isaacscript-common 80.2.4 → 81.0.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (123) hide show
  1. package/dist/functions/array.d.ts +1 -1
  2. package/dist/functions/array.d.ts.map +1 -1
  3. package/dist/functions/arrayLua.d.ts +2 -2
  4. package/dist/functions/arrayLua.d.ts.map +1 -1
  5. package/dist/functions/benchmark.d.ts +1 -1
  6. package/dist/functions/benchmark.d.ts.map +1 -1
  7. package/dist/functions/bitwise.d.ts +1 -1
  8. package/dist/functions/bitwise.d.ts.map +1 -1
  9. package/dist/functions/bosses.d.ts +2 -2
  10. package/dist/functions/bosses.d.ts.map +1 -1
  11. package/dist/functions/charge.d.ts +1 -1
  12. package/dist/functions/charge.d.ts.map +1 -1
  13. package/dist/functions/collectibles.d.ts +2 -1
  14. package/dist/functions/collectibles.d.ts.map +1 -1
  15. package/dist/functions/collectibles.lua +2 -1
  16. package/dist/functions/doors.d.ts +4 -4
  17. package/dist/functions/doors.d.ts.map +1 -1
  18. package/dist/functions/entities.d.ts +4 -4
  19. package/dist/functions/entities.d.ts.map +1 -1
  20. package/dist/functions/entitiesSpecific.d.ts +20 -20
  21. package/dist/functions/entitiesSpecific.d.ts.map +1 -1
  22. package/dist/functions/enums.d.ts +4 -4
  23. package/dist/functions/enums.d.ts.map +1 -1
  24. package/dist/functions/familiars.d.ts +1 -1
  25. package/dist/functions/familiars.d.ts.map +1 -1
  26. package/dist/functions/gridEntities.d.ts +11 -11
  27. package/dist/functions/gridEntities.d.ts.map +1 -1
  28. package/dist/functions/gridEntitiesSpecific.d.ts +18 -18
  29. package/dist/functions/gridEntitiesSpecific.d.ts.map +1 -1
  30. package/dist/functions/gridIndex.d.ts +1 -1
  31. package/dist/functions/gridIndex.d.ts.map +1 -1
  32. package/dist/functions/input.d.ts +2 -2
  33. package/dist/functions/input.d.ts.map +1 -1
  34. package/dist/functions/itemPool.d.ts +1 -1
  35. package/dist/functions/itemPool.d.ts.map +1 -1
  36. package/dist/functions/jsonRoom.d.ts +1 -1
  37. package/dist/functions/jsonRoom.d.ts.map +1 -1
  38. package/dist/functions/level.d.ts +1 -1
  39. package/dist/functions/level.d.ts.map +1 -1
  40. package/dist/functions/levelGrid.d.ts +1 -1
  41. package/dist/functions/levelGrid.d.ts.map +1 -1
  42. package/dist/functions/math.d.ts +2 -2
  43. package/dist/functions/math.d.ts.map +1 -1
  44. package/dist/functions/newArray.d.ts.map +1 -1
  45. package/dist/functions/npcs.d.ts +1 -1
  46. package/dist/functions/npcs.d.ts.map +1 -1
  47. package/dist/functions/pickups.d.ts +2 -2
  48. package/dist/functions/pickups.d.ts.map +1 -1
  49. package/dist/functions/pickupsSpecific.d.ts +22 -22
  50. package/dist/functions/pickupsSpecific.d.ts.map +1 -1
  51. package/dist/functions/playerCollectibles.d.ts +2 -2
  52. package/dist/functions/playerCollectibles.d.ts.map +1 -1
  53. package/dist/functions/playerEffects.d.ts +1 -1
  54. package/dist/functions/playerEffects.d.ts.map +1 -1
  55. package/dist/functions/playerIndex.d.ts +3 -3
  56. package/dist/functions/playerIndex.d.ts.map +1 -1
  57. package/dist/functions/playerTrinkets.d.ts +1 -1
  58. package/dist/functions/playerTrinkets.d.ts.map +1 -1
  59. package/dist/functions/players.d.ts +4 -4
  60. package/dist/functions/players.d.ts.map +1 -1
  61. package/dist/functions/pocketItems.d.ts +2 -2
  62. package/dist/functions/pocketItems.d.ts.map +1 -1
  63. package/dist/functions/positionVelocity.d.ts +5 -5
  64. package/dist/functions/positionVelocity.d.ts.map +1 -1
  65. package/dist/functions/projectiles.d.ts +2 -2
  66. package/dist/functions/projectiles.d.ts.map +1 -1
  67. package/dist/functions/rooms.d.ts +5 -5
  68. package/dist/functions/rooms.d.ts.map +1 -1
  69. package/dist/functions/run.d.ts +1 -1
  70. package/dist/functions/run.d.ts.map +1 -1
  71. package/dist/functions/set.d.ts.map +1 -1
  72. package/dist/functions/sort.d.ts.map +1 -1
  73. package/dist/functions/sprites.d.ts +1 -1
  74. package/dist/functions/sprites.d.ts.map +1 -1
  75. package/dist/functions/table.d.ts +3 -3
  76. package/dist/functions/table.d.ts.map +1 -1
  77. package/dist/functions/utils.d.ts +2 -2
  78. package/dist/functions/utils.d.ts.map +1 -1
  79. package/dist/index.rollup.d.ts +138 -137
  80. package/dist/isaacscript-common.lua +3 -2
  81. package/package.json +2 -2
  82. package/src/classes/ModUpgraded.ts +4 -2
  83. package/src/functions/array.ts +10 -1
  84. package/src/functions/arrayLua.ts +2 -2
  85. package/src/functions/benchmark.ts +1 -1
  86. package/src/functions/bitwise.ts +4 -1
  87. package/src/functions/bosses.ts +2 -2
  88. package/src/functions/charge.ts +1 -1
  89. package/src/functions/collectibles.ts +2 -1
  90. package/src/functions/deepCopy.ts +1 -1
  91. package/src/functions/doors.ts +6 -4
  92. package/src/functions/entities.ts +7 -7
  93. package/src/functions/entitiesSpecific.ts +20 -20
  94. package/src/functions/enums.ts +6 -4
  95. package/src/functions/familiars.ts +3 -1
  96. package/src/functions/gridEntities.ts +13 -13
  97. package/src/functions/gridEntitiesSpecific.ts +20 -18
  98. package/src/functions/gridIndex.ts +1 -1
  99. package/src/functions/input.ts +2 -2
  100. package/src/functions/itemPool.ts +1 -1
  101. package/src/functions/jsonRoom.ts +1 -1
  102. package/src/functions/level.ts +1 -1
  103. package/src/functions/levelGrid.ts +1 -1
  104. package/src/functions/math.ts +2 -2
  105. package/src/functions/newArray.ts +1 -0
  106. package/src/functions/npcs.ts +1 -1
  107. package/src/functions/pickups.ts +2 -2
  108. package/src/functions/pickupsSpecific.ts +31 -22
  109. package/src/functions/playerCollectibles.ts +2 -2
  110. package/src/functions/playerEffects.ts +3 -1
  111. package/src/functions/playerIndex.ts +5 -3
  112. package/src/functions/playerTrinkets.ts +1 -1
  113. package/src/functions/players.ts +6 -4
  114. package/src/functions/pocketItems.ts +5 -3
  115. package/src/functions/positionVelocity.ts +9 -5
  116. package/src/functions/projectiles.ts +2 -2
  117. package/src/functions/rooms.ts +8 -6
  118. package/src/functions/run.ts +1 -1
  119. package/src/functions/set.ts +1 -0
  120. package/src/functions/sort.ts +1 -0
  121. package/src/functions/sprites.ts +1 -1
  122. package/src/functions/table.ts +3 -3
  123. package/src/functions/utils.ts +2 -2
@@ -5,7 +5,7 @@ import type { BatterySubType, BombSubType, CardType, CoinSubType, CollectibleTyp
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  * @param batterySubType Optional. If specified, will only get the batteries that match the
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  * sub-type. Default is -1, which matches every sub-type.
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  */
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- export declare function getBatteries(batterySubType?: BatterySubType | -1): EntityPickupBattery[];
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+ export declare function getBatteries(batterySubType?: BatterySubType | -1): readonly EntityPickupBattery[];
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  /**
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  * Helper function to get all of the bomb entities in the room. (Specifically, this refers to bomb
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  * pickups, not the `EntityBomb` class.)
