isaacscript-common 79.3.0 → 80.1.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -363,14 +363,6 @@ export declare function isMinibossRoomOf(roomData: RoomConfig, minibossID: Minib
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  * rooms are marked with a specific sub-type.)
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  */
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  export declare function isMirrorRoom(roomData: RoomConfig): boolean;
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- /**
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- * Helper function to check if the room contains one or more enemies/projectiles that could damage
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- * the player.
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- *
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- * This is useful to check to see if it is safe to pause the game or display some informational
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- * text.
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- */
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- export declare function isRoomDangerous(): boolean;
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  /**
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  * Helper function to check if the provided room matches one of the given room shapes.
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  *
@@ -1 +1 @@
1
- {"version":3,"file":"rooms.d.ts","sourceRoot":"","sources":["../../src/functions/rooms.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EACV,YAAY,EACZ,MAAM,EACN,YAAY,EACZ,UAAU,EACV,SAAS,EACV,MAAM,8BAA8B,CAAC;AACtC,OAAO,EAEL,SAAS,EAST,QAAQ,EAGT,MAAM,8BAA8B,CAAC;AAuCtC;;;;GAIG;AACH,wBAAgB,UAAU,CAAC,aAAa,EAAE,GAAG,GAAG,IAAI,CAcnD;AAED;;;GAGG;AACH,wBAAgB,WAAW,IAAI,GAAG,CAGjC;AAED;;;;;;;;;;GAUG;AACH,wBAAgB,gBAAgB,IAAI,KAAK,CAAC,QAAQ,CAAC,cAAc,CAAC,CAAC,CAiBlE;AAED;;;;;;;;;;;;;;;;;;;;;;;GAuBG;AACH,wBAAgB,yBAAyB,CACvC,QAAQ,EAAE,QAAQ,EAClB,WAAW,EAAE,GAAG,EAChB,oBAAoB,UAAO,EAC3B,iCAAiC,UAAQ,GACxC,QAAQ,CAAC,UAAU,CAAC,GAAG,SAAS,CAgBlC;AAED;;;GAGG;AACH,wBAAgB,mBAAmB,IAAI,YAAY,CAOlD;AAED;;;;GAIG;AACH,wBAAgB,eAAe,CAAC,QAAQ,EAAE,QAAQ,GAAG,MAAM,CAE1D;AAED;;;;;;;;;;;;GAYG;AACH,wBAAgB,QAAQ,CACtB,4BAA4B,UAAQ,GACnC,cAAc,EAAE,CAOlB;AAED;;;;;;;;;GASG;AACH,wBAAgB,kBAAkB,CAChC,4BAA4B,UAAQ,GACnC,cAAc,EAAE,CAqBlB;AAED;;;;;GAKG;AACH,wBAAgB,mBAAmB,CAAC,SAAS,EAAE,SAAS,GAAG,cAAc,EAAE,CAe1E;AAED;;;;;GAKG;AACH,wBAAgB,mBAAmB,IAAI,cAAc,EAAE,CAWtD;AAED;;;GAGG;AACH,wBAAgB,SAAS,IAAI,OAAO,CAGnC;AAED;;;;;GAKG;AACH,wBAAgB,WAAW,IAAI,OAAO,CAGrC;AAED;;;;;;;GAOG;AACH,wBAAgB,WAAW,IAAI,OAAO,CAGrC;AAED;;;GAGG;AACH,wBAAgB,SAAS,IAAI,OAAO,CAGnC;AAED;;;GAGG;AACH,wBAAgB,YAAY,CAAC,MAAM,EAAE,MAAM,GAAG,OAAO,CAGpD;AAED;;;;GAIG;AACH,wBAAgB,YAAY,IAAI,OAAO,CAGtC;AAED;;;GAGG;AACH,wBAAgB,mCAAmC,IAAI,OAAO,CAG7D;AAED;;GAEG;AACH,wBAAgB,sBAAsB,IAAI,OAAO,CAGhD;AAED;;;;;GAKG;AACH,wBAAgB,yBAAyB,IAAI,OAAO,CAGnD;AAED;;;;;;;;;;;;GAYG;AACH,wBAAgB,WAAW,IAAI,OAAO,CAGrC;AAED;;;;;;;;;;GAUG;AACH,wBAAgB,eAAe,IAAI,OAAO,CAGzC;AAED,6FAA6F;AAC7F,wBAAgB,aAAa,IAAI,OAAO,CAGvC;AAED;;;;;GAKG;AACH,wBAAgB,YAAY,IAAI,OAAO,CAGtC;AAED,+FAA+F;AAC/F,wBAAgB,OAAO,IAAI,OAAO,CAGjC;AAED,gGAAgG;AAChG,wBAAgB,eAAe,IAAI,OAAO,CAGzC;AAED;;;GAGG;AACH,wBAAgB,WAAW,IAAI,OAAO,CAGrC;AAED;;;GAGG;AACH,wBAAgB,gBAAgB,CAAC,UAAU,EAAE,UAAU,GAAG,OAAO,CAGhE;AAED;;;GAGG;AACH,wBAAgB,YAAY,IAAI,OAAO,CAGtC;AAED;;;;GAIG;AACH,wBAAgB,WAAW,CAAC,GAAG,UAAU,EAAE,SAAS,EAAE,GAAG,OAAO,CAG/D;AAED;;;;GAIG;AACH,wBAAgB,UAAU,CAAC,GAAG,SAAS,EAAE,QAAQ,EAAE,GAAG,OAAO,CAG5D;AAED;;;GAGG;AACH,wBAAgB,YAAY,IAAI,OAAO,CAGtC;AAED;;;;;;;GAOG;AACH,wBAAgB,YAAY,IAAI,OAAO,CAGtC;AAED;;;;GAIG;AACH,wBAAgB,cAAc,IAAI,OAAO,CAMxC;AAED;;GAEG;AACH,wBAAgB,SAAS,CAAC,QAAQ,EAAE,UAAU,GAAG,OAAO,CAEvD;AAED;;;;;;;;;;;;;;GAcG;AACH,wBAAgB,eAAe,CAC7B,kBAAkB,CAAC,EAAE,QAAQ,EAAE,GAAG,SAAS,QAAQ,EAAE,EACrD,iBAAiB,UAAQ,EACzB,sBAAsB,UAAQ,EAC9B,sBAAsB,UAAQ,GAC7B,OAAO,CAwCT;AAED;;;;;GAKG;AACH,wBAAgB,WAAW,CAAC,QAAQ,EAAE,UAAU,GAAG,OAAO,CAKzD;AAED;;;;;;;GAOG;AACH,wBAAgB,WAAW,CAAC,QAAQ,EAAE,UAAU,GAAG,OAAO,CAKzD;AAED;;;GAGG;AACH,wBAAgB,SAAS,CAAC,QAAQ,EAAE,UAAU,GAAG,OAAO,CAEvD;AAED;;;GAGG;AACH,wBAAgB,YAAY,CAAC,QAAQ,EAAE,UAAU,EAAE,MAAM,EAAE,MAAM,GAAG,OAAO,CAM1E;AAED;;;;GAIG;AACH,wBAAgB,YAAY,CAAC,QAAQ,EAAE,UAAU,GAAG,OAAO,CAK1D;AAED;;;GAGG;AACH,wBAAgB,mCAAmC,CACjD,QAAQ,EAAE,UAAU,GACnB,OAAO,CAIT;AAED;;GAEG;AACH,wBAAgB,sBAAsB,CAAC,QAAQ,EAAE,UAAU,GAAG,OAAO,CAOpE;AAED;;;;;GAKG;AACH,wBAAgB,yBAAyB,CACvC,cAAc,EAAE,cAAc,GAC7B,OAAO,CAET;AAED;;;;;;;;;;;;GAYG;AACH,wBAAgB,WAAW,CAAC,QAAQ,EAAE,UAAU,GAAG,OAAO,CAOzD;AAED;;;;;;;;;;GAUG;AACH,wBAAgB,eAAe,CAAC,QAAQ,EAAE,UAAU,GAAG,OAAO,CAI7D;AAED;;GAEG;AACH,wBAAgB,aAAa,CAAC,aAAa,EAAE,GAAG,GAAG,OAAO,CAEzD;AAED;;;;;GAKG;AACH,wBAAgB,YAAY,CAAC,QAAQ,EAAE,UAAU,GAAG,OAAO,CAM1D;AAED,0FAA0F;AAC1F,wBAAgB,OAAO,CAAC,QAAQ,EAAE,UAAU,GAAG,OAAO,CAErD;AAED;;GAEG;AACH,wBAAgB,eAAe,CAAC,aAAa,EAAE,GAAG,GAAG,OAAO,CAE3D;AAED;;;GAGG;AACH,wBAAgB,WAAW,CAAC,QAAQ,EAAE,UAAU,GAAG,OAAO,CAOzD;AAED;;;GAGG;AACH,wBAAgB,gBAAgB,CAC9B,QAAQ,EAAE,UAAU,EACpB,UAAU,EAAE,UAAU,GACrB,OAAO,CAMT;AAED;;;GAGG;AACH,wBAAgB,YAAY,CAAC,QAAQ,EAAE,UAAU,GAAG,OAAO,CAO1D;AAED;;;;;;GAMG;AACH,wBAAgB,eAAe,IAAI,OAAO,CA4BzC;AAED;;;;GAIG;AACH,wBAAgB,WAAW,CACzB,QAAQ,EAAE,UAAU,EACpB,GAAG,UAAU,EAAE,SAAS,EAAE,GACzB,OAAO,CAET;AAED;;;;GAIG;AACH,wBAAgB,UAAU,CACxB,QAAQ,EAAE,UAAU,EACpB,GAAG,SAAS,EAAE,QAAQ,EAAE,GACvB,OAAO,CAET;AAED;;;GAGG;AACH,wBAAgB,YAAY,CAAC,aAAa,EAAE,GAAG,GAAG,OAAO,CAExD;AAED;;;GAGG;AACH,wBAAgB,gBAAgB,CAAC,QAAQ,EAAE,QAAQ,GAAG,OAAO,CAE5D;AAED;;;;;;;GAOG;AACH,wBAAgB,YAAY,CAAC,aAAa,EAAE,GAAG,GAAG,OAAO,CAExD;AAED;;;;;GAKG;AACH,wBAAgB,cAAc,IAAI,IAAI,CAWrC;AAED,iFAAiF;AACjF,wBAAgB,WAAW,CAAC,YAAY,EAAE,YAAY,GAAG,IAAI,CAG5D;AAED;;;;GAIG;AACH,wBAAgB,cAAc,IAAI,IAAI,CA8BrC;AAED;;;GAGG;AACH,wBAAgB,gBAAgB,IAAI,IAAI,CAKvC"}
1
+ {"version":3,"file":"rooms.d.ts","sourceRoot":"","sources":["../../src/functions/rooms.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EACV,YAAY,EACZ,MAAM,EACN,YAAY,EACZ,UAAU,EACV,SAAS,EACV,MAAM,8BAA8B,CAAC;AACtC,OAAO,EAEL,SAAS,EAQT,QAAQ,EAGT,MAAM,8BAA8B,CAAC;AAuCtC;;;;GAIG;AACH,wBAAgB,UAAU,CAAC,aAAa,EAAE,GAAG,GAAG,IAAI,CAcnD;AAED;;;GAGG;AACH,wBAAgB,WAAW,IAAI,GAAG,CAGjC;AAED;;;;;;;;;;GAUG;AACH,wBAAgB,gBAAgB,IAAI,KAAK,CAAC,QAAQ,CAAC,cAAc,CAAC,CAAC,CAiBlE;AAED;;;;;;;;;;;;;;;;;;;;;;;GAuBG;AACH,wBAAgB,yBAAyB,CACvC,QAAQ,EAAE,QAAQ,EAClB,WAAW,EAAE,GAAG,EAChB,oBAAoB,UAAO,EAC3B,iCAAiC,UAAQ,GACxC,QAAQ,CAAC,UAAU,CAAC,GAAG,SAAS,CAgBlC;AAED;;;GAGG;AACH,wBAAgB,mBAAmB,IAAI,YAAY,CAOlD;AAED;;;;GAIG;AACH,wBAAgB,eAAe,CAAC,QAAQ,EAAE,QAAQ,GAAG,MAAM,CAE1D;AAED;;;;;;;;;;;;GAYG;AACH,wBAAgB,QAAQ,CACtB,4BAA4B,UAAQ,GACnC,cAAc,EAAE,CAOlB;AAED;;;;;;;;;GASG;AACH,wBAAgB,kBAAkB,CAChC,4BAA4B,UAAQ,GACnC,cAAc,EAAE,CAqBlB;AAED;;;;;GAKG;AACH,wBAAgB,mBAAmB,CAAC,SAAS,EAAE,SAAS,GAAG,cAAc,EAAE,CAe1E;AAED;;;;;GAKG;AACH,wBAAgB,mBAAmB,IAAI,cAAc,EAAE,CAWtD;AAED;;;GAGG;AACH,wBAAgB,SAAS,IAAI,OAAO,CAGnC;AAED;;;;;GAKG;AACH,wBAAgB,WAAW,IAAI,OAAO,CAGrC;AAED;;;;;;;GAOG;AACH,wBAAgB,WAAW,IAAI,OAAO,CAGrC;AAED;;;GAGG;AACH,wBAAgB,SAAS,IAAI,OAAO,CAGnC;AAED;;;GAGG;AACH,wBAAgB,YAAY,CAAC,MAAM,EAAE,MAAM,GAAG,OAAO,CAGpD;AAED;;;;GAIG;AACH,wBAAgB,YAAY,IAAI,OAAO,CAGtC;AAED;;;GAGG;AACH,wBAAgB,mCAAmC,IAAI,OAAO,CAG7D;AAED;;GAEG;AACH,wBAAgB,sBAAsB,IAAI,OAAO,CAGhD;AAED;;;;;GAKG;AACH,wBAAgB,yBAAyB,IAAI,OAAO,CAGnD;AAED;;;;;;;;;;;;GAYG;AACH,wBAAgB,WAAW,IAAI,OAAO,CAGrC;AAED;;;;;;;;;;GAUG;AACH,wBAAgB,eAAe,IAAI,OAAO,CAGzC;AAED,6FAA6F;AAC7F,wBAAgB,aAAa,IAAI,OAAO,CAGvC;AAED;;;;;GAKG;AACH,wBAAgB,YAAY,IAAI,OAAO,CAGtC;AAED,+FAA+F;AAC/F,wBAAgB,OAAO,IAAI,OAAO,CAGjC;AAED,gGAAgG;AAChG,wBAAgB,eAAe,IAAI,OAAO,CAGzC;AAED;;;GAGG;AACH,wBAAgB,WAAW,IAAI,OAAO,CAGrC;AAED;;;GAGG;AACH,wBAAgB,gBAAgB,CAAC,UAAU,EAAE,UAAU,GAAG,OAAO,CAGhE;AAED;;;GAGG;AACH,wBAAgB,YAAY,IAAI,OAAO,CAGtC;AAED;;;;GAIG;AACH,wBAAgB,WAAW,CAAC,GAAG,UAAU,EAAE,SAAS,EAAE,GAAG,OAAO,CAG/D;AAED;;;;GAIG;AACH,wBAAgB,UAAU,CAAC,GAAG,SAAS,EAAE,QAAQ,EAAE,GAAG,OAAO,CAG5D;AAED;;;GAGG;AACH,wBAAgB,YAAY,IAAI,OAAO,CAGtC;AAED;;;;;;;GAOG;AACH,wBAAgB,YAAY,IAAI,OAAO,CAGtC;AAED;;;;GAIG;AACH,wBAAgB,cAAc,IAAI,OAAO,CAMxC;AAED;;GAEG;AACH,wBAAgB,SAAS,CAAC,QAAQ,EAAE,UAAU,GAAG,OAAO,CAEvD;AAED;;;;;;;;;;;;;;GAcG;AACH,wBAAgB,eAAe,CAC7B,kBAAkB,CAAC,EAAE,QAAQ,EAAE,GAAG,SAAS,QAAQ,EAAE,EACrD,iBAAiB,UAAQ,EACzB,sBAAsB,UAAQ,EAC9B,sBAAsB,UAAQ,GAC7B,OAAO,CAwCT;AAED;;;;;GAKG;AACH,wBAAgB,WAAW,CAAC,QAAQ,EAAE,UAAU,GAAG,OAAO,CAKzD;AAED;;;;;;;GAOG;AACH,wBAAgB,WAAW,CAAC,QAAQ,EAAE,UAAU,GAAG,OAAO,CAKzD;AAED;;;GAGG;AACH,wBAAgB,SAAS,CAAC,QAAQ,EAAE,UAAU,GAAG,OAAO,CAEvD;AAED;;;GAGG;AACH,wBAAgB,YAAY,CAAC,QAAQ,EAAE,UAAU,EAAE,MAAM,EAAE,MAAM,GAAG,OAAO,CAM1E;AAED;;;;GAIG;AACH,wBAAgB,YAAY,CAAC,QAAQ,EAAE,UAAU,GAAG,OAAO,CAK1D;AAED;;;GAGG;AACH,wBAAgB,mCAAmC,CACjD,QAAQ,EAAE,UAAU,GACnB,OAAO,CAIT;AAED;;GAEG;AACH,wBAAgB,sBAAsB,CAAC,QAAQ,EAAE,UAAU,GAAG,OAAO,CAOpE;AAED;;;;;GAKG;AACH,wBAAgB,yBAAyB,CACvC,cAAc,EAAE,cAAc,GAC7B,OAAO,CAET;AAED;;;;;;;;;;;;GAYG;AACH,wBAAgB,WAAW,CAAC,QAAQ,EAAE,UAAU,GAAG,OAAO,CAOzD;AAED;;;;;;;;;;GAUG;AACH,wBAAgB,eAAe,CAAC,QAAQ,EAAE,UAAU,GAAG,OAAO,CAI7D;AAED;;GAEG;AACH,wBAAgB,aAAa,CAAC,aAAa,EAAE,GAAG,GAAG,OAAO,CAEzD;AAED;;;;;GAKG;AACH,wBAAgB,YAAY,CAAC,QAAQ,EAAE,UAAU,GAAG,OAAO,CAM1D;AAED,0FAA0F;AAC1F,wBAAgB,OAAO,CAAC,QAAQ,EAAE,UAAU,GAAG,OAAO,CAErD;AAED;;GAEG;AACH,wBAAgB,eAAe,CAAC,aAAa,EAAE,GAAG,GAAG,OAAO,CAE3D;AAED;;;GAGG;AACH,wBAAgB,WAAW,CAAC,QAAQ,EAAE,UAAU,GAAG,OAAO,CAOzD;AAED;;;GAGG;AACH,wBAAgB,gBAAgB,CAC9B,QAAQ,EAAE,UAAU,EACpB,UAAU,EAAE,UAAU,GACrB,OAAO,CAMT;AAED;;;GAGG;AACH,wBAAgB,YAAY,CAAC,QAAQ,EAAE,UAAU,GAAG,OAAO,CAO1D;AAED;;;;GAIG;AACH,wBAAgB,WAAW,CACzB,QAAQ,EAAE,UAAU,EACpB,GAAG,UAAU,EAAE,SAAS,EAAE,GACzB,OAAO,CAET;AAED;;;;GAIG;AACH,wBAAgB,UAAU,CACxB,QAAQ,EAAE,UAAU,EACpB,GAAG,SAAS,EAAE,QAAQ,EAAE,GACvB,OAAO,CAET;AAED;;;GAGG;AACH,wBAAgB,YAAY,CAAC,aAAa,EAAE,GAAG,GAAG,OAAO,CAExD;AAED;;;GAGG;AACH,wBAAgB,gBAAgB,CAAC,QAAQ,EAAE,QAAQ,GAAG,OAAO,CAE5D;AAED;;;;;;;GAOG;AACH,wBAAgB,YAAY,CAAC,aAAa,EAAE,GAAG,GAAG,OAAO,CAExD;AAED;;;;;GAKG;AACH,wBAAgB,cAAc,IAAI,IAAI,CAWrC;AAED,iFAAiF;AACjF,wBAAgB,WAAW,CAAC,YAAY,EAAE,YAAY,GAAG,IAAI,CAG5D;AAED;;;;GAIG;AACH,wBAAgB,cAAc,IAAI,IAAI,CA8BrC;AAED;;;GAGG;AACH,wBAAgB,gBAAgB,IAAI,IAAI,CAKvC"}
@@ -9,7 +9,6 @@ local __TS__ArrayFilter = ____lualib.__TS__ArrayFilter
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  local __TS__ArrayMap = ____lualib.__TS__ArrayMap
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  local __TS__ArrayEvery = ____lualib.__TS__ArrayEvery
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  local __TS__StringIncludes = ____lualib.__TS__StringIncludes
12
- local __TS__ArraySome = ____lualib.__TS__ArraySome
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  local __TS__ArrayIncludes = ____lualib.__TS__ArrayIncludes
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  local ____exports = {}
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  local ____isaac_2Dtypescript_2Ddefinitions = require("isaac-typescript-definitions")
