isaacscript-common 8.4.3 → 8.4.6

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (39) hide show
  1. package/dist/callbacks/postCursedTeleport.lua +4 -4
  2. package/dist/callbacks/postPlayerFatalDamage.lua +7 -7
  3. package/dist/callbacks/postSacrifice.lua +2 -2
  4. package/dist/callbacks/postTrinketBreak.lua +2 -2
  5. package/dist/callbacks/subscriptions/postPlayerFatalDamage.d.ts +2 -2
  6. package/dist/callbacks/subscriptions/postPlayerFatalDamage.d.ts.map +1 -1
  7. package/dist/callbacks/subscriptions/postPlayerFatalDamage.lua +4 -4
  8. package/dist/features/customGridEntity.d.ts.map +1 -1
  9. package/dist/features/customGridEntity.lua +3 -36
  10. package/dist/features/extraConsoleCommands/init.d.ts.map +1 -1
  11. package/dist/features/extraConsoleCommands/init.lua +1 -1
  12. package/dist/functions/collectibleSet.d.ts +0 -6
  13. package/dist/functions/collectibleSet.d.ts.map +1 -1
  14. package/dist/functions/collectibleSet.lua +35 -46
  15. package/dist/functions/collectibles.d.ts +2 -1
  16. package/dist/functions/collectibles.d.ts.map +1 -1
  17. package/dist/functions/collectibles.lua +2 -1
  18. package/dist/functions/flag.d.ts +1 -1
  19. package/dist/functions/flag.lua +1 -1
  20. package/dist/functions/revive.d.ts +1 -1
  21. package/dist/functions/revive.d.ts.map +1 -1
  22. package/dist/functions/revive.lua +3 -3
  23. package/dist/functions/trinketSet.d.ts +0 -6
  24. package/dist/functions/trinketSet.d.ts.map +1 -1
  25. package/dist/functions/trinketSet.lua +35 -46
  26. package/dist/index.d.ts +5 -16
  27. package/package.json +2 -2
  28. package/src/callbacks/postCursedTeleport.ts +7 -7
  29. package/src/callbacks/postPlayerFatalDamage.ts +9 -16
  30. package/src/callbacks/postSacrifice.ts +5 -5
  31. package/src/callbacks/postTrinketBreak.ts +5 -5
  32. package/src/callbacks/subscriptions/postPlayerFatalDamage.ts +9 -9
  33. package/src/features/customGridEntity.ts +0 -55
  34. package/src/features/extraConsoleCommands/init.ts +8 -1
  35. package/src/functions/collectibleSet.ts +38 -45
  36. package/src/functions/collectibles.ts +2 -1
  37. package/src/functions/flag.ts +1 -1
  38. package/src/functions/revive.ts +4 -4
  39. package/src/functions/trinketSet.ts +38 -45
@@ -28,17 +28,17 @@ local postCursedTeleportHasSubscriptions = ____postCursedTeleport.postCursedTele
28
28
  function hasSubscriptions(self)
29
29
  return postCursedTeleportHasSubscriptions(nil)
30
30
  end
31
- function entityTakeDmgPlayer(self, tookDamage, _damageAmount, damageFlags, _damageSource, _damageCountdownFrames)
31
+ function entityTakeDmgPlayer(self, entity, _amount, damageFlags, _source, _countdownFrames)
32
32
  if not hasSubscriptions(nil) then
33
33
  return nil
34
34
  end
35
35
  incrementNumSacrifices(nil, damageFlags)
36
- setDamageFrame(nil, tookDamage, damageFlags)
36
+ setDamageFrame(nil, entity, damageFlags)
37
37
  return nil
38
38
  end
39
- function setDamageFrame(self, tookDamage, damageFlags)
39
+ function setDamageFrame(self, entity, damageFlags)
40
40
  local gameFrameCount = game:GetFrameCount()
41
- local player = tookDamage:ToPlayer()
41
+ local player = entity:ToPlayer()
42
42
  if player == nil then
43
43
  return
44
44
  end
@@ -29,11 +29,11 @@ local postPlayerFatalDamageHasSubscriptions = ____postPlayerFatalDamage.postPlay
29
29
  function hasSubscriptions(self)
30
30
  return postPlayerFatalDamageHasSubscriptions(nil)
31
31
  end
32
- function entityTakeDmgPlayer(self, tookDamage, damageAmount, damageFlags, damageSource, damageCountdownFrames)
32
+ function entityTakeDmgPlayer(self, entity, amount, damageFlags, source, countdownFrames)
33
33
  if not hasSubscriptions(nil) then
34
34
  return nil
35
35
  end
36
- local player = tookDamage:ToPlayer()
36
+ local player = entity:ToPlayer()
37
37
  if player == nil then
38
38
  return nil
39
39
  end
@@ -49,8 +49,8 @@ function entityTakeDmgPlayer(self, tookDamage, damageAmount, damageFlags, damage
49
49
  if not isDamageToPlayerFatal(
50
50
  nil,
51
51
  player,
52
- damageAmount,
53
- damageSource,
52
+ amount,
53
+ source,
54
54
  lastDamageGameFrame
55
55
  ) then
56
56
  return nil
@@ -58,10 +58,10 @@ function entityTakeDmgPlayer(self, tookDamage, damageAmount, damageFlags, damage
58
58
  local shouldSustainDeath = postPlayerFatalDamageFire(
59
59
  nil,
60
60
  player,
61
- damageAmount,
61
+ amount,
62
62
  damageFlags,
63
- damageSource,
64
- damageCountdownFrames
63
+ source,
64
+ countdownFrames
65
65
  )
66
66
  if shouldSustainDeath ~= nil then
67
67
  return shouldSustainDeath
@@ -17,11 +17,11 @@ local postSacrificeHasSubscriptions = ____postSacrifice.postSacrificeHasSubscrip
17
17
  function hasSubscriptions(self)
18
18
  return postSacrificeHasSubscriptions(nil)
19
19
  end
20
- function entityTakeDmgPlayer(self, tookDamage, _damageAmount, damageFlags, _damageSource, _damageCountdownFrames)
20
+ function entityTakeDmgPlayer(self, entity, _amount, damageFlags, _source, _countdownFrames)
21
21
  if not hasSubscriptions(nil) then
22
22
  return nil
23
23
  end
24
- local player = tookDamage:ToPlayer()
24
+ local player = entity:ToPlayer()
25
25
  if player == nil then
26
26
  return nil
27
27
  end
