isaacscript-common 76.1.0 → 76.3.0

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Files changed (126) hide show
  1. package/dist/classes/features/callbackLogic/CustomGridEntities.d.ts +8 -0
  2. package/dist/classes/features/callbackLogic/CustomGridEntities.d.ts.map +1 -1
  3. package/dist/classes/features/callbackLogic/GameReorderedCallbacks.d.ts +6 -0
  4. package/dist/classes/features/callbackLogic/GameReorderedCallbacks.d.ts.map +1 -1
  5. package/dist/classes/features/other/CharacterHealthConversion.d.ts +2 -0
  6. package/dist/classes/features/other/CharacterHealthConversion.d.ts.map +1 -1
  7. package/dist/classes/features/other/CharacterStats.d.ts +2 -0
  8. package/dist/classes/features/other/CharacterStats.d.ts.map +1 -1
  9. package/dist/classes/features/other/CollectibleItemPoolType.d.ts +2 -0
  10. package/dist/classes/features/other/CollectibleItemPoolType.d.ts.map +1 -1
  11. package/dist/classes/features/other/CustomHotkeys.d.ts +4 -0
  12. package/dist/classes/features/other/CustomHotkeys.d.ts.map +1 -1
  13. package/dist/classes/features/other/CustomItemPools.d.ts +2 -0
  14. package/dist/classes/features/other/CustomItemPools.d.ts.map +1 -1
  15. package/dist/classes/features/other/CustomPickups.d.ts +1 -0
  16. package/dist/classes/features/other/CustomPickups.d.ts.map +1 -1
  17. package/dist/classes/features/other/CustomStages.d.ts +3 -0
  18. package/dist/classes/features/other/CustomStages.d.ts.map +1 -1
  19. package/dist/classes/features/other/DebugDisplay.d.ts +54 -0
  20. package/dist/classes/features/other/DebugDisplay.d.ts.map +1 -1
  21. package/dist/classes/features/other/DeployJSONRoom.d.ts +1 -0
  22. package/dist/classes/features/other/DeployJSONRoom.d.ts.map +1 -1
  23. package/dist/classes/features/other/DisableInputs.d.ts +9 -0
  24. package/dist/classes/features/other/DisableInputs.d.ts.map +1 -1
  25. package/dist/classes/features/other/EdenStartingStatsHealth.d.ts +6 -0
  26. package/dist/classes/features/other/EdenStartingStatsHealth.d.ts.map +1 -1
  27. package/dist/classes/features/other/ExtraConsoleCommands.d.ts +6 -0
  28. package/dist/classes/features/other/ExtraConsoleCommands.d.ts.map +1 -1
  29. package/dist/classes/features/other/FadeInRemover.d.ts +4 -0
  30. package/dist/classes/features/other/FadeInRemover.d.ts.map +1 -1
  31. package/dist/classes/features/other/FastReset.d.ts +4 -0
  32. package/dist/classes/features/other/FastReset.d.ts.map +1 -1
  33. package/dist/classes/features/other/FlyingDetection.d.ts +2 -0
  34. package/dist/classes/features/other/FlyingDetection.d.ts.map +1 -1
  35. package/dist/classes/features/other/ForgottenSwitch.d.ts +2 -0
  36. package/dist/classes/features/other/ForgottenSwitch.d.ts.map +1 -1
  37. package/dist/classes/features/other/ItemPoolDetection.d.ts +6 -0
  38. package/dist/classes/features/other/ItemPoolDetection.d.ts.map +1 -1
  39. package/dist/classes/features/other/ModdedElementDetection.d.ts +32 -0
  40. package/dist/classes/features/other/ModdedElementDetection.d.ts.map +1 -1
  41. package/dist/classes/features/other/ModdedElementSets.d.ts +68 -0
  42. package/dist/classes/features/other/ModdedElementSets.d.ts.map +1 -1
  43. package/dist/classes/features/other/NoSirenSteal.d.ts +1 -0
  44. package/dist/classes/features/other/NoSirenSteal.d.ts.map +1 -1
  45. package/dist/classes/features/other/Pause.d.ts +10 -0
  46. package/dist/classes/features/other/Pause.d.ts.map +1 -1
  47. package/dist/classes/features/other/PersistentEntities.d.ts +2 -0
  48. package/dist/classes/features/other/PersistentEntities.d.ts.map +1 -1
  49. package/dist/classes/features/other/PlayerCollectibleTracking.d.ts +3 -0
  50. package/dist/classes/features/other/PlayerCollectibleTracking.d.ts.map +1 -1
  51. package/dist/classes/features/other/PonyDetection.d.ts +4 -0
  52. package/dist/classes/features/other/PonyDetection.d.ts.map +1 -1
  53. package/dist/classes/features/other/PreventChildEntities.d.ts +2 -0
  54. package/dist/classes/features/other/PreventChildEntities.d.ts.map +1 -1
  55. package/dist/classes/features/other/RoomClearFrame.d.ts +19 -0
