isaacscript-common 72.9.0 → 73.0.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/index.rollup.d.ts +4 -0
- package/dist/isaacscript-common.lua +183 -141
- package/dist/src/functions/roomData.d.ts +4 -0
- package/dist/src/functions/roomData.d.ts.map +1 -1
- package/dist/src/functions/roomData.lua +4 -0
- package/dist/src/objects/roomTypeNames.d.ts +2 -2
- package/dist/src/objects/roomTypeNames.lua +2 -2
- package/package.json +2 -2
- package/src/functions/roomData.ts +4 -0
- package/src/objects/roomTypeNames.ts +2 -2
package/dist/index.rollup.d.ts
CHANGED
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@@ -7312,12 +7312,16 @@ export declare function getRoomListIndex(roomGridIndex?: int): int;
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*
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* (The version of the function without any arguments will not return undefined since the current
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* room is guaranteed to have data.)
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*
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* If you want to get the room name for a specific room type, use the `getRoomTypeName` function.
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*/
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export declare function getRoomName(): string;
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/**
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* Helper function to get the name of the room as it appears in the STB/XML data.
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*
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* If you want to get the room name for a specific room type, use the `getRoomTypeName` function.
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*
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* @param roomGridIndex Optional. Default is the current room index.
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* @returns The room name. Returns undefined if the room data was not found.
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*/
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@@ -1,6 +1,6 @@
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--[[
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-
isaacscript-common
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isaacscript-common 73.0.0
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This is the "isaacscript-common" library, which was created with the IsaacScript tool.
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@@ -3642,7 +3642,7 @@ do
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end
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end
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do
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-
local ____export = require("lua_modules.isaac-typescript-definitions.dist.src.enums.collections.
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local ____export = require("lua_modules.isaac-typescript-definitions.dist.src.enums.collections.gridEntityStates")
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for ____exportKey, ____exportValue in pairs(____export) do
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if ____exportKey ~= "default" then
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____exports[____exportKey] = ____exportValue
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@@ -3650,7 +3650,7 @@ do
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end
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end
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do
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-
local ____export = require("lua_modules.isaac-typescript-definitions.dist.src.enums.collections.
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local ____export = require("lua_modules.isaac-typescript-definitions.dist.src.enums.collections.gridEntityVariants")
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for ____exportKey, ____exportValue in pairs(____export) do
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if ____exportKey ~= "default" then
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____exports[____exportKey] = ____exportValue
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@@ -3658,7 +3658,7 @@ do
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end
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end
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do
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-
local ____export = require("lua_modules.isaac-typescript-definitions.dist.src.enums.collections.
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local ____export = require("lua_modules.isaac-typescript-definitions.dist.src.enums.collections.npcStates")
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for ____exportKey, ____exportValue in pairs(____export) do
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if ____exportKey ~= "default" then
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____exports[____exportKey] = ____exportValue
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@@ -10056,6 +10056,182 @@ ____exports.BackwardsRoomSubType.MINES = 29
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____exports.BackwardsRoomSubType[____exports.BackwardsRoomSubType.MINES] = "MINES"
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____exports.BackwardsRoomSubType.MAUSOLEUM = 31
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____exports.BackwardsRoomSubType[____exports.BackwardsRoomSubType.MAUSOLEUM] = "MAUSOLEUM"
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return ____exports
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end,
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["lua_modules.isaac-typescript-definitions.dist.src.enums.collections.npcStates"] = function(...)
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local ____exports = {}
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--- EntityType.FAMILIAR (3), FamiliarVariant.LOST_SOUL (211).
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____exports.LostSoulState = {}
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____exports.LostSoulState.ALIVE = 1
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____exports.LostSoulState[____exports.LostSoulState.ALIVE] = "ALIVE"
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____exports.LostSoulState.DEAD = 4
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____exports.LostSoulState[____exports.LostSoulState.DEAD] = "DEAD"
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--- For `EntityType.FAMINE` (63).
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____exports.FamineState = {}
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____exports.FamineState.MOVE = 4
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____exports.FamineState[____exports.FamineState.MOVE] = "MOVE"
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____exports.FamineState.HORIZONTAL_CHARGE = 8
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____exports.FamineState[____exports.FamineState.HORIZONTAL_CHARGE] = "HORIZONTAL_CHARGE"
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____exports.FamineState.PHASE_2 = 9
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____exports.FamineState[____exports.FamineState.PHASE_2] = "PHASE_2"
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____exports.FamineState.SUMMON = 13
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____exports.FamineState[____exports.FamineState.SUMMON] = "SUMMON"
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--- For `EntityType.PESTILENCE` (64).
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____exports.PestilenceState = {}
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____exports.PestilenceState.MOVE = 4
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____exports.PestilenceState[____exports.PestilenceState.MOVE] = "MOVE"
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____exports.PestilenceState.ATTACK_IPECAC = 8
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____exports.PestilenceState[____exports.PestilenceState.ATTACK_IPECAC] = "ATTACK_IPECAC"
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____exports.PestilenceState.SUMMON = 13
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____exports.PestilenceState[____exports.PestilenceState.SUMMON] = "SUMMON"
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--- For `EntityType.WAR` (65), `WarVariant.WAR (0).
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____exports.WarState = {}
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____exports.WarState.MOVE = 4
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____exports.WarState[____exports.WarState.MOVE] = "MOVE"
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____exports.WarState.JUMP_AND_SPAWN_TROLL_BOMBS = 6
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____exports.WarState[____exports.WarState.JUMP_AND_SPAWN_TROLL_BOMBS] = "JUMP_AND_SPAWN_TROLL_BOMBS"
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____exports.WarState.HORIZONTAL_CHARGE = 9
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____exports.WarState[____exports.WarState.HORIZONTAL_CHARGE] = "HORIZONTAL_CHARGE"
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--- For `EntityType.WAR` (65), `WarVariant.CONQUEST (1).