@@ -22,11 +22,11 @@ local postTrinketBreakHasSubscriptions = ____postTrinketBreak.postTrinketBreakHa
22
22
  function hasSubscriptions(self)
23
23
  return postTrinketBreakHasSubscriptions(nil)
24
24
  end
25
- function entityTakeDmgPlayer(self, tookDamage, _damageAmount, _damageFlags, _damageSource, _damageCountdownFrames)
25
+ function entityTakeDmgPlayer(self, entity, _amount, _damageFlags, _source, _countdownFrames)
26
26
  if not hasSubscriptions(nil) then
27
27
  return nil
28
28
  end
29
- local player = tookDamage:ToPlayer()
29
+ local player = entity:ToPlayer()
30
30
  if player == nil then
31
31
  return nil
32
32
  end
@@ -1,10 +1,10 @@
1
1
  import { DamageFlag, PlayerType, PlayerVariant } from "isaac-typescript-definitions";
2
2
  export declare type PostPlayerFatalDamageRegisterParameters = [
3
- callback: (player: EntityPlayer, damageAmount: float, damageFlags: BitFlags<DamageFlag>, damageSource: EntityRef, damageCountdownFrames: int) => boolean | undefined,
3
+ callback: (player: EntityPlayer, amount: float, damageFlags: BitFlags<DamageFlag>, source: EntityRef, countdownFrames: int) => boolean | undefined,
4
4
  playerVariant?: PlayerVariant,
5
5
  character?: PlayerType
6
6
  ];
7
7
  export declare function postPlayerFatalDamageHasSubscriptions(): boolean;
8
8
  export declare function postPlayerFatalDamageRegister(...args: PostPlayerFatalDamageRegisterParameters): void;
9
- export declare function postPlayerFatalDamageFire(player: EntityPlayer, damageAmount: float, damageFlags: BitFlags<DamageFlag>, damageSource: EntityRef, damageCountdownFrames: int): boolean | undefined;
9
+ export declare function postPlayerFatalDamageFire(player: EntityPlayer, amount: float, damageFlags: BitFlags<DamageFlag>, source: EntityRef, countdownFrames: int): boolean | undefined;
10
10
  //# sourceMappingURL=postPlayerFatalDamage.d.ts.map
@@ -1 +1 @@
1
- {"version":3,"file":"postPlayerFatalDamage.d.ts","sourceRoot":"","sources":["../../../src/callbacks/subscriptions/postPlayerFatalDamage.ts"],"names":[],"mappings":"AAAA,OAAO,EACL,UAAU,EACV,UAAU,EACV,aAAa,EACd,MAAM,8BAA8B,CAAC;AAEtC,oBAAY,uCAAuC,GAAG;IACpD,QAAQ,EAAE,CACR,MAAM,EAAE,YAAY,EACpB,YAAY,EAAE,KAAK,EACnB,WAAW,EAAE,QAAQ,CAAC,UAAU,CAAC,EACjC,YAAY,EAAE,SAAS,EACvB,qBAAqB,EAAE,GAAG,KACvB,OAAO,GAAG,SAAS;IACxB,aAAa,CAAC,EAAE,aAAa;IAC7B,SAAS,CAAC,EAAE,UAAU;CACvB,CAAC;AAIF,wBAAgB,qCAAqC,IAAI,OAAO,CAE/D;AAED,wBAAgB,6BAA6B,CAC3C,GAAG,IAAI,EAAE,uCAAuC,GAC/C,IAAI,CAEN;AAED,wBAAgB,yBAAyB,CACvC,MAAM,EAAE,YAAY,EACpB,YAAY,EAAE,KAAK,EACnB,WAAW,EAAE,QAAQ,CAAC,UAAU,CAAC,EACjC,YAAY,EAAE,SAAS,EACvB,qBAAqB,EAAE,GAAG,GACzB,OAAO,GAAG,SAAS,CA4BrB"}
1
+ {"version":3,"file":"postPlayerFatalDamage.d.ts","sourceRoot":"","sources":["../../../src/callbacks/subscriptions/postPlayerFatalDamage.ts"],"names":[],"mappings":"AAAA,OAAO,EACL,UAAU,EACV,UAAU,EACV,aAAa,EACd,MAAM,8BAA8B,CAAC;AAEtC,oBAAY,uCAAuC,GAAG;IACpD,QAAQ,EAAE,CACR,MAAM,EAAE,YAAY,EACpB,MAAM,EAAE,KAAK,EACb,WAAW,EAAE,QAAQ,CAAC,UAAU,CAAC,EACjC,MAAM,EAAE,SAAS,EACjB,eAAe,EAAE,GAAG,KACjB,OAAO,GAAG,SAAS;IACxB,aAAa,CAAC,EAAE,aAAa;IAC7B,SAAS,CAAC,EAAE,UAAU;CACvB,CAAC;AAIF,wBAAgB,qCAAqC,IAAI,OAAO,CAE/D;AAED,wBAAgB,6BAA6B,CAC3C,GAAG,IAAI,EAAE,uCAAuC,GAC/C,IAAI,CAEN;AAED,wBAAgB,yBAAyB,CACvC,MAAM,EAAE,YAAY,EACpB,MAAM,EAAE,KAAK,EACb,WAAW,EAAE,QAAQ,CAAC,UAAU,CAAC,EACjC,MAAM,EAAE,SAAS,EACjB,eAAe,EAAE,GAAG,GACnB,OAAO,GAAG,SAAS,CA4BrB"}
@@ -7,7 +7,7 @@ function ____exports.postPlayerFatalDamageRegister(self, ...)
7
7
  local args = {...}
8
8
  subscriptions[#subscriptions + 1] = args
9
9
  end
10
- function ____exports.postPlayerFatalDamageFire(self, player, damageAmount, damageFlags, damageSource, damageCountdownFrames)
10
+ function ____exports.postPlayerFatalDamageFire(self, player, amount, damageFlags, source, countdownFrames)
11
11
  local character = player:GetPlayerType()
12
12
  for ____, ____value in ipairs(subscriptions) do
13
13
  local callback = ____value[1]
@@ -23,10 +23,10 @@ function ____exports.postPlayerFatalDamageFire(self, player, damageAmount, damag
23
23
  local shouldSustainDeath = callback(
24
24
  nil,
25
25
  player,
26
- damageAmount,
26
+ amount,
27
27
  damageFlags,
28
- damageSource,
29
- damageCountdownFrames
28
+ source,
29
+ countdownFrames
30
30
  )
31
31
  if shouldSustainDeath ~= nil then
32
32
  return shouldSustainDeath
@@ -1 +1 @@
1
- {"version":3,"file":"customGridEntity.d.ts","sourceRoot":"","sources":["../../src/features/customGridEntity.ts"],"names":[],"mappings":"AAAA,OAAO,EAKL,kBAAkB,EAClB,cAAc,EAGf,MAAM,8BAA8B,CAAC;AAkBtC,OAAO,EAAE,oBAAoB,EAAE,MAAM,oCAAoC,CAAC;AA4K1E;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GAsCG;AACH,wBAAgB,qBAAqB,CACnC,oBAAoB,EAAE,cAAc,EACpC,mBAAmB,EAAE,GAAG,GAAG,MAAM,EACjC,kBAAkB,CAAC,EAAE,kBAAkB,EACvC,QAAQ,CAAC,EAAE,MAAM,EACjB,gBAAgB,CAAC,EAAE,MAAM,EACzB,kBAAkB,iBAA4B,EAC9C,qBAAqB,SAAI,GACxB,UAAU,CA8CZ;AAED;;;;;;;;;;;;;;GAcG;AACH,wBAAgB,sBAAsB,CACpC,+BAA+B,EAAE,GAAG,GAAG,MAAM,GAAG,UAAU,EAC1D,UAAU,UAAO,GAChB,UAAU,GAAG,SAAS,CAuCxB;AAED;;;GAGG;AACH,wBAAgB,qBAAqB,IAAI,KAAK,CAC5C;IAAC,UAAU,EAAE,UAAU;IAAE,IAAI,EAAE,oBAAoB;CAAC,CACrD,CAqBA;AAED;;;;GAIG;AACH,wBAAgB,uBAAuB,CACrC,qBAAqB,EAAE,UAAU,GAAG,GAAG,GACtC,cAAc,GAAG,SAAS,CAsB5B;AAED;;;GAGG;AACH,wBAAgB,kBAAkB,CAChC,qBAAqB,EAAE,UAAU,GAAG,GAAG,GACtC,OAAO,CAOT"}
1
