isaacscript-common 72.9.1 → 73.1.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -1,6 +1,6 @@
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  --[[
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- isaacscript-common 72.9.1
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+ isaacscript-common 73.1.0
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  This is the "isaacscript-common" library, which was created with the IsaacScript tool.
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@@ -3642,7 +3642,7 @@ do
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  end
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  end
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  do
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- local ____export = require("lua_modules.isaac-typescript-definitions.dist.src.enums.collections.entityState")
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+ local ____export = require("lua_modules.isaac-typescript-definitions.dist.src.enums.collections.gridEntityStates")
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  for ____exportKey, ____exportValue in pairs(____export) do
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  if ____exportKey ~= "default" then
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  ____exports[____exportKey] = ____exportValue
@@ -3650,7 +3650,7 @@ do
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  end
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  end
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  do
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- local ____export = require("lua_modules.isaac-typescript-definitions.dist.src.enums.collections.gridEntityState")
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+ local ____export = require("lua_modules.isaac-typescript-definitions.dist.src.enums.collections.gridEntityVariants")
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  for ____exportKey, ____exportValue in pairs(____export) do
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  if ____exportKey ~= "default" then
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  ____exports[____exportKey] = ____exportValue
@@ -3658,7 +3658,7 @@ do
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  end
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  end
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  do
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- local ____export = require("lua_modules.isaac-typescript-definitions.dist.src.enums.collections.gridEntityVariants")
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+ local ____export = require("lua_modules.isaac-typescript-definitions.dist.src.enums.collections.npcStates")
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  for ____exportKey, ____exportValue in pairs(____export) do
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  if ____exportKey ~= "default" then
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  ____exports[____exportKey] = ____exportValue
@@ -10056,6 +10056,182 @@ ____exports.BackwardsRoomSubType.MINES = 29
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  ____exports.BackwardsRoomSubType[____exports.BackwardsRoomSubType.MINES] = "MINES"
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  ____exports.BackwardsRoomSubType.MAUSOLEUM = 31
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  ____exports.BackwardsRoomSubType[____exports.BackwardsRoomSubType.MAUSOLEUM] = "MAUSOLEUM"
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+ return ____exports
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+ end,
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+ ["lua_modules.isaac-typescript-definitions.dist.src.enums.collections.npcStates"] = function(...)
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+ local ____exports = {}
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+ --- EntityType.FAMILIAR (3), FamiliarVariant.LOST_SOUL (211).
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+ ____exports.LostSoulState = {}
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+ ____exports.LostSoulState.ALIVE = 1
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+ ____exports.LostSoulState[____exports.LostSoulState.ALIVE] = "ALIVE"
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+ ____exports.LostSoulState.DEAD = 4
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+ ____exports.LostSoulState[____exports.LostSoulState.DEAD] = "DEAD"
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+ --- For `EntityType.FAMINE` (63).
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+ ____exports.FamineState = {}
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+ ____exports.FamineState.MOVE = 4
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+ ____exports.FamineState[____exports.FamineState.MOVE] = "MOVE"
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+ ____exports.FamineState.HORIZONTAL_CHARGE = 8
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+ ____exports.FamineState[____exports.FamineState.HORIZONTAL_CHARGE] = "HORIZONTAL_CHARGE"
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+ ____exports.FamineState.PHASE_2 = 9
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+ ____exports.FamineState[____exports.FamineState.PHASE_2] = "PHASE_2"
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+ ____exports.FamineState.SUMMON = 13
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+ ____exports.FamineState[____exports.FamineState.SUMMON] = "SUMMON"
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+ --- For `EntityType.PESTILENCE` (64).
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+ ____exports.PestilenceState = {}
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+ ____exports.PestilenceState.MOVE = 4
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+ ____exports.PestilenceState[____exports.PestilenceState.MOVE] = "MOVE"
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+ ____exports.PestilenceState.ATTACK_IPECAC = 8
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+ ____exports.PestilenceState[____exports.PestilenceState.ATTACK_IPECAC] = "ATTACK_IPECAC"
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+ ____exports.PestilenceState.SUMMON = 13
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+ ____exports.PestilenceState[____exports.PestilenceState.SUMMON] = "SUMMON"
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+ --- For `EntityType.WAR` (65), `WarVariant.WAR (0).
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+ ____exports.WarState = {}
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+ ____exports.WarState.MOVE = 4
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+ ____exports.WarState[____exports.WarState.MOVE] = "MOVE"
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+ ____exports.WarState.JUMP_AND_SPAWN_TROLL_BOMBS = 6
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+ ____exports.WarState[____exports.WarState.JUMP_AND_SPAWN_TROLL_BOMBS] = "JUMP_AND_SPAWN_TROLL_BOMBS"
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+ ____exports.WarState.HORIZONTAL_CHARGE = 9
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+ ____exports.WarState[____exports.WarState.HORIZONTAL_CHARGE] = "HORIZONTAL_CHARGE"
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+ --- For `EntityType.WAR` (65), `WarVariant.CONQUEST (1).
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+ ____exports.ConquestState = {}
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+ ____exports.ConquestState.MOVE = 4
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+ ____exports.ConquestState[____exports.ConquestState.MOVE] = "MOVE"
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+ ____exports.ConquestState.JUMP_AND_SPAWN_BEAMS = 6
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+ ____exports.ConquestState[____exports.ConquestState.JUMP_AND_SPAWN_BEAMS] = "JUMP_AND_SPAWN_BEAMS"
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+ ____exports.ConquestState.TEAR_ATTACK = 8
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+ ____exports.ConquestState[____exports.ConquestState.TEAR_ATTACK] = "TEAR_ATTACK"
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+ ____exports.ConquestState.HORIZONTAL_CHARGE = 9
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+ ____exports.ConquestState[____exports.ConquestState.HORIZONTAL_CHARGE] = "HORIZONTAL_CHARGE"
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+ --- For `EntityType.WAR` (65), `WarVariant.WAR_WITHOUT_HORSE (2).
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+ ____exports.WarWithoutHorseState = {}
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+ ____exports.WarWithoutHorseState.MOVE = 4
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+ ____exports.WarWithoutHorseState[____exports.WarWithoutHorseState.MOVE] = "MOVE"
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+ ____exports.WarWithoutHorseState.SIT = 8
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+ ____exports.WarWithoutHorseState[____exports.WarWithoutHorseState.SIT] = "SIT"
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+ --- For `EntityType.DEATH` (66).
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+ ____exports.DeathState = {}
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+ ____exports.DeathState.APPEAR = 1
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+ ____exports.DeathState[____exports.DeathState.APPEAR] = "APPEAR"
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+ ____exports.DeathState.SCYTHE_APPEAR = 3
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+ ____exports.DeathState[____exports.DeathState.SCYTHE_APPEAR] = "SCYTHE_APPEAR"
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+ ____exports.DeathState.MOVE = 4
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+ ____exports.DeathState[____exports.DeathState.MOVE] = "MOVE"
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+ ____exports.DeathState.JUMP_OFF_HORSE = 7
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+ ____exports.DeathState[____exports.DeathState.JUMP_OFF_HORSE] = "JUMP_OFF_HORSE"
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+ ____exports.DeathState.SLOW_ATTACK = 8
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+ ____exports.DeathState[____exports.DeathState.SLOW_ATTACK] = "SLOW_ATTACK"
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+ ____exports.DeathState.SUMMON_KNIGHTS = 13
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+ ____exports.DeathState[____exports.DeathState.SUMMON_KNIGHTS] = "SUMMON_KNIGHTS"
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+ ____exports.DeathState.SUMMON_SCYTHES = 14
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+ ____exports.DeathState[____exports.DeathState.SUMMON_SCYTHES] = "SUMMON_SCYTHES"
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+ --- For `EntityType.DADDY_LONG_LEGS` (101).