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____exports.ConquestState = {}
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____exports.ConquestState.MOVE = 4
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____exports.ConquestState[____exports.ConquestState.MOVE] = "MOVE"
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____exports.ConquestState.JUMP_AND_SPAWN_BEAMS = 6
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____exports.ConquestState[____exports.ConquestState.JUMP_AND_SPAWN_BEAMS] = "JUMP_AND_SPAWN_BEAMS"
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____exports.ConquestState.TEAR_ATTACK = 8
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____exports.ConquestState[____exports.ConquestState.TEAR_ATTACK] = "TEAR_ATTACK"
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____exports.ConquestState.HORIZONTAL_CHARGE = 9
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____exports.ConquestState[____exports.ConquestState.HORIZONTAL_CHARGE] = "HORIZONTAL_CHARGE"
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--- For `EntityType.WAR` (65), `WarVariant.WAR_WITHOUT_HORSE (2).
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____exports.WarWithoutHorseState = {}
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____exports.WarWithoutHorseState.MOVE = 4
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____exports.WarWithoutHorseState[____exports.WarWithoutHorseState.MOVE] = "MOVE"
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____exports.WarWithoutHorseState.SIT = 8
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____exports.WarWithoutHorseState[____exports.WarWithoutHorseState.SIT] = "SIT"
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--- For `EntityType.DEATH` (66).
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____exports.DeathState = {}
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____exports.DeathState.APPEAR = 1
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____exports.DeathState[____exports.DeathState.APPEAR] = "APPEAR"
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____exports.DeathState.SCYTHE_APPEAR = 3
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____exports.DeathState[____exports.DeathState.SCYTHE_APPEAR] = "SCYTHE_APPEAR"
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____exports.DeathState.MOVE = 4
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____exports.DeathState[____exports.DeathState.MOVE] = "MOVE"
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____exports.DeathState.JUMP_OFF_HORSE = 7
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____exports.DeathState[____exports.DeathState.JUMP_OFF_HORSE] = "JUMP_OFF_HORSE"
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____exports.DeathState.SLOW_ATTACK = 8
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____exports.DeathState[____exports.DeathState.SLOW_ATTACK] = "SLOW_ATTACK"
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____exports.DeathState.SUMMON_KNIGHTS = 13
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____exports.DeathState[____exports.DeathState.SUMMON_KNIGHTS] = "SUMMON_KNIGHTS"
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____exports.DeathState.SUMMON_SCYTHES = 14
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____exports.DeathState[____exports.DeathState.SUMMON_SCYTHES] = "SUMMON_SCYTHES"
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--- For `EntityType.DADDY_LONG_LEGS` (101).
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____exports.DaddyLongLegsState = {}
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____exports.DaddyLongLegsState.SLAM_WITH_PROJECTILE_BURST = 4
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____exports.DaddyLongLegsState[____exports.DaddyLongLegsState.SLAM_WITH_PROJECTILE_BURST] = "SLAM_WITH_PROJECTILE_BURST"
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____exports.DaddyLongLegsState.STOMP_ATTACK_LEG = 7
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____exports.DaddyLongLegsState[____exports.DaddyLongLegsState.STOMP_ATTACK_LEG] = "STOMP_ATTACK_LEG"
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____exports.DaddyLongLegsState.SPITTING_SPIDERS_ATTACK = 8
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____exports.DaddyLongLegsState[____exports.DaddyLongLegsState.SPITTING_SPIDERS_ATTACK] = "SPITTING_SPIDERS_ATTACK"
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____exports.DaddyLongLegsState.MULTI_STOMP_ATTACK_MAIN = 9
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____exports.DaddyLongLegsState[____exports.DaddyLongLegsState.MULTI_STOMP_ATTACK_MAIN] = "MULTI_STOMP_ATTACK_MAIN"
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--- For `EntityType.BIG_HORN` (411), `BigHornVariant.BIG_HORN` (0).
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____exports.BigHornState = {}
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____exports.BigHornState.IDLE = 3
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____exports.BigHornState[____exports.BigHornState.IDLE] = "IDLE"
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____exports.BigHornState.HEAD_GOING_UP_OR_GOING_DOWN_INTO_HOLE = 4
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____exports.BigHornState[____exports.BigHornState.HEAD_GOING_UP_OR_GOING_DOWN_INTO_HOLE] = "HEAD_GOING_UP_OR_GOING_DOWN_INTO_HOLE"
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____exports.BigHornState.HAND_GOING_DOWN_INTO_HOLE = 5
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____exports.BigHornState[____exports.BigHornState.HAND_GOING_DOWN_INTO_HOLE] = "HAND_GOING_DOWN_INTO_HOLE"
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____exports.BigHornState.HAND_SLAM_ATTACK = 8
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____exports.BigHornState[____exports.BigHornState.HAND_SLAM_ATTACK] = "HAND_SLAM_ATTACK"
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____exports.BigHornState.HAND_THROW_TROLL_BOMB_ATTACK = 9
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____exports.BigHornState[____exports.BigHornState.HAND_THROW_TROLL_BOMB_ATTACK] = "HAND_THROW_TROLL_BOMB_ATTACK"
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____exports.BigHornState.HAND_THROW_TRIPLE_TROLL_BOMB_ATTACK = 10
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____exports.BigHornState[____exports.BigHornState.HAND_THROW_TRIPLE_TROLL_BOMB_ATTACK] = "HAND_THROW_TRIPLE_TROLL_BOMB_ATTACK"
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____exports.BigHornState.HEAD_BALL_ATTACK = 13
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____exports.BigHornState[____exports.BigHornState.HEAD_BALL_ATTACK] = "HEAD_BALL_ATTACK"
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--- For `EntityType.REAP_CREEP` (900).