+ {"version":3,"file":"customGridEntity.d.ts","sourceRoot":"","sources":["../../src/features/customGridEntity.ts"],"names":[],"mappings":"AAAA,OAAO,EAGL,kBAAkB,EAClB,cAAc,EAGf,MAAM,8BAA8B,CAAC;AAgBtC,OAAO,EAAE,oBAAoB,EAAE,MAAM,oCAAoC,CAAC;AAyH1E;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GAsCG;AACH,wBAAgB,qBAAqB,CACnC,oBAAoB,EAAE,cAAc,EACpC,mBAAmB,EAAE,GAAG,GAAG,MAAM,EACjC,kBAAkB,CAAC,EAAE,kBAAkB,EACvC,QAAQ,CAAC,EAAE,MAAM,EACjB,gBAAgB,CAAC,EAAE,MAAM,EACzB,kBAAkB,iBAA4B,EAC9C,qBAAqB,SAAI,GACxB,UAAU,CA8CZ;AAED;;;;;;;;;;;;;;GAcG;AACH,wBAAgB,sBAAsB,CACpC,+BAA+B,EAAE,GAAG,GAAG,MAAM,GAAG,UAAU,EAC1D,UAAU,UAAO,GAChB,UAAU,GAAG,SAAS,CAuCxB;AAED;;;GAGG;AACH,wBAAgB,qBAAqB,IAAI,KAAK,CAC5C;IAAC,UAAU,EAAE,UAAU;IAAE,IAAI,EAAE,oBAAoB;CAAC,CACrD,CAqBA;AAED;;;;GAIG;AACH,wBAAgB,uBAAuB,CACrC,qBAAqB,EAAE,UAAU,GAAG,GAAG,GACtC,cAAc,GAAG,SAAS,CAsB5B;AAED;;;GAGG;AACH,wBAAgB,kBAAkB,CAChC,qBAAqB,EAAE,UAAU,GAAG,GAAG,GACtC,OAAO,CAOT"}
@@ -4,16 +4,12 @@ local __TS__New = ____lualib.__TS__New
4
4
  local Set = ____lualib.Set
5
5
  local __TS__Iterator = ____lualib.__TS__Iterator
6
6
  local ____exports = {}
7
- local entityTakeDmgGenericProp, preUseItemWeNeedToGoDeeper, postNewRoomReordered, v
7
+ local preUseItemWeNeedToGoDeeper, postNewRoomReordered, v
8
8
  local ____isaac_2Dtypescript_2Ddefinitions = require("isaac-typescript-definitions")
9
9
  local CollectibleType = ____isaac_2Dtypescript_2Ddefinitions.CollectibleType
10
- local DamageFlag = ____isaac_2Dtypescript_2Ddefinitions.DamageFlag
11
- local EntityType = ____isaac_2Dtypescript_2Ddefinitions.EntityType
12
10
  local GridCollisionClass = ____isaac_2Dtypescript_2Ddefinitions.GridCollisionClass
13
11
  local GridEntityType = ____isaac_2Dtypescript_2Ddefinitions.GridEntityType
14
12
  local ModCallback = ____isaac_2Dtypescript_2Ddefinitions.ModCallback
15
- local ____postGridEntityCustomBroken = require("callbacks.subscriptions.postGridEntityCustomBroken")
16
- local postGridEntityCustomBrokenFire = ____postGridEntityCustomBroken.postGridEntityCustomBrokenFire
17
13
  local ____DefaultMap = require("classes.DefaultMap")
18
14
  local DefaultMap = ____DefaultMap.DefaultMap
19
15
  local ____cachedClasses = require("core.cachedClasses")
@@ -23,8 +19,6 @@ local ModCallbackCustom = ____ModCallbackCustom.ModCallbackCustom
23
19
  local ____featuresInitialized = require("featuresInitialized")
24
20
  local areFeaturesInitialized = ____featuresInitialized.areFeaturesInitialized
25
21
  local errorIfFeaturesNotInitialized = ____featuresInitialized.errorIfFeaturesNotInitialized
26
- local ____flag = require("functions.flag")
27
- local hasFlag = ____flag.hasFlag
28
22
  local ____gridEntities = require("functions.gridEntities")
29
23
  local removeGridEntity = ____gridEntities.removeGridEntity
30
24
  local spawnGridEntityWithVariant = ____gridEntities.spawnGridEntityWithVariant
@@ -38,32 +32,6 @@ local ____runInNFrames = require("features.runInNFrames")
38
32
  local runNextGameFrame = ____runInNFrames.runNextGameFrame
39
33
  local ____exports = require("features.saveDataManager.exports")
40
34
  local saveDataManager = ____exports.saveDataManager
41
- function entityTakeDmgGenericProp(self, tookDamage, _damageAmount, damageFlags, _damageSource, _damageCountdownFrames)
42
- local ptrHash = GetPtrHash(tookDamage)
43
- if not v.room.genericPropPtrHashes:has(ptrHash) then
44
- return nil
45
- end
46
- if not hasFlag(nil, damageFlags, DamageFlag.EXPLOSION) then
47
- return false
48
- end
49
- local room = game:GetRoom()
50
- local roomListIndex = getRoomListIndex(nil)
51
- local roomCustomGridEntities = v.level.customGridEntities:get(roomListIndex)
52
- if roomCustomGridEntities == nil then
53
- return false
54
- end
55
- local gridIndex = room:GetGridIndex(tookDamage.Position)
56
- local data = roomCustomGridEntities:get(gridIndex)
57
- if data == nil then
58
- return false
59
- end
60
- local gridEntity = room:GetGridEntity(gridIndex)
61
- if gridEntity == nil then
62
- error("Failed to get the grid entity for a custom grid entity that broke at grid index: " .. tostring(gridIndex))
63
- end
64
- postGridEntityCustomBrokenFire(nil, gridEntity, data.gridEntityTypeCustom)
65
- return false
66
- end
67
35
  function preUseItemWeNeedToGoDeeper(self, _collectibleType, _rng, player, _useFlags, _activeSlot, _customVarData)
68
36
  local room = game:GetRoom()
69
37
  local roomListIndex = getRoomListIndex(nil)
@@ -113,7 +81,7 @@ function postNewRoomReordered(self)
113
81
  local decoration = room:GetGridEntity(gridIndex)
114
82
  if decoration == nil then
115
83
  roomCustomGridEntities:delete(gridIndex)
116
- goto __continue19
84
+ goto __continue13
117
85
  end
118
86
  if data.anm2Path ~= nil then
119
87
  local sprite = decoration:GetSprite()
@@ -122,7 +90,7 @@ function postNewRoomReordered(self)
122
90
  sprite:Play(animationToPlay, true)
123
91
  end
124
92
  end
125
- ::__continue19::
93
+ ::__continue13::
126
94
  end
127
95
  end
128
96
  local FEATURE_NAME = "customGridEntity"
@@ -140,7 +108,6 @@ v = {
140
108
  -- @internal
141
109
  function ____exports.customGridEntityInit(self, mod)
142
110
  saveDataManager(nil, FEATURE_NAME, v)
143
- mod:AddCallback(ModCallback.ENTITY_TAKE_DMG, entityTakeDmgGenericProp, EntityType.GENERIC_PROP)
144