@@ -13,14 +13,14 @@ export declare function getBatteries(batterySubType?: BatterySubType | -1): Enti
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  * @param bombSubType Optional. If specified, will only get the bombs that match the sub-type.
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  * Default is -1, which matches every sub-type.
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  */
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- export declare function getBombPickups(bombSubType?: BombSubType | -1): EntityPickupBomb[];
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+ export declare function getBombPickups(bombSubType?: BombSubType | -1): readonly EntityPickupBomb[];
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  /**
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  * Helper function to get all of the card entities in the room.
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  *
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  * @param cardType Optional. If specified, will only get the cards that match the sub-type. Default
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  * is -1, which matches every sub-type.
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  */
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- export declare function getCards(cardType?: CardType | -1): EntityPickupCard[];
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+ export declare function getCards(cardType?: CardType | -1): readonly EntityPickupCard[];
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  /**
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  * Helper function to get all of the chest entities in the room. Specifically, this is all of the
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  * pickups with a variant in the `CHEST_PICKUP_VARIANTS` constant.
@@ -28,56 +28,56 @@ export declare function getCards(cardType?: CardType | -1): EntityPickupCard[];
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  * @param subType Optional. If specified, will only get the chests that match the sub-type. Default
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  * is -1, which matches every sub-type.
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  */
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- export declare function getChests(subType?: number): EntityPickup[];
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+ export declare function getChests(subType?: number): readonly EntityPickup[];
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  /**
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  * Helper function to get all of the coin pickup entities in the room.
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  *
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  * @param coinSubType Optional. If specified, will only get the coins that match the sub-type.
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  * Default is -1, which matches every sub-type.
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  */
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- export declare function getCoins(coinSubType?: CoinSubType | -1): EntityPickupCoin[];
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+ export declare function getCoins(coinSubType?: CoinSubType | -1): readonly EntityPickupCoin[];
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  /**
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  * Helper function to get all of the collectible entities in the room.
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  *
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  * @param collectibleType Optional. If specified, will only get the collectibles that match the
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  * sub-type. Default is -1, which matches every sub-type.
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  */
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- export declare function getCollectibles(collectibleType?: CollectibleType | -1): EntityPickupCollectible[];
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+ export declare function getCollectibles(collectibleType?: CollectibleType | -1): readonly EntityPickupCollectible[];
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  /**
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  * Helper function to get all of the heart pickup entities in the room.
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  *
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  * @param heartSubType Optional. If specified, will only get the hearts that match the sub-type.
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  * Default is -1, which matches every sub-type.
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  */
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- export declare function getHearts(heartSubType?: HeartSubType | -1): EntityPickupHeart[];
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+ export declare function getHearts(heartSubType?: HeartSubType | -1): readonly EntityPickupHeart[];
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  /**
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  * Helper function to get all of the key pickup entities in the room.
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  *
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  * @param keySubType Optional. If specified, will only get the keys that match the sub-type. Default
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  * is -1, which matches every sub-type.
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  */
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- export declare function getKeys(keySubType?: KeySubType | -1): EntityPickupKey[];
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+ export declare function getKeys(keySubType?: KeySubType | -1): readonly EntityPickupKey[];
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  /**
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  * Helper function to get all of the pill entities in the room.
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  *
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  * @param pillColor Optional. If specified, will only get the pills that match the sub-type. Default
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  * is -1, which matches every sub-type.
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  */
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- export declare function getPills(pillColor?: PillColor | -1): EntityPickupPill[];
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+ export declare function getPills(pillColor?: PillColor | -1): readonly EntityPickupPill[];
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  /**
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  * Helper function to get all of the sack (i.e. grab bag) entities in the room.
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  *
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  * @param sackSubType Optional. If specified, will only get the sacks that match the sub-type.
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  * Default is -1, which matches every sub-type.
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  */
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- export declare function getSacks(sackSubType?: SackSubType | -1): EntityPickupSack[];
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+ export declare function getSacks(sackSubType?: SackSubType | -1): readonly EntityPickupSack[];
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  /**
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  * Helper function to get all of the trinket entities in the room.
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  *
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  * @param trinketType Optional. If specified, will only get the trinkets that match the sub-type.
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  * Default is -1, which matches every sub-type.
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  */
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- export declare function getTrinkets(trinketType?: TrinketType | -1): EntityPickupTrinket[];
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+ export declare function getTrinkets(trinketType?: TrinketType | -1): readonly EntityPickupTrinket[];
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  /**
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  * Helper function to remove all of the batteries in the room.
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  *
@@ -86,7 +86,7 @@ export declare function getTrinkets(trinketType?: TrinketType | -1): EntityPicku
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  * @param cap Optional. If specified, will only remove the given amount of cards.
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  * @returns The batteries that were removed.
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  */
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- export declare function removeAllBatteries(batterySubType?: BatterySubType | -1, cap?: int): EntityPickupBattery[];
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+ export declare function removeAllBatteries(batterySubType?: BatterySubType | -1, cap?: int): readonly EntityPickupBattery[];
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  /**
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  * Helper function to remove all of the bomb pickups in the room. (Specifically, this refers to bomb
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  * pickups, not the `EntityBomb` class.)
@@ -96,7 +96,7 @@ export declare function removeAllBatteries(batterySubType?: BatterySubType | -1,
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  * @param cap Optional. If specified, will only remove the given amount of bombs.
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  * @returns The bombs that were removed.
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  */
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- export declare function removeAllBombPickups(bombSubType?: BombSubType | -1, cap?: int): EntityPickupBomb[];
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+ export declare function removeAllBombPickups(bombSubType?: BombSubType | -1, cap?: int): readonly EntityPickupBomb[];
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  /**
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  * Helper function to remove all of the cards in the room.
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  *
@@ -105,7 +105,7 @@ export declare function removeAllBombPickups(bombSubType?: BombSubType | -1, cap
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  * @param cap Optional. If specified, will only remove the given amount of cards.
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  * @returns The cards that were removed.
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  */
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- export declare function removeAllCards(cardType?: CardType | -1, cap?: int): EntityPickupCard[];
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+ export declare function removeAllCards(cardType?: CardType | -1, cap?: int): readonly EntityPickupCard[];
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  /**
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  * Helper function to remove all of the chests in the room. Specifically, this is all of the pickups
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  * with a variant in the `CHEST_PICKUP_VARIANTS` constant.
@@ -115,7 +115,7 @@ export declare function removeAllCards(cardType?: CardType | -1, cap?: int): Ent
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  * @param cap Optional. If specified, will only remove the given amount of chests.
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  * @returns The chests that were removed.
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  */
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- export declare function removeAllChests(subType?: number, cap?: int): EntityPickup[];
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+ export declare function removeAllChests(subType?: number, cap?: int): readonly EntityPickup[];
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  /**
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  * Helper function to remove all of the coins in the room.
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  *
@@ -124,7 +124,7 @@ export declare function removeAllChests(subType?: number, cap?: int): EntityPick
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  * @param cap Optional. If specified, will only remove the given amount of coins.
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  * @returns The coins that were removed.
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  */
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- export declare function removeAllCoins(coinSubType?: CoinSubType, cap?: int): EntityPickupCoin[];
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+ export declare function removeAllCoins(coinSubType?: CoinSubType, cap?: int): readonly EntityPickupCoin[];
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  /**
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  * Helper function to remove all of the collectibles in the room.
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  *
@@ -133,7 +133,7 @@ export declare function removeAllCoins(coinSubType?: CoinSubType, cap?: int): En
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  * @param cap Optional. If specified, will only remove the given amount of collectibles.
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  * @returns The collectibles that were removed.
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  */
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- export declare function removeAllCollectibles(collectibleType?: CollectibleType, cap?: int): EntityPickupCollectible[];
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+ export declare function removeAllCollectibles(collectibleType?: CollectibleType, cap?: int): readonly EntityPickupCollectible[];
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  /**
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  * Helper function to remove all of the heart pickup entities in the room.
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  *
@@ -142,7 +142,7 @@ export declare function removeAllCollectibles(collectibleType?: CollectibleType,
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  * @param cap Optional. If specified, will only remove the given amount of hearts.
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  * @returns The hearts that were removed.