@@ -21,7 +20,6 @@ local DownpourRoomSubType = ____isaac_2Dtypescript_2Ddefinitions.DownpourRoomSub
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  local DungeonSubType = ____isaac_2Dtypescript_2Ddefinitions.DungeonSubType
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  local GridRoom = ____isaac_2Dtypescript_2Ddefinitions.GridRoom
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  local HomeRoomSubType = ____isaac_2Dtypescript_2Ddefinitions.HomeRoomSubType
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- local ProjectileFlag = ____isaac_2Dtypescript_2Ddefinitions.ProjectileFlag
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  local RoomDescriptorFlag = ____isaac_2Dtypescript_2Ddefinitions.RoomDescriptorFlag
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  local RoomType = ____isaac_2Dtypescript_2Ddefinitions.RoomType
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  local SoundEffect = ____isaac_2Dtypescript_2Ddefinitions.SoundEffect
@@ -47,7 +45,6 @@ local isHiddenSecretRoomDoor = ____doors.isHiddenSecretRoomDoor
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  local openDoorFast = ____doors.openDoorFast
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  local ____entities = require("functions.entities")
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  local getEntities = ____entities.getEntities
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- local isActiveEnemy = ____entities.isActiveEnemy
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  local ____flag = require("functions.flag")
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  local hasFlag = ____flag.hasFlag
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  local ____positionVelocity = require("functions.positionVelocity")
@@ -621,38 +618,6 @@ function ____exports.isAllRoomsClear(self, onlyCheckRoomTypes, includeSecretRoom
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  function(____, roomDescriptor) return roomDescriptor.Clear end
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  )
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  end
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- --- Helper function to check if the room contains one or more enemies/projectiles that could damage
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- -- the player.
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- --
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- -- This is useful to check to see if it is safe to pause the game or display some informational
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- -- text.
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- function ____exports.isRoomDangerous(self)
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- local room = game:GetRoom()
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- local isClear = room:IsClear()
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- if not isClear then
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- return true
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- end
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- local entities = getEntities(nil)
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- if __TS__ArraySome(
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- entities,
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- function(____, entity) return isActiveEnemy(nil, entity) end
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- ) then
