isaacscript-common 72.1.0 → 72.2.0

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@@ -981,7 +981,7 @@ export declare function angleToDirection(angleDegrees: int): Direction;
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  export declare type AnyClass = new () => object;
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  /** Alias for the `anySeedEffectEnabled` function. */
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- export declare function anyEasterEggEnabled(): boolean;
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+ export declare function anyEasterEggEnabled(exceptions?: SeedEffect[]): boolean;
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  /**
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  * A type union that matches `Entity`, `EntityBomb`, `EntityEffect`, and so on.
@@ -5398,6 +5398,12 @@ export declare function getCrawlSpaces(crawlSpaceVariant?: CrawlSpaceVariant | -
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  */
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  export declare function getCurseIDByName(name: string): LevelCurse;
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+ /**
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+ * Helper function to get the collectibles that are in a particular item pool at the beginning of a
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+ * vanilla run.
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+ */
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+ export declare function getDefaultCollectibleTypesInItemPool(itemPoolType: ItemPoolType): Set<CollectibleType>;
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+
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  /**
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  * Helper function to get a set containing all of the global variable names that are contained
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  * within the Isaac environment by default.
@@ -5406,6 +5412,15 @@ export declare function getCurseIDByName(name: string): LevelCurse;
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  */
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  export declare function getDefaultGlobals(): ReadonlySet<string>;
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+ /**
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+ * Helper function to get the item pools that a particular collectible starts in at the beginning of
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+ * a vanilla run.
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+ *
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+ * This function will automatically account for Greed Mode. In other words, it will not return the
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+ * "normal" item pools when playing in Greed Mode.
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+ */
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+ export declare function getDefaultItemPoolsForCollectibleType(collectibleType: CollectibleType): ItemPoolType[];
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+
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  /**
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  * Returns the starting stat that Isaac (the default character) starts with. For example, if you
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  * pass this function `CacheFlag.DAMAGE`, it will return 3.5.
@@ -8465,6 +8480,14 @@ export declare function inDoubleTrouble(): boolean;
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  /** Helper function to determine if the current room index is equal to `GridRoom.GENESIS`. */
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  export declare function inGenesisRoom(): boolean;
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+ /**
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+ * Helper function to determine if the current room grid index is inside of the normal 13x13 level
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+ * grid.
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+ *
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+ * For example, Devil Rooms and the Mega Satan room are not considered to be inside the grid.
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+ */
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+ export declare function inGrid(): boolean;
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+
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  /**
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  * Helper function to check if the current room is either the left Home closet (behind the red door)
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  * or the right Home closet (with one random pickup).