. package/dist/functions/transformations.d.ts.map +1 -1
  63. package/dist/index.rollup.d.ts +74 -76
  64. package/dist/isaacscript-common.lua +10 -9
  65. package/dist/objects/itemPoolTypeToCollectibleTypesSet.d.ts +1 -1
  66. package/dist/objects/itemPoolTypeToCollectibleTypesSet.d.ts.map +1 -1
  67. package/dist/types/TupleWithLengthBetween.d.ts +1 -1
  68. package/dist/types/TupleWithLengthBetween.d.ts.map +1 -1
  69. package/dist/types/TupleWithMaxLength.d.ts +1 -1
  70. package/dist/types/TupleWithMaxLength.d.ts.map +1 -1
  71. package/package.json +1 -1
  72. package/src/classes/features/callbackLogic/GridEntityUpdateDetection.ts +1 -1
  73. package/src/classes/features/other/CharacterStats.ts +2 -2
  74. package/src/classes/features/other/DeployJSONRoom.ts +3 -3
  75. package/src/classes/features/other/DisableInputs.ts +2 -2
  76. package/src/classes/features/other/ModdedElementSets.ts +2 -2
  77. package/src/functions/array.ts +38 -40
  78. package/src/functions/bitwise.ts +3 -3
  79. package/src/functions/deepCopy.ts +3 -3
  80. package/src/functions/doors.ts +7 -8
  81. package/src/functions/entities.ts +10 -12
  82. package/src/functions/enums.ts +1 -1
  83. package/src/functions/gridEntities.ts +3 -3
  84. package/src/functions/isaacAPIClass.ts +1 -1
  85. package/src/functions/itemPool.ts +1 -1
  86. package/src/functions/jsonRoom.ts +7 -5
  87. package/src/functions/logMisc.ts +5 -5
  88. package/src/functions/map.ts +7 -11
  89. package/src/functions/minimap.ts +1 -1
  90. package/src/functions/newArray.ts +1 -1
  91. package/src/functions/npcDataStructures.ts +2 -2
  92. package/src/functions/playerDataStructures.ts +2 -2
  93. package/src/functions/pocketItems.ts +2 -2
  94. package/src/functions/positionVelocity.ts +9 -9
  95. package/src/functions/random.ts +1 -1
  96. package/src/functions/roomData.ts +3 -1
  97. package/src/functions/rooms.ts +1 -1
  98. package/src/functions/set.ts +17 -15
  99. package/src/functions/sort.ts +1 -1
  100. package/src/functions/string.ts +1 -1
  101. package/src/functions/table.ts +1 -1
  102. package/src/functions/transformations.ts +2 -2
  103. package/src/objects/itemPoolTypeToCollectibleTypesSet.ts +3 -3
  104. package/src/types/TupleWithLengthBetween.ts +1 -1
  105. package/src/types/TupleWithMaxLength.ts +1 -4
@@ -88,7 +88,7 @@ export function getJSONRoomDoorSlotFlags(
88
88
  * room.)
89
89
  */
90
90
  export function getJSONRoomOfVariant(
91
- jsonRooms: JSONRoom[] | readonly JSONRoom[],
91
+ jsonRooms: readonly JSONRoom[],
92
92
  variant: int,
93
93
  ): JSONRoom | undefined {
94
94
  const jsonRoomsOfVariant = jsonRooms.filter((jsonRoom) => {
@@ -127,7 +127,7 @@ export function getJSONRoomOfVariant(
127
127
  * @param subType The sub-type to match.
128
128
  */
129
129
  export function getJSONRoomsOfSubType(
130
- jsonRooms: JSONRoom[] | readonly JSONRoom[],
130
+ jsonRooms: readonly JSONRoom[],
131
131
  subType: int,
132
132
  ): readonly JSONRoom[] {
133
133
  return jsonRooms.filter((jsonRoom) => {
@@ -209,7 +209,7 @@ export function getRandomJSONEntity(
209
209
  * what the function is doing. Default is false.
210
210
  */
211
211
  export function getRandomJSONRoom(
212
- jsonRooms: JSONRoom[],
212
+ jsonRooms: readonly JSONRoom[],
213
213
  seedOrRNG: Seed | RNG | undefined,
214
214
  verbose = false,
215
215
  ): JSONRoom {
@@ -232,7 +232,9 @@ export function getRandomJSONRoom(
232
232
  return randomJSONRoom;
233
233
  }
234
234
 