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+ ____exports.DaddyLongLegsState = {}
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+ ____exports.DaddyLongLegsState.SLAM_WITH_PROJECTILE_BURST = 4
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+ ____exports.DaddyLongLegsState[____exports.DaddyLongLegsState.SLAM_WITH_PROJECTILE_BURST] = "SLAM_WITH_PROJECTILE_BURST"
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+ ____exports.DaddyLongLegsState.STOMP_ATTACK_LEG = 7
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+ ____exports.DaddyLongLegsState[____exports.DaddyLongLegsState.STOMP_ATTACK_LEG] = "STOMP_ATTACK_LEG"
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+ ____exports.DaddyLongLegsState.SPITTING_SPIDERS_ATTACK = 8
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+ ____exports.DaddyLongLegsState[____exports.DaddyLongLegsState.SPITTING_SPIDERS_ATTACK] = "SPITTING_SPIDERS_ATTACK"
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+ ____exports.DaddyLongLegsState.MULTI_STOMP_ATTACK_MAIN = 9
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+ ____exports.DaddyLongLegsState[____exports.DaddyLongLegsState.MULTI_STOMP_ATTACK_MAIN] = "MULTI_STOMP_ATTACK_MAIN"
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+ --- For `EntityType.BIG_HORN` (411), `BigHornVariant.BIG_HORN` (0).
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+ ____exports.BigHornState = {}
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+ ____exports.BigHornState.IDLE = 3
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+ ____exports.BigHornState[____exports.BigHornState.IDLE] = "IDLE"
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+ ____exports.BigHornState.HEAD_GOING_UP_OR_GOING_DOWN_INTO_HOLE = 4
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+ ____exports.BigHornState[____exports.BigHornState.HEAD_GOING_UP_OR_GOING_DOWN_INTO_HOLE] = "HEAD_GOING_UP_OR_GOING_DOWN_INTO_HOLE"
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+ ____exports.BigHornState.HAND_GOING_DOWN_INTO_HOLE = 5
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+ ____exports.BigHornState[____exports.BigHornState.HAND_GOING_DOWN_INTO_HOLE] = "HAND_GOING_DOWN_INTO_HOLE"
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+ ____exports.BigHornState.HAND_SLAM_ATTACK = 8
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+ ____exports.BigHornState[____exports.BigHornState.HAND_SLAM_ATTACK] = "HAND_SLAM_ATTACK"
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+ ____exports.BigHornState.HAND_THROW_TROLL_BOMB_ATTACK = 9
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+ ____exports.BigHornState[____exports.BigHornState.HAND_THROW_TROLL_BOMB_ATTACK] = "HAND_THROW_TROLL_BOMB_ATTACK"
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+ ____exports.BigHornState.HAND_THROW_TRIPLE_TROLL_BOMB_ATTACK = 10
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+ ____exports.BigHornState[____exports.BigHornState.HAND_THROW_TRIPLE_TROLL_BOMB_ATTACK] = "HAND_THROW_TRIPLE_TROLL_BOMB_ATTACK"
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+ ____exports.BigHornState.HEAD_BALL_ATTACK = 13
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+ ____exports.BigHornState[____exports.BigHornState.HEAD_BALL_ATTACK] = "HEAD_BALL_ATTACK"
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+ --- For `EntityType.REAP_CREEP` (900).
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+ ____exports.ReapCreepState = {}
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+ ____exports.ReapCreepState.CRAWLING_FROM_SIDE_TO_SIDE = 3
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+ ____exports.ReapCreepState[____exports.ReapCreepState.CRAWLING_FROM_SIDE_TO_SIDE] = "CRAWLING_FROM_SIDE_TO_SIDE"
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+ ____exports.ReapCreepState.JUMPING_TO_TOP_WALL = 6
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+ ____exports.ReapCreepState[____exports.ReapCreepState.JUMPING_TO_TOP_WALL] = "JUMPING_TO_TOP_WALL"
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+ ____exports.ReapCreepState.WALL_SLAM_ATTACK = 7
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+ ____exports.ReapCreepState[____exports.ReapCreepState.WALL_SLAM_ATTACK] = "WALL_SLAM_ATTACK"
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+ ____exports.ReapCreepState.PROJECTILE_SPIT_LINE_ATTACK = 8
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+ ____exports.ReapCreepState[____exports.ReapCreepState.PROJECTILE_SPIT_LINE_ATTACK] = "PROJECTILE_SPIT_LINE_ATTACK"
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+ ____exports.ReapCreepState.PROJECTILE_SPIT_BURST_ATTACK = 9
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+ ____exports.ReapCreepState[____exports.ReapCreepState.PROJECTILE_SPIT_BURST_ATTACK] = "PROJECTILE_SPIT_BURST_ATTACK"
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+ ____exports.ReapCreepState.BRIMSTONE_ATTACK = 10
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+ ____exports.ReapCreepState[____exports.ReapCreepState.BRIMSTONE_ATTACK] = "BRIMSTONE_ATTACK"
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+ ____exports.ReapCreepState.SPAWNING_WALL_SPIDERS = 13
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+ ____exports.ReapCreepState[____exports.ReapCreepState.SPAWNING_WALL_SPIDERS] = "SPAWNING_WALL_SPIDERS"
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+ ____exports.ReapCreepState.SPAWNING_SPIDERS = 14
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+ ____exports.ReapCreepState[____exports.ReapCreepState.SPAWNING_SPIDERS] = "SPAWNING_SPIDERS"
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+ ____exports.ReapCreepState.TRANSFORMING_TO_NEXT_PHASE = 16
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+ ____exports.ReapCreepState[____exports.ReapCreepState.TRANSFORMING_TO_NEXT_PHASE] = "TRANSFORMING_TO_NEXT_PHASE"
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+ --- For `EntityType.COLOSTOMIA` (917).
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+ ____exports.ColostomiaState = {}
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+ ____exports.ColostomiaState.IDLE_PHASE_1 = 3
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+ ____exports.ColostomiaState[____exports.ColostomiaState.IDLE_PHASE_1] = "IDLE_PHASE_1"
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+ ____exports.ColostomiaState.IDLE_PHASE_2 = 4
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+ ____exports.ColostomiaState[____exports.ColostomiaState.IDLE_PHASE_2] = "IDLE_PHASE_2"
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+ ____exports.ColostomiaState.JUMP_ATTACK_WITH_PROJECTILE_SPLASH = 6
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+ ____exports.ColostomiaState[____exports.ColostomiaState.JUMP_ATTACK_WITH_PROJECTILE_SPLASH] = "JUMP_ATTACK_WITH_PROJECTILE_SPLASH"
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+ ____exports.ColostomiaState.CHARGE_SLIDE = 8
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+ ____exports.ColostomiaState[____exports.ColostomiaState.CHARGE_SLIDE] = "CHARGE_SLIDE"
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+ ____exports.ColostomiaState.SPIT_POOP_BOMB = 9
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+ ____exports.ColostomiaState[____exports.ColostomiaState.SPIT_POOP_BOMB] = "SPIT_POOP_BOMB"
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+ ____exports.ColostomiaState.SPIT_TWO_POOP_BOMBS = 10
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+ ____exports.ColostomiaState[____exports.ColostomiaState.SPIT_TWO_POOP_BOMBS] = "SPIT_TWO_POOP_BOMBS"
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+ ____exports.ColostomiaState.FART_ATTACK = 11
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+ ____exports.ColostomiaState[____exports.ColostomiaState.FART_ATTACK] = "FART_ATTACK"
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+ ____exports.ColostomiaState.TRANSITION_TO_PHASE_2 = 16
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+ ____exports.ColostomiaState[____exports.ColostomiaState.TRANSITION_TO_PHASE_2] = "TRANSITION_TO_PHASE_2"
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+ --- For `EntityType.ULTRA_GREED` (406), `UltraGreedVariant.ULTRA_GREED` (0).
