isaacscript-common 72.0.0 → 72.1.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/index.rollup.d.ts +3 -1
- package/dist/isaacscript-common.lua +17 -5
- package/dist/src/classes/callbacks/PostHolyMantleRemoved.d.ts.map +1 -1
- package/dist/src/classes/callbacks/PostHolyMantleRemoved.lua +3 -1
- package/dist/src/functions/run.d.ts +3 -1
- package/dist/src/functions/run.d.ts.map +1 -1
- package/dist/src/functions/run.lua +15 -3
- package/package.json +1 -1
- package/src/classes/callbacks/PostHolyMantleRemoved.ts +6 -1
- package/src/functions/run.ts +13 -3
package/dist/index.rollup.d.ts
CHANGED
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@@ -1057,8 +1057,10 @@ export declare function anyPlayerIs(...matchingCharacters: PlayerType[]): boolea
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/**
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* Helper function to see if any seed effects (i.e. Easter Eggs) are enabled for the current run.
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*
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* @param exceptions Optional. An array of seed effects to ignore.
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*/
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-
export declare function anySeedEffectEnabled(): boolean;
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export declare function anySeedEffectEnabled(exceptions?: SeedEffect[]): boolean;
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declare type Arr<N extends number, T extends unknown[] = []> = T["length"] extends N ? T : Arr<N, [...T, unknown]>;
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@@ -1,6 +1,6 @@
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--[[
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-
isaacscript-common 72.
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isaacscript-common 72.1.0
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This is the "isaacscript-common" library, which was created with the IsaacScript tool.
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@@ -21890,6 +21890,8 @@ local ____isaac_2Dtypescript_2Ddefinitions = require("lua_modules.isaac-typescri
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local CollectibleType = ____isaac_2Dtypescript_2Ddefinitions.CollectibleType
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local ____ModCallbackCustom = require("src.enums.ModCallbackCustom")
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local ModCallbackCustom = ____ModCallbackCustom.ModCallbackCustom
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local ____frames = require("src.functions.frames")
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local isAfterRoomFrame = ____frames.isAfterRoomFrame
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local ____playerDataStructures = require("src.functions.playerDataStructures")
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local defaultMapGetPlayer = ____playerDataStructures.defaultMapGetPlayer
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local mapSetPlayer = ____playerDataStructures.mapSetPlayer
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@@ -21913,7 +21915,7 @@ function PostHolyMantleRemoved.prototype.____constructor(self)
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local newNumHolyMantles = effects:GetCollectibleEffectNum(CollectibleType.HOLY_MANTLE)
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local oldNumHolyMantles = defaultMapGetPlayer(nil, v.run.playersHolyMantleMap, player)
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mapSetPlayer(nil, v.run.playersHolyMantleMap, player, newNumHolyMantles)
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-
if newNumHolyMantles < oldNumHolyMantles then
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if newNumHolyMantles < oldNumHolyMantles and isAfterRoomFrame(nil, 0) then
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self:fire(player, oldNumHolyMantles, newNumHolyMantles)
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end
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end
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@@ -34949,6 +34951,9 @@ return ____exports
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end,
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["src.functions.run"] = function(...)
