isaacscript-common 72.2.0 → 72.3.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/dist/index.rollup.d.ts
CHANGED
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@@ -9087,6 +9087,12 @@ export declare function isCoin(pickup: EntityPickup): pickup is EntityPickupCoin
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/** For `PickupVariant.COLLECTIBLE` (100). */
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export declare function isCollectible(pickup: EntityPickup): pickup is EntityPickupCollectible;
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/**
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* Helper function to check if a particular collectibles is in a particular item pool at the
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* beginning of a vanilla run.
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*/
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export declare function isCollectibleTypeInDefaultItemPool(collectibleType: CollectibleType, itemPoolType: ItemPoolType): boolean;
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/** Helper function to check if something is an instantiated `Color` object. */
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export declare function isColor(object: unknown): object is Color;
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@@ -1,6 +1,6 @@
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--[[
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-
isaacscript-common 72.
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isaacscript-common 72.3.1
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This is the "isaacscript-common" library, which was created with the IsaacScript tool.
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@@ -57651,19 +57651,24 @@ function ____exports.getDefaultCollectibleTypesInItemPool(self, itemPoolType)
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return ITEM_POOL_TYPE_TO_COLLECTIBLE_TYPES_SET[itemPoolType]
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end
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function ____exports.getDefaultItemPoolsForCollectibleType(self, collectibleType)
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local
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-
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local collectibleItemPoolTypes = {}
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57655
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local itemPoolTypes = game:IsGreedMode() and GREED_MODE_ITEM_POOL_TYPES or NORMAL_MODE_ITEM_POOL_TYPES
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for ____, itemPoolType in ipairs(itemPoolTypes) do
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local collectibleTypesSet = ITEM_POOL_TYPE_TO_COLLECTIBLE_TYPES_SET[itemPoolType]
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if collectibleTypesSet:has(collectibleType) then
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-
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collectibleItemPoolTypes[#collectibleItemPoolTypes + 1] = itemPoolType
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end
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end
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-
return
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return collectibleItemPoolTypes
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end
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function ____exports.getRandomItemPool(self, seedOrRNG)
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local itemPoolTypes = game:IsGreedMode() and GREED_MODE_ITEM_POOL_TYPES or NORMAL_MODE_ITEM_POOL_TYPES
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return getRandomArrayElement(nil, itemPoolTypes, seedOrRNG)
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end
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function ____exports.isCollectibleTypeInDefaultItemPool(self, collectibleType, itemPoolType)
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local collectibleTypesSet = ITEM_POOL_TYPE_TO_COLLECTIBLE_TYPES_SET[itemPoolType]
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return collectibleTypesSet:has(collectibleType)
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end
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function ____exports.removeCollectibleFromPools(self, ...)
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local collectibleTypes = {...}
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local itemPool = game:GetItemPool()
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@@ -26,6 +26,11 @@ export declare function getDefaultItemPoolsForCollectibleType(collectibleType: C
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* a random seed.
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*/
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export declare function getRandomItemPool(seedOrRNG: Seed | RNG | undefined): ItemPoolType;
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/**
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* Helper function to check if a particular collectibles is in a particular item pool at the
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* beginning of a vanilla run.
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*/
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export declare function isCollectibleTypeInDefaultItemPool(collectibleType: CollectibleType, itemPoolType: ItemPoolType): boolean;
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/**
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* Helper function to remove one or more collectibles from all item pools.
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*
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@@ -1 +1 @@
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1
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-
{"version":3,"file":"itemPool.d.ts","sourceRoot":"","sources":["../../../src/functions/itemPool.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EACV,eAAe,EACf,WAAW,EACZ,MAAM,8BAA8B,CAAC;AACtC,OAAO,EAAE,YAAY,EAAE,MAAM,8BAA8B,CAAC;AAwC5D;;;GAGG;AACH,wBAAgB,oCAAoC,CAClD,YAAY,EAAE,YAAY,GACzB,GAAG,CAAC,eAAe,CAAC,CAEtB;AAED;;;;;;GAMG;AACH,wBAAgB,qCAAqC,CACnD,eAAe,EAAE,eAAe,GAC/B,YAAY,EAAE,
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{"version":3,"file":"itemPool.d.ts","sourceRoot":"","sources":["../../../src/functions/itemPool.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EACV,eAAe,EACf,WAAW,EACZ,MAAM,8BAA8B,CAAC;AACtC,OAAO,EAAE,YAAY,EAAE,MAAM,8BAA8B,CAAC;AAwC5D;;;GAGG;AACH,wBAAgB,oCAAoC,CAClD,YAAY,EAAE,YAAY,GACzB,GAAG,CAAC,eAAe,CAAC,CAEtB;AAED;;;;;;GAMG;AACH,wBAAgB,qCAAqC,CACnD,eAAe,EAAE,eAAe,GAC/B,YAAY,EAAE,CAgBhB;AAED;;;;;;;;;;;GAWG;AACH,wBAAgB,iBAAiB,CAC/B,SAAS,EAAE,IAAI,GAAG,GAAG,GAAG,SAAS,GAChC,YAAY,CAMd;AAED;;;GAGG;AACH,wBAAgB,kCAAkC,CAChD,eAAe,EAAE,eAAe,EAChC,YAAY,EAAE,YAAY,GACzB,OAAO,CAIT;AAED;;;;GAIG;AACH,wBAAgB,0BAA0B,CACxC,GAAG,gBAAgB,EAAE,eAAe,EAAE,GACrC,IAAI,CAMN;AAED;;;;GAIG;AACH,wBAAgB,sBAAsB,CAAC,GAAG,YAAY,EAAE,WAAW,EAAE,GAAG,IAAI,CAM3E"}
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@@ -67,14 +67,15 @@ end
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-- This function will automatically account for Greed Mode. In other words, it will not return the
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-- "normal" item pools when playing in Greed Mode.
