isaacscript-common 72.2.0 → 72.3.0

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@@ -9087,6 +9087,12 @@ export declare function isCoin(pickup: EntityPickup): pickup is EntityPickupCoin
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  /** For `PickupVariant.COLLECTIBLE` (100). */
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  export declare function isCollectible(pickup: EntityPickup): pickup is EntityPickupCollectible;
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+ /**
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+ * Helper function to check if a particular collectibles is in a particular item pool at the
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+ * beginning of a vanilla run.
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+ */
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+ export declare function isCollectibleTypeInDefaultItemPool(collectibleType: CollectibleType, itemPoolType: ItemPoolType): boolean;
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+
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  /** Helper function to check if something is an instantiated `Color` object. */
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  export declare function isColor(object: unknown): object is Color;
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@@ -1,6 +1,6 @@
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  --[[
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- isaacscript-common 72.2.0
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+ isaacscript-common 72.3.0
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  This is the "isaacscript-common" library, which was created with the IsaacScript tool.
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@@ -57664,6 +57664,10 @@ function ____exports.getRandomItemPool(self, seedOrRNG)
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  local itemPoolTypes = game:IsGreedMode() and GREED_MODE_ITEM_POOL_TYPES or NORMAL_MODE_ITEM_POOL_TYPES
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  return getRandomArrayElement(nil, itemPoolTypes, seedOrRNG)
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  end
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+ function ____exports.isCollectibleTypeInDefaultItemPool(self, collectibleType, itemPoolType)
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+ local collectibleTypesSet = ITEM_POOL_TYPE_TO_COLLECTIBLE_TYPES_SET[itemPoolType]
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+ return collectibleTypesSet:has(collectibleType)
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+ end
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  function ____exports.removeCollectibleFromPools(self, ...)
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  local collectibleTypes = {...}
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  local itemPool = game:GetItemPool()
@@ -26,6 +26,11 @@ export declare function getDefaultItemPoolsForCollectibleType(collectibleType: C
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  * a random seed.
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  */
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  export declare function getRandomItemPool(seedOrRNG: Seed | RNG | undefined): ItemPoolType;
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+ /**
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+ * Helper function to check if a particular collectibles is in a particular item pool at the
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+ * beginning of a vanilla run.
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+ */
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+ export declare function isCollectibleTypeInDefaultItemPool(collectibleType: CollectibleType, itemPoolType: ItemPoolType): boolean;
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  /**
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  * Helper function to remove one or more collectibles from all item pools.
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  *
@@ -1 +1 @@
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- {"version":3,"file":"itemPool.d.ts","sourceRoot":"","sources":["../../../src/functions/itemPool.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EACV,eAAe,EACf,WAAW,EACZ,MAAM,8BAA8B,CAAC;AACtC,OAAO,EAAE,YAAY,EAAE,MAAM,8BAA8B,CAAC;AAwC5D;;;GAGG;AACH,wBAAgB,oCAAoC,CAClD,YAAY,EAAE,YAAY,GACzB,GAAG,CAAC,eAAe,CAAC,CAEtB;AAED;;;;;;GAMG;AACH,wBAAgB,qCAAqC,CACnD,eAAe,EAAE,eAAe,GAC/B,YAAY,EAAE,CAYhB;AAED;;;;;;;;;;;GAWG;AACH,wBAAgB,iBAAiB,CAC/B,SAAS,EAAE,IAAI,GAAG,GAAG,GAAG,SAAS,GAChC,YAAY,CAKd;AAED;;;;GAIG;AACH,wBAAgB,0BAA0B,CACxC,GAAG,gBAAgB,EAAE,eAAe,EAAE,GACrC,IAAI,CAMN;AAED;;;;GAIG;AACH,wBAAgB,sBAAsB,CAAC,GAAG,YAAY,EAAE,WAAW,EAAE,GAAG,IAAI,CAM3E"}
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+ {"version":3,"file":"itemPool.d.ts","sourceRoot":"","sources":["../../../src/functions/itemPool.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EACV,eAAe,EACf,WAAW,EACZ,MAAM,8BAA8B,CAAC;AACtC,OAAO,EAAE,YAAY,EAAE,MAAM,8BAA8B,CAAC;AAwC5D;;;GAGG;AACH,wBAAgB,oCAAoC,CAClD,YAAY,EAAE,YAAY,GACzB,GAAG,CAAC,eAAe,CAAC,CAEtB;AAED;;;;;;GAMG;AACH,wBAAgB,qCAAqC,CACnD,eAAe,EAAE,eAAe,GAC/B,YAAY,EAAE,CAYhB;AAED;;;;;;;;;;;GAWG;AACH,wBAAgB,iBAAiB,CAC/B,SAAS,EAAE,IAAI,GAAG,GAAG,GAAG,SAAS,GAChC,YAAY,CAKd;AAED;;;GAGG;AACH,wBAAgB,kCAAkC,CAChD,eAAe,EAAE,eAAe,EAChC,YAAY,EAAE,YAAY,GACzB,OAAO,CAIT;AAED;;;;GAIG;AACH,wBAAgB,0BAA0B,CACxC,GAAG,gBAAgB,EAAE,eAAe,EAAE,GACrC,IAAI,CAMN;AAED;;;;GAIG;AACH,wBAAgB,sBAAsB,CAAC,GAAG,YAAY,EAAE,WAAW,EAAE,GAAG,IAAI,CAM3E"}
@@ -90,6 +90,12 @@ function ____exports.getRandomItemPool(self, seedOrRNG)
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  local itemPoolTypes = game:IsGreedMode() and GREED_MODE_ITEM_POOL_TYPES or NORMAL_MODE_ITEM_POOL_TYPES
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  return getRandomArrayElement(nil, itemPoolTypes, seedOrRNG)
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  end
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+ --- Helper function to check if a particular collectibles is in a particular item pool at the
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+ -- beginning of a vanilla run.
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+ function ____exports.isCollectibleTypeInDefaultItemPool(self, collectibleType, itemPoolType)
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+ local collectibleTypesSet = ITEM_POOL_TYPE_TO_COLLECTIBLE_TYPES_SET[itemPoolType]
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+ return collectibleTypesSet:has(collectibleType)
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+ end
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  --- Helper function to remove one or more collectibles from all item pools.
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  --
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  -- This function is variadic, meaning you can pass as many collectible types as you want to remove.
package/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "isaacscript-common",
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- "version": "72.2.0",
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+ "version": "72.3.0",
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  "description": "Helper functions and features for IsaacScript mods.",
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  "keywords": [
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  "isaac",
@@ -96,6 +96,19 @@ export function getRandomItemPool(
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  return getRandomArrayElement(itemPoolTypes, seedOrRNG);
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  }
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+ /**
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+ * Helper function to check if a particular collectibles is in a particular item pool at the
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+ * beginning of a vanilla run.
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+ */
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+ export function isCollectibleTypeInDefaultItemPool(
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+ collectibleType: CollectibleType,
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+ itemPoolType: ItemPoolType,
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+ ): boolean {
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+ const collectibleTypesSet =
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+ ITEM_POOL_TYPE_TO_COLLECTIBLE_TYPES_SET[itemPoolType];
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+ return collectibleTypesSet.has(collectibleType);
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+ }
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+
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  /**
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  * Helper function to remove one or more collectibles from all item pools.
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  *