isaacscript-common 8.9.1 → 9.0.0

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Files changed (62) hide show
  1. package/dist/core/constantsFirstLast.d.ts +4 -4
  2. package/dist/core/constantsFirstLast.d.ts.map +1 -1
  3. package/dist/core/constantsFirstLast.lua +4 -4
  4. package/dist/features/extraConsoleCommands/listCommands.lua +14 -14
  5. package/dist/features/firstLast.d.ts +9 -9
  6. package/dist/features/firstLast.d.ts.map +1 -1
  7. package/dist/features/firstLast.lua +26 -26
  8. package/dist/features/preventCollectibleRotation.lua +2 -2
  9. package/dist/functions/cards.d.ts +27 -36
  10. package/dist/functions/cards.d.ts.map +1 -1
  11. package/dist/functions/cards.lua +70 -79
  12. package/dist/functions/collectibles.d.ts +1 -6
  13. package/dist/functions/collectibles.d.ts.map +1 -1
  14. package/dist/functions/collectibles.lua +1 -6
  15. package/dist/functions/pickupsSpecific.d.ts +9 -9
  16. package/dist/functions/pickupsSpecific.d.ts.map +1 -1
  17. package/dist/functions/pickupsSpecific.lua +16 -16
  18. package/dist/functions/pills.d.ts +1 -6
  19. package/dist/functions/pills.d.ts.map +1 -1
  20. package/dist/functions/pills.lua +1 -6
  21. package/dist/functions/pocketItems.lua +4 -4
  22. package/dist/functions/rockAlt.lua +2 -2
  23. package/dist/functions/trinkets.d.ts +1 -6
  24. package/dist/functions/trinkets.d.ts.map +1 -1
  25. package/dist/functions/trinkets.lua +1 -6
  26. package/dist/functions/types.d.ts +3 -3
  27. package/dist/functions/types.d.ts.map +1 -1
  28. package/dist/functions/types.lua +2 -2
  29. package/dist/index.d.ts +53 -77
  30. package/dist/maps/cardMap.d.ts +2 -2
  31. package/dist/maps/cardMap.d.ts.map +1 -1
  32. package/dist/maps/cardMap.lua +203 -203
  33. package/dist/objects/cardDescriptions.d.ts +2 -2
  34. package/dist/objects/cardDescriptions.d.ts.map +1 -1
  35. package/dist/objects/cardDescriptions.lua +99 -99
  36. package/dist/objects/cardNames.d.ts +2 -2
  37. package/dist/objects/cardNames.d.ts.map +1 -1
  38. package/dist/objects/cardNames.lua +99 -99
  39. package/dist/objects/cardTypeToItemConfigCardType.d.ts +6 -0
  40. package/dist/objects/cardTypeToItemConfigCardType.d.ts.map +1 -0
  41. package/dist/objects/cardTypeToItemConfigCardType.lua +106 -0
  42. package/package.json +2 -2
  43. package/src/core/constantsFirstLast.ts +4 -4
  44. package/src/features/extraConsoleCommands/listCommands.ts +16 -16
  45. package/src/features/firstLast.ts +26 -26
  46. package/src/features/preventCollectibleRotation.ts +2 -2
  47. package/src/functions/cards.ts +102 -88
  48. package/src/functions/collectibles.ts +1 -6
  49. package/src/functions/pickupsSpecific.ts +16 -13
  50. package/src/functions/pills.ts +1 -6
  51. package/src/functions/pocketItems.ts +4 -4
  52. package/src/functions/rockAlt.ts +2 -2
  53. package/src/functions/trinkets.ts +1 -6
  54. package/src/functions/types.ts +3 -3
  55. package/src/maps/cardMap.ts +204 -204
  56. package/src/objects/cardDescriptions.ts +100 -100
  57. package/src/objects/cardNames.ts +100 -100
  58. package/src/objects/cardTypeToItemConfigCardType.ts +106 -0
  59. package/dist/objects/cardTypes.d.ts +0 -6
  60. package/dist/objects/cardTypes.d.ts.map +0 -1
  61. package/dist/objects/cardTypes.lua +0 -106
  62. package/src/objects/cardTypes.ts +0 -104
package/dist/index.d.ts CHANGED
@@ -10,7 +10,7 @@ import { BombVariant } from 'isaac-typescript-definitions';
10
10
  import { BossID } from 'isaac-typescript-definitions';
11
11
  import { ButtonAction } from 'isaac-typescript-definitions';
12
12
  import { CacheFlag } from 'isaac-typescript-definitions';
13
- import { Card } from 'isaac-typescript-definitions';
13
+ import { CardType } from 'isaac-typescript-definitions';
14
14
  import { Challenge } from 'isaac-typescript-definitions';
15
15
  import { CoinSubType } from 'isaac-typescript-definitions';
16
16
  import { CollectiblePedestalType } from 'isaac-typescript-definitions';
@@ -454,12 +454,12 @@ export declare function arrayToBitFlags<T extends BitFlag | BitFlag128>(array: T
454
454
  export declare function arrayToString<T>(array: T[] | readonly T[]): string;
455
455
 