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local ____lualib = require("lualib_bundle")
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local Set = ____lualib.Set
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local __TS__New = ____lualib.__TS__New
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local __TS__ArraySome = ____lualib.__TS__ArraySome
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local __TS__ArrayFilter = ____lualib.__TS__ArrayFilter
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local ____exports = {}
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local ____isaac_2Dtypescript_2Ddefinitions = require("lua_modules.isaac-typescript-definitions.dist.src.index")
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@@ -34971,10 +34976,17 @@ local ____log = require("src.functions.log")
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local log = ____log.log
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local ____types = require("src.functions.types")
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local isString = ____types.isString
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-
function ____exports.anySeedEffectEnabled(self)
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function ____exports.anySeedEffectEnabled(self, exceptions)
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local seeds = game:GetSeeds()
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-
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-
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if exceptions == nil then
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local numSeedEffects = seeds:CountSeedEffects()
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return numSeedEffects > 0
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end
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local exceptionsSet = __TS__New(Set, exceptions)
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return __TS__ArraySome(
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SEED_EFFECTS,
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function(____, seedEffect) return seeds:HasSeedEffect(seedEffect) and not exceptionsSet:has(seedEffect) end
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)
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end
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function ____exports.anyEasterEggEnabled(self)
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return ____exports.anySeedEffectEnabled(nil)
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@@ -1 +1 @@
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1
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-
{"version":3,"file":"PostHolyMantleRemoved.d.ts","sourceRoot":"","sources":["../../../../src/classes/callbacks/PostHolyMantleRemoved.ts"],"names":[],"mappings":"AACA,OAAO,EAAE,iBAAiB,EAAE,MAAM,+BAA+B,CAAC;
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{"version":3,"file":"PostHolyMantleRemoved.d.ts","sourceRoot":"","sources":["../../../../src/classes/callbacks/PostHolyMantleRemoved.ts"],"names":[],"mappings":"AACA,OAAO,EAAE,iBAAiB,EAAE,MAAM,+BAA+B,CAAC;AAMlE,OAAO,EAAE,gBAAgB,EAAE,MAAM,kBAAkB,CAAC;AACpD,OAAO,KAAK,EAAE,WAAW,EAAE,MAAM,yBAAyB,CAAC;AAC3D,OAAO,EAAE,UAAU,EAAE,MAAM,eAAe,CAAC;AAC3C,OAAO,EAAE,cAAc,EAAE,MAAM,2BAA2B,CAAC;AAQ3D,qBAAa,qBAAsB,SAAQ,cAAc,CAAC,iBAAiB,CAAC,wBAAwB,CAAC;IACnF,CAAC;;;;MAAK;;IAatB,UAAmB,UAAU,0BAAoB;IAGjD,OAAO,CAAC,QAAQ,CAAC,0BAA0B,CAoBzC;CACH"}
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@@ -7,6 +7,8 @@ local ____isaac_2Dtypescript_2Ddefinitions = require("isaac-typescript-definitio
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local CollectibleType = ____isaac_2Dtypescript_2Ddefinitions.CollectibleType
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local ____ModCallbackCustom = require("src.enums.ModCallbackCustom")
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local ModCallbackCustom = ____ModCallbackCustom.ModCallbackCustom
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local ____frames = require("src.functions.frames")
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local isAfterRoomFrame = ____frames.isAfterRoomFrame
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local ____playerDataStructures = require("src.functions.playerDataStructures")
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local defaultMapGetPlayer = ____playerDataStructures.defaultMapGetPlayer
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local mapSetPlayer = ____playerDataStructures.mapSetPlayer
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@@ -30,7 +32,7 @@ function PostHolyMantleRemoved.prototype.____constructor(self)
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local newNumHolyMantles = effects:GetCollectibleEffectNum(CollectibleType.HOLY_MANTLE)
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local oldNumHolyMantles = defaultMapGetPlayer(nil, v.run.playersHolyMantleMap, player)
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mapSetPlayer(nil, v.run.playersHolyMantleMap, player, newNumHolyMantles)
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-
if newNumHolyMantles < oldNumHolyMantles then
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if newNumHolyMantles < oldNumHolyMantles and isAfterRoomFrame(nil, 0) then
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self:fire(player, oldNumHolyMantles, newNumHolyMantles)
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end
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end
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@@ -4,8 +4,10 @@ import { SeedEffect } from "isaac-typescript-definitions";
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export declare function anyEasterEggEnabled(): boolean;
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/**
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* Helper function to see if any seed effects (i.e. Easter Eggs) are enabled for the current run.
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*
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* @param exceptions Optional. An array of seed effects to ignore.
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*/
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export declare function anySeedEffectEnabled(): boolean;
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export declare function anySeedEffectEnabled(exceptions?: SeedEffect[]): boolean;
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/**
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* Helper function to see if the current run can unlock achievements. For example, if playing on a
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* set seed or in a victory lap, achievements are disabled.