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____exports.ReapCreepState = {}
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____exports.ReapCreepState.CRAWLING_FROM_SIDE_TO_SIDE = 3
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____exports.ReapCreepState[____exports.ReapCreepState.CRAWLING_FROM_SIDE_TO_SIDE] = "CRAWLING_FROM_SIDE_TO_SIDE"
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____exports.ReapCreepState.JUMPING_TO_TOP_WALL = 6
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____exports.ReapCreepState[____exports.ReapCreepState.JUMPING_TO_TOP_WALL] = "JUMPING_TO_TOP_WALL"
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____exports.ReapCreepState.WALL_SLAM_ATTACK = 7
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____exports.ReapCreepState[____exports.ReapCreepState.WALL_SLAM_ATTACK] = "WALL_SLAM_ATTACK"
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____exports.ReapCreepState.PROJECTILE_SPIT_LINE_ATTACK = 8
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____exports.ReapCreepState[____exports.ReapCreepState.PROJECTILE_SPIT_LINE_ATTACK] = "PROJECTILE_SPIT_LINE_ATTACK"
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____exports.ReapCreepState.PROJECTILE_SPIT_BURST_ATTACK = 9
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____exports.ReapCreepState[____exports.ReapCreepState.PROJECTILE_SPIT_BURST_ATTACK] = "PROJECTILE_SPIT_BURST_ATTACK"
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____exports.ReapCreepState.BRIMSTONE_ATTACK = 10
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____exports.ReapCreepState[____exports.ReapCreepState.BRIMSTONE_ATTACK] = "BRIMSTONE_ATTACK"
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____exports.ReapCreepState.SPAWNING_WALL_SPIDERS = 13
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____exports.ReapCreepState[____exports.ReapCreepState.SPAWNING_WALL_SPIDERS] = "SPAWNING_WALL_SPIDERS"
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____exports.ReapCreepState.SPAWNING_SPIDERS = 14
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____exports.ReapCreepState[____exports.ReapCreepState.SPAWNING_SPIDERS] = "SPAWNING_SPIDERS"
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____exports.ReapCreepState.TRANSFORMING_TO_NEXT_PHASE = 16
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____exports.ReapCreepState[____exports.ReapCreepState.TRANSFORMING_TO_NEXT_PHASE] = "TRANSFORMING_TO_NEXT_PHASE"
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--- For `EntityType.COLOSTOMIA` (917).
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____exports.ColostomiaState = {}
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____exports.ColostomiaState.IDLE_PHASE_1 = 3
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____exports.ColostomiaState[____exports.ColostomiaState.IDLE_PHASE_1] = "IDLE_PHASE_1"
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____exports.ColostomiaState.IDLE_PHASE_2 = 4
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____exports.ColostomiaState[____exports.ColostomiaState.IDLE_PHASE_2] = "IDLE_PHASE_2"
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____exports.ColostomiaState.JUMP_ATTACK_WITH_PROJECTILE_SPLASH = 6
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____exports.ColostomiaState[____exports.ColostomiaState.JUMP_ATTACK_WITH_PROJECTILE_SPLASH] = "JUMP_ATTACK_WITH_PROJECTILE_SPLASH"
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____exports.ColostomiaState.CHARGE_SLIDE = 8
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____exports.ColostomiaState[____exports.ColostomiaState.CHARGE_SLIDE] = "CHARGE_SLIDE"
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____exports.ColostomiaState.SPIT_POOP_BOMB = 9
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____exports.ColostomiaState[____exports.ColostomiaState.SPIT_POOP_BOMB] = "SPIT_POOP_BOMB"
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____exports.ColostomiaState.SPIT_TWO_POOP_BOMBS = 10
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____exports.ColostomiaState[____exports.ColostomiaState.SPIT_TWO_POOP_BOMBS] = "SPIT_TWO_POOP_BOMBS"
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____exports.ColostomiaState.FART_ATTACK = 11
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____exports.ColostomiaState[____exports.ColostomiaState.FART_ATTACK] = "FART_ATTACK"
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____exports.ColostomiaState.TRANSITION_TO_PHASE_2 = 16
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____exports.ColostomiaState[____exports.ColostomiaState.TRANSITION_TO_PHASE_2] = "TRANSITION_TO_PHASE_2"
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--- For `EntityType.ULTRA_GREED` (406), `UltraGreedVariant.ULTRA_GREED` (0).
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____exports.UltraGreedState = {}
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____exports.UltraGreedState.HANGING = 2
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____exports.UltraGreedState[____exports.UltraGreedState.HANGING] = "HANGING"
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____exports.UltraGreedState.IDLE = 3
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____exports.UltraGreedState[____exports.UltraGreedState.IDLE] = "IDLE"
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____exports.UltraGreedState.MOVE = 4
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____exports.UltraGreedState[____exports.UltraGreedState.MOVE] = "MOVE"
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____exports.UltraGreedState.GOLD_STATUE_BREAKING_OUT = 16
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10200
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____exports.UltraGreedState[____exports.UltraGreedState.GOLD_STATUE_BREAKING_OUT] = "GOLD_STATUE_BREAKING_OUT"
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10201
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____exports.UltraGreedState.EYES_SPINNING = 100
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10202
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____exports.UltraGreedState[____exports.UltraGreedState.EYES_SPINNING] = "EYES_SPINNING"
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10203
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____exports.UltraGreedState.STOMPING = 200
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10204
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____exports.UltraGreedState[____exports.UltraGreedState.STOMPING] = "STOMPING"
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10205
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____exports.UltraGreedState.BLOCKING_WITH_ARMS = 400
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10206
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____exports.UltraGreedState[____exports.UltraGreedState.BLOCKING_WITH_ARMS] = "BLOCKING_WITH_ARMS"
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+
____exports.UltraGreedState.SPIN_ATTACK = 510
|
|
10208
|
+
____exports.UltraGreedState[____exports.UltraGreedState.SPIN_ATTACK] = "SPIN_ATTACK"
|
|
10209
|
+
____exports.UltraGreedState.SHOOT_4_COINS = 600
|
|
10210
|
+
____exports.UltraGreedState[____exports.UltraGreedState.SHOOT_4_COINS] = "SHOOT_4_COINS"
|
|
10211
|
+
____exports.UltraGreedState.DYING = 9000
|
|
10212
|
+
____exports.UltraGreedState[____exports.UltraGreedState.DYING] = "DYING"
|
|
10213
|
+
____exports.UltraGreedState.GOLD_STATUE = 9001
|
|
10214
|
+
____exports.UltraGreedState[____exports.UltraGreedState.GOLD_STATUE] = "GOLD_STATUE"
|
|
10215
|
+
--- For `EntityType.ULTRA_GREED` (406), `UltraGreedVariant.ULTRA_GREEDIER` (1).