235
- function getTotalWeightOfJSONObject(jsonOjectArray: JSONObject[]): float {
235
+ function getTotalWeightOfJSONObject(
236
+ jsonOjectArray: readonly JSONObject[],
237
+ ): float {
236
238
  const weights = jsonOjectArray.map((jsonObject) => {
237
239
  const weightString = jsonObject.$.weight;
238
240
  const weight = tonumber(weightString);
@@ -248,7 +250,7 @@ function getTotalWeightOfJSONObject(jsonOjectArray: JSONObject[]): float {
248
250
  }
249
251
 
250
252
  function getJSONObjectWithChosenWeight<T extends JSONObject>(
251
- jsonOjectArray: T[],
253
+ jsonOjectArray: readonly T[],
252
254
  chosenWeight: float,
253
255
  ): T | undefined {
254
256
  let weightAccumulator = 0;
@@ -49,7 +49,7 @@ import { vectorToString } from "./vector";
49
49
  */
50
50
  export function logArray<T>(
51
51
  this: void,
52
- array: T[] | readonly T[],
52
+ array: readonly T[],
53
53
  name?: string,
54
54
  ): void {
55
55
  // We do not assume the given array has contiguous values in order to be more permissive about the
@@ -74,7 +74,7 @@ export function logArray<T>(
74
74
  */
75
75
  export function logCollectibleTypes(
76
76
  this: void,
77
- collectibleTypes: CollectibleType[] | readonly CollectibleType[],
77
+ collectibleTypes: readonly CollectibleType[],
78
78
  name?: string,
79
79
  ): void {
80
80
  if (name === undefined) {
@@ -192,7 +192,7 @@ export function logGameStateFlags(this: void): void {
192
192
  */
193
193
  export function logItemPoolTypes(
194
194
  this: void,
195
- itemPoolTypes: ItemPoolType[] | readonly ItemPoolType[],
195
+ itemPoolTypes: readonly ItemPoolType[],
196
196
  name?: string,
197
197
  ): void {
198
198
  if (name === undefined) {
@@ -254,7 +254,7 @@ export function logLevelStateFlags(this: void): void {
254
254
  */
255
255
  export function logMap(
256
256
  this: void,
257
- map: Map<AnyNotNil, unknown> | ReadonlyMap<AnyNotNil, unknown>,
257
+ map: ReadonlyMap<AnyNotNil, unknown>,
258
258
  name?: string,
259
259
  ): void {
260
260
  if (!isTSTLMap(map) && !isDefaultMap(map)) {
@@ -398,7 +398,7 @@ export function logSeedEffects(this: void): void {
398
398
  */
399
399
  export function logSet(
400
400
  this: void,
401
- set: Set<AnyNotNil> | ReadonlySet<AnyNotNil>,
401
+ set: ReadonlySet<AnyNotNil>,
402
402
  name?: string,
403
403
  ): void {
404
404
  if (!isTSTLSet(set)) {
@@ -2,11 +2,10 @@ import type { DefaultMap } from "../classes/DefaultMap";
2
2
  import { sumArray } from "./array";
3
3
 
4
4
  /** Helper function to copy a map. (You can also use a Map constructor to accomplish this task.) */
5
- export function copyMap<K, V>(
6
- oldMap: Map<K, V> | ReadonlyMap<K, V>,
7
- ): Map<K, V> {
5
+ // eslint-disable-next-line isaacscript/no-mutable-return
6
+ export function copyMap<K, V>(oldMap: ReadonlyMap<K, V>): Map<K, V> {
8
7
  const newMap = new Map<K, V>();
9
- for (const [key, value] of oldMap.entries()) {
8
+ for (const [key, value] of oldMap) {
10
9
  newMap.set(key, value);
11
10
  }
12
11
 