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@@ -1 +1 @@
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-
{"version":3,"file":"run.d.ts","sourceRoot":"","sources":["../../../src/functions/run.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EAAE,UAAU,EAAE,MAAM,8BAA8B,CAAC;AAC/D,OAAO,EAEL,UAAU,EAEX,MAAM,8BAA8B,CAAC;AAUtC,qDAAqD;AACrD,wBAAgB,mBAAmB,IAAI,OAAO,CAE7C;AAED
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{"version":3,"file":"run.d.ts","sourceRoot":"","sources":["../../../src/functions/run.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EAAE,UAAU,EAAE,MAAM,8BAA8B,CAAC;AAC/D,OAAO,EAEL,UAAU,EAEX,MAAM,8BAA8B,CAAC;AAUtC,qDAAqD;AACrD,wBAAgB,mBAAmB,IAAI,OAAO,CAE7C;AAED;;;;GAIG;AACH,wBAAgB,oBAAoB,CAAC,UAAU,CAAC,EAAE,UAAU,EAAE,GAAG,OAAO,CAavE;AAED;;;;;;GAMG;AACH,wBAAgB,wBAAwB,IAAI,OAAO,CAUlD;AAED;;GAEG;AACH,wBAAgB,cAAc,IAAI,UAAU,EAAE,CAO7C;AAED;;;;;;;GAOG;AACH,wBAAgB,SAAS,IAAI,OAAO,CAMnC;AAED;;;GAGG;AACH,wBAAgB,YAAY,IAAI,OAAO,CAGtC;AAED;;;;;;GAMG;AACH,wBAAgB,OAAO,CAAC,SAAS,CAAC,EAAE,UAAU,GAAG,IAAI,CAkBpD;AAED;;;;;;;GAOG;AACH,wBAAgB,UAAU,CAAC,0BAA0B,EAAE,IAAI,GAAG,MAAM,GAAG,IAAI,CAQ1E;AAED;;;;;;;;GAQG;AACH,wBAAgB,WAAW,IAAI,IAAI,CAUlC"}
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local ____lualib = require("lualib_bundle")
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local Set = ____lualib.Set
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local __TS__New = ____lualib.__TS__New
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local __TS__ArraySome = ____lualib.__TS__ArraySome
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local __TS__ArrayFilter = ____lualib.__TS__ArrayFilter
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local ____exports = {}
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local ____isaac_2Dtypescript_2Ddefinitions = require("isaac-typescript-definitions")
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local ____types = require("src.functions.types")
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local isString = ____types.isString
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--- Helper function to see if any seed effects (i.e. Easter Eggs) are enabled for the current run.
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--
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-- @param exceptions Optional. An array of seed effects to ignore.
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function ____exports.anySeedEffectEnabled(self, exceptions)
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local seeds = game:GetSeeds()
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if exceptions == nil then
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local numSeedEffects = seeds:CountSeedEffects()
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return numSeedEffects > 0
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end
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local exceptionsSet = __TS__New(Set, exceptions)
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return __TS__ArraySome(
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SEED_EFFECTS,
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function(____, seedEffect) return seeds:HasSeedEffect(seedEffect) and not exceptionsSet:has(seedEffect) end
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)
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end
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--- Alias for the `anySeedEffectEnabled` function.
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function ____exports.anyEasterEggEnabled(self)
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package/package.json
CHANGED
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import { CollectibleType } from "isaac-typescript-definitions";
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import { ModCallbackCustom } from "../../enums/ModCallbackCustom";
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import { isAfterRoomFrame } from "../../functions/frames";
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import {
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defaultMapGetPlayer,
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mapSetPlayer,
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@@ -45,7 +46,11 @@ export class PostHolyMantleRemoved extends CustomCallback<ModCallbackCustom.POST
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);
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mapSetPlayer(v.run.playersHolyMantleMap, player, newNumHolyMantles);
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// We check for being after room frame 0 to prevent the callback from firing when the player
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// loses a lost curse from a white fire. (In this case, the player will have a Holy Mantle
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// effect from the lost curse, and then when losing the curse, they will also lose the Holy
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// Mantle.)
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if (newNumHolyMantles < oldNumHolyMantles && isAfterRoomFrame(0)) {
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this.fire(player, oldNumHolyMantles, newNumHolyMantles);
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}
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};
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package/src/functions/run.ts
CHANGED
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/**
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* Helper function to see if any seed effects (i.e. Easter Eggs) are enabled for the current run.
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*
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* @param exceptions Optional. An array of seed effects to ignore.
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*/
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export function anySeedEffectEnabled(): boolean {
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export function anySeedEffectEnabled(exceptions?: SeedEffect[]): boolean {
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const seeds = game.GetSeeds();
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const numSeedEffects = seeds.CountSeedEffects();
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if (exceptions === undefined) {
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const numSeedEffects = seeds.CountSeedEffects();
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return numSeedEffects > 0;
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}
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const exceptionsSet = new Set(exceptions);
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return SEED_EFFECTS.some(
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(seedEffect) =>
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seeds.HasSeedEffect(seedEffect) && !exceptionsSet.has(seedEffect),
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);
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}
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/**
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