|
|
10216
|
+
____exports.UltraGreedierState = {}
|
|
10217
|
+
____exports.UltraGreedierState.IDLE = 3
|
|
10218
|
+
____exports.UltraGreedierState[____exports.UltraGreedierState.IDLE] = "IDLE"
|
|
10219
|
+
____exports.UltraGreedierState.MOVE = 4
|
|
10220
|
+
____exports.UltraGreedierState[____exports.UltraGreedierState.MOVE] = "MOVE"
|
|
10221
|
+
____exports.UltraGreedierState.JUMP = 6
|
|
10222
|
+
____exports.UltraGreedierState[____exports.UltraGreedierState.JUMP] = "JUMP"
|
|
10223
|
+
____exports.UltraGreedierState.STOMPING = 200
|
|
10224
|
+
____exports.UltraGreedierState[____exports.UltraGreedierState.STOMPING] = "STOMPING"
|
|
10225
|
+
____exports.UltraGreedierState.SHOOT_4_COINS = 600
|
|
10226
|
+
____exports.UltraGreedierState[____exports.UltraGreedierState.SHOOT_4_COINS] = "SHOOT_4_COINS"
|
|
10227
|
+
____exports.UltraGreedierState.FIST_POUND = 700
|
|
10228
|
+
____exports.UltraGreedierState[____exports.UltraGreedierState.FIST_POUND] = "FIST_POUND"
|
|
10229
|
+
____exports.UltraGreedierState.FIST_POUND_TRIPLE = 710
|
|
10230
|
+
____exports.UltraGreedierState[____exports.UltraGreedierState.FIST_POUND_TRIPLE] = "FIST_POUND_TRIPLE"
|
|
10231
|
+
____exports.UltraGreedierState.DYING = 9000
|
|
10232
|
+
____exports.UltraGreedierState[____exports.UltraGreedierState.DYING] = "DYING"
|
|
10233
|
+
____exports.UltraGreedierState.POST_EXPLOSION = 9001
|
|
10234
|
+
____exports.UltraGreedierState[____exports.UltraGreedierState.POST_EXPLOSION] = "POST_EXPLOSION"
|
|
10059
10235
|
return ____exports
|
|
10060
10236
|
end,
|
|
10061
10237
|
["lua_modules.isaac-typescript-definitions.dist.src.enums.collections.gridEntityVariants"] = function(...)
|
|
@@ -10225,7 +10401,7 @@ ____exports.StatueVariant.ANGEL = 1
|
|
|
10225
10401
|
____exports.StatueVariant[____exports.StatueVariant.ANGEL] = "ANGEL"
|
|
10226
10402
|
return ____exports
|
|
10227
10403
|
end,
|
|
10228
|
-
["lua_modules.isaac-typescript-definitions.dist.src.enums.collections.
|
|
10404
|
+
["lua_modules.isaac-typescript-definitions.dist.src.enums.collections.gridEntityStates"] = function(...)
|
|
10229
10405
|
local ____exports = {}
|
|
10230
10406
|
--- Used by the following grid entity types:
|
|
10231
10407
|
-- - GridEntityType.ROCK (2)
|
|
@@ -10354,140 +10530,6 @@ ____exports.TeleporterState.ACTIVATED = 1
|
|
|
10354
10530
|
____exports.TeleporterState[____exports.TeleporterState.ACTIVATED] = "ACTIVATED"
|
|
10355
10531
|
____exports.TeleporterState.DISABLED = 2
|
|
10356
10532
|
____exports.TeleporterState[____exports.TeleporterState.DISABLED] = "DISABLED"
|
|
10357
|
-
return ____exports
|
|
10358
|
-
end,
|
|
10359
|
-
["lua_modules.isaac-typescript-definitions.dist.src.enums.collections.entityState"] = function(...)
|
|
10360
|
-
local ____exports = {}
|
|
10361
|
-
--- EntityType.FAMILIAR (3), FamiliarVariant.LOST_SOUL (211).
|
|
10362
|
-
____exports.LostSoulState = {}
|
|
10363
|
-
____exports.LostSoulState.ALIVE = 1
|
|
10364
|
-
____exports.LostSoulState[____exports.LostSoulState.ALIVE] = "ALIVE"
|
|
10365
|
-
____exports.LostSoulState.DEAD = 4
|
|
10366
|
-
____exports.LostSoulState[____exports.LostSoulState.DEAD] = "DEAD"
|
|
10367
|
-
--- For `EntityType.DEATH` (66).
|
|
10368
|
-
____exports.DeathState = {}
|
|
10369
|
-
____exports.DeathState.APPEAR = 1
|
|
10370
|
-
____exports.DeathState[____exports.DeathState.APPEAR] = "APPEAR"
|
|
10371
|
-
____exports.DeathState.SCYTHE_APPEAR = 3
|
|
10372
|
-
____exports.DeathState[____exports.DeathState.SCYTHE_APPEAR] = "SCYTHE_APPEAR"
|
|
10373
|
-
____exports.DeathState.MAIN_IDLE = 4
|
|
10374
|
-
____exports.DeathState[____exports.DeathState.MAIN_IDLE] = "MAIN_IDLE"
|
|
10375
|
-
____exports.DeathState.JUMP_OFF_HORSE = 7
|
|
10376
|
-
____exports.DeathState[____exports.DeathState.JUMP_OFF_HORSE] = "JUMP_OFF_HORSE"
|
|
10377
|
-
____exports.DeathState.SLOW_ATTACK = 8
|
|
10378
|
-
____exports.DeathState[____exports.DeathState.SLOW_ATTACK] = "SLOW_ATTACK"
|
|
10379
|
-
____exports.DeathState.SUMMON_KNIGHTS = 13
|
|
10380
|
-
____exports.DeathState[____exports.DeathState.SUMMON_KNIGHTS] = "SUMMON_KNIGHTS"
|
|
10381
|
-
____exports.DeathState.SUMMON_SCYTHES = 14
|
|
10382
|
-
____exports.DeathState[____exports.DeathState.SUMMON_SCYTHES] = "SUMMON_SCYTHES"
|
|
10383
|
-
--- For `EntityType.DADDY_LONG_LEGS` (101).