  56. package/dist/classes/features/other/RoomClearFrame.d.ts.map +1 -1
  57. package/dist/classes/features/other/RoomClearFrame.lua +8 -2
  58. package/dist/classes/features/other/RoomHistory.d.ts +17 -1
  59. package/dist/classes/features/other/RoomHistory.d.ts.map +1 -1
  60. package/dist/classes/features/other/RunInNFrames.d.ts +9 -2
  61. package/dist/classes/features/other/RunInNFrames.d.ts.map +1 -1
  62. package/dist/classes/features/other/RunNextRun.d.ts +2 -0
  63. package/dist/classes/features/other/RunNextRun.d.ts.map +1 -1
  64. package/dist/classes/features/other/SaveDataManager.d.ts +21 -0
  65. package/dist/classes/features/other/SaveDataManager.d.ts.map +1 -1
  66. package/dist/classes/features/other/SpawnRockAltRewards.d.ts +1 -0
  67. package/dist/classes/features/other/SpawnRockAltRewards.d.ts.map +1 -1
  68. package/dist/classes/features/other/StageHistory.d.ts +3 -0
  69. package/dist/classes/features/other/StageHistory.d.ts.map +1 -1
  70. package/dist/classes/features/other/StartAmbush.d.ts +2 -0
  71. package/dist/classes/features/other/StartAmbush.d.ts.map +1 -1
  72. package/dist/classes/features/other/TaintedLazarusPlayers.d.ts +2 -0
  73. package/dist/classes/features/other/TaintedLazarusPlayers.d.ts.map +1 -1
  74. package/dist/classes/features/other/UnlockAchievementsDetection.d.ts +2 -0
  75. package/dist/classes/features/other/UnlockAchievementsDetection.d.ts.map +1 -1
  76. package/dist/classes/private/CustomCallback.d.ts +0 -1
  77. package/dist/classes/private/CustomCallback.d.ts.map +1 -1
  78. package/dist/classes/private/CustomCallback.lua +0 -19
  79. package/dist/functions/playerCollectibles.d.ts +6 -0
  80. package/dist/functions/playerCollectibles.d.ts.map +1 -1
  81. package/dist/functions/playerCollectibles.lua +30 -23
  82. package/dist/functions/players.d.ts.map +1 -1
  83. package/dist/functions/players.lua +7 -7
  84. package/dist/index.rollup.d.ts +331 -4
  85. package/dist/isaacscript-common.lua +400 -406
  86. package/package.json +1 -1
  87. package/src/classes/features/callbackLogic/CustomGridEntities.ts +8 -0
  88. package/src/classes/features/callbackLogic/GameReorderedCallbacks.ts +6 -0
  89. package/src/classes/features/other/CharacterHealthConversion.ts +2 -0
  90. package/src/classes/features/other/CharacterStats.ts +2 -0
  91. package/src/classes/features/other/CollectibleItemPoolType.ts +2 -0
  92. package/src/classes/features/other/CustomHotkeys.ts +4 -0
  93. package/src/classes/features/other/CustomItemPools.ts +2 -0
  94. package/src/classes/features/other/CustomPickups.ts +1 -0
  95. package/src/classes/features/other/CustomStages.ts +3 -0
  96. package/src/classes/features/other/DebugDisplay.ts +54 -0
  97. package/src/classes/features/other/DeployJSONRoom.ts +1 -0
  98. package/src/classes/features/other/DisableInputs.ts +9 -0
  99. package/src/classes/features/other/EdenStartingStatsHealth.ts +6 -0
  100. package/src/classes/features/other/ExtraConsoleCommands.ts +6 -0
  101. package/src/classes/features/other/FadeInRemover.ts +4 -0
  102. package/src/classes/features/other/FastReset.ts +4 -0
  103. package/src/classes/features/other/FlyingDetection.ts +2 -0
  104. package/src/classes/features/other/ForgottenSwitch.ts +2 -0
  105. package/src/classes/features/other/ItemPoolDetection.ts +6 -0
  106. package/src/classes/features/other/ModdedElementDetection.ts +32 -0
  107. package/src/classes/features/other/ModdedElementSets.ts +68 -0
  108. package/src/classes/features/other/NoSirenSteal.ts +1 -0
  109. package/src/classes/features/other/Pause.ts +10 -0
  110. package/src/classes/features/other/PersistentEntities.ts +2 -0
  111. package/src/classes/features/other/PlayerCollectibleTracking.ts +3 -0
  112. package/src/classes/features/other/PonyDetection.ts +4 -0
  113. package/src/classes/features/other/PreventChildEntities.ts +2 -0
  114. package/src/classes/features/other/RoomClearFrame.ts +27 -1
  115. package/src/classes/features/other/RoomHistory.ts +17 -1
  116. package/src/classes/features/other/RunInNFrames.ts +9 -2
  117. package/src/classes/features/other/RunNextRun.ts +2 -0