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+ ____exports.UltraGreedState = {}
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+ ____exports.UltraGreedState.HANGING = 2
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+ ____exports.UltraGreedState[____exports.UltraGreedState.HANGING] = "HANGING"
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+ ____exports.UltraGreedState.IDLE = 3
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+ ____exports.UltraGreedState[____exports.UltraGreedState.IDLE] = "IDLE"
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+ ____exports.UltraGreedState.MOVE = 4
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+ ____exports.UltraGreedState[____exports.UltraGreedState.MOVE] = "MOVE"
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+ ____exports.UltraGreedState.GOLD_STATUE_BREAKING_OUT = 16
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+ ____exports.UltraGreedState[____exports.UltraGreedState.GOLD_STATUE_BREAKING_OUT] = "GOLD_STATUE_BREAKING_OUT"
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+ ____exports.UltraGreedState.EYES_SPINNING = 100
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+ ____exports.UltraGreedState[____exports.UltraGreedState.EYES_SPINNING] = "EYES_SPINNING"
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+ ____exports.UltraGreedState.STOMPING = 200
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+ ____exports.UltraGreedState[____exports.UltraGreedState.STOMPING] = "STOMPING"
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+ ____exports.UltraGreedState.BLOCKING_WITH_ARMS = 400
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+ ____exports.UltraGreedState[____exports.UltraGreedState.BLOCKING_WITH_ARMS] = "BLOCKING_WITH_ARMS"
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+ ____exports.UltraGreedState.SPIN_ATTACK = 510
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+ ____exports.UltraGreedState[____exports.UltraGreedState.SPIN_ATTACK] = "SPIN_ATTACK"
10209
+ ____exports.UltraGreedState.SHOOT_4_COINS = 600
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+ ____exports.UltraGreedState[____exports.UltraGreedState.SHOOT_4_COINS] = "SHOOT_4_COINS"
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+ ____exports.UltraGreedState.DYING = 9000
10212
+ ____exports.UltraGreedState[____exports.UltraGreedState.DYING] = "DYING"
10213
+ ____exports.UltraGreedState.GOLD_STATUE = 9001
10214
+ ____exports.UltraGreedState[____exports.UltraGreedState.GOLD_STATUE] = "GOLD_STATUE"
10215
+ --- For `EntityType.ULTRA_GREED` (406), `UltraGreedVariant.ULTRA_GREEDIER` (1).
10216
+ ____exports.UltraGreedierState = {}
10217
+ ____exports.UltraGreedierState.IDLE = 3
10218
+ ____exports.UltraGreedierState[____exports.UltraGreedierState.IDLE] = "IDLE"
10219
+ ____exports.UltraGreedierState.MOVE = 4
10220
+ ____exports.UltraGreedierState[____exports.UltraGreedierState.MOVE] = "MOVE"
10221
+ ____exports.UltraGreedierState.JUMP = 6
10222
+ ____exports.UltraGreedierState[____exports.UltraGreedierState.JUMP] = "JUMP"
10223
+ ____exports.UltraGreedierState.STOMPING = 200
10224
+ ____exports.UltraGreedierState[____exports.UltraGreedierState.STOMPING] = "STOMPING"
10225
+ ____exports.UltraGreedierState.SHOOT_4_COINS = 600
10226
+ ____exports.UltraGreedierState[____exports.UltraGreedierState.SHOOT_4_COINS] = "SHOOT_4_COINS"
10227
+ ____exports.UltraGreedierState.FIST_POUND = 700
10228
+ ____exports.UltraGreedierState[____exports.UltraGreedierState.FIST_POUND] = "FIST_POUND"
10229
+ ____exports.UltraGreedierState.FIST_POUND_TRIPLE = 710
10230
+ ____exports.UltraGreedierState[____exports.UltraGreedierState.FIST_POUND_TRIPLE] = "FIST_POUND_TRIPLE"
10231
+ ____exports.UltraGreedierState.DYING = 9000
10232
+ ____exports.UltraGreedierState[____exports.UltraGreedierState.DYING] = "DYING"
10233
+ ____exports.UltraGreedierState.POST_EXPLOSION = 9001
10234
+ ____exports.UltraGreedierState[____exports.UltraGreedierState.POST_EXPLOSION] = "POST_EXPLOSION"
10059
10235
  return ____exports
10060
10236
  end,
10061
10237
  ["lua_modules.isaac-typescript-definitions.dist.src.enums.collections.gridEntityVariants"] = function(...)
@@ -10225,7 +10401,7 @@ ____exports.StatueVariant.ANGEL = 1
10225
10401
  ____exports.StatueVariant[____exports.StatueVariant.ANGEL] = "ANGEL"
10226
10402
  return ____exports
10227
10403
  end,
10228
- ["lua_modules.isaac-typescript-definitions.dist.src.enums.collections.gridEntityState"] = function(...)
10404
+ ["lua_modules.isaac-typescript-definitions.dist.src.enums.collections.gridEntityStates"] = function(...)
10229
10405
  local ____exports = {}
10230
10406
  --- Used by the following grid entity types:
10231
10407
  -- - GridEntityType.ROCK (2)
@@ -10354,140 +10530,6 @@ ____exports.TeleporterState.ACTIVATED = 1
10354
10530
  ____exports.TeleporterState[____exports.TeleporterState.ACTIVATED] = "ACTIVATED"
10355
10531
  ____exports.TeleporterState.DISABLED = 2
10356
10532
  ____exports.TeleporterState[____exports.TeleporterState.DISABLED] = "DISABLED"
10357
- return ____exports
10358
- end,
10359
- ["lua_modules.isaac-typescript-definitions.dist.src.enums.collections.entityState"] = function(...)
10360
- local ____exports = {}
10361
- --- EntityType.FAMILIAR (3), FamiliarVariant.LOST_SOUL (211).
10362
- ____exports.LostSoulState = {}
10363
- ____exports.LostSoulState.ALIVE = 1
10364
- ____exports.LostSoulState[____exports.LostSoulState.ALIVE] = "ALIVE"
10365
- ____exports.LostSoulState.DEAD = 4
10366
- ____exports.LostSoulState[____exports.LostSoulState.DEAD] = "DEAD"
10367
- --- For `EntityType.DEATH` (66).
10368
- ____exports.DeathState = {}
10369
- ____exports.DeathState.APPEAR = 1
10370
- ____exports.DeathState[____exports.DeathState.APPEAR] = "APPEAR"
10371
- ____exports.DeathState.SCYTHE_APPEAR = 3
10372
- ____exports.DeathState[____exports.DeathState.SCYTHE_APPEAR] = "SCYTHE_APPEAR"
10373
- ____exports.DeathState.MAIN_IDLE = 4
10374
- ____exports.DeathState[____exports.DeathState.MAIN_IDLE] = "MAIN_IDLE"
10375
- ____exports.DeathState.JUMP_OFF_HORSE = 7
10376
- ____exports.DeathState[____exports.DeathState.JUMP_OFF_HORSE] = "JUMP_OFF_HORSE"
10377
- ____exports.DeathState.SLOW_ATTACK = 8
10378
- ____exports.DeathState[____exports.DeathState.SLOW_ATTACK] = "SLOW_ATTACK"
10379
- ____exports.DeathState.SUMMON_KNIGHTS = 13
10380
- ____exports.DeathState[____exports.DeathState.SUMMON_KNIGHTS] = "SUMMON_KNIGHTS"
10381
- ____exports.DeathState.SUMMON_SCYTHES = 14
10382
- ____exports.DeathState[____exports.DeathState.SUMMON_SCYTHES] = "SUMMON_SCYTHES"
10383
- --- For `EntityType.DADDY_LONG_LEGS` (101).