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- return true
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- end
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- if __TS__ArraySome(
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- entities,
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- function(____, entity)
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- local projectile = entity:ToProjectile()
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- if projectile == nil then
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- return false
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- end
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- return not projectile:HasProjectileFlags(ProjectileFlag.CANT_HIT_PLAYER)
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- end
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- ) then
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- return true
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- end
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- return false
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- end
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  --- Helper function to detect if a room type is a Secret Room, a Super Secret Room, or an Ultra
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  -- Secret Room.
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  function ____exports.isSecretRoomType(self, roomType)
@@ -689,12 +654,12 @@ function ____exports.setRoomCleared(self)
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  for ____, door in ipairs(getDoors(nil)) do
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  do
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  if isHiddenSecretRoomDoor(nil, door) then
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- goto __continue93
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+ goto __continue86
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  end
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  openDoorFast(nil, door)
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  door.ExtraVisible = false
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  end
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- ::__continue93::
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+ ::__continue86::
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  end
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  sfxManager:Stop(SoundEffect.DOOR_HEAVY_OPEN)
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  game:ShakeScreen(0)
@@ -98,4 +98,5 @@ export declare function removeSubstring(string: string, ...substrings: string[])
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  export declare function trimPrefix(string: string, prefix: string): string;
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  /** Helper function to trim a suffix from a string, if it exists. Returns the trimmed string. */
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  export declare function trimSuffix(string: string, prefix: string): string;
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+ export declare function uncapitalizeFirstLetter(string: string): string;
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  //# sourceMappingURL=string.d.ts.map
@@ -1 +1 @@
1