|
|
10384
|
-
____exports.DaddyLongLegsState = {}
|
|
10385
|
-
____exports.DaddyLongLegsState.SLAM_WITH_PROJECTILE_BURST = 4
|
|
10386
|
-
____exports.DaddyLongLegsState[____exports.DaddyLongLegsState.SLAM_WITH_PROJECTILE_BURST] = "SLAM_WITH_PROJECTILE_BURST"
|
|
10387
|
-
____exports.DaddyLongLegsState.STOMP_ATTACK_LEG = 7
|
|
10388
|
-
____exports.DaddyLongLegsState[____exports.DaddyLongLegsState.STOMP_ATTACK_LEG] = "STOMP_ATTACK_LEG"
|
|
10389
|
-
____exports.DaddyLongLegsState.SPITTING_SPIDERS_ATTACK = 8
|
|
10390
|
-
____exports.DaddyLongLegsState[____exports.DaddyLongLegsState.SPITTING_SPIDERS_ATTACK] = "SPITTING_SPIDERS_ATTACK"
|
|
10391
|
-
____exports.DaddyLongLegsState.MULTI_STOMP_ATTACK_MAIN = 9
|
|
10392
|
-
____exports.DaddyLongLegsState[____exports.DaddyLongLegsState.MULTI_STOMP_ATTACK_MAIN] = "MULTI_STOMP_ATTACK_MAIN"
|
|
10393
|
-
--- For `EntityType.BIG_HORN` (411), `BigHornVariant.BIG_HORN` (0).
|
|
10394
|
-
____exports.BigHornState = {}
|
|
10395
|
-
____exports.BigHornState.IDLE = 3
|
|
10396
|
-
____exports.BigHornState[____exports.BigHornState.IDLE] = "IDLE"
|
|
10397
|
-
____exports.BigHornState.HEAD_GOING_UP_OR_GOING_DOWN_INTO_HOLE = 4
|
|
10398
|
-
____exports.BigHornState[____exports.BigHornState.HEAD_GOING_UP_OR_GOING_DOWN_INTO_HOLE] = "HEAD_GOING_UP_OR_GOING_DOWN_INTO_HOLE"
|
|
10399
|
-
____exports.BigHornState.HAND_GOING_DOWN_INTO_HOLE = 5
|
|
10400
|
-
____exports.BigHornState[____exports.BigHornState.HAND_GOING_DOWN_INTO_HOLE] = "HAND_GOING_DOWN_INTO_HOLE"
|
|
10401
|
-
____exports.BigHornState.HAND_SLAM_ATTACK = 8
|
|
10402
|
-
____exports.BigHornState[____exports.BigHornState.HAND_SLAM_ATTACK] = "HAND_SLAM_ATTACK"
|
|
10403
|
-
____exports.BigHornState.HAND_THROW_TROLL_BOMB_ATTACK = 9
|
|
10404
|
-
____exports.BigHornState[____exports.BigHornState.HAND_THROW_TROLL_BOMB_ATTACK] = "HAND_THROW_TROLL_BOMB_ATTACK"
|
|
10405
|
-
____exports.BigHornState.HAND_THROW_TRIPLE_TROLL_BOMB_ATTACK = 10
|
|
10406
|
-
____exports.BigHornState[____exports.BigHornState.HAND_THROW_TRIPLE_TROLL_BOMB_ATTACK] = "HAND_THROW_TRIPLE_TROLL_BOMB_ATTACK"
|
|
10407
|
-
____exports.BigHornState.HEAD_BALL_ATTACK = 13
|
|
10408
|
-
____exports.BigHornState[____exports.BigHornState.HEAD_BALL_ATTACK] = "HEAD_BALL_ATTACK"
|
|
10409
|
-
--- For `EntityType.REAP_CREEP` (900).
|
|
10410
|
-
____exports.ReapCreepState = {}
|
|
10411
|
-
____exports.ReapCreepState.CRAWLING_FROM_SIDE_TO_SIDE = 3
|
|
10412
|
-
____exports.ReapCreepState[____exports.ReapCreepState.CRAWLING_FROM_SIDE_TO_SIDE] = "CRAWLING_FROM_SIDE_TO_SIDE"
|
|
10413
|
-
____exports.ReapCreepState.JUMPING_TO_TOP_WALL = 6
|
|
10414
|
-
____exports.ReapCreepState[____exports.ReapCreepState.JUMPING_TO_TOP_WALL] = "JUMPING_TO_TOP_WALL"
|
|
10415
|
-
____exports.ReapCreepState.WALL_SLAM_ATTACK = 7
|
|
10416
|
-
____exports.ReapCreepState[____exports.ReapCreepState.WALL_SLAM_ATTACK] = "WALL_SLAM_ATTACK"
|
|
10417
|
-
____exports.ReapCreepState.PROJECTILE_SPIT_LINE_ATTACK = 8
|
|
10418
|
-
____exports.ReapCreepState[____exports.ReapCreepState.PROJECTILE_SPIT_LINE_ATTACK] = "PROJECTILE_SPIT_LINE_ATTACK"
|
|
10419
|
-
____exports.ReapCreepState.PROJECTILE_SPIT_BURST_ATTACK = 9
|
|
10420
|
-
____exports.ReapCreepState[____exports.ReapCreepState.PROJECTILE_SPIT_BURST_ATTACK] = "PROJECTILE_SPIT_BURST_ATTACK"
|
|
10421
|
-
____exports.ReapCreepState.BRIMSTONE_ATTACK = 10
|
|
10422
|
-
____exports.ReapCreepState[____exports.ReapCreepState.BRIMSTONE_ATTACK] = "BRIMSTONE_ATTACK"
|
|
10423
|
-
____exports.ReapCreepState.SPAWNING_WALL_SPIDERS = 13
|
|
10424
|
-
____exports.ReapCreepState[____exports.ReapCreepState.SPAWNING_WALL_SPIDERS] = "SPAWNING_WALL_SPIDERS"
|
|
10425
|
-
____exports.ReapCreepState.SPAWNING_SPIDERS = 14
|
|
10426
|
-
____exports.ReapCreepState[____exports.ReapCreepState.SPAWNING_SPIDERS] = "SPAWNING_SPIDERS"
|
|
10427
|
-
____exports.ReapCreepState.TRANSFORMING_TO_NEXT_PHASE = 16
|
|
10428
|
-
____exports.ReapCreepState[____exports.ReapCreepState.TRANSFORMING_TO_NEXT_PHASE] = "TRANSFORMING_TO_NEXT_PHASE"
|
|
10429
|
-
--- For `EntityType.COLOSTOMIA` (917).