10384
- ____exports.DaddyLongLegsState = {}
10385
- ____exports.DaddyLongLegsState.SLAM_WITH_PROJECTILE_BURST = 4
10386
- ____exports.DaddyLongLegsState[____exports.DaddyLongLegsState.SLAM_WITH_PROJECTILE_BURST] = "SLAM_WITH_PROJECTILE_BURST"
10387
- ____exports.DaddyLongLegsState.STOMP_ATTACK_LEG = 7
10388
- ____exports.DaddyLongLegsState[____exports.DaddyLongLegsState.STOMP_ATTACK_LEG] = "STOMP_ATTACK_LEG"
10389
- ____exports.DaddyLongLegsState.SPITTING_SPIDERS_ATTACK = 8
10390
- ____exports.DaddyLongLegsState[____exports.DaddyLongLegsState.SPITTING_SPIDERS_ATTACK] = "SPITTING_SPIDERS_ATTACK"
10391
- ____exports.DaddyLongLegsState.MULTI_STOMP_ATTACK_MAIN = 9
10392
- ____exports.DaddyLongLegsState[____exports.DaddyLongLegsState.MULTI_STOMP_ATTACK_MAIN] = "MULTI_STOMP_ATTACK_MAIN"
10393
- --- For `EntityType.BIG_HORN` (411), `BigHornVariant.BIG_HORN` (0).
10394
- ____exports.BigHornState = {}
10395
- ____exports.BigHornState.IDLE = 3
10396
- ____exports.BigHornState[____exports.BigHornState.IDLE] = "IDLE"
10397
- ____exports.BigHornState.HEAD_GOING_UP_OR_GOING_DOWN_INTO_HOLE = 4
10398
- ____exports.BigHornState[____exports.BigHornState.HEAD_GOING_UP_OR_GOING_DOWN_INTO_HOLE] = "HEAD_GOING_UP_OR_GOING_DOWN_INTO_HOLE"
10399
- ____exports.BigHornState.HAND_GOING_DOWN_INTO_HOLE = 5
10400
- ____exports.BigHornState[____exports.BigHornState.HAND_GOING_DOWN_INTO_HOLE] = "HAND_GOING_DOWN_INTO_HOLE"
10401
- ____exports.BigHornState.HAND_SLAM_ATTACK = 8
10402
- ____exports.BigHornState[____exports.BigHornState.HAND_SLAM_ATTACK] = "HAND_SLAM_ATTACK"
10403
- ____exports.BigHornState.HAND_THROW_TROLL_BOMB_ATTACK = 9
10404
- ____exports.BigHornState[____exports.BigHornState.HAND_THROW_TROLL_BOMB_ATTACK] = "HAND_THROW_TROLL_BOMB_ATTACK"
10405
- ____exports.BigHornState.HAND_THROW_TRIPLE_TROLL_BOMB_ATTACK = 10
10406
- ____exports.BigHornState[____exports.BigHornState.HAND_THROW_TRIPLE_TROLL_BOMB_ATTACK] = "HAND_THROW_TRIPLE_TROLL_BOMB_ATTACK"
10407
- ____exports.BigHornState.HEAD_BALL_ATTACK = 13
10408
- ____exports.BigHornState[____exports.BigHornState.HEAD_BALL_ATTACK] = "HEAD_BALL_ATTACK"
10409
- --- For `EntityType.REAP_CREEP` (900).
10410
- ____exports.ReapCreepState = {}
10411
- ____exports.ReapCreepState.CRAWLING_FROM_SIDE_TO_SIDE = 3
10412
- ____exports.ReapCreepState[____exports.ReapCreepState.CRAWLING_FROM_SIDE_TO_SIDE] = "CRAWLING_FROM_SIDE_TO_SIDE"
10413
- ____exports.ReapCreepState.JUMPING_TO_TOP_WALL = 6
10414
- ____exports.ReapCreepState[____exports.ReapCreepState.JUMPING_TO_TOP_WALL] = "JUMPING_TO_TOP_WALL"
10415
- ____exports.ReapCreepState.WALL_SLAM_ATTACK = 7
10416
- ____exports.ReapCreepState[____exports.ReapCreepState.WALL_SLAM_ATTACK] = "WALL_SLAM_ATTACK"
10417
- ____exports.ReapCreepState.PROJECTILE_SPIT_LINE_ATTACK = 8
10418
- ____exports.ReapCreepState[____exports.ReapCreepState.PROJECTILE_SPIT_LINE_ATTACK] = "PROJECTILE_SPIT_LINE_ATTACK"
10419
- ____exports.ReapCreepState.PROJECTILE_SPIT_BURST_ATTACK = 9
10420
- ____exports.ReapCreepState[____exports.ReapCreepState.PROJECTILE_SPIT_BURST_ATTACK] = "PROJECTILE_SPIT_BURST_ATTACK"
10421
- ____exports.ReapCreepState.BRIMSTONE_ATTACK = 10
10422
- ____exports.ReapCreepState[____exports.ReapCreepState.BRIMSTONE_ATTACK] = "BRIMSTONE_ATTACK"
10423
- ____exports.ReapCreepState.SPAWNING_WALL_SPIDERS = 13
10424
- ____exports.ReapCreepState[____exports.ReapCreepState.SPAWNING_WALL_SPIDERS] = "SPAWNING_WALL_SPIDERS"
10425
- ____exports.ReapCreepState.SPAWNING_SPIDERS = 14
10426
- ____exports.ReapCreepState[____exports.ReapCreepState.SPAWNING_SPIDERS] = "SPAWNING_SPIDERS"
10427
- ____exports.ReapCreepState.TRANSFORMING_TO_NEXT_PHASE = 16
10428
- ____exports.ReapCreepState[____exports.ReapCreepState.TRANSFORMING_TO_NEXT_PHASE] = "TRANSFORMING_TO_NEXT_PHASE"
10429
- --- For `EntityType.COLOSTOMIA` (917).
10430
- ____exports.ColostomiaState = {}
10431
- ____exports.ColostomiaState.IDLE_PHASE_1 = 3
10432
- ____exports.ColostomiaState[____exports.ColostomiaState.IDLE_PHASE_1] = "IDLE_PHASE_1"
10433
- ____exports.ColostomiaState.IDLE_PHASE_2 = 4
10434
- ____exports.ColostomiaState[____exports.ColostomiaState.IDLE_PHASE_2] = "IDLE_PHASE_2"
10435
- ____exports.ColostomiaState.JUMP_ATTACK_WITH_PROJECTILE_SPLASH = 6
10436
- ____exports.ColostomiaState[____exports.ColostomiaState.JUMP_ATTACK_WITH_PROJECTILE_SPLASH] = "JUMP_ATTACK_WITH_PROJECTILE_SPLASH"
10437
- ____exports.ColostomiaState.CHARGE_SLIDE = 8
10438
- ____exports.ColostomiaState[____exports.ColostomiaState.CHARGE_SLIDE] = "CHARGE_SLIDE"
10439
- ____exports.ColostomiaState.SPIT_POOP_BOMB = 9
10440
- ____exports.ColostomiaState[____exports.ColostomiaState.SPIT_POOP_BOMB] = "SPIT_POOP_BOMB"
10441
- ____exports.ColostomiaState.SPIT_TWO_POOP_BOMBS = 10
10442
- ____exports.ColostomiaState[____exports.ColostomiaState.SPIT_TWO_POOP_BOMBS] = "SPIT_TWO_POOP_BOMBS"
10443
- ____exports.ColostomiaState.FART_ATTACK = 11
10444
- ____exports.ColostomiaState[____exports.ColostomiaState.FART_ATTACK] = "FART_ATTACK"
10445
- ____exports.ColostomiaState.TRANSITION_TO_PHASE_2 = 16
10446
- ____exports.ColostomiaState[____exports.ColostomiaState.TRANSITION_TO_PHASE_2] = "TRANSITION_TO_PHASE_2"
10447
- --- For `EntityType.ULTRA_GREED` (406), `UltraGreedVariant.ULTRA_GREED` (0).