@@ -62,11 +61,9 @@ export function defaultMapSetHash<V>(
62
61
  * ]);
63
62
  * ```
64
63
  */
65
- export function getReversedMap<K, V>(map: Map<K, V>): Map<V, K>;
66
- export function getReversedMap<K, V>(map: ReadonlyMap<K, V>): ReadonlyMap<V, K>;
67
64
  export function getReversedMap<K, V>(
68
- map: Map<K, V> | ReadonlyMap<K, V>,
69
- ): Map<V, K> {
65
+ map: ReadonlyMap<K, V>,
66
+ ): ReadonlyMap<V, K> {
70
67
  const reverseMap = new Map<V, K>();
71
68
 
72
69
  for (const [key, value] of map) {
@@ -102,6 +99,7 @@ export function mapSetHash<V>(
102
99
  *
103
100
  * Also see the `objectToReadonlyMap` function.
104
101
  */
102
+ // eslint-disable-next-line isaacscript/no-mutable-return
105
103
  export function objectToMap<K extends string | number | symbol, V>(
106
104
  object: Record<K, V>,
107
105
  ): Map<K, V> {
@@ -134,9 +132,7 @@ export function objectToReadonlyMap<K extends string | number | symbol, V>(
134
132
  }
135
133
 
136
134
  /** Helper function to sum every value in a map together. */
137
- export function sumMap(
138
- map: Map<unknown, number> | ReadonlyMap<unknown, number>,
139
- ): number {
135
+ export function sumMap(map: ReadonlyMap<unknown, number>): number {
140
136
  const values = [...map.values()];
141
137
  return sumArray(values);
142
138
  }
@@ -66,7 +66,7 @@ export function clearRoomDisplayFlags(roomGridIndex: int): void {
66
66
  */
67
67
  export function getFloorDisplayFlags(
68
68
  minimapAPI = true,
69
- ): Map<int, BitFlags<DisplayFlag>> {
69
+ ): ReadonlyMap<int, BitFlags<DisplayFlag>> {
70
70
  const displayFlagsMap = new Map<int, BitFlags<DisplayFlag>>();
71
71
 
72
72
  for (const roomDescriptor of getRoomsInsideGrid()) {
@@ -16,7 +16,7 @@ import { repeat } from "./utils";
16
16
  * const arrayWithArrays = newArray([0], 20); // Has 20 elements of an array with a 0 in it.
17
17
  * ```
18
18
  */
19
- // eslint-disable-next-line isaacscript/no-mutable-array-return
19
+ // eslint-disable-next-line isaacscript/no-mutable-return
20
20
  export function newArray<T>(defaultValue: T, size: int): T[] {
21
21
  const array: T[] = [];
22
22
  repeat(size, () => {
@@ -130,9 +130,9 @@ export function mapSetNPC<V>(
130
130
  * Helper function to make using sets with an type of `PtrHash` easier. Use this instead of the
131
131
  * `Set.add` method if you have a set of this type.
132
132
  */
133
- export function setAddNPC(set: Set<PtrHash>, npc: EntityNPC): Set<PtrHash> {
133
+ export function setAddNPC(set: Set<PtrHash>, npc: EntityNPC): void {
134
134
  const ptrHash = GetPtrHash(npc);
135
- return set.add(ptrHash);
135
+ set.add(ptrHash);
136
136
  }
137
137
 
138
138
  /**
@@ -134,9 +134,9 @@ export function mapSetPlayer<V>(
134
134
  export function setAddPlayer(
135
135
  set: Set<PlayerIndex>,
136
136
  player: EntityPlayer,
137
- ): Set<PlayerIndex> {
137
+ ): void {
138
138
  const playerIndex = getPlayerIndex(player);
139
- return set.add(playerIndex);
139
+ set.add(playerIndex);
140
140
  }
141
141
 