- {"version":3,"file":"string.d.ts","sourceRoot":"","sources":["../../src/functions/string.ts"],"names":[],"mappings":";AAEA,wBAAgB,qBAAqB,CAAC,MAAM,EAAE,MAAM,GAAG,MAAM,CAU5D;AAED;;;;;;;;;;;;;;;;;;;;;;GAsBG;AACH,wBAAgB,kBAAkB,CAAC,CAAC,EAClC,UAAU,EAAE,MAAM,EAClB,GAAG,EAAE,WAAW,CAAC,MAAM,EAAE,CAAC,CAAC,GAC1B,CAAC,MAAM,EAAE,CAAC,CAAC,GAAG,SAAS,CAezB;AAED;;;;;;;;;;;;;;;;;;;;;;GAsBG;AACH,wBAAgB,qBAAqB,CAAC,CAAC,EACrC,UAAU,EAAE,MAAM,EAClB,MAAM,EAAE,MAAM,CAAC,MAAM,EAAE,CAAC,CAAC,GACxB,CAAC,MAAM,EAAE,CAAC,CAAC,GAAG,SAAS,CAezB;AAED;;;;;;;;;;;;;;;;;;GAkBG;AACH,wBAAgB,eAAe,CAC7B,UAAU,EAAE,MAAM,EAClB,KAAK,EAAE,MAAM,EAAE,GACd,MAAM,GAAG,SAAS,CAYpB;AAED;;;;;GAKG;AACH,wBAAgB,oBAAoB,CAAC,aAAa,EAAE,MAAM,GACtD;IACE,YAAY,EAAE,GAAG,CAAC;IAClB,YAAY,EAAE,GAAG,CAAC;IAClB,YAAY,EAAE,GAAG,CAAC;CACnB,GACD,SAAS,CAyBZ;AAED,wBAAgB,mBAAmB,CAAC,MAAM,EAAE,MAAM,EAAE,SAAS,EAAE,MAAM,GAAG,MAAM,CAE7E;AAED;;;GAGG;AACH,wBAAgB,sBAAsB,CACpC,MAAM,EAAE,MAAM,EACd,SAAS,EAAE,MAAM,GAChB,MAAM,CAGR;AAED,8FAA8F;AAC9F,wBAAgB,+BAA+B,CAAC,GAAG,EAAE,MAAM,GAAG,MAAM,CAGnE;AAED;;;;;GAKG;AACH,wBAAgB,eAAe,CAC7B,MAAM,EAAE,MAAM,EACd,GAAG,UAAU,EAAE,MAAM,EAAE,GACtB,MAAM,CAMR;AAED,gGAAgG;AAChG,wBAAgB,UAAU,CAAC,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,GAAG,MAAM,CAMjE;AAED,gGAAgG;AAChG,wBAAgB,UAAU,CAAC,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,GAAG,MAAM,CAOjE"}
1
+ {"version":3,"file":"string.d.ts","sourceRoot":"","sources":["../../src/functions/string.ts"],"names":[],"mappings":";AAEA,wBAAgB,qBAAqB,CAAC,MAAM,EAAE,MAAM,GAAG,MAAM,CAU5D;AAED;;;;;;;;;;;;;;;;;;;;;;GAsBG;AACH,wBAAgB,kBAAkB,CAAC,CAAC,EAClC,UAAU,EAAE,MAAM,EAClB,GAAG,EAAE,WAAW,CAAC,MAAM,EAAE,CAAC,CAAC,GAC1B,CAAC,MAAM,EAAE,CAAC,CAAC,GAAG,SAAS,CAezB;AAED;;;;;;;;;;;;;;;;;;;;;;GAsBG;AACH,wBAAgB,qBAAqB,CAAC,CAAC,EACrC,UAAU,EAAE,MAAM,EAClB,MAAM,EAAE,MAAM,CAAC,MAAM,EAAE,CAAC,CAAC,GACxB,CAAC,MAAM,EAAE,CAAC,CAAC,GAAG,SAAS,CAezB;AAED;;;;;;;;;;;;;;;;;;GAkBG;AACH,wBAAgB,eAAe,CAC7B,UAAU,EAAE,MAAM,EAClB,KAAK,EAAE,MAAM,EAAE,GACd,MAAM,GAAG,SAAS,CAYpB;AAED;;;;;GAKG;AACH,wBAAgB,oBAAoB,CAAC,aAAa,EAAE,MAAM,GACtD;IACE,YAAY,EAAE,GAAG,CAAC;IAClB,YAAY,EAAE,GAAG,CAAC;IAClB,YAAY,EAAE,GAAG,CAAC;CACnB,GACD,SAAS,CAyBZ;AAED,wBAAgB,mBAAmB,CAAC,MAAM,EAAE,MAAM,EAAE,SAAS,EAAE,MAAM,GAAG,MAAM,CAE7E;AAED;;;GAGG;AACH,wBAAgB,sBAAsB,CACpC,MAAM,EAAE,MAAM,EACd,SAAS,EAAE,MAAM,GAChB,MAAM,CAGR;AAED,8FAA8F;AAC9F,wBAAgB,+BAA+B,CAAC,GAAG,EAAE,MAAM,GAAG,MAAM,CAGnE;AAED;;;;;GAKG;AACH,wBAAgB,eAAe,CAC7B,MAAM,EAAE,MAAM,EACd,GAAG,UAAU,EAAE,MAAM,EAAE,GACtB,MAAM,CAMR;AAED,gGAAgG;AAChG,wBAAgB,UAAU,CAAC,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,GAAG,MAAM,CAMjE;AAED,gGAAgG;AAChG,wBAAgB,UAAU,CAAC,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,GAAG,MAAM,CAOjE;AAED,wBAAgB,uBAAuB,CAAC,MAAM,EAAE,MAAM,GAAG,MAAM,CAU9D"}
@@ -169,4 +169,13 @@ function ____exports.trimSuffix(self, ____string, prefix)
169
169
  local endCharacter = #____string - #prefix
170
170
  return __TS__StringSlice(____string, 0, endCharacter)
171
171
  end
172
+ function ____exports.uncapitalizeFirstLetter(self, ____string)
173
+ if ____string == "" then
174
+ return ____string
175
+ end
176
+ local firstCharacter = string.sub(____string, 1, 1)
177
+ local uncapitalizedFirstLetter = string.lower(firstCharacter)
178
+ local restOfString = string.sub(____string, 2)
179
+ return uncapitalizedFirstLetter .. restOfString
180
+ end
172
181
  return ____exports
@@ -9935,15 +9935,6 @@ export declare function isRNG(object: unknown): object is RNG;
9935
9935
  /** Helper function to detect if a variable is of type `GridEntityRock`. */
9936
9936
  export declare function isRock(variable: unknown): variable is GridEntityRock;
9937
9937
 
9938
- /**
9939
- * Helper function to check if the room contains one or more enemies/projectiles that could damage
9940
- * the player.