456
456
  /**
457
- * Helper function to safely cast a `number` to a `Card`. (This is better than using the `as`
457
+ * Helper function to safely cast a `number` to a `CardType`. (This is better than using the `as`
458
458
  * TypeScript keyword to do a type assertion, since that can obfuscate compiler errors. )
459
459
  *
460
460
  * This is useful to satisfy the "isaacscript/strict-enums" ESLint rule.
461
461
  */
462
- export declare function asCard(num: number): Card;
462
+ export declare function asCardType(num: number): CardType;
463
463
 
464
464
  /**
465
465
  * Helper function to safely cast a `number` to a `CollectibleType`. (This is better than using the
@@ -605,7 +605,7 @@ export declare function canRunUnlockAchievements(): boolean;
605
605
  export declare function capitalizeFirstLetter(string: string): string;
606
606
 
607
607
  /** Maps card names to card sub-types. */
608
- export declare const CARD_MAP: ReadonlyMap<string, Card>;
608
+ export declare const CARD_MAP: ReadonlyMap<string, CardType>;
609
609
 
610
610
  /**
611
611
  * Helper function for quickly switching to a new room without playing a particular animation. Use
@@ -2120,7 +2120,7 @@ export declare function fireProjectiles(npc: EntityNPC | undefined, position: Ve
2120
2120
  export declare function fireProjectilesInCircle(npc: EntityNPC | undefined, position: Vector, speed: float, numProjectiles: int): EntityProjectile[];
2121
2121
 
2122
2122
  /** Equal to `Card.FOOL`. */
2123
- export declare const FIRST_CARD = Card.FOOL;
2123
+ export declare const FIRST_CARD_TYPE = CardType.FOOL;
2124
2124
 
2125
2125
  /** Equal to `PlayerType.ISAAC`. */
2126
2126
  export declare const FIRST_CHARACTER = PlayerType.ISAAC;
@@ -2309,7 +2309,7 @@ export declare function getAllBossesSet(includeStoryBosses?: boolean): ReadonlyS
2309
2309
  * This function can only be called if at least one callback has been executed. This is because not
2310
2310
  * all cards will necessarily be present when a mod first loads (due to mod load order).
2311
2311
  */
2312
- export declare function getAllCards(): Card[];
2312
+ export declare function getAllCardTypes(): CardType[];
2313
2313
 