  118. package/src/classes/features/other/SaveDataManager.ts +21 -0
  119. package/src/classes/features/other/SpawnRockAltRewards.ts +1 -0
  120. package/src/classes/features/other/StageHistory.ts +3 -0
  121. package/src/classes/features/other/StartAmbush.ts +2 -0
  122. package/src/classes/features/other/TaintedLazarusPlayers.ts +2 -0
  123. package/src/classes/features/other/UnlockAchievementsDetection.ts +2 -0
  124. package/src/classes/private/CustomCallback.ts +0 -15
  125. package/src/functions/playerCollectibles.ts +12 -0
  126. package/src/functions/players.ts +12 -12
@@ -25,6 +25,18 @@ local getAllPlayers = ____playerIndex.getAllPlayers
25
25
  local getPlayers = ____playerIndex.getPlayers
26
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  local ____players = require("functions.players")
27
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  local isCharacter = ____players.isCharacter
28
+ --- Returns the total number of collectibles amongst all players. For example, if player 1 has 1 Sad
29
+ -- Onion and player 2 has 2 Sad Onions, then this function would return 3.
30
+ --
31
+ -- Note that this will filter out non-real collectibles like Lilith's Incubus.
32
+ function ____exports.getTotalPlayerCollectibles(self, collectibleType)
33
+ local players = getPlayers(nil)
34
+ local numCollectiblesArray = __TS__ArrayMap(
35
+ players,
36
+ function(____, player) return player:GetCollectibleNum(collectibleType, true) end
37
+ )
38
+ return sumArray(nil, numCollectiblesArray)
39
+ end
28
40
  --- Helper function to add one or more collectibles to a player.
29
41
  --
30
42
  -- This function is variadic, meaning that you can supply as many collectible types as you want to
@@ -66,6 +78,13 @@ function ____exports.getActiveItemSlots(self, player, collectibleType)
66
78
  end
67
79
  )
68
80
  end
81
+ --- Helper function to get the adjusted price for a pickup, depending on how many Steam Sales all
82
+ -- players currently have. (For example, if Jacob has one Steam Sale and Esau has one Steam Sale,
83
+ -- the prices for items in the shop would be the same as if Isaac had two Steam Sales.)
84
+ function ____exports.getAdjustedPrice(self, basePrice)
85
+ local numSteamSales = ____exports.getTotalPlayerCollectibles(nil, CollectibleType.STEAM_SALE)
86
+ return numSteamSales > 0 and math.floor(basePrice / (numSteamSales + 1)) or basePrice
87
+ end
69
88
  --- Helper function to return the total amount of collectibles that a player has that match the
70
89
  -- collectible type(s) provided.
71
90
  --
@@ -95,18 +114,6 @@ function ____exports.getPlayersWithCollectible(self, ...)
95
114
  ) end
96
115
  )
97
116
  end
98
- --- Returns the total number of collectibles amongst all players. For example, if player 1 has 1 Sad
99
- -- Onion and player 2 has 2 Sad Onions, then this function would return 3.
100
- --
101
- -- Note that this will filter out non-real collectibles like Lilith's Incubus.
102
- function ____exports.getTotalPlayerCollectibles(self, collectibleType)
103
- local players = getPlayers(nil)
104
- local numCollectiblesArray = __TS__ArrayMap(
105
- players,
106
- function(____, player) return player:GetCollectibleNum(collectibleType, true) end
107
- )
108
- return sumArray(nil, numCollectiblesArray)
109
- end
110
117
  --- Helper function to check to see if a player has one or more collectibles.
111
118
  --
112
119
  -- This function is variadic, meaning that you can supply as many collectible types as you want to
@@ -170,7 +177,7 @@ function ____exports.removeAllActiveItems(self, player)
170
177
  do
171
178
  local collectibleType = player:GetActiveItem(activeSlot)
172
179
  if collectibleType == CollectibleType.NULL then
173
- goto __continue28
180
+ goto __continue29
174
181
  end
175
182
  local stillHasCollectible
176
183
  repeat
@@ -180,7 +187,7 @@ function ____exports.removeAllActiveItems(self, player)
180
187
  end
181
188
  until not stillHasCollectible
182
189
  end
183
- ::__continue28::
190
+ ::__continue29::
184
191
  end
185
192
  end
186
193
  --- Helper function to remove one or more collectibles to a player.