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  */
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- export declare function removeAllHearts(heartSubType?: HeartSubType, cap?: int): EntityPickupHeart[];
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+ export declare function removeAllHearts(heartSubType?: HeartSubType, cap?: int): readonly EntityPickupHeart[];
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  /**
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  * Helper function to remove all of the keys in the room.
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  *
@@ -151,7 +151,7 @@ export declare function removeAllHearts(heartSubType?: HeartSubType, cap?: int):
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  * @param cap Optional. If specified, will only remove the given amount of keys.
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  * @returns The keys that were removed.
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  */
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- export declare function removeAllKeys(keySubType?: KeySubType, cap?: int): EntityPickupKey[];
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+ export declare function removeAllKeys(keySubType?: KeySubType, cap?: int): readonly EntityPickupKey[];
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  /**
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  * Helper function to remove all of the pills in the room.
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  *
@@ -160,7 +160,7 @@ export declare function removeAllKeys(keySubType?: KeySubType, cap?: int): Entit
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  * @param cap Optional. If specified, will only remove the given amount of pills.
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  * @returns The pills that were removed.
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  */
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- export declare function removeAllPills(pillColor?: PillColor, cap?: int): EntityPickupPill[];
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+ export declare function removeAllPills(pillColor?: PillColor, cap?: int): readonly EntityPickupPill[];
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  /**
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  * Helper function to remove all of the sacks (i.e. grab bags) in the room.
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  *
@@ -169,7 +169,7 @@ export declare function removeAllPills(pillColor?: PillColor, cap?: int): Entity
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  * @param cap Optional. If specified, will only remove the given amount of sacks.
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  * @returns The sacks that were removed.
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  */
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- export declare function removeAllSacks(sackSubType?: SackSubType, cap?: int): EntityPickupSack[];
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+ export declare function removeAllSacks(sackSubType?: SackSubType, cap?: int): readonly EntityPickupSack[];
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  /**
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  * Helper function to remove all of the trinkets in the room.
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  *
@@ -178,7 +178,7 @@ export declare function removeAllSacks(sackSubType?: SackSubType, cap?: int): En
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  * @param cap Optional. If specified, will only remove the given amount of trinkets.
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  * @returns The trinkets that were removed.
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  */
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- export declare function removeAllTrinkets(trinketType?: TrinketType, cap?: int): EntityPickupTrinket[];
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+ export declare function removeAllTrinkets(trinketType?: TrinketType, cap?: int): readonly EntityPickupTrinket[];
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  /**
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  * Helper function to spawn a `EntityType.PICKUP` (5) with variant `PickupVariant.LIL_BATTERY` (90).
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  */
@@ -1 +1 @@
1
- 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@@ -20,7 +20,7 @@ export declare function anyPlayerHasCollectible(collectibleType: CollectibleType
20
20
  * Helper function to find the active slots that the player has the corresponding collectible type
21
21
  * in. Returns an empty array if the player does not have the collectible in any active slot.
22
22
  */
23
- export declare function getActiveItemSlots(player: EntityPlayer, collectibleType: CollectibleType): ActiveSlot[];
23
+ export declare function getActiveItemSlots(player: EntityPlayer, collectibleType: CollectibleType): readonly ActiveSlot[];
24
24
  /**
25
25
  * Helper function to get the adjusted price for a pickup, depending on how many Steam Sales all
26
26
  * players currently have. (For example, if Jacob has one Steam Sale and Esau has one Steam Sale,
@@ -42,7 +42,7 @@ export declare function getPlayerCollectibleCount(player: EntityPlayer, ...colle
42
42
  * This function is variadic, meaning that you can supply as many collectible types as you want to
43
43
  * check for. It only returns the players that have all of the collectibles.
44
44
  */
45
- export declare function getPlayersWithCollectible(...collectibleTypes: CollectibleType[]): EntityPlayer[];
45
+ export declare function getPlayersWithCollectible(...collectibleTypes: CollectibleType[]): readonly EntityPlayer[];
46
46
  /**
47
47
  * Returns the total number of collectibles amongst all players. For example, if player 1 has 1 Sad
48
48
  * Onion and player 2 has 2 Sad Onions, then this function would return 3.
@@ -1 +1 @@
1
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1
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@@ -9,7 +9,7 @@ export declare function anyPlayerHasTrinketEffect(trinketType: TrinketType): boo
9
9
  * Helper function to get an array of temporary effects for a player. This is helpful so that you
10
10
  * don't have to manually create an array from an `EffectsList` object.
11
11
  */
12
- export declare function getEffectsList(player: EntityPlayer): TemporaryEffect[];
12
+ export declare function getEffectsList(player: EntityPlayer): readonly TemporaryEffect[];
13
13
  /**
14
14
  * Helper function to check if a player should have Whore of Babylon active at their current health
15
15
  * level.
@@ -1 +1 @@
1
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1
+ {"version":3,"file":"playerEffects.d.ts","sourceRoot":"","sources":["../../src/functions/playerEffects.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EACV,eAAe,EACf,UAAU,EACV,WAAW,EACZ,MAAM,8BAA8B,CAAC;AAKtC,wFAAwF;AACxF,wBAAgB,6BAA6B,CAC3C,eAAe,EAAE,eAAe,GAC/B,OAAO,CAOT;AAED,iFAAiF;AACjF,wBAAgB,sBAAsB,CAAC,UAAU,EAAE,UAAU,GAAG,OAAO,CAOtE;AAED,oFAAoF;AACpF,wBAAgB,yBAAyB,CAAC,WAAW,EAAE,WAAW,GAAG,OAAO,CAO3E;AAED;;;GAGG;AACH,wBAAgB,cAAc,CAC5B,MAAM,EAAE,YAAY,GACnB,SAAS,eAAe,EAAE,CAa5B;AAED;;;;;;GAMG;AACH,wBAAgB,4BAA4B,CAAC,MAAM,EAAE,YAAY,GAAG,OAAO,CAK1E"}
@@ -9,12 +9,12 @@ import type { PlayerIndex } from "../types/PlayerIndex";
9
9
  * This function is almost never what you want to use. For most purposes, use the `getPlayers`
10
10
  * helper function instead to get a filtered list of players.
11
11
  */
12
- export declare function getAllPlayers(): EntityPlayer[];
12
+ export declare function getAllPlayers(): readonly EntityPlayer[];
13
13
  /**
14
14
  * Helper function to get all of the other players in the room besides the one provided. (This
15
15
  * includes "child" players.)
16
16
  */
17
- export declare function getOtherPlayers(player: EntityPlayer): EntityPlayer[];
17
+ export declare function getOtherPlayers(player: EntityPlayer): readonly EntityPlayer[];
18
18
  /**
19
19
  * Helper function to get the corresponding `EntityPlayer` object that corresponds to a
20
20
  * `PlayerIndex`.
@@ -68,7 +68,7 @@ export declare function getPlayerIndexVanilla(playerToFind: EntityPlayer): int |
68
68
  * @param performCharacterExclusions Whether to exclude characters that are not directly controlled
69
69
  * by the player (i.e. Esau & Tainted Soul). Default is false.
70
70
  */
71
- export declare function getPlayers(performCharacterExclusions?: boolean): EntityPlayer[];
71
+ export declare function getPlayers(performCharacterExclusions?: boolean): readonly EntityPlayer[];
72
72
  /**
73
73
  * Helper function to get a parent `EntityPlayer` object for a given `EntitySubPlayer` object. This
74
74
  * is useful because calling the `EntityPlayer.GetSubPlayer` method on a sub-player object will
@@ -1 +1 @@
1
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+ {"version":3,"file":"playerIndex.d.ts","sourceRoot":"","sources":["../../src/functions/playerIndex.ts"],"names":[],"mappings":";;;AAOA,OAAO,KAAK,EAAE,WAAW,EAAE,MAAM,sBAAsB,CAAC;AAUxD;;;;;;GAMG;AACH,wBAAgB,aAAa,IAAI,SAAS,YAAY,EAAE,CAUvD;AAED;;;GAGG;AACH,wBAAgB,eAAe,CAAC,MAAM,EAAE,YAAY,GAAG,SAAS,YAAY,EAAE,CAM7E;AAED;;;GAGG;AACH,wBAAgB,kBAAkB,CAChC,WAAW,EAAE,WAAW,GACvB,YAAY,GAAG,SAAS,CAG1B;AAED;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GA6BG;AACH,wBAAgB,cAAc,CAC5B,MAAM,EAAE,YAAY,EACpB,6BAA6B,UAAQ,GACpC,WAAW,CA8Bb;AAiBD;;;;;;GAMG;AACH,wBAAgB,qBAAqB,CACnC,YAAY,EAAE,YAAY,GACzB,GAAG,GAAG,SAAS,CAajB;AAED;;;;;;;;GAQG;AACH,wBAAgB,UAAU,CACxB,0BAA0B,UAAQ,GACjC,SAAS,YAAY,EAAE,CASzB;AAED;;;;GAIG;AACH,wBAAgB,kBAAkB,CAChC,SAAS,EAAE,eAAe,GACzB,YAAY,GAAG,SAAS,CAa1B;AAED;;;GAGG;AACH,wBAAgB,aAAa,CAAC,MAAM,EAAE,YAAY,GAAG,OAAO,CAE3D;AAED;;;GAGG;AACH,wBAAgB,WAAW,CAAC,MAAM,EAAE,YAAY,GAAG,OAAO,CAMzD"}
@@ -34,7 +34,7 @@ export declare function getPlayerTrinkets(player: EntityPlayer): readonly Trinke
34
34
  * This function is variadic, meaning that you can supply as many trinket types as you want to check
35
35
  * for. It only returns the players that have all of the trinkets.
