isaacscript-common 72.0.1 → 72.1.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/dist/index.rollup.d.ts
CHANGED
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@@ -1057,8 +1057,10 @@ export declare function anyPlayerIs(...matchingCharacters: PlayerType[]): boolea
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/**
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* Helper function to see if any seed effects (i.e. Easter Eggs) are enabled for the current run.
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*
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* @param exceptions Optional. An array of seed effects to ignore.
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*/
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export declare function anySeedEffectEnabled(): boolean;
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export declare function anySeedEffectEnabled(exceptions?: SeedEffect[]): boolean;
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declare type Arr<N extends number, T extends unknown[] = []> = T["length"] extends N ? T : Arr<N, [...T, unknown]>;
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@@ -1,6 +1,6 @@
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--[[
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-
isaacscript-common 72.0
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isaacscript-common 72.1.0
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This is the "isaacscript-common" library, which was created with the IsaacScript tool.
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@@ -34951,6 +34951,9 @@ return ____exports
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end,
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["src.functions.run"] = function(...)
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local ____lualib = require("lualib_bundle")
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local Set = ____lualib.Set
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local __TS__New = ____lualib.__TS__New
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local __TS__ArraySome = ____lualib.__TS__ArraySome
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local __TS__ArrayFilter = ____lualib.__TS__ArrayFilter
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local ____exports = {}
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local ____isaac_2Dtypescript_2Ddefinitions = require("lua_modules.isaac-typescript-definitions.dist.src.index")
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@@ -34973,10 +34976,17 @@ local ____log = require("src.functions.log")
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local log = ____log.log
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local ____types = require("src.functions.types")
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local isString = ____types.isString
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-
function ____exports.anySeedEffectEnabled(self)
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function ____exports.anySeedEffectEnabled(self, exceptions)
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local seeds = game:GetSeeds()
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-
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-
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if exceptions == nil then
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local numSeedEffects = seeds:CountSeedEffects()
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return numSeedEffects > 0
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end
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local exceptionsSet = __TS__New(Set, exceptions)
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return __TS__ArraySome(
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SEED_EFFECTS,
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function(____, seedEffect) return seeds:HasSeedEffect(seedEffect) and not exceptionsSet:has(seedEffect) end
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)
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end
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function ____exports.anyEasterEggEnabled(self)
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return ____exports.anySeedEffectEnabled(nil)
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@@ -4,8 +4,10 @@ import { SeedEffect } from "isaac-typescript-definitions";
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export declare function anyEasterEggEnabled(): boolean;
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/**
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* Helper function to see if any seed effects (i.e. Easter Eggs) are enabled for the current run.
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*
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* @param exceptions Optional. An array of seed effects to ignore.
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*/
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export declare function anySeedEffectEnabled(): boolean;
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export declare function anySeedEffectEnabled(exceptions?: SeedEffect[]): boolean;
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/**
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* Helper function to see if the current run can unlock achievements. For example, if playing on a
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* set seed or in a victory lap, achievements are disabled.
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@@ -1 +1 @@
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1
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-
{"version":3,"file":"run.d.ts","sourceRoot":"","sources":["../../../src/functions/run.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EAAE,UAAU,EAAE,MAAM,8BAA8B,CAAC;AAC/D,OAAO,EAEL,UAAU,EAEX,MAAM,8BAA8B,CAAC;AAUtC,qDAAqD;AACrD,wBAAgB,mBAAmB,IAAI,OAAO,CAE7C;AAED
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{"version":3,"file":"run.d.ts","sourceRoot":"","sources":["../../../src/functions/run.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EAAE,UAAU,EAAE,MAAM,8BAA8B,CAAC;AAC/D,OAAO,EAEL,UAAU,EAEX,MAAM,8BAA8B,CAAC;AAUtC,qDAAqD;AACrD,wBAAgB,mBAAmB,IAAI,OAAO,CAE7C;AAED;;;;GAIG;AACH,wBAAgB,oBAAoB,CAAC,UAAU,CAAC,EAAE,UAAU,EAAE,GAAG,OAAO,CAavE;AAED;;;;;;GAMG;AACH,wBAAgB,wBAAwB,IAAI,OAAO,CAUlD;AAED;;GAEG;AACH,wBAAgB,cAAc,IAAI,UAAU,EAAE,CAO7C;AAED;;;;;;;GAOG;AACH,wBAAgB,SAAS,IAAI,OAAO,CAMnC;AAED;;;GAGG;AACH,wBAAgB,YAAY,IAAI,OAAO,CAGtC;AAED;;;;;;GAMG;AACH,wBAAgB,OAAO,CAAC,SAAS,CAAC,EAAE,UAAU,GAAG,IAAI,CAkBpD;AAED;;;;;;;GAOG;AACH,wBAAgB,UAAU,CAAC,0BAA0B,EAAE,IAAI,GAAG,MAAM,GAAG,IAAI,CAQ1E;AAED;;;;;;;;GAQG;AACH,wBAAgB,WAAW,IAAI,IAAI,CAUlC"}
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@@ -1,4 +1,7 @@
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local ____lualib = require("lualib_bundle")
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local Set = ____lualib.Set
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local __TS__New = ____lualib.__TS__New
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local __TS__ArraySome = ____lualib.__TS__ArraySome
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local __TS__ArrayFilter = ____lualib.__TS__ArrayFilter
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local ____exports = {}
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local ____isaac_2Dtypescript_2Ddefinitions = require("isaac-typescript-definitions")
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@@ -22,10 +25,19 @@ local log = ____log.log
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local ____types = require("src.functions.types")
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local isString = ____types.isString
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--- Helper function to see if any seed effects (i.e. Easter Eggs) are enabled for the current run.
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-
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--
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-- @param exceptions Optional. An array of seed effects to ignore.
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function ____exports.anySeedEffectEnabled(self, exceptions)
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local seeds = game:GetSeeds()
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-
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-
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if exceptions == nil then
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local numSeedEffects = seeds:CountSeedEffects()
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return numSeedEffects > 0
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end
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local exceptionsSet = __TS__New(Set, exceptions)
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return __TS__ArraySome(
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SEED_EFFECTS,
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function(____, seedEffect) return seeds:HasSeedEffect(seedEffect) and not exceptionsSet:has(seedEffect) end
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)
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end
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--- Alias for the `anySeedEffectEnabled` function.
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function ____exports.anyEasterEggEnabled(self)
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package/package.json
CHANGED
package/src/functions/run.ts
CHANGED
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@@ -20,12 +20,22 @@ export function anyEasterEggEnabled(): boolean {
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/**
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* Helper function to see if any seed effects (i.e. Easter Eggs) are enabled for the current run.
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*
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* @param exceptions Optional. An array of seed effects to ignore.
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*/
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export function anySeedEffectEnabled(): boolean {
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export function anySeedEffectEnabled(exceptions?: SeedEffect[]): boolean {
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const seeds = game.GetSeeds();
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const numSeedEffects = seeds.CountSeedEffects();
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if (exceptions === undefined) {
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const numSeedEffects = seeds.CountSeedEffects();
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return numSeedEffects > 0;
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}
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const exceptionsSet = new Set(exceptions);
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return SEED_EFFECTS.some(
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(seedEffect) =>
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seeds.HasSeedEffect(seedEffect) && !exceptionsSet.has(seedEffect),
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);
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}
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/**
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