2314
2314
  /**
2315
2315
  * Helper function to get an array with every valid `Dimension` (not including `Dimension.CURRENT`).
@@ -2468,44 +2468,32 @@ export declare function getBossSet(stage: int, stageType: StageType): ReadonlySe
2468
2468
  /**
2469
2469
  * Helper function to get a card description from a Card enum value.
2470
2470
  *
2471
- * For example:
2472
- *
2473
- * ```ts
2474
- * const card = Card.FOOL;
2475
- * const cardDescription = getCardDescription(card); // cardDescription is "Where journey begins"
2476
- * ```
2471
+ * For example, `getCardDescription(card)` returns "Where journey begins".
2477
2472
  */
2478
- export declare function getCardDescription(card: Card): string;
2473
+ export declare function getCardDescription(cardType: CardType): string;
2479
2474
 
2480
2475
  /**
2481
2476
  * Helper function to get a card name from a Card.
2482
2477
  *
2483
- * For example:
2484
- *
2485
- * ```ts
2486
- * const card = Card.FOOL;
2487
- * const cardName = getCardName(card); // cardName is "0 - The Fool"
2488
- * ```
2478
+ * For example, `getCardName(Card.FOOL)` would return "0 - The Fool".
2489
2479
  */
2490
- export declare function getCardName(card: Card): string;
2480
+ export declare function getCardName(cardType: CardType): string;
2491
2481
 
2492
2482
  /**
2493
2483
  * Helper function to get all of the card entities in the room.
2494
2484
  *
2495
- * @param card Optional. If specified, will only get the cards that match the sub-type. Default is
2496
- * -1, which matches every sub-type.
2485
+ * @param cardType Optional. If specified, will only get the cards that match the sub-type. Default
2486
+ * is -1, which matches every sub-type.
2497
2487
  */
2498
- export declare function getCards(card?: Card): EntityPickupCard[];
2488
+ export declare function getCards(cardType?: CardType): EntityPickupCard[];
2499
2489
 
2500
2490
  /**
2501
- * Helper function to get a set of cards matching the type. Also see the `CardType` enum.
2491
+ * Helper function to get a set of card types matching the `ItemConfigCardType`.
2502
2492
  *
2503
2493
  * This function is variadic, meaning that you can you can specify N card types to get a set
2504
2494
  * containing cards that match any of the specified types.
2505
2495
  */
2506
- export declare function getCardsOfType(...cardTypes: ItemConfigCardType[]): Set<Card>;
2507
-
2508
- export declare function getCardType(card: Card): ItemConfigCardType;
2496
+ export declare function getCardTypesOfType(...itemConfigCardTypes: ItemConfigCardType[]): Set<CardType>;
2509
2497
 
2510
2498
  /** Get the proper name for a `Challenge` enum. This will only work for vanilla challenges. */
2511
2499
  export declare function getChallengeName(challenge: Challenge): string;
@@ -2698,12 +2686,7 @@ export declare function getCollectibleMaxCharges(collectibleType: CollectibleTyp
2698
2686
  * Helper function to get the name of a collectible. Returns "Unknown" if the provided collectible
2699
2687
  * type is not valid.
2700
2688
  *
2701
- * For example:
2702
- *
2703
- * ```ts
2704
- * const collectibleType = CollectibleType.SAD_ONION;
2705
- * const collectibleName = getCollectibleName(collectibleType); // collectibleName is "Sad Onion"
2706
- * ```
2689
+ * For example, `getCollectibleName(CollectibleType.SAD_ONION)` would return "Sad Onion".
2707
2690
  */
2708
2691
  export declare function getCollectibleName(collectibleType: CollectibleType): string;
2709
2692
 
@@ -3135,7 +3118,7 @@ export declare function getFirstCardOrPill(player: EntityPlayer): PocketItemDesc
3135
3118
  * This function can only be called if at least one callback has been executed. This is because not
3136
3119
  * all cards will necessarily be present when a mod first loads (due to mod load order).
3137
3120
  */
3138
- export declare function getFirstModdedCard(): Card | undefined;
3121
+ export declare function getFirstModdedCardType(): CardType | undefined;
3139
3122
 