36
36
  */
37
- export declare function getPlayersWithTrinket(...trinketTypes: TrinketType[]): EntityPlayer[];
37
+ export declare function getPlayersWithTrinket(...trinketTypes: TrinketType[]): readonly EntityPlayer[];
38
38
  /** Helper function to check to see if the player is holding one or more trinkets. */
39
39
  export declare function hasAnyTrinket(player: EntityPlayer): boolean;
40
40
  /**
@@ -1 +1 @@
1
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1
+ {"version":3,"file":"playerTrinkets.d.ts","sourceRoot":"","sources":["../../src/functions/playerTrinkets.ts"],"names":[],"mappings":"AAAA,OAAO,EAGL,WAAW,EACZ,MAAM,8BAA8B,CAAC;AAMtC,wBAAgB,iBAAiB,CAC/B,MAAM,EAAE,YAAY,EACpB,WAAW,EAAE,WAAW,GACvB,IAAI,CAON;AAED;;;;;;GAMG;AACH,wBAAgB,mBAAmB,CACjC,WAAW,EAAE,WAAW,EACxB,eAAe,CAAC,EAAE,OAAO,GACxB,OAAO,CAMT;AAED;;;;;;;;;;;;;GAaG;AACH,wBAAgB,kBAAkB,CAAC,MAAM,EAAE,YAAY,GAAG,GAAG,GAAG,SAAS,CAkBxE;AAED;;;GAGG;AACH,wBAAgB,iBAAiB,CAC/B,MAAM,EAAE,YAAY,GACnB,SAAS,WAAW,EAAE,CAWxB;AAED;;;;;GAKG;AACH,wBAAgB,qBAAqB,CACnC,GAAG,YAAY,EAAE,WAAW,EAAE,GAC7B,SAAS,YAAY,EAAE,CAMzB;AAED,qFAAqF;AACrF,wBAAgB,aAAa,CAAC,MAAM,EAAE,YAAY,GAAG,OAAO,CAO3D;AAED;;;;;;GAMG;AACH,wBAAgB,kBAAkB,CAAC,MAAM,EAAE,YAAY,GAAG,OAAO,CAOhE;AAED;;;;;;;GAOG;AACH,wBAAgB,UAAU,CACxB,MAAM,EAAE,YAAY,EACpB,GAAG,YAAY,EAAE,WAAW,EAAE,GAC7B,OAAO,CAET;AAED;;;;;GAKG;AACH,wBAAgB,uBAAuB,CAAC,MAAM,EAAE,YAAY,GAAG,IAAI,CAalE;AAED;;;GAGG;AACH,wBAAgB,oBAAoB,CAClC,MAAM,EAAE,YAAY,EACpB,WAAW,EAAE,WAAW,GACvB,IAAI,CAON"}
@@ -41,7 +41,7 @@ export declare function dequeueItem(player: EntityPlayer): boolean;
41
41
  */
42
42
  export declare function getAzazelBrimstoneDistance(playerOrTearHeight: EntityPlayer | float): float;
43
43
  /** Helper function to get an array containing the characters of all of the current players. */
44
- export declare function getCharacters(): PlayerType[];
44
+ export declare function getCharacters(): readonly PlayerType[];
45
45
  /**
46
46
  * Helper function to get the closest player to a certain position. Note that this will never
47
47
  * include players with a non-undefined parent, since they are not real players (e.g. the Strawman
@@ -100,7 +100,7 @@ export declare function getPlayerNumHitsRemaining(player: EntityPlayer): int;
100
100
  * This function is variadic, meaning that you can supply as many characters as you want to check
101
101
  * for. Returns true if any of the characters supplied are present.
102
102
  */
103
- export declare function getPlayersOfType(...characters: PlayerType[]): EntityPlayer[];
103
+ export declare function getPlayersOfType(...characters: PlayerType[]): readonly EntityPlayer[];
104
104
  /**
105
105
  * Helper function to get all of the players that are using keyboard (i.e.
106
106
  * `ControllerIndex.KEYBOARD`). This function returns an array of players because it is possible
@@ -109,7 +109,7 @@ export declare function getPlayersOfType(...characters: PlayerType[]): EntityPla
109
109
  * Note that this function includes players with a non-undefined parent like e.g. the Strawman
110
110
  * Keeper.
111
111
  */
112
- export declare function getPlayersOnKeyboard(): EntityPlayer[];
112
+ export declare function getPlayersOnKeyboard(): readonly EntityPlayer[];
113
113
  /**
114
114
  * Helper function to get all of the players that match the provided controller index. This function
115
115
  * returns an array of players because it is possible that there is more than one player with the
@@ -118,7 +118,7 @@ export declare function getPlayersOnKeyboard(): EntityPlayer[];
118
118
  * Note that this function includes players with a non-undefined parent like e.g. the Strawman
119
119
  * Keeper.
120
120
  */
121
- export declare function getPlayersWithControllerIndex(controllerIndex: ControllerIndex): EntityPlayer[];
121
+ export declare function getPlayersWithControllerIndex(controllerIndex: ControllerIndex): readonly EntityPlayer[];
122
122
  /**
123
123
  * Helper function to check to see if a player has one or more transformations.
124
124
  *
@@ -1 +1 @@
1
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@@ -23,7 +23,7 @@ export declare function getFirstPill(player: EntityPlayer): PocketItemDescriptio
23
23
  * cannot determine the identity of a particular slot, it will mark the type of the slot as
24
24
  * `PocketItemType.UNDETERMINABLE`.