10448
- ____exports.UltraGreedState = {}
10449
- ____exports.UltraGreedState.HANGING = 2
10450
- ____exports.UltraGreedState[____exports.UltraGreedState.HANGING] = "HANGING"
10451
- ____exports.UltraGreedState.IDLE = 3
10452
- ____exports.UltraGreedState[____exports.UltraGreedState.IDLE] = "IDLE"
10453
- ____exports.UltraGreedState.MOVE = 4
10454
- ____exports.UltraGreedState[____exports.UltraGreedState.MOVE] = "MOVE"
10455
- ____exports.UltraGreedState.GOLD_STATUE_BREAKING_OUT = 16
10456
- ____exports.UltraGreedState[____exports.UltraGreedState.GOLD_STATUE_BREAKING_OUT] = "GOLD_STATUE_BREAKING_OUT"
10457
- ____exports.UltraGreedState.EYES_SPINNING = 100
10458
- ____exports.UltraGreedState[____exports.UltraGreedState.EYES_SPINNING] = "EYES_SPINNING"
10459
- ____exports.UltraGreedState.STOMPING = 200
10460
- ____exports.UltraGreedState[____exports.UltraGreedState.STOMPING] = "STOMPING"
10461
- ____exports.UltraGreedState.BLOCKING_WITH_ARMS = 400
10462
- ____exports.UltraGreedState[____exports.UltraGreedState.BLOCKING_WITH_ARMS] = "BLOCKING_WITH_ARMS"
10463
- ____exports.UltraGreedState.SPIN_ATTACK = 510
10464
- ____exports.UltraGreedState[____exports.UltraGreedState.SPIN_ATTACK] = "SPIN_ATTACK"
10465
- ____exports.UltraGreedState.SHOOT_4_COINS = 600
10466
- ____exports.UltraGreedState[____exports.UltraGreedState.SHOOT_4_COINS] = "SHOOT_4_COINS"
10467
- ____exports.UltraGreedState.DYING = 9000
10468
- ____exports.UltraGreedState[____exports.UltraGreedState.DYING] = "DYING"
10469
- ____exports.UltraGreedState.GOLD_STATUE = 9001
10470
- ____exports.UltraGreedState[____exports.UltraGreedState.GOLD_STATUE] = "GOLD_STATUE"
10471
- --- For `EntityType.ULTRA_GREED` (406), `UltraGreedVariant.ULTRA_GREEDIER` (1).
10472
- ____exports.UltraGreedierState = {}
10473
- ____exports.UltraGreedierState.IDLE = 3
10474
- ____exports.UltraGreedierState[____exports.UltraGreedierState.IDLE] = "IDLE"
10475
- ____exports.UltraGreedierState.MOVE = 4
10476
- ____exports.UltraGreedierState[____exports.UltraGreedierState.MOVE] = "MOVE"
10477
- ____exports.UltraGreedierState.JUMP = 6
10478
- ____exports.UltraGreedierState[____exports.UltraGreedierState.JUMP] = "JUMP"
10479
- ____exports.UltraGreedierState.STOMPING = 200
10480
- ____exports.UltraGreedierState[____exports.UltraGreedierState.STOMPING] = "STOMPING"
10481
- ____exports.UltraGreedierState.SHOOT_4_COINS = 600
10482
- ____exports.UltraGreedierState[____exports.UltraGreedierState.SHOOT_4_COINS] = "SHOOT_4_COINS"
10483
- ____exports.UltraGreedierState.FIST_POUND = 700
10484
- ____exports.UltraGreedierState[____exports.UltraGreedierState.FIST_POUND] = "FIST_POUND"
10485
- ____exports.UltraGreedierState.FIST_POUND_TRIPLE = 710
10486
- ____exports.UltraGreedierState[____exports.UltraGreedierState.FIST_POUND_TRIPLE] = "FIST_POUND_TRIPLE"
10487
- ____exports.UltraGreedierState.DYING = 9000
10488
- ____exports.UltraGreedierState[____exports.UltraGreedierState.DYING] = "DYING"
10489
- ____exports.UltraGreedierState.POST_EXPLOSION = 9001
10490
- ____exports.UltraGreedierState[____exports.UltraGreedierState.POST_EXPLOSION] = "POST_EXPLOSION"
10491
10533
  return ____exports
10492
10534
  end,
10493
10535
  ["lua_modules.isaac-typescript-definitions.dist.src.enums.WeaponType"] = function(...)
@@ -53348,10 +53390,12 @@ return ____exports
53348
53390
  ["src.classes.features.other.extraConsoleCommands.commands"] = function(...)
53349
53391
  local ____lualib = require("lualib_bundle")
53350
53392
  local __TS__StringSplit = ____lualib.__TS__StringSplit
53393
+ local __TS__ArrayFind = ____lualib.__TS__ArrayFind
53351
53394
  local __TS__ArrayIncludes = ____lualib.__TS__ArrayIncludes
53352
53395
  local ____exports = {}
53353
53396
  local ____isaac_2Dtypescript_2Ddefinitions = require("lua_modules.isaac-typescript-definitions.dist.src.index")
53354
53397
  local ActiveSlot = ____isaac_2Dtypescript_2Ddefinitions.ActiveSlot
53398
+ local BossID = ____isaac_2Dtypescript_2Ddefinitions.BossID
53355
53399
  local CacheFlag = ____isaac_2Dtypescript_2Ddefinitions.CacheFlag
53356
53400
  local Challenge = ____isaac_2Dtypescript_2Ddefinitions.Challenge
53357
53401
  local CollectibleType = ____isaac_2Dtypescript_2Ddefinitions.CollectibleType
@@ -53432,6 +53476,8 @@ local ____playerIndex = require("src.functions.playerIndex")
53432
53476
  local getPlayers = ____playerIndex.getPlayers
53433
53477
  local ____players = require("src.functions.players")
53434
53478
  local getPlayerName = ____players.getPlayerName
53479
+ local ____roomData = require("src.functions.roomData")
53480
+ local getRoomData = ____roomData.getRoomData
53435
53481
  local ____roomGrid = require("src.functions.roomGrid")
53436
53482
  local gridCoordinatesToWorldPosition = ____roomGrid.gridCoordinatesToWorldPosition
53437
53483
  local ____roomTransition = require("src.functions.roomTransition")
@@ -53445,6 +53491,7 @@ local setUnseeded = ____run.setUnseeded
53445
53491
  local ____spawnCollectible = require("src.functions.spawnCollectible")
53446
53492
  local spawnCollectibleUnsafe = ____spawnCollectible.spawnCollectibleUnsafe
53447
53493
  local ____stage = require("src.functions.stage")
53494
+ local onStage = ____stage.onStage
53448
53495
  local setStage = ____stage.setStage
53449
53496
  local ____string = require("src.functions.string")
53450
53497
  local getMapPartialMatch = ____string.getMapPartialMatch
@@ -53468,6 +53515,8 @@ local ____roomNameToTypeMap = require("src.maps.roomNameToTypeMap")
53468
53515
  local ROOM_NAME_TO_TYPE_MAP = ____roomNameToTypeMap.ROOM_NAME_TO_TYPE_MAP
53469
53516
  local ____trinketNameToTypeMap = require("src.maps.trinketNameToTypeMap")
53470
53517
  local TRINKET_NAME_TO_TYPE_MAP = ____trinketNameToTypeMap.TRINKET_NAME_TO_TYPE_MAP
53518
+ local ____roomTypeNames = require("src.objects.roomTypeNames")
53519
+ local ROOM_TYPE_NAMES = ____roomTypeNames.ROOM_TYPE_NAMES
53471
53520
  local ____subroutines = require("src.classes.features.other.extraConsoleCommands.subroutines")
53472
53521
  local addHeart = ____subroutines.addHeart
53473
53522
  local devilAngel = ____subroutines.devilAngel
@@ -53480,7 +53529,25 @@ local warpToRoomType = ____subroutines.warpToRoomType
53480
53529
  local ____v = require("src.classes.features.other.extraConsoleCommands.v")
53481
53530
  local v = ____v.v
53482
53531
  function ____exports.bossRoom(self)
53483
- warpToRoomType(nil, RoomType.BOSS)
53532
+ local roomType = RoomType.BOSS
53533
+ local roomGridIndexes = getRoomGridIndexesForType(nil, roomType)
53534
+ local roomGridIndex = roomGridIndexes[1]
53535
+ if onStage(nil, LevelStage.VOID) then
53536
+ roomGridIndex = __TS__ArrayFind(
53537
+ roomGridIndexes,
53538
+ function(____, thisRoomGridIndex)
53539
+ local ____opt_0 = getRoomData(nil, thisRoomGridIndex)
53540
+ return (____opt_0 and ____opt_0.Subtype) == BossID.DELIRIUM
53541
+ end
53542
+ )
53543
+ end
53544
+ local roomTypeName = ROOM_TYPE_NAMES[RoomType.BOSS]
53545
+ if roomGridIndex == nil then
53546
+ print(("There are no " .. roomTypeName) .. "s on this floor.")