3140
3123
  /**
3141
3124
  * Returns the first modded collectible type, or undefined if there are no modded collectibles.
@@ -3327,6 +3310,8 @@ export declare function getHUDOffsetVector(): Vector;
3327
3310
  */
3328
3311
  export declare function getIsaacAPIClassName(object: unknown): string | undefined;
3329
3312
 
3313
+ export declare function getItemConfigCardType(cardType: CardType): ItemConfigCardType;
3314
+
3330
3315
  /**
3331
3316
  * Helper function to calculate what the resulting `BitFlags<DoorSlotFlag>` value would be for a
3332
3317
  * given JSON room.
@@ -3417,7 +3402,7 @@ export declare function getLasers(laserVariant?: LaserVariant, subType?: number)
3417
3402
  * This function can only be called if at least one callback has been executed. This is because not
3418
3403
  * all cards will necessarily be present when a mod first loads (due to mod load order).
3419
3404
  */
3420
- export declare function getLastCard(): Card;
3405
+ export declare function getLastCardType(): CardType;
3421
3406
 
3422
3407
  /**
3423
3408
  * Will change depending on how many modded collectibles there are.
@@ -3470,7 +3455,7 @@ export declare function getLastFrameOfAnimation(sprite: Sprite, animation?: stri
3470
3455
  export declare function getLastPillEffect(): PillEffect;
3471
3456
 
3472
3457
  /**
3473
- * Will change depending on how many modded cards there are.
3458
+ * Will change depending on how many modded trinkets there are.
3474
3459
  *
3475
3460
  * This is equal to the number of trinket types, since all trinket types are contiguous (unlike
3476
3461
  * collectibles).
@@ -3525,7 +3510,7 @@ export declare function getMatchingGridEntities(gridEntityType: GridEntityType,
3525
3510
  * This function can only be called if at least one callback has been executed. This is because not
3526
3511
  * all cards will necessarily be present when a mod first loads (due to mod load order).
3527
3512
  */
3528
- export declare function getModdedCards(): Card[];
3513
+ export declare function getModdedCardTypes(): CardType[];
3529
3514
 
3530
3515
  /**
3531
3516
  * Returns an array containing every modded collectible type in the game.
@@ -3724,7 +3709,7 @@ export declare function getNumBitsOfN(n: int): int;
3724
3709
  * This function can only be called if at least one callback has been executed. This is because not
3725
3710
  * all cards will necessarily be present when a mod first loads (due to mod load order).
3726
3711
  */
3727
- export declare function getNumCards(): int;
3712
+ export declare function getNumCardTypes(): int;
3728
3713
 
3729
3714
  /**
3730
3715
  * This function can only be called if at least one callback has been executed. This is because not
@@ -3736,7 +3721,7 @@ export declare function getNumCollectibleTypes(): int;
3736
3721
  * This function can only be called if at least one callback has been executed. This is because not
3737
3722
  * all trinkets will necessarily be present when a mod first loads (due to mod load order).
3738
3723
  */
3739
- export declare function getNumModdedCards(): int;
3724
+ export declare function getNumModdedCardTypes(): int;
3740
3725
 
3741
3726
  /**
3742
3727
  * Unlike vanilla collectible types, modded collectible types are always contiguous.
@@ -3776,7 +3761,7 @@ export declare function getNumPillEffects(): int;
3776
3761
  export declare function getNumRooms(): int;
3777
3762
 
3778
3763
  /**
3779
- * Will change depending on how many modded cards there are.
3764
+ * Will change depending on how many modded trinkets there are.
3780
3765
  *
3781
3766
  * Equal to `itemConfig.GetTrinkets().Size - 1`. (We subtract one to account for
3782
3767
  * `TrinketType.NULL`.)
@@ -3882,12 +3867,7 @@ export declare function getPillEffectClass(pillEffect: PillEffect): ItemConfigPi
3882
3867
  /**
3883
3868
  * Helper function to get a pill effect name from a PillEffect enum value.
3884
3869
  *
3885
- * For example:
3886
- *
3887
- * ```ts
3888
- * const pillEffect = PillEffect.BAD_GAS;
3889
- * const pillEffectName = getPillEffectName(pillEffect); // trinketName is "Bad Gas"
3890
- * ```
3870
+ * For example, `getPillEffectName(PillEffect.BAD_GAS)` would return "Bad Gas".
3891
3871
  */
3892
3872
  export declare function getPillEffectName(pillEffect: PillEffect): string;
3893
3873
 