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function ____exports.getDefaultItemPoolsForCollectibleType(self, collectibleType)
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local
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-
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local collectibleItemPoolTypes = {}
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local itemPoolTypes = game:IsGreedMode() and GREED_MODE_ITEM_POOL_TYPES or NORMAL_MODE_ITEM_POOL_TYPES
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for ____, itemPoolType in ipairs(itemPoolTypes) do
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local collectibleTypesSet = ITEM_POOL_TYPE_TO_COLLECTIBLE_TYPES_SET[itemPoolType]
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if collectibleTypesSet:has(collectibleType) then
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-
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collectibleItemPoolTypes[#collectibleItemPoolTypes + 1] = itemPoolType
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end
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end
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-
return
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return collectibleItemPoolTypes
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end
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--- Helper function to get a random item pool. This is not as simple as getting a random value from
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-- the `ItemPoolType` enum, since `ItemPoolType.SHELL_GAME` (7) is not a real item pool and the
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@@ -90,6 +91,12 @@ function ____exports.getRandomItemPool(self, seedOrRNG)
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local itemPoolTypes = game:IsGreedMode() and GREED_MODE_ITEM_POOL_TYPES or NORMAL_MODE_ITEM_POOL_TYPES
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return getRandomArrayElement(nil, itemPoolTypes, seedOrRNG)
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end
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--- Helper function to check if a particular collectibles is in a particular item pool at the
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-- beginning of a vanilla run.
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function ____exports.isCollectibleTypeInDefaultItemPool(self, collectibleType, itemPoolType)
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local collectibleTypesSet = ITEM_POOL_TYPE_TO_COLLECTIBLE_TYPES_SET[itemPoolType]
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return collectibleTypesSet:has(collectibleType)
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end
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--- Helper function to remove one or more collectibles from all item pools.
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--
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-- This function is variadic, meaning you can pass as many collectible types as you want to remove.
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package/package.json
CHANGED
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@@ -62,17 +62,21 @@ export function getDefaultCollectibleTypesInItemPool(
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export function getDefaultItemPoolsForCollectibleType(
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collectibleType: CollectibleType,
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): ItemPoolType[] {
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const
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const collectibleItemPoolTypes: ItemPoolType[] = [];
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-
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const itemPoolTypes = game.IsGreedMode()
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? GREED_MODE_ITEM_POOL_TYPES
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: NORMAL_MODE_ITEM_POOL_TYPES;
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for (const itemPoolType of itemPoolTypes) {
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const collectibleTypesSet =
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ITEM_POOL_TYPE_TO_COLLECTIBLE_TYPES_SET[itemPoolType];
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if (collectibleTypesSet.has(collectibleType)) {
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-
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collectibleItemPoolTypes.push(itemPoolType);
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}
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}
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return
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return collectibleItemPoolTypes;
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}
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/**
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@@ -93,9 +97,23 @@ export function getRandomItemPool(
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const itemPoolTypes = game.IsGreedMode()
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? GREED_MODE_ITEM_POOL_TYPES
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: NORMAL_MODE_ITEM_POOL_TYPES;
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return getRandomArrayElement(itemPoolTypes, seedOrRNG);
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}
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/**
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* Helper function to check if a particular collectibles is in a particular item pool at the
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* beginning of a vanilla run.
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*/
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export function isCollectibleTypeInDefaultItemPool(
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collectibleType: CollectibleType,
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itemPoolType: ItemPoolType,
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): boolean {
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const collectibleTypesSet =
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ITEM_POOL_TYPE_TO_COLLECTIBLE_TYPES_SET[itemPoolType];
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return collectibleTypesSet.has(collectibleType);
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}
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/**
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* Helper function to remove one or more collectibles from all item pools.
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*
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