25
25
  */
26
- export declare function getPocketItems(player: EntityPlayer): PocketItemDescription[];
26
+ export declare function getPocketItems(player: EntityPlayer): readonly PocketItemDescription[];
27
27
  /**
28
28
  * Returns whether the player can hold an additional pocket item, beyond what they are currently
29
29
  * carrying. This takes into account items that modify the max number of pocket items, like Starter
@@ -39,5 +39,5 @@ export declare function hasOpenPocketItemSlot(player: EntityPlayer): boolean;
39
39
  */
40
40
  export declare function isFirstSlotPocketActiveItem(player: EntityPlayer): boolean;
41
41
  /** Helper function to see if two sets of pocket item descriptions are identical. */
42
- export declare function pocketItemsEquals(pocketItems1: PocketItemDescription[], pocketItems2: PocketItemDescription[]): boolean;
42
+ export declare function pocketItemsEquals(pocketItems1: PocketItemDescription[] | readonly PocketItemDescription[], pocketItems2: PocketItemDescription[] | readonly PocketItemDescription[]): boolean;
43
43
  //# sourceMappingURL=pocketItems.d.ts.map
@@ -1 +1 @@
1
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+ {"version":3,"file":"pocketItems.d.ts","sourceRoot":"","sources":["../../src/functions/pocketItems.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EAAE,cAAc,EAAE,MAAM,8BAA8B,CAAC;AAUnE,OAAO,KAAK,EAAE,qBAAqB,EAAE,MAAM,qCAAqC,CAAC;AAGjF;;;GAGG;AACH,wBAAgB,uBAAuB,CACrC,MAAM,EAAE,YAAY,GACnB,cAAc,GAAG,SAAS,CAS5B;AAED,6FAA6F;AAC7F,wBAAgB,YAAY,CAC1B,MAAM,EAAE,YAAY,GACnB,qBAAqB,GAAG,SAAS,CAKnC;AAED;;GAEG;AACH,wBAAgB,kBAAkB,CAChC,MAAM,EAAE,YAAY,GACnB,qBAAqB,GAAG,SAAS,CAOnC;AAED,6FAA6F;AAC7F,wBAAgB,YAAY,CAC1B,MAAM,EAAE,YAAY,GACnB,qBAAqB,GAAG,SAAS,CAKnC;AAED;;;;;;;;;GASG;AACH,wBAAgB,cAAc,CAC5B,MAAM,EAAE,YAAY,GACnB,SAAS,qBAAqB,EAAE,CA8DlC;AAED;;;;;;;GAOG;AACH,wBAAgB,qBAAqB,CAAC,MAAM,EAAE,YAAY,GAAG,OAAO,CASnE;AAED;;;GAGG;AACH,wBAAgB,2BAA2B,CAAC,MAAM,EAAE,YAAY,GAAG,OAAO,CAQzE;AAED,oFAAoF;AACpF,wBAAgB,iBAAiB,CAC/B,YAAY,EAAE,qBAAqB,EAAE,GAAG,SAAS,qBAAqB,EAAE,EACxE,YAAY,EAAE,qBAAqB,EAAE,GAAG,SAAS,qBAAqB,EAAE,GACvE,OAAO,CAqBT"}
@@ -2,7 +2,7 @@
2
2
  /// <reference types="isaac-typescript-definitions" />
3
3
  /// <reference types="isaac-typescript-definitions" />
4
4
  /// <reference types="isaac-typescript-definitions" />
5
- export declare function anyEntityCloserThan(entities: Entity[], position: Vector, distance: int): boolean;
5
+ export declare function anyEntityCloserThan(entities: Entity[] | readonly Entity[], position: Vector, distance: int): boolean;
6
6
  /**
7
7
  * Iterates over all players and checks if any player is close enough to the specified position.
8
8
  *
@@ -33,7 +33,7 @@ export declare function findFreePosition(startingPosition: Vector, avoidActiveEn
33
33
  * this with cached entities to avoid invoking the `Isaac.GetRoomEntities` method
34
34
  * multiple times.
35
35
  */
36
- export declare function getEntityPositions(entities?: Entity[]): Map<PtrHash, Vector>;
36
+ export declare function getEntityPositions(entities?: Entity[] | readonly Entity[]): Map<PtrHash, Vector>;
37
37
  /**
38
38
  * Helper function to get a map containing the velocities of every entity in the current room.
39
39
  *
@@ -43,7 +43,7 @@ export declare function getEntityPositions(entities?: Entity[]): Map<PtrHash, Ve
43
43
  * this with cached entities to avoid invoking the `Isaac.GetRoomEntities` method
44
44
  * multiple times.
45
45
  */
46
- export declare function getEntityVelocities(entities?: Entity[]): Map<PtrHash, Vector>;
46
+ export declare function getEntityVelocities(entities?: Entity[] | readonly Entity[]): Map<PtrHash, Vector>;
47
47
  /**
48
48
  * Helper function to set the position of every entity in the room based on a map of positions. If
49
49
  * an entity is found that does not have matching element in the provided map, then that entity will
@@ -57,7 +57,7 @@ export declare function getEntityVelocities(entities?: Entity[]): Map<PtrHash, V
57
57
  * this with cached entities to avoid invoking the `Isaac.GetRoomEntities` method
58
58
  * multiple times.
59
59
  */
60
- export declare function setEntityPositions(entityPositions: Map<PtrHash, Vector>, entities?: Entity[]): void;
60
+ export declare function setEntityPositions(entityPositions: Map<PtrHash, Vector>, entities?: Entity[] | readonly Entity[]): void;
61
61
  /**
62
62
  * Helper function to set the velocity of every entity in the room based on a map of velocities. If
63
63
  * an entity is found that does not have matching element in the provided map, then that entity will
@@ -71,5 +71,5 @@ export declare function setEntityPositions(entityPositions: Map<PtrHash, Vector>
71
71
  * this with cached entities to avoid invoking the `Isaac.GetRoomEntities` method
72
72
  * multiple times.
73
73
  */
74
- export declare function setEntityVelocities(entityVelocities: Map<PtrHash, Vector>, entities?: Entity[]): void;
74
+ export declare function setEntityVelocities(entityVelocities: Map<PtrHash, Vector>, entities?: Entity[] | readonly Entity[]): void;
75
75
  //# sourceMappingURL=positionVelocity.d.ts.map
@@ -1 +1 @@
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1
+ {"version":3,"file":"positionVelocity.d.ts","sourceRoot":"","sources":["../../src/functions/positionVelocity.ts"],"names":[],"mappings":";;;;AAaA,wBAAgB,mBAAmB,CACjC,QAAQ,EAAE,MAAM,EAAE,GAAG,SAAS,MAAM,EAAE,EACtC,QAAQ,EAAE,MAAM,EAChB,QAAQ,EAAE,GAAG,GACZ,OAAO,CAIT;AAED;;;;;GAKG;AACH,wBAAgB,mBAAmB,CACjC,QAAQ,EAAE,MAAM,EAChB,QAAQ,EAAE,KAAK,GACd,OAAO,CAKT;AAED;;;;;;;;;;;;GAYG;AACH,wBAAgB,gBAAgB,CAC9B,gBAAgB,EAAE,MAAM,EACxB,mBAAmB,UAAQ,EAC3B,eAAe,CAAC,EAAE,KAAK,GACtB,QAAQ,CAAC,MAAM,CAAC,CA4ClB;AAED;;;;;;;;GAQG;AACH,wBAAgB,kBAAkB,CAChC,QAAQ,CAAC,EAAE,MAAM,EAAE,GAAG,SAAS,MAAM,EAAE,GACtC,GAAG,CAAC,OAAO,EAAE,MAAM,CAAC,CAYtB;AAED;;;;;;;;GAQG;AACH,wBAAgB,mBAAmB,CACjC,QAAQ,CAAC,EAAE,MAAM,EAAE,GAAG,SAAS,MAAM,EAAE,GACtC,GAAG,CAAC,OAAO,EAAE,MAAM,CAAC,CAYtB;AAED;;;;;;;;;;;;GAYG;AACH,wBAAgB,kBAAkB,CAChC,eAAe,EAAE,GAAG,CAAC,OAAO,EAAE,MAAM,CAAC,EACrC,QAAQ,CAAC,EAAE,MAAM,EAAE,GAAG,SAAS,MAAM,EAAE,GACtC,IAAI,CAYN;AAED;;;;;;;;;;;;GAYG;AACH,wBAAgB,mBAAmB,CACjC,gBAAgB,EAAE,GAAG,CAAC,OAAO,EAAE,MAAM,CAAC,EACtC,QAAQ,CAAC,EAAE,MAAM,EAAE,GAAG,SAAS,MAAM,EAAE,GACtC,IAAI,CAYN"}
@@ -16,7 +16,7 @@ import { ProjectilesMode } from "isaac-typescript-definitions";
16
16
  * `ProjectileParams()`.
17
17
  * @returns The fired projectile(s).
18
18
  */
19
- export declare function fireProjectiles(npc: EntityNPC | undefined, position: Vector, velocity: Vector, projectilesMode?: ProjectilesMode, projectileParams?: ProjectileParams): EntityProjectile[];
19
+ export declare function fireProjectiles(npc: EntityNPC | undefined, position: Vector, velocity: Vector, projectilesMode?: ProjectilesMode, projectileParams?: ProjectileParams): readonly EntityProjectile[];
20
20
  /**
21
21
  * Helper function to spawn projectiles in a circle around a position. Under the hood, this
22
22
  * leverages `ProjectileMode.N_PROJECTILES_IN_CIRCLE`.
@@ -28,5 +28,5 @@ export declare function fireProjectiles(npc: EntityNPC | undefined, position: Ve
28
28
  * @param numProjectiles The amount of projectiles to spawn.
29
29
  * @returns The fired projectile(s).