@@ -4287,15 +4267,16 @@ export declare function getRandomArrayIndex<T>(array: T[] | readonly T[], seedOr
4287
4267
  * `RNG.Next` method will be called. Default is `getRandomSeed()`.
4288
4268
  * @param exceptions Optional. An array of cards to not select.
4289
4269
  */
4290
- export declare function getRandomCard(seedOrRNG?: Seed | RNG, exceptions?: Card[]): Card;
4270
+ export declare function getRandomCard(seedOrRNG?: Seed | RNG, exceptions?: CardType[]): CardType;
4291
4271
 
4292
4272
  /**
4293
- * @param cardType The card type that represents the pool of cards to select from.
4273
+ * @param itemConfigCardType The item config card type that represents the pool of cards to select
4274
+ * from.
4294
4275
  * @param seedOrRNG Optional. The `Seed` or `RNG` object to use. If an `RNG` object is provided, the
4295
4276
  * `RNG.Next` method will be called. Default is `getRandomSeed()`.
4296
4277
  * @param exceptions Optional. An array of cards to not select.
4297
4278
  */
4298
- export declare function getRandomCardOfType(cardType: ItemConfigCardType, seedOrRNG?: Seed | RNG, exceptions?: Card[]): Card;
4279
+ export declare function getRandomCardTypeOfType(itemConfigCardType: ItemConfigCardType, seedOrRNG?: Seed | RNG, exceptions?: CardType[]): CardType;
4299
4280
 
4300
4281
  /**
4301
4282
  * Helper function to get a random color.
@@ -4389,7 +4370,7 @@ export declare function getRandomKColor(seedOrRNG?: Seed | RNG, alpha?: number):
4389
4370
  * `RNG.Next` method will be called. Default is `getRandomSeed()`.
4390
4371
  * @param exceptions Optional. An array of runes to not select.
4391
4372
  */
4392
- export declare function getRandomRune(seedOrRNG?: Seed | RNG, exceptions?: Card[]): Card;
4373
+ export declare function getRandomRune(seedOrRNG?: Seed | RNG, exceptions?: CardType[]): CardType;
4393
4374
 
4394
4375
  /**
4395
4376
  * Helper function to get a random `Seed` value to be used in spawning entities and so on. Use this
@@ -5070,12 +5051,7 @@ export declare function getTrinketGfxFilename(trinketType: TrinketType): string;
5070
5051
  * Helper function to get the name of a trinket. Returns "Unknown" if the provided trinket type is
5071
5052
  * not valid.
5072
5053
  *
5073
- * For example:
5074
- *
5075
- * ```ts
5076
- * const trinketType = TrinketType.SWALLOWED_PENNY;
5077
- * const trinketName = getTrinketName(trinketType); // trinketName is "Swallowed Penny"
5078
- * ```
5054
+ * For example, `getTrinketName(TrinketType.SWALLOWED_PENNY)` would return "Swallowed Penny".
5079
5055
  */
5080
5056
  export declare function getTrinketName(trinketType: TrinketType): string;
5081
5057
 
@@ -5130,7 +5106,7 @@ export declare function getTSTLClassName(object: unknown): string | undefined;
5130
5106
  export declare function getUnusedDoorSlots(): DoorSlot[];
5131
5107
 
5132
5108
  /** Helper function to get an array with every valid vanilla card sub-type. */
5133
- export declare function getVanillaCards(): Card[];
5109
+ export declare function getVanillaCardTypes(): CardType[];
5134
5110
 