9941
- *
9942
- * This is useful to check to see if it is safe to pause the game or display some informational
9943
- * text.
9944
- */
9945
- export declare function isRoomDangerous(): boolean;
9946
-
9947
9938
  /**
9948
9939
  * Helper function to determine if a given room grid index is inside of the normal 13x13 level grid.
9949
9940
  *
@@ -18979,6 +18970,8 @@ export declare type TupleWithMaxLength<T, MaxLength extends number> = (T[] | rea
18979
18970
  */
18980
18971
  export declare const UI_HEART_WIDTH = 12;
18981
18972
 
18973
+ export declare function uncapitalizeFirstLetter(string: string): string;
18974
+
18982
18975
  /** Helper type to convert a union to an intersection. */
18983
18976
  export declare type UnionToIntersection<U> = (U extends U ? (u: U) => 0 : never) extends (i: infer I) => 0 ? Extract<I, U> : never;
18984
18977
 
@@ -1,6 +1,6 @@
1
1
  --[[
2
2
 
3
- isaacscript-common 79.2.0
3
+ isaacscript-common 80.0.0
4
4
 
5
5
  This is the "isaacscript-common" library, which was created with the IsaacScript tool.
6
6
 
@@ -18095,6 +18095,15 @@ function ____exports.trimSuffix(self, ____string, prefix)
18095
18095
  local endCharacter = #____string - #prefix
18096
18096
  return __TS__StringSlice(____string, 0, endCharacter)
18097
18097
  end
18098
+ function ____exports.uncapitalizeFirstLetter(self, ____string)
18099
+ if ____string == "" then
18100
+ return ____string
18101
+ end
18102
+ local firstCharacter = string.sub(____string, 1, 1)
18103
+ local uncapitalizedFirstLetter = string.lower(firstCharacter)
18104
+ local restOfString = string.sub(____string, 2)
18105
+ return uncapitalizedFirstLetter .. restOfString
18106
+ end
18098
18107
  return ____exports
18099
18108
  end,
18100
18109
  ["functions.isaacAPIClass"] = function(...)
@@ -32438,7 +32447,6 @@ local __TS__ArrayFilter = ____lualib.__TS__ArrayFilter
32438
32447
  local __TS__ArrayMap = ____lualib.__TS__ArrayMap
32439
32448
  local __TS__ArrayEvery = ____lualib.__TS__ArrayEvery
32440
32449
  local __TS__StringIncludes = ____lualib.__TS__StringIncludes
32441
- local __TS__ArraySome = ____lualib.__TS__ArraySome
32442
32450
  local __TS__ArrayIncludes = ____lualib.__TS__ArrayIncludes
32443
32451
  local ____exports = {}
32444
32452
  local ____isaac_2Dtypescript_2Ddefinitions = require("lua_modules.isaac-typescript-definitions.dist.index")
@@ -32450,7 +32458,6 @@ local DownpourRoomSubType = ____isaac_2Dtypescript_2Ddefinitions.DownpourRoomSub
32450
32458
  local DungeonSubType = ____isaac_2Dtypescript_2Ddefinitions.DungeonSubType
32451
32459
  local GridRoom = ____isaac_2Dtypescript_2Ddefinitions.GridRoom
32452
32460
  local HomeRoomSubType = ____isaac_2Dtypescript_2Ddefinitions.HomeRoomSubType
32453
- local ProjectileFlag = ____isaac_2Dtypescript_2Ddefinitions.ProjectileFlag
32454
32461
  local RoomDescriptorFlag = ____isaac_2Dtypescript_2Ddefinitions.RoomDescriptorFlag
32455
32462
  local RoomType = ____isaac_2Dtypescript_2Ddefinitions.RoomType
32456
32463
  local SoundEffect = ____isaac_2Dtypescript_2Ddefinitions.SoundEffect
@@ -32476,7 +32483,6 @@ local isHiddenSecretRoomDoor = ____doors.isHiddenSecretRoomDoor
32476
32483
  local openDoorFast = ____doors.openDoorFast
32477
32484
  local ____entities = require("functions.entities")
32478
32485
  local getEntities = ____entities.getEntities
32479
- local isActiveEnemy = ____entities.isActiveEnemy
32480
32486
  local ____flag = require("functions.flag")
32481
32487
  local hasFlag = ____flag.hasFlag
32482
32488
  local ____positionVelocity = require("functions.positionVelocity")
@@ -33050,38 +33056,6 @@ function ____exports.isAllRoomsClear(self, onlyCheckRoomTypes, includeSecretRoom
33050
33056
  function(____, roomDescriptor) return roomDescriptor.Clear end
33051
33057
  )
33052
33058
  end
33053
- --- Helper function to check if the room contains one or more enemies/projectiles that could damage
33054
- -- the player.