111
  mod:AddCallback(ModCallback.PRE_USE_ITEM, preUseItemWeNeedToGoDeeper, CollectibleType.WE_NEED_TO_GO_DEEPER)
145
112
  mod:AddCallbackCustom(ModCallbackCustom.POST_NEW_ROOM_REORDERED, postNewRoomReordered)
146
113
  end
@@ -1 +1 @@
1
- {"version":3,"file":"init.d.ts","sourceRoot":"","sources":["../../../src/features/extraConsoleCommands/init.ts"],"names":[],"mappings":"AAQA,OAAO,EAAE,WAAW,EAAE,MAAM,2BAA2B,CAAC;AAWxD,wBAAgB,wBAAwB,CAAC,GAAG,EAAE,WAAW,GAAG,IAAI,CAK/D"}
1
+ {"version":3,"file":"init.d.ts","sourceRoot":"","sources":["../../../src/features/extraConsoleCommands/init.ts"],"names":[],"mappings":"AASA,OAAO,EAAE,WAAW,EAAE,MAAM,2BAA2B,CAAC;AAWxD,wBAAgB,wBAAwB,CAAC,GAAG,EAAE,WAAW,GAAG,IAAI,CAK/D"}
@@ -208,7 +208,7 @@ function evaluateCacheFlying(self, player)
208
208
  player.CanFly = true
209
209
  end
210
210
  end
211
- function entityTakeDmgPlayer(self)
211
+ function entityTakeDmgPlayer(self, _entity, _damageAmount, _damageFlags, _damageSource, _damageCountdownFrames)
212
212
  if v.run.spamBloodRights then
213
213
  return false
214
214
  end
@@ -45,9 +45,6 @@ export declare function getModdedCollectibleSet(): ReadonlySet<CollectibleType>;
45
45
  *
46
46
  * Use this if you need to iterate over the collectibles in order. If you need to do O(1) lookups,
47
47
  * then use the `getVanillaCollectibleSet` helper function instead.
48
- *
49
- * This function can only be called if at least one callback has been executed. This is because not
50
- * all collectibles will necessarily be present when a mod first loads (due to mod load order).
51
48
  */
52
49
  export declare function getVanillaCollectibleArray(): readonly CollectibleType[];
53
50
  /**
@@ -55,9 +52,6 @@ export declare function getVanillaCollectibleArray(): readonly CollectibleType[]
55
52
  *
56
53
  * Use this if you need to do O(1) lookups. If you need to iterate over the collectibles in order,
57
54
  * then use the `getVanillaCollectibleArray` helper function instead.
58
- *
59
- * This function can only be called if at least one callback has been executed. This is because not
60
- * all collectibles will necessarily be present when a mod first loads (due to mod load order).
61
55
  */
62
56
  export declare function getVanillaCollectibleSet(): ReadonlySet<CollectibleType>;
63
57
  //# sourceMappingURL=collectibleSet.d.ts.map
@@ -1 +1 @@
1
- {"version":3,"file":"collectibleSet.d.ts","sourceRoot":"","sources":["../../src/functions/collectibleSet.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,eAAe,EAAE,MAAM,8BAA8B,CAAC;AAyD/D;;;;;;;;;GASG;AACH,wBAAgB,mBAAmB,IAAI,SAAS,eAAe,EAAE,CAGhE;AAED;;;;;;;;GAQG;AACH,wBAAgB,iBAAiB,IAAI,WAAW,CAAC,eAAe,CAAC,CAGhE;AAED;;;;;;;;GAQG;AACH,wBAAgB,yBAAyB,IAAI,SAAS,eAAe,EAAE,CAGtE;AAED;;;;;;;;GAQG;AACH,wBAAgB,uBAAuB,IAAI,WAAW,CAAC,eAAe,CAAC,CAGtE;AAED;;;;;;;;GAQG;AACH,wBAAgB,0BAA0B,IAAI,SAAS,eAAe,EAAE,CAGvE;AAED;;;;;;;;GAQG;AACH,wBAAgB,wBAAwB,IAAI,WAAW,CAAC,eAAe,CAAC,CAGvE"}
1
+ {"version":3,"file":"collectibleSet.d.ts","sourceRoot":"","sources":["../../src/functions/collectibleSet.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,eAAe,EAAE,MAAM,8BAA8B,CAAC;AAwD/D;;;;;;;;;GASG;AACH,wBAAgB,mBAAmB,IAAI,SAAS,eAAe,EAAE,CAGhE;AAED;;;;;;;;GAQG;AACH,wBAAgB,iBAAiB,IAAI,WAAW,CAAC,eAAe,CAAC,CAGhE;AAED;;;;;;;;GAQG;AACH,wBAAgB,yBAAyB,IAAI,SAAS,eAAe,EAAE,CAGtE;AAED;;;;;;;;GAQG;AACH,wBAAgB,uBAAuB,IAAI,WAAW,CAAC,eAAe,CAAC,CAGtE;AAED;;;;;GAKG;AACH,wBAAgB,0BAA0B,IAAI,SAAS,eAAe,EAAE,CAGvE;AAED;;;;;GAKG;AACH,wBAAgB,wBAAwB,IAAI,WAAW,CAAC,eAAe,CAAC,CAGvE"}
@@ -1,55 +1,50 @@
1
1
  local ____lualib = require("lualib_bundle")
2
2
  local Set = ____lualib.Set
3
3
  local __TS__New = ____lualib.__TS__New
4
- local __TS__ArraySort = ____lualib.__TS__ArraySort
5
4
  local ____exports = {}
6
5
  local ____cachedClasses = require("core.cachedClasses")
7
6
  local itemConfig = ____cachedClasses.itemConfig
8
- local ____constantsFirstLast = require("core.constantsFirstLast")
9
- local FIRST_COLLECTIBLE_TYPE = ____constantsFirstLast.FIRST_COLLECTIBLE_TYPE
10
- local LAST_VANILLA_COLLECTIBLE_TYPE = ____constantsFirstLast.LAST_VANILLA_COLLECTIBLE_TYPE
11
7
  local ____firstLast = require("features.firstLast")
12
- local getLastCollectibleType = ____firstLast.getLastCollectibleType
13
- local ____utils = require("functions.utils")
14
- local irange = ____utils.irange
8
+ local getModdedCollectibleTypes = ____firstLast.getModdedCollectibleTypes
9
+ local ____collectibles = require("functions.collectibles")
10
+ local getVanillaCollectibleTypeRange = ____collectibles.getVanillaCollectibleTypeRange
15
11
  local ALL_COLLECTIBLES_ARRAY = {}
16
- local VANILLA_COLLECTIBLES_ARRAY = {}
17
- local MODDED_COLLECTIBLES_ARRAY = {}
18
12
  local ALL_COLLECTIBLES_SET = __TS__New(Set)
13
+ local VANILLA_COLLECTIBLES_ARRAY = {}
19
14
  local VANILLA_COLLECTIBLES_SET = __TS__New(Set)
15
+ local MODDED_COLLECTIBLES_ARRAY = {}
20
16
  local MODDED_COLLECTIBLES_SET = __TS__New(Set)
21
- local function lazyInitCollectibleArraysAndSets(self)
22
- if #ALL_COLLECTIBLES_ARRAY ~= 0 then
17
+ local function lazyInitVanillaCollectibles(self)
18
+ if #VANILLA_COLLECTIBLES_ARRAY > 0 then
23
19
  return
24
20
  end
25
- local lastCollectibleType = getLastCollectibleType(nil)
26