|
|
10430
|
-
____exports.ColostomiaState = {}
|
|
10431
|
-
____exports.ColostomiaState.IDLE_PHASE_1 = 3
|
|
10432
|
-
____exports.ColostomiaState[____exports.ColostomiaState.IDLE_PHASE_1] = "IDLE_PHASE_1"
|
|
10433
|
-
____exports.ColostomiaState.IDLE_PHASE_2 = 4
|
|
10434
|
-
____exports.ColostomiaState[____exports.ColostomiaState.IDLE_PHASE_2] = "IDLE_PHASE_2"
|
|
10435
|
-
____exports.ColostomiaState.JUMP_ATTACK_WITH_PROJECTILE_SPLASH = 6
|
|
10436
|
-
____exports.ColostomiaState[____exports.ColostomiaState.JUMP_ATTACK_WITH_PROJECTILE_SPLASH] = "JUMP_ATTACK_WITH_PROJECTILE_SPLASH"
|
|
10437
|
-
____exports.ColostomiaState.CHARGE_SLIDE = 8
|
|
10438
|
-
____exports.ColostomiaState[____exports.ColostomiaState.CHARGE_SLIDE] = "CHARGE_SLIDE"
|
|
10439
|
-
____exports.ColostomiaState.SPIT_POOP_BOMB = 9
|
|
10440
|
-
____exports.ColostomiaState[____exports.ColostomiaState.SPIT_POOP_BOMB] = "SPIT_POOP_BOMB"
|
|
10441
|
-
____exports.ColostomiaState.SPIT_TWO_POOP_BOMBS = 10
|
|
10442
|
-
____exports.ColostomiaState[____exports.ColostomiaState.SPIT_TWO_POOP_BOMBS] = "SPIT_TWO_POOP_BOMBS"
|
|
10443
|
-
____exports.ColostomiaState.FART_ATTACK = 11
|
|
10444
|
-
____exports.ColostomiaState[____exports.ColostomiaState.FART_ATTACK] = "FART_ATTACK"
|
|
10445
|
-
____exports.ColostomiaState.TRANSITION_TO_PHASE_2 = 16
|
|
10446
|
-
____exports.ColostomiaState[____exports.ColostomiaState.TRANSITION_TO_PHASE_2] = "TRANSITION_TO_PHASE_2"
|
|
10447
|
-
--- For `EntityType.ULTRA_GREED` (406), `UltraGreedVariant.ULTRA_GREED` (0).
|
|
10448
|
-
____exports.UltraGreedState = {}
|
|
10449
|
-
____exports.UltraGreedState.HANGING = 2
|
|
10450
|
-
____exports.UltraGreedState[____exports.UltraGreedState.HANGING] = "HANGING"
|
|
10451
|
-
____exports.UltraGreedState.IDLE = 3
|
|
10452
|
-
____exports.UltraGreedState[____exports.UltraGreedState.IDLE] = "IDLE"
|
|
10453
|
-
____exports.UltraGreedState.MOVE = 4
|
|
10454
|
-
____exports.UltraGreedState[____exports.UltraGreedState.MOVE] = "MOVE"
|
|
10455
|
-
____exports.UltraGreedState.GOLD_STATUE_BREAKING_OUT = 16
|
|
10456
|
-
____exports.UltraGreedState[____exports.UltraGreedState.GOLD_STATUE_BREAKING_OUT] = "GOLD_STATUE_BREAKING_OUT"
|
|
10457
|
-
____exports.UltraGreedState.EYES_SPINNING = 100
|
|
10458
|
-
____exports.UltraGreedState[____exports.UltraGreedState.EYES_SPINNING] = "EYES_SPINNING"
|
|
10459
|
-
____exports.UltraGreedState.STOMPING = 200
|
|
10460
|
-
____exports.UltraGreedState[____exports.UltraGreedState.STOMPING] = "STOMPING"
|
|
10461
|
-
____exports.UltraGreedState.BLOCKING_WITH_ARMS = 400
|
|
10462
|
-
____exports.UltraGreedState[____exports.UltraGreedState.BLOCKING_WITH_ARMS] = "BLOCKING_WITH_ARMS"
|
|
10463
|
-
____exports.UltraGreedState.SPIN_ATTACK = 510
|
|
10464
|
-
____exports.UltraGreedState[____exports.UltraGreedState.SPIN_ATTACK] = "SPIN_ATTACK"
|
|
10465
|
-
____exports.UltraGreedState.SHOOT_4_COINS = 600
|
|
10466
|
-
____exports.UltraGreedState[____exports.UltraGreedState.SHOOT_4_COINS] = "SHOOT_4_COINS"
|
|
10467
|
-
____exports.UltraGreedState.DYING = 9000
|
|
10468
|
-
____exports.UltraGreedState[____exports.UltraGreedState.DYING] = "DYING"
|
|
10469
|
-
____exports.UltraGreedState.GOLD_STATUE = 9001
|
|
10470
|
-
____exports.UltraGreedState[____exports.UltraGreedState.GOLD_STATUE] = "GOLD_STATUE"
|
|
10471
|
-
--- For `EntityType.ULTRA_GREED` (406), `UltraGreedVariant.ULTRA_GREEDIER` (1).
|
|
10472
|
-
____exports.UltraGreedierState = {}
|
|
10473
|
-
____exports.UltraGreedierState.IDLE = 3
|
|
10474
|
-
____exports.UltraGreedierState[____exports.UltraGreedierState.IDLE] = "IDLE"
|
|
10475
|
-
____exports.UltraGreedierState.MOVE = 4
|
|
10476
|
-
____exports.UltraGreedierState[____exports.UltraGreedierState.MOVE] = "MOVE"
|
|
10477
|
-
____exports.UltraGreedierState.JUMP = 6
|
|
10478
|
-
____exports.UltraGreedierState[____exports.UltraGreedierState.JUMP] = "JUMP"
|
|
10479
|
-
____exports.UltraGreedierState.STOMPING = 200
|
|
10480
|
-
____exports.UltraGreedierState[____exports.UltraGreedierState.STOMPING] = "STOMPING"
|
|
10481
|
-
____exports.UltraGreedierState.SHOOT_4_COINS = 600
|
|
10482
|
-
____exports.UltraGreedierState[____exports.UltraGreedierState.SHOOT_4_COINS] = "SHOOT_4_COINS"
|
|
10483
|
-
____exports.UltraGreedierState.FIST_POUND = 700
|
|
10484
|
-
____exports.UltraGreedierState[____exports.UltraGreedierState.FIST_POUND] = "FIST_POUND"
|
|
10485
|
-
____exports.UltraGreedierState.FIST_POUND_TRIPLE = 710
|
|
10486
|
-
____exports.UltraGreedierState[____exports.UltraGreedierState.FIST_POUND_TRIPLE] = "FIST_POUND_TRIPLE"
|
|
10487
|
-
____exports.UltraGreedierState.DYING = 9000
|
|
10488
|
-
____exports.UltraGreedierState[____exports.UltraGreedierState.DYING] = "DYING"
|
|
10489
|
-
____exports.UltraGreedierState.POST_EXPLOSION = 9001
|
|
10490
|
-
____exports.UltraGreedierState[____exports.UltraGreedierState.POST_EXPLOSION] = "POST_EXPLOSION"
|
|
10491
10533
|
return ____exports
|
|
10492
10534
|
end,
|
|
10493
10535
|
["lua_modules.isaac-typescript-definitions.dist.src.enums.WeaponType"] = function(...)