5135
5111
  /**
5136
5112
  * Returns an array containing every valid vanilla collectible type in the game.
@@ -5604,13 +5580,13 @@ export declare function isBoolean(variable: unknown): variable is boolean;
5604
5580
  * - CardType.SPECIAL
5605
5581
  * - CardType.TAROT_REVERSE
5606
5582
  */
5607
- export declare function isCard(card: Card): boolean;
5583
+ export declare function isCard(cardType: CardType): boolean;
5608
5584
 
5609
5585
  /** For `PickupVariant.TAROT_CARD` (300) */
5610
5586
  export declare function isCardPickup(pickup: EntityPickup): pickup is EntityPickupCard;
5611
5587
 
5612
- /** Returns whether or not the given card matches the specified card type. */
5613
- export declare function isCardType(card: Card, cardType: ItemConfigCardType): boolean;
5588
+ /** Returns whether or not the given card type matches the specified item config card type. */
5589
+ export declare function isCardType(cardType: CardType, itemConfigCardType: ItemConfigCardType): boolean;
5614
5590
 
5615
5591
  /**
5616
5592
  * Helper function to check if a player is a specific character (i.e. `PlayerType`).
@@ -5941,7 +5917,7 @@ export declare function isLRoom(roomShape: RoomShape): boolean;
5941
5917
  export declare function isLuaDebugEnabled(): boolean;
5942
5918
 
5943
5919
  /** Returns true for any card or rune added by a mod. */
5944
- export declare function isModdedCard(card: Card): boolean;
5920
+ export declare function isModdedCardType(cardType: CardType): boolean;
5945
5921
 
5946
5922
  export declare function isModdedCharacter(character: PlayerType): boolean;
5947
5923
 
@@ -6008,8 +5984,8 @@ export declare function isPlayer(variable: unknown): variable is EntityPlayer;
6008
5984
  */
6009
5985
  export declare function isPlayerUsingPony(player: EntityPlayer): boolean;
6010
5986
 
6011
- /** Returns true for cards that have `CardType.SPECIAL_OBJECT`. */
6012
- export declare function isPocketItemObject(card: Card): boolean;
5987
+ /** Returns true for cards that have `ItemConfigCardType.SPECIAL_OBJECT`. */
5988
+ export declare function isPocketItemObject(cardType: CardType): boolean;
6013
5989
 
6014
5990
  /** Helper function to detect if a variable is of type `GridEntityPoop`. */
6015
5991
  export declare function isPoop(variable: unknown): variable is GridEntityPoop;
@@ -6066,8 +6042,8 @@ export declare function isRepentanceDoor(door: GridEntityDoor): boolean;
6066
6042
 
6067
6043
  export declare function isRepentanceStage(stageType: StageType): boolean;
6068
6044
 
6069
- /** Returns true for cards that have `CardType.TAROT_REVERSE`. */
6070
- export declare function isReverseTarotCard(card: Card): boolean;
6045
+ /** Returns true for cards that have `ItemConfigCardType.TAROT_REVERSE`. */
6046
+ export declare function isReverseTarotCard(cardType: CardType): boolean;
6071
6047
 
6072
6048
  /** Helper function to check if something is an instantiated `RNG` object. */
6073
6049
  export declare function isRNG(object: unknown): object is RNG;
@@ -6093,7 +6069,7 @@ export declare function isRoomInsideGrid(roomGridIndex?: int): boolean;
6093
6069
  export declare function isRoomShapeDoubleCharge(roomShape: RoomShape): boolean;
6094
6070
 
6095
6071
  /** Returns true for cards that have `CardType.RUNE`. */
6096
- export declare function isRune(card: Card): boolean;
6072
+ export declare function isRune(cardType: CardType): boolean;
6097
6073
 