- local collectibleTypeRange = irange(nil, FIRST_COLLECTIBLE_TYPE, lastCollectibleType)
27
- for ____, collectibleType in ipairs(collectibleTypeRange) do
28
- do
29
- local itemConfigItem = itemConfig:GetCollectible(collectibleType)
30
- if itemConfigItem == nil then
31
- goto __continue4
32
- end
33
- ALL_COLLECTIBLES_ARRAY[#ALL_COLLECTIBLES_ARRAY + 1] = collectibleType
34
- if collectibleType <= LAST_VANILLA_COLLECTIBLE_TYPE then
35
- VANILLA_COLLECTIBLES_ARRAY[#VANILLA_COLLECTIBLES_ARRAY + 1] = collectibleType
36
- else
37
- MODDED_COLLECTIBLES_ARRAY[#MODDED_COLLECTIBLES_ARRAY + 1] = collectibleType
38
- end
21
+ local vanillaCollectibleTypeRange = getVanillaCollectibleTypeRange(nil)
22
+ for ____, collectibleType in ipairs(vanillaCollectibleTypeRange) do
23
+ local itemConfigItem = itemConfig:GetCollectible(collectibleType)
24
+ if itemConfigItem ~= nil then
25
+ VANILLA_COLLECTIBLES_ARRAY[#VANILLA_COLLECTIBLES_ARRAY + 1] = collectibleType
26
+ VANILLA_COLLECTIBLES_SET:add(collectibleType)
39
27
  end
40
- ::__continue4::
41
28
  end
42
- __TS__ArraySort(ALL_COLLECTIBLES_ARRAY)
43
- for ____, collectibleType in ipairs(ALL_COLLECTIBLES_ARRAY) do
44
- ALL_COLLECTIBLES_SET:add(collectibleType)
29
+ end
30
+ local function lazyInitModdedCollectibles(self)
31
+ if #MODDED_COLLECTIBLES_ARRAY > 0 then
32
+ return
45
33
  end
46
- __TS__ArraySort(VANILLA_COLLECTIBLES_ARRAY)
34
+ lazyInitVanillaCollectibles(nil)
47
35
  for ____, collectibleType in ipairs(VANILLA_COLLECTIBLES_ARRAY) do
48
- VANILLA_COLLECTIBLES_SET:add(collectibleType)
36
+ ALL_COLLECTIBLES_ARRAY[#ALL_COLLECTIBLES_ARRAY + 1] = collectibleType
37
+ ALL_COLLECTIBLES_SET:add(collectibleType)
49
38
  end
50
- __TS__ArraySort(MODDED_COLLECTIBLES_ARRAY)
51
- for ____, collectibleType in ipairs(MODDED_COLLECTIBLES_ARRAY) do
52
- MODDED_COLLECTIBLES_SET:add(collectibleType)
39
+ local moddedCollectibleTypes = getModdedCollectibleTypes(nil)
40
+ for ____, collectibleType in ipairs(moddedCollectibleTypes) do
41
+ local itemConfigItem = itemConfig:GetCollectible(collectibleType)
42
+ if itemConfigItem ~= nil then
43
+ MODDED_COLLECTIBLES_ARRAY[#MODDED_COLLECTIBLES_ARRAY + 1] = collectibleType
44
+ MODDED_COLLECTIBLES_SET:add(collectibleType)
45
+ ALL_COLLECTIBLES_ARRAY[#ALL_COLLECTIBLES_ARRAY + 1] = collectibleType
46
+ ALL_COLLECTIBLES_SET:add(collectibleType)
47
+ end
53
48
  end
54
49
  end
55
50
  --- Returns an array containing every valid collectible type in the game, including modded
@@ -61,7 +56,7 @@ end
61
56
  -- This function can only be called if at least one callback has been executed. This is because not
62
57
  -- all collectibles will necessarily be present when a mod first loads (due to mod load order).
63
58
  function ____exports.getCollectibleArray(self)
64
- lazyInitCollectibleArraysAndSets(nil)
59
+ lazyInitModdedCollectibles(nil)
65
60
  return ALL_COLLECTIBLES_ARRAY
66
61
  end
67
62
  --- Returns a set containing every valid collectible type in the game, including modded collectibles.
@@ -72,7 +67,7 @@ end
72
67
  -- This function can only be called if at least one callback has been executed. This is because not
73
68
  -- all collectibles will necessarily be present when a mod first loads (due to mod load order).
74
69
  function ____exports.getCollectibleSet(self)
75
- lazyInitCollectibleArraysAndSets(nil)
70
+ lazyInitModdedCollectibles(nil)
76
71
  return ALL_COLLECTIBLES_SET
77
72
  end
78
73
  --- Returns an array containing every modded collectible type in the game.
@@ -83,7 +78,7 @@ end
83
78
  -- This function can only be called if at least one callback has been executed. This is because not
84
79
  -- all collectibles will necessarily be present when a mod first loads (due to mod load order).
85
80
  function ____exports.getModdedCollectibleArray(self)
86
- lazyInitCollectibleArraysAndSets(nil)
81
+ lazyInitModdedCollectibles(nil)
87
82
  return MODDED_COLLECTIBLES_ARRAY
88
83
  end
89
84
  --- Returns a set containing every modded collectible type in the game.
@@ -94,29 +89,23 @@ end
94
89
  -- This function can only be called if at least one callback has been executed. This is because not
95
90
  -- all collectibles will necessarily be present when a mod first loads (due to mod load order).
96
91
  function ____exports.getModdedCollectibleSet(self)
97
- lazyInitCollectibleArraysAndSets(nil)
92
+ lazyInitModdedCollectibles(nil)
98
93
  return MODDED_COLLECTIBLES_SET
99
94
  end
100
95
  --- Returns an array containing every valid vanilla collectible type in the game.
101
96
  --
102
97
  -- Use this if you need to iterate over the collectibles in order. If you need to do O(1) lookups,
103
98
  -- then use the `getVanillaCollectibleSet` helper function instead.
104
- --
105
- -- This function can only be called if at least one callback has been executed. This is because not
106
- -- all collectibles will necessarily be present when a mod first loads (due to mod load order).
107
99
  function ____exports.getVanillaCollectibleArray(self)
108
- lazyInitCollectibleArraysAndSets(nil)
100
+ lazyInitVanillaCollectibles(nil)
109
101
  return VANILLA_COLLECTIBLES_ARRAY
110
102
  end
111
103
  --- Returns a set containing every valid vanilla collectible type in the game.