@@ -249,9 +256,9 @@ function ____exports.setActiveItem(self, player, collectibleType, activeSlot, ch
249
256
  itemPool:RemoveCollectible(collectibleType)
250
257
  end
251
258
  repeat
252
- local ____switch46 = activeSlot
253
- local ____cond46 = ____switch46 == ActiveSlot.PRIMARY
254
- if ____cond46 then
259
+ local ____switch47 = activeSlot
260
+ local ____cond47 = ____switch47 == ActiveSlot.PRIMARY
261
+ if ____cond47 then
255
262
  do
256
263
  if primaryCollectibleType ~= CollectibleType.NULL then
257
264
  player:RemoveCollectible(primaryCollectibleType)
@@ -260,8 +267,8 @@ function ____exports.setActiveItem(self, player, collectibleType, activeSlot, ch
260
267
  break
261
268
  end
262
269
  end
263
- ____cond46 = ____cond46 or ____switch46 == ActiveSlot.SECONDARY
264
- if ____cond46 then
270
+ ____cond47 = ____cond47 or ____switch47 == ActiveSlot.SECONDARY
271
+ if ____cond47 then
265
272
  do
266
273
  if primaryCollectibleType ~= CollectibleType.NULL then
267
274
  player:RemoveCollectible(primaryCollectibleType)
@@ -276,16 +283,16 @@ function ____exports.setActiveItem(self, player, collectibleType, activeSlot, ch
276
283
  break
277
284
  end
278
285
  end
279
- ____cond46 = ____cond46 or ____switch46 == ActiveSlot.POCKET
280
- if ____cond46 then
286
+ ____cond47 = ____cond47 or ____switch47 == ActiveSlot.POCKET
287
+ if ____cond47 then
281
288
  do
282
289
  player:SetPocketActiveItem(collectibleType, activeSlot, keepInPools)
283
290
  player:SetActiveCharge(charge, activeSlot)
284
291
  break
285
292
  end
286
293
  end
287
- ____cond46 = ____cond46 or ____switch46 == ActiveSlot.POCKET_SINGLE_USE
288
- if ____cond46 then
294
+ ____cond47 = ____cond47 or ____switch47 == ActiveSlot.POCKET_SINGLE_USE
295
+ if ____cond47 then
289
296
  do
290
297
  player:SetPocketActiveItem(collectibleType, activeSlot, keepInPools)
291
298
  break
@@ -1 +1 @@
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@@ -6,6 +6,7 @@ local __TS__ArrayAt = ____lualib.__TS__ArrayAt
6
6
  local __TS__ArrayFind = ____lualib.__TS__ArrayFind
7
7
  local __TS__ArrayFilter = ____lualib.__TS__ArrayFilter
8
8
  local ____exports = {}
9
+ local isTaintedModded
9
10
  local ____isaac_2Dtypescript_2Ddefinitions = require("isaac-typescript-definitions")
10
11
  local Challenge = ____isaac_2Dtypescript_2Ddefinitions.Challenge
11
12
  local CollectibleType = ____isaac_2Dtypescript_2Ddefinitions.CollectibleType
@@ -47,6 +48,12 @@ function ____exports.isVanillaPlayer(self, player)
47
48
  local character = player:GetPlayerType()
48
49
  return isVanillaCharacter(nil, character)
49
50
  end
51
+ function isTaintedModded(self, player)
52
+ local character = player:GetPlayerType()
53
+ local name = player:GetName()
54
+ local taintedCharacter = Isaac.GetPlayerTypeByName(name, true)
55
+ return character == taintedCharacter
56
+ end
50
57
  --- Helper function to check to see if any player is holding up an item (from e.g. an active item
51
58
  -- activation, a poop from IBS, etc.).
52
59
  function ____exports.anyPlayerHoldingItem(self)
@@ -325,13 +332,6 @@ function ____exports.isEden(self, player)
325
332
  local character = player:GetPlayerType()
326
333
  return character == PlayerType.EDEN or character == PlayerType.EDEN_B
327
334
  end
328
- --- Not exported since end-users should use the `isTainted` helper function directly.
329
- local function isTaintedModded(self, player)
330
- local character = player:GetPlayerType()
331
- local name = player:GetName()
332
- local taintedCharacter = Isaac.GetPlayerTypeByName(name, true)
333
- return character == taintedCharacter
334
- end
335
335
  function ____exports.isFirstPlayer(self, player)
336
336
  return getPlayerIndexVanilla(nil, player) == 0
337
337
  end