|
|
@@ -27336,8 +27378,8 @@ local ____exports = {}
|
|
|
27336
27378
|
local ____isaac_2Dtypescript_2Ddefinitions = require("lua_modules.isaac-typescript-definitions.dist.src.index")
|
|
27337
27379
|
local RoomType = ____isaac_2Dtypescript_2Ddefinitions.RoomType
|
|
27338
27380
|
____exports.ROOM_TYPE_NAMES = {
|
|
27339
|
-
[RoomType.DEFAULT] = "
|
|
27340
|
-
[RoomType.SHOP] = "
|
|
27381
|
+
[RoomType.DEFAULT] = "Default Room",
|
|
27382
|
+
[RoomType.SHOP] = "Shop",
|
|
27341
27383
|
[RoomType.ERROR] = "I AM ERROR Room",
|
|
27342
27384
|
[RoomType.TREASURE] = "Treasure Room",
|
|
27343
27385
|
[RoomType.BOSS] = "Boss Room",
|
|
@@ -70,11 +70,15 @@ export declare function getRoomListIndex(roomGridIndex?: int): int;
|
|
|
70
70
|
*
|
|
71
71
|
* (The version of the function without any arguments will not return undefined since the current
|
|
72
72
|
* room is guaranteed to have data.)
|
|
73
|
+
*
|
|
74
|
+
* If you want to get the room name for a specific room type, use the `getRoomTypeName` function.
|
|
73
75
|
*/
|
|
74
76
|
export declare function getRoomName(): string;
|
|
75
77
|
/**
|
|
76
78
|
* Helper function to get the name of the room as it appears in the STB/XML data.
|
|
77
79
|
*
|
|
80
|
+
* If you want to get the room name for a specific room type, use the `getRoomTypeName` function.
|
|
81
|
+
*
|
|
78
82
|
* @param roomGridIndex Optional. Default is the current room index.
|
|
79
83
|
* @returns The room name. Returns undefined if the room data was not found.
|
|
80
84
|
*/
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"roomData.d.ts","sourceRoot":"","sources":["../../../src/functions/roomData.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EACV,QAAQ,EACR,SAAS,EACT,QAAQ,EACR,OAAO,EACR,MAAM,8BAA8B,CAAC;AAMtC;;;GAGG;AACH,wBAAgB,mBAAmB,CAAC,aAAa,CAAC,EAAE,GAAG,GAAG,GAAG,CAAC,QAAQ,CAAC,CAgBtE;AAED;;;;;;;;GAQG;AACH,wBAAgB,WAAW,IAAI,UAAU,CAAC;AAE1C;;;;;GAKG;AACH,wBAAgB,WAAW,CAAC,aAAa,CAAC,EAAE,GAAG,GAAG,UAAU,GAAG,SAAS,CAAC;AAOzE;;;;GAIG;AACH,wBAAgB,iBAAiB,CAAC,aAAa,CAAC,EAAE,GAAG,GAAG,cAAc,CAQrE;AAED;;;GAGG;AACH,wBAAgB,yBAAyB,IAAI,QAAQ,CAAC,cAAc,CAAC,CAGpE;AAED;;;;;;;;;;;;;;;;;GAiBG;AACH,wBAAgB,gBAAgB,IAAI,GAAG,CAUtC;AAED;;;;;;;;;GASG;AACH,wBAAgB,gBAAgB,CAAC,aAAa,CAAC,EAAE,GAAG,GAAG,GAAG,CAGzD;AAED
|
|
1
|
+
{"version":3,"file":"roomData.d.ts","sourceRoot":"","sources":["../../../src/functions/roomData.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EACV,QAAQ,EACR,SAAS,EACT,QAAQ,EACR,OAAO,EACR,MAAM,8BAA8B,CAAC;AAMtC;;;GAGG;AACH,wBAAgB,mBAAmB,CAAC,aAAa,CAAC,EAAE,GAAG,GAAG,GAAG,CAAC,QAAQ,CAAC,CAgBtE;AAED;;;;;;;;GAQG;AACH,wBAAgB,WAAW,IAAI,UAAU,CAAC;AAE1C;;;;;GAKG;AACH,wBAAgB,WAAW,CAAC,aAAa,CAAC,EAAE,GAAG,GAAG,UAAU,GAAG,SAAS,CAAC;AAOzE;;;;GAIG;AACH,wBAAgB,iBAAiB,CAAC,aAAa,CAAC,EAAE,GAAG,GAAG,cAAc,CAQrE;AAED;;;GAGG;AACH,wBAAgB,yBAAyB,IAAI,QAAQ,CAAC,cAAc,CAAC,CAGpE;AAED;;;;;;;;;;;;;;;;;GAiBG;AACH,wBAAgB,gBAAgB,IAAI,GAAG,CAUtC;AAED;;;;;;;;;GASG;AACH,wBAAgB,gBAAgB,CAAC,aAAa,CAAC,EAAE,GAAG,GAAG,GAAG,CAGzD;AAED;;;;;;;;;;GAUG;AACH,wBAAgB,WAAW,IAAI,MAAM,CAAC;AAEtC;;;;;;;GAOG;AACH,wBAAgB,WAAW,CAAC,aAAa,CAAC,EAAE,GAAG,GAAG,MAAM,GAAG,SAAS,CAAC;AAOrE;;;;;;;;GAQG;AACH,wBAAgB,YAAY,IAAI,SAAS,CAAC;AAE1C;;;;;GAKG;AACH,wBAAgB,YAAY,CAAC,aAAa,CAAC,EAAE,GAAG,GAAG,SAAS,GAAG,SAAS,CAAC;AAOzE;;;;;;;;;;;GAWG;AACH,wBAAgB,cAAc,IAAI,OAAO,CAAC;AAE1C;;;;;;;;GAQG;AACH,wBAAgB,cAAc,CAAC,aAAa,CAAC,EAAE,GAAG,GAAG,OAAO,GAAG,SAAS,CAAC;AAOzE;;;;;;;;;;;;;GAaG;AACH,wBAAgB,cAAc,IAAI,GAAG,CAAC;AAEtC;;;;;;;;;;GAUG;AACH,wBAAgB,cAAc,CAAC,aAAa,CAAC,EAAE,GAAG,GAAG,GAAG,GAAG,SAAS,CAAC;AAOrE;;;;;;;;GAQG;AACH,wBAAgB,WAAW,IAAI,QAAQ,CAAC;AAExC;;;;;GAKG;AACH,wBAAgB,WAAW,CAAC,aAAa,CAAC,EAAE,GAAG,GAAG,QAAQ,GAAG,SAAS,CAAC;AAavE;;;;;;;;;;;GAWG;AACH,wBAAgB,cAAc,IAAI,GAAG,CAAC;AAEtC;;;;;;;;GAQG;AACH,wBAAgB,cAAc,CAAC,aAAa,CAAC,EAAE,GAAG,GAAG,GAAG,GAAG,SAAS,CAAC;AAOrE;;;;;;;GAOG;AACH,wBAAgB,mBAAmB,CAAC,aAAa,CAAC,EAAE,GAAG,GAAG,GAAG,CAG5D;AAED;;;GAGG;AACH,wBAAgB,WAAW,CAAC,aAAa,EAAE,GAAG,EAAE,QAAQ,EAAE,UAAU,GAAG,IAAI,CAG1E"}