112
104
  --
113
105
  -- Use this if you need to do O(1) lookups. If you need to iterate over the collectibles in order,
114
106
  -- then use the `getVanillaCollectibleArray` helper function instead.
115
- --
116
- -- This function can only be called if at least one callback has been executed. This is because not
117
- -- all collectibles will necessarily be present when a mod first loads (due to mod load order).
118
107
  function ____exports.getVanillaCollectibleSet(self)
119
- lazyInitCollectibleArraysAndSets(nil)
108
+ lazyInitVanillaCollectibles(nil)
120
109
  return VANILLA_COLLECTIBLES_SET
121
110
  end
122
111
  return ____exports
@@ -129,7 +129,8 @@ export declare function getCollectibleTags(collectibleType: CollectibleType): Bi
129
129
  * collectible types.
130
130
  *
131
131
  * This function is only useful when building collectible type objects. For most purposes, you
132
- * should use the `getVanillaCollectibleSet` helper function instead.
132
+ * should use the `getVanillaCollectibleArray` or `getVanillaCollectibleSet` helper functions
133
+ * instead.
133
134
  */
134
135
  export declare function getVanillaCollectibleTypeRange(): CollectibleType[];
135
136
  /** Returns true if the item type in the item config is equal to `ItemType.ITEM_ACTIVE`. */
@@ -1 +1 @@
1
- {"version":3,"file":"collectibles.d.ts","sourceRoot":"","sources":["../../src/functions/collectibles.ts"],"names":[],"mappings":"AAAA,OAAO,EACL,uBAAuB,EACvB,eAAe,EAEf,aAAa,EAEb,QAAQ,EACR,WAAW,EAGZ,MAAM,8BAA8B,CAAC;AAgBtC,OAAO,EAAE,gBAAgB,EAAE,MAAM,2BAA2B,CAAC;AAyB7D,wBAAgB,sBAAsB,CAAC,WAAW,EAAE,YAAY,GAAG,IAAI,CAEtE;AAED,6FAA6F;AAC7F,wBAAgB,uBAAuB,CACrC,OAAO,EAAE,MAAM,EACf,OAAO,EAAE,MAAM,GACd,OAAO,CAsBT;AAED;;;GAGG;AACH,wBAAgB,yBAAyB,CACvC,eAAe,EAAE,eAAe,GAC/B,MAAM,CAeR;AAED;;;GAGG;AACH,wBAAgB,4BAA4B,CAC1C,eAAe,EAAE,eAAe,GAC/B,GAAG,CAYL;AAED;;;GAGG;AACH,wBAAgB,6BAA6B,CAC3C,eAAe,EAAE,eAAe,EAChC,MAAM,EAAE,YAAY,GACnB,WAAW,CAyBb;AAED;;;GAGG;AACH,wBAAgB,yBAAyB,CACvC,eAAe,EAAE,eAAe,GAC/B,MAAM,CAOR;AAED;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GAiDG;AACH,wBAAgB,mBAAmB,CACjC,WAAW,EAAE,YAAY,GACxB,gBAAgB,CAsBlB;AAED;;;GAGG;AACH,wBAAgB,wBAAwB,CACtC,eAAe,EAAE,eAAe,GAC/B,GAAG,CAOL;AAED;;;GAGG;AACH,wBAAgB,sBAAsB,CACpC,eAAe,EAAE,eAAe,GAC/B,QAAQ,CAOV;AAED;;;GAGG;AACH,wBAAgB,wBAAwB,CACtC,eAAe,EAAE,eAAe,GAC/B,GAAG,CAOL;AAED;;;;;;;;;;GAUG;AACH,wBAAgB,kBAAkB,CAAC,eAAe,EAAE,eAAe,GAAG,MAAM,CAc3E;AAED;;;GAGG;AACH,wBAAgB,0BAA0B,CACxC,WAAW,EAAE,YAAY,GACxB,uBAAuB,CAUzB;AAED;;;GAGG;AACH,wBAAgB,qBAAqB,CAAC,eAAe,EAAE,eAAe,GAAG,GAAG,CAO3E;AAED;;;;;;;;;;GAUG;AACH,wBAAgB,kBAAkB,CAChC,eAAe,EAAE,eAAe,GAC/B,QAAQ,CAAC,aAAa,CAAC,CAGzB;AAED;;;;;;;GAOG;AACH,wBAAgB,8BAA8B,IAAI,eAAe,EAAE,CAElE;AAED,2FAA2F;AAC3F,wBAAgB,mBAAmB,CAAC,eAAe,EAAE,eAAe,GAAG,OAAO,CAG7E;AAED,sEAAsE;AACtE,wBAAgB,kBAAkB,CAAC,WAAW,EAAE,YAAY,GAAG,OAAO,CAcrE;AAED;;;;GAIG;AACH,wBAAgB,qBAAqB,CAAC,MAAM,EAAE,YAAY,GAAG,OAAO,CAKnE;AAED;;;;GAIG;AACH,wBAAgB,mBAAmB,CAAC,eAAe,EAAE,eAAe,GAAG,OAAO,CAG7E;AAED,wBAAgB,uBAAuB,CACrC,eAAe,EAAE,eAAe,GAC/B,OAAO,CAET;AAED;;;GAGG;AACH,wBAAgB,oBAAoB,CAClC,eAAe,EAAE,eAAe,GAC/B,OAAO,CAGT;AAED;;;;GAIG;AACH,wBAAgB,sBAAsB,CACpC,eAAe,EAAE,eAAe,GAC/B,OAAO,CAET;AAED,wBAAgB,sBAAsB,CACpC,eAAe,EAAE,eAAe,GAC/B,OAAO,CAGT;AAED,wBAAgB,wBAAwB,CACtC,eAAe,EAAE,eAAe,GAC/B,OAAO,CAET;AAED;;;;;;GAMG;AACH,wBAAgB,gCAAgC,CAC9C,eAAe,EAAE,eAAe,GAC/B,IAAI,CAQN;AAED;;;GAGG;AACH,wBAAgB,4BAA4B,CAAC,WAAW,EAAE,YAAY,GAAG,IAAI,CAS5E;AAED;;;GAGG;AACH,wBAAgB,mBAAmB,CAAC,WAAW,EAAE,YAAY,GAAG,IAAI,CASnE;AAED;;;;;;GAMG;AACH,wBAAgB,mBAAmB,CAAC,WAAW,EAAE,YAAY,GAAG,IAAI,CAUnE;AAED;;;GAGG;AACH,wBAAgB,sBAAsB,CAAC,WAAW,EAAE,YAAY,GAAG,IAAI,CAuBtE;AAED;;;;;;;;;;;GAWG;AACH,wBAAgB,oBAAoB,CAClC,WAAW,EAAE,YAAY,EACzB,OAAO,EAAE,MAAM,GAAG,SAAS,GAC1B,IAAI,CAeN;AAED;;;GAGG;AACH,wBAAgB,qBAAqB,CACnC,WAAW,EAAE,YAAY,EACzB,kBAAkB,EAAE,eAAe,GAClC,IAAI,CA2BN;AAED;;;GAGG;AACH,wBAAgB,qCAAqC,IAAI,IAAI,CAK5D"}