142
142
  /**
@@ -173,8 +173,8 @@ export function isFirstSlotPocketActiveItem(player: EntityPlayer): boolean {
173
173
 
174
174
  /** Helper function to see if two sets of pocket item descriptions are identical. */
175
175
  export function pocketItemsEquals(
176
- pocketItems1: PocketItemDescription[] | readonly PocketItemDescription[],
177
- pocketItems2: PocketItemDescription[] | readonly PocketItemDescription[],
176
+ pocketItems1: readonly PocketItemDescription[],
177
+ pocketItems2: readonly PocketItemDescription[],
178
178
  ): boolean {
179
179
  if (pocketItems1.length !== pocketItems2.length) {
180
180
  return false;
@@ -12,7 +12,7 @@ import { getPlayerCloserThan } from "./players";
12
12
  const MAX_FIND_FREE_POSITION_ATTEMPTS = 100;
13
13
 
14
14
  export function anyEntityCloserThan(
15
- entities: Entity[] | readonly Entity[],
15
+ entities: readonly Entity[],
16
16
  position: Vector,
17
17
  distance: int,
18
18
  ): boolean {
@@ -110,8 +110,8 @@ export function findFreePosition(
110
110
  * multiple times.
111
111
  */
112
112
  export function getEntityPositions(
113
- entities?: Entity[] | readonly Entity[],
114
- ): Map<PtrHash, Vector> {
113
+ entities?: readonly Entity[],
114
+ ): ReadonlyMap<PtrHash, Vector> {
115
115
  if (entities === undefined) {
116
116
  entities = getEntities();
117
117
  }
@@ -135,8 +135,8 @@ export function getEntityPositions(
135
135
  * multiple times.
136
136
  */
137
137
  export function getEntityVelocities(
138
- entities?: Entity[] | readonly Entity[],
139
- ): Map<PtrHash, Vector> {
138
+ entities?: readonly Entity[],
139
+ ): ReadonlyMap<PtrHash, Vector> {
140
140
  if (entities === undefined) {
141
141
  entities = getEntities();
142
142
  }
@@ -164,8 +164,8 @@ export function getEntityVelocities(
164
164
  * multiple times.
165
165
  */
166
166
  export function setEntityPositions(
167
- entityPositions: Map<PtrHash, Vector>,
168
- entities?: Entity[] | readonly Entity[],
167
+ entityPositions: ReadonlyMap<PtrHash, Vector>,
168
+ entities?: readonly Entity[],
169
169
  ): void {
170
170
  if (entities === undefined) {
171
171
  entities = getEntities();
@@ -194,8 +194,8 @@ export function setEntityPositions(
194
194
  * multiple times.
195
195
  */
196
196
  export function setEntityVelocities(
197
- entityVelocities: Map<PtrHash, Vector>,
198
- entities?: Entity[] | readonly Entity[],
197
+ entityVelocities: ReadonlyMap<PtrHash, Vector>,
198
+ entities?: readonly Entity[],
199
199
  ): void {
200
200
  if (entities === undefined) {
201
201
  entities = getEntities();
@@ -77,7 +77,7 @@ export function getRandomInt(
77
77
  min: int,
78
78
  max: int,
79
79
  seedOrRNG: Seed | RNG | undefined,
80
- exceptions: int[] | readonly int[] = [],
80
+ exceptions: readonly int[] = [],
81
81
  ): int {
82
82
  const rng = isRNG(seedOrRNG) ? seedOrRNG : newRNG(seedOrRNG);
83
83
 