|
|
@@ -101,8 +101,12 @@ end
|
|
|
101
101
|
--
|
|
102
102
|
-- (The version of the function without any arguments will not return undefined since the current
|
|
103
103
|
-- room is guaranteed to have data.)
|
|
104
|
+
--
|
|
105
|
+
-- If you want to get the room name for a specific room type, use the `getRoomTypeName` function.
|
|
104
106
|
-- Helper function to get the name of the room as it appears in the STB/XML data.
|
|
105
107
|
--
|
|
108
|
+
-- If you want to get the room name for a specific room type, use the `getRoomTypeName` function.
|
|
109
|
+
--
|
|
106
110
|
-- @param roomGridIndex Optional. Default is the current room index.
|
|
107
111
|
-- @returns The room name. Returns undefined if the room data was not found.
|
|
108
112
|
function ____exports.getRoomName(self, roomGridIndex)
|
|
@@ -2,8 +2,8 @@ local ____exports = {}
|
|
|
2
2
|
local ____isaac_2Dtypescript_2Ddefinitions = require("isaac-typescript-definitions")
|
|
3
3
|
local RoomType = ____isaac_2Dtypescript_2Ddefinitions.RoomType
|
|
4
4
|
____exports.ROOM_TYPE_NAMES = {
|
|
5
|
-
[RoomType.DEFAULT] = "
|
|
6
|
-
[RoomType.SHOP] = "
|
|
5
|
+
[RoomType.DEFAULT] = "Default Room",
|
|
6
|
+
[RoomType.SHOP] = "Shop",
|
|
7
7
|
[RoomType.ERROR] = "I AM ERROR Room",
|
|
8
8
|
[RoomType.TREASURE] = "Treasure Room",
|
|
9
9
|
[RoomType.BOSS] = "Boss Room",
|
package/package.json
CHANGED
|
@@ -1,6 +1,6 @@
|
|
|
1
1
|
{
|
|
2
2
|
"name": "isaacscript-common",
|
|
3
|
-
"version": "
|
|
3
|
+
"version": "73.0.0",
|
|
4
4
|
"description": "Helper functions and features for IsaacScript mods.",
|
|
5
5
|
"keywords": [
|
|
6
6
|
"isaac",
|
|
@@ -25,6 +25,6 @@
|
|
|
25
25
|
"main": "dist/src/index",
|
|
26
26
|
"types": "dist/index.rollup.d.ts",
|
|
27
27
|
"dependencies": {
|
|
28
|
-
"isaac-typescript-definitions": "^
|
|
28
|
+
"isaac-typescript-definitions": "^37.0.0"
|
|
29
29
|
}
|
|
30
30
|
}
|
|
@@ -132,12 +132,16 @@ export function getRoomListIndex(roomGridIndex?: int): int {
|
|
|
132
132
|
*
|
|
133
133
|
* (The version of the function without any arguments will not return undefined since the current
|
|
134
134
|
* room is guaranteed to have data.)
|
|
135
|
+
*
|
|
136
|
+
* If you want to get the room name for a specific room type, use the `getRoomTypeName` function.
|
|
135
137
|
*/
|
|
136
138
|
export function getRoomName(): string;
|
|
137
139
|
|
|
138
140
|
/**
|
|
139
141
|
* Helper function to get the name of the room as it appears in the STB/XML data.
|
|
140
142
|
*
|
|
143
|
+
* If you want to get the room name for a specific room type, use the `getRoomTypeName` function.
|
|
144
|
+
*
|
|
141
145
|
* @param roomGridIndex Optional. Default is the current room index.
|
|
142
146
|
* @returns The room name. Returns undefined if the room data was not found.
|
|
143
147
|
*/
|
|
@@ -1,8 +1,8 @@
|
|
|
1
1
|
import { RoomType } from "isaac-typescript-definitions";
|
|
2
2
|
|
|
3
3
|
export const ROOM_TYPE_NAMES = {
|
|
4
|
-
[RoomType.DEFAULT]: "
|
|
5
|
-
[RoomType.SHOP]: "
|
|
4
|
+
[RoomType.DEFAULT]: "Default Room", // 1
|
|
5
|
+
[RoomType.SHOP]: "Shop", // 2
|
|
6
6
|
[RoomType.ERROR]: "I AM ERROR Room", // 3
|
|
7
7
|
[RoomType.TREASURE]: "Treasure Room", // 4
|
|
8
8
|
[RoomType.BOSS]: "Boss Room", // 5
|