1
+ {"version":3,"file":"collectibles.d.ts","sourceRoot":"","sources":["../../src/functions/collectibles.ts"],"names":[],"mappings":"AAAA,OAAO,EACL,uBAAuB,EACvB,eAAe,EAEf,aAAa,EAEb,QAAQ,EACR,WAAW,EAGZ,MAAM,8BAA8B,CAAC;AAgBtC,OAAO,EAAE,gBAAgB,EAAE,MAAM,2BAA2B,CAAC;AAyB7D,wBAAgB,sBAAsB,CAAC,WAAW,EAAE,YAAY,GAAG,IAAI,CAEtE;AAED,6FAA6F;AAC7F,wBAAgB,uBAAuB,CACrC,OAAO,EAAE,MAAM,EACf,OAAO,EAAE,MAAM,GACd,OAAO,CAsBT;AAED;;;GAGG;AACH,wBAAgB,yBAAyB,CACvC,eAAe,EAAE,eAAe,GAC/B,MAAM,CAeR;AAED;;;GAGG;AACH,wBAAgB,4BAA4B,CAC1C,eAAe,EAAE,eAAe,GAC/B,GAAG,CAYL;AAED;;;GAGG;AACH,wBAAgB,6BAA6B,CAC3C,eAAe,EAAE,eAAe,EAChC,MAAM,EAAE,YAAY,GACnB,WAAW,CAyBb;AAED;;;GAGG;AACH,wBAAgB,yBAAyB,CACvC,eAAe,EAAE,eAAe,GAC/B,MAAM,CAOR;AAED;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GAiDG;AACH,wBAAgB,mBAAmB,CACjC,WAAW,EAAE,YAAY,GACxB,gBAAgB,CAsBlB;AAED;;;GAGG;AACH,wBAAgB,wBAAwB,CACtC,eAAe,EAAE,eAAe,GAC/B,GAAG,CAOL;AAED;;;GAGG;AACH,wBAAgB,sBAAsB,CACpC,eAAe,EAAE,eAAe,GAC/B,QAAQ,CAOV;AAED;;;GAGG;AACH,wBAAgB,wBAAwB,CACtC,eAAe,EAAE,eAAe,GAC/B,GAAG,CAOL;AAED;;;;;;;;;;GAUG;AACH,wBAAgB,kBAAkB,CAAC,eAAe,EAAE,eAAe,GAAG,MAAM,CAc3E;AAED;;;GAGG;AACH,wBAAgB,0BAA0B,CACxC,WAAW,EAAE,YAAY,GACxB,uBAAuB,CAUzB;AAED;;;GAGG;AACH,wBAAgB,qBAAqB,CAAC,eAAe,EAAE,eAAe,GAAG,GAAG,CAO3E;AAED;;;;;;;;;;GAUG;AACH,wBAAgB,kBAAkB,CAChC,eAAe,EAAE,eAAe,GAC/B,QAAQ,CAAC,aAAa,CAAC,CAGzB;AAED;;;;;;;;GAQG;AACH,wBAAgB,8BAA8B,IAAI,eAAe,EAAE,CAElE;AAED,2FAA2F;AAC3F,wBAAgB,mBAAmB,CAAC,eAAe,EAAE,eAAe,GAAG,OAAO,CAG7E;AAED,sEAAsE;AACtE,wBAAgB,kBAAkB,CAAC,WAAW,EAAE,YAAY,GAAG,OAAO,CAcrE;AAED;;;;GAIG;AACH,wBAAgB,qBAAqB,CAAC,MAAM,EAAE,YAAY,GAAG,OAAO,CAKnE;AAED;;;;GAIG;AACH,wBAAgB,mBAAmB,CAAC,eAAe,EAAE,eAAe,GAAG,OAAO,CAG7E;AAED,wBAAgB,uBAAuB,CACrC,eAAe,EAAE,eAAe,GAC/B,OAAO,CAET;AAED;;;GAGG;AACH,wBAAgB,oBAAoB,CAClC,eAAe,EAAE,eAAe,GAC/B,OAAO,CAGT;AAED;;;;GAIG;AACH,wBAAgB,sBAAsB,CACpC,eAAe,EAAE,eAAe,GAC/B,OAAO,CAET;AAED,wBAAgB,sBAAsB,CACpC,eAAe,EAAE,eAAe,GAC/B,OAAO,CAGT;AAED,wBAAgB,wBAAwB,CACtC,eAAe,EAAE,eAAe,GAC/B,OAAO,CAET;AAED;;;;;;GAMG;AACH,wBAAgB,gCAAgC,CAC9C,eAAe,EAAE,eAAe,GAC/B,IAAI,CAQN;AAED;;;GAGG;AACH,wBAAgB,4BAA4B,CAAC,WAAW,EAAE,YAAY,GAAG,IAAI,CAS5E;AAED;;;GAGG;AACH,wBAAgB,mBAAmB,CAAC,WAAW,EAAE,YAAY,GAAG,IAAI,CASnE;AAED;;;;;;GAMG;AACH,wBAAgB,mBAAmB,CAAC,WAAW,EAAE,YAAY,GAAG,IAAI,CAUnE;AAED;;;GAGG;AACH,wBAAgB,sBAAsB,CAAC,WAAW,EAAE,YAAY,GAAG,IAAI,CAuBtE;AAED;;;;;;;;;;;GAWG;AACH,wBAAgB,oBAAoB,CAClC,WAAW,EAAE,YAAY,EACzB,OAAO,EAAE,MAAM,GAAG,SAAS,GAC1B,IAAI,CAeN;AAED;;;GAGG;AACH,wBAAgB,qBAAqB,CACnC,WAAW,EAAE,YAAY,EACzB,kBAAkB,EAAE,eAAe,GAClC,IAAI,CA2BN;AAED;;;GAGG;AACH,wBAAgB,qCAAqC,IAAI,IAAI,CAK5D"}
@@ -332,7 +332,8 @@ end
332
332
  -- collectible types.
333
333
  --
334
334
  -- This function is only useful when building collectible type objects. For most purposes, you
335
- -- should use the `getVanillaCollectibleSet` helper function instead.
335
+ -- should use the `getVanillaCollectibleArray` or `getVanillaCollectibleSet` helper functions
336
+ -- instead.
336
337
  function ____exports.getVanillaCollectibleTypeRange(self)
337
338
  return irange(nil, FIRST_COLLECTIBLE_TYPE, LAST_VANILLA_COLLECTIBLE_TYPE)
338
339
  end
@@ -74,7 +74,7 @@ export declare function hasFlag<T extends BitFlag | BitFlag128>(flags: T | BitFl
74
74
  */
75
75
  export declare function isEmptyFlag<T extends BitFlag | BitFlag128>(flag: T): boolean;
76
76
  /**
77
- * Helper function to determine whether damage to a player in the EntityTakeDmg callback was
77
+ * Helper function to determine whether damage to a player in the `ENTITY_TAKE_DMG` callback was
78
78
  * self-inflicted. For example, damage from a Curse Room door, a Razor, or a Blood Donation Machine
79
79
  * would count as self-inflicted damage.