53547
+ return
53548
+ end
53549
+ changeRoom(nil, roomGridIndex)
53550
+ print(((("Warped to room type: " .. roomTypeName) .. " (") .. tostring(roomType)) .. ")")
53484
53551
  end
53485
53552
  function ____exports.chaosCardTears(self)
53486
53553
  v.persistent.chaosCardTears = not v.persistent.chaosCardTears
@@ -48,7 +48,7 @@ export declare function boneHearts(params: string): void;
48
48
  export declare function boss(): void;
49
49
  /** Warps to the room next to the first Boss Room on the floor. */
50
50
  export declare function bossNextRoom(): void;
51
- /** Warps to the first Boss Room on the floor. */
51
+ /** Warps to the first Boss Room on the floor (or the Delirium Boss Room if on The Void). */
52
52
  export declare function bossRoom(): void;
53
53
  /** Warps to the Boss Rush for the floor. */
54
54
  export declare function bossRush(): void;
@@ -1 +1 @@
1
- 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{"version":3,"file":"commands.d.ts","sourceRoot":"","sources":["../../../../../../src/classes/features/other/extraConsoleCommands/commands.ts"],"names":[],"mappings":"AAuJA;;;;GAIG;AACH,wBAAgB,UAAU,CAAC,MAAM,EAAE,MAAM,GAAG,IAAI,CA2C/C;AAED;;;GAGG;AACH,wBAAgB,SAAS,IAAI,IAAI,CAEhC;AAED,gEAAgE;AAChE,wBAAgB,MAAM,IAAI,IAAI,CAK7B;AAED,sEAAsE;AACtE,wBAAgB,OAAO,IAAI,IAAI,CAkB9B;AAED;;;GAGG;AACH,wBAAgB,WAAW,CAAC,MAAM,EAAE,MAAM,GAAG,IAAI,CAEhD;AAED,+CAA+C;AAC/C,wBAAgB,WAAW,IAAI,IAAI,CAElC;AAED,4CAA4C;AAC5C,wBAAgB,KAAK,IAAI,IAAI,CAG5B;AAED;;;GAGG;AACH,wBAAgB,YAAY,CAAC,MAAM,EAAE,MAAM,GAAG,IAAI,CAcjD;AAED,2CAA2C;AAC3C,wBAAgB,EAAE,IAAI,IAAI,CAEzB;AAED;;;GAGG;AACH,wBAAgB,IAAI,CAAC,MAAM,EAAE,MAAM,GAAG,IAAI,CAczC;AAED;;;GAGG;AACH,wBAAgB,KAAK,CAAC,MAAM,EAAE,MAAM,GAAG,IAAI,CAc1C;AAED;;;GAGG;AACH,wBAAgB,UAAU,CAAC,MAAM,EAAE,MAAM,GAAG,IAAI,CAE/C;AAED,wCAAwC;AACxC,wBAAgB,IAAI,IAAI,IAAI,CAE3B;AAED,kEAAkE;AAClE,wBAAgB,YAAY,IAAI,IAAI,CAEnC;AAED,4FAA4F;AAC5F,wBAAgB,QAAQ,IAAI,IAAI,CAsB/B;AAED,4CAA4C;AAC5C,wBAAgB,QAAQ,IAAI,IAAI,CAE/B;AAED;;;GAGG;AACH,wBAAgB,YAAY,CAAC,MAAM,EAAE,MAAM,GAAG,IAAI,CAEjD;AAED;;;;;;GAMG;AACH,wBAAgB,IAAI,CAAC,MAAM,EAAE,MAAM,GAAG,IAAI,CA4BzC;AAED,2EAA2E;AAC3E,wBAAgB,KAAK,IAAI,IAAI,CAa5B;AAED,8CAA8C;AAC9C,wBAAgB,EAAE,IAAI,IAAI,CAEzB;AAED;;;GAGG;AACH,wBAAgB,cAAc,IAAI,IAAI,CAGrC;AAED;;;;;;;GAOG;AACH,wBAAgB,SAAS,CAAC,MAAM,EAAE,MAAM,GAAG,IAAI,CA4B9C;AAED,0CAA0C;AAC1C,wBAAgB,MAAM,CAAC,MAAM,EAAE,MAAM,GAAG,IAAI,CAE3C;AAED,qDAAqD;AACrD,wBAAgB,YAAY,IAAI,IAAI,CAEnC;AAED;;;GAGG;AACH,wBAAgB,IAAI,CAAC,MAAM,EAAE,MAAM,GAAG,IAAI,CAczC;AAED;;;GAGG;AACH,wBAAgB,KAAK,CAAC,MAAM,EAAE,MAAM,GAAG,IAAI,CAc1C;AAED,gDAAgD;AAChD,wBAAgB,WAAW,CAAC,MAAM,EAAE,MAAM,GAAG,IAAI,CAEhD;AAED,gDAAgD;AAChD,wBAAgB,UAAU,IAAI,IAAI,CAEjC;AAED,6CAA6C;AAC7C,wBAAgB,MAAM,IAAI,IAAI,CAG7B;AAED,oBAAoB;AACpB,wBAAgB,GAAG,IAAI,IAAI,CAG1B;AAED,mBAAmB;AACnB,wBAAgB,EAAE,IAAI,IAAI,CAGzB;AAED,oEAAoE;AACpE,wBAAgB,QAAQ,IAAI,IAAI,CAI/B;AAED;;;GAGG;AACH,wBAAgB,MAAM,CAAC,MAAM,EAAE,MAAM,GAAG,IAAI,CAkB3C;AAED,2CAA2C;AAC3C,wBAAgB,QAAQ,IAAI,IAAI,CAG/B;AAED,qCAAqC;AACrC,wBAAgB,EAAE,IAAI,IAAI,CAEzB;AAED;;;GAGG;AACH,wBAAgB,SAAS,IAAI,IAAI,CAEhC;AAED,qDAAqD;AACrD,wBAAgB,YAAY,IAAI,IAAI,CAEnC;AAED,yCAAyC;AACzC,wBAAgB,aAAa,IAAI,IAAI,CAGpC;AAED,oCAAoC;AACpC,wBAAgB,KAAK,IAAI,IAAI,CAG5B;AAED,0FAA0F;AAC1F,wBAAgB,IAAI,CAAC,MAAM,EAAE,MAAM,GAAG,IAAI,CAEzC;AAED,sEAAsE;AACtE,wBAAgB,OAAO,IAAI,IAAI,CAE9B;AAED,yEAAyE;AACzE,wBAAgB,OAAO,IAAI,IAAI,CAI9B;AAED,wCAAwC;AACxC,wBAAgB,SAAS,IAAI,IAAI,CAEhC;AAED;;;GAGG;AACH,wBAAgB,aAAa,CAAC,MAAM,EAAE,MAAM,GAAG,IAAI,CAElD;AAED,6DAA6D;AAC7D,wBAAgB,KAAK,IAAI,IAAI,CAG5B;AAED,qCAAqC;AACrC,wBAAgB,MAAM,CAAC,MAAM,EAAE,MAAM,GAAG,IAAI,CAuB3C;AAED,4CAA4C;AAC5C,wBAAgB,IAAI,IAAI,IAAI,CAE3B;AAED,8CAA8C;AAC9C,wBAAgB,YAAY,IAAI,IAAI,CAUnC;AAED,2FAA2F;AAC3F,wBAAgB,SAAS,CAAC,MAAM,EAAE,MAAM,GAAG,IAAI,CAiB9C;AAED,kDAAkD;AAClD,wBAAgB,WAAW,IAAI,IAAI,CAOlC;AAED,4CAA4C;AAC5C,wBAAgB,KAAK,IAAI,IAAI,CAG5B;AAED;;;GAGG;AACH,wBAAgB,QAAQ,CAAC,MAAM,EAAE,MAAM,GAAG,IAAI,CAc7C;AAED,0CAA0C;AAC1C,wBAAgB,QAAQ,IAAI,IAAI,CAE/B;AAED,4CAA4C;AAC5C,wBAAgB,UAAU,CAAC,MAAM,EAAE,MAAM,GAAG,IAAI,CAE/C;AAED,yCAAyC;AACzC,wBAAgB,OAAO,IAAI,IAAI,CAE9B;AAED,kDAAkD;AAClD,wBAAgB,WAAW,CAAC,MAAM,EAAE,MAAM,GAAG,IAAI,CAEhD;AAED,sCAAsC;AACtC,wBAAgB,UAAU,IAAI,IAAI,CAGjC;AAED;;;GAGG;AACH,wBAAgB,YAAY,CAAC,MAAM,EAAE,MAAM,GAAG,IAAI,CAEjD;AAED,qCAAqC;AACrC,wBAAgB,SAAS,IAAI,IAAI,CAGhC;AAED,kDAAkD;AAClD,wBAAgB,aAAa,CAAC,MAAM,EAAE,MAAM,GAAG,IAAI,CAElD;AAED;;;GAGG;AACH,wBAAgB,IAAI,IAAI,IAAI,CAE3B;AAED,yCAAyC;AACzC,wBAAgB,KAAK,IAAI,IAAI,CAE5B;AAED,kGAAkG;AAClG,wBAAgB,SAAS,IAAI,IAAI,CAEhC;AAED,oEAAoE;AACpE,wBAAgB,YAAY,IAAI,IAAI,CAcnC;AAED;;;GAGG;AACH,wBAAgB,MAAM,CAAC,MAAM,EAAE,MAAM,GAAG,IAAI,CAE3C;AAED,uCAAuC;AACvC,wBAAgB,QAAQ,IAAI,IAAI,CAE/B;AAED,wCAAwC;AACxC,wBAAgB,IAAI,IAAI,IAAI,CAG3B;AAED,kDAAkD;AAClD,wBAAgB,YAAY,IAAI,IAAI,CAEnC;AAED;;;GAGG;AACH,wBAAgB,GAAG,CAAC,MAAM,EAAE,MAAM,GAAG,IAAI,CAcxC;AAED;;;GAGG;AACH,wBAAgB,IAAI,CAAC,MAAM,EAAE,MAAM,GAAG,IAAI,CAczC;AAED,gDAAgD;AAChD,wBAAgB,SAAS,IAAI,IAAI,CAGhC;AAED,0FAA0F;AAC1F,wBAAgB,IAAI,CAAC,MAAM,EAAE,MAAM,GAAG,IAAI,CAEzC;AAED,+CAA+C;AAC/C,wBAAgB,OAAO,IAAI,IAAI,CAE9B;AAED;;;;;;GAMG;AACH,wBAAgB,IAAI,CAAC,MAAM,EAAE,MAAM,GAAG,IAAI,CAEzC;AAED;;;GAGG;AACH,wBAAgB,OAAO,CAAC,MAAM,EAAE,MAAM,GAAG,IAAI,CAE5C;AAED;;;;;;GAMG;AACH,wBAAgB,QAAQ,CAAC,MAAM,EAAE,MAAM,GAAG,IAAI,CAE7C;AAED;;;GAGG;AACH,wBAAgB,WAAW,CAAC,MAAM,EAAE,MAAM,GAAG,IAAI,CAEhD;AAED,2CAA2C;AAC3C,wBAAgB,IAAI,IAAI,IAAI,CAG3B;AAED,mCAAmC;AACnC,wBAAgB,KAAK,IAAI,IAAI,CAE5B;AAED,2BAA2B;AAC3B,wBAAgB,IAAI,IAAI,IAAI,CAE3B;AAED,wCAAwC;AACxC,wBAAgB,IAAI,CAAC,MAAM,EAAE,MAAM,GAAG,IAAI,CAEzC;AAED,0EAA0E;AAC1E,wBAAgB,GAAG,IAAI,IAAI,CAgB1B;AAED;;;GAGG;AACH,wBAAgB,SAAS,CAAC,MAAM,EAAE,MAAM,GAAG,IAAI,CAE9C;AAED,2CAA2C;AAC3C,wBAAgB,IAAI,IAAI,IAAI,CAG3B;AAED,qDAAqD;AACrD,wBAAgB,QAAQ,IAAI,IAAI,CAE/B;AAED,oEAAoE;AACpE,wBAAgB,KAAK,IAAI,IAAI,CAG5B;AAED,6CAA6C;AAC7C,wBAAgB,QAAQ,IAAI,IAAI,CAE/B;AAED,0CAA0C;AAC1C,wBAAgB,KAAK,IAAI,IAAI,CAM5B;AAED;;;;;;;;GAQG;AACH,wBAAgB,IAAI,CAAC,MAAM,EAAE,MAAM,GAAG,IAAI,CA4BzC;AAED,2EAA2E;AAC3E,wBAAgB,KAAK,IAAI,IAAI,CAiC5B;AAED,mDAAm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@@ -1,9 +1,11 @@
1
1
  local ____lualib = require("lualib_bundle")
2
2
  local __TS__StringSplit = ____lualib.__TS__StringSplit
3
+ local __TS__ArrayFind = ____lualib.__TS__ArrayFind
3
4
  local __TS__ArrayIncludes = ____lualib.__TS__ArrayIncludes
4
5
  local ____exports = {}
5
6
  local ____isaac_2Dtypescript_2Ddefinitions = require("isaac-typescript-definitions")
6
7
  local ActiveSlot = ____isaac_2Dtypescript_2Ddefinitions.ActiveSlot
8
+ local BossID = ____isaac_2Dtypescript_2Ddefinitions.BossID
7
9
  local CacheFlag = ____isaac_2Dtypescript_2Ddefinitions.CacheFlag
8
10
  local Challenge = ____isaac_2Dtypescript_2Ddefinitions.Challenge
9
11
  local CollectibleType = ____isaac_2Dtypescript_2Ddefinitions.CollectibleType
@@ -84,6 +86,8 @@ local ____playerIndex = require("src.functions.playerIndex")
84
86
  local getPlayers = ____playerIndex.getPlayers
85
87
  local ____players = require("src.functions.players")
86
88
  local getPlayerName = ____players.getPlayerName
89
+ local ____roomData = require("src.functions.roomData")
90
+ local getRoomData = ____roomData.getRoomData
87
91
  local ____roomGrid = require("src.functions.roomGrid")
88
92
  local gridCoordinatesToWorldPosition = ____roomGrid.gridCoordinatesToWorldPosition
89
93
  local ____roomTransition = require("src.functions.roomTransition")
@@ -97,6 +101,7 @@ local setUnseeded = ____run.setUnseeded
97
101
  local ____spawnCollectible = require("src.functions.spawnCollectible")
98
102
  local spawnCollectibleUnsafe = ____spawnCollectible.spawnCollectibleUnsafe
99
103
  local ____stage = require("src.functions.stage")
104
+ local onStage = ____stage.onStage
100
105
  local setStage = ____stage.setStage
101
106
  local ____string = require("src.functions.string")
102
107
  local getMapPartialMatch = ____string.getMapPartialMatch
@@ -120,6 +125,8 @@ local ____roomNameToTypeMap = require("src.maps.roomNameToTypeMap")
120
125
  local ROOM_NAME_TO_TYPE_MAP = ____roomNameToTypeMap.ROOM_NAME_TO_TYPE_MAP
121
126
  local ____trinketNameToTypeMap = require("src.maps.trinketNameToTypeMap")
122
127
  local TRINKET_NAME_TO_TYPE_MAP = ____trinketNameToTypeMap.TRINKET_NAME_TO_TYPE_MAP
128
+ local ____roomTypeNames = require("src.objects.roomTypeNames")
129
+ local ROOM_TYPE_NAMES = ____roomTypeNames.ROOM_TYPE_NAMES
123
130
  local ____subroutines = require("src.classes.features.other.extraConsoleCommands.subroutines")
124
131
  local addHeart = ____subroutines.addHeart
125
132
  local devilAngel = ____subroutines.devilAngel
@@ -131,9 +138,27 @@ local warpNextToRoomType = ____subroutines.warpNextToRoomType
131
138
  local warpToRoomType = ____subroutines.warpToRoomType
132
139
  local ____v = require("src.classes.features.other.extraConsoleCommands.v")
133
140
  local v = ____v.v
134
- --- Warps to the first Boss Room on the floor.