33055
- --
33056
- -- This is useful to check to see if it is safe to pause the game or display some informational
33057
- -- text.
33058
- function ____exports.isRoomDangerous(self)
33059
- local room = game:GetRoom()
33060
- local isClear = room:IsClear()
33061
- if not isClear then
33062
- return true
33063
- end
33064
- local entities = getEntities(nil)
33065
- if __TS__ArraySome(
33066
- entities,
33067
- function(____, entity) return isActiveEnemy(nil, entity) end
33068
- ) then
33069
- return true
33070
- end
33071
- if __TS__ArraySome(
33072
- entities,
33073
- function(____, entity)
33074
- local projectile = entity:ToProjectile()
33075
- if projectile == nil then
33076
- return false
33077
- end
33078
- return not projectile:HasProjectileFlags(ProjectileFlag.CANT_HIT_PLAYER)
33079
- end
33080
- ) then
33081
- return true
33082
- end
33083
- return false
33084
- end
33085
33059
  --- Helper function to detect if a room type is a Secret Room, a Super Secret Room, or an Ultra
33086
33060
  -- Secret Room.
33087
33061
  function ____exports.isSecretRoomType(self, roomType)
@@ -33118,12 +33092,12 @@ function ____exports.setRoomCleared(self)
33118
33092
  for ____, door in ipairs(getDoors(nil)) do
33119
33093
  do
33120
33094
  if isHiddenSecretRoomDoor(nil, door) then
33121
- goto __continue93
33095
+ goto __continue86
33122
33096
  end
33123
33097
  openDoorFast(nil, door)
33124
33098
  door.ExtraVisible = false
33125
33099
  end
33126
- ::__continue93::
33100
+ ::__continue86::
33127
33101
  end
33128
33102
  sfxManager:Stop(SoundEffect.DOOR_HEAVY_OPEN)
33129
33103
  game:ShakeScreen(0)
package/package.json CHANGED
@@ -1,6 +1,6 @@
1
1
  {
2
2
  "name": "isaacscript-common",
3
- "version": "79.3.0",
3
+ "version": "80.1.0",
4
4
  "description": "Helper functions and features for IsaacScript mods.",
5
5
  "keywords": [
6
6
  "isaac",
@@ -14,7 +14,6 @@ import {
14
14
  DungeonSubType,
15
15
  GridRoom,
16
16
  HomeRoomSubType,
17
- ProjectileFlag,
18
17
  RoomDescriptorFlag,
19
18
  RoomType,
20
19
  SoundEffect,
@@ -32,7 +31,7 @@ import {
32
31
  isHiddenSecretRoomDoor,
33
32
  openDoorFast,
34
33
  } from "./doors";
35
- import { getEntities, isActiveEnemy } from "./entities";
34
+ import { getEntities } from "./entities";
36
35
  import { hasFlag } from "./flag";
37
36
  import {
38
37
  getEntityPositions,
@@ -800,43 +799,6 @@ export function isMirrorRoom(roomData: RoomConfig): boolean {
800
799
  );
801
800
  }
802
801
 
803
- /**
804
- * Helper function to check if the room contains one or more enemies/projectiles that could damage
805
- * the player.
806
- *
807
- * This is useful to check to see if it is safe to pause the game or display some informational
808
- * text.
809
- */
810
- export function isRoomDangerous(): boolean {
811
- const room = game.GetRoom();
812
-
813
- const isClear = room.IsClear();
814
- if (!isClear) {
815
- return true;
816
- }
817
-
818
- const entities = getEntities();
819
-
820
- if (entities.some((entity) => isActiveEnemy(entity))) {
821
- return true;
822
- }
823
-
824
- if (
825
- entities.some((entity) => {
826
- const projectile = entity.ToProjectile();
827
- if (projectile === undefined) {
828
- return false;
829
- }
830
-
831
- return !projectile.HasProjectileFlags(ProjectileFlag.CANT_HIT_PLAYER);
832
- })
833
- ) {
834
- return true;
835
- }
836
-
837
- return false;
838
- }
839
-
840
802
  /**
841
803
  * Helper function to check if the provided room matches one of the given room shapes.
842
804
  *
@@ -230,3 +230,15 @@ export function trimSuffix(string: string, prefix: string): string {
230
230
  const endCharacter = string.length - prefix.length;
231
231
  return string.slice(0, endCharacter);
232
232
  }
233
+
234
+ export function uncapitalizeFirstLetter(string: string): string {
235
+ if (string === "") {
236
+ return string;
237
+ }
238
+
239
+ const firstCharacter = string.charAt(0);
240
+ const uncapitalizedFirstLetter = firstCharacter.toLowerCase();
241
+ const restOfString = string.slice(1);
242
+
243
+ return `${uncapitalizedFirstLetter}${restOfString}`;
244
+ }