30
30
  */
31
- export declare function fireProjectilesInCircle(npc: EntityNPC | undefined, position: Vector, speed: float, numProjectiles: int): EntityProjectile[];
31
+ export declare function fireProjectilesInCircle(npc: EntityNPC | undefined, position: Vector, speed: float, numProjectiles: int): readonly EntityProjectile[];
32
32
  //# sourceMappingURL=projectiles.d.ts.map
@@ -1 +1 @@
1
- {"version":3,"file":"projectiles.d.ts","sourceRoot":"","sources":["../../src/functions/projectiles.ts"],"names":[],"mappings":"AAAA,OAAO,EAGL,eAAe,EAChB,MAAM,8BAA8B,CAAC;AAItC;;;;;;;;;;;;;;;;GAgBG;AACH,wBAAgB,eAAe,CAC7B,GAAG,EAAE,SAAS,GAAG,SAAS,EAC1B,QAAQ,EAAE,MAAM,EAChB,QAAQ,EAAE,MAAM,EAChB,eAAe,GAAE,eAAgD,EACjE,gBAAgB,GAAE,gBAAqC,GACtD,gBAAgB,EAAE,CAoBpB;AAED;;;;;;;;;;GAUG;AACH,wBAAgB,uBAAuB,CACrC,GAAG,EAAE,SAAS,GAAG,SAAS,EAC1B,QAAQ,EAAE,MAAM,EAChB,KAAK,EAAE,KAAK,EACZ,cAAc,EAAE,GAAG,GAClB,gBAAgB,EAAE,CAQpB"}
1
+ {"version":3,"file":"projectiles.d.ts","sourceRoot":"","sources":["../../src/functions/projectiles.ts"],"names":[],"mappings":"AAAA,OAAO,EAGL,eAAe,EAChB,MAAM,8BAA8B,CAAC;AAItC;;;;;;;;;;;;;;;;GAgBG;AACH,wBAAgB,eAAe,CAC7B,GAAG,EAAE,SAAS,GAAG,SAAS,EAC1B,QAAQ,EAAE,MAAM,EAChB,QAAQ,EAAE,MAAM,EAChB,eAAe,GAAE,eAAgD,EACjE,gBAAgB,GAAE,gBAAqC,GACtD,SAAS,gBAAgB,EAAE,CAoB7B;AAED;;;;;;;;;;GAUG;AACH,wBAAgB,uBAAuB,CACrC,GAAG,EAAE,SAAS,GAAG,SAAS,EAC1B,QAAQ,EAAE,MAAM,EAChB,KAAK,EAAE,KAAK,EACZ,cAAc,EAAE,GAAG,GAClB,SAAS,gBAAgB,EAAE,CAQ7B"}
@@ -22,7 +22,7 @@ export declare function getNumRooms(): int;
22
22
  * method. This is the best way to see if off-grid rooms have been initialized, since it is possible
23
23
  * for mods to insert room data at non-official negative room grid indexes.
24
24
  */
25
- export declare function getReadOnlyRooms(): Array<Readonly<RoomDescriptor>>;
25
+ export declare function getReadOnlyRooms(): ReadonlyArray<Readonly<RoomDescriptor>>;
26
26
  /**
27
27
  * Helper function to get the room data for a specific room type and variant combination. This is
28
28
  * accomplished by using the "goto" console command to load the specified room into the
@@ -72,7 +72,7 @@ export declare function getRoomTypeName(roomType: RoomType): string;
72
72
  * extra-dimensional rooms are automatically generated. Default is
73
73
  * false.
74
74
  */
75
- export declare function getRooms(includeExtraDimensionalRooms?: boolean): RoomDescriptor[];
75
+ export declare function getRooms(includeExtraDimensionalRooms?: boolean): readonly RoomDescriptor[];
76
76
  /**
77
77
  * Helper function to get the room descriptor for every room on the level that is on the grid. (For
78
78
  * example, Devil Rooms are excluded.)
@@ -83,21 +83,21 @@ export declare function getRooms(includeExtraDimensionalRooms?: boolean): RoomDe
83
83
  * extra-dimensional rooms are automatically be generated. Default
84
84
  * is false.
85
85
  */
86
- export declare function getRoomsInsideGrid(includeExtraDimensionalRooms?: boolean): RoomDescriptor[];
86
+ export declare function getRoomsInsideGrid(includeExtraDimensionalRooms?: boolean): readonly RoomDescriptor[];
87
87
  /**
88
88
  * Helper function to get the room descriptor for every room on the level in a specific dimension.
89
89
  * This will not include any off-grid rooms, such as the Devil Room.
90
90
  *
91
91
  * Room descriptors without any data are assumed to be non-existent and are not included.
92
92
  */
93
- export declare function getRoomsOfDimension(dimension: Dimension): RoomDescriptor[];
93
+ export declare function getRoomsOfDimension(dimension: Dimension): readonly RoomDescriptor[];
94
94
  /**
95
95
  * Helper function to get the room descriptor for every room on the level that is outside of the
96
96
  * grid (like a Devil Room).
97
97
  *
98
98
  * Room descriptors without any data are assumed to be non-existent and are not included.
99
99
  */
100
- export declare function getRoomsOutsideGrid(): RoomDescriptor[];
100
+ export declare function getRoomsOutsideGrid(): readonly RoomDescriptor[];
101
101
  /**
102
102
  * Helper function to determine if the current room shape is equal to `RoomShape.1x2` or
103
103
  * `RoomShape.2x1`.
@@ -1 +1 @@
1
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@@ -10,7 +10,7 @@ export declare function anySeedEffectEnabled(exceptions?: SeedEffect[]): boolean
10
10
  /**
11
11
  * Helper function to get the seed effects (i.e. Easter Eggs) that are enabled for the current run.
12
12
  */
13
- export declare function getSeedEffects(): SeedEffect[];
13
+ export declare function getSeedEffects(): readonly SeedEffect[];