@@ -13,7 +13,9 @@ import { hasFlag } from "./flag";
13
13
  * Helper function to get the set of allowed door slots for the room at the supplied grid index.
14
14
  * This corresponds to the doors that are enabled in the STB/XML file for the room.
15
15
  */
16
- export function getRoomAllowedDoors(roomGridIndex?: int): Set<DoorSlot> {
16
+ export function getRoomAllowedDoors(
17
+ roomGridIndex?: int,
18
+ ): ReadonlySet<DoorSlot> {
17
19
  const allowedDoors = new Set<DoorSlot>();
18
20
 
19
21
  const roomData = getRoomData(roomGridIndex);
@@ -545,7 +545,7 @@ export function is2x1Room(roomData: RoomConfig): boolean {
545
545
  * @allowEmptyVariadic
546
546
  */
547
547
  export function isAllRoomsClear(
548
- onlyCheckRoomTypes?: RoomType[] | readonly RoomType[],
548
+ onlyCheckRoomTypes?: readonly RoomType[],
549
549
  includeSecretRoom = false,
550
550
  includeSuperSecretRoom = false,
551
551
  includeUltraSecretRoom = false,
@@ -10,7 +10,7 @@ import { isPrimitive } from "./types";
10
10
  */
11
11
  export function addSetsToSet<T>(
12
12
  mainSet: Set<T>,
13
- ...setsToAdd: Array<Set<T> | ReadonlySet<T>>
13
+ ...setsToAdd: ReadonlyArray<ReadonlySet<T>>
14
14
  ): void {
15
15
  for (const set of setsToAdd) {
16
16
  for (const value of set) {
@@ -24,9 +24,8 @@ export function addSetsToSet<T>(
24
24
  *
25
25
  * This function is variadic, meaning that you can specify N sets.
26
26
  */
27
- export function combineSets<T>(
28
- ...sets: Array<Set<T> | ReadonlySet<T>>
29
- ): Set<T> {
27
+ // eslint-disable-next-line isaacscript/no-mutable-return
28
+ export function combineSets<T>(...sets: ReadonlyArray<ReadonlySet<T>>): Set<T> {
30
29
  const newSet = new Set<T>();
31
30
  for (const set of sets) {
32
31
  for (const value of set) {
@@ -38,7 +37,8 @@ export function combineSets<T>(
38
37
  }
39
38
 
40
39
  /** Helper function to copy a set. (You can also use a Set constructor to accomplish this task.) */
41
- export function copySet<T>(oldSet: Set<T> | ReadonlySet<T>): Set<T> {
40
+ // eslint-disable-next-line isaacscript/no-mutable-return
41
+ export function copySet<T>(oldSet: ReadonlySet<T>): Set<T> {
42
42
  const newSet = new Set<T>();
43
43
  for (const value of oldSet) {
44
44
  newSet.add(value);
@@ -55,7 +55,7 @@ export function copySet<T>(oldSet: Set<T> | ReadonlySet<T>): Set<T> {
55
55
  */
56
56
  export function deleteSetsFromSet<T>(
57
57
  mainSet: Set<T>,
58
- ...setsToRemove: Array<Set<T> | ReadonlySet<T>>
58
+ ...setsToRemove: ReadonlyArray<ReadonlySet<T>>
59
59
  ): void {
60
60
  for (const set of setsToRemove) {
61
61
  for (const value of set) {
@@ -77,9 +77,9 @@ export function deleteSetsFromSet<T>(
77
77
  * @param exceptions Optional. An array of elements to skip over if selected.
78
78
  */
79
79
  export function getRandomSetElement<T>(
80
- set: Set<T> | ReadonlySet<T>,
80
+ set: ReadonlySet<T>,
81
81
  seedOrRNG: Seed | RNG | undefined,
82
- exceptions: T[] | readonly T[] = [],
82
+ exceptions: readonly T[] = [],
83
83
  ): T {
84
84
  const array = getSortedSetValues(set);
85
85
  return getRandomArrayElement(array, seedOrRNG, exceptions);
@@ -105,7 +105,7 @@ export function getRandomSetElement<T>(
105
105
  * @param includeEmptyArray Whether to include an empty array in the combinations.
106
106
  */
107
107
  export function getSetCombinations<T>(
108
- set: Set<T> | ReadonlySet<T>,
108
+ set: ReadonlySet<T>,
109
109
  includeEmptyArray: boolean,
110
110
  ): ReadonlyArray<ReadonlySet<T>> {
111
111
  const values = getSortedSetValues(set);
@@ -120,8 +120,8 @@ export function getSetCombinations<T>(
120
120
  * Normally, set values are returned in insertion order, so use this function when the ordering of
121
121
  * the contents is important.
122
122
  */
123
- // eslint-disable-next-line isaacscript/no-mutable-array-return
124
- export function getSortedSetValues<T>(set: Set<T> | ReadonlySet<T>): T[] {
123
+ // eslint-disable-next-line isaacscript/no-mutable-return
124
+ export function getSortedSetValues<T>(set: ReadonlySet<T>): T[] {
125
125
  const values = [...set];
126
126
 
