isaacscript-common 77.2.0 → 77.2.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
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@@ -1,5 +1,9 @@
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import { BossID, EntityType } from "isaac-typescript-definitions";
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declare const STORY_BOSS_IDS: readonly [BossID.MOM, BossID.MOMS_HEART, BossID.SATAN, BossID.IT_LIVES, BossID.ISAAC, BossID.BLUE_BABY, BossID.LAMB, BossID.MEGA_SATAN, BossID.ULTRA_GREED, BossID.HUSH, BossID.DELIRIUM, BossID.ULTRA_GREEDIER, BossID.MOTHER, BossID.MAUSOLEUM_MOM, BossID.MAUSOLEUM_MOMS_HEART, BossID.DOGMA, BossID.BEAST];
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/**
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* A helper type that is a union of every story boss. Useful for data structures that must contain
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* one entry for each story boss.
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*/
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export type StoryBossID = (typeof STORY_BOSS_IDS)[number];
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/**
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* Helper function to determine if the specified entity type is an end-game story boss, like Isaac,
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@@ -12,6 +16,6 @@ export declare function isStoryBoss(entityType: EntityType): boolean;
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* Baby, Mega Satan, The Beast, and so on. This is useful because certain effects should only apply
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* to non-story bosses, like Vanishing Twin.
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*/
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export declare function isStoryBossID(bossID: BossID):
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export declare function isStoryBossID(bossID: BossID): bossID is StoryBossID;
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export {};
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//# sourceMappingURL=storyBosses.d.ts.map
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@@ -1 +1 @@
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{"version":3,"file":"storyBosses.d.ts","sourceRoot":"","sources":["../../src/functions/storyBosses.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,MAAM,EAAE,UAAU,EAAE,MAAM,8BAA8B,CAAC;AAGlE,QAAA,MAAM,cAAc,gTAkBV,CAAC;AAyBX,MAAM,MAAM,WAAW,GAAG,CAAC,OAAO,cAAc,CAAC,CAAC,MAAM,CAAC,CAAC;AAE1D;;;;GAIG;AACH,wBAAgB,WAAW,CAAC,UAAU,EAAE,UAAU,GAAG,OAAO,CAE3D;AAED;;;;GAIG;AACH,wBAAgB,aAAa,CAAC,MAAM,EAAE,MAAM,GAAG,
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{"version":3,"file":"storyBosses.d.ts","sourceRoot":"","sources":["../../src/functions/storyBosses.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,MAAM,EAAE,UAAU,EAAE,MAAM,8BAA8B,CAAC;AAGlE,QAAA,MAAM,cAAc,gTAkBV,CAAC;AAyBX;;;GAGG;AACH,MAAM,MAAM,WAAW,GAAG,CAAC,OAAO,cAAc,CAAC,CAAC,MAAM,CAAC,CAAC;AAE1D;;;;GAIG;AACH,wBAAgB,WAAW,CAAC,UAAU,EAAE,UAAU,GAAG,OAAO,CAE3D;AAED;;;;GAIG;AACH,wBAAgB,aAAa,CAAC,MAAM,EAAE,MAAM,GAAG,MAAM,IAAI,WAAW,CAEnE"}
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package/dist/index.rollup.d.ts
CHANGED
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@@ -10136,7 +10136,7 @@ export declare function isStoryBoss(entityType: EntityType): boolean;
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* Baby, Mega Satan, The Beast, and so on. This is useful because certain effects should only apply
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* to non-story bosses, like Vanishing Twin.
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*/
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export declare function isStoryBossID(bossID: BossID):
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export declare function isStoryBossID(bossID: BossID): bossID is StoryBossID;
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export declare function isString(variable: unknown): variable is string;
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@@ -18633,6 +18633,10 @@ export declare function stopAllSoundEffects(soundEffectCustom?: TranspiledEnum):
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declare const STORY_BOSS_IDS: readonly [BossID.MOM, BossID.MOMS_HEART, BossID.SATAN, BossID.IT_LIVES, BossID.ISAAC, BossID.BLUE_BABY, BossID.LAMB, BossID.MEGA_SATAN, BossID.ULTRA_GREED, BossID.HUSH, BossID.DELIRIUM, BossID.ULTRA_GREEDIER, BossID.MOTHER, BossID.MAUSOLEUM_MOM, BossID.MAUSOLEUM_MOMS_HEART, BossID.DOGMA, BossID.BEAST];
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/**
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* A helper type that is a union of every story boss. Useful for data structures that must contain
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* one entry for each story boss.
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*/
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export declare type StoryBossID = (typeof STORY_BOSS_IDS)[number];
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/** From: https://gist.github.com/ryandabler/8b4ff4f36aed47bc09acc03174638468 */
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package/package.json
CHANGED
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@@ -44,6 +44,10 @@ const STORY_BOSS_ENTITY_TYPES_SET = new ReadonlySet([
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const STORY_BOSS_IDS_SET = new ReadonlySet<BossID>(STORY_BOSS_IDS);
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/**
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* A helper type that is a union of every story boss. Useful for data structures that must contain
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* one entry for each story boss.
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*/
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export type StoryBossID = (typeof STORY_BOSS_IDS)[number];
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/**
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@@ -60,6 +64,6 @@ export function isStoryBoss(entityType: EntityType): boolean {
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* Baby, Mega Satan, The Beast, and so on. This is useful because certain effects should only apply
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* to non-story bosses, like Vanishing Twin.
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*/
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export function isStoryBossID(bossID: BossID):
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export function isStoryBossID(bossID: BossID): bossID is StoryBossID {
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return STORY_BOSS_IDS_SET.has(bossID);
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}
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