14
14
  /**
15
15
  * Helper function to check whether the player is playing on a set seed (i.e. that they entered in a
16
16
  * specific seed by pressing tab on the character selection screen). When the player resets the game
@@ -1 +1 @@
1
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1
+ {"version":3,"file":"run.d.ts","sourceRoot":"","sources":["../../src/functions/run.ts"],"names":[],"mappings":"AAAA,OAAO,EAEL,UAAU,EACV,UAAU,EACX,MAAM,8BAA8B,CAAC;AAOtC,qDAAqD;AACrD,wBAAgB,mBAAmB,CAAC,UAAU,CAAC,EAAE,UAAU,EAAE,GAAG,OAAO,CAEtE;AAED;;;;GAIG;AACH,wBAAgB,oBAAoB,CAAC,UAAU,CAAC,EAAE,UAAU,EAAE,GAAG,OAAO,CAavE;AAED;;GAEG;AACH,wBAAgB,cAAc,IAAI,SAAS,UAAU,EAAE,CAOtD;AAED;;;;;;;GAOG;AACH,wBAAgB,SAAS,IAAI,OAAO,CAMnC;AAED;;;GAGG;AACH,wBAAgB,YAAY,IAAI,OAAO,CAGtC;AAED;;;;;;GAMG;AACH,wBAAgB,OAAO,CAAC,SAAS,CAAC,EAAE,UAAU,GAAG,IAAI,CAkBpD;AAED;;;;;;;GAOG;AACH,wBAAgB,UAAU,CAAC,0BAA0B,EAAE,IAAI,GAAG,MAAM,GAAG,IAAI,CAQ1E;AAED;;;;;;;;GAQG;AACH,wBAAgB,WAAW,IAAI,IAAI,CAUlC"}
@@ -1 +1 @@
1
- {"version":3,"file":"set.d.ts","sourceRoot":"","sources":["../../src/functions/set.ts"],"names":[],"mappings":";;AAIA;;;;;GAKG;AACH,wBAAgB,YAAY,CAAC,CAAC,EAC5B,OAAO,EAAE,GAAG,CAAC,CAAC,CAAC,EACf,GAAG,SAAS,EAAE,KAAK,CAAC,GAAG,CAAC,CAAC,CAAC,GAAG,WAAW,CAAC,CAAC,CAAC,CAAC,GAC3C,IAAI,CAMN;AAED;;;;GAIG;AACH,wBAAgB,WAAW,CAAC,CAAC,EAC3B,GAAG,IAAI,EAAE,KAAK,CAAC,GAAG,CAAC,CAAC,CAAC,GAAG,WAAW,CAAC,CAAC,CAAC,CAAC,GACtC,GAAG,CAAC,CAAC,CAAC,CASR;AAED,mGAAmG;AACnG,wBAAgB,OAAO,CAAC,CAAC,EAAE,MAAM,EAAE,GAAG,CAAC,CAAC,CAAC,GAAG,WAAW,CAAC,CAAC,CAAC,GAAG,GAAG,CAAC,CAAC,CAAC,CAOlE;AAED;;;;;GAKG;AACH,wBAAgB,iBAAiB,CAAC,CAAC,EACjC,OAAO,EAAE,GAAG,CAAC,CAAC,CAAC,EACf,GAAG,YAAY,EAAE,KAAK,CAAC,GAAG,CAAC,CAAC,CAAC,GAAG,WAAW,CAAC,CAAC,CAAC,CAAC,GAC9C,IAAI,CAMN;AAED;;;;;;;;;;;GAWG;AACH,wBAAgB,mBAAmB,CAAC,CAAC,EACnC,GAAG,EAAE,GAAG,CAAC,CAAC,CAAC,GAAG,WAAW,CAAC,CAAC,CAAC,EAC5B,SAAS,EAAE,IAAI,GAAG,GAAG,GAAG,SAAS,EACjC,UAAU,GAAE,CAAC,EAAE,GAAG,SAAS,CAAC,EAAO,GAClC,CAAC,CAGH;AAED;;;;;;;;;;;;;;;;;;GAkBG;AACH,wBAAgB,kBAAkB,CAAC,CAAC,EAClC,GAAG,EAAE,GAAG,CAAC,CAAC,CAAC,GAAG,WAAW,CAAC,CAAC,CAAC,EAC5B,iBAAiB,EAAE,OAAO,GACzB,aAAa,CAAC,WAAW,CAAC,CAAC,CAAC,CAAC,CAK/B;AAED;;;;;GAKG;AACH,wBAAgB,kBAAkB,CAAC,CAAC,EAAE,GAAG,EAAE,GAAG,CAAC,CAAC,CAAC,GAAG,WAAW,CAAC,CAAC,CAAC,GAAG,CAAC,EAAE,CAiBvE;AAED;;;;;;;GAOG;AACH,wBAAgB,uBAAuB,CAAC,CAAC,SAAS,MAAM,GAAG,MAAM,GAAG,MAAM,EAAE,CAAC,EAC3E,MAAM,EAAE,MAAM,CAAC,CAAC,EAAE,CAAC,CAAC,GACnB,WAAW,CAAC,CAAC,CAAC,CAEhB;AAED;;;;;;;GAOG;AACH,wBAAgB,eAAe,CAAC,CAAC,SAAS,MAAM,GAAG,MAAM,GAAG,MAAM,EAAE,CAAC,EACnE,MAAM,EAAE,MAAM,CAAC,CAAC,EAAE,CAAC,CAAC,GACnB,GAAG,CAAC,CAAC,CAAC,CAQR;AAED;;;;;;;GAOG;AACH,wBAAgB,yBAAyB,CACvC,CAAC,SAAS,MAAM,GAAG,MAAM,GAAG,MAAM,EAClC,CAAC,EACD,MAAM,EAAE,MAAM,CAAC,CAAC,EAAE,CAAC,CAAC,GAAG,WAAW,CAAC,CAAC,CAAC,CAEtC;AAED;;;;;;;GAOG;AACH,wBAAgB,iBAAiB,CAAC,CAAC,SAAS,MAAM,GAAG,MAAM,GAAG,MAAM,EAAE,CAAC,EACrE,MAAM,EAAE,MAAM,CAAC,CAAC,EAAE,CAAC,CAAC,GACnB,GAAG,CAAC,CAAC,CAAC,CAQR;AAED;;;;;GAKG;AACH,wBAAgB,MAAM,CAAC,CAAC,EAAE,GAAG,EAAE,GAAG,CAAC,CAAC,CAAC,EAAE,GAAG,QAAQ,EAAE,CAAC,EAAE,GAAG,IAAI,CAI7D;AAED;;;;;;GAMG;AACH,wBAAgB,MAAM,CAAC,CAAC,EACtB,GAAG,EAAE,GAAG,CAAC,CAAC,CAAC,GAAG,WAAW,CAAC,CAAC,CAAC,EAC5B,GAAG,QAAQ,EAAE,CAAC,EAAE,GACf,OAAO,CAET;AAED,4DAA4D;AAC5D,wBAAgB,MAAM,CAAC,GAAG,EAAE,GAAG,CAAC,MAAM,CAAC,GAAG,WAAW,CAAC,MAAM,CAAC,GAAG,MAAM,CAGrE"}
1
+ {"version":3,"file":"set.d.ts","sourceRoot":"","sources":["../../src/functions/set.ts"],"names":[],"mappings":";;AAIA;;;;;GAKG;AACH,wBAAgB,YAAY,CAAC,CAAC,EAC5B,OAAO,EAAE,GAAG,CAAC,CAAC,CAAC,EACf,GAAG,SAAS,EAAE,KAAK,CAAC,GAAG,CAAC,CAAC,CAAC,GAAG,WAAW,CAAC,CAAC,CAAC,CAAC,GAC3C,IAAI,CAMN;AAED;;;;GAIG;AACH,wBAAgB,WAAW,CAAC,CAAC,EAC3B,GAAG,IAAI,EAAE,KAAK,CAAC,GAAG,CAAC,CAAC,CAAC,GAAG,WAAW,CAAC,CAAC,CAAC,CAAC,GACtC,GAAG,CAAC,CAAC,CAAC,CASR;AAED,mGAAmG;AACnG,wBAAgB,OAAO,CAAC,CAAC,EAAE,MAAM,EAAE,GAAG,CAAC,CAAC,CAAC,GAAG,WAAW,CAAC,CAAC,CAAC,GAAG,GAAG,CAAC,CAAC,CAAC,CAOlE;AAED;;;;;GAKG;AACH,wBAAgB,iBAAiB,CAAC,CAAC,EACjC,OAAO,EAAE,GAAG,CAAC,CAAC,CAAC,EACf,GAAG,YAAY,EAAE,KAAK,CAAC,GAAG,CAAC,CAAC,CAAC,GAAG,WAAW,CAAC,CAAC,CAAC,CAAC,GAC9C,IAAI,CAMN;AAED;;;;;;;;;;;GAWG;AACH,wBAAgB,mBAAmB,CAAC,CAAC,EACnC,GAAG,EAAE,GAAG,CAAC,CAAC,CAAC,GAAG,WAAW,CAAC,CAAC,CAAC,EAC5B,SAAS,EAAE,IAAI,GAAG,GAAG,GAAG,SAAS,EACjC,UAAU,GAAE,CAAC,EAAE,GAAG,SAAS,CAAC,EAAO,GAClC,CAAC,CAGH;AAED;;;;;;;;;;;;;;;;;;GAkBG;AACH,wBAAgB,kBAAkB,CAAC,CAAC,EAClC,GAAG,EAAE,GAAG,CAAC,CAAC,CAAC,GAAG,WAAW,CAAC,CAAC,CAAC,EAC5B,iBAAiB,EAAE,OAAO,GACzB,aAAa,CAAC,WAAW,CAAC,CAAC,CAAC,CAAC,CAK/B;AAED;;;;;GAKG;AAEH,wBAAgB,kBAAkB,CAAC,CAAC,EAAE,GAAG,EAAE,GAAG,CAAC,CAAC,CAAC,GAAG,WAAW,CAAC,CAAC,CAAC,GAAG,CAAC,EAAE,CAiBvE;AAED;;;;;;;GAOG;AACH,wBAAgB,uBAAuB,CAAC,CAAC,SAAS,MAAM,GAAG,MAAM,GAAG,MAAM,EAAE,CAAC,EAC3E,MAAM,EAAE,MAAM,CAAC,CAAC,EAAE,CAAC,CAAC,GACnB,WAAW,CAAC,CAAC,CAAC,CAEhB;AAED;;;;;;;GAOG;AACH,wBAAgB,eAAe,CAAC,CAAC,SAAS,MAAM,GAAG,MAAM,GAAG,MAAM,EAAE,CAAC,EACnE,MAAM,EAAE,MAAM,CAAC,CAAC,EAAE,CAAC,CAAC,GACnB,GAAG,CAAC,CAAC,CAAC,CAQR;AAED;;;;;;;GAOG;AACH,wBAAgB,yBAAyB,CACvC,CAAC,SAAS,MAAM,GAAG,MAAM,GAAG,MAAM,EAClC,CAAC,EACD,MAAM,EAAE,MAAM,CAAC,CAAC,EAAE,CAAC,CAAC,GAAG,WAAW,CAAC,CAAC,CAAC,CAEtC;AAED;;;;;;;GAOG;AACH,wBAAgB,iBAAiB,CAAC,CAAC,SAAS,MAAM,GAAG,MAAM,GAAG,MAAM,EAAE,CAAC,EACrE,MAAM,EAAE,MAAM,CAAC,CAAC,EAAE,CAAC,CAAC,GACnB,GAAG,CAAC,CAAC,CAAC,CAQR;AAED;;;;;GAKG;AACH,wBAAgB,MAAM,CAAC,CAAC,EAAE,GAAG,EAAE,GAAG,CAAC,CAAC,CAAC,EAAE,GAAG,QAAQ,EAAE,CAAC,EAAE,GAAG,IAAI,CAI7D;AAED;;;;;;GAMG;AACH,wBAAgB,MAAM,CAAC,CAAC,EACtB,GAAG,EAAE,GAAG,CAAC,CAAC,CAAC,GAAG,WAAW,CAAC,CAAC,CAAC,EAC5B,GAAG,QAAQ,EAAE,CAAC,EAAE,GACf,OAAO,CAET;AAED,4DAA4D;AAC5D,wBAAgB,MAAM,CAAC,GAAG,EAAE,GAAG,CAAC,MAAM,CAAC,GAAG,WAAW,CAAC,MAAM,CAAC,GAAG,MAAM,CAGrE"}
@@ -1 +1 @@
1
- {"version":3,"file":"sort.d.ts","sourceRoot":"","sources":["../../src/functions/sort.ts"],"names":[],"mappings":"AA8BA;;;;;;;;;;;;;;;;;;GAkBG;AACH,wBAAgB,oBAAoB,CAAC,GAAG,EAAE,MAAM,OACnC,OAAO,KAAK,OAAO,KAAG,CAAC,CAAC,GAAG,CAAC,GAAG,CAAC,CAsB5C;AAED;;;;;;;;;;;;;;;GAeG;AACH,wBAAgB,uBAAuB,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,EAAE,CAAC,EAAE,CAAC,EAAE,GAAG,CAAC,CAAC,GAAG,CAAC,GAAG,CAAC,CAiDrE;AAED;;;;;;GAMG;AACH,wBAAgB,UAAU,CAAC,CAAC,EAC1B,KAAK,EAAE,CAAC,EAAE,EACV,QAAQ,GAAE,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,KAAK,CAAC,CAAC,GAAG,CAAC,GAAG,CAAc,GAChD,CAAC,EAAE,CAuDL"}
1
+ {"version":3,"file":"sort.d.ts","sourceRoot":"","sources":["../../src/functions/sort.ts"],"names":[],"mappings":"AA8BA;;;;;;;;;;;;;;;;;;GAkBG;AACH,wBAAgB,oBAAoB,CAAC,GAAG,EAAE,MAAM,OACnC,OAAO,KAAK,OAAO,KAAG,CAAC,CAAC,GAAG,CAAC,GAAG,CAAC,CAsB5C;AAED;;;;;;;;;;;;;;;GAeG;AACH,wBAAgB,uBAAuB,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,EAAE,CAAC,EAAE,CAAC,EAAE,GAAG,CAAC,CAAC,GAAG,CAAC,GAAG,CAAC,CAiDrE;AAED;;;;;;GAMG;AAEH,wBAAgB,UAAU,CAAC,CAAC,EAC1B,KAAK,EAAE,CAAC,EAAE,EACV,QAAQ,GAAE,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,KAAK,CAAC,CAAC,GAAG,CAAC,GAAG,CAAc,GAChD,CAAC,EAAE,CAuDL"}
@@ -21,7 +21,7 @@
21
21
  *
22
22
  * @allowEmptyVariadic
23
23
  */
24
- export declare function clearSprite(sprite: Sprite, ...layerIDs: int[]): void;
24
+ export declare function clearSprite(sprite: Sprite, ...layerIDs: readonly int[]): void;
25
25
  /**
26
26
  * Helper function that returns the number of the final frame in a particular animation for a
27
27
  * sprite. By default, it will use the currently playing animation, but you can also specify a
@@ -1 +1 @@
1
- {"version":3,"file":"sprites.d.ts","sourceRoot":"","sources":["../../src/functions/sprites.ts"],"names":[],"mappings":";;;AAKA;;;;;;;;;;;;;;;;;;;GAmBG;AACH,wBAAgB,WAAW,CAAC,MAAM,EAAE,MAAM,EAAE,GAAG,QAAQ,EAAE,GAAG,EAAE,GAAG,IAAI,CAWpE;AAED;;;;;;;;;;GAUG;AACH,wBAAgB,uBAAuB,CACrC,MAAM,EAAE,MAAM,EACd,SAAS,CAAC,EAAE,MAAM,GACjB,GAAG,CAmBL;AAED;;;;;;GAMG;AACH,wBAAgB,SAAS,CAAC,QAAQ,EAAE,MAAM,EAAE,OAAO,CAAC,EAAE,MAAM,GAAG,MAAM,CAepE;AAED;;;;;;GAMG;AACH,wBAAgB,gBAAgB,CAAC,MAAM,EAAE,MAAM,EAAE,KAAK,EAAE,KAAK,GAAG,IAAI,CAInE;AAED;;;;;;GAMG;AACH,wBAAgB,YAAY,CAC1B,OAAO,EAAE,MAAM,EACf,OAAO,EAAE,MAAM,EACf,OAAO,EAAE,GAAG,EACZ,MAAM,EAAE,GAAG,EACX,OAAO,EAAE,GAAG,EACZ,UAAU,EAAE,GAAG,EACf,MAAM,EAAE,GAAG,EACX,OAAO,EAAE,GAAG,EACZ,UAAU,EAAE,GAAG,GACd,OAAO,CAaT;AAED,uFAAuF;AACvF,wBAAgB,WAAW,CACzB,OAAO,EAAE,MAAM,EACf,OAAO,EAAE,MAAM,EACf,QAAQ,EAAE,MAAM,EAChB,OAAO,EAAE,GAAG,GACX,OAAO,CAIT"}
1
+ {"version":3,"file":"sprites.d.ts","sourceRoot":"","sources":["../../src/functions/sprites.ts"],"names":[],"mappings":";;;AAKA;;;;;;;;;;;;;;;;;;;GAmBG;AACH,wBAAgB,WAAW,CAAC,MAAM,EAAE,MAAM,EAAE,GAAG,QAAQ,EAAE,SAAS,GAAG,EAAE,GAAG,IAAI,CAW7E;AAED;;;;;;;;;;GAUG;AACH,wBAAgB,uBAAuB,CACrC,MAAM,EAAE,MAAM,EACd,SAAS,CAAC,EAAE,MAAM,GACjB,GAAG,CAmBL;AAED;;;;;;GAMG;AACH,wBAAgB,SAAS,CAAC,QAAQ,EAAE,MAAM,EAAE,OAAO,CAAC,EAAE,MAAM,GAAG,MAAM,CAepE;AAED;;;;;;GAMG;AACH,wBAAgB,gBAAgB,CAAC,MAAM,EAAE,MAAM,EAAE,KAAK,EAAE,KAAK,GAAG,IAAI,CAInE;AAED;;;;;;GAMG;AACH,wBAAgB,YAAY,CAC1B,OAAO,EAAE,MAAM,EACf,OAAO,EAAE,MAAM,EACf,OAAO,EAAE,GAAG,EACZ,MAAM,EAAE,GAAG,EACX,OAAO,EAAE,GAAG,EACZ,UAAU,EAAE,GAAG,EACf,MAAM,EAAE,GAAG,EACX,OAAO,EAAE,GAAG,EACZ,UAAU,EAAE,GAAG,GACd,OAAO,CAaT;AAED,uFAAuF;AACvF,wBAAgB,WAAW,CACzB,OAAO,EAAE,MAAM,EACf,OAAO,EAAE,MAAM,EACf,QAAQ,EAAE,MAAM,EAChB,OAAO,EAAE,GAAG,GACX,OAAO,CAIT"}