127
127
  // Check for problematic types in order to throw a helpful error message.
@@ -162,6 +162,7 @@ export function objectKeysToReadonlySet<K extends string | number | symbol, V>(
162
162
  *
163
163
  * Also see the `objectKeysToReadonlySet` function.
164
164
  */
165
+ // eslint-disable-next-line isaacscript/no-mutable-return
165
166
  export function objectKeysToSet<K extends string | number | symbol, V>(
166
167
  object: Record<K, V>,
167
168
  ): Set<K> {
@@ -197,6 +198,7 @@ export function objectValuesToReadonlySet<
197
198
  *
198
199
  * Also see the `objectValuesToReadonlySet` function.
199
200
  */
201
+ // eslint-disable-next-line isaacscript/no-mutable-return
200
202
  export function objectValuesToSet<K extends string | number | symbol, V>(
201
203
  object: Record<K, V>,
202
204
  ): Set<V> {
@@ -215,7 +217,7 @@ export function objectValuesToSet<K extends string | number | symbol, V>(
215
217
  *
216
218
  * This function is variadic, meaning that you can pass as many things as you want to add.
217
219
  */
218
- export function setAdd<T>(set: Set<T>, ...elements: T[]): void {
220
+ export function setAdd<T>(set: Set<T>, ...elements: readonly T[]): void {
219
221
  for (const element of elements) {
220
222
  set.add(element);
221
223
  }
@@ -229,14 +231,14 @@ export function setAdd<T>(set: Set<T>, ...elements: T[]): void {
229
231
  * will return true if one or more elements are found.
230
232
  */
231
233
  export function setHas<T>(
232
- set: Set<T> | ReadonlySet<T>,
233
- ...elements: T[]
234
+ set: ReadonlySet<T>,
235
+ ...elements: readonly T[]
234
236
  ): boolean {
235
237
  return elements.some((element) => set.has(element));
236
238
  }
237
239
 
238
240
  /** Helper function to sum every value in a set together. */
239
- export function sumSet(set: Set<number> | ReadonlySet<number>): number {
241
+ export function sumSet(set: ReadonlySet<number>): number {
240
242
  const values = [...set];
241
243
  return sumArray(values);
242
244
  }
@@ -146,7 +146,7 @@ export function sortTwoDimensionalArray<T>(a: T[], b: T[]): -1 | 0 | 1 {
146
146
  *
147
147
  * Under the hood, this uses the merge sort algorithm.
148
148
  */
149
- // eslint-disable-next-line isaacscript/no-mutable-array-return
149
+ // eslint-disable-next-line isaacscript/no-mutable-return
150
150
  export function stableSort<T>(
151
151
  array: T[],
152
152
  sortFunc: (a: T, b: T) => -1 | 0 | 1 = sortNormal,
@@ -120,7 +120,7 @@ export function getObjectPartialMatch<T>(
120
120
  */
121
121
  export function getPartialMatch(
122
122
  searchText: string,
123
- array: string[] | readonly string[],
123
+ array: readonly string[],
124
124
  ): string | undefined {
125
125
  const sortedArray = array.toSorted();
126
126
 