6098
6074
  /** For `PickupVariant.SACK` (69) */
6099
6075
  export declare function isSack(pickup: EntityPickup): pickup is EntityPickupSack;
@@ -6170,7 +6146,7 @@ export declare function isSingleUseCollectible(collectibleType: CollectibleType)
6170
6146
  export declare function isSlot(entity: Entity): entity is EntitySlot;
6171
6147
 
6172
6148
  /** Returns true for cards that have `CardType.SPECIAL`. */
6173
- export declare function isSpecialCard(card: Card): boolean;
6149
+ export declare function isSpecialCard(cardType: CardType): boolean;
6174
6150
 
6175
6151
  /** Helper function to detect if a variable is of type `GridEntitySpikes`. */
6176
6152
  export declare function isSpikes(variable: unknown): variable is GridEntitySpikes;
@@ -6185,7 +6161,7 @@ export declare function isStoryBoss(entityType: EntityType): boolean;
6185
6161
  export declare function isString(variable: unknown): variable is string;
6186
6162
 
6187
6163
  /** Returns true for cards that have `CardType.SUIT`. */
6188
- export declare function isSuitCard(card: Card): boolean;
6164
+ export declare function isSuitCard(cardType: CardType): boolean;
6189
6165
 
6190
6166
  export declare function isTable(variable: unknown): variable is LuaMap<AnyNotNil, unknown>;
6191
6167
 
@@ -6196,7 +6172,7 @@ export declare function isTainted(player: EntityPlayer): boolean;
6196
6172
  export declare function isTaintedLazarus(player: EntityPlayer): boolean;
6197
6173
 
6198
6174
  /** Returns true for cards that have `CardType.TAROT`. */
6199
- export declare function isTarotCard(card: Card): boolean;
6175
+ export declare function isTarotCard(cardType: CardType): boolean;
6200
6176
 
6201
6177
  /** Helper function to detect if a variable is of type `EntityTear`. */
6202
6178
  export declare function isTear(variable: unknown): variable is EntityTear;
@@ -6240,7 +6216,7 @@ export declare function isValidCollectibleType(collectibleType: CollectibleType)
6240
6216
  export declare function isValidGridPosition(gridPosition: Vector, roomShape: RoomShape): boolean;
6241
6217
 
6242
6218
  /** Returns true for any vanilla card or rune. */
6243
- export declare function isVanillaCard(card: Card): boolean;
6219
+ export declare function isVanillaCardType(cardType: CardType): boolean;
6244
6220
 
6245
6221
  export declare function isVanillaCharacter(character: PlayerType): boolean;
6246
6222
 
@@ -6440,7 +6416,7 @@ export declare const LAST_ROOM_TYPE: RoomType;
6440
6416
  export declare const LAST_STAGE: LevelStage;
6441
6417
 
6442
6418
  /** Calculated from the `Card` enum. */
6443
- export declare const LAST_VANILLA_CARD: Card;
6419
+ export declare const LAST_VANILLA_CARD_TYPE: CardType;
6444
6420
 
6445
6421
  /** Calculated from the `PlayerType` enum. */
6446
6422
  export declare const LAST_VANILLA_CHARACTER: PlayerType;
@@ -8231,7 +8207,7 @@ export declare const NUM_NORMAL_PILL_COLORS: number;
8231
8207
  export declare const NUM_PILLS_IN_POOL: number;
8232
8208
 
8233
8209
  /** Calculated from the `Card` enum. `Card.NULL` is not included. */
8234
- export declare const NUM_VANILLA_CARDS: number;
8210
+ export declare const NUM_VANILLA_CARD_TYPES: number;
8235
8211
 