80
80
  */
@@ -92,7 +92,7 @@ end
92
92
  function ____exports.isEmptyFlag(self, flag)
93
93
  return flag == 0
94
94
  end
95
- --- Helper function to determine whether damage to a player in the EntityTakeDmg callback was
95
+ --- Helper function to determine whether damage to a player in the `ENTITY_TAKE_DMG` callback was
96
96
  -- self-inflicted. For example, damage from a Curse Room door, a Razor, or a Blood Donation Machine
97
97
  -- would count as self-inflicted damage.
98
98
  function ____exports.isSelfDamage(self, damageFlags)
@@ -5,7 +5,7 @@
5
5
  * Uses the player's current health and other miscellaneous things to determine if incoming damage
6
6
  * will be fatal.
7
7
  */
8
- export declare function isDamageToPlayerFatal(player: EntityPlayer, damageAmount: int, damageSource: EntityRef, lastDamageGameFrame: int | undefined): boolean;
8
+ export declare function isDamageToPlayerFatal(player: EntityPlayer, amount: int, source: EntityRef, lastDamageGameFrame: int | undefined): boolean;
9
9
  /**
10
10
  * Assuming that we are on the frame of fatal damage, this function returns whether or not
11
11
  * Mysterious Paper would rotate to Missing Poster on the frame that the "Game Over" screen would
@@ -1 +1 @@
1
- {"version":3,"file":"revive.d.ts","sourceRoot":"","sources":["../../src/functions/revive.ts"],"names":[],"mappings":";;;AAsBA;;;GAGG;AACH,wBAAgB,qBAAqB,CACnC,MAAM,EAAE,YAAY,EACpB,YAAY,EAAE,GAAG,EACjB,YAAY,EAAE,SAAS,EACvB,mBAAmB,EAAE,GAAG,GAAG,SAAS,GACnC,OAAO,CAuFT;AAED;;;;;;;GAOG;AACH,wBAAgB,yBAAyB,CAAC,MAAM,EAAE,YAAY,GAAG,OAAO,CAavE;AAED;;;GAGG;AACH,wBAAgB,gBAAgB,CAAC,MAAM,EAAE,YAAY,GAAG,OAAO,CAa9D;AAED;;;;GAIG;AACH,wBAAgB,wBAAwB,CAAC,MAAM,EAAE,YAAY,GAAG,OAAO,CAYtE;AAED;;;GAGG;AACH,wBAAgB,4BAA4B,CAAC,MAAM,EAAE,YAAY,GAAG,OAAO,CAe1E"}
1
+ {"version":3,"file":"revive.d.ts","sourceRoot":"","sources":["../../src/functions/revive.ts"],"names":[],"mappings":";;;AAsBA;;;GAGG;AACH,wBAAgB,qBAAqB,CACnC,MAAM,EAAE,YAAY,EACpB,MAAM,EAAE,GAAG,EACX,MAAM,EAAE,SAAS,EACjB,mBAAmB,EAAE,GAAG,GAAG,SAAS,GACnC,OAAO,CAuFT;AAED;;;;;;;GAOG;AACH,wBAAgB,yBAAyB,CAAC,MAAM,EAAE,YAAY,GAAG,OAAO,CAavE;AAED;;;GAGG;AACH,wBAAgB,gBAAgB,CAAC,MAAM,EAAE,YAAY,GAAG,OAAO,CAa9D;AAED;;;;GAIG;AACH,wBAAgB,wBAAwB,CAAC,MAAM,EAAE,YAAY,GAAG,OAAO,CAYtE;AAED;;;GAGG;AACH,wBAAgB,4BAA4B,CAAC,MAAM,EAAE,YAAY,GAAG,OAAO,CAe1E"}
@@ -48,12 +48,12 @@ function ____exports.willReviveFromSpiritShackles(self, player)
48
48
  end
49
49
  --- Uses the player's current health and other miscellaneous things to determine if incoming damage
50
50
  -- will be fatal.
51
- function ____exports.isDamageToPlayerFatal(self, player, damageAmount, damageSource, lastDamageGameFrame)
51
+ function ____exports.isDamageToPlayerFatal(self, player, amount, source, lastDamageGameFrame)
52
52
  local gameFrameCount = game:GetFrameCount()
53
53
  local character = player:GetPlayerType()
54
54
  local effects = player:GetEffects()
55
55
  local isBerserk = effects:HasCollectibleEffect(CollectibleType.BERSERK)
56
- if character == PlayerType.JACOB_B and damageSource.Type == EntityType.DARK_ESAU then
56
+ if character == PlayerType.JACOB_B and source.Type == EntityType.DARK_ESAU then
57
57
  return false
58
58
  end
59
59
  if isBerserk then
@@ -73,7 +73,7 @@ function ____exports.isDamageToPlayerFatal(self, player, damageAmount, damageSou
73
73
  return true
74
74
  end
75
75
  local playerNumAllHearts = getPlayerNumHitsRemaining(nil, player)
76
- if damageAmount < playerNumAllHearts then
76
+ if amount < playerNumAllHearts then
77
77
  return false
78
78
  end
79
79
  if ____exports.willReviveFromHeartbreak(nil, player) then
@@ -44,9 +44,6 @@ export declare function getTrinketSet(): ReadonlySet<TrinketType>;
44
44
  *
45
45
  * Use this if you need to iterate over the trinkets in order. If you need to do O(1) lookups, then
46
46
  * use the `getVanillaTrinketSet` helper function instead.
47
- *
48
- * This function can only be called if at least one callback has been executed. This is because not
49
- * all trinkets will necessarily be present when a mod first loads (due to mod load order).
50
47
  */
51
48
  export declare function getVanillaTrinketArray(): readonly TrinketType[];
52
49
  /**
@@ -54,9 +51,6 @@ export declare function getVanillaTrinketArray(): readonly TrinketType[];
54
51
  *
55
52
  * Use this if you need to do O(1) lookups. If you need to iterate over the trinkets in order, then
56
53
  * use the `getVanillaTrinketArray` helper function instead.
57
- *
58
- * This function can only be called if at least one callback has been executed. This is because not
59
- * all trinkets will necessarily be present when a mod first loads (due to mod load order).
60
54
  */
61
55
  export declare function getVanillaTrinketSet(): ReadonlySet<TrinketType>;
62
56
  //# sourceMappingURL=trinketSet.d.ts.map
@@ -1 +1 @@
1
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1
+ {"version":3,"file":"trinketSet.d.ts","sourceRoot":"","sources":["../../src/functions/trinketSet.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,WAAW,EAAE,MAAM,8BAA8B,CAAC;AAwD3D;;;;;;;;GAQG;AACH,wBAAgB,qBAAqB,IAAI,SAAS,WAAW,EAAE,CAG9D;AAED;;;;;;;;GAQG;AACH,wBAAgB,mBAAmB,IAAI,WAAW,CAAC,WAAW,CAAC,CAG9D;AAED;;;;;;;;GAQG;AACH,wBAAgB,eAAe,IAAI,SAAS,WAAW,EAAE,CAGxD;AAED;;;;;;;;GAQG;AACH,wBAAgB,aAAa,IAAI,WAAW,CAAC,WAAW,CAAC,CAGxD;AAED;;;;;GAKG;AACH,wBAAgB,sBAAsB,IAAI,SAAS,WAAW,EAAE,CAG/D;AAED;;;;;GAKG;AACH,wBAAgB,oBAAoB,IAAI,WAAW,CAAC,WAAW,CAAC,CAG/D"}