@@ -14,7 +14,7 @@ export function clearTable(luaMap: LuaMap<AnyNotNil, unknown>): void {
14
14
  /** Helper function to copy specific values from a userdata object (e.g. `Vector`) to a table. */
15
15
  export function copyUserdataValuesToTable(
16
16
  object: unknown,
17
- keys: string[] | readonly string[],
17
+ keys: readonly string[],
18
18
  luaMap: LuaMap<string, unknown>,
19
19
  ): void {
20
20
  if (!isUserdata(object)) {
@@ -34,7 +34,7 @@ const TRANSFORMATIONS_THAT_GRANT_FLYING = new ReadonlySet<PlayerForm>([
34
34
  /** Returns a set of the player's current transformations. */
35
35
  export function getPlayerTransformations(
36
36
  player: EntityPlayer,
37
- ): Set<PlayerForm> {
37
+ ): ReadonlySet<PlayerForm> {
38
38
  const transformations = new Set<PlayerForm>();
39
39
  for (const playerForm of PLAYER_FORM_VALUES) {
40
40
  if (player.HasPlayerForm(playerForm)) {
@@ -65,7 +65,7 @@ export function getTransformationName(playerForm: PlayerForm): string {
65
65
  */
66
66
  export function getTransformationsForCollectibleType(
67
67
  collectibleType: CollectibleType,
68
- ): Set<PlayerForm> {
68
+ ): ReadonlySet<PlayerForm> {
69
69
  const itemConfigTags = getCollectibleTags(collectibleType);
70
70
 
71
71
  const transformationSet = new Set<PlayerForm>();
@@ -8,10 +8,10 @@ import { asCollectibleType, parseIntSafe } from "../functions/types";
8
8
  import { ITEM_POOL_TYPE_TO_ITEM_POOL_NAME } from "../maps/itemPoolTypeToItemPoolName";
9
9
 
10
10
  export const ITEM_POOL_TYPE_TO_COLLECTIBLE_TYPES_SET: Readonly<
11
- Record<ItemPoolType, Set<CollectibleType>>
11
+ Record<ItemPoolType, ReadonlySet<CollectibleType>>
12
12
  > = (() => {
13
13
  const itemPoolTypeToCollectibleTypes: Partial<
14
- Record<ItemPoolType, Set<CollectibleType>>
14
+ Record<ItemPoolType, ReadonlySet<CollectibleType>>
15
15
  > = {};
16
16
 
17
17
  for (const itemPoolType of ITEM_POOL_TYPE_VALUES) {
@@ -39,7 +39,7 @@ export const ITEM_POOL_TYPE_TO_COLLECTIBLE_TYPES_SET: Readonly<
39
39
 
40
40
  return itemPoolTypeToCollectibleTypes as Record<
41
41
  ItemPoolType,
42
- Set<CollectibleType>
42
+ ReadonlySet<CollectibleType>
43
43
  >;
44
44
  })();
45
45
 
@@ -10,7 +10,7 @@ export type TupleWithLengthBetween<
10
10
  T,
11
11
  MinLength extends number,
12
12
  MaxLength extends number,
13
- > = (T[] | readonly T[]) & {
13
+ > = readonly T[] & {
14
14
  length: IRange<MinLength, MaxLength>;
15
15
  };
16
16
 
@@ -5,10 +5,7 @@ import type { IRange } from "./IRange";
5
5
  *
6
6
  * For example, `TupleWithMaxLength<string, 3>` will allow string tuples of size 0, 1, 2, or 3.
7
7
  */
8
- export type TupleWithMaxLength<T, MaxLength extends number> = (
9
- | T[]
10
- | readonly T[]
11
- ) & {
8
+ export type TupleWithMaxLength<T, MaxLength extends number> = readonly T[] & {
12
9
  length: IRange<0, MaxLength>;
13
10
  };
14
11