8236
8212
  /** Calculated from the `CollectibleType` enum. (`CollectibleType.NULL` is not included.) */
8237
8213
  export declare const NUM_VANILLA_COLLECTIBLE_TYPES: number;
@@ -9082,12 +9058,12 @@ export declare function removeAllBombs(bombVariant?: BombVariant, subType?: numb
9082
9058
  /**
9083
9059
  * Helper function to remove all of the cards in the room.
9084
9060
  *
9085
- * @param card Optional. If specified, will only remove cards that match this sub-type. Default is
9086
- * -1, which matches every sub-type.
9061
+ * @param cardType Optional. If specified, will only remove cards that match this sub-type. Default
9062
+ * is -1, which matches every sub-type.
9087
9063
  * @param cap Optional. If specified, will only remove the given amount of cards.
9088
9064
  * @returns The cards that were removed.
9089
9065
  */
9090
- export declare function removeAllCards(card?: Card, cap?: int): EntityPickupCard[];
9066
+ export declare function removeAllCards(cardType?: CardType, cap?: int): EntityPickupCard[];
9091
9067
 
9092
9068
  export declare function removeAllCharacters(string: string, character: string): string;
9093
9069
 
@@ -10764,13 +10740,13 @@ export declare function spawnBossWithSeed(entityType: EntityType, variant: int,
10764
10740
  /**
10765
10741
  * Helper function to spawn a `EntityType.PICKUP` (5) with variant `PickupVariant.TAROT_CARD` (300).
10766
10742
  */
10767
- export declare function spawnCard(card: Card, position: Vector, velocity?: Vector, spawner?: Entity | undefined, seedOrRNG?: Seed | RNG | undefined): EntityPickupCard;
10743
+ export declare function spawnCard(cardType: CardType, position: Vector, velocity?: Vector, spawner?: Entity | undefined, seedOrRNG?: Seed | RNG | undefined): EntityPickupCard;
10768
10744
 
10769
10745
  /**
10770
10746
  * Helper function to spawn a `EntityType.PICKUP` (5) with variant `PickupVariant.TAROT_CARD` (300)
10771
10747
  * and a specific seed.
10772
10748
  */
10773
- export declare function spawnCardWithSeed(card: Card, position: Vector, seedOrRNG: Seed | RNG, velocity?: Vector, spawner?: Entity | undefined): EntityPickupCard;
10749
+ export declare function spawnCardWithSeed(cardType: CardType, position: Vector, seedOrRNG: Seed | RNG, velocity?: Vector, spawner?: Entity | undefined): EntityPickupCard;
10774
10750
 
10775
10751
  /** Helper function to spawn a `EntityType.PICKUP` (5) with variant `PickupVariant.COIN` (20). */
10776
10752
  export declare function spawnCoin(coinSubType: CoinSubType, position: Vector, velocity?: Vector, spawner?: Entity | undefined, seedOrRNG?: Seed | RNG | undefined): EntityPickupCoin;
@@ -1,4 +1,4 @@
1
- import { Card } from "isaac-typescript-definitions";
1
+ import { CardType } from "isaac-typescript-definitions";
2
2
  /** Maps card names to card sub-types. */
3
- export declare const CARD_MAP: ReadonlyMap<string, Card>;
3
+ export declare const CARD_MAP: ReadonlyMap<string, CardType>;
4
4
  //# sourceMappingURL=cardMap.d.ts.map
@@ -1 +1 @@
1
- {"version":3,"file":"cardMap.d.ts","sourceRoot":"","sources":["../../src/maps/cardMap.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,IAAI,EAAE,MAAM,8BAA8B,CAAC;AAIpD,yCAAyC;AACzC,eAAO,MAAM,QAAQ,EAAE,WAAW,CAAC,MAAM,EAAE,IAAI,CA2M7C,CAAC"}
1
+ {"version":3,"file":"cardMap.d.ts","sourceRoot":"","sources":["../../src/maps/cardMap.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,QAAQ,EAAE,MAAM,8BAA8B,CAAC;AAIxD,yCAAyC;AACzC,eAAO,MAAM,QAAQ,EAAE,WAAW,CAAC,MAAM,EAAE,QAAQ,CA2MjD,CAAC"}