141
+ --- Warps to the first Boss Room on the floor (or the Delirium Boss Room if on The Void).
135
142
  function ____exports.bossRoom(self)
136
- warpToRoomType(nil, RoomType.BOSS)
143
+ local roomType = RoomType.BOSS
144
+ local roomGridIndexes = getRoomGridIndexesForType(nil, roomType)
145
+ local roomGridIndex = roomGridIndexes[1]
146
+ if onStage(nil, LevelStage.VOID) then
147
+ roomGridIndex = __TS__ArrayFind(
148
+ roomGridIndexes,
149
+ function(____, thisRoomGridIndex)
150
+ local ____opt_0 = getRoomData(nil, thisRoomGridIndex)
151
+ return (____opt_0 and ____opt_0.Subtype) == BossID.DELIRIUM
152
+ end
153
+ )
154
+ end
155
+ local roomTypeName = ROOM_TYPE_NAMES[RoomType.BOSS]
156
+ if roomGridIndex == nil then
157
+ print(("There are no " .. roomTypeName) .. "s on this floor.")
158
+ return
159
+ end
160
+ changeRoom(nil, roomGridIndex)
161
+ print(((("Warped to room type: " .. roomTypeName) .. " (") .. tostring(roomType)) .. ")")
137
162
  end
138
163
  --- Toggles Chaos Card tears for the player. Useful for killing enemies very fast without using
139
164
  -- "debug 10".
package/package.json CHANGED
@@ -1,6 +1,6 @@
1
1
  {
2
2
  "name": "isaacscript-common",
3
- "version": "72.9.1",
3
+ "version": "73.1.0",
4
4
  "description": "Helper functions and features for IsaacScript mods.",
5
5
  "keywords": [
6
6
  "isaac",
@@ -25,6 +25,6 @@
25
25
  "main": "dist/src/index",
26
26
  "types": "dist/index.rollup.d.ts",
27
27
  "dependencies": {
28
- "isaac-typescript-definitions": "^36.2.0"
28
+ "isaac-typescript-definitions": "^37.0.0"
29
29
  }
30
30
  }
@@ -45,6 +45,7 @@ import type {
45
45
  } from "isaac-typescript-definitions";
46
46
  import {
47
47
  ActiveSlot,
48
+ BossID,
48
49
  CacheFlag,
49
50
  Challenge,
50
51
  CollectibleType,
@@ -114,12 +115,13 @@ import {
114
115
  } from "../../../../functions/playerCollectibles";
115
116
  import { getPlayers } from "../../../../functions/playerIndex";
116
117
  import { getPlayerName } from "../../../../functions/players";
118
+ import { getRoomData } from "../../../../functions/roomData";
117
119
  import { gridCoordinatesToWorldPosition } from "../../../../functions/roomGrid";
118
120
  import { reloadRoom as reloadRoomFunction } from "../../../../functions/roomTransition";
119
121
  import { changeRoom } from "../../../../functions/rooms";
120
122
  import { onSetSeed, restart, setUnseeded } from "../../../../functions/run";
121
123
  import { spawnCollectibleUnsafe } from "../../../../functions/spawnCollectible";
122
- import { setStage } from "../../../../functions/stage";
124
+ import { onStage, setStage } from "../../../../functions/stage";
123
125
  import { getMapPartialMatch } from "../../../../functions/string";
124
126
  import { getGoldenTrinketType } from "../../../../functions/trinkets";
125
127
  import {
@@ -134,6 +136,7 @@ import { COLLECTIBLE_NAME_TO_TYPE_MAP } from "../../../../maps/collectibleNameTo
134
136
  import { PILL_NAME_TO_EFFECT_MAP } from "../../../../maps/pillNameToEffectMap";
135
137
  import { ROOM_NAME_TO_TYPE_MAP } from "../../../../maps/roomNameToTypeMap";
136
138
  import { TRINKET_NAME_TO_TYPE_MAP } from "../../../../maps/trinketNameToTypeMap";
139
+ import { ROOM_TYPE_NAMES } from "../../../../objects/roomTypeNames";
137
140
  import {
138
141
  addHeart,
139
142
  devilAngel,
@@ -335,9 +338,29 @@ export function bossNextRoom(): void {
335
338
  warpNextToRoomType(RoomType.BOSS);
336
339
  }
337
340
 
338
- /** Warps to the first Boss Room on the floor. */
341
+ /** Warps to the first Boss Room on the floor (or the Delirium Boss Room if on The Void). */
339
342
  export function bossRoom(): void {
340
- warpToRoomType(RoomType.BOSS);
343
+ // Most of the logic here is copied from the "warpToRoomType" function.
344
+ const roomType = RoomType.BOSS;
345
+ const roomGridIndexes = getRoomGridIndexesForType(roomType);
346
+
347
+ let roomGridIndex = roomGridIndexes[0];
348
+
349
+ if (onStage(LevelStage.VOID)) {
350
+ roomGridIndex = roomGridIndexes.find(
351
+ (thisRoomGridIndex) =>
352
+ getRoomData(thisRoomGridIndex)?.Subtype === BossID.DELIRIUM,
353
+ );
354
+ }
355
+
356
+ const roomTypeName = ROOM_TYPE_NAMES[RoomType.BOSS];
357
+ if (roomGridIndex === undefined) {
358
+ print(`There are no ${roomTypeName}s on this floor.`);
359
+ return;
360
+ }
361
+
362
+ changeRoom(roomGridIndex);
363
+ print(`Warped to room type: ${roomTypeName} (${roomType})`);
341
364
  }
342
365
 
343
366
  /** Warps to the Boss Rush for the floor. */